Total darkness now possible if players survive long enough. Undead raids added if invasion happens in darkness.
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@@ -117,6 +117,7 @@ time.event.mountain_discovered='n Bergreeks is in die ooste ontdek!
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time.event.invasion_source_mountains=die berge
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time.event.invasion_source_new_area=die nuwe area
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time.event.invasion_start={enemy_plural} val in vanaf {source}!
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time.event.undead_resident_raid=Die dooies onthou waar mense nog leef. {count} ondode inwoners kom.
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time.event.zombie_swarm_spotted='n Swerm zombies is gewaar.
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time.event.survivor_joins_one='n Oorlewende sluit by jou basis aan.
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time.event.survivor_joins_many={count} oorlewendes sluit by jou basis aan.
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@@ -1031,7 +1032,7 @@ system.goals.mastery.crafting.name=Handwerk Bemeestering
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system.goals.mastery.leadership.level1=Inwoners is versigtig en breek minder gereedskap en wapens.
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system.goals.mastery.leadership.level2=Inwoners is georganiseer en slaag meer gereeld met werk.
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system.goals.mastery.leadership.level3=Inwoners tree vinniger op tydens verdediging en dringende werk.
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system.goals.mastery.leadership.level4=Inwoners rantsoeneer kos en eet elke 12 uur in plaas van elke 8.
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system.goals.mastery.leadership.level4=Inwoners rantsoeneer kos en bly werk na nagval.
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system.goals.mastery.leadership.name=Leierskap Bemeestering
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system.goals.mastery.taming.level1=Troeteldiere kan gevalle items haal.
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system.goals.mastery.taming.level2=Troeteldiere is sterker en kry een maksimum gesondheid.
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+7
-6
@@ -71,6 +71,7 @@ time.event.mountain_discovered=A mountain range has been discovered to the east!
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time.event.invasion_source_mountains=the mountains
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time.event.invasion_source_new_area=the new area
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time.event.invasion_start={enemy_plural} are invading from {source}!
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time.event.undead_resident_raid=The dead remember where people still live. {count} undead residents are coming.
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time.event.zombie_swarm_spotted=A swarm of zombies has been spotted.
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time.event.survivor_joins_one=A survivor joins your base.
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time.event.survivor_joins_many={count} survivors join your base.
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@@ -293,7 +294,7 @@ goals.mastery.crafting.level4=Personal tools, weapons, and clothing no longer we
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goals.mastery.leadership.level1=Residents are careful and break fewer tools and weapons.
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goals.mastery.leadership.level2=Residents are organized and succeed at work more often.
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goals.mastery.leadership.level3=Residents act faster during defense and urgent work.
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goals.mastery.leadership.level4=Residents ration food, eating every 12 hours instead of every 8.
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goals.mastery.leadership.level4=Residents ration food and keep working after nightfall.
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goals.mastery.taming.level1=Pets can retrieve dropped items.
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goals.mastery.taming.level2=Pets are heartier and gain one maximum health.
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goals.mastery.taming.level3=Pets recover from knockout faster.
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@@ -976,7 +977,7 @@ msg.5cac31311668=Pasture is full. No livestock were recovered.
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msg.5cc7429297c8=that can be destroyed with an axe.
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; seed:learn_sounds_label:sounds/actions/cast_strength.ogg
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msg.5dfc869b7588=cast strength
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; src/time_system.nvgt:801:notify[0]
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; src/time_system.nvgt:861:notify[0]
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msg.5ea84b1201bb={arg1} favor grants you the eyes of an eagle.
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; seed:learn_sounds_label:sounds/menu/menu_select.ogg
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; seed:learn_sounds_label:sounds/menu.bak/menu_select.ogg
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@@ -1070,8 +1071,8 @@ msg.803e4c41bbd2=sticks
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msg.80655da8d80a=tree
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; src/item_registry.nvgt:item_plural:canoes
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msg.806baaf8e039=canoes
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; src/time_system.nvgt:783:notify[0]
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; src/time_system.nvgt:793:notify[0]
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; src/time_system.nvgt:843:notify[0]
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; src/time_system.nvgt:853:notify[0]
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msg.81df04a81e24={arg1} favor shines upon you. {arg2}
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; src/quests/catch_the_boomerang_game.nvgt:22:insert_last[0]
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msg.823be948275f=- Better timing earns more points (up to 4)
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@@ -1097,7 +1098,7 @@ msg.86e257c3efcb=Oldest notification. {arg1}
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msg.87383ce4344d=Bowstrings
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; src/item_registry.nvgt:item_plural:ropes
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msg.87cdb5c91437=ropes
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; src/time_system.nvgt:797:notify[0]
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; src/time_system.nvgt:857:notify[0]
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msg.8818f1d55166={arg1} radiance fills residents with purpose.
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; src/quests/bat_invasion_game.nvgt:7:insert_last[0]
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msg.88749dbbbf09==== Bat Invasion ===
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@@ -1115,7 +1116,7 @@ msg.8f993ac20023=You enter a narrow mountain pass. A massive Unicorn blocks your
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msg.917ee46db0cd=bee
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; seed:learn_sounds_label:sounds/player_male_damage.ogg
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msg.924e0eb6b6f1=player male damage
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; src/time_system.nvgt:788:notify[0]
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; src/time_system.nvgt:848:notify[0]
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msg.9281d2fe5f08={arg1} favor shines upon you. You feel swift for a while.
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; seed:learn_sounds_label:sounds/actions/climb_rope.ogg
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msg.92abc6d6953f=climb rope
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@@ -71,6 +71,7 @@ time.event.mountain_discovered=A mountain range has been discovered to the east!
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time.event.invasion_source_mountains=the mountains
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time.event.invasion_source_new_area=the new area
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time.event.invasion_start={enemy_plural} are invading from {source}!
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time.event.undead_resident_raid=The dead remember where people still live. {count} undead residents are coming.
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time.event.zombie_swarm_spotted=A swarm of zombies has been spotted.
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time.event.survivor_joins_one=A survivor joins your base.
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time.event.survivor_joins_many={count} survivors join your base.
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@@ -293,7 +294,7 @@ goals.mastery.crafting.level4=Personal tools, weapons, and clothing no longer we
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goals.mastery.leadership.level1=Residents are careful and break fewer tools and weapons.
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goals.mastery.leadership.level2=Residents are organized and succeed at work more often.
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goals.mastery.leadership.level3=Residents act faster during defense and urgent work.
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goals.mastery.leadership.level4=Residents ration food, eating every 12 hours instead of every 8.
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goals.mastery.leadership.level4=Residents ration food and keep working after nightfall.
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goals.mastery.taming.level1=Pets can retrieve dropped items.
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goals.mastery.taming.level2=Pets are heartier and gain one maximum health.
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goals.mastery.taming.level3=Pets recover from knockout faster.
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@@ -976,7 +977,7 @@ msg.5cac31311668=Pasture is full. No livestock were recovered.
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msg.5cc7429297c8=that can be destroyed with an axe.
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; seed:learn_sounds_label:sounds/actions/cast_strength.ogg
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msg.5dfc869b7588=cast strength
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; src/time_system.nvgt:801:notify[0]
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; src/time_system.nvgt:861:notify[0]
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msg.5ea84b1201bb={arg1} favor grants you the eyes of an eagle.
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; seed:learn_sounds_label:sounds/menu/menu_select.ogg
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; seed:learn_sounds_label:sounds/menu.bak/menu_select.ogg
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@@ -1070,8 +1071,8 @@ msg.803e4c41bbd2=sticks
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msg.80655da8d80a=tree
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; src/item_registry.nvgt:item_plural:canoes
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msg.806baaf8e039=canoes
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; src/time_system.nvgt:783:notify[0]
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; src/time_system.nvgt:793:notify[0]
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; src/time_system.nvgt:843:notify[0]
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; src/time_system.nvgt:853:notify[0]
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msg.81df04a81e24={arg1} favor shines upon you. {arg2}
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; src/quests/catch_the_boomerang_game.nvgt:22:insert_last[0]
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msg.823be948275f=- Better timing earns more points (up to 4)
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@@ -1097,7 +1098,7 @@ msg.86e257c3efcb=Oldest notification. {arg1}
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msg.87383ce4344d=Bowstrings
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; src/item_registry.nvgt:item_plural:ropes
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msg.87cdb5c91437=ropes
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; src/time_system.nvgt:797:notify[0]
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; src/time_system.nvgt:857:notify[0]
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msg.8818f1d55166={arg1} radiance fills residents with purpose.
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; src/quests/bat_invasion_game.nvgt:7:insert_last[0]
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msg.88749dbbbf09==== Bat Invasion ===
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@@ -1115,7 +1116,7 @@ msg.8f993ac20023=You enter a narrow mountain pass. A massive Unicorn blocks your
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msg.917ee46db0cd=bee
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; seed:learn_sounds_label:sounds/player_male_damage.ogg
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msg.924e0eb6b6f1=player male damage
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; src/time_system.nvgt:788:notify[0]
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; src/time_system.nvgt:848:notify[0]
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msg.9281d2fe5f08={arg1} favor shines upon you. You feel swift for a while.
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; seed:learn_sounds_label:sounds/actions/climb_rope.ogg
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msg.92abc6d6953f=climb rope
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+2
-1
@@ -117,6 +117,7 @@ time.event.mountain_discovered=Se ha descubierto una cordillera al este!
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time.event.invasion_source_mountains=las montanas
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time.event.invasion_source_new_area=el area nueva
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time.event.invasion_start={enemy_plural} estan invadiendo desde {source}!
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time.event.undead_resident_raid=Los muertos recuerdan donde aun vive la gente. Vienen {count} residentes no muertos.
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time.event.zombie_swarm_spotted=Se ha detectado una horda de zombis.
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time.event.survivor_joins_one=Un superviviente se une a tu base.
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time.event.survivor_joins_many={count} supervivientes se unen a tu base.
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@@ -1031,7 +1032,7 @@ system.goals.mastery.crafting.name=Maestría de Fabricación
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system.goals.mastery.leadership.level1=Los residentes son cuidadosos y rompen menos herramientas y armas.
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system.goals.mastery.leadership.level2=Los residentes son organizados y tienen éxito en el trabajo más a menudo.
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system.goals.mastery.leadership.level3=Los residentes actúan más rápido durante la defensa y el trabajo urgente.
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system.goals.mastery.leadership.level4=Los residentes racionan comida y comen cada 12 horas en vez de cada 8.
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system.goals.mastery.leadership.level4=Los residentes racionan comida y siguen trabajando después del anochecer.
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system.goals.mastery.leadership.name=Maestría de Liderazgo
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system.goals.mastery.taming.level1=Las mascotas pueden recuperar objetos caídos.
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system.goals.mastery.taming.level2=Las mascotas son más resistentes y ganan una salud máxima.
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