512 lines
18 KiB
Python
512 lines
18 KiB
Python
|
#!/bin/python
|
||
|
# -*- coding: utf-8 -*-
|
||
|
"""Standard initializations and functions shared by all games."""
|
||
|
|
||
|
from sys import exit
|
||
|
import configparser
|
||
|
import os
|
||
|
from os import listdir
|
||
|
from os.path import isfile, join
|
||
|
from inspect import isfunction
|
||
|
from xdg import BaseDirectory
|
||
|
from setproctitle import setproctitle
|
||
|
import pygame
|
||
|
import pyperclip
|
||
|
import random
|
||
|
import re
|
||
|
import requests
|
||
|
import textwrap
|
||
|
import webbrowser
|
||
|
# Global variable for speech provider
|
||
|
try:
|
||
|
import speechd
|
||
|
spd = speechd.Client()
|
||
|
speechProvider = "speechd"
|
||
|
except ImportError:
|
||
|
import accessible_output2.outputs.auto
|
||
|
s = accessible_output2.outputs.auto.Auto()
|
||
|
speechProvider = "accessible_output2"
|
||
|
except ImportError:
|
||
|
print("No other speech providers found.")
|
||
|
exit()
|
||
|
import math
|
||
|
import numpy as np
|
||
|
import time
|
||
|
|
||
|
localConfig = configparser.ConfigParser()
|
||
|
globalConfig = configparser.ConfigParser()
|
||
|
|
||
|
class scoreboard():
|
||
|
'Handles scores and top 10'
|
||
|
|
||
|
def __init__(self, startingScore = 0):
|
||
|
read_config()
|
||
|
try:
|
||
|
localConfig.add_section("scoreboard")
|
||
|
except:
|
||
|
pass
|
||
|
self.score = startingScore
|
||
|
self.oldScores = []
|
||
|
for i in range(1, 11):
|
||
|
try:
|
||
|
self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
|
||
|
except:
|
||
|
pass
|
||
|
self.oldScores.insert(i - 1, 0)
|
||
|
for i in range(1, 11):
|
||
|
if self.oldScores[i - 1] == None:
|
||
|
self.oldScores[i - 1] = 0
|
||
|
|
||
|
def __del__(self):
|
||
|
self.Update_Scores()
|
||
|
try:
|
||
|
write_config()
|
||
|
except:
|
||
|
pass
|
||
|
|
||
|
def Decrease_Score(self, points = 1):
|
||
|
self.score -= points
|
||
|
|
||
|
def Get_High_Score(self, position = 1):
|
||
|
return self.oldScores[position - 1]
|
||
|
|
||
|
def Get_Score(self):
|
||
|
return self.score
|
||
|
|
||
|
def Increase_Score(self, points = 1):
|
||
|
self.score += points
|
||
|
|
||
|
def New_High_Score(self):
|
||
|
for i, j in enumerate(self.oldScores):
|
||
|
if self.score > j: return i + 1
|
||
|
return None
|
||
|
|
||
|
def Update_Scores(self):
|
||
|
# Update the scores
|
||
|
for i, j in enumerate(self.oldScores):
|
||
|
if self.score > j:
|
||
|
self.oldScores.insert(i, self.score)
|
||
|
break
|
||
|
# Only keep the top 10 scores.
|
||
|
self.oldScores = self.oldScores[:10]
|
||
|
# Update the scoreboard section of the games config file.
|
||
|
for i, j in enumerate(self.oldScores):
|
||
|
localConfig.set("scoreboard", str(i + 1), str(j))
|
||
|
|
||
|
|
||
|
def write_config(writeGlobal = False):
|
||
|
if writeGlobal == False:
|
||
|
with open(gamePath + "/config.ini", 'w') as configfile:
|
||
|
localConfig.write(configfile)
|
||
|
else:
|
||
|
with open(globalPath + "/config.ini", 'w') as configfile:
|
||
|
globalConfig.write(configfile)
|
||
|
|
||
|
def read_config(readGlobal = False):
|
||
|
if readGlobal == False:
|
||
|
try:
|
||
|
with open(gamePath + "/config.ini", 'r') as configfile:
|
||
|
localConfig.read_file(configfile)
|
||
|
except:
|
||
|
pass
|
||
|
else:
|
||
|
try:
|
||
|
with open(globalPath + "/config.ini", 'r') as configfile:
|
||
|
globalConfig.read_file(configfile)
|
||
|
except:
|
||
|
pass
|
||
|
|
||
|
def speak(text, interupt=True):
|
||
|
if speechProvider == "speechd":
|
||
|
if interupt: spd.cancel()
|
||
|
spd.say(text)
|
||
|
else:
|
||
|
if speechProvider == "accessible_output2":
|
||
|
s.speak(text, interrupt=True)
|
||
|
# Display the text on screen
|
||
|
screen = pygame.display.get_surface()
|
||
|
font = pygame.font.Font(None, 36)
|
||
|
# Wrap the text
|
||
|
maxWidth = screen.get_width() - 40 # Leave a 20-pixel margin on each side
|
||
|
wrappedText = textwrap.wrap(text, width=maxWidth // font.size('A')[0])
|
||
|
# Render each line
|
||
|
textSurfaces = [font.render(line, True, (255, 255, 255)) for line in wrappedText]
|
||
|
screen.fill((0, 0, 0)) # Clear screen with black
|
||
|
# Calculate total height of text block
|
||
|
totalHeight = sum(surface.get_height() for surface in textSurfaces)
|
||
|
# Start y-position (centered vertically)
|
||
|
currentY = (screen.get_height() - totalHeight) // 2
|
||
|
# Blit each line of text
|
||
|
for surface in textSurfaces:
|
||
|
textRect = surface.get_rect(center=(screen.get_width() // 2, currentY + surface.get_height() // 2))
|
||
|
screen.blit(surface, textRect)
|
||
|
currentY += surface.get_height()
|
||
|
pygame.display.flip()
|
||
|
|
||
|
def check_for_exit():
|
||
|
for event in pygame.event.get():
|
||
|
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
|
||
|
return True
|
||
|
return False
|
||
|
pygame.event.pump()
|
||
|
|
||
|
def exit_game():
|
||
|
if speechProvider == "speechd": spd.close()
|
||
|
pygame.mixer.music.stop()
|
||
|
pygame.quit()
|
||
|
exit()
|
||
|
|
||
|
def initialize_gui(gameTitle):
|
||
|
# Check for, and possibly create, storm-games path
|
||
|
global globalPath
|
||
|
global gamePath
|
||
|
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
|
||
|
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
|
||
|
if not os.path.exists(gamePath): os.makedirs(gamePath)
|
||
|
# Seed the random generator to the clock
|
||
|
random.seed()
|
||
|
# Set game's name
|
||
|
global gameName
|
||
|
gameName = gameTitle
|
||
|
setproctitle(str.lower(str.replace(gameTitle, " ", "")))
|
||
|
# start pygame
|
||
|
pygame.init()
|
||
|
# start the display (required by the event loop)
|
||
|
pygame.display.set_mode((800, 600))
|
||
|
pygame.display.set_caption(gameTitle)
|
||
|
# Set 32 channels for sound by default
|
||
|
pygame.mixer.pre_init(44100, -16, 2, 1024)
|
||
|
pygame.mixer.init()
|
||
|
pygame.mixer.set_num_channels(32)
|
||
|
# Reserve the cut scene channel
|
||
|
pygame.mixer.set_reserved(0)
|
||
|
# Load sounds from the sound directory and creates a list like {'bottle': 'bottle.ogg'}
|
||
|
try:
|
||
|
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
||
|
except Exception as e:
|
||
|
print("No sounds found.")
|
||
|
speak("No sounds found.", False)
|
||
|
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
||
|
soundData = {}
|
||
|
for f in soundFiles:
|
||
|
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
||
|
soundData['game-intro'].play()
|
||
|
time.sleep(soundData['game-intro'].get_length())
|
||
|
return soundData
|
||
|
|
||
|
def generate_tone(frequency, duration=0.1, sample_rate=44100, volume = 0.2):
|
||
|
t = np.linspace(0, duration, int(sample_rate * duration), False)
|
||
|
tone = np.sin(2 * np.pi * frequency * t)
|
||
|
stereo_tone = np.vstack((tone, tone)).T # Create a 2D array for stereo
|
||
|
stereo_tone = (stereo_tone * 32767).astype(np.int16)
|
||
|
stereo_tone = (stereo_tone * 32767 * volume).astype(np.int16) # Apply volume
|
||
|
stereo_tone = np.ascontiguousarray(stereo_tone) # Ensure C-contiguous array
|
||
|
return pygame.sndarray.make_sound(stereo_tone)
|
||
|
|
||
|
def x_powerbar():
|
||
|
clock = pygame.time.Clock()
|
||
|
screen = pygame.display.get_surface()
|
||
|
position = -50 # Start from the leftmost position
|
||
|
direction = 1 # Move right initially
|
||
|
barHeight = 20
|
||
|
while True:
|
||
|
frequency = 440 # A4 note
|
||
|
leftVolume = (50 - position) / 100
|
||
|
rightVolume = (position + 50) / 100
|
||
|
tone = generate_tone(frequency)
|
||
|
channel = tone.play()
|
||
|
channel.set_volume(leftVolume, rightVolume)
|
||
|
# Visual representation
|
||
|
screen.fill((0, 0, 0))
|
||
|
barWidth = screen.get_width() - 40 # Leave 20px margin on each side
|
||
|
pygame.draw.rect(screen, (100, 100, 100), (20, screen.get_height() // 2 - barHeight // 2, barWidth, barHeight))
|
||
|
markerPos = int(20 + (position + 50) / 100 * barWidth)
|
||
|
pygame.draw.rect(screen, (255, 0, 0), (markerPos - 5, screen.get_height() // 2 - barHeight, 10, barHeight * 2))
|
||
|
pygame.display.flip()
|
||
|
for event in pygame.event.get():
|
||
|
check_for_exit()
|
||
|
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
|
||
|
channel.stop()
|
||
|
return position # This will return a value between -50 and 50
|
||
|
position += direction
|
||
|
if position > 50:
|
||
|
position = 50
|
||
|
direction = -1
|
||
|
elif position < -50:
|
||
|
position = -50
|
||
|
direction = 1
|
||
|
clock.tick(40) # Speed of bar
|
||
|
|
||
|
def y_powerbar():
|
||
|
clock = pygame.time.Clock()
|
||
|
screen = pygame.display.get_surface()
|
||
|
power = 0
|
||
|
direction = 1 # 1 for increasing, -1 for decreasing
|
||
|
barWidth = 20
|
||
|
while True:
|
||
|
frequency = 220 + (power * 5) # Adjust these values to change the pitch range
|
||
|
tone = generate_tone(frequency)
|
||
|
channel = tone.play()
|
||
|
# Visual representation
|
||
|
screen.fill((0, 0, 0))
|
||
|
barHeight = screen.get_height() - 40 # Leave 20px margin on top and bottom
|
||
|
pygame.draw.rect(screen, (100, 100, 100), (screen.get_width() // 2 - barWidth // 2, 20, barWidth, barHeight))
|
||
|
markerPos = int(20 + (100 - power) / 100 * barHeight)
|
||
|
pygame.draw.rect(screen, (255, 0, 0), (screen.get_width() // 2 - barWidth, markerPos - 5, barWidth * 2, 10))
|
||
|
pygame.display.flip()
|
||
|
for event in pygame.event.get():
|
||
|
check_for_exit()
|
||
|
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
|
||
|
channel.stop()
|
||
|
return power
|
||
|
power += direction
|
||
|
if power >= 100 or power <= 0:
|
||
|
direction *= -1 # Reverse direction at limits
|
||
|
clock.tick(40)
|
||
|
|
||
|
def cut_scene(sounds, soundName):
|
||
|
pygame.event.clear()
|
||
|
pygame.mixer.stop()
|
||
|
c = pygame.mixer.Channel(0)
|
||
|
c.play(sounds[soundName])
|
||
|
while pygame.mixer.get_busy():
|
||
|
event = pygame.event.poll()
|
||
|
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
|
||
|
pygame.mixer.stop()
|
||
|
pygame.event.pump()
|
||
|
|
||
|
|
||
|
def calculate_volume_and_pan(player_pos, obj_pos):
|
||
|
distance = abs(player_pos - obj_pos)
|
||
|
max_distance = 12 # Maximum audible distance
|
||
|
if distance > max_distance:
|
||
|
return 0, 0, 0 # No sound if out of range
|
||
|
# Calculate volume (non-linear scaling for more noticeable changes)
|
||
|
volume = ((max_distance - distance) / max_distance) ** 1.5
|
||
|
# Determine left/right based on relative position
|
||
|
if player_pos < obj_pos:
|
||
|
# Object is to the right
|
||
|
left = max(0, 1 - (obj_pos - player_pos) / max_distance)
|
||
|
right = 1
|
||
|
elif player_pos > obj_pos:
|
||
|
# Object is to the left
|
||
|
left = 1
|
||
|
right = max(0, 1 - (player_pos - obj_pos) / max_distance)
|
||
|
else:
|
||
|
# Player is on the object
|
||
|
left = right = 1
|
||
|
return volume, left, right
|
||
|
|
||
|
def obj_play(sounds, soundName, player_pos, obj_pos):
|
||
|
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
|
||
|
if volume == 0:
|
||
|
return None # Don't play if out of range
|
||
|
# Play the sound on a new channel
|
||
|
x = sounds[soundName].play(-1)
|
||
|
# Apply the volume and pan
|
||
|
x.set_volume(volume * left, volume * right)
|
||
|
return x
|
||
|
def obj_update(x, player_pos, obj_pos):
|
||
|
if x is None:
|
||
|
return None
|
||
|
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
|
||
|
if volume == 0:
|
||
|
x.stop()
|
||
|
return None
|
||
|
# Apply the volume and pan
|
||
|
x.set_volume(volume * left, volume * right)
|
||
|
return x
|
||
|
|
||
|
def obj_stop(x):
|
||
|
# Tries to stop a playing object channel
|
||
|
try:
|
||
|
x.stop()
|
||
|
return None
|
||
|
except:
|
||
|
return x
|
||
|
|
||
|
def play_ambiance(sounds, soundNames, probability, randomLocation = False):
|
||
|
# Check if any of the sounds in the list is already playing
|
||
|
for soundName in soundNames:
|
||
|
if pygame.mixer.find_channel(True) and pygame.mixer.find_channel(True).get_busy():
|
||
|
return
|
||
|
if random.randint(1, 100) > probability:
|
||
|
return
|
||
|
# Choose a random sound from the list
|
||
|
ambianceSound = random.choice(soundNames)
|
||
|
channel = sounds[ambianceSound].play()
|
||
|
if randomLocation and channel:
|
||
|
left_volume = random.random()
|
||
|
right_volume = random.random()
|
||
|
channel.set_volume(left_volume, right_volume)
|
||
|
return channel # Return the channel object for potential further manipulation
|
||
|
|
||
|
def play_random(sounds, soundName, pause = False, interrupt = False):
|
||
|
key = []
|
||
|
for i in sounds.keys():
|
||
|
if re.match("^" + soundName + ".*", i):
|
||
|
key.append(i)
|
||
|
randomKey = random.choice(key)
|
||
|
if interrupt == False:
|
||
|
sounds[randomKey].play()
|
||
|
else:
|
||
|
cut_scene(sounds, randomKey)
|
||
|
# Cut scenes override the pause option
|
||
|
return
|
||
|
if pause == True:
|
||
|
time.sleep(sounds[randomKey].get_length())
|
||
|
|
||
|
def instructions():
|
||
|
# Read in the instructions file
|
||
|
try:
|
||
|
with open('files/instructions.txt', 'r') as f:
|
||
|
info = f.readlines()
|
||
|
except:
|
||
|
info = ["Instructions file is missing."]
|
||
|
display_text(info)
|
||
|
|
||
|
def credits():
|
||
|
# Read in the credits file.
|
||
|
try:
|
||
|
with open('files/credits.txt', 'r') as f:
|
||
|
info = f.readlines()
|
||
|
# Add the header
|
||
|
info.insert(0, gameName + ": brought to you by Storm Dragon")
|
||
|
except:
|
||
|
info = ["Credits file is missing."]
|
||
|
display_text(info)
|
||
|
|
||
|
def display_text(text):
|
||
|
i = 0
|
||
|
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
|
||
|
text.append("End of text.")
|
||
|
speak(text[i])
|
||
|
while True:
|
||
|
event = pygame.event.wait()
|
||
|
if event.type == pygame.KEYDOWN:
|
||
|
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
||
|
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
|
||
|
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||
|
if event.key == pygame.K_SPACE:
|
||
|
speak(' '.join(text[1:]))
|
||
|
else:
|
||
|
speak(text[i])
|
||
|
if event.key == pygame.K_c:
|
||
|
try:
|
||
|
pyperclip.copy(text[i])
|
||
|
speak("Copied " + text[i] + " to the clipboard.")
|
||
|
except:
|
||
|
speak("Failed to copy the text to the clipboard.")
|
||
|
if event.key == pygame.K_t:
|
||
|
try:
|
||
|
pyperclip.copy(' '.join(text[1:-1]))
|
||
|
speak("Copied entire message to the clipboard.")
|
||
|
except:
|
||
|
speak("Failed to copy the text to the clipboard.")
|
||
|
event = pygame.event.clear()
|
||
|
time.sleep(0.001)
|
||
|
|
||
|
def learn_sounds(sounds):
|
||
|
loop = True
|
||
|
pygame.mixer.music.pause()
|
||
|
i = 0
|
||
|
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"]) and (not f.lower().startswith("_"))]
|
||
|
# j keeps track of last spoken index so it isn't voiced on key up.
|
||
|
j = -1
|
||
|
while loop == True:
|
||
|
if i != j:
|
||
|
speak(soundFiles[i][:-4])
|
||
|
j = i
|
||
|
event = pygame.event.wait()
|
||
|
if event.type == pygame.KEYDOWN:
|
||
|
if event.key == pygame.K_ESCAPE: return "menu"
|
||
|
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
|
||
|
pygame.mixer.stop()
|
||
|
i = i + 1
|
||
|
if event.key == pygame.K_UP and i > 0:
|
||
|
pygame.mixer.stop()
|
||
|
i = i - 1
|
||
|
if event.key == pygame.K_RETURN:
|
||
|
try:
|
||
|
soundName = soundFiles[i][:-4]
|
||
|
pygame.mixer.stop()
|
||
|
sounds[soundName].play()
|
||
|
continue
|
||
|
except:
|
||
|
j = -1
|
||
|
speak("Could not play sound.")
|
||
|
continue
|
||
|
event = pygame.event.clear()
|
||
|
time.sleep(0.001)
|
||
|
|
||
|
def game_menu(sounds, *options):
|
||
|
loop = True
|
||
|
pygame.mixer.stop()
|
||
|
if pygame.mixer.music.get_busy():
|
||
|
pygame.mixer.music.unpause()
|
||
|
else:
|
||
|
try:
|
||
|
pygame.mixer.music.load("sounds/music_menu.ogg")
|
||
|
pygame.mixer.music.set_volume(0.75)
|
||
|
pygame.mixer.music.play(-1)
|
||
|
except:
|
||
|
pass
|
||
|
i = 0
|
||
|
# j keeps track of last spoken index so it isn't voiced on key up.
|
||
|
j = -1
|
||
|
while loop == True:
|
||
|
if i != j:
|
||
|
speak(options[i])
|
||
|
j = i
|
||
|
event = pygame.event.wait()
|
||
|
if event.type == pygame.KEYDOWN:
|
||
|
if event.key == pygame.K_ESCAPE: exit_game()
|
||
|
if event.key == pygame.K_DOWN and i < len(options) - 1:
|
||
|
i = i + 1
|
||
|
try:
|
||
|
sounds['menu-move'].play()
|
||
|
except:
|
||
|
pass
|
||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||
|
if event.key == pygame.K_UP and i > 0:
|
||
|
i = i - 1
|
||
|
try:
|
||
|
sounds['menu-move'].play()
|
||
|
except:
|
||
|
pass
|
||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||
|
if event.key == pygame.K_HOME and i != 0:
|
||
|
i = 0
|
||
|
try:
|
||
|
sounds['menu-move'].play()
|
||
|
except:
|
||
|
pass
|
||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||
|
if event.key == pygame.K_END and i != len(options) - 1:
|
||
|
i = len(options) -1
|
||
|
try:
|
||
|
sounds['menu-move'].play()
|
||
|
except:
|
||
|
pass
|
||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||
|
if event.key == pygame.K_RETURN:
|
||
|
try:
|
||
|
j = -1
|
||
|
try:
|
||
|
sounds['menu-select'].play()
|
||
|
time.sleep(sounds['menu-select'].get_length())
|
||
|
except:
|
||
|
pass
|
||
|
eval(options[i] + "()")
|
||
|
continue
|
||
|
except:
|
||
|
j = -1
|
||
|
return options[i]
|
||
|
continue
|
||
|
event = pygame.event.clear()
|
||
|
time.sleep(0.001)
|
||
|
|
||
|
def donate():
|
||
|
pygame.mixer.music.pause()
|
||
|
webbrowser.open('https://ko-fi.com/stormux')
|