""" -fix: -9 pirate fight: 7,8,9 not seen. -castle being recorded at second town -wall at second tile being read as wall but is not obstruction. -parse ship, airship. !DONE!-bat issues ??-dwarf issues !DONE!-map screen (b+select) !DONE!-get working with accessibility mode. !DONE!-bridge scene. !DONE!-fix issue with tiles above persons not being detected correctly. !DONE!-fix map desc when moving. !DONE!-black wall issue (north wall) !DONE!-temple of fiends door. !DONE!-temple of fiends stairs up tile !DONE!-remove redunant specials !DONE!-ports !DONE!-other castles !DONE!-other ruins !DONE!-battle magic issue !DONE!-fix enemy names pronoucing !DONE!-eg: GrOgre !DONE!-battle item use. !DONE!-battle enemy characters. !DONE!-battle pause option. !DONE!-MAJOR !DONE!-player menu !DONE!-item menu !DONE!-magic menu !DONE!-weapon menu !DONE!-armor menu !DONE!-status menu !DONE!-change order menu. -Add in screen identifier: -get some screen elements. -basic menus -shop !DONE!-look for "box" at the top. -menus -main menu: look for orbs -item: look for item window at top -magic: Look for L1/L2/etc. -weapon: ... -armor: ... -status: ... -battle -get enemies by sprites. -finish main screen -tileset parsing -spriteset parsing -otherwise, -screen text box -general screen obstruction mapping. -work on spriteset algorithm. """