diff --git a/lang/af.ini b/lang/af.ini index 607ad1c..c415325 100644 --- a/lang/af.ini +++ b/lang/af.ini @@ -990,7 +990,7 @@ system.goals.new=Nuwe doelwit: {goal} Druk G om jou huidige doelwit te hersien. system.goals.spend_hint=Om doelpunte te spandeer, druk P vir die karakterkieslys, kies dan Doelwitte en Bemeestering. system.goals.goal.build_altar.name=Bou 'n altaar. system.goals.goal.build_firepit.name=Bou 'n vuurput. -system.goals.goal.build_storage.name=Bou berging. +system.goals.goal.build_storage.name=Gradeer berging op. system.goals.goal.complete_quest.name=Voltooi 'n soektog. system.goals.goal.completed=Doelwit voltooi: {goal}. 1 doelpunt toegeken. system.goals.goal.craft_knife.name=Maak 'n mes. diff --git a/lang/en.ini b/lang/en.ini index ab43949..0c63ca5 100644 --- a/lang/en.ini +++ b/lang/en.ini @@ -245,7 +245,7 @@ goals.goal.craft_knife.name=Craft a knife. goals.goal.craft_spear.name=Craft a spear. goals.goal.build_firepit.name=Build a firepit. goals.goal.light_fire.name=Light a fire. -goals.goal.build_storage.name=Build storage. +goals.goal.build_storage.name=Upgrade storage. goals.goal.build_altar.name=Build an altar. goals.goal.complete_quest.name=Complete a quest. goals.goal.win_adventure.name=Win an adventure. diff --git a/lang/en.template.ini b/lang/en.template.ini index ab43949..0c63ca5 100644 --- a/lang/en.template.ini +++ b/lang/en.template.ini @@ -245,7 +245,7 @@ goals.goal.craft_knife.name=Craft a knife. goals.goal.craft_spear.name=Craft a spear. goals.goal.build_firepit.name=Build a firepit. goals.goal.light_fire.name=Light a fire. -goals.goal.build_storage.name=Build storage. +goals.goal.build_storage.name=Upgrade storage. goals.goal.build_altar.name=Build an altar. goals.goal.complete_quest.name=Complete a quest. goals.goal.win_adventure.name=Win an adventure. diff --git a/lang/es.ini b/lang/es.ini index 6c9d3c4..17a0094 100644 --- a/lang/es.ini +++ b/lang/es.ini @@ -990,7 +990,7 @@ system.goals.new=Nuevo objetivo: {goal} Pulsa G para revisar tu objetivo actual. system.goals.spend_hint=Para gastar puntos de objetivo, pulsa P para abrir el menu de personaje, y luego elige Objetivos y Maestria. system.goals.goal.build_altar.name=Construye un altar. system.goals.goal.build_firepit.name=Construye un fogón. -system.goals.goal.build_storage.name=Construye almacenamiento. +system.goals.goal.build_storage.name=Mejora almacenamiento. system.goals.goal.complete_quest.name=Completa una misión. system.goals.goal.completed=Objetivo completado: {goal}. 1 punto otorgado. system.goals.goal.craft_knife.name=Fabrica un cuchillo. diff --git a/scripts/generate_i18n_catalog.py b/scripts/generate_i18n_catalog.py index 3ac772e..a05e2f1 100644 --- a/scripts/generate_i18n_catalog.py +++ b/scripts/generate_i18n_catalog.py @@ -749,7 +749,7 @@ def write_catalog(entries: Dict[str, Dict[str, object]], output_path: Path) -> N ("system.goals.goal.craft_spear.name", "Craft a spear."), ("system.goals.goal.build_firepit.name", "Build a firepit."), ("system.goals.goal.light_fire.name", "Light a fire."), - ("system.goals.goal.build_storage.name", "Build storage."), + ("system.goals.goal.build_storage.name", "Upgrade storage."), ("system.goals.goal.build_altar.name", "Build an altar."), ("system.goals.goal.complete_quest.name", "Complete a quest."), ("system.goals.goal.win_adventure.name", "Win an adventure."), diff --git a/src/goals.nvgt b/src/goals.nvgt index f0d85c5..a9665b7 100644 --- a/src/goals.nvgt +++ b/src/goals.nvgt @@ -85,7 +85,7 @@ string goal_summary(int goalId) { else if (goalId == GOAL_CRAFT_SPEAR) name = "Craft a spear."; else if (goalId == GOAL_BUILD_FIREPIT) name = "Build a firepit."; else if (goalId == GOAL_LIGHT_FIRE) name = "Light a fire."; - else if (goalId == GOAL_BUILD_STORAGE) name = "Build storage."; + else if (goalId == GOAL_BUILD_STORAGE) name = "Upgrade storage."; else if (goalId == GOAL_BUILD_ALTAR) name = "Build an altar."; else if (goalId == GOAL_COMPLETE_QUEST) name = "Complete a quest."; else if (goalId == GOAL_WIN_ADVENTURE) name = "Win an adventure."; @@ -146,7 +146,7 @@ bool is_goal_completed(int goalId) { int get_current_goal_id() { int[] goalOrder = {GOAL_CRAFT_KNIFE, GOAL_CRAFT_AXE, GOAL_CHOP_TREE_1, GOAL_CRAFT_SPEAR, GOAL_CRAFT_SNARE, GOAL_CATCH_SNARE, GOAL_BUILD_FIREPIT, GOAL_LIGHT_FIRE, - GOAL_BUTCHER_GAME, GOAL_CRAFT_SLING, GOAL_BUILD_STORAGE, GOAL_BUILD_ALTAR, + GOAL_BUTCHER_GAME, GOAL_CRAFT_SLING, GOAL_BUILD_ALTAR, GOAL_BUILD_STORAGE, GOAL_COMPLETE_QUEST, GOAL_WIN_ADVENTURE, GOAL_ENGRAVE_RUNE, GOAL_CHOP_TREE_4, GOAL_CHOP_TREE_9, GOAL_CHOP_TREE_27}; for (uint i = 0; i < goalOrder.length(); i++) {