# Draugnorak A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle on. ## Quick Start - Move with Left/Right, jump with Up. - Hold Shift for 1 second to search the current area. - Craft basic tools in the base with C. - Set snares and build fires to survive. ## Controls - **Left/Right**: Move. - **Up**: Jump, climb trees, start rope climbs when prompted. - **Down**: Climb down trees or descend rope climbs when prompted. - **Shift (hold)**: Search area (1-second hold, 1-second delay). - **Control (hold/release)**: Attack with equipped weapon. Sling uses a charge window on release. - **A**: Action menu (place snare, feed fire, burn incense). - **C**: Crafting menu (base only). - **I**: Inventory. - **E**: Equipment. - **P**: Character info. - **B**: Base info (base only). - **Q**: Quests menu (base only). - **S**: Altar menu (base only). - **Tab**: Adventure menu (outside base, once per day). - **H**: Health. - **T**: Time. - **X**: Coordinates + terrain. - **1-0**: Quick slots (equip bound items). - **Backspace**: Pause/Resume. - **Escape**: Exit game (or close menus). ### History Shortcuts - **\\**: Repeat most recent notification. - **[ / ]**: Previous/next notification. - **, / .**: Previous/next speech history message. ## Menus - **Up/Down**: Move selection. - **Enter**: Confirm. - **Escape**: Close. - **Tab (in most menus)**: Perform “max” actions (craft all, deposit all, etc.). ## Gathering and Resources - **Grass/Forest/Deep Forest**: Sticks and vines (search). - **Gravel/Stone**: Stones (search). - **Streams/Water edges**: Reeds and clay (search). - **World drops**: Found on the ground after hunting; search picks them up. - **Trees**: - Search near trees for sticks/vines. - Use an axe to chop down a tree for logs (and extra sticks/vines). - Trees regrow over time. - You can climb trees (Up) and climb down (Down). ## Crafting (Base Only) Crafting is only available in the base (C). ### Categories - **Weapons**: Spear, Sling - **Tools**: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Canoe, Reed Basket, Clay Pot - **Materials**: Arrows, Butcher Game, Incense - **Clothing**: Skin gear, Moccasins, Pouch, Backpack - **Buildings**: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar - **Barricade**: Reinforcement options - **Runes**: Unlocks later ## Combat and Hunting - Equip weapons in the Equipment menu (E) or bind them to quick slots. - **Spear**: 1-tile range. - **Axe**: Melee; also chops trees. - **Sling**: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue. - Enemies include zombies (night), bandits (invasions), and boars (daytime). - Bow combat is planned; arrows are stockpiled for future bow use. ## Base and Survival - **Passive healing** in the base when below max health. - **Herb Garden** increases healing speed (base only, one per base). - **Fires** require a nearby firepit and need fuel (sticks, vines, logs). - **Barricade** starts at 100 health, capped at 500; reinforces via Crafting > Barricade. - **Storage** enables base inventory management and helps attract residents. - **Residents** (if recruited) consume meat, help defend, repair the barricade, and collect resources. ## Time, Weather, and Events - **1 real minute = 1 in-game hour**. - Day/night ambience crossfades around sunrise/sunset. - Weather transitions between clear, windy, rainy, and stormy. - **Invasions** can begin after day 2 and expand the map eastward. - Expansions can be normal biomes or mountain ranges. ## Mountains and Rope Climbing - Mountains have elevation; steep slopes require a rope. - When prompted, press Up to climb up or Down to climb down. - Moving left/right during a rope climb cancels and causes a fall. - Falling from height can cause damage. ## Quests, Adventures, and Runes - **Quests** become available in the base once you have an altar and enough favor. - **Adventures** are accessed with Tab outside the base (once per day). - The mountain adventure features the **Unicorn boss**. - Defeating the Unicorn unlocks the **Rune of Swiftness**. - Runes are engraved in the base (Crafting > Runes) and require a knife, clay, and favor. ## Inventory and Storage - Personal inventory stacks are capped at 9. - Skin pouches add +2 stack capacity, backpacks add +9. - Arrows require quivers. Each quiver adds capacity for 12 arrows. - Storage is separate and accessed in the base (Inventory menu when storage exists). ## Saving and Loading - The game auto-saves daily at 6 AM (in-game time). - Load from the main menu. Starting a new game prompts if a save exists.