Fixes for invasions and terrain generation.
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@@ -137,6 +137,7 @@ void reset_game_state() {
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inv_sticks = 0;
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inv_vines = 0;
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inv_logs = 0;
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inv_clay = 0;
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inv_small_game = 0;
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inv_small_game_types.resize(0);
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inv_meat = 0;
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@@ -223,6 +224,7 @@ bool save_game_state() {
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saveData.set("inventory_sticks", inv_sticks);
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saveData.set("inventory_vines", inv_vines);
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saveData.set("inventory_logs", inv_logs);
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saveData.set("inventory_clay", inv_clay);
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saveData.set("inventory_small_game", inv_small_game);
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saveData.set("inventory_meat", inv_meat);
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saveData.set("inventory_skins", inv_skins);
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@@ -351,6 +353,7 @@ bool load_game_state() {
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inv_sticks = int(get_number(saveData, "inventory_sticks", 0));
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inv_vines = int(get_number(saveData, "inventory_vines", 0));
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inv_logs = int(get_number(saveData, "inventory_logs", 0));
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inv_clay = int(get_number(saveData, "inventory_clay", 0));
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inv_small_game = int(get_number(saveData, "inventory_small_game", 0));
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inv_meat = int(get_number(saveData, "inventory_meat", 0));
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inv_skins = int(get_number(saveData, "inventory_skins", 0));
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