# Finnish messages for cthulhu. # Copyright (C) 2006-2009 Ilkka Tuohela, Timo Jyrinki. # Suomennos: https://l10n.gnome.org/teams/fi/ # # Gnome 2012-03 Finnish translation sprint participants: # # Ilkka Tuohela , 2006-2009. # Timo Jyrinki , 2008. # Tommi Vainikainen , 2010. # Lasse Liehu , 2014. # Jiri Grönroos , 2011, 2012, 2013, 2014. # msgid "" msgstr "" "Project-Id-Version: cthulhu\n" "Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/cthulhu/issues\n" "POT-Creation-Date: 2023-08-11 17:30+0000\n" "PO-Revision-Date: 2023-08-17 22:23+0300\n" "Last-Translator: Jiri Grönroos \n" "Language-Team: suomi \n" "Language: fi\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-POT-Import-Date: 2012-03-05 14:45:41+0000\n" "X-Generator: Poedit 3.3.2\n" "X-Poedit-Bookmarks: 814,-1,-1,-1,-1,-1,-1,-1,-1,-1\n" #: cthulhu-autostart.desktop.in:4 msgid "Orca Screen Reader" msgstr "Orca-näytönlukija" #. Translators: short braille for the rolename of an invalid GUI object. #. We strive to keep it under three characters to preserve real estate. #: src/cthulhu/braille_rolenames.py:38 msgid "???" msgstr "???" #. Translators: short braille for the rolename of an alert dialog. #. NOTE for all the short braille words: they we strive to keep them #. around three characters to preserve real estate on the braille #. display. The letters are chosen to make them unique across all #. other rolenames, and they typically act like an abbreviation. #: src/cthulhu/braille_rolenames.py:45 msgid "alrt" msgstr "hlts" #. Translators: short braille for the rolename of an animation widget. #: src/cthulhu/braille_rolenames.py:48 msgid "anim" msgstr "anim" #. Translators: short braille for the rolename of an arrow widget. #: src/cthulhu/braille_rolenames.py:51 msgid "arw" msgstr "nli" #. Translators: short braille for the rolename of a calendar widget. #: src/cthulhu/braille_rolenames.py:54 msgid "cal" msgstr "kal" #. Translators: short braille for the rolename of a canvas widget. #: src/cthulhu/braille_rolenames.py:57 msgid "cnv" msgstr "kng" #. Translators: short braille for the rolename of a caption (e.g., #. table caption). #: src/cthulhu/braille_rolenames.py:61 msgid "cptn" msgstr "ots" #. Translators: short braille for the rolename of a checkbox. #. Translators: short braille for the rolename of a check menu item. #: src/cthulhu/braille_rolenames.py:64 src/cthulhu/braille_rolenames.py:67 msgid "chk" msgstr "vlr" #. Translators: short braille for the rolename of a color chooser. #: src/cthulhu/braille_rolenames.py:70 msgid "clrchsr" msgstr "värval" #. Translators: short braille for the rolename of a column header. #. Translators: short braille for the rolename of a table column header. #: src/cthulhu/braille_rolenames.py:73 src/cthulhu/braille_rolenames.py:232 msgid "colhdr" msgstr "srkots" #. Translators: short braille for the rolename of a combo box. #: src/cthulhu/braille_rolenames.py:76 msgid "cbo" msgstr "yhd" #. Translators: short braille for the rolename of a date editor. #: src/cthulhu/braille_rolenames.py:79 msgid "dat" msgstr "pvm" #. Translators: short braille for the rolename of a desktop icon. #. Translators: short braille for the rolename of a icon. #: src/cthulhu/braille_rolenames.py:82 src/cthulhu/braille_rolenames.py:133 msgid "icn" msgstr "kvk" #. Translators: short braille for the rolename of a desktop frame. #. Translators: short braille for the rolename of a frame. #: src/cthulhu/braille_rolenames.py:85 src/cthulhu/braille_rolenames.py:121 msgid "frm" msgstr "khs" #. Translators: short braille for the rolename of a dial. #. You should attempt to treat it as an abbreviation of #. the translated word for "dial". It is OK to use an #. unabbreviated word as long as it is relatively short. #: src/cthulhu/braille_rolenames.py:91 msgctxt "shortbraille" msgid "dial" msgstr "nmrlv" #. Translators: short braille for the rolename of a dialog. #: src/cthulhu/braille_rolenames.py:94 msgid "dlg" msgstr "vli" #. Translators: short braille for the rolename of a directory pane. #: src/cthulhu/braille_rolenames.py:97 msgid "dip" msgstr "hkmpn" #. Translators: short braille for the rolename of an HTML document frame. #. Translators: short braille for the rolename of an html container. #: src/cthulhu/braille_rolenames.py:100 src/cthulhu/braille_rolenames.py:130 msgid "html" msgstr "html" #. Translators: short braille for the rolename of a drawing area. #: src/cthulhu/braille_rolenames.py:103 msgid "draw" msgstr "prt" #. Translators: short braille for the rolename of a file chooser. #: src/cthulhu/braille_rolenames.py:106 msgid "fchsr" msgstr "tdval" #. Translators: short braille for the rolename of a filler. #: src/cthulhu/braille_rolenames.py:109 msgid "flr" msgstr "tyt" #. Translators: short braille for the rolename of a font chooser. #: src/cthulhu/braille_rolenames.py:112 msgid "fnt" msgstr "krj" #. Translators: short braille for the rolename of a form. #. You should attempt to treat it as an abbreviation of #. the translated word for "form". It is OK to use an #. unabbreviated word as long as it is relatively short. #: src/cthulhu/braille_rolenames.py:118 msgctxt "shortbraille" msgid "form" msgstr "kvk" #. Translators: short braille for the rolename of a glass pane. #: src/cthulhu/braille_rolenames.py:124 msgid "gpn" msgstr "lspn" #. Translators: short braille for the rolename of a heading. #: src/cthulhu/braille_rolenames.py:127 msgid "hdng" msgstr "ots" #. Translators: short braille for the rolename of a image. #: src/cthulhu/braille_rolenames.py:136 msgid "img" msgstr "kv" #. Translators: short braille for the rolename of an internal frame. #: src/cthulhu/braille_rolenames.py:139 msgid "ifrm" msgstr "skh" #. Translators: short braille for the rolename of a label. #: src/cthulhu/braille_rolenames.py:142 msgid "lbl" msgstr "nmm" #. Translators: short braille for the rolename of a layered pane. #: src/cthulhu/braille_rolenames.py:145 msgid "lyrdpn" msgstr "krpn" #. Translators: short braille for the rolename of a link. #: src/cthulhu/braille_rolenames.py:148 msgid "lnk" msgstr "lnk" #. Translators: short braille for the rolename of a list. #: src/cthulhu/braille_rolenames.py:151 msgid "lst" msgstr "lst" #. Translators: short braille for the rolename of a list item. #: src/cthulhu/braille_rolenames.py:154 msgid "lstitm" msgstr "lstkht" #. Translators: short braille for the rolename of a menu. #: src/cthulhu/braille_rolenames.py:157 msgid "mnu" msgstr "val" #. Translators: short braille for the rolename of a menu bar. #: src/cthulhu/braille_rolenames.py:160 msgid "mnubr" msgstr "valkplk" #. Translators: short braille for the rolename of a menu item. #: src/cthulhu/braille_rolenames.py:163 msgid "mnuitm" msgstr "valkht" #. Translators: short braille for the rolename of an option pane. #: src/cthulhu/braille_rolenames.py:166 msgid "optnpn" msgstr "valpn" #. Translators: short braille for the rolename of a page tab. #: src/cthulhu/braille_rolenames.py:169 msgid "pgt" msgstr "vlt" #. Translators: short braille for the rolename of a page tab list. #: src/cthulhu/braille_rolenames.py:172 msgid "tblst" msgstr "srklst" #. Translators: short braille for the rolename of a panel. #: src/cthulhu/braille_rolenames.py:175 msgid "pnl" msgstr "pnl" #. Translators: short braille for the rolename of a password field. #: src/cthulhu/braille_rolenames.py:178 msgid "pwd" msgstr "sal" #. Translators: short braille for the rolename of a popup menu. #: src/cthulhu/braille_rolenames.py:181 msgid "popmnu" msgstr "pnhvlk" #. Translators: short braille for the rolename of a progress bar. #: src/cthulhu/braille_rolenames.py:184 msgid "pgbar" msgstr "edpal" #. Translators: short braille for the rolename of a push button. #: src/cthulhu/braille_rolenames.py:187 msgid "btn" msgstr "pnk" #. Translators: short braille for the rolename of a radio button. #: src/cthulhu/braille_rolenames.py:190 msgid "radio" msgstr "vpk" #. Translators: short braille for the rolename of a radio menu item. #: src/cthulhu/braille_rolenames.py:193 msgid "rdmnuitm" msgstr "vevk" #. Translators: short braille for the rolename of a root pane. #: src/cthulhu/braille_rolenames.py:196 msgid "rtpn" msgstr "jrpn" #. Translators: short braille for the rolename of a row header. #. Translators: short braille for the rolename of a table row header. #: src/cthulhu/braille_rolenames.py:199 src/cthulhu/braille_rolenames.py:235 msgid "rwhdr" msgstr "rvots" #. Translators: short braille for the rolename of a scroll bar. #: src/cthulhu/braille_rolenames.py:202 msgid "scbr" msgstr "vrtplk" #. Translators: short braille for the rolename of a scroll pane. #: src/cthulhu/braille_rolenames.py:205 msgid "scpn" msgstr "vrp" #. Translators: short braille for the rolename of a section (e.g., in html). #: src/cthulhu/braille_rolenames.py:208 msgid "sctn" msgstr "osio" #. Translators: short braille for the rolename of a separator. #: src/cthulhu/braille_rolenames.py:211 msgid "seprtr" msgstr "ertn" #. Translators: short braille for the rolename of a slider. #: src/cthulhu/braille_rolenames.py:214 msgid "sldr" msgstr "lku" #. Translators: short braille for the rolename of a split pane. #: src/cthulhu/braille_rolenames.py:217 msgid "spltpn" msgstr "jpn" #. Translators: short braille for the rolename of a spin button. #: src/cthulhu/braille_rolenames.py:220 msgid "spin" msgstr "krt" #. Translators: short braille for the rolename of a statusbar. #: src/cthulhu/braille_rolenames.py:223 msgid "statbr" msgstr "tlplk" #. Translators: short braille for the rolename of a table. #: src/cthulhu/braille_rolenames.py:226 msgid "tbl" msgstr "tlk" #. Translators: short braille for the rolename of a table cell. #: src/cthulhu/braille_rolenames.py:229 msgid "cll" msgstr "solu" #. Translators: short braille for the rolename of a tear off menu item. #: src/cthulhu/braille_rolenames.py:238 msgid "tomnuitm" msgstr "irrvalkht" #. Translators: short braille for the rolename of a terminal. #: src/cthulhu/braille_rolenames.py:241 msgid "term" msgstr "pte" #. Translators: short braille for the rolename of a text entry field. #: src/cthulhu/braille_rolenames.py:244 msgid "txt" msgstr "txt" #. Translators: short braille for the rolename of a toggle button. #: src/cthulhu/braille_rolenames.py:247 msgid "tglbtn" msgstr "vpnk" #. Translators: short braille for the rolename of a toolbar. #: src/cthulhu/braille_rolenames.py:250 msgid "tbar" msgstr "tklplk" #. Translators: short braille for the rolename of a tooltip. #: src/cthulhu/braille_rolenames.py:253 msgid "tip" msgstr "vhj" #. Translators: short braille for the rolename of a tree. #: src/cthulhu/braille_rolenames.py:256 msgid "tre" msgstr "puu" #. Translators: short braille for the rolename of a tree table. #: src/cthulhu/braille_rolenames.py:259 msgid "trtbl" msgstr "puutlu" #. Translators: short braille for when the rolename of an object is unknown. #: src/cthulhu/braille_rolenames.py:262 msgid "unk" msgstr "tnt" #. Translators: short braille for the rolename of a viewport. #: src/cthulhu/braille_rolenames.py:265 msgid "vwprt" msgstr "nkm" #. Translators: short braille for the rolename of a window. #: src/cthulhu/braille_rolenames.py:268 msgid "wnd" msgstr "ikn" #. Translators: short braille for the rolename of a header. #: src/cthulhu/braille_rolenames.py:271 msgid "hdr" msgstr "ots" #. Translators: short braille for the rolename of a footer. #: src/cthulhu/braille_rolenames.py:274 msgid "ftr" msgstr "avt" #. Translators: short braille for the rolename of a paragraph. #: src/cthulhu/braille_rolenames.py:277 msgid "para" msgstr "kpl" #. Translators: short braille for the rolename of a application. #: src/cthulhu/braille_rolenames.py:280 msgid "app" msgstr "sov" #. Translators: short braille for the rolename of a autocomplete. #: src/cthulhu/braille_rolenames.py:283 msgid "auto" msgstr "auto" #. Translators: short braille for the rolename of an editbar. #: src/cthulhu/braille_rolenames.py:286 msgid "edtbr" msgstr "mknplk" #. Translators: short braille for the rolename of an embedded component. #: src/cthulhu/braille_rolenames.py:289 msgid "emb" msgstr "upt" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:36 msgid "Czech Grade 1" msgstr "Tsekki taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:40 msgid "Spanish Grade 1" msgstr "Espanja taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:44 msgid "Canada French Grade 2" msgstr "Kanadan ranska taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:48 msgid "France French Grade 2" msgstr "Ranska taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:52 msgid "Latvian Grade 1" msgstr "Latvia taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:56 msgid "Netherlands Dutch Grade 1" msgstr "Hollannin hollanti taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:60 msgid "Norwegian Grade 0" msgstr "Norja taso 0" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:64 msgid "Norwegian Grade 1" msgstr "Norja taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:68 msgid "Norwegian Grade 2" msgstr "Norja taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:72 msgid "Norwegian Grade 3" msgstr "Norja taso 3" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:76 msgid "Polish Grade 1" msgstr "Puola taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:80 msgid "Portuguese Grade 1" msgstr "Portugali taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:84 msgid "Swedish Grade 1" msgstr "Ruotsi taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:88 msgid "Arabic Grade 1" msgstr "Arabia taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:92 msgid "Welsh Grade 1" msgstr "Iiri taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:96 msgid "Welsh Grade 2" msgstr "Iiri taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:100 msgid "German Grade 0" msgstr "Saksa taso 0" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:104 msgid "German Grade 1" msgstr "Saksa taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:108 msgid "German Grade 2" msgstr "Saksa taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:112 msgid "U.K. English Grade 2" msgstr "Brittienglanti taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:116 msgid "U.K. English Grade 1" msgstr "Brittienglanti taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:120 msgid "U.S. English Grade 1" msgstr "Amerikanenglanti taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:124 msgid "U.S. English Grade 2" msgstr "Amerikanenglanti taso 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:128 msgid "Canada French Grade 1" msgstr "Kanadan ranska taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:132 msgid "France French Grade 1" msgstr "Ranska taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:136 msgid "Greek Grade 1" msgstr "Kreikka taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:140 msgid "Hindi Grade 1" msgstr "Hindi taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:144 msgid "Hungarian 8 dot computer" msgstr "Unkari, 8 pistettä, tietokone" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:148 msgid "Hungarian Grade 1" msgstr "Unkari taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:152 #, fuzzy #| msgid "Hungarian Grade 1" msgid "Hungarian Grade 2" msgstr "Unkari taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:156 msgid "Italian Grade 1" msgstr "Italia taso 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:160 msgid "Belgium Dutch Grade 1" msgstr "Belgian hollanti taso 1" #. Translators: this is the spoken word for the space character #. #: src/cthulhu/chnames.py:41 src/cthulhu/keynames.py:143 msgid "space" msgstr "välilyönti" #. Translators: this is the spoken word for the newline character #. #: src/cthulhu/chnames.py:45 msgid "newline" msgstr "rivinvaihto" #. Translators: this is the spoken word for the tab character #. #. Translators: this is how someone would speak the name of the tab key #. #: src/cthulhu/chnames.py:49 src/cthulhu/keynames.py:135 msgid "tab" msgstr "sarkain" #. Translators: this is the spoken word for the character '!' (U+0021) #. #: src/cthulhu/chnames.py:53 msgid "exclaim" msgstr "huuto" #. Translators: this is the spoken word for the character '"' (U+0022) #. #: src/cthulhu/chnames.py:57 msgid "quote" msgstr "lainaus" #. Translators: this is the spoken word for the character '#' (U+0023) #. #: src/cthulhu/chnames.py:61 msgid "number" msgstr "numero" #. Translators: this is the spoken word for the character '$' (U+0024) #. #: src/cthulhu/chnames.py:65 msgid "dollar" msgstr "dollari" #. Translators: this is the spoken word for the character '%' (U+0025) #. #: src/cthulhu/chnames.py:69 msgid "percent" msgstr "prosentti" #. Translators: this is the spoken word for the character '&' (U+0026) #. #: src/cthulhu/chnames.py:73 msgid "and" msgstr "ja" #. Translators: this is the spoken word for the character ''' (U+0027) #. #: src/cthulhu/chnames.py:77 msgid "apostrophe" msgstr "heittomerkki" #. Translators: this is the spoken word for the character '(' (U+0028) #. #: src/cthulhu/chnames.py:81 msgid "left paren" msgstr "vasen sulku" #. Translators: this is the spoken word for the character ')' (U+0029) #. #: src/cthulhu/chnames.py:85 msgid "right paren" msgstr "oikea sulku" #. Translators: this is the spoken word for the character '*' (U+002a) #. #: src/cthulhu/chnames.py:89 msgid "star" msgstr "tähti" #. Translators: this is the spoken word for the character '+' (U+002b) #. #. Translators: this is how someone would speak the name of the plus key #. #: src/cthulhu/chnames.py:93 src/cthulhu/keynames.py:303 msgid "plus" msgstr "plus" #. Translators: this is the spoken word for the character ',' (U+002c) #. #: src/cthulhu/chnames.py:97 msgid "comma" msgstr "pilkku" #. Translators: this is the spoken word for the character '-' (U+002d) #. #: src/cthulhu/chnames.py:101 msgid "dash" msgstr "viiva" #. Translators: this is the spoken word for the character '.' (U+002e) #. #: src/cthulhu/chnames.py:105 msgid "dot" msgstr "piste" #. Translators: this is the spoken word for the character '/' (U+002f) #. #: src/cthulhu/chnames.py:109 msgid "slash" msgstr "kautta" #. Translators: this is the spoken word for the character ':' (U+003a) #. #: src/cthulhu/chnames.py:113 msgid "colon" msgstr "kaksoispiste" #. Translators: this is the spoken word for the character ';' (U+003b) #. #: src/cthulhu/chnames.py:117 msgid "semicolon" msgstr "puolipiste" #. Translators: this is the spoken word for the character '< ' (U+003c) #. #: src/cthulhu/chnames.py:121 msgid "less" msgstr "pienempi kuin" #. Translators: this is the spoken word for the character '=' (U+003d) #. #: src/cthulhu/chnames.py:125 msgid "equals" msgstr "yhtäsuuri" #. Translators: this is the spoken word for the character '> ' (U+003e) #. #: src/cthulhu/chnames.py:129 msgid "greater" msgstr "suurempi kuin" #. Translators: this is the spoken word for the character '?' (U+003f) #. #: src/cthulhu/chnames.py:133 msgid "question" msgstr "kysymys" #. Translators: this is the spoken word for the character '@' (U+0040) #. #: src/cthulhu/chnames.py:137 msgid "at" msgstr "at" #. Translators: this is the spoken word for the character '[' (U+005b) #. #: src/cthulhu/chnames.py:141 msgid "left bracket" msgstr "vasen hakasulku" #. Translators: this is the spoken word for the character '\' (U+005c) #. #: src/cthulhu/chnames.py:145 msgid "backslash" msgstr "kenoviiva" #. Translators: this is the spoken word for the character ']' (U+005d) #. #: src/cthulhu/chnames.py:149 msgid "right bracket" msgstr "oikea hakasulku" #. Translators: this is the spoken word for the character '^' (U+005e) #. #: src/cthulhu/chnames.py:153 msgid "caret" msgstr "kohdistin" #. Translators: this is the spoken word for the character '_' (U+005f) #. #: src/cthulhu/chnames.py:157 msgid "underline" msgstr "alaviiva" #. Translators: this is the spoken word for the character '`' (U+0060) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the grave glyph #. #: src/cthulhu/chnames.py:161 src/cthulhu/keynames.py:260 msgid "grave" msgstr "takahipsu" #. Translators: this is the spoken word for the character '{' (U+007b) #. #: src/cthulhu/chnames.py:165 msgid "left brace" msgstr "vasen aaltosulku" #. Translators: this is the spoken word for the character '|' (U+007c) #. #: src/cthulhu/chnames.py:169 msgid "vertical bar" msgstr "pystyviiva" #. Translators: this is the spoken word for the character '}' (U+007d) #. #: src/cthulhu/chnames.py:173 msgid "right brace" msgstr "oikea aaltosulku" #. Translators: this is the spoken word for the character '~' (U+007e) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the tilde glyph #. #: src/cthulhu/chnames.py:177 src/cthulhu/keynames.py:275 msgid "tilde" msgstr "tilde" #. Translators: this is the spoken character for the no break space #. character (e.g., " " in HTML -- U+00a0) #. #: src/cthulhu/chnames.py:182 msgid "no break space" msgstr "ei-katkaiseva väli" #. Translators: this is the spoken word for the character '¡' (U+00a1) #. #: src/cthulhu/chnames.py:186 msgid "inverted exclamation point" msgstr "huutomerkki ylösalaisin" #. Translators: this is the spoken word for the character '¢' (U+00a2) #. #: src/cthulhu/chnames.py:190 msgid "cents" msgstr "sentti" #. Translators: this is the spoken word for the character '£' (U+00a3) #. #: src/cthulhu/chnames.py:194 msgid "pounds" msgstr "punta" #. Translators: this is the spoken word for the character '¤' (U+00a4) #. #: src/cthulhu/chnames.py:198 msgid "currency sign" msgstr "valuuttamerkki" #. Translators: this is the spoken word for the character '¥' (U+00a5) #. #: src/cthulhu/chnames.py:202 msgid "yen" msgstr "jeni" #. Translators: this is the spoken word for the character '¦' (U+00a6) #. #: src/cthulhu/chnames.py:206 msgid "broken bar" msgstr "katkaistu palkki" #. Translators: this is the spoken word for the character '§' (U+00a7) #. #: src/cthulhu/chnames.py:210 msgid "section" msgstr "pykälä" #. Translators: this is the spoken word for the character '¨' (U+00a8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the diaeresis glyph #. #: src/cthulhu/chnames.py:214 src/cthulhu/keynames.py:280 msgid "diaeresis" msgstr "diaeresis" #. Translators: this is the spoken word for the character '©' (U+00a9) #. #: src/cthulhu/chnames.py:218 msgid "copyright" msgstr "tekijänoikeudet" #. Translators: this is the spoken word for the character 'ª' (U+00aa) #. #: src/cthulhu/chnames.py:222 msgid "superscript a" msgstr "yläindeksi a" #. Translators: this is the spoken word for the character '«' (U+00ab) #. #: src/cthulhu/chnames.py:226 msgid "left double angle bracket" msgstr "vasen kaksoishakasulku" #. Translators: this is the spoken word for the character '¬' (U+00ac) #. #: src/cthulhu/chnames.py:230 msgid "logical not" msgstr "looginen ei" #. Translators: this is the spoken word for the character '­' (U+00ad) #. #: src/cthulhu/chnames.py:234 msgid "soft hyphen" msgstr "pehmeä väliviiva" #. Translators: this is the spoken word for the character '®' (U+00ae) #. #: src/cthulhu/chnames.py:238 msgid "registered" msgstr "rekisteröity" #. Translators: this is the spoken word for the character '¯' (U+00af) #. #: src/cthulhu/chnames.py:242 msgid "macron" msgstr "yläviiva" #. Translators: this is the spoken word for the character '°' (U+00b0) #. #: src/cthulhu/chnames.py:246 msgid "degrees" msgstr "astetta" #. Translators: this is the spoken word for the character '±' (U+00b1) #. #: src/cthulhu/chnames.py:250 msgid "plus or minus" msgstr "plus-miinus" #. Translators: this is the spoken word for the character '²' (U+00b2) #. #: src/cthulhu/chnames.py:254 msgid "superscript 2" msgstr "yläindeksi 2" #. Translators: this is the spoken word for the character '³' (U+00b3) #. #: src/cthulhu/chnames.py:258 msgid "superscript 3" msgstr "yläindeksi 3" #. Translators: this is the spoken word for the character '´' (U+00b4) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the acute glyph #. #: src/cthulhu/chnames.py:262 src/cthulhu/keynames.py:265 msgid "acute" msgstr "akuutti" #. Translators: this is the spoken word for the character 'µ' (U+00b5) #. #: src/cthulhu/chnames.py:266 msgid "mu" msgstr "mu" #. Translators: this is the spoken word for the character '¶' (U+00b6) #. #: src/cthulhu/chnames.py:270 msgid "paragraph marker" msgstr "kappalemerkki" #. Translators: this is the spoken word for the character '·' (U+00b7) #. #: src/cthulhu/chnames.py:274 msgid "middle dot" msgstr "keskipiste" #. Translators: this is the spoken word for the character '¸' (U+00b8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the cedilla glyph #. #: src/cthulhu/chnames.py:278 src/cthulhu/keynames.py:290 msgid "cedilla" msgstr "cedilla" #. Translators: this is the spoken word for the character '¹' (U+00b9) #. #: src/cthulhu/chnames.py:282 msgid "superscript 1" msgstr "yläindeksi 1" #. Translators: this is the spoken word for the character 'º' (U+00ba) #. #: src/cthulhu/chnames.py:286 msgid "ordinal" msgstr "järjestysnumero" #. Translators: this is the spoken word for the character '»' (U+00bb) #. #: src/cthulhu/chnames.py:290 msgid "right double angle bracket" msgstr "oikea kaksoishakasulku" #. Translators: this is the spoken word for the character '¼' (U+00bc) #. #: src/cthulhu/chnames.py:294 msgid "one fourth" msgstr "neljäsosa" #. Translators: this is the spoken word for the character '½' (U+00bd) #. #: src/cthulhu/chnames.py:298 msgid "one half" msgstr "puolikas" #. Translators: this is the spoken word for the character '¾' (U+00be) #. #: src/cthulhu/chnames.py:302 msgid "three fourths" msgstr "kolme neljäsosaa" #. Translators: this is the spoken word for the character '¿' (U+00bf) #. #: src/cthulhu/chnames.py:306 msgid "inverted question mark" msgstr "kysymysmerkki ylösalaisin" #. Translators: this is the spoken word for the character 'á' (U+00e1) #. #: src/cthulhu/chnames.py:310 msgid "a acute" msgstr "a akuutti" #. Translators: this is the spoken word for the character 'À' (U+00c0) #. #: src/cthulhu/chnames.py:314 msgid "A GRAVE" msgstr "A GRAVIS" #. Translators: this is the spoken word for the character 'Á' (U+00c1) #. #: src/cthulhu/chnames.py:318 msgid "A ACUTE" msgstr "A HIPSU" #. Translators: this is the spoken word for the character 'Â' (U+00c2) #. #: src/cthulhu/chnames.py:322 msgid "A CIRCUMFLEX" msgstr "A SIRKUMFLEKSI" #. Translators: this is the spoken word for the character 'Ã' (U+00c3) #. #: src/cthulhu/chnames.py:326 msgid "A TILDE" msgstr "A TILDE" #. Translators: this is the spoken word for the character 'Ä' (U+00c4) #. #: src/cthulhu/chnames.py:330 msgid "A UMLAUT" msgstr "Ä" #. Translators: this is the spoken word for the character 'Å' (U+00c5) #. #: src/cthulhu/chnames.py:334 msgid "A RING" msgstr "RUOTSALAINEN O" #. Translators: this is the spoken word for the character 'Æ' (U+00c6) #. #: src/cthulhu/chnames.py:338 msgid "A E" msgstr "A E" #. Translators: this is the spoken word for the character 'Ç' (U+00c7) #. #: src/cthulhu/chnames.py:342 msgid "C CEDILLA" msgstr "C CEDILLA" #. Translators: this is the spoken word for the character 'È' (U+00c8) #. #: src/cthulhu/chnames.py:346 msgid "E GRAVE" msgstr "E GRAVIS" #. Translators: this is the spoken word for the character 'É' (U+00c9) #. #: src/cthulhu/chnames.py:350 msgid "E ACUTE" msgstr "E AKUUTTI" #. Translators: this is the spoken word for the character 'Ê' (U+00ca) #. #: src/cthulhu/chnames.py:354 msgid "E CIRCUMFLEX" msgstr "E SIRKUMFLEKSI" #. Translators: this is the spoken word for the character 'Ë' (U+00cb) #. #: src/cthulhu/chnames.py:358 msgid "E UMLAUT" msgstr "E UMLAUT" #. Translators: this is the spoken word for the character 'Ì' (U+00cc) #. #: src/cthulhu/chnames.py:362 msgid "I GRAVE" msgstr "I GRAVIS" #. Translators: this is the spoken word for the character 'Í' (U+00cd) #. #: src/cthulhu/chnames.py:366 msgid "I ACUTE" msgstr "I AKUUTTI" #. Translators: this is the spoken word for the character 'Î' (U+00ce) #. #: src/cthulhu/chnames.py:370 msgid "I CIRCUMFLEX" msgstr "I SIRKUMFLEKSI" #. Translators: this is the spoken word for the character 'Ï' (U+00cf) #. #: src/cthulhu/chnames.py:374 msgid "I UMLAUT" msgstr "I UMLAUT" #. Translators: this is the spoken word for the character 'Ð' (U+00d0) #. #: src/cthulhu/chnames.py:378 msgid "ETH" msgstr "ETH" #. Translators: this is the spoken word for the character 'Ñ' (U+00d1) #. #: src/cthulhu/chnames.py:382 msgid "N TILDE" msgstr "N TILDE" #. Translators: this is the spoken word for the character 'Ò' (U+00d2) #. #: src/cthulhu/chnames.py:386 msgid "O GRAVE" msgstr "O GRAVIS" #. Translators: this is the spoken word for the character 'Ó' (U+00d3) #. #: src/cthulhu/chnames.py:390 msgid "O ACUTE" msgstr "O AKUUTTI" #. Translators: this is the spoken word for the character 'Ô' (U+00d4) #. #: src/cthulhu/chnames.py:394 msgid "O CIRCUMFLEX" msgstr "O SIRKUMFLEKSI" #. Translators: this is the spoken word for the character 'Õ' (U+00d5) #. #: src/cthulhu/chnames.py:398 msgid "O TILDE" msgstr "O TILDE" #. Translators: this is the spoken word for the character 'Ö' (U+00d6) #. #: src/cthulhu/chnames.py:402 msgid "O UMLAUT" msgstr "Ö" #. Translators: this is the spoken word for the character '×' (U+00d7) #. #: src/cthulhu/chnames.py:406 msgid "times" msgstr "kertaa" #. Translators: this is the spoken word for the character 'Ø' (U+00d8) #. #: src/cthulhu/chnames.py:410 msgid "O STROKE" msgstr "NORJALAINEN Ö" #. Translators: this is the spoken word for the character 'Ù' (U+00d9) #. #: src/cthulhu/chnames.py:414 msgid "U GRAVE" msgstr "U GRAVIS" #. Translators: this is the spoken word for the character 'Ú' (U+00da) #. #: src/cthulhu/chnames.py:418 msgid "U ACUTE" msgstr "U AKUUTTI" #. Translators: this is the spoken word for the character 'Û' (U+00db) #. #: src/cthulhu/chnames.py:422 msgid "U CIRCUMFLEX" msgstr "U SIRKUMFLEKSI" #. Translators: this is the spoken word for the character 'Ü' (U+00dc) #. #: src/cthulhu/chnames.py:426 msgid "U UMLAUT" msgstr "U UMLAUT" #. Translators: this is the spoken word for the character 'Ý' (U+00dd) #. #: src/cthulhu/chnames.py:430 msgid "Y ACUTE" msgstr "Y AKUUTTI" #. Translators: this is the spoken word for the character 'Þ' (U+00de) #. #: src/cthulhu/chnames.py:434 msgid "THORN" msgstr "THORN" #. Translators: this is the spoken word for the character 'ß' (U+00df) #. #: src/cthulhu/chnames.py:438 msgid "s sharp" msgstr "suhuässä" #. Translators: this is the spoken word for the character 'à' (U+00e0) #. #: src/cthulhu/chnames.py:442 msgid "a grave" msgstr "a gravis" #. Translators: this is the spoken word for the character 'â' (U+00e2) #. #: src/cthulhu/chnames.py:446 msgid "a circumflex" msgstr "a sirkumfleksi" #. Translators: this is the spoken word for the character 'ã' (U+00e3) #. #: src/cthulhu/chnames.py:450 msgid "a tilde" msgstr "a tilde" #. Translators: this is the spoken word for the character 'ä' (U+00e4) #. #: src/cthulhu/chnames.py:454 msgid "a umlaut" msgstr "ä" #. Translators: this is the spoken word for the character 'å' (U+00e5) #. #: src/cthulhu/chnames.py:458 msgid "a ring" msgstr "ruotsalainen å" #. Translators: this is the spoken word for the character 'æ' (U+00e6) #. #: src/cthulhu/chnames.py:462 msgid "a e" msgstr "a e" #. Translators: this is the spoken word for the character 'ç' (U+00e7) #. #: src/cthulhu/chnames.py:466 msgid "c cedilla" msgstr "c cedilla" #. Translators: this is the spoken word for the character 'è' (U+00e8) #. #: src/cthulhu/chnames.py:470 msgid "e grave" msgstr "e gravis" #. Translators: this is the spoken word for the character 'é' (U+00e9) #. #: src/cthulhu/chnames.py:474 msgid "e acute" msgstr "e akuutti" #. Translators: this is the spoken word for the character 'ê' (U+00ea) #. #: src/cthulhu/chnames.py:478 msgid "e circumflex" msgstr "e sirkumfleksi" #. Translators: this is the spoken word for the character 'ë' (U+00eb) #. #: src/cthulhu/chnames.py:482 msgid "e umlaut" msgstr "e-umlaut" #. Translators: this is the spoken word for the character 'ì' (U+00ec) #. #: src/cthulhu/chnames.py:486 msgid "i grave" msgstr "i gravis" #. Translators: this is the spoken word for the character 'í' (U+00ed) #. #: src/cthulhu/chnames.py:490 msgid "i acute" msgstr "i akuutti" #. Translators: this is the spoken word for the character 'î' (U+00ee) #. #: src/cthulhu/chnames.py:494 msgid "i circumflex" msgstr "i sirkumfleksi" #. Translators: this is the spoken word for the character 'ï' (U+00ef) #. #: src/cthulhu/chnames.py:498 msgid "i umlaut" msgstr "i umlaut" #. Translators: this is the spoken word for the character 'ð' (U+00f0) #. #: src/cthulhu/chnames.py:502 msgid "eth" msgstr "eth" #. Translators: this is the spoken word for the character 'ñ' (U+00f1) #. #: src/cthulhu/chnames.py:506 msgid "n tilde" msgstr "n tilde" #. Translators: this is the spoken word for the character 'ò' (U+00f2) #. #: src/cthulhu/chnames.py:510 msgid "o grave" msgstr "o gravis" #. Translators: this is the spoken word for the character 'ó' (U+00f3) #. #: src/cthulhu/chnames.py:514 msgid "o acute" msgstr "o akuutti" #. Translators: this is the spoken word for the character 'ô' (U+00f4) #. #: src/cthulhu/chnames.py:518 msgid "o circumflex" msgstr "o sirkumfleksi" #. Translators: this is the spoken word for the character 'õ' (U+00f5) #. #: src/cthulhu/chnames.py:522 msgid "o tilde" msgstr "o tilde" #. Translators: this is the spoken word for the character 'ö' (U+00f6) #. #: src/cthulhu/chnames.py:526 msgid "o umlaut" msgstr "ö" #. Translators: this is the spoken word for the character '÷' (U+00f7) #. #: src/cthulhu/chnames.py:530 msgid "divided by" msgstr "jaettuna" #. Translators: this is the spoken word for the character 'ø' (U+00f8) #. #: src/cthulhu/chnames.py:534 msgid "o stroke" msgstr "norjalainen ö" #. Translators: this is the spoken word for the character 'þ' (U+00fe) #. #: src/cthulhu/chnames.py:538 msgid "thorn" msgstr "thorn" #. Translators: this is the spoken word for the character 'ú' (U+00fa) #. #: src/cthulhu/chnames.py:542 msgid "u acute" msgstr "u gravis" #. Translators: this is the spoken word for the character 'ù' (U+00f9) #. #: src/cthulhu/chnames.py:546 msgid "u grave" msgstr "u akuutti" #. Translators: this is the spoken word for the character 'û' (U+00fb) #. #: src/cthulhu/chnames.py:550 msgid "u circumflex" msgstr "u sirkumfleksi" #. Translators: this is the spoken word for the character 'ü' (U+00fc) #. #: src/cthulhu/chnames.py:554 msgid "u umlaut" msgstr "u umlaut" #. Translators: this is the spoken word for the character 'ý' (U+00fd) #. #: src/cthulhu/chnames.py:558 msgid "y acute" msgstr "y akuutti" #. Translators: this is the spoken word for the character 'ÿ' (U+00ff) #. #: src/cthulhu/chnames.py:562 msgid "y umlaut" msgstr "y umlaut" #. Translators: this is the spoken word for the character 'Ÿ' (U+0178) #. #: src/cthulhu/chnames.py:566 msgid "Y UMLAUT" msgstr "Y UMLAUT" #. Translators: this is the spoken word for the character 'ƒ' (U+0192) #. #: src/cthulhu/chnames.py:570 msgid "florin" msgstr "floriini" #. Translators: this is the spoken word for the character '–' (U+2013) #. #: src/cthulhu/chnames.py:574 msgid "en dash" msgstr "pitkä viiva" #. Translators: this is the spoken word for the left single quote: ‘ #. (U+2018) #. #: src/cthulhu/chnames.py:579 msgid "left single quote" msgstr "yksinkertainen vasen lainausmerkki" #. Translators: this is the spoken word for the right single quote: ’ #. (U+2019) #. #: src/cthulhu/chnames.py:584 msgid "right single quote" msgstr "yksinkertainen oikea lainausmerkki" #. Translators: this is the spoken word for the character '‚' (U+201a) #. #: src/cthulhu/chnames.py:588 msgid "single low quote" msgstr "yksinkertainen alalainausmerkki" #. Translators: this is the spoken word for the character '“' (U+201c) #. #: src/cthulhu/chnames.py:592 msgid "left double quote" msgstr "kaksinkertainen vasen lainausmerkki" #. Translators: this is the spoken word for the character '”' (U+201d) #. #: src/cthulhu/chnames.py:596 msgid "right double quote" msgstr "kaksinkertainen oikea ainausmerkki" #. Translators: this is the spoken word for the character '„' (U+201e) #. #: src/cthulhu/chnames.py:600 msgid "double low quote" msgstr "kaksinkertainen alalainausmerkki" #. Translators: this is the spoken word for the character '†' (U+2020) #. #: src/cthulhu/chnames.py:604 msgid "dagger" msgstr "risti" #. Translators: this is the spoken word for the character '‡' (U+2021) #. #: src/cthulhu/chnames.py:608 msgid "double dagger" msgstr "kaksoisristi" #. Translators: this is the spoken word for the character '•' (U+2022) #. #: src/cthulhu/chnames.py:612 msgid "bullet" msgstr "luettelomerkki" #. Translators: this is the spoken word for the character '‣' (U+2023) #. #: src/cthulhu/chnames.py:616 msgid "triangular bullet" msgstr "kolmikulmainen luettelomerkki" #. Translators: this is the spoken word for the character '‰' (U+2030) #. #: src/cthulhu/chnames.py:620 msgid "per mille" msgstr "promille" #. Translators: this is the spoken word for the character '′' (U+2032) #. #: src/cthulhu/chnames.py:624 msgid "prime" msgstr "hipsu" #. Translators: this is the spoken word for the character '″' (U+2033) #. #: src/cthulhu/chnames.py:628 msgid "double prime" msgstr "kaksoishipsu" #. Translators: this is the spoken word for the character '‴' (U+2034) #. #: src/cthulhu/chnames.py:632 msgid "triple prime" msgstr "kolmoishipsu" #. Translators: this is the spoken word for the character '⁃' (U+2043) #. #: src/cthulhu/chnames.py:636 msgid "hyphen bullet" msgstr "luotiviiva" #. Translators: this is the spoken word for the character '€' (U+20ac) #. #: src/cthulhu/chnames.py:640 msgid "euro" msgstr "euro" #. Translators: this is the spoken word for the character '™' (U+2122) #. #: src/cthulhu/chnames.py:644 msgid "trademark" msgstr "tavaramerkki" #. Translators: this is the spoken word for the character '✓' (U+2713) #. It can be used as a bullet in a list. #. #: src/cthulhu/chnames.py:649 msgid "check mark" msgstr "rastimerkki" #. Translators: this is the spoken word for the character '✔' (U+2714) #. It can be used as a bullet in a list. #. #: src/cthulhu/chnames.py:654 msgid "heavy check mark" msgstr "raskas rastimerkki" #. Translators: this is the spoken word for the character 'x' (U+2717) #. This symbol is included here because it can be used as a bullet in #. an OOo list. The goal is to inform the user of the appearance of #. the bullet, while making it clear that it is a bullet and not simply #. the typed letter 'x'. "Ballot x" might confuse the user. Hence the #. use of "x-shaped bullet". #. #: src/cthulhu/chnames.py:663 msgid "x-shaped bullet" msgstr "x-muotoinen luettelomerkki" #. Translators: this is the spoken word for the character '⁰' (U+2070) #. #: src/cthulhu/chnames.py:667 msgid "superscript 0" msgstr "yläindeksi 0" #. Translators: this is the spoken word for the character '⁴' (U+2074) #. #: src/cthulhu/chnames.py:671 msgid "superscript 4" msgstr "yläindeksi 4" #. Translators: this is the spoken word for the character '⁵' (U+2075) #. #: src/cthulhu/chnames.py:675 msgid "superscript 5" msgstr "yläindeksi 5" #. Translators: this is the spoken word for the character '⁶' (U+2076) #. #: src/cthulhu/chnames.py:679 msgid "superscript 6" msgstr "yläindeksi 6" #. Translators: this is the spoken word for the character '⁷' (U+2077) #. #: src/cthulhu/chnames.py:683 msgid "superscript 7" msgstr "yläindeksi 7" #. Translators: this is the spoken word for the character '⁸' (U+2078) #. #: src/cthulhu/chnames.py:687 msgid "superscript 8" msgstr "yläindeksi 8" #. Translators: this is the spoken word for the character '⁹' (U+2079) #. #: src/cthulhu/chnames.py:691 msgid "superscript 9" msgstr "yläindeksi 9" #. Translators: this is the spoken word for the character '⁺' (U+207a) #. #: src/cthulhu/chnames.py:695 msgid "superscript plus" msgstr "yläindeksi plus" #. Translators: this is the spoken word for the character '⁻' (U+207b) #. #: src/cthulhu/chnames.py:699 msgid "superscript minus" msgstr "yläindeksi miinus" #. Translators: this is the spoken word for the character '⁼' (U+207c) #. #: src/cthulhu/chnames.py:703 msgid "superscript equals" msgstr "yläindeksi yhtä kuin" #. Translators: this is the spoken word for the character '⁽' (U+207d) #. #: src/cthulhu/chnames.py:707 msgid "superscript left paren" msgstr "yläindeksi vasen sulku" #. Translators: this is the spoken word for the character '⁾' (U+207e) #. #: src/cthulhu/chnames.py:711 msgid "superscript right paren" msgstr "yläindeksi oikea sulku" #. Translators: this is the spoken word for the character 'ⁿ' (U+207f) #. #: src/cthulhu/chnames.py:715 msgid "superscript n" msgstr "yläindeksi n" #. Translators: this is the spoken word for the character '₀' (U+2080) #. #: src/cthulhu/chnames.py:719 msgid "subscript 0" msgstr "alaindeksi 0" #. Translators: this is the spoken word for the character '₁' (U+2081) #. #: src/cthulhu/chnames.py:723 msgid "subscript 1" msgstr "alaindeksi 1" #. Translators: this is the spoken word for the character '₂' (U+2082) #. #: src/cthulhu/chnames.py:727 msgid "subscript 2" msgstr "alaindeksi 2" #. Translators: this is the spoken word for the character '₃' (U+2083) #. #: src/cthulhu/chnames.py:731 msgid "subscript 3" msgstr "alaindeksi 3" #. Translators: this is the spoken word for the character '₄' (U+2084) #. #: src/cthulhu/chnames.py:735 msgid "subscript 4" msgstr "alaindeksi 4" #. Translators: this is the spoken word for the character '₅' (U+2085) #. #: src/cthulhu/chnames.py:739 msgid "subscript 5" msgstr "alaindeksi 5" #. Translators: this is the spoken word for the character '₆' (U+2086) #. #: src/cthulhu/chnames.py:743 msgid "subscript 6" msgstr "alaindeksi 6" #. Translators: this is the spoken word for the character '₇' (U+2087) #. #: src/cthulhu/chnames.py:747 msgid "subscript 7" msgstr "alaindeksi 7" #. Translators: this is the spoken word for the character '₈' (U+2088) #. #: src/cthulhu/chnames.py:751 msgid "subscript 8" msgstr "alaindeksi 8" #. Translators: this is the spoken word for the character '₉' (U+2089) #. #: src/cthulhu/chnames.py:755 msgid "subscript 9" msgstr "alaindeksi 9" #. Translators: this is the spoken word for the character '₊' (U+208a) #. #: src/cthulhu/chnames.py:759 msgid "subscript plus" msgstr "alaindeksi plus" #. Translators: this is the spoken word for the character '₋' (U+208b) #. #: src/cthulhu/chnames.py:763 msgid "subscript minus" msgstr "alaindeksi miinus" #. Translators: this is the spoken word for the character '₌' (U+208c) #. #: src/cthulhu/chnames.py:767 msgid "subscript equals" msgstr "alaindeksi yhtä kuin" #. Translators: this is the spoken word for the character '₍' (U+208d) #. #: src/cthulhu/chnames.py:771 msgid "subscript left paren" msgstr "alaindeksi vasen sulku" #. Translators: this is the spoken word for the character '₎' (U+208e) #. #: src/cthulhu/chnames.py:775 msgid "subscript right paren" msgstr "alaindeksi oikea sulku" #. Translators: StarOffice/OOo includes private-use unicode character U+E00A #. as a bullet which looks like the black square: ■ (U+25A0). Therefore, #. please use the same translation for this character. #. #: src/cthulhu/chnames.py:781 msgid "black square" msgstr "musta neliö" #. Translators: StarOffice/OOo includes private-use unicode character U+E00C #. as a bullet which looks like the black diamond: ◆ (U+25C6). Therefore, #. please use the same translation for this character. #. #: src/cthulhu/chnames.py:787 msgid "black diamond" msgstr "musta timantti" #. Translators: This refers to U+FFFC, the "object replacement character." #. This character appears in the accessible text of documents and serves as #. indication of the presence of an object within the text (e.g. an image #. or form field inside a paragraph). In an application which has full #. accessibility support for embedded objects, Orca should present the object #. and NOT speak this character. However, for applications where this support #. is missing, the user can arrow to this character and Orca should not be #. silent. This string is what Orca will speak to the user should this occur. #. More information about this character can be found at: #. * http://www.fileformat.info/info/unicode/char/fffc/index.htm #. * http://en.wikipedia.org/wiki/Specials_(Unicode_block) #. #: src/cthulhu/chnames.py:801 msgid "object replacement character" msgstr "rakenneosio-objektin sijaismerkki" #. Translators: this command will move the mouse pointer to the current item #. without clicking on it. #: src/cthulhu/cmdnames.py:37 msgid "Route the pointer to the current item" msgstr "Siirrä kohdistin tämänhetkiseen kohtaan" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Left click means to generate a left mouse button click on the current item. #: src/cthulhu/cmdnames.py:45 msgid "Perform left click on current flat review item" msgstr "Suorita vasen napsautus nykyiselle tasatun tarkastelun kohdalle" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Right click means to generate a right mouse button click on the current item. #: src/cthulhu/cmdnames.py:53 msgid "Perform right click on current flat review item" msgstr "Suorita oikea napsautus nykyiselle tasatun tarkastelun kohdalle" #. Translators: the Orca "SayAll" command allows the user to press a key and have #. the entire document in a window be automatically spoken to the user. If the #. user presses any key during a SayAll operation, the speech will be interrupted #. and the cursor will be positioned at the point where the speech was interrupted. #: src/cthulhu/cmdnames.py:59 msgid "Speak entire document" msgstr "Puhu koko asiakirja" #. Translators: the 'flat review' feature of Orca allows the user to explore the #. text in a window in a 2D fashion. That is, Orca treats all the text from all #. objects in a window (e.g., buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows the user to explore this text #. by the {previous,next} {line,word,character}. This string is the name of a command #. which causes Orca to speak the entire contents of the window using flat review. #: src/cthulhu/cmdnames.py:67 msgid "Speak entire window using flat review" msgstr "Puhu koko ikkuna käyttäen tasattua tarkastelua" #. Translators: the "Where Am I" feature of Orca allows a user to press a key and #. then have information about their current context spoken and brailled to them. #. For example, the information may include the name of the current pushbutton #. with focus as well as its mnemonic. #: src/cthulhu/cmdnames.py:73 msgid "Perform the basic Where Am I operation" msgstr "Suorita perustason Missä olen -toiminto" #. Translators: the "Where Am I" feature of Orca allows a user to press a key and #. then have information about their current context spoken and brailled to them. #. For example, the information may include the name of the current pushbutton #. with focus as well as its mnemonic. #: src/cthulhu/cmdnames.py:79 msgid "Perform the detailed Where Am I operation" msgstr "Suorita tarkempi Missä olen -toiminto" #. Translators: This is the description of a dedicated command to speak the #. current selection / highlighted object(s). For instance, in a text object, #. "selection" refers to the selected/highlighted text. In a spreadsheet, it #. refers to the selected/highlighted cells. In an file manager, it refers to #. the selected/highlighted icons. Etc. #: src/cthulhu/cmdnames.py:86 msgid "Speak the current selection" msgstr "Puhu nykyinen valinta" #. Translators: This is the description of a dedicated command to speak details #. about a link, such as the uri and type of link. #: src/cthulhu/cmdnames.py:90 msgid "Speak link details" msgstr "Puhuu linkin yksityiskohdat" #. Translators: This command will cause the dialog's default button name to be #. spoken and displayed in braille. The "default" button in a dialog box is the #. button that gets activated when Enter is pressed anywhere within that dialog #. box. #: src/cthulhu/cmdnames.py:96 msgid "Present the default button" msgstr "" #. Translators: This command will cause the window's status bar contents to be #. spoken and displayed in braille. #: src/cthulhu/cmdnames.py:100 #, fuzzy #| msgid "Speak the status bar" msgid "Present the status bar" msgstr "Puhu tilarivi" #. Translators: This command will cause the window's title to be spoken and #. displayed in braille. #: src/cthulhu/cmdnames.py:104 #, fuzzy #| msgid "Speak the title bar" msgid "Present the title bar" msgstr "Puhu otsikkopalkki" #. Translators: the Orca "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. #: src/cthulhu/cmdnames.py:109 msgid "Open the Find dialog" msgstr "Avaa hakuikkuna" #. Translators: Orca has a command which presents a menu with accessible actions #. that can be performed on the current object. This is the name of that command. #: src/cthulhu/cmdnames.py:113 #, fuzzy #| msgid "fraction end" msgid "Show actions menu" msgstr "murtoluvun loppu" #. Translators: the Orca "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This string is used for finding the next occurrence of a #. string. #: src/cthulhu/cmdnames.py:119 msgid "Search for the next instance of a string" msgstr "Etsi merkkijonon seuraava esiintymä" #. Translators: the Orca "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This string is used for finding the previous occurrence of a #. string. #: src/cthulhu/cmdnames.py:125 msgid "Search for the previous instance of a string" msgstr "Etsi merkkijonon edellinen esiintymä" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:132 msgid "Enter and exit flat review mode" msgstr "Ota käyttöön tai pois tasatun tarkastelun tila" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This switch allows the user to restrict the flat review function to a specific object. #: src/cthulhu/cmdnames.py:140 #, fuzzy #| msgid "Move flat review to the end position" msgid "Toggle restricting flat review to the current object" msgstr "Siirrä tasattu tarkastelu loppusijaintiin" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The home position is the beginning of the content in the window. #: src/cthulhu/cmdnames.py:148 msgid "Move flat review to the home position" msgstr "Siirrä tasattu tarkastelu kotisijaintiin" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The home position is the last bit of information in the window. #: src/cthulhu/cmdnames.py:156 msgid "Move flat review to the end position" msgstr "Siirrä tasattu tarkastelu loppusijaintiin" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:164 msgid "Move flat review to the beginning of the previous line" msgstr "Siirrä tasattu tarkastelu edellisen rivin alkuun" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:171 msgid "Speak the current flat review line" msgstr "Puhu nykyisen tasatun tarkastelun rivi" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Orca to spell the current line character #. by character. #: src/cthulhu/cmdnames.py:180 msgid "Spell the current flat review line" msgstr "Tavaa nykyinen tasatun tarkastelun rivi" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Orca to spell the current line character #. by character phonetically, saying "Alpha" for "a", "Bravo" for "b" and so on. #: src/cthulhu/cmdnames.py:190 msgid "Phonetically spell the current flat review line" msgstr "Lausu foneettisesti nykyisen tasatun tarkastelun rivi" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:197 msgid "Move flat review to the beginning of the next line" msgstr "Siirrä tasattu tarkastelu seuraavan rivin alkuun" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go backwards in the window until you reach the top (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:206 msgid "Move flat review to the previous item or word" msgstr "Siirrä tasattu tarkastelu edelliseen kohtaan tai sanaan" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will speak the current word or item. #: src/cthulhu/cmdnames.py:214 msgid "Speak the current flat review item or word" msgstr "Puhu nykyisen tasatun tarkastelun kohde tai sana" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Orca to spell the current word or item #. character by character. #: src/cthulhu/cmdnames.py:223 msgid "Spell the current flat review item or word" msgstr "Tavaa nykyisen tasatun tarkastelun kohta tai sana" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Orca to spell the current word or item #. character by character phonetically, saying "Alpha" for "a", "Bravo" for "b" #. and so on. #: src/cthulhu/cmdnames.py:234 msgid "Phonetically spell the current flat review item or word" msgstr "Lausu foneettisesti nykyisen tasatun tarkastelun kohta tai sana" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Next will go forwards in the window until you reach the end (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:243 msgid "Move flat review to the next item or word" msgstr "Siirrä tasattu tarkastelu seuraavaan kohtaan tai sanaan" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Above in this case means geographically above, as if you drew a vertical #. line upward on the screen. #: src/cthulhu/cmdnames.py:252 msgid "Move flat review to the word above the current word" msgstr "Siirrä tasattu tarkastelu nykyisen sanan yllä olevaan sanaan" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. With respect to this command, the flat review object is typically something #. like a pushbutton, a label, or some other GUI widget. The 'speaks' means it #. will speak the text associated with the object. #: src/cthulhu/cmdnames.py:262 msgid "Speak the current flat review object" msgstr "Puhu nykyinen tasatun tarkastelun kohde" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Below in this case means geographically below, as if you drew a vertical #. line downward on the screen. #: src/cthulhu/cmdnames.py:271 msgid "Move flat review to the word below the current word" msgstr "Siirrä tasattu tarkastelu nykyisen sanan alla olevaan sanaan" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go backwards in the window until you reach the top (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:280 msgid "Move flat review to the previous character" msgstr "Siirrä tasattu tarkastelu edelliseen merkkiin" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will speak the current character #: src/cthulhu/cmdnames.py:288 msgid "Speak the current flat review character" msgstr "Puhu valittu tasatun tarkastelun merkki" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Orca to present the character phonetically, #. saying "Alpha" for "a", "Bravo" for "b" and so on. #: src/cthulhu/cmdnames.py:298 msgid "Phonetically speak the current flat review character" msgstr "Puhu foneettisesti valitun tasatun tarkastelun merkki" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Orca to present the character's unicode #. value. #: src/cthulhu/cmdnames.py:308 msgid "Speak unicode value of the current flat review character" msgstr "Puhu valitun tasatun tarkastelun merkin Unicode-arvo" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go forwards in the window until you reach the end (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:317 msgid "Move flat review to the next character" msgstr "Siirrä tasattu tarkastelu seuraavaan merkkiin" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will move to and present the end of the line. #: src/cthulhu/cmdnames.py:325 msgid "Move flat review to the end of the line" msgstr "Siirrä tasattu tarkastelu rivin loppuun" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The bottom left is the bottom left of the window currently being reviewed. #: src/cthulhu/cmdnames.py:333 msgid "Move flat review to the bottom left" msgstr "Siirrä tasattu tarkastelu alimpaan vasemmalle" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command lets the user copy the contents currently being reviewed to the #. clipboard. #: src/cthulhu/cmdnames.py:342 msgid "Copy the contents under flat review to the clipboard" msgstr "Kopioi leikepöydälle nykyisen tasatun tarkastelun kohdan sisältö" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command lets the user append the contents currently being reviewed to #. the existing contents of the clipboard. #: src/cthulhu/cmdnames.py:352 msgid "Append the contents under flat review to the clipboard" msgstr "Lisää leikepöydän jatkeeksi nykyisen tasatun tarkastelun sisältö" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Normally the contents are navigated without leaving the application being #. reviewed. There is a command which will place the entire contents of the #. flat review representation into a text view to make it easy to review #. and copy the text. This string describes that command. #: src/cthulhu/cmdnames.py:363 #, fuzzy #| msgid "Move flat review to the end position" msgid "Show flat review contents" msgstr "Siirrä tasattu tarkastelu loppusijaintiin" #. Translators: when users are navigating a table, they sometimes want the #. entire row of a table read; other times they just want the current cell #. to be presented to them. #: src/cthulhu/cmdnames.py:369 msgid "Toggle whether to read just the current table cell or the whole row" msgstr "Luetaanko vain nykyinen taulukon solu vai koko rivi" #. Translators: the attributes being presented are the text attributes, such as #. bold, italic, font name, font size, etc. #: src/cthulhu/cmdnames.py:374 msgid "Read the attributes associated with the current text character" msgstr "Lue tekstin ulkoasuun liittyvät ominaisuudet" #. Translators: a refreshable braille display is an external hardware device that #. presents braille characters to the user. There are a limited number of cells #. on the display (typically 40 cells). Orca provides the feature to build up a #. longer logical line and allow the user to press buttons on the braille display #. so they can pan left and right over this line. #: src/cthulhu/cmdnames.py:381 msgid "Pan the braille display to the left" msgstr "Siirrä pistenäyttöä vasemmalle" #. Translators: a refreshable braille display is an external hardware device that #. presents braille characters to the user. There are a limited number of cells #. on the display (typically 40 cells). Orca provides the feature to build up a #. longer logical line and allow the user to press buttons on the braille display #. so they can pan left and right over this line. #: src/cthulhu/cmdnames.py:388 msgid "Pan the braille display to the right" msgstr "Siirrä pistenäyttöä oikealle" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Flat review is modal, and the user can be exploring the window without #. changing which object in the window which has focus. The feature used here #. will return the flat review to the object with focus. #: src/cthulhu/cmdnames.py:398 msgid "Return to object with keyboard focus" msgstr "Palaa kohteeseen, jolla on näppäimistön kohdistus" #. Translators: braille can be displayed in many ways. Contracted braille #. provides a more efficient means to represent text, especially long #. documents. The feature used here is an option to toggle between contracted #. and uncontracted. #: src/cthulhu/cmdnames.py:404 msgid "Turn contracted braille on and off" msgstr "Ota lyhennetty pistekirjoitus käyttöön tai pois päältä" #. Translators: hardware braille displays often have buttons near each braille #. cell. These are called cursor routing keys and are a way for a user to tell #. the machine they are interested in a particular character on the display. #: src/cthulhu/cmdnames.py:409 msgid "Process a cursor routing key" msgstr "Käsittele kursorin reitityspainike" #. Translators: this is used to indicate the start point of a text selection. #: src/cthulhu/cmdnames.py:412 msgid "Mark the beginning of a text selection" msgstr "Merkitse tekstivalinnan alkukohta" #. Translators: this is used to indicate the end point of a text selection. #: src/cthulhu/cmdnames.py:415 msgid "Mark the end of a text selection" msgstr "Merkitse tekstivalinnan loppukohta" #. Translators: Orca has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Orca would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Orca doesn't #. have a handler. #: src/cthulhu/cmdnames.py:422 msgid "Enter learn mode. Press escape to exit learn mode" msgstr "Siirry oppimistilaan. Sulje oppimistila painamalla Escape-näppäintä" #. Translators: the speech rate is how fast the speech synthesis engine will #. generate speech. #: src/cthulhu/cmdnames.py:426 msgid "Decrease the speech rate" msgstr "Hidasta puhetta" #. Translators: the speech rate is how fast the speech synthesis engine will #. generate speech. #: src/cthulhu/cmdnames.py:430 msgid "Increase the speech rate" msgstr "Nopeuta puhetta" #. Translators: the speech pitch is how high or low in pitch/frequency the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:434 msgid "Decrease the speech pitch" msgstr "Madalla puheen korkeutta" #. Translators: the speech pitch is how high or low in pitch/frequency the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:438 msgid "Increase the speech pitch" msgstr "Nosta puheen korkeutta" #. Translators: the speech volume is how high or low in gain/volume the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:442 msgid "Increase the speech volume" msgstr "Nosta puheen äänenvoimakkuutta" #. Translators: the speech volume is how high or low in gain/volume the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:446 msgid "Decrease the speech volume" msgstr "Vähennä puheen äänenvoimakkuutta" #. Translators: Orca allows the user to turn speech synthesis on or off. #. We call it 'silencing'. #: src/cthulhu/cmdnames.py:450 msgid "Toggle the silencing of speech" msgstr "Vaihtele puheen vaimennusta" #. Translators: Orca's verbosity levels control how much (or how little) #. Orca will speak when presenting objects as the user navigates within #. applications and reads content. The levels can be toggled via command. #. This string describes that command. #: src/cthulhu/cmdnames.py:456 msgid "Toggle speech verbosity level" msgstr "Vaihda puheen yksityiskohtaisuuden tasoa" #. Translators: this string is associated with the keyboard shortcut to quit #. Orca. #: src/cthulhu/cmdnames.py:460 msgid "Quit the screen reader" msgstr "Lopeta näytönlukija" #. Translators: the preferences configuration dialog is the dialog that allows #. users to set their preferences for Orca. #: src/cthulhu/cmdnames.py:464 msgid "Display the preferences configuration dialog" msgstr "Näytä asetusten määrittelyikkuna" #. Translators: the preferences configuration dialog is the dialog that allows #. users to set their preferences for a specific application within Orca. #: src/cthulhu/cmdnames.py:469 msgid "Display the application preferences configuration dialog" msgstr "Näytä sovelluksen asetusikkuna" #. Translators: Orca allows the user to enable/disable speaking of indentation #. and justification. #: src/cthulhu/cmdnames.py:474 msgid "Toggle the speaking of indentation and justification" msgstr "Ota käyttöön tai pois sisennyksen ja tasauksen puhuminen" #. Translators: Orca has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). This string to be translated refers to an Orca command for quickly #. toggling between the two options. #: src/cthulhu/cmdnames.py:480 msgid "Change spoken number style" msgstr "Vaihda numeroiden puhumistapaa" #. Translators: Orca allows users to cycle through punctuation levels. None, #. some, most, or all, punctuation will be spoken. #: src/cthulhu/cmdnames.py:484 msgid "Cycle to the next speaking of punctuation level" msgstr "Vaihda seuraavaan välimerkkien puhumistasoon" #. Translators: Orca allows users to cycle through the speech synthesizers #. available on their system, such as espeak, voxin, mbrola, etc. This string #. is the description of the command. #: src/cthulhu/cmdnames.py:489 #, fuzzy #| msgid "Cycle to the next key echo level" msgid "Cycle to the next speech synthesizer" msgstr "Vaihda seuraavaan näppäinten kaiutustasoon" #. Translators: Orca has a feature whereby users can set up different "profiles," #. which are collection of settings which apply to a given task, such as a #. "Spanish" profile which would use Spanish text-to-speech and Spanish braille #. and selected when reading Spanish content. This string to be translated refers #. to an Orca command which makes it possible for users to quickly cycle amongst #. their saved profiles without having to get into a GUI. #: src/cthulhu/cmdnames.py:497 msgid "Cycle to the next settings profile" msgstr "Vaihda seuraavaan asetusprofiiliin" #. Translators: Orca uses Speech Dispatcher to present content to users via text- #. to-speech. Speech Dispatcher has a feature to control how capital letters are #. presented: Do nothing at all, say the word 'capital' prior to presenting a #. capital letter, or play a tone which Speech Dispatcher refers to as a sound #. 'icon'. This string to be translated refers to an Orca command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/cmdnames.py:506 msgid "Cycle to the next capitalization style" msgstr "Vaihda seuraavaan isojen kirjainten ilmoitustapaan" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; "world" spoken when #. the period is pressed. #. - sentence echo: "Hello world" spoken when the period is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo. The following string refers to a command that allows the user to quickly #. choose which type of echo is being used. #: src/cthulhu/cmdnames.py:518 msgid "Cycle to the next key echo level" msgstr "Vaihda seuraavaan näppäinten kaiutustasoon" #. Translators: this is a debug message that Orca users will not normally see. It #. describes a debug routine that allows the user to adjust the level of debug #. information that Orca generates at run time. #: src/cthulhu/cmdnames.py:523 msgid "Cycle the debug level at run time" msgstr "Vaihda vianetsinnän tasoa suoritusaikana" #. Translators: this command announces information regarding the relationship of #. the given bookmark to the current position. Note that in this context, the #. "bookmark" is storing the location of an accessible object, typically on a web #. page. #: src/cthulhu/cmdnames.py:530 msgid "Bookmark where am I with respect to current position" msgstr "Tee kirjanmerkki siitä, missä olen suhteessa nykyiseen kohtaan" #. Translators: this event handler cycles through the registered bookmarks and #. takes the user to the previous bookmark location. Note that in this context, #. the "bookmark" is storing the location of an accessible object, typically on #. a web page. #: src/cthulhu/cmdnames.py:536 msgid "Go to previous bookmark location" msgstr "Siirry edelliseen kirjanmerkkiin" #. Translators: this command moves the user to the location stored at the bookmark. #. Note that in this context, the "bookmark" is storing the location of an #. accessible object, typically on a web page. #: src/cthulhu/cmdnames.py:541 msgid "Go to bookmark" msgstr "Siirry kirjanmerkkiin" #. Translators: this event handler cycles through the registered bookmarks and #. takes the user to the next bookmark location. Note that in this context, the #. "bookmark" is storing the location of an accessible object, typically on a web #. page. #: src/cthulhu/cmdnames.py:547 msgid "Go to next bookmark location" msgstr "Siirry seuraavaan kirjanmerkkiin" #. Translators: this event handler binds an in-page accessible object location to #. the given input key command. #: src/cthulhu/cmdnames.py:551 msgid "Add bookmark" msgstr "Lisää kirjanmerkki" #. Translators: this event handler saves all bookmarks for the current application #. to disk. #: src/cthulhu/cmdnames.py:555 msgid "Save bookmarks" msgstr "Tallenna kirjanmerkit" #. Translators: Orca allows the item under the pointer to be spoken. This toggles #. the feature without the need to get into a GUI. #: src/cthulhu/cmdnames.py:559 msgid "Toggle mouse review mode" msgstr "Ota käyttöön hiiriosoittimella puhuttaminen" #. Translators: Orca has a command to present the current time in speech and in #. braille. #: src/cthulhu/cmdnames.py:563 msgid "Present current time" msgstr "Näytä nykyinen aika" #. Translators: Orca has a command to present the current date in speech and in #. braille. #: src/cthulhu/cmdnames.py:567 msgid "Present current date" msgstr "Näytä nykyinen päiväys" #. Translators: Orca has a command to present the pixel size and location of #. the current object. This string is how this command is described in the list #. of keyboard shortcuts. #: src/cthulhu/cmdnames.py:572 msgid "Present size and location of current object" msgstr "Esitä valitun kohteen koko ja sijainti" #. Translators: Orca normally intercepts all keyboard commands and only passes #. them along to the current application when they are not Orca commands. This #. command causes the next command issued to be passed along to the current #. application, bypassing Orca's interception of it. #: src/cthulhu/cmdnames.py:579 msgid "Pass the next command on to the current application" msgstr "Välitä seuraava komento eteenpäin valitulle sovellukselle" #. Translators: Orca has a command to review previous chat room messages in #. speech and braille. This string to be translated is associated with the #. keyboard commands used to review those previous messages. #: src/cthulhu/cmdnames.py:584 msgid "Speak and braille a previous chat room message" msgstr "Lausu ja näytä pistekirjoituksena edellinen keskusteluhuoneen viesti" #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Orca; others find that announcement #. unpleasant. Therefore, it is a setting in Orca. This string to be translated #. is associated with the command to toggle typing status presentation on or off. #: src/cthulhu/cmdnames.py:592 msgid "Toggle whether we announce when our buddies are typing" msgstr "Määrittää kerrotaanko kun tuttavat kirjoittavat" #. Translators: Orca has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Orca. This string to be #. translated is associated with the command to toggle specific room history on #. or off. #: src/cthulhu/cmdnames.py:602 msgid "Toggle whether we provide chat room specific message histories" msgstr "Määrittää tarjotaanko keskusteluhuonekohtainen viestihistoria" #. Translators: In chat applications, Orca automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Orca #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is associated with #. the command to toggle room name presentation on or off. #: src/cthulhu/cmdnames.py:613 msgid "" "Toggle whether we prefix chat room messages with the name of the chat room" msgstr "Liitetäänkö keskusteluhuoneen viestien alkuun huoneen nimi vai ei" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the left. #: src/cthulhu/cmdnames.py:619 msgid "Line Left" msgstr "Rivi vasemmalle" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the right. #: src/cthulhu/cmdnames.py:624 msgid "Line Right" msgstr "Rivi oikealle" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls up. #: src/cthulhu/cmdnames.py:629 msgid "Line Up" msgstr "Rivi ylös" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls down. #: src/cthulhu/cmdnames.py:634 msgid "Line Down" msgstr "Rivi alas" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, it instructs the braille display to freeze. #: src/cthulhu/cmdnames.py:639 msgid "Freeze" msgstr "Jäädytä" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the top left of the window. #: src/cthulhu/cmdnames.py:644 msgid "Top Left" msgstr "Vasemmalla ylhäällä" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the bottom left of the window. #: src/cthulhu/cmdnames.py:649 msgid "Bottom Left" msgstr "Vasemmalla alhaalla" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to position containing the cursor. #: src/cthulhu/cmdnames.py:654 msgid "Cursor Position" msgstr "Kohdistimen sijainti" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display toggles between six-dot braille and eight-dot braille. #: src/cthulhu/cmdnames.py:659 msgid "Six Dots" msgstr "Kuusipiste" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents a whole set of buttons known as cursor routing keys and are a way #. for a user to move the application's caret to the position indicated on the #. display. #: src/cthulhu/cmdnames.py:666 msgid "Cursor Routing" msgstr "Kursorin reititys" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents the start of a selection operation. It is called "Cut Begin" to map #. to what BrlTTY users are used to: in character cell mode operation on virtual #. consoles, the act of copying text is erroneously called a "cut" operation. #: src/cthulhu/cmdnames.py:673 msgid "Cut Begin" msgstr "Aloita leikkaus" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents marking the endpoint of a selection. It is called "Cut Line" to map #. to what BrlTTY users are used to: in character cell mode operation on virtual #. consoles, the act of copying text is erroneously called a "cut" operation. #: src/cthulhu/cmdnames.py:680 msgid "Cut Line" msgstr "Leikkaa rivi" #. Translators: this is a command which causes Orca to present the last received #. notification message. #: src/cthulhu/cmdnames.py:684 msgid "Present last notification message" msgstr "Esitä viimeisin ilmoitusviesti" #. Translators: this is a command which causes Orca to present a list of all the #. notification messages received. #: src/cthulhu/cmdnames.py:688 msgid "Present notification messages list" msgstr "Esitä ilmoitusviestien lista" #. Translators: this is a command which causes Orca to present the previous #. notification message. #: src/cthulhu/cmdnames.py:692 msgid "Present previous notification message" msgstr "Esitä edellinen ilmoitusviesti" #. Translators: this is a command which causes Orca to present the next #. notification message. #: src/cthulhu/cmdnames.py:696 #, fuzzy #| msgid "Present last notification message" msgid "Present next notification message" msgstr "Esitä viimeisin ilmoitusviesti" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:699 msgid "Go to next character" msgstr "Siirry seuraavaan merkkiin" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:702 msgid "Go to previous character" msgstr "Siirry edelliseen merkkiin" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:705 msgid "Go to next word" msgstr "Siirry seuraavaan sanaan" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:708 msgid "Go to previous word" msgstr "Siirry edelliseen sanaan" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:711 msgid "Go to next line" msgstr "Siirry seuraavalle riville" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:714 msgid "Go to previous line" msgstr "Siirry edelliselle riville" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:717 msgid "Go to the top of the file" msgstr "Siirry tiedoston alkuun" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:720 msgid "Go to the bottom of the file" msgstr "Siirry tiedoston loppuun" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:723 msgid "Go to the beginning of the line" msgstr "Siirry rivin alkuun" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:726 msgid "Go to the end of the line" msgstr "Siirry rivin loppuun" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:729 msgid "Go to the next object" msgstr "Siirry seuraavaan rakenneosioon" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:732 msgid "Go to the previous object" msgstr "Siirry edelliseen rakenneosioon" #. Translators: this is for causing a collapsed combo box which was reached #. by Orca's caret navigation to be expanded. #: src/cthulhu/cmdnames.py:737 msgid "Cause the current combo box to be expanded" msgstr "Saa tämänhetkisen valintalaatikon laajenemaan" #. Translators: Gecko native caret navigation is where Firefox (or Thunderbird) #. itself controls how the arrow keys move the caret around HTML content. It's #. often broken, so Orca needs to provide its own support. As such, Orca offers #. the user the ability to toggle which application is controlling the caret. #: src/cthulhu/cmdnames.py:744 msgid "Switch between native and screen-reader caret navigation" msgstr "Vaihda Gecko-ohjelmien oman ja Orcan kohdistimella navigoinnin välillä" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This string refers to a command #. to cycle through the different "politeness" levels. #: src/cthulhu/cmdnames.py:753 msgid "Advance live region politeness setting" msgstr "Kasvata aktiivisen alueen kohteliaisuustasoa" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This string refers to a command #. to turn off live regions by default. #: src/cthulhu/cmdnames.py:763 msgid "Set default live region politeness level to off" msgstr "Aseta aktiivisten alueiden kohteliaisuustason oletus pois päältä" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. This string refers to a command for reviewing up to nine stored previous live #. messages. #: src/cthulhu/cmdnames.py:769 msgid "Review live region announcement" msgstr "Tarkista aktiivisen alueen ilmoitus" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. This string refers to an Orca command which allows the user to toggle whether #. or not Orca pays attention to changes in live regions. Note that turning off #. monitoring of live events is NOT the same as turning the politeness level #. to "off". The user can opt to have no notifications presented (politeness #. level of "off") and still manually review recent updates to live regions via #. Orca commands for doing so -- as long as the monitoring of live regions is #. enabled. #: src/cthulhu/cmdnames.py:780 msgid "Monitor live regions" msgstr "Tarkkaile aktiivisia alueita" #. Translators: hovering the mouse over certain objects on a web page causes a #. new object to appear such as a pop-up menu. This command will move the user #. to the object which just appeared as a result of the user hovering the mouse. #. If the user is already in the mouse over object, this command will hide the #. mouse over and return the user to the object he/she was in. #: src/cthulhu/cmdnames.py:787 msgid "Move focus into and away from the current mouse over" msgstr "Siirrä kohdistus nykyiseen hiirenkohtaan ja sieltä pois" #. Translators: Orca allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This string refers to #. the command to set the row. #: src/cthulhu/cmdnames.py:792 msgid "Set the row to use as dynamic column headers" msgstr "Aseta dynaamisia sarakkeiden otsakkeita käyttävä rivi" #. Translators: Orca allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This string refers to #. the command to unset the row so it is no longer treated as if it contained #. column headers. #: src/cthulhu/cmdnames.py:798 msgid "Clear the dynamic column headers" msgstr "Tyhjennä dynaamiset sarakkeiden otsakkeet" #. Translators: Orca allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing row headers. This #. string refers to the command to set the column. #: src/cthulhu/cmdnames.py:803 msgid "Set the column to use as dynamic row headers" msgstr "Aseta dynaamisia rivien otsakkeita käyttävä sarake" #. Translators: Orca allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. string refers to the command to unset the column so it is no longer treated #. as if it contained row headers. #: src/cthulhu/cmdnames.py:809 msgid "Clear the dynamic row headers" msgstr "Tyhjennä dynaamiset rivien otsakkeet" #. Translators: This string refers to an Orca command. The "input line" refers #. to the place where one enters formulas for a spreadsheet. #: src/cthulhu/cmdnames.py:813 msgid "Present the contents of the input line" msgstr "Esitä tekstikentän sisältö" #. Translators: the structural navigation keys are designed to move the caret #. around the document content by object type. Thus H moves you to the next #. heading, Shift H to the previous heading, T to the next table, and so on. #. This feature needs to be toggle-able so that it does not interfere with normal #. writing functions. #: src/cthulhu/cmdnames.py:820 msgid "Toggle structural navigation keys" msgstr "Vaihtele rakenteellisen navigoinnin näppäimiä" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:823 msgid "Go to previous blockquote" msgstr "Siirry edelliseen lainauslohkoon" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:826 msgid "Go to next blockquote" msgstr "Siirry seuraavaan lainauslohkoon" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:829 msgid "Display a list of blockquotes" msgstr "Näytä lista lainauslohkoista" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:832 msgid "Go to previous button" msgstr "Siirry edelliseen painikkeeseen" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:835 msgid "Go to next button" msgstr "Siirry seuraavaan painikkeeseen" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:838 msgid "Display a list of buttons" msgstr "Näytä lista painikkeista" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:841 msgid "Go to previous check box" msgstr "Siirry edelliseen valintaruutuun" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:844 msgid "Go to next check box" msgstr "Siirry seuraavaan valintaruutuun" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:847 msgid "Display a list of check boxes" msgstr "Näytä valintaruutujen luettelo" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:851 msgid "Go to previous clickable" msgstr "Siirry edelliseen napsautettavaan" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:855 msgid "Go to next clickable" msgstr "Siirry seuraavaan napsautettavaan" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:859 msgid "Display a list of clickables" msgstr "Näytä lista napsautettavista" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:862 msgid "Go to previous combo box" msgstr "Siirtyy edelliseen valintalaatikkoon" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:865 msgid "Go to next combo box" msgstr "Siirry seuraavaan valintalaatikkoon" #. Translators: This string describes a document navigation command which moves #. to the start of the current container. Examples of containers include tables, #. lists, and blockquotes. #: src/cthulhu/cmdnames.py:870 msgid "Go to start of container" msgstr "Siirry rakenneosion alkuun" #. Translators: This string describes a document navigation command which moves #. to the end of the current container. Examples of containers include tables, #. lists, and blockquotes. #: src/cthulhu/cmdnames.py:875 msgid "Go to end of container" msgstr "Siirry rakenneosion loppuun" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:878 msgid "Display a list of combo boxes" msgstr "Näytä valintalaatikoiden lista" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:881 msgid "Go to previous entry" msgstr "Siirry edelliseen kohtaan" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:884 msgid "Go to next entry" msgstr "Siirry seuraavaan kohtaan" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:887 msgid "Display a list of entries" msgstr "Näytä kohtien lista" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:890 msgid "Go to previous form field" msgstr "Siirry edelliseen lomakkeen kenttään" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:893 msgid "Go to next form field" msgstr "Siirry seuraavaan lomakkeen kenttään" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:896 msgid "Display a list of form fields" msgstr "Näytä luettelo lomakekentistä" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:899 msgid "Go to previous heading" msgstr "Siirry edelliseen otsakkeeseen" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:902 msgid "Go to next heading" msgstr "Siirry seuraavaan otsakkeeseen" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:905 msgid "Display a list of headings" msgstr "Näytä luettelo otsakkeista" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:909 #, python-format msgid "Go to previous heading at level %d" msgstr "Siirry edelliseen otsakkeeseen tasolla %d" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:913 #, python-format msgid "Go to next heading at level %d" msgstr "Siirry seuraavaan otsakkeeseen tasolla %d" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:917 #, python-format msgid "Display a list of headings at level %d" msgstr "Näytä lista tason %d otsikoista" #. Translators: this is for navigating among iframes in a document. #: src/cthulhu/cmdnames.py:920 #, fuzzy #| msgid "Go to previous table" msgid "Go to previous internal frame" msgstr "Siirry edelliseen taulukkoon" #. Translators: this is for navigating among iframes in a document. #: src/cthulhu/cmdnames.py:923 #, fuzzy #| msgid "Go to next table" msgid "Go to next internal frame" msgstr "Siirry seuraavaan taulukkoon" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:926 #, fuzzy #| msgid "Display a list of tables" msgid "Display a list of internal frames" msgstr "Näytä lista taulukoista" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:929 msgid "Go to previous image" msgstr "Siirry edelliseen kuvaan" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:932 msgid "Go to next image" msgstr "Siirry seuraavaan kuvaan" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:935 msgid "Display a list of images" msgstr "Näytä luettelo kuvista" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:940 msgid "Go to previous landmark" msgstr "Siirry edelliseen maamerkkiin" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:945 msgid "Go to next landmark" msgstr "Siirry seuraavaan maamerkkiin" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:950 msgid "Display a list of landmarks" msgstr "Näytä lista maamerkeistä" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:955 msgid "Go to previous large object" msgstr "Siirry edelliseen isoon rakenneosio kohteeseen" # Korjattu dokumenttirakennekontekstin takia myös muita yhtenäiseksi #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:960 msgid "Go to next large object" msgstr "Siirry seuraavaan isoon rakenneosioon" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:965 msgid "Display a list of large objects" msgstr "Esitä lista isoista rakenneosioista" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:968 msgid "Go to previous link" msgstr "Siirry edelliseen linkkiin" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:971 msgid "Go to next link" msgstr "Siirry seuraavaan linkkiin" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:974 msgid "Display a list of links" msgstr "Näytä luettelo linkeistä" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:977 msgid "Go to previous list" msgstr "Siirry edelliseen luetteloon" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:980 msgid "Go to next list" msgstr "Siirry seuraavaan luetteloon" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:983 msgid "Display a list of lists" msgstr "Näytä luettelo luetteloista" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:986 msgid "Go to previous list item" msgstr "Siirry edelliseen luettelon kohtaan" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:989 msgid "Go to next list item" msgstr "Siirry seuraavaan luettelon kohtaan" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:992 msgid "Display a list of list items" msgstr "Näytä lista luettelokohteista" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:997 msgid "Go to previous live region" msgstr "Siirry edelliseen aktiiviseen alueeseen" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:1002 msgid "Go to next live region" msgstr "Siirry seuraavaan aktiiviseen alueeseen" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:1007 msgid "Go to the last live region which made an announcement" msgstr "Siirry viimeisimpään ilmoituksen sisältävään aktiiviseen alueeseen" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1011 msgid "Go to the parent of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1015 msgid "Go to the first child of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1019 msgid "Go to the next sibling of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1023 msgid "Go to the previous sibling of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. Users are also able to synthesize a click on the objects. #: src/cthulhu/cmdnames.py:1027 #, fuzzy #| msgid "Return to object with keyboard focus" msgid "Click on the object with navigator focus." msgstr "Palaa kohteeseen, jolla on näppäimistön kohdistus" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This hierarchy can be simplified, and the simplification can be #. toggled on and off. #: src/cthulhu/cmdnames.py:1032 #, fuzzy #| msgid "Toggle structural navigation keys" msgid "Toggle simplified object navigation." msgstr "Vaihtele rakenteellisen navigoinnin näppäimiä" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:1035 msgid "Go to previous paragraph" msgstr "Siirry edelliseen kappaleeseen" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:1038 msgid "Go to next paragraph" msgstr "Siirry seuraavaan kappaleeseen" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:1041 msgid "Display a list of paragraphs" msgstr "Näytä lista kappaleista" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:1044 msgid "Go to previous radio button" msgstr "Siirry edelliseen valitsinpainikkeeseen" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:1047 msgid "Go to next radio button" msgstr "Siirry seuraavaan valitsinpainikkeeseen" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:1050 msgid "Display a list of radio buttons" msgstr "Näytä lista valitsinpainikkeista" #. Translators: this is for navigating among separators (e.g.
) in a #. document. #: src/cthulhu/cmdnames.py:1054 msgid "Go to previous separator" msgstr "Siirry edelliseen erottimeen" #. Translators: this is for navigating among separators (e.g.
) in a #. document. #: src/cthulhu/cmdnames.py:1058 msgid "Go to next separator" msgstr "Siirry seuraavaan erottimeen" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:1061 msgid "Go to previous table" msgstr "Siirry edelliseen taulukkoon" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:1064 msgid "Go to next table" msgstr "Siirry seuraavaan taulukkoon" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:1067 msgid "Display a list of tables" msgstr "Näytä lista taulukoista" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1070 msgid "Go down one cell" msgstr "Siirry yksi solu alas" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1073 msgid "Go to the first cell in a table" msgstr "Siirry taulukon ensimmäiseen soluun" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1076 msgid "Go to the last cell in a table" msgstr "Siirry taulukon viimeiseen soluun" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1079 msgid "Go left one cell" msgstr "Siirry yksi solu vasemmalle" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1082 msgid "Go right one cell" msgstr "Siirry yksi solu oikealle" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1085 msgid "Go up one cell" msgstr "Siirry yksi solu ylös" #. Translators: When presenting the content of a line on a web page, Orca by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Orca will present the full line as it appears on the screen; if #. it is disabled, Orca will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is associated with the Orca #. command to manually toggle layout mode on/off. #: src/cthulhu/cmdnames.py:1098 msgid "Toggle layout mode" msgstr "Käytä rivitystilaa" #. Translators: Orca has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Orca doesn't know #. what you want to do, it has two modes: In browse mode, Orca treats #. key presses as commands to read the content; in focus mode, Orca treats #. key presses as something that should be handled by the focused widget. #. This string is associated with the Orca command to manually switch #. between these two modes. #: src/cthulhu/cmdnames.py:1114 msgid "Switch between browse mode and focus mode" msgstr "Vaihda selaustilan ja vuorovaikutustilan välillä" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Orca #. users need to do to switch between focus mode and browse mode, Orca attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Orca has a command which #. enables setting a "sticky" focus mode which disables all automatic toggling. #. This string is associated with the Orca command to enable sticky focus mode. #: src/cthulhu/cmdnames.py:1125 msgid "Enable sticky focus mode" msgstr "Ota käyttöön jatkuva vuorovaikutustila" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Orca #. users need to do to switch between focus mode and browse mode, Orca attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Orca has a command which #. enables setting a "sticky" browse mode which disables all automatic toggling. #. This string is associated with the Orca command to enable sticky browse mode. #: src/cthulhu/cmdnames.py:1136 msgid "Enable sticky browse mode" msgstr "Ota käyttöön jatkuva selaustila" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1139 msgid "Go to previous unvisited link" msgstr "Siirry edelliseen vierailemattomaan linkkiin" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1142 msgid "Go to next unvisited link" msgstr "Siirry seuraavaan vierailemattomaan linkkiin" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1145 msgid "Display a list of unvisited links" msgstr "Näytä lista linkeistä, joissa ei ole vierailtu" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1148 msgid "Go to previous visited link" msgstr "Siirry edelliseen vierailtuun linkkiin" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1151 msgid "Go to next visited link" msgstr "Siirry seuraavaan vierailtuun linkkiin" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1154 msgid "Display a list of visited links" msgstr "Näytä lista vierailluista linkeistä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:35 msgctxt "color name" msgid "alice blue" msgstr "alice sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:40 msgctxt "color name" msgid "antique white" msgstr "antiikki valkoinen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:45 msgctxt "color name" msgid "aquamarine" msgstr "akvamariini" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:50 msgctxt "color name" msgid "azure" msgstr "azure" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:55 msgctxt "color name" msgid "beige" msgstr "beige" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:60 msgctxt "color name" msgid "bisque" msgstr "äyriäiskeitto" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:65 msgctxt "color name" msgid "black" msgstr "musta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:70 msgctxt "color name" msgid "blanched almond" msgstr "vaalennettu manteli" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:75 msgctxt "color name" msgid "blue" msgstr "sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:80 msgctxt "color name" msgid "blue violet" msgstr "sininen violetti" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:85 msgctxt "color name" msgid "brown" msgstr "ruskea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:90 msgctxt "color name" msgid "burlywood" msgstr "burlywood" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:95 msgctxt "color name" msgid "cadet blue" msgstr "kadetti sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:100 msgctxt "color name" msgid "chartreuse" msgstr "keltaisen vihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:105 msgctxt "color name" msgid "chocolate" msgstr "suklaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:110 msgctxt "color name" msgid "coral" msgstr "koralli" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:115 msgctxt "color name" msgid "cornflower blue" msgstr "ruiskaunokinsininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:120 msgctxt "color name" msgid "cornsilk" msgstr "maissi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:125 msgctxt "color name" msgid "crimson" msgstr "karmiininpunainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:130 msgctxt "color name" msgid "cyan" msgstr "syaani" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:135 msgctxt "color name" msgid "dark blue" msgstr "tumma sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:140 msgctxt "color name" msgid "dark cyan" msgstr "tumma syaani" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:145 msgctxt "color name" msgid "dark goldenrod" msgstr "tumma kultainenruskea" # Dark gray arvot (a9a9a9) ei ole luetteloitu suomeksi, mutta lähin suomalainen, jota ei ole käytössä muissa listoissa (8B8680). Kielellisesti loogisempi kuin suora käännös. Kts. https://fi.qaz.wiki/wiki/List_of_colors:_G%E2%80%93M ja https://en.wikipedia.org/wiki/Web_colors#X11_color_names sekä https://sv.wikipedia.org/wiki/X11-f%C3%A4rger #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:150 msgctxt "color name" msgid "dark gray" msgstr "keskiharmaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:155 msgctxt "color name" msgid "dark green" msgstr "tumma vihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:160 msgctxt "color name" msgid "dark khaki" msgstr "tumma khaki" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:165 msgctxt "color name" msgid "dark magenta" msgstr "tumma magenta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:170 msgctxt "color name" msgid "dark olive green" msgstr "tumma oliivinvihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:175 msgctxt "color name" msgid "dark orange" msgstr "tumma oranssi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:180 msgctxt "color name" msgid "dark orchid" msgstr "tumma orkidea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:185 msgctxt "color name" msgid "dark red" msgstr "tumma punainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:190 msgctxt "color name" msgid "dark salmon" msgstr "tumma lohi" # Nimen käännös löytyy tuossa muodossa https://fi.qaz.wiki/wiki/X11_color_names mutta olisiko ymmärrettävämpi muodossa "tumma meren vihreä"? #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:195 msgctxt "color name" msgid "dark sea green" msgstr "tummanmeren vihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:200 msgctxt "color name" msgid "dark slate blue" msgstr "tumma liuskekivi sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:205 msgctxt "color name" msgid "dark slate gray" msgstr "tumma liuskekivi harmaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:210 msgctxt "color name" msgid "dark turquoise" msgstr "tumma turkoosi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:215 msgctxt "color name" msgid "dark violet" msgstr "tumma violetti" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:220 msgctxt "color name" msgid "deep pink" msgstr "syvä vaaleanpunainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:225 msgctxt "color name" msgid "deep sky blue" msgstr "syvä taivaansininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:230 msgctxt "color name" msgid "dim gray" msgstr "himmeä harmaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:235 msgctxt "color name" msgid "dodger blue" msgstr "dodger sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:240 msgctxt "color name" msgid "fire brick" msgstr "tulenkestävä tiili" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:245 msgctxt "color name" msgid "floral white" msgstr "kukka valkoinen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:250 msgctxt "color name" msgid "forest green" msgstr "metsänvihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:255 msgctxt "color name" msgid "fuchsia" msgstr "fuksia" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:260 msgctxt "color name" msgid "gainsboro" msgstr "gainsboro" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#HTML_color_names. #: src/cthulhu/colornames.py:265 msgctxt "color name" msgid "ghost white" msgstr "ghost white" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:270 msgctxt "color name" msgid "gold" msgstr "kulta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:275 msgctxt "color name" msgid "goldenrod" msgstr "goldenrod" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:280 msgctxt "color name" msgid "gray" msgstr "harmaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:285 msgctxt "color name" msgid "green" msgstr "vihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:290 msgctxt "color name" msgid "green yellow" msgstr "vihreä keltainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:295 msgctxt "color name" msgid "honeydew" msgstr "hunajakastetta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:300 msgctxt "color name" msgid "hot pink" msgstr "kuuma pinkki" # Värilista suomeksi https://fi.qaz.wiki/wiki/Lists_of_colors #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:305 msgctxt "color name" msgid "indian red" msgstr "intian punainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:310 msgctxt "color name" msgid "indigo" msgstr "indigo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:315 msgctxt "color name" msgid "ivory" msgstr "norsunluu" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:320 msgctxt "color name" msgid "khaki" msgstr "khaki" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:325 msgctxt "color name" msgid "lavender" msgstr "laventeli" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:330 msgctxt "color name" msgid "lavender blush" msgstr "laventeli poskipuna" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:335 msgctxt "color name" msgid "lawn green" msgstr "nurmikko vihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:340 msgctxt "color name" msgid "lemon chiffon" msgstr "sitruuna sifonki" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:345 msgctxt "color name" msgid "light blue" msgstr "vaalea sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:350 msgctxt "color name" msgid "light coral" msgstr "kevyt koralli" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:355 msgctxt "color name" msgid "light cyan" msgstr "vaalea syaani" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:360 msgctxt "color name" msgid "light goldenrod yellow" msgstr "vaalea kultainenruskea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:365 msgctxt "color name" msgid "light gray" msgstr "vaalea harmaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:370 msgctxt "color name" msgid "light green" msgstr "vaaleanvihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:375 msgctxt "color name" msgid "light pink" msgstr "vaalea pinkki" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:380 msgctxt "color name" msgid "light salmon" msgstr "kevyt lohi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:385 msgctxt "color name" msgid "light sea green" msgstr "vaalea merivihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:390 msgctxt "color name" msgid "light sky blue" msgstr "vaalea taivaansininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:395 msgctxt "color name" msgid "light slate gray" msgstr "vaalea liuskekivi harmaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:400 msgctxt "color name" msgid "light steel blue" msgstr "vaalea teräs sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:405 msgctxt "color name" msgid "light yellow" msgstr "vaalea keltainen" # Ristiriita lähteiden määritelmien välillä, pieni sävyero rgb:ssä https://en.wikipedia.org/wiki/Web_colors#X11_color_names https://fi.qaz.wiki/wiki/List_of_colors:_G%E2%80%93M #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:410 msgctxt "color name" msgid "lime" msgstr "lime" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:415 msgctxt "color name" msgid "lime green" msgstr "limen vihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:420 msgctxt "color name" msgid "linen" msgstr "liinavaatteiden valkoinen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:425 msgctxt "color name" msgid "magenta" msgstr "magenta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:430 msgctxt "color name" msgid "maroon" msgstr "kastanjanruskea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:435 msgctxt "color name" msgid "medium aquamarine" msgstr "" # Epäilen lähteessä käännösvirhettä. Haulla "keskininen" saa 26000 tulosta ja "keskipitkä sininen" vain 500. Käytetty ensimmäistä. https://fi.qaz.wiki/wiki/X11_color_names #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:440 msgctxt "color name" msgid "medium blue" msgstr "keskisininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:445 msgctxt "color name" msgid "medium orchid" msgstr "" # Epäilen lähteessä käännösvirhettä. Haulla "keskivioletti" saa 5000 tulosta ja "keskipitkä vuoletti" vain 250. Käytetty ensimmäistä. https://fi.qaz.wiki/wiki/X11_color_names #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:450 msgctxt "color name" msgid "medium purple" msgstr "keskivioletti" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:455 msgctxt "color name" msgid "medium sea green" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:460 msgctxt "color name" msgid "medium slate blue" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:465 msgctxt "color name" msgid "medium spring green" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:470 msgctxt "color name" msgid "medium turquoise" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:475 msgctxt "color name" msgid "medium violet red" msgstr "medium violetti punainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:480 msgctxt "color name" msgid "midnight blue" msgstr "yönsininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:485 msgctxt "color name" msgid "mint cream" msgstr "minttu kerma" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:490 msgctxt "color name" msgid "misty rose" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:495 msgctxt "color name" msgid "moccasin" msgstr "mokkasiini" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:500 msgctxt "color name" msgid "navajo white" msgstr "navajo valkoinen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:505 msgctxt "color name" msgid "navy" msgstr "laivastonsininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:510 msgctxt "color name" msgid "old lace" msgstr "vanha pitsi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:515 msgctxt "color name" msgid "olive" msgstr "oliivi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:520 msgctxt "color name" msgid "olive drab" msgstr "oliivinvihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:525 msgctxt "color name" msgid "orange" msgstr "oranssi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:530 msgctxt "color name" msgid "orange red" msgstr "oranssinpunainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:535 msgctxt "color name" msgid "orchid" msgstr "orkidea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:540 msgctxt "color name" msgid "pale goldenrod" msgstr "vaalea goldenrod" # Käytetty omaa käännöstä, sillä lähteessä light green ja pale green on sama käännös (vaalenavihreä). https://fi.qaz.wiki/wiki/X11_color_names #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:545 msgctxt "color name" msgid "pale green" msgstr "kalpeanvihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:550 msgctxt "color name" msgid "pale turquoise" msgstr "vaalea turkoosi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:555 msgctxt "color name" msgid "pale violet red" msgstr "vaalean violetti punainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:560 msgctxt "color name" msgid "papaya whip" msgstr "papaija-piiska" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:565 msgctxt "color name" msgid "peach puff" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:570 msgctxt "color name" msgid "peru" msgstr "peru" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:575 msgctxt "color name" msgid "pink" msgstr "pinkki" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:580 msgctxt "color name" msgid "plum" msgstr "luumu" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:585 msgctxt "color name" msgid "powder blue" msgstr "puuterinsininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:590 msgctxt "color name" msgid "purple" msgstr "patriarkka (violetti)" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:595 msgctxt "color name" msgid "red" msgstr "punainen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:600 msgctxt "color name" msgid "rosy brown" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:605 msgctxt "color name" msgid "royal blue" msgstr "kuninkaallisen sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:610 msgctxt "color name" msgid "saddle brown" msgstr "satula ruskea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:615 msgctxt "color name" msgid "salmon" msgstr "lohi" # Käytetty omaa käännöstä, lähteessä sävyä ei ole käännetty https://fi.qaz.wiki/wiki/X11_color_names #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:620 #, fuzzy msgctxt "color name" msgid "sandy brown" msgstr "hiekanruskea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:625 msgctxt "color name" msgid "sea green" msgstr "meren vihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:630 msgctxt "color name" msgid "seashell" msgstr "kotilo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:635 msgctxt "color name" msgid "sienna" msgstr "sienna" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:640 msgctxt "color name" msgid "silver" msgstr "hopea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:645 msgctxt "color name" msgid "sky blue" msgstr "taivaansininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:650 msgctxt "color name" msgid "slate blue" msgstr "liuskekivi sininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:655 msgctxt "color name" msgid "slate gray" msgstr "liuskekivi harmaa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:660 msgctxt "color name" msgid "snow" msgstr "lumi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:665 msgctxt "color name" msgid "spring green" msgstr "keväänvihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:670 msgctxt "color name" msgid "steel blue" msgstr "terässininen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:675 msgctxt "color name" msgid "tan" msgstr "tan ruskea" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:680 msgctxt "color name" msgid "teal" msgstr "sinivihreä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:685 msgctxt "color name" msgid "thistle" msgstr "ohdake" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:690 msgctxt "color name" msgid "tomato" msgstr "tomaatti" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:695 msgctxt "color name" msgid "turquoise" msgstr "turkoosi" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:700 msgctxt "color name" msgid "violet" msgstr "violetti" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:705 msgctxt "color name" msgid "wheat" msgstr "vehnä" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:710 msgctxt "color name" msgid "white" msgstr "valkoinen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:715 msgctxt "color name" msgid "white smoke" msgstr "viljelty valkoinen" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:720 msgctxt "color name" msgid "yellow" msgstr "keltainen" # https://fi.qaz.wiki/wiki/List_of_colors:_N%E2%80%93Z #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:725 msgctxt "color name" msgid "yellow green" msgstr "keltainen-vihreä" #. Translators: This string appears on a button in a dialog. "Activating" the #. selected item will perform the action that one would expect to occur if the #. object were clicked on with the mouse. If the object is a link, activating #. it will bring you to a new page. If the object is a button, activating it #. will press the button. If the object is a combobox, activating it will expand #. it to show all of its contents. And so on. #: src/cthulhu/guilabels.py:40 msgid "_Activate" msgstr "_Aktivoi" #. Translators: Orca has a number of commands that override the default behavior #. within an application. For instance, on a web page Orca's Structural Navigation #. command "h" moves you to the next heading. What should happen when you press #. "h" in an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" should not #. move you to the next heading. Because Orca doesn't know what you want to do, #. it has two modes: In browse mode, Orca treats key presses as commands to read #. the content; in focus mode, Orca treats key presses as something that should be #. handled by the focused widget. Orca optionally can attempt to detect which mode #. is appropriate for the current situation and switch automatically. This string #. is a label for a GUI option to enable such automatic switching when structural #. navigation commands are used. As an example, if this setting were enabled, #. pressing "e" to move to the next entry would move focus there and also turn #. focus mode on so that the next press of "e" would type an "e" into the entry. #. If this setting is not enabled, the second press of "e" would continue to be #. a navigation command to move amongst entries. #: src/cthulhu/guilabels.py:58 msgid "Automatic focus mode during structural navigation" msgstr "Automaattinen kohdistus rakenteellisessa navigoinnissa" #. Translators: Orca has a number of commands that override the default behavior #. within an application. For instance, if you are at the bottom of an entry and #. press Down arrow, should you leave the entry? It depends on if you want to #. resume reading content or if you are editing the text in the entry. Because #. Orca doesn't know what you want to do, it has two modes: In browse mode, Orca #. treats key presses as commands to read the content; in focus mode, Orca treats #. key presses as something that should be handled by the focused widget. Orca #. optionally can attempt to detect which mode is appropriate for the current #. situation and switch automatically. This string is a label for a GUI option to #. enable such automatic switching when caret navigation commands are used. As an #. example, if this setting were enabled, pressing Down Arrow would allow you to #. move into an entry but once you had done so, Orca would switch to Focus mode #. and subsequent presses of Down Arrow would be controlled by the web browser #. and not by Orca. If this setting is not enabled, Orca would continue to control #. what happens when you press an arrow key, thus making it possible to arrow out #. of the entry. #: src/cthulhu/guilabels.py:76 msgid "Automatic focus mode during caret navigation" msgstr "Automaattinen vuorovaikutustila kohdistimella navigoinnin aikana" #. Translators: Orca has a number of commands that override the default behavior #. within an application. For instance, if you are at the bottom of an entry and #. press Down arrow, should you leave the entry? It depends on if you want to #. resume reading content or if you are editing the text in the entry. Because #. Orca doesn't know what you want to do, it has two modes: In browse mode, Orca #. treats key presses as commands to read the content; in focus mode, Orca treats #. key presses as something that should be handled by the focused widget. Orca #. optionally can attempt to detect which mode is appropriate for the current #. situation and switch automatically. This string is a label for a GUI option to #. enable such automatic switching when native navigation commands are used. #. Here "native" means "not Orca"; it could be a browser navigation command such #. as the Tab key, or it might be a web page behavior, such as the search field #. automatically gaining focus when the page loads. #: src/cthulhu/guilabels.py:91 msgid "Automatic focus mode during native navigation" msgstr "Automaattinen kohdennustila ohjelman omassa navigaatiossa" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dot 7 is the dot in the bottom left corner. If the user selects #. this option, Dot 7 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:97 src/cthulhu/cthulhu-setup.ui:2308 #: src/cthulhu/cthulhu-setup.ui:2408 src/cthulhu/cthulhu-setup.ui:3327 msgid "Dot _7" msgstr "Piste _7" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dot 8 is the dot in the bottom right corner. If the user selects #. this option, Dot 8 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:103 src/cthulhu/cthulhu-setup.ui:2324 #: src/cthulhu/cthulhu-setup.ui:2424 src/cthulhu/cthulhu-setup.ui:3343 msgid "Dot _8" msgstr "Piste _8" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dots 7-8 are the dots at the bottom. If the user selects this #. option, Dots 7-8 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:109 src/cthulhu/cthulhu-setup.ui:2340 #: src/cthulhu/cthulhu-setup.ui:2440 src/cthulhu/cthulhu-setup.ui:3359 msgid "Dots 7 an_d 8" msgstr "Pisteet 7 _ja 8" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:112 src/cthulhu/cthulhu-setup.ui:176 msgid "_Cancel" msgstr "_Peru" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:115 msgid "_Jump to" msgstr "_Siirry" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:118 src/cthulhu/cthulhu-setup.ui:192 msgid "_OK" msgstr "_OK" #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Orca's Preferences. #: src/cthulhu/guilabels.py:126 msgctxt "capitalization style" msgid "Icon" msgstr "Äänimerkki" #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Orca's Preferences. #: src/cthulhu/guilabels.py:134 msgctxt "capitalization style" msgid "None" msgstr "Ei mitään" #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Orca's Preferences. #: src/cthulhu/guilabels.py:142 msgctxt "capitalization style" msgid "Spell" msgstr "Puhu isot" #. Translators: If this checkbox is checked, then Orca will tell you when one of #. your buddies is typing a message. #: src/cthulhu/guilabels.py:146 msgid "Announce when your _buddies are typing" msgstr "_Kerro kun tuttavat kirjoittavat" #. Translators: If this checkbox is checked, then Orca will provide the user with #. chat room specific message histories rather than just a single history which #. contains the latest messages from all the chat rooms that they are in. #: src/cthulhu/guilabels.py:151 msgid "Provide chat room specific _message histories" msgstr "Tarjoa keskusteluhuonekohtainen viestihistoria" #. Translators: This is the label of a panel holding options for how messages in #. this application's chat rooms should be spoken. The options are: Speak messages #. from all channels (i.e. even if the chat application doesn't have focus); speak #. messages from a channel only if it is the active channel; speak messages from #. any channel, but only if the chat application has focus. #: src/cthulhu/guilabels.py:158 msgid "Speak messages from" msgstr "Puhu viestit lähteestä" #. Translators: This is the label of a radio button. If it is selected, Orca will #. speak all new chat messages as they appear irrespective of whether or not the #. chat application currently has focus. This is the default behaviour. #: src/cthulhu/guilabels.py:163 msgid "All cha_nnels" msgstr "Kaikki _kanavat" #. Translators: This is the label of a radio button. If it is selected, Orca will #. speak all new chat messages as they appear if and only if the chat application #. has focus. The string substitution is for the application name (e.g Pidgin). #: src/cthulhu/guilabels.py:168 #, python-format msgid "All channels when an_y %s window is active" msgstr "Kaikki kanavat, kun mikä tahan_sa %s-ikkuna on aktiivinen" #. Translators: This is the label of a radio button. If it is selected, Orca will #. only speak new chat messages for the currently active channel, irrespective of #. whether the chat application has focus. #: src/cthulhu/guilabels.py:173 msgid "A channel only if its _window is active" msgstr "Kanava vain jos sen _ikkuna on aktiivinen" #. Translators: If this checkbox is checked, then Orca will speak the name of the #. chat room prior to presenting an incoming message. #: src/cthulhu/guilabels.py:177 msgid "_Speak Chat Room name" msgstr "_Lausu keskusteluhuoneen nimi" #. Translators: When presenting the content of a line on a web page, Orca by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Orca will present the full line as it appears on the screen; if #. it is disabled, Orca will treat each object as if it were on a separate line, #. both for presentation and navigation. #: src/cthulhu/guilabels.py:189 msgid "Enable layout mode for content" msgstr "Käytä rivitystilaa sisällölle" #. Translators: Orca's keybindings support double and triple "clicks" or key #. presses, similar to using a mouse. This string appears in Orca's preferences #. dialog after a keybinding which requires a double click. #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: src/cthulhu/guilabels.py:194 src/cthulhu/keybindings.py:199 msgid "double click" msgstr "kaksoisnapsautus" #. Translators: Orca's keybindings support double and triple "clicks" or key #. presses, similar to using a mouse. This string appears in Orca's preferences #. dialog after a keybinding which requires a triple click. #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: src/cthulhu/guilabels.py:199 src/cthulhu/keybindings.py:205 msgid "triple click" msgstr "kolmoisnapsautus" #. Translators: This is a label which will appear in the list of available speech #. engines as a special item. It refers to the default engine configured within #. the speech subsystem. Apart from this item, the user will have a chance to #. select a particular speech engine by its real name (Festival, IBMTTS, etc.) #: src/cthulhu/guilabels.py:205 msgid "Default Synthesizer" msgstr "Oletus-_syntetisaattori" #. Translators: This is a label for a column header in Orca's pronunciation #. dictionary. The pronunciation dictionary allows the user to correct words #. which the speech synthesizer mispronounces (e.g. a person's name, a technical #. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing #. an alternative string. The "Actual String" here refers to the word to be #. corrected as it would actually appear in text being read. Example: "LOL". #: src/cthulhu/guilabels.py:213 msgid "Actual String" msgstr "Alkuperäinen merkkijono" #. Translators: This is a label for a column header in Orca's pronunciation #. dictionary. The pronunciation dictionary allows the user to correct words #. which the speech synthesizer mispronounces (e.g. a person's name, a technical #. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing #. an alternative string. The "Replacement String" here refers to how the user #. would like the "Actual String" to be pronounced by the speech synthesizer. #. Example: "L O L" or "Laughing Out Loud" (for Actual String "LOL"). #: src/cthulhu/guilabels.py:222 msgid "Replacement String" msgstr "Korvaava merkkijono" #. Translators: Orca has an "echo" feature to present text as it is being written #. by the user. While Orca's "key echo" options present the actual keyboard keys #. being pressed, "character echo" presents the character/string of length 1 that #. is inserted as a result of the keypress. #. Translators: When this option is enabled, inserted text of length 1 is spoken. #: src/cthulhu/guilabels.py:228 src/cthulhu/cthulhu-setup.ui:2809 msgid "Enable echo by cha_racter" msgstr "Ota _merkkien kaiutus käyttöön" #. Translators: Orca has an "echo" feature to present text as it is being written #. by the user. This string refers to a "key echo" option. When this option is #. enabled, dead keys will be announced when pressed. #. Translators: When this option is enabled, dead keys will be announced when pressed. #: src/cthulhu/guilabels.py:233 src/cthulhu/cthulhu-setup.ui:2783 msgid "Enable non-spacing _diacritical keys" msgstr "Ota tilattomat _korostusmerkit käyttöön" #. Translators: Orca has a "find" feature which allows the user to search the #. active application for on screen text and widgets. This label is associated #. with the setting to begin the search from the current location rather than #. from the top of the screen. #: src/cthulhu/guilabels.py:239 src/cthulhu/cthulhu-find.ui:150 msgid "C_urrent location" msgstr "_Nykyinen sijainti" #. Translators: This is the label for a spinbutton. This option allows the user #. to specify the number of matched characters that must be present before Orca #. speaks the line that contains the results from an application's Find toolbar. #: src/cthulhu/guilabels.py:244 msgid "Minimum length of matched text:" msgstr "Täsmätyn tekstin vähimmäispituus:" #. Translators: This is the label of a panel containing options for what Orca #. presents when the user is in the Find toolbar of an application, e.g. Firefox. #: src/cthulhu/guilabels.py:248 msgid "Find Options" msgstr "Haun valinnat" #. Translators: This is the label for a checkbox. This option controls whether #. the line that contains the match from an application's Find toolbar should #. always be spoken, or only spoken if it is a different line than the line #. which contained the last match. #: src/cthulhu/guilabels.py:254 msgid "Onl_y speak changed lines during find" msgstr "Lausu vain _muuttuneet rivit haun aikana" #. Translators: This is the label for a checkbox. This option controls whether or #. not Orca will automatically speak the line that contains the match while the #. user is performing a search from the Find toolbar of an application, e.g. #. Firefox. #: src/cthulhu/guilabels.py:260 msgid "Speak results during _find" msgstr "Lausu tulokset haun _aikana" #. Translators: Command is a table column header where the cells in the column #. are a sentence that briefly describes what action Orca will take if and when #. the user invokes that keyboard command. #: src/cthulhu/guilabels.py:265 msgid "Command" msgstr "Komento" #. Translators: Key Binding is a table column header where the cells in the #. column represent keyboard combinations the user can press to invoke Orca #. commands. #: src/cthulhu/guilabels.py:270 msgid "Key Binding" msgstr "Pikanäppäin" #. Translators: This string is a label for the group of Orca commands which #. can be used in any setting, task, or application. They are not specific #. to, for instance, web browsing. #: src/cthulhu/guilabels.py:275 msgctxt "keybindings" msgid "Default" msgstr "Oletus" #. Translators: This string is a label for the group of Orca commands which #. are related to its "learn mode". Please use the same translation as done #. in cmdnames.py #: src/cthulhu/guilabels.py:280 #, fuzzy #| msgid "Layout mode." msgctxt "keybindings" msgid "Learn mode" msgstr "Rivitystila." #. Translators: This string is a label for the group of Orca commands which #. are related to presenting and performing the accessible actions associated #. with the current object. #: src/cthulhu/guilabels.py:285 msgid "Actions" msgstr "Toiminnot" #. Translators: An external braille device has buttons on it that permit the #. user to create input gestures from the braille device. The braille bindings #. are what determine the actions Orca will take when the user presses these #. buttons. #: src/cthulhu/guilabels.py:291 msgid "Braille Bindings" msgstr "Pistekirjoitusnäppäinten toiminnot" #. Translators: This string is a label for the group of Orca commands which #. are related to saving and jumping among objects via "bookmarks". #: src/cthulhu/guilabels.py:295 msgid "Bookmarks" msgstr "Kirjanmerkit" #. Translators: This string is a label for the group of Orca commands which #. are related to presenting the date and time. #: src/cthulhu/guilabels.py:299 msgid "Date and time" msgstr "Aika ja päiväys" #. Translators: This string is a label for the group of Orca commands which #. are related to presenting the object under the mouse pointer in speech #. and/or braille. The translation should be consistent with the string #. used in cmdnames.py. #: src/cthulhu/guilabels.py:305 #, fuzzy #| msgid "Mouse review enabled." msgid "Mouse review" msgstr "Hiiriosoittimella puhuttaminen käytössä." #. Translators: This string is a label for the group of Orca commands which #. are related to object navigation. #: src/cthulhu/guilabels.py:309 #, fuzzy #| msgctxt "role" #| msgid "navigation" msgid "Object navigation" msgstr "navigointi" #. Translators: This string is a label for the group of Orca commands which #. are related to presenting information about the current location, such as #. the title, status bar, and default button of the current window; the #. name, role, and location of the currently-focused object; the selected #. text in the currently-focused object; etc. #: src/cthulhu/guilabels.py:316 #, fuzzy #| msgid "Object mode." msgid "Object details" msgstr "Rakenneosioiden tila." #. Translators: This string is a label for the group of Orca commands which #. do not currently have an associated key binding. #: src/cthulhu/guilabels.py:320 msgid "Unbound" msgstr "Määrittelemätön" #. Translators: This string is a label for the group of Orca commands which #. are related to Orca's "flat review" feature. This feature allows the blind #. user to explore the text in a window in a 2D fashion. That is, Orca treats #. all the text from all objects in a window (e.g., buttons, labels, etc.) as #. a sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Those commands are all listed under this group label. #: src/cthulhu/guilabels.py:329 #, fuzzy #| msgid "Leaving flat review." msgid "Flat review" msgstr "Poistutaan tasatun tarkastelun tilasta." #. Translators: This string is a label for the group of Orca commands which #. are related to Orca's speech and verbosity settings. This group of commands #. allows on-the-fly configuration of how much (or little) Orca says about a #. particular object, as well certain aspects of the voice with which things #. are spoken. #: src/cthulhu/guilabels.py:336 #, fuzzy #| msgid "Toggle speech verbosity level" msgid "Speech and verbosity" msgstr "Vaihda puheen yksityiskohtaisuuden tasoa" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Normally the contents are navigated without leaving the application being #. reviewed. There is a command which will place the entire contents of the #. flat review representation into a text view to make it easy to review #. and copy the text. This string is the title of the window with the text view. #: src/cthulhu/guilabels.py:347 #, fuzzy #| msgctxt "role" #| msgid "main content" msgid "Flat review contents" msgstr "pää-sisältö" #. Translators: Modified is a table column header in Orca's preferences dialog. #. This column contains a checkbox which indicates whether a key binding #. for an Orca command has been changed by the user to something other than its #. default value. #: src/cthulhu/guilabels.py:353 msgctxt "keybindings" msgid "Modified" msgstr "Muokattu" #. Translators: This label refers to the keyboard layout (desktop or laptop). #: src/cthulhu/guilabels.py:356 src/cthulhu/cthulhu-setup.ui:242 msgid "_Desktop" msgstr "_Työpöytä" #. Translators: Orca has a feature to list all of the notification messages #. received, similar to the functionality gnome-shell provides when you press #. Super+M, but it works in all desktop environments. Orca's list is a table #. with two columns, one column for the text of the notification and one #. column for the time of the notification. This string is a column header #. for the text of the notifications. #: src/cthulhu/guilabels.py:364 msgctxt "notification presenter" msgid "Notifications" msgstr "Ilmoitukset" #. Translators: Orca has a feature to list all of the notification messages #. received, similar to the functionality gnome-shell provides when you press #. Super+M, but it works in all desktop environments. Orca's list is a table #. with two columns, one column for the text of the notification and one #. column for the time of the notification. This string is a column header #. for the time, which will be relative (e.g. "10 minutes ago") or absolute. #: src/cthulhu/guilabels.py:372 msgctxt "notification presenter" msgid "Received" msgstr "" #. Translators: This string is a label for the group of Orca commands which #. are associated with presenting notifications. #: src/cthulhu/guilabels.py:376 msgid "Notification presenter" msgstr "Ilmoitusten esittäjä" #. Translators: Orca's preferences can be configured on a per-application basis, #. allowing users to customize Orca's behavior, keybindings, etc. to work one #. way in LibreOffice and another way in a chat application. This string is the #. title of Orca's application-specific preferences dialog for an application. #. The string substituted in is the accessible name of the application (e.g. #. "Gedit", "Firefox", etc. #: src/cthulhu/guilabels.py:384 #, python-format msgid "Screen Reader Preferences for %s" msgstr "Näytönlukijan asetukset sovellukselle %s" #. Translators: This is a table column header. This column consists of a single #. checkbox. If the checkbox is checked, Orca will indicate the associated item #. or attribute by "marking" it in braille. "Marking" is not the same as writing #. out the word; instead marking refers to adding some other indicator, e.g. #. "underlining" with braille dots 7-8 a word that is bold. #: src/cthulhu/guilabels.py:391 msgid "Mark in braille" msgstr "Merkitse pistekirjoituksella" #. Translators: "Present Unless" is a column header of the text attributes panel #. of the Orca preferences dialog. On this panel, the user can select a set of #. text attributes that they would like spoken and/or indicated in braille. #. Because the list of attributes could get quite lengthy, we provide the option #. to always speak/braille a text attribute *unless* its value is equal to the #. value given by the user in this column of the list. For example, given the #. text attribute "underline" and a present unless value of "none", the user is #. stating that he/she would like to have underlined text announced for all cases #. (single, double, low, etc.) except when the value of underline is none (i.e. #. when it's not underlined). "Present" here is being used as a verb. #: src/cthulhu/guilabels.py:403 msgid "Present Unless" msgstr "Puhu, jollei arvo ole" #. Translators: This is a table column header. The "Speak" column consists of a #. single checkbox. If the checkbox is checked, Orca will speak the associated #. item or attribute (e.g. saying "Bold" as part of the information presented #. when the user gives the Orca command to obtain the format and font details of #. the current text). #: src/cthulhu/guilabels.py:410 msgid "Speak" msgstr "Puhu" #. Translators: This is the title of a message dialog informing the user that #. he/she attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:417 msgid "Save Profile As Conflict" msgstr "Tallenna profiili ristiriitaisena" #. Translators: This is the label of a message dialog informing the user that #. he/she attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:424 msgid "User Profile Conflict!" msgstr "Käyttäjäprofiilin ristiriita!" #. Translators: This is the message in a dialog informing the user that he/she #. attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:431 #, python-format msgid "" "Profile %s already exists.\n" "Continue updating the existing profile with these new changes?" msgstr "" "Profiili %s on jo olemassa.\n" "Jatketaanko olemassa olevan profiilin päivitystä näillä uusilla muutoksilla?" #. Translators: This text is displayed in a message dialog when a user indicates #. he/she wants to switch to a new user profile which will cause him/her to lose #. settings which have been altered but not yet saved. A "user profile" is a #. collection of settings which apply to a given task such as a "Spanish" profile #. which would use Spanish text-to-speech and Spanish braille and selected when #. reading Spanish content. #: src/cthulhu/guilabels.py:441 msgid "Load user profile" msgstr "Lataa käyttäjäprofiili" #. Translators: This text is displayed in a message dialog when a user indicates #. he/she wants to switch to a new user profile which will cause him/her to lose #. settings which have been altered but not yet saved. A "user profile" is a #. collection of settings which apply to a given task such as a "Spanish" profile #. which would use Spanish text-to-speech and Spanish braille and selected when #. reading Spanish content. #: src/cthulhu/guilabels.py:450 msgid "" "You are about to change the active profile. If you\n" "have just made changes in your preferences, they will\n" "be dropped at profile load.\n" "\n" "Continue loading profile discarding previous changes?" msgstr "" "Olet vaihtamassa aktiivista profiilia. Mikäli olet juuri muokannut " "asetuksia, muutokset menetetään profiilin latauksen yhteydessä. \n" "Jatketaanko profiilin lataamista poistamalla edelliset muutokset?" #. Translators: Profiles in Orca make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. The #. following string is the title of a dialog in which users can save a newly- #. defined profile. #: src/cthulhu/guilabels.py:461 msgid "Save Profile As" msgstr "Tallenna profiili nimellä" #. Translators: Profiles in Orca make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. The #. following string is the label for a text entry in which the user enters the #. name of a new settings profile being saved via the 'Save Profile As' dialog. #: src/cthulhu/guilabels.py:469 msgid "_Profile Name:" msgstr "_Profiilin nimi:" #. Translators: Profiles in Orca make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. #. The following is a label in a dialog informing the user that he/she #. is about to remove a user profile, and action that cannot be undone. #: src/cthulhu/guilabels.py:477 msgid "Remove user profile" msgstr "Poista käyttäjäprofiili" #. Translators: Profiles in Orca make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. #. The following is a message in a dialog informing the user that he/she #. is about to remove a user profile, an action that cannot be undone. #: src/cthulhu/guilabels.py:485 #, python-format msgid "" "You are about to remove profile %s. All unsaved settings and settings saved " "in this profile will be lost. Do you want to continue and remove this " "profile and all related settings?" msgstr "" "Olet aikeissa poistaa profiilin %s. Kaikki tallentamattomat muutokset ja " "profiiliin tallennetut asetukset katoavat. Haluatko jatkaa ja poistaa " "profiilin sekä kaikki siihen liittyvät asetukset?" #. Translators: Orca has a setting which determines which progress bar updates #. should be announced. Choosing "All" means that Orca will present progress bar #. updates regardless of what application and window they happen to be in. #. Translators: Orca has a setting which determines which progress bar updates should be announced. Choosing All means that Orca will present progress bar updates regardless of what application and window they happen to be in. #: src/cthulhu/guilabels.py:493 src/cthulhu/cthulhu-setup.ui:63 msgctxt "ProgressBar" msgid "All" msgstr "Kaikki" #. Translators: Orca has a setting which determines which progress bar updates #. should be announced. Choosing "Application" means that Orca will present #. progress bar updates as long as the progress bar is in the active application #. (but not necessarily in the current window). #: src/cthulhu/guilabels.py:499 msgctxt "ProgressBar" msgid "Application" msgstr "Sovellus" #. Translators: Orca has a setting which determines which progress bar updates #. should be announced. Choosing "Window" means that Orca will present progress #. bar updates as long as the progress bar is in the active window. #: src/cthulhu/guilabels.py:504 msgctxt "ProgressBar" msgid "Window" msgstr "Ikkuna" #. Translators: If this setting is chosen, no punctuation symbols will be spoken #. as a user reads a document. #. Translators: this refers to how much punctuation will be spoken by Orca when presenting text on the screen. #: src/cthulhu/guilabels.py:508 src/cthulhu/cthulhu-setup.ui:1547 msgctxt "punctuation level" msgid "_None" msgstr "_Ei mitään" #. Translators: If this setting is chosen, common punctuation symbols (like #. comma, period, question mark) will not be spoken as a user reads a document, #. but less common symbols (such as #, @, $) will. #: src/cthulhu/guilabels.py:513 src/cthulhu/cthulhu-setup.ui:1563 msgid "So_me" msgstr "_Osittain" #. Translators: If this setting is chosen, the majority of punctuation symbols #. will be spoken as a user reads a document. #: src/cthulhu/guilabels.py:517 src/cthulhu/cthulhu-setup.ui:1579 msgid "M_ost" msgstr "_Yleisimmät" #. Translators: If this setting is chosen and the user is reading over an entire #. document, Orca will pause at the end of each line. #: src/cthulhu/guilabels.py:521 src/cthulhu/cthulhu-setup.ui:49 msgid "Line" msgstr "Rivi" #. Translators: If this setting is chosen and the user is reading over an entire #. document, Orca will pause at the end of each sentence. #: src/cthulhu/guilabels.py:525 src/cthulhu/cthulhu-setup.ui:52 msgid "Sentence" msgstr "Virke" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a blockquote. #: src/cthulhu/guilabels.py:531 msgctxt "structural navigation" msgid "Blockquote" msgstr "Lainauslohko" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a button. #: src/cthulhu/guilabels.py:537 msgctxt "structural navigation" msgid "Button" msgstr "Painike" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the caption of a table. #: src/cthulhu/guilabels.py:543 msgctxt "structural navigation" msgid "Caption" msgstr "Taulukon otsikko" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a check box. #: src/cthulhu/guilabels.py:549 msgctxt "structural navigation" msgid "Check Box" msgstr "Valintaruutu" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text displayed for a web element with an "onClick" handler. #: src/cthulhu/guilabels.py:555 msgctxt "structural navigation" msgid "Clickable" msgstr "Napsautettava" # Perustuen toisen käännöksen antamaan kontekstiin (radio buttons, check boxes..) #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the selected item in a combo box. #: src/cthulhu/guilabels.py:561 msgctxt "structural navigation" msgid "Combo Box" msgstr "Valintalaatikko" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the description of an element. #: src/cthulhu/guilabels.py:567 msgctxt "structural navigation" msgid "Description" msgstr "Kuvaus" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a heading. #: src/cthulhu/guilabels.py:573 msgctxt "structural navigation" msgid "Heading" msgstr "Otsikko" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the title associated with an iframe. #: src/cthulhu/guilabels.py:579 msgctxt "structural navigation" msgid "Internal Frame" msgstr "" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text (alt text, title, etc.) associated with an image. #: src/cthulhu/guilabels.py:585 msgctxt "structural navigation" msgid "Image" msgstr "Kuva" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a form field. #: src/cthulhu/guilabels.py:591 msgctxt "structural navigation" msgid "Label" msgstr "Tunniste" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a landmark. ARIA role landmarks are the W3C defined HTML #. tag attribute 'role' used to identify important part of webpage like banners, #. main context, search etc. #: src/cthulhu/guilabels.py:599 msgctxt "structural navigation" msgid "Landmark" msgstr "Maamerkki" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of a column which #. contains the level of a heading. Level will be a "1" for

, a "2" for

, #. and so on. #: src/cthulhu/guilabels.py:606 msgctxt "structural navigation" msgid "Level" msgstr "Taso" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a link. #: src/cthulhu/guilabels.py:612 msgctxt "structural navigation" msgid "Link" msgstr "Linkki" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a list. #: src/cthulhu/guilabels.py:618 msgctxt "structural navigation" msgid "List" msgstr "Luettelo" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a list item. #: src/cthulhu/guilabels.py:624 msgctxt "structural navigation" msgid "List Item" msgstr "Luettelokohta" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of an object. #: src/cthulhu/guilabels.py:630 msgctxt "structural navigation" msgid "Object" msgstr "Rakenneosio" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a paragraph. #: src/cthulhu/guilabels.py:636 msgctxt "structural navigation" msgid "Paragraph" msgstr "Kappale" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a radio button. #: src/cthulhu/guilabels.py:642 msgctxt "structural navigation" msgid "Radio Button" msgstr "Valitsinpainike" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the role of a widget. Examples include "heading", "paragraph", #. "table", "combo box", etc. #: src/cthulhu/guilabels.py:649 msgctxt "structural navigation" msgid "Role" msgstr "Rooli" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the selected item of a form field. #: src/cthulhu/guilabels.py:655 msgctxt "structural navigation" msgid "Selected Item" msgstr "Valittu kohta" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the state of a widget. Examples include "checked"/"not checked", #. "selected"/"not selected", "visited/not visited", etc. #: src/cthulhu/guilabels.py:662 msgctxt "structural navigation" msgid "State" msgstr "Tila" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of an entry. #: src/cthulhu/guilabels.py:668 msgctxt "structural navigation" msgid "Text" msgstr "Teksti" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the URI of a link. #: src/cthulhu/guilabels.py:674 msgctxt "structural navigation" msgid "URI" msgstr "Osoite" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the value of a form field. #: src/cthulhu/guilabels.py:680 msgctxt "structural navigation" msgid "Value" msgstr "Arvo" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:685 msgctxt "structural navigation" msgid "Blockquotes" msgstr "Lainauslohkoja" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:690 msgctxt "structural navigation" msgid "Buttons" msgstr "Painikkeet" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:695 msgctxt "structural navigation" msgid "Check Boxes" msgstr "Valintaruudut" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. "Clickables" are web elements which have an "onClick" handler. #: src/cthulhu/guilabels.py:701 msgctxt "structural navigation" msgid "Clickables" msgstr "Napsautettavat" # Perustuen toisen käännöksen antamaan kontekstiin (radio buttons, check boxes..) #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:706 msgctxt "structural navigation" msgid "Combo Boxes" msgstr "Valintalaatikot" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:711 msgctxt "structural navigation" msgid "Entries" msgstr "Merkinnät" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:716 msgctxt "structural navigation" msgid "Form Fields" msgstr "Lomakekentät" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:721 msgctxt "structural navigation" msgid "Headings" msgstr "Otsikot" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:726 msgctxt "structural navigation" msgid "Internal Frames" msgstr "" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:731 msgctxt "structural navigation" msgid "Images" msgstr "Kuvat" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. Level will be a "1" for

, a "2" for

, and so on. #: src/cthulhu/guilabels.py:737 #, python-format msgctxt "structural navigation" msgid "Headings at Level %d" msgstr "Otsikot tasolla %d" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #: src/cthulhu/guilabels.py:744 msgctxt "structural navigation" msgid "Landmarks" msgstr "Maamerkit" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/guilabels.py:751 msgctxt "structural navigation" msgid "Large Objects" msgstr "Isot rakenneosiokohteet" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:756 msgctxt "structural navigation" msgid "Links" msgstr "Linkit" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:761 msgctxt "structural navigation" msgid "Lists" msgstr "Luettelot" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:766 msgctxt "structural navigation" msgid "List Items" msgstr "Luettelokohteet" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:771 msgctxt "structural navigation" msgid "Paragraphs" msgstr "Kappaleet" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:776 msgctxt "structural navigation" msgid "Radio Buttons" msgstr "Valitsinpainikkeita" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:781 msgctxt "structural navigation" msgid "Tables" msgstr "Taulukot" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:786 msgctxt "structural navigation" msgid "Unvisited Links" msgstr "Vierailemattomat linkit" #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:791 msgctxt "structural navigation" msgid "Visited Links" msgstr "Vieraillut linkit" #. Translators: This is the title of a panel holding options for how to navigate #. HTML content (e.g., Orca caret navigation, positioning of caret, structural #. navigation, etc.). #: src/cthulhu/guilabels.py:796 msgid "Page Navigation" msgstr "Sivulla navigointi" #. Translators: When the user loads a new web page, they can optionally have Orca #. automatically start reading the page from beginning to end. This is the label #. of a checkbox in which users can indicate their preference. #: src/cthulhu/guilabels.py:802 msgid "Automatically start speaking a page when it is first _loaded" msgstr "Aloita sivun puhuminen automaattisesti, kun se _ladataan" #. Translators: When the user loads a new web page, they can optionally have Orca #. automatically summarize details about the page, such as the number of elements #. (landmarks, forms, links, tables, etc.). #: src/cthulhu/guilabels.py:807 msgid "_Present summary of a page when it is first loaded" msgstr "_Esitä sivun yhteenveto, kun se ladataan ensimmäisen kerran" #. Translators: Different speech systems and speech engines work differently when #. it comes to handling pauses (e.g. sentence boundaries). This property allows #. the user to specify whether speech should be sent to the speech synthesis #. system immediately when a pause directive is encountered or if it should be #. queued up and sent to the speech synthesis system once the entire set of #. utterances has been calculated. #. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries). This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is encountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated. #: src/cthulhu/guilabels.py:815 src/cthulhu/cthulhu-setup.ui:1342 msgid "Break speech into ch_unks between pauses" msgstr "Katkaise puhe tauotettuihin _paloihin" #. Translators: This string will appear in the list of available voices for the #. current speech engine. "%s" will be replaced by the name of the current speech #. engine, such as "Festival default voice" or "IBMTTS default voice". It refers #. to the default voice configured for given speech engine within the speech #. subsystem. Apart from this item, the list will contain the names of all #. available "real" voices provided by the speech engine. #: src/cthulhu/guilabels.py:823 #, python-format msgid "%s default voice" msgstr "%s oletusääni" #. Translators: This refers to the voice used by Orca when presenting the content #. of the screen and other messages. #: src/cthulhu/guilabels.py:827 msgctxt "VoiceType" msgid "Default" msgstr "Oletus" #. Translators: This refers to the voice used by Orca when presenting one or more #. characters which is part of a hyperlink. #: src/cthulhu/guilabels.py:831 msgctxt "VoiceType" msgid "Hyperlink" msgstr "Hyperlinkki" #. Translators: This refers to the voice used by Orca when presenting information #. which is not displayed on the screen as text, but is still being communicated #. by the system in some visual fashion. For instance, Orca says "misspelled" to #. indicate the presence of the red squiggly line found under a spelling error; #. Orca might say "3 of 6" when a user Tabs into a list of six items and the #. third item is selected. And so on. #: src/cthulhu/guilabels.py:839 msgctxt "VoiceType" msgid "System" msgstr "Järjestelmä" #. Translators: This refers to the voice used by Orca when presenting one or more #. characters which is written in uppercase. #: src/cthulhu/guilabels.py:843 msgctxt "VoiceType" msgid "Uppercase" msgstr "Isot kirjaimet" #. Translators this label refers to the name of particular speech synthesis #. system. (http://devel.freebsoft.org/speechd) #: src/cthulhu/guilabels.py:847 msgid "Speech Dispatcher" msgstr "Puheentuottaja" #. Translators: This is a label for a group of options related to Orca's behavior #. when presenting an application's spell check dialog. #: src/cthulhu/guilabels.py:851 msgctxt "OptionGroup" msgid "Spell Check" msgstr "Oikeinkirjoituksen tarkistus" #. Translators: This is a label for a checkbox associated with an Orca setting. #. When this option is enabled, Orca will spell out the current error in addition #. to speaking it. For example, if the misspelled word is "foo," enabling this #. setting would cause Orca to speak "f o o" after speaking "foo". #: src/cthulhu/guilabels.py:857 msgid "Spell _error" msgstr "Kirjoitus_virhe" #. Translators: This is a label for a checkbox associated with an Orca setting. #. When this option is enabled, Orca will spell out the current suggestion in #. addition to speaking it. For example, if the misspelled word is "foo," and #. the first suggestion is "for" enabling this setting would cause Orca to speak #. "f o r" after speaking "for". #: src/cthulhu/guilabels.py:864 msgid "Spell _suggestion" msgstr "Tavaa _ehdotus" #. Translators: This is a label for a checkbox associated with an Orca setting. #. When this option is enabled, Orca will present the context (surrounding text, #. typically the sentence or line) in which the mistake occurred. #: src/cthulhu/guilabels.py:869 msgid "Present _context of error" msgstr "Puhu virheen asiayhteys" #. Translators: This is a label for an option to tell Orca whether or not it #. should speak the coordinates of the current spreadsheet cell. Coordinates are #. the row and column position within the spreadsheet (i.e. A1, B1, C2 ...) #: src/cthulhu/guilabels.py:874 msgid "Speak spreadsheet cell coordinates" msgstr "Lausu taulukon solun koordinaatit" #. Translators: This is a label for an option which controls what Orca speaks when #. presenting selection changes in a spreadsheet. By default, Orca will speak just #. what changed. For instance, if cells A1 through A8 are already selected, and the #. user adds A9 to the selection, Orca by default would just say "A9 selected." #. Some users, however, prefer to have Orca always announce the entire selected range, #. i.e. in the same scenario say "A1 through A9 selected." Those users should enable #. this option. #: src/cthulhu/guilabels.py:883 msgid "Always speak selected spreadsheet range" msgstr "Puhu aina koko valittu alue taulukosta" #. Translators: This is a label for an option for whether or not to speak the #. header of a table cell in document content. #: src/cthulhu/guilabels.py:887 msgid "Announce cell _header" msgstr "Lausu solun _otsake" #. Translators: This is the title of a panel containing options for specifying #. how to navigate tables in document content. #: src/cthulhu/guilabels.py:891 msgid "Table Navigation" msgstr "Taulukossa navigointi" #. Translators: This is a label for an option to tell Orca to skip over empty/ #. blank cells when navigating tables in document content. #: src/cthulhu/guilabels.py:895 msgid "Skip _blank cells" msgstr "Ohita _tyhjät solut" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented to #. them. This label is associated with the default presentation to be used. #: src/cthulhu/guilabels.py:900 msgid "Speak _cell" msgstr "Puhu _solu" #. Translators: This is a label for an option to tell Orca whether or not it #. should speak table cell coordinates in document content. #: src/cthulhu/guilabels.py:904 msgid "Speak _cell coordinates" msgstr "Puhu solun koordinaatit" #. Translators: This is a label for an option to tell Orca whether or not it #. should speak the span size of a table cell (e.g., how many rows and columns #. a particular table cell spans in a table). #: src/cthulhu/guilabels.py:909 msgid "Speak _multiple cell spans" msgstr "Puhu _useita soluja kattavat solut" #. Translators: This is a table column header. "Attribute" here refers to text #. attributes such as bold, underline, family-name, etc. #: src/cthulhu/guilabels.py:913 msgid "Attribute Name" msgstr "Ominaisuuden nimi" #. Translators: Gecko native caret navigation is where Firefox itself controls #. how the arrow keys move the caret around HTML content. It's often broken, so #. Orca needs to provide its own support. As such, Orca offers the user the #. ability to switch between the Firefox mode and the Orca mode. This is the #. label of a checkbox in which users can indicate their default preference. #: src/cthulhu/guilabels.py:920 msgid "Control caret navigation" msgstr "Hallitse kohdistimella navigointia" #. Translators: Orca provides keystrokes to navigate HTML content in a structural #. manner: go to previous/next header, list item, table, etc. This is the label #. of a checkbox in which users can indicate their default preference. #: src/cthulhu/guilabels.py:925 msgid "Enable _structural navigation" msgstr "Käytä _rakenteellista navigointia" #. Translators: This refers to the amount of information Orca provides about a #. particular object that receives focus. #: src/cthulhu/guilabels.py:929 src/cthulhu/cthulhu-setup.ui:1480 #: src/cthulhu/cthulhu-setup.ui:2224 msgid "Brie_f" msgstr "Su_ppea" #. Translators: Orca has a feature to list all of the notification messages #. received, similar to the functionality gnome-shell provides when you press #. Super+M, but it works in all desktop environments. This string is the title #. of the dialog that contains the list of notification messages. The string #. substitution is for the number of messages in the list. #: src/cthulhu/guilabels.py:939 #, python-format #| msgid "Notification" msgid "%d notification" msgid_plural "%d notifications" msgstr[0] "%d ilmoitus" msgstr[1] "%d ilmoitusta" #. Translators: this is how someone would speak the name of the shift key #. #: src/cthulhu/keynames.py:42 msgctxt "keyboard" msgid "Shift" msgstr "Vaihto" #. Translators: this is how someone would speak the name of the alt key #. #: src/cthulhu/keynames.py:46 msgctxt "keyboard" msgid "Alt" msgstr "Alt" #. Translators: this is how someone would speak the name of the control key #. #: src/cthulhu/keynames.py:50 msgctxt "keyboard" msgid "Control" msgstr "Cntrol" #. Translators: this is how someone would speak the name of the left shift key #. #: src/cthulhu/keynames.py:54 msgid "left shift" msgstr "vasen vaihto" #. Translators: this is how someone would speak the name of the left alt key #. #: src/cthulhu/keynames.py:58 msgid "left alt" msgstr "vasen alt" #. Translators: this is how someone would speak the name of the left ctrl key #. #: src/cthulhu/keynames.py:62 msgid "left control" msgstr "vasen control" #. Translators: this is how someone would speak the name of the right shift key #. #: src/cthulhu/keynames.py:66 msgid "right shift" msgstr "oikea vaihto" #. Translators: this is how someone would speak the name of the right alt key #. #: src/cthulhu/keynames.py:70 msgid "right alt" msgstr "oikea alt" #. Translators: this is how someone would speak the name of the right ctrl key #. #: src/cthulhu/keynames.py:74 msgid "right control" msgstr "oikea control" #. Translators: this is how someone would speak the name of the left meta key #. #: src/cthulhu/keynames.py:78 msgid "left meta" msgstr "vasen meta" #. Translators: this is how someone would speak the name of the right meta key #. #: src/cthulhu/keynames.py:82 msgid "right meta" msgstr "oikea meta" #. Translators: this is how someone would speak the name of the num lock key #. #: src/cthulhu/keynames.py:86 msgid "num lock" msgstr "num lock" #. Translators: this is how someone would speak the name of the caps lock key #. #: src/cthulhu/keynames.py:90 msgid "caps lock" msgstr "caps lock" #. Translators: this is how someone would speak the name of the shift lock key #. There is no reason to make it different from the translation for "caps lock" #. #: src/cthulhu/keynames.py:95 msgid "shift lock" msgstr "vaihtonäppäimen lukitus" #. Translators: this is how someone would speak the name of the scroll lock key #. #: src/cthulhu/keynames.py:99 msgid "scroll lock" msgstr "scroll lock" #. Translators: this is how someone would speak the name of the page up key #. #: src/cthulhu/keynames.py:103 src/cthulhu/keynames.py:107 src/cthulhu/keynames.py:111 #: src/cthulhu/keynames.py:115 msgid "page up" msgstr "sivu ylös" #. Translators: this is how someone would speak the name of the page down key #. #: src/cthulhu/keynames.py:119 src/cthulhu/keynames.py:123 src/cthulhu/keynames.py:127 #: src/cthulhu/keynames.py:131 msgid "page down" msgstr "sivu alas" #. Translators: this is how someone would speak the name of the left tab key #. #: src/cthulhu/keynames.py:139 msgid "left tab" msgstr "vasen sarkain" #. Translators: this is how someone would speak the name of the backspace key #. #: src/cthulhu/keynames.py:147 msgid "backspace" msgstr "askelpalautin" #. Translators: this is how someone would speak the name of the return key #. #: src/cthulhu/keynames.py:151 msgid "return" msgstr "rivinvaihto" #. Translators: this is how someone would speak the name of the enter key #. #: src/cthulhu/keynames.py:155 msgid "enter" msgstr "enter" #. Translators: this is how someone would speak the name of the up arrow key #. #: src/cthulhu/keynames.py:159 src/cthulhu/keynames.py:163 msgid "up" msgstr "ylös" #. Translators: this is how someone would speak the name of the down arrow key #. #: src/cthulhu/keynames.py:167 src/cthulhu/keynames.py:171 msgid "down" msgstr "alas" #. Translators: this is how someone would speak the name of the left arrow key #. #: src/cthulhu/keynames.py:175 src/cthulhu/keynames.py:179 msgid "left" msgstr "vasen" #. Translators: this is how someone would speak the name of the right arrow key #. #: src/cthulhu/keynames.py:183 src/cthulhu/keynames.py:187 msgid "right" msgstr "oikea" #. Translators: this is how someone would speak the name of the left super key #. #: src/cthulhu/keynames.py:191 msgid "left super" msgstr "vasen super" #. Translators: this is how someone would speak the name of the right super key #. #: src/cthulhu/keynames.py:195 msgid "right super" msgstr "oikea super" #. Translators: this is how someone would speak the name of the menu key #. #: src/cthulhu/keynames.py:199 msgid "menu" msgstr "valikko" #. Translators: this is how someone would speak the name of the ISO shift key #. #: src/cthulhu/keynames.py:203 msgid "Alt Gr" msgstr "Alt Gr" #. Translators: this is how someone would speak the name of the help key #. #: src/cthulhu/keynames.py:207 msgid "help" msgstr "ohje" #. Translators: this is how someone would speak the name of the multi key #. #: src/cthulhu/keynames.py:211 msgid "multi" msgstr "multi" #. Translators: this is how someone would speak the name of the mode switch key #. #: src/cthulhu/keynames.py:215 msgid "mode switch" msgstr "tilanvaihto" #. Translators: this is how someone would speak the name of the escape key #. #: src/cthulhu/keynames.py:219 msgid "escape" msgstr "escape" #. Translators: this is how someone would speak the name of the insert key #. #: src/cthulhu/keynames.py:223 src/cthulhu/keynames.py:227 msgid "insert" msgstr "lisää" #. Translators: this is how someone would speak the name of the delete key #. #: src/cthulhu/keynames.py:231 src/cthulhu/keynames.py:235 msgid "delete" msgstr "poista" #. Translators: this is how someone would speak the name of the home key #. #: src/cthulhu/keynames.py:239 src/cthulhu/keynames.py:243 msgid "home" msgstr "kotiin" #. Translators: this is how someone would speak the name of the end key #. #: src/cthulhu/keynames.py:247 src/cthulhu/keynames.py:251 msgid "end" msgstr "loppuun" #. Translators: this is how someone would speak the name of the begin key #. #: src/cthulhu/keynames.py:255 msgid "begin" msgstr "alkuun" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the circumflex glyph #. #: src/cthulhu/keynames.py:270 msgid "circumflex" msgstr "sirkumfleksi" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the ring glyph #. #: src/cthulhu/keynames.py:285 msgid "ring" msgstr "ympyrä" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the stroke glyph #. #: src/cthulhu/keynames.py:295 msgid "stroke" msgstr "poikkiviivaus" #. Translators: this is how someone would speak the name of the minus key #. #: src/cthulhu/keynames.py:299 msgid "minus" msgstr "miinus" #. Translators: this is presented in a GUI to represent the #. "insert" key when used as the Orca modifier. #: src/cthulhu/keybindings.py:144 msgid "Insert" msgstr "Lisää" #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. #: src/cthulhu/keybindings.py:148 src/cthulhu/keybindings.py:153 msgid "Caps_Lock" msgstr "Caps_Lock" #. Translators: this is presented in a GUI to represent the #. "right alt" modifier. #. #: src/cthulhu/keybindings.py:160 msgid "Alt_R" msgstr "Alt_R" #. Translators: this is presented in a GUI to represent the #. "super" modifier. #. #: src/cthulhu/keybindings.py:165 msgid "Super" msgstr "Super" #. Translators: this is presented in a GUI to represent the #. "meta 2" modifier. #. #: src/cthulhu/keybindings.py:170 msgid "Meta2" msgstr "Meta2" #. Translators: this is presented in a GUI to represent the #. "left alt" modifier. #. #: src/cthulhu/keybindings.py:177 msgid "Alt_L" msgstr "Alt_L" #. Translators: this is presented in a GUI to represent the #. "control" modifier. #. #: src/cthulhu/keybindings.py:182 msgid "Ctrl" msgstr "Ctrl" #. Translators: this is presented in a GUI to represent the #. "shift " modifier. #. #: src/cthulhu/keybindings.py:187 msgid "Shift" msgstr "Vaihto" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1130 #, fuzzy, python-format msgctxt "math symbol" msgid "bold %s" msgstr "lihavoitu %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1140 #, fuzzy, python-format msgctxt "math symbol" msgid "italic %s" msgstr "kursiivi %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1150 #, fuzzy, python-format msgctxt "math symbol" msgid "bold italic %s" msgstr "korostettu kursivoitu %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1160 #, fuzzy, python-format msgctxt "math symbol" msgid "script %s" msgstr "merkki %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1170 #, fuzzy, python-format msgctxt "math symbol" msgid "bold script %s" msgstr "lihavoitu merkki %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1180 #, fuzzy, python-format msgctxt "math symbol" msgid "fraktur %s" msgstr "fraktuura %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1190 #, python-format msgctxt "math symbol" msgid "double-struck %s" msgstr "" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1200 #, fuzzy, python-format msgctxt "math symbol" msgid "bold fraktur %s" msgstr "korostettu fraktuura %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1210 #, fuzzy, python-format msgctxt "math symbol" msgid "sans-serif %s" msgstr "sans-serif %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1220 #, fuzzy, python-format msgctxt "math symbol" msgid "sans-serif bold %s" msgstr "korostettu sans-serif %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1230 #, fuzzy, python-format msgctxt "math symbol" msgid "sans-serif italic %s" msgstr "sans-serif kursiivi %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1240 #, fuzzy, python-format msgctxt "math symbol" msgid "sans-serif bold italic %s" msgstr "sans-serif-kirjasimen lihavoitu kursivoitu %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1250 #, fuzzy, python-format msgctxt "math symbol" msgid "monospace %s" msgstr "tasaleveys %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1260 #, fuzzy, python-format msgctxt "math symbol" msgid "dotless %s" msgstr "pisteetön %s" #. Translators: this is the spoken representation for the character '←' (U+2190) #: src/cthulhu/mathsymbols.py:1263 #, fuzzy msgctxt "math symbol" msgid "left arrow" msgstr "nuoli vasen" #. Translators: this is the spoken representation for the character '↑' (U+2191) #: src/cthulhu/mathsymbols.py:1266 #, fuzzy msgctxt "math symbol" msgid "up arrow" msgstr "nuoli ylös" #. Translators: this is the spoken representation for the character '→' (U+2192) #: src/cthulhu/mathsymbols.py:1269 #, fuzzy msgctxt "math symbol" msgid "right arrow" msgstr "nuoli oikealle" #. Translators: this is the spoken representation for the character '↓' (U+2193) #: src/cthulhu/mathsymbols.py:1272 #, fuzzy msgctxt "math symbol" msgid "down arrow" msgstr "nuoli alas" #. Translators: this is the spoken representation for the character '↔' (U+2194) #: src/cthulhu/mathsymbols.py:1275 #, fuzzy msgctxt "math symbol" msgid "left right arrow" msgstr "nuoli oikealle ja vasemmalle" #. Translators: this is the spoken representation for the character '↕' (U+2195) #: src/cthulhu/mathsymbols.py:1278 #, fuzzy msgctxt "math symbol" msgid "up down arrow" msgstr "nuoli ylös ja alas" #. Translators: this is the spoken representation for the character '↖' (U+2196) #: src/cthulhu/mathsymbols.py:1281 #, fuzzy msgctxt "math symbol" msgid "north west arrow" msgstr "nuoli ylös vasemmalle" #. Translators: this is the spoken representation for the character '↗' (U+2197) #: src/cthulhu/mathsymbols.py:1284 #, fuzzy msgctxt "math symbol" msgid "north east arrow" msgstr "nuoli ylös oikealle" #. Translators: this is the spoken representation for the character '↘' (U+2198) #: src/cthulhu/mathsymbols.py:1287 #, fuzzy msgctxt "math symbol" msgid "south east arrow" msgstr "nuoli alas oikealle" #. Translators: this is the spoken representation for the character '↤' (U+21a4) #: src/cthulhu/mathsymbols.py:1290 #, fuzzy msgctxt "math symbol" msgid "left arrow from bar" msgstr "nuoli vasemmalle seinästä" #. Translators: this is the spoken representation for the character '↥' (U+21a5) #: src/cthulhu/mathsymbols.py:1293 #, fuzzy msgctxt "math symbol" msgid "up arrow from bar" msgstr "nuoli ylos lattiasta" #. Translators: this is the spoken representation for the character '↦' (U+21a6) #: src/cthulhu/mathsymbols.py:1296 #, fuzzy msgctxt "math symbol" msgid "right arrow from bar" msgstr "nuoli oikealle seinästä" #. Translators: this is the spoken representation for the character '↧' (U+21a7) #: src/cthulhu/mathsymbols.py:1299 #, fuzzy msgctxt "math symbol" msgid "down arrow from bar" msgstr "nuoli alas katosta" #. Translators: this is the spoken representation for the character '⇐' (U+21d0) #: src/cthulhu/mathsymbols.py:1302 #, fuzzy msgctxt "math symbol" msgid "left double arrow" msgstr "vasemmalle osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇑' (U+21d1) #: src/cthulhu/mathsymbols.py:1305 #, fuzzy msgctxt "math symbol" msgid "up double arrow" msgstr "ylös osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇒' (U+21d2) #: src/cthulhu/mathsymbols.py:1308 #, fuzzy msgctxt "math symbol" msgid "right double arrow" msgstr "oikealle osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇓' (U+21d3) #: src/cthulhu/mathsymbols.py:1311 #, fuzzy msgctxt "math symbol" msgid "down double arrow" msgstr "alas osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇔' (U+21d4) #: src/cthulhu/mathsymbols.py:1314 #, fuzzy msgctxt "math symbol" msgid "left right double arrow" msgstr "vasemmalle ja oikealle osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇕' (U+21d5) #: src/cthulhu/mathsymbols.py:1317 #, fuzzy msgctxt "math symbol" msgid "up down double arrow" msgstr "ylös ja alas osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇖' (U+21d6) #: src/cthulhu/mathsymbols.py:1320 #, fuzzy msgctxt "math symbol" msgid "north west double arrow" msgstr "ylös vasemmalle osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇗' (U+21d7) #: src/cthulhu/mathsymbols.py:1323 #, fuzzy msgctxt "math symbol" msgid "north east double arrow" msgstr "ylös oikealle osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇘' (U+21d8) #: src/cthulhu/mathsymbols.py:1326 #, fuzzy msgctxt "math symbol" msgid "south east double arrow" msgstr "alas oikealle osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '⇙' (U+21d9) #: src/cthulhu/mathsymbols.py:1329 #, fuzzy msgctxt "math symbol" msgid "south west double arrow" msgstr "alas vasemmalle osoittava kaksoisnuoli" #. Translators: this is the spoken representation for the character '➔' (U+2794) #: src/cthulhu/mathsymbols.py:1332 #, fuzzy msgctxt "math symbol" msgid "right-pointing arrow" msgstr "nuoli oikealle" #. Translators: this is the spoken representation for the character '➢' (U+27a2) #: src/cthulhu/mathsymbols.py:1335 #, fuzzy msgctxt "math symbol" msgid "right-pointing arrowhead" msgstr "nuolenkärki oikealle" #. Translators: this is the spoken word for the character '-' (U+002d) when used #. as a MathML operator. #. Translators: this is the spoken representation for the character '−' (U+2212) #: src/cthulhu/mathsymbols.py:1339 src/cthulhu/mathsymbols.py:1427 #, fuzzy msgctxt "math symbol" msgid "minus" msgstr "miinus" #. Translators: this is the spoken word for the character '<' (U+003c) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1343 #, fuzzy msgctxt "math symbol" msgid "less than" msgstr "pienempi kuin" #. Translators: this is the spoken word for the character '>' (U+003e) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1347 #, fuzzy msgctxt "math symbol" msgid "greater than" msgstr "suurempi kuin" #. Translators: this is the spoken word for the character '^' (U+005e) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1351 #, fuzzy msgctxt "math symbol" msgid "circumflex" msgstr "sirkumfleksi" # http://jkorpela.fi/merkkien-nimet.html #. Translators: this is the spoken word for the character 'ˇ' (U+02c7) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1355 #, fuzzy msgctxt "math symbol" msgid "háček" msgstr "hattutarke" # http://www.ling.helsinki.fi/filt/info/mes2/merkkien-nimet.html ja http://jkorpela.fi/merkkien-nimet.html #. Translators: this is the spoken word for the character '˘' (U+02d8) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1359 #, fuzzy msgctxt "math symbol" msgid "breve" msgstr "lyhyysmerkki" #. Translators: this is the spoken word for the character '˙' (U+02d9) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1363 #, fuzzy msgctxt "math symbol" msgid "dot" msgstr "piste" #. Translators: this is the spoken word for the character '‖' (U+2016) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1367 #, fuzzy msgctxt "math symbol" msgid "double vertical line" msgstr "kaksoispystyviiva" #. Translators: this is the spoken representation for the character '…' (U+2026) #: src/cthulhu/mathsymbols.py:1370 #, fuzzy msgctxt "math symbol" msgid "horizontal ellipsis" msgstr "vaakaellipsi (kolme pistettä)" #. Translators: this is the spoken representation for the character '∀' (U+2200) #: src/cthulhu/mathsymbols.py:1373 #, fuzzy msgctxt "math symbol" msgid "for all" msgstr "kaikkikvanttori" # http://jkorpela.fi/merkkien-nimet.html #. Translators: this is the spoken representation for the character '∁' (U+2201) #: src/cthulhu/mathsymbols.py:1376 #, fuzzy msgctxt "math symbol" msgid "complement" msgstr "komplementti" #. Translators: this is the spoken representation for the character '∂' (U+2202) #: src/cthulhu/mathsymbols.py:1379 #, fuzzy msgctxt "math symbol" msgid "partial differential" msgstr "osittaisderivaatta" #. Translators: this is the spoken representation for the character '∃' (U+2203) #: src/cthulhu/mathsymbols.py:1382 #, fuzzy msgctxt "math symbol" msgid "there exists" msgstr "olemassaolokvanttori" #. Translators: this is the spoken representation for the character '∄' (U+2204) #: src/cthulhu/mathsymbols.py:1385 msgctxt "math symbol" msgid "there does not exist" msgstr "" #. Translators: this is the spoken representation for the character '∅' (U+2205) #: src/cthulhu/mathsymbols.py:1388 #, fuzzy msgctxt "math symbol" msgid "empty set" msgstr "tyhjä" #. Translators: this is the spoken representation for the character '∆' (U+2206) #: src/cthulhu/mathsymbols.py:1391 #, fuzzy msgctxt "math symbol" msgid "increment" msgstr "delta" #. Translators: this is the spoken representation for the character '∇' (U+2207) #: src/cthulhu/mathsymbols.py:1394 #, fuzzy msgctxt "math symbol" msgid "nabla" msgstr "nabla-kolmio" #. Translators: this is the spoken representation for the character '∈' (U+2208) #: src/cthulhu/mathsymbols.py:1397 #, fuzzy msgctxt "math symbol" msgid "element of" msgstr "joukkoon kuulumisen merkki" #. Translators: this is the spoken representation for the character '∉' (U+2209) #: src/cthulhu/mathsymbols.py:1400 #, fuzzy msgctxt "math symbol" msgid "not an element of" msgstr "joukkoon kuulumattomuuden merkki" #. Translators: this is the spoken representation for the character '∊' (U+220a) #: src/cthulhu/mathsymbols.py:1403 msgctxt "math symbol" msgid "small element of" msgstr "" # http://jkorpela.fi/merkkien-nimet.html vaihtoehtoinen käännös ymmärrettävämpi kuin "käänteinen kuulumismerkki" #. Translators: this is the spoken representation for the character '∋' (U+220b) #: src/cthulhu/mathsymbols.py:1406 #, fuzzy msgctxt "math symbol" msgid "contains as a member" msgstr "alkion sisältämisen merkki" # http://jkorpela.fi/merkkien-nimet.html käytetty loogisen parin "alkion sisältämisen merkki" kontekstia, jotta käännös yhtenevä; vaihtoehtoinen käännös ymmärrettävämpi kuin "käänteinen kuulumattomuusmerkki" #. Translators: this is the spoken representation for the character '∌' (U+220c) #: src/cthulhu/mathsymbols.py:1409 #, fuzzy msgctxt "math symbol" msgid "does not contain as a member" msgstr "alkion sisältämättömyyden merkki" #. Translators: this is the spoken representation for the character '∍' (U+220d) #: src/cthulhu/mathsymbols.py:1412 msgctxt "math symbol" msgid "small contains as a member" msgstr "" #. Translators: this is the spoken representation for the character '∎' (U+220e) #: src/cthulhu/mathsymbols.py:1415 #, fuzzy msgctxt "math symbol" msgid "end of proof" msgstr "todistuksen loppu" #. Translators: this is the spoken representation for the character '∏' (U+220f) #: src/cthulhu/mathsymbols.py:1418 #, fuzzy msgctxt "math symbol" msgid "product" msgstr "tulo" #. Translators: this is the spoken representation for the character '∐' (U+2210) #: src/cthulhu/mathsymbols.py:1421 #, fuzzy msgctxt "math symbol" msgid "coproduct" msgstr "kotulo" #. Translators: this is the spoken representation for the character '∑' (U+2211) #: src/cthulhu/mathsymbols.py:1424 #, fuzzy msgctxt "math symbol" msgid "sum" msgstr "summan merkki" #. Translators: this is the spoken representation for the character '∓' (U+2213) #: src/cthulhu/mathsymbols.py:1430 #, fuzzy msgctxt "math symbol" msgid "minus or plus" msgstr "miinus tai plus" #. Translators: this is the spoken representation for the character '∔' (U+2214) #: src/cthulhu/mathsymbols.py:1433 #, fuzzy msgctxt "math symbol" msgid "dot plus" msgstr "piste-plus" #. Translators: this is the spoken representation for the character '∕' (U+2215) #: src/cthulhu/mathsymbols.py:1436 #, fuzzy msgctxt "math symbol" msgid "division slash" msgstr "jakoviiva" #. Translators: this is the spoken representation for the character '∖' (U+2216) #: src/cthulhu/mathsymbols.py:1439 #, fuzzy msgctxt "math symbol" msgid "set minus" msgstr "joukkomiinus" #. Translators: this is the spoken representation for the character '∗' (U+2217) #: src/cthulhu/mathsymbols.py:1442 #, fuzzy msgctxt "math symbol" msgid "asterisk operator" msgstr "asteriskioperaattori" #. Translators: this is the spoken representation for the character '∘' (U+2218) #: src/cthulhu/mathsymbols.py:1445 #, fuzzy msgctxt "math symbol" msgid "ring operator" msgstr "pallo-operaattori" #. Translators: this is the spoken representation for the character '∙' (U+2219) #: src/cthulhu/mathsymbols.py:1448 #, fuzzy msgctxt "math symbol" msgid "bullet operator" msgstr "pallo-operaattori" #. Translators: this is the spoken representation for the character '√' (U+221a) #: src/cthulhu/mathsymbols.py:1451 #, fuzzy msgctxt "math symbol" msgid "square root" msgstr "neliöjuuri" #. Translators: this is the spoken representation for the character '∛' (U+221b) #: src/cthulhu/mathsymbols.py:1454 #, fuzzy msgctxt "math symbol" msgid "cube root" msgstr "kuutiojuuri" #. Translators: this is the spoken representation for the character '∜' (U+221c) #: src/cthulhu/mathsymbols.py:1457 #, fuzzy msgctxt "math symbol" msgid "fourth root" msgstr "neljäs juuri" #. Translators: this is the spoken representation for the character '∝' (U+221d) #: src/cthulhu/mathsymbols.py:1460 #, fuzzy msgctxt "math symbol" msgid "proportional to" msgstr "verrannollinen" #. Translators: this is the spoken representation for the character '∞' (U+221e) #: src/cthulhu/mathsymbols.py:1463 #, fuzzy msgctxt "math symbol" msgid "infinity" msgstr "ääretön" #. Translators: this is the spoken representation for the character '∟' (U+221f) #: src/cthulhu/mathsymbols.py:1466 #, fuzzy msgctxt "math symbol" msgid "right angle" msgstr "suora kulma" #. Translators: this is the spoken representation for the character '∠' (U+2220) #: src/cthulhu/mathsymbols.py:1469 #, fuzzy msgctxt "math symbol" msgid "angle" msgstr "kulmamerkki" #. Translators: this is the spoken representation for the character '∡' (U+2221) #: src/cthulhu/mathsymbols.py:1472 #, fuzzy msgctxt "math symbol" msgid "measured angle" msgstr "kulma" #. Translators: this is the spoken representation for the character '∢' (U+2222) #: src/cthulhu/mathsymbols.py:1475 #, fuzzy msgctxt "math symbol" msgid "spherical angle" msgstr "kaarellinen kulma" #. Translators: this is the spoken representation for the character '∣' (U+2223) #: src/cthulhu/mathsymbols.py:1478 #, fuzzy msgctxt "math symbol" msgid "divides" msgstr "pystyviiva jakomerkki" #. Translators: this is the spoken representation for the character '∤' (U+2224) #: src/cthulhu/mathsymbols.py:1481 #, fuzzy msgctxt "math symbol" msgid "does not divide" msgstr "jaottomuusmerkki" #. Translators: this is the spoken representation for the character '∥' (U+2225) #: src/cthulhu/mathsymbols.py:1484 #, fuzzy msgctxt "math symbol" msgid "parallel to" msgstr "yhdensuuntaisuus" # http://jkorpela.fi/merkkien-nimet.html oma käännös loogisesta esimerkeistä (yhtensuuntaisuusmerkki, jaottomuusmerkki) #. Translators: this is the spoken representation for the character '∦' (U+2226) #: src/cthulhu/mathsymbols.py:1487 #, fuzzy msgctxt "math symbol" msgid "not parallel to" msgstr "yhdensuunnattomuusmerkki" #. Translators: this is the spoken representation for the character '∧' (U+2227) #. Translators: this is the spoken representation for the character '⋀' (U+22c0) #: src/cthulhu/mathsymbols.py:1490 src/cthulhu/mathsymbols.py:1949 #, fuzzy msgctxt "math symbol" msgid "logical and" msgstr "looginen ja" #. Translators: this is the spoken representation for the character '∨' (U+2228) #. Translators: this is the spoken representation for the character '⋁' (U+22c1) #: src/cthulhu/mathsymbols.py:1493 src/cthulhu/mathsymbols.py:1952 #, fuzzy msgctxt "math symbol" msgid "logical or" msgstr "looginen tai" #. Translators: this is the spoken representation for the character '∩' (U+2229) #. Translators: this is the spoken representation for the character '⋂' (U+22c2) #: src/cthulhu/mathsymbols.py:1496 src/cthulhu/mathsymbols.py:1955 #, fuzzy msgctxt "math symbol" msgid "intersection" msgstr "monikkoleikkaus" #. Translators: this is the spoken representation for the character '∪' (U+222a) #. Translators: this is the spoken representation for the character '⋃' (U+22c3) #: src/cthulhu/mathsymbols.py:1499 src/cthulhu/mathsymbols.py:1958 #, fuzzy msgctxt "math symbol" msgid "union" msgstr "monikkounioni" #. Translators: this is the spoken representation for the character '∫' (U+222b) #: src/cthulhu/mathsymbols.py:1502 #, fuzzy msgctxt "math symbol" msgid "integral" msgstr "integraali" #. Translators: this is the spoken representation for the character '∬' (U+222c) #: src/cthulhu/mathsymbols.py:1505 #, fuzzy msgctxt "math symbol" msgid "double integral" msgstr "kaksoisintegraali" #. Translators: this is the spoken representation for the character '∭' (U+222d) #: src/cthulhu/mathsymbols.py:1508 #, fuzzy msgctxt "math symbol" msgid "triple integral" msgstr "kolmoisintegraali" #. Translators: this is the spoken representation for the character '∮' (U+222e) #: src/cthulhu/mathsymbols.py:1511 #, fuzzy msgctxt "math symbol" msgid "contour integral" msgstr "käyräintegraali" #. Translators: this is the spoken representation for the character '∯' (U+222f) #: src/cthulhu/mathsymbols.py:1514 #, fuzzy msgctxt "math symbol" msgid "surface integral" msgstr "pintaintegraali" # ei lähdettä, oma käännös käyttäen loogisia esimerkkejä (pintaintegraali: kaksi integraali, kaksi ulottuvuutta -> kolme integraalia merkissä viittaa tilavuuteen, tuskin määrään tai massaan) #. Translators: this is the spoken representation for the character '∰' (U+2230) #: src/cthulhu/mathsymbols.py:1517 #, fuzzy msgctxt "math symbol" msgid "volume integral" msgstr "tilavuusintegraali" #. Translators: this is the spoken representation for the character '∱' (U+2231) #: src/cthulhu/mathsymbols.py:1520 #, fuzzy msgctxt "math symbol" msgid "clockwise integral" msgstr "myötäpäiväinen integraali" #. Translators: this is the spoken representation for the character '∲' (U+2232) #: src/cthulhu/mathsymbols.py:1523 #, fuzzy msgctxt "math symbol" msgid "clockwise contour integral" msgstr "myötäpäiväinen käyräintegraali" #. Translators: this is the spoken representation for the character '∳' (U+2233) #: src/cthulhu/mathsymbols.py:1526 #, fuzzy msgctxt "math symbol" msgid "anticlockwise contour integral" msgstr "vastapäiväinen käyräintegraali" # Lähde joillekin erikoismerkeille http://jkorpela.fi/kielenopas/4.14.html sekä http://jkorpela.fi/merkkien-nimet.html #. Translators: this is the spoken representation for the character '∴' (U+2234) #: src/cthulhu/mathsymbols.py:1529 #, fuzzy msgctxt "math symbol" msgid "therefore" msgstr "koska-merkki" #. Translators: this is the spoken representation for the character '∵' (U+2235) #: src/cthulhu/mathsymbols.py:1532 #, fuzzy msgctxt "math symbol" msgid "because" msgstr "koska-merkki" #. Translators: this is the spoken representation for the character '∶' (U+2236) #: src/cthulhu/mathsymbols.py:1535 #, fuzzy msgctxt "math symbol" msgid "ratio" msgstr "siis-merkki" #. Translators: this is the spoken representation for the character '∷' (U+2237) #: src/cthulhu/mathsymbols.py:1538 msgctxt "math symbol" msgid "proportion" msgstr "" #. Translators: this is the spoken representation for the character '∸' (U+2238) #: src/cthulhu/mathsymbols.py:1541 #, fuzzy msgctxt "math symbol" msgid "dot minus" msgstr "piste-miinus" #. Translators: this is the spoken representation for the character '∹' (U+2239) #: src/cthulhu/mathsymbols.py:1544 msgctxt "math symbol" msgid "excess" msgstr "" #. Translators: this is the spoken representation for the character '∺' (U+223a) #: src/cthulhu/mathsymbols.py:1547 msgctxt "math symbol" msgid "geometric proportion" msgstr "" #. Translators: this is the spoken representation for the character '∻' (U+223b) #: src/cthulhu/mathsymbols.py:1550 #, fuzzy msgctxt "math symbol" msgid "homothetic" msgstr "homoteettisuusmerkki" #. Translators: this is the spoken representation for the character '∼' (U+223c) #: src/cthulhu/mathsymbols.py:1553 #, fuzzy msgctxt "math symbol" msgid "tilde" msgstr "tilde" #. Translators: this is the spoken representation for the character '∽' (U+223d) #: src/cthulhu/mathsymbols.py:1556 #, fuzzy msgctxt "math symbol" msgid "reversed tilde" msgstr "käännetty tilde" # Lähde http://jkorpela.fi/merkkien-nimet.html huomauttaa epäselvästä merkityksestä #. Translators: this is the spoken representation for the character '∾' (U+223e) #: src/cthulhu/mathsymbols.py:1559 #, fuzzy msgctxt "math symbol" msgid "inverted lazy S" msgstr "ylösalainen laiska s" #. Translators: this is the spoken representation for the character '∿' (U+223f) #: src/cthulhu/mathsymbols.py:1562 #, fuzzy msgctxt "math symbol" msgid "sine wave" msgstr "siniaalto" #. Translators: this is the spoken representation for the character '≀' (U+2240) #: src/cthulhu/mathsymbols.py:1565 msgctxt "math symbol" msgid "wreath product" msgstr "" #. Translators: this is the spoken representation for the character '≁' (U+2241) #: src/cthulhu/mathsymbols.py:1568 msgctxt "math symbol" msgid "not tilde" msgstr "" #. Translators: this is the spoken representation for the character '≂' (U+2242) #: src/cthulhu/mathsymbols.py:1571 msgctxt "math symbol" msgid "minus tilde" msgstr "" #. Translators: this is the spoken representation for the character '≃' (U+2243) #: src/cthulhu/mathsymbols.py:1574 #, fuzzy msgctxt "math symbol" msgid "asymptotically equal to" msgstr "asymptoottisuusmerkki" #. Translators: this is the spoken representation for the character '≄' (U+2244) #: src/cthulhu/mathsymbols.py:1577 msgctxt "math symbol" msgid "not asymptotically equal to" msgstr "" #. Translators: this is the spoken representation for the character '≅' (U+2245) #: src/cthulhu/mathsymbols.py:1580 #, fuzzy msgctxt "math symbol" msgid "approximately equal to" msgstr "yhtenevyysmerkki" #. Translators: this is the spoken representation for the character '≆' (U+2246) #: src/cthulhu/mathsymbols.py:1583 #, fuzzy msgctxt "math symbol" msgid "approximately but not actually equal to" msgstr "likimäärin mutta ei tasan yhtä suuri kuin" #. Translators: this is the spoken representation for the character '≇' (U+2247) #: src/cthulhu/mathsymbols.py:1586 msgctxt "math symbol" msgid "neither approximately nor actually equal to" msgstr "" #. Translators: this is the spoken representation for the character '≈' (U+2248) #: src/cthulhu/mathsymbols.py:1589 #, fuzzy msgctxt "math symbol" msgid "almost equal to" msgstr "likimain yhtäsuuri kuin" #. Translators: this is the spoken representation for the character '≉' (U+2249) #: src/cthulhu/mathsymbols.py:1592 #, fuzzy msgctxt "math symbol" msgid "not almost equal to" msgstr "ei miltei yhtä suuri" #. Translators: this is the spoken representation for the character '≊' (U+224a) #: src/cthulhu/mathsymbols.py:1595 #, fuzzy msgctxt "math symbol" msgid "almost equal or equal to" msgstr "lähes tai tasan yhtä suuri kuin" #. Translators: this is the spoken representation for the character '≋' (U+224b) #: src/cthulhu/mathsymbols.py:1598 msgctxt "math symbol" msgid "triple tilde" msgstr "" #. Translators: this is the spoken representation for the character '≌' (U+224c) #: src/cthulhu/mathsymbols.py:1601 #, fuzzy msgctxt "math symbol" msgid "all equal to" msgstr "kaikki yhtä suuria kuin" #. Translators: this is the spoken representation for the character '≍' (U+224d) #: src/cthulhu/mathsymbols.py:1604 #, fuzzy msgctxt "math symbol" msgid "equivalent to" msgstr "ekvivalenssimerkki" #. Translators: this is the spoken representation for the character '≎' (U+224e) #: src/cthulhu/mathsymbols.py:1607 #, fuzzy msgctxt "math symbol" msgid "geometrically equivalent to" msgstr "geometrinen ekvivalenssin merkki" #. Translators: this is the spoken representation for the character '≏' (U+224f) #: src/cthulhu/mathsymbols.py:1610 #, fuzzy msgctxt "math symbol" msgid "difference between" msgstr "eromerkki" #. Translators: this is the spoken representation for the character '≐' (U+2250) #: src/cthulhu/mathsymbols.py:1613 #, fuzzy msgctxt "math symbol" msgid "approaches the limit" msgstr "raja-arvon lähestymisen merkki" #. Translators: this is the spoken representation for the character '≑' (U+2251) #: src/cthulhu/mathsymbols.py:1616 #, fuzzy msgctxt "math symbol" msgid "geometrically equal to" msgstr "geometrisen yhtäläisyyden merkki" #. Translators: this is the spoken representation for the character '≒' (U+2252) #: src/cthulhu/mathsymbols.py:1619 msgctxt "math symbol" msgid "approximately equal to or the image of" msgstr "" #. Translators: this is the spoken representation for the character '≓' (U+2253) #: src/cthulhu/mathsymbols.py:1622 msgctxt "math symbol" msgid "image of or approximately equal to" msgstr "" #. Translators: this is the spoken representation for the character '≔' (U+2254) #: src/cthulhu/mathsymbols.py:1625 #, fuzzy msgctxt "math symbol" msgid "colon equals" msgstr "kaksoispiste ja yhtäsuuri" #. Translators: this is the spoken representation for the character '≕' (U+2255) #: src/cthulhu/mathsymbols.py:1628 #, fuzzy msgctxt "math symbol" msgid "equals colon" msgstr "yhtäsuuri ja kaksoispiste" #. Translators: this is the spoken representation for the character '≖' (U+2256) #: src/cthulhu/mathsymbols.py:1631 msgctxt "math symbol" msgid "ring in equal to" msgstr "" #. Translators: this is the spoken representation for the character '≗' (U+2257) #: src/cthulhu/mathsymbols.py:1634 msgctxt "math symbol" msgid "ring equal to" msgstr "" #. Translators: this is the spoken representation for the character '≘' (U+2258) #: src/cthulhu/mathsymbols.py:1637 msgctxt "math symbol" msgid "corresponds to" msgstr "" #. Translators: this is the spoken representation for the character '≙' (U+2259) #: src/cthulhu/mathsymbols.py:1640 #, fuzzy msgctxt "math symbol" msgid "estimates" msgstr "vastaavuusmerkki" #. Translators: this is the spoken representation for the character '≚' (U+225a) #: src/cthulhu/mathsymbols.py:1643 #, fuzzy msgctxt "math symbol" msgid "equiangular to" msgstr "samakulmaisuusmerkki" #. Translators: this is the spoken representation for the character '≛' (U+225b) #: src/cthulhu/mathsymbols.py:1646 #, fuzzy msgctxt "math symbol" msgid "star equals" msgstr "yhtäsuuri ja tähti päällä" #. Translators: this is the spoken representation for the character '≜' (U+225c) #: src/cthulhu/mathsymbols.py:1649 #, fuzzy msgctxt "math symbol" msgid "delta equal to" msgstr "delta-yhtäläisyysmerkki" #. Translators: this is the spoken representation for the character '≝' (U+225d) #: src/cthulhu/mathsymbols.py:1652 #, fuzzy msgctxt "math symbol" msgid "equal to by definition" msgstr "määritelmällisen yhtäläisyyden merkki" #. Translators: this is the spoken representation for the character '≞' (U+225e) #: src/cthulhu/mathsymbols.py:1655 #, fuzzy msgctxt "math symbol" msgid "measured by" msgstr "mittausperusteen merkki" #. Translators: this is the spoken representation for the character '≟' (U+225f) #: src/cthulhu/mathsymbols.py:1658 msgctxt "math symbol" msgid "questioned equal to" msgstr "" #. Translators: this is the spoken representation for the character '≠' (U+2260) #: src/cthulhu/mathsymbols.py:1661 #, fuzzy msgctxt "math symbol" msgid "not equal to" msgstr "erisuuri kuin" #. Translators: this is the spoken representation for the character '≡' (U+2261) #: src/cthulhu/mathsymbols.py:1664 #, fuzzy msgctxt "math symbol" msgid "identical to" msgstr "on identtisesti" #. Translators: this is the spoken representation for the character '≢' (U+2262) #: src/cthulhu/mathsymbols.py:1667 msgctxt "math symbol" msgid "not identical to" msgstr "" #. Translators: this is the spoken representation for the character '≣' (U+2263) #: src/cthulhu/mathsymbols.py:1670 msgctxt "math symbol" msgid "strictly equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≤' (U+2264) #: src/cthulhu/mathsymbols.py:1673 #, fuzzy msgctxt "math symbol" msgid "less than or equal to" msgstr "pienempi tai yhtäsuuri kuin" #. Translators: this is the spoken representation for the character '≥' (U+2265) #: src/cthulhu/mathsymbols.py:1676 #, fuzzy msgctxt "math symbol" msgid "greater than or equal to" msgstr "suurempi tai yhtäsuuri kuin" #. Translators: this is the spoken representation for the character '≦' (U+2266) #: src/cthulhu/mathsymbols.py:1679 #, fuzzy msgctxt "math symbol" msgid "less than over equal to" msgstr "yhtäläisyysmerkin yläpuolella oleva oleva pienempi kuin -merkki" #. Translators: this is the spoken representation for the character '≧' (U+2267) #: src/cthulhu/mathsymbols.py:1682 #, fuzzy msgctxt "math symbol" msgid "greater than over equal to" msgstr "yhtäläisyysmerkin yläpuolella oleva suurempi kuin -merkki" #. Translators: this is the spoken representation for the character '≨' (U+2268) #: src/cthulhu/mathsymbols.py:1685 #, fuzzy msgctxt "math symbol" msgid "less than but not equal to" msgstr "pienempi eikä yhtä suuri kuin -merkki" #. Translators: this is the spoken representation for the character '≩' (U+2269) #: src/cthulhu/mathsymbols.py:1688 #, fuzzy msgctxt "math symbol" msgid "greater than but not equal to" msgstr "suurempi eikä yhtä suuri kuin -merkki" #. Translators: this is the spoken representation for the character '≪' (U+226a) #: src/cthulhu/mathsymbols.py:1691 #, fuzzy msgctxt "math symbol" msgid "much less than" msgstr "paljon pienempi kuin -merkki" #. Translators: this is the spoken representation for the character '≫' (U+226b) #: src/cthulhu/mathsymbols.py:1694 #, fuzzy msgctxt "math symbol" msgid "much greater than" msgstr "paljon suurempi kuin -merkki" #. Translators: this is the spoken representation for the character '≬' (U+226c) #: src/cthulhu/mathsymbols.py:1697 #, fuzzy msgctxt "math symbol" msgid "between" msgstr "välissä-merkki" #. Translators: this is the spoken representation for the character '≭' (U+226d) #: src/cthulhu/mathsymbols.py:1700 msgctxt "math symbol" msgid "not equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≮' (U+226e) #: src/cthulhu/mathsymbols.py:1703 msgctxt "math symbol" msgid "not less than" msgstr "" #. Translators: this is the spoken representation for the character '≯' (U+226f) #: src/cthulhu/mathsymbols.py:1706 #, fuzzy msgctxt "math symbol" msgid "not greater than" msgstr "ei suurempi kuin" #. Translators: this is the spoken representation for the character '≰' (U+2270) #: src/cthulhu/mathsymbols.py:1709 #, fuzzy msgctxt "math symbol" msgid "neither less than nor equal to" msgstr "ei pienempi tai yhtäsuuri kuin" #. Translators: this is the spoken representation for the character '≱' (U+2271) #: src/cthulhu/mathsymbols.py:1712 msgctxt "math symbol" msgid "neither greater than nor equal to" msgstr "" #. Translators: this is the spoken representation for the character '≲' (U+2272) #: src/cthulhu/mathsymbols.py:1715 #, fuzzy msgctxt "math symbol" msgid "less than or equivalent to" msgstr "pienempi kuin tai ekvivalentti -merkki" #. Translators: this is the spoken representation for the character '≳' (U+2273) #: src/cthulhu/mathsymbols.py:1718 #, fuzzy msgctxt "math symbol" msgid "greater than or equivalent to" msgstr "suurempi kuin tai ekvivalentti -merkki" #. Translators: this is the spoken representation for the character '≴' (U+2274) #: src/cthulhu/mathsymbols.py:1721 msgctxt "math symbol" msgid "neither less than nor equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≵' (U+2275) #: src/cthulhu/mathsymbols.py:1724 msgctxt "math symbol" msgid "neither greater than nor equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≶' (U+2276) #: src/cthulhu/mathsymbols.py:1727 #, fuzzy msgctxt "math symbol" msgid "less than or greater than" msgstr "pienempi tai suurempi kuin" #. Translators: this is the spoken representation for the character '≷' (U+2277) #: src/cthulhu/mathsymbols.py:1730 #, fuzzy msgctxt "math symbol" msgid "greater than or less than" msgstr "suurempi tai pienempi kuin" #. Translators: this is the spoken representation for the character '≸' (U+2278) #: src/cthulhu/mathsymbols.py:1733 #, fuzzy msgctxt "math symbol" msgid "neither less than nor greater than" msgstr "ei pienempi tai suurempi kuin" #. Translators: this is the spoken representation for the character '≹' (U+2279) #: src/cthulhu/mathsymbols.py:1736 #, fuzzy msgctxt "math symbol" msgid "neither greater than nor less than" msgstr "ei suurempi tai pienempi kuin" #. Translators: this is the spoken representation for the character '≺' (U+227a) #: src/cthulhu/mathsymbols.py:1739 #, fuzzy msgctxt "math symbol" msgid "precedes" msgstr "edeltää-merkki" #. Translators: this is the spoken representation for the character '≻' (U+227b) #: src/cthulhu/mathsymbols.py:1742 #, fuzzy msgctxt "math symbol" msgid "succeeds" msgstr "seuraa-merkki" #. Translators: this is the spoken representation for the character '≼' (U+227c) #: src/cthulhu/mathsymbols.py:1745 msgctxt "math symbol" msgid "precedes or equal to" msgstr "" #. Translators: this is the spoken representation for the character '≽' (U+227d) #: src/cthulhu/mathsymbols.py:1748 msgctxt "math symbol" msgid "succeeds or equal to" msgstr "" #. Translators: this is the spoken representation for the character '≾' (U+227e) #: src/cthulhu/mathsymbols.py:1751 msgctxt "math symbol" msgid "precedes or equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≿' (U+227f) #: src/cthulhu/mathsymbols.py:1754 msgctxt "math symbol" msgid "succeeds or equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '⊀' (U+2280) #: src/cthulhu/mathsymbols.py:1757 #, fuzzy msgctxt "math symbol" msgid "does not precede" msgstr "ei edellä -merkki" #. Translators: this is the spoken representation for the character '⊁' (U+2281) #: src/cthulhu/mathsymbols.py:1760 #, fuzzy msgctxt "math symbol" msgid "does not succeed" msgstr "ei seuraa -merkki" #. Translators: this is the spoken representation for the character '⊂' (U+2282) #: src/cthulhu/mathsymbols.py:1763 #, fuzzy msgctxt "math symbol" msgid "subset of" msgstr "osajoukko" #. Translators: this is the spoken representation for the character '⊃' (U+2283) #: src/cthulhu/mathsymbols.py:1766 #, fuzzy msgctxt "math symbol" msgid "superset of" msgstr "ylijoukko" #. Translators: this is the spoken representation for the character '⊄' (U+2284) #: src/cthulhu/mathsymbols.py:1769 msgctxt "math symbol" msgid "not a subset of" msgstr "" #. Translators: this is the spoken representation for the character '⊅' (U+2285) #: src/cthulhu/mathsymbols.py:1772 msgctxt "math symbol" msgid "not a superset of" msgstr "" #. Translators: this is the spoken representation for the character '⊆' (U+2286) #: src/cthulhu/mathsymbols.py:1775 msgctxt "math symbol" msgid "subset of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊇' (U+2287) #: src/cthulhu/mathsymbols.py:1778 msgctxt "math symbol" msgid "superset of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊈' (U+2288) #: src/cthulhu/mathsymbols.py:1781 msgctxt "math symbol" msgid "neither a subset of nor equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊉' (U+2289) #: src/cthulhu/mathsymbols.py:1784 msgctxt "math symbol" msgid "neither a superset of nor equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊊' (U+228a) #: src/cthulhu/mathsymbols.py:1787 msgctxt "math symbol" msgid "subset of with not equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊋' (U+228b) #: src/cthulhu/mathsymbols.py:1790 msgctxt "math symbol" msgid "superset of with not equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊌' (U+228c) #: src/cthulhu/mathsymbols.py:1793 msgctxt "math symbol" msgid "multiset" msgstr "" #. Translators: this is the spoken representation for the character '⊍' (U+228d) #: src/cthulhu/mathsymbols.py:1796 msgctxt "math symbol" msgid "multiset multiplication" msgstr "" #. Translators: this is the spoken representation for the character '⊎' (U+228e) #: src/cthulhu/mathsymbols.py:1799 msgctxt "math symbol" msgid "multiset union" msgstr "" #. Translators: this is the spoken representation for the character '⊏' (U+228f) #: src/cthulhu/mathsymbols.py:1802 msgctxt "math symbol" msgid "square image of" msgstr "" #. Translators: this is the spoken representation for the character '⊐' (U+2290) #: src/cthulhu/mathsymbols.py:1805 msgctxt "math symbol" msgid "square original of" msgstr "" #. Translators: this is the spoken representation for the character '⊑' (U+2291) #: src/cthulhu/mathsymbols.py:1808 msgctxt "math symbol" msgid "square image of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊒' (U+2292) #: src/cthulhu/mathsymbols.py:1811 msgctxt "math symbol" msgid "square original of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊓' (U+2293) #: src/cthulhu/mathsymbols.py:1814 msgctxt "math symbol" msgid "square cap" msgstr "" #. Translators: this is the spoken representation for the character '⊔' (U+2294) #: src/cthulhu/mathsymbols.py:1817 msgctxt "math symbol" msgid "square cup" msgstr "" #. Translators: this is the spoken representation for the character '⊕' (U+2295) #. Translators: this is the spoken representation for the character '⨁' (U+2a01) #: src/cthulhu/mathsymbols.py:1820 src/cthulhu/mathsymbols.py:2171 #, fuzzy msgctxt "math symbol" msgid "circled plus" msgstr "ympyrässä oleva plusmerkki" #. Translators: this is the spoken representation for the character '⊖' (U+2296) #: src/cthulhu/mathsymbols.py:1823 #, fuzzy msgctxt "math symbol" msgid "circled minus" msgstr "ympyrässä oleva miinusmerkki" #. Translators: this is the spoken representation for the character '⊗' (U+2297) #. Translators: this is the spoken representation for the character '⨂' (U+2a02) #: src/cthulhu/mathsymbols.py:1826 src/cthulhu/mathsymbols.py:2174 #, fuzzy msgctxt "math symbol" msgid "circled times" msgstr "ympyrässä oleva kertomerkki" #. Translators: this is the spoken representation for the character '⊘' (U+2298) #: src/cthulhu/mathsymbols.py:1829 #, fuzzy msgctxt "math symbol" msgid "circled division slash" msgstr "ympyrässä oleva jakoviiva" #. Translators: this is the spoken representation for the character '⊙' (U+2299) #: src/cthulhu/mathsymbols.py:1832 #, fuzzy msgctxt "math symbol" msgid "circled dot operator" msgstr "ympyrässä oleva pisteoperaattori" #. Translators: this is the spoken representation for the character '⊚' (U+229a) #: src/cthulhu/mathsymbols.py:1835 #, fuzzy msgctxt "math symbol" msgid "circled ring operator" msgstr "ympyrässä oleva pallo-operaattori" #. Translators: this is the spoken representation for the character '⊛' (U+229b) #: src/cthulhu/mathsymbols.py:1838 #, fuzzy msgctxt "math symbol" msgid "circled asterisk operator" msgstr "ympyrässä oleva asteriskioperaattori" #. Translators: this is the spoken representation for the character '⊜' (U+229c) #: src/cthulhu/mathsymbols.py:1841 #, fuzzy msgctxt "math symbol" msgid "circled equals" msgstr "ympyrässä oleva yhtäläisyysmerkki" #. Translators: this is the spoken representation for the character '⊝' (U+229d) #: src/cthulhu/mathsymbols.py:1844 #, fuzzy msgctxt "math symbol" msgid "circled dash" msgstr "ympyröity vaakaviiva" # oma käännös perustuen loogisiin esimerkkeihin ("ympyrässä oleva... ") #. Translators: this is the spoken representation for the character '⊞' (U+229e) #: src/cthulhu/mathsymbols.py:1847 #, fuzzy msgctxt "math symbol" msgid "squared plus" msgstr "neliössä oleva plusmerkki" # oma käännös perustuen loogisiin esimerkkeihin ("ympyrässä oleva... ") #. Translators: this is the spoken representation for the character '⊟' (U+229f) #: src/cthulhu/mathsymbols.py:1850 #, fuzzy msgctxt "math symbol" msgid "squared minus" msgstr "neliössä oleva miinusmerkki" # oma käännös perustuen loogisiin esimerkkeihin ("ympyrässä oleva... ") #. Translators: this is the spoken representation for the character '⊠' (U+22a0) #: src/cthulhu/mathsymbols.py:1853 #, fuzzy msgctxt "math symbol" msgid "squared times" msgstr "neliössä oleva kertomerkki" # oma käännös perustuen loogisiin esimerkkeihin ("ympyrässä oleva... ") #. Translators: this is the spoken representation for the character '⊡' (U+22a1) #: src/cthulhu/mathsymbols.py:1856 #, fuzzy msgctxt "math symbol" msgid "squared dot operator" msgstr "neliössä oleva pisteoperaattori" #. Translators: this is the spoken representation for the character '⊢' (U+22a2) #: src/cthulhu/mathsymbols.py:1859 #, fuzzy msgctxt "math symbol" msgid "right tack" msgstr "oikealle osoittava nupi" #. Translators: this is the spoken representation for the character '⊣' (U+22a3) #: src/cthulhu/mathsymbols.py:1862 #, fuzzy msgctxt "math symbol" msgid "left tack" msgstr "vasemmalle osoittava nupi" #. Translators: this is the spoken representation for the character '⊤' (U+22a4) #: src/cthulhu/mathsymbols.py:1865 #, fuzzy msgctxt "math symbol" msgid "down tack" msgstr "alas osoittava nupi" #. Translators: this is the spoken representation for the character '⊥' (U+22a5) #: src/cthulhu/mathsymbols.py:1868 #, fuzzy msgctxt "math symbol" msgid "up tack" msgstr "ylös osoittava nupi" #. Translators: this is the spoken representation for the character '⊦' (U+22a6) #: src/cthulhu/mathsymbols.py:1871 #, fuzzy msgctxt "math symbol" msgid "assertion" msgstr "assertion merkki" #. Translators: this is the spoken representation for the character '⊧' (U+22a7) #: src/cthulhu/mathsymbols.py:1874 msgctxt "math symbol" msgid "models" msgstr "" #. Translators: this is the spoken representation for the character '⊨' (U+22a8) #: src/cthulhu/mathsymbols.py:1877 #, fuzzy msgctxt "math symbol" msgid "true" msgstr "tosi" #. Translators: this is the spoken representation for the character '⊩' (U+22a9) #: src/cthulhu/mathsymbols.py:1880 #, fuzzy msgctxt "math symbol" msgid "forces" msgstr "pakottaa-merkki" #. Translators: this is the spoken representation for the character '⊪' (U+22aa) #: src/cthulhu/mathsymbols.py:1883 msgctxt "math symbol" msgid "triple vertical bar right turnstile" msgstr "" #. Translators: this is the spoken representation for the character '⊫' (U+22ab) #: src/cthulhu/mathsymbols.py:1886 msgctxt "math symbol" msgid "double vertical bar double right turnstile" msgstr "" #. Translators: this is the spoken representation for the character '⊬' (U+22ac) #: src/cthulhu/mathsymbols.py:1889 #, fuzzy msgctxt "math symbol" msgid "does not prove" msgstr "ei todista -merkki" #. Translators: this is the spoken representation for the character '⊭' (U+22ad) #: src/cthulhu/mathsymbols.py:1892 #, fuzzy msgctxt "math symbol" msgid "not true" msgstr "epätosi" #. Translators: this is the spoken representation for the character '⊮' (U+22ae) #: src/cthulhu/mathsymbols.py:1895 #, fuzzy msgctxt "math symbol" msgid "does not force" msgstr "ei pakota -merkki" #. Translators: this is the spoken representation for the character '⊯' (U+22af) #: src/cthulhu/mathsymbols.py:1898 msgctxt "math symbol" msgid "negated double vertical bar double right turnstile" msgstr "" #. Translators: this is the spoken representation for the character '⊰' (U+22b0) #: src/cthulhu/mathsymbols.py:1901 msgctxt "math symbol" msgid "precedes under relation" msgstr "" #. Translators: this is the spoken representation for the character '⊱' (U+22b1) #: src/cthulhu/mathsymbols.py:1904 msgctxt "math symbol" msgid "succeeds under relation" msgstr "" #. Translators: this is the spoken representation for the character '⊲' (U+22b2) #: src/cthulhu/mathsymbols.py:1907 #, fuzzy msgctxt "math symbol" msgid "normal subgroup of" msgstr "normaali aliryhmä -relaation merkki" #. Translators: this is the spoken representation for the character '⊳' (U+22b3) #: src/cthulhu/mathsymbols.py:1910 #, fuzzy msgctxt "math symbol" msgid "contains as normal subgroup" msgstr "normaalina aliryhmänä sisältämisen merkki" #. Translators: this is the spoken representation for the character '⊴' (U+22b4) #: src/cthulhu/mathsymbols.py:1913 msgctxt "math symbol" msgid "normal subgroup of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊵' (U+22b5) #: src/cthulhu/mathsymbols.py:1916 msgctxt "math symbol" msgid "contains as normal subgroup of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊶' (U+22b6) #: src/cthulhu/mathsymbols.py:1919 msgctxt "math symbol" msgid "original of" msgstr "" #. Translators: this is the spoken representation for the character '⊷' (U+22b7) #: src/cthulhu/mathsymbols.py:1922 msgctxt "math symbol" msgid "image of" msgstr "" #. Translators: this is the spoken representation for the character '⊸' (U+22b8) #: src/cthulhu/mathsymbols.py:1925 msgctxt "math symbol" msgid "multimap" msgstr "" #. Translators: this is the spoken representation for the character '⊹' (U+22b9) #: src/cthulhu/mathsymbols.py:1928 #, fuzzy msgctxt "math symbol" msgid "hermitian conjugate matrix" msgstr "hermiten konjugaatiomatriisi" #. Translators: this is the spoken representation for the character '⊺' (U+22ba) #: src/cthulhu/mathsymbols.py:1931 msgctxt "math symbol" msgid "intercalate" msgstr "" #. Translators: this is the spoken representation for the character '⊻' (U+22bb) #: src/cthulhu/mathsymbols.py:1934 msgctxt "math symbol" msgid "xor" msgstr "" #. Translators: this is the spoken representation for the character '⊼' (U+22bc) #: src/cthulhu/mathsymbols.py:1937 msgctxt "math symbol" msgid "nand" msgstr "" #. Translators: this is the spoken representation for the character '⊽' (U+22bd) #: src/cthulhu/mathsymbols.py:1940 msgctxt "math symbol" msgid "nor" msgstr "" #. Translators: this is the spoken representation for the character '⊾' (U+22be) #: src/cthulhu/mathsymbols.py:1943 msgctxt "math symbol" msgid "right angle with arc" msgstr "" #. Translators: this is the spoken representation for the character '⊿' (U+22bf) #: src/cthulhu/mathsymbols.py:1946 #, fuzzy msgctxt "math symbol" msgid "right triangle" msgstr "oikea kolmio" #. Translators: this is the spoken representation for the character '⋄' (U+22c4) #: src/cthulhu/mathsymbols.py:1961 #, fuzzy msgctxt "math symbol" msgid "diamond operator" msgstr "timanttioperaattori" #. Translators: this is the spoken representation for the character '⋅' (U+22c5) #: src/cthulhu/mathsymbols.py:1964 #, fuzzy msgctxt "math symbol" msgid "dot operator" msgstr "pisteoperaattori" #. Translators: this is the spoken representation for the character '⋆' (U+22c6) #: src/cthulhu/mathsymbols.py:1967 #, fuzzy msgctxt "math symbol" msgid "star operator" msgstr "tähtioperaattori" #. Translators: this is the spoken representation for the character '⋇' (U+22c7) #: src/cthulhu/mathsymbols.py:1970 #, fuzzy msgctxt "math symbol" msgid "division times" msgstr "jakoviiva-kertomerkki" #. Translators: this is the spoken representation for the character '⋈' (U+22c8) #: src/cthulhu/mathsymbols.py:1973 #, fuzzy msgctxt "math symbol" msgid "bowtie" msgstr "rusetti" #. Translators: this is the spoken representation for the character '⋉' (U+22c9) #: src/cthulhu/mathsymbols.py:1976 msgctxt "math symbol" msgid "left normal factor semidirect product" msgstr "" #. Translators: this is the spoken representation for the character '⋊' (U+22ca) #: src/cthulhu/mathsymbols.py:1979 msgctxt "math symbol" msgid "right normal factor semidirect product" msgstr "" #. Translators: this is the spoken representation for the character '⋋' (U+22cb) #: src/cthulhu/mathsymbols.py:1982 msgctxt "math symbol" msgid "left semidirect product" msgstr "" #. Translators: this is the spoken representation for the character '⋌' (U+22cc) #: src/cthulhu/mathsymbols.py:1985 msgctxt "math symbol" msgid "right semidirect product" msgstr "" #. Translators: this is the spoken representation for the character '⋍' (U+22cd) #: src/cthulhu/mathsymbols.py:1988 msgctxt "math symbol" msgid "reversed tilde equals" msgstr "" #. Translators: this is the spoken representation for the character '⋎' (U+22ce) #: src/cthulhu/mathsymbols.py:1991 #, fuzzy msgctxt "math symbol" msgid "curly logical or" msgstr "kaareva tai-merkki" #. Translators: this is the spoken representation for the character '⋏' (U+22cf) #: src/cthulhu/mathsymbols.py:1994 #, fuzzy msgctxt "math symbol" msgid "curly logical and" msgstr "kaareva ja-merkki" #. Translators: this is the spoken representation for the character '⋐' (U+22d0) #: src/cthulhu/mathsymbols.py:1997 #, fuzzy msgctxt "math symbol" msgid "double subset" msgstr "kaksoisosajoukkomerkki" #. Translators: this is the spoken representation for the character '⋑' (U+22d1) #: src/cthulhu/mathsymbols.py:2000 #, fuzzy msgctxt "math symbol" msgid "double superset" msgstr "kaksoisylijoukkomerkki" #. Translators: this is the spoken representation for the character '⋒' (U+22d2) #: src/cthulhu/mathsymbols.py:2003 #, fuzzy msgctxt "math symbol" msgid "double intersection" msgstr "kaksoisleikkaus" #. Translators: this is the spoken representation for the character '⋓' (U+22d3) #: src/cthulhu/mathsymbols.py:2006 #, fuzzy msgctxt "math symbol" msgid "double union" msgstr "kaksoisunioni" #. Translators: this is the spoken representation for the character '⋔' (U+22d4) #: src/cthulhu/mathsymbols.py:2009 msgctxt "math symbol" msgid "pitchfork" msgstr "" #. Translators: this is the spoken representation for the character '⋕' (U+22d5) #: src/cthulhu/mathsymbols.py:2012 #, fuzzy msgctxt "math symbol" msgid "equal and parallel to" msgstr "yhtäläisyys- ja yhdensuuntaisuusmerkki" #. Translators: this is the spoken representation for the character '⋖' (U+22d6) #: src/cthulhu/mathsymbols.py:2015 #, fuzzy msgctxt "math symbol" msgid "less than with dot" msgstr "pisteellinen pienempi kuin -merkki" #. Translators: this is the spoken representation for the character '⋗' (U+22d7) #: src/cthulhu/mathsymbols.py:2018 #, fuzzy msgctxt "math symbol" msgid "greater than with dot" msgstr "pisteellinen suurempi kuin -merkki" #. Translators: this is the spoken representation for the character '⋘' (U+22d8) #: src/cthulhu/mathsymbols.py:2021 msgctxt "math symbol" msgid "very much less than" msgstr "" #. Translators: this is the spoken representation for the character '⋙' (U+22d9) #: src/cthulhu/mathsymbols.py:2024 msgctxt "math symbol" msgid "very much greater than" msgstr "" #. Translators: this is the spoken representation for the character '⋚' (U+22da) #: src/cthulhu/mathsymbols.py:2027 #, fuzzy msgctxt "math symbol" msgid "less than equal to or greater than" msgstr "pienempi, kuin yhtä suuri tai suurempi kuin -merkki" #. Translators: this is the spoken representation for the character '⋛' (U+22db) #: src/cthulhu/mathsymbols.py:2030 #, fuzzy msgctxt "math symbol" msgid "greater than equal to or less than" msgstr "suurempi, yhtä suuri tai pienempi kuin -merkki" #. Translators: this is the spoken representation for the character '⋜' (U+22dc) #: src/cthulhu/mathsymbols.py:2033 #, fuzzy msgctxt "math symbol" msgid "equal to or less than" msgstr "yhtä suuri tai pienempi kuin -merkki" #. Translators: this is the spoken representation for the character '⋝' (U+22dd) #: src/cthulhu/mathsymbols.py:2036 #, fuzzy msgctxt "math symbol" msgid "equal to or greater than" msgstr "yhtä suuri tai suurempi kuin -merkki" #. Translators: this is the spoken representation for the character '⋝' (U+22de) #: src/cthulhu/mathsymbols.py:2039 #, fuzzy msgctxt "math symbol" msgid "equal to or precedes" msgstr "on yhtäläinen tai edeltää" #. Translators: this is the spoken representation for the character '⋝' (U+22df) #: src/cthulhu/mathsymbols.py:2042 #, fuzzy msgctxt "math symbol" msgid "equal to or succeeds" msgstr "on yhtäläinen tai seuraa" #. Translators: this is the spoken representation for the character '⋠' (U+22e0) #: src/cthulhu/mathsymbols.py:2045 #, fuzzy msgctxt "math symbol" msgid "does not precede or equal" msgstr "ei edellä eikä ole yhtäläinen" #. Translators: this is the spoken representation for the character '⋡' (U+22e1) #: src/cthulhu/mathsymbols.py:2048 #, fuzzy msgctxt "math symbol" msgid "does not succeed or equal" msgstr "ei seuraa eikä ole yhtäläinen" #. Translators: this is the spoken representation for the character '⋢' (U+22e2) #: src/cthulhu/mathsymbols.py:2051 msgctxt "math symbol" msgid "not square image of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⋣' (U+22e3) #: src/cthulhu/mathsymbols.py:2054 msgctxt "math symbol" msgid "not square original of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⋤' (U+22e4) #: src/cthulhu/mathsymbols.py:2057 msgctxt "math symbol" msgid "square image of or not equal to" msgstr "" #. Translators: this is the spoken representation for the character '⋥' (U+22e5) #: src/cthulhu/mathsymbols.py:2060 msgctxt "math symbol" msgid "square original of or not equal to" msgstr "" #. Translators: this is the spoken representation for the character '⋦' (U+22e6) #: src/cthulhu/mathsymbols.py:2063 #, fuzzy msgctxt "math symbol" msgid "less than but not equivalent to" msgstr "pienempi kuin eikä ekvivalentti -merkki" #. Translators: this is the spoken representation for the character '⋧' (U+22e7) #: src/cthulhu/mathsymbols.py:2066 #, fuzzy msgctxt "math symbol" msgid "greater than but not equivalent to" msgstr "suurempi kuin eikä ekvivalentti -merkki" #. Translators: this is the spoken representation for the character '⋨' (U+22e8) #: src/cthulhu/mathsymbols.py:2069 msgctxt "math symbol" msgid "precedes but not equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '⋩' (U+22e9) #: src/cthulhu/mathsymbols.py:2072 msgctxt "math symbol" msgid "succeeds but not equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '⋪' (U+22ea) #: src/cthulhu/mathsymbols.py:2075 msgctxt "math symbol" msgid "not normal subgroup of" msgstr "" #. Translators: this is the spoken representation for the character '⋫' (U+22eb) #: src/cthulhu/mathsymbols.py:2078 msgctxt "math symbol" msgid "does not contain as normal subgroup" msgstr "" #. Translators: this is the spoken representation for the character '⋬' (U+22ec) #: src/cthulhu/mathsymbols.py:2081 msgctxt "math symbol" msgid "not normal subgroup of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⋭' (U+22ed) #: src/cthulhu/mathsymbols.py:2084 msgctxt "math symbol" msgid "does not contain as normal subgroup or equal" msgstr "" #. Translators: this is the spoken representation for the character '⋮' (U+22ee) #: src/cthulhu/mathsymbols.py:2087 #, fuzzy msgctxt "math symbol" msgid "vertical ellipsis" msgstr "pystyellipsi (kolme pistettä)" #. Translators: this is the spoken representation for the character '⋯' (U+22ef) #: src/cthulhu/mathsymbols.py:2090 #, fuzzy msgctxt "math symbol" msgid "midline horizontal ellipsis" msgstr "rivinkeskinen ellipsi" #. Translators: this is the spoken representation for the character '⋰' (U+22f0) #: src/cthulhu/mathsymbols.py:2093 #, fuzzy msgctxt "math symbol" msgid "up right diagonal ellipsis" msgstr "nouseva ellipsi" #. Translators: this is the spoken representation for the character '⋱' (U+22f1) #: src/cthulhu/mathsymbols.py:2096 #, fuzzy msgctxt "math symbol" msgid "down right diagonal ellipsis" msgstr "laskeva ellipsi" #. Translators: this is the spoken representation for the character '⋲' (U+22f2) #: src/cthulhu/mathsymbols.py:2099 #, fuzzy msgctxt "math symbol" msgid "element of with long horizontal stroke" msgstr "poikkiviivallinen kuulumismerkki" #: src/cthulhu/mathsymbols.py:2103 #, fuzzy msgctxt "math symbol" msgid "element of with vertical bar at end of horizontal stroke" msgstr "pystyviivaan päättyvällä poikkiviivalla varustettu kuulumismerkki" #: src/cthulhu/mathsymbols.py:2107 #, fuzzy msgctxt "math symbol" msgid "small element of with vertical bar at end of horizontal stroke" msgstr "" "pieni pystyviivaan päättyvällä poikkiviivalla varustettu kuulumismerkki" #. Translators: this is the spoken representation for the character '⋵' (U+22f5) #: src/cthulhu/mathsymbols.py:2110 #, fuzzy msgctxt "math symbol" msgid "element of with dot above" msgstr "yläpisteellinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋶' (U+22f6) #: src/cthulhu/mathsymbols.py:2113 #, fuzzy msgctxt "math symbol" msgid "element of with overbar" msgstr "yläviivallinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋷' (U+22f7) #: src/cthulhu/mathsymbols.py:2116 #, fuzzy msgctxt "math symbol" msgid "small element of with overbar" msgstr "pieni yläviivallinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋸' (U+22f8) #: src/cthulhu/mathsymbols.py:2119 #, fuzzy msgctxt "math symbol" msgid "element of with underbar" msgstr "alaviivallinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋹' (U+22f9) #: src/cthulhu/mathsymbols.py:2122 #, fuzzy msgctxt "math symbol" msgid "element of with two horizontal strokes" msgstr "kaksoispoikkiviivallinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋺' (U+22fa) #: src/cthulhu/mathsymbols.py:2125 #, fuzzy msgctxt "math symbol" msgid "contains with long horizontal stroke" msgstr "poikkiviivallinen käänteinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋻' (U+22fb) #: src/cthulhu/mathsymbols.py:2128 #, fuzzy msgctxt "math symbol" msgid "contains with vertical bar at end of horizontal stroke" msgstr "" "pystyviivaan päättyvällä poikkiviivalla varustettu käänteinen kuulumismerkki" #: src/cthulhu/mathsymbols.py:2132 #, fuzzy msgctxt "math symbol" msgid "small contains with vertical bar at end of horizontal stroke" msgstr "" "pieni pystyviivaan päättyvällä poikkiviivalla varustettu käänteinen " "kuulumismerkki" #. Translators: this is the spoken representation for the character '⋽' (U+22fd) #: src/cthulhu/mathsymbols.py:2135 #, fuzzy msgctxt "math symbol" msgid "contains with overbar" msgstr "yläviivallinen käänteinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋾' (U+22fe) #: src/cthulhu/mathsymbols.py:2138 #, fuzzy msgctxt "math symbol" msgid "small contains with overbar" msgstr "pieni yläviivallinen käänteinen kuulumismerkki" #. Translators: this is the spoken representation for the character '⋿' (U+22ff) #: src/cthulhu/mathsymbols.py:2141 msgctxt "math symbol" msgid "z notation bag membership" msgstr "" #. Translators: this is the spoken representation for the character '⌈' (U+2308) #: src/cthulhu/mathsymbols.py:2144 #, fuzzy msgctxt "math symbol" msgid "left ceiling" msgstr "vasen kattofunktio alku" #. Translators: this is the spoken representation for the character '⌉' (U+2309) #: src/cthulhu/mathsymbols.py:2147 #, fuzzy msgctxt "math symbol" msgid "right ceiling" msgstr "oikea kattofunktio loppu" #. Translators: this is the spoken representation for the character '⌊' (U+230a) #: src/cthulhu/mathsymbols.py:2150 #, fuzzy msgctxt "math symbol" msgid "left floor" msgstr "vasen kattofunktio alku" #. Translators: this is the spoken representation for the character '⌋' (U+230b) #: src/cthulhu/mathsymbols.py:2153 #, fuzzy msgctxt "math symbol" msgid "right floor" msgstr "oikea kattofunktio loppu" #. Translators: this is the spoken representation for the character '⏞' (U+23de) #: src/cthulhu/mathsymbols.py:2156 #, fuzzy msgctxt "math symbol" msgid "top brace" msgstr "yläkaarisulku" #. Translators: this is the spoken representation for the character '⏟' (U+23df) #: src/cthulhu/mathsymbols.py:2159 #, fuzzy msgctxt "math symbol" msgid "bottom brace" msgstr "alakaarisulku" #. Translators: this is the spoken representation for the character '⟨' (U+27e8) #: src/cthulhu/mathsymbols.py:2162 #, fuzzy msgctxt "math symbol" msgid "left angle bracket" msgstr "alkukulmasulku" #. Translators: this is the spoken representation for the character '⟩' (U+27e9) #: src/cthulhu/mathsymbols.py:2165 #, fuzzy msgctxt "math symbol" msgid "right angle bracket" msgstr "loppukulmasulku" # http://jkorpela.fi/merkkien-nimet.html #. Translators: this is the spoken representation for the character '⨀' (U+2a00) #: src/cthulhu/mathsymbols.py:2168 #, fuzzy msgctxt "math symbol" msgid "circled dot" msgstr "monikollinen ympyrässä oleva pisteoperaattori" #. Translators: this is the spoken representation for the character '⨃' (U+2a03) #: src/cthulhu/mathsymbols.py:2176 msgctxt "math symbol" msgid "union with dot" msgstr "" #. Translators: this is the spoken representation for the character '⨄' (U+2a04) #: src/cthulhu/mathsymbols.py:2178 msgctxt "math symbol" msgid "union with plus" msgstr "" #. Translators: this is the spoken representation for the character '⨅' (U+2a05) #: src/cthulhu/mathsymbols.py:2180 msgctxt "math symbol" msgid "square intersection" msgstr "" #. Translators: this is the spoken representation for the character '⨆' (U+2a06) #: src/cthulhu/mathsymbols.py:2182 msgctxt "math symbol" msgid "square union" msgstr "" #. Translators: this is the spoken representation for the character '■' (U+25a0) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2186 #, fuzzy msgctxt "math symbol" msgid "black square" msgstr "musta neliö" #. Translators: this is the spoken representation for the character '□' (U+25a1) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2190 #, fuzzy msgctxt "math symbol" msgid "white square" msgstr "valkoinen neliö" #. Translators: this is the spoken representation for the character '◆' (U+25c6) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2194 #, fuzzy msgctxt "math symbol" msgid "black diamond" msgstr "musta timantti" #. Translators: this is the spoken representation for the character '○' (U+25cb) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2198 #, fuzzy msgctxt "math symbol" msgid "white circle" msgstr "valkoinen ympyrä" #. Translators: this is the spoken representation for the character '●' (U+25cf) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2202 #, fuzzy msgctxt "math symbol" msgid "black circle" msgstr "musta ympyrä" #. Translators: this is the spoken representation for the character '◦' (U+25e6) #: src/cthulhu/mathsymbols.py:2205 #, fuzzy msgctxt "math symbol" msgid "white bullet" msgstr "valkoinen pieni ympyrä" #. Translators: this is the spoken representation for the character '◾' (U+25fe) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2209 #, fuzzy msgctxt "math symbol" msgid "black medium small square" msgstr "musta pieni neliö" #. Translators: this is the spoken representation for the character '̱' (U+0331) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2215 #, fuzzy, python-format msgctxt "math symbol" msgid "%s with underline" msgstr "%s-merkki alaviivalla" #. Translators: this is the spoken representation for the character '̸' (U+0338) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2221 #, fuzzy, python-format msgctxt "math symbol" msgid "%s with slash" msgstr "%s jakoviivalla" #. Translators: this is the spoken representation for the character '⃒' (U+20D2) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2227 #, fuzzy, python-format msgctxt "math symbol" msgid "%s with vertical line" msgstr "%s-merkki pystyviivalla" #. Translators: Sometimes when we attempt to get the name of an accessible #. software application, we fail because the app or one of its elements is #. defunct. This is a generic name so that we can still refer to this element #. in messages. #: src/cthulhu/messages.py:40 msgctxt "generic name" msgid "application" msgstr "sovellus" #. Translators: This is presented when the user has navigated to an empty line. #: src/cthulhu/messages.py:43 msgid "blank" msgstr "tyhjä" #. Translators: This refers to font weight. #: src/cthulhu/messages.py:46 msgid "bold" msgstr "korostettu" #. Translators: Orca has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when a new bookmark has been entered into the list #. of bookmarks. #: src/cthulhu/messages.py:53 msgid "bookmark entered" msgstr "kirjanmerkki syötetty" #. Translators: Orca has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when the active list of bookmarks have been saved to #. disk. #: src/cthulhu/messages.py:60 msgid "bookmarks saved" msgstr "kirjanmerkit tallennettu" #. Translators: Orca has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when an error was encountered, preventing the active #. list of bookmarks being saved to disk. #: src/cthulhu/messages.py:67 msgid "bookmarks could not be saved" msgstr "kirjanmerkkejä ei voitu tallentaa" #. Translators: Orca has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when they try to go to a bookmark, but don't have #. any bookmarks. #: src/cthulhu/messages.py:74 msgid "No bookmarks found." msgstr "Kirjanmerkkejä ei löytynyt." #. Translators: Orca has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when they try to go to a bookmark at a particular #. index (e.g. bookmark 1 or bookmark 2) but there is no bookmark stored at #. that index. #: src/cthulhu/messages.py:82 msgid "Bookmark not found." msgstr "Kirjanmerkkiä ei löytynyt." #. Translators: Orca normally intercepts all keyboard commands and only passes #. them along to the current application when they are not Orca commands. This #. command causes the next command issued to be passed along to the current #. application, bypassing Orca's interception of it. #: src/cthulhu/messages.py:88 msgid "Bypass mode enabled." msgstr "Ohitustila käytössä." #. Translators: this is an indication that Orca is unable to obtain the display/ #. results area of the calculator being used (e.g. gcalctool). #: src/cthulhu/messages.py:92 msgid "Unable to get calculator display" msgstr "Laskimen näyttöä ei voitu avata" #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Orca command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:102 msgctxt "capitalization style" msgid "icon" msgstr "äänimerkki" #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Orca command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:112 msgid "Capitalization style set to icon." msgstr "Kapiteelityyliksi asetettu äänimerkki." #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Orca command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:122 msgctxt "capitalization style" msgid "none" msgstr "ei mitään" #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Orca command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:132 msgid "Capitalization style set to none." msgstr "Kapiteelityyliksi asetettu ei mitään." # Kontekstina ison kirjaimen ilmoittaminen #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Orca command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:142 msgctxt "capitalization style" msgid "spell" msgstr "puhu isot" #. Translators: Orca uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Orca command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:152 msgid "Capitalization style set to spell." msgstr "Kapiteelityyliksi asetettu lausu isot." #. Translators: Native application caret navigation does not always work as the #. Orca user wants. As such, Orca offers the user the ability to toggle between #. the application controlling the caret and Orca controlling it. This message #. is presented to indicate that the application's native caret navigation is #. active / not being overridden by Orca. #: src/cthulhu/messages.py:159 msgid "The application is controlling the caret." msgstr "Sovellus ohjaa kohdistinta." #. Translators: Gecko native caret navigation is where Firefox (or Thunderbird) #. itself controls how the arrow keys move the caret around HTML content. It's #. often broken, so Orca needs to provide its own support. As such, Orca offers #. the user the ability to toggle which application is controlling the caret. #: src/cthulhu/messages.py:165 msgid "The screen reader is controlling the caret." msgstr "Näytönlukija ohjaa kohdistinta." #. Translators: this is the name of a cell in a spreadsheet. #: src/cthulhu/messages.py:168 #, python-format msgid "Cell %s" msgstr "Solu %s" #. Translators: this message is spoken to announce that a table cell just became #. selected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the cell name. In the case of a spreadsheet the cell name #. will be something like "B3". #: src/cthulhu/messages.py:174 #, python-format msgctxt "cell" msgid "%s selected" msgstr "%s valittu" #. Translators: this message is spoken to announce that multiple table cells just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the name of the first cell in the range. The second string #. substitution is for the name of the last cell in the range. An example message #. for Calc would be "A1 through A30 selected". #: src/cthulhu/messages.py:181 #, python-format msgctxt "cell" msgid "%s through %s selected" msgstr "%s - %s valittu" #. Translators: this message is spoken to announce that multiple table cells just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the name of the first cell in the range. The second string #. substitution is for the name of the last cell in the range. An example message #. for Calc would be "A1 through A30 unselected". #: src/cthulhu/messages.py:188 #, python-format msgctxt "cell" msgid "%s through %s unselected" msgstr "Alkaen %s ja päättyen %s valitsematta" #. Translators: this message is spoken to announce that a table cell just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the cell name. In the case of a spreadsheet the cell name #. will be something like "B3". #: src/cthulhu/messages.py:194 #, python-format msgctxt "cell" msgid "%s unselected" msgstr "%s ei valittu" #. Translators: This is the description of command line option '-d, --disable' #. which allows the user to specify an option to disable as Orca is started. #: src/cthulhu/messages.py:198 msgid "Prevent use of option" msgstr "Estää valitsimen käytön" #. Translators: this is the description of command line option '-e, --enable' #. which allows the user to specify an option to enable as Orca is started. #: src/cthulhu/messages.py:202 msgid "Force use of option" msgstr "Pakota valitsimen käyttö" #. Translators: This string indicates to the user what should be provided when #. using the '-e, --enable' or '-d, --disable' command line options. #: src/cthulhu/messages.py:206 msgid "OPTION" msgstr "VALITSIN" #. Translators: This string appears when using 'Orca -h' at the command line. #. It serves as a sort of title and is followed by a detailed list of Orca's #. optional command-line arguments. #: src/cthulhu/messages.py:211 msgid "Optional arguments" msgstr "Valinnaiset asetukset" #. Translators: This string appears when using 'Orca -h' at the command line. #. It is followed by a brief list of Orca's optional command-line arguments. #: src/cthulhu/messages.py:215 msgid "Usage: " msgstr "Käyttö: " #. Translators: This message is displayed when the user starts Orca from the #. command line and includes an invalid option or argument. After the message, #. the list of invalid items, as typed by the user, is displayed. #: src/cthulhu/messages.py:220 msgid "The following are not valid: " msgstr "Seuraavat valitsimet ovat virheellisiä: " #. Translators: This is the description of command line option '-l, --list-apps' #. which prints the names of running applications which can be seen by assistive #. technologies such as Orca and Accerciser. #: src/cthulhu/messages.py:225 msgid "Print the known running applications" msgstr "Tulostaa tunnetut suoritettavana olevat sovellukset" #. Translators: This is the description of command line option '-p, --profile' #. which allows you to specify a profile to be loaded. A profile stores a group #. of Orca settings configured by the user for a particular purpose, such as a #. 'Spanish' profile which would include Spanish braille and text-to-speech. #. An Orca settings file contains one or more profiles. #: src/cthulhu/messages.py:232 msgid "Load profile" msgstr "Lataa profiili" #. Translators: This message is presented to the user when the specified profile #. could not be loaded. A profile stores a group of Orca settings configured for #. a particular purpose, such as a Spanish profile which would include Spanish #. braille and Spanish text-to-speech. The string substituted in is the user- #. provided profile name. #: src/cthulhu/messages.py:239 #, python-format msgid "Profile could not be loaded: %s" msgstr "Profiilin lataus epäonnistui: %s" #. Translators: This message is presented to the user who attempts to launch Orca #. from some other environment than the graphical desktop. #: src/cthulhu/messages.py:244 msgid "" "Cannot start the screen reader because it cannot connect to the Desktop." msgstr "" "Näytönlukijan käynnistys epäonnistui, koska se ei voinut muodostaa yhteyttä " "työpöytään." #. Translators: This message is presented to the user who attempts to launch Orca #. but the launch fails due to an error related to the settings manager. #: src/cthulhu/messages.py:249 msgid "Could not activate the settings manager. Exiting." msgstr "Virhe aktivoitaessa asetustenhallintaa. Lopetetaan." #. Translators: This message is presented to the user when he/she tries to launch #. Orca, but Orca is already running. #: src/cthulhu/messages.py:254 msgid "" "Another screen reader process is already running for this session.\n" "Run “cthulhu --replace” to replace that process with a new one." msgstr "" "Toinen näytönlukijan prosessi on jo käynnissä tässä istunnossa.\n" "Suorita “cthulhu --replace” korvataksesi kyseisen prosessin uudella prosessilla." #. Translators: This string indicates to the user what should be provided when #. using the '-p, --profile' command line option. #: src/cthulhu/messages.py:260 msgid "NAME" msgstr "NIMI" #. Translators: This is the description of command line option '-u, --user-prefs' #. that allows you to specify an alternate location from which to load the user #. preferences. #: src/cthulhu/messages.py:265 msgid "Use alternate directory for user preferences" msgstr "Käytä muuta kansiota käyttäjäasetuksille" #. Translators: This string indicates to the user what should be provided when #. using the '-u, --user-prefs' command line option. #: src/cthulhu/messages.py:269 #, fuzzy msgid "DIR" msgstr "HAKEMISTO" #. Translators: This is the description of command line option '-v, --version' #. which prints the version of Orca. E.g. '1.23.4'. #: src/cthulhu/messages.py:273 msgid "Version of this application" msgstr "Tämän sovelluksen versio" #. Translators: This is the description of command line option '-r, --replace' #. which tells Orca to replace any existing Orca process that might be running. #: src/cthulhu/messages.py:277 msgid "Replace a currently running instance of this screen reader" msgstr "Korvaa nyt suorituksessa oleva näytönlukija" #. Translators: this is the description of command line option '-h, --help' #. which lists all the available command line options. #: src/cthulhu/messages.py:281 msgid "Show this help message and exit" msgstr "Näytä tämä ohjeviesti ja poistu" #. Translators: This is the description of command line option '--debug' which #. causes debugging output for Orca to be sent to a file. The YYYY-MM-DD-HH:MM:SS #. portion of the string indicates the file name will be formed from the current #. date and time with 'debug' in front and '.out' at the end. The 'debug' and #. '.out' portions of this string should not be translated (i.e. it should always #. start with 'debug' and end with '.out', regardless of the locale.). #: src/cthulhu/messages.py:289 msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out" msgstr "Lähetä vianetsintä viestiä tiedostoon debug-YYYY-MM-DD-HH:MM:SS.out" #. Translators: This is the description of command line option '--debug-file' #. which allows the user to override the default date-based name of the debugging #. output file. #: src/cthulhu/messages.py:294 msgid "Send debug output to the specified file" msgstr "Lähetä vianetsintätekstit annettuun tiedostoon" #. Translators: This string indicates to the user what should be provided when #. using the '--debug-file' command line option. #: src/cthulhu/messages.py:298 msgid "FILE" msgstr "TIEDOSTO" #. Translators: This is the description of command line option '-t, --text-setup' #. that will initially display a list of questions in text form, that the user #. will need to answer, before Orca will startup. For this to happen properly, #. Orca will need to be run from a terminal window. #: src/cthulhu/messages.py:304 msgid "Set up user preferences (text version)" msgstr "Määrittele käyttäjän asetukset (tekstiversio)" #. Translators: This is the description of command line option '-s, --setup' #. that will place the user in Orca's GUI preferences dialog. #: src/cthulhu/messages.py:308 msgid "Set up user preferences (GUI version)" msgstr "Määrittele käyttäjän asetukset (graafisen käyttöliittymän versio)" #. Translators: This text is the description displayed when Orca is launched #. from the command line and the help text is displayed. #: src/cthulhu/messages.py:312 msgid "Report bugs to cthulhu-list@gnome.org." msgstr "Ilmoita vioista sähköpostitse osoitteeseen cthulhu-list@gnome.org." #. Translators: Orca normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the clipboard contents, Orca will indicate that fact #. instead of presenting the full string which was just deleted. This message #. is the full/verbose indication. #: src/cthulhu/messages.py:320 msgid "Cut selection to clipboard." msgstr "Leikkaa valinta leikepöydälle." #. Translators: Orca normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the clipboard contents, Orca will indicate that fact #. instead of presenting the full string which was just deleted. This message #. is the brief indication. #: src/cthulhu/messages.py:328 msgctxt "clipboard" msgid "cut" msgstr "leikkaa" #. Translators: This message is the detailed message presented when the contents #. of the clipboard have changed and match the current selection. #: src/cthulhu/messages.py:332 msgid "Copied selection to clipboard." msgstr "Kopioitu valinta leikepöydälle." #. Translators: This message is the brief message presented when the contents #. of the clipboard have changed and match the current selection. #: src/cthulhu/messages.py:336 msgctxt "clipboard" msgid "copied" msgstr "kopioitu" #. Translators: Orca normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document matches the clipboard contents, Orca will indicate that fact #. instead of presenting the full string which was just inserted. This message #. is the full/verbose indication. #: src/cthulhu/messages.py:344 msgid "Pasted contents from clipboard." msgstr "Liitetty sisältö leikepöydältä." #. Translators: Orca normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document matches the clipboard contents, Orca will indicate that fact #. instead of presenting the full string which was just inserted. This message #. is the brief indication. #: src/cthulhu/messages.py:352 msgctxt "clipboard" msgid "pasted" msgstr "liitetty" #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Orca; others find that announcement #. unpleasant. Therefore, it is a setting in Orca. This string to be translated #. is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:359 msgid "Do not announce when your buddies are typing." msgstr "Älä kerro kun tuttavat kirjoittavat." #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Orca; others find that announcement #. unpleasant. Therefore, it is a setting in Orca. This string to be translated #. is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:366 msgid "announce when your buddies are typing." msgstr "kerro kun tuttavat kirjoittavat." #. Translators: In chat applications, Orca automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. This string to be #. translated is presented to the user to clarify where an incoming message #. came from. The name of the chat room is the string substitution. #: src/cthulhu/messages.py:374 #, python-format msgid "Message from chat room %s" msgstr "Viesti keskusteluhuoneesta %s" #. Translators: This message is presented to inform the user that a new chat #. conversation has been added to the existing conversations. The "tab" here #. refers to the tab which contains the label for a GtkNotebook page. The #. label on the tab is the string substitution. #: src/cthulhu/messages.py:380 #, python-format msgid "New chat tab %s" msgstr "Uusi keskusteluvälilehti %s" #. Translators: In chat applications, Orca automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Orca #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is presented when #. the value of the setting is toggled. #: src/cthulhu/messages.py:389 msgid "Do not speak chat room name." msgstr "Älä lausu keskusteluhuoneen nimiä." #. Translators: In chat applications, Orca automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Orca #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is presented when #. the value of the setting is toggled. #: src/cthulhu/messages.py:398 msgid "speak chat room name." msgstr "lausu keskusteluhuoneen nimi." #. Translators: Orca has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Orca. This string to be #. translated is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:407 msgid "Do not provide chat room specific message histories." msgstr "Älä tarjoa keskusteluhuonekohtaisia viestihistorioita." #. Translators: Orca has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Orca. This string to be #. translated is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:415 msgid "Provide chat room specific message histories." msgstr "Tarjoa keskusteluhuonekohtaiset viestihistoriat." #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked for deletion in a document, such as content which #. is inside an HTML 'del' element, or the removed code in a diff. #: src/cthulhu/messages.py:437 msgctxt "content" msgid "deletion start" msgstr "poiston alku" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked for deletion in a document, such as content which #. is inside an HTML 'del' element, or the removed code in a diff. #: src/cthulhu/messages.py:442 msgctxt "content" msgid "deletion end" msgstr "poiston loppu" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked for insertion in a document, such as content which #. is inside an HTML 'ins' element, or the added code in a diff. #: src/cthulhu/messages.py:447 msgctxt "content" msgid "insertion start" msgstr "lisäyksen alku" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked for deletion in a document, such as content which #. is inside an HTML 'ins' element, or the added code in a diff. #: src/cthulhu/messages.py:452 msgctxt "content" msgid "insertion end" msgstr "lisäyksen loppu" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked/highlighted in a document, such as content which #. is inside an HTML 'mark' element. #: src/cthulhu/messages.py:457 msgctxt "content" msgid "highlight start" msgstr "korostuksen alku" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked/highlighted in a document, such as content which #. is inside an HTML 'mark' element. #: src/cthulhu/messages.py:462 msgctxt "content" msgid "highlight end" msgstr "korostuksen loppu" #. Translators: This phrase is spoken to inform the user that the content being #. presented is the end of an inline suggestion a document. A "suggestion" is a #. proposed change. This change can include the insertion and/or deletion #. of content, and would typically be seen in a collaborative editor, such as #. in Google Docs. #: src/cthulhu/messages.py:469 msgctxt "content" msgid "suggestion end" msgstr "ehdotuksen loppu" #. Translators: This is for navigating document content by moving to the start #. or end of a container. Examples of containers include tables, lists, and #. blockquotes. When moving to the end of a container, Orca attempts to place #. the caret at the content which follows that container. If this is cannot be #. done (e.g. because the container is the last element on the page), Orca will #. instead present this message as an indication that the container was not #. exited as expected. #: src/cthulhu/messages.py:478 msgid "End of container." msgstr "Rakenneosion loppu." #. Translators: This is for navigating document content by moving to the start #. or end of a container. Examples of containers include tables, lists, and #. blockquotes. If the user attempts to use this command in an object which is #. not a container, this message will be presented. #: src/cthulhu/messages.py:484 msgid "Not in a container." msgstr "Ei rakenneosiossa." #. Translators: This message is presented when the user selects all of the items #. in a container that supports selection, such as a GUI table or a list of icons. #: src/cthulhu/messages.py:488 msgid "all items selected" msgstr "kaikki tietueet valittu" #. Translators: The "default" button in a dialog box is the button that gets #. activated when Enter is pressed anywhere within that dialog box. The string #. substitution is the name of the button (e.g. "OK" or "Close"). #: src/cthulhu/messages.py:493 #, python-format msgid "Default button is %s" msgstr "Oletuspainike on %s" #. Translators: The "default" button in a dialog box is the button that gets #. activated when Enter is pressed anywhere within that dialog box. This #. message is presented when the default button was found but is insensitive / #. grayed out / cannot be activated. The string substitution is the name of #. the button (e.g. "OK" or "Close"). When translating "Grayed," please use #. the same word used for the string in object_properties.py. #: src/cthulhu/messages.py:501 #, fuzzy, python-format #| msgid "Default button is %s" msgid "Default button is %s. Grayed" msgstr "Oletuspainike on %s" #. Translators: The "default" button in a dialog box is the button that gets #. activated when Enter is pressed anywhere within that dialog box. Orca has #. a command to present the default button. This is the message Orca will #. present if it could not find the default button. #: src/cthulhu/messages.py:507 #, fuzzy #| msgid "Default button is %s" msgid "Default button not found" msgstr "Oletuspainike on %s" #. Translators: This string is part of the presentation of an item that includes #. one or several consecutive subscripted characters. For example, 'X' followed #. by 'subscript 2' followed by 'subscript 3' should be presented to the user as #. 'X subscript 23'. #: src/cthulhu/messages.py:513 #, python-format msgid " subscript %s" msgstr " alaindeksi %s" #. Translators: This string is part of the presentation of an item that includes #. one or several consecutive superscripted characters. For example, 'X' followed #. by 'superscript 2' followed by 'superscript 3' should be presented to the user #. as 'X superscript 23'. #: src/cthulhu/messages.py:519 #, python-format msgid " superscript %s" msgstr " yläindeksi %s" #. Translators: this message is presented when the user tries to perform a command #. specific to dialog boxes, such as presenting the default button, but is not in #. a dialog. #: src/cthulhu/messages.py:524 #, fuzzy #| msgid "Not in a table." msgid "Not in a dialog" msgstr "Ei taulukossa." #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects the entire #. document by pressing Ctrl+A. #: src/cthulhu/messages.py:530 msgid "entire document selected" msgstr "koko asiakirja valittu" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the entire document had been #. selected but the user presses a key (e.g. an arrow key) causing the #. selection to be completely removed. #: src/cthulhu/messages.py:537 msgid "entire document unselected" msgstr "koko asiakirjan valinta poistettu" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the document by pressing Ctrl+Shift+End. #: src/cthulhu/messages.py:543 msgid "document selected from cursor position" msgstr "asiakirja avattu kohdistimen sijainnista alkaen" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text by pressing Ctrl+Shift+End. #: src/cthulhu/messages.py:549 msgid "document unselected from cursor position" msgstr "asiakirjan valinta peruttu kohdistimen sijainnista alkaen" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the document by pressing Ctrl+Shift+Home. #: src/cthulhu/messages.py:555 msgid "document selected to cursor position" msgstr "asiakirja valittu kohdistimen sijaintiin saakka" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text by pressing Ctrl+Shift+Home. #: src/cthulhu/messages.py:561 msgid "document unselected to cursor position" msgstr "asiakirjan valinta peruttu kohdistimen sijaintiin saakka" #. Translators: Orca allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This message is #. presented when the user sets the row to a particular row number. #: src/cthulhu/messages.py:566 #, python-format msgid "Dynamic column header set for row %d" msgstr "Dynaaminen sarakkeen otsikko asetettu riville %d" #. Translators: Orca allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This message is #. presented when the user unsets the row so it is no longer treated as if it #. contained column headers. #: src/cthulhu/messages.py:572 msgid "Dynamic column header cleared." msgstr "Dynaaminen sarakkeen otsikko tyhjennetty." #. Translators: Orca allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. message is presented when the user sets the column to a particular column #. number. #: src/cthulhu/messages.py:578 #, python-format msgid "Dynamic row header set for column %s" msgstr "Dynaaminen rivin otsikko asetettu sarakkeelle %s" #. Translators: Orca allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. message is presented when the user unsets the column so it is no longer #. treated as if it contained row headers. #: src/cthulhu/messages.py:584 msgid "Dynamic row header cleared." msgstr "Dynaaminen rivin otsikko tyhjennetty." #. Translators: this is used to announce that the current input line in a #. spreadsheet is blank/empty. #: src/cthulhu/messages.py:588 msgid "empty" msgstr "tyhjä" #. Translators: This is the size of a file in kilobytes #: src/cthulhu/messages.py:591 #, python-format msgid "%.2f kilobytes" msgstr "%.2f kilotavua" #. Translators: This is the size of a file in megabytes #: src/cthulhu/messages.py:594 #, python-format msgid "%.2f megabytes" msgstr "%.2f megatavua" #. Translators: This message is presented to the user after performing a file #. search to indicate there were no matches. #: src/cthulhu/messages.py:598 msgid "No files found." msgstr "Tiedostoja ei löytynyt." #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she successfully appended the contents under #. flat review onto the existing contents of the clipboard. #: src/cthulhu/messages.py:606 msgid "Appended contents to clipboard." msgstr "Lisätty sisältö leikepöydälle." #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she successfully copied the contents under flat #. review to the clipboard. #: src/cthulhu/messages.py:614 msgid "Copied contents to clipboard." msgstr "Kopioitu sisältö leikepöydälle." #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she attempted to use a flat review command when #. not using flat review. #: src/cthulhu/messages.py:622 msgid "Not using flat review." msgstr "Ei käytetä tasatun tarkastelun tilaa." #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know he/she just entered flat review. #: src/cthulhu/messages.py:629 msgid "Entering flat review." msgstr "Otetaan käyttöön tasatun tarkastelun tila." #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know he/she just entered flat review. #: src/cthulhu/messages.py:636 msgid "Leaving flat review." msgstr "Poistutaan tasatun tarkastelun tilasta." #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that flat review is being restricted to the current #. object of interest. #: src/cthulhu/messages.py:644 #, fuzzy #| msgid "Move flat review to the word above the current word" msgid "Flat review restricted to the current object" msgstr "Siirrä tasattu tarkastelu nykyisen sanan yllä olevaan sanaan" #. Translators: the 'flat review' feature of Orca allows the blind user to #. explore the text in a window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that flat review is unrestricted, #. that is, the entire window can be explored. #: src/cthulhu/messages.py:652 msgid "Flat review unrestricted" msgstr "" #. Translators: this means a particular cell in a spreadsheet has a formula #. (e.g., "=sum(a1:d1)") #: src/cthulhu/messages.py:656 msgid "has formula" msgstr "sisältää kaavan" #. Translators: this message will be presented to indicate the focused object #. will cause a dialog to appear if activated. #: src/cthulhu/messages.py:660 msgid "opens dialog" msgstr "avaa dialogi-ikkunan" #. Translators: this message will be presented to indicate the focused object #. will cause a grid to appear if activated. A grid is an interactive table. #: src/cthulhu/messages.py:664 msgid "opens grid" msgstr "avaa ruudukon" #. Translators: this message will be presented to indicate the focused object #. will cause a listbox to appear if activated. #: src/cthulhu/messages.py:668 msgid "opens listbox" msgstr "avaa listalaatikon" #. Translators: this message will be presented to indicate the focused object #. will cause a menu to appear if activated. #: src/cthulhu/messages.py:672 msgid "opens menu" msgstr "avaa valikon" #. Translators: this message will be presented to indicate the focused object #. will cause a tree to appear if activated. A tree is a list with sub-levels #. which can be expanded or collapsed, similar to the list of folders in an #. email client. #: src/cthulhu/messages.py:678 msgid "opens tree" msgstr "avaa hierarkiapuun" #. Translators: The following string is spoken to let the user know that he/she #. is on a link within an image map. An image map is an image/graphic which has #. been divided into regions. Each region can be clicked on and has an associated #. link. Please see http://en.wikipedia.org/wiki/Imagemap for more information #. and examples. #: src/cthulhu/messages.py:685 msgid "image map link" msgstr "kuvakarttalinkki" #. Translators: This is a spoken and/or brailled message letting the user know #. that the key combination (e.g., Ctrl+Alt+f) they just entered has already been #. bound to another command and is thus unavailable. The string substituted in is #. the name of the command which already has the binding. #: src/cthulhu/messages.py:691 #, python-format msgid "The key entered is already bound to %s" msgstr "Annettu näppäin on jo sidottu komentoon %s" #. Translators: This is a spoken and/or brailled message letting the user know #. that Orca has recorded a new key combination (e.g. Alt+Ctrl+g) as a result of #. their input. The string substituted in is the new key combination. #: src/cthulhu/messages.py:696 #, python-format msgid "Key captured: %s. Press enter to confirm." msgstr "Näppäin kaapattu: %s. Vahvista painamalla Enteriä." #. Translators: This is a spoken and/or brailled message letting the user know #. that Orca has assigned a new key combination (e.g. Alt+Ctrl+g) as a result of #. their input. The string substituted in is the new key combination. #: src/cthulhu/messages.py:701 #, python-format msgid "The new key is: %s" msgstr "Uusi näppäin on: %s" #. Translators: This is a spoken and/or brailled message letting the user know #. Orca is about to delete an existing key combination (e.g. Alt+Ctrl+g) as a #. result of their input. #: src/cthulhu/messages.py:706 msgid "Key binding deleted. Press enter to confirm." msgstr "Näppäinsidos poistettu. Vahvista painamalla Enteriä." #. Translators: This is a spoken and/or brailled message letting the user know #. Orca has deleted an existing key combination (e.g. Alt+Ctrl+g) as a result of #. their input. #: src/cthulhu/messages.py:711 msgid "The keybinding has been removed." msgstr "Näppäinsidos on poistettu." #. Translators: This is a spoken and/or brailled message asking the user to press #. a new key combination (e.g., Alt+Ctrl+g) to create a new key binding for an #. Orca command. #: src/cthulhu/messages.py:716 msgid "enter new key" msgstr "syötä uusi näppäin" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:730 msgctxt "key echo" msgid "key" msgstr "näppäin" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:742 msgid "Echo set to key." msgstr "Kaiutus asetettu näppäimelle." #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:756 msgctxt "key echo" msgid "None" msgstr "Ei mitään" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:768 msgid "Echo set to None." msgstr "Kaiutus asetettu ei millekään." #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:782 msgctxt "key echo" msgid "key and word" msgstr "näppäin ja sana" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:794 msgid "Echo set to key and word." msgstr "Kaiutus asetettu näppäimelle ja sanalle." #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:808 msgctxt "key echo" msgid "sentence" msgstr "virke" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:820 msgid "Echo set to sentence." msgstr "Kaiutus käytössä virkkeissä." #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:834 msgctxt "key echo" msgid "word" msgstr "sana" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:846 msgid "Echo set to word." msgstr "Kaiutustaso asetettu sanaan." #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:860 msgctxt "key echo" msgid "word and sentence" msgstr "sana ja virke" #. Translators: Orca has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:872 msgid "Echo set to word and sentence." msgstr "Kaiutus asetettu sanaan ja virkkeeseen." #. Translators: This phrase is spoken to inform the user of all of the MathML #. enclosure notations associated with a given mathematical expression. For #. instance, the expression x+y could be enclosed by a box, or enclosed by a #. circle. It could also be enclosed by a box and a circle and long division #. sign and have a line on the left and on the right and a vertical strike. #. (Though let's hope not.) Given that we do not know the enclosures, their #. order, or their combination, we'll present them as a list. The string #. substitution is for that list of enclosure types. For more information #. about the MathML 'menclose' element and its notation types, see: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:884 #, fuzzy, python-format msgctxt "math enclosure" msgid "Enclosed by: %s" msgstr "Ympäröity käyttäen: %s" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:892 msgctxt "math enclosure" msgid "an actuarial symbol" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:900 msgctxt "math enclosure" msgid "a box" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:908 #, fuzzy msgctxt "math enclosure" msgid "a circle" msgstr "ympyrä" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:916 #, fuzzy msgctxt "math enclosure" msgid "a long division sign" msgstr "jakokulman merkki" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:924 msgctxt "math enclosure" msgid "a radical" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:932 msgctxt "math enclosure" msgid "a rounded box" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:940 #, fuzzy msgctxt "math enclosure" msgid "a horizontal strike" msgstr "vaakaviiva yli" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:948 #, fuzzy msgctxt "math enclosure" msgid "a vertical strike" msgstr "pystyviiva" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:956 msgctxt "math enclosure" msgid "a down diagonal strike" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:964 msgctxt "math enclosure" msgid "an up diagonal strike" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:972 #, fuzzy msgctxt "math enclosure" msgid "a northeast arrow" msgstr "koillis-nuoli" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:980 #, fuzzy msgctxt "math enclosure" msgid "a line at the bottom" msgstr "viiva alla" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:988 #, fuzzy msgctxt "math enclosure" msgid "a line on the left" msgstr "pystyviiva vasemmalla" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:996 #, fuzzy msgctxt "math enclosure" msgid "a line on the right" msgstr "pystyviiva oikealla" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:1004 msgctxt "math enclosure" msgid "a line at the top" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:1012 msgctxt "math enclosure" msgid "a phasor angle" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #. This particular string is for the "madruwb" notation type. #: src/cthulhu/messages.py:1021 msgctxt "math enclosure" msgid "an arabic factorial symbol" msgstr "" #. Translators: This phrase is spoken to inform the user of all of the MathML #. enclosure notations associated with a given mathematical expression. For #. instance, the expression x+y could be enclosed by a box, or enclosed by a #. circle. It could also be enclosed by a box and a circle and long division #. sign and have a line on the left and on the right and a vertical strike. #. (Though let's hope not.) Given that we do not know the enclosures, their #. order, or their combination, we'll present them as a list. This string #. will be inserted before the final item in the list if there is more than #. one enclosure notation. For more information about the MathML 'menclose' #. element and its notation types, see: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:1034 #, fuzzy msgctxt "math enclosure" msgid "and" msgstr "ja" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical fraction. For instance, given x+1/y+2, Orca #. would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1039 msgid "fraction start" msgstr "murtoluku alkaa" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical fraction whose bar is not displayed. See #. https://en.wikipedia.org/wiki/Combination for an example. Note that the #. comma is inserted here to cause a very brief pause in the speech. Otherwise, #. in English, the resulting speech sounds like we have a fraction which lacks #. the start of the bar. If this is a non-issue for your language, the comma and #. the pause which results is not needed. You should be able to test this with #. "spd-say " in a terminal on a machine where speech-dispatcher #. is installed. #: src/cthulhu/messages.py:1050 #, fuzzy msgid "fraction without bar, start" msgstr "murtoluvun osa, ilman jakoviivaa, alkaa" #. Translators: This word refers to the line separating the numerator from the #. denominator in a mathematical fraction. For instance, given x+1/y+2, Orca #. would would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1055 #, fuzzy msgctxt "math fraction" msgid "over" msgstr "jakoviiva" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical fraction. For instance, given x+1/y+2, #. Orca would would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1060 msgid "fraction end" msgstr "murtoluvun loppu" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is a square root. For instance, for √9 Orca would say "square root #. of 9, root end" (assuming the user settings indicate that root endings should #. be spoken). Note that the radicand, which follows the "of", is unknown and #. might not even be a simple string; it might be the square root of another #. expression such as a fraction. #: src/cthulhu/messages.py:1068 msgid "square root of" msgstr "neliöjuuri luvusta" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is a cube root. For instance, for the cube root of 9 Orca would #. say "cube root of 9, root end" (assuming the user settings indicate that root #. endings should be spoken). Note that the radicand, which follows the "of", #. is unknown and might not even be a simple string; it might be the cube root #. of another expression such as a fraction. #: src/cthulhu/messages.py:1076 msgid "cube root of" msgstr "kuutiojuuri" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is an nth root. https://en.wikipedia.org/wiki/Nth_root. For instance, #. for the fourth root of 9, Orca would say "fourth root of 9, root end" (assuming #. the user settings indicate that root endings should be spoken). Note that the #. index, which precedes this string, is unknown and might not even be a simple #. expression like "fourth"; the index might instead be a fraction. #: src/cthulhu/messages.py:1084 msgid "root of" msgstr "juuri luvulle" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical root (square root, cube root, nth root). #. It is primarily intended to be spoken when the index of the root is not a #. simple expression. For instance, for the fourth root of 9, simply speaking #. "fourth root of 9" may be sufficient for the user. But if the index is not #. 4, but instead the fraction x/4, beginning the phrase with "root start" can #. help the user better understand that x/4 is the index of the root. #: src/cthulhu/messages.py:1093 msgid "root start" msgstr "juuren alku" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical root (square root, cube root, nth root). #. For instance, for the cube root of 9, Orca would say "cube root of 9, root #. end" (assuming the user settings indicate that root endings should be spoken). #: src/cthulhu/messages.py:1099 msgid "root end" msgstr "juuren loppu" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is subscripted text in a mathematical expression. Note that the #. subscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. #: src/cthulhu/messages.py:1106 #, fuzzy msgctxt "math script generic" msgid "subscript" msgstr "alaindeksi" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is superscripted text in a mathematical expression. Note that the #. superscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. #: src/cthulhu/messages.py:1113 #, fuzzy msgctxt "math script generic" msgid "superscript" msgstr "yläindeksi" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is subscripted text which precedes the base in a mathematical #. expression. See, for instance, the MathML mmultiscripts element: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts #. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts #: src/cthulhu/messages.py:1120 #, fuzzy msgctxt "math script" msgid "pre-subscript" msgstr "esi-alaindeksi" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is superscripted text which precedes the base in a mathematical #. expression. See, for instance, the MathML mmultiscripts element: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts #. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts #: src/cthulhu/messages.py:1127 #, fuzzy msgctxt "math script" msgid "pre-superscript" msgstr "esi-yläindeksi" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is underscripted text in a mathematical expression. Note that the #. underscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. Examples of underscripts: #. http://www.w3.org/TR/MathML/chapter3.html#presm.munder #. https://reference.wolfram.com/language/ref/Underscript.html #: src/cthulhu/messages.py:1136 #, fuzzy msgctxt "math script generic" msgid "underscript" msgstr "alle merkitty" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is overscripted text in a mathematical expression. Note that the #. overscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. Examples of overscripts: #. http://www.w3.org/TR/MathML/chapter3.html#presm.mover #. https://reference.wolfram.com/language/ref/Overscript.html #: src/cthulhu/messages.py:1145 #, fuzzy msgctxt "math script generic" msgid "overscript" msgstr "ylle merkitty" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical table. #: src/cthulhu/messages.py:1149 msgctxt "math table" msgid "table end" msgstr "taulukon loppu" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical table which is nested inside another #. mathematical table. #: src/cthulhu/messages.py:1154 msgctxt "math table" msgid "nested table end" msgstr "sisäkkäisen taulukon loppu" #. Translators: Inaccessible means that the application cannot be read by Orca. #. This usually means the application is not friendly to the assistive technology #. infrastructure. #: src/cthulhu/messages.py:1159 msgid "inaccessible" msgstr "ei saatavilla" #. Translators: This brief message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1164 msgctxt "indentation and justification" msgid "Disabled" msgstr "Pois käytöstä" #. Translators: This detailed message indicates that indentation and #. justification will not be spoken. #: src/cthulhu/messages.py:1169 msgid "Speaking of indentation and justification disabled." msgstr "Puhutaan ilmoittamatta sisennyksiä ja tasauksia." #. Translators: This brief message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1174 msgctxt "indentation and justification" msgid "Enabled" msgstr "Käytössä" #. Translators: This detailed message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1179 msgid "Speaking of indentation and justification enabled." msgstr "Puhutaan ilmoittaen sisennykset ja tasaukset." #. Translators: Orca has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Orca would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Orca doesn't #. have a handler. This message is what is presented on the braille display when #. entering Learn Mode. #: src/cthulhu/messages.py:1187 msgid "Learn mode. Press escape to exit." msgstr "Oppimistila. Sulje painamalla Escape-näppäintä." #. Translators: Orca has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Orca would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Orca doesn't #. have a handler. This message is what is spoken to the user when entering Learn #. Mode. #: src/cthulhu/messages.py:1196 msgid "" "Entering learn mode. Press any key to hear its function. To view the " "screen reader’s documentation, press F1. To get a list of the screen " "reader’s default shortcuts, press F2. To get a list of the screen reader’s " "shortcuts for the current application, press F3. To exit learn mode, press " "the escape key." msgstr "" "Aloitetaan oppimistila. Paina mitä tahansa näppäintä kuullaksesi sen " "toiminnan. Saadaksesi esiin ruudunlukijan dokumentaation, paina F1. " "Saadaksesi listan ruudunlukijan oletus pikanäppäimistä, paina F2. Saadaksesi " "listan ruudunlukijan oikoteistä nykyisessä ohjelmassa, paina F3. " "Poistuaksesi oppimistilasta, paina escape-näppäintä." #. Translators: This message is presented when a user is navigating within a #. blockquote and then navigates out of it. #: src/cthulhu/messages.py:1205 msgid "leaving blockquote." msgstr "poistutaan lainauslohkosta." #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This message is presented when a user just navigated out of a container holding #. detailed information about another object. #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/messages.py:1216 msgid "leaving details." msgstr "poistutaan yksityiskohdista." #. Translators: This message is presented when a user is navigating within #. an object and then navigates out of it. The word or phrase that follows #. "leaving" should be consistent with the translation provided for the #. corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1222 msgctxt "role" msgid "leaving feed." msgstr "poistuu syötteestä." #. Translators: This message is presented when a user is navigating within #. an object and then navigates out of it. The word or phrase that follows #. "leaving" should be consistent with the translation provided for the #. corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1228 msgctxt "role" msgid "leaving figure." msgstr "poistuu kuviosta." #. Translators: This message is presented when a user is navigating within a #. form and then navigates out of it. #: src/cthulhu/messages.py:1232 msgid "leaving form." msgstr "poistutaan lomakkeesta." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1238 msgctxt "role" msgid "leaving banner." msgstr "poistuu bannerista." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1244 msgctxt "role" msgid "leaving complementary content." msgstr "poistuu täydentävästä sisällöstä." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1250 msgctxt "role" msgid "leaving information." msgstr "poistuu tiedonannosta." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1256 msgctxt "role" msgid "leaving main content." msgstr "poistuu pääsisällöstä." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1262 msgctxt "role" msgid "leaving navigation." msgstr "poistuu navigoinnista." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1268 msgctxt "role" msgid "leaving region." msgstr "poistuu alueelta." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1274 msgctxt "role" msgid "leaving search." msgstr "poistuu hausta." #. Translators: This message is presented when a user is navigating within a #. list and then navigates out of it. #: src/cthulhu/messages.py:1278 msgid "leaving list." msgstr "poistutaan listasta." #. Translators: This message is presented when a user is navigating within a #. panel and then navigates out of it. A panel is a generic container of #. objects, such as a group of related form fields. #: src/cthulhu/messages.py:1283 msgid "leaving panel." msgstr "poistutaan taulusta." #. Translators: This message is presented when a user is navigating within a #. table and then navigates out of it. #: src/cthulhu/messages.py:1287 msgid "leaving table." msgstr "poistutaan taulukosta." #. Translators: This message is presented when a user is navigating within a #. tooltip in a web application and then navigates out of it. #: src/cthulhu/messages.py:1291 msgid "leaving tooltip." msgstr "poistutaan työkaluvihjeestä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1297 msgctxt "role" msgid "leaving abstract." msgstr "poistuu lyhennelmästä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1303 msgctxt "role" msgid "leaving acknowledgments." msgstr "poistuu kiitos-osiosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1309 msgctxt "role" msgid "leaving afterword." msgstr "poistuu jälkikirjoituksesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1315 msgctxt "role" msgid "leaving appendix." msgstr "poistuu liitteistä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1321 msgctxt "role" msgid "leaving bibliography." msgstr "poistuu lähdeluettelosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1327 msgctxt "role" msgid "leaving chapter." msgstr "poistuu kappaleesta." # Epäsuorakäännös: vanhahtavan ilmauksen merkitys #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1333 msgctxt "role" msgid "leaving colophon." msgstr "poistuu teostiedoista." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1339 msgctxt "role" msgid "leaving conclusion." msgstr "poistuu yhteenvedosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1345 msgctxt "role" msgid "leaving credit." msgstr "poistuu lopputekstistä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1351 msgctxt "role" msgid "leaving credits." msgstr "poistuu lopputeksteistä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1357 msgctxt "role" msgid "leaving dedication." msgstr "poistuu omistuskirjoituksesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1363 msgctxt "role" msgid "leaving endnotes." msgstr "poistuu loppuviitteistä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1369 msgctxt "role" msgid "leaving epigraph." msgstr "poistuu omistuskirjoituksista." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1375 msgctxt "role" msgid "leaving epilogue." msgstr "poistuu jälkipuheesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1381 msgctxt "role" msgid "leaving errata." msgstr "poistuu painovirheluettelosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1387 msgctxt "role" msgid "leaving example." msgstr "poistuu esimerkistä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1393 msgctxt "role" msgid "leaving foreword." msgstr "poistuu esipuheesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1399 msgctxt "role" msgid "leaving glossary." msgstr "poistuu asiasanastosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1405 msgctxt "role" msgid "leaving index." msgstr "poistuu hakemistosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1411 msgctxt "role" msgid "leaving introduction." msgstr "poistuu esittelystä." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1417 msgctxt "role" msgid "leaving page list." msgstr "poistuu sivulistauksesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1423 msgctxt "role" msgid "leaving part." msgstr "poistuu osiosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1429 msgctxt "role" msgid "leaving preface." msgstr "poistuu johdannosta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1435 msgctxt "role" msgid "leaving prologue." msgstr "poistuu esipuheesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1441 msgctxt "role" msgid "leaving pullquote." msgstr "poistuu nostetusta lainauksesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1447 msgctxt "role" msgid "leaving QNA." msgstr "poistuu kysymys-vastaus-osiosta." #. Translators: This message is presented when a user is navigating within a #. suggestion and then navigates out of it. A "suggestion" is a container with #. a proposed change. This change can include the insertion and/or deletion #. of content, and would typically be seen in a collaborative editor, such as #. in Google Docs. #: src/cthulhu/messages.py:1454 msgctxt "role" msgid "leaving suggestion." msgstr "poistuu ehdotuksesta." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1460 msgctxt "role" msgid "leaving table of contents." msgstr "poistuu sisällysluettelosta." #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the line by pressing Shift+Down. #: src/cthulhu/messages.py:1466 msgid "line selected down from cursor position" msgstr "rivi valittu kohdistimen sijainnista alkaen" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the line by pressing Shift+Up. #: src/cthulhu/messages.py:1472 msgid "line selected up from cursor position" msgstr "rivi valittu kohdistimen sijaintiin saakka" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the end of the paragraph by #. pressing Shift+Down. #: src/cthulhu/messages.py:1479 msgid "line unselected down from cursor position" msgstr "rivin valinta peruttu kohdistimen sijainnista alkaen" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the start of the paragraph by #. pressing Shift+Up. #: src/cthulhu/messages.py:1486 msgid "line unselected up from cursor position" msgstr "rivin valinta peruttu kohdistimen sijaintiin saakka" #. Translators: Orca has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Orca would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Orca doesn't #. have a handler. This message is what is presented in speech and braille when #. exiting Learn Mode. #: src/cthulhu/messages.py:1494 msgid "Exiting learn mode." msgstr "Suljetaan oppimistila." #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the line by pressing Ctrl+Shift+Page_Up. #: src/cthulhu/messages.py:1500 msgid "line selected from start to previous cursor position" msgstr "rivi valittu rivin alusta kohdistinta edeltävään sijaintiin saakka" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the line by pressing Ctrl+Shift+Page_Down. #: src/cthulhu/messages.py:1506 msgid "line selected to end from previous cursor position" msgstr "rivi valittu rivin loppuun kohdistimen sijainnista alkaen" #. Translators: this indicates that this piece of text is a hypertext link. #: src/cthulhu/messages.py:1509 msgid "link" msgstr "linkki" #. Translators: this is an indication that a given link points to an object #. that is on the same page. #: src/cthulhu/messages.py:1513 msgid "same page" msgstr "sama sivu" #. Translators: this is an indication that a given link points to an object #. that is at the same site (but not on the same page as the link). #: src/cthulhu/messages.py:1517 msgid "same site" msgstr "sama sivusto" #. Translators: this is an indication that a given link points to an object #. that is at a different site than that of the link. #: src/cthulhu/messages.py:1521 msgid "different site" msgstr "eri sivusto" #. Translators: this refers to a link to a file, where the first item is the #. protocol (ftp, ftps, or file) and the second item the name of the file being #. linked to. #: src/cthulhu/messages.py:1526 #, python-format msgid "%(uri)s link to %(file)s" msgstr "%(uri)s linkki kohteeseen %(file)s" #. Translators: this message conveys the protocol of a link eg. http, mailto. #: src/cthulhu/messages.py:1529 #, python-format msgid "%s link" msgstr "%s-linkki" #. Translators: this message conveys the protocol of a link eg. http, mailto. #. along with the visited state of that link. #: src/cthulhu/messages.py:1533 #, python-format msgid "visited %s link" msgstr "%s vierailtu linkki" #. Translators: The following string instructs the user how to navigate amongst #. the list of commands presented in learn mode, as well as how to exit the list #. when finished. #: src/cthulhu/messages.py:1539 msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit." msgstr "" "Paina ylös- ja alas-näppäimiä liikkuaksesi luettelossa. Paina Escape " "poistuaksesi." #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Orca's live region's "politeness" level has changed to #. "off" for all of the live regions. #: src/cthulhu/messages.py:1549 msgid "All live regions set to off" msgstr "Kaikki aktiiviset alueet poistettu käytöstä" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Orca's live region's "politeness" level for all live #. regions has been restored to their original values. #: src/cthulhu/messages.py:1559 msgid "live regions politeness levels restored" msgstr "aktiivisten alueiden kohteliaisuustasot palautettu" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This message is presented to #. inform the user of the "politeness" level for the current live region. #: src/cthulhu/messages.py:1568 #, python-format msgid "politeness level %s" msgstr "kohteliaisuustaso %s" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Orca's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1578 msgid "setting live region to assertive" msgstr "asetetaan aktiivinen alue vakuuttavaksi" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Orca's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1588 msgid "setting live region to off" msgstr "asetetaan aktiivinen alue pois päältä" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Orca's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1598 msgid "setting live region to polite" msgstr "asetetaan aktiivinen alue kohteliaaksi" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Orca has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Orca's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1608 msgid "setting live region to rude" msgstr "asetetaan aktiivinen alue epäkohteliaaksi" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Orca has several features to facilitate accessing live regions. This message #. is presented in response to a command that toggles whether or not Orca pays #. attention to changes in live regions. Note that turning off monitoring of live #. events is NOT the same as turning the politeness level to "off". The user can #. opt to have no notifications presented (politeness level of "off") and still #. manually review recent updates to live regions via Orca commands for doing so #. -- as long as the monitoring of live regions is enabled. #: src/cthulhu/messages.py:1619 msgid "Live regions monitoring off" msgstr "Aktiivisten alueiden tarkkailu on pois päältä" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Orca has several features to facilitate accessing live regions. This message #. is presented in response to a command that toggles whether or not Orca pays #. attention to changes in live regions. Note that turning off monitoring of live #. events is NOT the same as turning the politeness level to "off". The user can #. opt to have no notifications presented (politeness level of "off") and still #. manually review recent updates to live regions via Orca commands for doing so #. -- as long as the monitoring of live regions is enabled. #: src/cthulhu/messages.py:1630 msgid "Live regions monitoring on" msgstr "Aktiivisten alueiden tarkkailu on päällä" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Orca has several features to facilitate accessing live regions. This message #. is presented to inform the user that a cached message is not available for the #. the current live region. #: src/cthulhu/messages.py:1637 msgid "no live message saved" msgstr "aktiivisia viestejä ei ole tallennettu" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Orca has several features to facilitate accessing live regions. This message #. is presented to inform the user that Orca's live region features have been #. turned off. #: src/cthulhu/messages.py:1644 msgid "Live region support is off" msgstr "Aktiiviset alueet eivät ole käytössä" #. Translators: Orca has a command that allows the user to move the mouse pointer #. to the current object. This is a brief message which will be presented if for #. some reason Orca cannot identify/find the current location. #: src/cthulhu/messages.py:1649 msgctxt "location" msgid "Not found" msgstr "Ei löytynyt" #. Translators: Orca has a command that allows the user to move the mouse pointer #. to the current object. This is a detailed message which will be presented if #. for some reason Orca cannot identify/find the current location. #: src/cthulhu/messages.py:1654 msgid "Could not find current location." msgstr "Nykyistä sijaintia ei voitu selvittää." #. Translators: This string is used to present the state of a locking key, such #. as Caps Lock. If Caps Lock is "off", then letters typed will appear in #. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This #. string is also applied to Num Lock and potentially will be applied to similar #. keys in the future. #: src/cthulhu/messages.py:1661 msgctxt "locking key state" msgid "off" msgstr "pois" #. Translators: This string is used to present the state of a locking key, such #. as Caps Lock. If Caps Lock is "off", then letters typed will appear in #. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This #. string is also applied to Num Lock and potentially will be applied to similar #. keys in the future. #: src/cthulhu/messages.py:1668 msgctxt "locking key state" msgid "on" msgstr "päällä" #. Translators: This is to inform the user of the presence of the red squiggly #. line which indicates that a given word is not spelled correctly. #: src/cthulhu/messages.py:1672 msgid "misspelled" msgstr "väärinkirjoitettu" #. Translators: Orca tries to provide more compelling output of the spell check #. dialog in some applications. The first thing it does is let the user know #. what the misspelled word is. #: src/cthulhu/messages.py:1677 #, python-format msgid "Misspelled word: %s" msgstr "Väärinkirjoitettu sana: %s" #. Translators: Orca tries to provide more compelling output of the spell check #. dialog in some applications. The second thing it does is give the phrase #. containing the misspelled word in the document. This is known as the context. #: src/cthulhu/messages.py:1682 #, python-format msgid "Context is %s" msgstr "Konteksti on %s" #. Translators: Orca has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Orca doesn't know #. what you want to do, it has two modes: In browse mode, Orca treats #. key presses as commands to read the content; in focus mode, Orca treats #. key presses as something that should be handled by the focused widget. #. This string is the message presented when Orca switches to browse mode. #: src/cthulhu/messages.py:1697 msgid "Browse mode" msgstr "Selaustila" #. Translators: Orca has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Orca doesn't know #. what you want to do, it has two modes: In browse mode, Orca treats #. key presses as commands to read the content; in focus mode, Orca treats #. key presses as something that should be handled by the focused widget. #. This string is the message presented when Orca switches to focus mode. #: src/cthulhu/messages.py:1712 msgid "Focus mode" msgstr "Vuorovaikutustila" #. Translators: Orca has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Orca doesn't know #. what you want to do, it has two modes: In browse mode, Orca treats #. key presses as commands to read the content; in focus mode, Orca treats #. key presses as something that should be handled by the focused widget. #. This string is a tutorial message presented to the user who has just #. navigated to a widget in browse mode to inform them of the keystroke #. they must press to enable focus mode for the purposes of interacting #. with the widget. The substituted string is a human-consumable keybinding #. such as "Alt+Shift+A." #: src/cthulhu/messages.py:1731 #, python-format msgid "To enable focus mode press %s." msgstr "Aktivoi vuorovaikutustila painamalla %s." #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Orca #. users need to do to switch between focus mode and browse mode, Orca attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Orca has a command which #. enables setting a "sticky" focus mode which disables all automatic toggling. #. This string is the message presented when Orca switches to sticky focus mode. #: src/cthulhu/messages.py:1742 msgid "Focus mode is sticky." msgstr "Jatkuva vuorovaikutustila." #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Orca #. users need to do to switch between focus mode and browse mode, Orca attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Orca has a command which #. enables setting a "sticky" browse mode which disables all automatic toggling. #. This string is the message presented when Orca switches to sticky browse mode. #: src/cthulhu/messages.py:1753 msgid "Browse mode is sticky." msgstr "Jatkuva selaustila." #. Translators: When presenting the content of a line on a web page, Orca by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Orca will present the full line as it appears on the screen; if #. it is disabled, Orca will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is presented when the user #. switches to layout mode via an Orca command. #: src/cthulhu/messages.py:1766 msgid "Layout mode." msgstr "Rivitystila." #. Translators: When presenting the content of a line on a web page, Orca by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Orca will present the full line as it appears on the screen; if #. it is disabled, Orca will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is presented when the user #. toggles layout mode off via an Orca command and switches to the aforementioned #. object-based presentation. #: src/cthulhu/messages.py:1780 msgid "Object mode." msgstr "Rakenneosioiden tila." #. Translators: This message is presented to the user when the command to move #. the mouse pointer to a particular object is believed to have succeeded. #: src/cthulhu/messages.py:1784 #, fuzzy #| msgid "No more large objects." msgid "Pointer moved to object." msgstr "Ei lisää isoja rakenneosioita." #. Translators: Hovering the mouse over certain objects on a web page causes a #. new object to appear such as a pop-up menu. Orca has a command will move the #. user to the object which just appeared as a result of the user hovering the #. mouse. If this command fails, Orca will present this message. #: src/cthulhu/messages.py:1790 msgid "Mouse over object not found." msgstr "Hiiren kohdalla olevaa kohdetta ei löydy." #. Translators: Orca has a feature to speak the item under the pointer. This feature, #. known as mouse review, can be enabled and disabled via command. The following is #. the message which Orca will present when mouse review is toggled off via command. #: src/cthulhu/messages.py:1795 msgid "Mouse review disabled." msgstr "Hiiriosoittimella puhuttaminen pois käytöstä." #. Translators: Orca has a feature to speak the item under the pointer. This feature, #. known as mouse review, can be enabled and disabled via command. The following is #. the message which Orca will present when mouse review is toggled on via command. #: src/cthulhu/messages.py:1800 msgid "Mouse review enabled." msgstr "Hiiriosoittimella puhuttaminen käytössä." #. Translators: Orca has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is a message that will be #. presented to the user when an error (such as the operation timing out) kept us #. from getting these objects. #: src/cthulhu/messages.py:1807 msgid "Error: Could not create list of objects." msgstr "Virhe: Luetteloa rakenneosioista ei voitu luoda." #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no children. #: src/cthulhu/messages.py:1812 msgid "No children." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no next sibling. #: src/cthulhu/messages.py:1817 msgid "No next." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no parent. #: src/cthulhu/messages.py:1822 #, fuzzy #| msgid "%d percent." #| msgid_plural "%d percent." msgid "No parent." msgstr "%d prosentti." #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no previous sibling. #: src/cthulhu/messages.py:1827 #, fuzzy #| msgid "Go to previous word" msgid "No previous." msgstr "Siirry edelliseen sanaan" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This hierarchy can be simplified to aid with navigation. This #. message is spoken when the simplified view is enabled. #: src/cthulhu/messages.py:1832 msgid "Simplified navigation enabled." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This hierarchy can be simplified to aid with navigation. This #. message is spoken when the simplified view is disabled. #: src/cthulhu/messages.py:1837 msgid "Simplified navigation disabled." msgstr "" #. Translators: This message describes a list item in a document. Nesting level #. is how "deep" the item is (e.g., a level of 2 represents a list item inside a #. list that's inside another list). #: src/cthulhu/messages.py:1842 src/cthulhu/object_properties.py:60 #, python-format msgid "Nesting level %d" msgstr "Syvyystaso %d" #. Translators: Orca has a command that moves the mouse pointer to the current #. location on a web page. If moving the mouse pointer caused an item to appear #. such as a pop-up menu, we want to present that fact. #: src/cthulhu/messages.py:1847 msgid "New item has been added" msgstr "Uusi kohta on lisätty" #. Translators: Orca has a command which presents a menu with accessible actions #. that can be performed on the current object. This is the message that Orca #. presents when the object has no actions. The string substitution will be the #. name of the object if it has a name (e.g. "OK" or "Close") or it's accessible, #. localized rolename if it does not. #: src/cthulhu/messages.py:1854 #, fuzzy, python-format #| msgid "No application has focus." msgid "No actions found on: %s" msgstr "Millään sovelluksella ei ole kohdistusta." #. Translators: This is intended to be a short phrase to present the fact that no #. no accessible component has keyboard focus. #: src/cthulhu/messages.py:1858 msgid "No focus" msgstr "Ei kohdistusta" #. Translators: This message presents the fact that no accessible application has #. has keyboard focus. #: src/cthulhu/messages.py:1862 msgid "No application has focus." msgstr "Millään sovelluksella ei ole kohdistusta." #. Translators: This is for navigating document content by moving from blockquote #. to blockquote. This is a detailed message which will be presented to the user #. if no more blockquotes can be found. #: src/cthulhu/messages.py:1867 msgid "No more blockquotes." msgstr "Ei lisää lainattuja lohkoja." #. Translators: This is for navigating document content by moving from button #. to button. This is a detailed message which will be presented to the user #. if no more buttons can be found. #: src/cthulhu/messages.py:1872 msgid "No more buttons." msgstr "Ei lisää nappeja." #. Translators: This is for navigating document content by moving from check #. box to check box. This is a detailed message which will be presented to the #. user if no more check boxes can be found. #: src/cthulhu/messages.py:1877 msgid "No more check boxes." msgstr "Ei lisää valintaruutuja." #. Translators: This is for navigating document content by moving from 'large #. object' to 'large object'. A 'large object' is a logical chunk of text, #. such as a paragraph, a list, a table, etc. This is a detailed message which #. will be presented to the user if no more check boxes can be found. #: src/cthulhu/messages.py:1883 msgid "No more large objects." msgstr "Ei lisää isoja rakenneosioita." #. Translators: This is for navigating document content by moving amongst web #. elements which have an "onClick" action. This is a detailed message which #. will be presented to the user if no more clickable elements can be found. #: src/cthulhu/messages.py:1888 msgid "No more clickables." msgstr "Ei lisää napsautettavia." #. Translators: This is for navigating document content by moving from combo #. box to combo box. This is a detailed message which will be presented to the #. user if no more combo boxes can be found. #: src/cthulhu/messages.py:1893 msgid "No more combo boxes." msgstr "Ei lisää valintalaatikkoita." #. Translators: This is for navigating document content by moving from entry #. to entry. This is a detailed message which will be presented to the user #. if no more entries can be found. #: src/cthulhu/messages.py:1898 msgid "No more entries." msgstr "Ei lisää kohtia." #. Translators: This is for navigating document content by moving from form #. field to form field. This is a detailed message which will be presented to #. the user if no more form fields can be found. #: src/cthulhu/messages.py:1903 msgid "No more form fields." msgstr "Ei lisää lomakkeen kenttiä." #. Translators: This is for navigating document content by moving from heading #. to heading. This is a detailed message which will be presented to the user #. if no more headings can be found. #: src/cthulhu/messages.py:1908 msgid "No more headings." msgstr "Ei lisää otsakkeita." #. Translators: This is for navigating document content by moving from heading #. to heading at a particular level (i.e. only

or only

, etc.). This #. is a detailed message which will be presented to the user if no more headings #. at the desired level can be found. #: src/cthulhu/messages.py:1914 #, python-format msgid "No more headings at level %d." msgstr "Ei lisää tason %d otsakkeita." #. Translators: This is for navigating document content by moving from iframe #. to iframe. This is a detailed message which will be presented to the user #. if no more iframes can be found. #: src/cthulhu/messages.py:1919 #, fuzzy #| msgid "No more tables." msgid "No more internal frames." msgstr "Ei lisää tauluja." #. Translators: This is for navigating document content by moving from image #. to image. This is a detailed message which will be presented to the user #. if no more images can be found. #: src/cthulhu/messages.py:1924 msgid "No more images." msgstr "Ei enempää kuvia." #. Translators: this is for navigating to the previous ARIA role landmark. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #. This is an indication that one was not found. #: src/cthulhu/messages.py:1930 msgid "No landmark found." msgstr "Maamerkkiä ei löytynyt." #. Translators: This is for navigating document content by moving from link to #. link (regardless of visited state). This is a detailed message which will be #. presented to the user if no more links can be found. #: src/cthulhu/messages.py:1935 msgid "No more links." msgstr "Ei lisää linkkejä." #. Translators: This is for navigating document content by moving from bulleted/ #. numbered list to bulleted/numbered list. This is a detailed message which will #. be presented to the user if no more lists can be found. #: src/cthulhu/messages.py:1940 msgid "No more lists." msgstr "Ei lisää luetteloita." #. Translators: This is for navigating document content by moving from bulleted/ #. numbered list item to bulleted/numbered list item. This is a detailed message #. which will be presented to the user if no more list items can be found. #: src/cthulhu/messages.py:1945 msgid "No more list items." msgstr "Ei lisää listan kohtia." #. Translators: This is for navigating document content by moving from live #. region to live region. A live region is an area of a web page that is #. periodically updated, e.g. stock ticker. This is a detailed message which #. will be presented to the user if no more live regions can be found. For #. more info, see http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/messages.py:1952 msgid "No more live regions." msgstr "Ei enempää aktiivisia alueita." #. Translators: This is for navigating document content by moving from paragraph #. to paragraph. This is a detailed message which will be presented to the user #. if no more paragraphs can be found. #: src/cthulhu/messages.py:1957 msgid "No more paragraphs." msgstr "Ei lisää kappaleita." #. Translators: This is for navigating document content by moving from radio #. button to radio button. This is a detailed message which will be presented to #. the user if no more radio buttons can be found. #: src/cthulhu/messages.py:1962 msgid "No more radio buttons." msgstr "Ei enää valitsinpainikkeita." #. Translators: This is for navigating document content by moving from separator #. to separator (e.g.
tags). This is a detailed message which will be #. presented to the user if no more separators can be found. #: src/cthulhu/messages.py:1967 msgid "No more separators." msgstr "Ei lisää erottimia." #. Translators: This is for navigating document content by moving from table to #. to table. This is a detailed message which will be presented to the user if #. no more tables can be found. #: src/cthulhu/messages.py:1972 msgid "No more tables." msgstr "Ei lisää tauluja." #. Translators: This is for navigating document content by moving from unvisited #. link to unvisited link. This is a detailed message which will be presented to #. the user if no more unvisited links can be found. #: src/cthulhu/messages.py:1977 msgid "No more unvisited links." msgstr "Ei lisää vierailemattomia linkkejä." #. Translators: This is for navigating document content by moving from visited #. link to visited link. This is a detailed message which will be presented to #. the user if no more visited links can be found. #: src/cthulhu/messages.py:1982 msgid "No more visited links." msgstr "Ei lisää vierailtuja linkkejä." #. Translators: Orca has a dedicated command to speak the currently-selected #. text. This message is what Orca will present if the user performs this #. command when no text is selected. #: src/cthulhu/messages.py:1987 msgid "No selected text." msgstr "Ei valittua tekstiä." #. Translators: Orca has a dedicated command to speak detailed information #. about the currently-focused link. This message is what Orca will present #. if the user performs this command when not on a link. #: src/cthulhu/messages.py:1992 msgid "Not on a link." msgstr "Ei linkillä." #. Translators: This message alerts the user to the fact that what will be #. presented next came from a notification. #: src/cthulhu/messages.py:1996 msgid "Notification" msgstr "Ilmoitus" #. Translators: This is a brief message presented to the user when the bottom of #. the list of notifications is reached. #: src/cthulhu/messages.py:2000 msgctxt "notification" msgid "Bottom" msgstr "Alaosa" #. Translators: This is a brief message presented to the user when the top of the #. list of notifications is reached. #: src/cthulhu/messages.py:2004 msgctxt "notification" msgid "Top" msgstr "Yläosa" #. Translators: This message is presented to the user when the notifications list #. is empty. #: src/cthulhu/messages.py:2008 msgid "No notification messages" msgstr "Ei ilmoitusviestejä" #. Translators: Orca has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Orca command for quickly toggling between the #. two options. This string to be translated is the brief message spoken when the #. user has enabled speaking numbers as digits. #: src/cthulhu/messages.py:2015 msgctxt "number style" msgid "digits" msgstr "yksittäin" #. Translators: Orca has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Orca command for quickly toggling between the #. two options. This string to be translated is the verbose message spoken when #. the user has enabled speaking numbers as digits. #: src/cthulhu/messages.py:2022 msgid "Speak numbers as digits." msgstr "Lausu numerot yksittäin." #. Translators: Orca has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Orca command for quickly toggling between the #. two options. This string to be translated is the brief message spoken when the #. user has enabled speaking numbers as words. #: src/cthulhu/messages.py:2029 msgctxt "number style" msgid "words" msgstr "lukusanoina" #. Translators: Orca has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Orca command for quickly toggling between the #. two options. This string to be translated is the verbose message spoken when #. the user has enabled speaking numbers as words. #: src/cthulhu/messages.py:2036 msgid "Speak numbers as words." msgstr "Lausu numerot lukusanoina." #. Translators: This brief message is presented to indicate the state of widgets #. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated #. with text formatting (bold, italics, underlining, justification, etc.). #: src/cthulhu/messages.py:2041 msgid "off" msgstr "pois päältä" #. Translators: This brief message is presented to indicate the state of widgets #. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated #. with text formatting (bold, italics, underlining, justification, etc.). #: src/cthulhu/messages.py:2046 msgid "on" msgstr "päällä" #. Translators: This message is presented to the user when a web page or similar #. item has started loading. #: src/cthulhu/messages.py:2050 msgid "Loading. Please wait." msgstr "Ladataan, odota." #. Translators: This message is presented to the user when a web page or similar #. item has finished loading. #: src/cthulhu/messages.py:2054 msgid "Finished loading." msgstr "Lataus valmistui." #. Translators: This message is presented to the user when a web page or similar #. item has finished loading. The string substitution is for the name of the #. object which has just finished loading (most likely the page's title). #: src/cthulhu/messages.py:2059 #, python-format msgid "Finished loading %s." msgstr "Kohteen %s lataus valmistui." #. Translators: When the user loads a new web page, they can optionally have Orca #. automatically summarize details about the page, such as the number of elements #. (landmarks, forms, links, tables, etc.). The following string precedes the #. presentation of the summary. The string substitution is a list of items, such #. as "10 headings, 1 form, 52 links". #: src/cthulhu/messages.py:2066 #, python-format msgid "Page has %s." msgstr "Sivulla on %s." #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the page by pressing Shift+Page_Down. #: src/cthulhu/messages.py:2072 msgid "page selected from cursor position" msgstr "sivu valittu kohdistimen sijainnista saakka" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the page by pressing Shift+Page_Up. #: src/cthulhu/messages.py:2078 msgid "page selected to cursor position" msgstr "sivu valittu kohdistimen sijaintiin saakka" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects a previously #. selected page by pressing Shift+Page_Down. #: src/cthulhu/messages.py:2084 msgid "page unselected from cursor position" msgstr "sivun valinta peruttu kohdistimen sijainnista saakka" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects a previously #. selected page by pressing Shift+Page_Up. #: src/cthulhu/messages.py:2090 msgid "page unselected to cursor position" msgstr "sivun valinta peruttu kohdistimen sijaintiin saakka" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the paragraph by pressing Ctrl+Shift+Down. #: src/cthulhu/messages.py:2096 msgid "paragraph selected down from cursor position" msgstr "kappale valittu kohdistimen sijainnista alkaen" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the paragraph by pressing Ctrl+Shift+UP. #: src/cthulhu/messages.py:2102 msgid "paragraph selected up from cursor position" msgstr "kappale valittu kohdistimen sijainnista ylöspäin" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the end of the paragraph by #. pressing Ctrl+Shift+Down. #: src/cthulhu/messages.py:2109 msgid "paragraph unselected down from cursor position" msgstr "kappaleen valinta peruttu kohdistimen sijainnista alkaen" #. Translators: when the user selects (highlights) or unselects text in a #. document, Orca will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the start of the paragraph by #. pressing Ctrl+Shift+UP. #: src/cthulhu/messages.py:2116 msgid "paragraph unselected up from cursor position" msgstr "kappaleen valinta peruttu kohdistimen sijainnista ylöspäin" #. Translators: This message appears in a warning dialog when the user performs #. the command to get into Orca's preferences dialog when the preferences dialog #. is already open. #: src/cthulhu/messages.py:2122 msgid "" "You already have an instance of an Orca preferences dialog open.\n" "Please close it before opening a new one." msgstr "" "Olet jo avannut Orcan asetusikkunan.\n" "Sulje se ennen uuden ikkunan avaamista." #. Translators: This message is an indication of the position of the focused #. slide and the total number of slides in the presentation. #: src/cthulhu/messages.py:2127 #, python-format msgid "slide %(position)d of %(count)d" msgstr "dia %(position)d/%(count)d" #. Translators: This is a detailed message which will be presented as the user #. cycles amongst his/her saved profiles. A "profile" is a collection of settings #. which apply to a given task, such as a "Spanish" profile which would use #. Spanish text-to-speech and Spanish braille and selected when reading Spanish #. content. The string representing the profile name is created by the user. #: src/cthulhu/messages.py:2134 #, python-format msgid "Profile set to %s." msgstr "Profiiliksi asetettu %s." #. Translators: This is an error message presented when the user attempts to #. cycle among his/her saved profiles, but no profiles can be found. A profile #. is a collection of settings which apply to a given task, such as a "Spanish" #. profile which would use Spanish text-to-speech and Spanish braille and #. selected when reading Spanish content. #: src/cthulhu/messages.py:2141 msgid "No profiles found." msgstr "Profiileja ei löytynyt." #. Translators: this is an index value so that we can present value changes #. regarding a specific progress bar in environments where there are multiple #. progress bars (e.g. in the Firefox downloads dialog). #: src/cthulhu/messages.py:2146 #, python-format msgid "Progress bar %d." msgstr "Edistymispalkki %d." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2152 msgctxt "spoken punctuation" msgid "All" msgstr "Kaikki" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2158 msgid "Punctuation level set to all." msgstr "Painotustaso asetettu kaikkiin." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2164 msgctxt "spoken punctuation" msgid "Most" msgstr "Useimmat" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2170 msgid "Punctuation level set to most." msgstr "Painotustaso asetettu useimpiin." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2176 msgctxt "spoken punctuation" msgid "None" msgstr "Ei mitään" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2182 msgid "Punctuation level set to none." msgstr "Painotustaso asetettu ei mihinkään." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2188 msgctxt "spoken punctuation" msgid "Some" msgstr "Jotkut" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2194 msgid "Punctuation level set to some." msgstr "Painotustaso asetettu joihinkin." #. Translators: This message is presented to indicate that a search has begun #. or is still taking place. #: src/cthulhu/messages.py:2198 msgid "Searching." msgstr "Etsitään." #. Translators: This message is presented to indicate a search executed by the #. user has been completed. #: src/cthulhu/messages.py:2202 msgid "Search complete." msgstr "Haku valmistui." #. Translators: This message is presented to the user when Orca's preferences #. have been reloaded. #: src/cthulhu/messages.py:2206 msgid "Screen reader settings reloaded." msgstr "Näytönlukijan asetukset ladattu uudestaan." #. Translators: Orca has a dedicated command to speak the currently-selected #. text. This message is spoken by Orca before speaking the text which is #. selected. The string substitution is for the selected text. #: src/cthulhu/messages.py:2211 #, python-format msgid "Selected text is: %s" msgstr "Valittu teksti on: %s" #. Translators: Orca normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the previously-selected contents, Orca will indicate that #. fact instead of presenting the full string which was just deleted. #: src/cthulhu/messages.py:2218 msgid "Selection deleted." msgstr "Valinta poistettu." #. Translators: Orca normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document is also already selected, it is likely that the insertion is #. due to having been restored (e.g. the user selected text, deleted it, #. and then pressed Ctrl+Z to undo that deletion). In this instance, Orca #. will indicate the restoration rather than presenting the full string #. which was just inserted. #: src/cthulhu/messages.py:2228 msgid "Selection restored." msgstr "Valinta palautettu." #. Translators: This message is presented to the user when text had been #. selected in a document and no longer is, e.g. as the result of navigating #. without holding down the shift key. #: src/cthulhu/messages.py:2233 #, fuzzy #| msgctxt "text" #| msgid "unselected" msgid "Text unselected." msgstr "ei valittu" #. Translators: Orca has a command which presents the size and position of the #. current object in pixels. This string refers to the brief/non-verbose output #. presented in response to the command. The string substitutions are all for #. quantities (in pixels). #: src/cthulhu/messages.py:2239 #, python-format msgid "Size: %d, %d. Location: %d, %d." msgstr "Koko %d, %d. Sijainti %d, %d." #. Translators: Orca has a command which presents the size and position of the #. current object in pixels. This string refers to the full/verbose output #. presented in response to the command. The string substitutions are all for #. quantities (in pixels). #: src/cthulhu/messages.py:2245 #, python-format msgid "Width: %d. Height: %d. %d from left. %d from top." msgstr "Leveys: %d. Korkeus: %d. %d vasemmalta. %d ylhäältä." #. Translators: This message is presented to the user when speech synthesis #. has been temporarily turned off. #: src/cthulhu/messages.py:2249 msgid "Speech disabled." msgstr "Puhe pois käytöstä." #. Translators: This message is presented to the user when speech synthesis #. has been turned back on. #: src/cthulhu/messages.py:2253 msgid "Speech enabled." msgstr "Puhe käytössä." #. Translators: This string announces speech rate change. #: src/cthulhu/messages.py:2256 msgid "faster." msgstr "nopeammin." #. Translators: This string announces speech rate change. #: src/cthulhu/messages.py:2259 msgid "slower." msgstr "hitaammin." #. Translators: This string announces speech pitch change. #: src/cthulhu/messages.py:2262 msgid "higher." msgstr "korkeampi." #. Translators: This string announces speech pitch change. #: src/cthulhu/messages.py:2265 msgid "lower." msgstr "matalampi." #. Translators: This string announces speech volume change. #: src/cthulhu/messages.py:2268 msgid "louder." msgstr "kovempaa." #. Translators: This string announces speech volume change. #: src/cthulhu/messages.py:2271 msgid "softer." msgstr "pehmeämmin." #. Translators: Orca's verbosity levels control how much (or how little) #. Orca will speak when presenting objects as the user navigates within #. applications and reads content. The two levels are "brief" and "verbose". #. The following string is a message spoken to the user upon toggling #. this setting via command. #: src/cthulhu/messages.py:2278 msgctxt "Speech" msgid "Verbosity level: brief" msgstr "Yksityiskohtaisuustaso: suppea" #. Translators: Orca's verbosity levels control how much (or how little) #. Orca will speak when presenting objects as the user navigates within #. applications and reads content. The two levels are "brief" and "verbose". #. The following string is a message spoken to the user upon toggling #. this setting via command. #: src/cthulhu/messages.py:2285 msgctxt "Speech" msgid "Verbosity level: verbose" msgstr "Yksityiskohtaisuustaso: laaja" #. Translators: We replace the ellipses (both manual and UTF-8) with a spoken #. string. The extra space you see at the beginning is because we need the #. speech synthesis engine to speak the new string well. For example, "Open..." #. turns into "Open dot dot dot". #: src/cthulhu/messages.py:2291 msgid " dot dot dot" msgstr " piste piste piste" #. Translators: This message is presented to the user when Orca is launched. #: src/cthulhu/messages.py:2294 msgid "Screen reader on." msgstr "Näytönlukija päällä." #. Translators: This message is presented to the user when Orca is quit. #: src/cthulhu/messages.py:2297 msgid "Screen reader off." msgstr "Näytönlukija pois päältä." #. Translators: This message means speech synthesis is not installed or working. #: src/cthulhu/messages.py:2300 msgid "Speech is unavailable." msgstr "Puhe ei ole käytettävissä." #. Translators: Orca has a command to present the contents of the status bar. #. This is a brief message which will be presented if Orca cannot find the #. status bar (e.g. because there isn't one). #: src/cthulhu/messages.py:2305 msgctxt "status bar" msgid "Not found" msgstr "Ei löytynyt" #. Translators: Orca has a command to present the contents of the status bar. #. This is a detailed message which will be presented if Orca cannot find the #. status bar (e.g. because there isn't one). #: src/cthulhu/messages.py:2310 msgid "Status bar not found" msgstr "Tilariviä ei löytynyt" #. Translators: the Orca "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This message lets them know a string they were searching #. for was not found. #: src/cthulhu/messages.py:2316 msgid "string not found" msgstr "merkkijonoa ei löydy" #. Translators: The structural navigation keys are designed to move the caret #. around document content by object type. H moves you to the next heading, #. Shift H to the previous heading, T to the next table, and so on. Some users #. prefer to turn this off to use Firefox's search when typing feature. This #. message is presented when the user toggles the structural navigation feature #. of Orca. It should be a brief informative message. #: src/cthulhu/messages.py:2324 msgid "Structural navigation keys off." msgstr "Rakenteelliset navigointinäppäimet pois käytöstä." #. Translators: The structural navigation keys are designed to move the caret #. around document content by object type. H moves you to the next heading, #. Shift H to the previous heading, T to the next table, and so on. Some users #. prefer to turn this off to use Firefox's search when typing feature. This #. message is presented when the user toggles the structural navigation feature #. of Orca. It should be a brief informative message. #: src/cthulhu/messages.py:2332 msgid "Structural navigation keys on." msgstr "Rakenteelliset navigointinäppäimet käytössä." #. Translators: Orca has a command that allows the user to move to the next #. structural navigation object. In Orca, "structural navigation" refers to #. quickly moving through a document by jumping amongst objects of a given #. type, such as from link to link, or from heading to heading, or from form #. field to form field. This is a brief message which will be presented to the #. user if the desired structural navigation object could not be found. #: src/cthulhu/messages.py:2340 msgctxt "structural navigation" msgid "Not found" msgstr "Ei löytynyt" #. Translators: This message describes the (row, col) position of a table cell. #: src/cthulhu/messages.py:2343 #, python-format msgid "Row %(row)d, column %(column)d." msgstr "Rivi %(row)d, sarake %(column)d." #. Translators: This message is presented to indicate the user is in the last #. cell of a table in a document. #: src/cthulhu/messages.py:2347 msgid "End of table" msgstr "Taulukon loppu" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented. #. This string is a message presented to the user when this setting is toggled. #: src/cthulhu/messages.py:2352 msgid "Speak cell" msgstr "Puhu solu" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented. #. This string is a message presented to the user when this setting is toggled. #: src/cthulhu/messages.py:2357 msgid "Speak row" msgstr "Puhu rivi" #. Translators: a uniform table is one in which each table cell occupies one row #. and one column (i.e. a perfect grid). In contrast, a non-uniform table is one #. in which at least one table cell occupies more than one row and/or column. #: src/cthulhu/messages.py:2362 msgid "Non-uniform" msgstr "Epäyhtenäinen" #. Translators: This is for navigating document content by moving from table cell #. to table cell. If the user gives a table navigation command but is not in a #. table, presents this message. #: src/cthulhu/messages.py:2367 msgid "Not in a table." msgstr "Ei taulukossa." #. Translators: This is a message presented to users when the columns in a table #. have been reordered. #: src/cthulhu/messages.py:2371 msgid "Columns reordered" msgstr "Sarakkeet järjestetty uudelleen" #. Translators: This is a message presented to users when the rows in a table #. have been reordered. #: src/cthulhu/messages.py:2375 msgid "Rows reordered" msgstr "Rivit järjestetty uudelleen" #. Translators: this is in reference to a column in a table. The substitution #. is the index (e.g. the first column is "column 1"). #: src/cthulhu/messages.py:2379 #, python-format msgid "column %d" msgstr "sarake %d" #. Translators: this is in reference to a column in a table. If the user is in #. the first column of a table with five columns, the position is "column 1 of 5" #: src/cthulhu/messages.py:2383 #, python-format msgid "column %(index)d of %(total)d" msgstr "sarake %(index)d %(total)d sarakkesta" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the cell below the current cell and is already in the last row. #: src/cthulhu/messages.py:2388 msgid "Bottom of column." msgstr "Sarakkeen alin." #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the cell above the current cell and is already in the first row. #: src/cthulhu/messages.py:2393 msgid "Top of column." msgstr "Sarakkeen ylin." #. Translators: this message is spoken to announce that a table column just became #. selected (e.g as a result of navigation via Shift + Arrows). The string substitution #. is the column label (e.g. "B"). #: src/cthulhu/messages.py:2398 #, python-format msgid "Column %s selected" msgstr "Sarake %s valittu" #. Translators: this message is spoken to announce that multiple table columns just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first column in the range. The second string #. substitution is the label in the last column in the range. An example message for #. Calc would be "Columns B through F selected". #: src/cthulhu/messages.py:2405 #, python-format msgid "Columns %s through %s selected" msgstr "Sarakkeet %s - %s valittu" #. Translators: this message is spoken to announce that multiple table columns just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first column in the range. The second string #. substitution is the label in the last column in the range. An example message for #. Calc would be "Columns B through F unselected". #: src/cthulhu/messages.py:2412 #, python-format msgid "Columns %s through %s unselected" msgstr "Sarakkeiden %s - %s valinnat poistettu" #. Translators: this message is spoken to announce that a table column just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string substitution #. is the column label (e.g. "B"). #: src/cthulhu/messages.py:2417 #, python-format msgid "Column %s unselected" msgstr "Sarake %s ei valittuna" #. Translators: this is in reference to a row in a table. The substitution is #. the index (e.g. the first row is "row 1"). #: src/cthulhu/messages.py:2421 #, python-format msgid "row %d" msgstr "rivi %d" #. Translators: this is in reference to a row in a table. If the user is in the #. the first row of a table with five rows, the position is "row 1 of 5" #: src/cthulhu/messages.py:2425 #, python-format msgid "row %(index)d of %(total)d" msgstr "rivi %(index)d %(total)d rivistä" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the left of the current cell and is already in the first column. #: src/cthulhu/messages.py:2430 msgid "Beginning of row." msgstr "Rivin alku." #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the right of the current cell and is already in the last column. #: src/cthulhu/messages.py:2435 msgid "End of row." msgstr "Rivin loppu." #. Translators: This message is presented to the user to confirm that he/she just #. deleted a table row. #: src/cthulhu/messages.py:2439 msgid "Row deleted." msgstr "Rivi poistettu." #. Translators: This message is presented to the user to confirm that he/she just #. deleted the last row of a table. #: src/cthulhu/messages.py:2443 msgid "Last row deleted." msgstr "Viimeinen rivi poistettu." #. Translators: This message is presented to the user to confirm that he/she just #. inserted a table row. #: src/cthulhu/messages.py:2447 msgid "Row inserted." msgstr "Rivi lisätty." #. Translators: This message is presented to the user to confirm that he/she just #. inserted a table row at the end of the table. This typically happens when the #. user presses Tab from within the last cell of the table. #: src/cthulhu/messages.py:2452 msgid "Row inserted at the end of the table." msgstr "Rivi lisätty taulukon loppuun." #. Translators: this message is spoken to announce that a table row just became selected #. (e.g as a result of navigation via Shift + Arrows). The string substitution is the row #. label (e.g. "2"). #: src/cthulhu/messages.py:2457 #, python-format msgid "Row %s selected" msgstr "Rivi %s valittu" #. Translators: this message is spoken to announce that multiple table rows just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first row in the range. The second string #. substitution is the label of the last row in the range. An example message for #. Calc would be "Rows 2 through 10 selected". #: src/cthulhu/messages.py:2464 #, python-format msgid "Rows %s through %s selected" msgstr "Rivit %s - %s valittu" #. Translators: this message is spoken to announce that multiple table rows just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first row in the range. The second string #. substitution is the label of the last row in the range. An example message for #. Calc would be "Rows 2 through 10 unselected". #: src/cthulhu/messages.py:2471 #, python-format msgid "Rows %s through %s unselected" msgstr "Rivien %s - %s valinnat poistettu" #. Translators: this message is spoken to announce that a table row just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the row label (e.g. "2"). #: src/cthulhu/messages.py:2476 #, python-format msgid "Row %s unselected" msgstr "Rivi %s ei valittuna" #. Translators: when the user selects (highlights) text in a document, Orca lets #. them know. #: src/cthulhu/messages.py:2480 msgctxt "text" msgid "selected" msgstr "valittu" #. Translators: when the user unselects (un-highlights) text in a document, Orca #. lets them know. #: src/cthulhu/messages.py:2484 msgctxt "text" msgid "unselected" msgstr "ei valittu" #. Translators: Orca has a feature to speak the time when the user presses a #. shortcut key. This is one of the alternative formats that the user may wish #. it to be presented with. #: src/cthulhu/messages.py:2495 msgid "%H hours, %M minutes and %S seconds" msgstr "%H tuntia, %M minuuttia ja %S sekuntia" #. Translators: Orca has a feature to speak the time when the user presses a #. shortcut key. This is one of the alternative formats that the user may wish #. it to be presented with. #: src/cthulhu/messages.py:2500 msgid "%H hours and %M minutes" msgstr "%H tuntia ja %M minuuttia" #. Translators: this is information about a unicode character reported to the #. user. The value is the unicode number value of this character in hex. #: src/cthulhu/messages.py:2504 #, python-format msgid "Unicode %s" msgstr "Unicode %s" #. Translators: This string is presented when an application's undo command is #. used in a document resulting in a change to that document's contents. #: src/cthulhu/messages.py:2508 msgctxt "command" msgid "undo" msgstr "kumoa" #. Translators: This string is presented when an application's redo command is #. used in a document resulting in a change to that document's contents. #: src/cthulhu/messages.py:2512 msgctxt "command" msgid "redo" msgstr "tee uudelleen" #. Translators: This message presents the Orca version number. #: src/cthulhu/messages.py:2515 #, python-format msgid "Screen reader version %s." msgstr "Näytönlukijan versio %s." #. Translators: This is presented when the user has navigated to a line with only #. whitespace characters (space, tab, etc.) on it. #: src/cthulhu/messages.py:2519 msgid "white space" msgstr "tyhjä tila" #. Translators: when the user is attempting to locate a particular object and the #. top of a page or list is reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to inform the user when this #. is taking place. #: src/cthulhu/messages.py:2525 msgid "Wrapping to bottom." msgstr "Siirrytään alas." #. Translators: when the user is attempting to locate a particular object and the #. bottom of a page or list is reached without that object being found, we "wrap" #. to the top and continue looking downwards. We need to inform the user when #. this is taking place. #: src/cthulhu/messages.py:2531 msgid "Wrapping to top." msgstr "Siirrytään ylös." #. Translators, normally layered panes and tables have items in them. Thus it is #. noteworthy when this is not the case. This message is presented to the user to #. indicate the current layered pane or table contains zero items. #: src/cthulhu/messages.py:2536 msgid "0 items" msgstr "nolla kohtaa" #. Translators: The cell here refers to a cell within a table within a #. document. We need to announce when the cell occupies or "spans" more #. than a single row and/or column. #: src/cthulhu/messages.py:2544 src/cthulhu/messages.py:2563 #, python-format msgid "Cell spans %d row" msgid_plural "Cell spans %d rows" msgstr[0] "Solu, jonka koko on %d rivi" msgstr[1] "Solu, jonka koko on %d riviä" #. Translators: this represents the number of columns in a table. #: src/cthulhu/messages.py:2549 #, python-format msgid " %d column" msgid_plural " %d columns" msgstr[0] " %d sarake" msgstr[1] " %d saraketta" #. Translators: The cell here refers to a cell within a table within a #. document. We need to announce when the cell occupies or "spans" more #. than a single row and/or column. #: src/cthulhu/messages.py:2556 #, python-format msgid "Cell spans %d column" msgid_plural "Cell spans %d columns" msgstr[0] "Solu, jonka koko on %d sarake" msgstr[1] "Solu, jonka koko on %d saraketta" #. Translators: People can enter a string of text that is too wide to be #. fully displayed in a spreadsheet cell. This message will be spoken if #. such a cell is encountered. #: src/cthulhu/messages.py:2573 #, python-format msgid "%d character too long" msgid_plural "%d characters too long" msgstr[0] "%d merkin liian pitkä" msgstr[1] "%d merkkiä liian pitkä" #. Translators: This message informs the user how many unfocused alert and #. dialog windows a newly (re)focused application has. It is added at the #. end of a braille message containing the app which just claimed focus. #: src/cthulhu/messages.py:2581 #, python-format msgid "(%d dialog)" msgid_plural "(%d dialogs)" msgstr[0] "(%d ikkuna)" msgstr[1] "(%d ikkunaa)" #. Translators: This message informs the user how many unfocused alert and #. dialog windows a newly (re)focused application has. It is added at the #. end of a spoken message containing the app which just claimed focus. #: src/cthulhu/messages.py:2587 #, python-format msgid "%d unfocused dialog" msgid_plural "%d unfocused dialogs" msgstr[0] "%d kohdistamaton valintaikkuna" msgstr[1] "%d kohdistamatonta valintaikkunaa" #. Translators: This is the size of a file in bytes #: src/cthulhu/messages.py:2591 #, python-format msgid "%d byte" msgid_plural "%d bytes" msgstr[0] "%d tavu" msgstr[1] "%d tavua" #. Translators: This message informs the user who many files were found as #. a result of a search. #: src/cthulhu/messages.py:2596 #, python-format msgid "%d file found" msgid_plural "%d files found" msgstr[0] "löytyi %d tiedosto" msgstr[1] "löytyi %d tiedostoa" #. Translators: This message presents the number of forms in a document. #: src/cthulhu/messages.py:2603 #, python-format msgid "%d form" msgid_plural "%d forms" msgstr[0] "%d lomake" msgstr[1] "%d lomaketta" #. Translators: This message presents the number of headings in a document. #: src/cthulhu/messages.py:2610 #, python-format msgid "%d heading" msgid_plural "%d headings" msgstr[0] "%d otsake" msgstr[1] "%d otsaketta" #. Translators: This message presents the number of items in a layered pane #. or table. #: src/cthulhu/messages.py:2615 #, python-format msgid "%d item" msgid_plural "%d items" msgstr[0] "%d kohta" msgstr[1] "%d kohtaa" #. Translators: This message presents the number of landmarks in a document. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #: src/cthulhu/messages.py:2624 #, python-format msgid "%d landmark" msgid_plural "%d landmarks" msgstr[0] "%d maamerkki" msgstr[1] "%d maamerkkiä" #. Translators: Orca has several commands that search for, and present a list #. of, objects based on one or more criteria. This is a message that will be #. presented to the user to indicate how many matching items were found. #: src/cthulhu/messages.py:2630 #, python-format msgid "%d item found" msgid_plural "%d items found" msgstr[0] "%d kohde löytyi" msgstr[1] "%d kohdetta löytyi" #. Translators: This message is presented when a user is navigating within a #. series of nested blockquotes, such as can be seen in deep email threads, #. and then navigates out of several levels at once. #: src/cthulhu/messages.py:2636 #, python-format msgid "Leaving %d blockquote." msgid_plural "Leaving %d blockquotes." msgstr[0] "Poistutaan %d lainauslohkosta." msgstr[1] "Poistutaan %d lainauslohkosta." #. Translators: This message is presented when a user is navigating within a #. series of nested lists and then navigates out of several levels at once. #: src/cthulhu/messages.py:2641 #, python-format msgid "Leaving %d list." msgid_plural "Leaving %d lists." msgstr[0] "Poistutaan %d listasta." msgstr[1] "Poistutaan %d listasta." #. Translators: This message describes a list in web content for which the #. size is unknown. Examples include unlimited scrolling news/article feeds #. on social media sites, and message lists on services such as gmail where #. you're currently viewing messages 1-100 out of some huge, unspecified #. number. Normally Orca announces "list with n items" when the count is #. known. This is the corresponding message for the unknown-count scenario. #: src/cthulhu/messages.py:2651 msgid "List of unknown size" msgstr "" #. Translators: This message describes a bulleted or numbered list. #: src/cthulhu/messages.py:2654 #, python-format msgid "List with %d item" msgid_plural "List with %d items" msgstr[0] "Luettelossa %d kohta" msgstr[1] "Luettelossa %d kohtaa" #. Translators: This message describes a news/article feed whose size is #. unknown, such as can be found on social media sites that have unlimited #. scrolling, adding and/or removing items as the user moves up or down. #. Normally Orca announces "feed with n articles" when the count is known. #. This is the corresponding message for the unknown-count scenario. #: src/cthulhu/messages.py:2663 msgid "Feed of unknown size" msgstr "" #. Translators: This message describes the number of articles (news items, #. social media posts, etc.) in a feed. #: src/cthulhu/messages.py:2667 #, python-format msgid "Feed with %d article" msgid_plural "Feed with %d articles" msgstr[0] "" msgstr[1] "" #. Translators: This message describes a description list. #. See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl #. Note that the "term" here corresponds to the "dt" element #: src/cthulhu/messages.py:2673 #, fuzzy, python-format #| msgid "List with %d item" #| msgid_plural "List with %d items" msgid "Description list with %d term" msgid_plural "Description list with %d terms" msgstr[0] "Luettelossa %d kohta" msgstr[1] "Luettelossa %d kohtaa" #. Translators: This message describes a description list. #. A given term ("dt" element) can have 0 or more values ("dd" elements). #. This message presents the number values a particular term has. #. See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl #: src/cthulhu/messages.py:2681 #, python-format #| msgctxt "structural navigation" #| msgid "Value" msgid "%d value" msgid_plural "%d values" msgstr[0] "%d arvo" msgstr[1] "%d arvoa" #. Translators: this represents the number of rows in a mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #: src/cthulhu/messages.py:2686 #, python-format msgid "math table with %d row" msgid_plural "math table with %d rows" msgstr[0] "laskentataulukko, jossa %d rivi" msgstr[1] "laskentataulukko, jossa %d riviä" #. Translators: this represents the number of columns in a mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #. Translators: this represents the number of rows in a mathematic table #. which is nested inside another mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #. Translators: this represents the number of columns in a table. #: src/cthulhu/messages.py:2691 src/cthulhu/messages.py:2707 #: src/cthulhu/messages.py:2815 #, python-format msgid "%d column" msgid_plural "%d columns" msgstr[0] "%d sarake" msgstr[1] "%d saraketta" #. Translators: this represents the number of rows in a mathematical table #. which is nested inside another mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #: src/cthulhu/messages.py:2701 #, python-format msgid "nested math table with %d row" msgid_plural "nested math table with %d rows" msgstr[0] "sisäkkäinen laskentataulukko, jossa %d rivi" msgstr[1] "sisäkkäinen laskentataulukko, jossa %d riviä" #. Translators: This message is presented to inform the user of the number of #. messages in a list. #: src/cthulhu/messages.py:2716 #, python-format msgid "%d message.\n" msgid_plural "%d messages.\n" msgstr[0] "%d viesti.\n" msgstr[1] "%d viestiä.\n" #. Translators: This message is presented to inform the user of the value of #. a slider, progress bar, or other such component. #: src/cthulhu/messages.py:2721 #, python-format msgid "%d percent." msgid_plural "%d percent." msgstr[0] "%d prosentti." msgstr[1] "%d prosenttia." #. Translators: This message announces the percentage of the document that #. has been read. The value is calculated by knowing the index of the current #. position divided by the total number of objects on the page. #: src/cthulhu/messages.py:2727 #, python-format msgid "%d percent of document read" msgid_plural "%d percent of document read" msgstr[0] "%d prosentti asiakirjasta luettu" msgstr[1] "%d prosenttia asiakirjasta luettu" #. Translators: this represents a text attribute expressed in pixels, such as #. a margin, indentation, font size, etc. #: src/cthulhu/messages.py:2734 #, python-format msgid "%d pixel" msgid_plural "%d pixels" msgstr[0] "%d pikseli" msgstr[1] "%d pikseliä" #. Translators: Orca will tell you how many characters are repeated on a line #. of text. For example: "22 space characters". The %d is the number and the #. %s is the spoken word for the character. #: src/cthulhu/messages.py:2740 #, python-format msgid "%(count)d %(repeatChar)s character" msgid_plural "%(count)d %(repeatChar)s characters" msgstr[0] "%(count)d %(repeatChar)s merkki" msgstr[1] "%(count)d %(repeatChar)s merkkiä" #. Translators: This message is presented to indicate the number of selected #. objects (e.g. icons) and the total number of those objects. #: src/cthulhu/messages.py:2747 #, python-format msgid "%(index)d of %(total)d item selected" msgid_plural "%(index)d of %(total)d items selected" msgstr[0] "%(index)d %(total)d kohteesta valittu" msgstr[1] "%(index)d %(total)d kohteesta valittu" #. Translators: This message is presented when the user is in a list of #. shortcuts associated with Orca commands which are not specific to the #. current application. It appears as the title of the dialog containing #. the list. #: src/cthulhu/messages.py:2756 #, python-format msgid "%d Screen reader default shortcut found." msgid_plural "%d Screen reader default shortcuts found." msgstr[0] "Löytyi %d näytönlukijan oletuspikanäppäin." msgstr[1] "Löytyi %d näytönlukijan oletuspikanäppäintä." #. Translators: This message is presented when the user is in a list of #. shortcuts associated with Orca commands specific to the current #. application. It appears as the title of the dialog containing the list. #: src/cthulhu/messages.py:2764 #, python-format msgid "%(count)d Screen reader shortcut for %(application)s found." msgid_plural "%(count)d Screen reader shortcuts for %(application)s found." msgstr[0] "" "Sovellukselle %(application)s löytyi %(count)d näytönlukijan pikanäppäin." msgstr[1] "" "Sovellukselle %(application)s löytyi %(count)d näytönlukijan pikanäppäintä." #. Translators: This message is presented to inform the user of the number of #. space characters in a string. #: src/cthulhu/messages.py:2771 #, python-format msgid "%d space" msgid_plural "%d spaces" msgstr[0] "%d väli" msgstr[1] "%d väliä" #. Translators: This message is presented to inform the user of the number of #. tab characters in a string. #: src/cthulhu/messages.py:2776 #, python-format msgid "%d tab" msgid_plural "%d tabs" msgstr[0] "%d sarkain" msgstr[1] "%d sarkainta" #. Translators: This message presents the number of tables in a document. #: src/cthulhu/messages.py:2783 #, python-format msgid "%d table" msgid_plural "%d tables" msgstr[0] "%d taulukko" msgstr[1] "%d taulukkoa" #. Translators: This message describes a table for which both the #. number of rows and the number of columns are unknown. Normally #. Orca announces the table dimensions (e.g. "table with 100 rows #. 15 columns"). When both counts are unknown, it presents this. #: src/cthulhu/messages.py:2792 msgid "table of unknown size" msgstr "taulukko, jonka koko on tuntematon" #. Translators: This message describes a table for which the number of #. rows is unknown, but the number of columns is known. This might occur #. in a vertically infinitely scrollable table or grid on the web. #: src/cthulhu/messages.py:2797 #, python-format msgid "table with %d column, row count unknown" msgid_plural "table with %d columns, row count unknown" msgstr[0] "taulukko, jossa %d sarake, rivimäärä tuntematon" msgstr[1] "taulukko, jossa %d saraketta, rivimäärä tuntematon" #. Translators: This message describes a table for which the number of #. columns is unknown, but the number of rows is known. This might occur #. in a horizontally infinitely scrollable table or grid on the web. #: src/cthulhu/messages.py:2805 #, python-format msgid "table with %d row, column count unknown" msgid_plural "table with %d rows, column count unknown" msgstr[0] "taulukko, jossa %d rivi, sarakemäärä tuntematon" msgstr[1] "taulukko, jossa %d riviä, sarakemäärä tuntematon" #. Translators: this represents the number of rows in a table. #: src/cthulhu/messages.py:2810 #, python-format msgid "table with %d row" msgid_plural "table with %d rows" msgstr[0] "taulukko, jossa %d rivi" msgstr[1] "taulukko, jossa %d riviä" #. Translators: This message informs the user how long ago something took #. place in terms of seconds. #: src/cthulhu/messages.py:2824 #, python-format msgid "%d second ago" msgid_plural "%d seconds ago" msgstr[0] "%d sekunti sitten" msgstr[1] "%d sekuntia sitten" #. Translators: This message informs the user how long ago something took #. place in terms of minutes. #: src/cthulhu/messages.py:2829 #, python-format msgid "%d minute ago" msgid_plural "%d minutes ago" msgstr[0] "%d minuutti sitten" msgstr[1] "%d minuuttia sitten" #. Translators: This message informs the user how long ago something took #. place in terms of hours. #: src/cthulhu/messages.py:2834 #, python-format msgid "%d hour ago" msgid_plural "%d hours ago" msgstr[0] "%d tunti sitten" msgstr[1] "%d tuntia sitten" #. Translators: This message informs the user how long ago something took #. place in terms of days. #: src/cthulhu/messages.py:2839 #, python-format msgid "%d day ago" msgid_plural "%d days ago" msgstr[0] "%d päivä sitten" msgstr[1] "%d päivää sitten" #. Translators: This message presents the number of unvisited links in a #. document. #: src/cthulhu/messages.py:2847 #, python-format msgid "%d unvisited link" msgid_plural "%d unvisited links" msgstr[0] "%d vierailematon linkki" msgstr[1] "%d vierailtua linkkiä" #. Translators: This message presents the number of visited links in a #. document. #: src/cthulhu/messages.py:2855 #, python-format msgid "%d visited link" msgid_plural "%d visited links" msgstr[0] "%d vierailtu linkki" msgstr[1] "%d vierailtua linkkiä" #. Translators: this is the action name for the 'toggle' action. It must be the #. same string used in the *.po file for gail. #: src/cthulhu/object_properties.py:36 msgid "toggle" msgstr "vipupainike" #. Translators: this is a indication of the focused icon and the count of the #. total number of icons within an icon panel. An example of an icon panel is #. the Nautilus folder view. #: src/cthulhu/object_properties.py:41 #, python-format msgid "on %(index)d of %(total)d" msgstr "kohdassa %(index)d %(total)d kohteesta" #. Translators: this refers to the position of an item in a list or group of #. objects, such as menu items in a menu, radio buttons in a radio button group, #. combobox item in a combobox, etc. #: src/cthulhu/object_properties.py:46 #, python-format msgid "%(index)d of %(total)d" msgstr "%(index)d kaikkiaan %(total)d kohteesta" #. Translators: this refers to the position of an item in a list for which the #. size is unknown. Examples include unlimited scrolling news/article feeds #. on social media sites, and message lists on services such as gmail where #. you're currently viewing messages 1-100 out of some huge, unspecified #. number. Normally Orca announces both the position of the item and the #. total number (e.g. "3 of 5"). This is the corresponding message for the #. unknown-count scenario. #: src/cthulhu/object_properties.py:55 #, python-format msgid "item %(index)d" msgstr "" #. Translators: This message describes a list item in a document. Nesting level #. is how "deep" the item is (e.g., a level of 2 represents a list item inside a #. list that's inside another list). This string is specifically for braille. #. Because braille displays lack real estate, we're using a shorter string than #. we use for speech. #: src/cthulhu/object_properties.py:67 #, python-format msgid "LEVEL %d" msgstr "TASO %d" #. Translators: This represents the depth of a node in a TreeView (i.e. how many #. ancestors the node has). This is the spoken version. #: src/cthulhu/object_properties.py:71 #, python-format msgid "tree level %d" msgstr "puun taso %d" #. Translators: This represents the depth of a node in a TreeView (i.e. how many #. ancestors the node has). This is the braille version. #: src/cthulhu/object_properties.py:75 #, python-format msgid "TREE LEVEL %d" msgstr "PUUN TASO %d" #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This relationship will be presented for the object containing the details, e.g. #. when arrowing into or out of it. The string substitution is for the object to #. which the detailed information applies. For instance, when navigating into #. the details for an image named Pythagorean Theorem, Orca would present: #. "details for Pythagorean Theorem image". #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/object_properties.py:89 #, python-format msgid "details for %s" msgstr "yksityiskohtia kohteesta %s" #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This relationship will be presented for the object which has details to tell #. the user the type of object where the details can be found so that they can #. more quickly navigate to it. The string substitution is for the object to #. which the detailed information applies. For instance, when navigating to #. a password field which has details in a list named "Requirements", Orca would #. present: "has details in Requirements list". #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/object_properties.py:104 #, python-format msgid "has details in %s" msgstr "yksityiskohtia on kohteessa %s" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a container with a proposed change. This change can #. include the insertion and/or deletion of content, and would typically be seen #. in a collaborative editor, such as in Google Docs. #: src/cthulhu/object_properties.py:111 msgctxt "role" msgid "suggestion" msgstr "ehdotus" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason for including the editable state as part of the role is to make it #. possible for users to quickly identify combo boxes in which a value can be #. typed or arrowed to. #: src/cthulhu/object_properties.py:118 msgid "editable combo box" msgstr "valintalaatikko" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role is to describe elements in web content which have the contenteditable #. attribute set to true, indicating that the element can be edited by the user. #: src/cthulhu/object_properties.py:124 msgid "editable content" msgstr "muokattava sisältö" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The feed role is a scrollable list of articles where scrolling may cause #. articles to be added to or removed from either end of the list. #. https://w3c.github.io/aria/#feed #: src/cthulhu/object_properties.py:131 msgctxt "role" msgid "feed" msgstr "syöte" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The figure role is a perceivable section of content that typically contains a #. graphical document, images, code snippets, or example text. #. https://w3c.github.io/aria/#figure #: src/cthulhu/object_properties.py:138 msgctxt "role" msgid "figure" msgstr "kuvio" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the abstract in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-abstract #: src/cthulhu/object_properties.py:144 msgctxt "role" msgid "abstract" msgstr "lyhennelmä" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the acknowledgments in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-acknowledgments #: src/cthulhu/object_properties.py:150 msgctxt "role" msgid "acknowledgments" msgstr "kiitos-osio" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the afterword in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-afterword #: src/cthulhu/object_properties.py:156 msgctxt "role" msgid "afterword" msgstr "jälkipuhe" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the appendix in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-appendix #: src/cthulhu/object_properties.py:162 msgctxt "role" msgid "appendix" msgstr "liitteet" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a bibliography entry in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-biblioentry #: src/cthulhu/object_properties.py:168 msgctxt "role" msgid "bibliography entry" msgstr "lähdeviite" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the bibliography in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-bibliography #: src/cthulhu/object_properties.py:174 msgctxt "role" msgid "bibliography" msgstr "lähteet" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a chapter in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-chapter #: src/cthulhu/object_properties.py:180 msgctxt "role" msgid "chapter" msgstr "luku" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the colophon in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-colophon #: src/cthulhu/object_properties.py:186 msgctxt "role" msgid "colophon" msgstr "teostiedot" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the conclusion in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-conclusion #: src/cthulhu/object_properties.py:192 msgctxt "role" msgid "conclusion" msgstr "yhteenveto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the cover in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-cover #: src/cthulhu/object_properties.py:198 msgctxt "role" msgid "cover" msgstr "etusivu" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a single credit in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-credit #: src/cthulhu/object_properties.py:204 msgctxt "role" msgid "credit" msgstr "lopputeksti" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the credits in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-credits #: src/cthulhu/object_properties.py:210 msgctxt "role" msgid "credits" msgstr "lopputekstit" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the dedication in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-dedication #: src/cthulhu/object_properties.py:216 msgctxt "role" msgid "dedication" msgstr "omistuskirjoitus" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a single endnote in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-endnote #: src/cthulhu/object_properties.py:222 msgctxt "role" msgid "endnote" msgstr "loppuviite" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the endnotes in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-endnotes #: src/cthulhu/object_properties.py:228 msgctxt "role" msgid "endnotes" msgstr "loppuviitteet" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the epigraph in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-epigraph #: src/cthulhu/object_properties.py:234 msgctxt "role" msgid "epigraph" msgstr "omistuskirjoitus" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the epilogue in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-epilogue #: src/cthulhu/object_properties.py:240 msgctxt "role" msgid "epilogue" msgstr "jälkipuhe" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the errata in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-errata #: src/cthulhu/object_properties.py:246 msgctxt "role" msgid "errata" msgstr "painovirheluettelo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to an example in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-example #: src/cthulhu/object_properties.py:252 msgctxt "role" msgid "example" msgstr "esimerkki" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the foreword in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-foreword #: src/cthulhu/object_properties.py:258 msgctxt "role" msgid "foreword" msgstr "esipuhe" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the glossary in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-glossary #: src/cthulhu/object_properties.py:264 msgctxt "role" msgid "glossary" msgstr "sanasto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the index in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-index #: src/cthulhu/object_properties.py:270 msgctxt "role" msgid "index" msgstr "hakemisto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the introduction in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-introduction #: src/cthulhu/object_properties.py:276 msgctxt "role" msgid "introduction" msgstr "esittely" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a pagebreak in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pagebreak #: src/cthulhu/object_properties.py:282 msgctxt "role" msgid "page break" msgstr "sivunvaihto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a page list in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pagelist #: src/cthulhu/object_properties.py:288 msgctxt "role" msgid "page list" msgstr "sivulista" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a named part in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-part #: src/cthulhu/object_properties.py:294 msgctxt "role" msgid "part" msgstr "osio" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the preface in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-preface #: src/cthulhu/object_properties.py:300 msgctxt "role" msgid "preface" msgstr "johdanto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the prologue in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-prologue #: src/cthulhu/object_properties.py:306 msgctxt "role" msgid "prologue" msgstr "esipuhe" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a pullquote in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pullquote #: src/cthulhu/object_properties.py:312 msgctxt "role" msgid "pullquote" msgstr "nostettu lainaus" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a questions-and-answers section in a digitally-published #. document. https://w3c.github.io/dpub-aria/#doc-qna #. In English, "QNA" is generally recognized by native speakers. If your language #. lacks the equivalent, please prefer the shortest phrase which clearly conveys #. the meaning. #: src/cthulhu/object_properties.py:321 msgctxt "role" msgid "QNA" msgstr "Kysymys-ja-Vastaus" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the subtitle in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-subtitle #: src/cthulhu/object_properties.py:327 msgctxt "role" msgid "subtitle" msgstr "alaotsikko" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the table of contents in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-toc #: src/cthulhu/object_properties.py:333 msgctxt "role" msgid "table of contents" msgstr "sisällysluettelo" #. Translators: The 'h' in this string represents a heading level attribute for #. content that you might find in something such as HTML content (e.g.,

). #. The translated form is meant to be a single character followed by a numeric #. heading level, where the single character is to indicate 'heading'. #: src/cthulhu/object_properties.py:339 #, python-format msgid "h%d" msgstr "h%d" #. Translators: The %(level)d is in reference to a heading level in HTML (e.g., #. For

, the level is 3) and the %(role)s is in reference to a previously #. translated rolename for the heading. #: src/cthulhu/object_properties.py:344 #, python-format msgid "%(role)s level %(level)d" msgstr "%(role)s taso %(level)d" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:351 msgid "horizontal scroll bar" msgstr "vaakatason vierityspalkki" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:358 msgid "vertical scroll bar" msgstr "pystysuuntainen vierityspalkki" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A slider is a widget which looks like a bar and displays a value as a range. #. A common example of a slider can be found in UI for modifying volume levels. #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:367 msgid "horizontal slider" msgstr "vaakatason liukusäädin" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A slider is a widget which looks like a bar and displays a value as a range. #. A common example of a slider can be found in UI for modifying volume levels. #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:376 msgid "vertical slider" msgstr "pystysuuntainen liukusäädin" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A splitter is a bar that divides a container into two parts. It is often, but #. not necessarily, user resizable. A common example of a splitter can be found #. in email applications, where there is a container on the left which holds a #. list of all the mail folders and a container on the right which lists all of #. the messages in the selected folder. The bar which you click on and drag to #. resize these containers is the splitter. The reason we include the orientation #. as part of the role is because in some applications and toolkits, it can #. dictate which keyboard keys should be used to modify the value of the widget. #: src/cthulhu/object_properties.py:388 msgid "horizontal splitter" msgstr "vaakatason erottaja" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A splitter is a bar that divides a container into two parts. It is often, but #. not necessarily, user resizable. A common example of a splitter can be found #. in email applications, where there is a container on the left which holds a #. list of all the mail folders and a container on the right which lists all of #. the messages in the selected folder. The bar which you click on and drag to #. resize these containers is the splitter. The reason we include the orientation #. as part of the role is because in some applications and toolkits, it can #. dictate which keyboard keys should be used to modify the value of the widget. #: src/cthulhu/object_properties.py:400 msgid "vertical splitter" msgstr "pystysuunnan erotin" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "switch" role is a "light switch" style toggle, such as can be seen in #. https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:406 msgctxt "role" msgid "switch" msgstr "valintakytkin" #. Translators: This is an alternative name for the parent object of a series #. of icons. #: src/cthulhu/object_properties.py:410 msgid "Icon panel" msgstr "Kuvakepaneeli" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "banner" role is defined in the ARIA specification as "A region that #. contains mostly site-oriented content, rather than page-specific content." #. See https://www.w3.org/TR/wai-aria-1.1/#banner #: src/cthulhu/object_properties.py:417 msgctxt "role" msgid "banner" msgstr "banneri" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "complementary" role is defined in the ARIA specification as "A supporting #. section of the document, designed to be complementary to the main content at a #. similar level in the DOM hierarchy, but remains meaningful when separated from #. the main content." See https://www.w3.org/TR/wai-aria-1.1/#complementary #: src/cthulhu/object_properties.py:425 msgctxt "role" msgid "complementary content" msgstr "täydentävä sisältö" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "contentinfo" role is defined in the ARIA specification as "A large #. perceivable region that contains information about the parent document. #. Examples of information included in this region of the page are copyrights and #. links to privacy statements." See https://www.w3.org/TR/wai-aria-1.1/#contentinfo #: src/cthulhu/object_properties.py:433 msgctxt "role" msgid "information" msgstr "tieto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "main" role is defined in the ARIA specification as "The main content of #. a document." See https://www.w3.org/TR/wai-aria-1.1/#main #: src/cthulhu/object_properties.py:439 msgctxt "role" msgid "main content" msgstr "pää-sisältö" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "navigation" role is defined in the ARIA specification as "A collection of #. navigational elements (usually links) for navigating the document or related #. documents." See https://www.w3.org/TR/wai-aria-1.1/#navigation #: src/cthulhu/object_properties.py:446 msgctxt "role" msgid "navigation" msgstr "navigointi" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "region" role is defined in the ARIA specification as "A perceivable #. section containing content that is relevant to a specific, author-specified #. purpose and sufficiently important that users will likely want to be able to #. navigate to the section easily and to have it listed in a summary of the page." #. See https://www.w3.org/TR/wai-aria-1.1/#region #: src/cthulhu/object_properties.py:455 msgctxt "role" msgid "region" msgstr "alue" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "search" role is defined in the ARIA specification as "A landmark region #. that contains a collection of items and objects that, as a whole, combine to #. create a search facility." See https://www.w3.org/TR/wai-aria-1.1/#search #: src/cthulhu/object_properties.py:462 msgctxt "role" msgid "search" msgstr "etsi" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason for including the visited state as part of the role is to make it #. possible for users to quickly identify if the link is associated with content #. already read. #: src/cthulhu/object_properties.py:469 msgid "visited link" msgstr "vierailtu linkki" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A menu button is button widget that causes a menu to appear when the user #. activates the button. #: src/cthulhu/object_properties.py:475 msgid "menu button" msgstr "valikkopainike" #. Translators: This string refers to a row or column whose sort-order has been set #. to ascending. #: src/cthulhu/object_properties.py:479 msgid "sorted ascending" msgstr "järjestetty nousevasti" #. Translators: This string refers to a row or column whose sort-order has been set #. to descending. #: src/cthulhu/object_properties.py:483 msgid "sorted descending" msgstr "järjestetty laskevasti" #. Translators: This string refers to a row or column whose sort-order has been set, #. but the nature of the sort order is unknown or something other than ascending or #. descending. #: src/cthulhu/object_properties.py:488 msgid "sorted" msgstr "järjestetty" #. Translators: This is a state which applies to elements in document content #. which have an "onClick" action. #: src/cthulhu/object_properties.py:492 msgid "clickable" msgstr "napsautettava" #. Translators: This is a state which applies to items which can be expanded #. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed #. means the item's children are not showing; expanded means they are. #: src/cthulhu/object_properties.py:497 msgid "collapsed" msgstr "supistettu" #. Translators: This is a state which applies to items which can be expanded #. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed #. means the item's children are not showing; expanded means they are. #: src/cthulhu/object_properties.py:502 msgid "expanded" msgstr "laajennettu" #. Translators: This is a state which applies to elements in document content #. which have a longdesc attribute. http://www.w3.org/TR/WCAG20-TECHS/H45.html #: src/cthulhu/object_properties.py:506 msgid "has long description" msgstr "pitkä kuvaus" #. Translators: This is a state which applies to the orientation of widgets #. such as sliders and scroll bars. #: src/cthulhu/object_properties.py:510 msgid "horizontal" msgstr "vaaka" #. Translators: This is a state which applies to the orientation of widgets #. such as sliders and scroll bars. #: src/cthulhu/object_properties.py:514 msgid "vertical" msgstr "pysty" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:517 msgctxt "checkbox" msgid "checked" msgstr "merkitty" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:520 msgctxt "checkbox" msgid "not checked" msgstr "ei merkitty" #. Translators: This is a state which applies to a switch. For an example of #. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:524 msgctxt "switch" msgid "on" msgstr "päällä" #. Translators: This is a state which applies to a switch. For an example of #. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:528 msgctxt "switch" msgid "off" msgstr "pois päältä" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:531 msgctxt "checkbox" msgid "partially checked" msgstr "osittain merkitty" #. Translators: This is a state which applies to a toggle button. #: src/cthulhu/object_properties.py:534 msgctxt "togglebutton" msgid "pressed" msgstr "painettu" #. Translators: This is a state which applies to a toggle button. #: src/cthulhu/object_properties.py:537 msgctxt "togglebutton" msgid "not pressed" msgstr "ei painettu" #. Translators: This is a state which applies to an item or option #. in a selectable list. #: src/cthulhu/object_properties.py:541 msgctxt "listitem" msgid "not selected" msgstr "ei valittu" #. Translators: This is a state which applies to a radio button. #: src/cthulhu/object_properties.py:544 msgctxt "radiobutton" msgid "selected" msgstr "valittu" #. Translators: This is a state which applies to a radio button. #: src/cthulhu/object_properties.py:547 msgctxt "radiobutton" msgid "not selected" msgstr "ei valittu" #. Translators: This is a state which applies to a table cell. #: src/cthulhu/object_properties.py:550 msgctxt "tablecell" msgid "not selected" msgstr "ei valittu" #. Translators: This is a state which applies to a link. #: src/cthulhu/object_properties.py:553 msgctxt "link state" msgid "visited" msgstr "vierailtu" #. Translators: This is a state which applies to a link. #: src/cthulhu/object_properties.py:556 msgctxt "link state" msgid "unvisited" msgstr "vierailematon" #. Translators: This state represents an item on the screen that has been set #. insensitive (or grayed out). #: src/cthulhu/object_properties.py:560 src/cthulhu/object_properties.py:564 msgid "grayed" msgstr "harmaa" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_EDITABLE set to inform the user that this field can be filled out. #. It is assumed that form fields will be editable; if they lack this state, #. we need to present that information to the user. This string is the spoken #. version. #: src/cthulhu/object_properties.py:571 msgctxt "text" msgid "read only" msgstr "vain luku" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_EDITABLE set to inform the user that this field can be filled out. #. It is assumed that form fields will be editable; if they lack this state, #. we need to present that information to the user. This string is the braille #. version. (Because braille displays have limited real estate, we abbreviate.) #: src/cthulhu/object_properties.py:578 msgctxt "text" msgid "rdonly" msgstr "luku" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_REQUIRED set to inform the user that this field must be filled out. #: src/cthulhu/object_properties.py:582 src/cthulhu/object_properties.py:586 msgid "required" msgstr "vaadittu" #. Translators: "multi-select" refers to a web form list in which more than #. one item can be selected at a time. #: src/cthulhu/object_properties.py:590 msgid "multi-select" msgstr "monivalinta" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when all we #. know is that an error has occurred, but not the type of error. #: src/cthulhu/object_properties.py:595 msgctxt "error" msgid "invalid entry" msgstr "sopimaton syöte" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when all we know is that an error has occurred, but not the type of error. #. We prefer a smaller string than in speech because braille displays have a #. limited size. #: src/cthulhu/object_properties.py:602 msgctxt "error" msgid "invalid" msgstr "virheellinen" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when the error #. is related to spelling. #: src/cthulhu/object_properties.py:607 msgctxt "error" msgid "invalid spelling" msgstr "oikeinkirjoitusvirhe" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when the error is related to spelling. We prefer a smaller string than in #. speech because braille displays have a limited size. #: src/cthulhu/object_properties.py:613 msgctxt "error" msgid "spelling" msgstr "oikeinkirjoitus" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when the error #. is related to grammar. #: src/cthulhu/object_properties.py:618 msgctxt "error" msgid "invalid grammar" msgstr "syötteen rakenne virheellinen" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when the error is related to grammar. We prefer a smaller string than in #. speech because braille displays have a limited size. #: src/cthulhu/object_properties.py:624 msgctxt "error" msgid "grammar" msgstr "rakenne" #: src/cthulhu/cthulhu-find.ui:7 msgid "Find" msgstr "Etsi" #: src/cthulhu/cthulhu-find.ui:13 msgid "Screen Reader Find Dialog" msgstr "Näytönlukijan hakuikkuna" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-find.ui:29 msgid "_Close" msgstr "_Sulje" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-find.ui:45 msgid "_Find" msgstr "_Etsi" #: src/cthulhu/cthulhu-find.ui:85 msgid "_Search for:" msgstr "_Etsi:" #: src/cthulhu/cthulhu-find.ui:92 src/cthulhu/cthulhu-find.ui:110 msgid "Search for:" msgstr "Etsi:" #: src/cthulhu/cthulhu-find.ui:166 msgid "_Top of window" msgstr "Ikkunan _yläosasta" #: src/cthulhu/cthulhu-find.ui:175 msgid "Top of window" msgstr "Ikkunan yläreunasta" #: src/cthulhu/cthulhu-find.ui:193 src/cthulhu/cthulhu-find.ui:196 msgid "Start from:" msgstr "Alkukohta:" #: src/cthulhu/cthulhu-find.ui:226 msgid "_Wrap around" msgstr "Jatka _alusta" #: src/cthulhu/cthulhu-find.ui:242 msgid "Search _backwards" msgstr "Etsi _taaksepäin" #: src/cthulhu/cthulhu-find.ui:263 msgid "Search direction:" msgstr "Haun suunta:" #: src/cthulhu/cthulhu-find.ui:291 msgid "_Match case" msgstr "Täsmää _kirjainkoko" #: src/cthulhu/cthulhu-find.ui:306 msgid "Match _entire word only" msgstr "Täsmää vain _koko sanat" #: src/cthulhu/cthulhu-find.ui:327 msgid "Options:" msgstr "Valinnat:" #: src/cthulhu/cthulhu-setup.ui:29 msgid "Default" msgstr "Oletus" #: src/cthulhu/cthulhu-setup.ui:32 msgid "Uppercase" msgstr "Isot kirjaimet" #: src/cthulhu/cthulhu-setup.ui:35 msgid "Hyperlink" msgstr "Hyperlinkki" #: src/cthulhu/cthulhu-setup.ui:38 msgid "System" msgstr "Järjestelmä" #: src/cthulhu/cthulhu-setup.ui:66 msgid "Application" msgstr "Sovellus" #: src/cthulhu/cthulhu-setup.ui:69 msgid "Window" msgstr "Ikkuna" #: src/cthulhu/cthulhu-setup.ui:127 msgid "Screen Reader Preferences" msgstr "Näytönlukijan asetukset" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:144 msgid "_Help" msgstr "_Ohje" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:160 msgid "_Apply" msgstr "_Toteuta" #: src/cthulhu/cthulhu-setup.ui:258 msgid "_Laptop" msgstr "_Kannettava" #: src/cthulhu/cthulhu-setup.ui:280 msgid "Keyboard Layout" msgstr "Näppäimistön asettelu" #: src/cthulhu/cthulhu-setup.ui:314 msgid "Active _Profile:" msgstr "Aktiivinen _profiili:" #: src/cthulhu/cthulhu-setup.ui:331 msgid "Start-up Profile:" msgstr "Käynnistysprofiili:" #. This button will load the selected settings profile in the application. #: src/cthulhu/cthulhu-setup.ui:379 msgid "_Load" msgstr "_Lataa" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:393 msgid "Save _As" msgstr "Tallenna _nimellä" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:407 msgid "_Remove" msgstr "_Poista" #: src/cthulhu/cthulhu-setup.ui:436 msgid "Profiles" msgstr "Profiilit" #: src/cthulhu/cthulhu-setup.ui:465 msgid "_Present tooltips" msgstr "_Näkyvät vinkit" #: src/cthulhu/cthulhu-setup.ui:481 msgid "Speak object under mo_use" msgstr "Puhu _kohde hiiren alla" #: src/cthulhu/cthulhu-setup.ui:504 msgid "Mouse" msgstr "Hiiri" #: src/cthulhu/cthulhu-setup.ui:538 msgid "_Time format:" msgstr "_Ajan muoto:" #: src/cthulhu/cthulhu-setup.ui:555 msgid "Dat_e format:" msgstr "Päivä_yksen muoto:" #: src/cthulhu/cthulhu-setup.ui:611 msgid "Time and Date" msgstr "Aika ja päiväys" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Orca will periodically speak the current percentage. #: src/cthulhu/cthulhu-setup.ui:640 msgid "_Speak updates" msgstr "_Puhu päivitykset" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Orca will periodically display the current percentage in braille. #: src/cthulhu/cthulhu-setup.ui:659 msgid "_Braille updates" msgstr "_Braille-päivitykset" #: src/cthulhu/cthulhu-setup.ui:684 msgid "10" msgstr "10" #. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar. #: src/cthulhu/cthulhu-setup.ui:700 msgctxt "ProgressBar" msgid "Frequency (secs):" msgstr "Taajuus (sekuntia):" #. Translators: Orca has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window. #: src/cthulhu/cthulhu-setup.ui:714 msgid "Applies to:" msgstr "Tämä kohdistuu seuraaviin:" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Orca will periodically emit beeps which increase in pitch as the value of the progress bar increases. #: src/cthulhu/cthulhu-setup.ui:750 msgid "Bee_p updates" msgstr "_Piippaa päivitykset" #. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Orca should speak and how often Orca should speak them. #: src/cthulhu/cthulhu-setup.ui:775 msgid "Progress Bar Updates" msgstr "Edistymispalkin päivitykset" #. Translators: Orca has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if rewind and fast forward is enabled, Up Arrow and Down Arrow can be used within Say All to quickly move within the document to re-hear something which was just read or skip past something of no interest. #: src/cthulhu/cthulhu-setup.ui:805 msgid "Enable _rewind and fast forward in Say All" msgstr "Ota käyttöön takaisin_kelaus ja eteenpäin hyppäys Sano kaikki -tilassa" #. Translators: Orca has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if structural navigation is enabled for Say All, users can use commands such as H/Shift+H to jump to the next/previous heading, P/Shift+P to jump to the next/previous paragraph, T/Shift+T to jump to the next/previous table, and so on. Thus this setting is like fast forward and rewind, but with semantic awareness for web documents and similar content. #: src/cthulhu/cthulhu-setup.ui:821 msgid "Enable _structural navigation in Say All" msgstr "Käytä _rakenteellista navigointia Lausu kaikki -tilassa" #. Translators: Say all by refers to the way that Orca will say (speak) an amount of text -- in particular, where Orca where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line. If Orca were speaking a work of fiction, it would probably be best to do say all by sentence so it sounds more natural. If Orca were speaking something like a page of computer commands, doing a say all by line would work better. #: src/cthulhu/cthulhu-setup.ui:847 msgid "Say All B_y:" msgstr "Lausu kaikki er_otellen seuraavasti:" #. Translators: Orca has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Orca will announce that a blockquote has been entered before speaking the text. At the end of the text, Orca will announce that the blockquote is being exited. #: src/cthulhu/cthulhu-setup.ui:886 msgid "Announce block_quotes in Say All" msgstr "Ilmoita lainauslohkosta Sano kaikki -tilassa" #. Translators: Orca has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Orca will announce that a list with x items has been entered before speaking the content of that list. At the end of the list content, Orca will announce that the list is being exited. #: src/cthulhu/cthulhu-setup.ui:903 msgid "Announce li_sts in Say All" msgstr "Ilmoita l_istoista Sano kaikki -tilassa" #. Translators: Orca has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Orca will announce that a table with x rows and y columns has been entered before speaking the content of that table. At the end of the table content, Orca will announce that the table is being exited. #: src/cthulhu/cthulhu-setup.ui:920 msgid "Announce _tables in Say All" msgstr "Ilmoita _taulukoista Sano kaikki -tilassa" #. Translators: Orca has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Orca will announce that a panel has been entered before speaking the new location. At the end of the panel contents, Orca will announce that the panel is being exited. A panel is a generic container of objects, such as a group of related form fields. #: src/cthulhu/cthulhu-setup.ui:937 msgid "Announce _panels in Say All" msgstr "Ilmoita t_auluista Sano kaikki -tilassa" #. Translators: Orca has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Orca will announce that a form has been entered before speaking the contents of that form. At the end of the form, Orca will announce that the form is being exited. #: src/cthulhu/cthulhu-setup.ui:954 msgid "Announce _forms in Say All" msgstr "Ilmoita _lomakkeista Sano kaikki -tilassa" #. Translators: Orca has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Orca will announce when an ARIA landmark has been entered or exited. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc. #: src/cthulhu/cthulhu-setup.ui:971 msgid "Announce land_marks in Say All" msgstr "Ilmoita maa_merkeistä Sano kaikki -tilassa" #: src/cthulhu/cthulhu-setup.ui:994 msgid "Say All" msgstr "Lausu kaikki" #: src/cthulhu/cthulhu-setup.ui:1013 msgid "General" msgstr "Yleiset" #: src/cthulhu/cthulhu-setup.ui:1047 msgid "Vo_lume:" msgstr "_Voimakkuus:" #: src/cthulhu/cthulhu-setup.ui:1095 msgid "Pi_tch:" msgstr "Kor_keus:" #: src/cthulhu/cthulhu-setup.ui:1126 msgid "_Rate:" msgstr "_Nopeus:" #: src/cthulhu/cthulhu-setup.ui:1152 msgid "_Person:" msgstr "_Henkilö:" #: src/cthulhu/cthulhu-setup.ui:1178 msgid "_Language:" msgstr "_Kieli:" #: src/cthulhu/cthulhu-setup.ui:1204 msgid "Speech synthesi_zer:" msgstr "Puhe_syntetisaattori:" #: src/cthulhu/cthulhu-setup.ui:1230 msgid "Speech _system:" msgstr "Puhe_järjestelmä:" #. Translators: Having multiple voice types in Orca makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Orca-specific message. The available voice types in Orca include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the combo box in which the user selects a voice type to configure. #: src/cthulhu/cthulhu-setup.ui:1263 msgid "_Voice type:" msgstr "_Äänen tyyppi:" #. Translators: Orca uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all; say the word 'capital' prior to presenting a capital letter (which Speech Dispatcher refers to as 'spell'), or play a tone (which Speech Dispatcher refers to as a sound 'icon'). Orca refers to these things as 'capitalization style'. This string is the text of the label through which users can choose which of style they would prefer. #: src/cthulhu/cthulhu-setup.ui:1277 msgid "_Capitalization style:" msgstr "_Ison alkukirjaimen tyyli:" #. Translators: Having multiple voice types in Orca makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Orca-specific message. The available voice types in Orca include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the group of all of the controls associated with configuring a particular voice type. #: src/cthulhu/cthulhu-setup.ui:1313 msgid "Voice Type Settings" msgstr "Äänen tyypin asetukset" #. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis. #: src/cthulhu/cthulhu-setup.ui:1358 msgid "Speak multicase strings as wor_ds" msgstr "Lausu yhteenkirjoitetut sanat _sanoina" #. Translators: If this setting is enabled, 123 will be spoken as the individual digits 1 2 3; otherwise, it will be sent to the synthesizer and (likely) spoken as one hundred and twenty three. #: src/cthulhu/cthulhu-setup.ui:1374 msgid "Speak _numbers as digits" msgstr "Lausu _numerot yksittäin" #: src/cthulhu/cthulhu-setup.ui:1399 msgid "Global Voice Settings" msgstr "Yleiset ääniasetukset" #: src/cthulhu/cthulhu-setup.ui:1420 msgid "Voice" msgstr "Ääni" #: src/cthulhu/cthulhu-setup.ui:1436 msgid "_Enable speech" msgstr "Ota _puhe käyttöön" #: src/cthulhu/cthulhu-setup.ui:1496 src/cthulhu/cthulhu-setup.ui:2240 msgid "Ver_bose" msgstr "_Yksityiskohtainen" # Muutettu, koska muissa kontekstin kanssa ongelmia - yhdenmukaistettu #: src/cthulhu/cthulhu-setup.ui:1518 src/cthulhu/cthulhu-setup.ui:2262 msgid "Verbosity" msgstr "Yksityiskohtaisuus" #: src/cthulhu/cthulhu-setup.ui:1595 msgid "_All" msgstr "K_aikki" #: src/cthulhu/cthulhu-setup.ui:1617 msgid "Punctuation Level" msgstr "Välimerkkien taso" #. Translators: If this setting is enabled, Orca will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. checkbox) or its state (e.g. not checked) or say misspelled to indicate the presence of red squiggly spelling error lines -- things which Orca normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability. #: src/cthulhu/cthulhu-setup.ui:1658 msgid "Only speak displayed text" msgstr "Puhu vain näytetty teksti" #: src/cthulhu/cthulhu-setup.ui:1678 msgid "Speak blank lines" msgstr "Puhu tyhjät rivit" #: src/cthulhu/cthulhu-setup.ui:1694 msgid "Speak _indentation and justification" msgstr "Puhu _sisennykset ja tasaukset" #: src/cthulhu/cthulhu-setup.ui:1709 msgid "Spea_k object mnemonics" msgstr "Puhu _kohteen oikotiet" #. Translators: This checkbox toggles whether or not Orca says the child position (e.g., item 6 of 7). #: src/cthulhu/cthulhu-setup.ui:1725 msgid "Speak child p_osition" msgstr "Puhu lapsen s_ijainti" #: src/cthulhu/cthulhu-setup.ui:1741 msgid "Speak tutorial messages" msgstr "Puhu esittelyviestit" #. Translators: Orca has system messages which are similar in nature to notifications or announcements. They are most commonly used for Orca to communicate Orca-specific information to the user via speech, such as confirming the toggling of an Orca setting via command. In instances where the message to be displayed is long/detailed, Orca provides a brief alternative. Users who prefer that brief alternative can uncheck this checkbox. #: src/cthulhu/cthulhu-setup.ui:1757 msgid "_System messages are detailed" msgstr "_Järjestelmäviestit ovat yksityiskohtaisia" #. Translators: Orca has a command to present font and formatting information, including foreground and background color. The setting associated with this checkbox determines how Orca will speak colors: As rgb values or as names (e.g. light blue). #: src/cthulhu/cthulhu-setup.ui:1774 msgid "S_peak colors as names" msgstr "P_uhu väreistä nimillä" #. Translators: Orca can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Orca will announce that a blockquote has been entered as the user arrows into it and before speaking the text. Upon navigating out of the blockquote, Orca will announce that the blockquote has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1791 msgid "Announce block_quotes during navigation" msgstr "Ilmoita lainausl_ohkoista navigoitaessa" #. Translators: Orca can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Orca will announce that a list with x items has been entered as the user arrows into it and before speaking the list content. Upon navigating out of the list, Orca will announce that the list has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1808 msgid "Announce _lists during navigation" msgstr "Ilmoita _listoista navigoitaessa" #. Translators: Orca can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Orca will announce that a table with x rows and y columns has been entered as the user arrows into it and before speaking the table content. Upon navigating out of the table, Orca will announce that the table has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1825 msgid "Announce _tables during navigation" msgstr "Ilmoita _taulukoista navigoitaessa" #. Translators: The misspelled-word indicator is the red squiggly line that appears underneath misspelled words in editable text fields. If this setting is enabled, when a user first moves into a word with this indicator, or types a misspelled word causing this indicator to appear, Orca will announce that the word is misspelled. #: src/cthulhu/cthulhu-setup.ui:1842 msgid "Speak _misspelled-word indicator" msgstr "Puhu _väärinkirjoitetun sanan ilmoitus" #. Translators: Orca can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Orca will announce that a panel has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the panel, Orca will announce that the panel has been exited prior to speaking the new location. A panel is a generic container of objects, such as a group of related form fields. #: src/cthulhu/cthulhu-setup.ui:1859 msgid "Announce _panels during navigation" msgstr "Ilmoita t_auluista navigaation aikana" #. Translators: Orca can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Orca will announce the ARIA landmark that has been entered as the user arrows into it and before speaking the text. Upon navigating out of the landmark, Orca will announce that the landmark has been exited prior to speaking the new location. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc. #: src/cthulhu/cthulhu-setup.ui:1876 msgid "Announce land_marks during navigation" msgstr "Ilmoita maa_merkeistä navigaation aikana" #. Translators: Orca can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Orca will announce that a form has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the form, Orca will announce that the form has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1893 msgid "Announce _forms during navigation" msgstr "Ilmoita lo_makkeista navigoitaessa" #. Translators: If this checkbox is checked, Orca will speak the accessible description of an object. Whereas the accessible name of an object tends to be short and typically corresponds to what is displayed on screen, the contents of the accessible description tend to be longer, e.g. matching the text of the tooltip, and are sometimes redundant to the accessible name. Therefore, we allow the user to opt out of this additional information. #: src/cthulhu/cthulhu-setup.ui:1910 msgid "Speak _description" msgstr "Puhu _kuvaus" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a spreadsheet. If this setting is enabled, Orca will speak the entire row; if it is disabled, Orca will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1933 msgid "Speak full row in sp_readsheets" msgstr "Puhu täydet rivit _laskentataulukoissa" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a document table. In this context, document tables include tables such as those found in Writer documents as well as HTML table elements, but exclude spreadsheet tables such as found in Calc. If this setting is enabled, Orca will speak the entire row; if it is disabled, Orca will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1950 msgid "Speak full row in _document tables" msgstr "Puhu täydet rivit _asiakirjojen taulukoissa" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a GUI table, such as a GtkTreeView. Document tables, such as those found in Writer and web content, and spreadsheet tables such as those found in Calc are not considered GUI tables. If this setting is enabled, Orca will speak the entire row; if it is disabled, Orca will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1967 msgid "Speak full row in _GUI tables" msgstr "Puhu täydet rivit _käyttöliittymien taulukoissa" #: src/cthulhu/cthulhu-setup.ui:1990 msgid "Spoken Context" msgstr "Puhuttu asiayhteys" #: src/cthulhu/cthulhu-setup.ui:2026 msgid "Speech" msgstr "Puhe" #: src/cthulhu/cthulhu-setup.ui:2046 msgid "Enable Braille _support" msgstr "Ota Braille-_tuki käyttöön" #: src/cthulhu/cthulhu-setup.ui:2089 msgid "_Abbreviated role names" msgstr "_Lyhennetyt roolien nimet" #: src/cthulhu/cthulhu-setup.ui:2104 msgid "Disable _end of line symbol" msgstr "Poista rivin _loppumerkki käytöstä" #. Translators: This string is associated with a combo box which allows the user to select the set of symbols to be used when Orca presents print strings on a refreshable braille display. Braille symbols vary from language to language due in part to what print letters exist for that language. The other reason braille symbols vary is due to which braille contractions get used. Contractions are shorter forms of commonly-used letter combinations and words. For instance in English there is a single braille symbol for ing (dots 3-4-6), and the letter e (dots 1-5) all by itself represents the word every. The list of rules which dictate what contractions should be used and whether or not they can be used in a particular context are stored in tables provided by liblouis. #: src/cthulhu/cthulhu-setup.ui:2128 msgid "Contraction _Table:" msgstr "Lyhennys_taulu:" #: src/cthulhu/cthulhu-setup.ui:2159 msgid "_Enable Contracted Braille" msgstr "_Käytä lyhennettyä braillea" #. Translators: If this option is enabled, Orca will adjust the text shown on the braille display so that only full words are shown. If it is not enabled, Orca uses all of the cells on the display, but some words might not be fully shown requiring the user to scroll to see the remainder. #: src/cthulhu/cthulhu-setup.ui:2174 msgid "Enable _word wrap" msgstr "Ota käyttöön _sanojen rajoitus näytön sisään" #: src/cthulhu/cthulhu-setup.ui:2195 msgid "Display Settings" msgstr "Näytä lisää valintoja" #. Translators: This option refers to the dot or dots in braille which will be used to underline certain characters. #: src/cthulhu/cthulhu-setup.ui:2292 src/cthulhu/cthulhu-setup.ui:2392 #: src/cthulhu/cthulhu-setup.ui:3311 msgctxt "braille dots" msgid "_None" msgstr "_Ei mitään" #: src/cthulhu/cthulhu-setup.ui:2362 msgid "Selection Indicator" msgstr "Valinnan ilmaisin" #: src/cthulhu/cthulhu-setup.ui:2462 msgid "Hyperlink Indicator" msgstr "Hyperlinkin ilmaisin" #. Translators: Braille flash messages are similar in nature to notifications or announcements in that they are temporarily shown on the refreshable braille display. Upon removal of the message, the original contents of the braille display are restored. This checkbox allows the user to toggle this feature. #: src/cthulhu/cthulhu-setup.ui:2491 msgid "Enable flash _messages" msgstr "Ota vilautettavat tiedotteet käyttöön" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. This label is for the spin button through which a user can customize how long (in seconds) these temporary messages should be displayed. #: src/cthulhu/cthulhu-setup.ui:2514 msgid "D_uration (secs):" msgstr "_Kesto (sekuntia):" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. Some users, however, would prefer to have the message remain displayed until they explicitly dismiss it. This can be accomplished by making flash messages persistent by checking this checkbox. #: src/cthulhu/cthulhu-setup.ui:2548 msgid "Messages are _persistent" msgstr "Viestit ovat _pysyviä" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. In instances where the message to be displayed is long/detailed, Orca provides a brief alternative. Users who prefer the brief alternative can uncheck this checkbox. #: src/cthulhu/cthulhu-setup.ui:2565 msgid "Messages are _detailed" msgstr "Viestit ovat _yksityiskohtaisia" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Orca to communicate Orca-specific information to the user via braille, such as confirming the toggling of an Orca setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. #: src/cthulhu/cthulhu-setup.ui:2588 msgid "Flash Message Settings" msgstr "Vilautettavien tiedotteiden asetukset" #: src/cthulhu/cthulhu-setup.ui:2625 msgid "Braille" msgstr "Braille" #: src/cthulhu/cthulhu-setup.ui:2639 msgid "Enable _key echo" msgstr "Ota näppäinten _kaiutus käyttöön" #: src/cthulhu/cthulhu-setup.ui:2663 msgid "Enable _alphabetic keys" msgstr "Ota _kirjainnäppäimet käyttöön" #: src/cthulhu/cthulhu-setup.ui:2678 msgid "Enable n_umeric keys" msgstr "Ota _numeronäppäimet käyttöön" #: src/cthulhu/cthulhu-setup.ui:2693 msgid "Enable _punctuation keys" msgstr "Ota _välimerkkinäppäimet käyttöön" #: src/cthulhu/cthulhu-setup.ui:2708 msgid "Enable _space" msgstr "Ota _tila käyttöön" #: src/cthulhu/cthulhu-setup.ui:2723 msgid "Enable _modifier keys" msgstr "Ota _muokkainnäppäimet käyttöön" #: src/cthulhu/cthulhu-setup.ui:2738 msgid "Enable _function keys" msgstr "Ota _funktionäppäimet käyttöön" #: src/cthulhu/cthulhu-setup.ui:2753 msgid "Enable ac_tion keys" msgstr "Ota _toimintonäppäimet käyttöön" #: src/cthulhu/cthulhu-setup.ui:2768 msgid "Enable _navigation keys" msgstr "Ota _navigointinäppäimet käyttöön" #: src/cthulhu/cthulhu-setup.ui:2824 msgid "Enable echo by _word" msgstr "Ota _sanojen kaiutus käyttöön" #: src/cthulhu/cthulhu-setup.ui:2839 msgid "Enable echo by _sentence" msgstr "Ota _virkkeen kaiutus käyttöön" #: src/cthulhu/cthulhu-setup.ui:2861 msgid "Echo" msgstr "Kaiutus" #: src/cthulhu/cthulhu-setup.ui:2885 msgid "Screen Reader _Modifier Key(s):" msgstr "Näytönlukijan _muokkainnäppäimet:" #: src/cthulhu/cthulhu-setup.ui:2953 msgid "Key Bindings" msgstr "Pikanäppäimet" #: src/cthulhu/cthulhu-setup.ui:3002 msgid "Pronunciation Dictionary" msgstr "Äännesanakirja" #: src/cthulhu/cthulhu-setup.ui:3020 msgid "_New entry" msgstr "_Uusi kohta" #: src/cthulhu/cthulhu-setup.ui:3035 msgid "_Delete" msgstr "_Poista" #: src/cthulhu/cthulhu-setup.ui:3063 msgid "Pronunciation" msgstr "Ääntämisasu" #: src/cthulhu/cthulhu-setup.ui:3102 msgid "_Speak all" msgstr "Puhu kaikki" #: src/cthulhu/cthulhu-setup.ui:3116 msgid "Speak _none" msgstr "Älä puhu mitään" #: src/cthulhu/cthulhu-setup.ui:3130 msgid "_Reset" msgstr "_Nollaa" #: src/cthulhu/cthulhu-setup.ui:3181 msgid "Text attributes" msgstr "Tekstin ominaisuudet" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3215 msgid "Move to _bottom" msgstr "Siirry alimmaiseen" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3230 msgid "Move _down one" msgstr "Siirrä alas" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3245 msgid "Move _up one" msgstr "Siirry yksi ylös" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3260 msgid "Move to _top" msgstr "Siirrä ylimmäiseen" #: src/cthulhu/cthulhu-setup.ui:3281 msgid "Adjust selected attribute" msgstr "Säädä valittua ominaisuutta" #: src/cthulhu/cthulhu-setup.ui:3381 msgid "Braille Indicator" msgstr "Braille-ilmaisin" #: src/cthulhu/cthulhu-setup.ui:3408 msgid "Text Attributes" msgstr "Tekstin ominaisuudet" #. Translators: this is a structure to assist in the generation of #. spoken military-style spelling. For example, 'abc' becomes 'alpha #. bravo charlie'. #. #. It is a simple structure that consists of pairs of #. #. letter : word(s) #. #. where the letter and word(s) are separate by colons and each #. pair is separated by commas. For example, we see: #. #. a : alpha, b : bravo, c : charlie, #. #. And so on. The complete set should consist of all the letters from #. the alphabet for your language paired with the common #. military/phonetic word(s) used to describe that letter. #. #. The Wikipedia entry #. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few #. interesting tidbits about local conventions in the sections #. "Additions in German, Danish and Norwegian" and "Variants". #. #: src/cthulhu/phonnames.py:53 msgid "" "a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : " "golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : " "november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, " "u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu" msgstr "" "a : aarne, b : bertta, c : celcius, d : daavid, e : eemeli, f : faarao, g : " "gideon, h : heikki, i : iivari, j : jussi, k : kalle, l : lauri, m : matti, " "n : niilo, o : otto, p : paavo, q : kuu, r : risto, s : sakari, t : tyyne, " "u : urho, v : vihtori, w : wiski, x : äksä, y : yrjö, z : tseta, å : åke, " "ä : äiti, ö : öljy" #. Translators: this attribute specifies the background color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:61 msgctxt "textattr" msgid "background color" msgstr "taustaväri" #. Translators: this attribute specifies whether to make the background #. color for each character the height of the highest font used on the #. current line, or the height of the font used for the current character. #. It will be a "true" or "false" value. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:70 msgctxt "textattr" msgid "background full height" msgstr "taustakuvan täysi korkeus" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the background color. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:77 msgctxt "textattr" msgid "background stipple" msgstr "taustan kuviopeite" #. Translators: this attribute specifies the direction of the text. #. Values are "none", "ltr" or "rtl". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:84 msgctxt "textattr" msgid "direction" msgstr "suunta" #. Translators: this attribute specifies whether the text is editable. #. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:91 msgctxt "textattr" msgid "editable" msgstr "muokattavissa" #. Translators: this attribute specifies the font family name of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:97 msgctxt "textattr" msgid "family name" msgstr "fonttiperheen nimi" #. Translators: this attribute specifies the foreground color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:104 msgctxt "textattr" msgid "foreground color" msgstr "edustaväri" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the foreground color. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:111 msgctxt "textattr" msgid "foreground stipple" msgstr "edustan kuviopeite" #. Translators: this attribute specifies the effect applied to the font #. used by the text. #. See: #. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:119 msgctxt "textattr" msgid "font effect" msgstr "fontin efekti" #. Translators: this attribute specifies the indentation of the text #. (in pixels). #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:126 msgctxt "textattr" msgid "indent" msgstr "sisennys" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #: src/cthulhu/text_attribute_names.py:132 msgctxt "textattr" msgid "mistake" msgstr "virhe" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: this attribute specifies whether the text is invisible. #. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:143 msgctxt "textattr" msgid "invisible" msgstr "näkymätön" #. Translators: this attribute specifies how the justification of the text. #. Values are "left", "right", "center" or "fill". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:150 msgctxt "textattr" msgid "justification" msgstr "tasaus" #. Translators: this attribute specifies the language that the text is #. written in. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:157 msgctxt "textattr" msgid "language" msgstr "kieli" #. Translators: this attribute specifies the pixel width of the left margin. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:163 msgctxt "textattr" msgid "left margin" msgstr "vasen marginaali" #. Translators: this attribute specifies the height of the line of text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:170 msgctxt "textattr" msgid "line height" msgstr "rivin korkeus" #. Translators: this attribute refers to the named style which is associated #. with the entire paragraph and which controls the default formatting #. (font, text size, alignment, etc.) of that paragraph. Examples of #. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote", #. "Text Body", "Title", and "Subtitle". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:180 msgctxt "textattr" msgid "paragraph style" msgstr "kappaleen tyyli" #. Translators: this attribute specifies the pixels of blank space to #. leave above each newline-terminated line. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:187 msgctxt "textattr" msgid "pixels above lines" msgstr "pikseleitä rivin yläpuolella" #. Translators: this attribute specifies the pixels of blank space to #. leave below each newline-terminated line. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:194 msgctxt "textattr" msgid "pixels below lines" msgstr "pikseleitä rivien alapuolella" #. Translators: this attribute specifies the pixels of blank space to #. leave between wrapped lines inside the same newline-terminated line #. (paragraph). #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:202 msgctxt "textattr" msgid "pixels inside wrap" msgstr "pikseleitä rivityksen sisällä" #. Translators: this attribute specifies the pixel width of the right margin. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:208 msgctxt "textattr" msgid "right margin" msgstr "oikea marginaali" #. Translators: this attribute specifies the number of pixels that the #. text characters are risen above the baseline. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:215 msgctxt "textattr" msgid "rise" msgstr "nosta" #. Translators: this attribute specifies the scale of the characters. The #. value is a string representation of a double. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:222 msgctxt "textattr" msgid "scale" msgstr "mittakaava" #. Translators: this attribute specifies the size of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:228 msgctxt "textattr" msgid "size" msgstr "koko" #. Translators: this attribute specifies the stretch of he text, if set. #. Values are "ultra_condensed", "extra_condensed", "condensed", #. "semi_condensed", "normal", "semi_expanded", "expanded", #. "extra_expanded" or "ultra_expanded". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:237 msgctxt "textattr" msgid "stretch" msgstr "venytys" #. Translators: this attribute specifies whether the text is strike though #. (in other words, whether there is a line drawn through it). Values are #. "true" or "false". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:245 msgctxt "textattr" msgid "strike through" msgstr "yliviivaus" #. Translators: this attribute specifies the slant style of the text, #. if set. Values are "normal", "oblique" or "italic". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:252 msgctxt "textattr" msgid "style" msgstr "tyyli" #. Translators: this attribute specifies the decoration of the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:259 msgctxt "textattr" msgid "text decoration" msgstr "tekstin korostus" #. Translators: this attribute specifies the angle at which the text is #. displayed (i.e. rotated from the norm) and is represented in degrees #. of rotation. #. See: #. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:268 msgctxt "textattr" msgid "text rotation" msgstr "tekstin kierto" #. Translators: this attribute specifies the shadow effects applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:275 msgctxt "textattr" msgid "text shadow" msgstr "tekstin varjo" #. Translators: this attributes specifies whether the text is underlined. #. Values are "none", "single", "double" or "low". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:282 msgctxt "textattr" msgid "underline" msgstr "alleviivaus" #. Translators: this attribute specifies the capitalization variant of #. the text, if set. Values are "normal" or "small_caps". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:289 msgctxt "textattr" msgid "variant" msgstr "vaihtoehto" #. Translators: this attributes specifies what vertical alignment property #. has been applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:296 msgctxt "textattr" msgid "vertical align" msgstr "pystytasaus" #. Translators: this attribute specifies the weight of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight #. #: src/cthulhu/text_attribute_names.py:303 msgctxt "textattr" msgid "weight" msgstr "paino" #. Translators: this attribute specifies the wrap mode of the text, if any. #. Values are "none", "char" or "word". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:310 msgctxt "textattr" msgid "wrap mode" msgstr "tasaustila" #. Translators: this attribute specifies the way the text is written. #. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr", #. "rl" and "tb". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:319 msgctxt "textattr" msgid "writing mode" msgstr "kirjoitustila" #. The following are the known values of some of these text attributes. #. These values were found in the Atk documentation at: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. No doubt there will be more, and as they are found, they can be added #. to this table so they can be translated. #. #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:335 msgctxt "textattr" msgid "true" msgstr "tosi" #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:343 msgctxt "textattr" msgid "false" msgstr "epätosi" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect", "underline", "text-shadow", "wrap mode" #. and "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:352 msgctxt "textattr" msgid "none" msgstr "ei mitään" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:359 msgctxt "textattr" msgid "engrave" msgstr "kaiverrettu" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:366 msgctxt "textattr" msgid "emboss" msgstr "korkokuva" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:373 msgctxt "textattr" msgid "outline" msgstr "ääriviiva" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:380 msgctxt "textattr" msgid "overline" msgstr "yliviivaus" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:387 msgctxt "textattr" msgid "line through" msgstr "rivinyliviivaus" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:394 msgctxt "textattr" msgid "blink" msgstr "vilkkuva" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-shadow". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:401 msgctxt "textattr" msgid "black" msgstr "musta" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:408 msgctxt "textattr" msgid "single" msgstr "yksinkertainen" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:415 msgctxt "textattr" msgid "double" msgstr "kaksinkertainen" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:422 msgctxt "textattr" msgid "low" msgstr "matala" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:429 msgctxt "textattr" msgid "char" msgstr "merkki" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:436 msgctxt "textattr" msgid "word" msgstr "sana" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR, #. defined in the Gtk documentation as "Wrap text, breaking lines in #. between words, or if that is not enough, also between graphemes." #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode #. #: src/cthulhu/text_attribute_names.py:446 msgctxt "textattr" msgid "word char" msgstr "kirjainmerkki" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:453 msgctxt "textattr" msgid "ltr" msgstr "ltr" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:460 msgctxt "textattr" msgid "rtl" msgstr "rtl" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:467 msgctxt "textattr" msgid "left" msgstr "vasen" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:474 msgctxt "textattr" msgid "right" msgstr "oikea" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:481 msgctxt "textattr" msgid "center" msgstr "keskitetty" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". In Gecko, when no justification has #. be explicitly set, they report a justification of "start". #. #: src/cthulhu/text_attribute_names.py:487 msgctxt "textattr" msgid "no justification" msgstr "ei tasattu" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:494 msgctxt "textattr" msgid "fill" msgstr "täytetty" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:501 msgctxt "textattr" msgid "ultra condensed" msgstr "erityisen tiivistetty" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:508 msgctxt "textattr" msgid "extra condensed" msgstr "paljon tiivistetty" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:515 msgctxt "textattr" msgid "condensed" msgstr "tiivistetty" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:522 msgctxt "textattr" msgid "semi condensed" msgstr "vähän tiivistetty" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch" and "variant". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:529 msgctxt "textattr" msgid "normal" msgstr "tavallinen" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:536 msgctxt "textattr" msgid "semi expanded" msgstr "vähän laajennettu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:543 msgctxt "textattr" msgid "expanded" msgstr "laajennettu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:550 msgctxt "textattr" msgid "extra expanded" msgstr "paljon laajennettu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:557 msgctxt "textattr" msgid "ultra expanded" msgstr "hyvin paljon laajennettu" #. Translators: this is one of the text attribute values for the following #. text attributes: "variant". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:564 msgctxt "textattr" msgid "small caps" msgstr "pienet suuraakkoset" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:571 msgctxt "textattr" msgid "oblique" msgstr "kallistettu" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:578 msgctxt "textattr" msgid "italic" msgstr "kursiivi" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:585 msgctxt "textattr" msgid "Default" msgstr "Oletus" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:592 msgctxt "textattr" msgid "Text body" msgstr "Tekstin runko" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:599 msgctxt "textattr" msgid "Heading" msgstr "Otsake" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:607 msgctxt "textattr" msgid "baseline" msgstr "peruslinja" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:614 msgctxt "textattr" msgid "sub" msgstr "alaviite" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:621 msgctxt "textattr" msgid "super" msgstr "yläviite" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:628 msgctxt "textattr" msgid "top" msgstr "ylä" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:635 msgctxt "textattr" msgid "text-top" msgstr "tekstin-yläosa" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:642 msgctxt "textattr" msgid "middle" msgstr "keskellä" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:649 msgctxt "textattr" msgid "bottom" msgstr "alhaalla" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:656 msgctxt "textattr" msgid "text-bottom" msgstr "tekstin-alaosa" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align" and "writing-mode". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:664 msgctxt "textattr" msgid "inherit" msgstr "peri" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:671 msgctxt "textattr" msgid "lr-tb" msgstr "lr-tb" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:678 msgctxt "textattr" msgid "rl-tb" msgstr "rl-tb" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:685 msgctxt "textattr" msgid "tb-rl" msgstr "tb-rl" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:692 msgctxt "textattr" msgid "tb-lr" msgstr "tb-lr" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:699 msgctxt "textattr" msgid "bt-rl" msgstr "bt-rl" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:706 msgctxt "textattr" msgid "bt-lr" msgstr "bt-lr" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:713 msgctxt "textattr" msgid "lr" msgstr "lr" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:720 msgctxt "textattr" msgid "rl" msgstr "rl" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:727 msgctxt "textattr" msgid "tb" msgstr "tb" #. Translators: this is one of the text attribute values for the following #. text attributes: "strikethrough." It refers to the line style. #. #: src/cthulhu/text_attribute_names.py:732 msgctxt "textattr" msgid "solid" msgstr "kiinteä" #. Translators: this is one of the text attribute values for the following #. text attributes: "invalid". It is an indication that the text is not #. spelled correctly. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: This is the text-spelling attribute. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:739 src/cthulhu/text_attribute_names.py:744 msgctxt "textattr" msgid "spelling" msgstr "oikeinkirjoitus" #. Translators: this is a tip for the user on how to toggle a checkbox. #: src/cthulhu/tutorialgenerator.py:166 msgid "Press space to toggle." msgstr "Paina välilyöntiä vaihtaaksesi asetusta." #. Translators: this is a tip for the user on how to interact #. with a combobox. #: src/cthulhu/tutorialgenerator.py:193 msgid "Press space to expand, and use up and down to select an item." msgstr "Paina välilyöntiä laajentaaksesi, ja ylös/alas valitaksesi kohteen." #. Translators: If this application has more than one unfocused alert or #. dialog window, inform user of how to refocus these. #: src/cthulhu/tutorialgenerator.py:221 msgid "Press alt+f6 to give focus to child windows." msgstr "Paina Alt+F6 siirtääksesi kohdistuksen lapsi-ikkunoille." #. Translators: this gives tips on how to navigate items in a #. layered pane. #: src/cthulhu/tutorialgenerator.py:283 msgid "To move to items, use either the arrow keys or type ahead searching." msgstr "Siirrä kohteita nuolinäppäimillä tai jatka kirjoittamista." #. Translators: this is the tutorial string for when first landing #. on the desktop, describing how to access the system menus. #: src/cthulhu/tutorialgenerator.py:289 msgid "To get to the system menus press the alt+f1 key." msgstr "Avaa järjestelmävalikot näppäinyhdistelmällä Alt+F1." #. Translators: this is the tutorial string when navigating lists. #: src/cthulhu/tutorialgenerator.py:323 msgid "Use up and down to select an item." msgstr "Paina ylös tai alas valitaksesi kohteen." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to collapse the node. #: src/cthulhu/tutorialgenerator.py:353 src/cthulhu/tutorialgenerator.py:532 msgid "To collapse, press shift plus left." msgstr "Supistaaksesi paina vaihto + vasemmalle." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to expand the node. #: src/cthulhu/tutorialgenerator.py:359 src/cthulhu/tutorialgenerator.py:538 msgid "To expand, press shift plus right." msgstr "Laajentaaksesi paina vaihto + oikealle." #. Translators: this is the tutorial string for activating a menu item #: src/cthulhu/tutorialgenerator.py:390 msgid "To activate press return." msgstr "Paina Enter aktivoidaksesi." #. Translators: This is the tutorial string for when landing #. on text fields. #: src/cthulhu/tutorialgenerator.py:420 msgid "Type in text." msgstr "Kirjoita tekstiä." #. Translators: this is the tutorial string for landing #. on a page tab, we are informing the #. user how to navigate these. #: src/cthulhu/tutorialgenerator.py:448 msgid "Use left and right to view other tabs." msgstr "Paina vasen- tai oikea-nuolinäppäintä nähdäksesi muut välilehdet." #. Translators: this is the tutorial string for activating a push button. #: src/cthulhu/tutorialgenerator.py:473 msgid "To activate press space." msgstr "Paina välilyöntiä aktivoidaksesi." #. Translators: this is the tutorial string for when landing #. on a spin button. #: src/cthulhu/tutorialgenerator.py:501 msgid "" "Use up or down arrow to select value. Or type in the desired numerical value." msgstr "" "Paina ylös- tai alas-nuolinäppäintä valitaksesi arvon, tai kirjoita haluttu " "numeerinen arvo." #. Translators: this is a tip for the user, how to navigate radiobuttons. #: src/cthulhu/tutorialgenerator.py:644 msgid "Use arrow keys to change." msgstr "Käytä nuolinäppäimiä muuttaaksesi." #. Translators: this is a tip for the user, how to navigate menus. #: src/cthulhu/tutorialgenerator.py:669 msgid "" "To navigate, press left or right arrow. To move through items press up or " "down arrow." msgstr "" "Paina vasen- tai oikea-nuolinäppäintä siirtyäksesi. Siirtyäksesi kohteissa " "paina ylös- tai alas-nuolinäppäintä." #. Translators: this is a tip for the user, how to #. navigate into sub menus. #: src/cthulhu/tutorialgenerator.py:674 msgid "To enter sub menu, press right arrow." msgstr "Paina nuolinäppäintä oikealle siirtyäksesi alavalikkoon." #. Translators: this is the tutorial string for when landing #. on a slider. #: src/cthulhu/tutorialgenerator.py:709 msgid "" "To decrease press left arrow, to increase press right arrow. To go to " "minimum press home, and for maximum press end." msgstr "" "Vähentääksesi paina vasen-nuolinäppäintä, lisätäksesi oikea-nuolinäppäintä. " "Pienimpään arvoon pääset painamalla Home-näppäintä, ja suurimpaan painamalla " "End-näppäintä." #~ msgid "Exiting list notification messages mode." #~ msgstr "Poistutaan ilmoitusviestien listauksen tilasta." #~ msgid "Press h for help.\n" #~ msgstr "Paina h nähdäksesi ohjeen.\n" #~ msgid "" #~ "Use Up, Down, Home or End to navigate in the list.\n" #~ "Press Escape to exit.\n" #~ "Press Space to repeat the last message read.\n" #~ "Press one digit to read a specific message.\n" #~ msgstr "" #~ "Käytä ylös-, alas-, Home- tai End-näppäimiä liikkuaksesi luettelossa.\n" #~ "Paina Escape poistuaksesi.\n" #~ "Paina välilyöntiä toistaaksesi viimeksi luetun viestin.\n" #~ "Paina yhtä numeroa lukeaksesi tietyn viestin.\n" #~ msgid "Remove User Profile" #~ msgstr "Poista käyttäjäprofiili" #~ msgid "Function" #~ msgstr "Toiminto" #~ msgctxt "role" #~ msgid "footnote" #~ msgstr "alaviite" #~ msgid "Results must:" #~ msgstr "Tuloksien täytyy:" #~ msgid "Restrict to:" #~ msgstr "Rajoitu:" #, fuzzy #~| msgid "Speaks the title bar." #~ msgid "Speaks the selected text." #~ msgstr "Puhu otsikkopalkki." #~ msgid "Read the latest n messages in the incoming messages text area." #~ msgstr "Lue viimeisimmän n viestiä saapuvien viestien alueelta." #~ msgid "Work online / offline" #~ msgstr "Yhteydellinen ja yhteydetön tila" #~ msgid "Display more options" #~ msgstr "Näytä lisää valintoja" #~ msgid "Screen Reader" #~ msgstr "Näytönlukija" #~ msgid "" #~ "Provide access to graphical desktop environments via synthesized speech " #~ "and/or refreshable braille" #~ msgstr "" #~ "Mahdollistaa graafisten työpöytäympäristöjen käytön synteettisen puheen " #~ "ja/tai pistekirjoituksen avulla" #~ msgid "screen reader;speech;braille;" #~ msgstr "screen reader;speech;braille;näytönlukija;puhe;pistekirjoitus;" #~ msgid "comparison unknown" #~ msgstr "tuntematon vertailu" #~ msgid "bookmark is current object" #~ msgstr "kirjanmerkki nykyiseen kohteeseen" #~ msgid "bookmark and current object have same parent" #~ msgstr "kirjanmerkillä ja nykyisellä kohteella on sama vanhempi" #~ msgid "shared ancestor %s" #~ msgstr "jaettu vanhempi %s" #~ msgid "^[Yy1]" #~ msgstr "^[YyKk1]" #~ msgid "^[Nn0]" #~ msgstr "^[NnEe0]" #~ msgid "Enable Braille? Enter y or n: " #~ msgstr "Otetanko braille käyttöön? Vastaa y tai n: " #~ msgid "Enable key echo? Enter y or n: " #~ msgstr "Otetaanko käyttöön näppäinten kaiutus? Vastaa y tai n: " #~ msgid "Enable alphanumeric and punctuation keys? Enter y or n: " #~ msgstr "Kaiutetaanko alfanumeeriset merkit ja välimerkit? Vastaa y tai n: " #~ msgid "Enable modifier keys? Enter y or n: " #~ msgstr "Käytetäänkö muokkainnäppäimiä? Vastaa y tai n: " #~ msgid "Enable function keys? Enter y or n: " #~ msgstr "Kaiutetaanko funktionäppäimet? Vastaa y tai n: " #~ msgid "Enable action keys? Enter y or n: " #~ msgstr "Kaiutetaanko toimintonäppäimet? Vastaa y tai n: " #~ msgid "Enable echo by word? Enter y or n: " #~ msgstr "Käytetäänkö sanakohtaista kaiutusta? Vastaa y tai n: " #~ msgid "Enter choice: " #~ msgstr "Syötä valinta: " #~ msgid "Please enter a valid number." #~ msgstr "Syötä kelvollinen numero." #~ msgid "Please enter y or n." #~ msgstr "Vastaa y tai n." #~ msgid "Select desired keyboard layout." #~ msgstr "Valitse haluamasi näppäinasettelu:" #~ msgid "1. Desktop" #~ msgstr "1. Työpöytä" #~ msgid "2. Laptop" #~ msgstr "2. Kannettava" #~ msgid "Select desired speech server." #~ msgstr "Valitse haluamasi puhepalvelin." #~ msgid "Select desired speech system:" #~ msgstr "Valitse haluamasi puhejärjestelmä:" #~ msgid "Select desired voice:" #~ msgstr "Valitse haluamasi ääni:" #~ msgid "No servers available.\n" #~ msgstr "Palvelimia ei ole käytettävissä.\n" #~ msgid "No voices available.\n" #~ msgstr "Puheääniä ei ole saatavilla.\n" #~ msgid "Speech will not be used.\n" #~ msgstr "Puhetta ei käytetä.\n" #~| msgid "Screen Reader" #~ msgid "Screen reader setup." #~ msgstr "Näytönlukijan määrittely." #~ msgid "Setup complete. Press Return to continue." #~ msgstr "Määrittely valmis. Paina Return jatkaaksesi." #~ msgid "Speak ro_w" #~ msgstr "Puhu _rivi" #~ msgid "Table Rows" #~ msgstr "Taulun rivit" #~ msgctxt "ProgressBarUpdates" #~ msgid "Enable_d" #~ msgstr "K_äytössä" #~ msgid "Enable _alphanumeric and punctuation keys" #~ msgstr "Käytä _alfanumeerisia merkkejä ja välimerkkejä" #~ msgid "Desk " #~ msgstr "Työpöytä " #~ msgid "Check Spelling" #~ msgstr "Tarkista oikeinkirjoitus" #~ msgid "%(key)s %(value)s pixel" #~ msgid_plural "%(key)s %(value)s pixels" #~ msgstr[0] "%(key)s %(value)s pikseli" #~ msgstr[1] "%(key)s %(value)s pikseliä" #~ msgid "Goes to previous anchor." #~ msgstr "Siirtää edelliseen ankkuriin." #~ msgid "Goes to next anchor." #~ msgstr "Siirtää seuraavaan ankkuriin." #~ msgid "_Position cursor at start of line when navigating vertically" #~ msgstr "_Sijoita kohdistin rivin alkuun, kun navigoidaan pystysuunnassa" #~ msgid "No more anchors." #~ msgstr "Ei lisää ankkureita." #~ msgid "open" #~ msgstr "avaa"