Breaking items for residents and basket collection improved. Time for catching fish adjusted.
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@@ -184,7 +184,7 @@ const int RESIDENT_SNARE_ESCAPE_CHANCE = 5; // 5% chance game escapes when resi
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const int RESIDENT_SNARE_CHECK_CHANCE = 15; // 15% chance per hour to check snares
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const int RESIDENT_FISHING_CHANCE = 6; // 6% chance per resident per hour to catch a fish
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const int RESIDENT_SMOKE_FISH_CHANCE = 10; // 10% chance per hour to smoke a stored fish
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const int RESIDENT_TOOL_BREAK_CHANCE = 5; // 5% chance tools break during resident use (fishing poles, knives, baskets)
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const int RESIDENT_TOOL_BREAK_CHANCE = 2; // 2% chance tools break during resident use (fishing poles, knives, baskets)
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// Goose settings
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const int GOOSE_HEALTH = 1;
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