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draugnorak/src/world_state.nvgt

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// World Objects
// Small game types that can be caught in snares
string[] small_game_types = {"rabbit", "squirrel", "raccoon", "opossum", "groundhog"};
int barricade_health = 0;
bool barricade_initialized = false;
int residents_count = 0;
string[] zombie_sounds = {"sounds/enemies/zombie1.ogg"};
string[] bandit_sounds = {"sounds/enemies/bandit1.ogg", "sounds/enemies/bandit2.ogg"};
string[] goose_sounds = {"sounds/game/goose.ogg"};
class Zombie {
int position;
int health;
string voice_sound;
int sound_handle;
timer move_timer;
timer groan_timer;
timer attack_timer;
int next_groan_delay;
Zombie(int pos) {
position = pos;
health = ZOMBIE_HEALTH;
int sound_index = random(0, zombie_sounds.length() - 1);
voice_sound = zombie_sounds[sound_index];
sound_handle = -1;
move_timer.restart();
groan_timer.restart();
attack_timer.restart();
next_groan_delay = random(ZOMBIE_GROAN_MIN_DELAY, ZOMBIE_GROAN_MAX_DELAY);
}
}
Zombie@[] zombies;
class Bandit {
int position;
int health;
string alert_sound;
string weapon_type; // "spear" or "axe"
int sound_handle;
timer move_timer;
timer alert_timer;
timer attack_timer;
int next_alert_delay;
int move_interval;
// Wandering behavior properties
string behavior_state; // "aggressive" or "wandering"
int wander_direction; // -1, 0, or 1
timer wander_direction_timer;
int wander_direction_change_interval;
Bandit(int pos, int expansion_start, int expansion_end) {
// Spawn somewhere in the expanded area
position = random(expansion_start, expansion_end);
health = BANDIT_HEALTH;
sound_handle = -1;
// Choose random alert sound
int sound_index = random(0, bandit_sounds.length() - 1);
alert_sound = bandit_sounds[sound_index];
// Choose random weapon
weapon_type = (random(0, 1) == 0) ? "spear" : "axe";
// Random movement speed within range
move_interval = random(BANDIT_MOVE_INTERVAL_MIN, BANDIT_MOVE_INTERVAL_MAX);
move_timer.restart();
alert_timer.restart();
attack_timer.restart();
next_alert_delay = random(BANDIT_ALERT_MIN_DELAY, BANDIT_ALERT_MAX_DELAY);
// Initialize wandering behavior (start aggressive during invasion)
behavior_state = "aggressive";
wander_direction = 0;
wander_direction_change_interval = random(BANDIT_WANDER_DIRECTION_CHANGE_MIN, BANDIT_WANDER_DIRECTION_CHANGE_MAX);
wander_direction_timer.restart();
}
}
Bandit@[] bandits;
class FlyingCreatureConfig {
string id;
string drop_type;
string[] sounds;
string fall_sound;
string impact_sound;
int health;
int move_interval_min;
int move_interval_max;
int min_height;
int max_height;
float sound_volume_step;
int sound_delay_min;
int sound_delay_max;
int fall_speed;
int fly_away_chance;
int max_dist_from_water;
int hourly_spawn_chance;
int max_count;
int sight_range;
bool flee_on_sight;
}
FlyingCreatureConfig@[] flying_creature_configs;
class FlyingCreature {
int position;
int health;
int height;
string state; // "flying", "falling"
int area_start;
int area_end;
string creature_type;
int sound_handle;
int fall_sound_handle;
timer move_timer;
timer sound_timer;
timer fall_timer;
int next_move_delay;
int next_sound_delay;
string voice_sound;
bool fading_out;
bool ready_to_remove;
timer fade_timer;
FlyingCreature(string type, int pos, int home_start, int home_end, FlyingCreatureConfig@ cfg) {
position = pos;
health = cfg.health;
height = random(cfg.min_height, cfg.max_height);
state = "flying";
area_start = home_start;
area_end = home_end;
creature_type = type;
sound_handle = -1;
fall_sound_handle = -1;
if (cfg.sounds.length() > 0) {
voice_sound = cfg.sounds[random(0, cfg.sounds.length() - 1)];
}
move_timer.restart();
sound_timer.restart();
next_move_delay = random(cfg.move_interval_min, cfg.move_interval_max);
next_sound_delay = random(cfg.sound_delay_min, cfg.sound_delay_max);
fading_out = false;
ready_to_remove = false;
}
}
FlyingCreature@[] flying_creatures;
string get_random_small_game() {
int index = random(0, small_game_types.length() - 1);
return small_game_types[index];
}
class WorldDrop {
int position;
string type;
int sound_handle;
WorldDrop(int pos, string t) {
position = pos;
type = t;
sound_handle = -1;
// Start looping item sound at position
sound_handle = p.play_1d("sounds/items/item.ogg", x, position, true);
if (sound_handle != -1) {
p.update_sound_positioning_values(sound_handle, -1.0, 3.0, true);
}
}
void update() {
if (sound_handle == -1 || !p.sound_is_active(sound_handle)) {
sound_handle = p.play_1d("sounds/items/item.ogg", x, position, true);
if (sound_handle != -1) {
p.update_sound_positioning_values(sound_handle, -1.0, 3.0, true);
}
} else {
// Update source position for 1d sound
p.update_sound_1d(sound_handle, position);
}
}
void destroy() {
if (sound_handle != -1) {
p.destroy_sound(sound_handle);
sound_handle = -1;
}
}
}
WorldDrop@[] world_drops;
void add_world_drop(int pos, string type) {
WorldDrop@ d = WorldDrop(pos, type);
world_drops.insert_last(d);
}
void update_world_drops() {
for (uint i = 0; i < world_drops.length(); i++) {
world_drops[i].update();
}
}
WorldDrop@ get_drop_at(int pos) {
for (uint i = 0; i < world_drops.length(); i++) {
if (world_drops[i].position == pos) {
return @world_drops[i];
}
}
return null;
}
void remove_drop_at(int pos) {
for (uint i = 0; i < world_drops.length(); i++) {
if (world_drops[i].position == pos) {
world_drops[i].destroy();
world_drops.remove_at(i);
return;
}
}
}
void clear_world_drops() {
for (uint i = 0; i < world_drops.length(); i++) {
world_drops[i].destroy();
}
world_drops.resize(0);
}
bool try_pickup_small_game(string game_type) {
if (inv_small_game >= get_personal_stack_limit()) {
screen_reader_speak("You can't carry any more small game.", true);
return false;
}
inv_small_game++;
inv_small_game_types.insert_last(game_type);
screen_reader_speak("Picked up " + game_type + ".", true);
return true;
}
bool try_pickup_world_drop(WorldDrop@ drop) {
if (get_flying_creature_config_by_drop_type(drop.type) !is null) {
return try_pickup_small_game(drop.type);
}
screen_reader_speak("Picked up " + drop.type + ".", true);
return true;
}
class WorldSnare {
int position;
bool has_catch;
string catch_type; // What type of small game was caught
int catch_chance;
int escape_chance;
int sound_handle;
timer minute_timer;
bool active; // To prevent immediate breakage on placement
WorldSnare(int pos) {
position = pos;
has_catch = false;
catch_type = "";
catch_chance = 5;
escape_chance = 5;
active = false; // Becomes active when player steps off
sound_handle = -1;
minute_timer.restart();
}
void update() {
// Activate if player moves away
if (!active && x != position) {
active = true;
minute_timer.restart();
}
int snare_distance = x - position;
if (snare_distance < 0) snare_distance = -snare_distance;
if (snare_distance <= SNARE_SOUND_RANGE) {
if (sound_handle == -1 || !p.sound_is_active(sound_handle)) {
sound_handle = p.play_1d("sounds/actions/set_snare.ogg", x, position, true);
if (sound_handle != -1) {
p.update_sound_positioning_values(sound_handle, SNARE_SOUND_PAN_STEP, SNARE_SOUND_VOLUME_STEP, true);
}
}
} else if (sound_handle != -1) {
p.destroy_sound(sound_handle);
sound_handle = -1;
}
// Every minute logic (only when active)
if (active && minute_timer.elapsed >= 60000) {
minute_timer.restart();
if (has_catch) {
// Animal trying to escape
if (escape_chance < 95) escape_chance += 5;
int roll = random(1, 100);
if (roll <= escape_chance) {
// Animal escaped!
notify("A " + catch_type + " escaped from your snare at x " + position + " y 0!");
remove_snare_at(position);
return;
}
} else {
// Trying to catch small game
if (catch_chance < 75) catch_chance += 5;
int roll = random(1, 100);
if (roll <= catch_chance) {
// Caught something!
has_catch = true;
catch_type = get_random_small_game();
escape_chance = 5; // Reset escape chance
notify(catch_type + " caught in snare at x " + position + " y 0!");
}
}
}
}
void destroy() {
if (sound_handle != -1) {
p.destroy_sound(sound_handle);
sound_handle = -1;
}
}
}
WorldSnare@[] world_snares;
class WorldFire {
int position;
int sound_handle;
timer fuel_timer;
int fuel_remaining;
bool low_fuel_warned;
WorldFire(int pos) {
position = pos;
sound_handle = -1;
fuel_remaining = 720000; // Start with 12 minutes (12 hours in-game)
low_fuel_warned = false;
fuel_timer.restart();
}
void add_fuel(int amount) {
fuel_remaining += amount;
low_fuel_warned = false;
}
bool is_burning() {
return fuel_remaining > 0;
}
void update() {
// Update fuel
if (fuel_remaining > 0) {
int elapsed = fuel_timer.elapsed;
fuel_timer.restart();
fuel_remaining -= elapsed;
// Warn when fuel is low (30 seconds remaining)
if (!low_fuel_warned && fuel_remaining <= 30000 && fuel_remaining > 0) {
low_fuel_warned = true;
notify("Fire at x " + position + " y " + y + " is getting low!");
}
// Fire went out
if (fuel_remaining <= 0) {
fuel_remaining = 0;
notify("Fire at x " + position + " y " + y + " has gone out.");
if (sound_handle != -1) {
p.destroy_sound(sound_handle);
sound_handle = -1;
}
return;
}
}
// Hard cutoff for fire sound.
if (is_burning()) {
int fire_distance = x - position;
if (fire_distance < 0) fire_distance = -fire_distance;
if (fire_distance <= FIRE_SOUND_RANGE) {
if (sound_handle == -1 || !p.sound_is_active(sound_handle)) {
sound_handle = p.play_1d("sounds/items/fire.ogg", x, position, true);
if (sound_handle != -1) {
p.update_sound_positioning_values(sound_handle, -1.0, FIRE_SOUND_VOLUME_STEP, true);
}
}
} else if (sound_handle != -1) {
p.destroy_sound(sound_handle);
sound_handle = -1;
}
}
}
void destroy() {
if (sound_handle != -1) {
p.destroy_sound(sound_handle);
sound_handle = -1;
}
}
}
WorldFire@[] world_fires;
class WorldFirepit {
int position;
WorldFirepit(int pos) {
position = pos;
}
}
WorldFirepit@[] world_firepits;
class WorldHerbGarden {
int position;
WorldHerbGarden(int pos) {
position = pos;
}
}
WorldHerbGarden@[] world_herb_gardens;
class WorldStorage {
int position;
WorldStorage(int pos) {
position = pos;
}
}
WorldStorage@[] world_storages;
class WorldPasture {
int position;
WorldPasture(int pos) {
position = pos;
}
}
WorldPasture@[] world_pastures;
class WorldStable {
int position;
WorldStable(int pos) {
position = pos;
}
}
WorldStable@[] world_stables;
class WorldAltar {
int position;
WorldAltar(int pos) {
position = pos;
}
}
WorldAltar@[] world_altars;
class WorldStream {
int start_position;
int end_position;
int sound_handle;
int sound_position;
WorldStream(int start_pos, int width) {
start_position = start_pos;
end_position = start_pos + width - 1;
sound_handle = -1;
sound_position = -1;
}
bool contains_position(int pos) {
return pos >= start_position && pos <= end_position;
}
int get_width() {
return end_position - start_position + 1;
}
int get_center_position() {
return (start_position + end_position) / 2;
}
void update() {
int sound_pos = 0;
if (x < start_position) {
sound_pos = start_position;
} else if (x > end_position) {
sound_pos = end_position;
} else {
sound_pos = x;
}
// Keep stream sound active so distance-based fade can work.
if (sound_handle == -1 || !p.sound_is_active(sound_handle)) {
sound_handle = p.play_1d("sounds/terrain/stream.ogg", x, sound_pos, true);
sound_position = sound_pos;
if (sound_handle != -1) {
p.update_sound_positioning_values(sound_handle, -1.0, STREAM_SOUND_VOLUME_STEP, true);
}
} else if (sound_position != sound_pos) {
p.update_sound_1d(sound_handle, sound_pos);
sound_position = sound_pos;
}
}
void destroy() {
if (sound_handle != -1) {
p.destroy_sound(sound_handle);
sound_handle = -1;
}
sound_position = -1;
}
}
WorldStream@[] world_streams;
void add_world_snare(int pos) {
WorldSnare@ s = WorldSnare(pos);
world_snares.insert_last(s);
}
void add_world_fire(int pos) {
WorldFire@ f = WorldFire(pos);
world_fires.insert_last(f);
}
void add_world_firepit(int pos) {
WorldFirepit@ fp = WorldFirepit(pos);
world_firepits.insert_last(fp);
}
void add_world_storage(int pos) {
WorldStorage@ s = WorldStorage(pos);
world_storages.insert_last(s);
}
void add_world_pasture(int pos) {
WorldPasture@ p = WorldPasture(pos);
world_pastures.insert_last(p);
}
void add_world_stable(int pos) {
WorldStable@ s = WorldStable(pos);
world_stables.insert_last(s);
}
void add_world_altar(int pos) {
WorldAltar@ a = WorldAltar(pos);
world_altars.insert_last(a);
}
WorldStorage@ get_storage_at(int pos) {
for (uint i = 0; i < world_storages.length(); i++) {
if (world_storages[i].position == pos) {
return @world_storages[i];
}
}
return null;
}
WorldPasture@ get_pasture_at(int pos) {
for (uint i = 0; i < world_pastures.length(); i++) {
if (world_pastures[i].position == pos) {
return @world_pastures[i];
}
}
return null;
}
WorldStable@ get_stable_at(int pos) {
for (uint i = 0; i < world_stables.length(); i++) {
if (world_stables[i].position == pos) {
return @world_stables[i];
}
}
return null;
}
WorldAltar@ get_altar_at(int pos) {
for (uint i = 0; i < world_altars.length(); i++) {
if (world_altars[i].position == pos) {
return @world_altars[i];
}
}
return null;
}
void update_world_objects() {
for (uint i = 0; i < world_snares.length(); i++) {
world_snares[i].update();
}
for (uint i = 0; i < world_fires.length(); i++) {
world_fires[i].update();
}
}
WorldSnare@ get_snare_at(int pos) {
for (uint i = 0; i < world_snares.length(); i++) {
if (world_snares[i].position == pos) {
return @world_snares[i];
}
}
return null;
}
void remove_snare_at(int pos) {
for (uint i = 0; i < world_snares.length(); i++) {
if (world_snares[i].position == pos) {
world_snares[i].destroy();
world_snares.remove_at(i);
return;
}
}
}
// Called when player moves onto a tile
void check_snare_collision(int player_x) {
WorldSnare@ s = get_snare_at(player_x);
if (s != null && s.active) {
// Break the snare
p.play_stationary("sounds/actions/break_snare.ogg", false);
if (s.has_catch) {
screen_reader_speak("You stepped on your snare! The " + s.catch_type + " escaped.", true);
} else {
screen_reader_speak("You stepped on your snare and broke it!", true);
}
remove_snare_at(player_x);
}
}
void update_snares() {
for (int i = int(world_snares.length()) - 1; i >= 0; i--) {
world_snares[i].update();
}
}
void update_streams() {
for (uint i = 0; i < world_streams.length(); i++) {
world_streams[i].update();
}
}
void update_fires() {
// Update all fires and remove any that have burned out
for (uint i = 0; i < world_fires.length(); i++) {
world_fires[i].update();
}
// Remove dead fires
for (uint i = 0; i < world_fires.length(); i++) {
if (!world_fires[i].is_burning()) {
world_fires[i].destroy();
world_fires.remove_at(i);
i--;
}
}
}
WorldFire@ get_fire_at(int pos) {
for (uint i = 0; i < world_fires.length(); i++) {
if (world_fires[i].position == pos) {
return @world_fires[i];
}
}
return null;
}
WorldFire@ get_fire_near(int pos) {
// Check for fire at current position or adjacent tiles
for (int check_x = pos - 1; check_x <= pos + 1; check_x++) {
WorldFire@ fire = get_fire_at(check_x);
if (fire != null && fire.is_burning()) {
return @fire;
}
}
return null;
}
WorldFire@ get_fire_within_range(int pos, int range) {
// Check for fire within specified range
for (int check_x = pos - range; check_x <= pos + range; check_x++) {
WorldFire@ fire = get_fire_at(check_x);
if (fire != null && fire.is_burning()) {
return @fire;
}
}
return null;
}
WorldFirepit@ get_firepit_at(int pos) {
for (uint i = 0; i < world_firepits.length(); i++) {
if (world_firepits[i].position == pos) {
return @world_firepits[i];
}
}
return null;
}
WorldFirepit@ get_firepit_near(int pos, int range) {
// Check for firepit within specified range
for (int check_x = pos - range; check_x <= pos + range; check_x++) {
WorldFirepit@ firepit = get_firepit_at(check_x);
if (firepit != null) {
return @firepit;
}
}
return null;
}
void add_world_herb_garden(int pos) {
WorldHerbGarden@ hg = WorldHerbGarden(pos);
world_herb_gardens.insert_last(hg);
}
void init_barricade() {
if (barricade_initialized) {
return;
}
barricade_health = BARRICADE_BASE_HEALTH;
barricade_initialized = true;
}
int add_barricade_health(int amount) {
if (amount <= 0) {
return 0;
}
int before = barricade_health;
barricade_health += amount;
if (barricade_health > BARRICADE_MAX_HEALTH) {
barricade_health = BARRICADE_MAX_HEALTH;
}
return barricade_health - before;
}
void clear_zombies() {
if (zombies.length() == 0) return;
for (uint i = 0; i < zombies.length(); i++) {
if (zombies[i].sound_handle != -1) {
p.destroy_sound(zombies[i].sound_handle);
zombies[i].sound_handle = -1;
}
}
zombies.resize(0);
}
Zombie@ get_zombie_at(int pos) {
for (uint i = 0; i < zombies.length(); i++) {
if (zombies[i].position == pos) {
return @zombies[i];
}
}
return null;
}
void spawn_zombie() {
int spawn_x = -1;
for (int attempts = 0; attempts < 20; attempts++) {
int candidate = random(BASE_END + 1, MAP_SIZE - 1);
if (get_zombie_at(candidate) == null) {
spawn_x = candidate;
break;
}
}
if (spawn_x == -1) {
spawn_x = random(BASE_END + 1, MAP_SIZE - 1);
}
Zombie@ z = Zombie(spawn_x);
zombies.insert_last(z);
z.sound_handle = play_creature_voice(z.voice_sound, x, spawn_x, ZOMBIE_SOUND_VOLUME_STEP);
}
void try_attack_barricade(Zombie@ zombie) {
if (barricade_health <= 0) return;
if (zombie.attack_timer.elapsed < ZOMBIE_ATTACK_INTERVAL) return;
zombie.attack_timer.restart();
int damage = random(ZOMBIE_DAMAGE_MIN, ZOMBIE_DAMAGE_MAX);
barricade_health -= damage;
if (barricade_health < 0) barricade_health = 0;
play_creature_attack_sound("sounds/enemies/zombie_hits_player.ogg", x, zombie.position, ZOMBIE_SOUND_VOLUME_STEP);
// Resident defense counter-attack
if (can_residents_defend()) {
int counterDamage = perform_resident_defense();
if (counterDamage > 0) {
zombie.health -= counterDamage;
if (zombie.health <= 0 && x <= BASE_END) {
screen_reader_speak("Residents killed an attacking zombie.", true);
}
}
}
if (barricade_health == 0) {
notify("The barricade has fallen!");
}
}
bool can_zombie_attack_player(Zombie@ zombie) {
if (player_health <= 0) {
return false;
}
if (barricade_health > 0 && x <= BASE_END) {
return false;
}
if (abs(zombie.position - x) > 1) {
return false;
}
return y <= ZOMBIE_ATTACK_MAX_HEIGHT;
}
bool try_attack_player(Zombie@ zombie) {
if (!can_zombie_attack_player(zombie)) {
return false;
}
if (zombie.attack_timer.elapsed < ZOMBIE_ATTACK_INTERVAL) {
return false;
}
zombie.attack_timer.restart();
int damage = random(ZOMBIE_DAMAGE_MIN, ZOMBIE_DAMAGE_MAX);
player_health -= damage;
if (player_health < 0) {
player_health = 0;
}
play_creature_attack_sound("sounds/enemies/zombie_hits_player.ogg", x, zombie.position, ZOMBIE_SOUND_VOLUME_STEP);
return true;
}
void update_zombie(Zombie@ zombie) {
if (zombie.groan_timer.elapsed > zombie.next_groan_delay) {
zombie.groan_timer.restart();
zombie.next_groan_delay = random(ZOMBIE_GROAN_MIN_DELAY, ZOMBIE_GROAN_MAX_DELAY);
zombie.sound_handle = play_creature_voice(zombie.voice_sound, x, zombie.position, ZOMBIE_SOUND_VOLUME_STEP);
}
if (try_attack_player(zombie)) {
return;
}
if (zombie.move_timer.elapsed < ZOMBIE_MOVE_INTERVAL) return;
zombie.move_timer.restart();
if (barricade_health > 0 && zombie.position == BASE_END + 1) {
try_attack_barricade(zombie);
return;
}
int direction = 0;
if (x > BASE_END) {
if (x > zombie.position) {
direction = 1;
} else if (x < zombie.position) {
direction = -1;
} else {
return;
}
} else {
direction = random(-1, 1);
if (direction == 0) return;
}
int target_x = zombie.position + direction;
if (target_x < 0 || target_x >= MAP_SIZE) return;
if (target_x <= BASE_END && barricade_health > 0) {
try_attack_barricade(zombie);
return;
}
zombie.position = target_x;
play_creature_footstep(x, zombie.position, BASE_END, GRASS_END, ZOMBIE_FOOTSTEP_MAX_DISTANCE, ZOMBIE_SOUND_VOLUME_STEP);
}
void update_zombies() {
if (is_daytime) {
clear_zombies();
return;
}
while (zombies.length() < ZOMBIE_MAX_COUNT) {
spawn_zombie();
}
for (uint i = 0; i < zombies.length(); i++) {
update_zombie(zombies[i]);
}
}
bool damage_zombie_at(int pos, int damage) {
for (uint i = 0; i < zombies.length(); i++) {
if (zombies[i].position == pos) {
zombies[i].health -= damage;
if (zombies[i].health <= 0) {
if (zombies[i].sound_handle != -1) {
p.destroy_sound(zombies[i].sound_handle);
zombies[i].sound_handle = -1;
}
play_creature_death_sound("sounds/enemies/enemy_falls.ogg", x, pos, ZOMBIE_SOUND_VOLUME_STEP);
zombies.remove_at(i);
}
return true;
}
}
return false;
}
WorldHerbGarden@ get_herb_garden_at(int pos) {
for (uint i = 0; i < world_herb_gardens.length(); i++) {
if (world_herb_gardens[i].position == pos) {
return @world_herb_gardens[i];
}
}
return null;
}
WorldHerbGarden@ get_herb_garden_at_base() {
// Check if herb garden exists anywhere in base area (0-4)
for (uint i = 0; i < world_herb_gardens.length(); i++) {
if (world_herb_gardens[i].position <= BASE_END) {
return @world_herb_gardens[i];
}
}
return null;
}
// Bandit Functions
void clear_bandits() {
if (bandits.length() == 0) return;
bandits.resize(0);
}
Bandit@ get_bandit_at(int pos) {
for (uint i = 0; i < bandits.length(); i++) {
if (bandits[i].position == pos) {
return @bandits[i];
}
}
return null;
}
void spawn_bandit(int expansion_start, int expansion_end) {
int spawn_x = -1;
for (int attempts = 0; attempts < 20; attempts++) {
int candidate = random(expansion_start, expansion_end);
if (get_bandit_at(candidate) == null) {
spawn_x = candidate;
break;
}
}
if (spawn_x == -1) {
spawn_x = random(expansion_start, expansion_end);
}
Bandit@ b = Bandit(spawn_x, expansion_start, expansion_end);
bandits.insert_last(b);
b.sound_handle = play_creature_voice(b.alert_sound, x, spawn_x, BANDIT_SOUND_VOLUME_STEP);
}
bool can_bandit_attack_player(Bandit@ bandit) {
if (player_health <= 0) {
return false;
}
// Cannot attack player if barricade is up and player is in base
if (barricade_health > 0 && x <= BASE_END) {
return false;
}
if (abs(bandit.position - x) > 1) {
return false;
}
return y <= BANDIT_ATTACK_MAX_HEIGHT;
}
bool try_attack_player_bandit(Bandit@ bandit) {
if (!can_bandit_attack_player(bandit)) {
return false;
}
if (bandit.attack_timer.elapsed < BANDIT_ATTACK_INTERVAL) {
return false;
}
bandit.attack_timer.restart();
// Play weapon swing sound based on bandit's weapon
if (bandit.weapon_type == "spear") {
play_creature_attack_sound("sounds/weapons/spear_swing.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
} else if (bandit.weapon_type == "axe") {
play_creature_attack_sound("sounds/weapons/axe_swing.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
}
int damage = random(BANDIT_DAMAGE_MIN, BANDIT_DAMAGE_MAX);
player_health -= damage;
if (player_health < 0) {
player_health = 0;
}
// Play hit sound
if (bandit.weapon_type == "spear") {
play_creature_attack_sound("sounds/weapons/spear_hit.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
} else if (bandit.weapon_type == "axe") {
play_creature_attack_sound("sounds/weapons/axe_hit.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
}
return true;
}
void try_attack_barricade_bandit(Bandit@ bandit) {
if (barricade_health <= 0) return;
if (bandit.attack_timer.elapsed < BANDIT_ATTACK_INTERVAL) return;
bandit.attack_timer.restart();
// Bandits do 1-2 damage to barricade
int damage = random(BANDIT_DAMAGE_MIN, BANDIT_DAMAGE_MAX);
barricade_health -= damage;
if (barricade_health < 0) barricade_health = 0;
// Play weapon swing sound
if (bandit.weapon_type == "spear") {
play_creature_attack_sound("sounds/weapons/spear_swing.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
play_creature_attack_sound("sounds/weapons/spear_hit.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
} else if (bandit.weapon_type == "axe") {
play_creature_attack_sound("sounds/weapons/axe_swing.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
play_creature_attack_sound("sounds/weapons/axe_hit.ogg", x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
}
// Resident defense counter-attack
if (can_residents_defend()) {
int counterDamage = perform_resident_defense();
if (counterDamage > 0) {
bandit.health -= counterDamage;
if (bandit.health <= 0 && x <= BASE_END) {
screen_reader_speak("Residents killed an attacking bandit.", true);
}
}
}
if (barricade_health == 0) {
notify("The barricade has fallen!");
}
}
void update_bandit(Bandit@ bandit) {
// Play alert sound at intervals
if (bandit.alert_timer.elapsed > bandit.next_alert_delay) {
bandit.alert_timer.restart();
bandit.next_alert_delay = random(BANDIT_ALERT_MIN_DELAY, BANDIT_ALERT_MAX_DELAY);
bandit.sound_handle = play_creature_voice(bandit.alert_sound, x, bandit.position, BANDIT_SOUND_VOLUME_STEP);
}
if (try_attack_player_bandit(bandit)) {
return;
}
if (bandit.move_timer.elapsed < bandit.move_interval) return;
bandit.move_timer.restart();
// If barricade is up and bandit is at the edge of base, attack barricade
if (barricade_health > 0 && bandit.position == BASE_END + 1) {
try_attack_barricade_bandit(bandit);
return;
}
// State-based behavior
if (bandit.behavior_state == "wandering") {
// Check if player is within detection radius
int distance = abs(bandit.position - x);
if (distance <= BANDIT_DETECTION_RADIUS) {
// Player detected! Switch to aggressive
bandit.behavior_state = "aggressive";
} else {
// Continue wandering
if (bandit.wander_direction_timer.elapsed > bandit.wander_direction_change_interval) {
// Time to change direction
bandit.wander_direction = random(-1, 1);
bandit.wander_direction_change_interval = random(BANDIT_WANDER_DIRECTION_CHANGE_MIN, BANDIT_WANDER_DIRECTION_CHANGE_MAX);
bandit.wander_direction_timer.restart();
}
// Move in wander direction (if not 0)
if (bandit.wander_direction != 0) {
int target_x = bandit.position + bandit.wander_direction;
// Check bounds
if (target_x >= 0 && target_x < MAP_SIZE) {
// Don't wander into base if barricade is up
if (target_x <= BASE_END && barricade_health > 0) {
// Change direction instead
bandit.wander_direction = -bandit.wander_direction;
} else {
bandit.position = target_x;
play_creature_footstep(x, bandit.position, BASE_END, GRASS_END, BANDIT_FOOTSTEP_MAX_DISTANCE, BANDIT_SOUND_VOLUME_STEP);
}
} else {
// Hit map boundary, reverse direction
bandit.wander_direction = -bandit.wander_direction;
}
}
return;
}
}
// Aggressive behavior (original logic)
if (bandit.behavior_state == "aggressive") {
// Move toward player
int direction = 0;
if (x > BASE_END) {
// Player is outside base, move toward them
if (x > bandit.position) {
direction = 1;
} else if (x < bandit.position) {
direction = -1;
} else {
return;
}
} else {
// Player is in base, move toward base edge
if (bandit.position > BASE_END + 1) {
direction = -1;
} else {
return; // Already at base edge
}
}
int target_x = bandit.position + direction;
if (target_x < 0 || target_x >= MAP_SIZE) return;
// Don't enter base if barricade is up
if (target_x <= BASE_END && barricade_health > 0) {
try_attack_barricade_bandit(bandit);
return;
}
bandit.position = target_x;
play_creature_footstep(x, bandit.position, BASE_END, GRASS_END, BANDIT_FOOTSTEP_MAX_DISTANCE, BANDIT_SOUND_VOLUME_STEP);
}
}
void update_bandits() {
for (uint i = 0; i < bandits.length(); i++) {
update_bandit(bandits[i]);
}
}
bool damage_bandit_at(int pos, int damage) {
for (uint i = 0; i < bandits.length(); i++) {
if (bandits[i].position == pos) {
bandits[i].health -= damage;
if (bandits[i].health <= 0) {
if (bandits[i].sound_handle != -1) {
p.destroy_sound(bandits[i].sound_handle);
bandits[i].sound_handle = -1;
}
play_creature_death_sound("sounds/enemies/enemy_falls.ogg", x, pos, BANDIT_SOUND_VOLUME_STEP);
bandits.remove_at(i);
} else {
}
return true;
}
}
return false;
}
// Stream Functions
void add_world_stream(int start_pos, int width) {
WorldStream@ s = WorldStream(start_pos, width);
world_streams.insert_last(s);
}
WorldStream@ get_stream_at(int pos) {
for (uint i = 0; i < world_streams.length(); i++) {
if (world_streams[i].contains_position(pos)) {
return @world_streams[i];
}
}
return null;
}
bool is_position_in_water(int pos) {
return get_stream_at(pos) != null;
}
// Mountain Range Class
class MountainRange {
int start_position;
int end_position;
int[] elevations;
string[] terrain_types;
int[] stream_positions;
int stream_sound_handle;
int stream_sound_position;
MountainRange(int start_pos, int size) {
start_position = start_pos;
end_position = start_pos + size - 1;
elevations.resize(size);
terrain_types.resize(size);
stream_sound_handle = -1;
stream_sound_position = -1;
generate_terrain();
}
void generate_terrain() {
int size = int(elevations.length());
// Initialize endpoints at moderate elevations
elevations[0] = random(5, 15);
elevations[size - 1] = random(5, 15);
// Use midpoint displacement for natural terrain
midpoint_displace(0, size - 1, 25);
// Clamp values to valid range
for (int i = 0; i < size; i++) {
if (elevations[i] < MOUNTAIN_MIN_ELEVATION) elevations[i] = MOUNTAIN_MIN_ELEVATION;
if (elevations[i] > MOUNTAIN_MAX_ELEVATION) elevations[i] = MOUNTAIN_MAX_ELEVATION;
}
// Smooth to enforce max slope constraint
smooth_slopes();
// Assign terrain types based on elevation
for (int i = 0; i < size; i++) {
if (elevations[i] > 30) {
terrain_types[i] = "snow";
} else if (elevations[i] > 15) {
terrain_types[i] = "stone";
} else {
terrain_types[i] = "gravel";
}
}
// Place streams in valley areas
place_streams();
}
void midpoint_displace(int left, int right, int roughness) {
if (right - left <= 1) return;
int mid = (left + right) / 2;
int avg = (elevations[left] + elevations[right]) / 2;
int displacement = random(-roughness, roughness);
elevations[mid] = avg + displacement;
int new_roughness = roughness * 7 / 10;
if (new_roughness < 1) new_roughness = 1;
midpoint_displace(left, mid, new_roughness);
midpoint_displace(mid, right, new_roughness);
}
void smooth_slopes() {
bool changed = true;
int iterations = 0;
while (changed && iterations < 100) {
changed = false;
iterations++;
for (int i = 1; i < int(elevations.length()); i++) {
int diff = elevations[i] - elevations[i-1];
if (diff > MOUNTAIN_MAX_SLOPE) {
elevations[i] = elevations[i-1] + MOUNTAIN_MAX_SLOPE;
changed = true;
} else if (diff < -MOUNTAIN_MAX_SLOPE) {
elevations[i] = elevations[i-1] - MOUNTAIN_MAX_SLOPE;
changed = true;
}
}
}
}
void place_streams() {
// Find valley bottoms (local minima)
int[] valleys;
for (int i = 2; i < int(elevations.length()) - 2; i++) {
if (elevations[i] < elevations[i-1] && elevations[i] < elevations[i+1] &&
elevations[i] < elevations[i-2] && elevations[i] < elevations[i+2]) {
valleys.insert_last(i);
}
}
// Place 1-3 streams in valleys
int num_streams = random(1, 3);
if (num_streams > int(valleys.length())) num_streams = int(valleys.length());
for (int i = 0; i < num_streams && valleys.length() > 0; i++) {
int idx = random(0, int(valleys.length()) - 1);
stream_positions.insert_last(valleys[idx]);
valleys.remove_at(idx);
}
}
int get_elevation_at(int world_x) {
if (world_x < start_position || world_x > end_position) return 0;
int index = world_x - start_position;
return elevations[index];
}
string get_terrain_at(int world_x) {
if (world_x < start_position || world_x > end_position) return "stone";
int index = world_x - start_position;
return terrain_types[index];
}
int get_elevation_change(int from_x, int to_x) {
int from_elev = get_elevation_at(from_x);
int to_elev = get_elevation_at(to_x);
return to_elev - from_elev;
}
bool is_steep_section(int from_x, int to_x) {
int change = get_elevation_change(from_x, to_x);
if (change < 0) change = -change;
return change >= MOUNTAIN_STEEP_THRESHOLD;
}
bool contains_position(int world_x) {
return world_x >= start_position && world_x <= end_position;
}
bool is_stream_at(int world_x) {
if (!contains_position(world_x)) return false;
int index = world_x - start_position;
for (uint i = 0; i < stream_positions.length(); i++) {
if (stream_positions[i] == index) return true;
}
return false;
}
void update() {
if (stream_positions.length() == 0) return;
// Find nearest stream to player
int nearest_stream = -1;
int nearest_distance = 999;
for (uint i = 0; i < stream_positions.length(); i++) {
int stream_world_x = start_position + stream_positions[i];
int distance = abs(x - stream_world_x);
if (distance < nearest_distance) {
nearest_distance = distance;
nearest_stream = stream_world_x;
}
}
// Keep nearest stream sound active so distance-based fade can work.
if (nearest_stream != -1) {
if (stream_sound_handle == -1 || !p.sound_is_active(stream_sound_handle)) {
stream_sound_handle = p.play_1d("sounds/terrain/stream.ogg", x, nearest_stream, true);
stream_sound_position = nearest_stream;
if (stream_sound_handle != -1) {
p.update_sound_positioning_values(stream_sound_handle, -1.0, MOUNTAIN_STREAM_VOLUME_STEP, true);
}
} else if (stream_sound_position != nearest_stream) {
p.update_sound_1d(stream_sound_handle, nearest_stream);
stream_sound_position = nearest_stream;
}
}
}
void destroy() {
if (stream_sound_handle != -1) {
p.destroy_sound(stream_sound_handle);
stream_sound_handle = -1;
}
stream_sound_position = -1;
}
}
MountainRange@[] world_mountains;
MountainRange@ get_mountain_at(int world_x) {
for (uint i = 0; i < world_mountains.length(); i++) {
if (world_mountains[i].contains_position(world_x)) {
return @world_mountains[i];
}
}
return null;
}
int get_mountain_elevation_at(int world_x) {
MountainRange@ mountain = get_mountain_at(world_x);
if (mountain is null) return 0;
return mountain.get_elevation_at(world_x);
}
bool is_mountain_stream_at(int world_x) {
MountainRange@ mountain = get_mountain_at(world_x);
if (mountain is null) return false;
return mountain.is_stream_at(world_x);
}
void update_mountains() {
for (uint i = 0; i < world_mountains.length(); i++) {
world_mountains[i].update();
}
}
void clear_mountains() {
for (uint i = 0; i < world_mountains.length(); i++) {
world_mountains[i].destroy();
}
world_mountains.resize(0);
}
// Flying Creature Functions
void init_flying_creature_configs() {
flying_creature_configs.resize(0);
FlyingCreatureConfig@ goose_cfg = FlyingCreatureConfig();
goose_cfg.id = "goose";
goose_cfg.drop_type = "goose";
goose_cfg.sounds = goose_sounds;
goose_cfg.fall_sound = "sounds/actions/falling.ogg";
goose_cfg.impact_sound = "sounds/game/game_falls.ogg";
goose_cfg.health = GOOSE_HEALTH;
goose_cfg.move_interval_min = GOOSE_MOVE_INTERVAL_MIN;
goose_cfg.move_interval_max = GOOSE_MOVE_INTERVAL_MAX;
goose_cfg.min_height = GOOSE_FLYING_HEIGHT_MIN;
goose_cfg.max_height = GOOSE_FLYING_HEIGHT_MAX;
goose_cfg.sound_volume_step = GOOSE_SOUND_VOLUME_STEP;
goose_cfg.sound_delay_min = GOOSE_FLIGHT_SOUND_DELAY_MIN;
goose_cfg.sound_delay_max = GOOSE_FLIGHT_SOUND_DELAY_MAX;
goose_cfg.fall_speed = GOOSE_FALL_SPEED;
goose_cfg.fly_away_chance = GOOSE_FLY_AWAY_CHANCE;
goose_cfg.max_dist_from_water = GOOSE_MAX_DIST_FROM_WATER;
goose_cfg.hourly_spawn_chance = GOOSE_HOURLY_SPAWN_CHANCE;
goose_cfg.max_count = GOOSE_MAX_COUNT;
goose_cfg.sight_range = GOOSE_SIGHT_RANGE;
goose_cfg.flee_on_sight = false;
flying_creature_configs.insert_last(goose_cfg);
}
FlyingCreatureConfig@ get_flying_creature_config(string creature_type) {
for (uint i = 0; i < flying_creature_configs.length(); i++) {
if (flying_creature_configs[i].id == creature_type) {
return @flying_creature_configs[i];
}
}
return null;
}
FlyingCreatureConfig@ get_flying_creature_config_by_drop_type(string drop_type) {
for (uint i = 0; i < flying_creature_configs.length(); i++) {
if (flying_creature_configs[i].drop_type == drop_type) {
return @flying_creature_configs[i];
}
}
return null;
}
void clear_flying_creatures() {
for (uint i = 0; i < flying_creatures.length(); i++) {
if (flying_creatures[i].sound_handle != -1) {
p.destroy_sound(flying_creatures[i].sound_handle);
flying_creatures[i].sound_handle = -1;
}
if (flying_creatures[i].fall_sound_handle != -1) {
p.destroy_sound(flying_creatures[i].fall_sound_handle);
flying_creatures[i].fall_sound_handle = -1;
}
}
flying_creatures.resize(0);
}
FlyingCreature@ get_flying_creature_at(int pos) {
for (uint i = 0; i < flying_creatures.length(); i++) {
if (flying_creatures[i].position == pos) {
return @flying_creatures[i];
}
}
return null;
}
int get_flying_creature_count(string creature_type) {
int count = 0;
for (uint i = 0; i < flying_creatures.length(); i++) {
if (flying_creatures[i].creature_type == creature_type) {
count++;
}
}
return count;
}
bool get_random_flying_creature_area(FlyingCreatureConfig@ cfg, int &out area_start, int &out area_end) {
int stream_count = int(world_streams.length());
int mountain_stream_count = 0;
for (uint i = 0; i < world_mountains.length(); i++) {
mountain_stream_count += int(world_mountains[i].stream_positions.length());
}
int total_areas = stream_count + mountain_stream_count;
if (total_areas <= 0) return false;
int pick = random(0, total_areas - 1);
if (pick < stream_count) {
area_start = world_streams[pick].start_position;
area_end = world_streams[pick].end_position;
} else {
pick -= stream_count;
for (uint i = 0; i < world_mountains.length(); i++) {
int local_count = int(world_mountains[i].stream_positions.length());
if (pick < local_count) {
int stream_pos = world_mountains[i].start_position + world_mountains[i].stream_positions[pick];
area_start = stream_pos;
area_end = stream_pos;
break;
}
pick -= local_count;
}
}
area_start -= cfg.max_dist_from_water;
area_end += cfg.max_dist_from_water;
if (area_start < 0) area_start = 0;
if (area_end >= MAP_SIZE) area_end = MAP_SIZE - 1;
return true;
}
bool find_flying_creature_spawn(FlyingCreatureConfig@ cfg, int &out spawn_x, int &out area_start, int &out area_end) {
if (!get_random_flying_creature_area(cfg, area_start, area_end)) return false;
for (int attempts = 0; attempts < 20; attempts++) {
int candidate = random(area_start, area_end);
if (get_flying_creature_at(candidate) == null) {
spawn_x = candidate;
return true;
}
}
return false;
}
void fly_away_flying_creature(FlyingCreature@ creature, FlyingCreatureConfig@ cfg) {
creature.state = "fading";
creature.fading_out = true;
creature.ready_to_remove = false;
creature.fade_timer.restart();
creature.health = 0;
if (creature.sound_handle == -1 || !p.sound_is_active(creature.sound_handle)) {
creature.ready_to_remove = true;
}
if (creature.fall_sound_handle != -1) {
p.destroy_sound(creature.fall_sound_handle);
creature.fall_sound_handle = -1;
}
}
bool spawn_flying_creature(string creature_type) {
FlyingCreatureConfig@ cfg = get_flying_creature_config(creature_type);
if (cfg is null) return false;
int spawn_x = -1;
int area_start = 0;
int area_end = 0;
if (!find_flying_creature_spawn(cfg, spawn_x, area_start, area_end)) {
return false;
}
FlyingCreature@ c = FlyingCreature(creature_type, spawn_x, area_start, area_end, cfg);
flying_creatures.insert_last(c);
c.sound_handle = play_creature_voice(c.voice_sound, x, spawn_x, cfg.sound_volume_step);
return true;
}
void update_flying_creature(FlyingCreature@ creature) {
FlyingCreatureConfig@ cfg = get_flying_creature_config(creature.creature_type);
if (cfg is null) return;
if (creature.state == "fading") {
if (!creature.fading_out) {
creature.fading_out = true;
creature.fade_timer.restart();
}
if (creature.sound_handle != -1 && p.sound_is_active(creature.sound_handle)) {
float progress = float(creature.fade_timer.elapsed) / float(FLYING_CREATURE_FADE_OUT_DURATION);
if (progress < 0.0) progress = 0.0;
if (progress > 1.0) progress = 1.0;
float volume = 0.0 + (FLYING_CREATURE_FADE_OUT_MIN_VOLUME * progress);
p.update_sound_start_values(creature.sound_handle, 0.0, volume, 1.0);
}
if (creature.fade_timer.elapsed >= FLYING_CREATURE_FADE_OUT_DURATION) {
if (creature.sound_handle != -1) {
p.destroy_sound(creature.sound_handle);
creature.sound_handle = -1;
}
creature.ready_to_remove = true;
}
return;
}
if (creature.state == "flying") {
if (creature.position < creature.area_start || creature.position > creature.area_end) {
fly_away_flying_creature(creature, cfg);
return;
}
if (creature.sound_timer.elapsed > creature.next_sound_delay) {
creature.sound_timer.restart();
creature.next_sound_delay = random(cfg.sound_delay_min, cfg.sound_delay_max);
creature.sound_handle = play_creature_voice(creature.voice_sound, x, creature.position, cfg.sound_volume_step);
}
if (cfg.fly_away_chance > 0 && random(1, 1000) <= cfg.fly_away_chance) {
fly_away_flying_creature(creature, cfg);
return;
}
if (creature.move_timer.elapsed > creature.next_move_delay) {
creature.move_timer.restart();
creature.next_move_delay = random(cfg.move_interval_min, cfg.move_interval_max);
int dir = 0;
if (cfg.flee_on_sight && cfg.sight_range > 0) {
int distance_to_player = abs(x - creature.position);
if (distance_to_player <= cfg.sight_range) {
if (x > creature.position) dir = -1;
else if (x < creature.position) dir = 1;
}
}
if (dir == 0) dir = random(-1, 1);
if (dir != 0) {
int target_x = creature.position + dir;
if (target_x < creature.area_start || target_x > creature.area_end) {
fly_away_flying_creature(creature, cfg);
return;
}
if (target_x >= 0 && target_x < MAP_SIZE) {
creature.position = target_x;
if (creature.sound_handle != -1 && p.sound_is_active(creature.sound_handle)) {
p.update_sound_1d(creature.sound_handle, creature.position);
}
}
}
}
} else if (creature.state == "falling") {
if (creature.fall_timer.elapsed > cfg.fall_speed) {
creature.fall_timer.restart();
creature.height--;
if (creature.fall_sound_handle != -1) {
p.destroy_sound(creature.fall_sound_handle);
}
float pitch_percent = 50.0 + (50.0 * (float(creature.height) / float(cfg.max_height)));
if (pitch_percent < 50.0) pitch_percent = 50.0;
if (pitch_percent > 100.0) pitch_percent = 100.0;
creature.fall_sound_handle = p.play_extended_1d(cfg.fall_sound, x, creature.position, 0, 0, true, 0, 0.0, 0.0, pitch_percent);
if (creature.fall_sound_handle != -1) {
p.update_sound_positioning_values(creature.fall_sound_handle, -1.0, cfg.sound_volume_step, true);
}
if (creature.height <= 0) {
if (creature.fall_sound_handle != -1) {
p.destroy_sound(creature.fall_sound_handle);
creature.fall_sound_handle = -1;
}
play_creature_death_sound(cfg.impact_sound, x, creature.position, cfg.sound_volume_step);
notify("A " + creature.creature_type + " fell from the sky at " + creature.position + "!");
add_world_drop(creature.position, cfg.drop_type);
creature.health = 0;
}
}
}
}
void update_flying_creatures() {
for (uint i = 0; i < flying_creatures.length(); i++) {
update_flying_creature(flying_creatures[i]);
if (flying_creatures[i].health <= 0) {
if (flying_creatures[i].state == "falling" && flying_creatures[i].height <= 0) {
flying_creatures.remove_at(i);
i--;
} else if (flying_creatures[i].state == "flying") {
flying_creatures.remove_at(i);
i--;
} else if (flying_creatures[i].state == "fading" && flying_creatures[i].ready_to_remove) {
flying_creatures.remove_at(i);
i--;
}
}
}
}
void attempt_hourly_flying_creature_spawn() {
for (uint i = 0; i < flying_creature_configs.length(); i++) {
FlyingCreatureConfig@ cfg = flying_creature_configs[i];
if (get_flying_creature_count(cfg.id) >= cfg.max_count) continue;
if (random(1, 100) <= cfg.hourly_spawn_chance) {
spawn_flying_creature(cfg.id);
}
}
}
bool damage_flying_creature_at(int pos, int damage) {
for (uint i = 0; i < flying_creatures.length(); i++) {
if (flying_creatures[i].position == pos && flying_creatures[i].state == "flying") {
FlyingCreatureConfig@ cfg = get_flying_creature_config(flying_creatures[i].creature_type);
if (cfg is null) return false;
flying_creatures[i].health -= damage;
if (flying_creatures[i].health <= 0) {
flying_creatures[i].state = "falling";
flying_creatures[i].fall_timer.restart();
if (flying_creatures[i].sound_handle != -1) {
p.destroy_sound(flying_creatures[i].sound_handle);
flying_creatures[i].sound_handle = -1;
}
float pitch_percent = 50.0 + (50.0 * (float(flying_creatures[i].height) / float(cfg.max_height)));
flying_creatures[i].fall_sound_handle = p.play_extended_1d(cfg.fall_sound, x, pos, 0, 0, true, 0, 0.0, 0.0, pitch_percent);
if (flying_creatures[i].fall_sound_handle != -1) {
p.update_sound_positioning_values(flying_creatures[i].fall_sound_handle, -1.0, cfg.sound_volume_step, true);
}
}
return true;
}
}
return false;
}