Oh wow, I thought I already pushed some of this stuff. Let's see if I can remember it all. Undead residents added. Whights added, Vampyrs added. Bandit Hideout adventure added.

This commit is contained in:
Storm Dragon
2026-02-04 00:52:16 -05:00
parent e1928a1039
commit 78a6156656
18 changed files with 1029 additions and 27 deletions

View File

@@ -63,6 +63,25 @@ const int ZOMBIE_FOOTSTEP_MAX_DISTANCE = 5;
const float ZOMBIE_SOUND_VOLUME_STEP = 3.0;
const int ZOMBIE_ATTACK_MAX_HEIGHT = 6;
// Undead resident settings (stronger than zombies)
const int UNDEAD_RESIDENT_HEALTH = 16;
const int UNDEAD_RESIDENT_DAMAGE_MIN = 5;
const int UNDEAD_RESIDENT_DAMAGE_MAX = 7;
// Wight settings (undead elite)
const int WIGHT_HEALTH = 40;
const int WIGHT_DAMAGE_MIN = 6;
const int WIGHT_DAMAGE_MAX = 8;
const int WIGHT_SPAWN_CHANCE_START = 5;
const int WIGHT_SPAWN_CHANCE_STEP = 5;
// Vampyr settings (undead abductor)
const int VAMPYR_HEALTH = 40;
const int VAMPYR_SPAWN_CHANCE_START = 5;
const int VAMPYR_SPAWN_CHANCE_STEP = 5;
const int VAMPYR_CAPTURE_CHANCE = 50;
const int VAMPYR_CAPTURE_INTERVAL = 1000;
// Boar settings
const int BOAR_HEALTH = 4;
const int BOAR_MAX_COUNT = 1;