A ton of changes including bug fixes, new craftable items, altar with favor system added. Info for player and base added.

This commit is contained in:
Storm Dragon
2026-01-18 22:25:38 -05:00
parent 95a3f4a96c
commit 489408a181
40 changed files with 3910 additions and 1046 deletions

39
src/base_system.nvgt Normal file
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// Base automation helpers
int get_daily_food_requirement() {
if (residents_count <= 0) return 0;
return (residents_count + 1) / 2;
}
void consume_food_for_residents() {
int needed = get_daily_food_requirement();
if (needed <= 0) return;
if (storage_meat >= needed) {
storage_meat -= needed;
} else {
storage_meat = 0;
if (x <= BASE_END) {
notify("No food, residents are hungry.");
}
}
}
void keep_base_fires_fed() {
if (residents_count <= 0) return;
if (storage_meat <= 0) return;
if (storage_sticks <= 0 && storage_logs <= 0) return;
for (uint i = 0; i < world_fires.length(); i++) {
if (world_fires[i].position > BASE_END) continue;
if (!world_fires[i].is_burning()) continue;
if (world_fires[i].fuel_remaining > 300000) continue;
if (storage_sticks > 0) {
storage_sticks--;
world_fires[i].add_fuel(300000); // 5 minutes
} else if (storage_logs > 0) {
storage_logs--;
world_fires[i].add_fuel(720000); // 12 minutes
}
break;
}
}