Files
draugnorak/src/save_system.nvgt

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// Save system
const string SAVE_FILE_PATH = "save.dat";
const string SAVE_ENCRYPTION_KEY = "draugnorak_save_v1";
const int SAVE_VERSION = 1;
string last_save_error = "";
bool has_save_game() {
return file_exists(SAVE_FILE_PATH);
}
string encrypt_save_data(const string&in rawData) {
return string_aes_encrypt(rawData, SAVE_ENCRYPTION_KEY);
}
string decrypt_save_data(const string&in encryptedData) {
return string_aes_decrypt(encryptedData, SAVE_ENCRYPTION_KEY);
}
bool save_data(const string&in filename, const string&in data) {
if (data.length() == 0) {
return false;
}
file tmp;
if (!tmp.open(filename, "wb")) {
return false;
}
if (tmp.write(data) < data.length()) {
tmp.close();
return false;
}
tmp.close();
return true;
}
bool read_file_string(const string&in filename, string&out data) {
file tmp;
if (!tmp.open(filename, "rb")) {
return false;
}
data = tmp.read();
tmp.close();
return data.length() > 0;
}
double get_number(dictionary@ data, const string&in key, double defaultValue) {
double value;
if (@data == null) return defaultValue;
if (data.get(key, value)) return value;
int value_int;
if (data.get(key, value_int)) return value_int;
string value_str;
if (data.get(key, value_str)) {
return parse_int(value_str);
}
return defaultValue;
}
bool get_bool(dictionary@ data, const string&in key, bool defaultValue) {
bool value;
if (@data == null) return defaultValue;
if (data.get(key, value)) return value;
int value_int;
if (data.get(key, value_int)) return value_int != 0;
string value_str;
if (data.get(key, value_str)) return value_str == "1" || value_str == "true";
return defaultValue;
}
bool dictionary_has_keys(dictionary@ data) {
if (@data == null) return false;
string[]@ keys = data.get_keys();
return keys.length() > 0;
}
bool has_number_key(dictionary@ data, const string&in key) {
double value;
if (@data == null) return false;
if (data.get(key, value)) return true;
int value_int;
if (data.get(key, value_int)) return true;
string value_str;
if (data.get(key, value_str)) return value_str.length() > 0;
return false;
}
string[] get_string_list(dictionary@ data, const string&in key) {
string[] result;
if (@data == null) return result;
if (!data.get(key, result)) return result;
return result;
}
void stop_active_sounds() {
if (day_sound_handle != -1) {
p.destroy_sound(day_sound_handle);
day_sound_handle = -1;
}
if (night_sound_handle != -1) {
p.destroy_sound(night_sound_handle);
night_sound_handle = -1;
}
if (fall_sound_handle != -1) {
p.destroy_sound(fall_sound_handle);
fall_sound_handle = -1;
}
if (sling_sound_handle != -1) {
p.destroy_sound(sling_sound_handle);
sling_sound_handle = -1;
}
}
void clear_world_objects() {
for (uint i = 0; i < world_snares.length(); i++) {
world_snares[i].destroy();
}
world_snares.resize(0);
for (uint i = 0; i < world_fires.length(); i++) {
world_fires[i].destroy();
}
world_fires.resize(0);
for (uint i = 0; i < world_streams.length(); i++) {
world_streams[i].destroy();
}
world_streams.resize(0);
world_firepits.resize(0);
world_herb_gardens.resize(0);
world_storages.resize(0);
world_pastures.resize(0);
world_stables.resize(0);
world_altars.resize(0);
for (uint i = 0; i < trees.length(); i++) {
if (trees[i].sound_handle != -1) {
p.destroy_sound(trees[i].sound_handle);
trees[i].sound_handle = -1;
}
}
trees.resize(0);
clear_zombies();
clear_bandits();
clear_flying_creatures();
clear_mountains();
clear_world_drops();
}
void reset_game_state() {
stop_active_sounds();
clear_world_objects();
x = 0;
y = 0;
facing = 1;
jumping = false;
climbing = false;
falling = false;
climb_target_y = 0;
fall_start_y = 0;
sling_charging = false;
searching = false;
rope_climbing = false;
rope_climb_up = true;
rope_climb_target_x = 0;
rope_climb_target_y = 0;
rope_climb_start_y = 0;
rope_climb_sound_handle = -1;
pending_rope_climb_x = -1;
pending_rope_climb_elevation = 0;
player_health = 10;
base_max_health = 10;
max_health = 10;
favor = 0.0;
last_adventure_day = -1;
incense_hours_remaining = 0;
incense_burning = false;
blessing_speed_active = false;
inv_stones = 0;
inv_sticks = 0;
inv_vines = 0;
inv_reeds = 0;
inv_logs = 0;
inv_clay = 0;
inv_small_game = 0;
inv_small_game_types.resize(0);
inv_meat = 0;
inv_skins = 0;
inv_feathers = 0;
inv_down = 0;
inv_incense = 0;
inv_spears = 0;
inv_snares = 0;
inv_axes = 0;
inv_knives = 0;
inv_fishing_poles = 0;
inv_slings = 0;
inv_ropes = 0;
inv_reed_baskets = 0;
inv_clay_pots = 0;
inv_skin_hats = 0;
inv_skin_gloves = 0;
inv_skin_pants = 0;
inv_skin_tunics = 0;
inv_moccasins = 0;
inv_skin_pouches = 0;
storage_stones = 0;
storage_sticks = 0;
storage_vines = 0;
storage_reeds = 0;
storage_logs = 0;
storage_clay = 0;
storage_small_game = 0;
storage_small_game_types.resize(0);
storage_meat = 0;
storage_skins = 0;
storage_feathers = 0;
storage_down = 0;
storage_incense = 0;
storage_spears = 0;
storage_snares = 0;
storage_axes = 0;
storage_knives = 0;
storage_fishing_poles = 0;
storage_slings = 0;
storage_ropes = 0;
storage_reed_baskets = 0;
storage_clay_pots = 0;
storage_skin_hats = 0;
storage_skin_gloves = 0;
storage_skin_pants = 0;
storage_skin_tunics = 0;
storage_moccasins = 0;
storage_skin_pouches = 0;
spear_equipped = false;
axe_equipped = false;
sling_equipped = false;
equipped_head = EQUIP_NONE;
equipped_torso = EQUIP_NONE;
equipped_arms = EQUIP_NONE;
equipped_hands = EQUIP_NONE;
equipped_legs = EQUIP_NONE;
equipped_feet = EQUIP_NONE;
reset_quick_slots();
update_max_health_from_equipment();
MAP_SIZE = 35;
expanded_area_start = -1;
expanded_area_end = -1;
expanded_terrain_types.resize(0);
barricade_health = 0;
barricade_initialized = false;
residents_count = 0;
current_hour = 8;
current_day = 1;
is_daytime = true;
sun_setting_warned = false;
sunrise_warned = false;
crossfade_active = false;
crossfade_to_night = false;
area_expanded_today = false;
invasion_active = false;
invasion_start_hour = -1;
invasion_chance = 25;
invasion_triggered_today = false;
invasion_roll_done_today = false;
invasion_scheduled_hour = -1;
quest_roll_done_today = false;
quest_queue.resize(0);
walktimer.restart();
jumptimer.restart();
search_timer.restart();
search_delay_timer.restart();
attack_timer.restart();
hour_timer.restart();
fire_damage_timer.restart();
healing_timer.restart();
sling_charge_timer.restart();
fall_timer.restart();
climb_timer.restart();
}
void start_new_game() {
reset_game_state();
spawn_trees(5, 19);
normalize_tree_positions();
init_barricade();
init_time();
init_weather();
save_game_state();
}
string serialize_bool(bool value) {
return value ? "1" : "0";
}
string serialize_tree(Tree@ tree) {
return tree.position + "|" + tree.sticks + "|" + tree.vines + "|" + tree.health + "|" + tree.height + "|" + serialize_bool(tree.depleted) + "|" + serialize_bool(tree.is_chopped) + "|" + tree.minutes_since_depletion;
}
string serialize_snare(WorldSnare@ snare) {
return snare.position + "|" + serialize_bool(snare.has_catch) + "|" + snare.catch_type + "|" + snare.catch_chance + "|" + snare.escape_chance + "|" + serialize_bool(snare.active);
}
string serialize_fire(WorldFire@ fire) {
return fire.position + "|" + fire.fuel_remaining + "|" + serialize_bool(fire.low_fuel_warned);
}
string serialize_stream(WorldStream@ stream) {
return stream.start_position + "|" + stream.get_width();
}
string serialize_bandit(Bandit@ bandit) {
return bandit.position + "|" + bandit.health + "|" + bandit.weapon_type + "|" + bandit.behavior_state + "|" + bandit.wander_direction + "|" + bandit.move_interval;
}
string serialize_mountain(MountainRange@ mountain) {
string result = mountain.start_position + "|" + mountain.end_position + "|";
// Serialize elevations
for (int i = 0; i < int(mountain.elevations.length()); i++) {
if (i > 0) result += ",";
result += mountain.elevations[i];
}
result += "|";
// Serialize terrain types
for (int i = 0; i < int(mountain.terrain_types.length()); i++) {
if (i > 0) result += ",";
result += mountain.terrain_types[i];
}
result += "|";
// Serialize stream positions
for (uint i = 0; i < mountain.stream_positions.length(); i++) {
if (i > 0) result += ",";
result += mountain.stream_positions[i];
}
return result;
}
string join_string_array(const string[]@ arr) {
if (@arr == null || arr.length() == 0) return "";
string result = arr[0];
for (uint i = 1; i < arr.length(); i++) {
result += "\n" + arr[i];
}
return result;
}
string[] split_string_array(const string&in data) {
string[] result;
if (data.length() == 0) return result;
result = data.split("\n");
return result;
}
string[] get_string_list_or_split(dictionary@ data, const string&in key) {
string[] result = get_string_list(data, key);
if (result.length() > 0) return result;
string value;
if (@data != null && data.get(key, value)) {
return split_string_array(value);
}
return result;
}
int get_byte_at(const string&in data, int index) {
string single = data.substr(index, 1);
return character_to_ascii(single);
}
bool find_raw_key(const string&in rawData, const string&in key, int &out pos_after_key) {
int key_len = key.length();
if (key_len <= 0 || key_len > 65535) return false;
int low = key_len & 0xFF;
int high = (key_len >> 8) & 0xFF;
int limit = rawData.length() - key_len - 2;
for (int i = 0; i <= limit; i++) {
if (get_byte_at(rawData, i) != low) continue;
if (get_byte_at(rawData, i + 1) != high) continue;
if (rawData.substr(i + 2, key_len) == key) {
pos_after_key = i + 2 + key_len;
return true;
}
}
return false;
}
bool get_raw_number(const string&in rawData, const string&in key, int &out value) {
int pos;
if (!find_raw_key(rawData, key, pos)) return false;
if (pos >= rawData.length()) return false;
int type = get_byte_at(rawData, pos);
if (type != 2) return false;
if (pos + 1 + 8 > rawData.length()) return false;
double result = 0;
double multiplier = 1;
for (int i = 0; i < 8; i++) {
result += get_byte_at(rawData, pos + 1 + i) * multiplier;
multiplier *= 256;
}
value = int(result);
return true;
}
bool get_raw_bool(const string&in rawData, const string&in key, bool &out value) {
int pos;
if (!find_raw_key(rawData, key, pos)) return false;
if (pos >= rawData.length()) return false;
int type = get_byte_at(rawData, pos);
if (type != 1) return false;
if (pos + 1 >= rawData.length()) return false;
value = (get_byte_at(rawData, pos + 1) != 0);
return true;
}
bool load_game_state_from_raw(const string&in rawData) {
reset_game_state();
int value;
bool bool_value;
if (!get_raw_number(rawData, "player_x", value)) return false;
x = value;
if (!get_raw_number(rawData, "player_health", value)) return false;
player_health = value;
if (!get_raw_number(rawData, "time_current_day", value)) return false;
current_day = value;
if (get_raw_number(rawData, "player_y", value)) y = value;
if (get_raw_number(rawData, "player_facing", value)) facing = value;
if (get_raw_number(rawData, "player_base_health", value)) base_max_health = value;
if (get_raw_number(rawData, "player_max_health", value)) max_health = value;
if (get_raw_number(rawData, "player_favor", value)) favor = value;
if (get_raw_number(rawData, "player_last_adventure_day", value)) last_adventure_day = value;
if (get_raw_number(rawData, "incense_hours_remaining", value)) incense_hours_remaining = value;
if (get_raw_bool(rawData, "incense_burning", bool_value)) incense_burning = bool_value;
if (get_raw_number(rawData, "time_current_hour", value)) current_hour = value;
if (get_raw_number(rawData, "world_map_size", value)) MAP_SIZE = value;
if (get_raw_number(rawData, "world_expanded_area_start", value)) expanded_area_start = value;
if (get_raw_number(rawData, "world_expanded_area_end", value)) expanded_area_end = value;
if (get_raw_number(rawData, "world_barricade_health", value)) barricade_health = value;
if (get_raw_number(rawData, "world_residents_count", value)) residents_count = value;
if (get_raw_bool(rawData, "world_barricade_initialized", bool_value)) barricade_initialized = bool_value;
if (get_raw_bool(rawData, "time_sun_setting_warned", bool_value)) sun_setting_warned = bool_value;
if (get_raw_bool(rawData, "time_sunrise_warned", bool_value)) sunrise_warned = bool_value;
if (get_raw_bool(rawData, "time_area_expanded_today", bool_value)) area_expanded_today = bool_value;
if (get_raw_bool(rawData, "time_invasion_active", bool_value)) invasion_active = bool_value;
if (get_raw_bool(rawData, "time_invasion_triggered_today", bool_value)) invasion_triggered_today = bool_value;
if (get_raw_bool(rawData, "time_invasion_roll_done_today", bool_value)) invasion_roll_done_today = bool_value;
if (get_raw_bool(rawData, "quest_roll_done_today", bool_value)) quest_roll_done_today = bool_value;
if (get_raw_number(rawData, "time_invasion_start_hour", value)) invasion_start_hour = value;
if (get_raw_number(rawData, "time_invasion_chance", value)) invasion_chance = value;
if (get_raw_number(rawData, "time_invasion_scheduled_hour", value)) invasion_scheduled_hour = value;
if (get_raw_number(rawData, "inventory_stones", value)) inv_stones = value;
if (get_raw_number(rawData, "inventory_sticks", value)) inv_sticks = value;
if (get_raw_number(rawData, "inventory_vines", value)) inv_vines = value;
if (get_raw_number(rawData, "inventory_reeds", value)) inv_reeds = value;
if (get_raw_number(rawData, "inventory_logs", value)) inv_logs = value;
if (get_raw_number(rawData, "inventory_clay", value)) inv_clay = value;
if (get_raw_number(rawData, "inventory_small_game", value)) inv_small_game = value;
if (get_raw_number(rawData, "inventory_meat", value)) inv_meat = value;
if (get_raw_number(rawData, "inventory_skins", value)) inv_skins = value;
if (get_raw_number(rawData, "inventory_feathers", value)) inv_feathers = value;
if (get_raw_number(rawData, "inventory_down", value)) inv_down = value;
if (get_raw_number(rawData, "inventory_incense", value)) inv_incense = value;
if (get_raw_number(rawData, "inventory_spears", value)) inv_spears = value;
if (get_raw_number(rawData, "inventory_snares", value)) inv_snares = value;
if (get_raw_number(rawData, "inventory_axes", value)) inv_axes = value;
if (get_raw_number(rawData, "inventory_knives", value)) inv_knives = value;
if (get_raw_number(rawData, "inventory_fishing_poles", value)) inv_fishing_poles = value;
if (get_raw_number(rawData, "inventory_slings", value)) inv_slings = value;
if (get_raw_number(rawData, "inventory_ropes", value)) inv_ropes = value;
if (get_raw_number(rawData, "inventory_reed_baskets", value)) inv_reed_baskets = value;
if (get_raw_number(rawData, "inventory_clay_pots", value)) inv_clay_pots = value;
if (get_raw_number(rawData, "inventory_skin_hats", value)) inv_skin_hats = value;
if (get_raw_number(rawData, "inventory_skin_gloves", value)) inv_skin_gloves = value;
if (get_raw_number(rawData, "inventory_skin_pants", value)) inv_skin_pants = value;
if (get_raw_number(rawData, "inventory_skin_tunics", value)) inv_skin_tunics = value;
if (get_raw_number(rawData, "inventory_moccasins", value)) inv_moccasins = value;
if (get_raw_number(rawData, "inventory_skin_pouches", value)) inv_skin_pouches = value;
if (get_raw_bool(rawData, "equipment_spear_equipped", bool_value)) spear_equipped = bool_value;
if (get_raw_bool(rawData, "equipment_axe_equipped", bool_value)) axe_equipped = bool_value;
if (get_raw_bool(rawData, "equipment_sling_equipped", bool_value)) sling_equipped = bool_value;
if (get_raw_number(rawData, "equipment_head", value)) equipped_head = value;
if (get_raw_number(rawData, "equipment_torso", value)) equipped_torso = value;
if (get_raw_number(rawData, "equipment_hands", value)) equipped_hands = value;
if (get_raw_number(rawData, "equipment_legs", value)) equipped_legs = value;
if (get_raw_number(rawData, "equipment_feet", value)) equipped_feet = value;
if (get_raw_number(rawData, "equipment_arms", value)) equipped_arms = value;
if (equipped_arms != EQUIP_POUCH && equipped_arms != EQUIP_BACKPACK) equipped_arms = EQUIP_NONE;
if (equipped_arms == EQUIP_POUCH && inv_skin_pouches <= 0) equipped_arms = EQUIP_NONE;
if (equipped_arms == EQUIP_BACKPACK && inv_backpacks <= 0) equipped_arms = EQUIP_NONE;
if (incense_hours_remaining > 0) incense_burning = true;
if (inv_small_game_types.length() == 0 && inv_small_game > 0) {
for (int i = 0; i < inv_small_game; i++) {
inv_small_game_types.insert_last("small game");
}
}
if (!barricade_initialized) {
init_barricade();
} else {
if (barricade_health < 0) barricade_health = 0;
if (barricade_health > BARRICADE_MAX_HEALTH) barricade_health = BARRICADE_MAX_HEALTH;
}
spawn_trees(5, 19);
is_daytime = (current_hour >= 6 && current_hour < 19);
hour_timer.restart();
update_max_health_from_equipment();
return true;
}
bool save_game_state() {
dictionary saveData;
saveData.set("version", SAVE_VERSION);
saveData.set("player_x", x);
saveData.set("player_y", y);
saveData.set("player_facing", facing);
saveData.set("player_health", player_health);
saveData.set("player_base_health", base_max_health);
saveData.set("player_max_health", max_health);
saveData.set("player_favor", favor);
saveData.set("player_last_adventure_day", last_adventure_day);
saveData.set("incense_hours_remaining", incense_hours_remaining);
saveData.set("incense_burning", incense_burning);
saveData.set("inventory_stones", inv_stones);
saveData.set("inventory_sticks", inv_sticks);
saveData.set("inventory_vines", inv_vines);
saveData.set("inventory_reeds", inv_reeds);
saveData.set("inventory_logs", inv_logs);
saveData.set("inventory_clay", inv_clay);
saveData.set("inventory_small_game", inv_small_game);
saveData.set("inventory_meat", inv_meat);
saveData.set("inventory_skins", inv_skins);
saveData.set("inventory_feathers", inv_feathers);
saveData.set("inventory_down", inv_down);
saveData.set("inventory_incense", inv_incense);
saveData.set("inventory_spears", inv_spears);
saveData.set("inventory_snares", inv_snares);
saveData.set("inventory_axes", inv_axes);
saveData.set("inventory_knives", inv_knives);
saveData.set("inventory_fishing_poles", inv_fishing_poles);
saveData.set("inventory_slings", inv_slings);
saveData.set("inventory_ropes", inv_ropes);
saveData.set("inventory_reed_baskets", inv_reed_baskets);
saveData.set("inventory_clay_pots", inv_clay_pots);
saveData.set("inventory_skin_hats", inv_skin_hats);
saveData.set("inventory_skin_gloves", inv_skin_gloves);
saveData.set("inventory_skin_pants", inv_skin_pants);
saveData.set("inventory_skin_tunics", inv_skin_tunics);
saveData.set("inventory_moccasins", inv_moccasins);
saveData.set("inventory_skin_pouches", inv_skin_pouches);
saveData.set("inventory_backpacks", inv_backpacks);
saveData.set("inventory_small_game_types", join_string_array(inv_small_game_types));
saveData.set("storage_stones", storage_stones);
saveData.set("storage_sticks", storage_sticks);
saveData.set("storage_vines", storage_vines);
saveData.set("storage_reeds", storage_reeds);
saveData.set("storage_logs", storage_logs);
saveData.set("storage_clay", storage_clay);
saveData.set("storage_small_game", storage_small_game);
saveData.set("storage_meat", storage_meat);
saveData.set("storage_skins", storage_skins);
saveData.set("storage_feathers", storage_feathers);
saveData.set("storage_down", storage_down);
saveData.set("storage_incense", storage_incense);
saveData.set("storage_spears", storage_spears);
saveData.set("storage_snares", storage_snares);
saveData.set("storage_axes", storage_axes);
saveData.set("storage_knives", storage_knives);
saveData.set("storage_fishing_poles", storage_fishing_poles);
saveData.set("storage_slings", storage_slings);
saveData.set("storage_ropes", storage_ropes);
saveData.set("storage_reed_baskets", storage_reed_baskets);
saveData.set("storage_clay_pots", storage_clay_pots);
saveData.set("storage_skin_hats", storage_skin_hats);
saveData.set("storage_skin_gloves", storage_skin_gloves);
saveData.set("storage_skin_pants", storage_skin_pants);
saveData.set("storage_skin_tunics", storage_skin_tunics);
saveData.set("storage_moccasins", storage_moccasins);
saveData.set("storage_skin_pouches", storage_skin_pouches);
saveData.set("storage_backpacks", storage_backpacks);
saveData.set("storage_small_game_types", join_string_array(storage_small_game_types));
saveData.set("equipment_spear_equipped", spear_equipped);
saveData.set("equipment_axe_equipped", axe_equipped);
saveData.set("equipment_sling_equipped", sling_equipped);
saveData.set("equipment_head", equipped_head);
saveData.set("equipment_torso", equipped_torso);
saveData.set("equipment_arms", equipped_arms);
saveData.set("equipment_hands", equipped_hands);
saveData.set("equipment_legs", equipped_legs);
saveData.set("equipment_feet", equipped_feet);
string[] quickSlotData;
for (uint i = 0; i < quick_slots.length(); i++) {
quickSlotData.insert_last("" + quick_slots[i]);
}
saveData.set("equipment_quick_slots", join_string_array(quickSlotData));
// Rune system data
saveData.set("rune_swiftness_unlocked", rune_swiftness_unlocked);
saveData.set("unicorn_boss_defeated", unicorn_boss_defeated);
saveData.set("equipped_head_rune", equipped_head_rune);
saveData.set("equipped_torso_rune", equipped_torso_rune);
saveData.set("equipped_arms_rune", equipped_arms_rune);
saveData.set("equipped_hands_rune", equipped_hands_rune);
saveData.set("equipped_legs_rune", equipped_legs_rune);
saveData.set("equipped_feet_rune", equipped_feet_rune);
saveData.set("equipped_weapon_rune", equipped_weapon_rune);
// Save runed items dictionary as key:value pairs
string[] runed_items_data;
string[]@ keys = runed_items.get_keys();
for (uint i = 0; i < keys.length(); i++) {
string key = keys[i];
int count = int(runed_items[key]);
if (count > 0) {
runed_items_data.insert_last(key + "=" + count);
}
}
saveData.set("runed_items", join_string_array(runed_items_data));
saveData.set("time_current_hour", current_hour);
saveData.set("time_current_day", current_day);
saveData.set("time_is_daytime", is_daytime);
saveData.set("time_sun_setting_warned", sun_setting_warned);
saveData.set("time_sunrise_warned", sunrise_warned);
saveData.set("time_area_expanded_today", area_expanded_today);
saveData.set("time_invasion_active", invasion_active);
saveData.set("time_invasion_start_hour", invasion_start_hour);
saveData.set("time_invasion_chance", invasion_chance);
saveData.set("time_invasion_triggered_today", invasion_triggered_today);
saveData.set("time_invasion_roll_done_today", invasion_roll_done_today);
saveData.set("time_invasion_scheduled_hour", invasion_scheduled_hour);
saveData.set("quest_roll_done_today", quest_roll_done_today);
string[] questData;
for (uint i = 0; i < quest_queue.length(); i++) {
questData.insert_last("" + quest_queue[i]);
}
saveData.set("quest_queue", join_string_array(questData));
saveData.set("weather_data", serialize_weather());
saveData.set("world_map_size", MAP_SIZE);
saveData.set("world_expanded_area_start", expanded_area_start);
saveData.set("world_expanded_area_end", expanded_area_end);
saveData.set("world_barricade_initialized", barricade_initialized);
saveData.set("world_barricade_health", barricade_health);
saveData.set("world_residents_count", residents_count);
saveData.set("world_expanded_terrain_types", join_string_array(expanded_terrain_types));
string[] treeData;
for (uint i = 0; i < trees.length(); i++) {
treeData.insert_last(serialize_tree(trees[i]));
}
saveData.set("trees_data", join_string_array(treeData));
string[] snareData;
for (uint i = 0; i < world_snares.length(); i++) {
snareData.insert_last(serialize_snare(world_snares[i]));
}
saveData.set("snares_data", join_string_array(snareData));
string[] fireData;
for (uint i = 0; i < world_fires.length(); i++) {
fireData.insert_last(serialize_fire(world_fires[i]));
}
saveData.set("fires_data", join_string_array(fireData));
string[] firepitPositions;
for (uint i = 0; i < world_firepits.length(); i++) {
firepitPositions.insert_last("" + world_firepits[i].position);
}
saveData.set("firepits_positions", join_string_array(firepitPositions));
string[] herbPositions;
for (uint i = 0; i < world_herb_gardens.length(); i++) {
herbPositions.insert_last("" + world_herb_gardens[i].position);
}
saveData.set("herb_gardens_positions", join_string_array(herbPositions));
string[] storagePositions;
for (uint i = 0; i < world_storages.length(); i++) {
storagePositions.insert_last("" + world_storages[i].position);
}
saveData.set("storages_positions", join_string_array(storagePositions));
string[] pasturePositions;
for (uint i = 0; i < world_pastures.length(); i++) {
pasturePositions.insert_last("" + world_pastures[i].position);
}
saveData.set("pastures_positions", join_string_array(pasturePositions));
string[] stablePositions;
for (uint i = 0; i < world_stables.length(); i++) {
stablePositions.insert_last("" + world_stables[i].position);
}
saveData.set("stables_positions", join_string_array(stablePositions));
string[] altarPositions;
for (uint i = 0; i < world_altars.length(); i++) {
altarPositions.insert_last("" + world_altars[i].position);
}
saveData.set("altars_positions", join_string_array(altarPositions));
string[] streamData;
for (uint i = 0; i < world_streams.length(); i++) {
streamData.insert_last(serialize_stream(world_streams[i]));
}
saveData.set("streams_data", join_string_array(streamData));
string[] banditData;
for (uint i = 0; i < bandits.length(); i++) {
banditData.insert_last(serialize_bandit(bandits[i]));
}
saveData.set("bandits_data", join_string_array(banditData));
string[] mountainData;
for (uint i = 0; i < world_mountains.length(); i++) {
mountainData.insert_last(serialize_mountain(world_mountains[i]));
}
saveData.set("mountains_data", join_string_array(mountainData));
string[] dropData;
for (uint i = 0; i < world_drops.length(); i++) {
dropData.insert_last(world_drops[i].position + "|" + world_drops[i].type);
}
saveData.set("drops_data", join_string_array(dropData));
string rawData = saveData.serialize();
string encryptedData = encrypt_save_data(rawData);
return save_data(SAVE_FILE_PATH, encryptedData);
}
bool load_game_state() {
last_save_error = "";
if (!file_exists(SAVE_FILE_PATH)) {
last_save_error = "No save file found.";
return false;
}
string encryptedData;
if (!read_file_string(SAVE_FILE_PATH, encryptedData)) {
last_save_error = "Unable to read save file.";
return false;
}
string rawData = decrypt_save_data(encryptedData);
dictionary@ saveData = deserialize(rawData);
if (@saveData == null || !dictionary_has_keys(saveData)) {
saveData = deserialize(encryptedData);
}
if (@saveData == null || !dictionary_has_keys(saveData)) {
if (load_game_state_from_raw(rawData)) {
return true;
}
last_save_error = "Save file is corrupted or unreadable.";
return false;
}
double version;
bool has_version = saveData.get("version", version);
if (!has_version) {
if (!has_number_key(saveData, "player_x") || !has_number_key(saveData, "player_health") || !has_number_key(saveData, "time_current_day")) {
last_save_error = "Save file is missing required data.";
return false;
}
version = 0;
}
reset_game_state();
MAP_SIZE = int(get_number(saveData, "world_map_size", 35));
expanded_area_start = int(get_number(saveData, "world_expanded_area_start", -1));
expanded_area_end = int(get_number(saveData, "world_expanded_area_end", -1));
string[] loadedTerrain = get_string_list_or_split(saveData, "world_expanded_terrain_types");
expanded_terrain_types.resize(0);
for (uint i = 0; i < loadedTerrain.length(); i++) {
expanded_terrain_types.insert_last(loadedTerrain[i]);
}
barricade_initialized = get_bool(saveData, "world_barricade_initialized", true);
barricade_health = int(get_number(saveData, "world_barricade_health", BARRICADE_BASE_HEALTH));
residents_count = int(get_number(saveData, "world_residents_count", 0));
if (residents_count < 0) residents_count = 0;
if (!barricade_initialized) {
init_barricade();
} else {
if (barricade_health < 0) barricade_health = 0;
if (barricade_health > BARRICADE_MAX_HEALTH) barricade_health = BARRICADE_MAX_HEALTH;
}
x = int(get_number(saveData, "player_x", 0));
y = int(get_number(saveData, "player_y", 0));
facing = int(get_number(saveData, "player_facing", 1));
player_health = int(get_number(saveData, "player_health", 10));
max_health = int(get_number(saveData, "player_max_health", 10));
base_max_health = int(get_number(saveData, "player_base_health", max_health));
favor = get_number(saveData, "player_favor", 0.0);
last_adventure_day = int(get_number(saveData, "player_last_adventure_day", -1));
incense_hours_remaining = int(get_number(saveData, "incense_hours_remaining", 0));
incense_burning = get_bool(saveData, "incense_burning", false);
if (incense_hours_remaining > 0) incense_burning = true;
if (x < 0) x = 0;
if (x >= MAP_SIZE) x = MAP_SIZE - 1;
if (y < 0) y = 0;
if (facing != 0 && facing != 1) facing = 1;
inv_stones = int(get_number(saveData, "inventory_stones", 0));
inv_sticks = int(get_number(saveData, "inventory_sticks", 0));
inv_vines = int(get_number(saveData, "inventory_vines", 0));
inv_reeds = int(get_number(saveData, "inventory_reeds", 0));
inv_logs = int(get_number(saveData, "inventory_logs", 0));
inv_clay = int(get_number(saveData, "inventory_clay", 0));
inv_small_game = int(get_number(saveData, "inventory_small_game", 0));
inv_meat = int(get_number(saveData, "inventory_meat", 0));
inv_skins = int(get_number(saveData, "inventory_skins", 0));
inv_feathers = int(get_number(saveData, "inventory_feathers", 0));
inv_down = int(get_number(saveData, "inventory_down", 0));
inv_incense = int(get_number(saveData, "inventory_incense", 0));
inv_spears = int(get_number(saveData, "inventory_spears", 0));
inv_snares = int(get_number(saveData, "inventory_snares", 0));
inv_axes = int(get_number(saveData, "inventory_axes", 0));
inv_knives = int(get_number(saveData, "inventory_knives", 0));
inv_fishing_poles = int(get_number(saveData, "inventory_fishing_poles", 0));
inv_slings = int(get_number(saveData, "inventory_slings", 0));
inv_ropes = int(get_number(saveData, "inventory_ropes", 0));
inv_reed_baskets = int(get_number(saveData, "inventory_reed_baskets", 0));
inv_clay_pots = int(get_number(saveData, "inventory_clay_pots", 0));
inv_skin_hats = int(get_number(saveData, "inventory_skin_hats", 0));
inv_skin_gloves = int(get_number(saveData, "inventory_skin_gloves", 0));
inv_skin_pants = int(get_number(saveData, "inventory_skin_pants", 0));
inv_skin_tunics = int(get_number(saveData, "inventory_skin_tunics", 0));
inv_moccasins = int(get_number(saveData, "inventory_moccasins", 0));
inv_skin_pouches = int(get_number(saveData, "inventory_skin_pouches", 0));
inv_backpacks = int(get_number(saveData, "inventory_backpacks", 0));
string[] loadedSmallGameTypes = get_string_list_or_split(saveData, "inventory_small_game_types");
inv_small_game_types.resize(0);
for (uint i = 0; i < loadedSmallGameTypes.length(); i++) {
inv_small_game_types.insert_last(loadedSmallGameTypes[i]);
}
if (inv_small_game_types.length() == 0 && inv_small_game > 0) {
for (int i = 0; i < inv_small_game; i++) {
inv_small_game_types.insert_last("small game");
}
} else {
inv_small_game = inv_small_game_types.length();
}
storage_stones = int(get_number(saveData, "storage_stones", 0));
storage_sticks = int(get_number(saveData, "storage_sticks", 0));
storage_vines = int(get_number(saveData, "storage_vines", 0));
storage_reeds = int(get_number(saveData, "storage_reeds", 0));
storage_logs = int(get_number(saveData, "storage_logs", 0));
storage_clay = int(get_number(saveData, "storage_clay", 0));
storage_small_game = int(get_number(saveData, "storage_small_game", 0));
storage_meat = int(get_number(saveData, "storage_meat", 0));
storage_skins = int(get_number(saveData, "storage_skins", 0));
storage_feathers = int(get_number(saveData, "storage_feathers", 0));
storage_down = int(get_number(saveData, "storage_down", 0));
storage_incense = int(get_number(saveData, "storage_incense", 0));
storage_spears = int(get_number(saveData, "storage_spears", 0));
storage_snares = int(get_number(saveData, "storage_snares", 0));
storage_axes = int(get_number(saveData, "storage_axes", 0));
storage_knives = int(get_number(saveData, "storage_knives", 0));
storage_fishing_poles = int(get_number(saveData, "storage_fishing_poles", 0));
storage_slings = int(get_number(saveData, "storage_slings", 0));
storage_ropes = int(get_number(saveData, "storage_ropes", 0));
storage_reed_baskets = int(get_number(saveData, "storage_reed_baskets", 0));
storage_clay_pots = int(get_number(saveData, "storage_clay_pots", 0));
storage_skin_hats = int(get_number(saveData, "storage_skin_hats", 0));
storage_skin_gloves = int(get_number(saveData, "storage_skin_gloves", 0));
storage_skin_pants = int(get_number(saveData, "storage_skin_pants", 0));
storage_skin_tunics = int(get_number(saveData, "storage_skin_tunics", 0));
storage_moccasins = int(get_number(saveData, "storage_moccasins", 0));
storage_skin_pouches = int(get_number(saveData, "storage_skin_pouches", 0));
storage_backpacks = int(get_number(saveData, "storage_backpacks", 0));
string[] loadedStorageSmallGameTypes = get_string_list_or_split(saveData, "storage_small_game_types");
storage_small_game_types.resize(0);
for (uint i = 0; i < loadedStorageSmallGameTypes.length(); i++) {
storage_small_game_types.insert_last(loadedStorageSmallGameTypes[i]);
}
if (storage_small_game_types.length() == 0 && storage_small_game > 0) {
for (int i = 0; i < storage_small_game; i++) {
storage_small_game_types.insert_last("small game");
}
} else {
storage_small_game = storage_small_game_types.length();
}
spear_equipped = get_bool(saveData, "equipment_spear_equipped", false);
axe_equipped = get_bool(saveData, "equipment_axe_equipped", false);
sling_equipped = get_bool(saveData, "equipment_sling_equipped", false);
equipped_head = int(get_number(saveData, "equipment_head", EQUIP_NONE));
equipped_torso = int(get_number(saveData, "equipment_torso", EQUIP_NONE));
equipped_arms = int(get_number(saveData, "equipment_arms", EQUIP_NONE));
equipped_hands = int(get_number(saveData, "equipment_hands", EQUIP_NONE));
equipped_legs = int(get_number(saveData, "equipment_legs", EQUIP_NONE));
equipped_feet = int(get_number(saveData, "equipment_feet", EQUIP_NONE));
if (equipped_head != EQUIP_HAT) equipped_head = EQUIP_NONE;
if (equipped_torso != EQUIP_TUNIC) equipped_torso = EQUIP_NONE;
if (equipped_hands != EQUIP_GLOVES) equipped_hands = EQUIP_NONE;
if (equipped_legs != EQUIP_PANTS) equipped_legs = EQUIP_NONE;
if (equipped_feet != EQUIP_MOCCASINS) equipped_feet = EQUIP_NONE;
if (equipped_arms != EQUIP_POUCH && equipped_arms != EQUIP_BACKPACK) equipped_arms = EQUIP_NONE;
if (equipped_arms == EQUIP_POUCH && inv_skin_pouches <= 0) equipped_arms = EQUIP_NONE;
if (equipped_arms == EQUIP_BACKPACK && inv_backpacks <= 0) equipped_arms = EQUIP_NONE;
reset_quick_slots();
string[] loadedQuickSlots = get_string_list_or_split(saveData, "equipment_quick_slots");
uint slot_count = loadedQuickSlots.length();
if (slot_count > quick_slots.length()) slot_count = quick_slots.length();
for (uint i = 0; i < slot_count; i++) {
int slot_value = parse_int(loadedQuickSlots[i]);
if (slot_value >= EQUIP_NONE && slot_value <= EQUIP_BACKPACK) {
quick_slots[i] = slot_value;
}
}
update_max_health_from_equipment();
// Load rune system data
rune_swiftness_unlocked = get_bool(saveData, "rune_swiftness_unlocked", false);
unicorn_boss_defeated = get_bool(saveData, "unicorn_boss_defeated", false);
equipped_head_rune = int(get_number(saveData, "equipped_head_rune", RUNE_NONE));
equipped_torso_rune = int(get_number(saveData, "equipped_torso_rune", RUNE_NONE));
equipped_arms_rune = int(get_number(saveData, "equipped_arms_rune", RUNE_NONE));
equipped_hands_rune = int(get_number(saveData, "equipped_hands_rune", RUNE_NONE));
equipped_legs_rune = int(get_number(saveData, "equipped_legs_rune", RUNE_NONE));
equipped_feet_rune = int(get_number(saveData, "equipped_feet_rune", RUNE_NONE));
equipped_weapon_rune = int(get_number(saveData, "equipped_weapon_rune", RUNE_NONE));
// Load runed items dictionary
runed_items.delete_all();
string[] loaded_runed_items = get_string_list_or_split(saveData, "runed_items");
for (uint i = 0; i < loaded_runed_items.length(); i++) {
string entry = loaded_runed_items[i];
int eq_pos = entry.find("=");
if (eq_pos > 0) {
string key = entry.substr(0, eq_pos);
int count = parse_int(entry.substr(eq_pos + 1));
if (count > 0) {
runed_items.set(key, count);
}
}
}
current_hour = int(get_number(saveData, "time_current_hour", 8));
current_day = int(get_number(saveData, "time_current_day", 1));
sun_setting_warned = get_bool(saveData, "time_sun_setting_warned", false);
sunrise_warned = get_bool(saveData, "time_sunrise_warned", false);
area_expanded_today = get_bool(saveData, "time_area_expanded_today", false);
invasion_active = get_bool(saveData, "time_invasion_active", false);
invasion_start_hour = int(get_number(saveData, "time_invasion_start_hour", -1));
invasion_chance = int(get_number(saveData, "time_invasion_chance", 25));
invasion_triggered_today = get_bool(saveData, "time_invasion_triggered_today", false);
invasion_roll_done_today = get_bool(saveData, "time_invasion_roll_done_today", false);
invasion_scheduled_hour = int(get_number(saveData, "time_invasion_scheduled_hour", -1));
if (invasion_chance < 0) invasion_chance = 0;
if (invasion_chance > 100) invasion_chance = 100;
if (invasion_scheduled_hour < -1) invasion_scheduled_hour = -1;
if (invasion_scheduled_hour > 23) invasion_scheduled_hour = -1;
quest_roll_done_today = get_bool(saveData, "quest_roll_done_today", false);
quest_queue.resize(0);
string[] loadedQuests = get_string_list_or_split(saveData, "quest_queue");
for (uint i = 0; i < loadedQuests.length(); i++) {
int quest_type = parse_int(loadedQuests[i]);
if (quest_type >= 0 && quest_type < QUEST_TYPE_COUNT) {
quest_queue.insert_last(quest_type);
if (quest_queue.length() >= QUEST_MAX_ACTIVE) break;
}
}
if (current_hour < 0) current_hour = 0;
if (current_hour > 23) current_hour = 23;
if (current_day < 1) current_day = 1;
is_daytime = (current_hour >= 6 && current_hour < 19);
hour_timer.restart();
string weather_data;
if (saveData.get("weather_data", weather_data) && weather_data.length() > 0) {
deserialize_weather(weather_data);
} else {
init_weather();
}
string[] treeData = get_string_list_or_split(saveData, "trees_data");
for (uint i = 0; i < treeData.length(); i++) {
string[]@ parts = treeData[i].split("|");
if (parts.length() < 8) continue;
int pos = parse_int(parts[0]);
Tree@ tree = Tree(pos);
tree.sticks = parse_int(parts[1]);
tree.vines = parse_int(parts[2]);
tree.health = parse_int(parts[3]);
tree.height = parse_int(parts[4]);
tree.depleted = (parse_int(parts[5]) == 1);
tree.is_chopped = (parse_int(parts[6]) == 1);
tree.minutes_since_depletion = parse_int(parts[7]);
tree.regen_timer.restart();
trees.insert_last(tree);
}
normalize_tree_positions();
string[] snareData = get_string_list_or_split(saveData, "snares_data");
for (uint i = 0; i < snareData.length(); i++) {
string[]@ parts = snareData[i].split("|");
if (parts.length() < 6) continue;
int pos = parse_int(parts[0]);
WorldSnare@ snare = WorldSnare(pos);
snare.has_catch = (parse_int(parts[1]) == 1);
snare.catch_type = parts[2];
snare.catch_chance = parse_int(parts[3]);
snare.escape_chance = parse_int(parts[4]);
snare.active = (parse_int(parts[5]) == 1);
snare.minute_timer.restart();
world_snares.insert_last(snare);
}
string[] fireData = get_string_list_or_split(saveData, "fires_data");
for (uint i = 0; i < fireData.length(); i++) {
string[]@ parts = fireData[i].split("|");
if (parts.length() < 3) continue;
int pos = parse_int(parts[0]);
WorldFire@ fire = WorldFire(pos);
fire.fuel_remaining = parse_int(parts[1]);
fire.low_fuel_warned = (parse_int(parts[2]) == 1);
fire.fuel_timer.restart();
world_fires.insert_last(fire);
}
string[] firepitPositions = get_string_list_or_split(saveData, "firepits_positions");
for (uint i = 0; i < firepitPositions.length(); i++) {
add_world_firepit(parse_int(firepitPositions[i]));
}
string[] herbPositions = get_string_list_or_split(saveData, "herb_gardens_positions");
for (uint i = 0; i < herbPositions.length(); i++) {
add_world_herb_garden(parse_int(herbPositions[i]));
}
string[] storagePositions = get_string_list_or_split(saveData, "storages_positions");
for (uint i = 0; i < storagePositions.length(); i++) {
add_world_storage(parse_int(storagePositions[i]));
}
string[] pasturePositions = get_string_list_or_split(saveData, "pastures_positions");
for (uint i = 0; i < pasturePositions.length(); i++) {
add_world_pasture(parse_int(pasturePositions[i]));
}
string[] stablePositions = get_string_list_or_split(saveData, "stables_positions");
for (uint i = 0; i < stablePositions.length(); i++) {
add_world_stable(parse_int(stablePositions[i]));
}
string[] altarPositions = get_string_list_or_split(saveData, "altars_positions");
for (uint i = 0; i < altarPositions.length(); i++) {
add_world_altar(parse_int(altarPositions[i]));
}
string[] streamData = get_string_list_or_split(saveData, "streams_data");
for (uint i = 0; i < streamData.length(); i++) {
string[]@ parts = streamData[i].split("|");
if (parts.length() < 2) continue;
int startPos = parse_int(parts[0]);
int width = parse_int(parts[1]);
if (width < 1) width = 1;
add_world_stream(startPos, width);
}
string[] banditData = get_string_list_or_split(saveData, "bandits_data");
for (uint i = 0; i < banditData.length(); i++) {
string[]@ parts = banditData[i].split("|");
if (parts.length() < 6) continue;
int pos = parse_int(parts[0]);
int health = parse_int(parts[1]);
string weapon = parts[2];
string state = parts[3];
int wander_dir = parse_int(parts[4]);
int move_int = parse_int(parts[5]);
// Create bandit with dummy expansion area (position will be overridden)
Bandit@ b = Bandit(pos, pos, pos);
b.position = pos;
b.health = health;
b.weapon_type = weapon;
b.behavior_state = state;
b.wander_direction = wander_dir;
b.move_interval = move_int;
b.wander_direction_change_interval = random(BANDIT_WANDER_DIRECTION_CHANGE_MIN, BANDIT_WANDER_DIRECTION_CHANGE_MAX);
b.wander_direction_timer.restart();
b.move_timer.restart();
b.alert_timer.restart();
b.attack_timer.restart();
// Restore alert sound based on weapon type
int sound_index = random(0, bandit_sounds.length() - 1);
b.alert_sound = bandit_sounds[sound_index];
b.next_alert_delay = random(BANDIT_ALERT_MIN_DELAY, BANDIT_ALERT_MAX_DELAY);
bandits.insert_last(b);
}
string[] mountainData = get_string_list_or_split(saveData, "mountains_data");
for (uint i = 0; i < mountainData.length(); i++) {
string[]@ parts = mountainData[i].split("|");
if (parts.length() < 5) continue;
int start_pos = parse_int(parts[0]);
int end_pos = parse_int(parts[1]);
int size = end_pos - start_pos + 1;
// Create mountain with minimal init (we'll override everything)
MountainRange@ mountain = MountainRange(start_pos, 1);
mountain.start_position = start_pos;
mountain.end_position = end_pos;
// Parse elevations
string[]@ elev_parts = parts[2].split(",");
mountain.elevations.resize(elev_parts.length());
for (uint j = 0; j < elev_parts.length(); j++) {
mountain.elevations[j] = parse_int(elev_parts[j]);
}
// Parse terrain types
string[]@ terrain_parts = parts[3].split(",");
mountain.terrain_types.resize(terrain_parts.length());
for (uint j = 0; j < terrain_parts.length(); j++) {
mountain.terrain_types[j] = terrain_parts[j];
}
// Parse stream positions
if (parts[4].length() > 0) {
string[]@ stream_parts = parts[4].split(",");
for (uint j = 0; j < stream_parts.length(); j++) {
mountain.stream_positions.insert_last(parse_int(stream_parts[j]));
}
}
world_mountains.insert_last(mountain);
}
string[] dropData = get_string_list_or_split(saveData, "drops_data");
for (uint i = 0; i < dropData.length(); i++) {
string[]@ parts = dropData[i].split("|");
if (parts.length() < 2) continue;
add_world_drop(parse_int(parts[0]), parts[1]);
}
update_ambience(true);
return true;
}