Fixed sound back to th way it was before mostly.

This commit is contained in:
Storm Dragon
2026-01-20 02:12:19 -05:00
parent 5a16f798ac
commit 385ed3fd9b
6 changed files with 51 additions and 29 deletions

View File

@@ -93,12 +93,12 @@ const int BANDIT_WANDER_DIRECTION_CHANGE_MAX = 8000;
const int AUDIO_TILE_SCALE = 10;
const float AUDIO_PAN_STEP = 2.0;
const float AUDIO_VOLUME_STEP = 3.0;
const int SNARE_SOUND_RANGE = 5;
const int SNARE_SOUND_RANGE = 2;
const float SNARE_SOUND_VOLUME_STEP = 4.0; // More audible for locating snares
const float SNARE_SOUND_PAN_STEP = 4.0; // Stronger pan for direction
const int SNARE_COLLECT_RANGE = 2;
const int SNARE_COLLECT_RANGE = 1;
const int FIRE_SOUND_RANGE = 6;
const int FIRE_SOUND_RANGE = 3;
const float FIRE_SOUND_VOLUME_STEP = 5.0; // 30 dB over 6 tiles
const int FIREPIT_SOUND_RANGE = 5;