More goals added. Introduced a passive goal system for things that should be accomplished but are less guided and depend more on player style.
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@@ -763,6 +763,15 @@ def write_catalog(entries: Dict[str, Dict[str, object]], output_path: Path) -> N
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("system.goals.goal.catch_snare.name", "Catch something in a snare."),
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("system.goals.goal.butcher_game.name", "Butcher game."),
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("system.goals.goal.craft_sling.name", "Craft a sling."),
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("system.goals.goal.craft_bow.name", "Craft a bow."),
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("system.goals.goal.build_herb_garden.name", "Build an herb garden."),
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("system.goals.goal.upgrade_storage_2.name", "Fully upgrade storage."),
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("system.goals.goal.build_pasture.name", "Build a pasture."),
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("system.goals.goal.build_stable.name", "Build a stable."),
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("system.goals.goal.craft_quiver.name", "Craft a quiver."),
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("system.goals.goal.craft_arrows.name", "Craft arrows."),
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("system.goals.goal.survive_day_9.name", "Survive until day 9."),
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("system.goals.goal.tame_pet.name", "Tame a pet."),
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("system.goals.goal.unknown.name", "Unknown goal."),
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("system.goals.menu.prompt", "Goals. {option}"),
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("system.goals.menu.current", "Current goal: {goal}"),
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