Documentation sort of updated, food consumption also updated for residents.
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README.md
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README.md
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# Draugnorak
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A survival audio game built with NVGT.
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A survival audio game built with NVGT. Explore, gather, craft, and defend your base as day and night cycle on.
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## Quick Start
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- Move with Left/Right, jump with Up.
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- Hold Shift for 1 second to search the current area.
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- Craft basic tools in the base with C.
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- Set snares and build fires to survive.
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## Controls
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- **Arrow Keys**: Move (Left/Right) and Jump (Up).
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- **Shift**: Search the current area for resources.
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- **Control**: Attack with equipped weapon.
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- **C**: Open Crafting Menu (Base area only).
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- **E**: Open Equipment Menu.
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- **A**: Open Action Menu (Place objects, feed fire).
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- **I**: Check Inventory.
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- **Left/Right**: Move.
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- **Up**: Jump, climb trees, start rope climbs when prompted.
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- **Down**: Climb down trees or descend rope climbs when prompted.
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- **Shift (hold)**: Search area (1-second hold, 1-second delay).
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- **Control (hold/release)**: Attack with equipped weapon. Sling uses a charge window on release.
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- **A**: Action menu (place snare, feed fire, burn incense).
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- **C**: Crafting menu (base only).
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- **I**: Inventory.
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- **E**: Equipment.
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- **P**: Character info.
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- **B**: Base info (base only).
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- **Q**: Quests menu (base only).
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- **H**: Check Health.
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- **T**: Check Time.
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- **X**: Check Coordinates.
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- **B**: Base info menu (base only).
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- **Escape**: Exit game.
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- **S**: Altar menu (base only).
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- **Tab**: Adventure menu (outside base, once per day).
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- **H**: Health.
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- **T**: Time.
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- **X**: Coordinates + terrain.
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- **1-0**: Quick slots (equip bound items).
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- **Backspace**: Pause/Resume.
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- **Escape**: Exit game (or close menus).
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## Gameplay
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- **Gathering**: Search in grass for sticks and vines. Search in gravel for stones.
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- **Crafting**: Create tools like Spears, Axes, Snares, and Firepits (base only).
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- **Combat**: Defend yourself or hunt.
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- **Survival**: Build fires and set snares to survive.
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- **Fire Management**:
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- Build a firepit (9 stones) in the base area - it's crafted in place
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- Build fires (2 sticks + 1 log) only on tiles with a firepit
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- Fires burn out over time and need fuel (vines, sticks, or logs)
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- Stand next to a fire and press A to feed it
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- Standing on a fire damages your health!
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### History Shortcuts
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- **\\**: Repeat most recent notification.
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- **[ / ]**: Previous/next notification.
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- **, / .**: Previous/next speech history message.
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## Menus
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- **Up/Down**: Move selection.
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- **Enter**: Confirm.
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- **Escape**: Close.
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- **Tab (in most menus)**: Perform “max” actions (craft all, deposit all, etc.).
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## Gathering and Resources
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- **Grass/Forest/Deep Forest**: Sticks and vines (search).
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- **Gravel/Stone**: Stones (search).
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- **Streams/Water edges**: Reeds and clay (search).
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- **World drops**: Found on the ground after hunting; search picks them up.
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- **Trees**:
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- Search near trees for sticks/vines.
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- Use an axe to chop down a tree for logs (and extra sticks/vines).
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- Trees regrow over time.
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- You can climb trees (Up) and climb down (Down).
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## Crafting (Base Only)
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Crafting is only available in the base (C).
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### Categories
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- **Weapons**: Spear, Sling
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- **Tools**: Knife, Snare, Stone Axe, Fishing Pole, Rope, Quiver, Reed Basket, Clay Pot
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- **Materials**: Arrows, Butcher Game, Incense
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- **Clothing**: Skin gear, Moccasins, Pouch, Backpack
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- **Buildings**: Firepit, Fire, Herb Garden, Storage, Pasture, Stable, Altar
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- **Barricade**: Reinforcement options
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- **Runes**: Unlocks later
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## Combat and Hunting
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- Equip weapons in the Equipment menu (E) or bind them to quick slots.
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- **Spear**: 1-tile range.
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- **Axe**: Melee; also chops trees.
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- **Sling**: Ranged (uses stones). Hold Control to charge; release on the “in-range” audio cue.
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- Enemies include zombies (night), bandits (invasions), and boars (daytime).
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- Bow combat is planned; arrows are stockpiled for future bow use.
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## Base and Survival
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- **Passive healing** in the base when below max health.
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- **Herb Garden** increases healing speed (base only, one per base).
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- **Fires** require a nearby firepit and need fuel (sticks, vines, logs).
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- **Barricade** starts at 100 health, capped at 500; reinforces via Crafting > Barricade.
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- **Storage** enables base inventory management and helps attract residents.
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- **Residents** (if recruited) consume meat, help defend, repair the barricade, and collect resources.
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## Time, Weather, and Events
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- **1 real minute = 1 in-game hour**.
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- Day/night ambience crossfades around sunrise/sunset.
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- Weather transitions between clear, windy, rainy, and stormy.
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- **Invasions** can begin after day 2 and expand the map eastward.
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- Expansions can be normal biomes or mountain ranges.
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## Mountains and Rope Climbing
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- Mountains have elevation; steep slopes require a rope.
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- When prompted, press Up to climb up or Down to climb down.
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- Moving left/right during a rope climb cancels and causes a fall.
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- Falling from height can cause damage.
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## Quests, Adventures, and Runes
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- **Quests** become available in the base once you have an altar and enough favor.
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- **Adventures** are accessed with Tab outside the base (once per day).
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- The mountain adventure features the **Unicorn boss**.
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- Defeating the Unicorn unlocks the **Rune of Swiftness**.
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- Runes are engraved in the base (Crafting > Runes) and require a knife, clay, and favor.
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## Inventory and Storage
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- Personal inventory stacks are capped at 9.
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- Skin pouches add +2 stack capacity, backpacks add +9.
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- Arrows require quivers. Each quiver adds capacity for 12 arrows.
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- Storage is separate and accessed in the base (Inventory menu when storage exists).
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## Saving and Loading
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- The game auto-saves daily at 6 AM (in-game time).
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- Load from the main menu. Starting a new game prompts if a save exists.
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