Residents now handle snares, retrieval and resetting. Still a chance game can escape. Residents are not as efficient at handling this than the player, but it is helpful. Meat and skins, anything harvested from butchering is stored.

This commit is contained in:
Storm Dragon
2026-01-24 10:37:06 -05:00
parent dfd6a0f3a1
commit 63cf759002
3 changed files with 161 additions and 0 deletions

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@@ -170,6 +170,8 @@ const int RESIDENT_WEAPON_BREAK_CHANCE = 10;
const int RESIDENT_SPEAR_DAMAGE = 2;
const int RESIDENT_SLING_DAMAGE_MIN = 3;
const int RESIDENT_SLING_DAMAGE_MAX = 5;
const int RESIDENT_SNARE_ESCAPE_CHANCE = 5; // 5% chance game escapes when resident retrieves
const int RESIDENT_SNARE_CHECK_CHANCE = 15; // 15% chance per hour to check snares
// Goose settings
const int GOOSE_HEALTH = 1;