202 lines
5.6 KiB
Plaintext
202 lines
5.6 KiB
Plaintext
funcdef void character_dialog_speak_callback(const string& in message, bool interrupt);
|
|
|
|
string characterDialogSoundPath = "sounds/dialog";
|
|
bool characterDialogShowUsageInstructions = true;
|
|
bool characterDialogUsageInstructionsShown = false;
|
|
bool characterDialogSoundLoaded = false;
|
|
sound characterDialogSound;
|
|
character_dialog_speak_callback @characterDialogSpeakCallback = null;
|
|
|
|
void character_dialog_set_speak_callback(character_dialog_speak_callback @callback) {
|
|
@characterDialogSpeakCallback = @callback;
|
|
}
|
|
|
|
void character_dialog_set_sound_path(const string soundPath) {
|
|
characterDialogSoundPath = soundPath;
|
|
characterDialogSoundLoaded = false;
|
|
characterDialogSound.close();
|
|
}
|
|
|
|
void character_dialog_set_show_usage_instructions(bool enabled) {
|
|
characterDialogShowUsageInstructions = enabled;
|
|
}
|
|
|
|
void character_dialog_reset_usage_instructions() {
|
|
characterDialogUsageInstructionsShown = false;
|
|
}
|
|
|
|
void character_dialog_reset() {
|
|
characterDialogUsageInstructionsShown = false;
|
|
characterDialogSoundLoaded = false;
|
|
characterDialogSound.close();
|
|
}
|
|
|
|
void character_dialog_speak(const string& in message, bool interrupt) {
|
|
if (@characterDialogSpeakCallback !is null) {
|
|
characterDialogSpeakCallback(message, interrupt);
|
|
return;
|
|
}
|
|
|
|
screen_reader_speak(message, interrupt);
|
|
}
|
|
|
|
bool character_dialog_should_skip() {
|
|
return key_pressed(KEY_ESCAPE) || key_pressed(KEY_AC_BACK);
|
|
}
|
|
|
|
bool character_dialog_ensure_sound_loaded() {
|
|
if (characterDialogSoundLoaded) {
|
|
return true;
|
|
}
|
|
|
|
characterDialogSound.close();
|
|
if (characterDialogSound.load(characterDialogSoundPath)) {
|
|
characterDialogSoundLoaded = true;
|
|
return true;
|
|
}
|
|
|
|
if (characterDialogSound.load(characterDialogSoundPath + ".ogg")) {
|
|
characterDialogSoundLoaded = true;
|
|
return true;
|
|
}
|
|
|
|
if (!characterDialogSound.load(characterDialogSoundPath + ".wav")) {
|
|
return false;
|
|
}
|
|
|
|
characterDialogSoundLoaded = true;
|
|
return true;
|
|
}
|
|
|
|
bool character_dialog_use_word_sound_sequence() {
|
|
if (characterDialogSoundPath == "sounds/dialog" || characterDialogSoundPath == "sounds/dialog.ogg" ||
|
|
characterDialogSoundPath == "sounds/dialog.wav") {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int character_dialog_count_words(const string& in message) {
|
|
if (message == "") {
|
|
return 0;
|
|
}
|
|
|
|
int wordCount = 0;
|
|
bool inWord = false;
|
|
for (uint charIndex = 0; charIndex < message.length(); charIndex++) {
|
|
string character = message.substr(charIndex, 1);
|
|
bool isWhitespace = character == " " || character == "\t" || character == "\n" || character == "\r";
|
|
if (isWhitespace) {
|
|
inWord = false;
|
|
continue;
|
|
}
|
|
|
|
if (!inWord) {
|
|
wordCount++;
|
|
inWord = true;
|
|
}
|
|
}
|
|
|
|
return wordCount;
|
|
}
|
|
|
|
bool character_dialog_play_word_sound_sequence(const string& in message) {
|
|
if (!character_dialog_ensure_sound_loaded()) {
|
|
return false;
|
|
}
|
|
|
|
int playCount = 1;
|
|
if (character_dialog_use_word_sound_sequence()) {
|
|
playCount = character_dialog_count_words(message);
|
|
}
|
|
|
|
for (int wordIndex = 0; wordIndex < playCount; wordIndex++) {
|
|
characterDialogSound.play();
|
|
while (characterDialogSound.playing) {
|
|
wait(5);
|
|
if (character_dialog_should_skip()) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool character_dialog_repeat_requested() {
|
|
if (key_down(KEY_RETURN) || key_down(KEY_NUMPAD_ENTER) || key_down(KEY_ESCAPE) || key_down(KEY_AC_BACK)) {
|
|
return false;
|
|
}
|
|
|
|
return total_keys_down() > 0;
|
|
}
|
|
|
|
int character_dialog_wait_for_action(const string& in currentLine, bool interrupt) {
|
|
bool keyHeld = false;
|
|
|
|
while (true) {
|
|
wait(5);
|
|
|
|
if (character_dialog_should_skip()) {
|
|
return -1;
|
|
}
|
|
|
|
if (key_pressed(KEY_RETURN) || key_pressed(KEY_NUMPAD_ENTER)) {
|
|
return 1;
|
|
}
|
|
|
|
bool repeatRequested = character_dialog_repeat_requested();
|
|
if (repeatRequested) {
|
|
if (!keyHeld) {
|
|
character_dialog_speak(currentLine, interrupt);
|
|
keyHeld = true;
|
|
}
|
|
} else {
|
|
keyHeld = false;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
bool character_dialog_show_lines(const string[] @dialogLines, bool interrupt = true) {
|
|
if (@dialogLines is null || dialogLines.length() == 0) {
|
|
return true;
|
|
}
|
|
|
|
for (uint lineIndex = 0; lineIndex < dialogLines.length(); lineIndex++) {
|
|
string currentLine = dialogLines[lineIndex];
|
|
if (currentLine == "") {
|
|
continue;
|
|
}
|
|
|
|
if (character_dialog_play_word_sound_sequence(currentLine)) {
|
|
character_dialog_speak(" ", true);
|
|
return false;
|
|
}
|
|
|
|
string displayLine = currentLine;
|
|
if (characterDialogShowUsageInstructions && !characterDialogUsageInstructionsShown) {
|
|
displayLine += "\nPress enter to continue, escape to skip, or any other key to repeat.";
|
|
characterDialogUsageInstructionsShown = true;
|
|
}
|
|
|
|
character_dialog_speak(displayLine, interrupt);
|
|
int action = character_dialog_wait_for_action(currentLine, interrupt);
|
|
if (action < 0) {
|
|
character_dialog_speak(" ", true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
character_dialog_speak(" ", true);
|
|
return true;
|
|
}
|
|
|
|
void character_dialog_show(const string[] @dialogLines, bool interrupt = true) {
|
|
/* The orange goblins speak to me in the night,
|
|
as the moon casts shadows pumpkins come to life! */
|
|
character_dialog_show_lines(dialogLines, interrupt);
|
|
}
|