Work on inital game experience mostly stable now. Juswt need to flesh out the goals system.

This commit is contained in:
Storm Dragon
2026-06-23 12:16:01 -04:00
parent 666408c4c2
commit 8219ab793f
24 changed files with 1004 additions and 39 deletions
+12
View File
@@ -42,6 +42,7 @@ Some of the first things you will want are a stone knife a spear a stone axe and
- **F** fylgja menu once unlocked
- **Tab** adventure menu outside base once per day
- **H** health
- **G** current goal speaks the next incomplete goal and unspent goal points
- **T** time
- **X** coordinates and terrain
- **1 to 0** quick slots press in Equipment to bind an item to equip or in Inventory to bind a count check
@@ -195,6 +196,17 @@ Pets are optional companions that can fight and retrieve drops
- Bowstrings are crafted from sinew at a fire and used to craft bows
- Storage is separate and accessed in the base Inventory menu when storage exists
## Goals and Mastery
Completing one-time character milestones awards goal points.
- Press **G** to hear your current goal and unspent points.
- Open **P** (Character info) and choose **Goals** for the full menu.
- Spend goal points in **Mastery** to unlock concrete benefits.
Current categories:
- **Crafting Mastery 1** (2 points) crafted basic tools are sturdier.
- **Crafting Mastery 2** (3 points) unlocks the great spear recipe.
- **Crafting Mastery 3** (4 points) great spear reaches 2 tiles but has a slower attack window.
## Saving and Loading
- The game auto saves daily at 6 AM in game time
- Load from the main menu starting a new game prompts if a save exists