Major refactor part 1.
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@@ -2,12 +2,20 @@
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string[] bat_sounds = {"sounds/quests/bat1.ogg", "sounds/quests/bat2.ogg"};
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int run_bat_invasion() {
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speak_with_history("Bat Invasion. Bats will fly past from left or right. Press space to throw your spear when the bat is centered. Press enter to continue.", true);
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// Wait for enter
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while (!key_pressed(KEY_RETURN)) {
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wait(5);
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}
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// Show instructions in text reader
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string[] instructions;
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instructions.insert_last("=== Bat Invasion ===");
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instructions.insert_last("");
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instructions.insert_last("Bats are invading! Throw your spear to defend.");
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instructions.insert_last("");
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instructions.insert_last("How to play:");
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instructions.insert_last(" - Listen for bats flying past from left or right");
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instructions.insert_last(" - Press SPACE to throw your spear when the bat sounds centered");
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instructions.insert_last(" - Accurate throws earn 2 points each");
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instructions.insert_last(" - You have 10 attempts");
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instructions.insert_last("");
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instructions.insert_last("Close this screen to begin.");
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text_reader_lines(instructions, "Quest Instructions", true);
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speak_with_history("Starting.", true);
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wait(500);
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@@ -59,10 +67,7 @@ int run_bat_invasion() {
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p.play_stationary("sounds/quests/spear_throw.ogg", false);
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// Check if bat is centered (within tolerance)
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int distance_from_center = current_pos;
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if (distance_from_center < 0) distance_from_center = -distance_from_center;
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if (distance_from_center <= CENTER_TOLERANCE) {
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if (abs(current_pos) <= CENTER_TOLERANCE) {
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hit = true;
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// Stop bat sound and play hit
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if (bat_handle != -1) {
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@@ -20,7 +20,24 @@ int get_note_from_key() {
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}
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void run_practice_mode() {
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speak_with_history("Enchanted Melody. Repeat the magical pattern using F D R E or K J I U, from lowest to highest pitch. Practice the notes now, then press enter to begin, or escape to cancel.", true);
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// Show instructions in text reader
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string[] instructions;
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instructions.insert_last("=== Enchanted Melody ===");
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instructions.insert_last("");
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instructions.insert_last("Repeat the magical pattern to earn favor from the gods.");
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instructions.insert_last("");
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instructions.insert_last("Controls:");
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instructions.insert_last(" F or K - First note (lowest pitch)");
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instructions.insert_last(" D or J - Second note");
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instructions.insert_last(" R or I - Third note");
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instructions.insert_last(" E or U - Fourth note (highest pitch)");
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instructions.insert_last("");
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instructions.insert_last("After closing this screen, you can practice the notes.");
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instructions.insert_last("Press Enter when ready to begin, or Escape to cancel.");
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text_reader_lines(instructions, "Quest Instructions", true);
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// Practice mode announcement
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speak_with_history("Practice mode. Press Enter to begin, Escape to cancel.", true);
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while (true) {
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wait(5);
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@@ -1,11 +1,20 @@
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// Escape from Hel quest game
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int run_escape_from_hel() {
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speak_with_history("Escape from Hel. You are running from the Draugr, good luck. Press space to jump over open graves as you hear them approach. Press enter to continue.", true);
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// Wait for enter
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while (!key_pressed(KEY_RETURN)) {
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wait(5);
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}
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// Show instructions in text reader
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string[] instructions;
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instructions.insert_last("=== Escape from Hel ===");
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instructions.insert_last("");
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instructions.insert_last("You are fleeing from the realm of the dead!");
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instructions.insert_last("");
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instructions.insert_last("How to play:");
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instructions.insert_last(" - You run automatically, speed increases over time");
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instructions.insert_last(" - Listen for open graves approaching (growing louder)");
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instructions.insert_last(" - Press SPACE to jump over graves");
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instructions.insert_last(" - Each successful jump earns 2 points");
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instructions.insert_last(" - The run ends when you fall into a grave");
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instructions.insert_last("");
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instructions.insert_last("Close this screen to begin.");
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text_reader_lines(instructions, "Quest Instructions", true);
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speak_with_history("Starting.", true);
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wait(500);
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