Yetis available in snow.

This commit is contained in:
Storm Dragon
2026-02-08 01:38:36 -05:00
parent c36e8d3969
commit cbe79b9317
3 changed files with 7 additions and 1 deletions

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sounds/enemies/yeti1.ogg LFS Normal file

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sounds/enemies/yeti_dies.ogg LFS Normal file

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@@ -51,7 +51,7 @@ int zombie_swarm_duration_hours = 0;
// Invasion mapping: "terrain=enemy" (defaults to bandits when no match) // Invasion mapping: "terrain=enemy" (defaults to bandits when no match)
// Terrain keys: "mountain" for mountain ranges, or regular types like "grass", "snow", "forest", "deep_forest", "stone". // Terrain keys: "mountain" for mountain ranges, or regular types like "grass", "snow", "forest", "deep_forest", "stone".
string default_invasion_enemy_type = "bandit"; string default_invasion_enemy_type = "bandit";
string[] invasion_terrain_enemy_map = {"mountain=goblin"}; string[] invasion_terrain_enemy_map = {"mountain=goblin", "snow=yeti"};
void init_time() { void init_time() {
current_hour = 8; current_hour = 8;