Lowered break chance for items.
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@@ -1300,7 +1300,7 @@ bool load_game_state_from_file(const string&in filename) {
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if (invasion_chance > 100) invasion_chance = 100;
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if (invasion_scheduled_hour < -1) invasion_scheduled_hour = -1;
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if (invasion_scheduled_hour > 23) invasion_scheduled_hour = -1;
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playerItemBreakChance = int(get_number(saveData, "player_item_break_chance", PLAYER_ITEM_BREAK_CHANCE_MIN));
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playerItemBreakChance = float(get_number(saveData, "player_item_break_chance", PLAYER_ITEM_BREAK_CHANCE_MIN));
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playerItemBreaksToday = int(get_number(saveData, "player_item_breaks_today", 0));
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playerItemBreakPending = get_bool(saveData, "player_item_break_pending", false);
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playerItemBreakPendingType = int(get_number(saveData, "player_item_break_pending_type", -1));
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