Bow mechanics added, documentation updated.
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# Draugnorak
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A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle on.
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A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle.
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## Installation
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- Unzip the file for your operating system.
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- On Linux and Mac make sure the dragnorak executable is marked executable
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- On Linux and Mac, make sure the draugnorak executable is marked executable.
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``` bash
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chmod +x draugnorak
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```
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- Set snares and build fires to survive.
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Some of the first things you will want are a stone knife, spear, stone axe, and firepit.
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## Controls
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- **Left/Right**: Move.
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- **Up**: Jump, climb trees, start rope climbs when prompted.
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- **Down**: Climb down trees or descend rope climbs when prompted.
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- **Shift (hold)**: Search area (1-second hold, 1-second delay).
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- **Control (hold/release)**: Attack with equipped weapon. Sling uses a charge window on release.
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- **Control (hold/release)**: Attack with equipped weapon. Sling uses a charge window.
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- **A**: Action menu (place snare, feed fire, burn incense).
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- **C**: Crafting menu (base only).
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- **I**: Inventory.
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@@ -66,9 +64,9 @@ Some of the first things you will want are a stone knife, spear, stone axe, and
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Crafting is only available in the base (C).
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### Categories
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- **Weapons**: Spear, Sling
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- **Weapons**: Spear, Sling, Bow
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- **Tools**: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Canoe, Reed Basket, Clay Pot
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- **Materials**: Arrows, Butcher Game, Incense
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- **Materials**: Butcher Game, Smoke Fish, Bowstring, Arrows, Incense
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- **Clothing**: Skin gear, Moccasins, Pouch, Backpack
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- **Buildings**: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar
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- **Barricade**: Reinforcement options
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@@ -79,8 +77,10 @@ Crafting is only available in the base (C).
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- **Spear**: 1-tile range.
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- **Axe**: Melee; also chops trees.
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- **Sling**: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue.
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- **Bow**: Ranged (uses arrows). Hold Control to draw; release to fire. Damage scales with draw time (0–10).
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- Enemies include zombies (night), bandits (invasions), and boars (daytime).
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- Bow combat is planned; arrows are stockpiled for future bow use.
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- **25% chance** to recover a fired arrow as a world drop.
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- If your base has an altar, each undead kill grants **+0.2 favor**.
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## Base and Survival
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- **Passive healing** in the base when below max health.
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@@ -94,7 +94,7 @@ Crafting is only available in the base (C).
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Residents can automate survival tasks, defend your base, and process resources. To get the most out of them, ensure you have the necessary tools and facilities in your base storage.
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### Recruitment and Care
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- **Recruitment**: Residents join automatically after invasions. If you have **Storage** built the likelihood for survivors to become residents increases. You can have a maximum of 4 residents.
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- **Recruitment**: Residents join automatically after invasions. If you have **Storage** built, the likelihood for survivors to become residents increases. **1–2 survivors** can join at a time, up to a maximum of **4 residents**.
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- **Food**: Each resident consumes **1 unit of food every 8 hours** (3 per day).
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- Priority: Meat > Smoked Fish > Basket of Fruits and Nuts.
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- If no food is available, residents will go hungry and stop working.
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@@ -103,10 +103,11 @@ Residents can automate survival tasks, defend your base, and process resources.
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### Activities and Requirements
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Residents automatically perform these tasks if the requirements are met in your base storage.
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| Activity | Requires (in Storage) | details |
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| Activity | Requires (in Storage) | Details |
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| :--- | :--- | :--- |
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| **Defense (Melee)** | **Spear** | Deals damage to attackers. Spears may break. |
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| **Defense (Ranged)** | **Sling** + **Stones** | Attacks enemies from a distance. Consumes stones. Slings have a chance to break. |
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| **Defense (Ranged - Bow)** | **Bow** + **Arrows** | Preferred ranged defense. Consumes arrows. Bows have a chance to break. |
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| **Defense (Ranged - Sling)** | **Sling** + **Stones** | Attacks enemies from a distance. Consumes stones. Slings have a chance to break. |
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| **Repairs** | N/A | Repairs the **Barricade** during the day. |
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| **Gathering** | **Reed Basket** | Collects Sticks, Vines, Stones, and Logs. |
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| **Foraging** | **Reed Basket** | Occurs at 6 AM and 12 PM. Produces **Basket of Fruits and Nuts**. |
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| **Butchering** | **Knife** + **Game** | Requires a **burning fire**. Processes Small Game or Boar Carcasses into Meat, Skins, etc. |
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| **Snare Check** | **Placed Snares** | Checks active snares, retrieves **Small Game**, and resets the snare. |
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> **Note**: Tools (Spears, Slings, Baskets, Knives, Fishing Poles) have a chance to break when used by residents. Keep a stock of spares!
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> **Note**: Tools (Spears, Slings, Bows, Baskets, Knives, Fishing Poles) have a chance to break when used by residents. Keep a stock of spares!
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## Time, Weather, and Events
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- **1 real minute = 1 in-game hour**.
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- Personal inventory stacks are capped at 9.
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- Skin pouches add +2 stack capacity, backpacks add +9.
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- Arrows require quivers. Each quiver adds capacity for 12 arrows.
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- Bowstrings are crafted from **sinew at a fire** and used to craft bows.
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- Storage is separate and accessed in the base (Inventory menu when storage exists).
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## Saving and Loading
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