Refactor complete. Time for bug huntin'

This commit is contained in:
Storm Dragon
2026-01-21 20:01:04 -05:00
parent 5c10763359
commit 3cb5b926a0
17 changed files with 2920 additions and 2855 deletions

File diff suppressed because it is too large Load Diff

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// Crafting barricade reinforcements
void run_barricade_menu() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
speak_with_history("Barricade.", true);
int selection = 0;
string[] options;
int[] action_types; // 0 = sticks, 1 = vines, 2 = log, 3 = stones
if (inv_sticks >= BARRICADE_STICK_COST) {
options.insert_last("Reinforce with sticks (" + BARRICADE_STICK_COST + " sticks, +" + BARRICADE_STICK_HEALTH + " health)");
action_types.insert_last(0);
}
if (inv_vines >= BARRICADE_VINE_COST) {
options.insert_last("Reinforce with vines (" + BARRICADE_VINE_COST + " vines, +" + BARRICADE_VINE_HEALTH + " health)");
action_types.insert_last(1);
}
if (inv_logs >= BARRICADE_LOG_COST) {
options.insert_last("Reinforce with log (" + BARRICADE_LOG_COST + " log, +" + BARRICADE_LOG_HEALTH + " health)");
action_types.insert_last(2);
}
if (inv_stones >= BARRICADE_STONE_COST) {
options.insert_last("Reinforce with stones (" + BARRICADE_STONE_COST + " stones, +" + BARRICADE_STONE_HEALTH + " health)");
action_types.insert_last(3);
}
if (options.length() == 0) {
speak_with_history("No materials to reinforce the barricade.", true);
return;
}
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
int action = action_types[selection];
if (action == 0) reinforce_barricade_with_sticks();
else if (action == 1) reinforce_barricade_with_vines();
else if (action == 2) reinforce_barricade_with_log();
else if (action == 3) reinforce_barricade_with_stones();
break;
}
if (key_pressed(KEY_TAB)) {
int action = action_types[selection];
if (action == 0) reinforce_barricade_max_with_sticks();
else if (action == 1) reinforce_barricade_max_with_vines();
else if (action == 2) reinforce_barricade_max_with_log();
else if (action == 3) reinforce_barricade_max_with_stones();
break;
}
}
}
void reinforce_barricade_with_sticks() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_sticks < BARRICADE_STICK_COST) {
speak_with_history("Not enough sticks.", true);
return;
}
simulate_crafting(BARRICADE_STICK_COST);
inv_sticks -= BARRICADE_STICK_COST;
int gained = add_barricade_health(BARRICADE_STICK_HEALTH);
speak_with_history("Reinforced barricade with sticks. +" + gained + " health. Now " + barricade_health + " of " + BARRICADE_MAX_HEALTH + ".", true);
}
void reinforce_barricade_with_vines() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_vines < BARRICADE_VINE_COST) {
speak_with_history("Not enough vines.", true);
return;
}
simulate_crafting(BARRICADE_VINE_COST);
inv_vines -= BARRICADE_VINE_COST;
int gained = add_barricade_health(BARRICADE_VINE_HEALTH);
speak_with_history("Reinforced barricade with vines. +" + gained + " health. Now " + barricade_health + " of " + BARRICADE_MAX_HEALTH + ".", true);
}
void reinforce_barricade_with_log() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_logs < BARRICADE_LOG_COST) {
speak_with_history("Not enough logs.", true);
return;
}
simulate_crafting(BARRICADE_LOG_COST);
inv_logs -= BARRICADE_LOG_COST;
int gained = add_barricade_health(BARRICADE_LOG_HEALTH);
speak_with_history("Reinforced barricade with log. +" + gained + " health. Now " + barricade_health + " of " + BARRICADE_MAX_HEALTH + ".", true);
}
void reinforce_barricade_with_stones() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_stones < BARRICADE_STONE_COST) {
speak_with_history("Not enough stones.", true);
return;
}
simulate_crafting(BARRICADE_STONE_COST);
inv_stones -= BARRICADE_STONE_COST;
int gained = add_barricade_health(BARRICADE_STONE_HEALTH);
speak_with_history("Reinforced barricade with stones. +" + gained + " health. Now " + barricade_health + " of " + BARRICADE_MAX_HEALTH + ".", true);
}
void reinforce_barricade_max_with_sticks() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_sticks < BARRICADE_STICK_COST) {
speak_with_history("Missing: " + BARRICADE_STICK_COST + " sticks", true);
return;
}
int health_needed = BARRICADE_MAX_HEALTH - barricade_health;
int max_reinforcements = (health_needed + BARRICADE_STICK_HEALTH - 1) / BARRICADE_STICK_HEALTH;
int can_afford = inv_sticks / BARRICADE_STICK_COST;
int to_do = (max_reinforcements < can_afford) ? max_reinforcements : can_afford;
int total_cost = to_do * BARRICADE_STICK_COST;
simulate_crafting(total_cost);
inv_sticks -= total_cost;
barricade_health += (to_do * BARRICADE_STICK_HEALTH);
if (barricade_health > BARRICADE_MAX_HEALTH) barricade_health = BARRICADE_MAX_HEALTH;
speak_with_history("Reinforced barricade " + to_do + " times with sticks. Health now " + barricade_health + ".", true);
}
void reinforce_barricade_max_with_vines() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_vines < BARRICADE_VINE_COST) {
speak_with_history("Missing: " + BARRICADE_VINE_COST + " vines", true);
return;
}
int health_needed = BARRICADE_MAX_HEALTH - barricade_health;
int max_reinforcements = (health_needed + BARRICADE_VINE_HEALTH - 1) / BARRICADE_VINE_HEALTH;
int can_afford = inv_vines / BARRICADE_VINE_COST;
int to_do = (max_reinforcements < can_afford) ? max_reinforcements : can_afford;
int total_cost = to_do * BARRICADE_VINE_COST;
simulate_crafting(total_cost);
inv_vines -= total_cost;
barricade_health += (to_do * BARRICADE_VINE_HEALTH);
if (barricade_health > BARRICADE_MAX_HEALTH) barricade_health = BARRICADE_MAX_HEALTH;
speak_with_history("Reinforced barricade " + to_do + " times with vines. Health now " + barricade_health + ".", true);
}
void reinforce_barricade_max_with_log() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_logs < BARRICADE_LOG_COST) {
speak_with_history("Missing: " + BARRICADE_LOG_COST + " log", true);
return;
}
int health_needed = BARRICADE_MAX_HEALTH - barricade_health;
int max_reinforcements = (health_needed + BARRICADE_LOG_HEALTH - 1) / BARRICADE_LOG_HEALTH;
int can_afford = inv_logs / BARRICADE_LOG_COST;
int to_do = (max_reinforcements < can_afford) ? max_reinforcements : can_afford;
int total_cost = to_do * BARRICADE_LOG_COST;
simulate_crafting(total_cost);
inv_logs -= total_cost;
barricade_health += (to_do * BARRICADE_LOG_HEALTH);
if (barricade_health > BARRICADE_MAX_HEALTH) barricade_health = BARRICADE_MAX_HEALTH;
speak_with_history("Reinforced barricade " + to_do + " times with log. Health now " + barricade_health + ".", true);
}
void reinforce_barricade_max_with_stones() {
if (barricade_health >= BARRICADE_MAX_HEALTH) {
speak_with_history("Barricade is already at full health.", true);
return;
}
if (inv_stones < BARRICADE_STONE_COST) {
speak_with_history("Missing: " + BARRICADE_STONE_COST + " stones", true);
return;
}
int health_needed = BARRICADE_MAX_HEALTH - barricade_health;
int max_reinforcements = (health_needed + BARRICADE_STONE_HEALTH - 1) / BARRICADE_STONE_HEALTH;
int can_afford = inv_stones / BARRICADE_STONE_COST;
int to_do = (max_reinforcements < can_afford) ? max_reinforcements : can_afford;
int total_cost = to_do * BARRICADE_STONE_COST;
simulate_crafting(total_cost);
inv_stones -= total_cost;
barricade_health += (to_do * BARRICADE_STONE_HEALTH);
if (barricade_health > BARRICADE_MAX_HEALTH) barricade_health = BARRICADE_MAX_HEALTH;
speak_with_history("Reinforced barricade " + to_do + " times with stones. Health now " + barricade_health + ".", true);
}

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// Crafting buildings
void run_buildings_menu() {
speak_with_history("Buildings.", true);
int selection = 0;
string[] options;
int[] building_types;
// Firepit and Fire are always available
options.insert_last("Firepit (9 Stones)");
building_types.insert_last(0);
options.insert_last("Fire (2 Sticks, 1 Log) [Requires Firepit]");
building_types.insert_last(1);
// Only show herb garden if not already built in base
if (get_herb_garden_at_base() == null) {
options.insert_last("Herb Garden (9 Stones, 3 Vines, 2 Logs) [Base Only]");
building_types.insert_last(2);
}
// Only show storage if none built yet
if (world_storages.length() == 0) {
options.insert_last("Storage (6 Logs, 9 Stones, 8 Vines) [Base Only]");
building_types.insert_last(3);
}
// Only show pasture if not built
if (world_pastures.length() == 0) {
options.insert_last("Pasture (8 Logs, 20 Vines) [Base Only]");
building_types.insert_last(4);
}
// Only show stable if not built
if (world_stables.length() == 0) {
options.insert_last("Stable (10 Logs, 15 Stones, 10 Vines) [Base Only]");
building_types.insert_last(5);
}
// Only show altar if not built
if (world_altars.length() == 0) {
options.insert_last("Altar (9 Stones, 3 Sticks) [Base Only]");
building_types.insert_last(6);
}
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
int building = building_types[selection];
if (building == 0) craft_firepit();
else if (building == 1) craft_campfire();
else if (building == 2) craft_herb_garden();
else if (building == 3) craft_storage();
else if (building == 4) craft_pasture();
else if (building == 5) craft_stable();
else if (building == 6) craft_altar();
break;
}
}
}
void craft_firepit() {
// Check if there's already a firepit here
if (get_firepit_at(x) != null) {
speak_with_history("There is already a firepit here.", true);
return;
}
string missing = "";
if (inv_stones < 9) missing += "9 stones ";
if (missing == "") {
simulate_crafting(9);
inv_stones -= 9;
add_world_firepit(x);
speak_with_history("Firepit built here.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_campfire() {
// Check if there's a firepit within 2 tiles
WorldFirepit@ firepit = get_firepit_near(x, 2);
if (firepit == null) {
speak_with_history("You need a firepit within 2 tiles to build a fire.", true);
return;
}
string missing = "";
if (inv_logs < 1) missing += "1 log ";
if (inv_sticks < 2) missing += "2 sticks ";
if (missing == "") {
simulate_crafting(3);
inv_logs--;
inv_sticks -= 2;
// Build the fire at the firepit location, not player location
add_world_fire(firepit.position);
speak_with_history("Fire built at firepit.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_herb_garden() {
// Can only build in base area
if (x > BASE_END) {
speak_with_history("Herb garden can only be built in the base area.", true);
return;
}
// Check if there's already an herb garden in the base
if (get_herb_garden_at_base() != null) {
speak_with_history("There is already an herb garden in the base.", true);
return;
}
string missing = "";
if (inv_stones < 9) missing += "9 stones ";
if (inv_vines < 3) missing += "3 vines ";
if (inv_logs < 2) missing += "2 logs ";
if (missing == "") {
simulate_crafting(14);
inv_stones -= 9;
inv_vines -= 3;
inv_logs -= 2;
add_world_herb_garden(x);
speak_with_history("Herb garden built. The base now heals faster.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_storage() {
if (x > BASE_END) {
speak_with_history("Storage must be built in the base.", true);
return;
}
if (world_storages.length() > 0) {
speak_with_history("Storage already built.", true);
return;
}
string missing = "";
if (inv_logs < STORAGE_LOG_COST) missing += STORAGE_LOG_COST + " logs ";
if (inv_stones < STORAGE_STONE_COST) missing += STORAGE_STONE_COST + " stones ";
if (inv_vines < STORAGE_VINE_COST) missing += STORAGE_VINE_COST + " vines ";
if (missing == "") {
simulate_crafting(23);
inv_logs -= STORAGE_LOG_COST;
inv_stones -= STORAGE_STONE_COST;
inv_vines -= STORAGE_VINE_COST;
add_world_storage(x);
speak_with_history("Storage built.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_pasture() {
if (x > BASE_END) {
speak_with_history("Pasture must be built in the base.", true);
return;
}
if (world_pastures.length() > 0) {
speak_with_history("Pasture already built.", true);
return;
}
string missing = "";
if (inv_logs < PASTURE_LOG_COST) missing += PASTURE_LOG_COST + " logs ";
if (inv_vines < PASTURE_VINE_COST) missing += PASTURE_VINE_COST + " vines ";
if (missing == "") {
simulate_crafting(28);
inv_logs -= PASTURE_LOG_COST;
inv_vines -= PASTURE_VINE_COST;
add_world_pasture(x);
speak_with_history("Pasture built.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_stable() {
if (x > BASE_END) {
speak_with_history("Stable must be built in the base.", true);
return;
}
if (world_stables.length() > 0) {
speak_with_history("Stable already built.", true);
return;
}
string missing = "";
if (inv_logs < STABLE_LOG_COST) missing += STABLE_LOG_COST + " logs ";
if (inv_stones < STABLE_STONE_COST) missing += STABLE_STONE_COST + " stones ";
if (inv_vines < STABLE_VINE_COST) missing += STABLE_VINE_COST + " vines ";
if (missing == "") {
simulate_crafting(35);
inv_logs -= STABLE_LOG_COST;
inv_stones -= STABLE_STONE_COST;
inv_vines -= STABLE_VINE_COST;
add_world_stable(x);
speak_with_history("Stable built.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_altar() {
if (x > BASE_END) {
speak_with_history("Altar must be built in the base.", true);
return;
}
if (world_altars.length() > 0) {
speak_with_history("Altar already built.", true);
return;
}
string missing = "";
if (inv_stones < ALTAR_STONE_COST) missing += ALTAR_STONE_COST + " stones ";
if (inv_sticks < ALTAR_STICK_COST) missing += ALTAR_STICK_COST + " sticks ";
if (missing == "") {
simulate_crafting(12);
inv_stones -= ALTAR_STONE_COST;
inv_sticks -= ALTAR_STICK_COST;
add_world_altar(x);
speak_with_history("Altar built.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}

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// Crafting clothing
void run_clothing_menu() {
speak_with_history("Clothing.", true);
int selection = 0;
string[] options = {
"Skin Hat (1 Skin, 1 Vine)",
"Skin Gloves (1 Skin, 1 Vine)",
"Skin Pants (6 Skins, 3 Vines)",
"Skin Tunic (4 Skins, 2 Vines)",
"Moccasins (2 Skins, 1 Vine)",
"Skin Pouch (2 Skins, 1 Vine)"
};
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
if (selection == 0) craft_skin_hat();
else if (selection == 1) craft_skin_gloves();
else if (selection == 2) craft_skin_pants();
else if (selection == 3) craft_skin_tunic();
else if (selection == 4) craft_moccasins();
else if (selection == 5) craft_skin_pouch();
break;
}
if (key_pressed(KEY_TAB)) {
if (selection == 0) craft_skin_hat_max();
else if (selection == 1) craft_skin_gloves_max();
else if (selection == 2) craft_skin_pants_max();
else if (selection == 3) craft_skin_tunic_max();
else if (selection == 4) craft_moccasins_max();
else if (selection == 5) craft_skin_pouch_max();
break;
}
}
}
void craft_skin_hat() {
string missing = "";
if (inv_skins < 1) missing += "1 skin ";
if (inv_vines < 1) missing += "1 vine ";
if (missing == "") {
if (inv_skin_hats >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin hats.", true);
return;
}
simulate_crafting(2);
inv_skins--;
inv_vines--;
inv_skin_hats++;
speak_with_history("Crafted a Skin Hat.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_skin_hat_max() {
if (inv_skin_hats >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin hats.", true);
return;
}
int max_by_skins = inv_skins;
int max_by_vines = inv_vines;
int max_craft = max_by_skins;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_skin_hats;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_skins < 1) missing += "1 skin ";
if (inv_vines < 1) missing += "1 vine ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 2; // 1 skin + 1 vine per hat
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_skins -= max_craft;
inv_vines -= max_craft;
inv_skin_hats += max_craft;
speak_with_history("Crafted " + max_craft + " Skin Hats.", true);
}
void craft_skin_gloves() {
string missing = "";
if (inv_skins < 1) missing += "1 skin ";
if (inv_vines < 1) missing += "1 vine ";
if (missing == "") {
if (inv_skin_gloves >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin gloves.", true);
return;
}
simulate_crafting(2);
inv_skins--;
inv_vines--;
inv_skin_gloves++;
speak_with_history("Crafted Skin Gloves.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_skin_gloves_max() {
if (inv_skin_gloves >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin gloves.", true);
return;
}
int max_by_skins = inv_skins;
int max_by_vines = inv_vines;
int max_craft = max_by_skins;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_skin_gloves;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_skins < 1) missing += "1 skin ";
if (inv_vines < 1) missing += "1 vine ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 2; // 1 skin + 1 vine per gloves
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_skins -= max_craft;
inv_vines -= max_craft;
inv_skin_gloves += max_craft;
speak_with_history("Crafted " + max_craft + " Skin Gloves.", true);
}
void craft_skin_pants() {
string missing = "";
if (inv_skins < 6) missing += "6 skins ";
if (inv_vines < 3) missing += "3 vines ";
if (missing == "") {
if (inv_skin_pants >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin pants.", true);
return;
}
simulate_crafting(9);
inv_skins -= 6;
inv_vines -= 3;
inv_skin_pants++;
speak_with_history("Crafted Skin Pants.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_skin_pants_max() {
if (inv_skin_pants >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin pants.", true);
return;
}
int max_by_skins = inv_skins / 6;
int max_by_vines = inv_vines / 3;
int max_craft = max_by_skins;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_skin_pants;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_skins < 6) missing += "6 skins ";
if (inv_vines < 3) missing += "3 vines ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 9; // 6 skins + 3 vines per pants
simulate_crafting(total_cost);
inv_skins -= (max_craft * 6);
inv_vines -= (max_craft * 3);
inv_skin_pants += max_craft;
speak_with_history("Crafted " + max_craft + " Skin Pants.", true);
}
void craft_skin_tunic() {
string missing = "";
if (inv_skins < 4) missing += "4 skins ";
if (inv_vines < 2) missing += "2 vines ";
if (missing == "") {
if (inv_skin_tunics >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin tunics.", true);
return;
}
simulate_crafting(6);
inv_skins -= 4;
inv_vines -= 2;
inv_skin_tunics++;
speak_with_history("Crafted a Skin Tunic.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_skin_tunic_max() {
if (inv_skin_tunics >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin tunics.", true);
return;
}
int max_by_skins = inv_skins / 4;
int max_by_vines = inv_vines / 2;
int max_craft = max_by_skins;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_skin_tunics;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_skins < 4) missing += "4 skins ";
if (inv_vines < 2) missing += "2 vines ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 6; // 4 skins + 2 vines per tunic
simulate_crafting(total_cost);
inv_skins -= (max_craft * 4);
inv_vines -= (max_craft * 2);
inv_skin_tunics += max_craft;
speak_with_history("Crafted " + max_craft + " Skin Tunics.", true);
}
void craft_moccasins() {
string missing = "";
if (inv_skins < 2) missing += "2 skins ";
if (inv_vines < 1) missing += "1 vine ";
if (missing == "") {
if (inv_moccasins >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more moccasins.", true);
return;
}
simulate_crafting(3);
inv_skins -= 2;
inv_vines--;
inv_moccasins++;
speak_with_history("Crafted moccasins.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_moccasins_max() {
if (inv_moccasins >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more moccasins.", true);
return;
}
int max_by_skins = inv_skins / 2;
int max_by_vines = inv_vines;
int max_craft = max_by_skins;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_moccasins;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_skins < 2) missing += "2 skins ";
if (inv_vines < 1) missing += "1 vine ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 3; // 2 skins + 1 vine per moccasins
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_skins -= (max_craft * 2);
inv_vines -= max_craft;
inv_moccasins += max_craft;
speak_with_history("Crafted " + max_craft + " Moccasins.", true);
}
void craft_skin_pouch() {
string missing = "";
if (inv_skins < 2) missing += "2 skins ";
if (inv_vines < 1) missing += "1 vine ";
if (missing == "") {
if (inv_skin_pouches >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin pouches.", true);
return;
}
simulate_crafting(3);
inv_skins -= 2;
inv_vines--;
inv_skin_pouches++;
speak_with_history("Crafted a Skin Pouch.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_skin_pouch_max() {
if (inv_skin_pouches >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skin pouches.", true);
return;
}
int max_by_skins = inv_skins / 2;
int max_by_vines = inv_vines;
int max_craft = max_by_skins;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_skin_pouches;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_skins < 2) missing += "2 skins ";
if (inv_vines < 1) missing += "1 vine ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 3; // 2 skins + 1 vine per pouch
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_skins -= (max_craft * 2);
inv_vines -= max_craft;
inv_skin_pouches += max_craft;
speak_with_history("Crafted " + max_craft + " Skin Pouches.", true);
}

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// Crafting materials
void run_materials_menu() {
speak_with_history("Materials.", true);
int selection = 0;
string[] options = {
"Butcher Small Game (1 Small Game) [Requires Knife and Fire nearby]",
"Incense (6 Sticks, 2 Vines, 1 Reed) [Requires Altar]"
};
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
if (selection == 0) butcher_small_game();
else if (selection == 1) craft_incense();
break;
}
if (key_pressed(KEY_TAB)) {
if (selection == 0) butcher_small_game_max();
else if (selection == 1) craft_incense_max();
break;
}
}
}
void craft_incense() {
if (world_altars.length() == 0) {
speak_with_history("You need an altar to craft incense.", true);
return;
}
string missing = "";
if (inv_sticks < INCENSE_STICK_COST) missing += INCENSE_STICK_COST + " sticks ";
if (inv_vines < INCENSE_VINE_COST) missing += INCENSE_VINE_COST + " vines ";
if (inv_reeds < INCENSE_REED_COST) missing += INCENSE_REED_COST + " reed ";
if (missing == "") {
if (inv_incense >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more incense.", true);
return;
}
simulate_crafting(INCENSE_STICK_COST + INCENSE_VINE_COST + INCENSE_REED_COST);
inv_sticks -= INCENSE_STICK_COST;
inv_vines -= INCENSE_VINE_COST;
inv_reeds -= INCENSE_REED_COST;
inv_incense++;
speak_with_history("Crafted incense.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_incense_max() {
if (world_altars.length() == 0) {
speak_with_history("You need an altar to craft incense.", true);
return;
}
if (inv_incense >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more incense.", true);
return;
}
int max_by_sticks = inv_sticks / INCENSE_STICK_COST;
int max_by_vines = inv_vines / INCENSE_VINE_COST;
int max_by_reeds = inv_reeds / INCENSE_REED_COST;
int max_craft = max_by_sticks;
if (max_by_vines < max_craft) max_craft = max_by_vines;
if (max_by_reeds < max_craft) max_craft = max_by_reeds;
int space = get_personal_stack_limit() - inv_incense;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_sticks < INCENSE_STICK_COST) missing += INCENSE_STICK_COST + " sticks ";
if (inv_vines < INCENSE_VINE_COST) missing += INCENSE_VINE_COST + " vines ";
if (inv_reeds < INCENSE_REED_COST) missing += INCENSE_REED_COST + " reed ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = (max_craft * INCENSE_STICK_COST) + (max_craft * INCENSE_VINE_COST) + (max_craft * INCENSE_REED_COST);
simulate_crafting(total_cost);
inv_sticks -= (max_craft * INCENSE_STICK_COST);
inv_vines -= (max_craft * INCENSE_VINE_COST);
inv_reeds -= (max_craft * INCENSE_REED_COST);
inv_incense += max_craft;
speak_with_history("Crafted " + max_craft + " Incense.", true);
}
void butcher_small_game() {
string missing = "";
// Check for knife
if (inv_knives < 1) missing += "Stone Knife ";
// Check for small game or boar
if (inv_small_game < 1 && inv_boar_carcasses < 1) missing += "Game ";
// Check for fire within 3 tiles (can hear it)
WorldFire@ fire = get_fire_within_range(x, 3);
if (fire == null) {
speak_with_history("You need a fire within 3 tiles to butcher.", true);
return;
}
if (missing == "") {
if (inv_meat >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more meat.", true);
return;
}
if (inv_skins >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more skins.", true);
return;
}
simulate_crafting(1);
string game_type = "";
if (inv_boar_carcasses > 0) {
game_type = "boar carcass";
inv_boar_carcasses--;
} else {
game_type = inv_small_game_types[0];
inv_small_game_types.remove_at(0);
inv_small_game--;
}
if (game_type == "goose") {
inv_meat++;
inv_feathers += random(3, 6);
inv_down += random(1, 3);
speak_with_history("Butchered goose. Got 1 meat, feathers, and down.", true);
} else if (game_type == "boar carcass") {
inv_meat += random(2, 3);
inv_skins += 3;
inv_sinew += 2;
speak_with_history("Butchered boar. Got meat, 3 skins, and 2 sinew.", true);
} else {
inv_meat++;
inv_skins++;
speak_with_history("Butchered " + game_type + ". Got 1 meat and 1 skin.", true);
}
// Play sound
p.play_stationary("sounds/items/miscellaneous.ogg", false);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void butcher_small_game_max() {
string missing = "";
// Check for knife
if (inv_knives < 1) {
speak_with_history("Missing: Stone Knife", true);
return;
}
// Check for small game or boar
if (inv_small_game < 1 && inv_boar_carcasses < 1) {
speak_with_history("Missing: Game", true);
return;
}
// Check for fire within 3 tiles (can hear it)
WorldFire@ fire = get_fire_within_range(x, 3);
if (fire == null) {
speak_with_history("You need a fire within 3 tiles to butcher.", true);
return;
}
// Calculate space constraints
int meat_space = get_personal_stack_limit() - inv_meat;
int skins_space = get_personal_stack_limit() - inv_skins;
if (meat_space <= 0) {
speak_with_history("You can't carry any more meat.", true);
return;
}
if (skins_space <= 0) {
speak_with_history("You can't carry any more skins.", true);
return;
}
// Count available game
int total_game = inv_small_game + inv_boar_carcasses;
// Determine limiting factor
int max_craft = total_game;
if (meat_space < max_craft) max_craft = meat_space;
if (skins_space < max_craft) max_craft = skins_space;
if (max_craft <= 0) {
speak_with_history("No space for outputs.", true);
return;
}
// Each game takes 1 unit of time to butcher, minimum 4 per item
int total_cost = max_craft; // 1 per game
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
// Process all game
int total_meat = 0;
int total_skins = 0;
int total_feathers = 0;
int total_down = 0;
int total_sinew = 0;
int geese_count = 0;
int boars_count = 0;
for (int i = 0; i < max_craft; i++) {
string game_type = "";
if (inv_boar_carcasses > 0) {
game_type = "boar carcass";
inv_boar_carcasses--;
boars_count++;
} else {
game_type = inv_small_game_types[0];
inv_small_game_types.remove_at(0);
inv_small_game--;
if (game_type == "goose") geese_count++;
}
if (game_type == "goose") {
total_meat++;
total_feathers += random(3, 6);
total_down += random(1, 3);
} else if (game_type == "boar carcass") {
total_meat += random(2, 3);
total_skins += 3;
total_sinew += 2;
} else {
total_meat++;
total_skins++;
}
}
// Add all outputs at once
inv_meat += total_meat;
inv_skins += total_skins;
inv_feathers += total_feathers;
inv_down += total_down;
inv_sinew += total_sinew;
// Build result message
string result = "Butchered " + max_craft + " game. Got " + total_meat + " meat";
if (total_skins > 0) result += ", " + total_skins + " skins";
if (total_feathers > 0) result += ", feathers";
if (total_down > 0) result += ", and down";
if (total_sinew > 0) result += ", and " + total_sinew + " sinew";
result += ".";
speak_with_history(result, true);
p.play_stationary("sounds/items/miscellaneous.ogg", false);
}

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// Crafting tools
void run_tools_menu() {
speak_with_history("Tools.", true);
int selection = 0;
string[] options = {
"Stone Knife (2 Stones)",
"Snare (1 Stick, 2 Vines)",
"Stone Axe (1 Stick, 1 Vine, 2 Stones) [Requires Knife]",
"Fishing Pole (1 Stick, 2 Vines)",
"Rope (3 Vines)",
"Reed Basket (3 Reeds)",
"Clay Pot (3 Clay)"
};
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
if (selection == 0) craft_knife();
else if (selection == 1) craft_snare();
else if (selection == 2) craft_axe();
else if (selection == 3) craft_fishing_pole();
else if (selection == 4) craft_rope();
else if (selection == 5) craft_reed_basket();
else if (selection == 6) craft_clay_pot();
break;
}
if (key_pressed(KEY_TAB)) {
if (selection == 0) craft_knife_max();
else if (selection == 1) craft_snare_max();
else if (selection == 2) craft_axe_max();
else if (selection == 3) craft_fishing_pole_max();
else if (selection == 4) craft_rope_max();
else if (selection == 5) craft_reed_basket_max();
else if (selection == 6) craft_clay_pot_max();
break;
}
}
}
void craft_knife() {
string missing = "";
if (inv_stones < 2) missing += "2 stones ";
if (missing == "") {
if (inv_knives >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more stone knives.", true);
return;
}
simulate_crafting(2);
inv_stones -= 2;
inv_knives++;
speak_with_history("Crafted a Stone Knife.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_knife_max() {
if (inv_knives >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more stone knives.", true);
return;
}
int max_possible = inv_stones / 2;
int space = get_personal_stack_limit() - inv_knives;
if (max_possible > space) max_possible = space;
if (max_possible <= 0) {
speak_with_history("Missing: 2 stones", true);
return;
}
int total_cost = max_possible * 2;
int craft_time = (total_cost < max_possible * 4) ? max_possible * 4 : total_cost;
simulate_crafting(craft_time);
inv_stones -= (max_possible * 2);
inv_knives += max_possible;
speak_with_history("Crafted " + max_possible + " Stone Knives.", true);
}
void craft_snare() {
string missing = "";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 2) missing += "2 vines ";
if (missing == "") {
if (inv_snares >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more snares.", true);
return;
}
simulate_crafting(3);
inv_sticks--;
inv_vines -= 2;
inv_snares++;
speak_with_history("Crafted a Snare.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_snare_max() {
if (inv_snares >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more snares.", true);
return;
}
int max_by_sticks = inv_sticks;
int max_by_vines = inv_vines / 2;
int max_craft = max_by_sticks;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_snares;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 2) missing += "2 vines ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 3; // 1 stick + 2 vines per snare
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_sticks -= max_craft;
inv_vines -= (max_craft * 2);
inv_snares += max_craft;
speak_with_history("Crafted " + max_craft + " Snares.", true);
}
void craft_fishing_pole() {
string missing = "";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 2) missing += "2 vines ";
if (missing == "") {
if (inv_fishing_poles >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more fishing poles.", true);
return;
}
simulate_crafting(3);
inv_sticks--;
inv_vines -= 2;
inv_fishing_poles++;
speak_with_history("Crafted a Fishing Pole.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_fishing_pole_max() {
if (inv_fishing_poles >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more fishing poles.", true);
return;
}
int max_by_sticks = inv_sticks;
int max_by_vines = inv_vines / 2;
int max_craft = max_by_sticks;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_fishing_poles;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 2) missing += "2 vines ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 3; // 1 stick + 2 vines per pole
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_sticks -= max_craft;
inv_vines -= (max_craft * 2);
inv_fishing_poles += max_craft;
speak_with_history("Crafted " + max_craft + " Fishing Poles.", true);
}
void craft_rope() {
string missing = "";
if (inv_vines < 3) missing += "3 vines ";
if (missing == "") {
if (inv_ropes >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more rope.", true);
return;
}
simulate_crafting(3);
inv_vines -= 3;
inv_ropes++;
speak_with_history("Crafted rope.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_rope_max() {
if (inv_ropes >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more rope.", true);
return;
}
int max_craft = inv_vines / 3;
int space = get_personal_stack_limit() - inv_ropes;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
speak_with_history("Missing: 3 vines", true);
return;
}
int total_cost = max_craft * 3; // 3 vines per rope
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_vines -= (max_craft * 3);
inv_ropes += max_craft;
speak_with_history("Crafted " + max_craft + " Rope.", true);
}
void craft_reed_basket() {
string missing = "";
if (inv_reeds < 3) missing += "3 reeds ";
if (missing == "") {
if (inv_reed_baskets >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more reed baskets.", true);
return;
}
simulate_crafting(3);
inv_reeds -= 3;
inv_reed_baskets++;
speak_with_history("Crafted a reed basket.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_reed_basket_max() {
if (inv_reed_baskets >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more reed baskets.", true);
return;
}
int max_craft = inv_reeds / 3;
int space = get_personal_stack_limit() - inv_reed_baskets;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
speak_with_history("Missing: 3 reeds", true);
return;
}
int total_cost = max_craft * 3; // 3 reeds per basket
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_reeds -= (max_craft * 3);
inv_reed_baskets += max_craft;
speak_with_history("Crafted " + max_craft + " Reed Baskets.", true);
}
void craft_clay_pot() {
string missing = "";
if (inv_clay < 3) missing += "3 clay ";
// Check for fire within 3 tiles (can hear it)
WorldFire@ fire = get_fire_within_range(x, 3);
if (fire == null) {
speak_with_history("You need a fire within 3 tiles to craft a clay pot.", true);
return;
}
if (missing == "") {
if (inv_clay_pots >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more clay pots.", true);
return;
}
simulate_crafting(3);
inv_clay -= 3;
inv_clay_pots++;
speak_with_history("Crafted a clay pot.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_clay_pot_max() {
// Check for fire within 3 tiles (can hear it)
WorldFire@ fire = get_fire_within_range(x, 3);
if (fire == null) {
speak_with_history("You need a fire within 3 tiles to craft clay pots.", true);
return;
}
if (inv_clay_pots >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more clay pots.", true);
return;
}
int max_craft = inv_clay / 3;
int space = get_personal_stack_limit() - inv_clay_pots;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
speak_with_history("Missing: 3 clay", true);
return;
}
int total_cost = max_craft * 3; // 3 clay per pot
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_clay -= (max_craft * 3);
inv_clay_pots += max_craft;
speak_with_history("Crafted " + max_craft + " Clay Pots.", true);
}

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// Crafting weapons
void run_weapons_menu() {
speak_with_history("Weapons.", true);
int selection = 0;
string[] options = {
"Spear (1 Stick, 1 Vine, 1 Stone) [Requires Knife]",
"Sling (1 Skin, 2 Vines)"
};
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
if (selection == 0) craft_spear();
else if (selection == 1) craft_sling();
break;
}
if (key_pressed(KEY_TAB)) {
if (selection == 0) craft_spear_max();
else if (selection == 1) craft_sling_max();
break;
}
}
}
void craft_spear() {
string missing = "";
if (inv_knives < 1) missing += "Stone Knife ";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 1) missing += "1 vine ";
if (inv_stones < 1) missing += "1 stone ";
if (missing == "") {
if (inv_spears >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more spears.", true);
return;
}
simulate_crafting(3);
inv_sticks--;
inv_vines--;
inv_stones--;
inv_spears++;
speak_with_history("Crafted a Spear.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_spear_max() {
if (inv_knives < 1) {
speak_with_history("Missing: Stone Knife", true);
return;
}
if (inv_spears >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more spears.", true);
return;
}
int max_by_sticks = inv_sticks;
int max_by_vines = inv_vines;
int max_by_stones = inv_stones;
int max_craft = max_by_sticks;
if (max_by_vines < max_craft) max_craft = max_by_vines;
if (max_by_stones < max_craft) max_craft = max_by_stones;
int space = get_personal_stack_limit() - inv_spears;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 1) missing += "1 vine ";
if (inv_stones < 1) missing += "1 stone ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 3; // 1 stick + 1 vine + 1 stone per spear
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_sticks -= max_craft;
inv_vines -= max_craft;
inv_stones -= max_craft;
inv_spears += max_craft;
speak_with_history("Crafted " + max_craft + " Spears.", true);
}
void craft_sling() {
string missing = "";
if (inv_skins < 1) missing += "1 skin ";
if (inv_vines < 2) missing += "2 vines ";
if (missing == "") {
if (inv_slings >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more slings.", true);
return;
}
simulate_crafting(3);
inv_skins--;
inv_vines -= 2;
inv_slings++;
speak_with_history("Crafted a Sling.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_sling_max() {
if (inv_slings >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more slings.", true);
return;
}
int max_by_skins = inv_skins;
int max_by_vines = inv_vines / 2;
int max_craft = max_by_skins;
if (max_by_vines < max_craft) max_craft = max_by_vines;
int space = get_personal_stack_limit() - inv_slings;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_skins < 1) missing += "1 skin ";
if (inv_vines < 2) missing += "2 vines ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 3; // 1 skin + 2 vines per sling
int craft_time = (total_cost < max_craft * 4) ? max_craft * 4 : total_cost;
simulate_crafting(craft_time);
inv_skins -= max_craft;
inv_vines -= (max_craft * 2);
inv_slings += max_craft;
speak_with_history("Crafted " + max_craft + " Slings.", true);
}
void craft_axe() {
string missing = "";
if (inv_knives < 1) missing += "Stone Knife ";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 1) missing += "1 vine ";
if (inv_stones < 2) missing += "2 stones ";
if (missing == "") {
if (inv_axes >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more stone axes.", true);
return;
}
simulate_crafting(4);
inv_sticks--;
inv_vines--;
inv_stones -= 2;
inv_axes++;
speak_with_history("Crafted a Stone Axe.", true);
} else {
speak_with_history("Missing: " + missing, true);
}
}
void craft_axe_max() {
if (inv_knives < 1) {
speak_with_history("Missing: Stone Knife", true);
return;
}
if (inv_axes >= get_personal_stack_limit()) {
speak_with_history("You can't carry any more stone axes.", true);
return;
}
int max_by_sticks = inv_sticks;
int max_by_vines = inv_vines;
int max_by_stones = inv_stones / 2;
int max_craft = max_by_sticks;
if (max_by_vines < max_craft) max_craft = max_by_vines;
if (max_by_stones < max_craft) max_craft = max_by_stones;
int space = get_personal_stack_limit() - inv_axes;
if (max_craft > space) max_craft = space;
if (max_craft <= 0) {
string missing = "";
if (inv_sticks < 1) missing += "1 stick ";
if (inv_vines < 1) missing += "1 vine ";
if (inv_stones < 2) missing += "2 stones ";
speak_with_history("Missing: " + missing, true);
return;
}
int total_cost = max_craft * 4; // 1 stick + 1 vine + 2 stones per axe
simulate_crafting(total_cost);
inv_sticks -= max_craft;
inv_vines -= max_craft;
inv_stones -= (max_craft * 2);
inv_axes += max_craft;
speak_with_history("Crafted " + max_craft + " Stone Axes.", true);
}

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// Crafting core menu and shared helpers
void check_crafting_menu(int x, int base_end_tile) {
if (x <= base_end_tile) {
if (key_pressed(KEY_C)) {
run_crafting_menu();
}
}
}
void run_crafting_menu() {
speak_with_history("Crafting menu.", true);
int selection = 0;
string[] categories = {"Weapons", "Tools", "Materials", "Clothing", "Buildings", "Barricade"};
int[] category_types = {0, 1, 2, 3, 4, 5};
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= categories.length()) selection = 0;
speak_with_history(categories[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = categories.length() - 1;
speak_with_history(categories[selection], true);
}
if (key_pressed(KEY_RETURN)) {
int category = category_types[selection];
if (category == 0) run_weapons_menu();
else if (category == 1) run_tools_menu();
else if (category == 2) run_materials_menu();
else if (category == 3) run_clothing_menu();
else if (category == 4) run_buildings_menu();
else if (category == 5) run_barricade_menu();
break;
}
}
}
void simulate_crafting(int item_count) {
speak_with_history("Crafting...", true);
// Nothing should take less than 4.
if(item_count < 4) {
item_count = 4;
}
for(int i = 0; i < item_count; i++) {
float pitch = random(85, 115);
p.play_stationary_extended("sounds/crafting.ogg", false, 0, 0, 0, pitch);
timer t;
while(t.elapsed < 800) {
wait(5);
menu_background_tick();
}
}
p.play_stationary("sounds/crafting_complete.ogg", false);
}

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230
src/menus/action_menu.nvgt Normal file
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// Action menu system
// Context-sensitive action menu for placing snares, feeding fires, burning incense
void check_action_menu(int x) {
if (key_pressed(KEY_A)) {
run_action_menu(x);
}
}
void try_place_snare(int x) {
if (inv_snares > 0) {
// Prevent placing if one already exists here
if (get_snare_at(x) != null) {
speak_with_history("There is already a snare here.", true);
return;
}
inv_snares--;
add_world_snare(x);
speak_with_history("Snare set.", true);
} else {
speak_with_history("No snares to place.", true);
}
}
void try_feed_fire_stick(WorldFire@ fire) {
if (inv_sticks > 0 && fire != null) {
inv_sticks--;
fire.add_fuel(300000); // 5 minutes
speak_with_history("You dump an arm load of sticks into the fire.", true);
p.play_stationary("sounds/actions/feed_fire.ogg", false);
}
}
void try_feed_fire_vine(WorldFire@ fire) {
if (inv_vines > 0 && fire != null) {
inv_vines--;
fire.add_fuel(60000); // 1 minute
speak_with_history("You toss a fiew vines and leaves into the fire.", true);
p.play_stationary("sounds/actions/feed_fire.ogg", false);
}
}
void try_feed_fire_log(WorldFire@ fire) {
if (inv_logs > 0 && fire != null) {
inv_logs--;
fire.add_fuel(720000); // 12 minutes
speak_with_history("You heave a log into the fire.", true);
p.play_stationary("sounds/actions/feed_fire.ogg", false);
}
}
void try_burn_incense() {
if (world_altars.length() == 0) {
speak_with_history("No altar built.", true);
return;
}
if (inv_clay_pots <= 0) {
speak_with_history("You need a clay pot to burn incense.", true);
return;
}
if (inv_incense <= 0) {
speak_with_history("No incense to burn.", true);
return;
}
inv_incense--;
incense_hours_remaining += INCENSE_HOURS_PER_STICK;
incense_burning = true;
speak_with_history("Incense burning. " + incense_hours_remaining + " hours remaining.", true);
}
void try_feed_fire_stick_max(WorldFire@ fire) {
if (inv_sticks <= 0 || fire == null) {
speak_with_history("No sticks to feed fire.", true);
return;
}
int amount = inv_sticks;
int fuel_added = amount * 300000; // 5 minutes per stick
inv_sticks = 0;
fire.add_fuel(fuel_added);
p.play_stationary("sounds/actions/feed_fire.ogg", false);
speak_with_history("Dumped " + amount + " sticks into the fire.", true);
}
void try_feed_fire_vine_max(WorldFire@ fire) {
if (inv_vines <= 0 || fire == null) {
speak_with_history("No vines to feed fire.", true);
return;
}
int amount = inv_vines;
int fuel_added = amount * 60000; // 1 minute per vine
inv_vines = 0;
fire.add_fuel(fuel_added);
p.play_stationary("sounds/actions/feed_fire.ogg", false);
speak_with_history("Dumped " + amount + " vines into the fire.", true);
}
void try_feed_fire_log_max(WorldFire@ fire) {
if (inv_logs <= 0 || fire == null) {
speak_with_history("No logs to feed fire.", true);
return;
}
int amount = inv_logs;
int fuel_added = amount * 720000; // 12 minutes per log
inv_logs = 0;
fire.add_fuel(fuel_added);
p.play_stationary("sounds/actions/feed_fire.ogg", false);
speak_with_history("Dumped " + amount + " logs into the fire.", true);
}
void try_burn_incense_max() {
if (world_altars.length() == 0) {
speak_with_history("No altar built.", true);
return;
}
if (inv_clay_pots <= 0) {
speak_with_history("You need a clay pot to burn incense.", true);
return;
}
if (inv_incense <= 0) {
speak_with_history("No incense to burn.", true);
return;
}
int amount = inv_incense;
int total_hours = amount * INCENSE_HOURS_PER_STICK;
inv_incense = 0;
inv_clay_pots--;
incense_hours_remaining += total_hours;
incense_burning = true;
speak_with_history("Burned " + amount + " incense. +" + total_hours + " hours.", true);
}
void run_action_menu(int x) {
speak_with_history("Action menu.", true);
int selection = 0;
string[] options;
int[] action_types; // Track what action each option corresponds to
// Check if fire is nearby
WorldFire@ nearby_fire = get_fire_near(x);
bool can_feed_fire = nearby_fire != null;
// Build menu options dynamically
options.insert_last("Place Snare");
action_types.insert_last(0);
if (can_feed_fire) {
if (inv_sticks > 0) {
options.insert_last("Feed fire with stick");
action_types.insert_last(1);
}
if (inv_vines > 0) {
options.insert_last("Feed fire with vine");
action_types.insert_last(2);
}
if (inv_logs > 0) {
options.insert_last("Feed fire with log");
action_types.insert_last(3);
}
}
if (x <= BASE_END && world_altars.length() > 0 && inv_incense > 0) {
options.insert_last("Burn incense");
action_types.insert_last(4);
}
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
int action = action_types[selection];
if (action == 0) {
try_place_snare(x);
} else if (action == 1) {
try_feed_fire_stick(nearby_fire);
} else if (action == 2) {
try_feed_fire_vine(nearby_fire);
} else if (action == 3) {
try_feed_fire_log(nearby_fire);
} else if (action == 4) {
try_burn_incense();
}
break;
}
if (key_pressed(KEY_TAB)) {
int action = action_types[selection];
if (action == 0) {
speak_with_history("Can't do that.", true);
} else if (action == 1) {
try_feed_fire_stick_max(nearby_fire);
} else if (action == 2) {
try_feed_fire_vine_max(nearby_fire);
} else if (action == 3) {
try_feed_fire_log_max(nearby_fire);
} else if (action == 4) {
try_burn_incense_max();
}
break;
}
}
}

157
src/menus/altar_menu.nvgt Normal file
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// Altar/sacrifice menu system
// Functions for sacrificing items at the altar
void check_altar_menu(int player_x) {
if (!key_pressed(KEY_S)) return;
// Must be in base
if (player_x > BASE_END) {
speak_with_history("Must be in base to use altar.", true);
return;
}
// Must have altar
if (world_altars.length() == 0) {
speak_with_history("No altar built.", true);
return;
}
run_altar_menu();
}
void sacrifice_item(int item_type) {
int available = get_personal_count(item_type);
if (available <= 0) {
speak_with_history("Nothing to sacrifice.", true);
return;
}
if (item_type == ITEM_STICKS) inv_sticks--;
else if (item_type == ITEM_VINES) inv_vines--;
else if (item_type == ITEM_REEDS) inv_reeds--;
else if (item_type == ITEM_STONES) inv_stones--;
else if (item_type == ITEM_LOGS) inv_logs--;
else if (item_type == ITEM_CLAY) inv_clay--;
else if (item_type == ITEM_SMALL_GAME) {
inv_small_game--;
if (inv_small_game_types.length() > 0) {
inv_small_game_types.remove_at(0);
}
}
else if (item_type == ITEM_MEAT) inv_meat--;
else if (item_type == ITEM_SKINS) inv_skins--;
else if (item_type == ITEM_FEATHERS) inv_feathers--;
else if (item_type == ITEM_DOWN) inv_down--;
else if (item_type == ITEM_INCENSE) inv_incense--;
else if (item_type == ITEM_SPEARS) inv_spears--;
else if (item_type == ITEM_SLINGS) inv_slings--;
else if (item_type == ITEM_AXES) inv_axes--;
else if (item_type == ITEM_SNARES) inv_snares--;
else if (item_type == ITEM_KNIVES) inv_knives--;
else if (item_type == ITEM_FISHING_POLES) inv_fishing_poles--;
else if (item_type == ITEM_ROPES) inv_ropes--;
else if (item_type == ITEM_REED_BASKETS) inv_reed_baskets--;
else if (item_type == ITEM_CLAY_POTS) inv_clay_pots--;
else if (item_type == ITEM_SKIN_HATS) inv_skin_hats--;
else if (item_type == ITEM_SKIN_GLOVES) inv_skin_gloves--;
else if (item_type == ITEM_SKIN_PANTS) inv_skin_pants--;
else if (item_type == ITEM_SKIN_TUNICS) inv_skin_tunics--;
else if (item_type == ITEM_MOCCASINS) inv_moccasins--;
else if (item_type == ITEM_SKIN_POUCHES) inv_skin_pouches--;
cleanup_equipment_after_inventory_change();
double favor_gain = get_item_favor_value(item_type);
favor += favor_gain;
speak_with_history("Sacrificed 1 " + get_item_label_singular(item_type) + ". Favor +" + format_favor(favor_gain) + ". Total " + format_favor(favor) + ".", true);
}
void sacrifice_item_max(int item_type) {
int available = get_personal_count(item_type);
if (available <= 0) {
speak_with_history("Nothing to sacrifice.", true);
return;
}
double favor_per_item = get_item_favor_value(item_type);
if (item_type == ITEM_STICKS) { inv_sticks = 0; }
else if (item_type == ITEM_VINES) { inv_vines = 0; }
else if (item_type == ITEM_REEDS) { inv_reeds = 0; }
else if (item_type == ITEM_STONES) { inv_stones = 0; }
else if (item_type == ITEM_LOGS) { inv_logs = 0; }
else if (item_type == ITEM_CLAY) { inv_clay = 0; }
else if (item_type == ITEM_SMALL_GAME) {
inv_small_game = 0;
inv_small_game_types.resize(0);
}
else if (item_type == ITEM_MEAT) { inv_meat = 0; }
else if (item_type == ITEM_SKINS) { inv_skins = 0; }
else if (item_type == ITEM_FEATHERS) { inv_feathers = 0; }
else if (item_type == ITEM_DOWN) { inv_down = 0; }
else if (item_type == ITEM_INCENSE) { inv_incense = 0; }
else if (item_type == ITEM_SPEARS) { inv_spears = 0; }
else if (item_type == ITEM_SLINGS) { inv_slings = 0; }
else if (item_type == ITEM_AXES) { inv_axes = 0; }
else if (item_type == ITEM_SNARES) { inv_snares = 0; }
else if (item_type == ITEM_KNIVES) { inv_knives = 0; }
else if (item_type == ITEM_FISHING_POLES) { inv_fishing_poles = 0; }
else if (item_type == ITEM_ROPES) { inv_ropes = 0; }
else if (item_type == ITEM_REED_BASKETS) { inv_reed_baskets = 0; }
else if (item_type == ITEM_CLAY_POTS) { inv_clay_pots = 0; }
else if (item_type == ITEM_SKIN_HATS) { inv_skin_hats = 0; }
else if (item_type == ITEM_SKIN_GLOVES) { inv_skin_gloves = 0; }
else if (item_type == ITEM_SKIN_PANTS) { inv_skin_pants = 0; }
else if (item_type == ITEM_SKIN_TUNICS) { inv_skin_tunics = 0; }
else if (item_type == ITEM_MOCCASINS) { inv_moccasins = 0; }
else if (item_type == ITEM_SKIN_POUCHES) { inv_skin_pouches = 0; }
cleanup_equipment_after_inventory_change();
double total_favor = favor_per_item * available;
favor += total_favor;
speak_with_history("Sacrificed " + available + " " + get_item_label(item_type) + ". Favor +" + format_favor(total_favor) + ". Total " + format_favor(favor) + ".", true);
}
void run_altar_menu() {
speak_with_history("Altar. Favor " + format_favor(favor) + ".", true);
int selection = 0;
string[] options;
int[] item_types;
build_personal_inventory_options(options, item_types);
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
sacrifice_item(item_types[selection]);
build_personal_inventory_options(options, item_types);
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_TAB)) {
sacrifice_item_max(item_types[selection]);
build_personal_inventory_options(options, item_types);
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
}
}

59
src/menus/base_info.nvgt Normal file
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// Base info display
// Functions for displaying base status and buildings
void run_base_info_menu() {
if (x > BASE_END) {
speak_with_history("You are not in the base.", true);
return;
}
speak_with_history("Base info.", true);
int selection = 0;
string[] options;
options.insert_last("Barricade health " + barricade_health + " of " + BARRICADE_MAX_HEALTH);
options.insert_last("Residents " + residents_count);
if (world_storages.length() > 0) {
options.insert_last("Storage built. Total items " + get_storage_total_items());
int daily_food = get_daily_food_requirement();
options.insert_last("Food in storage " + storage_meat + " meat. Daily use " + daily_food);
} else {
options.insert_last("Storage not built");
}
options.insert_last(get_base_fire_status());
if (world_altars.length() > 0) options.insert_last("Altar built");
else options.insert_last("Altar not built");
if (get_herb_garden_at_base() != null) options.insert_last("Herb garden built");
else options.insert_last("Herb garden not built");
if (world_pastures.length() > 0) options.insert_last("Pasture built");
else options.insert_last("Pasture not built");
if (world_stables.length() > 0) options.insert_last("Stable built");
else options.insert_last("Stable not built");
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
}
}

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// Character info display
// Functions for displaying character stats and equipment
void show_character_info() {
string[] equipped_clothing;
string[] missing_slots;
if (equipped_head == EQUIP_HAT) equipped_clothing.insert_last("Skin Hat");
else missing_slots.insert_last("head");
if (equipped_torso == EQUIP_TUNIC) equipped_clothing.insert_last("Skin Tunic");
else missing_slots.insert_last("torso");
if (equipped_arms == EQUIP_POUCH) equipped_clothing.insert_last("Skin Pouch");
else missing_slots.insert_last("arms");
if (equipped_hands == EQUIP_GLOVES) equipped_clothing.insert_last("Skin Gloves");
else missing_slots.insert_last("hands");
if (equipped_legs == EQUIP_PANTS) equipped_clothing.insert_last("Skin Pants");
else missing_slots.insert_last("legs");
if (equipped_feet == EQUIP_MOCCASINS) equipped_clothing.insert_last("Moccasins");
else missing_slots.insert_last("feet");
string info = "Character info. ";
info += "Health " + player_health + " of " + max_health + ". ";
info += "Weapon " + get_equipped_weapon_name() + ". ";
if (equipped_clothing.length() > 0) {
info += "Clothing equipped: " + join_string_list(equipped_clothing) + ". ";
} else {
info += "No clothing equipped. ";
}
if (missing_slots.length() > 0) {
info += "Missing " + join_string_list(missing_slots) + ". ";
}
info += "Favor " + format_favor(favor) + ". ";
info += "Speed " + get_speed_status() + ".";
speak_with_history(info, true);
}

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// Equipment menu system
// Functions for managing equipment (weapons and clothing)
void check_equipment_menu() {
if (key_pressed(KEY_E)) {
// Check if player has any equipment
if (inv_spears == 0 && inv_axes == 0 && inv_slings == 0 &&
inv_skin_hats == 0 && inv_skin_gloves == 0 && inv_skin_pants == 0 &&
inv_skin_tunics == 0 && inv_moccasins == 0 && inv_skin_pouches == 0) {
speak_with_history("Nothing to equip.", true);
} else {
run_equipment_menu();
}
}
}
void run_equipment_menu() {
speak_with_history("Equipment menu.", true);
int selection = 0;
string[] options;
int[] equipment_types;
// Build menu dynamically based on what player has
if (inv_spears > 0) {
string status = equipment_is_equipped(EQUIP_SPEAR) ? " (equipped)" : "";
options.insert_last("Spear" + status);
equipment_types.insert_last(EQUIP_SPEAR);
}
if (inv_slings > 0) {
string status = equipment_is_equipped(EQUIP_SLING) ? " (equipped)" : "";
options.insert_last("Sling" + status);
equipment_types.insert_last(EQUIP_SLING);
}
if (inv_axes > 0) {
string status = equipment_is_equipped(EQUIP_AXE) ? " (equipped)" : "";
options.insert_last("Stone Axe" + status);
equipment_types.insert_last(EQUIP_AXE);
}
if (inv_skin_hats > 0) {
string status = equipment_is_equipped(EQUIP_HAT) ? " (equipped)" : "";
options.insert_last("Skin Hat" + status);
equipment_types.insert_last(EQUIP_HAT);
}
if (inv_skin_gloves > 0) {
string status = equipment_is_equipped(EQUIP_GLOVES) ? " (equipped)" : "";
options.insert_last("Skin Gloves" + status);
equipment_types.insert_last(EQUIP_GLOVES);
}
if (inv_skin_pants > 0) {
string status = equipment_is_equipped(EQUIP_PANTS) ? " (equipped)" : "";
options.insert_last("Skin Pants" + status);
equipment_types.insert_last(EQUIP_PANTS);
}
if (inv_skin_tunics > 0) {
string status = equipment_is_equipped(EQUIP_TUNIC) ? " (equipped)" : "";
options.insert_last("Skin Tunic" + status);
equipment_types.insert_last(EQUIP_TUNIC);
}
if (inv_moccasins > 0) {
string status = equipment_is_equipped(EQUIP_MOCCASINS) ? " (equipped)" : "";
options.insert_last("Moccasins" + status);
equipment_types.insert_last(EQUIP_MOCCASINS);
}
if (inv_skin_pouches > 0) {
string status = equipment_is_equipped(EQUIP_POUCH) ? " (equipped)" : "";
options.insert_last("Skin Pouch" + status);
equipment_types.insert_last(EQUIP_POUCH);
}
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
int slot_index = get_quick_slot_key();
if (slot_index != -1) {
int equip_type = equipment_types[selection];
quick_slots[slot_index] = equip_type;
speak_with_history(get_equipment_name(equip_type) + " set to slot " + slot_index + ".", true);
}
if (key_pressed(KEY_RETURN)) {
int equip_type = equipment_types[selection];
if (equipment_is_equipped(equip_type)) {
unequip_equipment_type(equip_type);
speak_with_history(get_equipment_name(equip_type) + " unequipped.", true);
} else {
equip_equipment_type(equip_type);
speak_with_history(get_equipment_name(equip_type) + " equipped.", true);
}
update_max_health_from_equipment();
break;
}
}
}

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// Personal inventory menu system
// Functions for displaying and managing personal inventory
void build_personal_inventory_options(string[]@ options, int[]@ item_types) {
options.resize(0);
item_types.resize(0);
options.insert_last("Sticks: " + inv_sticks); item_types.insert_last(ITEM_STICKS);
options.insert_last("Vines: " + inv_vines); item_types.insert_last(ITEM_VINES);
options.insert_last("Reeds: " + inv_reeds); item_types.insert_last(ITEM_REEDS);
options.insert_last("Stones: " + inv_stones); item_types.insert_last(ITEM_STONES);
options.insert_last("Logs: " + inv_logs); item_types.insert_last(ITEM_LOGS);
options.insert_last("Clay: " + inv_clay); item_types.insert_last(ITEM_CLAY);
options.insert_last("Small Game: " + inv_small_game); item_types.insert_last(ITEM_SMALL_GAME);
options.insert_last("Meat: " + inv_meat); item_types.insert_last(ITEM_MEAT);
options.insert_last("Skins: " + inv_skins); item_types.insert_last(ITEM_SKINS);
options.insert_last("Feathers: " + inv_feathers); item_types.insert_last(ITEM_FEATHERS);
options.insert_last("Down: " + inv_down); item_types.insert_last(ITEM_DOWN);
options.insert_last("Incense: " + inv_incense); item_types.insert_last(ITEM_INCENSE);
options.insert_last("Spears: " + inv_spears); item_types.insert_last(ITEM_SPEARS);
options.insert_last("Slings: " + inv_slings); item_types.insert_last(ITEM_SLINGS);
options.insert_last("Axes: " + inv_axes); item_types.insert_last(ITEM_AXES);
options.insert_last("Snares: " + inv_snares); item_types.insert_last(ITEM_SNARES);
options.insert_last("Knives: " + inv_knives); item_types.insert_last(ITEM_KNIVES);
options.insert_last("Fishing Poles: " + inv_fishing_poles); item_types.insert_last(ITEM_FISHING_POLES);
options.insert_last("Ropes: " + inv_ropes); item_types.insert_last(ITEM_ROPES);
options.insert_last("Reed Baskets: " + inv_reed_baskets); item_types.insert_last(ITEM_REED_BASKETS);
options.insert_last("Clay Pots: " + inv_clay_pots); item_types.insert_last(ITEM_CLAY_POTS);
options.insert_last("Skin Hats: " + inv_skin_hats); item_types.insert_last(ITEM_SKIN_HATS);
options.insert_last("Skin Gloves: " + inv_skin_gloves); item_types.insert_last(ITEM_SKIN_GLOVES);
options.insert_last("Skin Pants: " + inv_skin_pants); item_types.insert_last(ITEM_SKIN_PANTS);
options.insert_last("Skin Tunics: " + inv_skin_tunics); item_types.insert_last(ITEM_SKIN_TUNICS);
options.insert_last("Moccasins: " + inv_moccasins); item_types.insert_last(ITEM_MOCCASINS);
options.insert_last("Skin Pouches: " + inv_skin_pouches); item_types.insert_last(ITEM_SKIN_POUCHES);
}
void show_inventory() {
string info = "Inventory: ";
info += inv_sticks + " sticks, ";
info += inv_vines + " vines, ";
info += inv_reeds + " reeds, ";
info += inv_stones + " stones, ";
info += inv_logs + " logs, ";
info += inv_clay + " clay, ";
info += inv_small_game + " small game, ";
info += inv_meat + " meat, ";
info += inv_skins + " skins, ";
info += inv_feathers + " feathers, ";
info += inv_down + " down, ";
info += inv_incense + " incense. ";
info += "Tools: " + inv_spears + " spears, " + inv_slings + " slings, " + inv_axes + " axes, " + inv_snares + " snares, " + inv_knives + " knives, " + inv_fishing_poles + " fishing poles, " + inv_ropes + " ropes, " + inv_reed_baskets + " reed baskets, " + inv_clay_pots + " clay pots. ";
info += "Clothing: " + inv_skin_hats + " hats, " + inv_skin_gloves + " gloves, " + inv_skin_pants + " pants, " + inv_skin_tunics + " tunics, " + inv_moccasins + " moccasins, " + inv_skin_pouches + " skin pouches.";
speak_with_history(info, true);
}
void run_inventory_root_menu() {
speak_with_history("Inventory menu.", true);
int selection = 0;
string[] options = {"Personal inventory", "Base storage"};
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
if (selection == 0) run_inventory_menu(true);
else run_storage_menu();
break;
}
}
}
void run_inventory_menu(bool allow_deposit) {
speak_with_history("Inventory menu.", true);
int selection = 0;
string[] options;
int[] item_types;
build_personal_inventory_options(options, item_types);
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (allow_deposit && key_pressed(KEY_RETURN)) {
deposit_item(item_types[selection]);
build_personal_inventory_options(options, item_types);
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (allow_deposit && key_pressed(KEY_TAB)) {
deposit_item_max(item_types[selection]);
build_personal_inventory_options(options, item_types);
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
}
}

92
src/menus/menu_utils.nvgt Normal file
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// Menu utility functions
// Helper functions used across multiple menu systems
void menu_background_tick() {
update_time();
update_environment();
update_snares();
update_fires();
update_zombies();
update_blessings();
update_notifications();
// Fire damage check (only if not jumping)
WorldFire@ fire_on_tile = get_fire_at(x);
if (fire_on_tile != null && !jumping && fire_damage_timer.elapsed > 1000) {
player_health--;
fire_damage_timer.restart();
speak_with_history("Burning! " + player_health + " health remaining.", true);
}
// Healing in base area
if (x <= BASE_END && player_health < max_health) {
WorldHerbGarden@ herb_garden = get_herb_garden_at_base();
int heal_interval = (herb_garden != null) ? 30000 : 150000; // 30 seconds with garden, 2.5 minutes without
if (healing_timer.elapsed > heal_interval) {
player_health++;
healing_timer.restart();
speak_with_history(player_health + " health.", true);
}
}
// Death check
if (player_health <= 0) {
speak_with_history("You have died.", true);
wait(2000);
exit();
}
}
string join_string_list(const string[]@ items) {
if (@items == null || items.length() == 0) return "";
string result = items[0];
for (uint i = 1; i < items.length(); i++) {
result += ", " + items[i];
}
return result;
}
int get_storage_total_items() {
int total = 0;
total += storage_stones;
total += storage_sticks;
total += storage_vines;
total += storage_reeds;
total += storage_logs;
total += storage_clay;
total += storage_small_game;
total += storage_meat;
total += storage_skins;
total += storage_spears;
total += storage_slings;
total += storage_axes;
total += storage_snares;
total += storage_knives;
total += storage_fishing_poles;
total += storage_ropes;
total += storage_reed_baskets;
total += storage_clay_pots;
total += storage_skin_hats;
total += storage_skin_gloves;
total += storage_skin_pants;
total += storage_skin_tunics;
total += storage_moccasins;
total += storage_skin_pouches;
return total;
}
string get_base_fire_status() {
int total = 0;
int burning = 0;
for (uint i = 0; i < world_fires.length(); i++) {
if (world_fires[i].position <= BASE_END) {
total++;
if (world_fires[i].is_burning()) {
burning++;
}
}
}
if (total == 0) return "No fires in base";
return "Fires in base: " + burning + " burning, " + total + " total";
}

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src/menus/storage_menu.nvgt Normal file
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// Base storage menu system
// Functions for interacting with base storage (deposit/withdraw items)
void move_small_game_to_storage(int amount) {
for (int i = 0; i < amount; i++) {
string game_type = "small game";
if (inv_small_game_types.length() > 0) {
game_type = inv_small_game_types[0];
inv_small_game_types.remove_at(0);
}
storage_small_game_types.insert_last(game_type);
}
}
void move_small_game_to_personal(int amount) {
for (int i = 0; i < amount; i++) {
string game_type = "small game";
if (storage_small_game_types.length() > 0) {
game_type = storage_small_game_types[0];
storage_small_game_types.remove_at(0);
}
inv_small_game_types.insert_last(game_type);
}
}
int prompt_transfer_amount(const string prompt, int max_amount) {
string input = ui_input_box("Inventory", prompt + " (max " + max_amount + ")", "");
int amount = parse_int(input);
if (amount <= 0) return 0;
if (amount > max_amount) amount = max_amount;
return amount;
}
void deposit_item(int item_type) {
int available = get_personal_count(item_type);
if (available <= 0) {
speak_with_history("Nothing to deposit.", true);
return;
}
int capacity = BASE_STORAGE_MAX - get_storage_count(item_type);
if (capacity <= 0) {
speak_with_history("Storage for that item is full.", true);
return;
}
int max_transfer = (available < capacity) ? available : capacity;
int amount = prompt_transfer_amount("Deposit how many?", max_transfer);
if (amount <= 0) return;
if (item_type == ITEM_STICKS) { inv_sticks -= amount; storage_sticks += amount; }
else if (item_type == ITEM_VINES) { inv_vines -= amount; storage_vines += amount; }
else if (item_type == ITEM_REEDS) { inv_reeds -= amount; storage_reeds += amount; }
else if (item_type == ITEM_STONES) { inv_stones -= amount; storage_stones += amount; }
else if (item_type == ITEM_LOGS) { inv_logs -= amount; storage_logs += amount; }
else if (item_type == ITEM_CLAY) { inv_clay -= amount; storage_clay += amount; }
else if (item_type == ITEM_SMALL_GAME) { inv_small_game -= amount; storage_small_game += amount; move_small_game_to_storage(amount); }
else if (item_type == ITEM_MEAT) { inv_meat -= amount; storage_meat += amount; }
else if (item_type == ITEM_SKINS) { inv_skins -= amount; storage_skins += amount; }
else if (item_type == ITEM_FEATHERS) { inv_feathers -= amount; storage_feathers += amount; }
else if (item_type == ITEM_DOWN) { inv_down -= amount; storage_down += amount; }
else if (item_type == ITEM_INCENSE) { inv_incense -= amount; storage_incense += amount; }
else if (item_type == ITEM_SPEARS) { inv_spears -= amount; storage_spears += amount; }
else if (item_type == ITEM_SLINGS) { inv_slings -= amount; storage_slings += amount; }
else if (item_type == ITEM_AXES) { inv_axes -= amount; storage_axes += amount; }
else if (item_type == ITEM_SNARES) { inv_snares -= amount; storage_snares += amount; }
else if (item_type == ITEM_KNIVES) { inv_knives -= amount; storage_knives += amount; }
else if (item_type == ITEM_FISHING_POLES) { inv_fishing_poles -= amount; storage_fishing_poles += amount; }
else if (item_type == ITEM_ROPES) { inv_ropes -= amount; storage_ropes += amount; }
else if (item_type == ITEM_REED_BASKETS) { inv_reed_baskets -= amount; storage_reed_baskets += amount; }
else if (item_type == ITEM_CLAY_POTS) { inv_clay_pots -= amount; storage_clay_pots += amount; }
else if (item_type == ITEM_SKIN_HATS) { inv_skin_hats -= amount; storage_skin_hats += amount; }
else if (item_type == ITEM_SKIN_GLOVES) { inv_skin_gloves -= amount; storage_skin_gloves += amount; }
else if (item_type == ITEM_SKIN_PANTS) { inv_skin_pants -= amount; storage_skin_pants += amount; }
else if (item_type == ITEM_SKIN_TUNICS) { inv_skin_tunics -= amount; storage_skin_tunics += amount; }
else if (item_type == ITEM_MOCCASINS) { inv_moccasins -= amount; storage_moccasins += amount; }
else if (item_type == ITEM_SKIN_POUCHES) { inv_skin_pouches -= amount; storage_skin_pouches += amount; }
cleanup_equipment_after_inventory_change();
speak_with_history("Deposited " + amount + " " + get_item_label(item_type) + ".", true);
}
void deposit_item_max(int item_type) {
int available = get_personal_count(item_type);
if (available <= 0) {
speak_with_history("Nothing to deposit.", true);
return;
}
int capacity = BASE_STORAGE_MAX - get_storage_count(item_type);
if (capacity <= 0) {
speak_with_history("Storage for that item is full.", true);
return;
}
int amount = (available < capacity) ? available : capacity;
if (item_type == ITEM_STICKS) { inv_sticks -= amount; storage_sticks += amount; }
else if (item_type == ITEM_VINES) { inv_vines -= amount; storage_vines += amount; }
else if (item_type == ITEM_REEDS) { inv_reeds -= amount; storage_reeds += amount; }
else if (item_type == ITEM_STONES) { inv_stones -= amount; storage_stones += amount; }
else if (item_type == ITEM_LOGS) { inv_logs -= amount; storage_logs += amount; }
else if (item_type == ITEM_CLAY) { inv_clay -= amount; storage_clay += amount; }
else if (item_type == ITEM_SMALL_GAME) { inv_small_game -= amount; storage_small_game += amount; move_small_game_to_storage(amount); }
else if (item_type == ITEM_MEAT) { inv_meat -= amount; storage_meat += amount; }
else if (item_type == ITEM_SKINS) { inv_skins -= amount; storage_skins += amount; }
else if (item_type == ITEM_FEATHERS) { inv_feathers -= amount; storage_feathers += amount; }
else if (item_type == ITEM_DOWN) { inv_down -= amount; storage_down += amount; }
else if (item_type == ITEM_INCENSE) { inv_incense -= amount; storage_incense += amount; }
else if (item_type == ITEM_SPEARS) { inv_spears -= amount; storage_spears += amount; }
else if (item_type == ITEM_SLINGS) { inv_slings -= amount; storage_slings += amount; }
else if (item_type == ITEM_AXES) { inv_axes -= amount; storage_axes += amount; }
else if (item_type == ITEM_SNARES) { inv_snares -= amount; storage_snares += amount; }
else if (item_type == ITEM_KNIVES) { inv_knives -= amount; storage_knives += amount; }
else if (item_type == ITEM_FISHING_POLES) { inv_fishing_poles -= amount; storage_fishing_poles += amount; }
else if (item_type == ITEM_ROPES) { inv_ropes -= amount; storage_ropes += amount; }
else if (item_type == ITEM_REED_BASKETS) { inv_reed_baskets -= amount; storage_reed_baskets += amount; }
else if (item_type == ITEM_CLAY_POTS) { inv_clay_pots -= amount; storage_clay_pots += amount; }
else if (item_type == ITEM_SKIN_HATS) { inv_skin_hats -= amount; storage_skin_hats += amount; }
else if (item_type == ITEM_SKIN_GLOVES) { inv_skin_gloves -= amount; storage_skin_gloves += amount; }
else if (item_type == ITEM_SKIN_PANTS) { inv_skin_pants -= amount; storage_skin_pants += amount; }
else if (item_type == ITEM_SKIN_TUNICS) { inv_skin_tunics -= amount; storage_skin_tunics += amount; }
else if (item_type == ITEM_MOCCASINS) { inv_moccasins -= amount; storage_moccasins += amount; }
else if (item_type == ITEM_SKIN_POUCHES) { inv_skin_pouches -= amount; storage_skin_pouches += amount; }
cleanup_equipment_after_inventory_change();
speak_with_history("Deposited " + amount + " " + get_item_label(item_type) + ".", true);
}
void withdraw_item(int item_type) {
int available = get_storage_count(item_type);
if (available <= 0) {
speak_with_history("Nothing to withdraw.", true);
return;
}
int capacity = get_personal_stack_limit() - get_personal_count(item_type);
if (capacity <= 0) {
speak_with_history("You can't carry any more " + get_item_label(item_type) + ".", true);
return;
}
int max_transfer = (available < capacity) ? available : capacity;
int amount = prompt_transfer_amount("Withdraw how many?", max_transfer);
if (amount <= 0) return;
if (item_type == ITEM_STICKS) { storage_sticks -= amount; inv_sticks += amount; }
else if (item_type == ITEM_VINES) { storage_vines -= amount; inv_vines += amount; }
else if (item_type == ITEM_REEDS) { storage_reeds -= amount; inv_reeds += amount; }
else if (item_type == ITEM_STONES) { storage_stones -= amount; inv_stones += amount; }
else if (item_type == ITEM_LOGS) { storage_logs -= amount; inv_logs += amount; }
else if (item_type == ITEM_CLAY) { storage_clay -= amount; inv_clay += amount; }
else if (item_type == ITEM_SMALL_GAME) { storage_small_game -= amount; inv_small_game += amount; move_small_game_to_personal(amount); }
else if (item_type == ITEM_MEAT) { storage_meat -= amount; inv_meat += amount; }
else if (item_type == ITEM_SKINS) { storage_skins -= amount; inv_skins += amount; }
else if (item_type == ITEM_FEATHERS) { storage_feathers -= amount; inv_feathers += amount; }
else if (item_type == ITEM_DOWN) { storage_down -= amount; inv_down += amount; }
else if (item_type == ITEM_INCENSE) { storage_incense -= amount; inv_incense += amount; }
else if (item_type == ITEM_SPEARS) { storage_spears -= amount; inv_spears += amount; }
else if (item_type == ITEM_SLINGS) { storage_slings -= amount; inv_slings += amount; }
else if (item_type == ITEM_AXES) { storage_axes -= amount; inv_axes += amount; }
else if (item_type == ITEM_SNARES) { storage_snares -= amount; inv_snares += amount; }
else if (item_type == ITEM_KNIVES) { storage_knives -= amount; inv_knives += amount; }
else if (item_type == ITEM_FISHING_POLES) { storage_fishing_poles -= amount; inv_fishing_poles += amount; }
else if (item_type == ITEM_ROPES) { storage_ropes -= amount; inv_ropes += amount; }
else if (item_type == ITEM_REED_BASKETS) { storage_reed_baskets -= amount; inv_reed_baskets += amount; }
else if (item_type == ITEM_CLAY_POTS) { storage_clay_pots -= amount; inv_clay_pots += amount; }
else if (item_type == ITEM_SKIN_HATS) { storage_skin_hats -= amount; inv_skin_hats += amount; }
else if (item_type == ITEM_SKIN_GLOVES) { storage_skin_gloves -= amount; inv_skin_gloves += amount; }
else if (item_type == ITEM_SKIN_PANTS) { storage_skin_pants -= amount; inv_skin_pants += amount; }
else if (item_type == ITEM_SKIN_TUNICS) { storage_skin_tunics -= amount; inv_skin_tunics += amount; }
else if (item_type == ITEM_MOCCASINS) { storage_moccasins -= amount; inv_moccasins += amount; }
else if (item_type == ITEM_SKIN_POUCHES) { storage_skin_pouches -= amount; inv_skin_pouches += amount; }
speak_with_history("Withdrew " + amount + " " + get_item_label(item_type) + ".", true);
}
void withdraw_item_max(int item_type) {
int available = get_storage_count(item_type);
if (available <= 0) {
speak_with_history("Nothing to withdraw.", true);
return;
}
int personal_limit = get_personal_stack_limit();
int current_personal = get_personal_count(item_type);
int space = personal_limit - current_personal;
if (space <= 0) {
speak_with_history("Can't carry any more.", true);
return;
}
int amount = (available < space) ? available : space;
if (item_type == ITEM_STICKS) { storage_sticks -= amount; inv_sticks += amount; }
else if (item_type == ITEM_VINES) { storage_vines -= amount; inv_vines += amount; }
else if (item_type == ITEM_REEDS) { storage_reeds -= amount; inv_reeds += amount; }
else if (item_type == ITEM_STONES) { storage_stones -= amount; inv_stones += amount; }
else if (item_type == ITEM_LOGS) { storage_logs -= amount; inv_logs += amount; }
else if (item_type == ITEM_CLAY) { storage_clay -= amount; inv_clay += amount; }
else if (item_type == ITEM_SMALL_GAME) { storage_small_game -= amount; inv_small_game += amount; move_small_game_to_personal(amount); }
else if (item_type == ITEM_MEAT) { storage_meat -= amount; inv_meat += amount; }
else if (item_type == ITEM_SKINS) { storage_skins -= amount; inv_skins += amount; }
else if (item_type == ITEM_FEATHERS) { storage_feathers -= amount; inv_feathers += amount; }
else if (item_type == ITEM_DOWN) { storage_down -= amount; inv_down += amount; }
else if (item_type == ITEM_INCENSE) { storage_incense -= amount; inv_incense += amount; }
else if (item_type == ITEM_SPEARS) { storage_spears -= amount; inv_spears += amount; }
else if (item_type == ITEM_SLINGS) { storage_slings -= amount; inv_slings += amount; }
else if (item_type == ITEM_AXES) { storage_axes -= amount; inv_axes += amount; }
else if (item_type == ITEM_SNARES) { storage_snares -= amount; inv_snares += amount; }
else if (item_type == ITEM_KNIVES) { storage_knives -= amount; inv_knives += amount; }
else if (item_type == ITEM_FISHING_POLES) { storage_fishing_poles -= amount; inv_fishing_poles += amount; }
else if (item_type == ITEM_ROPES) { storage_ropes -= amount; inv_ropes += amount; }
else if (item_type == ITEM_REED_BASKETS) { storage_reed_baskets -= amount; inv_reed_baskets += amount; }
else if (item_type == ITEM_CLAY_POTS) { storage_clay_pots -= amount; inv_clay_pots += amount; }
else if (item_type == ITEM_SKIN_HATS) { storage_skin_hats -= amount; inv_skin_hats += amount; }
else if (item_type == ITEM_SKIN_GLOVES) { storage_skin_gloves -= amount; inv_skin_gloves += amount; }
else if (item_type == ITEM_SKIN_PANTS) { storage_skin_pants -= amount; inv_skin_pants += amount; }
else if (item_type == ITEM_SKIN_TUNICS) { storage_skin_tunics -= amount; inv_skin_tunics += amount; }
else if (item_type == ITEM_MOCCASINS) { storage_moccasins -= amount; inv_moccasins += amount; }
else if (item_type == ITEM_SKIN_POUCHES) { storage_skin_pouches -= amount; inv_skin_pouches += amount; }
speak_with_history("Withdrew " + amount + " " + get_item_label(item_type) + ".", true);
}
void build_storage_inventory_options(string[]@ options, int[]@ item_types) {
options.resize(0);
item_types.resize(0);
options.insert_last("Sticks: " + storage_sticks); item_types.insert_last(ITEM_STICKS);
options.insert_last("Vines: " + storage_vines); item_types.insert_last(ITEM_VINES);
options.insert_last("Reeds: " + storage_reeds); item_types.insert_last(ITEM_REEDS);
options.insert_last("Stones: " + storage_stones); item_types.insert_last(ITEM_STONES);
options.insert_last("Logs: " + storage_logs); item_types.insert_last(ITEM_LOGS);
options.insert_last("Clay: " + storage_clay); item_types.insert_last(ITEM_CLAY);
options.insert_last("Small Game: " + storage_small_game); item_types.insert_last(ITEM_SMALL_GAME);
options.insert_last("Meat: " + storage_meat); item_types.insert_last(ITEM_MEAT);
options.insert_last("Skins: " + storage_skins); item_types.insert_last(ITEM_SKINS);
options.insert_last("Feathers: " + storage_feathers); item_types.insert_last(ITEM_FEATHERS);
options.insert_last("Down: " + storage_down); item_types.insert_last(ITEM_DOWN);
options.insert_last("Incense: " + storage_incense); item_types.insert_last(ITEM_INCENSE);
options.insert_last("Spears: " + storage_spears); item_types.insert_last(ITEM_SPEARS);
options.insert_last("Slings: " + storage_slings); item_types.insert_last(ITEM_SLINGS);
options.insert_last("Axes: " + storage_axes); item_types.insert_last(ITEM_AXES);
options.insert_last("Snares: " + storage_snares); item_types.insert_last(ITEM_SNARES);
options.insert_last("Knives: " + storage_knives); item_types.insert_last(ITEM_KNIVES);
options.insert_last("Fishing Poles: " + storage_fishing_poles); item_types.insert_last(ITEM_FISHING_POLES);
options.insert_last("Ropes: " + storage_ropes); item_types.insert_last(ITEM_ROPES);
options.insert_last("Reed Baskets: " + storage_reed_baskets); item_types.insert_last(ITEM_REED_BASKETS);
options.insert_last("Clay Pots: " + storage_clay_pots); item_types.insert_last(ITEM_CLAY_POTS);
options.insert_last("Skin Hats: " + storage_skin_hats); item_types.insert_last(ITEM_SKIN_HATS);
options.insert_last("Skin Gloves: " + storage_skin_gloves); item_types.insert_last(ITEM_SKIN_GLOVES);
options.insert_last("Skin Pants: " + storage_skin_pants); item_types.insert_last(ITEM_SKIN_PANTS);
options.insert_last("Skin Tunics: " + storage_skin_tunics); item_types.insert_last(ITEM_SKIN_TUNICS);
options.insert_last("Moccasins: " + storage_moccasins); item_types.insert_last(ITEM_MOCCASINS);
options.insert_last("Skin Pouches: " + storage_skin_pouches); item_types.insert_last(ITEM_SKIN_POUCHES);
}
void run_storage_menu() {
if (world_storages.length() == 0) {
speak_with_history("No storage built.", true);
return;
}
speak_with_history("Base storage.", true);
int selection = 0;
string[] options;
int[] item_types;
build_storage_inventory_options(options, item_types);
while(true) {
wait(5);
menu_background_tick();
if (key_pressed(KEY_ESCAPE)) {
speak_with_history("Closed.", true);
break;
}
if (key_pressed(KEY_DOWN)) {
selection++;
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_UP)) {
selection--;
if (selection < 0) selection = options.length() - 1;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_RETURN)) {
withdraw_item(item_types[selection]);
build_storage_inventory_options(options, item_types);
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
if (key_pressed(KEY_TAB)) {
withdraw_item_max(item_types[selection]);
build_storage_inventory_options(options, item_types);
if (selection >= options.length()) selection = 0;
speak_with_history(options[selection], true);
}
}
}