Lots of changes, forgot to add the heal scroll sound. Sounds for when enemies come in and go out of range. Menu filtering added.
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@@ -119,6 +119,7 @@ const int INVASION_DURATION_HOURS = 1;
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const int BANDIT_DETECTION_RADIUS = 5;
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const int BANDIT_WANDER_DIRECTION_CHANGE_MIN = 3000;
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const int BANDIT_WANDER_DIRECTION_CHANGE_MAX = 8000;
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const int INVADER_SOUND_VARIANTS_MAX = 5;
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// Audio ranges and volume falloff
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// Formula: final_volume = start_volume - (volume_step × distance)
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