// Project-local learn sounds configuration. // Keep this file in the game root so libstorm-nvgt can stay untouched. void configure_project_learn_sounds() { learn_sounds_reset_configuration(); // Skip entries can be full file paths or directories ending with "/". learn_sounds_add_skip_entry("sounds/quests/bone1.ogg"); learn_sounds_add_skip_entry("sounds/quests/bone2.ogg"); learn_sounds_add_skip_entry("sounds/quests/bone3.ogg"); learn_sounds_add_skip_entry("sounds/quests/bone4.ogg"); learn_sounds_add_skip_entry("sounds/quests/bone5.ogg"); learn_sounds_add_skip_entry("sounds/quests/bone6.ogg"); learn_sounds_add_skip_entry("sounds/quests/bone7.ogg"); learn_sounds_add_skip_entry("sounds/quests/bone8.ogg"); learn_sounds_add_skip_entry("sounds/actions/fishpole.ogg"); learn_sounds_add_skip_entry("sounds/actions/hit_ground.ogg"); learn_sounds_add_skip_entry("sounds/menu/"); learn_sounds_add_skip_entry("sounds/nature/"); learn_sounds_add_skip_entry("sounds/pets/"); learn_sounds_add_skip_entry("sounds/quests/"); learn_sounds_add_description( "sounds/actions/bad_cast.ogg", "Your cast missed the water and landed in nearby foliage where it is unlikely to attract fish." ); learn_sounds_add_description( "sounds/actions/cast_strength.ogg", "When casting release control when over water. When catching release when sound is over player." ); learn_sounds_add_description( "sounds/enemies/enter_range.ogg", "An enemy is in range of your currently wielded weapon." ); learn_sounds_add_description( "sounds/enemies/exit_range.ogg", "An enemy is no longer in range of your currently wielded weapon." ); learn_sounds_add_description( "sounds/actions/falling.ogg", "Lowers in pitch as the fall progresses." ); learn_sounds_add_description( "sounds/enemies/invasion.ogg", "The war drums pound! Prepare for combat!" ); learn_sounds_add_description( "sounds/items/miscellaneous.ogg", "You picked up an item for which there is no specific sound." ); learn_sounds_add_description( "sounds/enemies/goblin1.ogg", "Inhabits mountainous regions." ); learn_sounds_add_description( "sounds/enemies/undead_resident1.ogg", "Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there..." ); learn_sounds_add_description( "sounds/enemies/wight1.ogg", "More powerful undead. They do not lose track of you when you are in the base." ); learn_sounds_add_description( "sounds/enemies/vampyr1.ogg", "Ever hungry, they feed upon your residents." ); learn_sounds_add_description( "sounds/enemies/vampyr2.ogg", "Ever hungry, they feed upon your residents." ); learn_sounds_add_description( "sounds/enemies/vampyr3.ogg", "Ever hungry, they feed upon your residents." ); learn_sounds_add_description( "sounds/enemies/vampyr4.ogg", "Ever hungry, they feed upon your residents." ); learn_sounds_add_description( "sounds/enemies/yeti1.ogg", "Inhabits snowy regions." ); learn_sounds_add_description( "sounds/enemies/zombie1.ogg", "Basic undead." ); }