# Vietnamese translation for Orca. # Copyright © 2010 GNOME i18n Project for Vietnamese. # Nguyễn Thái Ngọc Duy , 2007. # Clytie Siddall , 2007-2010. # Truong Anh Tuan , 2010. msgid "" msgstr "" "Project-Id-Version: cthulhu TRUNK\n" "Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?" "product=cthulhu&keywords=I18N+L10N&component=i18n\n" "POT-Creation-Date: 2011-04-12 14:43+0000\n" "PO-Revision-Date: 2011-04-14 18:47+0700\n" "Last-Translator: Truong Anh Tuan \n" "Language-Team: Vietnamese \n" "Language: vi\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: LocFactoryEditor 1.8\n" #: ../cthulhu.desktop.in.h:1 ../src/cthulhu/app_gui_prefs.py:216 #: ../src/cthulhu/keybindings.py:157 ../src/cthulhu/cthulhu_gui_main.py:141 #: ../src/cthulhu/cthulhu_gui_prefs.py:2554 ../src/cthulhu/cthulhu_gui_prefs.py:2659 #: ../src/cthulhu/cthulhu-splash.ui.h:1 msgid "Orca" msgstr "Orca" #: ../cthulhu.desktop.in.h:2 msgid "Orca Screen Reader and Magnifier" msgstr "Bộ Đọc và Phóng To Màn Hình Orca" #: ../cthulhu.desktop.in.h:3 msgid "" "Present on-screen information as speech or braille, or magnify the screen" msgstr "" "Đọc thông tin trên màn hình thành tiếng hoặc chữ nổi Braille, hoặc phóng to " "màn hình" #: ../cthulhu.desktop.in.h:4 msgid "Screen Reader and Magnifier" msgstr "Bộ đọc màn hình và kính lúp" #: ../src/cthulhu/app_gui_prefs.py:136 #, python-format msgid "Orca Preferences for %s" msgstr "Tùy thích Orca cho %s" #. Translators: this refers to commands that do not currently have #. an associated key binding. #. #: ../src/cthulhu/app_gui_prefs.py:221 ../src/cthulhu/cthulhu_gui_prefs.py:2665 msgid "Unbound" msgstr "Chưa kết hợp" #: ../src/cthulhu/app_gui_prefs.py:315 msgid "No application has focus." msgstr "Không có ứng dụng có tiêu điểm." #. Translators: Orca Preferences in this case, is a configuration GUI #. for allowing users to set application specific settings from within #. Orca for the application that currently has focus. #. #: ../src/cthulhu/app_gui_prefs.py:330 #, python-format msgid "Starting Orca Preferences for %s." msgstr "Đang khởi chạy Tùy thích Orca cho %s." #. Translators: this announces that a bookmark has been entered. #. Orca allows users to tell it to remember a particular spot in an #. application window and provides keystrokes for the user to jump to #. those spots. These spots are known as 'bookmarks'. #. #: ../src/cthulhu/bookmarks.py:80 msgid "bookmark entered" msgstr "liên kết đã lưu" #. Translators: this announces that the current object is the same #. object pointed to by the bookmark. #. #: ../src/cthulhu/bookmarks.py:104 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:108 msgid "bookmark is current object" msgstr "liên kết lưu là đối tượng hiện tại" #: ../src/cthulhu/bookmarks.py:112 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:116 msgid "bookmark and current object have same parent" msgstr "liên kết lưu và đối tượng hiện tại có cùng mẹ" #. Translators: this announces that the bookmark and the current #. object share a common ancestor #. #: ../src/cthulhu/bookmarks.py:130 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:134 #, python-format msgid "shared ancestor %s" msgstr "tổ tiên chung %s" #. Translators: This announces that a comparison between the bookmark #. and the current object can not be determined. #. #: ../src/cthulhu/bookmarks.py:137 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:141 msgid "comparison unknown" msgstr "so sánh không rõ" #. Translators: this announces that a bookmark has been saved to #. disk #. #: ../src/cthulhu/bookmarks.py:146 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:156 msgid "bookmarks saved" msgstr "liên kết đã lưu vào đĩa" #. Translators: this announces that a bookmark could not be saved to #. disk #. #: ../src/cthulhu/bookmarks.py:151 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:161 msgid "bookmarks could not be saved" msgstr "không thể lưu liên kết" #. Translators: this tells the user how many unfocused #. alert and dialog windows plus the total number of #. windows that this application has. #. #: ../src/cthulhu/braille_generator.py:170 #, python-format msgid "(%d dialog)" msgid_plural "(%d dialogs)" msgstr[0] "(%d hộp thoại)" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the left. #. #: ../src/cthulhu/braille.py:117 msgid "Line Left" msgstr "Dòng trái" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the right. #. #: ../src/cthulhu/braille.py:123 msgid "Line Right" msgstr "Dòng phải" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls up. #. #: ../src/cthulhu/braille.py:129 msgid "Line Up" msgstr "Dòng trên" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls down. #. #: ../src/cthulhu/braille.py:135 msgid "Line Down" msgstr "Dòng dưới" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, it instructs the braille display to freeze. #. #: ../src/cthulhu/braille.py:141 msgid "Freeze" msgstr "Đông đặc" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the top left of the #. window. #. #: ../src/cthulhu/braille.py:148 msgid "Top Left" msgstr "Trên trái" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the bottom right of #. the window. #. #: ../src/cthulhu/braille.py:155 msgid "Bottom Right" msgstr "Dưới trái" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to position containing #. the cursor. #. #: ../src/cthulhu/braille.py:162 msgid "Cursor Position" msgstr "Vị trí con nháy" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display toggles between contracted and #. contracted braille. #. #: ../src/cthulhu/braille.py:169 msgid "Six Dots" msgstr "Sáu Chấm" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. This command represents a whole set of buttons known as cursor #. routings keys and are a way for a user to tell the machine they are #. interested in a particular character on the display. #. #: ../src/cthulhu/braille.py:177 msgid "Cursor Routing" msgstr "Định tuyến con trỏ" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. This command represents the start of a selection operation. It is #. called "Cut Begin" to map to what BrlTTY users are used to: in #. character cell mode operation on virtual consoles, the act of copying #. text is erroneously called a "cut" operation. #. #: ../src/cthulhu/braille.py:186 msgid "Cut Begin" msgstr "Bắt đầu Chép" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. This command represents marking the endpoint of a selection. It is #. called "Cut Line" to map to what BrlTTY users are used to: in #. character cell mode operation on virtual consoles, the act of copying #. text is erroneously called a "cut" operation. #. #: ../src/cthulhu/braille.py:195 msgid "Cut Line" msgstr "Kết thúc chép" #. Translators: These are the braille translation table names for different #. languages. You could read about braille tables at: #. http://en.wikipedia.org/wiki/Braille #. #: ../src/cthulhu/braille.py:261 msgid "Czech Grade 1" msgstr "Séc lớp 1" #: ../src/cthulhu/braille.py:262 msgid "Spanish Grade 1" msgstr "Tây Ban Nha lớp 1" #: ../src/cthulhu/braille.py:263 msgid "Canada French Grade 2" msgstr "Pháp (Ca-na-đa) lớp 2" #: ../src/cthulhu/braille.py:264 msgid "France French Grade 2" msgstr "Pháp (Pháp) lớp 2" #: ../src/cthulhu/braille.py:265 msgid "Latvian Grade 1" msgstr "Lát-vi-a lớp 1" #: ../src/cthulhu/braille.py:266 msgid "Netherlands Dutch Grade 1" msgstr "Hà Lan (Hà Lan) lớp 1" #: ../src/cthulhu/braille.py:267 msgid "Norwegian Grade 0" msgstr "Na Uy lớp 0" #: ../src/cthulhu/braille.py:268 msgid "Norwegian Grade 1" msgstr "Na Uy lớp 1" #: ../src/cthulhu/braille.py:269 msgid "Norwegian Grade 2" msgstr "Na Uy lớp 2" #: ../src/cthulhu/braille.py:270 msgid "Norwegian Grade 3" msgstr "Na Uy lớp 3" #: ../src/cthulhu/braille.py:271 msgid "Polish Grade 1" msgstr "Ba Lan lớp 1" #: ../src/cthulhu/braille.py:272 msgid "Portuguese Grade 1" msgstr "Bồ Đào Nha lớp 1" #: ../src/cthulhu/braille.py:273 msgid "Swedish Grade 1" msgstr "Thuỵ Điển lớp 1" #: ../src/cthulhu/braille.py:274 msgid "Arabic Grade 1" msgstr "A Rập lớp 1" #: ../src/cthulhu/braille.py:275 msgid "Welsh Grade 1" msgstr "Ouen-s lớp 1" #: ../src/cthulhu/braille.py:276 msgid "Welsh Grade 2" msgstr "Ouen-s lớp 2" #: ../src/cthulhu/braille.py:277 msgid "German Grade 0" msgstr "Đức lớp 0" #: ../src/cthulhu/braille.py:278 msgid "German Grade 1" msgstr "Đức lớp 1" #: ../src/cthulhu/braille.py:279 msgid "German Grade 2" msgstr "Đức lớp 2" #: ../src/cthulhu/braille.py:280 msgid "U.K. English Grade 2" msgstr "Anh (Quốc Anh) lớp 2" #: ../src/cthulhu/braille.py:281 msgid "U.K. English Grade 1" msgstr "Anh (Quốc Anh) lớp 1" #: ../src/cthulhu/braille.py:282 msgid "U.S. English Grade 1" msgstr "Anh (Mỹ) lớp 1" #: ../src/cthulhu/braille.py:283 msgid "U.S. English Grade 2" msgstr "Anh (Mỹ) lớp 2" #: ../src/cthulhu/braille.py:284 msgid "Canada French Grade 1" msgstr "Pháp (Ca-na-đa) lớp 1" #: ../src/cthulhu/braille.py:285 msgid "France French Grade 1" msgstr "Pháp (Pháp) lớp 1" #: ../src/cthulhu/braille.py:286 msgid "Greek Grade 1" msgstr "Hy Lạp lớp 1" #: ../src/cthulhu/braille.py:287 msgid "Hindi Grade 1" msgstr "Hin-đi lớp 1" #: ../src/cthulhu/braille.py:288 msgid "Italian Grade 1" msgstr "Ý lớp 1" #: ../src/cthulhu/braille.py:289 msgid "Belgium Dutch Grade 1" msgstr "Hà Lan (Bỉ) lớp 1" #: ../src/cthulhu/chat.py:337 msgid "" "Toggle whether we prefix chat room messages with the name of the chat room." msgstr "" "Bật/tắt thêm tên của phòng trò chuyện trước tin nhắn trong phòng trò chuyện." #: ../src/cthulhu/chat.py:343 msgid "Toggle whether we announce when our buddies are typing." msgstr "Bật/tắt chức năng thông báo khi bạn bè đang gõ." #: ../src/cthulhu/chat.py:348 msgid "Toggle whether we provide chat room specific message histories." msgstr "Bật/tắt chức năng cung cấp lược sử cho mỗi phòng trò chuyện." #: ../src/cthulhu/chat.py:356 msgid "Speak and braille a previous chat room message." msgstr "Nói và hiển thị bằng chữ nổi một tin nhắn phòng trò chuyện trước." #. Translators: If this checkbox is checked, then Orca will speak #. the name of the chat room. #. #: ../src/cthulhu/chat.py:414 msgid "_Speak Chat Room name" msgstr "_Nói tên phòng trò chuyện" #. Translators: If this checkbox is checked, then Orca will tell #. you when one of your buddies is typing a message. #. #: ../src/cthulhu/chat.py:425 msgid "Announce when your _buddies are typing" msgstr "Thông báo khi _bạn bè đang gõ" #. Translators: If this checkbox is checked, then Orca will provide #. the user with chat room specific message histories rather than just #. a single history which contains the latest messages from all the #. chat rooms that they are currently in. #. #: ../src/cthulhu/chat.py:438 msgid "Provide chat room specific _message histories" msgstr "Cung cấp lược sử _mỗi phòng chát" #. Translators: Orca will speak all new chat messages as they appear #. irrespective of whether the chat application currently has focus. #. This is the default behaviour. #. #: ../src/cthulhu/chat.py:468 msgid "All cha_nnels" msgstr "Mọi kê_nh" #: ../src/cthulhu/chat.py:482 msgid "A channel only if its _window is active" msgstr "Chỉ kênh có cửa _sổ hoạt động" #: ../src/cthulhu/chat.py:495 #, python-format msgid "All channels when an_y %s window is active" msgstr "Mọi kênh khi có một cửa sổ %s hoạt động" #. Translators: this is the title of a panel holding options for #. how messages in this application's chat rooms should be spoken. #. #: ../src/cthulhu/chat.py:507 msgid "Speak messages from" msgstr "Nói mọi tin nhắn từ" #: ../src/cthulhu/chat.py:571 msgid "speak chat room name." msgstr "nói tên của phòng chát." #: ../src/cthulhu/chat.py:575 msgid "Do not speak chat room name." msgstr "Không nói tên của phòng chát." #: ../src/cthulhu/chat.py:588 msgid "announce when your buddies are typing." msgstr "thông báo khi bạn bè đang gõ." #: ../src/cthulhu/chat.py:593 msgid "Do not announce when your buddies are typing." msgstr "Không thông báo khi bạn bè đang gõ." #: ../src/cthulhu/chat.py:606 msgid "Provide chat room specific message histories." msgstr "Cung cấp lược sử mỗi phòng chát." #: ../src/cthulhu/chat.py:610 msgid "Do not provide chat room specific message histories." msgstr "Không cung cấp lược sử mỗi phòng chát" #: ../src/cthulhu/chat.py:670 #, python-format msgid "Message from chat room %s" msgstr "Tin nhắn từ phòng chát %s" #. Translators: this is the spoken word for the space character #. #: ../src/cthulhu/chnames.py:39 ../src/cthulhu/keynames.py:133 #: ../src/cthulhu/script_utilities.py:2720 ../src/cthulhu/script_utilities.py:2727 msgid "space" msgstr "dấu cách" #. Translators: this is the spoken word for the newline character #. #: ../src/cthulhu/chnames.py:43 msgid "newline" msgstr "dòng mới" #. Translators: this is the spoken word for the tab character #. #. Translators: this is how someone would speak the name of the tab key #. #: ../src/cthulhu/chnames.py:47 ../src/cthulhu/keynames.py:117 msgid "tab" msgstr "tab" #. Translators: this is the spoken word for the character '!' (U+0021) #. #: ../src/cthulhu/chnames.py:51 msgid "exclaim" msgstr "dấu cảm" #. Translators: this is the spoken word for the character '"' (U+0022) #. #: ../src/cthulhu/chnames.py:55 msgid "quote" msgstr "dấu trích dẫn" #. Translators: this is the spoken word for the character '#' (U+0023) #. #: ../src/cthulhu/chnames.py:59 msgid "number" msgstr "số" #. Translators: this is the spoken word for the character '$' (U+0024) #. #: ../src/cthulhu/chnames.py:63 msgid "dollar" msgstr "dấu đô la" #. Translators: this is the spoken word for the character '%' (U+0025) #. #: ../src/cthulhu/chnames.py:67 msgid "percent" msgstr "dấu phần trăm" #. Translators: this is the spoken word for the character '&' (U+0026) #. #: ../src/cthulhu/chnames.py:71 msgid "and" msgstr "dấu và" #. Translators: this is the spoken word for the character ''' (U+0027) #. #: ../src/cthulhu/chnames.py:75 msgid "apostrophe" msgstr "dấu lược" #. Translators: this is the spoken word for the character '(' (U+0028) #. #: ../src/cthulhu/chnames.py:79 msgid "left paren" msgstr "dấu ngoặc đơn trái" #. Translators: this is the spoken word for the character ')' (U+0029) #. #: ../src/cthulhu/chnames.py:83 msgid "right paren" msgstr "dấu ngoặc đơn phải" #. Translators: this is the spoken word for the character '*' (U+002a) #. #: ../src/cthulhu/chnames.py:87 msgid "star" msgstr "dấu sao" #. Translators: this is the spoken word for the character '+' (U+002b) #. #: ../src/cthulhu/chnames.py:91 msgid "plus" msgstr "dấu cộng" #. Translators: this is the spoken word for the character ',' (U+002c) #. #: ../src/cthulhu/chnames.py:95 msgid "comma" msgstr "dấu phẩy" #. Translators: this is the spoken word for the character '-' (U+002d) #. #: ../src/cthulhu/chnames.py:99 msgid "dash" msgstr "dấu gạch" #. Translators: this is the spoken word for the character '.' (U+002e) #. #: ../src/cthulhu/chnames.py:103 msgid "dot" msgstr "dấu chấm" #. Translators: this is the spoken word for the character '/' (U+002f) #. #: ../src/cthulhu/chnames.py:107 msgid "slash" msgstr "dấu xuyệc" #. Translators: this is the spoken word for the character ':' (U+003a) #. #: ../src/cthulhu/chnames.py:111 msgid "colon" msgstr "dấu hai chấm" #. Translators: this is the spoken word for the character ';' (U+003b) #. #: ../src/cthulhu/chnames.py:115 msgid "semicolon" msgstr "dấu chấm phẩy" #. Translators: this is the spoken word for the character '< ' (U+003c) #. #: ../src/cthulhu/chnames.py:119 msgid "less" msgstr "ít hơn" #. Translators: this is the spoken word for the character '=' (U+003d) #. #: ../src/cthulhu/chnames.py:123 msgid "equals" msgstr "dấu bằng" #. Translators: this is the spoken word for the character '> ' (U+003e) #. #: ../src/cthulhu/chnames.py:127 msgid "greater" msgstr "lớn hơn" #. Translators: this is the spoken word for the character '?' (U+003f) #. #: ../src/cthulhu/chnames.py:131 msgid "question" msgstr "dấu hỏi" #. Translators: this is the spoken word for the character '@' (U+0040) #. #: ../src/cthulhu/chnames.py:135 msgid "at" msgstr "dấu a còng" #. Translators: this is the spoken word for the character '[' (U+005b) #. #: ../src/cthulhu/chnames.py:139 msgid "left bracket" msgstr "dấu ngoặc trái" #. Translators: this is the spoken word for the character '\' (U+005c) #. #: ../src/cthulhu/chnames.py:143 msgid "backslash" msgstr "dấu xuyệc ngược" #. Translators: this is the spoken word for the character ']' (U+005d) #. #: ../src/cthulhu/chnames.py:147 msgid "right bracket" msgstr "dấu ngoặc phải" #. Translators: this is the spoken word for the character '^' (U+005e) #. #: ../src/cthulhu/chnames.py:151 msgid "caret" msgstr "con nháy" #. Translators: this is the spoken word for the character '_' (U+005f) #. #: ../src/cthulhu/chnames.py:155 msgid "underline" msgstr "gạch dưới" #. Translators: this is the spoken word for the character '`' (U+0060) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the grave glyph #. #: ../src/cthulhu/chnames.py:159 ../src/cthulhu/keynames.py:250 msgid "grave" msgstr "huyền" #. Translators: this is the spoken word for the character '{' (U+007b) #. #: ../src/cthulhu/chnames.py:163 msgid "left brace" msgstr "dấu ngoặc móc trái" #. Translators: this is the spoken word for the character '|' (U+007c) #. #: ../src/cthulhu/chnames.py:167 msgid "vertical bar" msgstr "thanh dọc" #. Translators: this is the spoken word for the character '}' (U+007d) #. #: ../src/cthulhu/chnames.py:171 msgid "right brace" msgstr "dấu ngoặc móc phải" #. Translators: this is the spoken word for the character '~' (U+007e) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the tilde glyph #. #: ../src/cthulhu/chnames.py:175 ../src/cthulhu/keynames.py:265 msgid "tilde" msgstr "dấu ngã" #. Translators: this is the spoken character for the no break space #. character (e.g., " " in HTML -- U+00a0) #. #: ../src/cthulhu/chnames.py:180 msgid "no break space" msgstr "dấu cách không ngắt" #. Translators: this is the spoken word for the character '¡' (U+00a1) #. #: ../src/cthulhu/chnames.py:184 msgid "inverted exclamation point" msgstr "dấu chấm than ngược" #. Translators: this is the spoken word for the character '¢' (U+00a2) #. #: ../src/cthulhu/chnames.py:188 msgid "cents" msgstr "dấu đồng xu" #. Translators: this is the spoken word for the character '£' (U+00a3) #. #: ../src/cthulhu/chnames.py:192 msgid "pounds" msgstr "dấu đồng Anh" #. Translators: this is the spoken word for the character '¤' (U+00a4) #. #: ../src/cthulhu/chnames.py:196 msgid "currency sign" msgstr "dấu tiền tệ" #. Translators: this is the spoken word for the character '¥' (U+00a5) #. #: ../src/cthulhu/chnames.py:200 msgid "yen" msgstr "dấu đồng Nhật" #. Translators: this is the spoken word for the character '¦' (U+00a6) #. #: ../src/cthulhu/chnames.py:204 msgid "broken bar" msgstr "thanh bị ngắt" #. Translators: this is the spoken word for the character '§' (U+00a7) #. #. Translators: spoken words for the rolename of a section (e.g., in html). #. #: ../src/cthulhu/chnames.py:208 ../src/cthulhu/rolenames.py:840 msgid "section" msgstr "phần" #. Translators: this is the spoken word for the character '¨' (U+00a8) #. #: ../src/cthulhu/chnames.py:212 msgid "umlaut" msgstr "hai chấm trên" #. Translators: this is the spoken word for the character '©' (U+00a9) #. #: ../src/cthulhu/chnames.py:216 msgid "copyright" msgstr "tác quyền" #. Translators: this is the spoken word for the character 'ª' (U+00aa) #. #: ../src/cthulhu/chnames.py:220 msgid "superscript a" msgstr "chữ a cao" #. Translators: this is the spoken word for the character '«' (U+00ab) #. #: ../src/cthulhu/chnames.py:224 msgid "left double angle bracket" msgstr "dấu ngoặc nhọn đôi trái" #. Translators: this is the spoken word for the character '¬' (U+00ac) #. #: ../src/cthulhu/chnames.py:228 msgid "logical not" msgstr "phủ định" #. Translators: this is the spoken word for the character '­' (U+00ad) #. #: ../src/cthulhu/chnames.py:232 msgid "soft hyphen" msgstr "dấu nối mềm" #. Translators: this is the spoken word for the character '®' (U+00ae) #. #: ../src/cthulhu/chnames.py:236 msgid "registered" msgstr "dấu đăng ký" #. Translators: this is the spoken word for the character '¯' (U+00af) #. #: ../src/cthulhu/chnames.py:240 msgid "macron" msgstr "dấu nối ở trên" #. Translators: this is the spoken word for the character '°' (U+00b0) #. #: ../src/cthulhu/chnames.py:244 msgid "degrees" msgstr "dấu độ" #. Translators: this is the spoken word for the character '±' (U+00b1) #. #: ../src/cthulhu/chnames.py:248 msgid "plus or minus" msgstr "cộng hay trừ" #. Translators: this is the spoken word for the character '²' (U+00b2) #. #: ../src/cthulhu/chnames.py:252 msgid "superscript 2" msgstr "số hai cao" #. Translators: this is the spoken word for the character '³' (U+00b3) #. #: ../src/cthulhu/chnames.py:256 msgid "superscript 3" msgstr "số ba cao" #. Translators: this is the spoken word for the character '´' (U+00b4) #. #: ../src/cthulhu/chnames.py:260 msgid "acute accent" msgstr "dấu sắc" #. Translators: this is the spoken word for the character 'µ' (U+00b5) #. #: ../src/cthulhu/chnames.py:264 msgid "mu" msgstr "chữ Hy Lạp cổ « miu »" #. Translators: this is the spoken word for the character '¶' (U+00b6) #. #: ../src/cthulhu/chnames.py:268 msgid "paragraph marker" msgstr "dấu đoạn văn" #. Translators: this is the spoken word for the character '·' (U+00b7) #. #: ../src/cthulhu/chnames.py:272 msgid "middle dot" msgstr "chấm giữa" #. Translators: this is the spoken word for the character '¸' (U+00b8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the cedilla glyph #. #: ../src/cthulhu/chnames.py:276 ../src/cthulhu/keynames.py:280 msgid "cedilla" msgstr "dấu móc dưới" #. Translators: this is the spoken word for the character '¹' (U+00b9) #. #: ../src/cthulhu/chnames.py:280 msgid "superscript 1" msgstr "số 1 cao" #. Translators: this is the spoken word for the character 'º' (U+00ba) #. #: ../src/cthulhu/chnames.py:284 msgid "ordinal" msgstr "ký hiệu độ" #. Translators: this is the spoken word for the character '»' (U+00bb) #. #: ../src/cthulhu/chnames.py:288 msgid "right double angle bracket" msgstr "dấu ngoặc nhọn đôi phải" #. Translators: this is the spoken word for the character '¼' (U+00bc) #. #: ../src/cthulhu/chnames.py:292 msgid "one fourth" msgstr "một phần tư" #. Translators: this is the spoken word for the character '½' (U+00bd) #. #: ../src/cthulhu/chnames.py:296 msgid "one half" msgstr "một phần hai" #. Translators: this is the spoken word for the character '¾' (U+00be) #. #: ../src/cthulhu/chnames.py:300 msgid "three fourths" msgstr "ba phần tư" #. Translators: this is the spoken word for the character '¿' (U+00bf) #. #: ../src/cthulhu/chnames.py:304 msgid "inverted question mark" msgstr "dấu chấm than đảo" #. Translators: this is the spoken word for the character 'á' (U+00e1) #. #: ../src/cthulhu/chnames.py:308 msgid "a acute" msgstr "a sắc" #. Translators: this is the spoken word for the character 'À' (U+00c0) #. #: ../src/cthulhu/chnames.py:312 msgid "A GRAVE" msgstr "A HUYỀN" #. Translators: this is the spoken word for the character 'Á' (U+00c1) #. #: ../src/cthulhu/chnames.py:316 msgid "A ACUTE" msgstr "A SẮC" #. Translators: this is the spoken word for the character 'Â' (U+00c2) #. #: ../src/cthulhu/chnames.py:320 msgid "A CIRCUMFLEX" msgstr "A MŨ" #. Translators: this is the spoken word for the character 'Ã' (U+00c3) #. #: ../src/cthulhu/chnames.py:324 msgid "A TILDE" msgstr "A NGÃ" #. Translators: this is the spoken word for the character 'Ä' (U+00c4) #. #: ../src/cthulhu/chnames.py:328 msgid "A UMLAUT" msgstr "A HAI CHẤM TRÊN" #. Translators: this is the spoken word for the character 'Å' (U+00c5) #. #: ../src/cthulhu/chnames.py:332 msgid "A RING" msgstr "A TRÒN TRÊN" #. Translators: this is the spoken word for the character 'Æ' (U+00c6) #. #: ../src/cthulhu/chnames.py:336 msgid "A E" msgstr "A E một âm" #. Translators: this is the spoken word for the character 'Ç' (U+00c7) #. #: ../src/cthulhu/chnames.py:340 msgid "C CEDILLA" msgstr "C MÓC DƯỚI" #. Translators: this is the spoken word for the character 'È' (U+00c8) #. #: ../src/cthulhu/chnames.py:344 msgid "E GRAVE" msgstr "E HUYỀN" #. Translators: this is the spoken word for the character 'É' (U+00c9) #. #: ../src/cthulhu/chnames.py:348 msgid "E ACUTE" msgstr "E SẮC" #. Translators: this is the spoken word for the character 'Ê' (U+00ca) #. #: ../src/cthulhu/chnames.py:352 msgid "E CIRCUMFLEX" msgstr "E MŨ" #. Translators: this is the spoken word for the character 'Ë' (U+00cb) #. #: ../src/cthulhu/chnames.py:356 msgid "E UMLAUT" msgstr "E HAI CHẤM TRÊN" #. Translators: this is the spoken word for the character 'Ì' (U+00cc) #. #: ../src/cthulhu/chnames.py:360 msgid "I GRAVE" msgstr "I HUYỀN" #. Translators: this is the spoken word for the character 'Í' (U+00cd) #. #: ../src/cthulhu/chnames.py:364 msgid "I ACUTE" msgstr "I SẮC" #. Translators: this is the spoken word for the character 'Î' (U+00ce) #. #: ../src/cthulhu/chnames.py:368 msgid "I CIRCUMFLEX" msgstr "I MŨ" #. Translators: this is the spoken word for the character 'Ï' (U+00cf) #. #: ../src/cthulhu/chnames.py:372 msgid "I UMLAUT" msgstr "I HAI CHẤM TRÊN" #. Translators: this is the spoken word for the character 'Ð' (U+00d0) #. #: ../src/cthulhu/chnames.py:376 msgid "ETH" msgstr "Ð" #. Translators: this is the spoken word for the character 'Ñ' (U+00d1) #. #: ../src/cthulhu/chnames.py:380 msgid "N TILDE" msgstr "N NGÃ" #. Translators: this is the spoken word for the character 'Ò' (U+00d2) #. #: ../src/cthulhu/chnames.py:384 msgid "O GRAVE" msgstr "O HUYỀN" #. Translators: this is the spoken word for the character 'Ó' (U+00d3) #. #: ../src/cthulhu/chnames.py:388 msgid "O ACUTE" msgstr "O SẮC" #. Translators: this is the spoken word for the character 'Ô' (U+00d4) #. #: ../src/cthulhu/chnames.py:392 msgid "O CIRCUMFLEX" msgstr "O MŨ" #. Translators: this is the spoken word for the character 'Õ' (U+00d5) #. #: ../src/cthulhu/chnames.py:396 msgid "O TILDE" msgstr "O NGÃ" #. Translators: this is the spoken word for the character 'Ö' (U+00d6) #. #: ../src/cthulhu/chnames.py:400 msgid "O UMLAUT" msgstr "O HAI CHẤM TRÊN" #. Translators: this is the spoken word for the character '×' (U+00d7) #. #: ../src/cthulhu/chnames.py:404 msgid "times" msgstr "nhân" #. Translators: this is the spoken word for the character 'Ø' (U+00d8) #. #: ../src/cthulhu/chnames.py:408 msgid "O STROKE" msgstr "O THANH TRÊN" #. Translators: this is the spoken word for the character 'Ù' (U+00d9) #. #: ../src/cthulhu/chnames.py:412 msgid "U GRAVE" msgstr "U HUYỀN" #. Translators: this is the spoken word for the character 'Ú' (U+00da) #. #: ../src/cthulhu/chnames.py:416 msgid "U ACUTE" msgstr "U SẮC" #. Translators: this is the spoken word for the character 'Û' (U+00db) #. #: ../src/cthulhu/chnames.py:420 msgid "U CIRCUMFLEX" msgstr "U MŨ" #. Translators: this is the spoken word for the character 'Ü' (U+00dc) #. #: ../src/cthulhu/chnames.py:424 msgid "U UMLAUT" msgstr "U HAI CHẤM TRÊN" #. Translators: this is the spoken word for the character 'Ý' (U+00dd) #. #: ../src/cthulhu/chnames.py:428 msgid "Y ACUTE" msgstr "Y SẮC" #. Translators: this is the spoken word for the character 'Þ' (U+00de) #. #: ../src/cthulhu/chnames.py:432 msgid "THORN" msgstr "þ" #. Translators: this is the spoken word for the character 'ß' (U+00df) #. #: ../src/cthulhu/chnames.py:436 msgid "s sharp" msgstr "dấu thăng" #. Translators: this is the spoken word for the character 'à' (U+00e0) #. #: ../src/cthulhu/chnames.py:440 msgid "a grave" msgstr "a huyền" #. Translators: this is the spoken word for the character 'â' (U+00e2) #. #: ../src/cthulhu/chnames.py:444 msgid "a circumflex" msgstr "a mũ" #. Translators: this is the spoken word for the character 'ã' (U+00e3) #. #: ../src/cthulhu/chnames.py:448 msgid "a tilde" msgstr "a ngã" #. Translators: this is the spoken word for the character 'ä' (U+00e4) #. #: ../src/cthulhu/chnames.py:452 msgid "a umlaut" msgstr "a hai chấm trên" #. Translators: this is the spoken word for the character 'å' (U+00e5) #. #: ../src/cthulhu/chnames.py:456 msgid "a ring" msgstr "a tròn trên" #. Translators: this is the spoken word for the character 'æ' (U+00e6) #. #: ../src/cthulhu/chnames.py:460 msgid "a e" msgstr "a e cùng chữ" #. Translators: this is the spoken word for the character 'ç' (U+00e7) #. #: ../src/cthulhu/chnames.py:464 msgid "c cedilla" msgstr "c móc dưới" #. Translators: this is the spoken word for the character 'è' (U+00e8) #. #: ../src/cthulhu/chnames.py:468 msgid "e grave" msgstr "e huyền" #. Translators: this is the spoken word for the character 'é' (U+00e9) #. #: ../src/cthulhu/chnames.py:472 msgid "e acute" msgstr "e sắc" #. Translators: this is the spoken word for the character 'ê' (U+00ea) #. #: ../src/cthulhu/chnames.py:476 msgid "e circumflex" msgstr "e mũ" #. Translators: this is the spoken word for the character 'ë' (U+00eb) #. #: ../src/cthulhu/chnames.py:480 msgid "e umlaut" msgstr "e hai chấm trên" #. Translators: this is the spoken word for the character 'ì' (U+00ec) #. #: ../src/cthulhu/chnames.py:484 msgid "i grave" msgstr "i huyền" #. Translators: this is the spoken word for the character 'í' (U+00ed) #. #: ../src/cthulhu/chnames.py:488 msgid "i acute" msgstr "i sắc" #. Translators: this is the spoken word for the character 'î' (U+00ee) #. #: ../src/cthulhu/chnames.py:492 msgid "i circumflex" msgstr "i mũ" #. Translators: this is the spoken word for the character 'ï' (U+00ef) #. #: ../src/cthulhu/chnames.py:496 msgid "i umlaut" msgstr "i hai chấm trên" #. Translators: this is the spoken word for the character 'ð' (U+00f0) #. #: ../src/cthulhu/chnames.py:500 msgid "eth" msgstr "ð" #. Translators: this is the spoken word for the character 'ñ' (U+00f1) #. #: ../src/cthulhu/chnames.py:504 msgid "n tilde" msgstr "n ngã" #. Translators: this is the spoken word for the character 'ò' (U+00f2) #. #: ../src/cthulhu/chnames.py:508 msgid "o grave" msgstr "o huyền" #. Translators: this is the spoken word for the character 'ó' (U+00f3) #. #: ../src/cthulhu/chnames.py:512 msgid "o acute" msgstr "o sắc" #. Translators: this is the spoken word for the character 'ô' (U+00f4) #. #: ../src/cthulhu/chnames.py:516 msgid "o circumflex" msgstr "o mũ" #. Translators: this is the spoken word for the character 'õ' (U+00f5) #. #: ../src/cthulhu/chnames.py:520 msgid "o tilde" msgstr "o ngã" #. Translators: this is the spoken word for the character 'ö' (U+00f6) #. #: ../src/cthulhu/chnames.py:524 msgid "o umlaut" msgstr "o hai chấm trên" #. Translators: this is the spoken word for the character '÷' (U+00f7) #. #: ../src/cthulhu/chnames.py:528 msgid "divided by" msgstr "chia" #. Translators: this is the spoken word for the character 'ø' (U+00f8) #. #: ../src/cthulhu/chnames.py:532 msgid "o stroke" msgstr "o thanh trên" #. Translators: this is the spoken word for the character 'þ' (U+00fe) #. #: ../src/cthulhu/chnames.py:536 msgid "thorn" msgstr "Þ" #. Translators: this is the spoken word for the character 'ú' (U+00fa) #. #: ../src/cthulhu/chnames.py:540 msgid "u acute" msgstr "u sắc" #. Translators: this is the spoken word for the character 'ù' (U+00f9) #. #: ../src/cthulhu/chnames.py:544 msgid "u grave" msgstr "u huyền" #. Translators: this is the spoken word for the character 'û' (U+00fb) #. #: ../src/cthulhu/chnames.py:548 msgid "u circumflex" msgstr "u mũ" #. Translators: this is the spoken word for the character 'ü' (U+00fc) #. #: ../src/cthulhu/chnames.py:552 msgid "u umlaut" msgstr "u hai chấm trên" #. Translators: this is the spoken word for the character 'ý' (U+00fd) #. #: ../src/cthulhu/chnames.py:556 msgid "y acute" msgstr "y sắc" #. Translators: this is the spoken word for the character 'ÿ' (U+00ff) #. #: ../src/cthulhu/chnames.py:560 msgid "y umlaut" msgstr "y hai chấm trên" #. Translators: this is the spoken word for the character 'Ÿ' (U+0178) #. #: ../src/cthulhu/chnames.py:564 msgid "Y UMLAUT" msgstr "U HAI CHẤM TRÊN" #. Translators: this is the spoken word for the character 'ƒ' (U+0192) #. #: ../src/cthulhu/chnames.py:568 msgid "florin" msgstr "ƒ" #. Translators: this is the spoken word for the character '–' (U+2013) #. #: ../src/cthulhu/chnames.py:572 msgid "en dash" msgstr "dấu nối" #. Translators: this is the spoken word for the left single quote: ‘ #. (U+2018) #. #: ../src/cthulhu/chnames.py:577 msgid "left single quote" msgstr "dấu trích dẫn đơn trái" #. Translators: this is the spoken word for the right single quote: ’ #. (U+2019) #. #: ../src/cthulhu/chnames.py:582 msgid "right single quote" msgstr "dấu trích dẫn đơn phải" #. Translators: this is the spoken word for the character '‚' (U+201a) #. #: ../src/cthulhu/chnames.py:586 msgid "single low quote" msgstr "dấu trích dẫn dưới đơn" #. Translators: this is the spoken word for the character '“' (U+201c) #. #: ../src/cthulhu/chnames.py:590 msgid "left double quote" msgstr "dấu trích dẫn đôi trái" #. Translators: this is the spoken word for the character '”' (U+201d) #. #: ../src/cthulhu/chnames.py:594 msgid "right double quote" msgstr "dấu trích dẫn đôi phải" #. Translators: this is the spoken word for the character '„' (U+201e) #. #: ../src/cthulhu/chnames.py:598 msgid "double low quote" msgstr "dấu trích dẫn dưới đôi" #. Translators: this is the spoken word for the character '†' (U+2020) #. #: ../src/cthulhu/chnames.py:602 msgid "dagger" msgstr "†" #. Translators: this is the spoken word for the character '‡' (U+2021) #. #: ../src/cthulhu/chnames.py:606 msgid "double dagger" msgstr "‡" #. Translators: this is the spoken word for the character '•' (U+2022) #. #: ../src/cthulhu/chnames.py:610 msgid "bullet" msgstr "chấm đầu dòng" #. Translators: this is the spoken word for the character '‣' (U+2023) #. #: ../src/cthulhu/chnames.py:614 msgid "triangular bullet" msgstr "hình giác đầu dòng" #. Translators: this is the spoken word for the character '‰' (U+2030) #. #: ../src/cthulhu/chnames.py:618 msgid "per mille" msgstr "trên nghìn ‰" #. Translators: this is the spoken word for the character '′' (U+2032) #. #: ../src/cthulhu/chnames.py:622 msgid "prime" msgstr "′" #. Translators: this is the spoken word for the character '″' (U+2033) #. #: ../src/cthulhu/chnames.py:626 msgid "double prime" msgstr "″" #. Translators: this is the spoken word for the character '⁃' (U+2043) #. #: ../src/cthulhu/chnames.py:630 msgid "hyphen bullet" msgstr "dấu nối đầu dòng" #. Translators: this is the spoken word for the character '€' (U+20ac) #. #: ../src/cthulhu/chnames.py:634 msgid "euro" msgstr "đồng Âu €" #. Translators: this is the spoken word for the character '™' (U+2122) #. #: ../src/cthulhu/chnames.py:638 msgid "trademark" msgstr "nhãn hiệu" #. Translators: this is the spoken word for the character '←' (U+2190) #. #: ../src/cthulhu/chnames.py:642 msgid "left arrow" msgstr "mũi tên trái" #. Translators: this is the spoken word for the character '→' (U+2192) #. #: ../src/cthulhu/chnames.py:646 msgid "right arrow" msgstr "mũi tên phải" #. Translators: this is the spoken word for the character '≈' (U+2248) #. #: ../src/cthulhu/chnames.py:650 msgid "almost equal to" msgstr "gần bằng" #. Translators: this is the spoken word for the character '≠' (U+2260) #. #: ../src/cthulhu/chnames.py:654 msgid "not equal to" msgstr "không bằng" #. Translators: this is the spoken word for the character '≤' (U+2264) #. #: ../src/cthulhu/chnames.py:658 msgid "less than or equal to" msgstr "ít hơn hay bằng" #. Translators: this is the spoken word for the character '≥' (U+2265) #. #: ../src/cthulhu/chnames.py:662 msgid "greater than or equal to" msgstr "lớn hơn hay bằng" #. Translators: this is the spoken word for the character '√' (U+221a) #. #: ../src/cthulhu/chnames.py:666 msgid "square root" msgstr "căn bậc hai" #. Translators: this is the spoken word for the character '∛' (U+221b) #. #: ../src/cthulhu/chnames.py:670 msgid "cube root" msgstr "căn bậc ba" #. Translators: this is the spoken word for the character '∞' (U+221e) #. #: ../src/cthulhu/chnames.py:674 msgid "infinity" msgstr "vô hạn" #. Translators: this is the spoken word for the character '■' (U+25a0) #. It can be used as a bullet in a list. #. #. Translators: StarOffice/OOo includes private-use unicode character U+E00A #. as a bullet which looks like the black square: ■ (U+25A0). Therefore, #. please use the same translation for this character. #. #: ../src/cthulhu/chnames.py:679 ../src/cthulhu/chnames.py:854 msgid "black square" msgstr "vuông đen" #. Translators: this is the spoken word for the character '□' (U+25a1) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:684 msgid "white square" msgstr "vuông trắng" #. Translators: this is the spoken word for the character '◆' (U+25c6) #. It can be used as a bullet in a list. #. #. Translators: StarOffice/OOo includes private-use unicode character U+E00C #. as a bullet which looks like the black diamond: ◆ (U+25C6). Therefore, #. please use the same translation for this character. #. #: ../src/cthulhu/chnames.py:689 ../src/cthulhu/chnames.py:860 msgid "black diamond" msgstr "thoi đen" #. Translators: this is the spoken word for the character '○' (U+25cb) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:694 msgid "white circle" msgstr "tròn trắng" #. Translators: this is the spoken word for the character '●' (U+25cf) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:699 msgid "black circle" msgstr "tròn đen" #. Translators: this is the spoken word for the character '◦' (U+25e6) #. #: ../src/cthulhu/chnames.py:703 msgid "white bullet" msgstr "chấm trắng đầu dòng" #. Translators: this is the spoken word for the character '✓' (U+2713) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:708 msgid "check mark" msgstr "dấu kiểm" #. Translators: this is the spoken word for the character '✔' (U+2714) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:713 msgid "heavy check mark" msgstr "dấu kiểm đậm" #. Translators: this is the spoken word for the character 'x' (U+2717) #. This symbol is included here because it can be used as a bullet in #. an OOo list. The goal is to inform the user of the appearance of #. the bullet, while making it clear that it is a bullet and not simply #. the typed letter 'x'. "Ballot x" might confuse the user. Hence the #. use of "x-shaped bullet". #. #: ../src/cthulhu/chnames.py:722 msgid "x-shaped bullet" msgstr "x đầu dòng" #. Translators: this is the spoken word for the character '➔' (U+2794) #. This symbol is included here because it can be used as a bullet in #. an OOo list. The goal is to inform the user of the appearance of #. the bullet without too much verbiage, hence simply "right-pointing arrow". #. #: ../src/cthulhu/chnames.py:729 msgid "right-pointing arrow" msgstr "mũi tên phải" #. Translators: this is the spoken word for the character '⁰' (U+2070) #. #: ../src/cthulhu/chnames.py:733 msgid "superscript 0" msgstr "số 0 cao" #. Translators: this is the spoken word for the character '⁴' (U+2074) #. #: ../src/cthulhu/chnames.py:737 msgid "superscript 4" msgstr "số 4 cao" #. Translators: this is the spoken word for the character '⁵' (U+2075) #. #: ../src/cthulhu/chnames.py:741 msgid "superscript 5" msgstr "số 5 cao" #. Translators: this is the spoken word for the character '⁶' (U+2076) #. #: ../src/cthulhu/chnames.py:745 msgid "superscript 6" msgstr "số 6 cao" #. Translators: this is the spoken word for the character '⁷' (U+2077) #. #: ../src/cthulhu/chnames.py:749 msgid "superscript 7" msgstr "số 7 cao" #. Translators: this is the spoken word for the character '⁸' (U+2078) #. #: ../src/cthulhu/chnames.py:753 msgid "superscript 8" msgstr "số 8 cao" #. Translators: this is the spoken word for the character '⁹' (U+2079) #. #: ../src/cthulhu/chnames.py:757 msgid "superscript 9" msgstr "số 9 cao" #. Translators: this is the spoken word for the character '⁺' (U+207a) #. #: ../src/cthulhu/chnames.py:761 msgid "superscript plus" msgstr "dấu cộng cao" #. Translators: this is the spoken word for the character '⁻' (U+207b) #. #: ../src/cthulhu/chnames.py:765 msgid "superscript minus" msgstr "dấu trừ cao" #. Translators: this is the spoken word for the character '⁼' (U+207c) #. #: ../src/cthulhu/chnames.py:769 msgid "superscript equals" msgstr "dấu bằng cao" #. Translators: this is the spoken word for the character '⁽' (U+207d) #. #: ../src/cthulhu/chnames.py:773 msgid "superscript left paren" msgstr "mở ngoặc đơn cao" #. Translators: this is the spoken word for the character '⁾' (U+207e) #. #: ../src/cthulhu/chnames.py:777 msgid "superscript right paren" msgstr "đóng ngoặc đơn cao" #. Translators: this is the spoken word for the character 'ⁿ' (U+207f) #. #: ../src/cthulhu/chnames.py:781 msgid "superscript n" msgstr "chữ n cao" #. Translators: this is the spoken word for the character '₀' (U+2080) #. #: ../src/cthulhu/chnames.py:785 msgid "subscript 0" msgstr "số 0 thấp" #. Translators: this is the spoken word for the character '₁' (U+2081) #. #: ../src/cthulhu/chnames.py:789 msgid "subscript 1" msgstr "số 1 thấp" #. Translators: this is the spoken word for the character '₂' (U+2082) #. #: ../src/cthulhu/chnames.py:793 msgid "subscript 2" msgstr "số 2 thấp" #. Translators: this is the spoken word for the character '₃' (U+2083) #. #: ../src/cthulhu/chnames.py:797 msgid "subscript 3" msgstr "số 3 thấp" #. Translators: this is the spoken word for the character '₄' (U+2084) #. #: ../src/cthulhu/chnames.py:801 msgid "subscript 4" msgstr "số 4 thấp" #. Translators: this is the spoken word for the character '₅' (U+2085) #. #: ../src/cthulhu/chnames.py:805 msgid "subscript 5" msgstr "số 5 thấp" #. Translators: this is the spoken word for the character '₆' (U+2086) #. #: ../src/cthulhu/chnames.py:809 msgid "subscript 6" msgstr "số 6 thấp" #. Translators: this is the spoken word for the character '₇' (U+2087) #. #: ../src/cthulhu/chnames.py:813 msgid "subscript 7" msgstr "số 7 thấp" #. Translators: this is the spoken word for the character '₈' (U+2088) #. #: ../src/cthulhu/chnames.py:817 msgid "subscript 8" msgstr "số 8 thấp" #. Translators: this is the spoken word for the character '₉' (U+2089) #. #: ../src/cthulhu/chnames.py:821 msgid "subscript 9" msgstr "số 9 thấp" #. Translators: this is the spoken word for the character '₊' (U+208a) #. #: ../src/cthulhu/chnames.py:825 msgid "subscript plus" msgstr "dấu cộng thấp" #. Translators: this is the spoken word for the character '₋' (U+208b) #. #: ../src/cthulhu/chnames.py:829 msgid "subscript minus" msgstr "dấu trừ thấp" #. Translators: this is the spoken word for the character '₌' (U+208c) #. #: ../src/cthulhu/chnames.py:833 msgid "subscript equals" msgstr "dấu bằng thấp" #. Translators: this is the spoken word for the character '₍' (U+208d) #. #: ../src/cthulhu/chnames.py:837 msgid "subscript left paren" msgstr "mở ngoặc đơn thấp" #. Translators: this is the spoken word for the character '₎' (U+208e) #. #: ../src/cthulhu/chnames.py:841 msgid "subscript right paren" msgstr "đóng ngoặc đơn thấp" #. Translators: this is the spoken word for the character '➢' (U+27a2) #. This symbol is included here because it can be used as a bullet in an #. OOo list. The goal is to inform the user of the appearance of the bullet #. without too much verbiage, hence simply "right-pointing arrowhead". #. #: ../src/cthulhu/chnames.py:848 msgid "right-pointing arrowhead" msgstr "đầu mũi tên phải" #. Translators: this refers to the speech synthesis services #. provided by the separate emacspeak utility available at #. http://emacspeak.sourceforge.net/. #. #: ../src/cthulhu/espeechfactory.py:104 msgid "Emacspeak Speech Services" msgstr "Dịch vụ Nói tiếng Emacspeak" #. Translators: this is intended to be a short phrase to #. speak and braille to tell the user that no component #. has keyboard focus. #. #: ../src/cthulhu/event_manager.py:261 msgid "No focus" msgstr "Không có tiêu điểm" #. Translators: the Orca "Find" dialog #. allows a user to search for text in a #. window and then move focus to that text. #. For example, they may want to find the #. "OK" button. This message indicates #. that a find operation in the reverse #. direction is wrapping from the top of #. the window down to the bottom. #. #: ../src/cthulhu/find.py:266 msgid "Wrapping to Bottom" msgstr "Cuộn đến đáy" #. Translators: the Orca "Find" dialog #. allows a user to search for text in a #. window and then move focus to that text. #. For example, they may want to find the #. "OK" button. This message indicates #. that a find operation in the forward #. direction is wrapping from the bottom of #. the window up to the top. #. #: ../src/cthulhu/find.py:281 msgid "Wrapping to Top" msgstr "Cuộn đến đỉnh" #. Translators: this represents the state of a checkbox. #. #: ../src/cthulhu/flat_review.py:355 ../src/cthulhu/settings.py:1213 msgid "partially checked" msgstr "chọn một phần" #. Translators: this represents the state of a checkbox. #. #: ../src/cthulhu/flat_review.py:359 ../src/cthulhu/settings.py:1212 msgid "checked" msgstr "đã kiểm tra" #. Translators: this represents the state of a checkbox. #. #. Translators: this represents the state of a checkbox. It is meant #. to be spoken to the user. #. #: ../src/cthulhu/flat_review.py:363 ../src/cthulhu/settings.py:1211 msgid "not checked" msgstr "chưa kiểm tra" #. Translators: the state of a toggle button. #. #: ../src/cthulhu/flat_review.py:370 ../src/cthulhu/settings.py:1224 msgid "pressed" msgstr "đã bấm" #. Translators: the state of a toggle button. #. #. Translators: this represents the state of a toggle button. It is #. meant to be spoken to the user. #. #: ../src/cthulhu/flat_review.py:374 ../src/cthulhu/settings.py:1224 msgid "not pressed" msgstr "chưa bấm" #. Translators: this is in reference to a radio button being #. selected or not. #. #: ../src/cthulhu/flat_review.py:382 ../src/cthulhu/settings.py:1219 msgctxt "radiobutton" msgid "selected" msgstr "được chọn" #. Translators: this is in reference to a radio button being #. selected or not. #. #. Translators: this represents the state of a radio button. It is #. meant to be spoken to the user. #. #: ../src/cthulhu/flat_review.py:387 ../src/cthulhu/settings.py:1218 msgctxt "radiobutton" msgid "not selected" msgstr "chưa chọn" #. Translators: The component orientation is horizontal. #. #: ../src/cthulhu/flat_review.py:425 msgid "horizontal" msgstr "nằm ngang" #. Translators: The component orientation is vertical. #. #: ../src/cthulhu/flat_review.py:429 msgid "vertical" msgstr "thẳng đứng" #. Translators: this is the percentage value of a slider, #. progress bar or other component that displays a value as #. a percentage. #. #: ../src/cthulhu/flat_review.py:447 #, python-format msgid "%d percent." msgid_plural "%d percent." msgstr[0] "%d phần trăm." #. Translators: this is the action name for #. the 'toggle' action. It must be the same #. string used in the *.po file for gail. #. #: ../src/cthulhu/flat_review.py:1078 ../src/cthulhu/generator.py:439 #: ../src/cthulhu/generator.py:696 ../src/cthulhu/generator.py:738 #: ../src/cthulhu/generator.py:784 #: ../src/cthulhu/scripts/apps/evolution/script.py:500 #: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:122 #: ../src/cthulhu/scripts/apps/packagemanager/script.py:643 #: ../src/cthulhu/tutorialgenerator.py:526 ../src/cthulhu/tutorialgenerator.py:566 msgid "toggle" msgstr "bật/tắt" #: ../src/cthulhu/gnomespeechfactory.py:245 msgid "GNOME Speech Services" msgstr "Dịch vụ Nói tiếng Gnome" #. Translators: we replace the ellipses (both manual and UTF-8) #. with a spoken string. The extra space you see at the beginning #. is because we need the speech synthesis engine to speak the #. new string well. For example, "Open..." turns into #. "Open dot dot dot". #. #: ../src/cthulhu/gnomespeechfactory.py:831 ../src/cthulhu/gnomespeechfactory.py:832 #: ../src/cthulhu/speechdispatcherfactory.py:287 msgid " dot dot dot" msgstr " chấm chấm chấm" #. Translators: this is to be sent to a speech synthesis #. engine to prefix a negative number (e.g., "-56" turns #. into "minus 56". We cannot always be sure of the type #. of the number (floating point, integer, mixed with other #. odd characters, etc.), so we need to unfortunately #. build up the utterance in this manner. #. #: ../src/cthulhu/gnomespeechfactory.py:903 msgid "minus" msgstr "trừ" #. Translators: this is a short string saying that the speech #. synthesis engine is now speaking in a higher pitch. #. #: ../src/cthulhu/gnomespeechfactory.py:1071 #: ../src/cthulhu/speechdispatcherfactory.py:381 msgid "higher." msgstr "cao hơn." #. Translators: this is a short string saying that the speech #. synthesis engine is now speaking in a lower pitch. #. #. Translators: This string announces speech pitch change. #: ../src/cthulhu/gnomespeechfactory.py:1102 #: ../src/cthulhu/speechdispatcherfactory.py:381 msgid "lower." msgstr "thấp hơn." #. Translators: this is a short string saying that the speech #. synthesis engine is now speaking at a faster rate (words #. per minute). #. #: ../src/cthulhu/gnomespeechfactory.py:1131 #: ../src/cthulhu/speechdispatcherfactory.py:371 msgid "faster." msgstr "nhanh hơn." #. Translators: this is a short string saying that the speech #. synthesis engine is now speaking at a slower rate (words #. per minute). #. #. Translators: This string announces speech rate change. #: ../src/cthulhu/gnomespeechfactory.py:1165 #: ../src/cthulhu/speechdispatcherfactory.py:371 msgid "slower." msgstr "chậm hơn." #. Translators: this is the message spoken when a user enables the #. magnifier. In addition to screen magnification, the user's #. preferred colors and mouse customizations are loaded. #. #: ../src/cthulhu/gsmag.py:786 ../src/cthulhu/mag.py:1714 msgid "Magnifier enabled." msgstr "Kính lúp đã bật." #. Translators: this is the message spoken when a user disables the #. magnifier, restoring the screen contents to their normal colors #. and sizes. #. #: ../src/cthulhu/gsmag.py:793 ../src/cthulhu/mag.py:1721 msgid "Magnifier disabled." msgstr "Kính lúp bị tắt." #. Translators: this is presented in a GUI to represent the #. "right alt" modifier. #. #: ../src/cthulhu/keybindings.py:164 msgid "Alt_R" msgstr "Alt phải" #. Translators: this is presented in a GUI to represent the #. "super" modifier. #. #: ../src/cthulhu/keybindings.py:169 msgid "Super" msgstr "Super" #. Translators: this is presented in a GUI to represent the #. "meta 2" modifier. #. #: ../src/cthulhu/keybindings.py:174 msgid "Meta2" msgstr "Meta2" #. Translators: this is presented in a GUI to represent the #. "left alt" modifier. #. #: ../src/cthulhu/keybindings.py:181 msgid "Alt_L" msgstr "Alt trái" #. Translators: this is presented in a GUI to represent the #. "control" modifier. #. #: ../src/cthulhu/keybindings.py:186 msgid "Ctrl" msgstr "Ctrl" #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. #: ../src/cthulhu/keybindings.py:191 msgid "Caps_Lock" msgstr "Caps_Lock" #. Translators: this is presented in a GUI to represent the #. "shift " modifier. #. #: ../src/cthulhu/keybindings.py:196 msgid "Shift" msgstr "Shift" #. Translators: this is how someone would speak the name of the left shift key #. #: ../src/cthulhu/keynames.py:41 msgid "left shift" msgstr "Shift trái" #. Translators: this is how someone would speak the name of the left alt key #. #: ../src/cthulhu/keynames.py:45 msgid "left alt" msgstr "alt trái" #. Translators: this is how someone would speak the name of the left ctrl key #. #: ../src/cthulhu/keynames.py:49 msgid "left control" msgstr "ctrl trái" #. Translators: this is how someone would speak the name of the right shift key #. #: ../src/cthulhu/keynames.py:53 msgid "right shift" msgstr "shift phải" #. Translators: this is how someone would speak the name of the right alt key #. #: ../src/cthulhu/keynames.py:57 msgid "right alt" msgstr "alt phải" #. Translators: this is how someone would speak the name of the right ctrl key #. #: ../src/cthulhu/keynames.py:61 msgid "right control" msgstr "ctrl phải" #. Translators: this is how someone would speak the name of the left meta key #. #: ../src/cthulhu/keynames.py:65 msgid "left meta" msgstr "meta trái" #. Translators: this is how someone would speak the name of the right meta key #. #: ../src/cthulhu/keynames.py:69 msgid "right meta" msgstr "meta phải" #. Translators: this is how someone would speak the name of the num lock key #. #: ../src/cthulhu/keynames.py:73 msgid "num lock" msgstr "khoá chữ số" #. Translators: this is how someone would speak the name of the caps lock key #. #: ../src/cthulhu/keynames.py:77 msgid "caps lock" msgstr "khoá chữ hoa" #. Translators: this is how someone would speak the name of the scroll lock key #. #: ../src/cthulhu/keynames.py:81 msgid "scroll lock" msgstr "khoá cuộn" #. Translators: this is how someone would speak the name of the page up key #. #: ../src/cthulhu/keynames.py:85 ../src/cthulhu/keynames.py:89 #: ../src/cthulhu/keynames.py:93 ../src/cthulhu/keynames.py:97 msgid "page up" msgstr "trang lên" #. Translators: this is how someone would speak the name of the page down key #. #: ../src/cthulhu/keynames.py:101 ../src/cthulhu/keynames.py:105 #: ../src/cthulhu/keynames.py:109 ../src/cthulhu/keynames.py:113 msgid "page down" msgstr "trang xuống" #. Translators: this is how someone would speak the name of the left tab key #. #: ../src/cthulhu/keynames.py:121 msgid "left tab" msgstr "Tab trái" #. Translators: this is how someone would speak the name of the F11 key #. #: ../src/cthulhu/keynames.py:125 msgid "F 11" msgstr "F 11" #. Translators: this is how someone would speak the name of the F12 key #. #: ../src/cthulhu/keynames.py:129 msgid "F 12" msgstr "F 12" #. Translators: this is how someone would speak the name of the backspace key #. #: ../src/cthulhu/keynames.py:137 msgid "backspace" msgstr "xoá lùi" #. Translators: this is how someone would speak the name of the return key #. #: ../src/cthulhu/keynames.py:141 msgid "return" msgstr "xuống dòng" #. Translators: this is how someone would speak the name of the enter key #. #: ../src/cthulhu/keynames.py:145 msgid "enter" msgstr "enter" #. Translators: this is how someone would speak the name of the up arrow key #. #: ../src/cthulhu/keynames.py:149 ../src/cthulhu/keynames.py:153 msgid "up" msgstr "lên" #. Translators: this is how someone would speak the name of the down arrow key #. #: ../src/cthulhu/keynames.py:157 ../src/cthulhu/keynames.py:161 msgid "down" msgstr "xuống" #. Translators: this is how someone would speak the name of the left arrow key #. #: ../src/cthulhu/keynames.py:165 ../src/cthulhu/keynames.py:169 msgid "left" msgstr "trái" #. Translators: this is how someone would speak the name of the right arrow key #. #: ../src/cthulhu/keynames.py:173 ../src/cthulhu/keynames.py:177 msgid "right" msgstr "phải" #. Translators: this is how someone would speak the name of the left super key #. #: ../src/cthulhu/keynames.py:181 msgid "left super" msgstr "super trái" #. Translators: this is how someone would speak the name of the right super key #. #: ../src/cthulhu/keynames.py:185 msgid "right super" msgstr "super phải" #. Translators: this is how someone would speak the name of the menu key #. #. Translators: spoken words for the rolename of a menu. #. #: ../src/cthulhu/keynames.py:189 ../src/cthulhu/rolenames.py:636 msgid "menu" msgstr "trình đơn" #. Translators: this is how someone would speak the name of the ISO shift key #. #: ../src/cthulhu/keynames.py:193 msgid "ISO level 3 shift" msgstr "chuyển ISO cấp 3" #. Translators: this is how someone would speak the name of the help key #. #: ../src/cthulhu/keynames.py:197 msgid "help" msgstr "trợ giúp" #. Translators: this is how someone would speak the name of the multi key #. #: ../src/cthulhu/keynames.py:201 msgid "multi" msgstr "đa" #. Translators: this is how someone would speak the name of the mode switch key #. #: ../src/cthulhu/keynames.py:205 msgid "mode switch" msgstr "chuyển đổi chế độ" #. Translators: this is how someone would speak the name of the escape key #. #: ../src/cthulhu/keynames.py:209 msgid "escape" msgstr "escape" #. Translators: this is how someone would speak the name of the insert key #. #: ../src/cthulhu/keynames.py:213 ../src/cthulhu/keynames.py:217 msgid "insert" msgstr "chèn" #. Translators: this is how someone would speak the name of the delete key #. #: ../src/cthulhu/keynames.py:221 ../src/cthulhu/keynames.py:225 msgid "delete" msgstr "xoá" #. Translators: this is how someone would speak the name of the home key #. #: ../src/cthulhu/keynames.py:229 ../src/cthulhu/keynames.py:233 msgid "home" msgstr "home" #. Translators: this is how someone would speak the name of the end key #. #: ../src/cthulhu/keynames.py:237 ../src/cthulhu/keynames.py:241 msgid "end" msgstr "end" #. Translators: this is how someone would speak the name of the begin key #. #: ../src/cthulhu/keynames.py:245 msgid "begin" msgstr "bắt đầu" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the acute glyph #. #: ../src/cthulhu/keynames.py:255 msgid "acute" msgstr "dấu sắc" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the circumflex glyph #. #: ../src/cthulhu/keynames.py:260 msgid "circumflex" msgstr "dấu mũ" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the diaeresis glyph #. #: ../src/cthulhu/keynames.py:270 msgid "diaeresis" msgstr "dấu tách đôi" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the ring glyph #. #: ../src/cthulhu/keynames.py:275 msgid "ring" msgstr "dấu vòng" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the stroke glyph #. #: ../src/cthulhu/keynames.py:285 msgid "stroke" msgstr "gạch đè" #. Translators: sets the live region politeness level to polite #. #: ../src/cthulhu/liveregions.py:265 msgid "setting live region to polite" msgstr "đang đặt vùng động thành tùy theo" #. Translators: sets the live region politeness level to assertive #. #: ../src/cthulhu/liveregions.py:270 msgid "setting live region to assertive" msgstr "đang đặt vùng động thành khẳng định" #. Translators: sets the live region politeness level to rude #. #: ../src/cthulhu/liveregions.py:275 msgid "setting live region to rude" msgstr "đang đặt vùng động thành không tùy theo" #. Translators: sets the live region politeness level to off #. #: ../src/cthulhu/liveregions.py:280 msgid "setting live region to off" msgstr "đang đặt vùng động thành bị tắt" #. Tranlators: this tells the user that a cached message #. is not available. #. #: ../src/cthulhu/liveregions.py:299 msgid "no live message saved" msgstr "không có thông điệp động được lưu" #. Translators: This lets the user know that all live regions #. have been turned off. #: ../src/cthulhu/liveregions.py:316 msgid "All live regions set to off" msgstr "Mọi vùng động đã bị tắt" #: ../src/cthulhu/liveregions.py:344 msgid "live regions politeness levels restored" msgstr "mọi vùng động có mức tùy theo gốc" #. Translators: output the politeness level #. #: ../src/cthulhu/liveregions.py:386 #, python-format msgid "politeness level %s" msgstr "mức tùy theo %s" #: ../src/cthulhu/mag.py:1581 msgid "Color enhancements disabled." msgstr "Màu sắc tăng cường bị tắt." #. Translators: "color enhancements" are changes users can #. make to the appearance of the screen to make things easier #. to see, such as inverting the colors or applying a tint. #. #: ../src/cthulhu/mag.py:1589 msgid "Color enhancements enabled." msgstr "Màu sắc tăng cường đã bật." #: ../src/cthulhu/mag.py:1612 msgid "Mouse enhancements disabled." msgstr "Con chuột tăng cường bị tắt." #. Translators: "mouse enhancements" are changes users can #. make to the appearance of the mouse pointer to make it #. easier to see, such as increasing its size, changing its #. color, and surrounding it with crosshairs. #. #: ../src/cthulhu/mag.py:1649 msgid "Mouse enhancements enabled." msgstr "Con chuột tăng cường đã bật." #. Translators: magnification will use the full screen. #. #. Translators: this is an algorithm for magnifying pixels #. on the screen. #. #: ../src/cthulhu/mag.py:1776 ../src/cthulhu/cthulhu_gui_prefs.py:2035 #: ../src/cthulhu/cthulhu_gui_prefs.py:2061 ../src/cthulhu/cthulhu_gui_prefs.py:2064 #: ../src/cthulhu/cthulhu-setup.ui.h:69 msgid "Full Screen" msgstr "Toàn màn hình" #. Translators: the user attempted to switch to full screen #. magnification, but his/her system doesn't support it. #. #: ../src/cthulhu/mag.py:1781 msgid "Full Screen mode unavailable" msgstr "Chế độ toàn màn hình không sẵn sàng" #. Translators: magnification will use the top half of the screen. #. #: ../src/cthulhu/mag.py:1785 ../src/cthulhu/cthulhu_gui_prefs.py:2039 #: ../src/cthulhu/cthulhu_gui_prefs.py:2065 ../src/cthulhu/cthulhu-setup.ui.h:152 msgid "Top Half" msgstr "Nửa bên trên" #. Translators: magnification will use the bottom half of the screen. #. #: ../src/cthulhu/mag.py:1789 ../src/cthulhu/cthulhu_gui_prefs.py:2043 #: ../src/cthulhu/cthulhu_gui_prefs.py:2066 ../src/cthulhu/cthulhu-setup.ui.h:24 msgid "Bottom Half" msgstr "Nửa bên dưới" #. Translators: magnification will use the left half of the screen. #. #: ../src/cthulhu/mag.py:1793 ../src/cthulhu/cthulhu_gui_prefs.py:2047 #: ../src/cthulhu/cthulhu_gui_prefs.py:2067 ../src/cthulhu/cthulhu-setup.ui.h:76 msgid "Left Half" msgstr "Nửa bên trái" #. Translators: magnification will use the right half of the screen. #. #: ../src/cthulhu/mag.py:1797 ../src/cthulhu/cthulhu_gui_prefs.py:2051 #: ../src/cthulhu/cthulhu_gui_prefs.py:2068 ../src/cthulhu/cthulhu-setup.ui.h:123 msgid "Right Half" msgstr "Nửa bên phải" #. Translators: the user has selected a custom area of the screen #. to use for magnification. #. #: ../src/cthulhu/mag.py:1802 ../src/cthulhu/cthulhu_gui_prefs.py:2056 #: ../src/cthulhu/cthulhu_gui_prefs.py:2069 ../src/cthulhu/cthulhu-setup.ui.h:37 msgid "Custom" msgstr "Tự chọn" #. Translators: Orca can present the last notification message #. to the user when the user presses a shortcut key. #. #: ../src/cthulhu/notification_messages.py:82 msgid "Present last notification message." msgstr "Đọc thông báo cuối." #. Translators: Orca can present the previous notification message #. to the user when the user presses a shortcut key. #. #: ../src/cthulhu/notification_messages.py:90 msgid "Present previous notification message." msgstr "Đọc thông báo trước." #. Translators: Orca can enable the notification messages #. list mode when the user presses a shortcut key. #. #: ../src/cthulhu/notification_messages.py:98 msgid "Present notification messages list" msgstr "Đọc danh sách thông báo" #. Translators: This is a brief message presented to the user #. the list of notifications is empty. #. #: ../src/cthulhu/notification_messages.py:128 msgid "No notification messages" msgstr "Không có thông báo" #. Translators: This is a brief message presented to the user when #. when the top of a list of notifications is reached. #. #: ../src/cthulhu/notification_messages.py:159 msgctxt "notification" msgid "Top" msgstr "Trên:" #. Translators: This is a brief message presented to the user when #. when the bottom of a list of notifications is reached. #. #: ../src/cthulhu/notification_messages.py:166 msgctxt "notification" msgid "Bottom" msgstr "Dưới:" #. Translators: Orca has a "List notification messages Mode" that allows #. the user to list the latest notification messages received. #. Escape exits this mode. #. This string is the prompt which will be presented to the user #. in both speech and braille upon exiting this mode. #. #: ../src/cthulhu/notification_messages.py:189 msgid "Exiting list notification messages mode." msgstr "Đang thoát khỏi chế độ danh sách thông báo." #. Translators: This message inform to the user the number of #. messages in the list. #: ../src/cthulhu/notification_messages.py:243 #, python-format msgid "%d message.\n" msgid_plural "%d messages.\n" msgstr[0] "%d thông báo.\n" #. Translators: This is a help message. #: ../src/cthulhu/notification_messages.py:245 msgid "Press h for help.\n" msgstr "Nhấn h để trợ giúp.\n" #. Translators: The following string instructs the user how to navigate #. amongst the list of commands presented in list notification #. messages mode as well as how to exit the list. #. #: ../src/cthulhu/notification_messages.py:252 msgid "" "Use Up, Down, Home or End to navigate in the list.\n" "Press Escape to exit.\n" "Press Space to repeat the last message read.\n" "Press one digit to read a specific message.\n" msgstr "" "Sử dụng phím Lên, Xuống, Đầu, Cuối để chuyển trong danh sách.\n" "Nhấn Escape để thoát.\n" "Nhấn Space để lặp lại thông báo cuối cùng.\n" "Nhấn phím số để đọc một thông báo cụ thể.\n" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:1 msgid "Brightness" msgstr "Độ sáng" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:2 msgid "Contrast" msgstr "Độ tương phản" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:3 msgid "Multi-monitor Settings" msgstr "Thiết lập đa màn hình" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:4 msgid "Advanced Settings" msgstr "Thiết lập Cấp cao" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:5 msgid "B_lue:" msgstr "_Xanh:" #. Translators: this is an algorithm for magnifying pixels #. on the screen. #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:6 #: ../src/cthulhu/cthulhu_gui_prefs.py:4758 ../src/cthulhu/cthulhu_gui_prefs.py:4769 #: ../src/cthulhu/cthulhu_gui_prefs.py:4771 ../src/cthulhu/cthulhu_gui_prefs.py:4792 msgid "Bilinear" msgstr "Tuyến kép" #. Translators: this refers to a color filter for people with #. color blindness. It will eliminate the blue value for all #. pixels on the screen. For example, an RGB value of #. (75, 100, 125) would become (75, 100, 0). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:7 #: ../src/cthulhu/cthulhu_gui_prefs.py:5014 ../src/cthulhu/cthulhu_gui_prefs.py:5041 #: ../src/cthulhu/cthulhu_gui_prefs.py:5112 msgid "Desaturate blue" msgstr "Màu xanh tối thiểu" #. Translators: this refers to a color filter for people with #. color blindness. It will eliminate the green value for all #. pixels on the screen. For example, an RGB value of #. (75, 100, 125) would become (75, 0, 125). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:8 #: ../src/cthulhu/cthulhu_gui_prefs.py:5006 ../src/cthulhu/cthulhu_gui_prefs.py:5104 msgid "Desaturate green" msgstr "Màu lục tối thiểu" #. Translators: this refers to a color filter for people with #. color blindness. It will eliminate the red value for all #. pixels on the screen. For example, an RGB value of #. (75, 100, 125) would be become (0, 100, 125). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:9 #: ../src/cthulhu/cthulhu_gui_prefs.py:4998 ../src/cthulhu/cthulhu_gui_prefs.py:5040 #: ../src/cthulhu/cthulhu_gui_prefs.py:5096 msgid "Desaturate red" msgstr "Màu đỏ tối thiểu" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:10 msgid "Gree_n:" msgstr "_Lục:" #. Translators: this refers to a color filter for people with #. color blindness. It shifts RGB values to the left. For #. example, an RGB value of (75, 100, 125) would become #. (100, 125, 75). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:11 #: ../src/cthulhu/cthulhu_gui_prefs.py:5030 ../src/cthulhu/cthulhu_gui_prefs.py:5043 #: ../src/cthulhu/cthulhu_gui_prefs.py:5128 msgid "Negative hue shift" msgstr "Dời sắc màu về âm" #. Translators: there is no special algorithm used for tracking an #. object of interest (mouse pointer, caret, or widget) with the #. magnifier. #. #. Translators: this is an algorithm for tracking the mouse #. with the magnifier. None means that Orca does nothing to #. track the mouse. #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:12 #: ../src/cthulhu/cthulhu_gui_prefs.py:111 ../src/cthulhu/cthulhu_gui_prefs.py:2112 #: ../src/cthulhu/cthulhu_gui_prefs.py:2132 ../src/cthulhu/cthulhu_gui_prefs.py:4764 #: ../src/cthulhu/cthulhu_gui_prefs.py:4771 ../src/cthulhu/cthulhu_gui_prefs.py:4794 #: ../src/cthulhu/cthulhu_gui_prefs.py:4966 ../src/cthulhu/cthulhu_gui_prefs.py:5033 #: ../src/cthulhu/cthulhu_gui_prefs.py:5036 ../src/cthulhu/cthulhu_gui_prefs.py:5064 #: ../src/cthulhu/cthulhu-setup.ui.h:101 msgid "None" msgstr "Không có" #. Translators: this refers to a color filter for people with #. color blindness. It shifts RGB values to the right. For #. example, an RGB value of (75, 100, 125) would become #. (125, 75, 100). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:13 #: ../src/cthulhu/cthulhu_gui_prefs.py:5022 ../src/cthulhu/cthulhu_gui_prefs.py:5042 #: ../src/cthulhu/cthulhu_gui_prefs.py:5120 msgid "Positive hue shift" msgstr "Dời sắc màu về dương" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:14 msgid "R_ed:" msgstr "Đ_ỏ :" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:15 msgid "S_ource display:" msgstr "Hiển thị n_guồn:" #. Translators: this refers to a color filter for people with #. color blindness. It will maximize the blue value for all #. pixels on the screen. For example, an RGB value of #. (75, 100, 125) would become (75, 100, 255). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:16 #: ../src/cthulhu/cthulhu_gui_prefs.py:4990 ../src/cthulhu/cthulhu_gui_prefs.py:5039 #: ../src/cthulhu/cthulhu_gui_prefs.py:5088 msgid "Saturate blue" msgstr "Màu xanh tối đa" #. Translators: this refers to a color filter for people with #. color blindness. It will maximize the green value for all #. pixels on the screen. For example, an RGB value of #. (75, 100, 125) would become (75, 255, 125). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:17 #: ../src/cthulhu/cthulhu_gui_prefs.py:4982 ../src/cthulhu/cthulhu_gui_prefs.py:5038 #: ../src/cthulhu/cthulhu_gui_prefs.py:5080 msgid "Saturate green" msgstr "Màu lục tối đa" #. Translators: this refers to a color filter for people with #. color blindness. It will maximize the red value for all #. pixels on the screen. For example, an RGB value of #. (75, 100, 125) would be become (255, 100, 125). #. #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:18 #: ../src/cthulhu/cthulhu_gui_prefs.py:4974 ../src/cthulhu/cthulhu_gui_prefs.py:5037 #: ../src/cthulhu/cthulhu_gui_prefs.py:5072 msgid "Saturate red" msgstr "Màu đỏ tối đa" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:19 msgid "Target displa_y:" msgstr "_Hiển thị đích:" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:20 msgid "_Blue:" msgstr "_Xanh:" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:21 msgid "_Color Filtering:" msgstr "_Lọc màu :" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:22 msgid "_Green:" msgstr "_Lục:" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:23 msgid "_Red:" msgstr "Đ_ỏ :" #: ../src/cthulhu/cthulhu-advanced-magnification.ui.h:24 msgid "_Smoothing:" msgstr "Làm _mịn:" #. Translators: this is a regular expression that is intended to match #. a positive 'yes' response from a user at the command line. The expression #. as given means - does it begin with (that's the '^' character) any of #. the characters in the '[' ']'? In this case, we've chosen 'Y', 'y', and #. '1' to mean positive answers, so any string beginning with 'Y', 'y', or #. '1' will match. For an example of translation, assume your language has #. the words 'posolutely' and 'absitively' as common words that mean the #. equivalent of 'yes'. You might make the expression match the upper and #. lower case forms: "^[aApP1]". If the 'yes' and 'no' words for your #. locale begin with the same character, the regular expression should be #. modified to use words. For example: "^(yes|Yes)" (note the change from #. using '[' and ']' to '(' and ')'). #. #. Finally, this expression should match what you've chosen for the #. translation of the "Enter y or n:" strings for this file. #. #: ../src/cthulhu/cthulhu_console_prefs.py:71 msgid "^[Yy1]" msgstr "^[Cc1]" # Viết tắt « không » ? Có thì dịch sang « ^[KkNn0] #: ../src/cthulhu/cthulhu_console_prefs.py:72 msgid "^[Nn0]" msgstr "^[Nn0]" #. Translators: this means speech synthesis (i.e., the machine #. speaks to you from its speakers) is not installed or working. #. #: ../src/cthulhu/cthulhu_console_prefs.py:143 ../src/cthulhu/cthulhu_console_prefs.py:152 #: ../src/cthulhu/cthulhu_console_prefs.py:170 msgid "Speech is unavailable." msgstr "Tiếng nói không sẵn sàng." #: ../src/cthulhu/cthulhu_console_prefs.py:155 msgid "Welcome to Orca setup." msgstr "Chúc mừng bạn thiết lập Orca." #. Translators: the speech system represents what general #. speech wrapper is going to be used. For example, #. gnome-speech is a speech system, speech dispatcher is #. another, emacspeak is another. These all then provide #. wrappers around specific speech servers (engines). #. #: ../src/cthulhu/cthulhu_console_prefs.py:179 msgid "Select desired speech system:" msgstr "Chọn hệ thống tiếng nói đã muốn:" #. Translators: this is prompting for a numerical choice. #. #: ../src/cthulhu/cthulhu_console_prefs.py:192 ../src/cthulhu/cthulhu_console_prefs.py:233 #: ../src/cthulhu/cthulhu_console_prefs.py:285 ../src/cthulhu/cthulhu_console_prefs.py:491 msgid "Enter choice: " msgstr "Nhập sự chọn: " #. Translators: this is letting the user they input an #. invalid integer value on the command line and is #. also requesting they enter a valid integer value. #. #: ../src/cthulhu/cthulhu_console_prefs.py:199 ../src/cthulhu/cthulhu_console_prefs.py:236 #: ../src/cthulhu/cthulhu_console_prefs.py:291 ../src/cthulhu/cthulhu_console_prefs.py:506 #: ../src/cthulhu/cthulhu_console_prefs.py:508 msgid "Please enter a valid number." msgstr "Hãy gõ một con số đúng." #. Translators: this means speech synthesis will not be used. #. #: ../src/cthulhu/cthulhu_console_prefs.py:203 ../src/cthulhu/cthulhu_console_prefs.py:214 #: ../src/cthulhu/cthulhu_console_prefs.py:240 ../src/cthulhu/cthulhu_console_prefs.py:256 #: ../src/cthulhu/cthulhu_console_prefs.py:295 msgid "Speech will not be used.\n" msgstr "Sẽ không nói gì.\n" #. Translators: this means no working speech servers (speech #. synthesis engines) can be found. #. #: ../src/cthulhu/cthulhu_console_prefs.py:213 msgid "No servers available.\n" msgstr "Không có máy phục vụ sẵn sàng.\n" #. Translators: this is prompting for a numerical choice from a list #. of available speech synthesis engines. #. #: ../src/cthulhu/cthulhu_console_prefs.py:220 msgid "Select desired speech server." msgstr "Hãy chọn máy phục vụ tiếng nói đã muốn." #. Translators: this means the speech server (speech synthesis #. engine) is not working properly and no voices (e.g., male, #. female, child) are available. #. #: ../src/cthulhu/cthulhu_console_prefs.py:252 msgid "No voices available.\n" msgstr "Không có giọng nói nào sẵn sàng.\n" #. Translators: this is prompting for a numerical value from a #. list of choices of speech synthesis voices (e.g., male, #. female, child). #. #: ../src/cthulhu/cthulhu_console_prefs.py:263 msgid "Select desired voice:" msgstr "Chọn giọng nói đã muốn:" #. Translators: the word echo feature of Orca will speak the #. word prior to the caret when the user types a word #. delimiter. #. #: ../src/cthulhu/cthulhu_console_prefs.py:334 msgid "Enable echo by word? Enter y or n: " msgstr "Bật phản hồi theo từ không? Nhập y (có) hay n (không): " #: ../src/cthulhu/cthulhu_console_prefs.py:344 ../src/cthulhu/cthulhu_console_prefs.py:363 #: ../src/cthulhu/cthulhu_console_prefs.py:390 ../src/cthulhu/cthulhu_console_prefs.py:407 #: ../src/cthulhu/cthulhu_console_prefs.py:424 ../src/cthulhu/cthulhu_console_prefs.py:441 #: ../src/cthulhu/cthulhu_console_prefs.py:459 ../src/cthulhu/cthulhu_console_prefs.py:549 #: ../src/cthulhu/cthulhu_console_prefs.py:568 ../src/cthulhu/cthulhu_console_prefs.py:586 #: ../src/cthulhu/cthulhu_console_prefs.py:640 msgid "Please enter y or n." msgstr "Hãy nhập chữ « y » (có) hay « n » (không)." #. Translators: if key echo is enabled, Orca will speak the #. name of a key as the user types on the keyboard. If the #. user wants key echo, they will then be prompted for which #. classes of keys they want echoed. #. #: ../src/cthulhu/cthulhu_console_prefs.py:353 msgid "Enable key echo? Enter y or n: " msgstr "Bật phản hồi phím không? Nhập y (có) hay n (không): " #. Translators: this is in reference to key echo for #. normal text entry keys. #. #: ../src/cthulhu/cthulhu_console_prefs.py:380 msgid "Enable alphanumeric and punctuation keys? Enter y or n: " msgstr "Bật các phím abc và chấm câu không? Nhập y (có) hay n (không): " #. Translators: this is in reference to key echo for #. CTRL, ALT, Shift, Insert, and "Fn" on laptops. #. #: ../src/cthulhu/cthulhu_console_prefs.py:397 msgid "Enable modifier keys? Enter y or n: " msgstr "Bật các phím sửa đổi không? Nhập y (có) hay n (không): " #. Translators: this is in reference to key echo for #. Caps Lock, Num Lock, Scroll Lock, etc. #. #: ../src/cthulhu/cthulhu_console_prefs.py:414 msgid "Enable locking keys? Enter y or n: " msgstr "Bật các phím khoá không? Nhập y (có) hay n (không): " #. Translators: this is in reference to key echo for #. the keys at the top of the keyboard. #. #: ../src/cthulhu/cthulhu_console_prefs.py:431 msgid "Enable function keys? Enter y or n: " msgstr "Bật các phím chức năng không? Nhập y (có) hay n (không): " #. Translators: this is in reference to key echo for #. space, enter, escape, tab, backspace, delete, arrow #. keys, page up, page down, etc. #. #: ../src/cthulhu/cthulhu_console_prefs.py:449 msgid "Enable action keys? Enter y or n: " msgstr "Bật các phím hành động không? Nhập y (có) hay n (không): " #. Translators: we allow the user to choose between the desktop (i.e., #. has a numeric keypad) and laptop (i.e., small and compact) keyboard #. layouts for how they might control Orca. #. #: ../src/cthulhu/cthulhu_console_prefs.py:465 msgid "Select desired keyboard layout." msgstr "Chọn bố trí bàn phím yêu cầu." #. Translators: we allow the user to choose between the desktop (i.e., #. has a numeric keypad) and laptop (i.e., small and compact) keyboard #. layouts for how they might control Orca. #. #: ../src/cthulhu/cthulhu_console_prefs.py:477 msgid "1. Desktop" msgstr "1. Máy để bàn" #. Translators: we allow the user to choose between the desktop (i.e., #. has a numeric keypad) and laptop (i.e., small and compact) keyboard #. layouts for how they might control Orca. #. #: ../src/cthulhu/cthulhu_console_prefs.py:484 msgid "2. Laptop" msgstr "2. Máy tính xách tay" #. Translators: this is prompting for whether the user wants to #. use a refreshable braille display (an external hardware #. device) or not. #. #: ../src/cthulhu/cthulhu_console_prefs.py:539 msgid "Enable Braille? Enter y or n: " msgstr "Bật chữ nổi không? Nhập y (có) hay n (không): " #. Translators: the braille monitor is a graphical display on #. the screen that is used for debugging and demoing purposes. #. It presents what would be (or is being) shown on the #. external refreshable braille display. #. #: ../src/cthulhu/cthulhu_console_prefs.py:558 msgid "Enable Braille Monitor? Enter y or n: " msgstr "Bật bộ trình bày chữ nổi không? Nhập y (có) hay n (không): " #. Translators: cthulhu can be set up to automatically start when #. the user logs in. #. #: ../src/cthulhu/cthulhu_console_prefs.py:575 msgid "Automatically start cthulhu when you log in? Enter y or n: " msgstr "Tự động khởi chạy Orca khi bạn đăng nhập không? Gõ y hoặc n: " #: ../src/cthulhu/cthulhu_console_prefs.py:598 ../src/cthulhu/cthulhu_gui_prefs.py:522 msgid "Accessibility support for GNOME has just been enabled." msgstr "Mới hiệu lực hỗ trợ khả năng truy cập GNOME." #: ../src/cthulhu/cthulhu_console_prefs.py:604 ../src/cthulhu/cthulhu_gui_prefs.py:524 msgid "You need to log out and log back in for the change to take effect." msgstr "Bạn cần phải đăng xuất rồi đăng nhập lại để thay đổi có tác động." #: ../src/cthulhu/cthulhu_console_prefs.py:614 msgid "Do you want to logout now? Enter y or n: " msgstr "Bạn có muốn đăng xuất không? Nhập y hoặc n: " #: ../src/cthulhu/cthulhu_console_prefs.py:621 msgid "Setup complete. Logging out now." msgstr "Thiết lập hoàn tất. Đang đăng xuất." #: ../src/cthulhu/cthulhu_console_prefs.py:642 msgid "Setup complete. Press Return to continue." msgstr "Thiết lập xong. Hãy bấm phím Return để tiếp tục." #: ../src/cthulhu/cthulhu-find.ui.h:1 msgid "Start from:" msgstr "Bắt đầu từ:" #: ../src/cthulhu/cthulhu-find.ui.h:2 ../src/cthulhu/cthulhu_gui_find.py:147 msgid "C_urrent location" msgstr "Vị trí _hiện tại" #: ../src/cthulhu/cthulhu-find.ui.h:3 msgid "Close" msgstr "Đóng" #. Check to see if we have just had an "object:state-changed:showing" #. event for the Find button. If the name is "Find", and one of its #. states is VISIBLE and we are currently searching, that means we #. have just stopped a search. Inform the user that the search is #. complete and tell them how many files were found. #. #. Translators: the "Find" string must match what gnome-search-tool #. is using. We hate keying off stuff like this, but we're forced #. to do so in this case. #. #: ../src/cthulhu/cthulhu-find.ui.h:4 ../src/cthulhu/scripts/apps/gedit/script.py:319 #: ../src/cthulhu/scripts/apps/gedit/script.py:321 #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:164 msgid "Find" msgstr "Tìm" #: ../src/cthulhu/cthulhu-find.ui.h:5 msgid "Match _entire word only" msgstr "Tìm _nguyên từ" #: ../src/cthulhu/cthulhu-find.ui.h:6 msgid "Orca Find Dialog" msgstr "Hộp thoại Tìm" #: ../src/cthulhu/cthulhu-find.ui.h:7 msgid "Search _backwards" msgstr "Tìm _ngược" #: ../src/cthulhu/cthulhu-find.ui.h:8 msgid "Search for:" msgstr "Tìm:" #: ../src/cthulhu/cthulhu-find.ui.h:9 msgid "Start from:" msgstr "Bắt đầu từ:" #: ../src/cthulhu/cthulhu-find.ui.h:10 msgid "Top of window" msgstr "Đỉnh cửa sổ" #: ../src/cthulhu/cthulhu-find.ui.h:11 msgid "_Match case" msgstr "_Phân biệt hoa/thường" #: ../src/cthulhu/cthulhu-find.ui.h:12 msgid "_Search for:" msgstr "_Tìm:" #: ../src/cthulhu/cthulhu-find.ui.h:13 msgid "_Top of window" msgstr "Đỉ_nh cửa sổ" #: ../src/cthulhu/cthulhu-find.ui.h:14 msgid "_Wrap around" msgstr "_Cuộn lại" #. Translators: This is used in the Orca About dialog. #. #: ../src/cthulhu/cthulhu_gui_main.py:95 msgid "The Orca Team" msgstr "Nhóm Orca" #. Translators: This text is used in the Orca About dialog. #. #: ../src/cthulhu/cthulhu_gui_main.py:98 msgid "" "A free, open source scriptable screen reader, which provides access to " "applications and toolkits that support AT-SPI (e.g., the GNOME desktop)." msgstr "" "Một trình đọc màn hình có thể được văn lệnh điều khiển (phần mềm nguồn mở và " "sử dụng tự do) mà cung cấp truy cập đến các ứng dụng và bộ công cụ cũng hỗ " "trợ AT-SPI (v.d. môi trường GNOME)." #. Translators: This text is used in the Orca About dialog. #. #: ../src/cthulhu/cthulhu_gui_main.py:103 msgid "" "Copyright (c) 2005-2010 Sun Microsystems Inc. \n" "Copyright (c) 2005-2008 Google Inc. \n" "Copyright (c) 2008, 2009 Eitan Isaacson \n" "Copyright (c) 2006-2009 Brailcom, o.p.s. \n" "Copyright (c) 2001, 2002 BAUM Retec, A.G." msgstr "" "Tác quyền © năm 2005-2010 của Sun Microsystems Inc. \n" "Tác quyền © năm 2005-2008 của Google Inc. \n" "Tác quyền © năm 2008, 2009 của Eitan Isaacson \n" "Tác quyền © năm 2006-2009 của Brailcom, o.p.s. \n" "Tác quyền © năm 2001, 2002 của BAUM Retec, A.G." #. Translators: This text is used in the Orca About dialog. Please #. translate it to contain your name. And thank you for your work! #. #: ../src/cthulhu/cthulhu_gui_main.py:111 msgid "translator-credits" msgstr "" "Clytie Siddall (clytie@riverland.net.au)\n" "Trương Anh Tuấn" #. Translators: This text is used in the Orca About dialog. Orca is #. licensed under GPL2+. #. #: ../src/cthulhu/cthulhu_gui_main.py:116 msgid "" "Orca is free software; you can redistribute it and/or\n" "modify it under the terms of the GNU Lesser General\n" "Public License as published by the Free Software Foundation;\n" "either version 2.1 of the License, or (at your option) any\n" "later version.\n" "\n" "Orca is distributed in the hope that it will be useful, but\n" "WITHOUT ANY WARRANTY; without even the implied warranty of\n" "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See\n" "the GNU Lesser General Public License for more details.\n" "\n" "You should have received a copy of the GNU Lesser General\n" "Public License along with Orca; if not, write to the\n" "Free Software Foundation, Inc., Franklin Street, Fifth Floor,\n" "Boston MA 02110-1301 USA." msgstr "" "Orca là phần mềm tự do; bạn có thể phân phối lại và/hoặc\n" "sửa đổi dưới các điều khoản của Giấy Phép GNU Lesser General\n" "Public License được công bố bởi Tổ Chức Phần Mềm Tự Do;\n" "hoặc phiên bản 2.1 của Giấy Phép này, hoặc (tùy chọn) bất kỳ\n" "phiên bản sau nào.\n" "\n" "Orca được phân phối với mong muốn nó sẽ có ích, nhưng\n" "KHÔNG CÓ BẢO HÀNH GÌ CẢ, THẬM CHÍ KHÔNG CÓ\n" "BẢO ĐẢM ĐƯỢC NGỤ Ý KHẢ NĂNG BÁN HAY KHẢ NĂNG\n" "LÀM ĐƯỢC VIỆC DỨT KHOÁT.\n" "Xem Giấy Phép GNU Lesser General Public License để biết thêm chi tiết.\n" "\n" "Bạn đã nhận một bản sao của Giấy Phép GNU Lesser General\n" "Public License cùng với chương trình này; nếu không, hãy viết thư\n" "cho Tổ Chức Phần Mềm Tự Do :\n" "Free Software Foundation, Inc.,\n" "51 Franklin Street, Fifth Floor,\n" "Boston, MA 02110-1301, USA (Mỹ)." #. Translators: this is an algorithm for tracking an object #. of interest (mouse pointer, caret, or widget) with the #. magnifier. Centered means that Orca attempts to keep #. the object of interest in the center of the magnified window. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:105 ../src/cthulhu/cthulhu_gui_prefs.py:2112 #: ../src/cthulhu/cthulhu_gui_prefs.py:2132 ../src/cthulhu/cthulhu-setup.ui.h:30 msgid "Centered" msgstr "Giữa lại" #. Translators: this is an algorithm for tracking the mouse #. with the magnifier. Proportional means that Orca attempts #. to position the mouse in the magnifier window in a way #. such that it helps represent where on the desktop the mouse #. is. For example, if the mouse is 25% from the left edge of #. the desktop, Orca positions the mouse 25% from the left edge #. of the magnified region. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:121 ../src/cthulhu/cthulhu_gui_prefs.py:2112 #: ../src/cthulhu/cthulhu-setup.ui.h:118 msgid "Proportional" msgstr "Tỷ lệ" #. Translators: this is an algorithm for tracking an object #. of interest (mouse pointer, caret, or widget) with the #. magnifier. Push means that Orca will move the magnified #. region just enough to display the object of interest. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:128 ../src/cthulhu/cthulhu_gui_prefs.py:2112 #: ../src/cthulhu/cthulhu_gui_prefs.py:2132 ../src/cthulhu/cthulhu-setup.ui.h:119 msgid "Push" msgstr "Đẩy" #. DESCRIP #. #. Translators: Function is a table column header where the #. cells in the column are a sentence that briefly describes #. what action Orca will take when the user invokes an Orca-specific #. keyboard command. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:273 msgid "Function" msgstr "Hàm" #. Translators: Key Binding is a table column header where #. the cells in the column represent keyboard combinations #. the user can press to invoke Orca commands. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:351 msgid "Key Binding" msgstr "Tổ hợp phím" #. Translators: Alternate is a table column header where #. the cells in the column represent keyboard combinations #. the user can press to invoke Orca commands. These #. represent alternative key bindings that are used in #. addition to the key bindings in the "Key Bindings" #. column. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:430 msgid "Alternate" msgstr "Thay thế" #. Translators: Modified is a table column header where the #. cells represent whether a key binding has been modified #. from the default key binding. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:450 msgid "Modified" msgstr "Điều chỉnh" #. Translators: This refers to the default/typical voice used #. by Orca when presenting the content of the screen and other #. messages. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:791 msgctxt "VoiceType" msgid "Default" msgstr "Mặc định" #. Translators: This refers to the voice used by Orca when #. presenting one or more characters which is in uppercase. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:795 msgctxt "VoiceType" msgid "Uppercase" msgstr "Chữ hoa" #. Translators: This refers to the voice used by Orca when #. presenting one or more characters which is part of a #. hyperlink. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:800 msgctxt "VoiceType" msgid "Hyperlink" msgstr "Siêu liên kết" #. Translators: This refers to the voice used by Orca when #. presenting information which is not displayed on the screen #. as text, but is still being communicated by the system in #. some visual fashion. For instance, Orca says "misspelled" #. to indicate the presence of the red squiggly line found #. under a spelling error; Orca might say "3 of 6" when a #. user Tabs into a list of six items and the third item is #. selected. And so on. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:810 msgctxt "VoiceType" msgid "System" msgstr "Hệ thống" #. Attribute Name column (NAME). #. #. Translators: Attribute here refers to text attributes such #. as bold, underline, family-name, etc. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1258 msgid "Attribute Name" msgstr "Tên thuộc tính" #. Attribute Speak column (IS_SPOKEN). #. #. Translators: the "Speak" column consists of a single checkbox #. for each text attribute. If the checkbox is checked, Orca #. will speak that attribute, if it is present, when the user #. presses Orca_Modifier+F. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1273 msgid "Speak" msgstr "Nói" #. Attribute Mark in Braille column (IS_BRAILLED). #. #. Translators: The "Mark in braille" column consists of a single #. checkbox for each text attribute. If the checkbox is checked, #. Orca will "underline" that attribute, if it is present, on #. the refreshable braille display. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1291 msgid "Mark in braille" msgstr "Đánh dấu bằng chữ nổi" #. Attribute Value column (VALUE) #. #. Translators: "Present Unless" is a column header of the text #. attributes pane of the Orca preferences dialog. On this pane, #. the user can select a set of text attributes that they would like #. spoken and/or indicated in braille. Because the list of attributes #. could get quite lengthy, we provide the option to always speak/ #. braille a text attribute *unless* its value is equal to the value #. given by the user in this column of the list. For example, given #. the text attribute "underline" and a present unless value of "none", #. the user is stating that he/she would like to have underlined text #. announced for all cases (single, double, low, etc.) except when the #. value of underline is none (i.e. when it's not underlined). #. "Present" here is being used as a verb. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1317 msgid "Present Unless" msgstr "Đọc trừ khi" #. Pronunciation Dictionary actual string (word) column (ACTUAL). #. #. Translators: "Actual String" here refers to a text string as it #. actually appears in a text document. This might be an abbreviation #. or a particular word that is pronounced differently then the way #. that it looks. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1440 msgid "Actual String" msgstr "Chuỗi thật" #. Pronunciation Dictionary replacement string column (REPLACEMENT) #. #. Translators: "Replacement String" here refers to the text string #. that will actually be used to speak it's matching "actual string". #. For example: if the actual string was "MHz", then the replacement #. (spoken) string would be "megahertz". #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1457 msgid "Replacement String" msgstr "Chuỗi thay thế" #. Translators: different speech systems and speech engines work #. differently when it comes to handling pauses (e.g., sentence #. boundaries). This property allows the user to specify whether #. speech should be sent to the speech synthesis system immediately #. when a pause directive is enountered or if it should be queued #. up and sent to the speech synthesis system once the entire set #. of utterances has been calculated. #. #. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries). This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is enountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated. #: ../src/cthulhu/cthulhu_gui_prefs.py:1650 ../src/cthulhu/cthulhu-setup.ui.h:27 msgid "Break speech into ch_unks between pauses" msgstr "Chia ra từng đ_oạn tiếng nói giữa hai lần tạm dừng" #. Translators: If this setting is chosen and the user is reading #. over an entire document, Orca will pause at the end of each #. line. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1662 ../src/cthulhu/cthulhu_gui_prefs.py:3154 #: ../src/cthulhu/cthulhu-setup.ui.h:77 msgid "Line" msgstr "Dòng" #. Translators: If this setting is chosen and the user is reading #. over an entire document, Orca will pause at the end of each #. sentence. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1662 ../src/cthulhu/cthulhu_gui_prefs.py:3160 #: ../src/cthulhu/cthulhu-setup.ui.h:127 msgid "Sentence" msgstr "Câu" #. Translators: Orca has a setting which determines which progress #. bar updates should be announced. Choosing "All" means that Orca #. will present progress bar updates regardless of what application #. and window they happen to be in. #. #. Translators: Orca has a setting which determines which progress bar updates should be announced. Choosing All means that Orca will present progress bar updates regardless of what application and window they happen to be in. #: ../src/cthulhu/cthulhu_gui_prefs.py:1761 ../src/cthulhu/cthulhu_gui_prefs.py:3119 #: ../src/cthulhu/cthulhu-setup.ui.h:112 msgctxt "ProgressBar" msgid "All" msgstr "Tất cả" #. Translators: Orca has a setting which determines which progress #. bar updates should be announced. Choosing "Application" means #. that Orca will present progress bar updates as long as the #. progress bar is in the active application (but not necessarily #. in the current window). #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1768 msgctxt "ProgressBar" msgid "Application" msgstr "Ứng dụng" #. Translators: Orca has a setting which determines which progress #. bar updates should be announced. Choosing "Window" means that #. Orca will present progress bar updates as long as the progress #. bar is in the active window. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1774 ../src/cthulhu/cthulhu_gui_prefs.py:3127 msgctxt "ProgressBar" msgid "Window" msgstr "Cửa sổ" #. Translators: When this option is enabled, dead keys will be #. announced when pressed. #. #. Translators: When this option is enabled, dead keys will be announced when pressed. #: ../src/cthulhu/cthulhu_gui_prefs.py:1882 ../src/cthulhu/cthulhu-setup.ui.h:68 msgid "Enable non-spacing _diacritical keys" msgstr "Bật phím chỉ thêm _dấu phụ" #. TODO - JD: I did the above because GtkBuilder translator notes #. (which we have for the above string) are not getting sucked in #. to cthulhu.pot. :-( #. Translators: When this option is enabled, inserted text of length #. 1 is spoken. #. #. Translators: When this option is enabled, inserted text of length 1 is spoken. #: ../src/cthulhu/cthulhu_gui_prefs.py:1890 ../src/cthulhu/cthulhu-setup.ui.h:65 msgid "Enable echo by cha_racter" msgstr "Bật phản hồi theo _ký tự" #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2492 msgid "(double click)" msgstr "(nhấn đúp)" #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2498 msgid "(triple click)" msgstr "(nhấn ba lần)" #. Translators: an external braille device has buttons on it that #. permit the user to create input gestures from the braille device. #. The braille bindings are what determine the actions Orca will #. take when the user presses these buttons. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2602 ../src/cthulhu/cthulhu_gui_prefs.py:2697 msgid "Braille Bindings" msgstr "Tổ hợp chữ nổi" #. Translators: A single braille cell on a refreshable #. braille display consists of 8 dots. If the user #. chooses this setting, the dot in the bottom left #. corner will be used to 'underline' text of interest. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2953 ../src/cthulhu/cthulhu_gui_prefs.py:2994 #: ../src/cthulhu/cthulhu_gui_prefs.py:3034 ../src/cthulhu/cthulhu-setup.ui.h:44 msgid "Dot _7" msgstr "Chấm _7" #. Translators: If the user chooses this setting, the #. dot in the bottom right corner of the braille cell #. will be used to 'underline' text of interest. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2960 ../src/cthulhu/cthulhu_gui_prefs.py:3001 #: ../src/cthulhu/cthulhu_gui_prefs.py:3041 ../src/cthulhu/cthulhu-setup.ui.h:45 msgid "Dot _8" msgstr "Chấm _8" #. Translators: If the user chooses this setting, the #. two dots at the bottom of the braille cell will be #. used to 'underline' text of interest. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2967 ../src/cthulhu/cthulhu_gui_prefs.py:3008 #: ../src/cthulhu/cthulhu_gui_prefs.py:3048 ../src/cthulhu/cthulhu-setup.ui.h:46 msgid "Dots 7 an_d 8" msgstr "Chấm 7 _và 8" #. Translators: If this setting is chosen, no punctuation #. symbols will be spoken as a user reads a document. #. #. Translators: this refers to how much punctuation will be spoken by Orca when presenting text on the screen. #: ../src/cthulhu/cthulhu_gui_prefs.py:3071 ../src/cthulhu/cthulhu-setup.ui.h:185 #| msgid "_None" msgctxt "punctuation level" msgid "_None" msgstr "Khô_ng có" #. Translators: If this setting is chosen, common punctuation #. symbols (like comma, period, question mark) will not be #. spoken as a user reads a document, but less common symbols #. (such as #, @, $) will. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:3079 ../src/cthulhu/cthulhu-setup.ui.h:129 msgid "So_me" msgstr "Một _số" #. Translators: If this setting is chosen, the majority of #. punctuation symbols will be spoken as a user reads a #. document. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:3086 ../src/cthulhu/cthulhu-setup.ui.h:78 msgid "M_ost" msgstr "Phần _lớn" #. Translators: This refers to the amount of information #. Orca provides about a particular object that receives #. focus. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:3246 ../src/cthulhu/cthulhu_gui_prefs.py:3350 #: ../src/cthulhu/cthulhu-setup.ui.h:28 msgid "Brie_f" msgstr "_Ngắn" #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #. Translators: This is one of two options available in the Preferences dialog for the Table Rows setting. If chosen, Orca will speak just the new cell when the user arrows Up or Down in a table. #: ../src/cthulhu/cthulhu_gui_prefs.py:3270 ../src/cthulhu/cthulhu-setup.ui.h:132 msgid "Speak _cell" msgstr "Nó_i ô" #. Translators: this is a spoken prompt asking the user to press #. a new key combination (e.g., Alt+Ctrl+g) to create a new #. key bindings. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:4008 msgid "enter new key" msgstr "nhập phím mới" #: ../src/cthulhu/cthulhu_gui_prefs.py:4038 msgid "Key binding deleted. Press enter to confirm." msgstr "Tổ hợp phím bị xoá. Nhấn phím Enter để xác nhận." #. Translators: this is a spoken prompt letting the user know #. that the key combination (e.g., Ctrl+Alt+f) they just #. entered has already been bound to another command. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:4063 #, python-format msgid "The key entered is already bound to %s" msgstr "Bạn đã nhập một phím đã đóng kết với %s" #. Translators: this is a spoken prompt letting the user know Orca #. know Orca has recorded a new key combination (e.g., Alt+Ctrl+g) #. based upon their input. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:4069 #, python-format msgid "Key captured: %s. Press enter to confirm." msgstr "Đã bắt phím: %s. Nhấn enter để xác nhận." #. Translators: this is a spoken prompt confirming the key #. combination (e.g., Ctrl+Alt+f) the user just typed when #. creating a new key binding. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:4108 #, python-format msgid "The new key is: %s" msgstr "Phím mới là: %s" #. Translators: this is a spoken prompt confirming that an #. existing key combination (e.g., Ctrl+Alt+f) that was #. associated with a command has been deleted. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:4116 msgid "The keybinding has been removed." msgstr "Tổ hợp phím đã bị xoá." #. Translators: this refers to the keyboard layout (desktop #. or laptop). #. #: ../src/cthulhu/cthulhu_gui_prefs.py:4169 ../src/cthulhu/cthulhu-setup.ui.h:162 msgid "_Desktop" msgstr "_Máy để bàn" #. We're here because given profile name exists, so we have #. to give that info to the user and give him the chance #. to continue, or not saving the profile #: ../src/cthulhu/cthulhu_gui_prefs.py:4563 #, python-format msgid "" "Profile %s already exists.\n" "Continue updating the existing profile with these new changes?" msgstr "" "Hồ sơ %s đã tồn tại.\n" "Tiếp tục cập nhật các thay đổi này và thoát khỏi hồ sơ?" #: ../src/cthulhu/cthulhu_gui_prefs.py:4572 msgid "User Profile Conflict!" msgstr "Xung đột Hồ sơ Người dùng!" #: ../src/cthulhu/cthulhu_gui_prefs.py:4574 msgid "Save Profile As Conflict" msgstr "Lưu hồ sơ như một xung đột" #. First of all, we give a chance of cancel profile change #: ../src/cthulhu/cthulhu_gui_prefs.py:4591 msgid "" "You are about to change the active profile. If you\n" "have just made changes in your preferences, they will\n" "be dropped at profile load.\n" "\n" "Continue loading profile discarding previous changes?" msgstr "" "Hồ sơ hiện hành như đã bị bạn thay đổi. Nếu bạn\n" "chỉ thay đổi tùy chọn, nó sẽ bị hủy khi mở hồ sơ.\n" "\n" "Tiếp tục mở hồ sơ và bỏ qua các thay đổi trước đó?" #: ../src/cthulhu/cthulhu_gui_prefs.py:4601 msgid "Load user profile info" msgstr "Nạp thông tin hồ sơ người dùng" #: ../src/cthulhu/cthulhu_gui_prefs.py:4603 msgid "Load User Profile" msgstr "Mở Hồ sơ Người dùng" #. Translators: Orca Preferences is the configuration GUI for Orca. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:5365 msgid "Starting Orca Preferences." msgstr "Đang khởi chạy Tùy thích Orca." #: ../src/cthulhu/cthulhu-mainwin.ui.h:1 msgid "Orca Screen Reader / Magnifier" msgstr "Bộ Đọc và Phóng To Màn Hình Orca" #. Translators: This message is displayed when the user tries #. to start Orca and includes an invalid option as an argument. #. After the message, the list of arguments, as typed by the #. user, is displayed. #. #: ../src/cthulhu/cthulhu.py:310 msgid "The following arguments are not valid: " msgstr "Các tham số sau không hợp lệ:" #. Translators: This message is displayed when the user #. tries to enable or disable a feature via an argument, #. but specified an invalid feature. Valid features are: #. speech, braille, braille-monitor, magnifier, main-window, #. and splash-window. These items are not localized and are #. presented in a list after this message. #. #: ../src/cthulhu/cthulhu.py:365 msgid "The following items can be enabled or disabled:" msgstr "Các mục sau có thể được bật hoặc tắt:" #: ../src/cthulhu/cthulhu.py:380 msgid "Usage: cthulhu [OPTION...]" msgstr "Sử dụng: cthulhu [TÙY_CHỌN...]" #. Translators: this is the description of the command line option #. '-?, --help' that is used to display usage information. #. #: ../src/cthulhu/cthulhu.py:386 msgid "Show this help message" msgstr "Hiển thị trợ giúp này" #. Translators: this is a testing option for the command line. It prints #. the names of applications known to the accessibility infrastructure #. to stdout and then exits. #. #: ../src/cthulhu/cthulhu.py:394 msgid "Print the known running applications" msgstr "In những ứng dụng được biết là vẫn chạy" #. Translators: this enables debug output for Orca. The #. YYYY-MM-DD-HH:MM:SS portion is a shorthand way of saying that #. the file name will be formed from the current date and time with #. 'debug' in front and '.out' at the end. The 'debug' and '.out' #. portions of this string should not be translated (i.e., it will #. always start with 'debug' and end with '.out', regardless of the #. locale.). #. #: ../src/cthulhu/cthulhu.py:405 msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out" msgstr "Gửi kết xuất gỡ lỗi cho tập tin debug-NNĂM-TG-NG-GI:PH:GY.out" #. Translators: this enables debug output for Orca and overrides #. the name of the debug file Orca will use for debug output if the #. --debug option is used. #. #: ../src/cthulhu/cthulhu.py:412 msgid "Send debug output to the specified file" msgstr "Gửi kết xuất gỡ lỗi cho tập tin đưa ra" #. Translators: this is the description of the command line option #. '-s, --setup, --gui-setup' that will initially display a GUI dialog #. that would allow the user to set their Orca preferences. #. #: ../src/cthulhu/cthulhu.py:419 msgid "Set up user preferences" msgstr "Thiết lập tùy thích người dùng" #. Translators: this is the description of the command line option #. '-t, --text-setup' that will initially display a list of questions #. in text form, that the user will need to answer, before Orca will #. startup. For this to happen properly, Orca will need to be run #. from a terminal window. #. #: ../src/cthulhu/cthulhu.py:428 msgid "Set up user preferences (text version)" msgstr "Thiết lập tùy thích người dùng (kiểu văn bản)" #. Translators: this is the description of the command line option #. '-n, --no-setup' that means that Orca will startup without setting #. up any user preferences. #. #: ../src/cthulhu/cthulhu.py:435 msgid "Skip set up of user preferences" msgstr "Bỏ qua việc thiết lập tùy thích người dùng" #. Translators: this is the description of the command line option #. '-u, --user-prefs-dir=dirname' that allows you to specify an alternate #. location for the user preferences. #. #: ../src/cthulhu/cthulhu.py:442 msgid "Use alternate directory for user preferences" msgstr "Dùng thư mục xen kẽ cho tùy thích người dùng" #. Translators: if the user supplies an option via the '-e, --enable' #. command line option, it will be automatically enabled as Orca is #. started. #. #: ../src/cthulhu/cthulhu.py:456 msgid "Force use of option" msgstr "Ép buộc dùng tùy chọn" #. Translators: if the user supplies an option via the '-d, --disable' #. command line option, it will be automatically disabled as Orca is #. started. #. #: ../src/cthulhu/cthulhu.py:470 msgid "Prevent use of option" msgstr "Ngăn cản dùng tùy chọn" #. Translators: this is the Orca command line option to import to Orca #. a user profile from a given file #. #: ../src/cthulhu/cthulhu.py:476 msgid "Import a profile from a given cthulhu profile file" msgstr "Nhập một hồ sơ từ một tệp hồ sơ cthulhu" #. Translators: this is the Orca command line option that will quit Orca. #. The user would run the Orca shell script again from a terminal window. #. If this command line option is specified, the script will quit any #. instances of Orca that are already running. #. #: ../src/cthulhu/cthulhu.py:484 msgid "Quits Orca (if shell script used)" msgstr "Thoát Orca (nếu dùng văn lệnh trình bao)" #. Translators: this is the Orca command line option that will force #. the termination of Orca. #. The user would run the Orca shell script again from a terminal window. #. If this command line option is specified, the script will quit any #. instances of Orca that are already running. #. #: ../src/cthulhu/cthulhu.py:493 msgid "Forces cthulhu to be terminated immediately." msgstr "Buộc cthulhu thoát ngay lập tức." #. Translators: this is the Orca command line option to tell Orca to #. replace any existing Orca process(es) that might be running. #. #: ../src/cthulhu/cthulhu.py:499 msgid "Replace a currently running Orca" msgstr "Thay thế một tiến trình Orca đang chạy" #. Translators: this is text being sent to a terminal and we want to #. keep the text lines within terminal boundaries. #. #: ../src/cthulhu/cthulhu.py:505 msgid "" "If Orca has not been previously set up by the user, Orca\n" "will automatically launch the preferences set up unless\n" "the -n or --no-setup option is used." msgstr "" "Nếu Orca chưa được thiết lập bởi người dùng,\n" "Orca sẽ khởi chạy tự động hộp thoại thiết lập\n" "tùy thích, nếu tùy chọn « -n » hay « --no-setup »\n" "không được dùng." #: ../src/cthulhu/cthulhu.py:517 msgid "Report bugs to cthulhu-list@gnome.org." msgstr "Hãy thông báo lỗi nào cho ." #. Translators: this is what Orca speaks and brailles when it quits. #. #: ../src/cthulhu/cthulhu.py:695 ../src/cthulhu/cthulhu.py:2095 msgid "Goodbye." msgstr "Tạm biệt nhé." #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. Exiting learn mode puts the user back in normal operating #. mode. #. #: ../src/cthulhu/cthulhu.py:769 msgid "Exiting learn mode." msgstr "Đang thoát khỏi chế độ học." #. Translators: Orca has a "List Shortcuts Mode" that allows the user to #. list a group of keyboard shortcuts. Pressing 1 makes it possible for #. the user to navigate amongst a list of global ("default") commands. #. Pressing 2 allows the user to navigate amongst Orca commands specific #. to the application with focus. Escape exists this mode. This string #. is the prompt which will be presented to the user in both speech and #. braille upon exiting this mode. #. #: ../src/cthulhu/cthulhu.py:793 msgid "Exiting list shortcuts mode." msgstr "Đang thoát khỏi chế độ liệt kê phím tắt." #. Translators: this represents the state of a check box #. #. Translators: this represents the state of a locking modifier #. key (e.g., Caps Lock) #. #: ../src/cthulhu/cthulhu.py:1049 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:221 #: ../src/cthulhu/speech.py:287 ../src/cthulhu/speechserver.py:219 msgid "off" msgstr "tắt" #. Translators: this represents the state of a check box #. #. Translators: this represents the state of a locking modifier #. key (e.g., Caps Lock) #. #: ../src/cthulhu/cthulhu.py:1053 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:217 #: ../src/cthulhu/speech.py:282 ../src/cthulhu/speechserver.py:214 msgid "on" msgstr "bật" #. Translators: this is a spoken prompt letting the user know #. that speech synthesis has been turned back on. #. #: ../src/cthulhu/cthulhu.py:1411 msgid "Speech enabled." msgstr "Tiếng nói đã bật." #. Translators: this is a spoken prompt letting the user know #. that speech synthesis has been temporarily turned off. #. #: ../src/cthulhu/cthulhu.py:1416 msgid "Speech disabled." msgstr "Tiếng nói bị tắt." #. Translators: there is a keystroke to reload the user #. preferences. This is a spoken prompt to let the user #. know when the preferences has been reloaded. #. #: ../src/cthulhu/cthulhu.py:1545 msgid "Orca user settings reloaded." msgstr "Thiết lập người dùng Orca đã được tải lại." #. Translators: The following string instructs the user how to navigate #. amongst the list of commands presented in 'list shortcuts' mode as #. well as how to exit the list when finished. #. #: ../src/cthulhu/cthulhu.py:1723 msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit." msgstr "Nhấn Lên và Xuống để chuyển trong danh sách. Nhấn Escape để thoát." #. Translators: This message is presented when the user is in #. 'list of shortcuts mode'. In this messsage, we present the #. number of shortcuts found. #. #: ../src/cthulhu/cthulhu.py:1737 #, python-format msgid "%d Orca default shortcut found." msgid_plural "%d Orca default shortcuts found." msgstr[0] "Tìm thấy %d phím tắt Orca ngầm định." #. Translators: This message is presented when the user is in #. 'list of shortcuts mode'. In this message, we present the #. number of shortcuts found for the named application. #. #: ../src/cthulhu/cthulhu.py:1759 #, python-format msgid "%(count)d Orca shortcut for %(application)s found." msgid_plural "%(count)d Orca shortcuts for %(application)s found." msgstr[0] "Tìm thấy %(count)d phím tắt Orca cho %(application)s." #. Translators: This message is presented when the user is in #. 'list of shortcuts mode'. This is the message we present #. when the user requested a list of application-specific #. shortcuts, but none could be found for that application. #. #: ../src/cthulhu/cthulhu.py:1777 #, python-format msgid "No Orca shortcuts for %s found." msgstr "Không tìm thấy phím tắt Orca nào cho %s." #. Translators: when the user is attempting to locate a #. particular object and the top of a page or list is #. reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to #. inform the user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the top of the page or list is #. reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to #. inform the user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the top of a page or list is #. reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to #. inform the user when this is taking place. #. #: ../src/cthulhu/cthulhu.py:1795 ../src/cthulhu/scripts/toolkits/Gecko/script.py:6093 #: ../src/cthulhu/structural_navigation.py:885 msgid "Wrapping to bottom." msgstr "Cuộn đến đáy." #. Translators: when the user is attempting to locate a #. particular object and the bottom of a page or list is #. reached without that object being found, we "wrap" to the #. top and continue looking downwards. We need to inform the #. user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the bottom of the page or list is #. reached without that object being found, we "wrap" to the #. top and continue looking downwards. We need to inform the #. user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the bottom of a page or list is #. reached without that object being found, we "wrap" to the #. top and continue looking downwards. We need to inform the #. user when this is taking place. #. #: ../src/cthulhu/cthulhu.py:1816 ../src/cthulhu/scripts/toolkits/Gecko/script.py:6161 #: ../src/cthulhu/structural_navigation.py:893 msgid "Wrapping to top." msgstr "Cuộn đến đỉnh." #. Translators: Orca has a 'List Shortcuts' mode by which a user can #. navigate through a list of the bound commands in Orca. Pressing 1 #. presents the commands/shortcuts available for all applications. #. These are the "default" commands/shortcuts. Pressing 2 presents #. commands/shortcuts Orca provides for the application with focus. #. The following message is presented to the user upon entering this #. mode. #. #: ../src/cthulhu/cthulhu.py:1835 ../src/cthulhu/scripts/default.py:1630 msgid "" "Press 1 for Orca's default shortcuts. Press 2 for Orca's shortcuts for the " "current application. Press escape to exit." msgstr "" "Nhấn 1 cho phím tắt Orca ngầm định. Nhấn 2 cho phím tắt Orca cho ứng dụng " "hiện tại. Nhấn escape để thoát." #: ../src/cthulhu/cthulhu.py:1885 msgid "keypad " msgstr "bàn phím số" #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu.py:1892 msgid "double click" msgstr "nhấn đúp" #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu.py:1898 msgid "triple click" msgstr "nhấn ba lần" #. Translators: This message is what is presented to the user #. when he/she attempts to import a settings profile, but the #. import failed for some reason. #. #: ../src/cthulhu/cthulhu.py:2228 msgid "Unable to import profile." msgstr "Không thể nhập hồ sơ." #. Translators: This message is what is presented to the user #. when he/she successfully imports a settings profile. #. #: ../src/cthulhu/cthulhu.py:2234 msgid "Profile import success." msgstr "Nhập hồ sơ thành công." #. Translators: This message is what is presented to the user #. when he/she attempts to import a settings profile but the #. import failed due to a bad key. #. #: ../src/cthulhu/cthulhu.py:2240 #, python-format msgid "Import failed due to an unrecognized key: %s" msgstr "Lỗi nhập vì một khóa không nhận diện được: %s" #: ../src/cthulhu/cthulhu.py:2309 msgid "Welcome to Orca." msgstr "Chúc mừng bạn dùng Orca." #: ../src/cthulhu/cthulhu-preferences-warning.ui.h:1 msgid "Warning" msgstr "Cảnh báo" #: ../src/cthulhu/cthulhu-preferences-warning.ui.h:2 msgid "" "You already have an instance of an Orca preferences dialog open.\n" "\n" "Please close it before opening a new one." msgstr "" "Bạn đã mở một hộp thoại tùy thích Orca.\n" "\n" "Hãy đóng nó trước khi mở cái mới." #: ../src/cthulhu/cthulhu-profile.ui.h:1 msgid "Save Profile As" msgstr "Lưu hồ sơ thành" #: ../src/cthulhu/cthulhu-profile.ui.h:2 msgid "_Profile Name:" msgstr "Tên _hồ sơ:" #: ../src/cthulhu/cthulhu-quit.ui.h:1 msgid "" "Quit Orca?\n" "\n" "This will stop all speech output and screen magnification.\n" "\n" msgstr "" "Thoát khỏi Orca không?\n" "\n" "Việc này sẽ thôi toàn bộ kết xuất nói và sự phóng đại màn hình.\n" "\n" #: ../src/cthulhu/cthulhu-setup.ui.h:2 #, no-c-format msgid "%" msgstr "%" #: ../src/cthulhu/cthulhu-setup.ui.h:3 msgid "" "Adjust selected\n" "attributes" msgstr "" "Điều chỉnh các\n" "thuộc tính đã chọn." #: ../src/cthulhu/cthulhu-setup.ui.h:5 msgid "Braille Indicator" msgstr "Cái chỉ chữ nổi" #: ../src/cthulhu/cthulhu-setup.ui.h:6 msgid "Hyperlink Indicator" msgstr "Cái chỉ siêu liên kết" #: ../src/cthulhu/cthulhu-setup.ui.h:7 msgid "Keyboard Layout" msgstr "Bố trí bàn phím" #: ../src/cthulhu/cthulhu-setup.ui.h:8 msgid "Profiles" msgstr "Hồ sơ" #. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Orca should speak and how often Orca should speak them. #: ../src/cthulhu/cthulhu-setup.ui.h:10 msgid "Progress Bar Updates" msgstr "Cập nhật thanh tiến hành" #: ../src/cthulhu/cthulhu-setup.ui.h:11 msgid "Pronunciation Dictionary" msgstr "Từ điển Phát âm" #: ../src/cthulhu/cthulhu-setup.ui.h:12 msgid "Punctuation Level" msgstr "Tần suất đọc dấu chấm" #: ../src/cthulhu/cthulhu-setup.ui.h:13 msgid "Selection Indicator" msgstr "Cái chỉ vùng chọn" #. Translators: This is label in the Preferences dialog box. It refers to what Orca will speak when the user arrows Up or Down in a table. The choices are to speak just the new cell or to speak the entire row. #: ../src/cthulhu/cthulhu-setup.ui.h:15 msgid "Table Rows" msgstr "Hàng Bảng" #: ../src/cthulhu/cthulhu-setup.ui.h:16 msgid "Text attributes" msgstr "Thuộc tính văn bản" #. Translators: In the context of magnifying the contents of the screen, "tracking" refers to whether or not an object (mouse pointer, the caret, or the widget with focus) is of interest. Objects of interest must always be displayed. "Alignment" refers to where on the screen objects of interest should be displayed. #: ../src/cthulhu/cthulhu-setup.ui.h:18 msgid "Tracking and Alignment" msgstr "Theo dõi và Sắp hàng" #: ../src/cthulhu/cthulhu-setup.ui.h:19 msgid "Verbosity" msgstr "Độ chi tiết" #: ../src/cthulhu/cthulhu-setup.ui.h:20 msgid "Active _Profile:" msgstr "_Hồ sơ hiện hành:" #. Translators: long braille for the rolename of a application. #. #: ../src/cthulhu/cthulhu-setup.ui.h:21 ../src/cthulhu/rolenames.py:1127 msgid "Application" msgstr "Ứng dụng" #: ../src/cthulhu/cthulhu-setup.ui.h:22 msgid "Border color:" msgstr "Màu viền:" #: ../src/cthulhu/cthulhu-setup.ui.h:23 msgid "Border size:" msgstr "Kích cỡ viền:" #: ../src/cthulhu/cthulhu-setup.ui.h:25 msgid "Braille" msgstr "Chữ nổi" #: ../src/cthulhu/cthulhu-setup.ui.h:29 msgid "Brightness:" msgstr "Độ sáng:" #: ../src/cthulhu/cthulhu-setup.ui.h:31 msgid "Contraction _Table:" msgstr "Bảng _từ rút gọn:" #: ../src/cthulhu/cthulhu-setup.ui.h:32 msgid "Contrast:" msgstr "Tương phản:" #: ../src/cthulhu/cthulhu-setup.ui.h:33 msgid "Cross-hair color:" msgstr "Màu chữ thập:" #: ../src/cthulhu/cthulhu-setup.ui.h:34 msgid "Cross-hair si_ze:" msgstr "_Kích cỡ chữ thập:" #: ../src/cthulhu/cthulhu-setup.ui.h:35 msgid "Cursor color:" msgstr "Màu con trỏ :" #: ../src/cthulhu/cthulhu-setup.ui.h:36 msgid "Cursor size:" msgstr "Kích cỡ con trỏ :" #: ../src/cthulhu/cthulhu-setup.ui.h:38 msgid "Custom siz_e" msgstr "Cỡ _riêng" #. Translators: Orca can present the current date to the user, here they can choose how the date should be presented to them. #: ../src/cthulhu/cthulhu-setup.ui.h:40 msgid "Dat_e format:" msgstr "Định dạng _ngày tháng:" #: ../src/cthulhu/cthulhu-setup.ui.h:41 msgid "Default" msgstr "Mặc định" #: ../src/cthulhu/cthulhu-setup.ui.h:42 msgid "Disable _end of line symbol" msgstr "Tắt _ký hiệu kết thúc dòng" #: ../src/cthulhu/cthulhu-setup.ui.h:43 msgid "Disable gksu _keyboard grab" msgstr "Tắt bắt phím _gksu" #. Translators: When a user chooses a tracking alignment of "push", Orca moves the magnified view just enough to fit the object of interest at the very edge of the screen. The "edge margin" allows the user to specify a margin so that objects are not displayed too close to the edge. #: ../src/cthulhu/cthulhu-setup.ui.h:48 msgid "Edge mar_gin:" msgstr "_Lề cạnh:" #: ../src/cthulhu/cthulhu-setup.ui.h:49 msgid "Enable Braille _monitor" msgstr "Dùng bộ trình bày chữ _nổi" #: ../src/cthulhu/cthulhu-setup.ui.h:50 msgid "Enable Braille _support" msgstr "Bật khả năng _hỗ trợ chữ nổi" #: ../src/cthulhu/cthulhu-setup.ui.h:51 msgid "Enable _alphanumeric and punctuation keys" msgstr "Bật phím _abc và chấm câu" #: ../src/cthulhu/cthulhu-setup.ui.h:52 msgid "Enable _function keys" msgstr "Bật phím chức _năng" #: ../src/cthulhu/cthulhu-setup.ui.h:53 msgid "Enable _key echo" msgstr "Bật _phản hồi phím" #: ../src/cthulhu/cthulhu-setup.ui.h:54 msgid "Enable _magnifier" msgstr "Bật _kính lúp" #: ../src/cthulhu/cthulhu-setup.ui.h:55 msgid "Enable _modifier keys" msgstr "Bật phí_m sửa đổi" #: ../src/cthulhu/cthulhu-setup.ui.h:56 msgid "Enable _navigation keys" msgstr "Bật phím du_yệt qua" #: ../src/cthulhu/cthulhu-setup.ui.h:57 msgid "Enable ac_tion keys" msgstr "Bậ_t phím hành động" #: ../src/cthulhu/cthulhu-setup.ui.h:58 msgid "Enable bor_der" msgstr "Bật _viền" #: ../src/cthulhu/cthulhu-setup.ui.h:59 msgid "Enable c_ursor" msgstr "Bật con chạ_y" #: ../src/cthulhu/cthulhu-setup.ui.h:60 msgid "Enable cross-h_air" msgstr "Bật _chữ thập" #: ../src/cthulhu/cthulhu-setup.ui.h:61 msgid "Enable cross-hair cl_ip" msgstr "Bật trích chữ thậ_p" #: ../src/cthulhu/cthulhu-setup.ui.h:62 msgid "Enable echo by _sentence" msgstr "Bật phản hồi theo câ_u" #: ../src/cthulhu/cthulhu-setup.ui.h:63 msgid "Enable echo by _word" msgstr "Bật phản hồi th_eo từ" #: ../src/cthulhu/cthulhu-setup.ui.h:66 msgid "Enable lockin_g keys" msgstr "Bật _khoá phím" #: ../src/cthulhu/cthulhu-setup.ui.h:70 msgid "General" msgstr "Chung" #: ../src/cthulhu/cthulhu-setup.ui.h:71 msgid "Hide s_ystem pointer" msgstr "Ẩn con t_rỏ hệ thống" #: ../src/cthulhu/cthulhu-setup.ui.h:72 msgid "Hyperlink" msgstr "Siêu liên kết" #: ../src/cthulhu/cthulhu-setup.ui.h:73 msgid "In_vert colors" msgstr "Đả_o màu" #: ../src/cthulhu/cthulhu-setup.ui.h:74 msgid "Key Bindings" msgstr "Tổ hợp bàn phím" #: ../src/cthulhu/cthulhu-setup.ui.h:75 msgid "Key Echo" msgstr "Phản hồi phím" #. Translators: This is a label in the Preferences dialog box. It applies to a group of settings related to the border which separates the magnified and non-magnified views of the screen contents (i.e. when a split screen is being used). The options include whether or not there should be a border, the size of the border, and the color of the border. #: ../src/cthulhu/cthulhu-setup.ui.h:80 msgctxt "Magnification" msgid "Border" msgstr "Viền" #. Translators: This is a label in the Preferences dialog box. It applies to a group of settings related to the colors displayed for magnification users, namely brightness, contrast, and whether or not all colors should be inverted. #: ../src/cthulhu/cthulhu-setup.ui.h:82 msgctxt "Magnification" msgid "Color" msgstr "Màu" #. Translators: This is a label in the Preferences dialog box. It applies to a group of settings related to the customization of the mouse pointer by adding a plus/cross-hair around it to make it easier to see. Options include whether or not cross-hairs should be enabled, as well as what their color and size should be. #: ../src/cthulhu/cthulhu-setup.ui.h:84 msgctxt "Magnification" msgid "Cross-hair" msgstr "Chữ thập mảnh" #. Translators: This is a label in the Preferences dialog box. It applies to a group of settings related to the cursor displayed for magnification users. Users can opt to enable an enlarged cursor, and customize its size and color. #: ../src/cthulhu/cthulhu-setup.ui.h:86 msgctxt "Magnification" msgid "Cursor" msgstr "Con trỏ" #. Translators: This is a label in the Preferences dialog. It applies to a number of settings related to magnification. The Zoomer is what holds/displays the magnified version of the screen contents. #: ../src/cthulhu/cthulhu-setup.ui.h:88 msgctxt "Magnification" msgid "Zoomer" msgstr "Thu Phóng" #. This is a button on the Magnifier notebook page of the Preferences dialog. Pressing this button results in a dialog in which the user can fine tune more advanced settings. #: ../src/cthulhu/cthulhu-setup.ui.h:90 msgctxt "Magnification" msgid "Advanced..." msgstr "Nâng cao..." #: ../src/cthulhu/cthulhu-setup.ui.h:91 msgid "Magnifier" msgstr "Kính lúp" #: ../src/cthulhu/cthulhu-setup.ui.h:92 msgid "Mouse poi_nter:" msgstr "C_on trỏ chuột:" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:94 msgid "Move _down one" msgstr "Chuyển _xuống một" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:96 msgid "Move _up one" msgstr "Chuyển _lên một" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:98 msgid "Move to _bottom" msgstr "Chuyển xuống _dưới" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:100 msgid "Move to _top" msgstr "Chuyển lên _trên" #. Translators: If this setting is enabled, Orca will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. 'checkbox') or its state (e.g. 'not checked') or say 'mispelled' to indicate the presence of red squiggly spelling error lines -- things which Orca normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability. #: ../src/cthulhu/cthulhu-setup.ui.h:103 msgid "Only speak displayed text" msgstr "Chỉ đọc văn bản đang xem" #: ../src/cthulhu/cthulhu-setup.ui.h:104 msgid "Orca Preferences" msgstr "Tùy thích Orca" #: ../src/cthulhu/cthulhu-setup.ui.h:105 msgid "Orca _Modifier Key(s):" msgstr "Phím _bổ trợ Orca:" #: ../src/cthulhu/cthulhu-setup.ui.h:106 msgid "Pi_tch:" msgstr "C_ao:" #. Translators: if this setting is enabled, the mouse pointer will move to each menu item that the user has arrowed to and each dialog box control that the user has tabbed to. #: ../src/cthulhu/cthulhu-setup.ui.h:108 msgid "Pointer follows focus" msgstr "Con trỏ theo tiêu điểm" #. Translators: when using magnification software, it is possible for the mouse pointer to not be visible in the "zoomer," which is the magnified view of the screen. If the "pointer follows zoomer" setting is enabled and the mouse is moved, the pointer will be moved so that it is visible in the zoomer. If it is not enabled, the zoomer will be moved to display the location of the mouse pointer. #: ../src/cthulhu/cthulhu-setup.ui.h:110 msgid "Pointer follows zoomer" msgstr "Con trỏ theo kính lúp" #. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar. #: ../src/cthulhu/cthulhu-setup.ui.h:114 msgctxt "ProgressBar" msgid "Frequency (secs):" msgstr "Tần số (giây):" #. Translators: This is an option in the Preferences dialog box related to the speaking of progress bar information. If checked, Orca will speak progress bar information. #: ../src/cthulhu/cthulhu-setup.ui.h:116 msgctxt "ProgressBarUpdates" msgid "Enable_d" msgstr "_Bật" #: ../src/cthulhu/cthulhu-setup.ui.h:117 msgid "Pronunciation" msgstr "Phát âm" #: ../src/cthulhu/cthulhu-setup.ui.h:120 msgid "Quit Orca _without confirmation" msgstr "Thoát khỏi Orca, không cần _xác nhận" #. Translators: Orca has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window. #: ../src/cthulhu/cthulhu-setup.ui.h:122 msgid "Restrict to:" msgstr "Hạn chế thành:" #. Translators: Say all by refers to the way that Orca will say (speak) an amount of text -- in particular, where Orca where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line. If Orca were speaking a work of fiction, it's probably best to do say all by sentence so it sound more natural. If Orca were speaking something like a page of computer commands, doing a say all by line would work better. #: ../src/cthulhu/cthulhu-setup.ui.h:125 msgid "Say All B_y:" msgstr "Nói tất cả th_eo :" #: ../src/cthulhu/cthulhu-setup.ui.h:126 msgid "Scale _factor:" msgstr "_Hệ số co dãn:" #: ../src/cthulhu/cthulhu-setup.ui.h:128 msgid "Show Orca _main window" msgstr "Hiện _cửa sổ Orca chính" #: ../src/cthulhu/cthulhu-setup.ui.h:130 msgid "Spea_k object mnemonics" msgstr "Nói phím gọi nhớ _về đối tượng" #: ../src/cthulhu/cthulhu-setup.ui.h:133 msgid "Speak _indentation and justification" msgstr "Cũng nó_i sự thụt lề và canh đều" #: ../src/cthulhu/cthulhu-setup.ui.h:134 msgid "Speak _none" msgstr "Không _nói" #: ../src/cthulhu/cthulhu-setup.ui.h:135 msgid "Speak blank lines" msgstr "Đọc dòng trống" #. Translators: This checkbox toggles whether or not Orca says the child position (e.g., 'item 6 of 7'). #: ../src/cthulhu/cthulhu-setup.ui.h:137 msgid "Speak child p_osition" msgstr "Nói vị trí _phụ" #. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis. #: ../src/cthulhu/cthulhu-setup.ui.h:139 msgid "Speak multicase strings as wor_ds" msgstr "Nói chuỗi đa từ th_eo từ" #: ../src/cthulhu/cthulhu-setup.ui.h:140 msgid "Speak object under mo_use" msgstr "Nói đối tượng nằm dưới ch_uột" #. Translators: This is one of two options available in the Preferences dialog for the Table Rows setting. If chosen, Orca will speak the entire row when the user arrows Up or Down in a table. #: ../src/cthulhu/cthulhu-setup.ui.h:142 msgid "Speak ro_w" msgstr "Nói hàn_g" #: ../src/cthulhu/cthulhu-setup.ui.h:143 msgid "Speak tutorial messages" msgstr "Nói thông điệp trợ lý" #: ../src/cthulhu/cthulhu-setup.ui.h:144 msgid "Speech" msgstr "Tiếng nói" #: ../src/cthulhu/cthulhu-setup.ui.h:145 msgid "Speech _system:" msgstr "Hệ thống tiếng _nói:" #: ../src/cthulhu/cthulhu-setup.ui.h:146 msgid "Speech synthesi_zer:" msgstr "Bộ tổng hợ_p tiếng nói:" #: ../src/cthulhu/cthulhu-setup.ui.h:147 msgid "Start Orca when you lo_gin" msgstr "Khởi chạy Orca vào lúc đăn_g nhập" #: ../src/cthulhu/cthulhu-setup.ui.h:148 msgid "Start-up Profile:" msgstr "Hồ sơ khởi nạp:" #: ../src/cthulhu/cthulhu-setup.ui.h:149 msgid "System" msgstr "Hệ thống" #: ../src/cthulhu/cthulhu-setup.ui.h:150 msgid "Te_xt cursor:" msgstr "Con chạy _văn bản:" #: ../src/cthulhu/cthulhu-setup.ui.h:151 msgid "Text Attributes" msgstr "Thuộc tính văn bản" #: ../src/cthulhu/cthulhu-setup.ui.h:153 msgid "Uppercase" msgstr "Chữ hoa" #: ../src/cthulhu/cthulhu-setup.ui.h:154 msgid "Ver_bose" msgstr "Ch_i tiết" #: ../src/cthulhu/cthulhu-setup.ui.h:155 msgid "Vo_lume:" msgstr "Âm _lượng:" #. Translators: long braille for the rolename of a window. #. #: ../src/cthulhu/cthulhu-setup.ui.h:156 ../src/cthulhu/rolenames.py:1079 msgid "Window" msgstr "Cửa sổ" #: ../src/cthulhu/cthulhu-setup.ui.h:157 msgid "_Abbreviated role names" msgstr "Tên v_ai viết tắt" #: ../src/cthulhu/cthulhu-setup.ui.h:158 msgid "_All" msgstr "Tất _cả" #: ../src/cthulhu/cthulhu-setup.ui.h:159 msgid "_Bottom:" msgstr "_Dưới:" #: ../src/cthulhu/cthulhu-setup.ui.h:160 msgid "_Control and menu item:" msgstr "Điều khiển và mụ_c trình đơn:" #: ../src/cthulhu/cthulhu-setup.ui.h:161 msgid "_Delete" msgstr "_Xoá" #: ../src/cthulhu/cthulhu-setup.ui.h:163 msgid "_Enable Contracted Braille" msgstr "Bật chữ nổi _rút gọn" #: ../src/cthulhu/cthulhu-setup.ui.h:164 msgid "_Enable speech" msgstr "Bật _nói" #: ../src/cthulhu/cthulhu-setup.ui.h:165 msgid "_Laptop" msgstr "Máy _xách tay" #: ../src/cthulhu/cthulhu-setup.ui.h:166 msgid "_Left:" msgstr "T_rái:" #. This button will load the selected settings profile in the application. #: ../src/cthulhu/cthulhu-setup.ui.h:168 msgid "_Load" msgstr "_Nạp" #: ../src/cthulhu/cthulhu-setup.ui.h:169 msgid "_New entry" msgstr "_Mục mới" #: ../src/cthulhu/cthulhu-setup.ui.h:170 msgid "_Person:" msgstr "N_gười:" #: ../src/cthulhu/cthulhu-setup.ui.h:171 msgid "_Position:" msgstr "_Vị trí:" #: ../src/cthulhu/cthulhu-setup.ui.h:172 msgid "_Present tooltips" msgstr "Đọc _gợi ý" #: ../src/cthulhu/cthulhu-setup.ui.h:173 msgid "_Rate:" msgstr "_Tỷ lệ:" #: ../src/cthulhu/cthulhu-setup.ui.h:174 msgid "_Reset" msgstr "Đặt _lại" #: ../src/cthulhu/cthulhu-setup.ui.h:175 msgid "_Right:" msgstr "_Phải:" #: ../src/cthulhu/cthulhu-setup.ui.h:176 msgid "_Speak all" msgstr "_Nói tất cả" #. Translators: Orca can present the current time to the user, here they can choose how the time should be presented to them. #: ../src/cthulhu/cthulhu-setup.ui.h:178 msgid "_Time format:" msgstr "Định dạng _Thời gian:" #: ../src/cthulhu/cthulhu-setup.ui.h:179 msgid "_Top:" msgstr "_Trên:" #: ../src/cthulhu/cthulhu-setup.ui.h:180 msgid "_Voice settings:" msgstr "Thiết lập giọng _nói:" #. Translators: This option refers to the dot or dots in braille which will be used to 'underline' certain characters. #: ../src/cthulhu/cthulhu-setup.ui.h:182 #| msgid "_None" msgctxt "braille dots" msgid "_None" msgstr "Khô_ng có" #: ../src/cthulhu/cthulhu-setup.ui.h:183 msgid "pixels" msgstr "điểm ảnh" #. for gettext support #. Translators: this is a structure to assist in the generation of #. spoken military-style spelling. For example, 'abc' becomes 'alpha #. bravo charlie'. #. #. It is a simple structure that consists of pairs of #. #. letter : word(s) #. #. where the letter and word(s) are separate by colons and each #. pair is separated by commas. For example, we see: #. #. a : alpha, b : bravo, c : charlie, #. #. And so on. The complete set should consist of all the letters from #. the alphabet for your language paired with the common #. military/phonetic word(s) used to describe that letter. #. #. The Wikipedia entry #. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few #. interesting tidbits about local conventions in the sections #. "Additions in German, Danish and Norwegian" and "Variants". #. #: ../src/cthulhu/phonnames.py:53 msgid "" "a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : " "golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : " "november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, " "u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu" msgstr "" "a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : " "golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : " "november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, " "u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu" #. Translators: short braille for the rolename of an invalid GUI object. #. We strive to keep it under three characters to preserve real estate. #. #: ../src/cthulhu/rolenames.py:164 msgid "???" msgstr "???" #. Translators: long braille for the rolename of an invalid object. #. We typically make these 'camel' case. #. #: ../src/cthulhu/rolenames.py:168 msgid "Invalid" msgstr "Không hợp lệ" #. Translators: spoken words for the rolename of an invalid object. #. #: ../src/cthulhu/rolenames.py:171 msgid "invalid" msgstr "không hợp lệ" #. Translators: short braille for an accelerator (what you see in a menu). #. We strive to keep it under three characters to preserve real estate. #. #: ../src/cthulhu/rolenames.py:178 msgid "acc" msgstr "ptắt" #. Translators: long braille for an accelerator (what you see in a menu). #. We typically make these 'camel' case. #. #: ../src/cthulhu/rolenames.py:182 msgid "Accelerator" msgstr "Phím tắt" #. Translators: spoken words for an accelerator (what you see in a menu). #. #: ../src/cthulhu/rolenames.py:185 msgid "accelerator" msgstr "phím tắt" #. Translators: short braille for the rolename of an alert dialog. #. NOTE for all the short braille words: they we strive to keep them #. around three characters to preserve real estate on the braille #. display. The letters are chosen to make them unique across all #. other rolenames, and they typically act like an abbreviation. #. #: ../src/cthulhu/rolenames.py:195 msgid "alrt" msgstr "báo" #. Translators: long braille for the rolename of an alert dialog. #. NOTE for all the long braille words: we typically make them #. 'camel' case -- multiple words are bunched together with no #. spaces between them and the first letter of each word is #. capitalized. #. #: ../src/cthulhu/rolenames.py:202 msgid "Alert" msgstr "Báo động" #. Translators: spoken words for the rolename of an alert dialog. #. NOTE for all the spoken words: these are the words one would use #. when speaking. #. #: ../src/cthulhu/rolenames.py:207 msgid "alert" msgstr "báo động" #. Translators: short braille for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:213 msgid "anim" msgstr "ảhoạt" #. Translators: long braille for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:216 msgid "Animation" msgstr "Hoạt ảnh" #. Translators: spoken words for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:219 msgid "animation" msgstr "hoạt ảnh" #. Translators: short braille for the rolename of an arrow widget. #. #: ../src/cthulhu/rolenames.py:225 msgid "arw" msgstr "mtên" #. Translators: long braille for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:228 msgid "Arrow" msgstr "Mũi tên" #. Translators: spoken words for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:231 msgid "arrow" msgstr "mũi tên" #. Translators: short braille for the rolename of a calendar widget. #. #: ../src/cthulhu/rolenames.py:237 msgid "cal" msgstr "lịch" #. Translators: long braille for the rolename of a calendar widget. #. #: ../src/cthulhu/rolenames.py:240 msgid "Calendar" msgstr "Lịch" #. Translators: spoken words for the rolename of a calendar widget. #. #: ../src/cthulhu/rolenames.py:243 msgid "calendar" msgstr "lịch" #. Translators: short braille for the rolename of a canvas widget. #. #: ../src/cthulhu/rolenames.py:249 msgid "cnv" msgstr "vvẽ" #. Translators: long braille for the rolename of a canvas widget. #. #: ../src/cthulhu/rolenames.py:252 msgid "Canvas" msgstr "Vùng vẽ" #. Translators: spoken words for the rolename of a canvas widget. #. #: ../src/cthulhu/rolenames.py:255 msgid "canvas" msgstr "vùng vẽ" #. Translators: short braille for the rolename of a caption (e.g., #. table caption). #. #: ../src/cthulhu/rolenames.py:262 msgid "cptn" msgstr "đđề" #. Translators: long braille for the rolename of a caption (e.g., #. table caption). #. #: ../src/cthulhu/rolenames.py:266 msgid "Caption" msgstr "Đầu đề" #. Translators: spoken words for the rolename of a caption (e.g., #. table caption). #. #: ../src/cthulhu/rolenames.py:270 msgid "caption" msgstr "đầu đề" #. Translators: short braille for the rolename of a checkbox. #. #. Translators: short braille for the rolename of a check menu item. #. #: ../src/cthulhu/rolenames.py:276 ../src/cthulhu/rolenames.py:288 msgid "chk" msgstr "kiểm" #. Translators: long braille for the rolename of a checkbox. #. #: ../src/cthulhu/rolenames.py:279 msgid "CheckBox" msgstr "Hộp kiểm tra" #. Translators: spoken words for the rolename of a checkbox. #. #: ../src/cthulhu/rolenames.py:282 msgid "check box" msgstr "hộp kiểm tra" #. Translators: long braille for the rolename of a check menu item. #. #: ../src/cthulhu/rolenames.py:291 msgid "CheckItem" msgstr "Mục kiểm tra" #. Translators: spoken words for the rolename of a check menu item. #. #: ../src/cthulhu/rolenames.py:294 msgid "check item" msgstr "mục kiểm tra" #. Translators: short braille for the rolename of a color chooser. #. #: ../src/cthulhu/rolenames.py:300 msgid "clrchsr" msgstr "chmàu" #. Translators: long braille for the rolename of a color chooser. #. #: ../src/cthulhu/rolenames.py:303 msgid "ColorChooser" msgstr "Bộ chọn màu" #. Translators: spoken words for the rolename of a color chooser. #. #: ../src/cthulhu/rolenames.py:306 msgid "color chooser" msgstr "bộ chọn màu" #. Translators: short braille for the rolename of a column header. #. #. Translators: short braille for the rolename of a table column header. #. #: ../src/cthulhu/rolenames.py:312 ../src/cthulhu/rolenames.py:930 msgid "colhdr" msgstr "đcột" #. Translators: long braille for the rolename of a column header. #. #. Translators: long braille for the rolename of a table column header. #. #: ../src/cthulhu/rolenames.py:315 ../src/cthulhu/rolenames.py:933 msgid "ColumnHeader" msgstr "Đầu cột" #. Translators: spoken words for the rolename of a column header. #. #. Translators: spoken words for the rolename of a table column header. #. #: ../src/cthulhu/rolenames.py:318 ../src/cthulhu/rolenames.py:936 msgid "column header" msgstr "đầu cột" #. Translators: short braille for the rolename of a combo box. #. #: ../src/cthulhu/rolenames.py:324 msgid "cbo" msgstr "thợp" #. Translators: long braille for the rolename of a combo box. #. #: ../src/cthulhu/rolenames.py:327 msgid "Combo" msgstr "Tổ hợp" #. Translators: spoken words for the rolename of a combo box. #. #: ../src/cthulhu/rolenames.py:330 msgid "combo box" msgstr "hộp tổ hợp" #. Translators: short braille for the rolename of a date editor. #. #: ../src/cthulhu/rolenames.py:336 msgid "dat" msgstr "ngày" #. Translators: long braille for the rolename of a date editor. #. #: ../src/cthulhu/rolenames.py:339 msgid "DateEditor" msgstr "Bộ sửa ngày" #. Translators: spoken words for the rolename of a date editor. #. #: ../src/cthulhu/rolenames.py:342 msgid "date editor" msgstr "bộ sửa ngày" #. Translators: short braille for the rolename of a desktop icon. #. #. Translators: short braille for the rolename of a icon. #. #: ../src/cthulhu/rolenames.py:348 ../src/cthulhu/rolenames.py:534 msgid "icn" msgstr "hình" #. Translators: long braille for the rolename of a desktop icon. #. #: ../src/cthulhu/rolenames.py:351 msgid "DesktopIcon" msgstr "Biểu tượng môi trường" #. Translators: spoken words for the rolename of a desktop icon. #. #: ../src/cthulhu/rolenames.py:354 msgid "desktop icon" msgstr "biểu tượng môi trường" #. Translators: short braille for the rolename of a desktop frame. #. #. Translators: short braille for the rolename of a frame. #. #: ../src/cthulhu/rolenames.py:360 ../src/cthulhu/rolenames.py:486 msgid "frm" msgstr "ô" #. Translators: long braille for the rolename of a desktop frame. #. #: ../src/cthulhu/rolenames.py:363 msgid "DesktopFrame" msgstr "Khung môi trường" #. Translators: spoken words for the rolename of a desktop frame. #. #: ../src/cthulhu/rolenames.py:366 msgid "desktop frame" msgstr "khung môi trường" #. Translators: short braille for the rolename of a dial. #. You should attempt to treat it as an abbreviation of #. the translated word for "dial". It is OK to use an #. unabbreviated word as long as it is relatively short. #. #: ../src/cthulhu/rolenames.py:375 msgctxt "shortbraille" msgid "dial" msgstr "quay" #. Translators: long braille for the rolename of a dial. #. #: ../src/cthulhu/rolenames.py:378 msgid "Dial" msgstr "Quay số" #. Translators: spoken words for the rolename of a dial. #. #: ../src/cthulhu/rolenames.py:381 msgid "dial" msgstr "quay số" #. Translators: short braille for the rolename of a dialog. #. #: ../src/cthulhu/rolenames.py:387 msgid "dlg" msgstr "tho" #. Translators: long braille for the rolename of a dialog. #. #: ../src/cthulhu/rolenames.py:390 msgid "Dialog" msgstr "Hộp thoại" #. Translators: spoken words for the rolename of a dialog. #. #: ../src/cthulhu/rolenames.py:393 msgid "dialog" msgstr "hộp thoại" #. Translators: short braille for the rolename of a directory pane. #. #: ../src/cthulhu/rolenames.py:399 msgid "dip" msgstr "ôtm" #. Translators: long braille for the rolename of a directory pane. #. #: ../src/cthulhu/rolenames.py:402 msgid "DirectoryPane" msgstr "Ô thư mục" #. Translators: spoken words for the rolename of a directory pane. #. #: ../src/cthulhu/rolenames.py:405 msgid "directory pane" msgstr "ô thư mục" #. Translators: short braille for the rolename of an HTML document frame. #. #. Translators: short braille for the rolename of an html container. #. #: ../src/cthulhu/rolenames.py:411 ../src/cthulhu/rolenames.py:522 msgid "html" msgstr "html" #. Translators: long braille for the rolename of an HTML document frame. #. #: ../src/cthulhu/rolenames.py:414 msgid "HtmlPane" msgstr "Ô HTML" #. Translators: spoken words for the rolename of an HTML document frame. #. #: ../src/cthulhu/rolenames.py:417 msgid "html content" msgstr "nội dung HTML" #. Translators: short braille for the rolename of a drawing area. #. #: ../src/cthulhu/rolenames.py:423 msgid "draw" msgstr "vẽ" #. Translators: long braille for the rolename of a drawing area. #. #: ../src/cthulhu/rolenames.py:426 msgid "DrawingArea" msgstr "Vùng vẽ" #. Translators: spoken words for the rolename of a drawing area. #. #: ../src/cthulhu/rolenames.py:429 msgid "drawing area" msgstr "vùng vẽ" #. Translators: short braille for the rolename of a file chooser. #. #: ../src/cthulhu/rolenames.py:435 msgid "fchsr" msgstr "chtập" #. Translators: long braille for the rolename of a file chooser. #. #: ../src/cthulhu/rolenames.py:438 msgid "FileChooser" msgstr "Bộ chọn tập tin" #. Translators: spoken words for the rolename of a file chooser. #. #: ../src/cthulhu/rolenames.py:441 msgid "file chooser" msgstr "bộ chọn tập tin" #. Translators: short braille for the rolename of a filler. #. #: ../src/cthulhu/rolenames.py:447 msgid "flr" msgstr "điền" #. Translators: long braille for the rolename of a filler. #. #: ../src/cthulhu/rolenames.py:450 msgid "Filler" msgstr "Bộ điền" #. Translators: spoken words for the rolename of a filler. #. #: ../src/cthulhu/rolenames.py:453 msgid "filler" msgstr "bộ điền" #. Translators: short braille for the rolename of a font chooser. #. #: ../src/cthulhu/rolenames.py:459 msgid "fnt" msgstr "phg" #. Translators: long braille for the rolename of a font chooser. #. #: ../src/cthulhu/rolenames.py:462 msgid "FontChooser" msgstr "Bộ chọn phông chữ" #. Translators: spoken words for the rolename of a font chooser. #. #: ../src/cthulhu/rolenames.py:465 msgid "font chooser" msgstr "bộ chọn phông chữ" #. Translators: short braille for the rolename of a form. #. You should attempt to treat it as an abbreviation of #. the translated word for "form". It is OK to use an #. unabbreviated word as long as it is relatively short. #. #: ../src/cthulhu/rolenames.py:474 msgctxt "shortbraille" msgid "form" msgstr "mẫu" #. Translators: long braille for the rolename of a form. #. #: ../src/cthulhu/rolenames.py:477 msgid "Form" msgstr "Mẫu" #. Translators: spoken words for the rolename of a form. #. #: ../src/cthulhu/rolenames.py:480 msgid "form" msgstr "mẫu" #. Translators: long braille for the rolename of a frame. #. #: ../src/cthulhu/rolenames.py:489 msgid "Frame" msgstr "Khung" #. Translators: spoken words for the rolename of a frame. #. #: ../src/cthulhu/rolenames.py:492 msgid "frame" msgstr "khung" #. Translators: short braille for the rolename of a glass pane. #. #: ../src/cthulhu/rolenames.py:498 msgid "gpn" msgstr "ôtỷ" #. Translators: long braille for the rolename of a glass pane. #. #: ../src/cthulhu/rolenames.py:501 msgid "GlassPane" msgstr "Ô thuỷ tinh" #. Translators: spoken words for the rolename of a glass pane. #. #: ../src/cthulhu/rolenames.py:504 msgid "glass pane" msgstr "ô thuỷ tinh" #. Translators: short braille for the rolename of a heading. #. #: ../src/cthulhu/rolenames.py:510 msgid "hdng" msgstr "tiđề" #. Translators: long braille for the rolename of a heading. #. #: ../src/cthulhu/rolenames.py:513 msgid "Heading" msgstr "Tiêu đề" #. Translators: spoken words for the rolename of a heading. #. #: ../src/cthulhu/rolenames.py:516 msgid "heading" msgstr "tiêu đề" #. Translators: long braille for the rolename of an html container. #. #: ../src/cthulhu/rolenames.py:525 msgid "HtmlContainer" msgstr "Đồ chứa HTML" #. Translators: spoken words for the rolename of an html container. #. #: ../src/cthulhu/rolenames.py:528 msgid "h t m l container" msgstr "đồ chứa h t m l" #. Translators: long braille for the rolename of a icon. #. #: ../src/cthulhu/rolenames.py:537 msgid "Icon" msgstr "Biểu tượng" #. Translators: spoken words for the rolename of a icon. #. #: ../src/cthulhu/rolenames.py:540 msgid "icon" msgstr "biểu tượng" #. Translators: short braille for the rolename of a image. #. #: ../src/cthulhu/rolenames.py:546 msgid "img" msgstr "ảnh" #. Translators: long braille for the rolename of a image. #. #: ../src/cthulhu/rolenames.py:549 msgid "Image" msgstr "Ảnh" #. Translators: spoken words for the rolename of a image. #. #: ../src/cthulhu/rolenames.py:552 msgid "image" msgstr "ảnh" #. Translators: short braille for the rolename of an internal frame. #. #: ../src/cthulhu/rolenames.py:558 msgid "ifrm" msgstr "kgnội" #. Translators: long braille for the rolename of an internal frame. #. #: ../src/cthulhu/rolenames.py:561 msgid "InternalFrame" msgstr "Khung nội bộ" #. Translators: spoken words for the rolename of an internal frame. #. #: ../src/cthulhu/rolenames.py:564 msgid "internal frame" msgstr "khung nội bộ" #. Translators: short braille for the rolename of a label. #. #: ../src/cthulhu/rolenames.py:570 msgid "lbl" msgstr "nhãn" #. Translators: long braille for the rolename of a label. #. #: ../src/cthulhu/rolenames.py:573 msgid "Label" msgstr "Nhãn" #. Translators: spoken words for the rolename of a label. #. #: ../src/cthulhu/rolenames.py:576 msgid "label" msgstr "nhãn" #. Translators: short braille for the rolename of a layered pane. #. #: ../src/cthulhu/rolenames.py:582 msgid "lyrdpn" msgstr "ôtầng" #. Translators: long braille for the rolename of a layered pane. #. #: ../src/cthulhu/rolenames.py:585 msgid "LayeredPane" msgstr "Ô sắp từng tầng" #. Translators: spoken words for the rolename of a layered pane. #. #: ../src/cthulhu/rolenames.py:588 msgid "layered pane" msgstr "ô sắp từng tầng" #. Translators: short braille for the rolename of a link. #. #: ../src/cthulhu/rolenames.py:594 msgid "lnk" msgstr "lkết" #. Translators: long braille for the rolename of a link. #. #: ../src/cthulhu/rolenames.py:597 msgid "Link" msgstr "Liên kết" #. Translators: spoken words for the rolename of a link. #. #. Translators: this indicates that this piece of #. text is a hypertext link. #. #: ../src/cthulhu/rolenames.py:600 ../src/cthulhu/script_utilities.py:2420 #: ../src/cthulhu/scripts/apps/soffice/script.py:1150 #: ../src/cthulhu/scripts/default.py:2032 ../src/cthulhu/speech_generator.py:972 msgid "link" msgstr "liên kết" #. Translators: short braille for the rolename of a list. #. #: ../src/cthulhu/rolenames.py:606 msgid "lst" msgstr "dsách" #. Translators: long braille for the rolename of a list. #. #: ../src/cthulhu/rolenames.py:609 msgid "List" msgstr "Danh sách" #. Translators: spoken words for the rolename of a list. #. #: ../src/cthulhu/rolenames.py:612 msgid "list" msgstr "danh sách" #. Translators: short braille for the rolename of a list item. #. #: ../src/cthulhu/rolenames.py:618 msgid "lstitm" msgstr "mụcds" #. Translators: long braille for the rolename of a list item. #. #: ../src/cthulhu/rolenames.py:621 msgid "ListItem" msgstr "Mục danh sách" #. Translators: spoken words for the rolename of a list item. #. #: ../src/cthulhu/rolenames.py:624 msgid "list item" msgstr "mục danh sách" #. Translators: short braille for the rolename of a menu. #. #: ../src/cthulhu/rolenames.py:630 msgid "mnu" msgstr "tđơn" #. Translators: long braille for the rolename of a menu. #. #: ../src/cthulhu/rolenames.py:633 msgid "Menu" msgstr "Trình đơn" #. Translators: short braille for the rolename of a menu bar. #. #: ../src/cthulhu/rolenames.py:642 msgid "mnubr" msgstr "ttđơn" #. Translators: long braille for the rolename of a menu bar. #. #: ../src/cthulhu/rolenames.py:645 msgid "MenuBar" msgstr "Thanh trình đơn" #. Translators: spoken words for the rolename of a menu bar. #. #: ../src/cthulhu/rolenames.py:648 msgid "menu bar" msgstr "thanh trình đơn" #. Translators: short braille for the rolename of a menu item. #. #: ../src/cthulhu/rolenames.py:654 msgid "mnuitm" msgstr "mụctđ" #. Translators: long braille for the rolename of a menu item. #. #: ../src/cthulhu/rolenames.py:657 msgid "MenuItem" msgstr "Mục trình đơn" #. Translators: spoken words for the rolename of a menu item. #. #: ../src/cthulhu/rolenames.py:660 msgid "menu item" msgstr "mục trình đơn" #. Translators: short braille for the rolename of an option pane. #. #: ../src/cthulhu/rolenames.py:666 msgid "optnpn" msgstr "ôtùy" #. Translators: long braille for the rolename of an option pane. #. #: ../src/cthulhu/rolenames.py:669 msgid "OptionPane" msgstr "Ô tùy chọn" #. Translators: spoken words for the rolename of an option pane. #. #: ../src/cthulhu/rolenames.py:672 msgid "option pane" msgstr "ô tùy chọn" #. Translators: short braille for the rolename of a page tab. #. #: ../src/cthulhu/rolenames.py:678 msgid "pgt" msgstr "trg" #. Translators: long braille for the rolename of a page tab. #. #: ../src/cthulhu/rolenames.py:681 msgid "Page" msgstr "Trang" #. Translators: spoken words for the rolename of a page tab. #. #: ../src/cthulhu/rolenames.py:684 msgid "page" msgstr "trang" #. Translators: short braille for the rolename of a page tab list. #. #: ../src/cthulhu/rolenames.py:690 msgid "tblst" msgstr "dstab" #. Translators: long braille for the rolename of a page tab list. #. #: ../src/cthulhu/rolenames.py:693 msgid "TabList" msgstr "Danh sách Tab" #. Translators: spoken words for the rolename of a page tab list. #. #: ../src/cthulhu/rolenames.py:696 msgid "tab list" msgstr "danh sách tab" #. Translators: short braille for the rolename of a panel. #. #: ../src/cthulhu/rolenames.py:702 msgid "pnl" msgstr "bảng" #. Translators: long braille for the rolename of a panel. #. #: ../src/cthulhu/rolenames.py:705 msgid "Panel" msgstr "Bảng điều khiển" #. Translators: spoken words for the rolename of a panel. #. #: ../src/cthulhu/rolenames.py:708 msgid "panel" msgstr "bảng điều khiển" #. Translators: short braille for the rolename of a password field. #. #: ../src/cthulhu/rolenames.py:714 msgid "pwd" msgstr "mậtk" #. Translators: long braille for the rolename of a password field. #. #: ../src/cthulhu/rolenames.py:717 msgid "Password" msgstr "Mật khẩu" #. Translators: spoken words for the rolename of a password field. #. #: ../src/cthulhu/rolenames.py:720 msgid "password" msgstr "mật khẩu" #. Translators: short braille for the rolename of a popup menu. #. #: ../src/cthulhu/rolenames.py:726 msgid "popmnu" msgstr "tự_mở" #. Translators: long braille for the rolename of a popup menu. #. #: ../src/cthulhu/rolenames.py:729 msgid "PopupMenu" msgstr "Trình đơn tự mở" #. Translators: spoken words for the rolename of a popup menu. #. #: ../src/cthulhu/rolenames.py:732 msgid "popup menu" msgstr "trình đơn tự mở" #. Translators: short braille for the rolename of a progress bar. #. #: ../src/cthulhu/rolenames.py:738 msgid "pgbar" msgstr "tiếnh" #. Translators: long braille for the rolename of a progress bar. #. #: ../src/cthulhu/rolenames.py:741 msgid "Progress" msgstr "Tiến hành" #. Translators: spoken words for the rolename of a progress bar. #. #: ../src/cthulhu/rolenames.py:744 msgid "progress bar" msgstr "thanh tiến trình" #. Translators: short braille for the rolename of a push button. #. #: ../src/cthulhu/rolenames.py:750 msgid "btn" msgstr "nút" #. Translators: long braille for the rolename of a push button. #. #: ../src/cthulhu/rolenames.py:753 msgid "Button" msgstr "Nút" #. Translators: spoken words for the rolename of a push button. #. #: ../src/cthulhu/rolenames.py:756 msgid "button" msgstr "nút" #. Translators: short braille for the rolename of a radio button. #. #: ../src/cthulhu/rolenames.py:762 msgid "radio" msgstr "cmột" #. Translators: long braille for the rolename of a radio button. #. #: ../src/cthulhu/rolenames.py:765 msgid "RadioButton" msgstr "Nút chọn một" #. Translators: spoken words for the rolename of a radio button. #. #: ../src/cthulhu/rolenames.py:768 msgid "radio button" msgstr "nút chọn một" #. Translators: short braille for the rolename of a radio menu item. #. #: ../src/cthulhu/rolenames.py:774 msgid "rdmnuitm" msgstr "mụctdmột" #. Translators: long braille for the rolename of a radio menu item. #. #: ../src/cthulhu/rolenames.py:777 msgid "RadioItem" msgstr "Mục chọn một" #. Translators: spoken words for the rolename of a radio menu item. #. #: ../src/cthulhu/rolenames.py:780 msgid "radio menu item" msgstr "mục trình đơn chọn một" #. Translators: short braille for the rolename of a root pane. #. #: ../src/cthulhu/rolenames.py:786 msgid "rtpn" msgstr "gốc" #. Translators: long braille for the rolename of a root pane. #. #: ../src/cthulhu/rolenames.py:789 msgid "RootPane" msgstr "Ô gốc" #. Translators: spoken words for the rolename of a root pane. #. #: ../src/cthulhu/rolenames.py:792 msgid "root pane" msgstr "ô gốc" #. Translators: short braille for the rolename of a row header. #. #. Translators: short braille for the rolename of a table row header. #. #: ../src/cthulhu/rolenames.py:798 ../src/cthulhu/rolenames.py:942 msgid "rwhdr" msgstr "đhàng" #. Translators: long braille for the rolename of a row header. #. #. Translators: long braille for the rolename of a table row header. #. #: ../src/cthulhu/rolenames.py:801 ../src/cthulhu/rolenames.py:945 msgid "RowHeader" msgstr "Đầu hàng" #. Translators: spoken words for the rolename of a row header. #. #. Translators: spoken words for the rolename of a table row header. #. #: ../src/cthulhu/rolenames.py:804 ../src/cthulhu/rolenames.py:948 msgid "row header" msgstr "đầu hàng" #. Translators: short braille for the rolename of a scroll bar. #. #: ../src/cthulhu/rolenames.py:810 msgid "scbr" msgstr "tcuộn" #. Translators: long braille for the rolename of a scroll bar. #. #: ../src/cthulhu/rolenames.py:813 msgid "ScrollBar" msgstr "Thanh cuộn" #. Translators: spoken words for the rolename of a scroll bar. #. #: ../src/cthulhu/rolenames.py:816 msgid "scroll bar" msgstr "thanh cuộn" #. Translators: short braille for the rolename of a scroll pane. #. #: ../src/cthulhu/rolenames.py:822 msgid "scpn" msgstr "ôcuộn" #. Translators: long braille for the rolename of a scroll pane. #. #: ../src/cthulhu/rolenames.py:825 msgid "ScrollPane" msgstr "Ô cuộn" #. Translators: spoken words for the rolename of a scroll pane. #. #: ../src/cthulhu/rolenames.py:828 msgid "scroll pane" msgstr "ô cuộn" #. Translators: short braille for the rolename of a section (e.g., in html). #. #: ../src/cthulhu/rolenames.py:834 msgid "sctn" msgstr "phần" #. Translators: long braille for the rolename of a section (e.g., in html). #. #: ../src/cthulhu/rolenames.py:837 msgid "Section" msgstr "Phần" #. Translators: short braille for the rolename of a separator. #. #: ../src/cthulhu/rolenames.py:846 msgid "seprtr" msgstr "tách" #. Translators: long braille for the rolename of a separator. #. #: ../src/cthulhu/rolenames.py:849 msgid "Separator" msgstr "Bộ tách" #. Translators: spoken words for the rolename of a separator. #. #: ../src/cthulhu/rolenames.py:852 msgid "separator" msgstr "bộ tách" #. Translators: short braille for the rolename of a slider. #. #: ../src/cthulhu/rolenames.py:858 msgid "sldr" msgstr "trượt" #. Translators: long braille for the rolename of a slider. #. #: ../src/cthulhu/rolenames.py:861 msgid "Slider" msgstr "Con trượt" #. Translators: spoken words for the rolename of a slider. #. #: ../src/cthulhu/rolenames.py:864 msgid "slider" msgstr "con trượt" #. Translators: short braille for the rolename of a split pane. #. #: ../src/cthulhu/rolenames.py:870 msgid "spltpn" msgstr "ôtách" #. Translators: long braille for the rolename of a split pane. #. #: ../src/cthulhu/rolenames.py:873 msgid "SplitPane" msgstr "Ô tách" #. Translators: spoken words for the rolename of a split pane. #. #: ../src/cthulhu/rolenames.py:876 msgid "split pane" msgstr "ô tách" #. Translators: short braille for the rolename of a spin button. #. #: ../src/cthulhu/rolenames.py:882 msgid "spin" msgstr "xoay" #. Translators: long braille for the rolename of a spin button. #. #: ../src/cthulhu/rolenames.py:885 msgid "SpinButton" msgstr "Nút xoay" #. Translators: spoken words for the rolename of a spin button. #. #: ../src/cthulhu/rolenames.py:888 msgid "spin button" msgstr "nút xoay" #. Translators: short braille for the rolename of a statusbar. #. #: ../src/cthulhu/rolenames.py:894 msgid "statbr" msgstr "tttr" #. Translators: long braille for the rolename of a statusbar. #. #: ../src/cthulhu/rolenames.py:897 msgid "StatusBar" msgstr "Thanh trạng thái" #. Translators: spoken words for the rolename of a statusbar. #. #: ../src/cthulhu/rolenames.py:900 msgid "status bar" msgstr "thanh trạng thái" #. Translators: short braille for the rolename of a table. #. #: ../src/cthulhu/rolenames.py:906 msgid "tbl" msgstr "bảng" #. Translators: long braille for the rolename of a table. #. #: ../src/cthulhu/rolenames.py:909 msgid "Table" msgstr "Bảng" #. Translators: spoken words for the rolename of a table. #. #: ../src/cthulhu/rolenames.py:912 msgid "table" msgstr "bảng" #. Translators: short braille for the rolename of a table cell. #. #: ../src/cthulhu/rolenames.py:918 msgid "cll" msgstr "ô" #. Translators: long braille for the rolename of a table cell. #. #: ../src/cthulhu/rolenames.py:921 msgid "Cell" msgstr "Ô" #. Translators: spoken words for the rolename of a table cell. #. #: ../src/cthulhu/rolenames.py:924 msgid "cell" msgstr "ô" #. Translators: short braille for the rolename of a tear off menu item. #. #: ../src/cthulhu/rolenames.py:954 msgid "tomnuitm" msgstr "rời" #. Translators: long braille for the rolename of a tear off menu item. #. #: ../src/cthulhu/rolenames.py:957 msgid "TearOffMenuItem" msgstr "Mục trình đơn tách rời" #. Translators: spoken words for the rolename of a tear off menu item. #. #: ../src/cthulhu/rolenames.py:960 msgid "tear off menu item" msgstr "mục trình đơn tách rời" #. Translators: short braille for the rolename of a terminal. #. #: ../src/cthulhu/rolenames.py:966 msgid "term" msgstr "tbcuối" #. Translators: long braille for the rolename of a terminal. #. #: ../src/cthulhu/rolenames.py:969 msgid "Terminal" msgstr "Thiết bị cuối" #. Translators: spoken words for the rolename of a terminal. #. #: ../src/cthulhu/rolenames.py:972 msgid "terminal" msgstr "thiết bị cuối" #. Translators: short braille for the rolename of a text entry field. #. #: ../src/cthulhu/rolenames.py:978 msgid "txt" msgstr "chữ" #. Translators: long braille for the rolename of a text entry field. #. #: ../src/cthulhu/rolenames.py:981 msgid "Text" msgstr "Văn bản" #. Translators: spoken words for the rolename of a text entry field. #. #: ../src/cthulhu/rolenames.py:984 msgid "text" msgstr "văn bản" #. Translators: short braille for the rolename of a toggle button. #. #: ../src/cthulhu/rolenames.py:992 msgid "tglbtn" msgstr "bật-tắt" #. Translators: long braille for the rolename of a toggle button. #. #: ../src/cthulhu/rolenames.py:995 msgid "ToggleButton" msgstr "Nút bật/tắt" #. Translators: spoken words for the rolename of a toggle button. #. #: ../src/cthulhu/rolenames.py:998 msgid "toggle button" msgstr "nút bật/tắt" #. Translators: short braille for the rolename of a toolbar. #. #: ../src/cthulhu/rolenames.py:1004 msgid "tbar" msgstr "ccụ" #. Translators: long braille for the rolename of a toolbar. #. #: ../src/cthulhu/rolenames.py:1007 msgid "ToolBar" msgstr "Thanh công cụ" #. Translators: spoken words for the rolename of a toolbar. #. #: ../src/cthulhu/rolenames.py:1010 msgid "tool bar" msgstr "thanh công cụ" #. Translators: short braille for the rolename of a tooltip. #. #: ../src/cthulhu/rolenames.py:1016 msgid "tip" msgstr "gợiý" #. Translators: long braille for the rolename of a tooltip. #. #: ../src/cthulhu/rolenames.py:1019 msgid "ToolTip" msgstr "Gợi ý công cụ" #. Translators: spoken words for the rolename of a tooltip. #. #: ../src/cthulhu/rolenames.py:1022 msgid "tool tip" msgstr "gợi ý công cụ" #. Translators: short braille for the rolename of a tree. #. #: ../src/cthulhu/rolenames.py:1028 msgid "tre" msgstr "cây" #. Translators: long braille for the rolename of a tree. #. #: ../src/cthulhu/rolenames.py:1031 msgid "Tree" msgstr "Cây" #. Translators: spoken words for the rolename of a tree. #. #: ../src/cthulhu/rolenames.py:1034 msgid "tree" msgstr "cây" #. Translators: short braille for the rolename of a tree table. #. #: ../src/cthulhu/rolenames.py:1040 msgid "trtbl" msgstr "bcây" #. Translators: long braille for the rolename of a tree table. #. #: ../src/cthulhu/rolenames.py:1043 msgid "TreeTable" msgstr "Bảng cây" #. Translators: spoken words for the rolename of a tree table. #. #: ../src/cthulhu/rolenames.py:1046 msgid "tree table" msgstr "bảng cây" #. Translators: short braille for when the rolename of an object is unknown. #. #: ../src/cthulhu/rolenames.py:1052 msgid "unk" msgstr "lạ" #. Translators: long braille for when the rolename of an object is unknown. #. #: ../src/cthulhu/rolenames.py:1055 msgid "Unknown" msgstr "Không rõ" #. Translators: spoken words for when the rolename of an object is unknown. #. #: ../src/cthulhu/rolenames.py:1058 msgid "unknown" msgstr "không rõ" #. Translators: short braille for the rolename of a viewport. #. #: ../src/cthulhu/rolenames.py:1064 msgid "vwprt" msgstr "cxem" #. Translators: long braille for the rolename of a viewport. #. #: ../src/cthulhu/rolenames.py:1067 msgid "Viewport" msgstr "Cổng xem" #. Translators: spoken words for the rolename of a viewport. #. #: ../src/cthulhu/rolenames.py:1070 msgid "viewport" msgstr "cổng xem" #. Translators: short braille for the rolename of a window. #. #: ../src/cthulhu/rolenames.py:1076 msgid "wnd" msgstr "csổ" #. Translators: spoken words for the rolename of a window. #. #: ../src/cthulhu/rolenames.py:1082 msgid "window" msgstr "cửa sổ" #. Translators: short braille for the rolename of a header. #. #: ../src/cthulhu/rolenames.py:1088 msgid "hdr" msgstr "đầu" #. Translators: long braille for the rolename of a header. #. #: ../src/cthulhu/rolenames.py:1091 msgid "Header" msgstr "Đầu trang" #. Translators: spoken words for the rolename of a header. #. #: ../src/cthulhu/rolenames.py:1094 msgid "header" msgstr "đầu trang" #. Translators: short braille for the rolename of a footer. #. #: ../src/cthulhu/rolenames.py:1100 msgid "ftr" msgstr "chân" #. Translators: long braille for the rolename of a footer. #. #: ../src/cthulhu/rolenames.py:1103 msgid "Footer" msgstr "Chân trang" #. Translators: spoken words for the rolename of a footer. #. #: ../src/cthulhu/rolenames.py:1106 msgid "footer" msgstr "chân trang" #. Translators: short braille for the rolename of a paragraph. #. #: ../src/cthulhu/rolenames.py:1112 msgid "para" msgstr "đvăn" #. Translators: long braille for the rolename of a paragraph. #. #: ../src/cthulhu/rolenames.py:1115 msgid "Paragraph" msgstr "Đoạn văn" #. Translators: spoken words for the rolename of a paragraph. #. #: ../src/cthulhu/rolenames.py:1118 msgid "paragraph" msgstr "đoạn văn" # Name: do not translate/ tên: đừng dịch #. Translators: short braille for the rolename of a application. #. #: ../src/cthulhu/rolenames.py:1124 msgid "app" msgstr "ứng" #. Translators: spoken words for the rolename of a application. #. #: ../src/cthulhu/rolenames.py:1130 msgid "application" msgstr "ứng dụng" #. Translators: short braille for the rolename of a autocomplete. #. #: ../src/cthulhu/rolenames.py:1136 msgid "auto" msgstr "tđộng" #. Translators: long braille for the rolename of a autocomplete. #. #: ../src/cthulhu/rolenames.py:1139 msgid "AutoComplete" msgstr "Tự động điền nốt" #. Translators: spoken words for the rolename of a autocomplete. #. #: ../src/cthulhu/rolenames.py:1142 msgid "autocomplete" msgstr "tự động điền nốt" #. Translators: short braille for the rolename of an editbar. #. #: ../src/cthulhu/rolenames.py:1148 msgid "edtbr" msgstr "chỉnh" #. Translators: long braille for the rolename of an editbar. #. #: ../src/cthulhu/rolenames.py:1151 msgid "EditBar" msgstr "Thanh Sửa" #. Translators: spoken words for the rolename of an editbar. #. #: ../src/cthulhu/rolenames.py:1154 msgid "edit bar" msgstr "thanh sửa" #. Translators: short braille for the rolename of an embedded component. #. #: ../src/cthulhu/rolenames.py:1160 msgid "emb" msgstr "nhúng" #. Translators: long braille for the rolename of an embedded component. #. #: ../src/cthulhu/rolenames.py:1163 msgid "EmbeddedComponent" msgstr "Thành phần nhúng" #. Translators: spoken words for the rolename of an embedded component. #. #: ../src/cthulhu/rolenames.py:1166 msgid "embedded component" msgstr "thành phần nhúng" #. Translators: Orca will tell you how many characters #. are repeated on a line of text. For example: "22 #. space characters". The %d is the number and the %s #. is the spoken word for the character. #. #: ../src/cthulhu/script_utilities.py:2344 #, python-format msgid "%(count)d %(repeatChar)s character" msgid_plural "%(count)d %(repeatChar)s characters" msgstr[0] "%(count)d %(repeatChar)s ký tự" #. Translators: This string is part of the presentation of an #. item that includes one or several consequtive superscripted #. characters, e.g. 'X' followed by 'superscript 2' followed by #. 'superscript 3' should be presented as 'X superscript 23'. #. #: ../src/cthulhu/script_utilities.py:2534 #, python-format msgid " superscript %s" msgstr "chữ %s cao" #. Translators: This string is part of the presentation of an #. item that includes one or several consequtive subscripted #. characters, e.g. 'X' followed by 'subscript 2' followed by #. 'subscript 3', should be presented as 'X subscript 23.' #. #: ../src/cthulhu/script_utilities.py:2544 #, python-format msgid " subscript %s" msgstr "chữ %s cao" #. Translators: short braille for the #. rolename of a document. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:72 msgid "doc" msgstr "tàil" #. Translators: long braille for the #. rolename of a document. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:76 msgid "Document" msgstr "Tài liệu" #. Translators: spoken words for the #. rolename of a document. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:80 msgid "document" msgstr "tài liệu" #. Translators: the Orca "SayAll" command allows the #. user to press a key and have the entire document in #. a window be automatically spoken to the user. If #. the user presses any key during a SayAll operation, #. the speech will be interrupted and the cursor will #. be positioned at the point where the speech was #. interrupted. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:114 #: ../src/cthulhu/scripts/apps/evolution/script.py:161 #: ../src/cthulhu/scripts/default.py:197 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:553 msgid "Speaks entire document." msgstr "Nói toàn tài liệu." #. Translators: this represents the number of rows in a table. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:276 #: ../src/cthulhu/scripts/apps/soffice/script.py:736 #: ../src/cthulhu/structural_navigation.py:1322 #, python-format msgid "table with %d row" msgid_plural "table with %d rows" msgstr[0] "Bảng %d hàng" #. Translators: this represents the number of columns in a table. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:281 #: ../src/cthulhu/scripts/apps/soffice/script.py:741 #: ../src/cthulhu/structural_navigation.py:1327 #, python-format msgid "%d column" msgid_plural "%d columns" msgstr[0] "%d cột" #. We've left a table. Announce this fact. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:291 #: ../src/cthulhu/scripts/apps/soffice/script.py:730 msgid "leaving table." msgstr "rời bảng." #. Translators: this represents the row and column we're #. on in a table. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:309 #, python-format msgid "row %(row)d, column %(column)d" msgstr "hàng %(row)d, cột %(column)d" #. Translators: this represents the column we're #. on in a table. #. #. Translators: this is in references to a column in a #. table. #: ../src/cthulhu/scripts/apps/acroread/script.py:316 #: ../src/cthulhu/speech_generator.py:765 #, python-format msgid "column %d" msgstr "cột %d" #. Translators: short braille for the rolename of a calendar view. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:113 msgid "calv" msgstr "ôlịch" #. Translators: long braille for the rolename of a calendar view. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:116 msgid "CalendarView" msgstr "Ô xem lịch" #. Translators: spoken words for the rolename of a calendar view. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:119 msgid "calendar view" msgstr "ô xem lịch" #. Translators: short braille for the rolename of a calendar event. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:127 msgid "cale" msgstr "kiện" #. Translators: long braille for the rolename of a calendar event. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:130 msgid "CalendarEvent" msgstr "Sự kiện lịch" #. Translators: spoken words for the rolename of a calendar event. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:133 msgid "calendar event" msgstr "sự kiện lịch" #. Translators: this tells Orca to act like 'biff', or let #. the user know when new mail has arrived, even if Evolution #. doesn't have focus. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:170 msgid "Toggle whether we present new mail if we are not the active script." msgstr "Bật tắt thông báo thư mới khi không phải chương trình đang hoạt động." #. Translators: this tells Orca to act like 'biff', or let #. the user know when new mail has arrived, even if Evolution #. doesn't have focus. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:232 msgid "present new mail if this script is not active." msgstr "thông báo thư mới nếu chương trình không hoạt động." #. Translators: this tells Orca to act like 'biff', or let #. the user know when new mail has arrived, even if Evolution #. doesn't have focus. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:239 msgid "do not present new mail if this script is not active." msgstr "không thông báo thư mới nếu chương trình không hoạt động." #. Translators: this is the name of the #. status column header in the message #. list in Evolution. The name needs to #. match what Evolution is using. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:510 #: ../src/cthulhu/scripts/apps/evolution/script.py:581 msgid "Status" msgstr "Trạng thái" #. Translators: this is the name of the #. flagged column header in the message #. list in Evolution. The name needs to #. match what Evolution is using. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:519 #: ../src/cthulhu/scripts/apps/evolution/script.py:606 msgid "Flagged" msgstr "Đặt cờ" #. Translators: we present this to the user to #. indicate that an email message has not been #. marked as having been read. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:586 msgid "unread" msgstr "chưa đọc" #. Translators: this is the name of the #. attachment column header in the message #. list in Evolution. The name needs to #. match what Evolution is using. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:595 msgid "Attachment" msgstr "Đính kèm" #. Translators: this means there are no scheduled entries #. in the calendar. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:781 msgid "No appointments" msgstr "Không có cuộc hẹn" #. Translators: this is the unlabelled arrow button near the #. top of the mail view Insert Attachment dialog in Evolution. #. We give it a name. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:858 msgid "Directories button" msgstr "Nút thư mục" #. Translators: "blank" is a short word to mean the #. user has navigated to an empty line. #. #. Translators: this indicates an empty (blank) spread #. sheet cell. #. #. Translators: "blank" is a short word to mean the #. user has navigated to an empty line. #. #. ####################################################################### #. # #. Strings for speech and braille # #. # #. ####################################################################### #. Translators: "blank" is a short word to mean the #. user has navigated to an empty line. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:1149 #: ../src/cthulhu/scripts/apps/soffice/script.py:1270 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:430 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:544 #: ../src/cthulhu/scripts/apps/soffice/structural_navigation.py:116 #: ../src/cthulhu/scripts/default.py:2131 ../src/cthulhu/scripts/default.py:2139 #: ../src/cthulhu/scripts/default.py:2260 ../src/cthulhu/scripts/default.py:2268 #: ../src/cthulhu/scripts/default.py:2404 ../src/cthulhu/scripts/default.py:4495 #: ../src/cthulhu/scripts/default.py:4505 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5369 #: ../src/cthulhu/settings.py:1188 ../src/cthulhu/speech_generator.py:683 #: ../src/cthulhu/speech_generator.py:1036 #: ../src/cthulhu/structural_navigation.py:3602 msgid "blank" msgstr "trắng" #. Translators: this in reference to an e-mail message #. status of having been read or unread. #. #: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:136 msgid "Read" msgstr "Đọc" #. Translators: this is the name of a setup #. assistant window/screen in Evolution. #. #: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:175 #, python-format msgid "%s screen" msgstr "màn hình %s" #. Translators: this is an indication that Orca is unable to #. obtain the display of the gcalctool calculator, which is #. the area where calculation results are presented. #. #: ../src/cthulhu/scripts/apps/gcalctool/script.py:86 msgid "Unable to get calculator display" msgstr "Không thể hiển thị bàn tính" #. Translators: these are labels from the gedit spell checking #. dialog and must be the same strings gedit uses. We hate #. keying off stuff like this, but we're forced to do so in #. in this case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:228 msgid "Change to:" msgstr "Đổi sang:" #: ../src/cthulhu/scripts/apps/gedit/script.py:229 msgid "Misspelled word:" msgstr "Từ sai chính tả :" #. The indication that spell checking is complete is when the #. "misspelt" word is set to "Completed spell checking". Ugh! #. Try to detect this and let the user know. #. #. Translators: this string must be the same that is used by #. gedit. We hate keying off stuff like this, but we're #. forced to do so in this case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:263 msgid "Completed spell checking" msgstr "Mới kiểm tra xong chính tả" #: ../src/cthulhu/scripts/apps/gedit/script.py:264 msgid "Spell checking is complete." msgstr "Việc kiểm tra chính tả là hoàn tất." #: ../src/cthulhu/scripts/apps/gedit/script.py:266 msgid "Press Tab and Return to terminate." msgstr "Hãy bấm phím Tab và Return để kết thúc." #. Translators: this is the name of the "Check Spelling" window #. in gedit and must be the same as what gedit uses. We hate #. keying off stuff like this, but we're forced to do so in this #. case. #. #. Translators: this is what the name of the spell checking #. dialog in Thunderbird begins with. The translated form #. has to match what Thunderbird is using. We hate keying #. off stuff like this, but we're forced to do so in this case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:392 #: ../src/cthulhu/scripts/apps/gedit/script.py:469 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:175 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:323 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:555 #: ../src/cthulhu/scripts/apps/Thunderbird/speech_generator.py:100 msgid "Check Spelling" msgstr "Kiểm tra chính tả" #. Translators: the "Phrase not found" is the result of a failed #. find command. It must be the same as what gedit uses. We hate #. keying off stuff like this, but we're forced to do so in this #. case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:498 msgid "Phrase not found" msgstr "Không tìm thấy" #. Translators: this indicates a find command succeeded in #. finding something. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:562 msgid "Phrase found." msgstr "Đã tìm thấy." #: ../src/cthulhu/scripts/apps/gnome-mud/script.py:119 msgid "Read the latest n messages in the incoming messages text area." msgstr "Đọc tin nhắn mới nhất trong vùng văn bản tin nhắn gửi đến." #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:99 msgid "Searching." msgstr "Đang tìm." #. Check to see if we have just had an "object:state-changed:showing" #. event for the Stop button. If the name is "Stop", and one of its #. states is VISIBLE, that means we have started a search. As the #. search progresses, regularly inform the user of this by speaking #. "Searching" (assuming the search tool has focus). #. #. Translators: the "Stop" string must match what gnome-search-tool #. is using. We hate keying off stuff like this, but we're forced #. to do so in this case. #. #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:135 msgid "Stop" msgstr "Dừng" #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:170 msgid "Search complete." msgstr "Tìm kiếm hoàn tất." #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:178 #, python-format msgid "%d file found" msgid_plural "%d files found" msgstr[0] "Tìm thấy %d tập tin" #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:183 msgid "No files found." msgstr "Không tìm ra." #. Translators: inaccessible means that the application cannot #. be read by Orca. This usually means the application is not #. friendly to the assistive technology infrastructure. #. #: ../src/cthulhu/scripts/apps/gtk-window-decorator/script.py:89 #: ../src/cthulhu/scripts/apps/metacity/script.py:114 msgid "inaccessible" msgstr "không tới được" #: ../src/cthulhu/scripts/apps/liferea/script.py:122 msgid "Work online / offline" msgstr "Hoạt động trực tuyến / ngoại tuyến" #. Translators: the "Workspace " and "Desk " strings are #. the prefix of what metacity shows when you press #. Ctrl+Alt and the left or right arrow keys to switch #. between workspaces. The goal here is to find a match #. with that prefix. #. #: ../src/cthulhu/scripts/apps/metacity/script.py:107 msgid "Workspace " msgstr "Vùng làm việc " #: ../src/cthulhu/scripts/apps/metacity/script.py:107 msgid "Desk " msgstr "Bàn " #. Translators: this is the number of items in a layered #. pane or table. #. #: ../src/cthulhu/scripts/apps/nautilus/script.py:138 #: ../src/cthulhu/speech_generator.py:1355 #, python-format msgid "%d item" msgid_plural "%d items" msgstr[0] "%d mục" #. Translators: This denotes a notification to the user of some sort. #. #: ../src/cthulhu/scripts/apps/notification-daemon/script.py:63 #, python-format msgid "Notification %s" msgstr "Thông báo %s" #. Translators: This denotes a notification to the user of some sort. #. #: ../src/cthulhu/scripts/apps/notify-osd/script.py:85 msgid "Notification" msgstr "Thông báo" #. Translators: The Package Manager application notifies the #. user of minor errors by displaying an icon in the status #. bar and adding them to an error log rather than displaying #. the error in a dialog box. This string is the label for a #. checkbox. If it is checked, Orca will inform the user when #. the notification icon has appeared. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:116 msgid "Notify me when errors have been logged." msgstr "Thông báo khi lỗi nào đã được ghi lưu." #. Translators: this is in reference to loading a web page #. or some other content. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:226 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1760 msgid "Loading. Please wait." msgstr "Đang nạp. Vui lòng chờ." #. Translators: this is in reference to loading a web page #. or some other content. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:235 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1773 msgid "Finished loading." msgstr "Hoàn tất nạp." #. Translators: The Package Manager application notifies the #. user of minor errors by displaying an icon in the status #. bar and adding them to an error log rather than displaying #. the error in a dialog box. This is the message Orca will #. present to inform the user that this has occurred. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:257 msgid "An error occurred. View the error log for details." msgstr "Gặp lỗi. Xem sổ theo dõi lỗi để tìm chi tiết." #. Translators: This is the tutorial string associated with a #. specific search field in the Packagemanager application. #. It is designed to inform the user how to move directly to #. the search results after the search has been completed. #. #: ../src/cthulhu/scripts/apps/packagemanager/tutorialgenerator.py:60 msgid "Use Ctrl+L to move focus to the results." msgstr "Dùng tổ hợp phím Ctrl+L để chuyển tiêu điểm sang kết quả." #: ../src/cthulhu/scripts/apps/pidgin/script.py:155 #, python-format msgid "New chat tab %s" msgstr "Thẻ chát mới %s" #: ../src/cthulhu/scripts/apps/planner/braille_generator.py:67 #: ../src/cthulhu/scripts/apps/planner/speech_generator.py:63 msgid "Display more options" msgstr "Hiển thị tùy chọn thêm" #. Translators: this is the input line of a spreadsheet #. (i.e., the place where enter formulas) #. #: ../src/cthulhu/scripts/apps/soffice/script.py:234 msgid "Presents the contents of the input line." msgstr "Đọc nội dung trên dòng nhập." #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:242 msgid "Set the row to use as dynamic column headers when speaking calc cells." msgstr "Đặt hàng cần dùng làm phần đầu cột động khi nói ô kiểu tính." #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:251 msgid "Clears the dynamic column headers." msgstr "Xoá sạch các đầu cột động." #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:259 msgid "" "Set the column to use as dynamic row headers to use when speaking calc cells." msgstr "Đặt cột cần dùng làm phần đầu hàng động khi nói ô bảng tính." #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:268 msgid "Clears the dynamic row headers" msgstr "Xoá sạch các đầu hàng động." #. Checkbox for "Speak spread sheet cell coordinates". #. #. Translators: If checked, then Orca will speak the coordinates #. of the current spread sheet cell. Coordinates are the row and #. column position within the spread sheet (i.e. A1, B1, C2 ...) #. #: ../src/cthulhu/scripts/apps/soffice/script.py:317 msgid "Speak spread sheet cell coordinates" msgstr "Nói toạ độ ô trong bảng tính" #. Translators: this is an option to tell Orca whether or not it #. should speak table cell coordinates in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:344 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:786 msgid "Speak _cell coordinates" msgstr "Nói t_oạ độ ô" #. Translators: this is an option to tell Orca whether or not it #. should speak the span size of a table cell (e.g., how many #. rows and columns a particular table cell spans in a table). #. #: ../src/cthulhu/scripts/apps/soffice/script.py:357 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:799 msgid "Speak _multiple cell spans" msgstr "Nói ô th_eo nhiều hàng" #. Translators: this is an option for whether or not to speak #. the header of a table cell in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:369 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:811 msgid "Announce cell _header" msgstr "T_hông báo phần đầu ô" #. Translators: this is an option to allow users to skip over #. empty/blank cells when navigating tables in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:381 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:823 msgid "Skip _blank cells" msgstr "Bỏ qua ô _rỗng" #. Translators: this is the title of a panel containing options #. for specifying how to navigate tables in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:393 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:835 msgid "Table Navigation" msgstr "Duyệt Bảng" #. Translators: this is used to announce that the #. current input line in a spreadsheet is blank/empty. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:812 msgid "empty" msgstr "rỗng" #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:892 #, python-format msgid "Dynamic column header set for row %d" msgstr "Phần đầu cột động đã đặt cho hàng %d" #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:914 msgid "Dynamic column header cleared." msgstr "Phần đầu cột động bị xoá." #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:966 #, python-format msgid "Dynamic row header set for column %s" msgstr "Phần đầu hàng động đã đặt cho cột %s" #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:989 msgid "Dynamic row header cleared." msgstr "Phần đầu hàng động bị xoá." #. Translators: this is the title of the window that #. you get when starting StarOffice. The translated #. form has to match what StarOffice/OpenOffice is #. using. We hate keying off stuff like this, but #. we're forced to do so in this case. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1174 msgid "Welcome to StarOffice" msgstr "Chúc mừng bạn dùng StarOffice" #. Translators: this represents a match with the name of the #. "Available fields" list in the Tables wizard dialog in the #. the OOo oobase database application. We're looking for the #. accessible object name starting with "Available fields". #. We really try to avoid doing this kind of thing, but #. sometimes it is necessary and we apologize. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1222 msgid "Available fields" msgstr "Trường sẵn sàng" #: ../src/cthulhu/scripts/apps/soffice/script.py:1384 msgid "Note that the Scroll Down button has to be pressed numerous times." msgstr "Ghi chú rằng cái nút Cuộn Xuống cần được bấm nhiều lần." #: ../src/cthulhu/scripts/apps/soffice/script.py:1400 msgid "License Agreement Accept button now has focus." msgstr "Cái nút đồng ý với các điều kiện giấy phép lúc bây giờ là hoạt động." #. Translators: this is the name of the field in the StarOffice #. setup dialog that is asking for the first name of the user. #. The translated form has to match what StarOffice/OpenOffice #. is using. We hate keying off stuff like this, but we're #. forced to in this case. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1429 msgid "First name" msgstr "Tên" #. Translators: this is our made up name for the nameless field #. in StarOffice/OpenOffice calc that allows you to type in a #. cell coordinate (e.g., A4) and then move to it. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1504 msgid "Move to cell" msgstr "Chuyển sang ô" #. Translators: this is an indication of the position of the #. focused Impress slide and the total number of slides in the #. presentation. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1696 #, python-format msgid "slide %(position)d of %(count)d" msgstr "slide %(position)d trên %(count)d" #. Translators: This message is to inform the user that #. the last row of a table in a document was just deleted. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1879 msgid "Last row deleted." msgstr "Dòng cuối đã bị xóa." #. Translators: This message is to inform the user that #. a row in a table was just deleted. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1883 msgid "Row deleted." msgstr "Hàng đã xoá." #. Translators: This message is to inform the user that a #. new table row was inserted at the end of the existing #. table. This typically happens when the user presses Tab #. from within the last cell of the table. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1890 msgid "Row inserted at the end of the table." msgstr "Hàng đã chèn vào cuối bảng." #. Translators: This message is to inform the user that #. a row in a table was just inserted. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1894 msgid "Row inserted." msgstr "Hàng đã chèn." #. Translators: this is the title of the window that #. you get when using StarOffice Presentation Wizard. The #. translated form has to match what #. StarOffice/OpenOffice is using. We hate keying off #. stuff like this, but we're forced to do so in this #. case. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1930 msgid "Presentation Wizard" msgstr "Trợ lý Trình diễn" #. Translators: this means a #. particular cell in a spreadsheet #. has a formula #. (e.g., "=sum(a1:d1)") #. #: ../src/cthulhu/scripts/apps/soffice/script.py:2064 msgid "has formula" msgstr "có công thức" #. Translators: this is the name of a cell in a spreadsheet. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:2087 #, python-format msgid "Cell %s" msgstr "Ô %s" #. Translators: people can enter a string of text that is #. too wide for a spreadsheet cell. This string will be #. spoken if such a cell is encountered. #. #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:408 #, python-format msgid "%d character too long" msgid_plural "%d characters too long" msgstr[0] "quá dài theo %d ký tự" #. Translators: this represents the (row, col) position of #. a cell in a table. #. #: ../src/cthulhu/scripts/apps/soffice/structural_navigation.py:123 #: ../src/cthulhu/structural_navigation.py:3609 #, python-format msgid "Row %(row)d, column %(column)d." msgstr "Hàng %(row)d, cột %(column)d." #. Translators: this is the name of a panel in Thunderbird. #. #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:593 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:610 #, python-format msgid "%s panel" msgstr "bảng điều khiển %s" #. Translators: this command will move the mouse pointer #. to the current item without clicking on it. #. #: ../src/cthulhu/scripts/default.py:154 msgid "Routes the pointer to the current item." msgstr "Chuyển con trỏ sang mục hiện thời." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. A left click means to generate #. a left mouse button click on the current item. #. #: ../src/cthulhu/scripts/default.py:169 msgid "Performs left click on current flat review item." msgstr "Thực hiện nhắp trái trên mục xem lại phẳng hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. A right click means to generate #. a right mouse button click on the current item. #. #: ../src/cthulhu/scripts/default.py:184 msgid "Performs right click on current flat review item." msgstr "Thực hiện nhắp trái trên mục xem lại phẳng hiện có." #. Translators: the "Where am I" feature of Orca allows #. a user to press a key and then have information #. about their current context spoken and brailled to #. them. For example, the information may include the #. name of the current pushbutton with focus as well as #. its mnemonic. #. #: ../src/cthulhu/scripts/default.py:209 msgid "Performs the basic where am I operation." msgstr "Thực hiện thao tác cơ bản Tôi ở đâu?" #. Translators: the "Where am I" feature of Orca allows #. a user to press a key and then have information #. about their current context spoken and brailled to #. them. For example, the information may include the #. name of the current pushbutton with focus as well as #. its mnemonic. #. #: ../src/cthulhu/scripts/default.py:221 msgid "Performs the detailed where am I operation." msgstr "Thực hiện thao tác chi tiết Tôi ở đâu?" #. Translators: This command will cause the window's #. title to be spoken. #. #: ../src/cthulhu/scripts/default.py:234 msgid "Speaks the title bar." msgstr "Nói nhãn của thanh tựa đề." #. Translators: This command will cause the window's #. status bar contents to be spoken. #. #: ../src/cthulhu/scripts/default.py:247 msgid "Speaks the status bar." msgstr "Nói nhãn của thanh trạng thái." #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. #. #: ../src/cthulhu/scripts/default.py:257 msgid "Opens the Orca Find dialog." msgstr "Mở hộp thoại Tìm." #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. This string is used for finding the #. next occurence of a string. #. #: ../src/cthulhu/scripts/default.py:268 msgid "Searches for the next instance of a string." msgstr "Tìm chuỗi tương tự lần nữa" #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. This string is used for finding the #. previous occurence of a string. #. #: ../src/cthulhu/scripts/default.py:279 msgid "Searches for the previous instance of a string." msgstr "Tìm chuỗi cũ." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine that #. paints rectangles around the interesting (e.g., text) #. zones in the active window for the application that #. currently has focus. #. #: ../src/cthulhu/scripts/default.py:290 msgid "Paints and prints the visible zones in the active window." msgstr "Sơn và in ra các vùng hiển thị trong cửa sổ hoạt động." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:304 msgid "Enters and exits flat review mode." msgstr "Vào và rời chế độ xem lại phẳng." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:318 msgid "Moves flat review to the beginning of the previous line." msgstr "Chuyển điểm xem lại phẳng về đầu dòng trước." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The home position is the #. beginning of the content in the window. #. #: ../src/cthulhu/scripts/default.py:333 msgid "Moves flat review to the home position." msgstr "Chuyển điểm xem lại phẳng về." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This particular command will #. cause Orca to speak the current line. #. #: ../src/cthulhu/scripts/default.py:348 msgid "Speaks the current flat review line." msgstr "Nói dòng xem lại phẳng hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This particular command will #. cause Orca to spell the current line. #. #: ../src/cthulhu/scripts/default.py:363 msgid "Spells the current flat review line." msgstr "Nói theo chính tả dòng xem lại phẳng hiện tại." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This particular command will #. cause Orca to "phonetically spell" the current line, #. saying "Alpha" for "a", "Bravo" for "b" and so on. #. #: ../src/cthulhu/scripts/default.py:379 msgid "Phonetically spells the current flat review line." msgstr "Nói theo chính tả ngữ âm dòng xem lại phẳng hiện tại." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:393 msgid "Moves flat review to the beginning of the next line." msgstr "Chuyển điểm xem lại phẳng tới đầu dòng kế tiếp." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The end position is the last #. bit of information in the window. #. #: ../src/cthulhu/scripts/default.py:408 msgid "Moves flat review to the end position." msgstr "Chuyển điểm xem lại phẳng tới vị trí cuối." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:424 msgid "Moves flat review to the previous item or word." msgstr "Chuyển điểm xem lại phẳng về mục hay từ trước đó." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Above in this case means #. geographically above, as if you drew a vertical line #. in the window. #. #: ../src/cthulhu/scripts/default.py:440 msgid "Moves flat review to the word above the current word." msgstr "Chuyển điểm xem lại phẳng lên từ trên từ hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This command will speak the #. current word or item. #. #: ../src/cthulhu/scripts/default.py:455 msgid "Speaks the current flat review item or word." msgstr "Nói mục hay từ xem lại phẳng hiện thời." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This command will spell out #. the current word or item letter by letter. #. #: ../src/cthulhu/scripts/default.py:470 msgid "Spells the current flat review item or word." msgstr "Nói theo chính tả mục hay từ xem lại phẳng hiện thời." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This command will spell out #. the current word or item phonetically, saying "Alpha" #. for "a", "Bravo" for "b" and so on. #. #: ../src/cthulhu/scripts/default.py:486 msgid "Phonetically spells the current flat review item or word." msgstr "Nói theo chính tả ngữ âm mục hay từ xem lại phẳng hiện thời." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The flat review object is #. typically something like a pushbutton, a label, or #. some other GUI widget. The 'speaks' means it will #. speak the text associated with the object. #. #: ../src/cthulhu/scripts/default.py:503 msgid "Speaks the current flat review object." msgstr "Nói đối tượng xem lại phẳng hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Next will go forwards #. in the window until you reach the end (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:519 msgid "Moves flat review to the next item or word." msgstr "Chuyển điểm xem lại phẳng tới mục hay từ kế tiếp." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Below in this case means #. geographically below, as if you drew a vertical line #. downward on the screen. #. #: ../src/cthulhu/scripts/default.py:535 msgid "Moves flat review to the word below the current word." msgstr "Chuyển điểm xem lại phẳng xuống từ dưới từ hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:551 msgid "Moves flat review to the previous character." msgstr "Chuyển điểm xem lại phẳng về ký tự trước đó." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:565 msgid "Moves flat review to the end of the line." msgstr "Chuyển điểm xem lại phẳng tới cuối dòng." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). The 'speaks' in #. this case will be the spoken language form of the #. character currently being reviewed. #. #: ../src/cthulhu/scripts/default.py:583 msgid "Speaks the current flat review character." msgstr "Nói ký tự xem lại phẳng hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). This command will #. cause Orca to speak a phonetic representation of the #. character currently being reviewed, saying "Alpha" #. for "a", "Bravo" for "b" and so on. #. #: ../src/cthulhu/scripts/default.py:602 msgid "Phonetically speaks the current flat review character." msgstr "Nói ngữ âm ký tự xem lại phẳng hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). This command will #. cause Orca to speak information about the current character #. Like its unicode value and other relevant information #. #: ../src/cthulhu/scripts/default.py:620 msgid "Speaks unicode value of the current flat review character." msgstr "Nói giá trị Unicode của ký tự xem lại phẳng hiện có." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Next will go forwards #. in the window until you reach the end (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:637 msgid "Moves flat review to the next character." msgstr "Chuyển điểm xem lại phẳng tới ký tự kế tiếp." #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #: ../src/cthulhu/scripts/default.py:646 msgid "Toggles whether to read just the current table cell or the whole row." msgstr "Bật/tắt có nên đọc chỉ ô bảng hiện thời, hoặc toàn bộ hàng." #. Translators: the attributes being presented are the #. text attributes, such as bold, italic, font name, #. font size, etc. #. #: ../src/cthulhu/scripts/default.py:656 msgid "Reads the attributes associated with the current text character." msgstr "Đọc các thuộc tính liên quan đến ký tự chữ hiện có." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that outputs useful information on the current script #. via speech and braille. This information will be #. helpful to script writers. #. #: ../src/cthulhu/scripts/default.py:668 msgid "Reports information on current script." msgstr "Thông báo thông tin về tập lệnh hiện có." #. Translators: a refreshable braille display is an #. external hardware device that presents braille #. character to the user. There are a limited number #. of cells on the display (typically 40 cells). Orca #. provides the feature to build up a longer logical #. line and allow the user to press buttons on the #. braille display so they can pan left and right over #. this line. #. #: ../src/cthulhu/scripts/default.py:682 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:567 msgid "Pans the braille display to the left." msgstr "Kéo ngang vùng hiển thị nổi qua trái." #. Translators: a refreshable braille display is an #. external hardware device that presents braille #. character to the user. There are a limited number #. of cells on the display (typically 40 cells). Orca #. provides the feature to build up a longer logical #. line and allow the user to press buttons on the #. braille display so they can pan left and right over #. this line. #. #: ../src/cthulhu/scripts/default.py:697 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:582 msgid "Pans the braille display to the right." msgstr "Kéo ngang vùng hiển thị nổi qua phải." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The bottom left is the bottom #. left of the window currently being reviewed. #. #: ../src/cthulhu/scripts/default.py:713 msgid "Moves flat review to the bottom left." msgstr "Chuyển điểm xem lại phẳng qua trái, góc dưới." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Flat review is modal, and #. the user can be exploring the window without changing #. which object in the window which has focus. The #. feature used here will return the flat review to the #. object with focus. #. #: ../src/cthulhu/scripts/default.py:731 msgid "Returns to object with keyboard focus." msgstr "Trở về đối tượng có tiêu điểm bàn phím." #. Translators: braille can be displayed in many ways. #. Contracted braille provides a more efficient means #. to represent text, especially long documents. The #. feature used here is an option to toggle between #. contracted and uncontracted. #. #: ../src/cthulhu/scripts/default.py:742 msgid "Turns contracted braille on and off." msgstr "Bật/tắt chữ nổi súc tích." #. Translators: hardware braille displays often have #. buttons near each braille cell. These are called #. cursor routing keys and are a way for a user to #. tell the machine they are interested in a particular #. character on the display. #. #: ../src/cthulhu/scripts/default.py:753 msgid "Processes a cursor routing key." msgstr "Xử lý một phím định tuyến con trỏ." #. Translators: this is used to indicate the start point #. of a text selection. #. #: ../src/cthulhu/scripts/default.py:761 msgid "Marks the beginning of a text selection." msgstr "Đánh dấu điểm bắt đầu lựa chọn đoạn văn." #. Translators: this is used to indicate the end point #. of a text selection. #. #: ../src/cthulhu/scripts/default.py:769 msgid "Marks the end of a text selection." msgstr "Đánh dấu điểm kết thúc lựa chọn đoạn văn." #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. #: ../src/cthulhu/scripts/default.py:781 msgid "Enters learn mode. Press escape to exit learn mode." msgstr "Vào chế độ học. Hãy bấm phím Escape để thoát khỏi chế độ học." #. Translators: Orca has a "List Shortcuts Mode" that will allow #. the user to list a group of keyboard shortcuts. The Orca #. default shortcuts can be listed by pressing 1, and Orca #. shortcuts for the application under focus can be listed by #. pressing 2. User can press Up/ Down to navigate and hear #. the list, changeover to another list by pressing 1/2, #. and exit the "List Shortcuts Mode" by pressing Escape. #. #: ../src/cthulhu/scripts/default.py:794 msgid "Enters list shortcuts mode. Press escape to exit list shortcuts mode." msgstr "Vào chế độ liệt kê phím tắt. Nhấn Escape để thoát khỏi chế độ này." #. Translators: the speech rate is how fast the speech #. synthesis engine will generate speech. #. #: ../src/cthulhu/scripts/default.py:804 msgid "Decreases the speech rate." msgstr "Giảm tốc độ nói tiếng." #. Translators: the speech rate is how fast the speech #. synthesis engine will generate speech. #. #: ../src/cthulhu/scripts/default.py:812 msgid "Increases the speech rate." msgstr "Tăng tốc độ nói tiếng." #. Translators: the speech pitch is how high or low in #. pitch/frequency the speech synthesis engine will #. generate speech. #. #: ../src/cthulhu/scripts/default.py:821 msgid "Decreases the speech pitch." msgstr "Giảm độ cao giọng nói." #. Translators: the speech pitch is how high or low in #. pitch/frequency the speech synthesis engine will #. generate speech. #. #: ../src/cthulhu/scripts/default.py:830 msgid "Increases the speech pitch." msgstr "Tăng độ cao giọng nói." #: ../src/cthulhu/scripts/default.py:835 msgid "Quits Orca" msgstr "Thoát khỏi Orca" #. Translators: the preferences configuration dialog is #. the dialog that allows users to set their preferences #. for Orca. #. #: ../src/cthulhu/scripts/default.py:844 msgid "Displays the preferences configuration dialog." msgstr "Hiển thị hộp thoại cấu hình tùy thích." #. Translators: the application preferences configuration #. dialog is the dialog that allows users to set their #. preferences for a specific application within Orca. #. #: ../src/cthulhu/scripts/default.py:853 msgid "Displays the application preferences configuration dialog." msgstr "Hiển thị hộp thoại cấu hình tùy thích của ứng dụng." #. Translators: Orca allows the user to turn speech synthesis #. on or off. We call it 'silencing'. #. #: ../src/cthulhu/scripts/default.py:861 msgid "Toggles the silencing of speech." msgstr "Bật/tắt câm giọng nói." #. Translators: Orca allows the user to enable/disable #. the speaking of indentation and justification. #. #: ../src/cthulhu/scripts/default.py:870 msgid "Toggles the speaking of indentation and justification." msgstr "Đổi đọc thụt lề và canh đều." #. Translators: Orca allows users to cycle through #. punctuation levels. #. None, some, most, or all, punctuation will be spoken. #. #: ../src/cthulhu/scripts/default.py:879 msgid "Cycles to the next speaking of punctuation level." msgstr "Chuyển giữa các mức tần suất đọc dấu chấm." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo. #. The following string refers to a command that allows the #. user to quickly choose which type of echo is being used. #. #: ../src/cthulhu/scripts/default.py:897 msgid "Cycles to the next key echo level." msgstr "Chuyển giữa các mức âm phím." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that prints a list of all known applications currently #. running on the desktop, to stdout. #. #: ../src/cthulhu/scripts/default.py:907 msgid "" "Prints a debug listing of all known applications to the console where Orca " "is running." msgstr "" "In danh sách gỡ lỗi của mọi ứng dụng đã biết ra bàn giao tiếp nơi Orca đang " "chạy." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that allows the user to adjust the level of debug #. information that Orca generates at run time. #. #: ../src/cthulhu/scripts/default.py:918 msgid "Cycles the debug level at run time." msgstr "Xoay vòng chế độ gỡ lỗi vào lúc chạy." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that will take the component in the currently running #. application that has focus, and print debug information #. to the console giving its component ancestry (i.e. all #. the components that are its descendants in the component #. tree). #. #: ../src/cthulhu/scripts/default.py:931 msgid "Prints debug information about the ancestry of the object with focus." msgstr "In thông tin gỡ lỗi về các điều cấp trên của đối tượng có tiêu điểm." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that will take the currently running application, and #. print debug information to the console giving its #. component hierarchy (i.e. all the components and all #. their descendants in the component tree). #. #: ../src/cthulhu/scripts/default.py:944 msgid "Prints debug information about the application with focus." msgstr "In thông tin gỡ lỗi về ứng dụng có tiêu điểm." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that will print Orca memory usage information. #. #: ../src/cthulhu/scripts/default.py:953 msgid "Prints memory usage information." msgstr "In thông tin về cách sử dụng bộ nhớ." #. Translators: this command announces information regarding #. the relationship of the given bookmark to the current #. position #. #: ../src/cthulhu/scripts/default.py:962 msgid "Bookmark where am I with respect to current position." msgstr "Lưu liên kết đến chỗ này tương ứng với vị trí hiện tại." #. Translators: this command moves the current position to the #. location stored at the bookmark. #. #: ../src/cthulhu/scripts/default.py:970 msgid "Go to bookmark." msgstr "Theo liên kết lưu." #. Translators: this event handler binds an in-page accessible #. object location to the given input key command. #. #: ../src/cthulhu/scripts/default.py:978 msgid "Add bookmark." msgstr "Lưu liên kết" #. Translators: this event handler saves all bookmarks for the #. current application to disk. #. #: ../src/cthulhu/scripts/default.py:986 msgid "Save bookmarks." msgstr "Lưu các liên kết." #. Translators: this event handler cycles through the registered #. bookmarks and takes the user to the next bookmark location. #. #: ../src/cthulhu/scripts/default.py:994 msgid "Go to next bookmark location." msgstr "Đi tới địa chỉ liên kết kế tiếp." #. Translators: this event handler cycles through the #. registered bookmarks and takes the user to the previous #. bookmark location. #. #: ../src/cthulhu/scripts/default.py:1003 msgid "Go to previous bookmark location." msgstr "Về địa chỉ liên kết trước." #. Translators: "color enhancements" are changes users can #. make to the appearance of the screen to make things easier #. to see, such as inverting the colors or applying a tint. #. This command toggles these enhancements on/off. #. #: ../src/cthulhu/scripts/default.py:1013 msgid "Toggles color enhancements." msgstr "Bật/tắt tăng cường màu sắc." #. Translators: "mouse enhancements" are changes users can #. make to the appearance of the mouse pointer to make it #. easier to see, such as increasing its size, changing its #. color, and surrounding it with crosshairs. This command #. toggles these enhancements on/off. #. #: ../src/cthulhu/scripts/default.py:1024 msgid "Toggles mouse enhancements." msgstr "Bật/tắt tăng cường con chuột." #. Translators: this command increases the magnification #. level. #. #: ../src/cthulhu/scripts/default.py:1032 msgid "Increases the magnification level." msgstr "Phóng to." #. Translators: this command decreases the magnification #. level. #. #: ../src/cthulhu/scripts/default.py:1040 msgid "Decreases the magnification level." msgstr "Thu nhỏ." #. Translators: Orca allows the user to turn the magnifier #. on or off. This command not only toggles magnification, #. but also all of the color and pointer customizations #. made through the magnifier. #. #: ../src/cthulhu/scripts/default.py:1050 msgid "Toggles the magnifier." msgstr "Bật/tắt kính lúp." #. Translators: the user can choose between several different #. types of magnification, including full screen and split #. screen. The "position" here refers to location of the #. magnifier. #. #: ../src/cthulhu/scripts/default.py:1060 msgid "Cycles to the next magnifier position." msgstr "Đến vị trí kế tiếp khi phóng to." #. Translators: Orca allows the item under the pointer to #. be spoken. This toggles the feature. #. #: ../src/cthulhu/scripts/default.py:1068 msgid "Toggle mouse review mode." msgstr "Bật/tắt chế độ xem lại con chuột." #. Translators: Orca can present the current time to the #. user when the user presses #. a shortcut key. #. #: ../src/cthulhu/scripts/default.py:1077 msgid "Present current time." msgstr "Đọc giờ hiện tại." #. Translators: Orca can present the current date to the #. user when the user presses #. a shortcut key. #. #: ../src/cthulhu/scripts/default.py:1086 msgid "Present current date." msgstr "Đọc ngày hiện tại." #. Translators: Orca normally intercepts all keyboard #. commands and only passes them along to the current #. application when they are not Orca commands. This #. command causes the next command issued to be passed #. along to the current application, bypassing Orca's #. interception of it. #. #: ../src/cthulhu/scripts/default.py:1098 msgid "Passes the next command on to the current application." msgstr "Gửi lệnh kế tiếp cho ứng dụng hiện thời." #. Translators: Orca normally intercepts all keyboard #. commands and only passes them along to the current #. application when they are not Orca commands. This #. command causes the next command issued to be passed #. along to the current application, bypassing Orca's #. interception of it. #. #: ../src/cthulhu/scripts/default.py:1563 msgid "Bypass mode enabled." msgstr "Chế độ đi vòng đã bật." #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. This text here is what is spoken to the user. #. #: ../src/cthulhu/scripts/default.py:1586 msgid "" "Entering learn mode. Press any key to hear its function. To exit learn " "mode, press the escape key." msgstr "" "Đang vào chế độ học. Hãy bấm bất cứ phím nào để nghe chức năng của nó. Để " "thoát khỏi chế độ học này, bấm phím thoát (Esc)." #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. This text here is what is to be presented on the braille #. display. #. #: ../src/cthulhu/scripts/default.py:1598 msgid "Learn mode. Press escape to exit." msgstr "Chế độ học. Hãy bấm phim Escape để thoát." #. Translators: Orca has a 'List Shortcuts' mode by which a user can #. navigate through a list of the bound commands in Orca. This is the #. message that is presented to the user as confirmation that this #. mode has been entered. #. #: ../src/cthulhu/scripts/default.py:1620 msgid "List shortcuts mode." msgstr "Chế độ danh sách phím tắt." #. Translators: Orca has a command that allows the user to #. move the mouse pointer to the current object. This is a #. detailed message which will be presented if for some #. reason Orca cannot identify/find the current location. #. #. Translators: Orca has a command that allows the user #. to move the mouse pointer to the current object. If #. for some reason Orca cannot identify the current #. location, it will speak this message. #. #. Translators: Orca has a command that allows the user to #. move the mouse pointer to the current object. This is a #. detailed message which will be presented if for some #. reason Orca cannot identify/find the current location. #. #: ../src/cthulhu/scripts/default.py:1917 ../src/cthulhu/scripts/default.py:2060 #: ../src/cthulhu/scripts/default.py:2080 msgid "Could not find current location." msgstr "Không tìm thấy vị trí hiện thời." #. Translators: Orca has a command that allows the user to #. move the mouse pointer to the current object. This is a #. brief message which will be presented if for some reason #. Orca cannot identify/find the current location. #. #: ../src/cthulhu/scripts/default.py:1923 ../src/cthulhu/scripts/default.py:2086 msgctxt "location" msgid "Not found" msgstr "Không tìm thấy" #. Translators: "white space" is a short phrase to mean the #. user has navigated to a line with only whitespace on it. #. #: ../src/cthulhu/scripts/default.py:2144 ../src/cthulhu/scripts/default.py:2409 msgid "white space" msgstr "khoảng trắng" #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This message lets the user know #. they have left the flat review feature. #. #: ../src/cthulhu/scripts/default.py:2596 msgid "Leaving flat review." msgstr "Đang rời chế độ xem lại phẳng." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This message lets the user know #. they have entered the flat review feature. #. #: ../src/cthulhu/scripts/default.py:2612 msgid "Entering flat review." msgstr "Đang vào chế độ xem lại phẳng." #. Translators: This is a detailed message indicating that #. indentation and justification will be spoken. #. #: ../src/cthulhu/scripts/default.py:2630 msgid "Speaking of indentation and justification enabled." msgstr "Bật đọc thụt lề và canh đều." #. Translators: This is a brief message that will be presented #. to the user who has just enabled/disabled the speaking of #. indentation and justification information. #. #: ../src/cthulhu/scripts/default.py:2635 msgctxt "indentation and justification" msgid "Enabled" msgstr "Bật" #. Translators: This is a detailed message indicating that #. indentation and justification will not be spoken. #. #: ../src/cthulhu/scripts/default.py:2640 msgid "Speaking of indentation and justification disabled." msgstr "Tắt đọc thụt lề và canh đều." #. Translators: This is a brief message that will be presented #. to the user who has just enabled/disabled the speaking of #. indentation and justification information. #. #: ../src/cthulhu/scripts/default.py:2645 msgctxt "indentation and justification" msgid "Disabled" msgstr "Tắt" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2662 msgid "Punctuation level set to some." msgstr "Đọc một vài dấu chấm." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2668 msgctxt "spoken punctuation" msgid "Some" msgstr "Một vài" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2676 msgid "Punctuation level set to most." msgstr "Đọc phần lớn dấu chấm." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2682 msgctxt "spoken punctuation" msgid "Most" msgstr "Phần lớn" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2690 msgid "Punctuation level set to all." msgstr "Đọc tất cả dấu chấm." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2696 msgctxt "spoken punctuation" msgid "All" msgstr "Tất cả" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2705 msgid "Punctuation level set to none." msgstr "Không đọc dấu chấm." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2711 msgctxt "spoken punctuation" msgid "None" msgstr "Không có" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2740 msgid "Key echo set to key." msgstr "Âm phím đặt thành phím." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2755 msgctxt "key echo" msgid "key" msgstr "phím" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2773 msgid "Key echo set to word." msgstr "Âm phím đặt thành từ." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2788 msgctxt "key echo" msgid "word" msgstr "từ" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2806 msgid "Key echo set to sentence." msgstr "Âm phím đặt thành câu." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2821 msgctxt "key echo" msgid "sentence" msgstr "câu" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2839 msgid "Key echo set to key and word." msgstr "Âm phím đặt thành phím và từ." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2854 msgctxt "key echo" msgid "key and word" msgstr "phím và từ" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2872 msgid "Key echo set to word and sentence." msgstr "Âm phím đặt thành từ và câu." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2887 msgctxt "key echo" msgid "word and sentence" msgstr "từ và câu" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2905 msgid "Key echo set to None." msgstr "Âm phím đặt thành rỗng." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2920 msgctxt "key echo" msgid "None" msgstr "Không có" #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #: ../src/cthulhu/scripts/default.py:2940 msgid "Speak row" msgstr "Nói hàng" #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #: ../src/cthulhu/scripts/default.py:2946 msgid "Speak cell" msgstr "Nói ô" #. Translators: when the user selects (highlights) text in #. a document, Orca lets them know this. #. #. Translators: this object is now selected. #. Let the user know this. #. #. #. Translators: when the user selects (highlights) text in #. a document, Orca lets them know this. #. #: ../src/cthulhu/scripts/default.py:3199 ../src/cthulhu/scripts/default.py:3332 #: ../src/cthulhu/scripts/default.py:5318 ../src/cthulhu/speech_generator.py:1132 #: ../src/cthulhu/speech_generator.py:1161 msgctxt "text" msgid "selected" msgstr "được chọn" #. Translators: this object is now unselected. #. Let the user know this. #. #. #. Translators: when the user unselects #. (unhighlights) text in a document, Orca lets #. them know this. #. #: ../src/cthulhu/scripts/default.py:3338 ../src/cthulhu/scripts/default.py:5324 msgctxt "text" msgid "unselected" msgstr "chưa chọn" #. Translators: this is to inform the user of the presence #. of the red squiggly line which indicates that a given #. word is not spelled correctly. #. #: ../src/cthulhu/scripts/default.py:3430 ../src/cthulhu/scripts/default.py:5379 msgid "misspelled" msgstr "sai chính tả" #. Translators: this is an index value #. so that we can tell which progress bar #. we are referring to. #. #: ../src/cthulhu/scripts/default.py:4340 #, python-format msgid "Progress bar %d." msgstr "Thanh tiến hành %d." #. Translators: bold as in the font sense. #. #: ../src/cthulhu/scripts/default.py:4376 ../src/cthulhu/speech_generator.py:952 msgid "bold" msgstr "đậm" #. Translators: these represent the number of pixels #. for the left or right margins in a document. We #. are hesitant to interpret the values -- they are #. given to us in some unknown form by the #. application, so we leave things in plural form #. here. #. #: ../src/cthulhu/scripts/default.py:4393 ../src/cthulhu/scripts/default.py:4405 #, python-format msgid "%(key)s %(value)s pixel" msgid_plural "%(key)s %(value)s pixels" msgstr[0] "%(key)s %(value)s điểm ảnh" #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. This message lets them know a string #. they were searching for was not found. #. #: ../src/cthulhu/scripts/default.py:4786 msgid "string not found" msgstr "không tìm thấy" #. Translators: Orca will provide more compelling output of #. the spell checking dialog in some applications. The first #. thing it does is let them know what the misspelled word #. is. #. #: ../src/cthulhu/scripts/default.py:4858 #, python-format msgid "Misspelled word: %s" msgstr "Từ sai chính tả : %s" #: ../src/cthulhu/scripts/default.py:4866 #, python-format msgid "Context is %s" msgstr "Ngữ cảnh là %s" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5117 msgid "paragraph selected down from cursor position" msgstr "đoạn văn được chọn bên dưới vị trí con trỏ" #: ../src/cthulhu/scripts/default.py:5118 msgid "paragraph unselected down from cursor position" msgstr "đoạn văn bị bỏ chọn bên dưới vị trí con trỏ" #: ../src/cthulhu/scripts/default.py:5119 msgid "paragraph selected up from cursor position" msgstr "đoạn văn được chọn bên trên vị trí con trỏ" #: ../src/cthulhu/scripts/default.py:5120 msgid "paragraph unselected up from cursor position" msgstr "đoạn văn bị bỏ chọn bên trên vị trí con trỏ" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5174 msgid "line selected to end from previous cursor position" msgstr "dòng được chọn bên phải vị trí con trỏ" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5182 msgid "line selected from start to previous cursor position" msgstr "dòng được chọn bên trái vị trí con trỏ" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5191 msgid "page selected from cursor position" msgstr "trang được chọn từ vị trí con trỏ" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5196 msgid "page unselected from cursor position" msgstr "trang bị bỏ chọn từ vị trí con trỏ" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5205 msgid "page selected to cursor position" msgstr "trang được chọn đến vị trí con trỏ" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5210 msgid "page unselected to cursor position" msgstr "trang bị bỏ chọn đến vị trí con trỏ" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5235 msgid "document selected to cursor position" msgstr "tài liệu được chọn đến vị trí con trỏ" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5240 msgid "document unselected to cursor position" msgstr "tài liệu bị bỏ chọn đến vị trí con trỏ" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5249 msgid "document selected from cursor position" msgstr "tài liệu được chọn từ vị trí con trỏ" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5254 msgid "document unselected from cursor position" msgstr "tài liệu bị bỏ chọn từ vị trí con trỏ" #. Translators: this means the user has selected #. all the text in a document (e.g., Ctrl+a in gedit). #. #: ../src/cthulhu/scripts/default.py:5271 msgid "entire document selected" msgstr "toàn bộ tài liệu đã chọn" #. Translators: this is information about a unicode character #. reported to the user. The value is the unicode number value #. of this character in hex. #. #: ../src/cthulhu/scripts/default.py:5811 #, python-format msgid "Unicode %s" msgstr "Unicode %s" #. Translators: this announces that a bookmark has been entered #. #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:63 msgid "entered bookmark" msgstr "liên kết lưu đã nhập vào" #. Translators: The following string is spoken to let the user #. know that he/she is on a link within an image map. An image #. map is an image/graphic which has been divided into regions. #. Each region can be clicked on and has an associated link. #. Please see http://en.wikipedia.org/wiki/Imagemap for more #. information and examples. #. #: ../src/cthulhu/scripts/toolkits/Gecko/braille_generator.py:149 #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:138 msgid "image map link" msgstr "liên kết sơ đồ ảnh" #. Translators: this is for navigating HTML content one #. character at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:400 msgid "Goes to next character." msgstr "Đi tới ký tự kế tiếp." #. Translators: this is for navigating HTML content one #. character at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:408 msgid "Goes to previous character." msgstr "Đi về ký tự trước đó." #. Translators: this is for navigating HTML content one #. word at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:416 msgid "Goes to next word." msgstr "Đi tới từ kế tiếp." #. Translators: this is for navigating HTML content one #. word at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:424 msgid "Goes to previous word." msgstr "Đi về từ trước đó." #. Translators: this is for navigating HTML content one #. line at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:432 msgid "Goes to next line." msgstr "Đi tới dòng kế tiếp." #. Translators: this is for navigating HTML content one #. line at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:440 msgid "Goes to previous line." msgstr "Đi về dòng trước đó." #. Translators: this command will move the user to the #. beginning of an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:448 msgid "Goes to the top of the file." msgstr "Đi về đầu của tập tin." #. Translators: this command will move the user to the #. end of an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:456 msgid "Goes to the bottom of the file." msgstr "Đi tới cuối của tập tin." #. Translators: this command will move the user to the #. beginning of the line in an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:464 msgid "Goes to the beginning of the line." msgstr "Đi về đầu của dòng." #. Translators: this command will move the user to the #. end of the line in an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:472 msgid "Goes to the end of the line." msgstr "Đi tới cuối của dòng." #. Translators: this is for causing a collapsed combo box #. which was reached by Orca's caret navigation to be expanded. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:480 msgid "Causes the current combo box to be expanded." msgstr "Gây ra hộp tổ hợp được giãn ra." #. Translators: this is for advancing the live regions #. politeness setting #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:488 msgid "Advance live region politeness setting." msgstr "Tăng giá trị tùy theo vùng động." #. Translators: this is for setting all live regions #. to 'off' politeness. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:496 msgid "Set default live region politeness level to off." msgstr "Tắt mức tùy theo vùng động." #. Translators: this is a toggle to monitor live regions #. or not. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:504 msgid "Monitor live regions." msgstr "Theo dõi vùng động." #. Translators: this is for reviewing up to nine stored #. previous live messages. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:512 msgid "Review live region announcement." msgstr "Xem lại thông báo vùng động." #. Translators: this is for navigating between objects #. (regardless of type) in HTML #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:520 msgid "Goes to the previous object." msgstr "Đi về đối tượng trước." #. Translators: this is for navigating between objects #. (regardless of type) in HTML #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:528 msgid "Goes to the next object." msgstr "Đi tới đối tượng kế tiếp." #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:540 msgid "Switches between Gecko native and Orca caret navigation." msgstr "" "Chuyển đổi giữa cách duyệt qua sở hữu của Gecko và kiểu dấu mũ của Oca." #. Translators: hovering the mouse over certain objects #. on a web page causes a new object to appear such as #. a pop-up menu. This command will move the user to the #. object which just appeared as a result of the user #. hovering the mouse. If the user is already in the #. mouse over object, this command will hide the mouse #. over and return the user to the object he/she was in. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:596 msgid "Moves focus into and away from the current mouse over." msgstr "Chuyển tiêu điểm vào và ra vị trí con chuột hiện thời." #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:693 msgid "Use _Orca Caret Navigation" msgstr "Dùng khả năng duyệt qua dấu mũ _Orca" #. Translators: Orca provides keystrokes to navigate HTML content #. in a structural manner: go to previous/next header, list item, #. table, etc. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:706 msgid "Use Orca _Structural Navigation" msgstr "Dùng khả năng duyệt qua cấu trúc O_rca" #. Translators: Orca has had to implement its own caret navigation #. model to work around issues in Gecko/Firefox. In certain versions #. of Firefox, we must perform a focus grab on each object being #. navigated in order for things to work as expected; in other #. versions of Firefox, we must avoid doing so in order for things #. to work as expected. We cannot identify with certainty which #. situation the user is in, so we must provide this as an option #. within Orca. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:723 msgid "_Grab focus on objects when navigating" msgstr "Bắt tiêu điểm trên đối tượn_g khi duyệt qua" #. Translators: when the user arrows up and down in HTML content, #. it is some times beneficial to always position the cursor at the #. beginning of the line rather than guessing the position directly #. above the current cursor position. This option allows the user #. to decide the behavior they want. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:738 msgid "_Position cursor at start of line when navigating vertically" msgstr "Để con chạy ở đầu dòng khi duyệt qua theo chiều dọc" #. Translators: when the user loads a new page in Firefox, they #. can optionally tell Orca to automatically start reading a #. page from beginning to end. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:751 msgid "Automatically start speaking a page when it is first _loaded" msgstr "Tự động _bắt đầu nói một trang mới nạp" #. Translators: this is the title of a panel holding options for #. how to navigate HTML content (e.g., Orca caret navigation, #. positioning of caret, etc.). #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:763 msgid "Page Navigation" msgstr "Duyệt Trang" #. Translators: this is an option to allow users to have Orca #. automatically speak the line that contains the match while #. the user is still in Firefox's Find toolbar. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:859 msgid "Speak results during _find" msgstr "Nói _kết quả trong khi tìm" #. Translators: this is an option which dictates whether the line #. that contains the match from the Find toolbar should always #. be spoken, or only spoken if it is a different line than the #. line which contained the last match. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:872 msgid "Onl_y speak changed lines during find" msgstr "Chỉ nói dòng nào tha_y đổi trong khi tìm" #. Translators: this option allows the user to specify the number #. of matched characters that must be present before Orca speaks #. the line that contains the results from the Find toolbar. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:889 msgid "Minimum length of matched text:" msgstr "Độ dài văn bản khớp tối thiểu :" #. Translators: this is the title of a panel containing options #. for using Firefox's Find toolbar. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:914 msgid "Find Options" msgstr "Tùy chọn tìm" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1429 msgid "line selected down from cursor position" msgstr "dòng được chọn bên dưới vị trí con trỏ" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1430 msgid "line unselected down from cursor position" msgstr "dòng bị bỏ chọn bên dưới vị trí con trỏ" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1431 msgid "line selected up from cursor position" msgstr "dòng được chọn bên trên vị trí con trỏ" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1432 msgid "line unselected up from cursor position" msgstr "dòng bị bỏ chọn bên trên vị trí con trỏ" #. Translators: Orca has a command that moves the mouse #. pointer to the current location on a web page. If #. moving the mouse pointer caused an item to appear #. such as a pop-up menu, we want to present that fact. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1475 msgid "New item has been added" msgstr "Mục mới đã được thêm vào" #. Translators: this is in reference to loading a web page #. or some other content. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1766 #, python-format msgid "Finished loading %s." msgstr "Hoàn tất nạp %s." #. Translators: the 'h' below represents a heading level #. attribute for content that you might find in something #. such as HTML content (e.g.,

). The translated form #. is meant to be a single character followed by a numeric #. heading level, where the single character is to indicate #. 'heading'. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:2260 #: ../src/cthulhu/scripts/toolkits/WebKitGtk/braille_generator.py:60 #, python-format msgid "h%d" msgstr "h%d" #. Translators: hovering the mouse over certain objects on a #. web page causes a new object to appear such as a pop-up #. menu. Orca has a command will move the user to the object #. which just appeared as a result of the user hovering the #. mouse. If this command fails, Orca will present this message. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5536 msgid "Mouse over object not found." msgstr "Không tìm thấy con chuột ở trên đối tượng." #. Translators: this is the action name for the 'open' action. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6020 msgid "open" msgstr "mở" #. Translators: this announces to the user that live region #. support has been turned off. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6187 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6211 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6221 #: ../src/cthulhu/structural_navigation.py:396 msgid "Live region support is off" msgstr "Hỗ trợ vùng động bị tắt" #. Translators: this announces to the user that live region #. are being monitored. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6195 msgid "Live regions monitoring on" msgstr "Theo dõi vùng động đã bật" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6202 msgid "Live regions monitoring off" msgstr "Theo dõi vùng động bị tắt" #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6237 msgid "Gecko is controlling the caret." msgstr "Gecko đang điều khiển dấu mũ." #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6249 msgid "Orca is controlling the caret." msgstr "Orca đang điều khiển dấu mũ." #. Translators: the %(level)d is in reference to a heading #. level in HTML (e.g., For

, the level is 3) #. and the %(role)s is in reference to a previously #. translated rolename for the heading. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:261 #: ../src/cthulhu/scripts/toolkits/WebKitGtk/speech_generator.py:86 #, python-format msgid "%(role)s level %(level)d" msgstr "%(role)s cấp %(level)d" #. Translators: this represents a list in HTML. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:301 #: ../src/cthulhu/structural_navigation.py:2940 #, python-format msgid "List with %d item" msgid_plural "List with %d items" msgstr[0] "Danh sách có %d mục" #. Translators: Announces the number of headings in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:490 #, python-format msgid "%d heading" msgid_plural "%d headings" msgstr[0] "%d phần đầu" #. Translators: Announces the number of forms in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:495 #, python-format msgid "%d form" msgid_plural "%d forms" msgstr[0] "%d mẫu" #. Translators: Announces the number of non-layout tables in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:500 #, python-format msgid "%d table" msgid_plural "%d tables" msgstr[0] "%d bảng" #. Translators: Announces the number of visited links in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:506 #, python-format msgid "%d visited link" msgid_plural "%d visited links" msgstr[0] "%d liên kết đã thăm" #. Translators: Announces the number of unvisited links in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:512 #, python-format msgid "%d unvisited link" msgid_plural "%d unvisited links" msgstr[0] "%d liên kết chưa thăm" #. Translators: Announces the percentage of the document that has #. been read. This is calculated by knowing the index of the #. current position divided by the total number of objects on the #. page. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:520 #, python-format msgid "%d percent of document read" msgid_plural "%d percent of document read" msgstr[0] "%d phần trăm tài liệu đã đọc" #. Translators: Certain objects (such as form controls on web pages) #. can have STATE_REQUIRED set on them to inform the user that this #. field must be filled out. This string is the default string which #. will be spoken and displayed in braille to indicate this state is #. present. #. #: ../src/cthulhu/settings.py:1196 ../src/cthulhu/settings.py:1273 msgid "required" msgstr "yêu cầu" #. Translators: this is used to indicate the user is in a text #. area that is not editable. It is meant to be spoken to the user. #. #: ../src/cthulhu/settings.py:1201 msgctxt "text" msgid "read only" msgstr "chỉ đọc" #. Translators: this represents an item on the screen that has #. been set insensitive (or grayed out). #. #: ../src/cthulhu/settings.py:1206 ../src/cthulhu/settings.py:1284 msgid "grayed" msgstr "màu xám tắt" #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. 'collapsed' means the #. children are not showing. #. #: ../src/cthulhu/settings.py:1230 ../src/cthulhu/settings.py:1296 msgid "collapsed" msgstr "đã co lại" #: ../src/cthulhu/settings.py:1230 ../src/cthulhu/settings.py:1296 msgid "expanded" msgstr "đã giãn ra" #. Translators: "multi-select" refers to a web form list #. in which more than one item can be selected at a time. #. #: ../src/cthulhu/settings.py:1235 msgid "multi-select" msgstr "đa chọn" #. Translators: this represents the depth of a node in a tree #. view (i.e., how many ancestors a node has). It is meant to be #. spoken. #. #: ../src/cthulhu/settings.py:1241 #, python-format msgid "tree level %d" msgstr "cấp cây %d" #. Translators: this represents a list item in a document. #. The nesting level is how 'deep' the item is (e.g., a #. level of 2 represents a list item inside a list that's #. inside another list). This is meant to be spoken. #. #. Translators: this represents a list item in a document. #. The nesting level is how 'deep' the item is (e.g., a #. level of 2 represents a list item inside a list that's #. inside another list). #. #: ../src/cthulhu/settings.py:1248 ../src/cthulhu/structural_navigation.py:2955 #, python-format msgid "Nesting level %d" msgstr "Cấp lồng nhau %d" #. Translators: this is a indication of the focused icon and the #. count of the total number of icons within an icon panel. An #. example of an icon panel is the Nautilus folder view. #. #: ../src/cthulhu/settings.py:1254 #, python-format msgid "on %(index)d of %(total)d" msgstr "trên %(index)d của %(total)d" #. Translators: this refers to the position of an item in a list #. or group of objects, such as menu items in a menu, radio buttons #. in a radio button group, combobox item in a combobox, etc. #. #: ../src/cthulhu/settings.py:1260 #, python-format msgid "%(index)d of %(total)d" msgstr "%(index)d của %(total)d" #. Translators: this is used to indicate the user is in a text #. area that is not editable. It is meant to be a short abbreviation #. to be presented on the braille display. #. #: ../src/cthulhu/settings.py:1279 msgctxt "text" msgid "rdonly" msgstr "chỉ_đọc" #. Translators: this represents the depth of a node in a tree #. view (i.e., how many ancestors a node has). It is meant to #. be presented on a braille display. #. #: ../src/cthulhu/settings.py:1302 #, python-format msgid "TREE LEVEL %d" msgstr "CẤP CÂY %d" #. Translators: this represents a list item in a document. #. The nesting level is how 'deep' the item is (e.g., a #. level of 2 represents a list item inside a list that's #. inside another list). It is meant to be presented on #. the braille display. #. #: ../src/cthulhu/settings.py:1310 #, python-format msgid "LEVEL %d" msgstr "CẤP %d" #. Translators: Orca has a feature to speak the time #. when the user presses a shortcut key. #. This is one of the alternative formats that the #. user may wish to be presented with. #. #: ../src/cthulhu/settings.py:1343 msgid "%H hours, %M minutes and %S seconds." msgstr "%H giờ, %M phút và %S giây." #. Translators: Orca has a feature to speak the time #. when the user presses a shortcut key. #. This is one of the alternative formats that the #. user may wish to be presented with. #. #: ../src/cthulhu/settings.py:1350 msgid "%H hours and %M minutes." msgstr "%H giờ và %M phút." #. Translators: "Default Synthesizer" will appear in the list of available #. speech engines as a special item. It refers to the default engine #. configured within the speech subsystem. Apart from this item, the user #. will have a chance to select a particular speech engine by its real #. name, such as Festival, IBMTTS, etc. #. #: ../src/cthulhu/speechdispatcherfactory.py:83 msgid "Default Synthesizer" msgstr "Bộ tổng hợp mặc định" #. Translators: this is the name of a speech synthesis system #. called "Speech Dispatcher". #. #: ../src/cthulhu/speechdispatcherfactory.py:96 msgid "Speech Dispatcher" msgstr "Bộ Phát Tiếng Nói" #. Translators: This string will appear in the list of #. available voices for the current speech engine. %s will be #. replaced by the name of the current speech engine, such as #. "Festival default voice" or "IBMTTS default voice". It #. refers to the default voice configured for given speech #. engine within the speech subsystem. Apart from this item, #. the list will contain the names of all available "real" #. voices provided by the speech engine. #. #: ../src/cthulhu/speechdispatcherfactory.py:180 #, python-format msgid "%s default voice" msgstr "Giọng nói mặc định %s" #. Translators: this refers to a link to a file, where #. the first item is the protocol (ftp, ftps, or file) #. and the second item the name of the file being linked #. to. #. #: ../src/cthulhu/speech_generator.py:429 #, python-format msgid "%(uri)s link to %(file)s" msgstr "liên kết %(uri)s đến tập tin %(file)s" #. Translators: this is the protocol of a link eg. http, mailto. #. #: ../src/cthulhu/speech_generator.py:435 #, python-format msgid "%s link" msgstr "liên kết %s" #. Translators: this is an indication that a given #. link points to an object that is on the same page. #. #: ../src/cthulhu/speech_generator.py:471 msgid "same page" msgstr "cùng trang" #. Translators: this is an indication that a given #. link points to an object that is at the same site #. (but not on the same page as the link). #. #. Translators: this is an indication that a given #. link points to an object that is at the same site #. (but not on the same page) as the link. #. #: ../src/cthulhu/speech_generator.py:477 ../src/cthulhu/speech_generator.py:490 msgid "same site" msgstr "cùng trang chủ" #. Translators: this is an indication that a given #. link points to an object that is at a different #. site than that of the link. #. #: ../src/cthulhu/speech_generator.py:496 msgid "different site" msgstr "trang chủ khác" #. Translators: This is the size of a file in bytes #. #: ../src/cthulhu/speech_generator.py:526 #, python-format msgid "%d byte" msgid_plural "%d bytes" msgstr[0] "%d byte" #. Translators: This is the size of a file in kilobytes #. #: ../src/cthulhu/speech_generator.py:530 #, python-format msgid "%.2f kilobytes" msgstr "%.2f kilôbyte" #. Translators: This is the size of a file in megabytes #. #: ../src/cthulhu/speech_generator.py:534 #, python-format msgid "%.2f megabytes" msgstr "%.2f megabyte" #. Translators: this is in reference to a table cell being #. selected or not. #. #: ../src/cthulhu/speech_generator.py:736 msgctxt "tablecell" msgid "not selected" msgstr "chưa chọn" #. Translators: this is in references to a row in a table. #. #: ../src/cthulhu/speech_generator.py:794 #, python-format msgid "row %d" msgstr "hàng %d" #. Translators: this is in references to a column in a #. table. #: ../src/cthulhu/speech_generator.py:823 #, python-format msgid "column %(index)d of %(total)d" msgstr "cột %(index)d của %(total)d" #. Translators: this is in reference to a row in a table. #. #: ../src/cthulhu/speech_generator.py:828 #, python-format msgid "row %(index)d of %(total)d" msgstr "hàng %(index)d của %(total)d" #. Translators: This is to indicate to the user that #. he/she is in the last cell of a table in a document. #. #: ../src/cthulhu/speech_generator.py:864 msgid "End of table" msgstr "Kết thúc bảng" #. Translators: this is the number of space characters on a line #. of text. #. #: ../src/cthulhu/speech_generator.py:1205 #, python-format msgid "%d space" msgid_plural "%d spaces" msgstr[0] "%d dấu cách" #. Translators: this is the number of tab characters on a line #. of text. #. #: ../src/cthulhu/speech_generator.py:1216 #, python-format msgid "%d tab" msgid_plural "%d tabs" msgstr[0] "%d tab" #. Translators: this is the percentage value of a progress bar. #. #: ../src/cthulhu/speech_generator.py:1284 #, python-format msgid "%d percent" msgid_plural "%d percent" msgstr[0] "%d phần trăm" #. Translators: this is the number of items in a layered pane #. or table. #. #: ../src/cthulhu/speech_generator.py:1383 ../src/cthulhu/speech_generator.py:1404 msgid "0 items" msgstr "0 mục" #. Translators: this is a count of the number of selected icons #. and the count of the total number of icons within an icon panel. #. An example of an icon panel is the Nautilus folder view. #. #: ../src/cthulhu/speech_generator.py:1439 #, python-format msgid "%(index)d of %(total)d item selected" msgid_plural "%(index)d of %(total)d items selected" msgstr[0] "%(index)d của %(total)d mục được chọn" #. Translators: this tells the user how many unfocused #. alert and dialog windows that this application has. #. #: ../src/cthulhu/speech_generator.py:1492 ../src/cthulhu/speech_generator.py:1783 #, python-format msgid "%d unfocused dialog" msgid_plural "%d unfocused dialogs" msgstr[0] "%d hộp thoại không có tiêu điểm" #. Translators: this is an alternative name for the #. parent object of a series of icons. #. #: ../src/cthulhu/speech_generator.py:1574 msgid "Icon panel" msgstr "Bảng biểu tượng" #. Translators: The "default" button in a dialog box is the #. button that gets activated when Enter is pressed anywhere #. within that dialog box. #. #: ../src/cthulhu/speech_generator.py:1730 #, python-format msgid "Default button is %s" msgstr "Nút mặc định là %s" #. Translators: the structural navigation keys are designed #. to move the caret around the document content by object #. type. Thus H moves you to the next heading, Shift H to #. the previous heading, T to the next table, and so on. #. This feature needs to be toggle-able so that it does not #. interfere with normal writing functions. #. #: ../src/cthulhu/structural_navigation.py:591 msgid "Toggles structural navigation keys." msgstr "Bật/tắt các phím duyệt qua kiểu cấu trúc." #. Translators: the structural navigation keys are designed #. to move the caret around document content by object type. #. Thus H moves you to the next heading, Shift H to the #. previous heading, T to the next table, and so on. Some #. users prefer to turn this off to use Firefox's search #. when typing feature. This message is sent to both the #. braille display and the speech synthesizer when the user #. toggles the structural navigation feature of Orca. #. It should be a brief informative message. #. #: ../src/cthulhu/structural_navigation.py:645 msgid "Structural navigation keys on." msgstr "Các phím duyệt qua kiểu cấu trúc đã bật." #. Translators: the structural navigation keys are designed #. to move the caret around document content by object type. #. Thus H moves you to the next heading, Shift H to the #. previous heading, T to the next table, and so on. Some #. users prefer to turn this off to use Firefox's search #. when typing feature. This message is sent to both the #. braille display and the speech synthesizer when the user #. toggles the structural navigation feature of Orca. #. It should be a brief informative message. #. #: ../src/cthulhu/structural_navigation.py:657 msgid "Structural navigation keys off." msgstr "Các phím duyệt qua kiểu cấu trúc bị tắt." #. Translators: this is for navigating document content by #. moving from table cell to table cell. If the user gives a #. table navigation command but is not in a table, Orca speaks #. this message. #. #: ../src/cthulhu/structural_navigation.py:696 msgid "Not in a table." msgstr "Không phải trong bảng." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the left of the current cell and is #. already in the first column. #. #: ../src/cthulhu/structural_navigation.py:716 msgid "Beginning of row." msgstr "Đầu hàng." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the right of the current cell and is #. already in the last column. #. #: ../src/cthulhu/structural_navigation.py:725 msgid "End of row." msgstr "Cuối hàng." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the cell above the current cell and is #. already in the first row. #. #: ../src/cthulhu/structural_navigation.py:734 msgid "Top of column." msgstr "Đầu cột." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the cell below the current cell and is #. already in the last row. #. #: ../src/cthulhu/structural_navigation.py:743 msgid "Bottom of column." msgstr "Cuối cột." #. Translators: a uniform table is one in which each table #. cell occupies one row and one column (i.e. a perfect grid) #. In contrast, a non-uniform table is one in which at least #. one table cell occupies more than one row and/or column. #. #: ../src/cthulhu/structural_navigation.py:1315 msgid "Non-uniform" msgstr "Không đều" #. Translators: The cell here refers to a cell within a table #. within a document. We need to announce when the cell occupies #. or "spans" more than a single row and/or column. #. #: ../src/cthulhu/structural_navigation.py:1482 #: ../src/cthulhu/structural_navigation.py:1504 #, python-format msgid "Cell spans %d row" msgid_plural "Cell spans %d rows" msgstr[0] "Ô nối %d hàng" #. Translators: this represents the number of columns in a table. #. #: ../src/cthulhu/structural_navigation.py:1488 #, python-format msgid " %d column" msgid_plural " %d columns" msgstr[0] "%d cột" #. Translators: The cell here refers to a cell within a table #. within a document. We need to announce when the cell occupies #. or "spans" more than a single row and/or column. #. #: ../src/cthulhu/structural_navigation.py:1496 #, python-format msgid "Cell spans %d column" msgid_plural "Cell spans %d columns" msgstr[0] "Ô nối %d cột" #. Translators: this is for navigating among anchors in a document. #. An anchor is a named spot that one can jump to. #. #: ../src/cthulhu/structural_navigation.py:1858 msgid "Goes to previous anchor." msgstr "Nhảy về neo trước." #. Translators: this is for navigating among anchors in a document. #. An anchor is a named spot that one can jump to. #. #: ../src/cthulhu/structural_navigation.py:1863 msgid "Goes to next anchor." msgstr "Nhảy tới neo tiếp." #. Translators: this is for navigating document content by #. moving from anchor to anchor. (An anchor is a named spot #. that one can jump to.) This is a detailed message which #. will be presented to the user if no more anchors can be found. #. #: ../src/cthulhu/structural_navigation.py:1920 msgid "No more anchors." msgstr "Không còn neo nào nữa." #. Translators: Orca has a command that allows the user to move #. to the next structural navigation object. In Orca, "structural #. navigation" refers to quickly moving through a document by #. jumping amongst objects of a given type, such as from link to #. link, or from heading to heading, or from form field to form #. field. This is a brief message which will be presented to the #. user if the desired structural navigation object could not be #. found. #. #: ../src/cthulhu/structural_navigation.py:1930 #: ../src/cthulhu/structural_navigation.py:2024 #: ../src/cthulhu/structural_navigation.py:2114 #: ../src/cthulhu/structural_navigation.py:2204 #: ../src/cthulhu/structural_navigation.py:2309 #: ../src/cthulhu/structural_navigation.py:2399 #: ../src/cthulhu/structural_navigation.py:2501 #: ../src/cthulhu/structural_navigation.py:2608 #: ../src/cthulhu/structural_navigation.py:2730 #: ../src/cthulhu/structural_navigation.py:2748 #: ../src/cthulhu/structural_navigation.py:2858 #: ../src/cthulhu/structural_navigation.py:2976 #: ../src/cthulhu/structural_navigation.py:3072 #: ../src/cthulhu/structural_navigation.py:3157 #: ../src/cthulhu/structural_navigation.py:3248 #: ../src/cthulhu/structural_navigation.py:3338 #: ../src/cthulhu/structural_navigation.py:3419 #: ../src/cthulhu/structural_navigation.py:3509 #: ../src/cthulhu/structural_navigation.py:3709 #: ../src/cthulhu/structural_navigation.py:3798 msgctxt "structural navigation" msgid "Not found" msgstr "Không tìm thấy" #. Translators: this is for navigating among blockquotes in a #. document. #. #: ../src/cthulhu/structural_navigation.py:1948 msgid "Goes to previous blockquote." msgstr "Đi về khối trích dẫn trước." #. Translators: this is for navigating among blockquotes in a #. document. #. #: ../src/cthulhu/structural_navigation.py:1953 msgid "Goes to next blockquote." msgstr "Đi tới khối trích dẫn kế tiếp." #. Translators: this is for navigating document content by #. moving from blockquote to blockquote. This is a detailed #. message which will be presented to the user if no more #. blockquotes can be found. #. #: ../src/cthulhu/structural_navigation.py:2014 msgid "No more blockquotes." msgstr "Không còn khối trích dẫn nào nữa." #. Translators: this is for navigating among buttons in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2042 msgid "Goes to previous button." msgstr "Nhảy về nút trước." #. Translators: this is for navigating among buttons in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2047 msgid "Goes to next button." msgstr "Nhảy tới nút tiếp." #. Translators: this is for navigating document content by #. moving from push button to push button in a form. This is #. a detailed message which will be presented to the user if #. no more push buttons can be found. #. #: ../src/cthulhu/structural_navigation.py:2104 msgid "No more buttons." msgstr "Không còn nút nào nữa." #. Translators: this is for navigating among check boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2132 msgid "Goes to previous check box." msgstr "Nhảy về hộp chọn trước." #. Translators: this is for navigating among check boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2137 msgid "Goes to next check box." msgstr "Nhảy tới hộp chọn tiếp." #. Translators: this is for navigating document content by #. moving from checkbox to checkbox in a form. This is a #. detailed message which will be presented to the user if #. no more checkboxes can be found. #. #: ../src/cthulhu/structural_navigation.py:2194 msgid "No more check boxes." msgstr "Không còn hộp chọn nào nữa." #. Translators: this is for navigating a document in a #. structural manner, where a 'large object' is a logical #. chunk of text, such as a paragraph, a list, a table, etc. #. #: ../src/cthulhu/structural_navigation.py:2223 msgid "Goes to previous large object." msgstr "Đi về đối tượng lớn trước." #. Translators: this is for navigating a document in a #. structural manner, where a 'large object' is a logical #. chunk of text, such as a paragraph, a list, a table, etc. #. #: ../src/cthulhu/structural_navigation.py:2229 msgid "Goes to next large object." msgstr "Đi tới đối tượng lớn kế tiếp." #. Translators: this is for navigating document content by #. moving from 'large object' to 'large object'. A 'large #. object' is a logical chunk of text, such as a paragraph, #. a list, a table, etc. This is a detailed message which #. will be presented to the user if no more large objects #. can be found. #. #: ../src/cthulhu/structural_navigation.py:2299 msgid "No more large objects." msgstr "Không còn đối tượng lớn nào nữa." #. Translators: this is for navigating among combo boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2327 msgid "Goes to previous combo box." msgstr "Nhảy về hộp tổ hợp trước." #. Translators: this is for navigating among combo boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2332 msgid "Goes to next combo box." msgstr "Nhảy tới hộp tổ hợp tiếp." #. Translators: this is for navigating document content by #. moving from combo box to combo box in a form. This is a #. detailed message which will be presented to the user if #. no more checkboxes can be found. #. #: ../src/cthulhu/structural_navigation.py:2389 msgid "No more combo boxes." msgstr "Không còn hộp tổ hợp nào nữa." #. Translators: this is for navigating among text entries in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2417 msgid "Goes to previous entry." msgstr "Nhảy về mục nhập trước." #. Translators: this is for navigating among text entries #. in a form. #. #: ../src/cthulhu/structural_navigation.py:2422 msgid "Goes to next entry." msgstr "Nhảy tới mục nhập tiếp." #. Translators: this is for navigating document content by #. moving from text entry to text entry in a form. This is #. a detailed message which will be presented to the user if #. no more text entries can be found. #. #: ../src/cthulhu/structural_navigation.py:2491 msgid "No more entries." msgstr "Không còn mục nhập nào nữa." #. Translators: this is for navigating among fields in a form within #. a document. #. #: ../src/cthulhu/structural_navigation.py:2519 msgid "Goes to previous form field." msgstr "Đi về trường mẫu trước." #. Translators: this is for navigating among fields in a form within #. a document. #. #: ../src/cthulhu/structural_navigation.py:2526 msgid "Goes to next form field." msgstr "Đi tới trường mẫu kế tiếp." #. Translators: this is for navigating document content by #. moving from form field to form filed. This is a detailed #. message which will be presented to the user if no more form #. field can be found. #. #: ../src/cthulhu/structural_navigation.py:2598 msgid "No more form fields." msgstr "Không còn trường mẫu nào nữa." #. Translators: this is for navigating in a document by heading. #. (e.g.

) #. #: ../src/cthulhu/structural_navigation.py:2626 msgid "Goes to previous heading." msgstr "Đi về tiêu đề trước đó." #. Translators: this is for navigating in a document by heading. #. (e.g.,

) #. #: ../src/cthulhu/structural_navigation.py:2631 msgid "Goes to next heading." msgstr "Đi tới tiêu đề kế tiếp." #. Translators: this is for navigating in a document by heading. #. (e.g.

is a heading at level 1). #. #: ../src/cthulhu/structural_navigation.py:2641 #, python-format msgid "Goes to previous heading at level %d." msgstr "Nhảy về tiêu đề trước ở cấp %d." #. Translators: this is for navigating in a document by heading. #. (e.g.

is a heading at level 1). #. #: ../src/cthulhu/structural_navigation.py:2648 #, python-format msgid "Goes to next heading at level %d." msgstr "Nhảy tới tiêu đề tiếp ở cấp %d." #. Translators: this is for navigating HTML content by moving from #. heading to heading (e.g.

,

, etc). This string is the #. detailed message which Orca will present if there are no more #. headings found. #. #: ../src/cthulhu/structural_navigation.py:2720 msgid "No more headings." msgstr "Không còn tiêu đề nào nữa." #. Translators: this is for navigating HTML content by moving from #. heading to heading at a particular level (i.e. only

or only #.

, etc.) This string is the detailed message which Orca will #. present if there are no more headings found at the desired level. #. #: ../src/cthulhu/structural_navigation.py:2738 #, python-format msgid "No more headings at level %d." msgstr "Không còn tiêu đầu nào nữa ở cấp %d." #. Translators: this is for navigating to the previous ARIA #. role landmark. ARIA role landmarks are the W3C defined #. HTML tag attribute 'role' used to identify important part #. of webpage like banners, main context, search etc. #. #: ../src/cthulhu/structural_navigation.py:2768 msgid "Goes to previous landmark." msgstr "Đi về mốc trước đó." #. Translators: this is for navigating to the next ARIA #. role landmark. ARIA role landmarks are the W3C defined #. HTML tag attribute 'role' used to identify important part #. of webpage like banners, main context, search etc. #. #: ../src/cthulhu/structural_navigation.py:2775 msgid "Goes to next landmark." msgstr "Đi tới mốc kế tiếp." #. Translators: this is for navigating to the previous ARIA #. role landmark. ARIA role landmarks are the W3C defined #. HTML tag attribute 'role' used to identify important part #. of webpage like banners, main context, search etc. This #. is an indication that one was not found. #. #: ../src/cthulhu/structural_navigation.py:2848 msgid "No landmark found." msgstr "Không tìm thấy." #. Translators: this is for navigating among bulleted/numbered #. lists in a document. #. #: ../src/cthulhu/structural_navigation.py:2876 msgid "Goes to previous list." msgstr "Đi về danh sách trước." #. Translators: this is for navigating among bulleted/numbered #. lists in a document. #. #: ../src/cthulhu/structural_navigation.py:2881 msgid "Goes to next list." msgstr "Đi tới danh sách kế tiếp." #. Translators: this is for navigating document content by moving #. from bulleted/numbered list to bulleted/numbered list. This #. string is the detailed message which Orca will present if there #. are no more lists found. #. #: ../src/cthulhu/structural_navigation.py:2966 msgid "No more lists." msgstr "Không còn danh sách nào nữa." #. Translators: this is for navigating among bulleted/numbered list #. items in a document. #. #: ../src/cthulhu/structural_navigation.py:2994 msgid "Goes to previous list item." msgstr "Đi về mục danh sách trước." #. Translators: this is for navigating among bulleted/numbered list #. items in a document. #. #: ../src/cthulhu/structural_navigation.py:2999 msgid "Goes to next list item." msgstr "Đi tới mục danh sách kế tiếp." #. Translators: this is for navigating document content by #. moving from bulleted/numbered list item to bulleted/ #. numbered list item. This string is the detailed message #. which Orca will present if there are no more list items found. #. #: ../src/cthulhu/structural_navigation.py:3062 msgid "No more list items." msgstr "Không còn mục danh sách nào nữa." #. Translators: this is for navigating between live regions #. #: ../src/cthulhu/structural_navigation.py:3089 msgid "Goes to previous live region." msgstr "Đi về vùng động trước đó." #. Translators: this is for navigating between live regions #. #: ../src/cthulhu/structural_navigation.py:3093 msgid "Goes to next live region." msgstr "Đi tới vùng động kế tiếp." #. Translators: this is for navigating to the last live region #. which made an announcement. #. #: ../src/cthulhu/structural_navigation.py:3098 msgid "Goes to the last live region which made an announcement." msgstr "Tới vùng động cuối mà đã có thông báo." #. Translators: this is for navigating HTML in a structural #. manner, where a 'live region' is a location in a web page #. that are updated without having to refresh the entire page. #. #: ../src/cthulhu/structural_navigation.py:3147 msgid "No more live regions." msgstr "Không có vùng động nào nữa." #. Translators: this is for navigating among paragraphs in a document. #. #: ../src/cthulhu/structural_navigation.py:3174 msgid "Goes to previous paragraph." msgstr "Nhảy về đoạn văn trước." #. Translators: this is for navigating among paragraphs in a document. #. #: ../src/cthulhu/structural_navigation.py:3178 msgid "Goes to next paragraph." msgstr "Nhảy tới đoạn văn tiếp." #. Translators: this is for navigating document content by moving #. from paragraph to paragraph. This string is the detailed message #. which Orca will present if there are no more paragraphs found. #. #: ../src/cthulhu/structural_navigation.py:3238 msgid "No more paragraphs." msgstr "Không còn đoạn văn nào nữa." #. Translators: this is for navigating among radio buttons in a #. form within a document. #. #: ../src/cthulhu/structural_navigation.py:3266 msgid "Goes to previous radio button." msgstr "Nhảy về nút chọn một trước." #. Translators: this is for navigating among radio buttons in a #. form within a document. #. #: ../src/cthulhu/structural_navigation.py:3271 msgid "Goes to next radio button." msgstr "Nhảy tới nút chọn một tiếp." #. Translators: this is for navigating in document content by moving #. from radio button to radio button in a form. This string is the #. detailed message which Orca will present if there are no more #. radio buttons found. #. #: ../src/cthulhu/structural_navigation.py:3328 msgid "No more radio buttons." msgstr "Không còn nút chọn một nào nữa." #. Translators: this is for navigating among separators, such as the #.
tag, in a document. #. #: ../src/cthulhu/structural_navigation.py:3356 msgid "Goes to previous separator." msgstr "Đi về dấu tách trước đó." #. Translators: this is for navigating among separators, such as the #.
tag, in a document. #. #: ../src/cthulhu/structural_navigation.py:3361 msgid "Goes to next separator." msgstr "Đi tới dấu tách kế tiếp." #. Translators: this is for navigating document content by moving #. amongst separators (e.g.
tags). This string is the detailed #. message which Orca will present if there are no more separators #. found. #. #: ../src/cthulhu/structural_navigation.py:3409 msgid "No more separators." msgstr "Không còn dấu tách nào nữa." #. Translators: this is for navigating among tables in a document. #. #: ../src/cthulhu/structural_navigation.py:3436 msgid "Goes to previous table." msgstr "Đi về bảng trước." #. Translators: this is for navigating among tables in a document. #. #: ../src/cthulhu/structural_navigation.py:3440 msgid "Goes to next table." msgstr "Đi tới bảng kế tiếp." #. Translators: this is for navigating document content by moving #. from table to table. This string is the detailed message which #. Orca will present if there are no more tables found. #. #: ../src/cthulhu/structural_navigation.py:3499 msgid "No more tables." msgstr "Không còn bảng nào nữa." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3526 msgid "Goes left one cell." msgstr "Chuyển bên trái theo một ô" #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3530 msgid "Goes right one cell." msgstr "Chuyển bên phải theo một ô" #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3534 msgid "Goes up one cell." msgstr "Chuyển bên trên theo một ô" #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3538 msgid "Goes down one cell." msgstr "Chuyển bên dưới theo một ô" #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3542 msgid "Goes to the first cell in a table." msgstr "Đi về ô đầu của bảng." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3546 msgid "Goes to the last cell in a table." msgstr "Đi tới ô cuối của bảng." #. Translators: this is for navigating among unvisited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3631 msgid "Goes to previous unvisited link." msgstr "Đi về liên kết chưa thăm trước." #. Translators: this is for navigating among unvisited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3636 msgid "Goes to next unvisited link." msgstr "Đi tới liên kết chưa thăm kế tiếp." #. Translators: this is for navigating document content by moving #. from unvisited link to unvisited link. This string is the #. detailed message which Orca will present if there are no more #. unvisited links found. #. #: ../src/cthulhu/structural_navigation.py:3699 msgid "No more unvisited links." msgstr "Không còn liên kết chưa thăm nào nữa." #. Translators: this is for navigating among visited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3727 msgid "Goes to previous visited link." msgstr "Đi về liên kết đã thăm trước." #. Translators: this is for navigating among visited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3732 msgid "Goes to next visited link." msgstr "Đi tới liên kết đã tham kế tiếp." #. Translators: this is for navigating document content by moving #. from visited link to visited link. This string is the detailed #. message which Orca will present if there are no more visited #. links found. #. #: ../src/cthulhu/structural_navigation.py:3788 msgid "No more visited links." msgstr "Không còn liên kết đã thăm nào nữa." #. Translators: this attribute specifies the background color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:62 msgctxt "textattr" msgid "background color" msgstr "màu nền" #. Translators: this attribute specifies whether to make the background #. color for each character the height of the highest font used on the #. current line, or the height of the font used for the current character. #. It will be a "true" or "false" value. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:71 msgctxt "textattr" msgid "background full height" msgstr "bề cao đầy nền" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the background color. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:78 msgctxt "textattr" msgid "background stipple" msgstr "chấm lên nền" #. Translators: this attribute specifies the direction of the text. #. Values are "none", "ltr" or "rtl". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:85 msgctxt "textattr" msgid "direction" msgstr "hướng" #. Translators: this attribute specifies whether the text is editable. #. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:92 msgctxt "textattr" msgid "editable" msgstr "sửa được" #. Translators: this attribute specifies the font family name of the text. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:98 msgctxt "textattr" msgid "family name" msgstr "họ" #. Translators: this attribute specifies the foreground color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:105 msgctxt "textattr" msgid "foreground color" msgstr "màu cảnh gần" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the foreground color. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:112 msgctxt "textattr" msgid "foreground stipple" msgstr "chấm lên cảnh gần" #. Translators: this attribute specifies the effect applied to the font #. used by the text. #. See: #. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:120 msgctxt "textattr" msgid "font effect" msgstr "hiệu ứng phông chữ" #. Translators: this attribute specifies the indentation of the text #. (in pixels). #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:127 msgctxt "textattr" msgid "indent" msgstr "thụt lề" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #: ../src/cthulhu/text_attribute_names.py:133 msgctxt "textattr" msgid "mistake" msgstr "lỗi" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: this attribute specifies whether the text is invisible. #. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:144 msgctxt "textattr" msgid "invisible" msgstr "vô hình" #. Translators: this attribute specifies how the justification of the text. #. Values are "left", "right", "center" or "fill". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:151 msgctxt "textattr" msgid "justification" msgstr "sắp thẳng" #. Translators: this attribute specifies the language that the text is #. written in. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:158 msgctxt "textattr" msgid "language" msgstr "ngôn ngữ" #. Translators: this attribute specifies the pixel width of the left margin. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:164 msgctxt "textattr" msgid "left margin" msgstr "lề bên trái" #. Translators: this attribute specifies the height of the line of text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:171 msgctxt "textattr" msgid "line height" msgstr "bề cao dòng" #. Translators: this attribute refers to the named style which is associated #. with the entire paragraph and which controls the default formatting #. (font, text size, alignment, etc.) of that paragraph. Examples of #. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote", #. "Text Body", "Title", and "Subtitle". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:181 msgctxt "textattr" msgid "paragraph style" msgstr "kiểu dáng đoạn văn" #. Translators: this attribute specifies the pixels of blank space to #. leave above each newline-terminated line. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:188 msgctxt "textattr" msgid "pixels above lines" msgstr "điểm ảnh bên trên dòng" #. Translators: this attribute specifies the pixels of blank space to #. leave below each newline-terminated line. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:195 msgctxt "textattr" msgid "pixels below lines" msgstr "điểm ảnh dưới dòng" #. Translators: this attribute specifies the pixels of blank space to #. leave between wrapped lines inside the same newline-terminated line #. (paragraph). #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:203 msgctxt "textattr" msgid "pixels inside wrap" msgstr "điểm ảnh bên trong dòng cuộn" #. Translators: this attribute specifies the pixel width of the right margin. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:209 msgctxt "textattr" msgid "right margin" msgstr "lề bên phải" #. Translators: this attribute specifies the number of pixels that the #. text characters are risen above the baseline. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:216 msgctxt "textattr" msgid "rise" msgstr "nâng" #. Translators: this attribute specifies the scale of the characters. The #. value is a string representation of a double. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:223 msgctxt "textattr" msgid "scale" msgstr "tỷ lệ" #. Translators: this attribute specifies the size of the text. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:229 msgctxt "textattr" msgid "size" msgstr "kích cỡ" #. Translators: this attribute specifies the stretch of he text, if set. #. Values are "ultra_condensed", "extra_condensed", "condensed", #. "semi_condensed", "normal", "semi_expanded", "expanded", #. "extra_expanded" or "ultra_expanded". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:238 msgctxt "textattr" msgid "stretch" msgstr "giãn" #. Translators: this attribute specifies whether the text is strike though #. (in other words, whether there is a line drawn through it). Values are #. "true" or "false". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:246 msgctxt "textattr" msgid "strike through" msgstr "gạch đè" #. Translators: this attribute specifies the slant style of the text, #. if set. Values are "normal", "oblique" or "italic". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:253 msgctxt "textattr" msgid "style" msgstr "kiểu dáng" #. Translators: this attribute specifies the decoration of the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:260 msgctxt "textattr" msgid "text decoration" msgstr "trang trí chữ" #. Translators: this attribute specifies the angle at which the text is #. displayed (i.e. rotated from the norm) and is represented in degrees #. of rotation. #. See: #. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:269 msgctxt "textattr" msgid "text rotation" msgstr "xoay chữ" #. Translators: this attribute specifies the shadow effects applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:276 msgctxt "textattr" msgid "text shadow" msgstr "bóng chữ" #. Translators: this attributes specifies whether the text is underlined. #. Values are "none", "single", "double" or "low". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:283 msgctxt "textattr" msgid "underline" msgstr "gạch dưới" #. Translators: this attribute specifies the capitalization variant of #. the text, if set. Values are "normal" or "small_caps". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:290 msgctxt "textattr" msgid "variant" msgstr "biến thể" #. Translators: this attributes specifies what vertical alignment property #. has been applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:297 msgctxt "textattr" msgid "vertical align" msgstr "canh lề thẳng đứng" #. Translators: this attribute specifies the weight of the text. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight #. #: ../src/cthulhu/text_attribute_names.py:304 msgctxt "textattr" msgid "weight" msgstr "độ đậm" #. Translators: this attribute specifies the wrap mode of the text, if any. #. Values are "none", "char" or "word". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:311 msgctxt "textattr" msgid "wrap mode" msgstr "chế độ cuộn" #. Translators: this attribute specifies the way the text is written. #. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr", #. "rl" and "tb". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:320 msgctxt "textattr" msgid "writing mode" msgstr "chế độ viết" #. The following are the known values of some of these text attributes. #. These values were found in the Atk documentation at: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. No doubt there will be more, and as they are found, they can be added #. to this table so they can be translated. #. #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:336 msgctxt "textattr" msgid "true" msgstr "đúng" #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:344 msgctxt "textattr" msgid "false" msgstr "sai" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect", "underline", "text-shadow", "wrap mode" #. and "direction". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:353 msgctxt "textattr" msgid "none" msgstr "không có" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:360 msgctxt "textattr" msgid "engrave" msgstr "khắc" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:367 msgctxt "textattr" msgid "emboss" msgstr "chạm nổi" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:374 msgctxt "textattr" msgid "outline" msgstr "nét ngoài" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:381 msgctxt "textattr" msgid "overline" msgstr "gạch trên" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:388 msgctxt "textattr" msgid "line through" msgstr "gạch qua" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:395 msgctxt "textattr" msgid "blink" msgstr "nháy" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-shadow". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:402 msgctxt "textattr" msgid "black" msgstr "đen" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:409 msgctxt "textattr" msgid "single" msgstr "đơn" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:416 msgctxt "textattr" msgid "double" msgstr "đôi" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:423 msgctxt "textattr" msgid "low" msgstr "thấp" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:430 msgctxt "textattr" msgid "char" msgstr "ký tự" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:437 msgctxt "textattr" msgid "word" msgstr "từ" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR, #. defined in the Gtk documentation as "Wrap text, breaking lines in #. between words, or if that is not enough, also between graphemes." #. See: #. http://library.gnome.org/devel/atk/1.27/AtkText.html#AtkTextAttribute #. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode #. #: ../src/cthulhu/text_attribute_names.py:447 msgctxt "textattr" msgid "word char" msgstr "ngắt theo từ" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:454 msgctxt "textattr" msgid "ltr" msgstr "ltr" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:461 msgctxt "textattr" msgid "rtl" msgstr "rtl" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:468 msgctxt "textattr" msgid "left" msgstr "trái" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:475 msgctxt "textattr" msgid "right" msgstr "phải" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:482 msgctxt "textattr" msgid "center" msgstr "giữa" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". In Gecko, when no justification has #. be explicitly set, they report a justification of "start". #. #: ../src/cthulhu/text_attribute_names.py:488 msgctxt "textattr" msgid "no justification" msgstr "không sắp thẳng" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:495 msgctxt "textattr" msgid "fill" msgstr "tô đầy" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:502 msgctxt "textattr" msgid "ultra condensed" msgstr "rất hẹp" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:509 msgctxt "textattr" msgid "extra condensed" msgstr "rất hẹp" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:516 msgctxt "textattr" msgid "condensed" msgstr "hẹp" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:523 msgctxt "textattr" msgid "semi condensed" msgstr "bán hẹp" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch" and "variant". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:530 msgctxt "textattr" msgid "normal" msgstr "chuẩn" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:537 msgctxt "textattr" msgid "semi expanded" msgstr "bán mở rộng" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:544 msgctxt "textattr" msgid "expanded" msgstr "mở rộng" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:551 msgctxt "textattr" msgid "extra expanded" msgstr "rất mở rộng" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:558 msgctxt "textattr" msgid "ultra expanded" msgstr "cực mở rộng" #. Translators: this is one of the text attribute values for the following #. text attributes: "variant". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:565 msgctxt "textattr" msgid "small caps" msgstr "chữ hoa nhỏ" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:572 msgctxt "textattr" msgid "oblique" msgstr "xiên" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:579 msgctxt "textattr" msgid "italic" msgstr "nghiêng" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:586 msgctxt "textattr" msgid "Default" msgstr "Mặc định" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:593 msgctxt "textattr" msgid "Text body" msgstr "Thân văn bản" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:600 msgctxt "textattr" msgid "Heading" msgstr "Tiêu đề" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:608 msgctxt "textattr" msgid "baseline" msgstr "đường cơ bản" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:615 msgctxt "textattr" msgid "sub" msgstr "dưới" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:622 msgctxt "textattr" msgid "super" msgstr "siêu" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:629 msgctxt "textattr" msgid "top" msgstr "trên" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:636 msgctxt "textattr" msgid "text-top" msgstr "trên văn bản" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:643 msgctxt "textattr" msgid "middle" msgstr "giữa" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:650 msgctxt "textattr" msgid "bottom" msgstr "dưới" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:657 msgctxt "textattr" msgid "text-bottom" msgstr "dưới văn bản" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align" and "writing-mode". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:665 msgctxt "textattr" msgid "inherit" msgstr "kế thừa" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:672 msgctxt "textattr" msgid "lr-tb" msgstr "lr-tb" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:679 msgctxt "textattr" msgid "rl-tb" msgstr "rl-tb" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:686 msgctxt "textattr" msgid "tb-rl" msgstr "tb-rl" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:693 msgctxt "textattr" msgid "tb-lr" msgstr "tb-lr" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:700 msgctxt "textattr" msgid "bt-rl" msgstr "bt-rl" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:707 msgctxt "textattr" msgid "bt-lr" msgstr "bt-lr" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:714 msgctxt "textattr" msgid "lr" msgstr "lr" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:721 msgctxt "textattr" msgid "rl" msgstr "rl" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:728 msgctxt "textattr" msgid "tb" msgstr "tb" #. Translators: this is one of the text attribute values for the following #. text attributes: "strikethrough." It refers to the line style. #. #: ../src/cthulhu/text_attribute_names.py:733 msgctxt "textattr" msgid "solid" msgstr "đặc" #. Translators: this is one of the text attribute values for the following #. text attributes: "invalid". It is an indication that the text is not #. spelled correctly. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: This is the text-spelling attribute. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:740 #: ../src/cthulhu/text_attribute_names.py:745 msgctxt "textattr" msgid "spelling" msgstr "chính tả" #. Translators: this is a tip for the user on how to toggle a checkbox. #: ../src/cthulhu/tutorialgenerator.py:158 msgid "Press space to toggle." msgstr "Bấm phím dài để bật/tắt." #. Translators: this is a tip for the user on how to interact #. with a combobox. #: ../src/cthulhu/tutorialgenerator.py:185 msgid "Press space to expand, and use up and down to select an item." msgstr "Bấm phím dài để mở rộng, bấm mũi tên trên và dưới để chọn mục." #. Translators: If this application has more than one unfocused alert or #. dialog window, inform user of how to refocus these. #: ../src/cthulhu/tutorialgenerator.py:216 msgid "Press alt+f6 to give focus to child windows." msgstr "Bấm tổ hợp phím Alt+F6 để đặt tiêu điểm trong cửa sổ con." #. Translators: this gives tips on how to navigate items in a #. layered pane. #: ../src/cthulhu/tutorialgenerator.py:277 msgid "To move to items, use either the arrow keys or type ahead searching." msgstr "" "Để chuyển sang mục, dùng hoặc phím mũi tên hoặc chức năng tìm kiếm theo " "chuỗi gõ." #. Translators: this is the tutorial string for when first landing #. on the desktop, describing how to access the system menus. #: ../src/cthulhu/tutorialgenerator.py:283 msgid "To get to the system menus press the alt+f1 key." msgstr "Để vào trình đơn hệ thống, bấm tổ hợp phím Alt+F1." #. Translators: this is the tutorial string when navigating lists. #: ../src/cthulhu/tutorialgenerator.py:317 msgid "Use up and down to select an item." msgstr "Dùng mũi tên trên và dưới để chọn mục." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to collapse the node. #: ../src/cthulhu/tutorialgenerator.py:347 ../src/cthulhu/tutorialgenerator.py:497 msgid "To collapse, press shift plus left." msgstr "Để co lại, bấm đồng thời phím dài và mũi tên bên trái." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to expand the node. #: ../src/cthulhu/tutorialgenerator.py:353 ../src/cthulhu/tutorialgenerator.py:503 msgid "To expand, press shift plus right." msgstr "Để mở rộng, bấm đồng thời phím dài và mũi tên bên phải." #. Translators: This is the tutorial string for when landing #. on text fields. #: ../src/cthulhu/tutorialgenerator.py:385 msgid "Type in text." msgstr "Gõ chuỗi." #. Translators: this is the tutorial string for landing #. on a page tab, we are informing the #. user how to navigate these. #: ../src/cthulhu/tutorialgenerator.py:413 msgid "Use left and right to view other tabs." msgstr "Dùng phím mũi tên bên trên/phải để xem các thanh khác." #. Translators: this is the tutorial string for activating a push button. #: ../src/cthulhu/tutorialgenerator.py:438 msgid "To activate press space." msgstr "Để kích hoạt, bấm phím dài." #. Translators: this is the tutorial string for when landing #. on a spin button. #: ../src/cthulhu/tutorialgenerator.py:466 msgid "" "Use up or down arrow to select value. Or type in the desired numerical value." msgstr "" "Dùng phím mũi tên bên trên/dưới để chọn giá trị. Hoặc gõ giá trị thuộc số đã " "muốn." #. Translators: this is a tip for the user, how to navigate radiobuttons. #: ../src/cthulhu/tutorialgenerator.py:654 msgid "Use arrow keys to change." msgstr "Dùng phím mũi tên để thay đổi." #. Translators: this is a tip for the user, how to navigate menues. #: ../src/cthulhu/tutorialgenerator.py:679 msgid "" "To navigate, press left or right arrow. To move through items press up or " "down arrow." msgstr "" "Để duyệt qua, bấm phím mũi tên bên trái/phải. Để chuyển qua các mục, bấm mũi " "tên bên trên/dưới." #. Translators: this is a tip for the user, how to #. navigate into sub menues. #: ../src/cthulhu/tutorialgenerator.py:684 msgid "To enter sub menu, press right arrow." msgstr "Để vào trình đơn con, bấm phím mũi tên bên phải." #. Translators: this is the tutorial string for when landing #. on a slider. #: ../src/cthulhu/tutorialgenerator.py:716 msgid "" "To decrease press left arrow, to increase press right arrow. To go to " "minimum press home, and for maximum press end." msgstr "" "Để giảm, bấm phím mũi tên bên trái; để tăng, bấm phím mũi tên bên phải. Để " "xuống tối thiểu, bấm phím Home, lên tối đa thì bấm phím End." #~ msgid "[\\S\\s]*StarOffice[\\s\\S]*" #~ msgstr "[\\S\\s]*StarOffice[\\s\\S]*" #~ msgid "soffice.bin" #~ msgstr "soffice.bin" #~ msgid "soffice" #~ msgstr "soffice" #~ msgid "[Ee]volution" #~ msgstr "[Ee]volution" #~ msgid "Deer Park" #~ msgstr "Deer Park" #~ msgid "Bon Echo" #~ msgstr "Phản hồi Bon" #~ msgid "Minefield" #~ msgstr "Minefield" #~ msgid "Mail/News" #~ msgstr "Thư/Tin tức" #~ msgid "bug-buddy" #~ msgstr "bug-buddy" #~ msgid "vte" #~ msgstr "vte" #~ msgid "gaim" #~ msgstr "gaim" #~ msgid "Speak current _cell" #~ msgstr "Nói ô hiện _có" #~ msgid "" #~ "WARNING: suspending Orca, e.g. by pressing Control-Z, from\n" #~ "an AT-SPI enabled shell (such as gnome-terminal), can also\n" #~ "suspend the desktop until Orca is killed." #~ msgstr "" #~ "CẢNH BÁO : việc ngưng trình Orca (v.d. bằng cách bấm\n" #~ "tổ hợp phím Ctrl-Z từ một trình bao có khả năng AT-SPI,\n" #~ "như gnome-terminal) cũng có thể ngưng toàn bộ môi trường\n" #~ "đồ họa đến khi tiến trình Orca bị ép buộc kết thúc." #~ msgid "Orca Modifier Keys" #~ msgstr "Phím bổ trợ Orca"