Files
draugnorak/lang/en.ini

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INI

; Draugnorak localization catalog
; Copy this file to lang/<code>.ini and translate only the right-hand values.
; Keep keys unchanged. Use placeholders like {arg1}, {count}, {language} exactly as written.
[meta]
code=en
name=English
native_name=English
[system]
language.select_prompt=Select your language.
language.selected=Language set to {language}.
language.english_label=English (en)
ui.window_title=Draugnorak
main_menu.prompt=Draugnorak. Main menu.
game.new_game_started=New game started.
game.loaded=Game loaded.
game.paused_prompt=Paused. Press backspace to resume.
game.resumed=Resumed.
exit.confirm=Really exit?
direction.west=west
direction.east=east
sex.male=Male
sex.female=Female
new_character.choose_sex=Choose your sex.
new_character.enter_name=Enter your name or press Enter for random.
new_character.save_exists_overwrite=Save found for {name}. Overwrite?
load_game.option_with_metadata={name}, {sex}, day {day}
load_game.delete_confirm_base=Are you sure you want to delete the character {name}?
load_game.delete_confirm_with_metadata=Are you sure you want to delete the character {name} gender {sex} days {day}?
load_game.delete_save_heading=Delete Save
load_game.delete_save_failed=Unable to delete save.
load_game.save_deleted=Save deleted.
load_game.no_saves_found=No saves found.
load_game.unable_to_load=Unable to load save.
load_game.select_prompt=Load game. Select character. Press delete to remove a save.
quick_slot.no_item_bound=No item bound to slot {slot}.
menu.closed=Closed.
menu.canceled=Canceled.
menu.no_options=No options.
menu.no_matches=No matches for {arg1}.
menu.main.story=The story
menu.main.language=Language
option.no=No
option.yes=Yes
inventory.cant_carry_any_more_item=You can't carry any more {item}.
inventory.menu.prompt=Inventory menu. {option}
inventory.menu.no_options=Inventory menu. No options.
inventory.option.personal=Personal inventory
inventory.option.base_storage=Base storage
inventory.count_set_to_slot={name} count set to slot {slot}.
inventory.need_quiver_for_arrows=You need a quiver to carry arrows.
inventory.max_arrows_with_quivers=You can only carry {max} arrows with your current quivers.
inventory.item_not_available=Item not available.
search.found_item=Found {item}.
search.found_nothing=Found nothing.
pickup.item=Picked up {item}.
time.period.am=am
time.period.pm=pm
time.report={hour} oclock {period} day {day}
time.report_with_conditions={time}. {conditions}
time.condition.sunny=Sunny
time.condition.daylight=Daylight
time.condition.dark=Dark
time.condition.windy=Windy
time.condition.raining=Raining
time.condition.storming=Storming
time.condition.moon_and_stars=Moon and stars
time.event.area_expanded=The area has expanded! New territory discovered to the east.
time.event.mountain_discovered=A mountain range has been discovered to the east!
time.event.invasion_source_mountains=the mountains
time.event.invasion_source_new_area=the new area
time.event.invasion_start={enemy_plural} are invading from {source}!
time.event.zombie_swarm_spotted=A swarm of zombies has been spotted.
time.event.survivor_joins_one=A survivor joins your base.
time.event.survivor_joins_many={count} survivors join your base.
time.event.base_max_capacity=Your base is at maximum capacity.
time.event.invasion_ended=The {enemy} invasion has ended.
time.event.blessing_speed_fades=The speed blessing fades.
time.event.blessing_resident_fades=The residents' purpose fades.
time.event.blessing_search_fades=The eagle's sight fades.
time.event.sun_setting=The sun is setting.
time.event.sky_brightening=The sky begins to brighten.
time.event.residents_repaired_barricade=Residents repaired the barricade. +{health} health.
time.event.incense_burned_out=The incense has burned out.
combat.burning=Burning! {health} health remaining.
combat.health_status={health} health.
combat.you_died=You have died.
enemies.residents_killed_attacker=Residents killed an attacking {enemy}.
enemies.resident_taken=A resident has been taken.
action.fire.intensity.giant_blaze=Giant blaze
action.fire.intensity.small_fire=Small fire
action.fire.intensity.glowing_coals=A few glowing coals
action.fire.estimate.less_than_one_hour=less than 1 hour
action.fire.estimate.approximately_one_hour=approximately 1 hour
action.fire.estimate.approximately_hours=approximately {hours} hours
action.fire.status={label}. {estimate} remaining.
action.no_fire_nearby=No fire nearby.
action.no_snare_nearby=No snare nearby.
action.snare_holds=Snare holds a {catch_type}.
action.snare_set_inactive=Snare is set but not active yet.
action.snare_set_empty=Snare is set and empty.
action.fish_on_line=Fish on the line.
action.no_fish_on_line=No fish on the line.
action.cannot_place_snares_in_base=Cannot place snares in the base area.
action.snare_already_here=There is already a snare here.
action.snare_set=Snare set.
action.no_snares_to_place=No snares to place.
action.feed_fire.stick=You dump an arm load of sticks into the fire.
action.feed_fire.vine=You toss a few vines and leaves into the fire.
action.feed_fire.log=You heave a log into the fire.
action.no_altar_built=No altar built.
action.need_clay_pot_for_incense=You need a clay pot to burn incense.
action.no_incense_to_burn=No incense to burn.
action.incense_burning=Incense burning. {hours} hours remaining.
action.no_sticks_to_feed_fire=No sticks to feed fire.
action.dumped_sticks=Dumped {amount} sticks into the fire.
action.no_vines_to_feed_fire=No vines to feed fire.
action.dumped_vines=Dumped {amount} vines into the fire.
action.no_logs_to_feed_fire=No logs to feed fire.
action.dumped_logs=Dumped {amount} logs into the fire.
action.burned_incense=Burned {amount} incense. +{hours} hours.
action.option.place_snare=Place Snare
action.option.feed_fire_stick=Feed fire with stick
action.option.feed_fire_vine=Feed fire with vine
action.option.feed_fire_log=Feed fire with log
action.option.burn_incense=Burn incense
action.option.check_fire=Check fire
action.option.check_snare=Check snare
action.option.check_fishing_pole=Check fishing pole
action.menu.prompt=Action menu. {option}
action.cant_do_that=Can't do that.
base_info.not_in_base=You are not in the base.
base_info.menu.no_options=Base info. No options.
base_info.menu.prompt=Base info. {option}
base.barricade_fallen=The barricade has fallen!
base.no_food_residents_hungry=No food, residents are hungry.
base.resident_fishing_pole_broke_one=A resident's fishing pole broke.
base.resident_fishing_pole_broke_many={count} fishing poles broke.
base.resident_caught_fish_one=Resident caught a fish and added it to storage.
base.resident_caught_fish_many=Residents caught {count} fish and added them to storage.
base.resident_smoked_fish=Resident smoked a fish into {yield} smoked fish.
base.livestock_produced=Livestock produced {meat} meat, {skins} skins, and {feathers} feathers and added to storage.
base.resident_spear_broke_one=A resident's spear broke from wear.
base.resident_spear_broke_many={count} spears broke from wear.
base.resident_sling_broke_one=A resident's sling broke from wear.
base.resident_sling_broke_many={count} slings broke from wear.
base.resident_bow_broke_one=A resident's bow broke from wear.
base.resident_bow_broke_many={count} bows broke from wear.
base.resident_clothing_repair_one=A resident is mending clothing. Used {vines} vines, {skins} skins, and {down} down.
base.resident_clothing_repair_many=Residents are mending clothing. Used {vines} vines, {skins} skins, and {down} down.
base.snare_escape_during_check=A {catch_type} escaped while a resident checked the snare at x {position}.
base.resident_retrieved_from_snare=Resident retrieved {game_type} from snare at x {position} y 0 and reset it.
base.resident_knife_broke_butchering=A resident's knife broke while butchering.
base.resident_butchered_result=Resident butchered {game_type}. Added {meat} meat, {skins} skins, {feathers} feathers, {down} down, {sinew} sinew to storage.
base.resident_added_to_storage=Resident added {item} to storage.
base.resident_basket_broke_one=A resident's basket broke.
base.resident_basket_broke_many={count} baskets broke.
base.resident_basket_broke_foraging_one=A resident's basket broke while foraging.
base.resident_basket_broke_foraging_many={count} baskets broke while foraging.
base.resident_gathered_basket_food_one=Resident gathered a basket of fruits and nuts.
base.resident_gathered_basket_food_many=Residents gathered {count} baskets of fruits and nuts.
fishing.size.small=small
fishing.size.medium=medium sized
fishing.size.large=large
fishing.size.monster=monster
fishing.pole_broke.default=Your fishing pole broke.
fishing.pole_broke.switched_weapons=You switched weapons and your fishing pole broke.
fishing.pole_broke.moved_fish_got_away=You moved and the fish got away. Your fishing pole broke.
fishing.pole_broke.moved=You moved and your fishing pole broke.
fishing.require_pole_equipped=You need a fishing pole equipped.
fishing.require_near_stream=You need to be within 2 tiles of a stream.
fishing.fish_on_line=A fish is on the line!
fishing.caught=Caught a {size} {fish}.
fishing.fish_slipped_off_water=The fish slipped off in the water.
fishing.fish_got_away=The fish got away.
fishing.fish_still_on_line=The fish is still on the line.
fishing.stopped=You stop fishing.
altar.must_be_in_base=Must be in base to use altar.
altar.no_altar_built=No altar built.
altar.runed_cannot_sacrifice=Runed items cannot be sacrificed.
altar.nothing_to_sacrifice=Nothing to sacrifice.
altar.sacrificed_one=Sacrificed 1 {item}. Favor +{gain}. Total {total}.
altar.sacrificed_many=Sacrificed {count} {items}. Favor +{gain}. Total {total}.
altar.menu.prompt=Altar. Favor {favor}.
storage.window_title=Inventory
storage.transfer_prompt={prompt} (max {max})
storage.deposit_how_many=Deposit how many?
storage.withdraw_how_many=Withdraw how many?
storage.nothing_to_deposit=Nothing to deposit.
storage.nothing_to_withdraw=Nothing to withdraw.
storage.runed_cannot_deposit=Runed items cannot be deposited into storage.
storage.item_full=Storage for that item is full.
storage.no_storage_built=No storage built.
storage.menu_title=Base storage.
storage.menu.prompt=Base storage. {option}
storage.menu.no_options=Base storage. No options.
storage.runed_item_name=Runed {equipment} of {rune}
storage.deposited_one=Deposited {name}.
storage.deposited_many=Deposited {amount} {item}.
storage.withdrew_one=Withdrew {name}.
storage.withdrew_many=Withdrew {amount} {item}.
crafting.require.fire_within_three_clay_pot=You need a fire within 3 tiles to craft a clay pot.
crafting.require.fire_within_three_clay_pots=You need a fire within 3 tiles to craft clay pots.
crafting.require.fire_within_three_bowstring=You need a fire within 3 tiles to make bowstring.
crafting.require.altar_incense=You need an altar to craft incense.
crafting.require.fire_within_three_smoke_fish=You need a fire within 3 tiles to smoke fish.
crafting.require.fire_within_three_butcher=You need a fire within 3 tiles to butcher.
character.slot.head=head
character.slot.torso=torso
character.slot.arms=arms
character.slot.hands=hands
character.slot.legs=legs
character.slot.feet=feet
character.menu.prompt=Character info. {option}
character.menu.no_options=Character info. No options.
character.pet.no_pet=No pet.
character.pet.abandon_confirm=Really abandon your pet? {option}
character.pet.unconscious_cannot_abandon=Your {pet} is unconscious. You can't abandon it right now.
character.info.name_sex=Name {name}, {sex}
character.info.name_unknown=Name unknown
character.info.health=Health {health} of {max}
character.info.weapon=Weapon {weapon}
character.info.clothing_equipped=Clothing equipped: {items}
character.info.no_clothing=No clothing equipped.
character.info.missing=Missing: {slots}
character.info.favor=Favor {favor}
character.info.speed=Speed {status}
character.info.pet=Pet {pet}, health {health} of {max_health}, loyalty {loyalty} of {max_loyalty}
character.info.pet_knocked_out=Knocked out for {hours} {hour_label}.
character.info.pet_none=No pet.
character.word.hour=hour
character.word.hours=hours
pet.default_name=pet
pet.returned=A {pet} returns to you.
pet.knocked_out=Your {pet} has been knocked out.
pet.knocked_out_with_remaining=Your {pet} has been knocked out. {hours} {hour_label} remaining.
pet.leaves={pet} leaves.
pet.leaving=Your {pet} is leaving.
pet.on_the_way=Your pet is on its way.
pet.hungry_unresponsive=A {pet} is hungry and unresponsive.
pet.joins_you=A {pet} joins you.
pet.offer.prompt=A friendly looking {pet} begs for food. Accept?
pet.offer.declined=Declined.
pet.retrieve.cant_carry_chew_on=You can't carry a {item}, so you give it to a {pet} to chew on.
pet.retrieve.retrieved_item=Your {pet} retrieved {item}.
pet.retrieve.random_find=Your {pet} retrieved {count} {item}.
pet.recovered_from_injuries=Your {pet} has recovered from its injuries.
pet.getting_hungry=A {pet} is getting hungry.
fylgja.already_used_today=You have already used your Fylgja today.
fylgja.menu.prompt=Fylgja menu.
fylgja.need_open_ground_to_charge=You need open ground in front of you to charge.
fylgja.option={name} Fylgja
fylgja.connection_with_target=You have a {stage} connection with the {target}.
fylgja.unlocked=You have unlocked the {name} Fylgja!
fylgja.already_unlocked=You have already unlocked the {name} Fylgja.
fylgja.name.unicorn=Unicorn
fylgja.target.unicorn=unicorn
fylgja.stage.tenuous=tenuous
fylgja.stage.faint=faint
fylgja.stage.stirring=stirring
fylgja.stage.budding=budding
fylgja.stage.kindled=kindled
fylgja.stage.bound=bound
fylgja.stage.sworn=sworn
fylgja.stage.ascendant=ascendant
fylgja.stage.ultimate=ultimate
quest.name.bat_invasion=Bat Invasion
quest.name.catch_boomerang=Catch the Boomerang
quest.name.enchanted_melody=Enchanted Melody
quest.name.escape_from_hel=Escape from Hel
quest.name.skeletal_bard=Skeletal Bard
quest.name.unknown=Unknown Quest
quest.description.bat_invasion=Bat Invasion. Giant killer bats are attacking. Press space to throw when the bat is centered.
quest.description.catch_boomerang=Catch the Boomerang. Throw and catch the boomerang as it returns for up to 4 points.
quest.description.enchanted_melody=Enchanted Melody. Repeat the pattern using E R D F or U I J K. Lowest to highest pitch.
quest.description.escape_from_hel=Escape from Hel. Press space to jump over open graves. The pace quickens.
quest.description.skeletal_bard=Skeletal Bard. A skeleton named Billy Bones is practicing to become a bard. Count the notes.
quest.description.unknown=Unknown quest.
quest.new_available=A new quest is available: {quest}.
quest.none_available=No quests available.
quest.favor_phrase.displeased=The gods are displeased with your performance.
quest.favor_phrase.pleased=The gods are pleased with your performance.
quest.favor_phrase.very_pleased=The gods are very pleased with your performance.
quest.favor_phrase.extremely_pleased=The gods are extremely pleased with your performance.
quest.favor_phrase.ultimately_pleased=The gods are ultimately pleased with your performance.
quest.rewards.title=Quest Rewards
quest.rewards.complete_heading=Quest Complete!
quest.rewards.heading=Rewards:
quest.rewards.favor_line=Favor: +{favor}
quest.rewards.item_line={item}: +{amount}
quest.rewards.inventory_full_line=Inventory full, could not receive {item}.
quest.rewards.no_items_awarded=No items awarded.
quest.rewards.score_line=Score: {score}
quest.menu.prompt=Quest menu.
quest.menu.count={index} of {total}
quest.minigame.starting=Starting.
quest.bat_invasion.complete_score=Bat invasion complete. Score {score}.
quest.boomerang.press_space_to_throw=Press Space to throw.
quest.boomerang.skill.almost_dropped=almost dropped
quest.boomerang.skill.managed_to_catch=managed to catch
quest.boomerang.skill.caught=caught
quest.boomerang.skill.expertly_caught=expertly caught
quest.boomerang.caught_result=You {skill} the boomerang. {points} points.{suffix}
quest.boomerang.missed=You missed the boomerang.{suffix}
quest.boomerang.hit_you=The boomerang hit you.{suffix}
quest.boomerang.summary=You caught {count} boomerangs for a total of {score} points.
quest.enchanted_melody.practice_prompt=Practice mode. Press Enter to begin, Escape to cancel.
quest.enchanted_melody.starting_prompt=Starting. Repeat the pattern.
quest.enchanted_melody.score=You matched {rounds} notes. Score {score}.
quest.skeletal_bard.select_notes=Select number of notes. {selection}.
quest.skeletal_bard.round_result=You entered {guess} notes and the actual number was {actual}. {points} points. Press Enter to continue.
quest.skeletal_bard.complete_score=Skeletal Bard complete. Your score for all five tunes is {score}.
quest.escape_from_hel.fell_in_score=You fell in. Score {score}.
adventure.none_in_base=No adventures available in the base.
adventure.already_attempted_today=You have already attempted an adventure today.
adventure.option.unicorn_hunt=Unicorn Hunt (Mountain Boss)
adventure.option.bandit_hideout=Bandit's Hideout
adventure.none_in_area=No adventures found in this area.
adventure.menu.prompt=Adventure menu.
adventure.victory=Victory!
adventure.rewards.title==== Victory Rewards ===
adventure.unicorn.flee=You fled from the unicorn.
adventure.unicorn.position_report=X {x}, {terrain}, facing {direction}
adventure.unicorn.player_trampled=The unicorn trampled you!
adventure.unicorn.victory_title=Unicorn Victory
adventure.unicorn.reward.favor_awarded=The gods are pleased with your victory! {favor} favor awarded.
adventure.unicorn.reward.heal_scrolls=Heal Scrolls: +{count}.
adventure.unicorn.reward.learned_rune_swiftness=Learned Rune of Swiftness!
adventure.unicorn.reward.engrave_unlocked=You can now engrave equipment with this rune at the crafting menu.
adventure.unicorn.reward.mastered_rune_swiftness=You have already mastered the Rune of Swiftness.
adventure.unicorn.horses.no_stable_or_storage=Stable or storage not built. No horses were captured.
adventure.unicorn.horses.stable_full=Stable is full. No horses were captured.
adventure.unicorn.horses.joined_stable=A horse joins your stable.
adventure.unicorn.horses.none_captured=No horses were captured.
adventure.bandit_hideout.flee=You fled from the bandit hideout.
adventure.bandit_hideout.position_report=X {x}, {terrain}. Distance to base {distance}. Facing {direction}. Base health {health} of {max}.
adventure.bandit_hideout.player_defeated=You were defeated in the bandit hideout.
character.report.position={direction}, x {x}, y {y}, terrain {terrain}
character.report.terrain_mountains={terrain}. Mountains
character.report.player={health} of {max} health
character.report.pet={pet}: {health} of {max} health, loyalty {loyalty} of {max_loyalty}
item.label.items=items
item.label.item=item
item.label.unknown=Unknown
equipment.menu.prompt=Equipment menu. {option}
equipment.menu.nothing_to_equip=Nothing to equip.
equipment.menu.equipped_suffix= (equipped)
equipment.set_to_slot={name} set to slot {slot}.
equipment.equipped={name} equipped.
equipment.unequipped={name} unequipped.
equipment.name.none=None
equipment.name.unknown=Unknown
equipment.name.spear=Spear
equipment.name.stone_axe=Stone Axe
equipment.name.sling=Sling
equipment.name.bow=Bow
equipment.name.skin_hat=Skin Hat
equipment.name.skin_gloves=Skin Gloves
equipment.name.skin_pants=Skin Pants
equipment.name.skin_tunic=Skin Tunic
equipment.name.moccasins=Moccasins
equipment.name.skin_pouch=Skin Pouch
equipment.name.backpack=Backpack
equipment.name.fishing_pole=Fishing Pole
equipment.name_plural.spears=Spears
equipment.name_plural.stone_axes=Stone Axes
equipment.name_plural.slings=Slings
equipment.name_plural.bows=Bows
equipment.name_plural.skin_hats=Skin Hats
equipment.name_plural.skin_gloves=Skin Gloves
equipment.name_plural.skin_pants=Skin Pants
equipment.name_plural.skin_tunics=Skin Tunics
equipment.name_plural.moccasins=Moccasins
equipment.name_plural.skin_pouches=Skin Pouches
equipment.name_plural.backpacks=Backpacks
equipment.name_plural.fishing_poles=Fishing Poles
equipment.name_plural.items=Items
environment.tree.fell=Tree fell!
environment.tree.fell_with_loot=Tree fell! Got {sticks} {sticks_label}, {vines} {vines_label}, and {logs} {logs_label}.
environment.tree.inventory_full=Inventory full.
environment.fall.damage_report=Fell {height} feet! Took {damage} damage. {health} health remaining.
environment.snare.collected_with_catch=Collected {catch_type} and snare.
environment.snare.collected_empty=Collected snare.
environment.tree.cut_down=This tree has been cut down.
environment.tree.empty=This tree is empty.
environment.area.nothing_left=This area has nothing left.
environment.tree.climb_started=Started climbing tree. Height is {height} feet.
environment.tree.climb_reached_top=Reached the top at {height} feet.
environment.tree.climb_reached_ground=Safely reached the ground.
environment.tree.climb_down=Climbing down.
environment.movement.need_rope=You'll need a rope to climb there.
environment.movement.press_up_climb=Press up to climb up.
environment.movement.press_down_climb=Press down to climb down.
environment.movement.need_canoe=You need a canoe to cross deep water.
environment.rope_climb.direction.up=up
environment.rope_climb.direction.down=down
environment.rope_climb.progress=Climbing {direction}. {distance} feet.
environment.rope_climb.reached_elevation=Reached elevation {elevation}.
snare.escape_at=A {catch_type} escaped from your snare at x {position} y 0!
snare.caught_at={catch_type} caught in snare at x {position} y 0!
snare.stepped_on_with_escape=You stepped on your snare! The {catch_type} escaped.
snare.stepped_on_broke=You stepped on your snare and broke it!
fire.low_fuel_at=Fire at x {position} y {y} is getting low!
fire.went_out_at=Fire at x {position} y {y} has gone out.
crafting.menu.prompt=Crafting menu. {option}
crafting.category.weapons=Weapons
crafting.category.tools=Tools
crafting.category.materials=Materials
crafting.category.clothing=Clothing
crafting.category.buildings=Buildings
crafting.category.barricade=Barricade
crafting.category.runes=Runes
crafting.in_progress=Crafting...
crafting.weapons.prompt=Weapons. {option}
crafting.weapons.option.spear=Spear (1 Stick, 1 Vine, 1 Stone) [Requires Knife]
crafting.weapons.option.sling=Sling (1 Skin, 2 Vines)
crafting.weapons.option.bow=Bow (1 Stick, 1 Bowstring)
crafting.weapons.crafted.spear=Crafted a Spear.
crafting.weapons.crafted.sling=Crafted a Sling.
crafting.weapons.crafted.bow=Crafted a Bow.
crafting.weapons.crafted.stone_axe=Crafted a Stone Axe.
crafting.weapons.crafted_max.spears=Crafted {count} Spears.
crafting.weapons.crafted_max.slings=Crafted {count} Slings.
crafting.weapons.crafted_max.bows=Crafted {count} Bows.
crafting.weapons.crafted_max.stone_axes=Crafted {count} Stone Axes.
crafting.tools.prompt=Tools. {option}
crafting.tools.option.stone_knife=Stone Knife (2 Stones)
crafting.tools.option.snare=Snare (1 Stick, 2 Vines)
crafting.tools.option.stone_axe=Stone Axe (1 Stick, 1 Vine, 2 Stones) [Requires Knife]
crafting.tools.option.fishing_pole=Fishing Pole (1 Stick, 2 Vines)
crafting.tools.option.rope=Rope (3 Vines)
crafting.tools.option.quiver=Quiver (2 Skins, 2 Vines)
crafting.tools.option.canoe=Canoe (4 Logs, 11 Sticks, 11 Vines, 6 Skins, 2 Rope, 6 Reeds)
crafting.tools.option.reed_basket=Reed Basket (3 Reeds)
crafting.tools.option.clay_pot=Clay Pot (3 Clay)
crafting.tools.crafted.stone_knife=Crafted a Stone Knife.
crafting.tools.crafted.snare=Crafted a Snare.
crafting.tools.crafted.fishing_pole=Crafted a Fishing Pole.
crafting.tools.crafted.rope=Crafted rope.
crafting.tools.crafted.quiver=Crafted a Quiver.
crafting.tools.crafted.canoe=Crafted a Canoe.
crafting.tools.crafted.reed_basket=Crafted a reed basket.
crafting.tools.crafted.clay_pot=Crafted a clay pot.
crafting.tools.crafted_max.stone_knives=Crafted {count} Stone Knives.
crafting.tools.crafted_max.snares=Crafted {count} Snares.
crafting.tools.crafted_max.fishing_poles=Crafted {count} Fishing Poles.
crafting.tools.crafted_max.ropes=Crafted {count} Rope.
crafting.tools.crafted_max.quivers=Crafted {count} Quivers.
crafting.tools.crafted_max.canoes=Crafted {count} Canoes.
crafting.tools.crafted_max.reed_baskets=Crafted {count} Reed Baskets.
crafting.tools.crafted_max.clay_pots=Crafted {count} Clay Pots.
crafting.materials.prompt=Materials. {option}
crafting.materials.option.butcher_game=Butcher Game [Requires Game, Knife, Fire nearby]
crafting.materials.option.smoke_fish=Smoke Fish (1 Fish, 1 Stick) [Requires Fire nearby]
crafting.materials.option.arrows=Arrows (2 Sticks, 4 Feathers, 2 Stones) [Requires Quiver]
crafting.materials.option.bowstring=Bowstring (3 Sinew) [Requires Fire nearby]
crafting.materials.option.incense=Incense (6 Sticks, 2 Vines, 1 Reed) [Requires Altar]
crafting.materials.not_enough_quiver_capacity_for_arrows=Not enough quiver capacity for arrows.
crafting.materials.crafted.arrows=Crafted {count} arrows.
crafting.materials.crafted.bowstring=Crafted a bowstring.
crafting.materials.crafted_max.bowstrings=Crafted {count} Bowstrings.
crafting.materials.crafted.incense=Crafted incense.
crafting.materials.crafted_max.incense=Crafted {count} Incense.
crafting.materials.smoke_fish.crafted=Smoked a fish into {yield} smoked fish.
crafting.materials.smoke_fish.crafted_max=Smoked {count} fish into {yield} smoked fish.
crafting.materials.butcher.goose=Butchered goose. Got 1 meat, feathers, and down.
crafting.materials.butcher.turkey=Butchered turkey. Got 1 meat and feathers.
crafting.materials.butcher.boar=Butchered boar. Got meat, 3 skins, and 2 sinew.
crafting.materials.butcher.default=Butchered {game}. Got 1 meat and 1 skin.
crafting.materials.butcher.no_space_outputs=No space for outputs.
crafting.materials.butcher.max_result=Butchered {count} game. Got {meat} meat, {skins} skins, {feathers} feathers, {down} down, {sinew} sinew.
crafting.clothing.prompt=Clothing. {option}
crafting.clothing.option.skin_hat=Skin Hat (1 Skin, 1 Vine)
crafting.clothing.option.skin_gloves=Skin Gloves (1 Skin, 1 Vine)
crafting.clothing.option.skin_pants=Skin Pants (6 Skins, 3 Vines)
crafting.clothing.option.skin_tunic=Skin Tunic (4 Skins, 2 Vines)
crafting.clothing.option.moccasins=Moccasins (2 Skins, 1 Vine)
crafting.clothing.option.skin_pouch=Skin Pouch (2 Skins, 1 Vine)
crafting.clothing.option.backpack=Backpack (11 Skins, 5 Vines, 4 Skin Pouches)
crafting.clothing.crafted.skin_hat=Crafted a Skin Hat.
crafting.clothing.crafted.skin_gloves=Crafted Skin Gloves.
crafting.clothing.crafted.skin_pants=Crafted Skin Pants.
crafting.clothing.crafted.skin_tunic=Crafted a Skin Tunic.
crafting.clothing.crafted.moccasins=Crafted moccasins.
crafting.clothing.crafted.skin_pouch=Crafted a Skin Pouch.
crafting.clothing.crafted.backpack=Crafted a Backpack.
crafting.clothing.crafted_max.skin_hats=Crafted {count} Skin Hats.
crafting.clothing.crafted_max.skin_gloves=Crafted {count} Skin Gloves.
crafting.clothing.crafted_max.skin_pants=Crafted {count} Skin Pants.
crafting.clothing.crafted_max.skin_tunics=Crafted {count} Skin Tunics.
crafting.clothing.crafted_max.moccasins=Crafted {count} Moccasins.
crafting.clothing.crafted_max.skin_pouches=Crafted {count} Skin Pouches.
crafting.clothing.crafted_max.backpacks=Crafted {count} Backpacks.
crafting.buildings.prompt=Buildings. {option}
crafting.buildings.option.firepit=Firepit (9 Stones)
crafting.buildings.option.fire=Fire (2 Sticks, 1 Log) [Requires Firepit]
crafting.buildings.option.herb_garden=Herb Garden (9 Stones, 3 Vines, 2 Logs) [Base Only]
crafting.buildings.option.storage_upgrade_1=Upgrade Storage (6 Logs, 9 Stones, 8 Vines) [Base Only, 50 each]
crafting.buildings.option.storage_upgrade_2=Upgrade Storage (12 Logs, 18 Stones, 16 Vines) [Base Only, 100 each]
crafting.buildings.option.pasture=Pasture (8 Logs, 18 Ropes) [Base Only, Requires Storage Upgrade]
crafting.buildings.option.stable=Stable (10 Logs, 15 Stones, 10 Vines) [Base Only, Requires Storage Upgrade]
crafting.buildings.option.altar=Altar (9 Stones, 3 Sticks) [Base Only]
crafting.buildings.none_available=No buildings available.
crafting.buildings.firepit.already_in_base=There is already a firepit in the base.
crafting.buildings.firepit.already_here=There is already a firepit here.
crafting.buildings.firepit.built=Firepit built here.
crafting.buildings.fire.requires_firepit_nearby=You need a firepit within 2 tiles to build a fire.
crafting.buildings.fire.already_in_base=There is already a fire in the base.
crafting.buildings.fire.built=Fire built at firepit.
crafting.buildings.herb_garden.base_only=Herb garden can only be built in the base area.
crafting.buildings.herb_garden.already_in_base=There is already an herb garden in the base.
crafting.buildings.herb_garden.built=Herb garden built. The base now heals faster.
crafting.buildings.storage.base_only=Storage must be built in the base.
crafting.buildings.storage.fully_upgraded=Storage is fully upgraded.
crafting.buildings.storage.upgraded=Storage upgraded. Capacity is now {capacity} per item.
crafting.buildings.pasture.base_only=Pasture must be built in the base.
crafting.buildings.pasture.requires_storage_upgrade=Storage must be upgraded before a pasture.
crafting.buildings.pasture.already_built=Pasture already built.
crafting.buildings.pasture.built=Pasture built.
crafting.buildings.stable.base_only=Stable must be built in the base.
crafting.buildings.stable.requires_storage_upgrade=Storage must be upgraded before a stable.
crafting.buildings.stable.already_built=Stable already built.
crafting.buildings.stable.built=Stable built.
crafting.buildings.altar.base_only=Altar must be built in the base.
crafting.buildings.altar.already_built=Altar already built.
crafting.buildings.altar.built=Altar built.
crafting.runes.base_only=Rune engraving can only be done in the base area.
crafting.runes.option={rune} (1 Clay, 1 Favor) [Requires Knife]
crafting.runes.none_unlocked=No runes unlocked yet.
crafting.runes.prompt=Runes. {option}
crafting.runes.equipment_option={name} ({count} available)
crafting.runes.no_equipment_available=No equipment available to engrave.
crafting.runes.select_equipment_prompt=Select equipment to engrave with {rune}. {option}
crafting.runes.no_item_available=No {item} available.
crafting.runes.runed_name=Runed {equipment} of {rune}
crafting.runes.engraved=Engraved {item}.
crafting.runes.engraved_max=Engraved {count} {item} with {rune}.
crafting.barricade.prompt=Barricade. {option}
crafting.barricade.option.reinforce_sticks=Reinforce with sticks ({cost} sticks, +{health} health)
crafting.barricade.option.reinforce_vines=Reinforce with vines ({cost} vines, +{health} health)
crafting.barricade.option.reinforce_log=Reinforce with log ({cost} log, +{health} health)
crafting.barricade.option.reinforce_stones=Reinforce with stones ({cost} stones, +{health} health)
crafting.barricade.full_health=Barricade is already at full health.
crafting.barricade.no_materials=No materials to reinforce the barricade.
crafting.barricade.reinforced.sticks=Reinforced barricade with sticks. +{gained} health. Now {health} of {max}.
crafting.barricade.reinforced.vines=Reinforced barricade with vines. +{gained} health. Now {health} of {max}.
crafting.barricade.reinforced.log=Reinforced barricade with log. +{gained} health. Now {health} of {max}.
crafting.barricade.reinforced.stones=Reinforced barricade with stones. +{gained} health. Now {health} of {max}.
crafting.barricade.reinforced_max.sticks=Reinforced barricade {count} times with sticks. Health now {health}.
crafting.barricade.reinforced_max.vines=Reinforced barricade {count} times with vines. Health now {health}.
crafting.barricade.reinforced_max.log=Reinforced barricade {count} times with log. Health now {health}.
crafting.barricade.reinforced_max.stones=Reinforced barricade {count} times with stones. Health now {health}.
crafting.barricade.not_enough.sticks=Not enough sticks.
crafting.barricade.not_enough.vines=Not enough vines.
crafting.barricade.not_enough.logs=Not enough logs.
crafting.barricade.not_enough.stones=Not enough stones.
crafting.missing=Missing: {requirements}
crafting.requirement.stone_knife=Stone Knife
crafting.requirement.game=Game
crafting.requirement.favor=favor
crafting.requirement.resources=resources
story.voice.format={speaker}: {line}
story.god.fallback=A god
story.god.odin=Odin
story.god.thor=Thor
story.god.freyja=Freyja
story.god.loki=Loki
story.god.tyr=Tyr
story.god.baldur=Baldur
story.god.frigg=Frigg
story.god.heimdall=Heimdall
story.god.hel=Hel
story.god.fenrir=Fenrir
story.god.freyr=Freyr
story.line01=The world has fallen.
story.line02=Once-great cities lie in ruin.
story.line03=In most places, not two stones remain as mankind set them.
story.line04=The gods, long thought sleeping, achieved the impossible.
story.line05=Ragnarok was averted.
story.line06=Great Fenrir was freed and did not strike down his captors.
story.line07=Surtr did not lay waste to our world with his flaming greatsword.
story.line08=For a fleeting age, the gods wrestled fate into silence.
story.line09=But the end of the world was delayed, never denied.
story.line10=One force lay beyond even divine command: mankind.
story.line11=Hatred swelled.
story.line12=Greed answered it.
story.line13=Mercy withered.
story.line14=Differences became crimes.
story.line15=Folk no longer argued; they tore at one another like beasts.
story.line16=Neighbors became enemies for trifles: a color, a song, a single word.
story.line17=War followed.
story.line18=Cities burned, roads broke, and monsters wearing human faces roamed the streets.
story.line19=Then ruin deepened into terror.
story.line20=The dead, enraged by wanton slaughter, rose from their graves.
story.line21=Corpses woke and hunted the living.
story.line22=Night-stalkers fed on blood.
story.line23=Even ash and dust remembered form and rose again.
story.line24=Soon all that remained was rubble and bone.
story.line25=Your last memory is flight from a vast horde of nightmare creatures.
story.line26=When you wake, you are somewhere strange.
story.line27=A crude wooden shelter stands against the wind, open to the elements, braced with sticks and logs.
story.line28=As your senses return, faint voices stir in the dark.
story.line29=After the death of this world, another shall rise.
story.line30=You have been judged worthy to try and survive.
story.line31=This world belongs to the dead.
story.line32=In time, they will slay even us.
story.line33=Prove yourself, warrior, and you may walk into the next world.
story.line34=May your death, when it comes, be honorable.
story.line35=We will aid you while we still have strength, but time is against us.
story.line36=Beyond your shelter lies grassland, and farther off, broken stone that may once have been a city.
story.line37=In the total devastation, even memory has lost its shape.
[messages]
; seed:learn_sounds_label:sounds/quests/pit.ogg
msg.00884428322b=pit
; seed:learn_sounds_label:sounds/actions/break_snare.ogg
msg.01a159425acf=break snare
; src/item_registry.nvgt:item_plural:backpacks
msg.03268c7d7239=backpacks
; src/item_registry.nvgt:item_singular:rope
msg.03976920927e=rope
; src/item_registry.nvgt:item_display:small_game
msg.0406529811c7=Small Game
; draugnorak.nvgt:608:ui_info_box[2]
msg.041d8413712d=A crash log was written to your save data folder.
; seed:learn_sounds_label:sounds/enemies/vampyr1.ogg
msg.04a8916a9494=vampyr1
; src/item_registry.nvgt:item_plural:incense
msg.0532db2192fa=incense
; src/bosses/bandit_hideout.nvgt:787:insert_last[0]
msg.066723a92e94==== Victory Rewards ===
; src/quests/enchanted_melody_game.nvgt:36:insert_last[0]
msg.07e9ab246cdd=After closing this screen, you can practice the notes.
; src/item_registry.nvgt:item_plural:sinew
msg.08b42842d5bc=sinew
; src/sound_settings.nvgt:34:learn_sounds_add_description[1]
msg.096539f23463=The war drums pound! Prepare for combat!
; src/item_registry.nvgt:item_display:stones
msg.09c28ae8f83b=Stones
; src/menus/base_info.nvgt:54:insert_last[0]
msg.09d016686864=Stable not built
; src/item_registry.nvgt:item_display:reed_baskets
msg.0a3bdcef1906=Reed Baskets
; src/quests/enchanted_melody_game.nvgt:26:insert_last[0]
msg.0a9d6438c818==== Enchanted Melody ===
; src/bosses/bandit_hideout.nvgt:305:insert_last[0]
msg.0b3d8d5cdca6=- Reach the base and destroy the barricade
; seed:learn_sounds_label:sounds/terrain/forest.ogg
msg.0bcd9af79f2d=forest
; seed:learn_sounds_label:sounds/crafting_complete.ogg
msg.0c7789cf9a52=crafting complete
; src/item_registry.nvgt:item_display:arrows
msg.0cf604cb001b=Arrows
; seed:learn_sounds_label:sounds/weapons/sling_swing.ogg
msg.0d1ec2e04286=sling swing
; src/item_registry.nvgt:item_plural:knives
msg.0e16a11cda9a=knives
; src/item_registry.nvgt:item_singular:spear
msg.0e57fb642209=spear
; src/item_registry.nvgt:item_display:slings
msg.0eb796e65c39=Slings
; src/item_registry.nvgt:item_singular:skin_pouch
msg.0f9af12cbb82=skin pouch
; src/item_registry.nvgt:item_display:logs
msg.126dd3b70a5c=Logs
; libstorm-nvgt/file_viewer.nvgt:74:screen_reader_speak[0]
msg.136e4cb03bd5=Failed to save file
; src/item_registry.nvgt:item_plural:quivers
msg.145ba8a7a0f2=quivers
; src/bosses/bandit_hideout.nvgt:860:insert_last[0]
msg.14f5f5ff4f76=No survivors were found.
; seed:learn_sounds_label:sounds/game/game_falls.ogg
msg.16134a4250f7=game falls
; src/quests/escape_from_hel_game.nvgt:12:insert_last[0]
msg.16a233f44489=- Listen for open graves approaching (growing louder)
; seed:manual
msg.176b9a0c8398=Really exit?
; src/item_registry.nvgt:item_singular:incense_stick
msg.17808e3775e1=incense stick
; src/quests/skeletal_bard_game.nvgt:44:insert_last[0]
msg.17b5b2a286cc==== Skeletal Bard ===
; seed:learn_sounds_label:sounds/quests/bat1.ogg
msg.18b837bb6f43=bat1
; seed:learn_sounds_label:sounds/enemies/yeti_dies.ogg
msg.18c77e824a2a=yeti dies
; seed:learn_sounds_label:sounds/enemies/bandit_dies.ogg
msg.1a853cbfbc36=bandit dies
; src/sound_settings.nvgt:48:learn_sounds_add_description[1]
msg.1bb8ef2886a3=Basic undead.
; seed:learn_sounds_label:sounds/nature/night.ogg
msg.1be2a44cb53d=night
; src/bosses/bandit_hideout.nvgt:299:insert_last[0]
msg.1bfa6bc809d4==== Bandit's Hideout ===
; src/item_registry.nvgt:item_singular:skin_glove
msg.1c7022965d1a=skin glove
; src/menus/base_info.nvgt:20:insert_last[0]
msg.1d15d0d5c98d=Storage built. Total items {arg1}
; src/bosses/bandit_hideout.nvgt:806:insert_last[0]
msg.1d61343b9660=Storage not built. No item rewards.
; seed:learn_sounds_label:sounds/items/fire.ogg
msg.1da840244989=fire
; src/item_registry.nvgt:item_singular:sling
msg.1db76ac85135=sling
; src/item_registry.nvgt:item_singular:axe
msg.237b5017397b=axe
; src/bosses/unicorn/unicorn_boss.nvgt:117:insert_last[0]
msg.245c89590526=- When the bridge collapses with the Unicorn on it, you win!
; src/bosses/bandit_hideout.nvgt:834:insert_last[0]
msg.25db7a4ec692=Livestock were recovered and added to your pasture.
; seed:learn_sounds_label:sounds/quests/safe_to_jump.ogg
msg.2630bd23d7d4=safe to jump
; seed:learn_sounds_label:sounds/quests/spear_hit.ogg
; seed:learn_sounds_label:sounds/weapons/spear_hit.ogg
msg.2648db667f58=spear hit
; seed:learn_sounds_label:sounds/nature/thunder_medium.ogg
msg.270dcc07d3ae=thunder medium
; seed:learn_sounds_label:sounds/jump.ogg
; seed:learn_sounds_label:sounds/quests/jump.ogg
msg.271e9a568c0e=jump
; src/menus/base_info.nvgt:46:insert_last[0]
msg.2727056eb878=Pasture built. Livestock {arg1} of {arg2}
; libstorm-nvgt/notifications.nvgt:141:notifications_speak[0]
; libstorm-nvgt/notifications.nvgt:161:notifications_speak[0]
; libstorm-nvgt/notifications.nvgt:181:notifications_speak[0]
msg.273d131f0c8e=No notifications.
; src/quests/enchanted_melody_game.nvgt:28:insert_last[0]
msg.27bbfb11a294=Repeat the magical pattern to earn favor from the gods.
; seed:learn_sounds_label:sounds/enemies/vampyr4.ogg
msg.27e4cdae51e3=vampyr4
; src/quests/skeletal_bard_game.nvgt:52:insert_last[0]
msg.27f1dd42841b=- Press Enter to confirm
; src/menus/base_info.nvgt:30:insert_last[0]
msg.27f5254de319=Storage not built
; src/bosses/bandit_hideout.nvgt:817:insert_last[0]
msg.27f76f96867d={arg1}: +{arg2}.
; src/bosses/unicorn/unicorn_boss.nvgt:115:insert_last[0]
msg.282b619d84bc=- Or fight the Unicorn directly (it has massive health)
; src/quests/bat_invasion_game.nvgt:13:insert_last[0]
msg.285df50e183e=- Press SPACE to throw your spear when the bat sounds centered
; src/quests/bat_invasion_game.nvgt:19:text_reader_lines[1]
; src/quests/catch_the_boomerang_game.nvgt:26:text_reader_lines[1]
; src/quests/enchanted_melody_game.nvgt:39:text_reader_lines[1]
msg.29f291640516=Quest Instructions
; src/quests/escape_from_hel_game.nvgt:11:insert_last[0]
msg.2afb87ae1752=- You run automatically, speed increases over time
; src/sound_settings.nvgt:29:learn_sounds_add_description[1]
msg.2bb11d7c39dc=An enemy is in range of your currently wielded weapon.
; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_falls.ogg
msg.2bf7b1d59f34=unicorn falls
; src/item_registry.nvgt:item_display:skin_hats
msg.2c6c80931cd1=Skin Hats
; seed:learn_sounds_label:sounds/weapons/spear_swing.ogg
msg.2e094dd0a2ab=spear swing
; src/item_registry.nvgt:item_display:fish
msg.3030e8ec7633=Fish
; src/quests/skeletal_bard_game.nvgt:50:insert_last[0]
msg.33bc40d8201e=- After the tune, choose the number of notes
; src/item_registry.nvgt:item_singular:quiver
msg.33c89b4bdc4e=quiver
; seed:learn_sounds_label:sounds/menu/menu_move.ogg
; seed:learn_sounds_label:sounds/menu.bak/menu_move.ogg
msg.34daac1528e0=menu move
; src/item_registry.nvgt:item_singular:fishing_pole
msg.34fcedc354d9=fishing pole
; src/menus/base_info.nvgt:26:insert_last[0]
msg.363b1d2abd57=Food in storage {arg1} meat, {arg2} smoked fish, {arg3} baskets of fruits and nuts. Total {arg4}. Daily use {arg5}
; src/item_registry.nvgt:item_plural:skins
msg.37423f3bd00f=skins
; src/item_registry.nvgt:item_singular:vine
; seed:learn_sounds_label:sounds/items/vine.ogg
msg.37ef0562902c=vine
; src/item_registry.nvgt:item_display:incense
msg.381aea2617cb=Incense
; seed:learn_sounds_label:sounds/nature/thunder_low.ogg
msg.38a7045d078c=thunder low
; seed:learn_sounds_label:sounds/weapons/arrow_flies.ogg
msg.38eb0fe3f78a=arrow flies
; src/item_registry.nvgt:item_singular:piece_of_sinew
msg.39784ab5ac68=piece of sinew
; src/item_registry.nvgt:item_singular:arrow
msg.39a531d92bbe=arrow
; seed:learn_sounds_label:sounds/items/item.ogg
msg.3a7d9767b123=item
; src/item_registry.nvgt:item_plural:skin_pouches
msg.3c32451c9c71=skin pouches
; seed:learn_sounds_label:sounds/actions/fishpole.ogg
msg.3cebb4c50866=fishpole
; seed:learn_sounds_label:sounds/terrain/hard_stone.ogg
msg.3e024b87e650=hard stone
; src/item_registry.nvgt:item_display:skins
msg.3e03229d39e4=Skins
; src/item_registry.nvgt:item_plural:skin_gloves
msg.3eb9cd52ec8d=skin gloves
; src/quests/enchanted_melody_game.nvgt:34:insert_last[0]
msg.3f638a51cb47=E or U - Fourth note (highest pitch)
; seed:learn_sounds_label:sounds/nature/thunder_high.ogg
msg.4010ceb056dd=thunder high
; seed:learn_sounds_label:sounds/quests/bone4.ogg
msg.403654dac805=bone4
; src/item_registry.nvgt:item_plural:spears
msg.4037ea7ad431=spears
; seed:learn_sounds_label:sounds/enemies/wight1.ogg
msg.408a612a4167=wight1
; src/item_registry.nvgt:item_singular:reed_basket
msg.412fed81f58a=reed basket
; seed:learn_sounds_label:sounds/nature/wind_medium.ogg
msg.417705583821=wind medium
; seed:learn_sounds_label:sounds/terrain/fly.ogg
msg.41a682cadfe3=fly
; src/item_registry.nvgt:item_singular:boar_carcass
msg.4272004d80b4=boar carcass
; src/item_registry.nvgt:item_display:skin_pouches
msg.427944aa680d=Skin Pouches
; src/quests/bat_invasion_game.nvgt:14:insert_last[0]
msg.42b2620d1afa=- Accurate throws earn 2 points each
; src/quests/escape_from_hel_game.nvgt:14:insert_last[0]
msg.42da7d0b84a8=- Each successful jump earns 2 points
; libstorm-nvgt/file_viewer.nvgt:53:screen_reader_speak[0]
msg.434d81f4ecc4=Failed to open file: {arg1}
; seed:learn_sounds_label:sounds/quests/spear_miss.ogg
msg.437ecef821db=spear miss
; src/item_registry.nvgt:item_plural:bowstrings
msg.43821cae64c5=bowstrings
; seed:learn_sounds_label:sounds/actions/falling.ogg
msg.444d4678962b=falling
; seed:learn_sounds_label:sounds/weapons/bow_fire.ogg
msg.4537c16badd9=bow fire
; src/item_registry.nvgt:item_plural:snares
msg.455b11a16eb7=snares
; src/sound_settings.nvgt:38:learn_sounds_add_description[1]
msg.4671b16b0398=Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there...
; seed:learn_sounds_label:sounds/terrain/draugrhaugr_step.ogg
msg.46fcdd91c99e=draugrhaugr step
; src/item_registry.nvgt:item_plural:logs
msg.474c797713f3=logs
; src/item_registry.nvgt:item_display:snares
msg.483a17dd2a17=Snares
; seed:learn_sounds_label:sounds/enemies/draugrhaugr1.ogg
msg.494f87e3874d=draugrhaugr1
; src/item_registry.nvgt:item_plural:axes
msg.495f723e9fa1=axes
; seed:learn_sounds_label:sounds/terrain/gravel.ogg
msg.4a0e932d1bc5=gravel
; src/item_registry.nvgt:item_plural:skin_tunics
msg.4a17d4fabe93=skin tunics
; seed:learn_sounds_label:sounds/quests/boomerang.ogg
msg.4b9b4385b1a9=boomerang
; src/item_registry.nvgt:item_plural:stones
msg.4c0d2469f78b=stones
; seed:learn_sounds_label:sounds/notify.ogg
msg.4f08301dcb7b=notify
; seed:learn_sounds_label:sounds/terrain/shallow_water.ogg
msg.4f11c6797b8d=shallow water
; src/item_registry.nvgt:item_display:bows
msg.4f773e9d5bf0=Bows
; seed:learn_sounds_label:sounds/game/goose.ogg
msg.4f7f358cd341=goose
; src/item_registry.nvgt:item_display:clay_pots
msg.4f99d3d5b638=Clay Pots
; seed:learn_sounds_label:sounds/game/turkey.ogg
msg.5009c8e190ee=turkey
; src/quests/skeletal_bard_game.nvgt:51:insert_last[0]
msg.508e8bc0cc57=- Use Up/Down to change the number
; seed:learn_sounds_label:sounds/weapons/sling_low_range.ogg
msg.5123c22ce6a5=sling low range
; draugnorak.nvgt:81:insert_last[0]
msg.528fb1c4e5fb=New Game
; seed:learn_sounds_label:sounds/quests/squish.ogg
msg.5460f2e3c43e=squish
; seed:learn_sounds_label:sounds/actions/fishpole_break.ogg
msg.546330ee64db=fishpole break
; draugnorak.nvgt:608:ui_info_box[0]
msg.54fc2d657ed6=Draugnorak
; seed:learn_sounds_label:sounds/enemies/vampyr3.ogg
msg.55748cf43121=vampyr3
; src/quests/bat_invasion_game.nvgt:9:insert_last[0]
msg.5665ef30ef4d=Bats are invading! Throw your spear to defend.
; src/item_registry.nvgt:item_display:reeds
msg.584227d57290=Reeds
; seed:learn_sounds_label:sounds/enemies/vampyr2.ogg
msg.5906872f9bb6=vampyr2
; seed:manual
msg.596350ae8387=Found a reed.
; src/item_registry.nvgt:item_display:boar_carcasses
msg.599096c44c5b=Boar Carcasses
; libstorm-nvgt/learn_sounds.nvgt:361:learn_sounds_speak[0]
msg.5993f9da16fc=Learn sounds.
; seed:learn_sounds_label:sounds/enemies/wight_dies.ogg
msg.5b61e4982b59=wight dies
; src/item_registry.nvgt:item_display:feathers
msg.5bdb7fa2223d=Feathers
; src/item_registry.nvgt:item_plural:reeds
msg.5c2434ecd90f=reeds
; src/bosses/bandit_hideout.nvgt:829:insert_last[0]
msg.5cac31311668=Pasture is full. No livestock were recovered.
; src/bosses/unicorn/unicorn_boss.nvgt:110:insert_last[0]
msg.5cc7429297c8=that can be destroyed with an axe.
; seed:learn_sounds_label:sounds/actions/cast_strength.ogg
msg.5dfc869b7588=cast strength
; src/time_system.nvgt:793:notify[0]
msg.5ea84b1201bb={arg1} favor grants you the eyes of an eagle.
; seed:learn_sounds_label:sounds/menu/menu_select.ogg
; seed:learn_sounds_label:sounds/menu.bak/menu_select.ogg
msg.5f3f3a85393b=menu select
; src/menus/base_info.nvgt:12:insert_last[0]
msg.623f78278373=Barricade health {arg1} of {arg2}
; src/bosses/bandit_hideout.nvgt:827:insert_last[0]
msg.62583aa87a59=Pasture or storage not built. No livestock were recovered.
; seed:learn_sounds_label:sounds/actions/climb_tree.ogg
msg.627a5b9e6322=climb tree
; seed:learn_sounds_label:sounds/pets/hawk.ogg
msg.62fac2f438bb=hawk
; src/item_registry.nvgt:item_plural:fish
; src/item_registry.nvgt:item_singular:fish
msg.64875fcccaac=fish
; src/menus/base_info.nvgt:43:insert_last[0]
msg.64b945d9072e=Herb garden not built
; src/item_registry.nvgt:item_plural:skin_pants
; src/item_registry.nvgt:item_singular:skin_pants
msg.65eb0fb6ab40=skin pants
; src/item_registry.nvgt:item_plural:vines
msg.66fd9a7e91f8=vines
; src/menus/base_info.nvgt:41:insert_last[0]
msg.67ae077e6458=Herb garden built
; seed:learn_sounds_label:sounds/quests/bone3.ogg
msg.686021c25738=bone3
; src/quests/catch_the_boomerang_game.nvgt:21:insert_last[0]
msg.6861fd95f4f7=- There are 5 turns
; seed:learn_sounds_label:sounds/weapons/axe_swing.ogg
msg.6c265b98505c=axe swing
; libstorm-nvgt/learn_sounds.nvgt:405:learn_sounds_speak[0]
msg.6cbfe49b4adf=Unable to load sound.
; src/item_registry.nvgt:item_display:canoes
msg.6cf4935744c0=Canoes
; seed:learn_sounds_label:sounds/bosses/bandit/base_destroyed.ogg
msg.6d18e60e7952=base destroyed
; libstorm-nvgt/file_viewer.nvgt:70:screen_reader_speak[0]
msg.6d4a0243dbfd=File saved successfully
; src/item_registry.nvgt:item_plural:clay_pots
msg.6d9c2a31fbbc=clay pots
; src/quests/enchanted_melody_game.nvgt:37:insert_last[0]
msg.6e247a17f21a=Press Enter when ready to begin, or Escape to cancel.
; src/item_registry.nvgt:item_singular:knife
msg.6e32618ee300=knife
; seed:learn_sounds_label:sounds/actions/hit_ground.ogg
msg.704e634dd69f=hit ground
; seed:learn_sounds_label:sounds/actions/set_snare.ogg
msg.714165bec103=set snare
; src/quests/skeletal_bard_game.nvgt:53:insert_last[0]
msg.717d7fcc68b7=- There are 5 rounds, up to 4 points each
; src/item_registry.nvgt:item_plural:skin_hats
msg.71aad5f523eb=skin hats
; libstorm-nvgt/learn_sounds.nvgt:375:learn_sounds_speak[0]
msg.731152a028c6=Closed.
; src/quests/catch_the_boomerang_game.nvgt:20:insert_last[0]
msg.7680f62917b1=- Press Space again when it sounds close
; src/item_registry.nvgt:item_plural:down
; src/item_registry.nvgt:item_singular:down
msg.77346d0447da=down
; seed:learn_sounds_label:sounds/terrain/deep_forest.ogg
msg.7748b68d141a=deep forest
; src/bosses/unicorn/unicorn_boss.nvgt:107:insert_last[0]
msg.78f036ea9ebd=The beast charges back and forth relentlessly.
; seed:learn_sounds_label:sounds/crafting.ogg
msg.7921110eb7e1=crafting
; src/item_registry.nvgt:item_plural:fishing_poles
msg.7968afd0c044=fishing poles
; src/item_registry.nvgt:item_singular:log
msg.7babc233de26=log
; src/item_registry.nvgt:item_plural:arrows
msg.7c49f713a0fb=arrows
; seed:manual
msg.7c57f16628c7=Found clay.
; src/quests/skeletal_bard_game.nvgt:47:insert_last[0]
msg.7d2cf35450e3=Listen to the melody and count the notes.
; seed:learn_sounds_label:sounds/enemies/zombie1.ogg
msg.7d88f361f3e8=zombie1
; seed:learn_sounds_label:sounds/enemies/bandit_female_dies.ogg
msg.7e83de91b4a2=bandit female dies
; src/sound_settings.nvgt:31:learn_sounds_add_description[1]
msg.7f7e3bbf8864=An enemy is no longer in range of your currently wielded weapon.
; src/item_registry.nvgt:item_display:backpacks
msg.7fae743693f4=Backpacks
; draugnorak.nvgt:194:ui_info_box[1]
; draugnorak.nvgt:208:ui_info_box[1]
msg.802aa6576577=Load Game
; src/item_registry.nvgt:item_plural:sticks
msg.803e4c41bbd2=sticks
; seed:learn_sounds_label:sounds/environment/tree.ogg
; seed:learn_sounds_label:sounds/items/tree.ogg
msg.80655da8d80a=tree
; src/item_registry.nvgt:item_plural:canoes
msg.806baaf8e039=canoes
; src/time_system.nvgt:775:notify[0]
; src/time_system.nvgt:785:notify[0]
msg.81df04a81e24={arg1} favor shines upon you. {arg2}
; src/quests/catch_the_boomerang_game.nvgt:22:insert_last[0]
msg.823be948275f=- Better timing earns more points (up to 4)
; src/sound_settings.nvgt:41:learn_sounds_add_description[1]
msg.83865f248682=More powerful undead. They do not lose track of you when you are in the base.
; seed:learn_sounds_label:sounds/nature/wind_high.ogg
msg.8443de859917=wind high
; src/quests/escape_from_hel_game.nvgt:7:insert_last[0]
msg.849a4f4a399d=You are fleeing from the realm of the dead!
; seed:learn_sounds_label:sounds/quests/bone2.ogg
msg.85a177a79f1d=bone2
; src/item_registry.nvgt:item_singular:feather
msg.85f15bc57d6c=feather
; src/item_registry.nvgt:item_singular:canoe
msg.862021235188=canoe
; seed:learn_sounds_label:sounds/quests/bone5.ogg
msg.86290fe7e711=bone5
; seed:learn_sounds_label:sounds/dialog.ogg
msg.863be329d064=dialog
; libstorm-nvgt/notifications.nvgt:148:notifications_speak[0]
msg.86e257c3efcb=Oldest notification. {arg1}
; src/item_registry.nvgt:item_display:bowstrings
msg.87383ce4344d=Bowstrings
; src/item_registry.nvgt:item_plural:ropes
msg.87cdb5c91437=ropes
; src/time_system.nvgt:789:notify[0]
msg.8818f1d55166={arg1} radiance fills residents with purpose.
; src/quests/bat_invasion_game.nvgt:7:insert_last[0]
msg.88749dbbbf09==== Bat Invasion ===
; src/bosses/unicorn/unicorn_boss.nvgt:114:insert_last[0]
msg.88a8bee5206e=- Lure the Unicorn onto the bridge
; src/item_registry.nvgt:item_plural:moccasins
msg.8ee83610f314=moccasins
; src/item_registry.nvgt:item_display:skin_pants
msg.8f1379e43b0f=Skin Pants
; src/quests/catch_the_boomerang_game.nvgt:16:insert_last[0]
msg.8f69276b9332=Throw a boomerang and catch it on the return.
; src/bosses/unicorn/unicorn_boss.nvgt:106:insert_last[0]
msg.8f993ac20023=You enter a narrow mountain pass. A massive Unicorn blocks your path!
; seed:learn_sounds_label:sounds/quests/bee.ogg
msg.917ee46db0cd=bee
; seed:learn_sounds_label:sounds/player_male_damage.ogg
msg.924e0eb6b6f1=player male damage
; src/time_system.nvgt:780:notify[0]
msg.9281d2fe5f08={arg1} favor shines upon you. You feel swift for a while.
; seed:learn_sounds_label:sounds/actions/climb_rope.ogg
msg.92abc6d6953f=climb rope
; src/bosses/bandit_hideout.nvgt:800:insert_last[0]
msg.9379874d592b=Altar not built. No favor awarded.
; src/bosses/unicorn/unicorn_boss.nvgt:113:insert_last[0]
msg.93894d088f6a=- Use your axe to destroy a bridge support
; src/item_registry.nvgt:item_singular:stick
; seed:learn_sounds_label:sounds/items/stick.ogg
msg.946466f6c963=stick
; seed:learn_sounds_label:sounds/game/boar.ogg
msg.957f554c342a=boar
; src/bosses/bandit_hideout.nvgt:857:insert_last[0]
msg.97c59037a63c=A survivor joins your base.
; src/item_registry.nvgt:item_plural:smoked_fish
; src/item_registry.nvgt:item_singular:smoked_fish
msg.995d4e06ae4e=smoked fish
; src/sound_settings.nvgt:35:learn_sounds_add_description[1]
msg.998b61086fa7=You picked up an item for which there is no specific sound.
; src/quests/catch_the_boomerang_game.nvgt:19:insert_last[0]
msg.9afdb7e61391=- Press Space to throw
; src/bosses/bandit_hideout.nvgt:865:text_reader_lines[1]
msg.9b64062b2074=Bandit's Hideout
; seed:learn_sounds_label:sounds/enemies/bandit4.ogg
msg.9bbcfc6c8f9d=bandit4
; seed:learn_sounds_label:sounds/quests/bone6.ogg
msg.9c19f78d931d=bone6
; seed:learn_sounds_label:sounds/quests/bat2.ogg
msg.9dd40321998e=bat2
; src/quests/bat_invasion_game.nvgt:11:insert_last[0]
; src/quests/catch_the_boomerang_game.nvgt:18:insert_last[0]
; src/quests/escape_from_hel_game.nvgt:10:insert_last[0]
msg.a040b931b9bb=How to play:
; seed:learn_sounds_label:sounds/terrain/deep_water.ogg
msg.a153dba5e67a=deep water
; seed:learn_sounds_label:sounds/nature/day.ogg
msg.a2620cbc10f5=day
; src/item_registry.nvgt:item_plural:small_game
; src/item_registry.nvgt:item_singular:small_game
msg.a2d7f5d60d98=small game
; seed:learn_sounds_label:sounds/items/miscellaneous.ogg
msg.a2f3a6c42a8f=miscellaneous
; src/menus/base_info.nvgt:48:insert_last[0]
msg.a3347af174f3=Pasture not built
; seed:learn_sounds_label:sounds/pets/wolf.ogg
msg.a3cb738850fa=wolf
; src/item_registry.nvgt:item_singular:skin_hat
msg.a3f2439ef01a=skin hat
; seed:learn_sounds_label:sounds/quests/bone1.ogg
msg.a56be51786dc=bone1
; src/sound_settings.nvgt:43:learn_sounds_add_description[1]
; src/sound_settings.nvgt:44:learn_sounds_add_description[1]
; src/sound_settings.nvgt:45:learn_sounds_add_description[1]
msg.a570b024087d=Ever hungry, they feed upon your residents.
; src/quests/escape_from_hel_game.nvgt:15:insert_last[0]
msg.a641f39a6317=- The run ends when you fall into a grave
; src/bosses/bandit_hideout.nvgt:798:insert_last[0]
msg.a646f0dcb735=Favor awarded: {arg1}.
; src/item_registry.nvgt:item_plural:slings
msg.a6caf0c3771d=slings
; src/quests/escape_from_hel_game.nvgt:5:insert_last[0]
msg.a6e2492f34b6==== Escape from Hel ===
; src/quests/bat_invasion_game.nvgt:15:insert_last[0]
msg.a79dc18e77d9=- You have 10 attempts
; libstorm-nvgt/notifications.nvgt:168:notifications_speak[0]
msg.a7cb7754af6c=Newest notification. {arg1}
; src/bosses/unicorn/unicorn_boss.nvgt:116:insert_last[0]
msg.a95eab2b45da=- Jump (UP arrow) to avoid being trampled
; seed:learn_sounds_label:sounds/enemies/goblin1.ogg
msg.aa3a1916166d=goblin1
; src/item_registry.nvgt:item_singular:clay_pot
msg.aa5edb7494f3=clay pot
; src/item_registry.nvgt:item_singular:heal_scroll
; seed:learn_sounds_label:sounds/actions/heal_scroll.ogg
msg.ab2244bc6027=heal scroll
; seed:manual
msg.abe73973cc7c=Unable to load save.
; src/quests/enchanted_melody_game.nvgt:30:insert_last[0]
msg.ac36af678d78=Controls:
; src/item_registry.nvgt:item_singular:moccasin
msg.ad34f00c46cd=moccasin
; seed:learn_sounds_label:sounds/enemies/goblin_dies.ogg
msg.ad36d64ad3a3=goblin dies
; src/item_registry.nvgt:item_plural:heal_scrolls
msg.af93482d73f0=heal scrolls
; seed:learn_sounds_label:sounds/pets/black_cat.ogg
msg.aff5100bebc5=black cat
; src/item_registry.nvgt:item_display:sticks
msg.b0cca9f9205a=Sticks
; src/item_registry.nvgt:item_display:vines
msg.b0f6aa37f763=Vines
; src/item_registry.nvgt:item_display:moccasins
msg.b11aa393c8a8=Moccasins
; seed:learn_sounds_label:sounds/actions/start_fishing.ogg
msg.b31837f2fc5b=start fishing
; src/quests/bat_invasion_game.nvgt:12:insert_last[0]
msg.b32fc272dc0d=- Listen for bats flying past from left or right
; src/item_registry.nvgt:item_display:skin_tunics
msg.b48d0661f0da=Skin Tunics
; seed:learn_sounds_label:sounds/enemies/bandit3.ogg
msg.b5d5cc084a95=bandit3
; seed:learn_sounds_label:sounds/actions/call_pet.ogg
msg.b73a0709297f=call pet
; src/item_registry.nvgt:item_display:knives
msg.b774102c89b5=Knives
; seed:learn_sounds_label:sounds/terrain/snow.ogg
msg.b94e9f3d7e00=snow
; src/bosses/bandit_hideout.nvgt:844:insert_last[0]
msg.ba3af68702a3=Learned Rune of Destruction!
; src/item_registry.nvgt:item_display:baskets_of_fruits_and_nuts
msg.ba7d7dfe330b=Baskets of Fruits and Nuts
; src/item_registry.nvgt:item_singular:basket_of_fruits_and_nuts
msg.bb0ea68db3b4=basket of fruits and nuts
; src/item_registry.nvgt:item_plural:meat
; src/item_registry.nvgt:item_singular:meat
msg.bb40f75a9c60=meat
; seed:learn_sounds_label:sounds/terrain/grass.ogg
msg.bbc29b76c59b=grass
; seed:learn_sounds_label:sounds/weapons/arrow_hit.ogg
msg.bdebda25dad9=arrow hit
; src/item_registry.nvgt:item_display:down
msg.bf93e5ce8bc1=Down
; src/sound_settings.nvgt:26:learn_sounds_add_description[1]
msg.c01409b3a728=When casting release control when over water. When catching release when sound is over player.
; src/bosses/bandit_hideout.nvgt:821:insert_last[0]
msg.c05feaca7269=No items were recovered.
; src/item_registry.nvgt:item_singular:snare
msg.c1104d82c0bd=snare
; src/sound_settings.nvgt:37:learn_sounds_add_description[1]
msg.c48d642737b2=Inhabits mountainous regions.
; src/item_registry.nvgt:item_display:smoked_fish
msg.c4f7e9c21601=Smoked Fish
; src/sound_settings.nvgt:23:learn_sounds_add_description[1]
msg.c50641e24962=Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish.
; seed:learn_sounds_label:sounds/quests/fall.ogg
msg.c52888225c69=fall
; seed:learn_sounds_label:sounds/enemies/bandit1.ogg
msg.c65e5dfc5ba7=bandit1
; src/bosses/bandit_hideout.nvgt:789:insert_last[0]
msg.c72b7844929d=Bandits defeated: {arg1}.
; seed:learn_sounds_label:sounds/terrain/stream.ogg
msg.c82e3d7279ef=stream
; src/menus/base_info.nvgt:52:insert_last[0]
msg.c86ace9b97f8=Stable built. Horses {arg1} of {arg2}
; src/sound_settings.nvgt:33:learn_sounds_add_description[1]
msg.c8da1c4f1714=Lowers in pitch as the fall progresses.
; src/item_registry.nvgt:item_display:meat
msg.c90399f41b3f=Meat
; seed:learn_sounds_label:sounds/quests/bone7.ogg
msg.c9532ab465fb=bone7
; src/bosses/bandit_hideout.nvgt:808:insert_last[0]
msg.cb8b9677952a=Storage rewards:
; src/item_registry.nvgt:item_plural:boar_carcasses
msg.cb8e70ab2bcc=boar carcasses
; src/item_registry.nvgt:item_singular:bowstring
msg.cc167fb645e4=bowstring
; src/item_registry.nvgt:item_plural:reed_baskets
msg.cc61d0f3de65=reed baskets
; seed:learn_sounds_label:sounds/weapons/axe_hit.ogg
msg.cccc5c842adb=axe hit
; seed:learn_sounds_label:sounds/enemies/enter_range.ogg
msg.ce13e4341cdc=enter range
; src/menus/inventory_core.nvgt:25:insert_last[0]
; src/menus/inventory_core.nvgt:41:insert_last[0]
; src/menus/storage_menu.nvgt:316:insert_last[0]
msg.ce3897c6b3be={arg1}: {arg2}
; seed:learn_sounds_label:sounds/items/item_breaks.ogg
msg.ce5aeca95fb9=item breaks
; src/i18n.nvgt:677:speak_with_history[0]
; src/pet_system.nvgt:926:speak_with_history[0]
; src/save_system.nvgt:344:speak_with_history[0]
msg.cea88b214070={arg1} {arg2}
; seed:manual
msg.cfe2650b4c6e=Found a stone.
; src/bosses/unicorn/unicorn_boss.nvgt:119:insert_last[0]
msg.d04a59a6a71b=Controls: LEFT/RIGHT to move, UP to jump, CTRL to attack, ESC to flee
; src/item_registry.nvgt:item_singular:skin
msg.d0cb2acd0739=skin
; seed:learn_sounds_label:sounds/enemies/enemy_falls.ogg
msg.d34b6217ea75=enemy falls
; src/item_registry.nvgt:item_display:skin_gloves
msg.d373510877fd=Skin Gloves
; draugnorak.nvgt:608:ui_info_box[1]
; seed:manual
msg.d39008c4a392=Unhandled exception
; src/item_registry.nvgt:item_singular:backpack
msg.d49f2e760778=backpack
; src/quests/enchanted_melody_game.nvgt:33:insert_last[0]
msg.d537941485fb=R or I - Third note
; seed:manual
msg.d609f615ddae=No saves found.
; seed:learn_sounds_label:sounds/enemies/invasion.ogg
msg.d6dc139f529a=invasion
; seed:learn_sounds_label:sounds/enemies/yeti1.ogg
msg.d6fd3467a950=yeti1
; src/item_registry.nvgt:item_display:axes
msg.d75f36f88797=Axes
; src/bosses/bandit_hideout.nvgt:836:insert_last[0]
msg.d7879bd506af=No livestock were recovered.
; src/quests/enchanted_melody_game.nvgt:31:insert_last[0]
msg.da0b5a461d98=F or K - First note (lowest pitch)
; seed:learn_sounds_label:sounds/weapons/sling_hit.ogg
msg.da11dc5e090c=sling hit
; seed:learn_sounds_label:sounds/enemies/vampyr_dies.ogg
msg.da93fb9992a3=vampyr dies
; src/sound_settings.nvgt:47:learn_sounds_add_description[1]
msg.dadd68431e60=Inhabits snowy regions.
; seed:learn_sounds_label:sounds/enemies/exit_range.ogg
msg.db2a8514a0fc=exit range
; src/bosses/bandit_hideout.nvgt:309:text_reader_lines[1]
; src/bosses/unicorn/unicorn_boss.nvgt:121:text_reader_lines[1]
msg.db56e2e1db9f=Adventure
; seed:learn_sounds_label:sounds/enemies/bandit2.ogg
msg.db5bbabf1bc3=bandit2
; src/item_registry.nvgt:item_display:sinew
msg.ddf360815408=Sinew
; src/bosses/bandit_hideout.nvgt:307:insert_last[0]
msg.ddfc9c735c48=Bandits will, of course, not take this lying down.
; src/item_registry.nvgt:item_plural:baskets_of_fruits_and_nuts
msg.de0dce8ef11c=baskets of fruits and nuts
; src/menus/base_info.nvgt:38:insert_last[0]
msg.de2c51fece28=Altar not built
; seed:learn_sounds_label:sounds/quests/footstep.ogg
msg.de4e8495f978=footstep
; src/item_registry.nvgt:item_plural:clay
; src/item_registry.nvgt:item_singular:clay
msg.de6b29cb1808=clay
; src/item_registry.nvgt:item_plural:feathers
msg.de752f6fdd8b=feathers
; src/quests/skeletal_bard_game.nvgt:46:insert_last[0]
msg.df3f34f3f144=A skeleton named Billy Bones is practicing to become a bard.
; src/bosses/bandit_hideout.nvgt:304:insert_last[0]
msg.df63c8846d76=Objective:
; src/item_registry.nvgt:item_display:clay
msg.e00d5664a78e=Clay
; src/bosses/unicorn/unicorn_boss.nvgt:109:insert_last[0]
msg.e0b678c82a60=A wooden bridge spans a deep chasm ahead. The bridge has two supports
; src/bosses/unicorn/unicorn_boss.nvgt:112:insert_last[0]
msg.e142524d7689=Strategy:
; libstorm-nvgt/learn_sounds.nvgt:363:learn_sounds_speak[0]
msg.e1c16d0490ee=No sounds available.
; src/item_registry.nvgt:item_singular:skin_tunic
msg.e253d297aabc=skin tunic
; src/item_registry.nvgt:item_display:fishing_poles
msg.e2e91797da96=Fishing Poles
; src/item_registry.nvgt:item_singular:stone
; seed:learn_sounds_label:sounds/items/stone.ogg
; seed:learn_sounds_label:sounds/terrain/stone.ogg
msg.e30bfd0c38dc=stone
; seed:learn_sounds_label:sounds/actions/bad_cast.ogg
msg.e34161b98188=bad cast
; src/item_registry.nvgt:item_display:quivers
msg.e3ce3e543239=Quivers
; seed:learn_sounds_label:sounds/weapons/sling_high_range.ogg
msg.e3d828480491=sling high range
; src/quests/bat_invasion_game.nvgt:17:insert_last[0]
; src/quests/catch_the_boomerang_game.nvgt:24:insert_last[0]
; src/quests/escape_from_hel_game.nvgt:17:insert_last[0]
msg.e4427f09bc09=Close this screen to begin.
; seed:learn_sounds_label:sounds/enemies/undead_resident1.ogg
msg.e5d79aba2048=undead resident1
; seed:learn_sounds_label:sounds/enemies/zombie_hit.ogg
msg.e5f656d506a7=zombie hit
; src/quests/escape_from_hel_game.nvgt:8:insert_last[0]
msg.e6526216c064=You have plundered the treasure, and the Draugr are displeased.!
; src/bosses/bandit_hideout.nvgt:847:insert_last[0]
msg.e65fa8960222=You have already mastered the Rune of Destruction.
; seed:learn_sounds_label:sounds/quests/bone8.ogg
msg.e6ae58426f13=bone8
; seed:learn_sounds_label:sounds/actions/feed_fire.ogg
msg.e7409fcb54bc=feed fire
; seed:learn_sounds_label:sounds/terrain/wood.ogg
msg.e8002c169040=wood
; src/quests/escape_from_hel_game.nvgt:13:insert_last[0]
msg.e8216720d30b=- Press SPACE to jump over graves
; draugnorak.nvgt:96:insert_last[0]
msg.e8db3a42f86f=Learn Sounds
; src/bosses/bandit_hideout.nvgt:845:insert_last[0]
msg.e8e8f4ee7a5a=You can now engrave weapons with this rune at the crafting menu.
; src/bosses/bandit_hideout.nvgt:302:insert_last[0]
msg.e9dd1d268b65=The base lies far to the east, guarded by a barricade.
; src/menus/base_info.nvgt:36:insert_last[0]
msg.ea771032e597=Altar built
; libstorm-nvgt/notifications.nvgt:153:notifications_speak[0]
; libstorm-nvgt/notifications.nvgt:173:notifications_speak[0]
msg.ebf229b227f8={arg1} {arg2} of {arg3}
; src/item_registry.nvgt:item_display:spears
msg.ee200b3d8ae2=Spears
; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_on_bridge.ogg
msg.eff5a5f34d9a=unicorn on bridge
; seed:learn_sounds_label:sounds/weapons/bow_draw.ogg
msg.f015f25c409b=bow draw
; src/item_registry.nvgt:item_display:ropes
msg.f12b2d219fe8=Ropes
; src/quests/catch_the_boomerang_game.nvgt:14:insert_last[0]
msg.f305da2c3550==== Catch the Boomerang ===
; seed:learn_sounds_label:sounds/nature/wind_low.ogg
msg.f3c5ed579a54=wind low
; seed:learn_sounds_label:sounds/player_female_damage.ogg
msg.f3d964225e83=player female damage
; src/item_registry.nvgt:item_singular:reed
msg.f5cabf873590=reed
; src/bosses/bandit_hideout.nvgt:301:insert_last[0]
msg.f77fc018cb7b=You find a hidden bandit base deep in the forest.
; draugnorak.nvgt:112:insert_last[0]
msg.f83b6fe3aebf=Exit
; src/inventory_items.nvgt:460:speak_with_history[0]
; src/quests/skeletal_bard_game.nvgt:26:speak_with_history[0]
; src/quests/skeletal_bard_game.nvgt:32:speak_with_history[0]
msg.f85b4b604c9b={arg1}.
; seed:learn_sounds_label:sounds/enemies/undead_resident_dies.ogg
msg.f8909d26fe86=undead resident dies
; seed:manual
msg.f8fc573e2d2f=Load Game (no saves found)
; src/item_registry.nvgt:item_singular:bow
msg.fa5bd38090c7=bow
; seed:learn_sounds_label:sounds/bosses/unicorn/unicorn_galloping.ogg
msg.fb4a022a82b3=unicorn galloping
; seed:learn_sounds_label:sounds/nature/rain.ogg
msg.fbec17cb2fcb=rain
; src/item_registry.nvgt:item_display:heal_scrolls
msg.fca1af3d07b0=Heal Scrolls
; libstorm-nvgt/volume_controls.nvgt:71:screen_reader_speak[0]
msg.fd1a25749457=Volume {arg1}.
; seed:learn_sounds_label:sounds/menu/Draugnorak.ogg
; seed:learn_sounds_label:sounds/menu.bak/Draugnorak.ogg
msg.fe2a9d6606e0=draugnorak
; src/bosses/unicorn/unicorn_boss.nvgt:104:insert_last[0]
msg.feea4a3b0a84==== Unicorn Hunt ===
; src/quests/enchanted_melody_game.nvgt:32:insert_last[0]
msg.fefc084f67de=D or J - Second note
; src/item_registry.nvgt:item_plural:bows
msg.ff5ac0b6df7b=bows