Updated documentation, fixed a few minor things.

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Storm Dragon
2026-01-26 10:52:09 -05:00
parent f8a885f506
commit 837deacf6c
4 changed files with 43 additions and 2 deletions

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A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle on.
## Installation
- Unzip the file for your operating system.
- On Linux and Mac make sure the dragnorak executable is marked executable
``` bash
chmod +x draugnorak
```
## Quick Start
- Move with Left/Right, jump with Up.
- Hold Shift for 1 second to search the current area.
- Craft basic tools in the base with C.
- Set snares and build fires to survive.
Some of the first things you will want are a stone knife, spear, stone axe, and firepit.
## Controls
- **Left/Right**: Move.
- **Up**: Jump, climb trees, start rope climbs when prompted.
@@ -80,6 +90,33 @@ Crafting is only available in the base (C).
- **Storage** enables base inventory management and helps attract residents.
- **Residents** (if recruited) consume meat, help defend, repair the barricade, and collect resources.
## Residents and Automation
Residents can automate survival tasks, defend your base, and process resources. To get the most out of them, ensure you have the necessary tools and facilities in your base storage.
### Recruitment and Care
- **Recruitment**: Residents join automatically after invasions. If you have **Storage** built the likelihood for survivors to become residents increases. You can have a maximum of 4 residents.
- **Food**: Each resident consumes **1 unit of food every 8 hours** (3 per day).
- Priority: Meat > Smoked Fish > Basket of Fruits and Nuts.
- If no food is available, residents will go hungry and stop working.
- **Blessing**: The "Blessing of the Resident" (from the Altar) doubles their efficiency and reduces tool breakage for a short time.
### Activities and Requirements
Residents automatically perform these tasks if the requirements are met in your base storage.
| Activity | Requires (in Storage) | details |
| :--- | :--- | :--- |
| **Defense (Melee)** | **Spear** | Deals damage to attackers. Spears may break. |
| **Defense (Ranged)** | **Sling** + **Stones** | Attacks enemies from a distance. Consumes stones. Slings have a chance to break. |
| **Repairs** | N/A | Repairs the **Barricade** during the day. |
| **Gathering** | **Reed Basket** | Collects Sticks, Vines, Stones, and Logs. |
| **Foraging** | **Reed Basket** | Occurs at 6 AM and 12 PM. Produces **Basket of Fruits and Nuts**. |
| **Fishing** | **Fishing Pole** | Daytime only. Requires a nearby stream. Catches **Raw Fish**. |
| **Smoking Fish** | **Raw Fish** + **Sticks** | Requires a **burning fire**. Converts fish to **Smoked Fish**. |
| **Butchering** | **Knife** + **Game** | Requires a **burning fire**. Processes Small Game or Boar Carcasses into Meat, Skins, etc. |
| **Snare Check** | **Placed Snares** | Checks active snares, retrieves **Small Game**, and resets the snare. |
> **Note**: Tools (Spears, Slings, Baskets, Knives, Fishing Poles) have a chance to break when used by residents. Keep a stock of spares!
## Time, Weather, and Events
- **1 real minute = 1 in-game hour**.
- Day/night ambience crossfades around sunrise/sunset.