Players start with 9 storage in base and it can now be upgraded. It didn't make sense that you have a whole base, but cannot store anything, so now base can hold9 items until upgraded.
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@@ -616,6 +616,7 @@ void reset_game_state() {
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undead_residents_pending = 0;
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horses_count = 0;
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livestock_count = 0;
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storage_level = STORAGE_LEVEL_BASE;
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current_hour = 8;
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current_day = 1;
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@@ -668,6 +669,7 @@ void start_new_game() {
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spawn_trees(5, 19);
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normalize_tree_positions();
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init_barricade();
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ensure_base_storage();
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init_time();
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init_weather();
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if (player_name.length() == 0) {
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@@ -926,6 +928,7 @@ bool save_game_state() {
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saveData.set("world_undead_residents_pending", undead_residents_pending);
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saveData.set("world_horses_count", horses_count);
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saveData.set("world_livestock_count", livestock_count);
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saveData.set("world_storage_level", storage_level);
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saveData.set("world_expanded_terrain_types", join_string_array(expanded_terrain_types));
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string[] treeData;
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@@ -1484,6 +1487,13 @@ bool load_game_state_from_file(const string&in filename) {
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for (uint i = 0; i < storagePositions.length(); i++) {
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add_world_storage(parse_int(storagePositions[i]));
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}
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int loadedStorageLevel = int(get_number(saveData, "world_storage_level", -1));
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if (loadedStorageLevel >= STORAGE_LEVEL_BASE && loadedStorageLevel <= STORAGE_LEVEL_UPGRADE_2) {
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storage_level = loadedStorageLevel;
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} else {
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storage_level = (world_storages.length() > 0) ? STORAGE_LEVEL_UPGRADE_1 : STORAGE_LEVEL_BASE;
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}
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ensure_base_storage();
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string[] pasturePositions = get_string_list_or_split(saveData, "pastures_positions");
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for (uint i = 0; i < pasturePositions.length(); i++) {
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