Bow mechanics added, documentation updated.
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@@ -284,7 +284,7 @@ void attempt_resident_recruitment() {
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return;
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}
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int added = random(1, 3);
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int added = random(1, 2);
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// Don't exceed cap
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if (residents_count + added > MAX_RESIDENTS) {
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added = MAX_RESIDENTS - residents_count;
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@@ -483,8 +483,8 @@ void update_time() {
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ensure_ambience_running();
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// Proactive resident defense with slings
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attempt_resident_sling_defense();
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// Proactive resident ranged defense
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attempt_resident_ranged_defense();
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// Manage invasion enemies during active invasion
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manage_bandits_during_invasion();
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