Files

1.4 KiB

Common Playbooks

Use these when implementing frequent NVGT tasks.

1. Extract Reusable Module

  1. Identify stable API boundary.
  2. Move generic code to library module.
  3. Leave game-specific data flow in project wrapper.
  4. Add minimal setup hooks (callbacks/path settings).
  5. Compile-check immediately.

2. Build Menu Subsystem

  1. Choose engine primitive (menu, audio_form, or custom loop).
  2. Define navigation keys and wrap behavior explicitly.
  3. Add menu sounds by configurable path.
  4. Add optional tick callback for background updates.
  5. Verify keyboard-only operation and escape paths.

3. Build Notification Subsystem

  1. Implement queue and bounded history.
  2. Add key navigation for older/newer/latest entries.
  3. Keep playback delay configurable.
  4. Route speech through project-selected speak callback.
  5. Verify behavior with and without notification sound files.

4. Build File/Docs Viewer

  1. Keep viewer/editor generic.
  2. Add project wrapper for labels/path conventions.
  3. Ensure read-only mode is truly non-destructive.
  4. Add optional save path for edit mode only.
  5. Verify open failure and save failure speech paths.

5. Add Global Volume Controls

  1. Centralize min/max/step and current dB.
  2. Add key handler (PageUp/PageDown by default).
  3. Support callback to apply volume in project audio layer.
  4. Announce volume as percent for accessibility.
  5. Verify no-op behavior at bounds.