Initial commit, reusable code for my nvgt based games.

This commit is contained in:
Storm Dragon
2026-02-16 19:49:29 -05:00
commit 65370b4679
16 changed files with 1735 additions and 0 deletions

45
ui.nvgt Normal file
View File

@@ -0,0 +1,45 @@
#include "virtual_dialogs.nvgt"
string uiDefaultWindowTitle = "";
void ui_set_default_window_title(const string windowTitle) {
uiDefaultWindowTitle = windowTitle;
}
void ui_restore_window(const string windowTitle = "") {
string resolvedTitle = windowTitle;
if (resolvedTitle == "") {
resolvedTitle = uiDefaultWindowTitle;
}
if (resolvedTitle != "") {
show_window(resolvedTitle);
}
}
string ui_input_box(const string title, const string prompt, const string defaultValue = "", const string windowTitle = "") {
string dialogTitle = title;
if (dialogTitle == "") {
dialogTitle = prompt;
}
string result = virtual_input_box(dialogTitle, prompt, defaultValue);
ui_restore_window(windowTitle);
return result;
}
int ui_question(const string title, const string prompt, const string windowTitle = "", const bool canCancel = false) {
string dialogTitle = title;
if (dialogTitle == "") {
dialogTitle = prompt;
}
int result = virtual_question(dialogTitle, prompt, canCancel);
ui_restore_window(windowTitle);
return result;
}
void ui_info_box(const string title, const string heading, const string message, const string windowTitle = "") {
virtual_info_box(title, heading, message);
ui_restore_window(windowTitle);
}