Quite a bit more work on the goal system.

This commit is contained in:
Storm Dragon committed 2026-06-25 02:41:09 -04:00
1 parent 8219ab793f
commit aa866ba83d
25 files changed
+706 -121

No files matched your search

+30 -3
View File
@@ -626,6 +626,7 @@ msg.096539f23463=Die oorlogstromme slaan! Berei voor vir geveg!
msg.09c28ae8f83b=Klippe
msg.09d016686864=Stal nie gebou nie
msg.0a3bdcef1906=Rietmandjies
msg.0a6e19e37b4d=nuwe doelwit
msg.0a9d6438c818==== Betowerde Melodie ===
msg.0b3d8d5cdca6=- Bereik die basis en vernietig die barrikade
msg.0bcd9af79f2d=woud
@@ -984,14 +985,25 @@ system.goals.completed.entry_one={goal}. 1 doelpunt toegeken.
system.goals.completed.none=Nog geen doelwitte voltooi nie.
system.goals.completed.prompt=Voltooide doelwitte. {option}
system.goals.current=Huidige doelwit: {goal}. Onbestede doelpunte: {unspent}.
system.goals.new=Nuwe doelwit: {goal} Druk G om jou huidige doelwit te hersien.
system.goals.spend_hint=Om doelpunte te spandeer, druk P vir die karakterkieslys, kies dan Doelwitte en Bemeestering.
system.goals.goal.build_altar.name=Bou 'n altaar.
system.goals.goal.build_firepit.name=Bou 'n vuurput.
system.goals.goal.build_storage.name=Bou berging.
system.goals.goal.complete_quest.name=Voltooi 'n soektog.
system.goals.goal.completed=Doelwit voltooi: {goal}. {points} doelpunte toegeken.
system.goals.goal.completed=Doelwit voltooi: {goal}. 1 doelpunt toegeken.
system.goals.goal.craft_knife.name=Maak 'n mes.
system.goals.goal.craft_spear.name=Maak 'n speer.
system.goals.goal.engrave_rune.name=Grafeer 'n rune.
system.goals.goal.craft_axe.name=Maak 'n klipbyl.
system.goals.goal.chop_tree_1.name=Kap 'n boom af.
system.goals.goal.chop_tree_4.name=Kap 4 bome af.
system.goals.goal.chop_tree_9.name=Kap 9 bome af.
system.goals.goal.chop_tree_27.name=Kap 27 bome af.
system.goals.goal.craft_snare.name=Maak 'n strik.
system.goals.goal.catch_snare.name=Vang iets in 'n strik.
system.goals.goal.butcher_game.name=Slag wild.
system.goals.goal.craft_sling.name=Maak 'n slinger.
system.goals.goal.light_fire.name=Steek 'n vuur aan.
system.goals.goal.unknown.name=Onbekende doelwit.
system.goals.goal.win_adventure.name=Wen 'n avontuur.
@@ -1014,14 +1026,29 @@ system.goals.mastery.prompt=Bemeestering. {option}
system.goals.mastery.crafting.level1=Gemaakte basiese gereedskap is stewiger.
system.goals.mastery.crafting.level2=Ontsluit groot speer resep.
system.goals.mastery.crafting.level3=Groot speer bereik 2 teëls maar het 'n stadiger aanvalsvenster.
system.goals.mastery.crafting.level4=Persoonlike gereedskap, wapens en klere slyt nie meer uit nie.
system.goals.mastery.crafting.name=Handwerk Bemeestering
system.goals.mastery.leadership.level1=Inwoners is versigtig en breek minder gereedskap en wapens.
system.goals.mastery.leadership.level2=Inwoners is georganiseer en slaag meer gereeld met werk.
system.goals.mastery.leadership.level3=Inwoners tree vinniger op tydens verdediging en dringende werk.
system.goals.mastery.leadership.level4=Inwoners rantsoeneer kos en eet elke 12 uur in plaas van elke 8.
system.goals.mastery.leadership.name=Leierskap Bemeestering
system.goals.mastery.taming.level1=Troeteldiere kan gevalle items haal.
system.goals.mastery.taming.level2=Troeteldiere is sterker en kry een maksimum gesondheid.
system.goals.mastery.taming.level3=Troeteldiere herstel vinniger van bewusteloosheid.
system.goals.mastery.taming.level4=Gebonde troeteldiere benodig nie meer kos nie en bly ten volle lojaal.
system.goals.mastery.taming.name=Tem Bemeestering
system.goals.mastery.unknown.name=Onbekende bemeestering
system.goals.mastery.unknown_level=Onbekende ontgrendeling
system.goals.mastery.maxed=Handwerk Bemeestering: maks bereik
system.goals.mastery.maxed={category}: maks bereik
system.goals.mastery.summary={category} vlak {level} van {max}. Volgende koste: {cost} doelpunte.
system.goals.mastery.unlocked=Ontgrendel {unlock}.
system.goals.mastery.confirm=Spandeer {cost} doelpunte om {unlock} te ontgrendel?
system.goals.mastery.already_maxed=Handwerk Bemeestering is reeds maks.
system.goals.mastery.already_maxed={category} is reeds maks.
system.goals.mastery.not_enough_points=Benodig {cost} doelpunte. Jy het {unspent}.
system.goals.mastery.spend_failed=Kon nie die doelpunt spandeer nie.
system.goals.menu.back=Terug
msg.06c9fefbd6d7=lykwurm sterf
msg.c6d56016b910=lykwurm
msg.d2e0d305bc2b='n Swak kruipende vyand wat buite die basis begin verskyn na dag 1.
+54 -24
View File
@@ -233,9 +233,11 @@ character.info.goals=Goals: {unspent} unspent, {earned} earned
character.info.goals_menu=Goals
character.word.hour=hour
character.word.hours=hours
goals.new=New goal: {goal} Press G to review your current goal.
goals.current=Current goal: {goal}. Unspent goal points: {unspent}.
goals.all_complete=All current goals complete. Unspent goal points: {unspent}.
goals.goal.completed=Goal complete: {goal}. Awarded {points} goal points.
goals.spend_hint=To spend goal points, press P for the character menu, then choose Goals and Mastery.
goals.goal.completed=Goal complete: {goal}. Awarded 1 goal point.
goals.reward.one=Reward: 1 goal point.
goals.reward.many=Reward: {count} goal points.
goals.goal.craft_knife.name=Craft a knife.
@@ -247,6 +249,15 @@ goals.goal.build_altar.name=Build an altar.
goals.goal.complete_quest.name=Complete a quest.
goals.goal.win_adventure.name=Win an adventure.
goals.goal.engrave_rune.name=Engrave a rune.
goals.goal.craft_axe.name=Craft a stone axe.
goals.goal.chop_tree_1.name=Chop down a tree.
goals.goal.chop_tree_4.name=Chop down 4 trees.
goals.goal.chop_tree_9.name=Chop down 9 trees.
goals.goal.chop_tree_27.name=Chop down 27 trees.
goals.goal.craft_snare.name=Craft a snare.
goals.goal.catch_snare.name=Catch something in a snare.
goals.goal.butcher_game.name=Butcher game.
goals.goal.craft_sling.name=Craft a sling.
goals.goal.unknown.name=Unknown goal.
goals.menu.prompt=Goals. {option}
goals.menu.current=Current goal: {goal}
@@ -264,18 +275,29 @@ goals.completed.entry_one={goal}. Awarded 1 goal point.
goals.completed.entry_many={goal}. Awarded {points} goal points.
goals.mastery.prompt=Mastery. {option}
goals.mastery.crafting.name=Crafting Mastery
goals.mastery.leadership.name=Leadership Mastery
goals.mastery.taming.name=Taming Mastery
goals.mastery.unknown.name=Unknown mastery
goals.mastery.unknown_level=Unknown unlock
goals.mastery.maxed=Crafting Mastery: maxed out
goals.mastery.maxed={category}: maxed out
goals.mastery.summary={category} level {level} of {max}. Next cost: {cost} goal points.
goals.mastery.unlocked=Unlocked {unlock}.
goals.mastery.confirm=Spend {cost} goal points to unlock {unlock}?
goals.mastery.already_maxed=Crafting Mastery is already maxed out.
goals.mastery.already_maxed={category} is already maxed out.
goals.mastery.not_enough_points=Need {cost} goal points. You have {unspent}.
goals.mastery.spend_failed=Could not spend the goal point.
goals.mastery.crafting.level1=Crafted basic tools are sturdier.
goals.mastery.crafting.level2=Unlock great spear recipe.
goals.mastery.crafting.level3=Great spear reaches 2 tiles but has a slower attack window.
goals.mastery.crafting.level4=Personal tools, weapons, and clothing no longer wear out.
goals.mastery.leadership.level1=Residents are careful and break fewer tools and weapons.
goals.mastery.leadership.level2=Residents are organized and succeed at work more often.
goals.mastery.leadership.level3=Residents act faster during defense and urgent work.
goals.mastery.leadership.level4=Residents ration food, eating every 12 hours instead of every 8.
goals.mastery.taming.level1=Pets can retrieve dropped items.
goals.mastery.taming.level2=Pets are heartier and gain one maximum health.
goals.mastery.taming.level3=Pets recover from knockout faster.
goals.mastery.taming.level4=Bonded pets no longer require food and stay fully loyal.
crafting.weapons.option.great_spear=Great Spear (1 Spear, 1 Log, 2 Vines, 2 Sinew) [Requires Crafting Mastery 2]
crafting.weapons.crafted.great_spear=Crafted a Great Spear.
crafting.weapons.great_spear.requires_mastery=Great spear requires Crafting Mastery 2.
@@ -670,7 +692,7 @@ msg.03268c7d7239=backpacks
msg.03976920927e=rope
; src/item_registry.nvgt:item_display:small_game
msg.0406529811c7=Small Game
; draugnorak.nvgt:653:ui_info_box[2]
; draugnorak.nvgt:656:ui_info_box[2]
msg.041d8413712d=A crash log was written to your save data folder.
; seed:learn_sounds_label:sounds/enemies/vampyr1.ogg
msg.04a8916a9494=vampyr1
@@ -678,6 +700,8 @@ msg.04a8916a9494=vampyr1
msg.0532db2192fa=incense
; src/bosses/bandit_hideout.nvgt:787:insert_last[0]
msg.066723a92e94==== Victory Rewards ===
; seed:learn_sounds_label:sounds/enemies/corpse_worm_dies.ogg
msg.06c9fefbd6d7=corpse worm dies
; src/quests/enchanted_melody_game.nvgt:36:insert_last[0]
msg.07e9ab246cdd=After closing this screen, you can practice the notes.
; src/item_registry.nvgt:item_plural:sinew
@@ -690,6 +714,8 @@ msg.09c28ae8f83b=Stones
msg.09d016686864=Stable not built
; src/item_registry.nvgt:item_display:reed_baskets
msg.0a3bdcef1906=Reed Baskets
; seed:learn_sounds_label:sounds/new_goal.ogg
msg.0a6e19e37b4d=new goal
; src/quests/enchanted_melody_game.nvgt:26:insert_last[0]
msg.0a9d6438c818==== Enchanted Melody ===
; src/bosses/bandit_hideout.nvgt:305:insert_last[0]
@@ -736,7 +762,7 @@ msg.18b837bb6f43=bat1
msg.18c77e824a2a=yeti dies
; seed:learn_sounds_label:sounds/enemies/bandit_dies.ogg
msg.1a853cbfbc36=bandit dies
; src/sound_settings.nvgt:48:learn_sounds_add_description[1]
; src/sound_settings.nvgt:50:learn_sounds_add_description[1]
msg.1bb8ef2886a3=Basic undead.
; seed:learn_sounds_label:sounds/nature/night.ogg
msg.1be2a44cb53d=night
@@ -878,7 +904,7 @@ msg.444d4678962b=falling
msg.4537c16badd9=bow fire
; src/item_registry.nvgt:item_plural:snares
msg.455b11a16eb7=snares
; src/sound_settings.nvgt:38:learn_sounds_add_description[1]
; src/sound_settings.nvgt:40:learn_sounds_add_description[1]
msg.4671b16b0398=Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there...
; seed:learn_sounds_label:sounds/terrain/draugrhaugr_step.ogg
msg.46fcdd91c99e=draugrhaugr step
@@ -916,13 +942,13 @@ msg.5009c8e190ee=turkey
msg.508e8bc0cc57=- Use Up/Down to change the number
; seed:learn_sounds_label:sounds/weapons/sling_low_range.ogg
msg.5123c22ce6a5=sling low range
; draugnorak.nvgt:112:insert_last[0]
; draugnorak.nvgt:113:insert_last[0]
msg.528fb1c4e5fb=New Game
; seed:learn_sounds_label:sounds/quests/squish.ogg
msg.5460f2e3c43e=squish
; seed:learn_sounds_label:sounds/actions/fishpole_break.ogg
msg.546330ee64db=fishpole break
; draugnorak.nvgt:653:ui_info_box[0]
; draugnorak.nvgt:656:ui_info_box[0]
msg.54fc2d657ed6=Draugnorak
; seed:learn_sounds_label:sounds/enemies/vampyr3.ogg
msg.55748cf43121=vampyr3
@@ -950,7 +976,7 @@ msg.5cac31311668=Pasture is full. No livestock were recovered.
msg.5cc7429297c8=that can be destroyed with an axe.
; seed:learn_sounds_label:sounds/actions/cast_strength.ogg
msg.5dfc869b7588=cast strength
; src/time_system.nvgt:794:notify[0]
; src/time_system.nvgt:801:notify[0]
msg.5ea84b1201bb={arg1} favor grants you the eyes of an eagle.
; seed:learn_sounds_label:sounds/menu/menu_select.ogg
; seed:learn_sounds_label:sounds/menu.bak/menu_select.ogg
@@ -1034,8 +1060,8 @@ msg.7e83de91b4a2=bandit female dies
msg.7f7e3bbf8864=An enemy is no longer in range of your currently wielded weapon.
; src/item_registry.nvgt:item_display:backpacks
msg.7fae743693f4=Backpacks
; draugnorak.nvgt:231:ui_info_box[1]
; draugnorak.nvgt:245:ui_info_box[1]
; draugnorak.nvgt:232:ui_info_box[1]
; draugnorak.nvgt:246:ui_info_box[1]
msg.802aa6576577=Load Game
; src/item_registry.nvgt:item_plural:sticks
msg.803e4c41bbd2=sticks
@@ -1044,12 +1070,12 @@ msg.803e4c41bbd2=sticks
msg.80655da8d80a=tree
; src/item_registry.nvgt:item_plural:canoes
msg.806baaf8e039=canoes
; src/time_system.nvgt:776:notify[0]
; src/time_system.nvgt:786:notify[0]
; src/time_system.nvgt:783:notify[0]
; src/time_system.nvgt:793:notify[0]
msg.81df04a81e24={arg1} favor shines upon you. {arg2}
; src/quests/catch_the_boomerang_game.nvgt:22:insert_last[0]
msg.823be948275f=- Better timing earns more points (up to 4)
; src/sound_settings.nvgt:41:learn_sounds_add_description[1]
; src/sound_settings.nvgt:43:learn_sounds_add_description[1]
msg.83865f248682=More powerful undead. They do not lose track of you when you are in the base.
; seed:learn_sounds_label:sounds/nature/wind_high.ogg
msg.8443de859917=wind high
@@ -1071,7 +1097,7 @@ msg.86e257c3efcb=Oldest notification. {arg1}
msg.87383ce4344d=Bowstrings
; src/item_registry.nvgt:item_plural:ropes
msg.87cdb5c91437=ropes
; src/time_system.nvgt:790:notify[0]
; src/time_system.nvgt:797:notify[0]
msg.8818f1d55166={arg1} radiance fills residents with purpose.
; src/quests/bat_invasion_game.nvgt:7:insert_last[0]
msg.88749dbbbf09==== Bat Invasion ===
@@ -1089,7 +1115,7 @@ msg.8f993ac20023=You enter a narrow mountain pass. A massive Unicorn blocks your
msg.917ee46db0cd=bee
; seed:learn_sounds_label:sounds/player_male_damage.ogg
msg.924e0eb6b6f1=player male damage
; src/time_system.nvgt:781:notify[0]
; src/time_system.nvgt:788:notify[0]
msg.9281d2fe5f08={arg1} favor shines upon you. You feel swift for a while.
; seed:learn_sounds_label:sounds/actions/climb_rope.ogg
msg.92abc6d6953f=climb rope
@@ -1140,9 +1166,9 @@ msg.a3cb738850fa=wolf
msg.a3f2439ef01a=skin hat
; seed:learn_sounds_label:sounds/quests/bone1.ogg
msg.a56be51786dc=bone1
; src/sound_settings.nvgt:43:learn_sounds_add_description[1]
; src/sound_settings.nvgt:44:learn_sounds_add_description[1]
; src/sound_settings.nvgt:45:learn_sounds_add_description[1]
; src/sound_settings.nvgt:46:learn_sounds_add_description[1]
; src/sound_settings.nvgt:47:learn_sounds_add_description[1]
msg.a570b024087d=Ever hungry, they feed upon your residents.
; src/quests/escape_from_hel_game.nvgt:15:insert_last[0]
msg.a641f39a6317=- The run ends when you fall into a grave
@@ -1218,7 +1244,7 @@ msg.c01409b3a728=When casting release control when over water. When catching rel
msg.c05feaca7269=No items were recovered.
; src/item_registry.nvgt:item_singular:snare
msg.c1104d82c0bd=snare
; src/sound_settings.nvgt:37:learn_sounds_add_description[1]
; src/sound_settings.nvgt:39:learn_sounds_add_description[1]
msg.c48d642737b2=Inhabits mountainous regions.
; src/item_registry.nvgt:item_display:smoked_fish
msg.c4f7e9c21601=Smoked Fish
@@ -1228,6 +1254,8 @@ msg.c50641e24962=Your cast missed the water and landed in nearby foliage where i
msg.c52888225c69=fall
; seed:learn_sounds_label:sounds/enemies/bandit1.ogg
msg.c65e5dfc5ba7=bandit1
; seed:learn_sounds_label:sounds/enemies/corpse_worm.ogg
msg.c6d56016b910=corpse worm
; src/bosses/bandit_hideout.nvgt:789:insert_last[0]
msg.c72b7844929d=Bandits defeated: {arg1}.
; seed:learn_sounds_label:sounds/terrain/stream.ogg
@@ -1259,7 +1287,7 @@ msg.ce3897c6b3be={arg1}: {arg2}
; seed:learn_sounds_label:sounds/items/item_breaks.ogg
msg.ce5aeca95fb9=item breaks
; src/i18n.nvgt:677:speak_with_history[0]
; src/pet_system.nvgt:926:speak_with_history[0]
; src/pet_system.nvgt:935:speak_with_history[0]
; src/save_system.nvgt:344:speak_with_history[0]
msg.cea88b214070={arg1} {arg2}
; seed:manual
@@ -1268,11 +1296,13 @@ msg.cfe2650b4c6e=Found a stone.
msg.d04a59a6a71b=Controls: LEFT/RIGHT to move, UP to jump, CTRL to attack, ESC to flee
; src/item_registry.nvgt:item_singular:skin
msg.d0cb2acd0739=skin
; src/sound_settings.nvgt:37:learn_sounds_add_description[1]
msg.d2e0d305bc2b=A weak crawling enemy that starts appearing outside the base after day 1.
; seed:learn_sounds_label:sounds/enemies/enemy_falls.ogg
msg.d34b6217ea75=enemy falls
; src/item_registry.nvgt:item_display:skin_gloves
msg.d373510877fd=Skin Gloves
; draugnorak.nvgt:653:ui_info_box[1]
; draugnorak.nvgt:656:ui_info_box[1]
; seed:manual
msg.d39008c4a392=Unhandled exception
; src/item_registry.nvgt:item_singular:backpack
@@ -1295,7 +1325,7 @@ msg.da0b5a461d98=F or K - First note (lowest pitch)
msg.da11dc5e090c=sling hit
; seed:learn_sounds_label:sounds/enemies/vampyr_dies.ogg
msg.da93fb9992a3=vampyr dies
; src/sound_settings.nvgt:47:learn_sounds_add_description[1]
; src/sound_settings.nvgt:49:learn_sounds_add_description[1]
msg.dadd68431e60=Inhabits snowy regions.
; seed:learn_sounds_label:sounds/enemies/exit_range.ogg
msg.db2a8514a0fc=exit range
@@ -1365,7 +1395,7 @@ msg.e7409fcb54bc=feed fire
msg.e8002c169040=wood
; src/quests/escape_from_hel_game.nvgt:13:insert_last[0]
msg.e8216720d30b=- Press SPACE to jump over graves
; draugnorak.nvgt:132:insert_last[0]
; draugnorak.nvgt:133:insert_last[0]
msg.e8db3a42f86f=Learn Sounds
; src/bosses/bandit_hideout.nvgt:845:insert_last[0]
msg.e8e8f4ee7a5a=You can now engrave weapons with this rune at the crafting menu.
@@ -1396,7 +1426,7 @@ msg.f3d964225e83=player female damage
msg.f5cabf873590=reed
; src/bosses/bandit_hideout.nvgt:301:insert_last[0]
msg.f77fc018cb7b=You find a hidden bandit base deep in the forest.
; draugnorak.nvgt:148:insert_last[0]
; draugnorak.nvgt:149:insert_last[0]
msg.f83b6fe3aebf=Exit
; src/inventory_items.nvgt:504:speak_with_history[0]
; src/quests/skeletal_bard_game.nvgt:26:speak_with_history[0]
+54 -24
View File
@@ -233,9 +233,11 @@ character.info.goals=Goals: {unspent} unspent, {earned} earned
character.info.goals_menu=Goals
character.word.hour=hour
character.word.hours=hours
goals.new=New goal: {goal} Press G to review your current goal.
goals.current=Current goal: {goal}. Unspent goal points: {unspent}.
goals.all_complete=All current goals complete. Unspent goal points: {unspent}.
goals.goal.completed=Goal complete: {goal}. Awarded {points} goal points.
goals.spend_hint=To spend goal points, press P for the character menu, then choose Goals and Mastery.
goals.goal.completed=Goal complete: {goal}. Awarded 1 goal point.
goals.reward.one=Reward: 1 goal point.
goals.reward.many=Reward: {count} goal points.
goals.goal.craft_knife.name=Craft a knife.
@@ -247,6 +249,15 @@ goals.goal.build_altar.name=Build an altar.
goals.goal.complete_quest.name=Complete a quest.
goals.goal.win_adventure.name=Win an adventure.
goals.goal.engrave_rune.name=Engrave a rune.
goals.goal.craft_axe.name=Craft a stone axe.
goals.goal.chop_tree_1.name=Chop down a tree.
goals.goal.chop_tree_4.name=Chop down 4 trees.
goals.goal.chop_tree_9.name=Chop down 9 trees.
goals.goal.chop_tree_27.name=Chop down 27 trees.
goals.goal.craft_snare.name=Craft a snare.
goals.goal.catch_snare.name=Catch something in a snare.
goals.goal.butcher_game.name=Butcher game.
goals.goal.craft_sling.name=Craft a sling.
goals.goal.unknown.name=Unknown goal.
goals.menu.prompt=Goals. {option}
goals.menu.current=Current goal: {goal}
@@ -264,18 +275,29 @@ goals.completed.entry_one={goal}. Awarded 1 goal point.
goals.completed.entry_many={goal}. Awarded {points} goal points.
goals.mastery.prompt=Mastery. {option}
goals.mastery.crafting.name=Crafting Mastery
goals.mastery.leadership.name=Leadership Mastery
goals.mastery.taming.name=Taming Mastery
goals.mastery.unknown.name=Unknown mastery
goals.mastery.unknown_level=Unknown unlock
goals.mastery.maxed=Crafting Mastery: maxed out
goals.mastery.maxed={category}: maxed out
goals.mastery.summary={category} level {level} of {max}. Next cost: {cost} goal points.
goals.mastery.unlocked=Unlocked {unlock}.
goals.mastery.confirm=Spend {cost} goal points to unlock {unlock}?
goals.mastery.already_maxed=Crafting Mastery is already maxed out.
goals.mastery.already_maxed={category} is already maxed out.
goals.mastery.not_enough_points=Need {cost} goal points. You have {unspent}.
goals.mastery.spend_failed=Could not spend the goal point.
goals.mastery.crafting.level1=Crafted basic tools are sturdier.
goals.mastery.crafting.level2=Unlock great spear recipe.
goals.mastery.crafting.level3=Great spear reaches 2 tiles but has a slower attack window.
goals.mastery.crafting.level4=Personal tools, weapons, and clothing no longer wear out.
goals.mastery.leadership.level1=Residents are careful and break fewer tools and weapons.
goals.mastery.leadership.level2=Residents are organized and succeed at work more often.
goals.mastery.leadership.level3=Residents act faster during defense and urgent work.
goals.mastery.leadership.level4=Residents ration food, eating every 12 hours instead of every 8.
goals.mastery.taming.level1=Pets can retrieve dropped items.
goals.mastery.taming.level2=Pets are heartier and gain one maximum health.
goals.mastery.taming.level3=Pets recover from knockout faster.
goals.mastery.taming.level4=Bonded pets no longer require food and stay fully loyal.
crafting.weapons.option.great_spear=Great Spear (1 Spear, 1 Log, 2 Vines, 2 Sinew) [Requires Crafting Mastery 2]
crafting.weapons.crafted.great_spear=Crafted a Great Spear.
crafting.weapons.great_spear.requires_mastery=Great spear requires Crafting Mastery 2.
@@ -670,7 +692,7 @@ msg.03268c7d7239=backpacks
msg.03976920927e=rope
; src/item_registry.nvgt:item_display:small_game
msg.0406529811c7=Small Game
; draugnorak.nvgt:653:ui_info_box[2]
; draugnorak.nvgt:656:ui_info_box[2]
msg.041d8413712d=A crash log was written to your save data folder.
; seed:learn_sounds_label:sounds/enemies/vampyr1.ogg
msg.04a8916a9494=vampyr1
@@ -678,6 +700,8 @@ msg.04a8916a9494=vampyr1
msg.0532db2192fa=incense
; src/bosses/bandit_hideout.nvgt:787:insert_last[0]
msg.066723a92e94==== Victory Rewards ===
; seed:learn_sounds_label:sounds/enemies/corpse_worm_dies.ogg
msg.06c9fefbd6d7=corpse worm dies
; src/quests/enchanted_melody_game.nvgt:36:insert_last[0]
msg.07e9ab246cdd=After closing this screen, you can practice the notes.
; src/item_registry.nvgt:item_plural:sinew
@@ -690,6 +714,8 @@ msg.09c28ae8f83b=Stones
msg.09d016686864=Stable not built
; src/item_registry.nvgt:item_display:reed_baskets
msg.0a3bdcef1906=Reed Baskets
; seed:learn_sounds_label:sounds/new_goal.ogg
msg.0a6e19e37b4d=new goal
; src/quests/enchanted_melody_game.nvgt:26:insert_last[0]
msg.0a9d6438c818==== Enchanted Melody ===
; src/bosses/bandit_hideout.nvgt:305:insert_last[0]
@@ -736,7 +762,7 @@ msg.18b837bb6f43=bat1
msg.18c77e824a2a=yeti dies
; seed:learn_sounds_label:sounds/enemies/bandit_dies.ogg
msg.1a853cbfbc36=bandit dies
; src/sound_settings.nvgt:48:learn_sounds_add_description[1]
; src/sound_settings.nvgt:50:learn_sounds_add_description[1]
msg.1bb8ef2886a3=Basic undead.
; seed:learn_sounds_label:sounds/nature/night.ogg
msg.1be2a44cb53d=night
@@ -878,7 +904,7 @@ msg.444d4678962b=falling
msg.4537c16badd9=bow fire
; src/item_registry.nvgt:item_plural:snares
msg.455b11a16eb7=snares
; src/sound_settings.nvgt:38:learn_sounds_add_description[1]
; src/sound_settings.nvgt:40:learn_sounds_add_description[1]
msg.4671b16b0398=Not quite a zombie nor a vampyr. These undead remember they used to have a home, and maybe there's food there...
; seed:learn_sounds_label:sounds/terrain/draugrhaugr_step.ogg
msg.46fcdd91c99e=draugrhaugr step
@@ -916,13 +942,13 @@ msg.5009c8e190ee=turkey
msg.508e8bc0cc57=- Use Up/Down to change the number
; seed:learn_sounds_label:sounds/weapons/sling_low_range.ogg
msg.5123c22ce6a5=sling low range
; draugnorak.nvgt:112:insert_last[0]
; draugnorak.nvgt:113:insert_last[0]
msg.528fb1c4e5fb=New Game
; seed:learn_sounds_label:sounds/quests/squish.ogg
msg.5460f2e3c43e=squish
; seed:learn_sounds_label:sounds/actions/fishpole_break.ogg
msg.546330ee64db=fishpole break
; draugnorak.nvgt:653:ui_info_box[0]
; draugnorak.nvgt:656:ui_info_box[0]
msg.54fc2d657ed6=Draugnorak
; seed:learn_sounds_label:sounds/enemies/vampyr3.ogg
msg.55748cf43121=vampyr3
@@ -950,7 +976,7 @@ msg.5cac31311668=Pasture is full. No livestock were recovered.
msg.5cc7429297c8=that can be destroyed with an axe.
; seed:learn_sounds_label:sounds/actions/cast_strength.ogg
msg.5dfc869b7588=cast strength
; src/time_system.nvgt:794:notify[0]
; src/time_system.nvgt:801:notify[0]
msg.5ea84b1201bb={arg1} favor grants you the eyes of an eagle.
; seed:learn_sounds_label:sounds/menu/menu_select.ogg
; seed:learn_sounds_label:sounds/menu.bak/menu_select.ogg
@@ -1034,8 +1060,8 @@ msg.7e83de91b4a2=bandit female dies
msg.7f7e3bbf8864=An enemy is no longer in range of your currently wielded weapon.
; src/item_registry.nvgt:item_display:backpacks
msg.7fae743693f4=Backpacks
; draugnorak.nvgt:231:ui_info_box[1]
; draugnorak.nvgt:245:ui_info_box[1]
; draugnorak.nvgt:232:ui_info_box[1]
; draugnorak.nvgt:246:ui_info_box[1]
msg.802aa6576577=Load Game
; src/item_registry.nvgt:item_plural:sticks
msg.803e4c41bbd2=sticks
@@ -1044,12 +1070,12 @@ msg.803e4c41bbd2=sticks
msg.80655da8d80a=tree
; src/item_registry.nvgt:item_plural:canoes
msg.806baaf8e039=canoes
; src/time_system.nvgt:776:notify[0]
; src/time_system.nvgt:786:notify[0]
; src/time_system.nvgt:783:notify[0]
; src/time_system.nvgt:793:notify[0]
msg.81df04a81e24={arg1} favor shines upon you. {arg2}
; src/quests/catch_the_boomerang_game.nvgt:22:insert_last[0]
msg.823be948275f=- Better timing earns more points (up to 4)
; src/sound_settings.nvgt:41:learn_sounds_add_description[1]
; src/sound_settings.nvgt:43:learn_sounds_add_description[1]
msg.83865f248682=More powerful undead. They do not lose track of you when you are in the base.
; seed:learn_sounds_label:sounds/nature/wind_high.ogg
msg.8443de859917=wind high
@@ -1071,7 +1097,7 @@ msg.86e257c3efcb=Oldest notification. {arg1}
msg.87383ce4344d=Bowstrings
; src/item_registry.nvgt:item_plural:ropes
msg.87cdb5c91437=ropes
; src/time_system.nvgt:790:notify[0]
; src/time_system.nvgt:797:notify[0]
msg.8818f1d55166={arg1} radiance fills residents with purpose.
; src/quests/bat_invasion_game.nvgt:7:insert_last[0]
msg.88749dbbbf09==== Bat Invasion ===
@@ -1089,7 +1115,7 @@ msg.8f993ac20023=You enter a narrow mountain pass. A massive Unicorn blocks your
msg.917ee46db0cd=bee
; seed:learn_sounds_label:sounds/player_male_damage.ogg
msg.924e0eb6b6f1=player male damage
; src/time_system.nvgt:781:notify[0]
; src/time_system.nvgt:788:notify[0]
msg.9281d2fe5f08={arg1} favor shines upon you. You feel swift for a while.
; seed:learn_sounds_label:sounds/actions/climb_rope.ogg
msg.92abc6d6953f=climb rope
@@ -1140,9 +1166,9 @@ msg.a3cb738850fa=wolf
msg.a3f2439ef01a=skin hat
; seed:learn_sounds_label:sounds/quests/bone1.ogg
msg.a56be51786dc=bone1
; src/sound_settings.nvgt:43:learn_sounds_add_description[1]
; src/sound_settings.nvgt:44:learn_sounds_add_description[1]
; src/sound_settings.nvgt:45:learn_sounds_add_description[1]
; src/sound_settings.nvgt:46:learn_sounds_add_description[1]
; src/sound_settings.nvgt:47:learn_sounds_add_description[1]
msg.a570b024087d=Ever hungry, they feed upon your residents.
; src/quests/escape_from_hel_game.nvgt:15:insert_last[0]
msg.a641f39a6317=- The run ends when you fall into a grave
@@ -1218,7 +1244,7 @@ msg.c01409b3a728=When casting release control when over water. When catching rel
msg.c05feaca7269=No items were recovered.
; src/item_registry.nvgt:item_singular:snare
msg.c1104d82c0bd=snare
; src/sound_settings.nvgt:37:learn_sounds_add_description[1]
; src/sound_settings.nvgt:39:learn_sounds_add_description[1]
msg.c48d642737b2=Inhabits mountainous regions.
; src/item_registry.nvgt:item_display:smoked_fish
msg.c4f7e9c21601=Smoked Fish
@@ -1228,6 +1254,8 @@ msg.c50641e24962=Your cast missed the water and landed in nearby foliage where i
msg.c52888225c69=fall
; seed:learn_sounds_label:sounds/enemies/bandit1.ogg
msg.c65e5dfc5ba7=bandit1
; seed:learn_sounds_label:sounds/enemies/corpse_worm.ogg
msg.c6d56016b910=corpse worm
; src/bosses/bandit_hideout.nvgt:789:insert_last[0]
msg.c72b7844929d=Bandits defeated: {arg1}.
; seed:learn_sounds_label:sounds/terrain/stream.ogg
@@ -1259,7 +1287,7 @@ msg.ce3897c6b3be={arg1}: {arg2}
; seed:learn_sounds_label:sounds/items/item_breaks.ogg
msg.ce5aeca95fb9=item breaks
; src/i18n.nvgt:677:speak_with_history[0]
; src/pet_system.nvgt:926:speak_with_history[0]
; src/pet_system.nvgt:935:speak_with_history[0]
; src/save_system.nvgt:344:speak_with_history[0]
msg.cea88b214070={arg1} {arg2}
; seed:manual
@@ -1268,11 +1296,13 @@ msg.cfe2650b4c6e=Found a stone.
msg.d04a59a6a71b=Controls: LEFT/RIGHT to move, UP to jump, CTRL to attack, ESC to flee
; src/item_registry.nvgt:item_singular:skin
msg.d0cb2acd0739=skin
; src/sound_settings.nvgt:37:learn_sounds_add_description[1]
msg.d2e0d305bc2b=A weak crawling enemy that starts appearing outside the base after day 1.
; seed:learn_sounds_label:sounds/enemies/enemy_falls.ogg
msg.d34b6217ea75=enemy falls
; src/item_registry.nvgt:item_display:skin_gloves
msg.d373510877fd=Skin Gloves
; draugnorak.nvgt:653:ui_info_box[1]
; draugnorak.nvgt:656:ui_info_box[1]
; seed:manual
msg.d39008c4a392=Unhandled exception
; src/item_registry.nvgt:item_singular:backpack
@@ -1295,7 +1325,7 @@ msg.da0b5a461d98=F or K - First note (lowest pitch)
msg.da11dc5e090c=sling hit
; seed:learn_sounds_label:sounds/enemies/vampyr_dies.ogg
msg.da93fb9992a3=vampyr dies
; src/sound_settings.nvgt:47:learn_sounds_add_description[1]
; src/sound_settings.nvgt:49:learn_sounds_add_description[1]
msg.dadd68431e60=Inhabits snowy regions.
; seed:learn_sounds_label:sounds/enemies/exit_range.ogg
msg.db2a8514a0fc=exit range
@@ -1365,7 +1395,7 @@ msg.e7409fcb54bc=feed fire
msg.e8002c169040=wood
; src/quests/escape_from_hel_game.nvgt:13:insert_last[0]
msg.e8216720d30b=- Press SPACE to jump over graves
; draugnorak.nvgt:132:insert_last[0]
; draugnorak.nvgt:133:insert_last[0]
msg.e8db3a42f86f=Learn Sounds
; src/bosses/bandit_hideout.nvgt:845:insert_last[0]
msg.e8e8f4ee7a5a=You can now engrave weapons with this rune at the crafting menu.
@@ -1396,7 +1426,7 @@ msg.f3d964225e83=player female damage
msg.f5cabf873590=reed
; src/bosses/bandit_hideout.nvgt:301:insert_last[0]
msg.f77fc018cb7b=You find a hidden bandit base deep in the forest.
; draugnorak.nvgt:148:insert_last[0]
; draugnorak.nvgt:149:insert_last[0]
msg.f83b6fe3aebf=Exit
; src/inventory_items.nvgt:504:speak_with_history[0]
; src/quests/skeletal_bard_game.nvgt:26:speak_with_history[0]
+30 -3
View File
@@ -626,6 +626,7 @@ msg.096539f23463=Retumban los tambores de guerra! Preparate para el combate!
msg.09c28ae8f83b=Piedras
msg.09d016686864=Establo no construido
msg.0a3bdcef1906=Cestas de junco
msg.0a6e19e37b4d=nuevo objetivo
msg.0a9d6438c818==== Melodia Encantada ===
msg.0b3d8d5cdca6=- Llega a la base y destruye la barricada
msg.0bcd9af79f2d=bosque
@@ -984,14 +985,25 @@ system.goals.completed.entry_one={goal}. 1 punto otorgado.
system.goals.completed.none=Aún no se han completado objetivos.
system.goals.completed.prompt=Objetivos completados. {option}
system.goals.current=Objetivo actual: {goal}. Puntos sin gastar: {unspent}.
system.goals.new=Nuevo objetivo: {goal} Pulsa G para revisar tu objetivo actual.
system.goals.spend_hint=Para gastar puntos de objetivo, pulsa P para abrir el menu de personaje, y luego elige Objetivos y Maestria.
system.goals.goal.build_altar.name=Construye un altar.
system.goals.goal.build_firepit.name=Construye un fogón.
system.goals.goal.build_storage.name=Construye almacenamiento.
system.goals.goal.complete_quest.name=Completa una misión.
system.goals.goal.completed=Objetivo completado: {goal}. {points} puntos otorgados.
system.goals.goal.completed=Objetivo completado: {goal}. 1 punto otorgado.
system.goals.goal.craft_knife.name=Fabrica un cuchillo.
system.goals.goal.craft_spear.name=Fabrica una lanza.
system.goals.goal.engrave_rune.name=Graba una runa.
system.goals.goal.craft_axe.name=Fabrica un hacha de piedra.
system.goals.goal.chop_tree_1.name=Tala un arbol.
system.goals.goal.chop_tree_4.name=Tala 4 arboles.
system.goals.goal.chop_tree_9.name=Tala 9 arboles.
system.goals.goal.chop_tree_27.name=Tala 27 arboles.
system.goals.goal.craft_snare.name=Fabrica una trampa.
system.goals.goal.catch_snare.name=Atrapa algo en una trampa.
system.goals.goal.butcher_game.name=Descuartiza caza.
system.goals.goal.craft_sling.name=Fabrica una honda.
system.goals.goal.light_fire.name=Enciende un fuego.
system.goals.goal.unknown.name=Objetivo desconocido.
system.goals.goal.win_adventure.name=Gana una aventura.
@@ -1014,14 +1026,29 @@ system.goals.mastery.prompt=Maestría. {option}
system.goals.mastery.crafting.level1=Las herramientas básicas fabricadas son más resistentes.
system.goals.mastery.crafting.level2=Desbloquea la receta de la lanza grande.
system.goals.mastery.crafting.level3=La lanza grande alcanza 2 casillas pero tiene una ventana de ataque más lenta.
system.goals.mastery.crafting.level4=Las herramientas, armas y ropa personales ya no se desgastan.
system.goals.mastery.crafting.name=Maestría de Fabricación
system.goals.mastery.leadership.level1=Los residentes son cuidadosos y rompen menos herramientas y armas.
system.goals.mastery.leadership.level2=Los residentes son organizados y tienen éxito en el trabajo más a menudo.
system.goals.mastery.leadership.level3=Los residentes actúan más rápido durante la defensa y el trabajo urgente.
system.goals.mastery.leadership.level4=Los residentes racionan comida y comen cada 12 horas en vez de cada 8.
system.goals.mastery.leadership.name=Maestría de Liderazgo
system.goals.mastery.taming.level1=Las mascotas pueden recuperar objetos caídos.
system.goals.mastery.taming.level2=Las mascotas son más resistentes y ganan una salud máxima.
system.goals.mastery.taming.level3=Las mascotas se recuperan más rápido tras quedar inconscientes.
system.goals.mastery.taming.level4=Las mascotas vinculadas ya no requieren comida y se mantienen totalmente leales.
system.goals.mastery.taming.name=Maestría de Domesticación
system.goals.mastery.unknown.name=Maestría desconocida
system.goals.mastery.unknown_level=Desbloqueo desconocido
system.goals.mastery.maxed=Maestría de Fabricación: al máximo
system.goals.mastery.maxed={category}: al máximo
system.goals.mastery.summary={category} nivel {level} de {max}. Coste siguiente: {cost} puntos.
system.goals.mastery.unlocked=Desbloqueado {unlock}.
system.goals.mastery.confirm=¿Gastar {cost} puntos para desbloquear {unlock}?
system.goals.mastery.already_maxed=La Maestría de Fabricación ya está al máximo.
system.goals.mastery.already_maxed={category} ya está al máximo.
system.goals.mastery.not_enough_points=Necesitas {cost} puntos. Tienes {unspent}.
system.goals.mastery.spend_failed=No se pudo gastar el punto.
system.goals.menu.back=Atrás
msg.06c9fefbd6d7=gusano de cadáver muere
msg.c6d56016b910=gusano de cadáver
msg.d2e0d305bc2b=Un enemigo rastrero débil que empieza a aparecer fuera de la base después del día 1.