A few minor bug fixes with area expansion.
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@@ -609,9 +609,7 @@ bool damage_zombie_at(int pos, int damage) {
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if (zombies[i].health <= 0) {
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play_1d_with_volume_step("sounds/enemies/enemy_falls.ogg", x, pos, false, ZOMBIE_SOUND_VOLUME_STEP);
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zombies.remove_at(i);
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screen_reader_speak("Zombie killed.", true);
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} else {
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screen_reader_speak("Hit zombie.", true);
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}
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return true;
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}
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@@ -814,9 +812,7 @@ bool damage_bandit_at(int pos, int damage) {
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if (bandits[i].health <= 0) {
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play_1d_with_volume_step("sounds/enemies/enemy_falls.ogg", x, pos, false, BANDIT_SOUND_VOLUME_STEP);
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bandits.remove_at(i);
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screen_reader_speak("Bandit killed.", true);
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} else {
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screen_reader_speak("Hit bandit.", true);
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}
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return true;
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}
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@@ -842,4 +838,3 @@ WorldStream@ get_stream_at(int pos) {
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bool is_position_in_water(int pos) {
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return get_stream_at(pos) != null;
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}
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