A few minor bug fixes with area expansion.

This commit is contained in:
Storm Dragon
2026-01-17 23:44:10 -05:00
parent ff9aa00590
commit 764eab45e4
7 changed files with 109 additions and 166 deletions

View File

@@ -44,82 +44,42 @@ void expand_area() {
expanded_area_end = MAP_SIZE + EXPANSION_SIZE - 1;
MAP_SIZE += EXPANSION_SIZE;
// Generate random terrain for the 30 new tiles
// Generate a single terrain type for the entire new area
string terrain_type;
int terrain_roll = random(0, 2);
if (terrain_roll == 0) {
terrain_type = "stone";
} else if (terrain_roll == 1) {
terrain_type = "grass";
} else {
terrain_type = "snow";
}
expanded_terrain_types.resize(EXPANSION_SIZE);
for (int i = 0; i < EXPANSION_SIZE; i++) {
int terrain_roll = random(0, 2);
if (terrain_roll == 0) {
expanded_terrain_types[i] = "stone";
} else if (terrain_roll == 1) {
expanded_terrain_types[i] = "grass";
} else {
expanded_terrain_types[i] = "snow";
}
expanded_terrain_types[i] = terrain_type;
}
// Generate streams (30% chance for a stream)
int stream_roll = random(1, 100);
if (stream_roll <= 30) {
// Determine stream width (1-5 tiles)
// Place exactly one feature: either a stream or a tree
bool place_stream = (terrain_type != "grass") || (random(0, 1) == 0);
if (place_stream) {
int stream_width = random(1, 5);
int stream_start = random(0, EXPANSION_SIZE - stream_width);
int actual_start = expanded_area_start + stream_start;
add_world_stream(actual_start, stream_width);
// Find a valid starting position for the stream
// Stream can only be in grass, stone, or snow areas
int attempts = 0;
int stream_start = -1;
while (attempts < 50) {
int candidate_start = random(0, EXPANSION_SIZE - stream_width);
bool valid_position = true;
string width_desc = "very small";
if (stream_width == 2) width_desc = "small";
else if (stream_width == 3) width_desc = "medium";
else if (stream_width == 4) width_desc = "wide";
else if (stream_width == 5) width_desc = "very wide";
// Check if all tiles in this range are valid for a stream
for (int i = 0; i < stream_width; i++) {
string terrain = expanded_terrain_types[candidate_start + i];
// Streams can be in any terrain type
if (terrain != "grass" && terrain != "stone" && terrain != "snow") {
valid_position = false;
break;
}
}
if (valid_position) {
stream_start = candidate_start;
break;
}
attempts++;
}
// Create the stream if we found a valid position
if (stream_start != -1) {
int actual_start = expanded_area_start + stream_start;
add_world_stream(actual_start, stream_width);
string width_desc = "very small";
if (stream_width == 2) width_desc = "small";
else if (stream_width == 3) width_desc = "medium";
else if (stream_width == 4) width_desc = "wide";
else if (stream_width == 5) width_desc = "very wide";
notify("A " + width_desc + " stream flows through the new area at x " + actual_start + ".");
}
}
// Generate trees in grass areas (50% chance for each grass tile)
for (int i = 0; i < EXPANSION_SIZE; i++) {
if (expanded_terrain_types[i] == "grass") {
int tile_pos = expanded_area_start + i;
// Skip if this position has a stream
if (is_position_in_water(tile_pos)) {
continue;
}
// 50% chance to spawn a tree
int tree_roll = random(1, 100);
if (tree_roll <= 50) {
Tree@ t = Tree(tile_pos);
trees.insert_last(t);
}
}
notify("A " + width_desc + " stream flows through the new area at x " + actual_start + ".");
} else {
int tree_pos = random(expanded_area_start, expanded_area_end);
Tree@ t = Tree(tree_pos);
trees.insert_last(t);
}
area_expanded_today = true;
@@ -235,7 +195,7 @@ string get_time_string() {
period = "pm";
}
return display_hour + " oclock " + period;
return display_hour + " oclock " + period + " day " + current_day;
}
void check_ambience_transition() {