Lowered break chance for items.

This commit is contained in:
Storm Dragon
2026-02-05 21:15:53 -05:00
parent 11c64625cc
commit 055e441e1b
3 changed files with 7 additions and 6 deletions

View File

@@ -1300,7 +1300,7 @@ bool load_game_state_from_file(const string&in filename) {
if (invasion_chance > 100) invasion_chance = 100;
if (invasion_scheduled_hour < -1) invasion_scheduled_hour = -1;
if (invasion_scheduled_hour > 23) invasion_scheduled_hour = -1;
playerItemBreakChance = int(get_number(saveData, "player_item_break_chance", PLAYER_ITEM_BREAK_CHANCE_MIN));
playerItemBreakChance = float(get_number(saveData, "player_item_break_chance", PLAYER_ITEM_BREAK_CHANCE_MIN));
playerItemBreaksToday = int(get_number(saveData, "player_item_breaks_today", 0));
playerItemBreakPending = get_bool(saveData, "player_item_break_pending", false);
playerItemBreakPendingType = int(get_number(saveData, "player_item_break_pending_type", -1));