Implement i18n audit/localization cleanup and sync libstorm submodule
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# Common Playbooks
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Use these when implementing frequent NVGT tasks.
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## 1. Extract Reusable Module
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1. Identify stable API boundary.
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2. Move generic code to library module.
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3. Leave game-specific data flow in project wrapper.
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4. Add minimal setup hooks (callbacks/path settings).
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5. Compile-check immediately.
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## 2. Build Menu Subsystem
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1. Choose engine primitive (`menu`, `audio_form`, or custom loop).
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2. Define navigation keys and wrap behavior explicitly.
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3. Add menu sounds by configurable path.
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4. Add optional tick callback for background updates.
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5. Verify keyboard-only operation and escape paths.
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## 3. Build Notification Subsystem
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1. Implement queue and bounded history.
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2. Add key navigation for older/newer/latest entries.
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3. Keep playback delay configurable.
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4. Route speech through project-selected speak callback.
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5. Verify behavior with and without notification sound files.
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## 4. Build File/Docs Viewer
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1. Keep viewer/editor generic.
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2. Add project wrapper for labels/path conventions.
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3. Ensure read-only mode is truly non-destructive.
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4. Add optional save path for edit mode only.
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5. Verify open failure and save failure speech paths.
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## 5. Add Global Volume Controls
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1. Centralize min/max/step and current dB.
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2. Add key handler (PageUp/PageDown by default).
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3. Support callback to apply volume in project audio layer.
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4. Announce volume as percent for accessibility.
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5. Verify no-op behavior at bounds.
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