Fixed sound back to th way it was before mostly.
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@@ -93,12 +93,12 @@ const int BANDIT_WANDER_DIRECTION_CHANGE_MAX = 8000;
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const int AUDIO_TILE_SCALE = 10;
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const float AUDIO_PAN_STEP = 2.0;
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const float AUDIO_VOLUME_STEP = 3.0;
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const int SNARE_SOUND_RANGE = 5;
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const int SNARE_SOUND_RANGE = 2;
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const float SNARE_SOUND_VOLUME_STEP = 4.0; // More audible for locating snares
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const float SNARE_SOUND_PAN_STEP = 4.0; // Stronger pan for direction
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const int SNARE_COLLECT_RANGE = 2;
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const int SNARE_COLLECT_RANGE = 1;
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const int FIRE_SOUND_RANGE = 6;
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const int FIRE_SOUND_RANGE = 3;
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const float FIRE_SOUND_VOLUME_STEP = 5.0; // 30 dB over 6 tiles
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const int FIREPIT_SOUND_RANGE = 5;
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