Initial implementation of fishing system. A couple bugs fixed, e.g. zombies that are killed by residents actually die.
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@@ -25,6 +25,8 @@ const int BLESSING_BARRICADE_REPAIR = 20;
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const int BLESSING_SPEED_DURATION = 300000;
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const int BLESSING_TRIGGER_CHANCE = 10;
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const int BLESSING_WALK_SPEED = 320;
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const int FISH_WEIGHT_MIN = 1;
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const int FISH_WEIGHT_MAX = 30;
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// Weapon damage
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const int SPEAR_DAMAGE = 3;
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@@ -172,6 +174,8 @@ const int RESIDENT_SLING_DAMAGE_MIN = 3;
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const int RESIDENT_SLING_DAMAGE_MAX = 5;
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const int RESIDENT_SNARE_ESCAPE_CHANCE = 5; // 5% chance game escapes when resident retrieves
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const int RESIDENT_SNARE_CHECK_CHANCE = 15; // 15% chance per hour to check snares
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const int RESIDENT_FISHING_CHANCE = 6; // 6% chance per resident per hour to catch a fish
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const int RESIDENT_SMOKE_FISH_CHANCE = 10; // 10% chance per hour to smoke a stored fish
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// Goose settings
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const int GOOSE_HEALTH = 1;
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