Residents now handle snares, retrieval and resetting. Still a chance game can escape. Residents are not as efficient at handling this than the player, but it is helpful. Meat and skins, anything harvested from butchering is stored.
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@@ -170,6 +170,8 @@ const int RESIDENT_WEAPON_BREAK_CHANCE = 10;
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const int RESIDENT_SPEAR_DAMAGE = 2;
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const int RESIDENT_SLING_DAMAGE_MIN = 3;
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const int RESIDENT_SLING_DAMAGE_MAX = 5;
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const int RESIDENT_SNARE_ESCAPE_CHANCE = 5; // 5% chance game escapes when resident retrieves
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const int RESIDENT_SNARE_CHECK_CHANCE = 15; // 15% chance per hour to check snares
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// Goose settings
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const int GOOSE_HEALTH = 1;
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