Favor lowered. It should require actual work to maintain. Fixed a bug with pets.
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# Draugnorak
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A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle.
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A survival audio game built with NVGT
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Explore gather craft defend your base through the day and night cycle
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## Installation
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- Unzip the file for your operating system.
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- On Linux and Mac, make sure the draugnorak executable is marked executable.
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- Unzip the file for your operating system
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- On Linux and Mac mark the draugnorak executable as executable
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``` bash
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```bash
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chmod +x draugnorak
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```
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## Quick Start
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- Move with Left/Right, jump with Up.
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- Hold Shift, /, or Z for 1 second to search the current area.
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- Craft basic tools in the base with C.
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- Set snares and build fires to survive.
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Some of the first things you will want are a stone knife, spear, stone axe, and firepit.
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- Move with Left or Right
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- Jump with Up
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- Hold Shift or slash or Z for 2 seconds to start a search results come after 1 second delay
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- Craft basic tools in the base with C
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- Set snares and build fires to survive
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Some of the first things you will want are a stone knife a spear a stone axe and a firepit
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## Controls
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- **Left/Right**: Move.
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- **Up**: Jump, climb trees, start rope climbs when prompted.
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- **Down**: Climb down trees or descend rope climbs when prompted.
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- **Shift, /, or Z (hold)**: Search area (1-second hold, 1-second delay).
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- **Control (hold/release)**: Attack with equipped weapon. Bow and sling use a charge window.
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- **A**: Action menu (place snare, feed fire, burn incense). Also check fire, fishing pole, or snare if in range.
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- **C**: Crafting menu (base only).
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- **I**: Inventory.
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- **E**: Equipment.
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- **P**: Character info.
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- **B**: Base info (base only).
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- **Q**: Quests menu (base only).
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- **S**: Altar menu (base only).
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- **Tab**: Adventure menu (outside base, once per day).
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- **H**: Health.
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- **T**: Time.
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- **X**: Coordinates + terrain.
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- **1-0**: Quick slots (equip bound items).
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- **Backspace**: Pause/Resume.
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- **Escape**: Exit game (or close menus).
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- **Left or Right** move
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- **Up** jump climb trees start rope climbs when prompted
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- **Down** climb down trees descend rope climbs when prompted
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- **Shift or slash or Z hold** search area
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- **Control hold then release** attack with equipped weapon bow and sling use a charge window
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- **Space** call your pet send it out or call it back
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- **A** action menu place snare feed fire burn incense also check fire fishing pole or snare if in range
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- **C** crafting menu base only
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- **I** inventory
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- **E** equipment
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- **P** character info
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- **B** base info base only
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- **Q** quests menu base only
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- **S** altar menu base only
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- **F** fylgja menu once unlocked
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- **Tab** adventure menu outside base once per day
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- **H** health
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- **T** time
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- **X** coordinates and terrain
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- **1 to 0** quick slots press in Equipment to bind an item to equip or in Inventory to bind a count check
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- **Backspace** pause or resume
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- **Escape** exit game or close menus
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### History Shortcuts
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- **\\**: Repeat most recent notification.
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- **[ / ]**: Previous/next notification.
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- **, / .**: Previous/next speech history message.
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- **Backslash** repeat most recent notification
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- **Left bracket** previous notification
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- **Right bracket** next notification
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- **Comma** previous speech history message
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- **Period** next speech history message
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## Menus
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- **Up/Down**: Move selection.
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- **Enter**: Confirm.
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- **Escape**: Close.
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- **Tab (in most menus)**: Perform “max” actions (craft all, deposit all, etc.).
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- **Up or Down** move selection
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- **Enter** confirm
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- **Escape** close
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- **Tab in most menus** perform max actions craft all deposit all and similar
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## Gathering and Resources
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- **Grass/Forest/Deep Forest**: Sticks and vines (search).
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- **Gravel/Stone**: Stones (search).
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- **Streams/Water edges**: Reeds and clay (search).
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- **World drops**: Found on the ground after hunting; search picks them up e.g. goose, turkey, and recoverable arrows.
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- **Trees**:
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- Search near trees for sticks/vines.
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- Use an axe to chop down a tree for logs (and extra sticks/vines).
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- Trees regrow over time.
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- You can climb trees (Up) and climb down (Down).
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- **Grass Forest Deep Forest** sticks and vines search
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- **Gravel Stone** stones search
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- **Streams and water edges** reeds and clay search
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- **Snow** found in high mountains currently yields no resources
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- **World drops** found on the ground after hunting search picks them up such as goose turkey and recoverable arrows
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- **Trees** search near trees for sticks and vines
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- **Trees** use an axe to chop a tree for logs and extra sticks and vines
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- **Trees** regrow over time
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- **Trees** you can climb Up and climb down with Down
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## Crafting (Base Only)
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Crafting is only available in the base (C).
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## Crafting Base Only
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Crafting is only available in the base with C
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### Categories
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- **Weapons**: Spear, Sling, Bow
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- **Tools**: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Canoe, Reed Basket, Clay Pot
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- **Materials**: Butcher Game, Smoke Fish, Bowstring, Arrows, Incense
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- **Clothing**: Skin gear, Moccasins, Pouch, Backpack
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- **Buildings**: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar
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- **Barricade**: Reinforcement options
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- **Runes**: Unlocks later
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- **Weapons** spear sling bow
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- **Tools** knife snare stone axe fishing pole rope quiver canoe reed basket clay pot
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- **Materials** butcher game smoke fish bowstring arrows incense
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- **Clothing** skin gear moccasins pouch backpack
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- **Buildings** firepit fire herb garden storage pasture stable altar
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- **Barricade** reinforcement options
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- **Runes** engrave equipment after unlocking runes in adventures
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## Combat and Hunting
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- Equip weapons in the Equipment menu (E) or bind them to quick slots.
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- **Spear**: 1-tile range.
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- **Axe**: Melee; also chops trees.
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- **Sling**: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue.
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- **Bow**: Ranged (uses arrows). Hold Control to draw; release to fire. Damage scales with draw time (0–10).
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- Enemies include zombies (night), bandits (invasions), and boars (daytime).
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- **25% chance** to recover a fired arrow as a world drop.
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- If your base has an altar, each undead kill grants **+0.2 favor**.
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- Equip weapons in the Equipment menu or bind them to quick slots
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- **Spear** 1 tile range
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- **Axe** melee also chops trees
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- **Sling** ranged uses stones hold Control to charge release on the in range audio cue
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- **Bow** ranged uses arrows hold Control to draw release to fire damage scales with draw time 0 to 10
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- Enemies include zombies at night bandits during invasions and boars during daytime
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- **25 percent chance** to recover a fired arrow as a world drop
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- If your base has an altar each undead kill grants 0.2 favor
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## Base and Survival
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- **Passive healing** in the base when below max health.
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- **Herb Garden** increases healing speed (base only, one per base).
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- **Fires** require a nearby firepit and need fuel (sticks, vines, logs).
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- **Barricade** starts at 100 health, capped at 500; reinforces via Crafting > Barricade.
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- **Storage** enables base inventory management and helps attract residents.
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- **Residents** (if recruited) consume meat, help defend, repair the barricade, and collect resources.
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- Passive healing in the base when below max health
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- Herb Garden increases healing speed base only one per base
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- Fires require a nearby firepit and need fuel sticks vines logs
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- Barricade starts at 40 health capped at 500 reinforces via Crafting Barricade
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- Storage enables base inventory management and helps attract residents
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- Residents if recruited consume meat help defend repair the barricade and collect resources
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## Residents and Automation
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Residents can automate survival tasks, defend your base, and process resources. To get the most out of them, ensure you have the necessary tools and facilities in your base storage.
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Residents can automate survival tasks defend your base and process resources
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To get the most out of them ensure you have the necessary tools and facilities in your base storage
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### Recruitment and Care
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- **Recruitment**: Residents join automatically after invasions. If you have **Storage** built, the likelihood for survivors to become residents increases. **1–2 survivors** can join at a time, up to a maximum of **4 residents**. Beware the vampyr, it will eat your residents.
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- **Food**: Each resident consumes **1 unit of food every 8 hours** (3 per day).
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- Priority: Meat > Smoked Fish > Basket of Fruits and Nuts.
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- If no food is available, residents will go hungry and stop working.
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- **Blessing**: The "Blessing of the Resident" (from the Altar) doubles their efficiency and reduces tool breakage for a short time.
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- **Recruitment** residents can join after invasions end if your barricade is standing storage increases the chance 1 to 2 survivors can join at a time up to a maximum of 4 residents beware the vampyr it will eat your residents
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- **Food** each resident consumes 1 unit of food every 8 hours 3 per day
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- **Food priority** meat then smoked fish then basket of fruits and nuts
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- **Hunger** if no food is available residents go hungry and stop working
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- **Blessing** the Blessing of the Resident from the altar doubles efficiency and reduces tool breakage for a short time
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### Activities and Requirements
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Residents automatically perform these tasks if the requirements are met in your base storage.
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- **Defense melee** requires spear deals damage to attackers spears can break
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- **Defense ranged bow** requires bow and arrows preferred ranged defense consumes arrows bows can break
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- **Defense ranged sling** requires sling and stones attacks from a distance consumes stones slings can break
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- **Repairs** no tools required repairs the barricade during the day
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- **Gathering** requires reed basket collects sticks vines stones and logs
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- **Foraging** requires reed basket occurs during daytime and scales with resident count produces basket of fruits and nuts
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- **Fishing** requires fishing pole daytime only requires a nearby stream catches raw fish
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- **Smoking fish** requires raw fish and sticks requires a burning fire converts fish to smoked fish
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- **Butchering** requires knife and game requires a burning fire processes small game or boar carcasses into meat skins and more
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- **Snare check** requires placed snares checks active snares retrieves small game and resets the snare
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| Activity | Requires (in Storage) | Details |
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| :--- | :--- | :--- |
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| **Defense (Melee)** | **Spear** | Deals damage to attackers. Spears may break. |
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| **Defense (Ranged - Bow)** | **Bow** + **Arrows** | Preferred ranged defense. Consumes arrows. Bows have a chance to break. |
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| **Defense (Ranged - Sling)** | **Sling** + **Stones** | Attacks enemies from a distance. Consumes stones. Slings have a chance to break. |
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| **Repairs** | N/A | Repairs the **Barricade** during the day. |
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| **Gathering** | **Reed Basket** | Collects Sticks, Vines, Stones, and Logs. |
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| **Foraging** | **Reed Basket** | Occurs at 6 AM and 12 PM. Produces **Basket of Fruits and Nuts**. |
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| **Fishing** | **Fishing Pole** | Daytime only. Requires a nearby stream. Catches **Raw Fish**. |
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| **Smoking Fish** | **Raw Fish** + **Sticks** | Requires a **burning fire**. Converts fish to **Smoked Fish**. |
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| **Butchering** | **Knife** + **Game** | Requires a **burning fire**. Processes Small Game or Boar Carcasses into Meat, Skins, etc. |
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| **Snare Check** | **Placed Snares** | Checks active snares, retrieves **Small Game**, and resets the snare. |
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Tools used by residents can break keep a stock of spares
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> **Note**: Tools (Spears, Slings, Bows, Baskets, Knives, Fishing Poles) have a chance to break when used by residents. Keep a stock of spares!
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## Pets
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Pets are optional companions that can fight and retrieve drops
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## Time, Weather, and Events
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- **1 real minute = 1 in-game hour**.
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- Day/night ambience crossfades around sunrise/sunset.
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- Weather transitions between clear, windy, rainy, and stormy.
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- **Invasions** can begin after day 2 and expand the map eastward.
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- Expansions can be normal biomes or mountain ranges.
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### Getting a pet
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- Pets can appear after a quest score of 10 or more
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- Pets can appear after adventure victories with a small chance
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- Reaching the top of a tree can attract a hawk with a small chance
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- You need food to accept a pet offer
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### Calling and status
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- **Space** call your pet
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- If your pet is out Space calls it back
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- If your pet is with you Space sends it out and costs 1 loyalty
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- If your pet is knocked out Space reports remaining recovery time
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- Press H to hear pet health and loyalty when you have a pet
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### Loyalty and feeding
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- Loyalty starts at 5 and max is 10
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- If no food is available loyalty drops by 2 each hour
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- Every 8 hours your pet eats 1 food and gains 2 loyalty if food is available
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- Food can be meat smoked fish raw fish or basket of fruits and nuts
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- Food is taken from your inventory first then storage
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- If loyalty reaches 0 your pet leaves
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### Help in the field
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- When out your pet attacks bandits undead and boars within range
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- Each successful hit costs the pet 1 health
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- If health reaches 0 the pet is knocked out for 3 hours and then recovers
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- When out your pet can retrieve world drops like small game boar carcasses and arrows
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- If you cannot carry the item the pet keeps it and it is lost
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### Random finds
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- If loyalty is at least 5 your pet can bring back sticks vines stones or clay
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## Time Weather and Events
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- 1 real minute equals 1 in game hour
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- Day night ambience crossfades around sunrise and sunset
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- Weather transitions between clear windy rainy and stormy
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- Invasions begin on or after day 2 and expand the map east
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- Expansions can be normal biomes or mountain ranges
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## Mountains and Rope Climbing
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- Mountains have elevation; steep slopes require a rope.
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- When prompted, press Up to climb up or Down to climb down.
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- Moving left/right during a rope climb cancels and causes a fall.
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- Falling from height can cause damage.
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- Mountains have elevation steep slopes require a rope
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- When prompted press Up to climb up or Down to climb down
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- Moving left or right during a rope climb cancels and causes a fall
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- Falling from height can cause damage
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## Quests, Adventures, and Runes
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- **Quests** become available in the base once you have an altar and enough favor.
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- **Adventures** are accessed with Tab outside the base (once per day).
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- The mountain adventure features the **Unicorn boss**.
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- Defeating the Unicorn unlocks the **Rune of Swiftness**.
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- Runes are engraved in the base (Crafting > Runes) and require a knife, clay, and favor.
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## Quests Adventures and Runes
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- Quests become available in the base once you have an altar and enough favor
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- Adventures are accessed with Tab outside the base once per day
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- The mountain adventure features the Unicorn boss unlocking the Rune of Swiftness
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- The forest adventure features the Bandit Hideout unlocking the Rune of Destruction
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- Fylgja unlocks after 9 wins in its adventure press F to activate once per day for example Unicorn Charge
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- Runes are engraved in the base Crafting Runes and require a knife clay and favor
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## Inventory and Storage
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- Personal inventory stacks are capped at 9.
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- Skin pouches add +2 stack capacity, backpacks add +9.
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- Arrows require quivers. Each quiver adds capacity for 12 arrows.
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- Bowstrings are crafted from **sinew at a fire** and used to craft bows.
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- Storage is separate and accessed in the base (Inventory menu when storage exists).
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- Personal inventory stacks are capped at 9
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- Skin pouches add 2 stack capacity backpacks add 9
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- Arrows require quivers each quiver adds capacity for 12 arrows
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- Bowstrings are crafted from sinew at a fire and used to craft bows
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- Storage is separate and accessed in the base Inventory menu when storage exists
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## Saving and Loading
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- The game auto-saves daily at 6 AM (in-game time).
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- Load from the main menu. Starting a new game prompts if a save exists.
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- The game auto saves daily at 6 AM in game time
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- Load from the main menu starting a new game prompts if a save exists
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- In the Load Game menu press Delete to remove the selected save (confirmation required)
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Reference in New Issue
Block a user