Updated documentation, fixed a few minor things.
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README.md
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README.md
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A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle on.
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## Installation
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- Unzip the file for your operating system.
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- On Linux and Mac make sure the dragnorak executable is marked executable
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``` bash
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chmod +x draugnorak
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```
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## Quick Start
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- Move with Left/Right, jump with Up.
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- Hold Shift for 1 second to search the current area.
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- Craft basic tools in the base with C.
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- Set snares and build fires to survive.
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Some of the first things you will want are a stone knife, spear, stone axe, and firepit.
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## Controls
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- **Left/Right**: Move.
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- **Up**: Jump, climb trees, start rope climbs when prompted.
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@@ -80,6 +90,33 @@ Crafting is only available in the base (C).
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- **Storage** enables base inventory management and helps attract residents.
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- **Residents** (if recruited) consume meat, help defend, repair the barricade, and collect resources.
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## Residents and Automation
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Residents can automate survival tasks, defend your base, and process resources. To get the most out of them, ensure you have the necessary tools and facilities in your base storage.
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### Recruitment and Care
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- **Recruitment**: Residents join automatically after invasions. If you have **Storage** built the likelihood for survivors to become residents increases. You can have a maximum of 4 residents.
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- **Food**: Each resident consumes **1 unit of food every 8 hours** (3 per day).
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- Priority: Meat > Smoked Fish > Basket of Fruits and Nuts.
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- If no food is available, residents will go hungry and stop working.
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- **Blessing**: The "Blessing of the Resident" (from the Altar) doubles their efficiency and reduces tool breakage for a short time.
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### Activities and Requirements
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Residents automatically perform these tasks if the requirements are met in your base storage.
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| Activity | Requires (in Storage) | details |
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| :--- | :--- | :--- |
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| **Defense (Melee)** | **Spear** | Deals damage to attackers. Spears may break. |
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| **Defense (Ranged)** | **Sling** + **Stones** | Attacks enemies from a distance. Consumes stones. Slings have a chance to break. |
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| **Repairs** | N/A | Repairs the **Barricade** during the day. |
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| **Gathering** | **Reed Basket** | Collects Sticks, Vines, Stones, and Logs. |
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| **Foraging** | **Reed Basket** | Occurs at 6 AM and 12 PM. Produces **Basket of Fruits and Nuts**. |
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| **Fishing** | **Fishing Pole** | Daytime only. Requires a nearby stream. Catches **Raw Fish**. |
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| **Smoking Fish** | **Raw Fish** + **Sticks** | Requires a **burning fire**. Converts fish to **Smoked Fish**. |
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| **Butchering** | **Knife** + **Game** | Requires a **burning fire**. Processes Small Game or Boar Carcasses into Meat, Skins, etc. |
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| **Snare Check** | **Placed Snares** | Checks active snares, retrieves **Small Game**, and resets the snare. |
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> **Note**: Tools (Spears, Slings, Baskets, Knives, Fishing Poles) have a chance to break when used by residents. Keep a stock of spares!
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## Time, Weather, and Events
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- **1 real minute = 1 in-game hour**.
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- Day/night ambience crossfades around sunrise/sunset.
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