Yetis available in snow.
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sounds/enemies/yeti1.ogg
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sounds/enemies/yeti1.ogg
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sounds/enemies/yeti_dies.ogg
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sounds/enemies/yeti_dies.ogg
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@@ -51,7 +51,7 @@ int zombie_swarm_duration_hours = 0;
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// Invasion mapping: "terrain=enemy" (defaults to bandits when no match)
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// Invasion mapping: "terrain=enemy" (defaults to bandits when no match)
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// Terrain keys: "mountain" for mountain ranges, or regular types like "grass", "snow", "forest", "deep_forest", "stone".
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// Terrain keys: "mountain" for mountain ranges, or regular types like "grass", "snow", "forest", "deep_forest", "stone".
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string default_invasion_enemy_type = "bandit";
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string default_invasion_enemy_type = "bandit";
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string[] invasion_terrain_enemy_map = {"mountain=goblin"};
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string[] invasion_terrain_enemy_map = {"mountain=goblin", "snow=yeti"};
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void init_time() {
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void init_time() {
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current_hour = 8;
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current_hour = 8;
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