Multiple characters allowed. Starting base health lowered. Fylgjr system implemented.
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@@ -28,6 +28,9 @@ const int BLESSING_TRIGGER_CHANCE = 10;
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const int BLESSING_WALK_SPEED = 320;
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const int FISH_WEIGHT_MIN = 1;
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const int FISH_WEIGHT_MAX = 30;
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// Player sex constants
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const int SEX_MALE = 0;
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const int SEX_FEMALE = 1;
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// Weapon damage
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const int SPEAR_DAMAGE = 3;
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@@ -77,7 +80,7 @@ const int BOAR_CHARGE_SPEED = 500; // ms per tile when charging
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const int BOAR_SPAWN_CHANCE_PER_HOUR = 30;
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// Barricade configuration
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const int BARRICADE_BASE_HEALTH = 100;
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const int BARRICADE_BASE_HEALTH = 40;
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const int BARRICADE_MAX_HEALTH = 500;
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const int BARRICADE_STICK_COST = 3;
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const int BARRICADE_STICK_HEALTH = 10;
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@@ -247,7 +250,7 @@ const int FALL_DAMAGE_MAX = 4;
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// Base Automation
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const int RESIDENT_SLING_COOLDOWN = 4000; // 4 seconds between shots
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const int RESIDENT_COLLECTION_CHANCE = 10; // 10% chance per basket per hour
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const int RESIDENT_FORAGING_CHANCE = 50; // 50% chance per resident per attempt (twice daily)
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const int RESIDENT_FORAGING_CHANCE = 50; // 50% chance per resident per attempt (daily)
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// Utility functions
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int abs(int value) {
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