Forgot to specify global when checking the speech delay.
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@ -344,6 +344,7 @@ def speak(text, interrupt=True):
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current_time = pygame.time.get_ticks()
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# Check if this is the same text within the delay window
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global lastSpoken
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if (_lastSpoken["text"] == text and
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current_time - _lastSpoken["time"] < _speechDelay):
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return
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