Oh wow, I thought I already pushed some of this stuff. Let's see if I can remember it all. Undead residents added. Whights added, Vampyrs added. Bandit Hideout adventure added.
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@@ -63,6 +63,25 @@ const int ZOMBIE_FOOTSTEP_MAX_DISTANCE = 5;
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const float ZOMBIE_SOUND_VOLUME_STEP = 3.0;
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const int ZOMBIE_ATTACK_MAX_HEIGHT = 6;
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// Undead resident settings (stronger than zombies)
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const int UNDEAD_RESIDENT_HEALTH = 16;
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const int UNDEAD_RESIDENT_DAMAGE_MIN = 5;
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const int UNDEAD_RESIDENT_DAMAGE_MAX = 7;
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// Wight settings (undead elite)
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const int WIGHT_HEALTH = 40;
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const int WIGHT_DAMAGE_MIN = 6;
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const int WIGHT_DAMAGE_MAX = 8;
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const int WIGHT_SPAWN_CHANCE_START = 5;
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const int WIGHT_SPAWN_CHANCE_STEP = 5;
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// Vampyr settings (undead abductor)
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const int VAMPYR_HEALTH = 40;
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const int VAMPYR_SPAWN_CHANCE_START = 5;
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const int VAMPYR_SPAWN_CHANCE_STEP = 5;
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const int VAMPYR_CAPTURE_CHANCE = 50;
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const int VAMPYR_CAPTURE_INTERVAL = 1000;
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// Boar settings
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const int BOAR_HEALTH = 4;
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const int BOAR_MAX_COUNT = 1;
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