#!/bin/python # -*- coding: utf-8 -*- # Fenrir TTY screen reader # By Chrys, Storm Dragon, and contributers. import os, sys, signal, time if not os.getcwd() in sys.path: sys.path.append(os.getcwd()) from core import settingsManager from core import debug class fenrir(): def __init__(self): try: self.environment = settingsManager.settingsManager().initFenrirConfig() if not self.environment: raise RuntimeError('Cannot Initialize. Maybe the configfile is not available or not parseable') except RuntimeError: raise signal.signal(signal.SIGINT, self.captureSignal) signal.signal(signal.SIGTERM, self.captureSignal) self.environment['runtime']['outputManager'].presentText(self.environment, "Start Fenrir", soundIcon='ScreenReaderOn', interrupt=True) def proceed(self): while(self.environment['generalInformation']['running']): try: self.handleProcess() except Exception as e: print(e) self.environment['runtime']['debug'].writeDebugOut(self.environment,str(e),debug.debugLevel.ERROR) self.shutdown() def handleProcess(self): timeout = self.environment['runtime']['inputManager'].proceedInputEvent(self.environment) if not timeout: self.prepareCommand() if not (self.environment['runtime']['inputManager'].isConsumeInput(self.environment) or \ self.environment['runtime']['inputManager'].isFenrirKeyPressed(self.environment)) and \ not self.environment['runtime']['commandManager'].isCommandQueued(self.environment): self.environment['runtime']['inputManager'].writeEventBuffer(self.environment) elif self.environment['runtime']['inputManager'].noKeyPressed(self.environment): self.environment['runtime']['inputManager'].clearEventBuffer(self.environment) try: self.environment['runtime']['screenManager'].update(self.environment) except Exception as e: print(e) self.environment['runtime']['debug'].writeDebugOut(self.environment, str(e),debug.debugLevel.ERROR) self.environment['runtime']['commandManager'].executeTriggerCommands(self.environment, 'onInput') self.environment['runtime']['commandManager'].executeTriggerCommands(self.environment, 'onScreenChanged') self.handleCommands() def prepareCommand(self): if self.environment['input']['keyForeward']: return shortcut = self.environment['runtime']['inputManager'].getCurrShortcut(self.environment) command = self.environment['runtime']['inputManager'].getCommandForShortcut(self.environment, shortcut) self.environment['runtime']['commandManager'].queueCommand(self.environment, command) def handleCommands(self): if time.time() - self.environment['commandInfo']['lastCommandExecutionTime'] < 0.2: return if not self.environment['runtime']['commandManager'].isCommandQueued(self.environment): return self.environment['runtime']['commandManager'].executeCommand(self.environment, self.environment['commandInfo']['currCommand'], 'commands') def shutdownRequest(self): self.environment['generalInformation']['running'] = False def captureSignal(self, siginit, frame): self.shutdownRequest() def shutdown(self): if self.environment['runtime']['inputManager']: self.environment['runtime']['inputManager'].shutdown(self.environment) self.environment['runtime']['outputManager'].presentText(self.environment, "Quit Fenrir", soundIcon='ScreenReaderOff', interrupt=True) time.sleep(.8) # wait a little for sound if self.environment['runtime']['screenManager']: self.environment['runtime']['screenManager'].shutdown(self.environment) if self.environment['runtime']['commandManager']: self.environment['runtime']['commandManager'].shutdown(self.environment) if self.environment['runtime']['outputManager']: self.environment['runtime']['outputManager'].shutdown(self.environment) if self.environment['runtime']['debug']: self.environment['runtime']['debug'].closeDebugFile() time.sleep(0.5) # wait a little before splatter it :) self.environment = None if __name__ == "__main__": app = fenrir() app.proceed()