A few minor bug fixes with area expansion.
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -6,4 +6,3 @@ lib_windows/
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stub/
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include/
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save.dat
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save.dat_robust
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BIN
sounds/terrain/hard_stone.ogg
LFS
Normal file
BIN
sounds/terrain/hard_stone.ogg
LFS
Normal file
Binary file not shown.
@@ -5,6 +5,11 @@ string get_footstep_sound(int current_x, int base_end, int grass_end)
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return "sounds/terrain/shallow_water.ogg";
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}
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// Firepit uses hard stone sound
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if (get_firepit_at(current_x) != null) {
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return "sounds/terrain/hard_stone.ogg";
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}
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if (current_x <= base_end)
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{
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// Base area
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@@ -251,6 +251,75 @@ void perform_search(int current_x)
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}
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}
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// Trees (Sticks/Vines) - Check for nearby tree anywhere
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Tree@ nearest = null;
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int nearest_distance = 999;
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for(uint i=0; i<trees.length(); i++)
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{
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int distance = trees[i].position - current_x;
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if (distance < 0) distance = -distance;
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if(distance <= 1 && distance < nearest_distance)
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{
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nearest_distance = distance;
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@nearest = @trees[i];
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if (nearest_distance == 0) {
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break;
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}
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}
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}
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if(@nearest != null)
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{
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if(nearest.is_chopped) {
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screen_reader_speak("This tree has been cut down.", true);
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return;
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}
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if (nearest.depleted) {
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screen_reader_speak("This tree is empty.", true);
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return;
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}
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if(nearest.sticks > 0 || nearest.vines > 0)
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{
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bool find_stick = (nearest.vines <= 0) || (nearest.sticks > 0 && random(0, 1) == 0);
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if(find_stick)
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{
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if (inv_sticks >= MAX_ITEM_STACK) {
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screen_reader_speak("You can't carry any more sticks.", true);
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return;
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}
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nearest.sticks--;
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inv_sticks++;
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p.play_stationary("sounds/items/stick.ogg", false);
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screen_reader_speak("Found a stick.", true);
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}
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else
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{
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if (inv_vines >= MAX_ITEM_STACK) {
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screen_reader_speak("You can't carry any more vines.", true);
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return;
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}
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nearest.vines--;
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inv_vines++;
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p.play_stationary("sounds/items/vine.ogg", false);
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screen_reader_speak("Found a vine.", true);
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}
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if(nearest.sticks == 0 && nearest.vines == 0) {
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nearest.depleted = true;
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nearest.regen_timer.restart();
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nearest.minutes_since_depletion = 0;
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}
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}
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else
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{
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screen_reader_speak("This area has nothing left.", true);
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}
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return;
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}
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// Gravel Area - Stones (20-34)
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if (current_x >= 20 && current_x <= 34)
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{
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@@ -266,76 +335,6 @@ void perform_search(int current_x)
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}
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return;
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}
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// Grass Area - Trees (Sticks/Vines) (5-19)
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if (current_x >= 5 && current_x <= 19)
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{
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Tree@ nearest = null;
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for(uint i=0; i<trees.length(); i++)
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{
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if(trees[i].position >= current_x - 1 && trees[i].position <= current_x + 1)
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{
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@nearest = @trees[i];
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break;
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}
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}
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if(@nearest != null)
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{
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if(nearest.is_chopped) {
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screen_reader_speak("This tree has been cut down.", true);
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return;
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}
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if (nearest.depleted) {
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screen_reader_speak("This tree is empty.", true);
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return;
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}
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if(nearest.sticks > 0 || nearest.vines > 0)
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{
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bool find_stick = (nearest.vines <= 0) || (nearest.sticks > 0 && random(0, 1) == 0);
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if(find_stick)
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{
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if (inv_sticks >= MAX_ITEM_STACK) {
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screen_reader_speak("You can't carry any more sticks.", true);
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return;
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}
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nearest.sticks--;
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inv_sticks++;
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p.play_stationary("sounds/items/stick.ogg", false);
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screen_reader_speak("Found a stick.", true);
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}
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else
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{
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if (inv_vines >= MAX_ITEM_STACK) {
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screen_reader_speak("You can't carry any more vines.", true);
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return;
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}
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nearest.vines--;
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inv_vines++;
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p.play_stationary("sounds/items/vine.ogg", false);
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screen_reader_speak("Found a vine.", true);
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}
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if(nearest.sticks == 0 && nearest.vines == 0) {
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nearest.depleted = true;
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nearest.regen_timer.restart();
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nearest.minutes_since_depletion = 0;
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}
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}
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else
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{
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screen_reader_speak("This area has nothing left.", true);
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}
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}
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else
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{
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screen_reader_speak("Found nothing.", true);
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}
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return;
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}
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screen_reader_speak("Found nothing.", true);
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}
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@@ -1,7 +1,6 @@
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// Save system
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const string SAVE_FILE_PATH = "save.dat";
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const string SAVE_BACKUP_SUFFIX = "_robust";
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const string SAVE_ENCRYPTION_KEY = "draugnorak_save_v1";
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const int SAVE_VERSION = 1;
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@@ -17,38 +16,21 @@ string decrypt_save_data(const string&in encryptedData) {
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return string_aes_decrypt(encryptedData, SAVE_ENCRYPTION_KEY);
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}
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bool save_robust_data(const string&in filename, const string&in data) {
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bool save_data(const string&in filename, const string&in data) {
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if (data.length() == 0) {
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return false;
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}
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string backupPath = filename + SAVE_BACKUP_SUFFIX;
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if (file_exists(filename)) {
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if (!file_copy(filename, backupPath, true)) {
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return false;
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}
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}
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file tmp;
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if (!tmp.open(filename, "wb")) {
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if (file_exists(backupPath)) {
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file_copy(backupPath, filename, true);
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file_delete(backupPath);
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}
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return false;
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}
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if (tmp.write(data) < data.length()) {
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tmp.close();
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if (file_exists(backupPath)) {
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file_copy(backupPath, filename, true);
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file_delete(backupPath);
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}
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return false;
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}
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tmp.close();
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file_delete(backupPath);
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return true;
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}
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@@ -310,7 +292,7 @@ bool save_game_state() {
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string rawData = saveData.serialize();
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string encryptedData = encrypt_save_data(rawData);
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return save_robust_data(SAVE_FILE_PATH, encryptedData);
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return save_data(SAVE_FILE_PATH, encryptedData);
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}
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bool load_game_state() {
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@@ -44,82 +44,42 @@ void expand_area() {
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expanded_area_end = MAP_SIZE + EXPANSION_SIZE - 1;
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MAP_SIZE += EXPANSION_SIZE;
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// Generate random terrain for the 30 new tiles
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// Generate a single terrain type for the entire new area
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string terrain_type;
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int terrain_roll = random(0, 2);
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if (terrain_roll == 0) {
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terrain_type = "stone";
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} else if (terrain_roll == 1) {
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terrain_type = "grass";
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} else {
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terrain_type = "snow";
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}
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expanded_terrain_types.resize(EXPANSION_SIZE);
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for (int i = 0; i < EXPANSION_SIZE; i++) {
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int terrain_roll = random(0, 2);
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if (terrain_roll == 0) {
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expanded_terrain_types[i] = "stone";
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} else if (terrain_roll == 1) {
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expanded_terrain_types[i] = "grass";
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} else {
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expanded_terrain_types[i] = "snow";
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}
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expanded_terrain_types[i] = terrain_type;
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}
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// Generate streams (30% chance for a stream)
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int stream_roll = random(1, 100);
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if (stream_roll <= 30) {
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// Determine stream width (1-5 tiles)
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// Place exactly one feature: either a stream or a tree
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bool place_stream = (terrain_type != "grass") || (random(0, 1) == 0);
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if (place_stream) {
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int stream_width = random(1, 5);
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int stream_start = random(0, EXPANSION_SIZE - stream_width);
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int actual_start = expanded_area_start + stream_start;
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add_world_stream(actual_start, stream_width);
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// Find a valid starting position for the stream
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// Stream can only be in grass, stone, or snow areas
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int attempts = 0;
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int stream_start = -1;
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while (attempts < 50) {
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int candidate_start = random(0, EXPANSION_SIZE - stream_width);
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bool valid_position = true;
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string width_desc = "very small";
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if (stream_width == 2) width_desc = "small";
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else if (stream_width == 3) width_desc = "medium";
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else if (stream_width == 4) width_desc = "wide";
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else if (stream_width == 5) width_desc = "very wide";
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// Check if all tiles in this range are valid for a stream
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for (int i = 0; i < stream_width; i++) {
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string terrain = expanded_terrain_types[candidate_start + i];
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// Streams can be in any terrain type
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if (terrain != "grass" && terrain != "stone" && terrain != "snow") {
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valid_position = false;
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break;
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}
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}
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if (valid_position) {
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stream_start = candidate_start;
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break;
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}
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attempts++;
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}
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// Create the stream if we found a valid position
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if (stream_start != -1) {
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int actual_start = expanded_area_start + stream_start;
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add_world_stream(actual_start, stream_width);
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string width_desc = "very small";
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if (stream_width == 2) width_desc = "small";
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else if (stream_width == 3) width_desc = "medium";
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else if (stream_width == 4) width_desc = "wide";
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else if (stream_width == 5) width_desc = "very wide";
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notify("A " + width_desc + " stream flows through the new area at x " + actual_start + ".");
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}
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}
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// Generate trees in grass areas (50% chance for each grass tile)
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for (int i = 0; i < EXPANSION_SIZE; i++) {
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if (expanded_terrain_types[i] == "grass") {
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int tile_pos = expanded_area_start + i;
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// Skip if this position has a stream
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if (is_position_in_water(tile_pos)) {
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continue;
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}
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// 50% chance to spawn a tree
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int tree_roll = random(1, 100);
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if (tree_roll <= 50) {
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Tree@ t = Tree(tile_pos);
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trees.insert_last(t);
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}
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}
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notify("A " + width_desc + " stream flows through the new area at x " + actual_start + ".");
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} else {
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int tree_pos = random(expanded_area_start, expanded_area_end);
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Tree@ t = Tree(tree_pos);
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trees.insert_last(t);
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}
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area_expanded_today = true;
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@@ -235,7 +195,7 @@ string get_time_string() {
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period = "pm";
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}
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return display_hour + " oclock " + period;
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return display_hour + " oclock " + period + " day " + current_day;
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}
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void check_ambience_transition() {
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@@ -609,9 +609,7 @@ bool damage_zombie_at(int pos, int damage) {
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if (zombies[i].health <= 0) {
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play_1d_with_volume_step("sounds/enemies/enemy_falls.ogg", x, pos, false, ZOMBIE_SOUND_VOLUME_STEP);
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zombies.remove_at(i);
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screen_reader_speak("Zombie killed.", true);
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} else {
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screen_reader_speak("Hit zombie.", true);
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}
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return true;
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}
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@@ -814,9 +812,7 @@ bool damage_bandit_at(int pos, int damage) {
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if (bandits[i].health <= 0) {
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play_1d_with_volume_step("sounds/enemies/enemy_falls.ogg", x, pos, false, BANDIT_SOUND_VOLUME_STEP);
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bandits.remove_at(i);
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screen_reader_speak("Bandit killed.", true);
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} else {
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screen_reader_speak("Hit bandit.", true);
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}
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return true;
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}
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@@ -842,4 +838,3 @@ WorldStream@ get_stream_at(int pos) {
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bool is_position_in_water(int pos) {
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return get_stream_at(pos) != null;
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}
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