A ton of changes including bug fixes, new craftable items, altar with favor system added. Info for player and base added.
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@@ -12,15 +12,25 @@ int expanded_area_end = -1;
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// Movement configuration
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int movetime = 400; // Time between steps/movements
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int walk_speed = 400;
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const int BASE_WALK_SPEED = 400;
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const int MOCCASINS_WALK_SPEED = 360;
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int walk_speed = BASE_WALK_SPEED;
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int jump_speed = 170;
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const int MAX_ITEM_STACK = 9;
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const int POUCH_STACK_BONUS = 2;
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const int BASE_STORAGE_MAX = 50;
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const int BLESSING_HEAL_AMOUNT = 3;
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const int BLESSING_BARRICADE_REPAIR = 20;
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const int BLESSING_SPEED_DURATION = 300000;
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const int BLESSING_TRIGGER_CHANCE = 10;
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const int BLESSING_WALK_SPEED = 320;
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// Weapon damage
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const int SPEAR_DAMAGE = 3;
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const int AXE_DAMAGE = 4;
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const int SLING_DAMAGE_MIN = 5;
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const int SLING_DAMAGE_MAX = 8;
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const int SLING_RANGE = 7;
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// Zombie settings
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const int ZOMBIE_HEALTH = 12;
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@@ -47,6 +57,18 @@ const int BARRICADE_LOG_HEALTH = 30;
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const int BARRICADE_STONE_COST = 5;
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const int BARRICADE_STONE_HEALTH = 20;
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// Building costs
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const int STORAGE_LOG_COST = 6;
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const int STORAGE_STONE_COST = 9;
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const int STORAGE_VINE_COST = 8;
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const int PASTURE_LOG_COST = 8;
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const int PASTURE_VINE_COST = 20;
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const int STABLE_LOG_COST = 10;
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const int STABLE_STONE_COST = 15;
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const int STABLE_VINE_COST = 10;
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const int ALTAR_STONE_COST = 9;
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const int ALTAR_STICK_COST = 3;
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// Bandit settings
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const int BANDIT_HEALTH = 4;
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const int BANDIT_MAX_COUNT = 3;
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@@ -61,3 +83,17 @@ const int BANDIT_FOOTSTEP_MAX_DISTANCE = 7;
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const float BANDIT_SOUND_VOLUME_STEP = 3.0;
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const int BANDIT_ATTACK_MAX_HEIGHT = 6;
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const int INVASION_DURATION_HOURS = 1;
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const int BANDIT_DETECTION_RADIUS = 5;
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const int BANDIT_WANDER_DIRECTION_CHANGE_MIN = 3000;
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const int BANDIT_WANDER_DIRECTION_CHANGE_MAX = 8000;
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// Stream audio
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const int STREAM_SOUND_RANGE = 5;
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const float STREAM_SOUND_VOLUME_STEP = 0.6;
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const int QUEST_MAX_ACTIVE = 4;
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const int QUEST_CHANCE_PER_FAVOR = 10;
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const int QUEST_MIN_CHANCE = 5;
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const double QUEST_FAVOR_PER_POINT = 0.05;
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const int QUEST_STONE_SCORE = 6;
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const int QUEST_LOG_SCORE = 10;
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const int QUEST_SKIN_SCORE = 14;
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