223 lines
7.5 KiB
Plaintext
223 lines
7.5 KiB
Plaintext
// Quest system
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#include "src/quests/bat_invasion_game.nvgt"
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#include "src/quests/catch_the_boomerang_game.nvgt"
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#include "src/quests/enchanted_melody_game.nvgt"
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#include "src/quests/escape_from_hel_game.nvgt"
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#include "src/quests/skeletal_bard_game.nvgt"
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const int QUEST_BAT_INVASION = 0;
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const int QUEST_CATCH_BOOMERANG = 1;
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const int QUEST_ENCHANTED_MELODY = 2;
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const int QUEST_ESCAPE_FROM_HEL = 3;
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const int QUEST_SKELETAL_BARD = 4;
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const int QUEST_TYPE_COUNT = 5;
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int[] quest_queue;
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bool quest_roll_done_today = false;
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string get_quest_name(int quest_type) {
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if (quest_type == QUEST_BAT_INVASION) return "Bat Invasion";
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if (quest_type == QUEST_CATCH_BOOMERANG) return "Catch the Boomerang";
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if (quest_type == QUEST_ENCHANTED_MELODY) return "Enchanted Melody";
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if (quest_type == QUEST_ESCAPE_FROM_HEL) return "Escape from Hel";
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if (quest_type == QUEST_SKELETAL_BARD) return "Skeletal Bard";
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return "Unknown Quest";
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}
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string get_quest_description(int quest_type) {
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if (quest_type == QUEST_BAT_INVASION) {
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return "Bat Invasion. Giant killer bats are attacking. Press space to throw when the bat is centered.";
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}
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if (quest_type == QUEST_CATCH_BOOMERANG) {
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return "Catch the Boomerang. Throw and catch the boomerang as it returns for up to 4 points.";
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}
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if (quest_type == QUEST_ENCHANTED_MELODY) {
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return "Enchanted Melody. Repeat the pattern using E R D F or U I J K. Lowest to highest pitch.";
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}
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if (quest_type == QUEST_ESCAPE_FROM_HEL) {
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return "Escape from Hel. Press space to jump over open graves. The pace quickens.";
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}
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if (quest_type == QUEST_SKELETAL_BARD) {
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return "Skeletal Bard. A skeleton named Billy Bones is practicing to become a bard. Count the notes.";
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}
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return "Unknown quest.";
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}
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int get_quest_chance_from_favor() {
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int chance = int(favor * QUEST_CHANCE_PER_FAVOR);
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if (chance < QUEST_MIN_CHANCE && favor >= 1.0) chance = QUEST_MIN_CHANCE;
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if (chance > 100) chance = 100;
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return chance;
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}
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bool quest_menu_background_tick() {
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return menu_background_tick();
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}
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void quest_boomerang_hit_sound() {
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play_player_damage_sound();
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}
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void add_quest(int quest_type) {
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if (quest_queue.length() >= QUEST_MAX_ACTIVE) return;
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quest_queue.insert_last(quest_type);
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notify("A new quest is available: " + get_quest_name(quest_type) + ".");
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}
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void attempt_daily_quest() {
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if (quest_roll_done_today) return;
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if (favor < 1.0) return;
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if (world_altars.length() == 0) return;
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if (quest_queue.length() >= QUEST_MAX_ACTIVE) return;
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quest_roll_done_today = true;
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int chance = get_quest_chance_from_favor();
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int roll = random(1, 100);
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if (roll > chance) return;
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int quest_type = random(0, QUEST_TYPE_COUNT - 1);
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add_quest(quest_type);
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}
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void check_quest_menu() {
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if (key_pressed(KEY_Q)) {
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if (x > BASE_END) {
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speak_with_history("You are not in the base.", true);
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return;
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}
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if (quest_queue.length() == 0) {
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speak_with_history("No quests available.", true);
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return;
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}
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run_quest_menu();
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}
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}
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string get_quest_favor_phrase(int score) {
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if (score <= 2) return "The gods are displeased with your performance.";
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if (score < QUEST_STONE_SCORE) return "The gods are pleased with your performance.";
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int extreme_threshold = QUEST_LOG_SCORE - 2;
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if (score < extreme_threshold) return "The gods are very pleased with your performance.";
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if (score < QUEST_LOG_SCORE) return "The gods are extremely pleased with your performance.";
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return "The gods are ultimately pleased with your performance.";
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}
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void apply_quest_reward(int score) {
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double favor_gain = score * QUEST_FAVOR_PER_POINT;
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if (favor_gain < 0) favor_gain = 0;
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if (favor_gain > 1.0) favor_gain = 1.0;
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favor += favor_gain;
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// Determine quantity based on score
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// <= 2: 0
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// 3-5: 1
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// 6-7: 2
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// 8-9: 3
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// >= 10: 4
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int quantity = 0;
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if (score >= QUEST_LOG_SCORE) quantity = 4;
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else if (score >= QUEST_LOG_SCORE - 2) quantity = 3;
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else if (score >= QUEST_STONE_SCORE) quantity = 2;
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else if (score > 2) quantity = 1;
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// Select reward item
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int[] possible_rewards = {
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ITEM_STICKS, ITEM_VINES, ITEM_REEDS, ITEM_STONES, ITEM_LOGS, ITEM_CLAY,
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ITEM_MEAT, ITEM_SKINS, ITEM_FEATHERS, ITEM_DOWN, ITEM_FISH, ITEM_SMOKED_FISH,
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ITEM_HEAL_SCROLL, ITEM_INCENSE, ITEM_BASKET_FOOD
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};
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int reward_item = possible_rewards[random(0, possible_rewards.length() - 1)];
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int added_amount = 0;
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if (quantity > 0) {
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added_amount = add_to_stack(get_personal_count(reward_item), quantity);
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add_personal_count(reward_item, added_amount);
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// Special handling for fish which needs weights
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if (reward_item == ITEM_FISH) {
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for (int i = 0; i < added_amount; i++) {
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add_personal_fish_weight(get_default_fish_weight());
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}
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}
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}
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string message = "Quest Complete!\n\nRewards:\n";
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message += get_quest_favor_phrase(score) + "\n";
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message += "Favor: +" + format_favor(favor_gain) + "\n";
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if (added_amount > 0) {
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message += get_item_display_name(reward_item) + ": +" + added_amount + "\n";
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} else if (quantity > 0) {
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message += "Inventory full, could not receive " + get_item_display_name(reward_item) + ".\n";
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} else {
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message += "No items awarded.\n";
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}
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message += "\nScore: " + score;
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text_reader(message, "Quest Rewards", true);
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attempt_pet_offer_from_quest(score);
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}
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void run_quest(int quest_type) {
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p.pause_all();
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int score = 0;
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if (quest_type == QUEST_BAT_INVASION) score = run_bat_invasion();
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else if (quest_type == QUEST_CATCH_BOOMERANG) score = run_catch_the_boomerang();
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else if (quest_type == QUEST_ENCHANTED_MELODY) score = run_enchanted_melody();
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else if (quest_type == QUEST_ESCAPE_FROM_HEL) score = run_escape_from_hel();
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else if (quest_type == QUEST_SKELETAL_BARD) score = run_skeletal_bard();
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if (return_to_main_menu_requested) {
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p.resume_all();
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return;
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}
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apply_quest_reward(score);
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p.resume_all();
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}
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void run_quest_menu() {
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speak_with_history("Quest menu.", true);
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int selection = 0;
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string[] options;
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for (uint i = 0; i < quest_queue.length(); i++) {
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options.insert_last(get_quest_name(quest_queue[i]));
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}
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while(true) {
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wait(5);
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if (menu_background_tick()) {
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return;
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}
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if (key_pressed(KEY_ESCAPE)) {
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speak_with_history("Closed.", true);
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break;
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}
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string count_str = " " + (selection + 1) + " of " + options.length();
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if (key_pressed(KEY_DOWN)) {
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play_menu_move_sound();
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selection++;
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if (selection >= options.length()) selection = 0;
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count_str = " " + (selection + 1) + " of " + options.length();
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speak_with_history(options[selection] + count_str, true);
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}
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if (key_pressed(KEY_UP)) {
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play_menu_move_sound();
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selection--;
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if (selection < 0) selection = options.length() - 1;
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count_str = " " + (selection + 1) + " of " + options.length();
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speak_with_history(options[selection] + count_str, true);
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}
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if (key_pressed(KEY_RETURN)) {
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play_menu_select_sound();
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int quest_type = quest_queue[selection];
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quest_queue.remove_at(selection);
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run_quest(quest_type);
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break;
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}
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}
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}
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