# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: cthulhu master\n" "Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?product=cthulhu&keywords=I18N+L10N&component=i18n\n" "POT-Creation-Date: 2011-09-07 18:34+0000\n" "PO-Revision-Date: 2011-09-08 13:37+0100\n" "Last-Translator: ivarela \n" "Language-Team: Asturian \n" "Language: ast\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1\n" "X-Poedit-Language: Asturian\n" "X-Poedit-SourceCharset: utf-8\n" #: ../cthulhu.desktop.in.h:1 #: ../src/cthulhu/app_gui_prefs.py:216 #: ../src/cthulhu/keybindings.py:149 #: ../src/cthulhu/cthulhu_gui_splash.py:49 #: ../src/cthulhu/cthulhu_gui_main.py:156 #: ../src/cthulhu/cthulhu_gui_prefs.py:2082 #: ../src/cthulhu/cthulhu_gui_prefs.py:2187 msgid "Orca" msgstr "Orca" #: ../cthulhu.desktop.in.h:2 #: ../src/cthulhu/cthulhu_gui_main.py:44 msgid "Orca Screen Reader" msgstr "Llector de pantalla d'Orca" #: ../cthulhu.desktop.in.h:3 msgid "Provide access to graphical desktop environments via synthesized speech and/or refreshable braille" msgstr "Facilitar l'accesu a entornos gráficos d'escritoriu a traviés d'un sintetizador de voz y/o braille" #: ../cthulhu.desktop.in.h:4 msgid "Screen Reader" msgstr "Llector de pantalla" #: ../src/cthulhu/app_gui_prefs.py:136 #, python-format msgid "Orca Preferences for %s" msgstr "Preferencies d'Orca pa %s" #. Translators: this refers to commands that do not currently have #. an associated key binding. #. #: ../src/cthulhu/app_gui_prefs.py:221 #: ../src/cthulhu/cthulhu_gui_prefs.py:2193 msgid "Unbound" msgstr "Non asociáu" #: ../src/cthulhu/app_gui_prefs.py:315 msgid "No application has focus." msgstr "Nenguna aplicación tien el focu." #. Translators: Orca Preferences in this case, is a configuration GUI #. for allowing users to set application specific settings from within #. Orca for the application that currently has focus. #. #: ../src/cthulhu/app_gui_prefs.py:330 #, python-format msgid "Starting Orca Preferences for %s." msgstr "Entamando les Preferencies d'Orca pa %s." #. Translators: this announces that a bookmark has been entered. #. Orca allows users to tell it to remember a particular spot in an #. application window and provides keystrokes for the user to jump to #. those spots. These spots are known as 'bookmarks'. #. #: ../src/cthulhu/bookmarks.py:80 msgid "bookmark entered" msgstr "marcador introducíu" #. Translators: this announces that the current object is the same #. object pointed to by the bookmark. #. #: ../src/cthulhu/bookmarks.py:104 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:108 msgid "bookmark is current object" msgstr "la marca ye l'oxetu actual" #: ../src/cthulhu/bookmarks.py:112 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:116 msgid "bookmark and current object have same parent" msgstr "el marcador y l'oxetu actual tienen el mesmu padre" #. Translators: this announces that the bookmark and the current #. object share a common ancestor #. #: ../src/cthulhu/bookmarks.py:130 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:134 #, python-format msgid "shared ancestor %s" msgstr "%s ancestru compartíu" #. Translators: This announces that a comparison between the bookmark #. and the current object can not be determined. #. #: ../src/cthulhu/bookmarks.py:137 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:141 msgid "comparison unknown" msgstr "comparación desconocida" #. Translators: this announces that a bookmark has been saved to #. disk #. #: ../src/cthulhu/bookmarks.py:146 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:156 msgid "bookmarks saved" msgstr "marcadores guardaos" #. Translators: this announces that a bookmark could not be saved to #. disk #. #: ../src/cthulhu/bookmarks.py:151 #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:161 msgid "bookmarks could not be saved" msgstr "los marcadores nun pueden guardase" #. Translators: this tells the user how many unfocused #. alert and dialog windows plus the total number of #. windows that this application has. #. #: ../src/cthulhu/braille_generator.py:170 #, python-format msgid "(%d dialog)" msgid_plural "(%d dialogs)" msgstr[0] "(%d diálogu)" msgstr[1] "(%d diálogos)" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the left. #. #: ../src/cthulhu/braille.py:117 msgid "Line Left" msgstr "Llinia esquierda" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the right. #. #: ../src/cthulhu/braille.py:123 msgid "Line Right" msgstr "Llinia drecha" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls up. #. #: ../src/cthulhu/braille.py:129 msgid "Line Up" msgstr "Llinia arriba" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls down. #. #: ../src/cthulhu/braille.py:135 msgid "Line Down" msgstr "Llinia abaxo" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, it instructs the braille display to freeze. #. #: ../src/cthulhu/braille.py:141 msgid "Freeze" msgstr "Conxelar" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the top left of the #. window. #. #: ../src/cthulhu/braille.py:148 msgid "Top Left" msgstr "Arriba esquierda" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to the bottom right of #. the window. #. #: ../src/cthulhu/braille.py:155 msgid "Bottom Right" msgstr "Abaxo Drecha" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display scrolls to position containing #. the cursor. #. #: ../src/cthulhu/braille.py:162 msgid "Cursor Position" msgstr "Posición del cursor" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. When pressing the button, the display toggles between contracted and #. contracted braille. #. #: ../src/cthulhu/braille.py:169 msgid "Six Dots" msgstr "Seis puntos" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. This command represents a whole set of buttons known as cursor #. routings keys and are a way for a user to tell the machine they are #. interested in a particular character on the display. #. #: ../src/cthulhu/braille.py:177 msgid "Cursor Routing" msgstr "Encaminamientu de cursor" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. This command represents the start of a selection operation. It is #. called "Cut Begin" to map to what BrlTTY users are used to: in #. character cell mode operation on virtual consoles, the act of copying #. text is erroneously called a "cut" operation. #. #: ../src/cthulhu/braille.py:186 msgid "Cut Begin" msgstr "Entamu del corte" #. Translators: this is a command for a button on a refreshable braille #. display (an external hardware device used by people who are blind). #. This command represents marking the endpoint of a selection. It is #. called "Cut Line" to map to what BrlTTY users are used to: in #. character cell mode operation on virtual consoles, the act of copying #. text is erroneously called a "cut" operation. #. #: ../src/cthulhu/braille.py:195 msgid "Cut Line" msgstr "Llinia de corte" #. Translators: These are the braille translation table names for different #. languages. You could read about braille tables at: #. http://en.wikipedia.org/wiki/Braille #. #: ../src/cthulhu/braille.py:261 msgid "Czech Grade 1" msgstr "Checu grau 1" #: ../src/cthulhu/braille.py:262 msgid "Spanish Grade 1" msgstr "Español grau 1" #: ../src/cthulhu/braille.py:263 msgid "Canada French Grade 2" msgstr "Francés de Canadá grau 2" #: ../src/cthulhu/braille.py:264 msgid "France French Grade 2" msgstr "Francés de Francia grau 2" #: ../src/cthulhu/braille.py:265 msgid "Latvian Grade 1" msgstr "Letón grau 1" #: ../src/cthulhu/braille.py:266 msgid "Netherlands Dutch Grade 1" msgstr "Holandés de Países Baxos grau 1" #: ../src/cthulhu/braille.py:267 msgid "Norwegian Grade 0" msgstr "Noruegu grau 0" #: ../src/cthulhu/braille.py:268 msgid "Norwegian Grade 1" msgstr "Noruegu grau 1" #: ../src/cthulhu/braille.py:269 msgid "Norwegian Grade 2" msgstr "Noruegu grau 2" #: ../src/cthulhu/braille.py:270 msgid "Norwegian Grade 3" msgstr "Noruegu grau 3" #: ../src/cthulhu/braille.py:271 msgid "Polish Grade 1" msgstr "Polacu grau 1" #: ../src/cthulhu/braille.py:272 msgid "Portuguese Grade 1" msgstr "Portugués grau 1" #: ../src/cthulhu/braille.py:273 msgid "Swedish Grade 1" msgstr "Suecu grau 1" #: ../src/cthulhu/braille.py:274 msgid "Arabic Grade 1" msgstr "Árabe grau 1" #: ../src/cthulhu/braille.py:275 msgid "Welsh Grade 1" msgstr "Galés grau 1" #: ../src/cthulhu/braille.py:276 msgid "Welsh Grade 2" msgstr "Galés grau 2" #: ../src/cthulhu/braille.py:277 msgid "German Grade 0" msgstr "Alemán grau 0" #: ../src/cthulhu/braille.py:278 msgid "German Grade 1" msgstr "Alemán grau 1" #: ../src/cthulhu/braille.py:279 msgid "German Grade 2" msgstr "Alemán grau 2" #: ../src/cthulhu/braille.py:280 msgid "U.K. English Grade 2" msgstr "Inglés del Reinu Xuníu grau 2" #: ../src/cthulhu/braille.py:281 msgid "U.K. English Grade 1" msgstr "Inglés del Reinu Xuníu grau 1" #: ../src/cthulhu/braille.py:282 msgid "U.S. English Grade 1" msgstr "Inglés de EE.XX. grau 1" #: ../src/cthulhu/braille.py:283 msgid "U.S. English Grade 2" msgstr "Inglés de EE.XX. grau 2" #: ../src/cthulhu/braille.py:284 msgid "Canada French Grade 1" msgstr "Francés de Canadá grau 1" #: ../src/cthulhu/braille.py:285 msgid "France French Grade 1" msgstr "Francés de Francia grau 2" #: ../src/cthulhu/braille.py:286 msgid "Greek Grade 1" msgstr "Griegu grau 1" #: ../src/cthulhu/braille.py:287 msgid "Hindi Grade 1" msgstr "Hindú grau 1" #: ../src/cthulhu/braille.py:288 msgid "Italian Grade 1" msgstr "Italianu grau 1" #: ../src/cthulhu/braille.py:289 msgid "Belgium Dutch Grade 1" msgstr "Holandés de Bélxica grau 1" #: ../src/cthulhu/chat.py:337 msgid "Toggle whether we prefix chat room messages with the name of the chat room." msgstr "conmutar si se prefixen los mensaxes de la sala de charra col nome de la sala de charra." #: ../src/cthulhu/chat.py:343 msgid "Toggle whether we announce when our buddies are typing." msgstr "Conmutar si s'anuncia cuando los nuesos collacios tan tecleando." #: ../src/cthulhu/chat.py:348 msgid "Toggle whether we provide chat room specific message histories." msgstr "Conmutar si se proporcionen hestóricos de mensaxes de cada sala de charra." #: ../src/cthulhu/chat.py:356 msgid "Speak and braille a previous chat room message." msgstr "Lleer y braille d'un mensaxe anterior d'una sala de charra." #. Translators: If this checkbox is checked, then Orca will speak #. the name of the chat room. #. #: ../src/cthulhu/chat.py:412 msgid "_Speak Chat Room name" msgstr "_Lleer el nome de la sala de charra" #. Translators: If this checkbox is checked, then Orca will tell #. you when one of your buddies is typing a message. #. #: ../src/cthulhu/chat.py:421 msgid "Announce when your _buddies are typing" msgstr "Anunciar cuando los _collacios tan tecleando" #. Translators: If this checkbox is checked, then Orca will provide #. the user with chat room specific message histories rather than just #. a single history which contains the latest messages from all the #. chat rooms that they are currently in. #. #: ../src/cthulhu/chat.py:432 msgid "Provide chat room specific _message histories" msgstr "Apurrir hestóricos de mensaxes específicos de cada sala de charra" #. Translators: this is the title of a panel holding options for #. how messages in this application's chat rooms should be spoken. #. #: ../src/cthulhu/chat.py:445 msgid "Speak messages from" msgstr "Lleer los mensaxes de" #. Translators: Orca will speak all new chat messages as they appear #. irrespective of whether the chat application currently has focus. #. This is the default behaviour. #. #: ../src/cthulhu/chat.py:461 msgid "All cha_nnels" msgstr "Tolos ca_nales" #. Translators: Orca will speak only new chat messages for the channel #. that currently has focus, irrespective of whether the chat #. application has focus. #. #: ../src/cthulhu/chat.py:471 msgid "A channel only if its _window is active" msgstr "Un canal namái si la to _ventana ta activa" #. Translators: Orca will speak new chat messages for all channels #. only when the chat application has focus. #. #: ../src/cthulhu/chat.py:481 #, python-format msgid "All channels when an_y %s window is active" msgstr "Toles canales cuando c_ualquier ventana de %s tea activa" #: ../src/cthulhu/chat.py:549 msgid "speak chat room name." msgstr "lleer el nome de la sala de charra." #: ../src/cthulhu/chat.py:553 msgid "Do not speak chat room name." msgstr "Nun lleer el nome de la sala de charra." #: ../src/cthulhu/chat.py:566 msgid "announce when your buddies are typing." msgstr "anunciar cuando los tos collacios tan tecleando." #: ../src/cthulhu/chat.py:571 msgid "Do not announce when your buddies are typing." msgstr "Nun anunciar cuando sus collacios tan tecleando." #: ../src/cthulhu/chat.py:584 msgid "Provide chat room specific message histories." msgstr "Apurrir hestóricos de mensaxes específicos de cada sala de charra." #: ../src/cthulhu/chat.py:588 msgid "Do not provide chat room specific message histories." msgstr "Nun apurrir hestóricos de mensaxes de cada sala de charra." #: ../src/cthulhu/chat.py:648 #, python-format msgid "Message from chat room %s" msgstr "Mensax de la sala charra %s" #. Translators: this is the spoken word for the space character #. #: ../src/cthulhu/chnames.py:39 #: ../src/cthulhu/keynames.py:146 #: ../src/cthulhu/script_utilities.py:2746 #: ../src/cthulhu/script_utilities.py:2754 msgid "space" msgstr "espaciu" #. Translators: this is the spoken word for the newline character #. #: ../src/cthulhu/chnames.py:43 msgid "newline" msgstr "nueva llinia" #. Translators: this is the spoken word for the tab character #. #. Translators: this is how someone would speak the name of the tab key #. #: ../src/cthulhu/chnames.py:47 #: ../src/cthulhu/keynames.py:130 msgid "tab" msgstr "tabulación" #. Translators: this is the spoken word for the character '!' (U+0021) #. #: ../src/cthulhu/chnames.py:51 msgid "exclaim" msgstr "esclamación" #. Translators: this is the spoken word for the character '"' (U+0022) #. #: ../src/cthulhu/chnames.py:55 msgid "quote" msgstr "comines" #. Translators: this is the spoken word for the character '#' (U+0023) #. #: ../src/cthulhu/chnames.py:59 msgid "number" msgstr "númberu" #. Translators: this is the spoken word for the character '$' (U+0024) #. #: ../src/cthulhu/chnames.py:63 msgid "dollar" msgstr "dólar" #. Translators: this is the spoken word for the character '%' (U+0025) #. #: ../src/cthulhu/chnames.py:67 msgid "percent" msgstr "porcentaxe" #. Translators: this is the spoken word for the character '&' (U+0026) #. #: ../src/cthulhu/chnames.py:71 msgid "and" msgstr "y" #. Translators: this is the spoken word for the character ''' (U+0027) #. #: ../src/cthulhu/chnames.py:75 msgid "apostrophe" msgstr "apóstrofe" #. Translators: this is the spoken word for the character '(' (U+0028) #. #: ../src/cthulhu/chnames.py:79 msgid "left paren" msgstr "paréntesis esquierdu" #. Translators: this is the spoken word for the character ')' (U+0029) #. #: ../src/cthulhu/chnames.py:83 msgid "right paren" msgstr "paréntesis derechu" #. Translators: this is the spoken word for the character '*' (U+002a) #. #: ../src/cthulhu/chnames.py:87 msgid "star" msgstr "asteriscu" #. Translators: this is the spoken word for the character '+' (U+002b) #. #: ../src/cthulhu/chnames.py:91 msgid "plus" msgstr "más" #. Translators: this is the spoken word for the character ',' (U+002c) #. #: ../src/cthulhu/chnames.py:95 msgid "comma" msgstr "coma" #. Translators: this is the spoken word for the character '-' (U+002d) #. #: ../src/cthulhu/chnames.py:99 msgid "dash" msgstr "guión" #. Translators: this is the spoken word for the character '.' (U+002e) #. #: ../src/cthulhu/chnames.py:103 msgid "dot" msgstr "puntu" #. Translators: this is the spoken word for the character '/' (U+002f) #. #: ../src/cthulhu/chnames.py:107 msgid "slash" msgstr "barra" #. Translators: this is the spoken word for the character ':' (U+003a) #. #: ../src/cthulhu/chnames.py:111 msgid "colon" msgstr "dos puntos" #. Translators: this is the spoken word for the character ';' (U+003b) #. #: ../src/cthulhu/chnames.py:115 msgid "semicolon" msgstr "puntu y coma" #. Translators: this is the spoken word for the character '< ' (U+003c) #. #: ../src/cthulhu/chnames.py:119 msgid "less" msgstr "menor que" #. Translators: this is the spoken word for the character '=' (U+003d) #. #: ../src/cthulhu/chnames.py:123 msgid "equals" msgstr "ye igual a" #. Translators: this is the spoken word for the character '> ' (U+003e) #. #: ../src/cthulhu/chnames.py:127 msgid "greater" msgstr "mayor que" #. Translators: this is the spoken word for the character '?' (U+003f) #. #: ../src/cthulhu/chnames.py:131 msgid "question" msgstr "entruga" #. Translators: this is the spoken word for the character '@' (U+0040) #. #: ../src/cthulhu/chnames.py:135 msgid "at" msgstr "arroba" #. Translators: this is the spoken word for the character '[' (U+005b) #. #: ../src/cthulhu/chnames.py:139 msgid "left bracket" msgstr "abre corchete" #. Translators: this is the spoken word for the character '\' (U+005c) #. #: ../src/cthulhu/chnames.py:143 msgid "backslash" msgstr "barra invertida" #. Translators: this is the spoken word for the character ']' (U+005d) #. #: ../src/cthulhu/chnames.py:147 msgid "right bracket" msgstr "pieslla corchete" #. Translators: this is the spoken word for the character '^' (U+005e) #. #: ../src/cthulhu/chnames.py:151 msgid "caret" msgstr "circunflexu" #. Translators: this is the spoken word for the character '_' (U+005f) #. #: ../src/cthulhu/chnames.py:155 msgid "underline" msgstr "sorrayáu" #. Translators: this is the spoken word for the character '`' (U+0060) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the grave glyph #. #: ../src/cthulhu/chnames.py:159 #: ../src/cthulhu/keynames.py:263 msgid "grave" msgstr "grave" #. Translators: this is the spoken word for the character '{' (U+007b) #. #: ../src/cthulhu/chnames.py:163 msgid "left brace" msgstr "abre llave" #. Translators: this is the spoken word for the character '|' (U+007c) #. #: ../src/cthulhu/chnames.py:167 msgid "vertical bar" msgstr "barra vertical" #. Translators: this is the spoken word for the character '}' (U+007d) #. #: ../src/cthulhu/chnames.py:171 msgid "right brace" msgstr "pieslla llave" #. Translators: this is the spoken word for the character '~' (U+007e) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the tilde glyph #. #: ../src/cthulhu/chnames.py:175 #: ../src/cthulhu/keynames.py:278 msgid "tilde" msgstr "tilde" #. Translators: this is the spoken character for the no break space #. character (e.g., " " in HTML -- U+00a0) #. #: ../src/cthulhu/chnames.py:180 msgid "no break space" msgstr "espaciu non dixebrable" #. Translators: this is the spoken word for the character '¡' (U+00a1) #. #: ../src/cthulhu/chnames.py:184 msgid "inverted exclamation point" msgstr "abre esclamación" #. Translators: this is the spoken word for the character '¢' (U+00a2) #. #: ../src/cthulhu/chnames.py:188 msgid "cents" msgstr "céntimos" #. Translators: this is the spoken word for the character '£' (U+00a3) #. #: ../src/cthulhu/chnames.py:192 msgid "pounds" msgstr "llibres" #. Translators: this is the spoken word for the character '¤' (U+00a4) #. #: ../src/cthulhu/chnames.py:196 msgid "currency sign" msgstr "señal de moneda" #. Translators: this is the spoken word for the character '¥' (U+00a5) #. #: ../src/cthulhu/chnames.py:200 msgid "yen" msgstr "yen" #. Translators: this is the spoken word for the character '¦' (U+00a6) #. #: ../src/cthulhu/chnames.py:204 msgid "broken bar" msgstr "barra cortada" #. Translators: this is the spoken word for the character '§' (U+00a7) #. #. Translators: spoken words for the rolename of a section (e.g., in html). #. #: ../src/cthulhu/chnames.py:208 #: ../src/cthulhu/rolenames.py:840 msgid "section" msgstr "seición" #. Translators: this is the spoken word for the character '¨' (U+00a8) #. #: ../src/cthulhu/chnames.py:212 msgid "umlaut" msgstr "diéresis" #. Translators: this is the spoken word for the character '©' (U+00a9) #. #: ../src/cthulhu/chnames.py:216 msgid "copyright" msgstr "copyright" #. Translators: this is the spoken word for the character 'ª' (U+00aa) #. #: ../src/cthulhu/chnames.py:220 msgid "superscript a" msgstr "a superíndiz" #. Translators: this is the spoken word for the character '«' (U+00ab) #. #: ../src/cthulhu/chnames.py:224 msgid "left double angle bracket" msgstr "abre comines angulares" #. Translators: this is the spoken word for the character '¬' (U+00ac) #. #: ../src/cthulhu/chnames.py:228 msgid "logical not" msgstr "non lóxicu" #. Translators: this is the spoken word for the character '­' (U+00ad) #. #: ../src/cthulhu/chnames.py:232 msgid "soft hyphen" msgstr "guión" #. Translators: this is the spoken word for the character '®' (U+00ae) #. #: ../src/cthulhu/chnames.py:236 msgid "registered" msgstr "rexistráu" #. Translators: this is the spoken word for the character '¯' (U+00af) #. #: ../src/cthulhu/chnames.py:240 msgid "macron" msgstr "sobrolliñáu" #. Translators: this is the spoken word for the character '°' (U+00b0) #. #: ../src/cthulhu/chnames.py:244 msgid "degrees" msgstr "graos" #. Translators: this is the spoken word for the character '±' (U+00b1) #. #: ../src/cthulhu/chnames.py:248 msgid "plus or minus" msgstr "más o menos" #. Translators: this is the spoken word for the character '²' (U+00b2) #. #: ../src/cthulhu/chnames.py:252 msgid "superscript 2" msgstr "2 superíndiz" #. Translators: this is the spoken word for the character '³' (U+00b3) #. #: ../src/cthulhu/chnames.py:256 msgid "superscript 3" msgstr "3 superíndiz" #. Translators: this is the spoken word for the character '´' (U+00b4) #. #: ../src/cthulhu/chnames.py:260 msgid "acute accent" msgstr "acentu AGUDU" #. Translators: this is the spoken word for the character 'µ' (U+00b5) #. #: ../src/cthulhu/chnames.py:264 msgid "mu" msgstr "mu" #. Translators: this is the spoken word for the character '¶' (U+00b6) #. #: ../src/cthulhu/chnames.py:268 msgid "paragraph marker" msgstr "marca de párrafu" #. Translators: this is the spoken word for the character '·' (U+00b7) #. #: ../src/cthulhu/chnames.py:272 msgid "middle dot" msgstr "puntu centráu" #. Translators: this is the spoken word for the character '¸' (U+00b8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the cedilla glyph #. #: ../src/cthulhu/chnames.py:276 #: ../src/cthulhu/keynames.py:293 msgid "cedilla" msgstr "cedilla" #. Translators: this is the spoken word for the character '¹' (U+00b9) #. #: ../src/cthulhu/chnames.py:280 msgid "superscript 1" msgstr "1 superíndiz" #. Translators: this is the spoken word for the character 'º' (U+00ba) #. #: ../src/cthulhu/chnames.py:284 msgid "ordinal" msgstr "ordinal" #. Translators: this is the spoken word for the character '»' (U+00bb) #. #: ../src/cthulhu/chnames.py:288 msgid "right double angle bracket" msgstr "zarra comines angulares" #. Translators: this is the spoken word for the character '¼' (U+00bc) #. #: ../src/cthulhu/chnames.py:292 msgid "one fourth" msgstr "un cuartu" #. Translators: this is the spoken word for the character '½' (U+00bd) #. #: ../src/cthulhu/chnames.py:296 msgid "one half" msgstr "un mediu" #. Translators: this is the spoken word for the character '¾' (U+00be) #. #: ../src/cthulhu/chnames.py:300 msgid "three fourths" msgstr "tres cuartos" #. Translators: this is the spoken word for the character '¿' (U+00bf) #. #: ../src/cthulhu/chnames.py:304 msgid "inverted question mark" msgstr "abre interrogación" #. Translators: this is the spoken word for the character 'á' (U+00e1) #. #: ../src/cthulhu/chnames.py:308 msgid "a acute" msgstr "a con tilde" #. Translators: this is the spoken word for the character 'À' (U+00c0) #. #: ../src/cthulhu/chnames.py:312 msgid "A GRAVE" msgstr "A GRAVE" #. Translators: this is the spoken word for the character 'Á' (U+00c1) #. #: ../src/cthulhu/chnames.py:316 msgid "A ACUTE" msgstr "A CON TILDE" #. Translators: this is the spoken word for the character 'Â' (U+00c2) #. #: ../src/cthulhu/chnames.py:320 msgid "A CIRCUMFLEX" msgstr "A CIRCUNFLEXA" #. Translators: this is the spoken word for the character 'Ã' (U+00c3) #. #: ../src/cthulhu/chnames.py:324 msgid "A TILDE" msgstr "A CON TILDE PLANA" #. Translators: this is the spoken word for the character 'Ä' (U+00c4) #. #: ../src/cthulhu/chnames.py:328 msgid "A UMLAUT" msgstr "A CON DIÉRESIS" #. Translators: this is the spoken word for the character 'Å' (U+00c5) #. #: ../src/cthulhu/chnames.py:332 msgid "A RING" msgstr "A CON CÍRCULU" #. Translators: this is the spoken word for the character 'Æ' (U+00c6) #. #: ../src/cthulhu/chnames.py:336 msgid "A E" msgstr "A E" #. Translators: this is the spoken word for the character 'Ç' (U+00c7) #. #: ../src/cthulhu/chnames.py:340 msgid "C CEDILLA" msgstr "C CEDILLA" #. Translators: this is the spoken word for the character 'È' (U+00c8) #. #: ../src/cthulhu/chnames.py:344 msgid "E GRAVE" msgstr "E GRAVE" #. Translators: this is the spoken word for the character 'É' (U+00c9) #. #: ../src/cthulhu/chnames.py:348 msgid "E ACUTE" msgstr "E CON TILDE" #. Translators: this is the spoken word for the character 'Ê' (U+00ca) #. #: ../src/cthulhu/chnames.py:352 msgid "E CIRCUMFLEX" msgstr "E CIRCUNFLEXA" #. Translators: this is the spoken word for the character 'Ë' (U+00cb) #. #: ../src/cthulhu/chnames.py:356 msgid "E UMLAUT" msgstr "E CON DIÉRESIS" #. Translators: this is the spoken word for the character 'Ì' (U+00cc) #. #: ../src/cthulhu/chnames.py:360 msgid "I GRAVE" msgstr "I GRAVE" #. Translators: this is the spoken word for the character 'Í' (U+00cd) #. #: ../src/cthulhu/chnames.py:364 msgid "I ACUTE" msgstr "I CON TILDE" #. Translators: this is the spoken word for the character 'Î' (U+00ce) #. #: ../src/cthulhu/chnames.py:368 msgid "I CIRCUMFLEX" msgstr "I CIRCUNFLEXA" #. Translators: this is the spoken word for the character 'Ï' (U+00cf) #. #: ../src/cthulhu/chnames.py:372 msgid "I UMLAUT" msgstr "I CON DIÉRESIS" #. Translators: this is the spoken word for the character 'Ð' (U+00d0) #. #: ../src/cthulhu/chnames.py:376 msgid "ETH" msgstr "ETH" #. Translators: this is the spoken word for the character 'Ñ' (U+00d1) #. #: ../src/cthulhu/chnames.py:380 msgid "N TILDE" msgstr "Ñ" #. Translators: this is the spoken word for the character 'Ò' (U+00d2) #. #: ../src/cthulhu/chnames.py:384 msgid "O GRAVE" msgstr "O GRAVE" #. Translators: this is the spoken word for the character 'Ó' (U+00d3) #. #: ../src/cthulhu/chnames.py:388 msgid "O ACUTE" msgstr "O CON TILDE" #. Translators: this is the spoken word for the character 'Ô' (U+00d4) #. #: ../src/cthulhu/chnames.py:392 msgid "O CIRCUMFLEX" msgstr "O CIRCUNFLEXA" #. Translators: this is the spoken word for the character 'Õ' (U+00d5) #. #: ../src/cthulhu/chnames.py:396 msgid "O TILDE" msgstr "O CON TILDE" #. Translators: this is the spoken word for the character 'Ö' (U+00d6) #. #: ../src/cthulhu/chnames.py:400 msgid "O UMLAUT" msgstr "O CON DIÉRESIS" #. Translators: this is the spoken word for the character '×' (U+00d7) #. #: ../src/cthulhu/chnames.py:404 msgid "times" msgstr "por" #. Translators: this is the spoken word for the character 'Ø' (U+00d8) #. #: ../src/cthulhu/chnames.py:408 msgid "O STROKE" msgstr "O CON BARRA DIAGONAL" #. Translators: this is the spoken word for the character 'Ù' (U+00d9) #. #: ../src/cthulhu/chnames.py:412 msgid "U GRAVE" msgstr "U GRAVE" #. Translators: this is the spoken word for the character 'Ú' (U+00da) #. #: ../src/cthulhu/chnames.py:416 msgid "U ACUTE" msgstr "U CON TILDE" #. Translators: this is the spoken word for the character 'Û' (U+00db) #. #: ../src/cthulhu/chnames.py:420 msgid "U CIRCUMFLEX" msgstr "U CIRCUNFLEXA" #. Translators: this is the spoken word for the character 'Ü' (U+00dc) #. #: ../src/cthulhu/chnames.py:424 msgid "U UMLAUT" msgstr "U CON DIÉRESIS" #. Translators: this is the spoken word for the character 'Ý' (U+00dd) #. #: ../src/cthulhu/chnames.py:428 msgid "Y ACUTE" msgstr "Y CON TILDE" #. Translators: this is the spoken word for the character 'Þ' (U+00de) #. #: ../src/cthulhu/chnames.py:432 msgid "THORN" msgstr "ZORN" #. Translators: this is the spoken word for the character 'ß' (U+00df) #. #: ../src/cthulhu/chnames.py:436 msgid "s sharp" msgstr "beta" #. Translators: this is the spoken word for the character 'à' (U+00e0) #. #: ../src/cthulhu/chnames.py:440 msgid "a grave" msgstr "a grave" #. Translators: this is the spoken word for the character 'â' (U+00e2) #. #: ../src/cthulhu/chnames.py:444 msgid "a circumflex" msgstr "a circunflexa" #. Translators: this is the spoken word for the character 'ã' (U+00e3) #. #: ../src/cthulhu/chnames.py:448 msgid "a tilde" msgstr "a con tilde" #. Translators: this is the spoken word for the character 'ä' (U+00e4) #. #: ../src/cthulhu/chnames.py:452 msgid "a umlaut" msgstr "a con diéresis" #. Translators: this is the spoken word for the character 'å' (U+00e5) #. #: ../src/cthulhu/chnames.py:456 msgid "a ring" msgstr "a con círculu" #. Translators: this is the spoken word for the character 'æ' (U+00e6) #. #: ../src/cthulhu/chnames.py:460 msgid "a e" msgstr "a e" #. Translators: this is the spoken word for the character 'ç' (U+00e7) #. #: ../src/cthulhu/chnames.py:464 msgid "c cedilla" msgstr "c cedilla" #. Translators: this is the spoken word for the character 'è' (U+00e8) #. #: ../src/cthulhu/chnames.py:468 msgid "e grave" msgstr "e grave" #. Translators: this is the spoken word for the character 'é' (U+00e9) #. #: ../src/cthulhu/chnames.py:472 msgid "e acute" msgstr "e con tilde" #. Translators: this is the spoken word for the character 'ê' (U+00ea) #. #: ../src/cthulhu/chnames.py:476 msgid "e circumflex" msgstr "e circunflexa" #. Translators: this is the spoken word for the character 'ë' (U+00eb) #. #: ../src/cthulhu/chnames.py:480 msgid "e umlaut" msgstr "e con diéresis" #. Translators: this is the spoken word for the character 'ì' (U+00ec) #. #: ../src/cthulhu/chnames.py:484 msgid "i grave" msgstr "i grave" #. Translators: this is the spoken word for the character 'í' (U+00ed) #. #: ../src/cthulhu/chnames.py:488 msgid "i acute" msgstr "i con tilde" #. Translators: this is the spoken word for the character 'î' (U+00ee) #. #: ../src/cthulhu/chnames.py:492 msgid "i circumflex" msgstr "i circunflexa" #. Translators: this is the spoken word for the character 'ï' (U+00ef) #. #: ../src/cthulhu/chnames.py:496 msgid "i umlaut" msgstr "i con diéresis" #. Translators: this is the spoken word for the character 'ð' (U+00f0) #. #: ../src/cthulhu/chnames.py:500 msgid "eth" msgstr "eth" #. Translators: this is the spoken word for the character 'ñ' (U+00f1) #. #: ../src/cthulhu/chnames.py:504 msgid "n tilde" msgstr "ñ" #. Translators: this is the spoken word for the character 'ò' (U+00f2) #. #: ../src/cthulhu/chnames.py:508 msgid "o grave" msgstr "o grave" #. Translators: this is the spoken word for the character 'ó' (U+00f3) #. #: ../src/cthulhu/chnames.py:512 msgid "o acute" msgstr "o con tilde" #. Translators: this is the spoken word for the character 'ô' (U+00f4) #. #: ../src/cthulhu/chnames.py:516 msgid "o circumflex" msgstr "o circunflexa" #. Translators: this is the spoken word for the character 'õ' (U+00f5) #. #: ../src/cthulhu/chnames.py:520 msgid "o tilde" msgstr "o con tilde" #. Translators: this is the spoken word for the character 'ö' (U+00f6) #. #: ../src/cthulhu/chnames.py:524 msgid "o umlaut" msgstr "o con diéresis" #. Translators: this is the spoken word for the character '÷' (U+00f7) #. #: ../src/cthulhu/chnames.py:528 msgid "divided by" msgstr "dividío por" #. Translators: this is the spoken word for the character 'ø' (U+00f8) #. #: ../src/cthulhu/chnames.py:532 msgid "o stroke" msgstr "o con barra diagonal" #. Translators: this is the spoken word for the character 'þ' (U+00fe) #. #: ../src/cthulhu/chnames.py:536 msgid "thorn" msgstr "zorn" #. Translators: this is the spoken word for the character 'ú' (U+00fa) #. #: ../src/cthulhu/chnames.py:540 msgid "u acute" msgstr "u con tilde" #. Translators: this is the spoken word for the character 'ù' (U+00f9) #. #: ../src/cthulhu/chnames.py:544 msgid "u grave" msgstr "u grave" #. Translators: this is the spoken word for the character 'û' (U+00fb) #. #: ../src/cthulhu/chnames.py:548 msgid "u circumflex" msgstr "u circunflexa" #. Translators: this is the spoken word for the character 'ü' (U+00fc) #. #: ../src/cthulhu/chnames.py:552 msgid "u umlaut" msgstr "u con diéresis" #. Translators: this is the spoken word for the character 'ý' (U+00fd) #. #: ../src/cthulhu/chnames.py:556 msgid "y acute" msgstr "y con tilde" #. Translators: this is the spoken word for the character 'ÿ' (U+00ff) #. #: ../src/cthulhu/chnames.py:560 msgid "y umlaut" msgstr "y con diéresis" #. Translators: this is the spoken word for the character 'Ÿ' (U+0178) #. #: ../src/cthulhu/chnames.py:564 msgid "Y UMLAUT" msgstr "Y CON DIÉRESIS" #. Translators: this is the spoken word for the character 'ƒ' (U+0192) #. #: ../src/cthulhu/chnames.py:568 msgid "florin" msgstr "florín" #. Translators: this is the spoken word for the character '–' (U+2013) #. #: ../src/cthulhu/chnames.py:572 msgid "en dash" msgstr "guión altu" #. Translators: this is the spoken word for the left single quote: ‘ #. (U+2018) #. #: ../src/cthulhu/chnames.py:577 msgid "left single quote" msgstr "comina simple esquierda" #. Translators: this is the spoken word for the right single quote: ’ #. (U+2019) #. #: ../src/cthulhu/chnames.py:582 msgid "right single quote" msgstr "comina simple drecha" #. Translators: this is the spoken word for the character '‚' (U+201a) #. #: ../src/cthulhu/chnames.py:586 msgid "single low quote" msgstr "comina inferior simple" #. Translators: this is the spoken word for the character '“' (U+201c) #. #: ../src/cthulhu/chnames.py:590 msgid "left double quote" msgstr "comina duble esquierda" #. Translators: this is the spoken word for the character '”' (U+201d) #. #: ../src/cthulhu/chnames.py:594 msgid "right double quote" msgstr "comina duble drecha" #. Translators: this is the spoken word for the character '„' (U+201e) #. #: ../src/cthulhu/chnames.py:598 msgid "double low quote" msgstr "duble comina inferior" #. Translators: this is the spoken word for the character '†' (U+2020) #. #: ../src/cthulhu/chnames.py:602 msgid "dagger" msgstr "cruz" #. Translators: this is the spoken word for the character '‡' (U+2021) #. #: ../src/cthulhu/chnames.py:606 msgid "double dagger" msgstr "DUBLE CRUZ" #. Translators: this is the spoken word for the character '•' (U+2022) #. #: ../src/cthulhu/chnames.py:610 msgid "bullet" msgstr "asteriscu" #. Translators: this is the spoken word for the character '‣' (U+2023) #. #: ../src/cthulhu/chnames.py:614 msgid "triangular bullet" msgstr "viñeta triangular" #. Translators: this is the spoken word for the character '‰' (U+2030) #. #: ../src/cthulhu/chnames.py:618 msgid "per mille" msgstr "por mil" #. Translators: this is the spoken word for the character '′' (U+2032) #. #: ../src/cthulhu/chnames.py:622 msgid "prime" msgstr "prima" #. Translators: this is the spoken word for the character '″' (U+2033) #. #: ../src/cthulhu/chnames.py:626 msgid "double prime" msgstr "doble prima" #. Translators: this is the spoken word for the character '⁃' (U+2043) #. #: ../src/cthulhu/chnames.py:630 msgid "hyphen bullet" msgstr "guión de viñeta" #. Translators: this is the spoken word for the character '€' (U+20ac) #. #: ../src/cthulhu/chnames.py:634 msgid "euro" msgstr "euro" #. Translators: this is the spoken word for the character '™' (U+2122) #. #: ../src/cthulhu/chnames.py:638 msgid "trademark" msgstr "marca rexistrada" #. Translators: this is the spoken word for the character '←' (U+2190) #. #: ../src/cthulhu/chnames.py:642 msgid "left arrow" msgstr "flecha esquierda" #. Translators: this is the spoken word for the character '→' (U+2192) #. #: ../src/cthulhu/chnames.py:646 msgid "right arrow" msgstr "flecha drecha" #. Translators: this is the spoken word for the character '≈' (U+2248) #. #: ../src/cthulhu/chnames.py:650 msgid "almost equal to" msgstr "casi igual a" #. Translators: this is the spoken word for the character '≠' (U+2260) #. #: ../src/cthulhu/chnames.py:654 msgid "not equal to" msgstr "non igual a" #. Translators: this is the spoken word for the character '≤' (U+2264) #. #: ../src/cthulhu/chnames.py:658 msgid "less than or equal to" msgstr "menor que o igual a" #. Translators: this is the spoken word for the character '≥' (U+2265) #. #: ../src/cthulhu/chnames.py:662 msgid "greater than or equal to" msgstr "mayor que o igual a" #. Translators: this is the spoken word for the character '√' (U+221a) #. #: ../src/cthulhu/chnames.py:666 msgid "square root" msgstr "raíz cuadrada" #. Translators: this is the spoken word for the character '∛' (U+221b) #. #: ../src/cthulhu/chnames.py:670 msgid "cube root" msgstr "raíz cúbica" #. Translators: this is the spoken word for the character '∞' (U+221e) #. #: ../src/cthulhu/chnames.py:674 msgid "infinity" msgstr "infinito" #. Translators: this is the spoken word for the character '■' (U+25a0) #. It can be used as a bullet in a list. #. #. Translators: StarOffice/OOo includes private-use unicode character U+E00A #. as a bullet which looks like the black square: ■ (U+25A0). Therefore, #. please use the same translation for this character. #. #: ../src/cthulhu/chnames.py:679 #: ../src/cthulhu/chnames.py:854 msgid "black square" msgstr "cuadru prietu" #. Translators: this is the spoken word for the character '□' (U+25a1) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:684 msgid "white square" msgstr "cuadru blancu" #. Translators: this is the spoken word for the character '◆' (U+25c6) #. It can be used as a bullet in a list. #. #. Translators: StarOffice/OOo includes private-use unicode character U+E00C #. as a bullet which looks like the black diamond: ◆ (U+25C6). Therefore, #. please use the same translation for this character. #. #: ../src/cthulhu/chnames.py:689 #: ../src/cthulhu/chnames.py:860 msgid "black diamond" msgstr "rombu" #. Translators: this is the spoken word for the character '○' (U+25cb) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:694 msgid "white circle" msgstr "círculu en blanco" #. Translators: this is the spoken word for the character '●' (U+25cf) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:699 msgid "black circle" msgstr "círculu tacháu" #. Translators: this is the spoken word for the character '◦' (U+25e6) #. #: ../src/cthulhu/chnames.py:703 msgid "white bullet" msgstr "viñeta erma" #. Translators: this is the spoken word for the character '✓' (U+2713) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:708 msgid "check mark" msgstr "marca" #. Translators: this is the spoken word for the character '✔' (U+2714) #. It can be used as a bullet in a list. #. #: ../src/cthulhu/chnames.py:713 msgid "heavy check mark" msgstr "marca fuerte" #. Translators: this is the spoken word for the character 'x' (U+2717) #. This symbol is included here because it can be used as a bullet in #. an OOo list. The goal is to inform the user of the appearance of #. the bullet, while making it clear that it is a bullet and not simply #. the typed letter 'x'. "Ballot x" might confuse the user. Hence the #. use of "x-shaped bullet". #. #: ../src/cthulhu/chnames.py:722 msgid "x-shaped bullet" msgstr "viñeta marcada con x" #. Translators: this is the spoken word for the character '➔' (U+2794) #. This symbol is included here because it can be used as a bullet in #. an OOo list. The goal is to inform the user of the appearance of #. the bullet without too much verbiage, hence simply "right-pointing arrow". #. #: ../src/cthulhu/chnames.py:729 msgid "right-pointing arrow" msgstr "flecha drecha" #. Translators: this is the spoken word for the character '⁰' (U+2070) #. #: ../src/cthulhu/chnames.py:733 msgid "superscript 0" msgstr "0 superíndiz" #. Translators: this is the spoken word for the character '⁴' (U+2074) #. #: ../src/cthulhu/chnames.py:737 msgid "superscript 4" msgstr "4 superíndiz" #. Translators: this is the spoken word for the character '⁵' (U+2075) #. #: ../src/cthulhu/chnames.py:741 msgid "superscript 5" msgstr "5 superíndiz" #. Translators: this is the spoken word for the character '⁶' (U+2076) #. #: ../src/cthulhu/chnames.py:745 msgid "superscript 6" msgstr "6 superíndiz" #. Translators: this is the spoken word for the character '⁷' (U+2077) #. #: ../src/cthulhu/chnames.py:749 msgid "superscript 7" msgstr "7 superíndiz" #. Translators: this is the spoken word for the character '⁸' (U+2078) #. #: ../src/cthulhu/chnames.py:753 msgid "superscript 8" msgstr "8 superíndiz" #. Translators: this is the spoken word for the character '⁹' (U+2079) #. #: ../src/cthulhu/chnames.py:757 msgid "superscript 9" msgstr "9 superíndiz" #. Translators: this is the spoken word for the character '⁺' (U+207a) #. #: ../src/cthulhu/chnames.py:761 msgid "superscript plus" msgstr "más superíndiz" #. Translators: this is the spoken word for the character '⁻' (U+207b) #. #: ../src/cthulhu/chnames.py:765 msgid "superscript minus" msgstr "menos superíndiz" #. Translators: this is the spoken word for the character '⁼' (U+207c) #. #: ../src/cthulhu/chnames.py:769 msgid "superscript equals" msgstr "igual superíndiz" #. Translators: this is the spoken word for the character '⁽' (U+207d) #. #: ../src/cthulhu/chnames.py:773 msgid "superscript left paren" msgstr "abre paréntesis superíndiz" #. Translators: this is the spoken word for the character '⁾' (U+207e) #. #: ../src/cthulhu/chnames.py:777 msgid "superscript right paren" msgstr "zarra paréntesis superíndice" #. Translators: this is the spoken word for the character 'ⁿ' (U+207f) #. #: ../src/cthulhu/chnames.py:781 msgid "superscript n" msgstr "n superíndiz" #. Translators: this is the spoken word for the character '₀' (U+2080) #. #: ../src/cthulhu/chnames.py:785 msgid "subscript 0" msgstr "0 subíndiz" #. Translators: this is the spoken word for the character '₁' (U+2081) #. #: ../src/cthulhu/chnames.py:789 msgid "subscript 1" msgstr "1 subíndiz" #. Translators: this is the spoken word for the character '₂' (U+2082) #. #: ../src/cthulhu/chnames.py:793 msgid "subscript 2" msgstr "2 subíndiz" #. Translators: this is the spoken word for the character '₃' (U+2083) #. #: ../src/cthulhu/chnames.py:797 msgid "subscript 3" msgstr "3 subíndiz" #. Translators: this is the spoken word for the character '₄' (U+2084) #. #: ../src/cthulhu/chnames.py:801 msgid "subscript 4" msgstr "4 subíndiz" #. Translators: this is the spoken word for the character '₅' (U+2085) #. #: ../src/cthulhu/chnames.py:805 msgid "subscript 5" msgstr "5 subíndiz" #. Translators: this is the spoken word for the character '₆' (U+2086) #. #: ../src/cthulhu/chnames.py:809 msgid "subscript 6" msgstr "6 subíndiz" #. Translators: this is the spoken word for the character '₇' (U+2087) #. #: ../src/cthulhu/chnames.py:813 msgid "subscript 7" msgstr "7 subíndiz" #. Translators: this is the spoken word for the character '₈' (U+2088) #. #: ../src/cthulhu/chnames.py:817 msgid "subscript 8" msgstr "8 subíndiz" #. Translators: this is the spoken word for the character '₉' (U+2089) #. #: ../src/cthulhu/chnames.py:821 msgid "subscript 9" msgstr "9 subíndiz" #. Translators: this is the spoken word for the character '₊' (U+208a) #. #: ../src/cthulhu/chnames.py:825 msgid "subscript plus" msgstr "más subíndiz" #. Translators: this is the spoken word for the character '₋' (U+208b) #. #: ../src/cthulhu/chnames.py:829 msgid "subscript minus" msgstr "menos subíndiz" #. Translators: this is the spoken word for the character '₌' (U+208c) #. #: ../src/cthulhu/chnames.py:833 msgid "subscript equals" msgstr "igual subíndiz" #. Translators: this is the spoken word for the character '₍' (U+208d) #. #: ../src/cthulhu/chnames.py:837 msgid "subscript left paren" msgstr "abre paréntesis subíndiz" #. Translators: this is the spoken word for the character '₎' (U+208e) #. #: ../src/cthulhu/chnames.py:841 msgid "subscript right paren" msgstr "zarra paréntesis subíndiz" #. Translators: this is the spoken word for the character '➢' (U+27a2) #. This symbol is included here because it can be used as a bullet in an #. OOo list. The goal is to inform the user of the appearance of the bullet #. without too much verbiage, hence simply "right-pointing arrowhead". #. #: ../src/cthulhu/chnames.py:848 msgid "right-pointing arrowhead" msgstr "flecha apuntando haza la drecha" #. Translators: this refers to the speech synthesis services #. provided by the separate emacspeak utility available at #. http://emacspeak.sourceforge.net/. #. #: ../src/cthulhu/espeechfactory.py:104 msgid "Emacspeak Speech Services" msgstr "Servicios de voz Emacsspeak" #. Translators: this is intended to be a short phrase to #. speak and braille to tell the user that no component #. has keyboard focus. #. #: ../src/cthulhu/event_manager.py:267 msgid "No focus" msgstr "Ensin focu" #. Translators: the Orca "Find" dialog #. allows a user to search for text in a #. window and then move focus to that text. #. For example, they may want to find the #. "OK" button. This message indicates #. that a find operation in the reverse #. direction is wrapping from the top of #. the window down to the bottom. #. #: ../src/cthulhu/find.py:266 msgid "Wrapping to Bottom" msgstr "Saltando al final" #. Translators: the Orca "Find" dialog #. allows a user to search for text in a #. window and then move focus to that text. #. For example, they may want to find the #. "OK" button. This message indicates #. that a find operation in the forward #. direction is wrapping from the bottom of #. the window up to the top. #. #: ../src/cthulhu/find.py:281 msgid "Wrapping to Top" msgstr "Saltando al entamu" #. Translators: this represents the state of a checkbox. #. #: ../src/cthulhu/flat_review.py:355 #: ../src/cthulhu/settings.py:928 msgid "partially checked" msgstr "parcialmente conseñáu" #. Translators: this represents the state of a checkbox. #. #: ../src/cthulhu/flat_review.py:359 #: ../src/cthulhu/settings.py:927 msgid "checked" msgstr "conseñáu" #. Translators: this represents the state of a checkbox. #. #. Translators: this represents the state of a checkbox. It is meant #. to be spoken to the user. #. #: ../src/cthulhu/flat_review.py:363 #: ../src/cthulhu/settings.py:926 msgid "not checked" msgstr "non conseñáu" #. Translators: the state of a toggle button. #. #: ../src/cthulhu/flat_review.py:370 #: ../src/cthulhu/settings.py:939 msgid "pressed" msgstr "primíu" #. Translators: the state of a toggle button. #. #. Translators: this represents the state of a toggle button. It is #. meant to be spoken to the user. #. #: ../src/cthulhu/flat_review.py:374 #: ../src/cthulhu/settings.py:939 msgid "not pressed" msgstr "non primíu" #. Translators: this is in reference to a radio button being #. selected or not. #. #: ../src/cthulhu/flat_review.py:382 #: ../src/cthulhu/settings.py:934 msgctxt "radiobutton" msgid "selected" msgstr "escoyíu" #. Translators: this is in reference to a radio button being #. selected or not. #. #. Translators: this represents the state of a radio button. It is #. meant to be spoken to the user. #. #: ../src/cthulhu/flat_review.py:387 #: ../src/cthulhu/settings.py:933 msgctxt "radiobutton" msgid "not selected" msgstr "non escoyíu" #. Translators: The component orientation is horizontal. #. #: ../src/cthulhu/flat_review.py:425 msgid "horizontal" msgstr "horizontal" #. Translators: The component orientation is vertical. #. #: ../src/cthulhu/flat_review.py:429 msgid "vertical" msgstr "vertical" #. Translators: this is the percentage value of a slider, #. progress bar or other component that displays a value as #. a percentage. #. #: ../src/cthulhu/flat_review.py:447 #, python-format msgid "%d percent." msgid_plural "%d percent." msgstr[0] "%d porcientu." msgstr[1] "%d porcientu." #. Translators: this is the action name for #. the 'toggle' action. It must be the same #. string used in the *.po file for gail. #. #: ../src/cthulhu/flat_review.py:1078 #: ../src/cthulhu/generator.py:466 #: ../src/cthulhu/generator.py:723 #: ../src/cthulhu/generator.py:765 #: ../src/cthulhu/generator.py:811 #: ../src/cthulhu/scripts/apps/evolution/script.py:500 #: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:122 #: ../src/cthulhu/scripts/apps/packagemanager/script.py:641 #: ../src/cthulhu/tutorialgenerator.py:526 #: ../src/cthulhu/tutorialgenerator.py:566 msgid "toggle" msgstr "conmutar" #. Translators: this is presented in a GUI to represent the #. "right alt" modifier. #. #: ../src/cthulhu/keybindings.py:156 msgid "Alt_R" msgstr "Alt_D" #. Translators: this is presented in a GUI to represent the #. "super" modifier. #. #: ../src/cthulhu/keybindings.py:161 msgid "Super" msgstr "Super" #. Translators: this is presented in a GUI to represent the #. "meta 2" modifier. #. #: ../src/cthulhu/keybindings.py:166 msgid "Meta2" msgstr "Meta2" #. Translators: this is presented in a GUI to represent the #. "left alt" modifier. #. #: ../src/cthulhu/keybindings.py:173 msgid "Alt_L" msgstr "Alt_I" #. Translators: this is presented in a GUI to represent the #. "control" modifier. #. #: ../src/cthulhu/keybindings.py:178 msgid "Ctrl" msgstr "Ctrl" #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. #: ../src/cthulhu/keybindings.py:183 msgid "Caps_Lock" msgstr "Bloquéu_mayúscula" #. Translators: this is presented in a GUI to represent the #. "shift " modifier. #. #: ../src/cthulhu/keybindings.py:188 msgid "Shift" msgstr "Mayús" #. Translators: this is how someone would speak the name of the shift key #. #: ../src/cthulhu/keynames.py:42 msgctxt "keyboard" msgid "Shift" msgstr "Mayús." #. Translators: this is how someone would speak the name of the alt key #. #: ../src/cthulhu/keynames.py:46 msgctxt "keyboard" msgid "Alt" msgstr "Alt" #. Translators: this is how someone would speak the name of the control key #. #: ../src/cthulhu/keynames.py:50 msgctxt "keyboard" msgid "Control" msgstr "Control" #. Translators: this is how someone would speak the name of the left shift key #. #: ../src/cthulhu/keynames.py:54 msgid "left shift" msgstr "mayúscules esquierda" #. Translators: this is how someone would speak the name of the left alt key #. #: ../src/cthulhu/keynames.py:58 msgid "left alt" msgstr "alt esquierdu" #. Translators: this is how someone would speak the name of the left ctrl key #. #: ../src/cthulhu/keynames.py:62 msgid "left control" msgstr "control esquierdu" #. Translators: this is how someone would speak the name of the right shift key #. #: ../src/cthulhu/keynames.py:66 msgid "right shift" msgstr "mayúscules drecha" #. Translators: this is how someone would speak the name of the right alt key #. #: ../src/cthulhu/keynames.py:70 msgid "right alt" msgstr "alt drechu" #. Translators: this is how someone would speak the name of the right ctrl key #. #: ../src/cthulhu/keynames.py:74 msgid "right control" msgstr "control drechu" #. Translators: this is how someone would speak the name of the left meta key #. #: ../src/cthulhu/keynames.py:78 msgid "left meta" msgstr "meta esquierdu" #. Translators: this is how someone would speak the name of the right meta key #. #: ../src/cthulhu/keynames.py:82 msgid "right meta" msgstr "meta drechu" #. Translators: this is how someone would speak the name of the num lock key #. #: ../src/cthulhu/keynames.py:86 msgid "num lock" msgstr "bloquéu numbéricu" #. Translators: this is how someone would speak the name of the caps lock key #. #: ../src/cthulhu/keynames.py:90 msgid "caps lock" msgstr "bloquéu mayúscules" #. Translators: this is how someone would speak the name of the scroll lock key #. #: ../src/cthulhu/keynames.py:94 msgid "scroll lock" msgstr "bloquéu desplazamientu" #. Translators: this is how someone would speak the name of the page up key #. #: ../src/cthulhu/keynames.py:98 #: ../src/cthulhu/keynames.py:102 #: ../src/cthulhu/keynames.py:106 #: ../src/cthulhu/keynames.py:110 msgid "page up" msgstr "retrocesu de páxina" #. Translators: this is how someone would speak the name of the page down key #. #: ../src/cthulhu/keynames.py:114 #: ../src/cthulhu/keynames.py:118 #: ../src/cthulhu/keynames.py:122 #: ../src/cthulhu/keynames.py:126 msgid "page down" msgstr "avance de páxina" #. Translators: this is how someone would speak the name of the left tab key #. #: ../src/cthulhu/keynames.py:134 msgid "left tab" msgstr "tab esquierdu" #. Translators: this is how someone would speak the name of the F11 key #. #: ../src/cthulhu/keynames.py:138 msgid "F 11" msgstr "F 11" #. Translators: this is how someone would speak the name of the F12 key #. #: ../src/cthulhu/keynames.py:142 msgid "F 12" msgstr "F 12" #. Translators: this is how someone would speak the name of the backspace key #. #: ../src/cthulhu/keynames.py:150 msgid "backspace" msgstr "retrocesu" #. Translators: this is how someone would speak the name of the return key #. #: ../src/cthulhu/keynames.py:154 msgid "return" msgstr "intro" #. Translators: this is how someone would speak the name of the enter key #. #: ../src/cthulhu/keynames.py:158 msgid "enter" msgstr "intro" #. Translators: this is how someone would speak the name of the up arrow key #. #: ../src/cthulhu/keynames.py:162 #: ../src/cthulhu/keynames.py:166 msgid "up" msgstr "arriba" #. Translators: this is how someone would speak the name of the down arrow key #. #: ../src/cthulhu/keynames.py:170 #: ../src/cthulhu/keynames.py:174 msgid "down" msgstr "abaxo" #. Translators: this is how someone would speak the name of the left arrow key #. #: ../src/cthulhu/keynames.py:178 #: ../src/cthulhu/keynames.py:182 msgid "left" msgstr "esquierda" #. Translators: this is how someone would speak the name of the right arrow key #. #: ../src/cthulhu/keynames.py:186 #: ../src/cthulhu/keynames.py:190 msgid "right" msgstr "drecha" #. Translators: this is how someone would speak the name of the left super key #. #: ../src/cthulhu/keynames.py:194 msgid "left super" msgstr "super esquierda" #. Translators: this is how someone would speak the name of the right super key #. #: ../src/cthulhu/keynames.py:198 msgid "right super" msgstr "super drecha" #. Translators: this is how someone would speak the name of the menu key #. #. Translators: spoken words for the rolename of a menu. #. #: ../src/cthulhu/keynames.py:202 #: ../src/cthulhu/rolenames.py:636 msgid "menu" msgstr "menú" #. Translators: this is how someone would speak the name of the ISO shift key #. #: ../src/cthulhu/keynames.py:206 msgid "ISO level 3 shift" msgstr "modificador ISO nivel 3" #. Translators: this is how someone would speak the name of the help key #. #: ../src/cthulhu/keynames.py:210 msgid "help" msgstr "aida" #. Translators: this is how someone would speak the name of the multi key #. #: ../src/cthulhu/keynames.py:214 msgid "multi" msgstr "multi" #. Translators: this is how someone would speak the name of the mode switch key #. #: ../src/cthulhu/keynames.py:218 msgid "mode switch" msgstr "camudar mou" #. Translators: this is how someone would speak the name of the escape key #. #: ../src/cthulhu/keynames.py:222 msgid "escape" msgstr "escape" #. Translators: this is how someone would speak the name of the insert key #. #: ../src/cthulhu/keynames.py:226 #: ../src/cthulhu/keynames.py:230 msgid "insert" msgstr "inxertar" #. Translators: this is how someone would speak the name of the delete key #. #: ../src/cthulhu/keynames.py:234 #: ../src/cthulhu/keynames.py:238 msgid "delete" msgstr "desaniciar" #. Translators: this is how someone would speak the name of the home key #. #: ../src/cthulhu/keynames.py:242 #: ../src/cthulhu/keynames.py:246 msgid "home" msgstr "aniciu" #. Translators: this is how someone would speak the name of the end key #. #: ../src/cthulhu/keynames.py:250 #: ../src/cthulhu/keynames.py:254 msgid "end" msgstr "fin" #. Translators: this is how someone would speak the name of the begin key #. #: ../src/cthulhu/keynames.py:258 msgid "begin" msgstr "entamar" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the acute glyph #. #: ../src/cthulhu/keynames.py:268 msgid "acute" msgstr "acentu" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the circumflex glyph #. #: ../src/cthulhu/keynames.py:273 msgid "circumflex" msgstr "circunflexu" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the diaeresis glyph #. #: ../src/cthulhu/keynames.py:283 msgid "diaeresis" msgstr "diéresis" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the ring glyph #. #: ../src/cthulhu/keynames.py:288 msgid "ring" msgstr "círculu" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the stroke glyph #. #: ../src/cthulhu/keynames.py:298 msgid "stroke" msgstr "diagonal" #. Translators: sets the live region politeness level to polite #. #: ../src/cthulhu/liveregions.py:265 msgid "setting live region to polite" msgstr "fixando rexón activa a educada" #. Translators: sets the live region politeness level to assertive #. #: ../src/cthulhu/liveregions.py:270 msgid "setting live region to assertive" msgstr "fixando rexón activa a firme" #. Translators: sets the live region politeness level to rude #. #: ../src/cthulhu/liveregions.py:275 msgid "setting live region to rude" msgstr "fixando rexón activa a grosera" #. Translators: sets the live region politeness level to off #. #: ../src/cthulhu/liveregions.py:280 msgid "setting live region to off" msgstr "fixando rexón activa a desactivada" #. Tranlators: this tells the user that a cached message #. is not available. #. #: ../src/cthulhu/liveregions.py:299 msgid "no live message saved" msgstr "nun s'atroxó dengún mensaxe de xera" #. Translators: This lets the user know that all live regions #. have been turned off. #: ../src/cthulhu/liveregions.py:316 msgid "All live regions set to off" msgstr "Desactiváronse toles rexones actives" #: ../src/cthulhu/liveregions.py:344 msgid "live regions politeness levels restored" msgstr "Restauróse'l comportamientu de toles rexones actives" #. Translators: output the politeness level #. #: ../src/cthulhu/liveregions.py:386 #, python-format msgid "politeness level %s" msgstr "nivel de comportamientu %s" #. Translators: Orca can present the last notification message #. to the user when the user presses a shortcut key. #. #: ../src/cthulhu/notification_messages.py:82 msgid "Present last notification message." msgstr "Presentar el caberu mensaxe de notificación." #. Translators: Orca can present the previous notification message #. to the user when the user presses a shortcut key. #. #: ../src/cthulhu/notification_messages.py:90 msgid "Present previous notification message." msgstr "Presentar el mensaxe de notificación anterior." #. Translators: Orca can enable the notification messages #. list mode when the user presses a shortcut key. #. #: ../src/cthulhu/notification_messages.py:98 msgid "Present notification messages list" msgstr "Presentar la llista de mensaxes de notificación" #. Translators: This is a brief message presented to the user #. the list of notifications is empty. #. #: ../src/cthulhu/notification_messages.py:128 msgid "No notification messages" msgstr "Nun hai mensaxes de notificación" #. Translators: This is a brief message presented to the user when #. when the top of a list of notifications is reached. #. #: ../src/cthulhu/notification_messages.py:159 msgctxt "notification" msgid "Top" msgstr "Cimero" #. Translators: This is a brief message presented to the user when #. when the bottom of a list of notifications is reached. #. #: ../src/cthulhu/notification_messages.py:166 msgctxt "notification" msgid "Bottom" msgstr "Fondero" #. Translators: Orca has a "List notification messages Mode" that allows #. the user to list the latest notification messages received. #. Escape exits this mode. #. This string is the prompt which will be presented to the user #. in both speech and braille upon exiting this mode. #. #: ../src/cthulhu/notification_messages.py:189 msgid "Exiting list notification messages mode." msgstr "Colando del mou de llista de mensaxes de notificación." #. Translators: This message inform to the user the number of #. messages in the list. #: ../src/cthulhu/notification_messages.py:243 #, python-format msgid "%d message.\n" msgid_plural "%d messages.\n" msgstr[0] "%d mensaxe.\n" msgstr[1] "%d mensaxes.\n" #. Translators: This is a help message. #: ../src/cthulhu/notification_messages.py:245 msgid "Press h for help.\n" msgstr "Calcar h pa obtener aida.\n" #. Translators: The following string instructs the user how to navigate #. amongst the list of commands presented in list notification #. messages mode as well as how to exit the list. #. #: ../src/cthulhu/notification_messages.py:252 msgid "" "Use Up, Down, Home or End to navigate in the list.\n" "Press Escape to exit.\n" "Press Space to repeat the last message read.\n" "Press one digit to read a specific message.\n" msgstr "" "Usa «Arriba», «Abaxo», «Aniciu» o «Fin» para navegar pola llista.\n" "Calca Escape pa salir.\n" "Calca la barra d'espaciu pa repetir el caberu mensaxe lleíu.\n" "Calca un númberu pa lleer un mensaxe determináu.\n" #. Translators: this is a regular expression that is intended to match #. a positive 'yes' response from a user at the command line. The expression #. as given means - does it begin with (that's the '^' character) any of #. the characters in the '[' ']'? In this case, we've chosen 'Y', 'y', and #. '1' to mean positive answers, so any string beginning with 'Y', 'y', or #. '1' will match. For an example of translation, assume your language has #. the words 'posolutely' and 'absitively' as common words that mean the #. equivalent of 'yes'. You might make the expression match the upper and #. lower case forms: "^[aApP1]". If the 'yes' and 'no' words for your #. locale begin with the same character, the regular expression should be #. modified to use words. For example: "^(yes|Yes)" (note the change from #. using '[' and ']' to '(' and ')'). #. #. Finally, this expression should match what you've chosen for the #. translation of the "Enter y or n:" strings for this file. #. #: ../src/cthulhu/cthulhu_console_prefs.py:70 msgid "^[Yy1]" msgstr "^[Ss1]" #: ../src/cthulhu/cthulhu_console_prefs.py:71 msgid "^[Nn0]" msgstr "^[Nn0]" #. Translators: this means speech synthesis (i.e., the machine #. speaks to you from its speakers) is not installed or working. #. #: ../src/cthulhu/cthulhu_console_prefs.py:142 #: ../src/cthulhu/cthulhu_console_prefs.py:151 #: ../src/cthulhu/cthulhu_console_prefs.py:169 msgid "Speech is unavailable." msgstr "La voz nun ta disponible." #: ../src/cthulhu/cthulhu_console_prefs.py:154 msgid "Welcome to Orca setup." msgstr "Bienveníu a la configuración d'Orca." #. Translators: the speech system represents what general #. speech wrapper is going to be used. Speech-dispatcher #. is an example of a speech system. It provides wrappers #. around specific speech servers (engines). #. #: ../src/cthulhu/cthulhu_console_prefs.py:177 msgid "Select desired speech system:" msgstr "Escueyi'l sistema de voz deseyáu:" #. Translators: this is prompting for a numerical choice. #. #: ../src/cthulhu/cthulhu_console_prefs.py:190 #: ../src/cthulhu/cthulhu_console_prefs.py:231 #: ../src/cthulhu/cthulhu_console_prefs.py:283 #: ../src/cthulhu/cthulhu_console_prefs.py:489 msgid "Enter choice: " msgstr "Introduz una eleición: " #. Translators: this is letting the user they input an #. invalid integer value on the command line and is #. also requesting they enter a valid integer value. #. #: ../src/cthulhu/cthulhu_console_prefs.py:197 #: ../src/cthulhu/cthulhu_console_prefs.py:234 #: ../src/cthulhu/cthulhu_console_prefs.py:289 #: ../src/cthulhu/cthulhu_console_prefs.py:504 #: ../src/cthulhu/cthulhu_console_prefs.py:506 msgid "Please enter a valid number." msgstr "Introducir un númberu válidu." #. Translators: this means speech synthesis will not be used. #. #: ../src/cthulhu/cthulhu_console_prefs.py:201 #: ../src/cthulhu/cthulhu_console_prefs.py:212 #: ../src/cthulhu/cthulhu_console_prefs.py:238 #: ../src/cthulhu/cthulhu_console_prefs.py:254 #: ../src/cthulhu/cthulhu_console_prefs.py:293 msgid "Speech will not be used.\n" msgstr "La voz nun va usase.\n" #. Translators: this means no working speech servers (speech #. synthesis engines) can be found. #. #: ../src/cthulhu/cthulhu_console_prefs.py:211 msgid "No servers available.\n" msgstr "Nun hai sirvidores disponibles.\n" #. Translators: this is prompting for a numerical choice from a list #. of available speech synthesis engines. #. #: ../src/cthulhu/cthulhu_console_prefs.py:218 msgid "Select desired speech server." msgstr "Escueyi'l sirvidor de voz deseáu." #. Translators: this means the speech server (speech synthesis #. engine) is not working properly and no voices (e.g., male, #. female, child) are available. #. #: ../src/cthulhu/cthulhu_console_prefs.py:250 msgid "No voices available.\n" msgstr "Nun hai voces disponibles.\n" #. Translators: this is prompting for a numerical value from a #. list of choices of speech synthesis voices (e.g., male, #. female, child). #. #: ../src/cthulhu/cthulhu_console_prefs.py:261 msgid "Select desired voice:" msgstr "Escueyi la voz deseyada:" #. Translators: the word echo feature of Orca will speak the #. word prior to the caret when the user types a word #. delimiter. #. #: ../src/cthulhu/cthulhu_console_prefs.py:332 msgid "Enable echo by word? Enter y or n: " msgstr "¿Activar ecu por pallabres? Introduz s o n: " #: ../src/cthulhu/cthulhu_console_prefs.py:342 #: ../src/cthulhu/cthulhu_console_prefs.py:361 #: ../src/cthulhu/cthulhu_console_prefs.py:388 #: ../src/cthulhu/cthulhu_console_prefs.py:405 #: ../src/cthulhu/cthulhu_console_prefs.py:422 #: ../src/cthulhu/cthulhu_console_prefs.py:439 #: ../src/cthulhu/cthulhu_console_prefs.py:457 #: ../src/cthulhu/cthulhu_console_prefs.py:547 #: ../src/cthulhu/cthulhu_console_prefs.py:566 #: ../src/cthulhu/cthulhu_console_prefs.py:616 msgid "Please enter y or n." msgstr "Introducir s o n." #. Translators: if key echo is enabled, Orca will speak the #. name of a key as the user types on the keyboard. If the #. user wants key echo, they will then be prompted for which #. classes of keys they want echoed. #. #: ../src/cthulhu/cthulhu_console_prefs.py:351 msgid "Enable key echo? Enter y or n: " msgstr "¿Activar ecu de tecles? Introduz s o n: " #. Translators: this is in reference to key echo for #. normal text entry keys. #. #: ../src/cthulhu/cthulhu_console_prefs.py:378 msgid "Enable alphanumeric and punctuation keys? Enter y or n: " msgstr "¿Activar tecles alfanumbériques y de puntuación? Introduz s o n: " #. Translators: this is in reference to key echo for #. CTRL, ALT, Shift, Insert, and "Fn" on laptops. #. #: ../src/cthulhu/cthulhu_console_prefs.py:395 msgid "Enable modifier keys? Enter y or n: " msgstr "¿Activar tecles modificadores? Introduz s o n: " #. Translators: this is in reference to key echo for #. Caps Lock, Num Lock, Scroll Lock, etc. #. #: ../src/cthulhu/cthulhu_console_prefs.py:412 msgid "Enable locking keys? Enter y or n: " msgstr "¿Activar tecles de bloquéu? Introduz s o n: " #. Translators: this is in reference to key echo for #. the keys at the top of the keyboard. #. #: ../src/cthulhu/cthulhu_console_prefs.py:429 msgid "Enable function keys? Enter y or n: " msgstr "¿Activar tecles de función? Introduz s o n: " #. Translators: this is in reference to key echo for #. space, enter, escape, tab, backspace, delete, arrow #. keys, page up, page down, etc. #. #: ../src/cthulhu/cthulhu_console_prefs.py:447 msgid "Enable action keys? Enter y or n: " msgstr "¿Activar tecles d'aición? Introduz s o n: " #. Translators: we allow the user to choose between the desktop (i.e., #. has a numeric keypad) and laptop (i.e., small and compact) keyboard #. layouts for how they might control Orca. #. #: ../src/cthulhu/cthulhu_console_prefs.py:463 msgid "Select desired keyboard layout." msgstr "Escueyi la distribución de tecláu deseyada." #. Translators: we allow the user to choose between the desktop (i.e., #. has a numeric keypad) and laptop (i.e., small and compact) keyboard #. layouts for how they might control Orca. #. #: ../src/cthulhu/cthulhu_console_prefs.py:475 msgid "1. Desktop" msgstr "1. Sobremesa" #. Translators: we allow the user to choose between the desktop (i.e., #. has a numeric keypad) and laptop (i.e., small and compact) keyboard #. layouts for how they might control Orca. #. #: ../src/cthulhu/cthulhu_console_prefs.py:482 msgid "2. Laptop" msgstr "2. Portátil" #. Translators: this is prompting for whether the user wants to #. use a refreshable braille display (an external hardware #. device) or not. #. #: ../src/cthulhu/cthulhu_console_prefs.py:537 msgid "Enable Braille? Enter y or n: " msgstr "¿Activar braille? Introduz s o n: " #. Translators: the braille monitor is a graphical display on #. the screen that is used for debugging and demoing purposes. #. It presents what would be (or is being) shown on the #. external refreshable braille display. #. #: ../src/cthulhu/cthulhu_console_prefs.py:556 msgid "Enable Braille Monitor? Enter y or n: " msgstr "¿Activar monitor braille? Introduz s o n: " #: ../src/cthulhu/cthulhu_console_prefs.py:580 #: ../src/cthulhu/cthulhu_gui_prefs.py:485 msgid "Accessibility support for GNOME has just been enabled." msgstr "El sofitu p'accesibilidá en GNOME acaba d'activase." #: ../src/cthulhu/cthulhu_console_prefs.py:586 #: ../src/cthulhu/cthulhu_gui_prefs.py:487 msgid "You need to log out and log back in for the change to take effect." msgstr "Necesites colar y entrar de nuevu pa que los cambeos tengan efeutu." #: ../src/cthulhu/cthulhu_console_prefs.py:596 msgid "Do you want to logout now? Enter y or n: " msgstr "¿Quies colar agora? Introduz s o n: " #: ../src/cthulhu/cthulhu_console_prefs.py:603 msgid "Setup complete. Logging out now." msgstr "Configuración completada. La sesión finará agora." #: ../src/cthulhu/cthulhu_console_prefs.py:618 msgid "Setup complete. Press Return to continue." msgstr "Configuración completa. Calca intro pa siguir." #: ../src/cthulhu/cthulhu-find.ui.h:1 msgid "Results must:" msgstr "Los resultaos deben:" #: ../src/cthulhu/cthulhu-find.ui.h:2 msgid "Search direction:" msgstr "Direición de gueta:" #: ../src/cthulhu/cthulhu-find.ui.h:3 msgid "Start from:" msgstr "Entamar en:" #: ../src/cthulhu/cthulhu-find.ui.h:4 #: ../src/cthulhu/cthulhu_gui_find.py:134 msgid "C_urrent location" msgstr "Posición a_ctual" #: ../src/cthulhu/cthulhu-find.ui.h:5 msgid "Close" msgstr "Zarrar" #. Check to see if we have just had an "object:state-changed:showing" #. event for the Find button. If the name is "Find", and one of its #. states is VISIBLE and we are currently searching, that means we #. have just stopped a search. Inform the user that the search is #. complete and tell them how many files were found. #. #. Translators: the "Find" string must match what gnome-search-tool #. is using. We hate keying off stuff like this, but we're forced #. to do so in this case. #. #: ../src/cthulhu/cthulhu-find.ui.h:6 #: ../src/cthulhu/scripts/apps/gedit/script.py:319 #: ../src/cthulhu/scripts/apps/gedit/script.py:321 #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:164 msgid "Find" msgstr "Guetar" #: ../src/cthulhu/cthulhu-find.ui.h:7 msgid "Match _entire word only" msgstr "Concasar namái cola pallabra _entera" #: ../src/cthulhu/cthulhu-find.ui.h:8 msgid "Orca Find Dialog" msgstr "Diálogu de gueta d'Orca" #: ../src/cthulhu/cthulhu-find.ui.h:9 msgid "Search _backwards" msgstr "Guetar haza a_trás" #: ../src/cthulhu/cthulhu-find.ui.h:10 msgid "Search for:" msgstr "Guetar:" #: ../src/cthulhu/cthulhu-find.ui.h:11 msgid "Start from:" msgstr "Entamar en:" #: ../src/cthulhu/cthulhu-find.ui.h:12 msgid "Top of window" msgstr "Parte superior de la ventana" #: ../src/cthulhu/cthulhu-find.ui.h:13 msgid "_Match case" msgstr "_Concasar con mayúscules" #: ../src/cthulhu/cthulhu-find.ui.h:14 msgid "_Search for:" msgstr "_Guetar:" #: ../src/cthulhu/cthulhu-find.ui.h:15 msgid "_Top of window" msgstr "Parte _superior de la ventana" #: ../src/cthulhu/cthulhu-find.ui.h:16 msgid "_Wrap around" msgstr "_Saltu" #. Translators: This is used in the Orca About dialog. #. #: ../src/cthulhu/cthulhu_gui_main.py:105 msgid "The Orca Team" msgstr "L'equipu d'Orca" #. Translators: This text is used in the Orca About dialog. #. #: ../src/cthulhu/cthulhu_gui_main.py:108 msgid "A free, open source scriptable screen reader, which provides access to applications and toolkits that support AT-SPI (e.g., the GNOME desktop)." msgstr "Un llector de pantalla llibre, con scripts y de códigu abiertu que proporciona accesu a aplicaciones y conxuntos de ferramientes que soporten AT-SPI (ex. l'Escritoriu GNOME)." #. Translators: This text is used in the Orca About dialog. #. #: ../src/cthulhu/cthulhu_gui_main.py:113 msgid "" "Copyright (c) 2010-2011 The Orca Team \n" "Copyright (c) 2010 Consorcio Fernando de los Rios \n" "Copyright (c) 2010 Igalia, S.L. \n" "Copyright (c) 2010 Informal Informatica LTDA. \n" "Copyright (c) 2010 Willie Walker \n" "Copyright (c) 2005-2010 Sun Microsystems Inc. \n" "Copyright (c) 2005-2008 Google Inc. \n" "Copyright (c) 2008, 2009 Eitan Isaacson \n" "Copyright (c) 2006-2009 Brailcom, o.p.s. \n" "Copyright (c) 2001, 2002 BAUM Retec, A.G." msgstr "" "Copyright (c) 2010-2011 The Orca Team \n" "Copyright (c) 2010 Consorcio Fernando de los Rios \n" "Copyright (c) 2010 Igalia, S.L. \n" "Copyright (c) 2010 Informal Informatica LTDA. \n" "Copyright (c) 2010 Willie Walker \n" "Copyright (c) 2005-2010 Sun Microsystems Inc. \n" "Copyright (c) 2005-2008 Google Inc. \n" "Copyright (c) 2008, 2009 Eitan Isaacson \n" "Copyright (c) 2006-2009 Brailcom, o.p.s. \n" "Copyright (c) 2001, 2002 BAUM Retec, A.G." #. Translators: This text is used in the Orca About dialog. Please #. translate it to contain your name. And thank you for your work! #. #: ../src/cthulhu/cthulhu_gui_main.py:126 msgid "translator-credits" msgstr "" "Launchpad Contributions:\n" " Iñigo Varela https://launchpad.net/~ivarela\n" " J F Castro https://launchpad.net/~jfcastrogarcia\n" " Xandru https://launchpad.net/~xandruarmesto\n" " Xandru Martino https://launchpad.net/~xandru-martino\n" " Xuacu Saturio https://launchpad.net/~xuacusk8" #. Translators: This text is used in the Orca About dialog. Orca is #. licensed under GPL2+. #. #: ../src/cthulhu/cthulhu_gui_main.py:131 msgid "" "Orca is free software; you can redistribute it and/or\n" "modify it under the terms of the GNU Lesser General\n" "Public License as published by the Free Software Foundation;\n" "either version 2.1 of the License, or (at your option) any\n" "later version.\n" "\n" "Orca is distributed in the hope that it will be useful, but\n" "WITHOUT ANY WARRANTY; without even the implied warranty of\n" "MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See\n" "the GNU Lesser General Public License for more details.\n" "\n" "You should have received a copy of the GNU Lesser General\n" "Public License along with Orca; if not, write to the\n" "Free Software Foundation, Inc., Franklin Street, Fifth Floor,\n" "Boston MA 02110-1301 USA." msgstr "" "Orca ye software llibre; puedes redistribuyilu y/o modificalu\n" "so los términos de la Llicencia Pública Xeneral Reducida de GNU asoleyada pola Free\n" "Software Foundation, na versión 2.1 de la llicencia, o (a como te pete)\n" "cualquier versión posterior.\n" "\n" "Orca distribúyese cola esperanza de que seya útil, pero ENSIN\n" "DENGUNA GARANTÍA; ensin denguna implicación de garantía de COMERCIABILIDÁ o CALIDÁ PA DENGÚN PROPÓSITU PARTICULAR. Consulta la Llicencia Pública Xeneral Reducida GNU pa más\n" "detalles.\n" "\n" "Tendríes de recibir una copia de la Llicencia Pública Xeneral Reducida de GNU xuntu con ORCA, de lo contrario, escribi a la Free Software Foundation, Inc, Franklin\n" "Street, Fifth Floor, Boston, MA 02110-1301, EE. UU." #. DESCRIP #. #. Translators: Function is a table column header where the #. cells in the column are a sentence that briefly describes #. what action Orca will take when the user invokes an Orca-specific #. keyboard command. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:236 msgid "Function" msgstr "Función" #. Translators: Key Binding is a table column header where #. the cells in the column represent keyboard combinations #. the user can press to invoke Orca commands. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:314 msgid "Key Binding" msgstr "Atayu de tecláu" #. Translators: Alternate is a table column header where #. the cells in the column represent keyboard combinations #. the user can press to invoke Orca commands. These #. represent alternative key bindings that are used in #. addition to the key bindings in the "Key Bindings" #. column. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:393 msgid "Alternate" msgstr "Alternativa" #. Translators: Modified is a table column header where the #. cells represent whether a key binding has been modified #. from the default key binding. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:413 msgid "Modified" msgstr "Camudáu" #. Translators: This refers to the default/typical voice used #. by Orca when presenting the content of the screen and other #. messages. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:754 msgctxt "VoiceType" msgid "Default" msgstr "Predetermináu" #. Translators: This refers to the voice used by Orca when #. presenting one or more characters which is in uppercase. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:758 msgctxt "VoiceType" msgid "Uppercase" msgstr "Mayúscula" #. Translators: This refers to the voice used by Orca when #. presenting one or more characters which is part of a #. hyperlink. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:763 msgctxt "VoiceType" msgid "Hyperlink" msgstr "Hiperenllaz" #. Translators: This refers to the voice used by Orca when #. presenting information which is not displayed on the screen #. as text, but is still being communicated by the system in #. some visual fashion. For instance, Orca says "misspelled" #. to indicate the presence of the red squiggly line found #. under a spelling error; Orca might say "3 of 6" when a #. user Tabs into a list of six items and the third item is #. selected. And so on. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:773 msgctxt "VoiceType" msgid "System" msgstr "Sistema" #. Attribute Name column (NAME). #. #. Translators: Attribute here refers to text attributes such #. as bold, underline, family-name, etc. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1211 msgid "Attribute Name" msgstr "Nome del atributu" #. Attribute Speak column (IS_SPOKEN). #. #. Translators: the "Speak" column consists of a single checkbox #. for each text attribute. If the checkbox is checked, Orca #. will speak that attribute, if it is present, when the user #. presses Orca_Modifier+F. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1226 msgid "Speak" msgstr "Falar" #. Attribute Mark in Braille column (IS_BRAILLED). #. #. Translators: The "Mark in braille" column consists of a single #. checkbox for each text attribute. If the checkbox is checked, #. Orca will "underline" that attribute, if it is present, on #. the refreshable braille display. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1244 msgid "Mark in braille" msgstr "Conseñar en braille" #. Attribute Value column (VALUE) #. #. Translators: "Present Unless" is a column header of the text #. attributes pane of the Orca preferences dialog. On this pane, #. the user can select a set of text attributes that they would like #. spoken and/or indicated in braille. Because the list of attributes #. could get quite lengthy, we provide the option to always speak/ #. braille a text attribute *unless* its value is equal to the value #. given by the user in this column of the list. For example, given #. the text attribute "underline" and a present unless value of "none", #. the user is stating that he/she would like to have underlined text #. announced for all cases (single, double, low, etc.) except when the #. value of underline is none (i.e. when it's not underlined). #. "Present" here is being used as a verb. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1270 msgid "Present Unless" msgstr "Presentar sacantes que" #. Pronunciation Dictionary actual string (word) column (ACTUAL). #. #. Translators: "Actual String" here refers to a text string as it #. actually appears in a text document. This might be an abbreviation #. or a particular word that is pronounced differently then the way #. that it looks. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1393 msgid "Actual String" msgstr "Cadena Actual" #. Pronunciation Dictionary replacement string column (REPLACEMENT) #. #. Translators: "Replacement String" here refers to the text string #. that will actually be used to speak it's matching "actual string". #. For example: if the actual string was "MHz", then the replacement #. (spoken) string would be "megahertz". #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1410 msgid "Replacement String" msgstr "Cadena de troquéu" #. Translators: different speech systems and speech engines work #. differently when it comes to handling pauses (e.g., sentence #. boundaries). This property allows the user to specify whether #. speech should be sent to the speech synthesis system immediately #. when a pause directive is enountered or if it should be queued #. up and sent to the speech synthesis system once the entire set #. of utterances has been calculated. #. #. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries). This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is enountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated. #: ../src/cthulhu/cthulhu_gui_prefs.py:1489 #: ../src/cthulhu/cthulhu-setup.ui.h:28 msgid "Break speech into ch_unks between pauses" msgstr "Partir la voz en trozos ente pauses" #. Translators: If this setting is chosen and the user is reading #. over an entire document, Orca will pause at the end of each #. line. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1501 #: ../src/cthulhu/cthulhu_gui_prefs.py:2689 #: ../src/cthulhu/cthulhu-setup.ui.h:56 msgid "Line" msgstr "Llinia" #. Translators: If this setting is chosen and the user is reading #. over an entire document, Orca will pause at the end of each #. sentence. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1501 #: ../src/cthulhu/cthulhu_gui_prefs.py:2695 #: ../src/cthulhu/cthulhu-setup.ui.h:83 msgid "Sentence" msgstr "Frase" #. Translators: Orca has a setting which determines which progress #. bar updates should be announced. Choosing "All" means that Orca #. will present progress bar updates regardless of what application #. and window they happen to be in. #. #. Translators: Orca has a setting which determines which progress bar updates should be announced. Choosing All means that Orca will present progress bar updates regardless of what application and window they happen to be in. #: ../src/cthulhu/cthulhu_gui_prefs.py:1600 #: ../src/cthulhu/cthulhu_gui_prefs.py:2651 #: ../src/cthulhu/cthulhu-setup.ui.h:72 msgctxt "ProgressBar" msgid "All" msgstr "Too" #. Translators: Orca has a setting which determines which progress #. bar updates should be announced. Choosing "Application" means #. that Orca will present progress bar updates as long as the #. progress bar is in the active application (but not necessarily #. in the current window). #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1607 msgctxt "ProgressBar" msgid "Application" msgstr "Aplicación" #. Translators: Orca has a setting which determines which progress #. bar updates should be announced. Choosing "Window" means that #. Orca will present progress bar updates as long as the progress #. bar is in the active window. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:1613 #: ../src/cthulhu/cthulhu_gui_prefs.py:2659 msgctxt "ProgressBar" msgid "Window" msgstr "Ventana" #. Translators: When this option is enabled, dead keys will be #. announced when pressed. #. #. Translators: When this option is enabled, dead keys will be announced when pressed. #: ../src/cthulhu/cthulhu_gui_prefs.py:1721 #: ../src/cthulhu/cthulhu-setup.ui.h:51 msgid "Enable non-spacing _diacritical keys" msgstr "Activar tecles _diacrítiques" #. TODO - JD: I did the above because GtkBuilder translator notes #. (which we have for the above string) are not getting sucked in #. to cthulhu.pot. :-( #. Translators: When this option is enabled, inserted text of length #. 1 is spoken. #. #. Translators: When this option is enabled, inserted text of length 1 is spoken. #: ../src/cthulhu/cthulhu_gui_prefs.py:1729 #: ../src/cthulhu/cthulhu-setup.ui.h:48 msgid "Enable echo by cha_racter" msgstr "Activar ecu por _caráuter" #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2019 msgid "(double click)" msgstr "(duble pulsación)" #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2025 msgid "(triple click)" msgstr "(triple pulsación)" #. Translators: an external braille device has buttons on it that #. permit the user to create input gestures from the braille device. #. The braille bindings are what determine the actions Orca will #. take when the user presses these buttons. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2132 #: ../src/cthulhu/cthulhu_gui_prefs.py:2225 msgid "Braille Bindings" msgstr "Atayos Braille" #. Translators: A single braille cell on a refreshable #. braille display consists of 8 dots. If the user #. chooses this setting, the dot in the bottom left #. corner will be used to 'underline' text of interest. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2480 #: ../src/cthulhu/cthulhu_gui_prefs.py:2521 #: ../src/cthulhu/cthulhu_gui_prefs.py:2561 #: ../src/cthulhu/cthulhu-setup.ui.h:34 msgid "Dot _7" msgstr "Puntu _7" #. Translators: If the user chooses this setting, the #. dot in the bottom right corner of the braille cell #. will be used to 'underline' text of interest. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2487 #: ../src/cthulhu/cthulhu_gui_prefs.py:2528 #: ../src/cthulhu/cthulhu_gui_prefs.py:2568 #: ../src/cthulhu/cthulhu-setup.ui.h:35 msgid "Dot _8" msgstr "Puntu _8" #. Translators: If the user chooses this setting, the #. two dots at the bottom of the braille cell will be #. used to 'underline' text of interest. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2494 #: ../src/cthulhu/cthulhu_gui_prefs.py:2535 #: ../src/cthulhu/cthulhu_gui_prefs.py:2575 #: ../src/cthulhu/cthulhu-setup.ui.h:36 msgid "Dots 7 an_d 8" msgstr "Puntos 7 _y 8" #. Translators: If this setting is chosen, no punctuation #. symbols will be spoken as a user reads a document. #. #. Translators: this refers to how much punctuation will be spoken by Orca when presenting text on the screen. #: ../src/cthulhu/cthulhu_gui_prefs.py:2598 #: ../src/cthulhu/cthulhu-setup.ui.h:132 msgctxt "punctuation level" msgid "_None" msgstr "_Denguna" #. Translators: If this setting is chosen, common punctuation #. symbols (like comma, period, question mark) will not be #. spoken as a user reads a document, but less common symbols #. (such as #, @, $) will. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2606 #: ../src/cthulhu/cthulhu-setup.ui.h:85 msgid "So_me" msgstr "_Alguna" #. Translators: If this setting is chosen, the majority of #. punctuation symbols will be spoken as a user reads a #. document. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2613 #: ../src/cthulhu/cthulhu-setup.ui.h:57 msgid "M_ost" msgstr "La _mayoría" #. Translators: This refers to the amount of information #. Orca provides about a particular object that receives #. focus. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2781 #: ../src/cthulhu/cthulhu_gui_prefs.py:2869 #: ../src/cthulhu/cthulhu-setup.ui.h:29 msgid "Brie_f" msgstr "_Breve" #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #. Translators: This is one of two options available in the Preferences dialog for the Table Rows setting. If chosen, Orca will speak just the new cell when the user arrows Up or Down in a table. #: ../src/cthulhu/cthulhu_gui_prefs.py:2805 #: ../src/cthulhu/cthulhu-setup.ui.h:88 msgid "Speak _cell" msgstr "Lleer _caxella" #. Translators: this is a spoken prompt asking the user to press #. a new key combination (e.g., Alt+Ctrl+g) to create a new #. key bindings. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2889 msgid "enter new key" msgstr "introduz la tecla nueva" #: ../src/cthulhu/cthulhu_gui_prefs.py:2919 msgid "Key binding deleted. Press enter to confirm." msgstr "Atayu de tecláu desaniciáu. Calca intro pa confirmar." #. Translators: this is a spoken prompt letting the user know #. that the key combination (e.g., Ctrl+Alt+f) they just #. entered has already been bound to another command. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2944 #, python-format msgid "The key entered is already bound to %s" msgstr "La tecla introducida ya ta asociada a %s" #. Translators: this is a spoken prompt letting the user know Orca #. know Orca has recorded a new key combination (e.g., Alt+Ctrl+g) #. based upon their input. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2950 #, python-format msgid "Key captured: %s. Press enter to confirm." msgstr "Tecla capturada: %s. Calca Intro pa confirmar." #. Translators: this is a spoken prompt confirming the key #. combination (e.g., Ctrl+Alt+f) the user just typed when #. creating a new key binding. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2989 #, python-format msgid "The new key is: %s" msgstr "La tecla nueva ye: %s" #. Translators: this is a spoken prompt confirming that an #. existing key combination (e.g., Ctrl+Alt+f) that was #. associated with a command has been deleted. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:2997 msgid "The keybinding has been removed." msgstr "L'atayu de tecláu desanicióse." #. Translators: this refers to the keyboard layout (desktop #. or laptop). #. #: ../src/cthulhu/cthulhu_gui_prefs.py:3035 #: ../src/cthulhu/cthulhu-setup.ui.h:114 msgid "_Desktop" msgstr "_Escritoriu" #. We're here because given profile name exists, so we have #. to give that info to the user and give him the chance #. to continue, or not saving the profile #: ../src/cthulhu/cthulhu_gui_prefs.py:3405 #, python-format msgid "" "Profile %s already exists.\n" "Continue updating the existing profile with these new changes?" msgstr "" "El perfil %s yá existe.\n" "¿Siguir anovando'l perfil existente con estos cambeos nuevos?" #: ../src/cthulhu/cthulhu_gui_prefs.py:3414 msgid "User Profile Conflict!" msgstr "Conflictu col perfil d'usuariu" #: ../src/cthulhu/cthulhu_gui_prefs.py:3416 msgid "Save Profile As Conflict" msgstr "Guardar perfil como conflictu" #. First of all, we give a chance of cancel profile change #: ../src/cthulhu/cthulhu_gui_prefs.py:3433 msgid "" "You are about to change the active profile. If you\n" "have just made changes in your preferences, they will\n" "be dropped at profile load.\n" "\n" "Continue loading profile discarding previous changes?" msgstr "" "Tas a piques de cambiar el perfil activu. Si acabes de\n" "facer cambeos nes tos preferencies, estos van\n" "perdese na carga del perfil.\n" "\n" "¿Continuar la carga del perfil descartando los cambeos anteriores?" #: ../src/cthulhu/cthulhu_gui_prefs.py:3443 msgid "Load user profile info" msgstr "Cargar información del perfil d'usuariu" #: ../src/cthulhu/cthulhu_gui_prefs.py:3445 msgid "Load User Profile" msgstr "Cargar Perfil d'Usuariu" #: ../src/cthulhu/cthulhu_gui_prefs.py:3483 msgid "" "You already have an instance of an Orca preferences dialog open.\n" "Please close it before opening a new one." msgstr "" "Yá tienes una instancia del diálogu de preferencies d'Orca abierta.\n" "Zárrala enantes d'abrir una nueva." #. Translators: Orca Preferences is the configuration GUI for Orca. #. #: ../src/cthulhu/cthulhu_gui_prefs.py:3517 msgid "Starting Orca Preferences." msgstr "Aniciando les Preferencies d'Orca." #. Translators: Profiles in Orca make it possible for users to #. quickly switch amongst a group of pre-defined settings (e.g. #. an 'English' profile for reading text written in English using #. an English-language speech synthesizer and braille rules, and #. a similar 'Spanish' profile for reading Spanish text. The #. following string is the title of a dialog in which users can #. save a newly-defined profile. #. #: ../src/cthulhu/cthulhu_gui_profile.py:55 msgid "Save Profile As" msgstr "Guardar perfil como" #. Translators: Profiles in Orca make it possible for users to #. quickly switch amongst a group of pre-defined settings (e.g. #. an 'English' profile for reading text written in English using #. an English-language speech synthesizer and braille rules, and #. a similar 'Spanish' profile for reading Spanish text. The #. following string is the label for a text entry in which the user #. enters the name of a new settings profile being saved via the #. 'Save Profile As' dialog. #. #: ../src/cthulhu/cthulhu_gui_profile.py:85 msgid "_Profile Name:" msgstr "Nome del _perfil:" #: ../src/cthulhu/cthulhu_gui_quit.py:45 msgid "Quit Orca?" msgstr "Colar d'Orca?" #: ../src/cthulhu/cthulhu_gui_quit.py:47 msgid "This will stop all speech and braille output." msgstr "Esto finará tola salida de voz y de Braille." #. Translators: This message is displayed when the user tries #. to start Orca and includes an invalid option as an argument. #. After the message, the list of arguments, as typed by the #. user, is displayed. #. #: ../src/cthulhu/cthulhu.py:309 msgid "The following arguments are not valid: " msgstr "Los siguientes argumentos nun son válidos: " #. Translators: This message is displayed when the user #. tries to enable or disable a feature via an argument, #. but specified an invalid feature. Valid features are: #. speech, braille, braille-monitor, main-window, and #. splash-window. These items are not localized and are #. presented in a list after this message. #. #: ../src/cthulhu/cthulhu.py:364 msgid "The following items can be enabled or disabled:" msgstr "Se pueden activar o desactivar los elementos darréu:" #: ../src/cthulhu/cthulhu.py:379 msgid "Usage: cthulhu [OPTION...]" msgstr "Usu: cthulhu [OPCIÓN…]" #. Translators: this is the description of the command line option #. '-?, --help' that is used to display usage information. #. #: ../src/cthulhu/cthulhu.py:385 msgid "Show this help message" msgstr "Amuesa esti mensaxe d'aida" #. Translators: this is a testing option for the command line. It prints #. the names of applications known to the accessibility infrastructure #. to stdout and then exits. #. #: ../src/cthulhu/cthulhu.py:393 msgid "Print the known running applications" msgstr "Imprenta les aplicaciones conocíes que se tan executando" #. Translators: this enables debug output for Orca. The #. YYYY-MM-DD-HH:MM:SS portion is a shorthand way of saying that #. the file name will be formed from the current date and time with #. 'debug' in front and '.out' at the end. The 'debug' and '.out' #. portions of this string should not be translated (i.e., it will #. always start with 'debug' and end with '.out', regardless of the #. locale.). #. #: ../src/cthulhu/cthulhu.py:404 msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out" msgstr "Unviar salida de depuración a debug-AAAA-MM-DD-HH:MM:SS.out" #. Translators: this enables debug output for Orca and overrides #. the name of the debug file Orca will use for debug output if the #. --debug option is used. #. #: ../src/cthulhu/cthulhu.py:411 msgid "Send debug output to the specified file" msgstr "Unviar salida de depuración a un ficheru especificáu" #. Translators: this is the description of the command line option #. '-s, --setup, --gui-setup' that will initially display a GUI dialog #. that would allow the user to set their Orca preferences. #. #: ../src/cthulhu/cthulhu.py:418 msgid "Set up user preferences" msgstr "Configura les preferencies del usuariu" #. Translators: this is the description of the command line option #. '-t, --text-setup' that will initially display a list of questions #. in text form, that the user will need to answer, before Orca will #. startup. For this to happen properly, Orca will need to be run #. from a terminal window. #. #: ../src/cthulhu/cthulhu.py:427 msgid "Set up user preferences (text version)" msgstr "Configura les preferencies del usuariu (versión namái testu)" #. Translators: this is the description of the command line option #. '-n, --no-setup' that means that Orca will startup without setting #. up any user preferences. #. #: ../src/cthulhu/cthulhu.py:434 msgid "Skip set up of user preferences" msgstr "Salta la configuración de les preferencies d'usuariu" #. Translators: this is the description of the command line option #. '-u, --user-prefs-dir=dirname' that allows you to specify an alternate #. location for the user preferences. #. #: ../src/cthulhu/cthulhu.py:441 msgid "Use alternate directory for user preferences" msgstr "Usa un direutoriu alternativo pa les preferencies del usuariu" #. Translators: if the user supplies an option via the '-e, --enable' #. command line option, it will be automatically enabled as Orca is #. started. #. #: ../src/cthulhu/cthulhu.py:454 msgid "Force use of option" msgstr "Forciar l'usu de la opción" #. Translators: if the user supplies an option via the '-d, --disable' #. command line option, it will be automatically disabled as Orca is #. started. #. #: ../src/cthulhu/cthulhu.py:467 msgid "Prevent use of option" msgstr "Prevenir l'usu de la opción" #. Translators: this is the Orca command line option to import to Orca #. a user profile from a given file #. #: ../src/cthulhu/cthulhu.py:473 msgid "Import a profile from a given cthulhu profile file" msgstr "Importar un perfil dende un ficheru de perfil d'cthulhu dau." #. Translators: this is the Orca command line option that will quit Orca. #. The user would run the Orca shell script again from a terminal window. #. If this command line option is specified, the script will quit any #. instances of Orca that are already running. #. #: ../src/cthulhu/cthulhu.py:481 msgid "Quits Orca (if shell script used)" msgstr "Sale d'Orca (si s'usó shell script)" #. Translators: this is the Orca command line option that will force #. the termination of Orca. #. The user would run the Orca shell script again from a terminal window. #. If this command line option is specified, the script will quit any #. instances of Orca that are already running. #. #: ../src/cthulhu/cthulhu.py:490 msgid "Forces cthulhu to be terminated immediately." msgstr "Fuerza a cthulhu a terminar dafechu." #. Translators: this is the Orca command line option to tell Orca to #. replace any existing Orca process(es) that might be running. #. #: ../src/cthulhu/cthulhu.py:496 msgid "Replace a currently running Orca" msgstr "Camudar una instancia d'Orca anguaño n'execución" #. Translators: this is text being sent to a terminal and we want to #. keep the text lines within terminal boundaries. #. #: ../src/cthulhu/cthulhu.py:502 msgid "" "If Orca has not been previously set up by the user, Orca\n" "will automatically launch the preferences set up unless\n" "the -n or --no-setup option is used." msgstr "" "Si Orca no se configuró previamente pol usuariu, Orca llanzará\n" "automáticamente la configuración de les preferencies sacantes que\n" "s'use la opción -n o --no-setup." #: ../src/cthulhu/cthulhu.py:514 msgid "Report bugs to cthulhu-list@gnome.org." msgstr "Informe de fallos a cthulhu-list@gnome.org." #. Translators: this is what Orca speaks and brailles when it quits. #. #: ../src/cthulhu/cthulhu.py:692 #: ../src/cthulhu/cthulhu.py:2088 msgid "Goodbye." msgstr "Alón." #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. Exiting learn mode puts the user back in normal operating #. mode. #. #: ../src/cthulhu/cthulhu.py:766 msgid "Exiting learn mode." msgstr "Colando del mou de deprendizax." #. Translators: Orca has a "List Shortcuts Mode" that allows the user to #. list a group of keyboard shortcuts. Pressing 1 makes it possible for #. the user to navigate amongst a list of global ("default") commands. #. Pressing 2 allows the user to navigate amongst Orca commands specific #. to the application with focus. Escape exists this mode. This string #. is the prompt which will be presented to the user in both speech and #. braille upon exiting this mode. #. #: ../src/cthulhu/cthulhu.py:790 msgid "Exiting list shortcuts mode." msgstr "Colando del mou de llista d'atayos." #. Translators: this represents the state of a check box #. #. Translators: this represents the state of a locking modifier #. key (e.g., Caps Lock) #. #: ../src/cthulhu/cthulhu.py:1046 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:221 #: ../src/cthulhu/speech.py:287 #: ../src/cthulhu/speechserver.py:219 msgid "off" msgstr "desactiváu" #. Translators: this represents the state of a check box #. #. Translators: this represents the state of a locking modifier #. key (e.g., Caps Lock) #. #: ../src/cthulhu/cthulhu.py:1050 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:217 #: ../src/cthulhu/speech.py:282 #: ../src/cthulhu/speechserver.py:214 msgid "on" msgstr "activáu" #. Translators: this is a spoken prompt letting the user know #. that speech synthesis has been turned back on. #. #: ../src/cthulhu/cthulhu.py:1408 msgid "Speech enabled." msgstr "Voz activada." #. Translators: this is a spoken prompt letting the user know #. that speech synthesis has been temporarily turned off. #. #: ../src/cthulhu/cthulhu.py:1413 msgid "Speech disabled." msgstr "Voz desactivada." #. Translators: there is a keystroke to reload the user #. preferences. This is a spoken prompt to let the user #. know when the preferences has been reloaded. #. #: ../src/cthulhu/cthulhu.py:1542 msgid "Orca user settings reloaded." msgstr "Configuración d'usuariu d'Orca recargada." #. Translators: The following string instructs the user how to navigate #. amongst the list of commands presented in 'list shortcuts' mode as #. well as how to exit the list when finished. #. #: ../src/cthulhu/cthulhu.py:1720 msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit." msgstr "Usa Flecha arriba y Flecha abaxo pa navegar pela llista. Calca Escape pa colar." #. Translators: This message is presented when the user is in #. 'list of shortcuts mode'. In this messsage, we present the #. number of shortcuts found. #. #: ../src/cthulhu/cthulhu.py:1734 #, python-format msgid "%d Orca default shortcut found." msgid_plural "%d Orca default shortcuts found." msgstr[0] "S'alcontró %d atayu predetermináu d'Orca." msgstr[1] "S'alcontraron %d atayos predeterminaos d'Orca." #. Translators: This message is presented when the user is in #. 'list of shortcuts mode'. In this message, we present the #. number of shortcuts found for the named application. #. #: ../src/cthulhu/cthulhu.py:1756 #, python-format msgid "%(count)d Orca shortcut for %(application)s found." msgid_plural "%(count)d Orca shortcuts for %(application)s found." msgstr[0] "S'alcontró %(count)d atayu d'Orca pa l'aplicación %(application)s." msgstr[1] "S'alcontraron %(count)d atayos d'Orca pa l'aplicación %(application)s." #. Translators: This message is presented when the user is in #. 'list of shortcuts mode'. This is the message we present #. when the user requested a list of application-specific #. shortcuts, but none could be found for that application. #. #: ../src/cthulhu/cthulhu.py:1774 #, python-format msgid "No Orca shortcuts for %s found." msgstr "Nun s'alcontraron atayos d'Orca pa %s" #. Translators: when the user is attempting to locate a #. particular object and the top of a page or list is #. reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to #. inform the user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the top of the page or list is #. reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to #. inform the user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the top of a page or list is #. reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to #. inform the user when this is taking place. #. #: ../src/cthulhu/cthulhu.py:1792 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6057 #: ../src/cthulhu/structural_navigation.py:885 msgid "Wrapping to bottom." msgstr "Saltando al final." #. Translators: when the user is attempting to locate a #. particular object and the bottom of a page or list is #. reached without that object being found, we "wrap" to the #. top and continue looking downwards. We need to inform the #. user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the bottom of the page or list is #. reached without that object being found, we "wrap" to the #. top and continue looking downwards. We need to inform the #. user when this is taking place. #. #. Translators: when the user is attempting to locate a #. particular object and the bottom of a page or list is #. reached without that object being found, we "wrap" to the #. top and continue looking downwards. We need to inform the #. user when this is taking place. #. #: ../src/cthulhu/cthulhu.py:1813 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6125 #: ../src/cthulhu/structural_navigation.py:893 msgid "Wrapping to top." msgstr "Saltando al entamu." #. Translators: Orca has a 'List Shortcuts' mode by which a user can #. navigate through a list of the bound commands in Orca. Pressing 1 #. presents the commands/shortcuts available for all applications. #. These are the "default" commands/shortcuts. Pressing 2 presents #. commands/shortcuts Orca provides for the application with focus. #. The following message is presented to the user upon entering this #. mode. #. #: ../src/cthulhu/cthulhu.py:1832 #: ../src/cthulhu/scripts/default.py:1573 msgid "Press 1 for Orca's default shortcuts. Press 2 for Orca's shortcuts for the current application. Press escape to exit." msgstr "Calca 1 pa los atoayos predeterminaos d'Orca. Calca 2 pa los atayos d'Orca de l'aplicación actual. Calca Colar pa salir." #: ../src/cthulhu/cthulhu.py:1882 msgid "keypad " msgstr "tecláu numbéricu " #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu.py:1889 msgid "double click" msgstr "duble pulsación" #. Translators: Orca keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: ../src/cthulhu/cthulhu.py:1895 msgid "triple click" msgstr "triple pulsación" #. Translators: This message is what is presented to the user #. when he/she attempts to import a settings profile, but the #. import failed for some reason. #. #: ../src/cthulhu/cthulhu.py:2221 msgid "Unable to import profile." msgstr "Nun se pudo importar el perfil." #. Translators: This message is what is presented to the user #. when he/she successfully imports a settings profile. #. #: ../src/cthulhu/cthulhu.py:2227 msgid "Profile import success." msgstr "Importación de perfil exitosa." #. Translators: This message is what is presented to the user #. when he/she attempts to import a settings profile but the #. import failed due to a bad key. #. #: ../src/cthulhu/cthulhu.py:2233 #, python-format msgid "Import failed due to an unrecognized key: %s" msgstr "Importación fallida por a una clave desconocida: %s" #: ../src/cthulhu/cthulhu.py:2302 msgid "Welcome to Orca." msgstr "Bienveníu a Orca." #: ../src/cthulhu/cthulhu-setup.ui.h:1 msgid "" "Adjust selected\n" "attributes" msgstr "" "Axustar los atributos\n" " seleicionados" #: ../src/cthulhu/cthulhu-setup.ui.h:3 msgid "Braille Indicator" msgstr "Indicador Braille" #: ../src/cthulhu/cthulhu-setup.ui.h:4 msgid "Display Settings" msgstr "Axustes de pantalla" #: ../src/cthulhu/cthulhu-setup.ui.h:5 msgid "Global Voice Settings" msgstr "Axustes globales de voz" #: ../src/cthulhu/cthulhu-setup.ui.h:6 msgid "Hyperlink Indicator" msgstr "Indicador d'hiperenllaz" #: ../src/cthulhu/cthulhu-setup.ui.h:7 msgid "Keyboard Layout" msgstr "Distribución de tecláu" #: ../src/cthulhu/cthulhu-setup.ui.h:8 msgid "Mouse" msgstr "Mur" #: ../src/cthulhu/cthulhu-setup.ui.h:9 msgid "Profiles" msgstr "Perfiles" #. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Orca should speak and how often Orca should speak them. #: ../src/cthulhu/cthulhu-setup.ui.h:11 msgid "Progress Bar Updates" msgstr "Anovamientos de barres de progresu" #: ../src/cthulhu/cthulhu-setup.ui.h:12 msgid "Pronunciation Dictionary" msgstr "Diccionariu de pronunciación" #: ../src/cthulhu/cthulhu-setup.ui.h:13 msgid "Punctuation Level" msgstr "Nivel de puntuación" #: ../src/cthulhu/cthulhu-setup.ui.h:14 msgid "Selection Indicator" msgstr "Indicador de seleición" #: ../src/cthulhu/cthulhu-setup.ui.h:15 msgid "Spoken Context" msgstr "Contestu faláu" #. Translators: This is label in the Preferences dialog box. It refers to what Orca will speak when the user arrows Up or Down in a table. The choices are to speak just the new cell or to speak the entire row. #: ../src/cthulhu/cthulhu-setup.ui.h:17 msgid "Table Rows" msgstr "Fileres de tabla" #: ../src/cthulhu/cthulhu-setup.ui.h:18 msgid "Text attributes" msgstr "Atributos de testu" #: ../src/cthulhu/cthulhu-setup.ui.h:19 msgid "Time and Date" msgstr "Data y hora" #: ../src/cthulhu/cthulhu-setup.ui.h:20 msgid "User Interface" msgstr "Interfaz d'usuariu" #: ../src/cthulhu/cthulhu-setup.ui.h:21 msgid "Verbosity" msgstr "Cantidá d'información" #. Translators: Having multiple 'voice types' in Orca makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Orca-specific message. The available 'voice types' in Orca include 'default', 'uppercase', 'hyperlink', and 'system' -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the group of all of the controls associated with configuring a particular voice type. #: ../src/cthulhu/cthulhu-setup.ui.h:23 msgid "Voice Type Settings" msgstr "Axustes de tipu de voz" #: ../src/cthulhu/cthulhu-setup.ui.h:24 msgid "Active _Profile:" msgstr "_Perfil activu:" #. Translators: long braille for the rolename of a application. #. #: ../src/cthulhu/cthulhu-setup.ui.h:25 #: ../src/cthulhu/rolenames.py:1127 msgid "Application" msgstr "Aplicación" #: ../src/cthulhu/cthulhu-setup.ui.h:26 msgid "Braille" msgstr "Braille" #: ../src/cthulhu/cthulhu-setup.ui.h:30 msgid "Contraction _Table:" msgstr "_Tabla de contraición:" #: ../src/cthulhu/cthulhu-setup.ui.h:31 msgid "Dat_e format:" msgstr "Formatu de d_ata:" #: ../src/cthulhu/cthulhu-setup.ui.h:32 msgid "Default" msgstr "Predetermináu" #: ../src/cthulhu/cthulhu-setup.ui.h:33 msgid "Disable _end of line symbol" msgstr "Desactivar el símbolu de _fin de llinia" #: ../src/cthulhu/cthulhu-setup.ui.h:37 msgid "Enable Braille _monitor" msgstr "Activar _monitor Braille" #: ../src/cthulhu/cthulhu-setup.ui.h:38 msgid "Enable Braille _support" msgstr "Activar _sofitu Braille" #: ../src/cthulhu/cthulhu-setup.ui.h:39 msgid "Enable _alphanumeric and punctuation keys" msgstr "Activar tecles _alfanumbériques y de puntuación" #: ../src/cthulhu/cthulhu-setup.ui.h:40 msgid "Enable _function keys" msgstr "Activar tecles de _función" #: ../src/cthulhu/cthulhu-setup.ui.h:41 msgid "Enable _key echo" msgstr "Activar _ecu de tecles" #: ../src/cthulhu/cthulhu-setup.ui.h:42 msgid "Enable _modifier keys" msgstr "Activar tecles _modificadores" #: ../src/cthulhu/cthulhu-setup.ui.h:43 msgid "Enable _navigation keys" msgstr "Activar tecles de _navegación" #: ../src/cthulhu/cthulhu-setup.ui.h:44 msgid "Enable ac_tion keys" msgstr "Activar tecles d'_aición" #: ../src/cthulhu/cthulhu-setup.ui.h:45 msgid "Enable echo by _sentence" msgstr "Activar ecu por _frases" #: ../src/cthulhu/cthulhu-setup.ui.h:46 msgid "Enable echo by _word" msgstr "Activar ecu por _pallabres" #: ../src/cthulhu/cthulhu-setup.ui.h:49 msgid "Enable lockin_g keys" msgstr "Activar tecles de _bloquéu" #: ../src/cthulhu/cthulhu-setup.ui.h:52 msgid "General" msgstr "Xeneral" #: ../src/cthulhu/cthulhu-setup.ui.h:53 msgid "Hyperlink" msgstr "Hiperenllaz" #: ../src/cthulhu/cthulhu-setup.ui.h:54 msgid "Key Bindings" msgstr "Atayos de tecláu" #: ../src/cthulhu/cthulhu-setup.ui.h:55 msgid "Key Echo" msgstr "Ecu de tecles" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:59 msgid "Move _down one" msgstr "Mover unu _abaxo" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:61 msgid "Move _up one" msgstr "Mover unu a_rriba" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:63 msgid "Move to _bottom" msgstr "Mover al _final" #. Translators: This label is on a button on the Text Attributes pane of the Orca Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Orca will speak the selected text attributes in the given order. #: ../src/cthulhu/cthulhu-setup.ui.h:65 msgid "Move to _top" msgstr "Mover al _aniciu" #. Translators: If this setting is enabled, Orca will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. 'checkbox') or its state (e.g. 'not checked') or say 'mispelled' to indicate the presence of red squiggly spelling error lines -- things which Orca normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability. #: ../src/cthulhu/cthulhu-setup.ui.h:67 msgid "Only speak displayed text" msgstr "Falar namái el testu que s'amuesa" #: ../src/cthulhu/cthulhu-setup.ui.h:68 msgid "Orca Preferences" msgstr "Preferencies d'Orca" #: ../src/cthulhu/cthulhu-setup.ui.h:69 msgid "Orca _Modifier Key(s):" msgstr "Tecles _modificadores d'Orca:" #: ../src/cthulhu/cthulhu-setup.ui.h:70 msgid "Pi_tch:" msgstr "_Tonu:" #. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar. #: ../src/cthulhu/cthulhu-setup.ui.h:74 msgctxt "ProgressBar" msgid "Frequency (secs):" msgstr "Frecuencia (seg):" #. Translators: This is an option in the Preferences dialog box related to the speaking of progress bar information. If checked, Orca will speak progress bar information. #: ../src/cthulhu/cthulhu-setup.ui.h:76 msgctxt "ProgressBarUpdates" msgid "Enable_d" msgstr "Activáu_d" #: ../src/cthulhu/cthulhu-setup.ui.h:77 msgid "Pronunciation" msgstr "Pronunciación" #: ../src/cthulhu/cthulhu-setup.ui.h:78 msgid "Quit Orca _without confirmation" msgstr "_Colar d'Orca ensin confirmación" #. Translators: Orca has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window. #: ../src/cthulhu/cthulhu-setup.ui.h:80 msgid "Restrict to:" msgstr "Restrinxir a:" #. Translators: Say all by refers to the way that Orca will say (speak) an amount of text -- in particular, where Orca where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line. If Orca were speaking a work of fiction, it's probably best to do say all by sentence so it sound more natural. If Orca were speaking something like a page of computer commands, doing a say all by line would work better. #: ../src/cthulhu/cthulhu-setup.ui.h:82 msgid "Say All B_y:" msgstr "Lleer too _por:" #: ../src/cthulhu/cthulhu-setup.ui.h:84 msgid "Show Orca _main window" msgstr "Amosar ventana _principal d'Orca" #: ../src/cthulhu/cthulhu-setup.ui.h:86 msgid "Spea_k object mnemonics" msgstr "Lleer _les tecles d'accesu del oxetu" #: ../src/cthulhu/cthulhu-setup.ui.h:89 msgid "Speak _indentation and justification" msgstr "Indicar _sangráu y xustificación" #: ../src/cthulhu/cthulhu-setup.ui.h:90 msgid "Speak _none" msgstr "Lleer _dengún" #: ../src/cthulhu/cthulhu-setup.ui.h:91 msgid "Speak blank lines" msgstr "Indicar llinies en blancu" #. Translators: This checkbox toggles whether or not Orca says the child position (e.g., 'item 6 of 7'). #: ../src/cthulhu/cthulhu-setup.ui.h:93 msgid "Speak child p_osition" msgstr "Indicar la p_osición del fíu" #. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis. #: ../src/cthulhu/cthulhu-setup.ui.h:95 msgid "Speak multicase strings as wor_ds" msgstr "Falar cadenes con mayúscules y minúscules como _pallabres" #: ../src/cthulhu/cthulhu-setup.ui.h:96 msgid "Speak object under mo_use" msgstr "Lleer el oxetu debaxo del m_ur." #. Translators: This is one of two options available in the Preferences dialog for the Table Rows setting. If chosen, Orca will speak the entire row when the user arrows Up or Down in a table. #: ../src/cthulhu/cthulhu-setup.ui.h:98 msgid "Speak ro_w" msgstr "Lleer _filera" #: ../src/cthulhu/cthulhu-setup.ui.h:99 msgid "Speak tutorial messages" msgstr "Lleer mensaxes de deprendizax" #: ../src/cthulhu/cthulhu-setup.ui.h:100 msgid "Speech" msgstr "Voz" #: ../src/cthulhu/cthulhu-setup.ui.h:101 msgid "Speech _system:" msgstr "Sistema de _voz:" #: ../src/cthulhu/cthulhu-setup.ui.h:102 msgid "Speech synthesi_zer:" msgstr "_Sintetizador de voz:" #: ../src/cthulhu/cthulhu-setup.ui.h:103 msgid "Start-up Profile:" msgstr "Perfil d'entamu:" #: ../src/cthulhu/cthulhu-setup.ui.h:104 msgid "System" msgstr "Sistema" #: ../src/cthulhu/cthulhu-setup.ui.h:105 msgid "Text Attributes" msgstr "Atributos de testu" #: ../src/cthulhu/cthulhu-setup.ui.h:106 msgid "Uppercase" msgstr "Mayúscula" #: ../src/cthulhu/cthulhu-setup.ui.h:107 msgid "Ver_bose" msgstr "_Estendida" #: ../src/cthulhu/cthulhu-setup.ui.h:108 msgid "Vo_lume:" msgstr "_Volume:" #: ../src/cthulhu/cthulhu-setup.ui.h:109 msgid "Voice" msgstr "Voz" #. Translators: long braille for the rolename of a window. #. #: ../src/cthulhu/cthulhu-setup.ui.h:110 #: ../src/cthulhu/rolenames.py:1079 msgid "Window" msgstr "Ventana" #: ../src/cthulhu/cthulhu-setup.ui.h:111 msgid "_Abbreviated role names" msgstr "Nome de roles _abreviaos" #: ../src/cthulhu/cthulhu-setup.ui.h:112 msgid "_All" msgstr "_Toda" #: ../src/cthulhu/cthulhu-setup.ui.h:113 msgid "_Delete" msgstr "_Desaniciar" #: ../src/cthulhu/cthulhu-setup.ui.h:115 msgid "_Enable Contracted Braille" msgstr "_Activar Braille contrayíu" #: ../src/cthulhu/cthulhu-setup.ui.h:116 msgid "_Enable speech" msgstr "_Activar voz" #: ../src/cthulhu/cthulhu-setup.ui.h:117 msgid "_Laptop" msgstr "_Portátil" #. This button will load the selected settings profile in the application. #: ../src/cthulhu/cthulhu-setup.ui.h:119 msgid "_Load" msgstr "_Carga" #: ../src/cthulhu/cthulhu-setup.ui.h:120 msgid "_New entry" msgstr "_Nueva entrada" #: ../src/cthulhu/cthulhu-setup.ui.h:121 msgid "_Person:" msgstr "_Persona:" #: ../src/cthulhu/cthulhu-setup.ui.h:122 msgid "_Present tooltips" msgstr "_Presentar conseyos" #: ../src/cthulhu/cthulhu-setup.ui.h:123 msgid "_Rate:" msgstr "_Velocidá:" #: ../src/cthulhu/cthulhu-setup.ui.h:124 msgid "_Reset" msgstr "_Restablecer" #: ../src/cthulhu/cthulhu-setup.ui.h:125 msgid "_Speak all" msgstr "Lleer _too" #: ../src/cthulhu/cthulhu-setup.ui.h:126 msgid "_Time format:" msgstr "Formatu d'_hora:" #. Translators: Having multiple 'voice types' in Orca makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Orca-specific message. The available 'voice types' in Orca include 'default', 'uppercase', 'hyperlink', and 'system' -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the combo box in which the user selects a voice type to configure. #: ../src/cthulhu/cthulhu-setup.ui.h:128 msgid "_Voice type:" msgstr "_Tipu de voz:" #. Translators: This option refers to the dot or dots in braille which will be used to 'underline' certain characters. #: ../src/cthulhu/cthulhu-setup.ui.h:130 msgctxt "braille dots" msgid "_None" msgstr "_Denguna" #. for gettext support #. Translators: this is a structure to assist in the generation of #. spoken military-style spelling. For example, 'abc' becomes 'alpha #. bravo charlie'. #. #. It is a simple structure that consists of pairs of #. #. letter : word(s) #. #. where the letter and word(s) are separate by colons and each #. pair is separated by commas. For example, we see: #. #. a : alpha, b : bravo, c : charlie, #. #. And so on. The complete set should consist of all the letters from #. the alphabet for your language paired with the common #. military/phonetic word(s) used to describe that letter. #. #. The Wikipedia entry #. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few #. interesting tidbits about local conventions in the sections #. "Additions in German, Danish and Norwegian" and "Variants". #. #: ../src/cthulhu/phonnames.py:53 msgid "a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu" msgstr "a : alfa, b : bravo, c : charli, d : delta, e : ecu, f : foxtrot, g : golf, h : hotel, i : india, j : yuliet, k : kilo, l : lima, m : maik, n : novémber, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, u : úniform, v : victor, w : whisky, x : xray, y : yanki, z : zulú" #. Translators: short braille for the rolename of an invalid GUI object. #. We strive to keep it under three characters to preserve real estate. #. #: ../src/cthulhu/rolenames.py:164 msgid "???" msgstr "???" #. Translators: long braille for the rolename of an invalid object. #. We typically make these 'camel' case. #. #: ../src/cthulhu/rolenames.py:168 msgid "Invalid" msgstr "Non válidu" #. Translators: spoken words for the rolename of an invalid object. #. #: ../src/cthulhu/rolenames.py:171 msgid "invalid" msgstr "non válidu" #. Translators: short braille for an accelerator (what you see in a menu). #. We strive to keep it under three characters to preserve real estate. #. #: ../src/cthulhu/rolenames.py:178 msgid "acc" msgstr "acc" #. Translators: long braille for an accelerator (what you see in a menu). #. We typically make these 'camel' case. #. #: ../src/cthulhu/rolenames.py:182 msgid "Accelerator" msgstr "Acelerador" #. Translators: spoken words for an accelerator (what you see in a menu). #. #: ../src/cthulhu/rolenames.py:185 msgid "accelerator" msgstr "acelerador" #. Translators: short braille for the rolename of an alert dialog. #. NOTE for all the short braille words: they we strive to keep them #. around three characters to preserve real estate on the braille #. display. The letters are chosen to make them unique across all #. other rolenames, and they typically act like an abbreviation. #. #: ../src/cthulhu/rolenames.py:195 msgid "alrt" msgstr "alrt" #. Translators: long braille for the rolename of an alert dialog. #. NOTE for all the long braille words: we typically make them #. 'camel' case -- multiple words are bunched together with no #. spaces between them and the first letter of each word is #. capitalized. #. #: ../src/cthulhu/rolenames.py:202 msgid "Alert" msgstr "Alerta" #. Translators: spoken words for the rolename of an alert dialog. #. NOTE for all the spoken words: these are the words one would use #. when speaking. #. #: ../src/cthulhu/rolenames.py:207 msgid "alert" msgstr "alerta" #. Translators: short braille for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:213 msgid "anim" msgstr "anim" #. Translators: long braille for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:216 msgid "Animation" msgstr "Animación" #. Translators: spoken words for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:219 msgid "animation" msgstr "animación" #. Translators: short braille for the rolename of an arrow widget. #. #: ../src/cthulhu/rolenames.py:225 msgid "arw" msgstr "flc" #. Translators: long braille for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:228 msgid "Arrow" msgstr "Flecha" #. Translators: spoken words for the rolename of an animation widget. #. #: ../src/cthulhu/rolenames.py:231 msgid "arrow" msgstr "flecha" #. Translators: short braille for the rolename of a calendar widget. #. #: ../src/cthulhu/rolenames.py:237 msgid "cal" msgstr "cal" #. Translators: long braille for the rolename of a calendar widget. #. #: ../src/cthulhu/rolenames.py:240 msgid "Calendar" msgstr "Calendariu" #. Translators: spoken words for the rolename of a calendar widget. #. #: ../src/cthulhu/rolenames.py:243 msgid "calendar" msgstr "calendariu" #. Translators: short braille for the rolename of a canvas widget. #. #: ../src/cthulhu/rolenames.py:249 msgid "cnv" msgstr "lnz" #. Translators: long braille for the rolename of a canvas widget. #. #: ../src/cthulhu/rolenames.py:252 msgid "Canvas" msgstr "Llenzu" #. Translators: spoken words for the rolename of a canvas widget. #. #: ../src/cthulhu/rolenames.py:255 msgid "canvas" msgstr "llenzu" #. Translators: short braille for the rolename of a caption (e.g., #. table caption). #. #: ../src/cthulhu/rolenames.py:262 msgid "cptn" msgstr "dscrp" #. Translators: long braille for the rolename of a caption (e.g., #. table caption). #. #: ../src/cthulhu/rolenames.py:266 msgid "Caption" msgstr "Descripción" #. Translators: spoken words for the rolename of a caption (e.g., #. table caption). #. #: ../src/cthulhu/rolenames.py:270 msgid "caption" msgstr "descripción" #. Translators: short braille for the rolename of a checkbox. #. #. Translators: short braille for the rolename of a check menu item. #. #: ../src/cthulhu/rolenames.py:276 #: ../src/cthulhu/rolenames.py:288 msgid "chk" msgstr "cv" #. Translators: long braille for the rolename of a checkbox. #. #: ../src/cthulhu/rolenames.py:279 msgid "CheckBox" msgstr "Caxella" #. Translators: spoken words for the rolename of a checkbox. #. #: ../src/cthulhu/rolenames.py:282 msgid "check box" msgstr "Caxella" #. Translators: long braille for the rolename of a check menu item. #. #: ../src/cthulhu/rolenames.py:291 msgid "CheckItem" msgstr "ElementuMarcable" #. Translators: spoken words for the rolename of a check menu item. #. #: ../src/cthulhu/rolenames.py:294 msgid "check item" msgstr "elementu marcable" #. Translators: short braille for the rolename of a color chooser. #. #: ../src/cthulhu/rolenames.py:300 msgid "clrchsr" msgstr "sltcol" #. Translators: long braille for the rolename of a color chooser. #. #: ../src/cthulhu/rolenames.py:303 msgid "ColorChooser" msgstr "Seleutor de Color" #. Translators: spoken words for the rolename of a color chooser. #. #: ../src/cthulhu/rolenames.py:306 msgid "color chooser" msgstr "seleutor de color" #. Translators: short braille for the rolename of a column header. #. #. Translators: short braille for the rolename of a table column header. #. #: ../src/cthulhu/rolenames.py:312 #: ../src/cthulhu/rolenames.py:930 msgid "colhdr" msgstr "cabcol" #. Translators: long braille for the rolename of a column header. #. #. Translators: long braille for the rolename of a table column header. #. #: ../src/cthulhu/rolenames.py:315 #: ../src/cthulhu/rolenames.py:933 msgid "ColumnHeader" msgstr "Testera de Columna" #. Translators: spoken words for the rolename of a column header. #. #. Translators: spoken words for the rolename of a table column header. #. #: ../src/cthulhu/rolenames.py:318 #: ../src/cthulhu/rolenames.py:936 msgid "column header" msgstr "testera de columna" #. Translators: short braille for the rolename of a combo box. #. #: ../src/cthulhu/rolenames.py:324 msgid "cbo" msgstr "cbo" #. Translators: long braille for the rolename of a combo box. #. #: ../src/cthulhu/rolenames.py:327 msgid "Combo" msgstr "Combo" #. Translators: spoken words for the rolename of a combo box. #. #: ../src/cthulhu/rolenames.py:330 msgid "combo box" msgstr "cuadru combináu" #. Translators: short braille for the rolename of a date editor. #. #: ../src/cthulhu/rolenames.py:336 msgid "dat" msgstr "fch" #. Translators: long braille for the rolename of a date editor. #. #: ../src/cthulhu/rolenames.py:339 msgid "DateEditor" msgstr "Editor de data" #. Translators: spoken words for the rolename of a date editor. #. #: ../src/cthulhu/rolenames.py:342 msgid "date editor" msgstr "editor de data" #. Translators: short braille for the rolename of a desktop icon. #. #. Translators: short braille for the rolename of a icon. #. #: ../src/cthulhu/rolenames.py:348 #: ../src/cthulhu/rolenames.py:534 msgid "icn" msgstr "ico" #. Translators: long braille for the rolename of a desktop icon. #. #: ../src/cthulhu/rolenames.py:351 msgid "DesktopIcon" msgstr "Iconu d'Escritoriu" #. Translators: spoken words for the rolename of a desktop icon. #. #: ../src/cthulhu/rolenames.py:354 msgid "desktop icon" msgstr "iconu d'escritoriu" #. Translators: short braille for the rolename of a desktop frame. #. #. Translators: short braille for the rolename of a frame. #. #: ../src/cthulhu/rolenames.py:360 #: ../src/cthulhu/rolenames.py:486 msgid "frm" msgstr "mar" #. Translators: long braille for the rolename of a desktop frame. #. #: ../src/cthulhu/rolenames.py:363 msgid "DesktopFrame" msgstr "Marcu d'escritoriu" #. Translators: spoken words for the rolename of a desktop frame. #. #: ../src/cthulhu/rolenames.py:366 msgid "desktop frame" msgstr "marcu d'escritoriu" #. Translators: short braille for the rolename of a dial. #. You should attempt to treat it as an abbreviation of #. the translated word for "dial". It is OK to use an #. unabbreviated word as long as it is relatively short. #. #: ../src/cthulhu/rolenames.py:375 msgctxt "shortbraille" msgid "dial" msgstr "mrcd" #. Translators: long braille for the rolename of a dial. #. #: ../src/cthulhu/rolenames.py:378 msgid "Dial" msgstr "Marcador Telefónicu" #. Translators: spoken words for the rolename of a dial. #. #: ../src/cthulhu/rolenames.py:381 msgid "dial" msgstr "marcador telefónicu" #. Translators: short braille for the rolename of a dialog. #. #: ../src/cthulhu/rolenames.py:387 msgid "dlg" msgstr "dlg" #. Translators: long braille for the rolename of a dialog. #. #: ../src/cthulhu/rolenames.py:390 msgid "Dialog" msgstr "Diálogu" #. Translators: spoken words for the rolename of a dialog. #. #: ../src/cthulhu/rolenames.py:393 msgid "dialog" msgstr "diálogu" #. Translators: short braille for the rolename of a directory pane. #. #: ../src/cthulhu/rolenames.py:399 msgid "dip" msgstr "pnldir" #. Translators: long braille for the rolename of a directory pane. #. #: ../src/cthulhu/rolenames.py:402 msgid "DirectoryPane" msgstr "Panel de Direutoriu" #. Translators: spoken words for the rolename of a directory pane. #. #: ../src/cthulhu/rolenames.py:405 msgid "directory pane" msgstr "Panel de direutoriu" #. Translators: short braille for the rolename of an HTML document frame. #. #. Translators: short braille for the rolename of an html container. #. #: ../src/cthulhu/rolenames.py:411 #: ../src/cthulhu/rolenames.py:522 msgid "html" msgstr "html" #. Translators: long braille for the rolename of an HTML document frame. #. #: ../src/cthulhu/rolenames.py:414 msgid "HtmlPane" msgstr "Panel html" #. Translators: spoken words for the rolename of an HTML document frame. #. #: ../src/cthulhu/rolenames.py:417 msgid "html content" msgstr "contenedor h t m l" #. Translators: short braille for the rolename of a drawing area. #. #: ../src/cthulhu/rolenames.py:423 msgid "draw" msgstr "dibuxu" #. Translators: long braille for the rolename of a drawing area. #. #: ../src/cthulhu/rolenames.py:426 msgid "DrawingArea" msgstr "Estaya de dibuxu" #. Translators: spoken words for the rolename of a drawing area. #. #: ../src/cthulhu/rolenames.py:429 msgid "drawing area" msgstr "estaya de dibuxu" #. Translators: short braille for the rolename of a file chooser. #. #: ../src/cthulhu/rolenames.py:435 msgid "fchsr" msgstr "sltar" #. Translators: long braille for the rolename of a file chooser. #. #: ../src/cthulhu/rolenames.py:438 msgid "FileChooser" msgstr "Seleutor de ficheros" #. Translators: spoken words for the rolename of a file chooser. #. #: ../src/cthulhu/rolenames.py:441 msgid "file chooser" msgstr "seleutor de ficheros" #. Translators: short braille for the rolename of a filler. #. #: ../src/cthulhu/rolenames.py:447 msgid "flr" msgstr "rlln" #. Translators: long braille for the rolename of a filler. #. #: ../src/cthulhu/rolenames.py:450 msgid "Filler" msgstr "Rellenador" #. Translators: spoken words for the rolename of a filler. #. #: ../src/cthulhu/rolenames.py:453 msgid "filler" msgstr "rellenador" #. Translators: short braille for the rolename of a font chooser. #. #: ../src/cthulhu/rolenames.py:459 msgid "fnt" msgstr "tpg" #. Translators: long braille for the rolename of a font chooser. #. #: ../src/cthulhu/rolenames.py:462 msgid "FontChooser" msgstr "Seleutor de fonte" #. Translators: spoken words for the rolename of a font chooser. #. #: ../src/cthulhu/rolenames.py:465 msgid "font chooser" msgstr "selector de fonte" #. Translators: short braille for the rolename of a form. #. You should attempt to treat it as an abbreviation of #. the translated word for "form". It is OK to use an #. unabbreviated word as long as it is relatively short. #. #: ../src/cthulhu/rolenames.py:474 msgctxt "shortbraille" msgid "form" msgstr "form" #. Translators: long braille for the rolename of a form. #. #: ../src/cthulhu/rolenames.py:477 msgid "Form" msgstr "Formulariu" #. Translators: spoken words for the rolename of a form. #. #: ../src/cthulhu/rolenames.py:480 msgid "form" msgstr "form" #. Translators: long braille for the rolename of a frame. #. #: ../src/cthulhu/rolenames.py:489 msgid "Frame" msgstr "Marcu" #. Translators: spoken words for the rolename of a frame. #. #: ../src/cthulhu/rolenames.py:492 msgid "frame" msgstr "marcu" #. Translators: short braille for the rolename of a glass pane. #. #: ../src/cthulhu/rolenames.py:498 msgid "gpn" msgstr "pnltr" #. Translators: long braille for the rolename of a glass pane. #. #: ../src/cthulhu/rolenames.py:501 msgid "GlassPane" msgstr "Panel Tresparente" #. Translators: spoken words for the rolename of a glass pane. #. #: ../src/cthulhu/rolenames.py:504 msgid "glass pane" msgstr "Panel tresparente" #. Translators: short braille for the rolename of a heading. #. #: ../src/cthulhu/rolenames.py:510 msgid "hdng" msgstr "cbcra" #. Translators: long braille for the rolename of a heading. #. #: ../src/cthulhu/rolenames.py:513 msgid "Heading" msgstr "Encabezáu" #. Translators: spoken words for the rolename of a heading. #. #: ../src/cthulhu/rolenames.py:516 msgid "heading" msgstr "encabezáu" #. Translators: long braille for the rolename of an html container. #. #: ../src/cthulhu/rolenames.py:525 msgid "HtmlContainer" msgstr "contenedor html" #. Translators: spoken words for the rolename of an html container. #. #: ../src/cthulhu/rolenames.py:528 msgid "h t m l container" msgstr "contenedor h t m l" #. Translators: long braille for the rolename of a icon. #. #: ../src/cthulhu/rolenames.py:537 msgid "Icon" msgstr "Iconu" #. Translators: spoken words for the rolename of a icon. #. #: ../src/cthulhu/rolenames.py:540 msgid "icon" msgstr "iconu" #. Translators: short braille for the rolename of a image. #. #: ../src/cthulhu/rolenames.py:546 msgid "img" msgstr "img" #. Translators: long braille for the rolename of a image. #. #: ../src/cthulhu/rolenames.py:549 msgid "Image" msgstr "Imaxe" #. Translators: spoken words for the rolename of a image. #. #: ../src/cthulhu/rolenames.py:552 msgid "image" msgstr "imaxe" #. Translators: short braille for the rolename of an internal frame. #. #: ../src/cthulhu/rolenames.py:558 msgid "ifrm" msgstr "mrci" #. Translators: long braille for the rolename of an internal frame. #. #: ../src/cthulhu/rolenames.py:561 msgid "InternalFrame" msgstr "Marcu Internu" #. Translators: spoken words for the rolename of an internal frame. #. #: ../src/cthulhu/rolenames.py:564 msgid "internal frame" msgstr "marcu internu" #. Translators: short braille for the rolename of a label. #. #: ../src/cthulhu/rolenames.py:570 msgid "lbl" msgstr "etq" #. Translators: long braille for the rolename of a label. #. #: ../src/cthulhu/rolenames.py:573 msgid "Label" msgstr "Etiqueta" #. Translators: spoken words for the rolename of a label. #. #: ../src/cthulhu/rolenames.py:576 msgid "label" msgstr "etiqueta" #. Translators: short braille for the rolename of a layered pane. #. #: ../src/cthulhu/rolenames.py:582 msgid "lyrdpn" msgstr "pnlslp" #. Translators: long braille for the rolename of a layered pane. #. #: ../src/cthulhu/rolenames.py:585 msgid "LayeredPane" msgstr "Panel solapáu" #. Translators: spoken words for the rolename of a layered pane. #. #: ../src/cthulhu/rolenames.py:588 msgid "layered pane" msgstr "Panel solapáu" #. Translators: short braille for the rolename of a link. #. #: ../src/cthulhu/rolenames.py:594 msgid "lnk" msgstr "enllaz" #. Translators: long braille for the rolename of a link. #. #: ../src/cthulhu/rolenames.py:597 msgid "Link" msgstr "Enllaz" #. Translators: spoken words for the rolename of a link. #. #. Translators: this indicates that this piece of #. text is a hypertext link. #. #: ../src/cthulhu/rolenames.py:600 #: ../src/cthulhu/script_utilities.py:2423 #: ../src/cthulhu/scripts/apps/soffice/script.py:1125 #: ../src/cthulhu/scripts/default.py:1975 #: ../src/cthulhu/speech_generator.py:986 msgid "link" msgstr "enllaz" #. Translators: short braille for the rolename of a list. #. #: ../src/cthulhu/rolenames.py:606 msgid "lst" msgstr "lst" #. Translators: long braille for the rolename of a list. #. #: ../src/cthulhu/rolenames.py:609 msgid "List" msgstr "Llista" #. Translators: spoken words for the rolename of a list. #. #: ../src/cthulhu/rolenames.py:612 msgid "list" msgstr "llista" #. Translators: short braille for the rolename of a list item. #. #: ../src/cthulhu/rolenames.py:618 msgid "lstitm" msgstr "ellst" #. Translators: long braille for the rolename of a list item. #. #: ../src/cthulhu/rolenames.py:621 msgid "ListItem" msgstr "Elementu de llista" #. Translators: spoken words for the rolename of a list item. #. #: ../src/cthulhu/rolenames.py:624 msgid "list item" msgstr "Elementu de llista" #. Translators: short braille for the rolename of a menu. #. #: ../src/cthulhu/rolenames.py:630 msgid "mnu" msgstr "mnu" #. Translators: long braille for the rolename of a menu. #. #: ../src/cthulhu/rolenames.py:633 msgid "Menu" msgstr "Menú" #. Translators: short braille for the rolename of a menu bar. #. #: ../src/cthulhu/rolenames.py:642 msgid "mnubr" msgstr "brmnu" #. Translators: long braille for the rolename of a menu bar. #. #: ../src/cthulhu/rolenames.py:645 msgid "MenuBar" msgstr "Barra de Menú" #. Translators: spoken words for the rolename of a menu bar. #. #: ../src/cthulhu/rolenames.py:648 msgid "menu bar" msgstr "barra de menú" #. Translators: short braille for the rolename of a menu item. #. #: ../src/cthulhu/rolenames.py:654 msgid "mnuitm" msgstr "elmnum" #. Translators: long braille for the rolename of a menu item. #. #: ../src/cthulhu/rolenames.py:657 msgid "MenuItem" msgstr "Elementu del menú" #. Translators: spoken words for the rolename of a menu item. #. #: ../src/cthulhu/rolenames.py:660 msgid "menu item" msgstr "elementu del menú" #. Translators: short braille for the rolename of an option pane. #. #: ../src/cthulhu/rolenames.py:666 msgid "optnpn" msgstr "pnlo" #. Translators: long braille for the rolename of an option pane. #. #: ../src/cthulhu/rolenames.py:669 msgid "OptionPane" msgstr "Panel d'opciones" #. Translators: spoken words for the rolename of an option pane. #. #: ../src/cthulhu/rolenames.py:672 msgid "option pane" msgstr "panel d'opciones" #. Translators: short braille for the rolename of a page tab. #. #: ../src/cthulhu/rolenames.py:678 msgid "pgt" msgstr "slp" #. Translators: long braille for the rolename of a page tab. #. #: ../src/cthulhu/rolenames.py:681 msgid "Page" msgstr "Páxina" #. Translators: spoken words for the rolename of a page tab. #. #: ../src/cthulhu/rolenames.py:684 msgid "page" msgstr "páxina" #. Translators: short braille for the rolename of a page tab list. #. #: ../src/cthulhu/rolenames.py:690 msgid "tblst" msgstr "tblslp" #. Translators: long braille for the rolename of a page tab list. #. #: ../src/cthulhu/rolenames.py:693 msgid "TabList" msgstr "Llista de llingüetes" #. Translators: spoken words for the rolename of a page tab list. #. #: ../src/cthulhu/rolenames.py:696 msgid "tab list" msgstr "llista de llingüetes" #. Translators: short braille for the rolename of a panel. #. #: ../src/cthulhu/rolenames.py:702 msgid "pnl" msgstr "pnl" #. Translators: long braille for the rolename of a panel. #. #: ../src/cthulhu/rolenames.py:705 msgid "Panel" msgstr "Panel" #. Translators: spoken words for the rolename of a panel. #. #: ../src/cthulhu/rolenames.py:708 msgid "panel" msgstr "panel" #. Translators: short braille for the rolename of a password field. #. #: ../src/cthulhu/rolenames.py:714 msgid "pwd" msgstr "contr" #. Translators: long braille for the rolename of a password field. #. #: ../src/cthulhu/rolenames.py:717 msgid "Password" msgstr "Contraseña" #. Translators: spoken words for the rolename of a password field. #. #: ../src/cthulhu/rolenames.py:720 msgid "password" msgstr "contraseña" #. Translators: short braille for the rolename of a popup menu. #. #: ../src/cthulhu/rolenames.py:726 msgid "popmnu" msgstr "mnuem" #. Translators: long braille for the rolename of a popup menu. #. #: ../src/cthulhu/rolenames.py:729 msgid "PopupMenu" msgstr "Menú emerxente" #. Translators: spoken words for the rolename of a popup menu. #. #: ../src/cthulhu/rolenames.py:732 msgid "popup menu" msgstr "menú emerxente" #. Translators: short braille for the rolename of a progress bar. #. #: ../src/cthulhu/rolenames.py:738 msgid "pgbar" msgstr "brprog" #. Translators: long braille for the rolename of a progress bar. #. #: ../src/cthulhu/rolenames.py:741 msgid "Progress" msgstr "Barra de Progresu" #. Translators: spoken words for the rolename of a progress bar. #. #: ../src/cthulhu/rolenames.py:744 msgid "progress bar" msgstr "barra de progresu" #. Translators: short braille for the rolename of a push button. #. #: ../src/cthulhu/rolenames.py:750 msgid "btn" msgstr "btn" #. Translators: long braille for the rolename of a push button. #. #: ../src/cthulhu/rolenames.py:753 msgid "Button" msgstr "Botón" #. Translators: spoken words for the rolename of a push button. #. #: ../src/cthulhu/rolenames.py:756 msgid "button" msgstr "botón" #. Translators: short braille for the rolename of a radio button. #. #: ../src/cthulhu/rolenames.py:762 msgid "radio" msgstr "radio" #. Translators: long braille for the rolename of a radio button. #. #: ../src/cthulhu/rolenames.py:765 msgid "RadioButton" msgstr "Botón de radio" #. Translators: spoken words for the rolename of a radio button. #. #: ../src/cthulhu/rolenames.py:768 msgid "radio button" msgstr "botón de radio" #. Translators: short braille for the rolename of a radio menu item. #. #: ../src/cthulhu/rolenames.py:774 msgid "rdmnuitm" msgstr "mnuer" #. Translators: long braille for the rolename of a radio menu item. #. #: ../src/cthulhu/rolenames.py:777 msgid "RadioItem" msgstr "Elementu de radio" #. Translators: spoken words for the rolename of a radio menu item. #. #: ../src/cthulhu/rolenames.py:780 msgid "radio menu item" msgstr "menú d'elementos de radio" #. Translators: short braille for the rolename of a root pane. #. #: ../src/cthulhu/rolenames.py:786 msgid "rtpn" msgstr "pnlr" #. Translators: long braille for the rolename of a root pane. #. #: ../src/cthulhu/rolenames.py:789 msgid "RootPane" msgstr "Panel Raigañu" #. Translators: spoken words for the rolename of a root pane. #. #: ../src/cthulhu/rolenames.py:792 msgid "root pane" msgstr "panel raigañu" #. Translators: short braille for the rolename of a row header. #. #. Translators: short braille for the rolename of a table row header. #. #: ../src/cthulhu/rolenames.py:798 #: ../src/cthulhu/rolenames.py:942 msgid "rwhdr" msgstr "Cabfl" #. Translators: long braille for the rolename of a row header. #. #. Translators: long braille for the rolename of a table row header. #. #: ../src/cthulhu/rolenames.py:801 #: ../src/cthulhu/rolenames.py:945 msgid "RowHeader" msgstr "Testera de la Filera" #. Translators: spoken words for the rolename of a row header. #. #. Translators: spoken words for the rolename of a table row header. #. #: ../src/cthulhu/rolenames.py:804 #: ../src/cthulhu/rolenames.py:948 msgid "row header" msgstr "testera de la filera" #. Translators: short braille for the rolename of a scroll bar. #. #: ../src/cthulhu/rolenames.py:810 msgid "scbr" msgstr "brdesl" #. Translators: long braille for the rolename of a scroll bar. #. #: ../src/cthulhu/rolenames.py:813 msgid "ScrollBar" msgstr "Barra Eslizante" #. Translators: spoken words for the rolename of a scroll bar. #. #: ../src/cthulhu/rolenames.py:816 msgid "scroll bar" msgstr "barra eslizante" #. Translators: short braille for the rolename of a scroll pane. #. #: ../src/cthulhu/rolenames.py:822 msgid "scpn" msgstr "pnldesl" #. Translators: long braille for the rolename of a scroll pane. #. #: ../src/cthulhu/rolenames.py:825 msgid "ScrollPane" msgstr "Panel Eslizante" #. Translators: spoken words for the rolename of a scroll pane. #. #: ../src/cthulhu/rolenames.py:828 msgid "scroll pane" msgstr "panel eslizante" #. Translators: short braille for the rolename of a section (e.g., in html). #. #: ../src/cthulhu/rolenames.py:834 msgid "sctn" msgstr "sccn" #. Translators: long braille for the rolename of a section (e.g., in html). #. #: ../src/cthulhu/rolenames.py:837 msgid "Section" msgstr "Seición" #. Translators: short braille for the rolename of a separator. #. #: ../src/cthulhu/rolenames.py:846 msgid "seprtr" msgstr "seprdr" #. Translators: long braille for the rolename of a separator. #. #: ../src/cthulhu/rolenames.py:849 msgid "Separator" msgstr "Separtador" #. Translators: spoken words for the rolename of a separator. #. #: ../src/cthulhu/rolenames.py:852 msgid "separator" msgstr "separtador" #. Translators: short braille for the rolename of a slider. #. #: ../src/cthulhu/rolenames.py:858 msgid "sldr" msgstr "desl" #. Translators: long braille for the rolename of a slider. #. #: ../src/cthulhu/rolenames.py:861 msgid "Slider" msgstr "Eslizador" #. Translators: spoken words for the rolename of a slider. #. #: ../src/cthulhu/rolenames.py:864 msgid "slider" msgstr "eslizador" #. Translators: short braille for the rolename of a split pane. #. #: ../src/cthulhu/rolenames.py:870 msgid "spltpn" msgstr "pnldiv" #. Translators: long braille for the rolename of a split pane. #. #: ../src/cthulhu/rolenames.py:873 msgid "SplitPane" msgstr "Panel dixebráu" #. Translators: spoken words for the rolename of a split pane. #. #: ../src/cthulhu/rolenames.py:876 msgid "split pane" msgstr "panel dixebráu" #. Translators: short braille for the rolename of a spin button. #. #: ../src/cthulhu/rolenames.py:882 msgid "spin" msgstr "cuntador" #. Translators: long braille for the rolename of a spin button. #. #: ../src/cthulhu/rolenames.py:885 msgid "SpinButton" msgstr "Botón cuntador" #. Translators: spoken words for the rolename of a spin button. #. #: ../src/cthulhu/rolenames.py:888 msgid "spin button" msgstr "botón cuntador" #. Translators: short braille for the rolename of a statusbar. #. #: ../src/cthulhu/rolenames.py:894 msgid "statbr" msgstr "brestbr" #. Translators: long braille for the rolename of a statusbar. #. #: ../src/cthulhu/rolenames.py:897 msgid "StatusBar" msgstr "Barra d'estáu" #. Translators: spoken words for the rolename of a statusbar. #. #: ../src/cthulhu/rolenames.py:900 msgid "status bar" msgstr "barra d'estáu" #. Translators: short braille for the rolename of a table. #. #: ../src/cthulhu/rolenames.py:906 msgid "tbl" msgstr "tbl" #. Translators: long braille for the rolename of a table. #. #: ../src/cthulhu/rolenames.py:909 msgid "Table" msgstr "Tabla" #. Translators: spoken words for the rolename of a table. #. #: ../src/cthulhu/rolenames.py:912 msgid "table" msgstr "tabla" #. Translators: short braille for the rolename of a table cell. #. #: ../src/cthulhu/rolenames.py:918 msgid "cll" msgstr "cld" #. Translators: long braille for the rolename of a table cell. #. #: ../src/cthulhu/rolenames.py:921 msgid "Cell" msgstr "Caxella" #. Translators: spoken words for the rolename of a table cell. #. #: ../src/cthulhu/rolenames.py:924 msgid "cell" msgstr "caxella" #. Translators: short braille for the rolename of a tear off menu item. #. #: ../src/cthulhu/rolenames.py:954 msgid "tomnuitm" msgstr "emd" #. Translators: long braille for the rolename of a tear off menu item. #. #: ../src/cthulhu/rolenames.py:957 msgid "TearOffMenuItem" msgstr "Elementu de Menú Desprendible" #. Translators: spoken words for the rolename of a tear off menu item. #. #: ../src/cthulhu/rolenames.py:960 msgid "tear off menu item" msgstr "elementu de menú desprendible" #. Translators: short braille for the rolename of a terminal. #. #: ../src/cthulhu/rolenames.py:966 msgid "term" msgstr "term" #. Translators: long braille for the rolename of a terminal. #. #: ../src/cthulhu/rolenames.py:969 msgid "Terminal" msgstr "Terminal" #. Translators: spoken words for the rolename of a terminal. #. #: ../src/cthulhu/rolenames.py:972 msgid "terminal" msgstr "terminal" #. Translators: short braille for the rolename of a text entry field. #. #: ../src/cthulhu/rolenames.py:978 msgid "txt" msgstr "txt" #. Translators: long braille for the rolename of a text entry field. #. #: ../src/cthulhu/rolenames.py:981 msgid "Text" msgstr "Testu" #. Translators: spoken words for the rolename of a text entry field. #. #: ../src/cthulhu/rolenames.py:984 msgid "text" msgstr "testu" #. Translators: short braille for the rolename of a toggle button. #. #: ../src/cthulhu/rolenames.py:992 msgid "tglbtn" msgstr "btc" #. Translators: long braille for the rolename of a toggle button. #. #: ../src/cthulhu/rolenames.py:995 msgid "ToggleButton" msgstr "Botón Conmutable" #. Translators: spoken words for the rolename of a toggle button. #. #: ../src/cthulhu/rolenames.py:998 msgid "toggle button" msgstr "botón conmutable" #. Translators: short braille for the rolename of a toolbar. #. #: ../src/cthulhu/rolenames.py:1004 msgid "tbar" msgstr "bdh" #. Translators: long braille for the rolename of a toolbar. #. #: ../src/cthulhu/rolenames.py:1007 msgid "ToolBar" msgstr "Barra de Ferramientes" #. Translators: spoken words for the rolename of a toolbar. #. #: ../src/cthulhu/rolenames.py:1010 msgid "tool bar" msgstr "barra de ferramientes" #. Translators: short braille for the rolename of a tooltip. #. #: ../src/cthulhu/rolenames.py:1016 msgid "tip" msgstr "csj" #. Translators: long braille for the rolename of a tooltip. #. #: ../src/cthulhu/rolenames.py:1019 msgid "ToolTip" msgstr "Conseyu" #. Translators: spoken words for the rolename of a tooltip. #. #: ../src/cthulhu/rolenames.py:1022 msgid "tool tip" msgstr "conseyu" #. Translators: short braille for the rolename of a tree. #. #: ../src/cthulhu/rolenames.py:1028 msgid "tre" msgstr "arb" #. Translators: long braille for the rolename of a tree. #. #: ../src/cthulhu/rolenames.py:1031 msgid "Tree" msgstr "Árbol" #. Translators: spoken words for the rolename of a tree. #. #: ../src/cthulhu/rolenames.py:1034 msgid "tree" msgstr "árbol" #. Translators: short braille for the rolename of a tree table. #. #: ../src/cthulhu/rolenames.py:1040 msgid "trtbl" msgstr "tblArb" #. Translators: long braille for the rolename of a tree table. #. #: ../src/cthulhu/rolenames.py:1043 msgid "TreeTable" msgstr "Tabla d'Árbol" #. Translators: spoken words for the rolename of a tree table. #. #: ../src/cthulhu/rolenames.py:1046 msgid "tree table" msgstr "tabla d'árbol" #. Translators: short braille for when the rolename of an object is unknown. #. #: ../src/cthulhu/rolenames.py:1052 msgid "unk" msgstr "desc" #. Translators: long braille for when the rolename of an object is unknown. #. #: ../src/cthulhu/rolenames.py:1055 msgid "Unknown" msgstr "Desconocíu" #. Translators: spoken words for when the rolename of an object is unknown. #. #: ../src/cthulhu/rolenames.py:1058 msgid "unknown" msgstr "desconocíu" #. Translators: short braille for the rolename of a viewport. #. #: ../src/cthulhu/rolenames.py:1064 msgid "vwprt" msgstr "Prt" #. Translators: long braille for the rolename of a viewport. #. #: ../src/cthulhu/rolenames.py:1067 msgid "Viewport" msgstr "Puertu" #. Translators: spoken words for the rolename of a viewport. #. #: ../src/cthulhu/rolenames.py:1070 msgid "viewport" msgstr "puertu" #. Translators: short braille for the rolename of a window. #. #: ../src/cthulhu/rolenames.py:1076 msgid "wnd" msgstr "vnt" #. Translators: spoken words for the rolename of a window. #. #: ../src/cthulhu/rolenames.py:1082 msgid "window" msgstr "ventana" #. Translators: short braille for the rolename of a header. #. #: ../src/cthulhu/rolenames.py:1088 msgid "hdr" msgstr "Cab" #. Translators: long braille for the rolename of a header. #. #: ../src/cthulhu/rolenames.py:1091 msgid "Header" msgstr "Testera" #. Translators: spoken words for the rolename of a header. #. #: ../src/cthulhu/rolenames.py:1094 msgid "header" msgstr "testera" #. Translators: short braille for the rolename of a footer. #. #: ../src/cthulhu/rolenames.py:1100 msgid "ftr" msgstr "pDP" #. Translators: long braille for the rolename of a footer. #. #: ../src/cthulhu/rolenames.py:1103 msgid "Footer" msgstr "Pie de Páxina" #. Translators: spoken words for the rolename of a footer. #. #: ../src/cthulhu/rolenames.py:1106 msgid "footer" msgstr "pie de páxina" #. Translators: short braille for the rolename of a paragraph. #. #: ../src/cthulhu/rolenames.py:1112 msgid "para" msgstr "para" #. Translators: long braille for the rolename of a paragraph. #. #: ../src/cthulhu/rolenames.py:1115 msgid "Paragraph" msgstr "Párrafu" #. Translators: spoken words for the rolename of a paragraph. #. #: ../src/cthulhu/rolenames.py:1118 msgid "paragraph" msgstr "párrafu" #. Translators: short braille for the rolename of a application. #. #: ../src/cthulhu/rolenames.py:1124 msgid "app" msgstr "ap" #. Translators: spoken words for the rolename of a application. #. #: ../src/cthulhu/rolenames.py:1130 msgid "application" msgstr "aplicación" #. Translators: short braille for the rolename of a autocomplete. #. #: ../src/cthulhu/rolenames.py:1136 msgid "auto" msgstr "auto" #. Translators: long braille for the rolename of a autocomplete. #. #: ../src/cthulhu/rolenames.py:1139 msgid "AutoComplete" msgstr "Autocompletáu" #. Translators: spoken words for the rolename of a autocomplete. #. #: ../src/cthulhu/rolenames.py:1142 msgid "autocomplete" msgstr "autocompletáu" #. Translators: short braille for the rolename of an editbar. #. #: ../src/cthulhu/rolenames.py:1148 msgid "edtbr" msgstr "bEd" #. Translators: long braille for the rolename of an editbar. #. #: ../src/cthulhu/rolenames.py:1151 msgid "EditBar" msgstr "Barra d'Edición" #. Translators: spoken words for the rolename of an editbar. #. #: ../src/cthulhu/rolenames.py:1154 msgid "edit bar" msgstr "barra d'edición" #. Translators: short braille for the rolename of an embedded component. #. #: ../src/cthulhu/rolenames.py:1160 msgid "emb" msgstr "cEmp" #. Translators: long braille for the rolename of an embedded component. #. #: ../src/cthulhu/rolenames.py:1163 msgid "EmbeddedComponent" msgstr "Componente Empotráu" #. Translators: spoken words for the rolename of an embedded component. #. #: ../src/cthulhu/rolenames.py:1166 msgid "embedded component" msgstr "componente empotráu" #. Translators: Orca will tell you how many characters #. are repeated on a line of text. For example: "22 #. space characters". The %d is the number and the %s #. is the spoken word for the character. #. #: ../src/cthulhu/script_utilities.py:2347 #, python-format msgid "%(count)d %(repeatChar)s character" msgid_plural "%(count)d %(repeatChar)s characters" msgstr[0] "%(count)d caráuter %(repeatChar)s" msgstr[1] "%(count)d carauteres %(repeatChar)s" #. Translators: This string is part of the presentation of an #. item that includes one or several consequtive superscripted #. characters, e.g. 'X' followed by 'superscript 2' followed by #. 'superscript 3' should be presented as 'X superscript 23'. #. #: ../src/cthulhu/script_utilities.py:2545 #, python-format msgid " superscript %s" msgstr " %s superíndiz" #. Translators: This string is part of the presentation of an #. item that includes one or several consequtive subscripted #. characters, e.g. 'X' followed by 'subscript 2' followed by #. 'subscript 3', should be presented as 'X subscript 23.' #. #: ../src/cthulhu/script_utilities.py:2555 #, python-format msgid " subscript %s" msgstr " %s subíndiz" #. Translators: short braille for the #. rolename of a document. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:72 msgid "doc" msgstr "doc" #. Translators: long braille for the #. rolename of a document. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:76 msgid "Document" msgstr "Documentu" #. Translators: spoken words for the #. rolename of a document. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:80 msgid "document" msgstr "documentu" #. Translators: the Orca "SayAll" command allows the #. user to press a key and have the entire document in #. a window be automatically spoken to the user. If #. the user presses any key during a SayAll operation, #. the speech will be interrupted and the cursor will #. be positioned at the point where the speech was #. interrupted. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:114 #: ../src/cthulhu/scripts/apps/evolution/script.py:161 #: ../src/cthulhu/scripts/default.py:197 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:553 msgid "Speaks entire document." msgstr "Llee tol documentu." #. Translators: this represents the number of rows in a table. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:276 #: ../src/cthulhu/scripts/apps/soffice/script.py:711 #: ../src/cthulhu/structural_navigation.py:1322 #, python-format msgid "table with %d row" msgid_plural "table with %d rows" msgstr[0] "tabla con %d filera" msgstr[1] "tabla con %d fileres" #. Translators: this represents the number of columns in a table. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:281 #: ../src/cthulhu/scripts/apps/soffice/script.py:716 #: ../src/cthulhu/structural_navigation.py:1327 #, python-format msgid "%d column" msgid_plural "%d columns" msgstr[0] "%d columna" msgstr[1] "%d columnes" #. We've left a table. Announce this fact. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:291 #: ../src/cthulhu/scripts/apps/soffice/script.py:705 msgid "leaving table." msgstr "dexando la tabla." #. Translators: this represents the row and column we're #. on in a table. #. #: ../src/cthulhu/scripts/apps/acroread/script.py:309 #, python-format msgid "row %(row)d, column %(column)d" msgstr "filera %(row)d, columna %(column)d" #. Translators: this represents the column we're #. on in a table. #. #. Translators: this is in references to a column in a #. table. #: ../src/cthulhu/scripts/apps/acroread/script.py:316 #: ../src/cthulhu/speech_generator.py:779 #, python-format msgid "column %d" msgstr "columna %d" #. Translators: short braille for the rolename of a calendar view. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:113 msgid "calv" msgstr "vcal" #. Translators: long braille for the rolename of a calendar view. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:116 msgid "CalendarView" msgstr "Vista del calendariu" #. Translators: spoken words for the rolename of a calendar view. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:119 msgid "calendar view" msgstr "vista del calendariu" #. Translators: short braille for the rolename of a calendar event. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:127 msgid "cale" msgstr "ecal" #. Translators: long braille for the rolename of a calendar event. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:130 msgid "CalendarEvent" msgstr "Eventu del calendariu" #. Translators: spoken words for the rolename of a calendar event. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:133 msgid "calendar event" msgstr "eventu del calendariu" #. Translators: this tells Orca to act like 'biff', or let #. the user know when new mail has arrived, even if Evolution #. doesn't have focus. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:170 msgid "Toggle whether we present new mail if we are not the active script." msgstr "Conmutar si se presenta'l corréu nuevu si nun se tien el script activu." #. Translators: this tells Orca to act like 'biff', or let #. the user know when new mail has arrived, even if Evolution #. doesn't have focus. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:232 msgid "present new mail if this script is not active." msgstr "presentar el corréu nuevu si esti script nun ta activu." #. Translators: this tells Orca to act like 'biff', or let #. the user know when new mail has arrived, even if Evolution #. doesn't have focus. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:239 msgid "do not present new mail if this script is not active." msgstr "nun presentar el corréu nuevu si esti script nun ta activu." #. Translators: this is the name of the #. status column header in the message #. list in Evolution. The name needs to #. match what Evolution is using. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:510 #: ../src/cthulhu/scripts/apps/evolution/script.py:581 msgid "Status" msgstr "Estáu" #. Translators: this is the name of the #. flagged column header in the message #. list in Evolution. The name needs to #. match what Evolution is using. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:519 #: ../src/cthulhu/scripts/apps/evolution/script.py:606 msgid "Flagged" msgstr "Marcáu" #. Translators: we present this to the user to #. indicate that an email message has not been #. marked as having been read. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:586 msgid "unread" msgstr "non lleíu" #. Translators: this is the name of the #. attachment column header in the message #. list in Evolution. The name needs to #. match what Evolution is using. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:595 msgid "Attachment" msgstr "Axuntu" #. Translators: this means there are no scheduled entries #. in the calendar. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:781 msgid "No appointments" msgstr "Ensin cites" #. Translators: this is the unlabelled arrow button near the #. top of the mail view Insert Attachment dialog in Evolution. #. We give it a name. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:858 msgid "Directories button" msgstr "Botón de direutorios" #. Translators: "blank" is a short word to mean the #. user has navigated to an empty line. #. #. Translators: this indicates an empty (blank) spread #. sheet cell. #. #. Translators: "blank" is a short word to mean the #. user has navigated to an empty line. #. #. ####################################################################### #. # #. Strings for speech and braille # #. # #. ####################################################################### #. Translators: "blank" is a short word to mean the #. user has navigated to an empty line. #. #: ../src/cthulhu/scripts/apps/evolution/script.py:1149 #: ../src/cthulhu/scripts/apps/soffice/script.py:1245 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:430 #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:544 #: ../src/cthulhu/scripts/apps/soffice/structural_navigation.py:116 #: ../src/cthulhu/scripts/default.py:2074 #: ../src/cthulhu/scripts/default.py:2082 #: ../src/cthulhu/scripts/default.py:2203 #: ../src/cthulhu/scripts/default.py:2211 #: ../src/cthulhu/scripts/default.py:2347 #: ../src/cthulhu/scripts/default.py:4444 #: ../src/cthulhu/scripts/default.py:4454 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5333 #: ../src/cthulhu/settings.py:903 #: ../src/cthulhu/speech_generator.py:697 #: ../src/cthulhu/speech_generator.py:1050 #: ../src/cthulhu/structural_navigation.py:3602 msgid "blank" msgstr "en blancu" #. Translators: this in reference to an e-mail message #. status of having been read or unread. #. #: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:136 msgid "Read" msgstr "Lleer" #. Translators: this is the name of a setup #. assistant window/screen in Evolution. #. #: ../src/cthulhu/scripts/apps/evolution/speech_generator.py:175 #, python-format msgid "%s screen" msgstr "pantalla %s" #. Translators: this is an indication that Orca is unable to #. obtain the display of the gcalctool calculator, which is #. the area where calculation results are presented. #. #: ../src/cthulhu/scripts/apps/gcalctool/script.py:86 msgid "Unable to get calculator display" msgstr "Nun pudo obtenese la pantalla de la calculadora" #. Translators: these are labels from the gedit spell checking #. dialog and must be the same strings gedit uses. We hate #. keying off stuff like this, but we're forced to do so in #. in this case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:228 msgid "Change to:" msgstr "Camudar a:" #: ../src/cthulhu/scripts/apps/gedit/script.py:229 msgid "Misspelled word:" msgstr "Pallabra mal escrita:" #. The indication that spell checking is complete is when the #. "misspelt" word is set to "Completed spell checking". Ugh! #. Try to detect this and let the user know. #. #. Translators: this string must be the same that is used by #. gedit. We hate keying off stuff like this, but we're #. forced to do so in this case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:263 msgid "Completed spell checking" msgstr "Igua ortográfica completada" #: ../src/cthulhu/scripts/apps/gedit/script.py:264 msgid "Spell checking is complete." msgstr "La igua ortográfica ta completa." #: ../src/cthulhu/scripts/apps/gedit/script.py:266 msgid "Press Tab and Return to terminate." msgstr "Calca tab ya intro pa finar." #. Translators: this is the name of the "Check Spelling" window #. in gedit and must be the same as what gedit uses. We hate #. keying off stuff like this, but we're forced to do so in this #. case. #. #. Translators: this is what the name of the spell checking #. dialog in Thunderbird begins with. The translated form #. has to match what Thunderbird is using. We hate keying #. off stuff like this, but we're forced to do so in this case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:392 #: ../src/cthulhu/scripts/apps/gedit/script.py:469 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:176 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:324 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:556 #: ../src/cthulhu/scripts/apps/Thunderbird/speech_generator.py:100 msgid "Check Spelling" msgstr "Correxir ortografía" #. Translators: the "Phrase not found" is the result of a failed #. find command. It must be the same as what gedit uses. We hate #. keying off stuff like this, but we're forced to do so in this #. case. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:498 msgid "Phrase not found" msgstr "Frase non atopada" #. Translators: this indicates a find command succeeded in #. finding something. #. #: ../src/cthulhu/scripts/apps/gedit/script.py:562 msgid "Phrase found." msgstr "Frase atopada." #: ../src/cthulhu/scripts/apps/gnome-mud/script.py:119 msgid "Read the latest n messages in the incoming messages text area." msgstr "Llee los últimos n mensaxes na estaya de testu de mensaxes entrantes." #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:99 msgid "Searching." msgstr "Guetando." #. Check to see if we have just had an "object:state-changed:showing" #. event for the Stop button. If the name is "Stop", and one of its #. states is VISIBLE, that means we have started a search. As the #. search progresses, regularly inform the user of this by speaking #. "Searching" (assuming the search tool has focus). #. #. Translators: the "Stop" string must match what gnome-search-tool #. is using. We hate keying off stuff like this, but we're forced #. to do so in this case. #. #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:135 msgid "Stop" msgstr "Parar" #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:170 msgid "Search complete." msgstr "Gueta completa." #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:178 #, python-format msgid "%d file found" msgid_plural "%d files found" msgstr[0] "%d ficheru encontrado" msgstr[1] "%d ficheros alcontraos" #: ../src/cthulhu/scripts/apps/gnome-search-tool/script.py:183 msgid "No files found." msgstr "Nun s'alcontraron ficheros." #. Translators: inaccessible means that the application cannot #. be read by Orca. This usually means the application is not #. friendly to the assistive technology infrastructure. #. #: ../src/cthulhu/scripts/apps/gtk-window-decorator/script.py:89 #: ../src/cthulhu/scripts/apps/metacity/script.py:114 msgid "inaccessible" msgstr "Nun ye accesible" #: ../src/cthulhu/scripts/apps/liferea/script.py:122 msgid "Work online / offline" msgstr "Trabayar coneutáu / desconeutáu" #. Translators: the "Workspace " and "Desk " strings are #. the prefix of what metacity shows when you press #. Ctrl+Alt and the left or right arrow keys to switch #. between workspaces. The goal here is to find a match #. with that prefix. #. #: ../src/cthulhu/scripts/apps/metacity/script.py:107 msgid "Workspace " msgstr "Estaya de trabayu " #: ../src/cthulhu/scripts/apps/metacity/script.py:107 msgid "Desk " msgstr "Escritoriu " #. Translators: this is the number of items in a layered #. pane or table. #. #: ../src/cthulhu/scripts/apps/nautilus/script.py:138 #: ../src/cthulhu/speech_generator.py:1369 #, python-format msgid "%d item" msgid_plural "%d items" msgstr[0] "%d elementu" msgstr[1] "%d elementos" #. Translators: This denotes a notification to the user of some sort. #. #: ../src/cthulhu/scripts/apps/notification-daemon/script.py:63 #, python-format msgid "Notification %s" msgstr "Notificación %s" #. Translators: This denotes a notification to the user of some sort. #. #: ../src/cthulhu/scripts/apps/notify-osd/script.py:85 msgid "Notification" msgstr "Notificación" #. Translators: The Package Manager application notifies the #. user of minor errors by displaying an icon in the status #. bar and adding them to an error log rather than displaying #. the error in a dialog box. This string is the label for a #. checkbox. If it is checked, Orca will inform the user when #. the notification icon has appeared. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:114 msgid "Notify me when errors have been logged." msgstr "Notificame cuando se rexistren fallos." #. Translators: this is in reference to loading a web page #. or some other content. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:224 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1712 msgid "Loading. Please wait." msgstr "Cargando. Por favor, espere." #. Translators: this is in reference to loading a web page #. or some other content. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:233 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1725 msgid "Finished loading." msgstr "Fin de la carga." #. Translators: The Package Manager application notifies the #. user of minor errors by displaying an icon in the status #. bar and adding them to an error log rather than displaying #. the error in a dialog box. This is the message Orca will #. present to inform the user that this has occurred. #. #: ../src/cthulhu/scripts/apps/packagemanager/script.py:255 msgid "An error occurred. View the error log for details." msgstr "Asocedió un error. Consulta'l rexistru de fallos pa ver los detalles." #. Translators: This is the tutorial string associated with a #. specific search field in the Packagemanager application. #. It is designed to inform the user how to move directly to #. the search results after the search has been completed. #. #: ../src/cthulhu/scripts/apps/packagemanager/tutorialgenerator.py:60 msgid "Use Ctrl+L to move focus to the results." msgstr "Usa Ctrl+L pa mover el focu a los resultaos." #: ../src/cthulhu/scripts/apps/pidgin/script.py:154 #, python-format msgid "New chat tab %s" msgstr "Nueva llingüeta de charra %s" #: ../src/cthulhu/scripts/apps/planner/braille_generator.py:67 #: ../src/cthulhu/scripts/apps/planner/speech_generator.py:63 msgid "Display more options" msgstr "Amosar más opciones" #. Translators: this is the input line of a spreadsheet #. (i.e., the place where enter formulas) #. #: ../src/cthulhu/scripts/apps/soffice/script.py:228 msgid "Presents the contents of the input line." msgstr "Presenta'l conteníu de la llinia d'entrada." #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:236 msgid "Set the row to use as dynamic column headers when speaking calc cells." msgstr "Afita la filera qu'usar como testeres dinámiques de columnes al dicir les caxelles de cálculu." #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:245 msgid "Clears the dynamic column headers." msgstr "Llimpia les testeres dinámiques de columna." #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:253 msgid "Set the column to use as dynamic row headers to use when speaking calc cells." msgstr "Afita la columna qu'usar como testeres dinámiques de filera pa usar al dicir les caxelles de cálculu." #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:262 msgid "Clears the dynamic row headers" msgstr "Llimpia les testeres dinámiques de filera" #. Translators: If checked, then Orca will speak the coordinates #. of the current spread sheet cell. Coordinates are the row and #. column position within the spread sheet (i.e. A1, B1, C2 ...) #. #: ../src/cthulhu/scripts/apps/soffice/script.py:307 msgid "Speak spread sheet cell coordinates" msgstr "Lleer les coordenaes de les caxelles en fueyes de cálculu" #. Translators: this is the title of a panel containing options #. for specifying how to navigate tables in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:320 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:758 msgid "Table Navigation" msgstr "Navegación por tables" #. Translators: this is an option to tell Orca whether or not it #. should speak table cell coordinates in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:333 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:771 msgid "Speak _cell coordinates" msgstr "Lleer les coordenaes d'una _caxella" #. Translators: this is an option to tell Orca whether or not it #. should speak the span size of a table cell (e.g., how many #. rows and columns a particular table cell spans in a table). #. #: ../src/cthulhu/scripts/apps/soffice/script.py:344 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:782 msgid "Speak _multiple cell spans" msgstr "Lleer _caxelles dientro d'otra caxella" #. Translators: this is an option for whether or not to speak #. the header of a table cell in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:354 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:792 msgid "Announce cell _header" msgstr "_Anunciar la testera d'una caxella" #. Translators: this is an option to allow users to skip over #. empty/blank cells when navigating tables in document content. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:364 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:802 msgid "Skip _blank cells" msgstr "Saltar caxelles en _blancu" #. Translators: this is used to announce that the #. current input line in a spreadsheet is blank/empty. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:787 msgid "empty" msgstr "baleru" #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:867 #, python-format msgid "Dynamic column header set for row %d" msgstr "Testera dinámica fixada pa la filera %d" #. Translators: Orca allows you to dynamically define which #. row of a spreadsheet or table counts as column headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:889 msgid "Dynamic column header cleared." msgstr "Testera dinámica de columna llimpiada." #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:941 #, python-format msgid "Dynamic row header set for column %s" msgstr "Filera de testera dinámica afitada pa la columna %s" #. Translators: Orca allows you to dynamically define which #. column of a spreadsheet or table counts as row headers. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:964 msgid "Dynamic row header cleared." msgstr "Filera de testera dinámica llimpiada." #. Translators: this is the title of the window that #. you get when starting StarOffice. The translated #. form has to match what StarOffice/OpenOffice is #. using. We hate keying off stuff like this, but #. we're forced to do so in this case. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1149 msgid "Welcome to StarOffice" msgstr "Bienveníu a StarOffice" #. Translators: this represents a match with the name of the #. "Available fields" list in the Tables wizard dialog in the #. the OOo oobase database application. We're looking for the #. accessible object name starting with "Available fields". #. We really try to avoid doing this kind of thing, but #. sometimes it is necessary and we apologize. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1197 msgid "Available fields" msgstr "Campos disponibles" #: ../src/cthulhu/scripts/apps/soffice/script.py:1359 msgid "Note that the Scroll Down button has to be pressed numerous times." msgstr "Nota que'l botón de desplazamientu haza abaxo tien que primise delles vegaes." #: ../src/cthulhu/scripts/apps/soffice/script.py:1375 msgid "License Agreement Accept button now has focus." msgstr "El botón d'Aceutar l'Alcuerdu de Llicencia agora tien el focu." #. Translators: this is the name of the field in the StarOffice #. setup dialog that is asking for the first name of the user. #. The translated form has to match what StarOffice/OpenOffice #. is using. We hate keying off stuff like this, but we're #. forced to in this case. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1404 msgid "First name" msgstr "Nome" #. Translators: this is our made up name for the nameless field #. in StarOffice/OpenOffice calc that allows you to type in a #. cell coordinate (e.g., A4) and then move to it. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1479 msgid "Move to cell" msgstr "Dir a la caxella" #. Translators: this is an indication of the position of the #. focused Impress slide and the total number of slides in the #. presentation. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1671 #, python-format msgid "slide %(position)d of %(count)d" msgstr "diapositiva %(position)d de %(count)d" #. Translators: This message is to inform the user that #. the last row of a table in a document was just deleted. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1854 msgid "Last row deleted." msgstr "Cabera filera desaniciada." #. Translators: This message is to inform the user that #. a row in a table was just deleted. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1858 msgid "Row deleted." msgstr "Fierla desaniciada." #. Translators: This message is to inform the user that a #. new table row was inserted at the end of the existing #. table. This typically happens when the user presses Tab #. from within the last cell of the table. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1865 msgid "Row inserted at the end of the table." msgstr "Filera inxertada al final de la tabla." #. Translators: This message is to inform the user that #. a row in a table was just inserted. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1869 msgid "Row inserted." msgstr "Fila inxertada." #. Translators: this is the title of the window that #. you get when using StarOffice Presentation Wizard. The #. translated form has to match what #. StarOffice/OpenOffice is using. We hate keying off #. stuff like this, but we're forced to do so in this #. case. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:1905 msgid "Presentation Wizard" msgstr "Asistente de presentación" #. Translators: this means a #. particular cell in a spreadsheet #. has a formula #. (e.g., "=sum(a1:d1)") #. #: ../src/cthulhu/scripts/apps/soffice/script.py:2039 msgid "has formula" msgstr "tien fórmula" #. Translators: this is the name of a cell in a spreadsheet. #. #: ../src/cthulhu/scripts/apps/soffice/script.py:2062 #, python-format msgid "Cell %s" msgstr "Caxella %s" #. Translators: people can enter a string of text that is #. too wide for a spreadsheet cell. This string will be #. spoken if such a cell is encountered. #. #: ../src/cthulhu/scripts/apps/soffice/speech_generator.py:408 #, python-format msgid "%d character too long" msgid_plural "%d characters too long" msgstr[0] "%d caráuter enforma grande" msgstr[1] "%d carauteres enforma grandes" #. Translators: this represents the (row, col) position of #. a cell in a table. #. #: ../src/cthulhu/scripts/apps/soffice/structural_navigation.py:123 #: ../src/cthulhu/structural_navigation.py:3609 #, python-format msgid "Row %(row)d, column %(column)d." msgstr "Filera %(row)d, columna %(column)d." #. Translators: this is the name of a panel in Thunderbird. #. #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:594 #: ../src/cthulhu/scripts/apps/Thunderbird/script.py:611 #, python-format msgid "%s panel" msgstr "panel %s" #. Translators: this command will move the mouse pointer #. to the current item without clicking on it. #. #: ../src/cthulhu/scripts/default.py:154 msgid "Routes the pointer to the current item." msgstr "Posiciona'l punteru nel elementu actual." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. A left click means to generate #. a left mouse button click on the current item. #. #: ../src/cthulhu/scripts/default.py:169 msgid "Performs left click on current flat review item." msgstr "Calca col botón esquierdu sobro l'elementu revisáu." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. A right click means to generate #. a right mouse button click on the current item. #. #: ../src/cthulhu/scripts/default.py:184 msgid "Performs right click on current flat review item." msgstr "Calca col botón drechu sobro l'elementu revisáu." #. Translators: the "Where am I" feature of Orca allows #. a user to press a key and then have information #. about their current context spoken and brailled to #. them. For example, the information may include the #. name of the current pushbutton with focus as well as #. its mnemonic. #. #: ../src/cthulhu/scripts/default.py:209 msgid "Performs the basic where am I operation." msgstr "Fai la operación básica ¿au toi?" #. Translators: the "Where am I" feature of Orca allows #. a user to press a key and then have information #. about their current context spoken and brailled to #. them. For example, the information may include the #. name of the current pushbutton with focus as well as #. its mnemonic. #. #: ../src/cthulhu/scripts/default.py:221 msgid "Performs the detailed where am I operation." msgstr "Fai la operación detallada ¿aú toi?" #. Translators: This command will cause the window's #. title to be spoken. #. #: ../src/cthulhu/scripts/default.py:234 msgid "Speaks the title bar." msgstr "Llee la barra de títulu." #. Translators: This command will cause the window's #. status bar contents to be spoken. #. #: ../src/cthulhu/scripts/default.py:247 msgid "Speaks the status bar." msgstr "Llee la barra d'estáu." #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. #. #: ../src/cthulhu/scripts/default.py:257 msgid "Opens the Orca Find dialog." msgstr "Abre'l diálogu de gueta d'Orca." #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. This string is used for finding the #. next occurence of a string. #. #: ../src/cthulhu/scripts/default.py:268 msgid "Searches for the next instance of a string." msgstr "Gueta la siguiente instancia d'una cadena." #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. This string is used for finding the #. previous occurence of a string. #. #: ../src/cthulhu/scripts/default.py:279 msgid "Searches for the previous instance of a string." msgstr "Gueta la instancia anterior d'una cadena." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine that #. paints rectangles around the interesting (e.g., text) #. zones in the active window for the application that #. currently has focus. #. #: ../src/cthulhu/scripts/default.py:290 msgid "Paints and prints the visible zones in the active window." msgstr "Pinta ya imprenta les estayes visibles na ventana activa." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:304 msgid "Enters and exits flat review mode." msgstr "Entra y sal del mou de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:318 msgid "Moves flat review to the beginning of the previous line." msgstr "Mover revisión al aniciu de la llinia anterior." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The home position is the #. beginning of the content in the window. #. #: ../src/cthulhu/scripts/default.py:333 msgid "Moves flat review to the home position." msgstr "Mover revisión a la posición inicial." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This particular command will #. cause Orca to speak the current line. #. #: ../src/cthulhu/scripts/default.py:348 msgid "Speaks the current flat review line." msgstr "Llee la llinia actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This particular command will #. cause Orca to spell the current line. #. #: ../src/cthulhu/scripts/default.py:363 msgid "Spells the current flat review line." msgstr "Delletrea la llinia actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This particular command will #. cause Orca to "phonetically spell" the current line, #. saying "Alpha" for "a", "Bravo" for "b" and so on. #. #: ../src/cthulhu/scripts/default.py:379 msgid "Phonetically spells the current flat review line." msgstr "Delletrea fonéticamente la llinia actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:393 msgid "Moves flat review to the beginning of the next line." msgstr "Mueve la revisión al aniciu de la siguiente llinia." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The end position is the last #. bit of information in the window. #. #: ../src/cthulhu/scripts/default.py:408 msgid "Moves flat review to the end position." msgstr "Mueve la revisión a la posición final." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:424 msgid "Moves flat review to the previous item or word." msgstr "Mueve la revisión al anterior elementu o pallabra." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Above in this case means #. geographically above, as if you drew a vertical line #. in the window. #. #: ../src/cthulhu/scripts/default.py:440 msgid "Moves flat review to the word above the current word." msgstr "Mueve la revisión a la pallabra encima de la pallabra actual." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This command will speak the #. current word or item. #. #: ../src/cthulhu/scripts/default.py:455 msgid "Speaks the current flat review item or word." msgstr "Llee l'elementu o pallabra actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This command will spell out #. the current word or item letter by letter. #. #: ../src/cthulhu/scripts/default.py:470 msgid "Spells the current flat review item or word." msgstr "Delletrea l'elementu o pallabra actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This command will spell out #. the current word or item phonetically, saying "Alpha" #. for "a", "Bravo" for "b" and so on. #. #: ../src/cthulhu/scripts/default.py:486 msgid "Phonetically spells the current flat review item or word." msgstr "Delletrea fonéticamente l'elementu o pallabra actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The flat review object is #. typically something like a pushbutton, a label, or #. some other GUI widget. The 'speaks' means it will #. speak the text associated with the object. #. #: ../src/cthulhu/scripts/default.py:503 msgid "Speaks the current flat review object." msgstr "Llee l'oxetu revisáu anguaño." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Next will go forwards #. in the window until you reach the end (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:519 msgid "Moves flat review to the next item or word." msgstr "Mueve la revisión al siguiente elementu o pallabra." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Below in this case means #. geographically below, as if you drew a vertical line #. downward on the screen. #. #: ../src/cthulhu/scripts/default.py:535 msgid "Moves flat review to the word below the current word." msgstr "Mueve la revisión a la pallabra de debaxo de la pallabra actual." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:551 msgid "Moves flat review to the previous character." msgstr "Mueve la revisión al caráuter anterior." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. #. #: ../src/cthulhu/scripts/default.py:565 msgid "Moves flat review to the end of the line." msgstr "Mueve la revisión al final de la llinia." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). The 'speaks' in #. this case will be the spoken language form of the #. character currently being reviewed. #. #: ../src/cthulhu/scripts/default.py:583 msgid "Speaks the current flat review character." msgstr "Llee'l caráuter revisáu actualmente." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). This command will #. cause Orca to speak a phonetic representation of the #. character currently being reviewed, saying "Alpha" #. for "a", "Bravo" for "b" and so on. #. #: ../src/cthulhu/scripts/default.py:602 msgid "Phonetically speaks the current flat review character." msgstr "Llee fonéticamente'l caráuter actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Previous will go backwards #. in the window until you reach the top (i.e., it will #. wrap across lines if necessary). This command will #. cause Orca to speak information about the current character #. Like its unicode value and other relevant information #. #: ../src/cthulhu/scripts/default.py:620 msgid "Speaks unicode value of the current flat review character." msgstr "Llee'l caráuter unicode del caráuter actual de revisión." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Next will go forwards #. in the window until you reach the end (i.e., it will #. wrap across lines if necessary). #. #: ../src/cthulhu/scripts/default.py:637 msgid "Moves flat review to the next character." msgstr "Mueve la revisión al caráuter siguiente." #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #: ../src/cthulhu/scripts/default.py:646 msgid "Toggles whether to read just the current table cell or the whole row." msgstr "Camuda ente leer namái la caxella actual o tola filera." #. Translators: the attributes being presented are the #. text attributes, such as bold, italic, font name, #. font size, etc. #. #: ../src/cthulhu/scripts/default.py:656 msgid "Reads the attributes associated with the current text character." msgstr "Llee los atributos asociaos al caráuter actual." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that outputs useful information on the current script #. via speech and braille. This information will be #. helpful to script writers. #. #: ../src/cthulhu/scripts/default.py:668 msgid "Reports information on current script." msgstr "Da información tocante al script actual." #. Translators: a refreshable braille display is an #. external hardware device that presents braille #. character to the user. There are a limited number #. of cells on the display (typically 40 cells). Orca #. provides the feature to build up a longer logical #. line and allow the user to press buttons on the #. braille display so they can pan left and right over #. this line. #. #: ../src/cthulhu/scripts/default.py:682 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:567 msgid "Pans the braille display to the left." msgstr "Desplaza la llinia braille a la esquierda." #. Translators: a refreshable braille display is an #. external hardware device that presents braille #. character to the user. There are a limited number #. of cells on the display (typically 40 cells). Orca #. provides the feature to build up a longer logical #. line and allow the user to press buttons on the #. braille display so they can pan left and right over #. this line. #. #: ../src/cthulhu/scripts/default.py:697 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:582 msgid "Pans the braille display to the right." msgstr "Desplaza la llinia braille a la drecha." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. The bottom left is the bottom #. left of the window currently being reviewed. #. #: ../src/cthulhu/scripts/default.py:713 msgid "Moves flat review to the bottom left." msgstr "Mueve la revisión a la esquina inferior esquierda." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. Flat review is modal, and #. the user can be exploring the window without changing #. which object in the window which has focus. The #. feature used here will return the flat review to the #. object with focus. #. #: ../src/cthulhu/scripts/default.py:731 msgid "Returns to object with keyboard focus." msgstr "Vuelve al oxetu col focu de tecláu." #. Translators: braille can be displayed in many ways. #. Contracted braille provides a more efficient means #. to represent text, especially long documents. The #. feature used here is an option to toggle between #. contracted and uncontracted. #. #: ../src/cthulhu/scripts/default.py:742 msgid "Turns contracted braille on and off." msgstr "Activa o desactiva el braille contrayíu." #. Translators: hardware braille displays often have #. buttons near each braille cell. These are called #. cursor routing keys and are a way for a user to #. tell the machine they are interested in a particular #. character on the display. #. #: ../src/cthulhu/scripts/default.py:753 msgid "Processes a cursor routing key." msgstr "Procesa una tecla d'enrutáu del cursor." #. Translators: this is used to indicate the start point #. of a text selection. #. #: ../src/cthulhu/scripts/default.py:761 msgid "Marks the beginning of a text selection." msgstr "Conseña'l aniciu d'una seleición de testu." #. Translators: this is used to indicate the end point #. of a text selection. #. #: ../src/cthulhu/scripts/default.py:769 msgid "Marks the end of a text selection." msgstr "Conseña'l final d'una seleición de testu." # Escape es hablado #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. #: ../src/cthulhu/scripts/default.py:781 msgid "Enters learn mode. Press escape to exit learn mode." msgstr "Entra en mou de deprendizax. Calca escape pa colar del mou de deprendizax." #. Translators: Orca has a "List Shortcuts Mode" that will allow #. the user to list a group of keyboard shortcuts. The Orca #. default shortcuts can be listed by pressing 1, and Orca #. shortcuts for the application under focus can be listed by #. pressing 2. User can press Up/ Down to navigate and hear #. the list, changeover to another list by pressing 1/2, #. and exit the "List Shortcuts Mode" by pressing Escape. #. #: ../src/cthulhu/scripts/default.py:794 msgid "Enters list shortcuts mode. Press escape to exit list shortcuts mode." msgstr "Entra en mou de llista d'atayos. Calca escape pa colar del mou de llista d'atayos." #. Translators: the speech rate is how fast the speech #. synthesis engine will generate speech. #. #: ../src/cthulhu/scripts/default.py:804 msgid "Decreases the speech rate." msgstr "Amenorga la velocidá de la voz." #. Translators: the speech rate is how fast the speech #. synthesis engine will generate speech. #. #: ../src/cthulhu/scripts/default.py:812 msgid "Increases the speech rate." msgstr "Aumenta la velocidá de la voz." #. Translators: the speech pitch is how high or low in #. pitch/frequency the speech synthesis engine will #. generate speech. #. #: ../src/cthulhu/scripts/default.py:821 msgid "Decreases the speech pitch." msgstr "Amenorga'l tonu de la voz." #. Translators: the speech pitch is how high or low in #. pitch/frequency the speech synthesis engine will #. generate speech. #. #: ../src/cthulhu/scripts/default.py:830 msgid "Increases the speech pitch." msgstr "Aumenta'l tonu de la voz." #: ../src/cthulhu/scripts/default.py:835 msgid "Quits Orca" msgstr "Colar d'Orca" #. Translators: the preferences configuration dialog is #. the dialog that allows users to set their preferences #. for Orca. #. #: ../src/cthulhu/scripts/default.py:844 msgid "Displays the preferences configuration dialog." msgstr "Amuesa'l diálogu de configuración de preferencies." #. Translators: the application preferences configuration #. dialog is the dialog that allows users to set their #. preferences for a specific application within Orca. #. #: ../src/cthulhu/scripts/default.py:853 msgid "Displays the application preferences configuration dialog." msgstr "Amuesa'l diálogu de configuración de preferencies pa l'aplicación." #. Translators: Orca allows the user to turn speech synthesis #. on or off. We call it 'silencing'. #. #: ../src/cthulhu/scripts/default.py:861 msgid "Toggles the silencing of speech." msgstr "Conmuta'l silenciu de la voz." #. Translators: Orca allows the user to enable/disable #. the speaking of indentation and justification. #. #: ../src/cthulhu/scripts/default.py:870 msgid "Toggles the speaking of indentation and justification." msgstr "Activa o desactiva la llectura del sangráu y la xustificación." #. Translators: Orca allows users to cycle through #. punctuation levels. #. None, some, most, or all, punctuation will be spoken. #. #: ../src/cthulhu/scripts/default.py:879 msgid "Cycles to the next speaking of punctuation level." msgstr "Rota al siguiente nivel de puntuación." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo. #. The following string refers to a command that allows the #. user to quickly choose which type of echo is being used. #. #: ../src/cthulhu/scripts/default.py:897 msgid "Cycles to the next key echo level." msgstr "Rota al siguiente nivel d'ecu de tecles." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that prints a list of all known applications currently #. running on the desktop, to stdout. #. #: ../src/cthulhu/scripts/default.py:907 msgid "Prints a debug listing of all known applications to the console where Orca is running." msgstr "Imprenta un llistáu de depuración tocante a toles aplicaciones conocíes na consola au Orca se ta executando." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that allows the user to adjust the level of debug #. information that Orca generates at run time. #. #: ../src/cthulhu/scripts/default.py:918 msgid "Cycles the debug level at run time." msgstr "Rota ente los niveles de depuración en tiempu d'execución." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that will take the component in the currently running #. application that has focus, and print debug information #. to the console giving its component ancestry (i.e. all #. the components that are its descendants in the component #. tree). #. #: ../src/cthulhu/scripts/default.py:931 msgid "Prints debug information about the ancestry of the object with focus." msgstr "Imprenta información de depuración tocante al ancestru del oxetu col focu." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that will take the currently running application, and #. print debug information to the console giving its #. component hierarchy (i.e. all the components and all #. their descendants in the component tree). #. #: ../src/cthulhu/scripts/default.py:944 msgid "Prints debug information about the application with focus." msgstr "Imprenta información de depuración tocante a l'aplicación que tien el focu." #. Translators: this is a debug message that Orca users #. will not normally see. It describes a debug routine #. that will print Orca memory usage information. #. #: ../src/cthulhu/scripts/default.py:953 msgid "Prints memory usage information." msgstr "Imprenta información del usu de la memoria." #. Translators: this command announces information regarding #. the relationship of the given bookmark to the current #. position #. #: ../src/cthulhu/scripts/default.py:962 msgid "Bookmark where am I with respect to current position." msgstr "Marcador ¿Au toi? con respeutu a la posición actual." #. Translators: this command moves the current position to the #. location stored at the bookmark. #. #: ../src/cthulhu/scripts/default.py:970 msgid "Go to bookmark." msgstr "Dir a marcador." #. Translators: this event handler binds an in-page accessible #. object location to the given input key command. #. #: ../src/cthulhu/scripts/default.py:978 msgid "Add bookmark." msgstr "Amestar marcador." #. Translators: this event handler saves all bookmarks for the #. current application to disk. #. #: ../src/cthulhu/scripts/default.py:986 msgid "Save bookmarks." msgstr "Guardar marcadores." #. Translators: this event handler cycles through the registered #. bookmarks and takes the user to the next bookmark location. #. #: ../src/cthulhu/scripts/default.py:994 msgid "Go to next bookmark location." msgstr "Va al llugar del siguiente marcador." #. Translators: this event handler cycles through the #. registered bookmarks and takes the user to the previous #. bookmark location. #. #: ../src/cthulhu/scripts/default.py:1003 msgid "Go to previous bookmark location." msgstr "Va al llugar del marcador anterior." #. Translators: Orca allows the item under the pointer to #. be spoken. This toggles the feature. #. #: ../src/cthulhu/scripts/default.py:1011 msgid "Toggle mouse review mode." msgstr "Conmutar el mou de revisión del mur." #. Translators: Orca can present the current time to the #. user when the user presses #. a shortcut key. #. #: ../src/cthulhu/scripts/default.py:1020 msgid "Present current time." msgstr "Hora actual." #. Translators: Orca can present the current date to the #. user when the user presses #. a shortcut key. #. #: ../src/cthulhu/scripts/default.py:1029 msgid "Present current date." msgstr "Data actual." #. Translators: Orca normally intercepts all keyboard #. commands and only passes them along to the current #. application when they are not Orca commands. This #. command causes the next command issued to be passed #. along to the current application, bypassing Orca's #. interception of it. #. #: ../src/cthulhu/scripts/default.py:1041 msgid "Passes the next command on to the current application." msgstr "Unvia'l siguiente comandu a l'aplicación activa." #. Translators: Orca normally intercepts all keyboard #. commands and only passes them along to the current #. application when they are not Orca commands. This #. command causes the next command issued to be passed #. along to the current application, bypassing Orca's #. interception of it. #. #: ../src/cthulhu/scripts/default.py:1506 msgid "Bypass mode enabled." msgstr "Mou unviar tecla activáu." #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. This text here is what is spoken to the user. #. #: ../src/cthulhu/scripts/default.py:1529 msgid "Entering learn mode. Press any key to hear its function. To exit learn mode, press the escape key." msgstr "Entrando en mou deprendizax. Calca cualesquier tecla pa oyir la función. Pa colar del mou deprendizax, calca la tecla escape." #. Translators: Orca has a "Learn Mode" that will allow #. the user to type any key on the keyboard and hear what #. the effects of that key would be. The effects might #. be what Orca would do if it had a handler for the #. particular key combination, or they might just be to #. echo the name of the key if Orca doesn't have a handler. #. This text here is what is to be presented on the braille #. display. #. #: ../src/cthulhu/scripts/default.py:1541 msgid "Learn mode. Press escape to exit." msgstr "Mou deprendizax. Calca escape pa colar." #. Translators: Orca has a 'List Shortcuts' mode by which a user can #. navigate through a list of the bound commands in Orca. This is the #. message that is presented to the user as confirmation that this #. mode has been entered. #. #: ../src/cthulhu/scripts/default.py:1563 msgid "List shortcuts mode." msgstr "Mou de llistes d'atayos." #. Translators: Orca has a command that allows the user to #. move the mouse pointer to the current object. This is a #. detailed message which will be presented if for some #. reason Orca cannot identify/find the current location. #. #. Translators: Orca has a command that allows the user #. to move the mouse pointer to the current object. If #. for some reason Orca cannot identify the current #. location, it will speak this message. #. #. Translators: Orca has a command that allows the user to #. move the mouse pointer to the current object. This is a #. detailed message which will be presented if for some #. reason Orca cannot identify/find the current location. #. #: ../src/cthulhu/scripts/default.py:1860 #: ../src/cthulhu/scripts/default.py:2003 #: ../src/cthulhu/scripts/default.py:2023 msgid "Could not find current location." msgstr "Nun pudo atopase la posición actual." #. Translators: Orca has a command that allows the user to #. move the mouse pointer to the current object. This is a #. brief message which will be presented if for some reason #. Orca cannot identify/find the current location. #. #: ../src/cthulhu/scripts/default.py:1866 #: ../src/cthulhu/scripts/default.py:2029 msgctxt "location" msgid "Not found" msgstr "Nun s'atopó" #. Translators: "white space" is a short phrase to mean the #. user has navigated to a line with only whitespace on it. #. #: ../src/cthulhu/scripts/default.py:2087 #: ../src/cthulhu/scripts/default.py:2352 msgid "white space" msgstr "espaciu en blancu" #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This message lets the user know #. they have left the flat review feature. #. #: ../src/cthulhu/scripts/default.py:2539 msgid "Leaving flat review." msgstr "Colando de la revisión plana." #. Translators: the 'flat review' feature of Orca #. allows the blind user to explore the text in a #. window in a 2D fashion. That is, Orca treats all #. the text from all objects in a window (e.g., #. buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} #. {line,word,character}. This message lets the user know #. they have entered the flat review feature. #. #: ../src/cthulhu/scripts/default.py:2555 msgid "Entering flat review." msgstr "Entrando na revisión plana." #. Translators: This is a detailed message indicating that #. indentation and justification will be spoken. #. #: ../src/cthulhu/scripts/default.py:2573 msgid "Speaking of indentation and justification enabled." msgstr "Llectura del sangráu y xustificación activada." #. Translators: This is a brief message that will be presented #. to the user who has just enabled/disabled the speaking of #. indentation and justification information. #. #: ../src/cthulhu/scripts/default.py:2578 msgctxt "indentation and justification" msgid "Enabled" msgstr "Activáu" #. Translators: This is a detailed message indicating that #. indentation and justification will not be spoken. #. #: ../src/cthulhu/scripts/default.py:2583 msgid "Speaking of indentation and justification disabled." msgstr "Llectura del sangráu y xustificación desactivada." #. Translators: This is a brief message that will be presented #. to the user who has just enabled/disabled the speaking of #. indentation and justification information. #. #: ../src/cthulhu/scripts/default.py:2588 msgctxt "indentation and justification" msgid "Disabled" msgstr "Desactiváu" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2605 msgid "Punctuation level set to some." msgstr "Nivel de puntuación afitáu en dalgún." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2611 msgctxt "spoken punctuation" msgid "Some" msgstr "Dalgún" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2619 msgid "Punctuation level set to most." msgstr "Nivel de puntuación afitáu a la mayoría." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2625 msgctxt "spoken punctuation" msgid "Most" msgstr "La mayoría" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2633 msgid "Punctuation level set to all." msgstr "El nivel de puntuación afitóse a too." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2639 msgctxt "spoken punctuation" msgid "All" msgstr "Too" #. Translators: This detailed message will be presented as the #. user cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2648 msgid "Punctuation level set to none." msgstr "Nivel de puntuación afitáu a dengún." #. Translators: This brief message will be presented as the user #. cycles through the different levels of spoken punctuation. #. The options are: All puntuation marks will be spoken, None #. will be spoken, Most will be spoken, or Some will be spoken. #. #: ../src/cthulhu/scripts/default.py:2654 msgctxt "spoken punctuation" msgid "None" msgstr "Dengún" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2683 msgid "Key echo set to key." msgstr "Ecu de teclau afitáu a tecla." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2698 msgctxt "key echo" msgid "key" msgstr "tecla" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2716 msgid "Key echo set to word." msgstr "Ecu de pallabra afitáu a pallabra." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2731 msgctxt "key echo" msgid "word" msgstr "pallabra" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2749 msgid "Key echo set to sentence." msgstr "Ecu de pallabra afitáu a frase." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2764 msgctxt "key echo" msgid "sentence" msgstr "frase" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2782 msgid "Key echo set to key and word." msgstr "Ecu de tecláu afitáu a tecla y pallabra." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2797 msgctxt "key echo" msgid "key and word" msgstr "tecla y pallabra" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2815 msgid "Key echo set to word and sentence." msgstr "Ecu de tecláu afitáu a pallabra y frase." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2830 msgctxt "key echo" msgid "word and sentence" msgstr "pallabra y frase" #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. #. #: ../src/cthulhu/scripts/default.py:2848 msgid "Key echo set to None." msgstr "Ecu de pallabra afitáu a dengún." #. Translators: Orca has an "echo" setting which allows #. the user to configure what is spoken in response to a #. key press. Given a user who typed "Hello world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or #. multiple types of echo and can cycle through the various #. levels quickly via a command. The following string is a #. brief message which will be presented to the user who is #. cycling amongst the various echo options. #. #: ../src/cthulhu/scripts/default.py:2863 msgctxt "key echo" msgid "None" msgstr "Dengún" #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #: ../src/cthulhu/scripts/default.py:2883 msgid "Speak row" msgstr "Lleer filera" #. Translators: when users are navigating a table, they #. sometimes want the entire row of a table read, or #. they just want the current cell to be presented to them. #. #: ../src/cthulhu/scripts/default.py:2889 msgid "Speak cell" msgstr "Lleer caxella" #. Translators: when the user selects (highlights) text in #. a document, Orca lets them know this. #. #. Translators: this object is now selected. #. Let the user know this. #. #. #. Translators: when the user selects (highlights) text in #. a document, Orca lets them know this. #. #: ../src/cthulhu/scripts/default.py:3142 #: ../src/cthulhu/scripts/default.py:3275 #: ../src/cthulhu/scripts/default.py:5285 #: ../src/cthulhu/speech_generator.py:1146 #: ../src/cthulhu/speech_generator.py:1175 msgctxt "text" msgid "selected" msgstr "escoyíu" #. Translators: this object is now unselected. #. Let the user know this. #. #. #. Translators: when the user unselects #. (unhighlights) text in a document, Orca lets #. them know this. #. #: ../src/cthulhu/scripts/default.py:3281 #: ../src/cthulhu/scripts/default.py:5291 msgctxt "text" msgid "unselected" msgstr "non escoyíu" #. Translators: this is to inform the user of the presence #. of the red squiggly line which indicates that a given #. word is not spelled correctly. #. #: ../src/cthulhu/scripts/default.py:3379 #: ../src/cthulhu/scripts/default.py:5346 msgid "misspelled" msgstr "mal escrita" #. Translators: this is an index value #. so that we can tell which progress bar #. we are referring to. #. #: ../src/cthulhu/scripts/default.py:4289 #, python-format msgid "Progress bar %d." msgstr "Barra de progresu %d." #. Translators: bold as in the font sense. #. #: ../src/cthulhu/scripts/default.py:4325 #: ../src/cthulhu/speech_generator.py:966 msgid "bold" msgstr "negrina" #. Translators: these represent the number of pixels #. for the left or right margins in a document. We #. are hesitant to interpret the values -- they are #. given to us in some unknown form by the #. application, so we leave things in plural form #. here. #. #: ../src/cthulhu/scripts/default.py:4342 #: ../src/cthulhu/scripts/default.py:4354 #, python-format msgid "%(key)s %(value)s pixel" msgid_plural "%(key)s %(value)s pixels" msgstr[0] "%(key)s %(value)s píxel" msgstr[1] "%(key)s %(value)s píxeles" #. Translators: the Orca "Find" dialog allows a user to #. search for text in a window and then move focus to #. that text. For example, they may want to find the #. "OK" button. This message lets them know a string #. they were searching for was not found. #. #: ../src/cthulhu/scripts/default.py:4753 msgid "string not found" msgstr "cadena non atopada" #. Translators: Orca will provide more compelling output of #. the spell checking dialog in some applications. The first #. thing it does is let them know what the misspelled word #. is. #. #: ../src/cthulhu/scripts/default.py:4825 #, python-format msgid "Misspelled word: %s" msgstr "Pallabra mal escrita: %s" #: ../src/cthulhu/scripts/default.py:4833 #, python-format msgid "Context is %s" msgstr "El contestu ye %s" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5084 msgid "paragraph selected down from cursor position" msgstr "párrafu escoyíu debaxo de la posición del cursor" #: ../src/cthulhu/scripts/default.py:5085 msgid "paragraph unselected down from cursor position" msgstr "párrafu deseleicionáu debaxo de la posición del cursor" #: ../src/cthulhu/scripts/default.py:5086 msgid "paragraph selected up from cursor position" msgstr "párrafu escoyíu arriba de la posición del cursor" #: ../src/cthulhu/scripts/default.py:5087 msgid "paragraph unselected up from cursor position" msgstr "párrafu deseleicionáu arriba de la posición del cursor" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5141 msgid "line selected to end from previous cursor position" msgstr "llinia escoyida fasta'l final dende l'anterior posición del cursor" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5149 msgid "line selected from start to previous cursor position" msgstr "llinia escoyida dende l'aniciu fasta l'anterior posición del cursor" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5158 msgid "page selected from cursor position" msgstr "páxina escoyida dende la posición del cursor" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5163 msgid "page unselected from cursor position" msgstr "páxina deseleicionada dende la posición del cursor" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5172 msgid "page selected to cursor position" msgstr "páxina escoyida fasta la posición del cursor" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5177 msgid "page unselected to cursor position" msgstr "páxina deseleicionada fasta la posición del cursor" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5202 msgid "document selected to cursor position" msgstr "documentu escoyíu fasta la posición del cursor" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5207 msgid "document unselected to cursor position" msgstr "documentu deseleicionáu fasta la posición del cursor" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/default.py:5216 msgid "document selected from cursor position" msgstr "documentu escoyíu dende la posición del cursor" #. Translators: when the user unselects text in a document, #. Orca will speak information about what they have unselected. #. #: ../src/cthulhu/scripts/default.py:5221 msgid "document unselected from cursor position" msgstr "documentu deseleccionáu dende la posición del cursor" #. Translators: this means the user has selected #. all the text in a document (e.g., Ctrl+a in gedit). #. #: ../src/cthulhu/scripts/default.py:5238 msgid "entire document selected" msgstr "tol documentu escoyíu" #. Translators: this is information about a unicode character #. reported to the user. The value is the unicode number value #. of this character in hex. #. #: ../src/cthulhu/scripts/default.py:5778 #, python-format msgid "Unicode %s" msgstr "Unicode %s" #. Translators: this announces that a bookmark has been entered #. #: ../src/cthulhu/scripts/toolkits/Gecko/bookmarks.py:63 msgid "entered bookmark" msgstr "marcador introducíu" #. Translators: The following string is spoken to let the user #. know that he/she is on a link within an image map. An image #. map is an image/graphic which has been divided into regions. #. Each region can be clicked on and has an associated link. #. Please see http://en.wikipedia.org/wiki/Imagemap for more #. information and examples. #. #: ../src/cthulhu/scripts/toolkits/Gecko/braille_generator.py:149 #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:138 msgid "image map link" msgstr "enllaz de mapa d'imaxe" #. Translators: this is for navigating HTML content one #. character at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:400 msgid "Goes to next character." msgstr "Va al siguiente caráuter." #. Translators: this is for navigating HTML content one #. character at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:408 msgid "Goes to previous character." msgstr "Va al caráuter anterior." #. Translators: this is for navigating HTML content one #. word at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:416 msgid "Goes to next word." msgstr "Va a la siguiente pallabra." #. Translators: this is for navigating HTML content one #. word at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:424 msgid "Goes to previous word." msgstr "Va a la pallabra anterior." #. Translators: this is for navigating HTML content one #. line at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:432 msgid "Goes to next line." msgstr "Va a la siguiente llinia." #. Translators: this is for navigating HTML content one #. line at a time. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:440 msgid "Goes to previous line." msgstr "Va a la llinia anterior." #. Translators: this command will move the user to the #. beginning of an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:448 msgid "Goes to the top of the file." msgstr "Va al entamu del ficheru." #. Translators: this command will move the user to the #. end of an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:456 msgid "Goes to the bottom of the file." msgstr "Va al final del ficheru." #. Translators: this command will move the user to the #. beginning of the line in an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:464 msgid "Goes to the beginning of the line." msgstr "Va al entamu de la llinia." #. Translators: this command will move the user to the #. end of the line in an HTML document. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:472 msgid "Goes to the end of the line." msgstr "Va al final de la llinia." #. Translators: this is for causing a collapsed combo box #. which was reached by Orca's caret navigation to be expanded. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:480 msgid "Causes the current combo box to be expanded." msgstr "Fai que s'espanda'l cuadru combináu actual." #. Translators: this is for advancing the live regions #. politeness setting #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:488 msgid "Advance live region politeness setting." msgstr "Adelanta la configuración de comportamientu de la rexón activa." #. Translators: this is for setting all live regions #. to 'off' politeness. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:496 msgid "Set default live region politeness level to off." msgstr "Fixa'l nivel predetermináu de comportamientu de les rexones actives a desactiváu." #. Translators: this is a toggle to monitor live regions #. or not. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:504 msgid "Monitor live regions." msgstr "Monitorizar rexones actives." #. Translators: this is for reviewing up to nine stored #. previous live messages. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:512 msgid "Review live region announcement." msgstr "Revisar anunciu de rexón activa." #. Translators: this is for navigating between objects #. (regardless of type) in HTML #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:520 msgid "Goes to the previous object." msgstr "Va al anterior oxetu." #. Translators: this is for navigating between objects #. (regardless of type) in HTML #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:528 msgid "Goes to the next object." msgstr "Va al siguiente oxetu." #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:540 msgid "Switches between Gecko native and Orca caret navigation." msgstr "Camuda ente la navegación del cursor d'Orca y la nativa de Gecko." #. Translators: hovering the mouse over certain objects #. on a web page causes a new object to appear such as #. a pop-up menu. This command will move the user to the #. object which just appeared as a result of the user #. hovering the mouse. If the user is already in the #. mouse over object, this command will hide the mouse #. over and return the user to the object he/she was in. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:596 msgid "Moves focus into and away from the current mouse over." msgstr "Mueve'l focu haza o llonxe de l'actual posición del mur." #. Translators: this is the title of a panel holding options for #. how to navigate HTML content (e.g., Orca caret navigation, #. positioning of caret, etc.). #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:676 msgid "Page Navigation" msgstr "Navegación por páxines" #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:693 msgid "Use _Orca Caret Navigation" msgstr "Usar la navegación de cursor d'_Orca" #. Translators: Orca provides keystrokes to navigate HTML content #. in a structural manner: go to previous/next header, list item, #. table, etc. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:704 msgid "Use Orca _Structural Navigation" msgstr "Usar la navegación _estructural d'Orca" #. Translators: Orca has had to implement its own caret navigation #. model to work around issues in Gecko/Firefox. In certain versions #. of Firefox, we must perform a focus grab on each object being #. navigated in order for things to work as expected; in other #. versions of Firefox, we must avoid doing so in order for things #. to work as expected. We cannot identify with certainty which #. situation the user is in, so we must provide this as an option #. within Orca. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:720 msgid "_Grab focus on objects when navigating" msgstr "_Dar el focu a los oxetos cuando se navega" #. Translators: when the user arrows up and down in HTML content, #. it is some times beneficial to always position the cursor at the #. beginning of the line rather than guessing the position directly #. above the current cursor position. This option allows the user #. to decide the behavior they want. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:734 msgid "_Position cursor at start of line when navigating vertically" msgstr "_Posicionar el cursor al entamu de llinia cuando se navega verticalmente" #. Translators: when the user loads a new page in Firefox, they #. can optionally tell Orca to automatically start reading a #. page from beginning to end. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:746 msgid "Automatically start speaking a page when it is first _loaded" msgstr "Comienza a lleer automáticamente una páxina cuando ésta se _carga per primer vegada" #. Translators: this is the title of a panel containing options #. for using Firefox's Find toolbar. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:815 msgid "Find Options" msgstr "Opciones de gueta" #. Translators: this is an option to allow users to have Orca #. automatically speak the line that contains the match while #. the user is still in Firefox's Find toolbar. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:829 msgid "Speak results during _find" msgstr "Lleer los resultaos durante la _gueta" #. Translators: this is an option which dictates whether the line #. that contains the match from the Find toolbar should always #. be spoken, or only spoken if it is a different line than the #. line which contained the last match. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:841 msgid "Onl_y speak changed lines during find" msgstr "Falar _namái les llinies cambiaes durante la gueta" #. Translators: this option allows the user to specify the number #. of matched characters that must be present before Orca speaks #. the line that contains the results from the Find toolbar. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:856 msgid "Minimum length of matched text:" msgstr "Mínima llonxitú del testu coincidente:" #. Translators: when the user selects (highlights) text in #. a document, Orca will speak information about what they #. have selected. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1381 msgid "line selected down from cursor position" msgstr "llinia escoyida abaxo de la posición del cursor" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1382 msgid "line unselected down from cursor position" msgstr "llinia deseleicionada abaxo de la posición del cursor" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1383 msgid "line selected up from cursor position" msgstr "llinia escoyida arriba de la posición del cursor" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1384 msgid "line unselected up from cursor position" msgstr "llinia deseleicionada arriba de la posición del cursor" #. Translators: Orca has a command that moves the mouse #. pointer to the current location on a web page. If #. moving the mouse pointer caused an item to appear #. such as a pop-up menu, we want to present that fact. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1427 msgid "New item has been added" msgstr "Amestóse un nuevu elementu" #. Translators: this is in reference to loading a web page #. or some other content. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:1718 #, python-format msgid "Finished loading %s." msgstr "Fin de la carga de %s." #. Translators: the 'h' below represents a heading level #. attribute for content that you might find in something #. such as HTML content (e.g.,

). The translated form #. is meant to be a single character followed by a numeric #. heading level, where the single character is to indicate #. 'heading'. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:2214 #: ../src/cthulhu/scripts/toolkits/WebKitGtk/braille_generator.py:60 #, python-format msgid "h%d" msgstr "e%d" #. Translators: hovering the mouse over certain objects on a #. web page causes a new object to appear such as a pop-up #. menu. Orca has a command will move the user to the object #. which just appeared as a result of the user hovering the #. mouse. If this command fails, Orca will present this message. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5500 msgid "Mouse over object not found." msgstr "Oxetu baxo'l mur («mouse over») non alcontráu." #. Translators: this is the action name for the 'open' action. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:5984 msgid "open" msgstr "abrir" #. Translators: this announces to the user that live region #. support has been turned off. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6151 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6175 #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6185 #: ../src/cthulhu/structural_navigation.py:396 msgid "Live region support is off" msgstr "El sofitu de rexones actives ta desactiváu" #. Translators: this announces to the user that live region #. are being monitored. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6159 msgid "Live regions monitoring on" msgstr "Monitorización de rexones actives activada" #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6166 msgid "Live regions monitoring off" msgstr "Monitorización de rexones actives desactivada" #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6201 msgid "Gecko is controlling the caret." msgstr "Gecko ta remanando'l cursor." #. Translators: Gecko native caret navigation is where #. Firefox itself controls how the arrow keys move the caret #. around HTML content. It's often broken, so Orca needs #. to provide its own support. As such, Orca offers the user #. the ability to switch between the Firefox mode and the #. Orca mode. #. #: ../src/cthulhu/scripts/toolkits/Gecko/script.py:6213 msgid "Orca is controlling the caret." msgstr "Orca ta remanando'l cursor." #. Translators: the %(level)d is in reference to a heading #. level in HTML (e.g., For

, the level is 3) #. and the %(role)s is in reference to a previously #. translated rolename for the heading. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:261 #: ../src/cthulhu/scripts/toolkits/WebKitGtk/speech_generator.py:93 #, python-format msgid "%(role)s level %(level)d" msgstr "%(role)s nivel %(level)d" #. Translators: this represents a list in HTML. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:301 #: ../src/cthulhu/structural_navigation.py:2940 #, python-format msgid "List with %d item" msgid_plural "List with %d items" msgstr[0] "Llista con %d elementu" msgstr[1] "Llista con %d elementos" #. Translators: Announces the number of headings in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:490 #, python-format msgid "%d heading" msgid_plural "%d headings" msgstr[0] "%d encabezáu" msgstr[1] "%d encabezaos" #. Translators: Announces the number of forms in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:495 #, python-format msgid "%d form" msgid_plural "%d forms" msgstr[0] "%d formulariu" msgstr[1] "%d formularios" #. Translators: Announces the number of non-layout tables in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:500 #, python-format msgid "%d table" msgid_plural "%d tables" msgstr[0] "%d tabla" msgstr[1] "%d tables" #. Translators: Announces the number of visited links in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:506 #, python-format msgid "%d visited link" msgid_plural "%d visited links" msgstr[0] "%d enllaz visitáu" msgstr[1] "%d enllaces visitaos" #. Translators: Announces the number of unvisited links in the #. web page that is currently being displayed. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:512 #, python-format msgid "%d unvisited link" msgid_plural "%d unvisited links" msgstr[0] "%d enllaz visitáu" msgstr[1] "%d enllaces no visitaos" #. Translators: Announces the percentage of the document that has #. been read. This is calculated by knowing the index of the #. current position divided by the total number of objects on the #. page. #. #: ../src/cthulhu/scripts/toolkits/Gecko/speech_generator.py:520 #, python-format msgid "%d percent of document read" msgid_plural "%d percent of document read" msgstr[0] "lleíu %d por cientu del documentu" msgstr[1] "lleíu %d por cientu del documentu" #. Translators: Certain objects (such as form controls on web pages) #. can have STATE_REQUIRED set on them to inform the user that this #. field must be filled out. This string is the default string which #. will be spoken and displayed in braille to indicate this state is #. present. #. #: ../src/cthulhu/settings.py:911 #: ../src/cthulhu/settings.py:988 msgid "required" msgstr "requeríu" #. Translators: this is used to indicate the user is in a text #. area that is not editable. It is meant to be spoken to the user. #. #: ../src/cthulhu/settings.py:916 msgctxt "text" msgid "read only" msgstr "namái llectura" #. Translators: this represents an item on the screen that has #. been set insensitive (or grayed out). #. #: ../src/cthulhu/settings.py:921 #: ../src/cthulhu/settings.py:999 msgid "grayed" msgstr "solombreáu" #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. 'collapsed' means the #. children are not showing. #. #: ../src/cthulhu/settings.py:945 #: ../src/cthulhu/settings.py:1011 msgid "collapsed" msgstr "contrayíu" #: ../src/cthulhu/settings.py:945 #: ../src/cthulhu/settings.py:1011 msgid "expanded" msgstr "espandíu" #. Translators: "multi-select" refers to a web form list #. in which more than one item can be selected at a time. #. #: ../src/cthulhu/settings.py:950 msgid "multi-select" msgstr "multiEscoyeta" #. Translators: this represents the depth of a node in a tree #. view (i.e., how many ancestors a node has). It is meant to be #. spoken. #. #: ../src/cthulhu/settings.py:956 #, python-format msgid "tree level %d" msgstr "nivel d'árbol %d" #. Translators: this represents a list item in a document. #. The nesting level is how 'deep' the item is (e.g., a #. level of 2 represents a list item inside a list that's #. inside another list). This is meant to be spoken. #. #. Translators: this represents a list item in a document. #. The nesting level is how 'deep' the item is (e.g., a #. level of 2 represents a list item inside a list that's #. inside another list). #. #: ../src/cthulhu/settings.py:963 #: ../src/cthulhu/structural_navigation.py:2955 #, python-format msgid "Nesting level %d" msgstr "Nivel d'anidamientu %d" #. Translators: this is a indication of the focused icon and the #. count of the total number of icons within an icon panel. An #. example of an icon panel is the Nautilus folder view. #. #: ../src/cthulhu/settings.py:969 #, python-format msgid "on %(index)d of %(total)d" msgstr "sobro %(index)d de %(total)d" #. Translators: this refers to the position of an item in a list #. or group of objects, such as menu items in a menu, radio buttons #. in a radio button group, combobox item in a combobox, etc. #. #: ../src/cthulhu/settings.py:975 #, python-format msgid "%(index)d of %(total)d" msgstr "%(index)d de %(total)d" #. Translators: this is used to indicate the user is in a text #. area that is not editable. It is meant to be a short abbreviation #. to be presented on the braille display. #. #: ../src/cthulhu/settings.py:994 msgctxt "text" msgid "rdonly" msgstr "sólolec" #. Translators: this represents the depth of a node in a tree #. view (i.e., how many ancestors a node has). It is meant to #. be presented on a braille display. #. #: ../src/cthulhu/settings.py:1017 #, python-format msgid "TREE LEVEL %d" msgstr "NIVEL D'ÁRBOL %d" #. Translators: this represents a list item in a document. #. The nesting level is how 'deep' the item is (e.g., a #. level of 2 represents a list item inside a list that's #. inside another list). It is meant to be presented on #. the braille display. #. #: ../src/cthulhu/settings.py:1025 #, python-format msgid "LEVEL %d" msgstr "NIVEL %d" #. Translators: Orca has a feature to speak the time #. when the user presses a shortcut key. #. This is one of the alternative formats that the #. user may wish to be presented with. #. #: ../src/cthulhu/settings.py:1058 msgid "%H hours, %M minutes and %S seconds." msgstr "%H hores, %M minutos y %S segundos." #. Translators: Orca has a feature to speak the time #. when the user presses a shortcut key. #. This is one of the alternative formats that the #. user may wish to be presented with. #. #: ../src/cthulhu/settings.py:1065 msgid "%H hours and %M minutes." msgstr "%H hores y %M minutos." #. Translators: "Default Synthesizer" will appear in the list of available #. speech engines as a special item. It refers to the default engine #. configured within the speech subsystem. Apart from this item, the user #. will have a chance to select a particular speech engine by its real #. name, such as Festival, IBMTTS, etc. #. #: ../src/cthulhu/speechdispatcherfactory.py:83 msgid "Default Synthesizer" msgstr "Sintetizador predetermináu" #. Translators: this is the name of a speech synthesis system #. called "Speech Dispatcher". #. #: ../src/cthulhu/speechdispatcherfactory.py:96 msgid "Speech Dispatcher" msgstr "Speech Dispatcher" #. Translators: This string will appear in the list of #. available voices for the current speech engine. %s will be #. replaced by the name of the current speech engine, such as #. "Festival default voice" or "IBMTTS default voice". It #. refers to the default voice configured for given speech #. engine within the speech subsystem. Apart from this item, #. the list will contain the names of all available "real" #. voices provided by the speech engine. #. #: ../src/cthulhu/speechdispatcherfactory.py:180 #, python-format msgid "%s default voice" msgstr "voz predeterminada %s" #. Translators: we replace the ellipses (both manual and UTF-8) #. with a spoken string. The extra space you see at the beginning #. is because we need the speech synthesis engine to speak the #. new string well. For example, "Open..." turns into #. "Open dot dot dot". #. #: ../src/cthulhu/speechdispatcherfactory.py:287 msgid " dot dot dot" msgstr " puntu puntu puntu" #. Translators: This string announces speech rate change. #: ../src/cthulhu/speechdispatcherfactory.py:374 msgid "slower." msgstr "más sele." #: ../src/cthulhu/speechdispatcherfactory.py:374 msgid "faster." msgstr "más rápidu." #. Translators: This string announces speech pitch change. #: ../src/cthulhu/speechdispatcherfactory.py:384 msgid "lower." msgstr "más baxu." #: ../src/cthulhu/speechdispatcherfactory.py:384 msgid "higher." msgstr "más altu." #. Translators: this refers to a link to a file, where #. the first item is the protocol (ftp, ftps, or file) #. and the second item the name of the file being linked #. to. #. #: ../src/cthulhu/speech_generator.py:443 #, python-format msgid "%(uri)s link to %(file)s" msgstr "%(uri)s enllaz a %(file)s" #. Translators: this is the protocol of a link eg. http, mailto. #. #: ../src/cthulhu/speech_generator.py:449 #, python-format msgid "%s link" msgstr "enllaz %s" #. Translators: this is an indication that a given #. link points to an object that is on the same page. #. #: ../src/cthulhu/speech_generator.py:485 msgid "same page" msgstr "mesma páxina" #. Translators: this is an indication that a given #. link points to an object that is at the same site #. (but not on the same page as the link). #. #. Translators: this is an indication that a given #. link points to an object that is at the same site #. (but not on the same page) as the link. #. #: ../src/cthulhu/speech_generator.py:491 #: ../src/cthulhu/speech_generator.py:504 msgid "same site" msgstr "mesmu sitiu" #. Translators: this is an indication that a given #. link points to an object that is at a different #. site than that of the link. #. #: ../src/cthulhu/speech_generator.py:510 msgid "different site" msgstr "sitiu distintu" #. Translators: This is the size of a file in bytes #. #: ../src/cthulhu/speech_generator.py:540 #, python-format msgid "%d byte" msgid_plural "%d bytes" msgstr[0] "%d byte" msgstr[1] "%d bytes" #. Translators: This is the size of a file in kilobytes #. #: ../src/cthulhu/speech_generator.py:544 #, python-format msgid "%.2f kilobytes" msgstr "%.2f kilobytes" #. Translators: This is the size of a file in megabytes #. #: ../src/cthulhu/speech_generator.py:548 #, python-format msgid "%.2f megabytes" msgstr "%.2f megabytes" #. Translators: this is in reference to a table cell being #. selected or not. #. #: ../src/cthulhu/speech_generator.py:750 msgctxt "tablecell" msgid "not selected" msgstr "non esbilláu" #. Translators: this is in references to a row in a table. #. #: ../src/cthulhu/speech_generator.py:808 #, python-format msgid "row %d" msgstr "filera %d" #. Translators: this is in references to a column in a #. table. #: ../src/cthulhu/speech_generator.py:837 #, python-format msgid "column %(index)d of %(total)d" msgstr "columna %(index)d de %(total)d" #. Translators: this is in reference to a row in a table. #. #: ../src/cthulhu/speech_generator.py:842 #, python-format msgid "row %(index)d of %(total)d" msgstr "filera %(index)d de %(total)d" #. Translators: This is to indicate to the user that #. he/she is in the last cell of a table in a document. #. #: ../src/cthulhu/speech_generator.py:878 msgid "End of table" msgstr "Final de tabla" #. Translators: this is the number of space characters on a line #. of text. #. #: ../src/cthulhu/speech_generator.py:1219 #, python-format msgid "%d space" msgid_plural "%d spaces" msgstr[0] "%d espaciu" msgstr[1] "%d espacios" #. Translators: this is the number of tab characters on a line #. of text. #. #: ../src/cthulhu/speech_generator.py:1230 #, python-format msgid "%d tab" msgid_plural "%d tabs" msgstr[0] "%d tabulador" msgstr[1] "%d tabuladores" #. Translators: this is the percentage value of a progress bar. #. #: ../src/cthulhu/speech_generator.py:1298 #, python-format msgid "%d percent" msgid_plural "%d percent" msgstr[0] "%d por cientu" msgstr[1] "%d por cientu" #. Translators: this is the number of items in a layered pane #. or table. #. #: ../src/cthulhu/speech_generator.py:1397 #: ../src/cthulhu/speech_generator.py:1418 msgid "0 items" msgstr "0 elementos" #. Translators: this is a count of the number of selected icons #. and the count of the total number of icons within an icon panel. #. An example of an icon panel is the Nautilus folder view. #. #: ../src/cthulhu/speech_generator.py:1453 #, python-format msgid "%(index)d of %(total)d item selected" msgid_plural "%(index)d of %(total)d items selected" msgstr[0] "%(index)d de %(total)d elementu esbilláu" msgstr[1] "%(index)d de %(total)d elementos esbillaos" #. Translators: this tells the user how many unfocused #. alert and dialog windows that this application has. #. #: ../src/cthulhu/speech_generator.py:1506 #: ../src/cthulhu/speech_generator.py:1800 #, python-format msgid "%d unfocused dialog" msgid_plural "%d unfocused dialogs" msgstr[0] "%d diálogu ensin focu" msgstr[1] "%d diálogos ensin focu" #. Translators: this is an alternative name for the #. parent object of a series of icons. #. #: ../src/cthulhu/speech_generator.py:1591 msgid "Icon panel" msgstr "Iconu del panel" #. Translators: The "default" button in a dialog box is the #. button that gets activated when Enter is pressed anywhere #. within that dialog box. #. #: ../src/cthulhu/speech_generator.py:1747 #, python-format msgid "Default button is %s" msgstr "El botón predetermináu ye %s" #. Translators: the structural navigation keys are designed #. to move the caret around the document content by object #. type. Thus H moves you to the next heading, Shift H to #. the previous heading, T to the next table, and so on. #. This feature needs to be toggle-able so that it does not #. interfere with normal writing functions. #. #: ../src/cthulhu/structural_navigation.py:591 msgid "Toggles structural navigation keys." msgstr "Activa o desactiva les tecles de navegación estructural." #. Translators: the structural navigation keys are designed #. to move the caret around document content by object type. #. Thus H moves you to the next heading, Shift H to the #. previous heading, T to the next table, and so on. Some #. users prefer to turn this off to use Firefox's search #. when typing feature. This message is sent to both the #. braille display and the speech synthesizer when the user #. toggles the structural navigation feature of Orca. #. It should be a brief informative message. #. #: ../src/cthulhu/structural_navigation.py:645 msgid "Structural navigation keys on." msgstr "Tecles de navegación estructural activaes." #. Translators: the structural navigation keys are designed #. to move the caret around document content by object type. #. Thus H moves you to the next heading, Shift H to the #. previous heading, T to the next table, and so on. Some #. users prefer to turn this off to use Firefox's search #. when typing feature. This message is sent to both the #. braille display and the speech synthesizer when the user #. toggles the structural navigation feature of Orca. #. It should be a brief informative message. #. #: ../src/cthulhu/structural_navigation.py:657 msgid "Structural navigation keys off." msgstr "Tecles de navegación estructural desactivaes." #. Translators: this is for navigating document content by #. moving from table cell to table cell. If the user gives a #. table navigation command but is not in a table, Orca speaks #. this message. #. #: ../src/cthulhu/structural_navigation.py:696 msgid "Not in a table." msgstr "Nun ta nuna tabla." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the left of the current cell and is #. already in the first column. #. #: ../src/cthulhu/structural_navigation.py:716 msgid "Beginning of row." msgstr "Entamu de la filera." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the right of the current cell and is #. already in the last column. #. #: ../src/cthulhu/structural_navigation.py:725 msgid "End of row." msgstr "Final de la filera." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the cell above the current cell and is #. already in the first row. #. #: ../src/cthulhu/structural_navigation.py:734 msgid "Top of column." msgstr "Aniciu de la columna." #. Translators: this is for navigating document #. content by moving from table cell to table cell. #. This is the message spoken when the user attempts #. to move to the cell below the current cell and is #. already in the last row. #. #: ../src/cthulhu/structural_navigation.py:743 msgid "Bottom of column." msgstr "Final de la columna." #. Translators: a uniform table is one in which each table #. cell occupies one row and one column (i.e. a perfect grid) #. In contrast, a non-uniform table is one in which at least #. one table cell occupies more than one row and/or column. #. #: ../src/cthulhu/structural_navigation.py:1315 msgid "Non-uniform" msgstr "Non-uniforme" #. Translators: The cell here refers to a cell within a table #. within a document. We need to announce when the cell occupies #. or "spans" more than a single row and/or column. #. #: ../src/cthulhu/structural_navigation.py:1482 #: ../src/cthulhu/structural_navigation.py:1504 #, python-format msgid "Cell spans %d row" msgid_plural "Cell spans %d rows" msgstr[0] "La celda abarca %d filera" msgstr[1] "La celda abarca %d fileres" #. Translators: this represents the number of columns in a table. #. #: ../src/cthulhu/structural_navigation.py:1488 #, python-format msgid " %d column" msgid_plural " %d columns" msgstr[0] " %d columna" msgstr[1] " %d columnes" #. Translators: The cell here refers to a cell within a table #. within a document. We need to announce when the cell occupies #. or "spans" more than a single row and/or column. #. #: ../src/cthulhu/structural_navigation.py:1496 #, python-format msgid "Cell spans %d column" msgid_plural "Cell spans %d columns" msgstr[0] "La celda abarca %d columna" msgstr[1] "La celda abarca %d columnes" #. Translators: this is for navigating among anchors in a document. #. An anchor is a named spot that one can jump to. #. #: ../src/cthulhu/structural_navigation.py:1858 msgid "Goes to previous anchor." msgstr "Va al anterior ancla." #. Translators: this is for navigating among anchors in a document. #. An anchor is a named spot that one can jump to. #. #: ../src/cthulhu/structural_navigation.py:1863 msgid "Goes to next anchor." msgstr "Va al siguiente ancla." #. Translators: this is for navigating document content by #. moving from anchor to anchor. (An anchor is a named spot #. that one can jump to.) This is a detailed message which #. will be presented to the user if no more anchors can be found. #. #: ../src/cthulhu/structural_navigation.py:1920 msgid "No more anchors." msgstr "Nun hai más ancla." #. Translators: Orca has a command that allows the user to move #. to the next structural navigation object. In Orca, "structural #. navigation" refers to quickly moving through a document by #. jumping amongst objects of a given type, such as from link to #. link, or from heading to heading, or from form field to form #. field. This is a brief message which will be presented to the #. user if the desired structural navigation object could not be #. found. #. #: ../src/cthulhu/structural_navigation.py:1930 #: ../src/cthulhu/structural_navigation.py:2024 #: ../src/cthulhu/structural_navigation.py:2114 #: ../src/cthulhu/structural_navigation.py:2204 #: ../src/cthulhu/structural_navigation.py:2309 #: ../src/cthulhu/structural_navigation.py:2399 #: ../src/cthulhu/structural_navigation.py:2501 #: ../src/cthulhu/structural_navigation.py:2608 #: ../src/cthulhu/structural_navigation.py:2730 #: ../src/cthulhu/structural_navigation.py:2748 #: ../src/cthulhu/structural_navigation.py:2858 #: ../src/cthulhu/structural_navigation.py:2976 #: ../src/cthulhu/structural_navigation.py:3072 #: ../src/cthulhu/structural_navigation.py:3157 #: ../src/cthulhu/structural_navigation.py:3248 #: ../src/cthulhu/structural_navigation.py:3338 #: ../src/cthulhu/structural_navigation.py:3419 #: ../src/cthulhu/structural_navigation.py:3509 #: ../src/cthulhu/structural_navigation.py:3709 #: ../src/cthulhu/structural_navigation.py:3798 msgctxt "structural navigation" msgid "Not found" msgstr "Nun s'atopó" #. Translators: this is for navigating among blockquotes in a #. document. #. #: ../src/cthulhu/structural_navigation.py:1948 msgid "Goes to previous blockquote." msgstr "Va a la anterior cita." #. Translators: this is for navigating among blockquotes in a #. document. #. #: ../src/cthulhu/structural_navigation.py:1953 msgid "Goes to next blockquote." msgstr "Va a la siguiente cita." #. Translators: this is for navigating document content by #. moving from blockquote to blockquote. This is a detailed #. message which will be presented to the user if no more #. blockquotes can be found. #. #: ../src/cthulhu/structural_navigation.py:2014 msgid "No more blockquotes." msgstr "Nun hai más cites." #. Translators: this is for navigating among buttons in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2042 msgid "Goes to previous button." msgstr "Va al botón anterior." #. Translators: this is for navigating among buttons in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2047 msgid "Goes to next button." msgstr "Va al siguiente botón." #. Translators: this is for navigating document content by #. moving from push button to push button in a form. This is #. a detailed message which will be presented to the user if #. no more push buttons can be found. #. #: ../src/cthulhu/structural_navigation.py:2104 msgid "No more buttons." msgstr "Nun hai más botones." #. Translators: this is for navigating among check boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2132 msgid "Goes to previous check box." msgstr "Va a la caxella anterior." #. Translators: this is for navigating among check boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2137 msgid "Goes to next check box." msgstr "Va a la siguiente caxella." #. Translators: this is for navigating document content by #. moving from checkbox to checkbox in a form. This is a #. detailed message which will be presented to the user if #. no more checkboxes can be found. #. #: ../src/cthulhu/structural_navigation.py:2194 msgid "No more check boxes." msgstr "Nun hai más caxelles." #. Translators: this is for navigating a document in a #. structural manner, where a 'large object' is a logical #. chunk of text, such as a paragraph, a list, a table, etc. #. #: ../src/cthulhu/structural_navigation.py:2223 msgid "Goes to previous large object." msgstr "Va al gran oxetu anterior." #. Translators: this is for navigating a document in a #. structural manner, where a 'large object' is a logical #. chunk of text, such as a paragraph, a list, a table, etc. #. #: ../src/cthulhu/structural_navigation.py:2229 msgid "Goes to next large object." msgstr "Va al siguiente gran oxetu." #. Translators: this is for navigating document content by #. moving from 'large object' to 'large object'. A 'large #. object' is a logical chunk of text, such as a paragraph, #. a list, a table, etc. This is a detailed message which #. will be presented to the user if no more large objects #. can be found. #. #: ../src/cthulhu/structural_navigation.py:2299 msgid "No more large objects." msgstr "Nun hai más oxetos grandes." #. Translators: this is for navigating among combo boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2327 msgid "Goes to previous combo box." msgstr "Va al cuadru combináu anterior." #. Translators: this is for navigating among combo boxes in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2332 msgid "Goes to next combo box." msgstr "Va al siguiente cuadru combináu." #. Translators: this is for navigating document content by #. moving from combo box to combo box in a form. This is a #. detailed message which will be presented to the user if #. no more checkboxes can be found. #. #: ../src/cthulhu/structural_navigation.py:2389 msgid "No more combo boxes." msgstr "Nun hai más cuadros combinaos." #. Translators: this is for navigating among text entries in a form #. within a document. #. #: ../src/cthulhu/structural_navigation.py:2417 msgid "Goes to previous entry." msgstr "Va a la entrada anterior." #. Translators: this is for navigating among text entries #. in a form. #. #: ../src/cthulhu/structural_navigation.py:2422 msgid "Goes to next entry." msgstr "Va a la siguiente entrada." #. Translators: this is for navigating document content by #. moving from text entry to text entry in a form. This is #. a detailed message which will be presented to the user if #. no more text entries can be found. #. #: ../src/cthulhu/structural_navigation.py:2491 msgid "No more entries." msgstr "Nun hai más entraes." #. Translators: this is for navigating among fields in a form within #. a document. #. #: ../src/cthulhu/structural_navigation.py:2519 msgid "Goes to previous form field." msgstr "Va al anterior campu de formulariu." #. Translators: this is for navigating among fields in a form within #. a document. #. #: ../src/cthulhu/structural_navigation.py:2526 msgid "Goes to next form field." msgstr "Va al siguiente campu de formulariu." #. Translators: this is for navigating document content by #. moving from form field to form filed. This is a detailed #. message which will be presented to the user if no more form #. field can be found. #. #: ../src/cthulhu/structural_navigation.py:2598 msgid "No more form fields." msgstr "Nun hai más campos de formulariu." #. Translators: this is for navigating in a document by heading. #. (e.g.

) #. #: ../src/cthulhu/structural_navigation.py:2626 msgid "Goes to previous heading." msgstr "Va al encabezáu anterior." #. Translators: this is for navigating in a document by heading. #. (e.g.,

) #. #: ../src/cthulhu/structural_navigation.py:2631 msgid "Goes to next heading." msgstr "Va al encabezáu siguiente." #. Translators: this is for navigating in a document by heading. #. (e.g.

is a heading at level 1). #. #: ../src/cthulhu/structural_navigation.py:2641 #, python-format msgid "Goes to previous heading at level %d." msgstr "Va al encabezáu anterior de nivel %d." #. Translators: this is for navigating in a document by heading. #. (e.g.

is a heading at level 1). #. #: ../src/cthulhu/structural_navigation.py:2648 #, python-format msgid "Goes to next heading at level %d." msgstr "Va al siguiente encabezáu de nivel %d." #. Translators: this is for navigating HTML content by moving from #. heading to heading (e.g.

,

, etc). This string is the #. detailed message which Orca will present if there are no more #. headings found. #. #: ../src/cthulhu/structural_navigation.py:2720 msgid "No more headings." msgstr "Nun hai más encabezaos." #. Translators: this is for navigating HTML content by moving from #. heading to heading at a particular level (i.e. only

or only #.

, etc.) This string is the detailed message which Orca will #. present if there are no more headings found at the desired level. #. #: ../src/cthulhu/structural_navigation.py:2738 #, python-format msgid "No more headings at level %d." msgstr "Nun hai más encabezados de nivel %d." #. Translators: this is for navigating to the previous ARIA #. role landmark. ARIA role landmarks are the W3C defined #. HTML tag attribute 'role' used to identify important part #. of webpage like banners, main context, search etc. #. #: ../src/cthulhu/structural_navigation.py:2768 msgid "Goes to previous landmark." msgstr "Va al anterior puntu de referencia." #. Translators: this is for navigating to the next ARIA #. role landmark. ARIA role landmarks are the W3C defined #. HTML tag attribute 'role' used to identify important part #. of webpage like banners, main context, search etc. #. #: ../src/cthulhu/structural_navigation.py:2775 msgid "Goes to next landmark." msgstr "Va al siguiente puntu de referencia." #. Translators: this is for navigating to the previous ARIA #. role landmark. ARIA role landmarks are the W3C defined #. HTML tag attribute 'role' used to identify important part #. of webpage like banners, main context, search etc. This #. is an indication that one was not found. #. #: ../src/cthulhu/structural_navigation.py:2848 msgid "No landmark found." msgstr "Nun s'atoparon puntos de referencia." #. Translators: this is for navigating among bulleted/numbered #. lists in a document. #. #: ../src/cthulhu/structural_navigation.py:2876 msgid "Goes to previous list." msgstr "Va a la llista anterior." #. Translators: this is for navigating among bulleted/numbered #. lists in a document. #. #: ../src/cthulhu/structural_navigation.py:2881 msgid "Goes to next list." msgstr "Va a la siguiente llista." #. Translators: this is for navigating document content by moving #. from bulleted/numbered list to bulleted/numbered list. This #. string is the detailed message which Orca will present if there #. are no more lists found. #. #: ../src/cthulhu/structural_navigation.py:2966 msgid "No more lists." msgstr "Nun hai más llistes." #. Translators: this is for navigating among bulleted/numbered list #. items in a document. #. #: ../src/cthulhu/structural_navigation.py:2994 msgid "Goes to previous list item." msgstr "Va al anterior elementu de llista." #. Translators: this is for navigating among bulleted/numbered list #. items in a document. #. #: ../src/cthulhu/structural_navigation.py:2999 msgid "Goes to next list item." msgstr "Va al siguiente elementu de llista." #. Translators: this is for navigating document content by #. moving from bulleted/numbered list item to bulleted/ #. numbered list item. This string is the detailed message #. which Orca will present if there are no more list items found. #. #: ../src/cthulhu/structural_navigation.py:3062 msgid "No more list items." msgstr "Nun hai más elementos de llista." #. Translators: this is for navigating between live regions #. #: ../src/cthulhu/structural_navigation.py:3089 msgid "Goes to previous live region." msgstr "Va a la anterior rexón activa." #. Translators: this is for navigating between live regions #. #: ../src/cthulhu/structural_navigation.py:3093 msgid "Goes to next live region." msgstr "Va a la siguiente rexón activa." #. Translators: this is for navigating to the last live region #. which made an announcement. #. #: ../src/cthulhu/structural_navigation.py:3098 msgid "Goes to the last live region which made an announcement." msgstr "Va a la cabera rexón activa que fizo un anunciu." #. Translators: this is for navigating HTML in a structural #. manner, where a 'live region' is a location in a web page #. that are updated without having to refresh the entire page. #. #: ../src/cthulhu/structural_navigation.py:3147 msgid "No more live regions." msgstr "Nun hai más rexones actives." #. Translators: this is for navigating among paragraphs in a document. #. #: ../src/cthulhu/structural_navigation.py:3174 msgid "Goes to previous paragraph." msgstr "Va al párrafu anterior.." #. Translators: this is for navigating among paragraphs in a document. #. #: ../src/cthulhu/structural_navigation.py:3178 msgid "Goes to next paragraph." msgstr "Va al siguiente párrafu." #. Translators: this is for navigating document content by moving #. from paragraph to paragraph. This string is the detailed message #. which Orca will present if there are no more paragraphs found. #. #: ../src/cthulhu/structural_navigation.py:3238 msgid "No more paragraphs." msgstr "Nun hai más párrafos." #. Translators: this is for navigating among radio buttons in a #. form within a document. #. #: ../src/cthulhu/structural_navigation.py:3266 msgid "Goes to previous radio button." msgstr "Va al botón de radio anterior." #. Translators: this is for navigating among radio buttons in a #. form within a document. #. #: ../src/cthulhu/structural_navigation.py:3271 msgid "Goes to next radio button." msgstr "Va al siguiente botón de radio." #. Translators: this is for navigating in document content by moving #. from radio button to radio button in a form. This string is the #. detailed message which Orca will present if there are no more #. radio buttons found. #. #: ../src/cthulhu/structural_navigation.py:3328 msgid "No more radio buttons." msgstr "Nun hai más botones de radio." #. Translators: this is for navigating among separators, such as the #.
tag, in a document. #. #: ../src/cthulhu/structural_navigation.py:3356 msgid "Goes to previous separator." msgstr "Va al separtador anterior." #. Translators: this is for navigating among separators, such as the #.
tag, in a document. #. #: ../src/cthulhu/structural_navigation.py:3361 msgid "Goes to next separator." msgstr "Va al separtador siguiente." #. Translators: this is for navigating document content by moving #. amongst separators (e.g.
tags). This string is the detailed #. message which Orca will present if there are no more separators #. found. #. #: ../src/cthulhu/structural_navigation.py:3409 msgid "No more separators." msgstr "Nun hai más separtadores." #. Translators: this is for navigating among tables in a document. #. #: ../src/cthulhu/structural_navigation.py:3436 msgid "Goes to previous table." msgstr "Va a la tabla anterior." #. Translators: this is for navigating among tables in a document. #. #: ../src/cthulhu/structural_navigation.py:3440 msgid "Goes to next table." msgstr "Va a la siguiente tabla." #. Translators: this is for navigating document content by moving #. from table to table. This string is the detailed message which #. Orca will present if there are no more tables found. #. #: ../src/cthulhu/structural_navigation.py:3499 msgid "No more tables." msgstr "Nun hai más tables." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3526 msgid "Goes left one cell." msgstr "Va una caxella a la esquierda." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3530 msgid "Goes right one cell." msgstr "Va una caxella a la drecha." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3534 msgid "Goes up one cell." msgstr "Va una caxella arriba." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3538 msgid "Goes down one cell." msgstr "Va una caxella abaxo." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3542 msgid "Goes to the first cell in a table." msgstr "Va a la primer caxella d'una tabla." #. Translators: this is for navigating among table cells in a document. #. #: ../src/cthulhu/structural_navigation.py:3546 msgid "Goes to the last cell in a table." msgstr "Va a la cabera caxella d'una tabla." #. Translators: this is for navigating among unvisited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3631 msgid "Goes to previous unvisited link." msgstr "Va al anterior enllaz non visitáu." #. Translators: this is for navigating among unvisited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3636 msgid "Goes to next unvisited link." msgstr "Va al siguiente enllaz non visitáu." #. Translators: this is for navigating document content by moving #. from unvisited link to unvisited link. This string is the #. detailed message which Orca will present if there are no more #. unvisited links found. #. #: ../src/cthulhu/structural_navigation.py:3699 msgid "No more unvisited links." msgstr "Nun hai más enllaces non visitaos." #. Translators: this is for navigating among visited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3727 msgid "Goes to previous visited link." msgstr "Va al anterior enllaz visitáu." #. Translators: this is for navigating among visited links in a #. document. #. #: ../src/cthulhu/structural_navigation.py:3732 msgid "Goes to next visited link." msgstr "Va al siguiente enllaz visitáu." #. Translators: this is for navigating document content by moving #. from visited link to visited link. This string is the detailed #. message which Orca will present if there are no more visited #. links found. #. #: ../src/cthulhu/structural_navigation.py:3788 msgid "No more visited links." msgstr "Nun hai más enllaces visitaos." #. Translators: this attribute specifies the background color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:62 msgctxt "textattr" msgid "background color" msgstr "color de fondu" #. Translators: this attribute specifies whether to make the background #. color for each character the height of the highest font used on the #. current line, or the height of the font used for the current character. #. It will be a "true" or "false" value. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:71 msgctxt "textattr" msgid "background full height" msgstr "altor completa del fondu" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the background color. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:78 msgctxt "textattr" msgid "background stipple" msgstr "fondu punteáu" #. Translators: this attribute specifies the direction of the text. #. Values are "none", "ltr" or "rtl". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:85 msgctxt "textattr" msgid "direction" msgstr "direición" #. Translators: this attribute specifies whether the text is editable. #. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:92 msgctxt "textattr" msgid "editable" msgstr "editable" #. Translators: this attribute specifies the font family name of the text. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:98 msgctxt "textattr" msgid "family name" msgstr "nome de la fonte" #. Translators: this attribute specifies the foreground color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:105 msgctxt "textattr" msgid "foreground color" msgstr "color de primer planu" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the foreground color. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:112 msgctxt "textattr" msgid "foreground stipple" msgstr "primer planu punteáu" #. Translators: this attribute specifies the effect applied to the font #. used by the text. #. See: #. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:120 msgctxt "textattr" msgid "font effect" msgstr "efeutu de fonte" #. Translators: this attribute specifies the indentation of the text #. (in pixels). #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:127 msgctxt "textattr" msgid "indent" msgstr "sangráu" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #: ../src/cthulhu/text_attribute_names.py:133 msgctxt "textattr" msgid "mistake" msgstr "fallu" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: this attribute specifies whether the text is invisible. #. It will be a "true" or "false" value. #. See #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:144 msgctxt "textattr" msgid "invisible" msgstr "invisible" #. Translators: this attribute specifies how the justification of the text. #. Values are "left", "right", "center" or "fill". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:151 msgctxt "textattr" msgid "justification" msgstr "xustificación" #. Translators: this attribute specifies the language that the text is #. written in. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:158 msgctxt "textattr" msgid "language" msgstr "llingua" #. Translators: this attribute specifies the pixel width of the left margin. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:164 msgctxt "textattr" msgid "left margin" msgstr "marxe esquierdu" #. Translators: this attribute specifies the height of the line of text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:171 msgctxt "textattr" msgid "line height" msgstr "altor de la llinia" #. Translators: this attribute refers to the named style which is associated #. with the entire paragraph and which controls the default formatting #. (font, text size, alignment, etc.) of that paragraph. Examples of #. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote", #. "Text Body", "Title", and "Subtitle". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:181 msgctxt "textattr" msgid "paragraph style" msgstr "estilu de párrafu" #. Translators: this attribute specifies the pixels of blank space to #. leave above each newline-terminated line. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:188 msgctxt "textattr" msgid "pixels above lines" msgstr "píxeles per enriba de les llinies" #. Translators: this attribute specifies the pixels of blank space to #. leave below each newline-terminated line. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:195 msgctxt "textattr" msgid "pixels below lines" msgstr "píxeles per debaxo de les llinies" #. Translators: this attribute specifies the pixels of blank space to #. leave between wrapped lines inside the same newline-terminated line #. (paragraph). #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:203 msgctxt "textattr" msgid "pixels inside wrap" msgstr "píxeles dientro de la llinia" #. Translators: this attribute specifies the pixel width of the right margin. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:209 msgctxt "textattr" msgid "right margin" msgstr "marxe drechu" #. Translators: this attribute specifies the number of pixels that the #. text characters are risen above the baseline. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:216 msgctxt "textattr" msgid "rise" msgstr "entamu" #. Translators: this attribute specifies the scale of the characters. The #. value is a string representation of a double. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:223 msgctxt "textattr" msgid "scale" msgstr "escala" #. Translators: this attribute specifies the size of the text. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:229 msgctxt "textattr" msgid "size" msgstr "tamañu" #. Translators: this attribute specifies the stretch of he text, if set. #. Values are "ultra_condensed", "extra_condensed", "condensed", #. "semi_condensed", "normal", "semi_expanded", "expanded", #. "extra_expanded" or "ultra_expanded". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:238 msgctxt "textattr" msgid "stretch" msgstr "estirar" #. Translators: this attribute specifies whether the text is strike though #. (in other words, whether there is a line drawn through it). Values are #. "true" or "false". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:246 msgctxt "textattr" msgid "strike through" msgstr "tacháu" #. Translators: this attribute specifies the slant style of the text, #. if set. Values are "normal", "oblique" or "italic". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:253 msgctxt "textattr" msgid "style" msgstr "estilu" #. Translators: this attribute specifies the decoration of the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:260 msgctxt "textattr" msgid "text decoration" msgstr "decoración del testu" #. Translators: this attribute specifies the angle at which the text is #. displayed (i.e. rotated from the norm) and is represented in degrees #. of rotation. #. See: #. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:269 msgctxt "textattr" msgid "text rotation" msgstr "rotación del testu" #. Translators: this attribute specifies the shadow effects applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:276 msgctxt "textattr" msgid "text shadow" msgstr "testu solombreáu" #. Translators: this attributes specifies whether the text is underlined. #. Values are "none", "single", "double" or "low". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:283 msgctxt "textattr" msgid "underline" msgstr "solliñáu" #. Translators: this attribute specifies the capitalization variant of #. the text, if set. Values are "normal" or "small_caps". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:290 msgctxt "textattr" msgid "variant" msgstr "variante" #. Translators: this attributes specifies what vertical alignment property #. has been applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:297 msgctxt "textattr" msgid "vertical align" msgstr "alliniación vertical" #. Translators: this attribute specifies the weight of the text. #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight #. #: ../src/cthulhu/text_attribute_names.py:304 msgctxt "textattr" msgid "weight" msgstr "anchu" #. Translators: this attribute specifies the wrap mode of the text, if any. #. Values are "none", "char" or "word". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:311 msgctxt "textattr" msgid "wrap mode" msgstr "mou espandíu" #. Translators: this attribute specifies the way the text is written. #. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr", #. "rl" and "tb". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:320 msgctxt "textattr" msgid "writing mode" msgstr "mou d'escritura" #. The following are the known values of some of these text attributes. #. These values were found in the Atk documentation at: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. No doubt there will be more, and as they are found, they can be added #. to this table so they can be translated. #. #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:336 msgctxt "textattr" msgid "true" msgstr "braero" #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:344 msgctxt "textattr" msgid "false" msgstr "falso" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect", "underline", "text-shadow", "wrap mode" #. and "direction". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:353 msgctxt "textattr" msgid "none" msgstr "dengún" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:360 msgctxt "textattr" msgid "engrave" msgstr "grabar" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:367 msgctxt "textattr" msgid "emboss" msgstr "membrete" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:374 msgctxt "textattr" msgid "outline" msgstr "resume" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:381 msgctxt "textattr" msgid "overline" msgstr "supralliñáu" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:388 msgctxt "textattr" msgid "line through" msgstr "tacháu" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:395 msgctxt "textattr" msgid "blink" msgstr "parpaguéu" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-shadow". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:402 msgctxt "textattr" msgid "black" msgstr "prieta" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:409 msgctxt "textattr" msgid "single" msgstr "cenciello" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:416 msgctxt "textattr" msgid "double" msgstr "duble" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:423 msgctxt "textattr" msgid "low" msgstr "baxo" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:430 msgctxt "textattr" msgid "char" msgstr "caráuter" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:437 msgctxt "textattr" msgid "word" msgstr "pallabra" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR, #. defined in the Gtk documentation as "Wrap text, breaking lines in #. between words, or if that is not enough, also between graphemes." #. See: #. http://library.gnome.org/devel/atk/1.27/AtkText.html#AtkTextAttribute #. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode #. #: ../src/cthulhu/text_attribute_names.py:447 msgctxt "textattr" msgid "word char" msgstr "separtación" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:454 msgctxt "textattr" msgid "ltr" msgstr "I-->D" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:461 msgctxt "textattr" msgid "rtl" msgstr "D-->I" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:468 msgctxt "textattr" msgid "left" msgstr "esquierda" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:475 msgctxt "textattr" msgid "right" msgstr "drecha" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:482 msgctxt "textattr" msgid "center" msgstr "centráu" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". In Gecko, when no justification has #. be explicitly set, they report a justification of "start". #. #: ../src/cthulhu/text_attribute_names.py:488 msgctxt "textattr" msgid "no justification" msgstr "ensin xustificación" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:495 msgctxt "textattr" msgid "fill" msgstr "completa" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:502 msgctxt "textattr" msgid "ultra condensed" msgstr "ultra condensáu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:509 msgctxt "textattr" msgid "extra condensed" msgstr "estra condensáu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:516 msgctxt "textattr" msgid "condensed" msgstr "condensáu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:523 msgctxt "textattr" msgid "semi condensed" msgstr "semi condensáu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch" and "variant". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:530 msgctxt "textattr" msgid "normal" msgstr "normal" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:537 msgctxt "textattr" msgid "semi expanded" msgstr "semi espandíu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:544 msgctxt "textattr" msgid "expanded" msgstr "espandíu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:551 msgctxt "textattr" msgid "extra expanded" msgstr "estra espandíu" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:558 msgctxt "textattr" msgid "ultra expanded" msgstr "ultra espandíu" #. Translators: this is one of the text attribute values for the following #. text attributes: "variant". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:565 msgctxt "textattr" msgid "small caps" msgstr "mayúscules pequeñes" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:572 msgctxt "textattr" msgid "oblique" msgstr "oblicuu" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://library.gnome.org/devel/atk/1.22/AtkText.html#AtkTextAttribute #. #: ../src/cthulhu/text_attribute_names.py:579 msgctxt "textattr" msgid "italic" msgstr "cursiva" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:586 msgctxt "textattr" msgid "Default" msgstr "Predetermináu" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:593 msgctxt "textattr" msgid "Text body" msgstr "Cuerpu del testu" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:600 msgctxt "textattr" msgid "Heading" msgstr "Encabezáu" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:608 msgctxt "textattr" msgid "baseline" msgstr "en llinia" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:615 msgctxt "textattr" msgid "sub" msgstr "subíndiz" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:622 msgctxt "textattr" msgid "super" msgstr "super índiz" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:629 msgctxt "textattr" msgid "top" msgstr "superior" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:636 msgctxt "textattr" msgid "text-top" msgstr "testu-superior" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:643 msgctxt "textattr" msgid "middle" msgstr "mediu" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:650 msgctxt "textattr" msgid "bottom" msgstr "inferior" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: ../src/cthulhu/text_attribute_names.py:657 msgctxt "textattr" msgid "text-bottom" msgstr "testu-inferior" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align" and "writing-mode". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:665 msgctxt "textattr" msgid "inherit" msgstr "heriedar" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:672 msgctxt "textattr" msgid "lr-tb" msgstr "izde-arab" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:679 msgctxt "textattr" msgid "rl-tb" msgstr "deiz-arab" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:686 msgctxt "textattr" msgid "tb-rl" msgstr "arab-deiz" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:693 msgctxt "textattr" msgid "tb-lr" msgstr "arab-izde" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:700 msgctxt "textattr" msgid "bt-rl" msgstr "abar-deiz" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:707 msgctxt "textattr" msgid "bt-lr" msgstr "abar-izde" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:714 msgctxt "textattr" msgid "lr" msgstr "izde" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:721 msgctxt "textattr" msgid "rl" msgstr "deiz" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: ../src/cthulhu/text_attribute_names.py:728 msgctxt "textattr" msgid "tb" msgstr "arab" #. Translators: this is one of the text attribute values for the following #. text attributes: "strikethrough." It refers to the line style. #. #: ../src/cthulhu/text_attribute_names.py:733 msgctxt "textattr" msgid "solid" msgstr "tacháu" #. Translators: this is one of the text attribute values for the following #. text attributes: "invalid". It is an indication that the text is not #. spelled correctly. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: This is the text-spelling attribute. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: ../src/cthulhu/text_attribute_names.py:740 #: ../src/cthulhu/text_attribute_names.py:745 msgctxt "textattr" msgid "spelling" msgstr "falta ortográfica" #. Translators: this is a tip for the user on how to toggle a checkbox. #: ../src/cthulhu/tutorialgenerator.py:158 msgid "Press space to toggle." msgstr "Calca espaciu pa conmutar." #. Translators: this is a tip for the user on how to interact #. with a combobox. #: ../src/cthulhu/tutorialgenerator.py:185 msgid "Press space to expand, and use up and down to select an item." msgstr "Calca espaciu pa espander y usa flecha arriba y flecha abaxo pa escoyer un elementu." #. Translators: If this application has more than one unfocused alert or #. dialog window, inform user of how to refocus these. #: ../src/cthulhu/tutorialgenerator.py:216 msgid "Press alt+f6 to give focus to child windows." msgstr "Calca Alt+f6 pa dar el focu a les ventanes fíes." #. Translators: this gives tips on how to navigate items in a #. layered pane. #: ../src/cthulhu/tutorialgenerator.py:277 msgid "To move to items, use either the arrow keys or type ahead searching." msgstr "Pa movese a los elementos, usa les fleches o escribe pa gueta." #. Translators: this is the tutorial string for when first landing #. on the desktop, describing how to access the system menus. #: ../src/cthulhu/tutorialgenerator.py:283 msgid "To get to the system menus press the alt+f1 key." msgstr "Pa dir a los menús del sistema calca la tecla alt+f1." #. Translators: this is the tutorial string when navigating lists. #: ../src/cthulhu/tutorialgenerator.py:317 msgid "Use up and down to select an item." msgstr "Use flecha arriba o flecha abaxo pa escoyer un elementu." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to collapse the node. #: ../src/cthulhu/tutorialgenerator.py:347 #: ../src/cthulhu/tutorialgenerator.py:497 msgid "To collapse, press shift plus left." msgstr "Pa contrayer calca mayúscula y flecha esquierda." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to expand the node. #: ../src/cthulhu/tutorialgenerator.py:353 #: ../src/cthulhu/tutorialgenerator.py:503 msgid "To expand, press shift plus right." msgstr "Pa espander calca mayúscula más flecha drecha." #. Translators: This is the tutorial string for when landing #. on text fields. #: ../src/cthulhu/tutorialgenerator.py:385 msgid "Type in text." msgstr "Escribi un testu" #. Translators: this is the tutorial string for landing #. on a page tab, we are informing the #. user how to navigate these. #: ../src/cthulhu/tutorialgenerator.py:413 msgid "Use left and right to view other tabs." msgstr "Usa flecha esquierda y flecha drecha pa ver otres llingüetes." #. Translators: this is the tutorial string for activating a push button. #: ../src/cthulhu/tutorialgenerator.py:438 msgid "To activate press space." msgstr "P'activar calca espaciu." #. Translators: this is the tutorial string for when landing #. on a spin button. #: ../src/cthulhu/tutorialgenerator.py:466 msgid "Use up or down arrow to select value. Or type in the desired numerical value." msgstr "Usa flecha arriba o flecha abaxo pa escoyer un valor. O teclea'l valor numbéricu deseyáu." #. Translators: this is a tip for the user, how to navigate radiobuttons. #: ../src/cthulhu/tutorialgenerator.py:654 msgid "Use arrow keys to change." msgstr "Pa camudar usa les fleches." #. Translators: this is a tip for the user, how to navigate menues. #: ../src/cthulhu/tutorialgenerator.py:679 msgid "To navigate, press left or right arrow. To move through items press up or down arrow." msgstr "Pa restolar calca flecha esquierda o flecha drecha. Pa movete ente los elementos calca flecha arriba o flecha abaxo." #. Translators: this is a tip for the user, how to #. navigate into sub menues. #: ../src/cthulhu/tutorialgenerator.py:684 msgid "To enter sub menu, press right arrow." msgstr "Pa entrar nel submenú calca flecha drecha." #. Translators: this is the tutorial string for when landing #. on a slider. #: ../src/cthulhu/tutorialgenerator.py:716 msgid "To decrease press left arrow, to increase press right arrow. To go to minimum press home, and for maximum press end." msgstr "Pa decrementar calca flecha esquierda, pa incrementar calca flecha drecha, pal mínimu calca aniciu y pal máximu calca fin." #~ msgid "Current desktop environment is unity." #~ msgstr "L'entornu d'escritoriu actual ye Unity." #~ msgid "Current desktop environment is classic GNOME." #~ msgstr "L'entornu d'escritoriu actual ye GNOME clásicu." #~ msgid "Present current desktop environment." #~ msgstr "Presentar l'entornu d'escritoriu actual." #~ msgid "unity" #~ msgstr "unity" #~ msgid "classic GNOME" #~ msgstr "GNOME clásicu" #~ msgid "Current desktop environment is %s" #~ msgstr "L'entornu d'escritoriu actual ye %s" #~ msgid "Screen Reader and Magnifier" #~ msgstr "Llector de pantalla y magnificador" #~ msgid "Orca Screen Reader and Magnifier" #~ msgstr "Llector de pantalla y magnificador Orca" #~ msgid "" #~ "Present on-screen information as speech or braille, or magnify the screen" #~ msgstr "" #~ "Presenta información sobre lo qu'hai na pantalla per aciu de voz, braille " #~ "o magnificando ésta" #~ msgid "Toggles color enhancements." #~ msgstr "Activa o desactiva les meyores del color." #~ msgid "Toggles mouse enhancements." #~ msgstr "Conmutar les meyores del mur." #~ msgid "Increases the magnification level." #~ msgstr "Aumenta'l nivel de magnificación." #~ msgid "Decreases the magnification level." #~ msgstr "Amenorga'l nivel de magnificación." #~ msgid "Toggles the magnifier." #~ msgstr "Conmuta'l magnificador." #~ msgid "Cycles to the next magnifier position." #~ msgstr "Camuda a la siguiente posición del magnificador." #~ msgid "GNOME Speech Services" #~ msgstr "Servicios de voz de GNOME" #~ msgid "minus" #~ msgstr "menos" #~ msgid "Color enhancements disabled." #~ msgstr "Meyores del color desactivaes." #~ msgid "Color enhancements enabled." #~ msgstr "Meyores del color activaes." #~ msgid "Mouse enhancements disabled." #~ msgstr "Meyores del mur desactivaes." #~ msgid "Mouse enhancements enabled." #~ msgstr "Meyores del mur activaes." #~ msgid "Magnifier enabled." #~ msgstr "Magnificador activáu." #~ msgid "Magnifier disabled." #~ msgstr "Magnificador desactiváu." #~ msgid "Full Screen" #~ msgstr "Pantalla completa" #~ msgid "Full Screen mode unavailable" #~ msgstr "El mou a Pantalla completa nun ta disponible" #~ msgid "Top Half" #~ msgstr "Metada superior" #~ msgid "Bottom Half" #~ msgstr "Metada inferior" #~ msgid "Left Half" #~ msgstr "Metada esquierda" #~ msgid "Right Half" #~ msgstr "Metada drecha" #~ msgid "Custom" #~ msgstr "Personalizada" #~ msgid "Brightness" #~ msgstr "Rellumu" #~ msgid "Contrast" #~ msgstr "Contraste" #~ msgid "Multi-monitor Settings" #~ msgstr "Configuración multi-monitor" #~ msgid "Advanced Settings" #~ msgstr "Configuración avanzao" #~ msgid "B_lue:" #~ msgstr "_Azul:" #~ msgid "Bilinear" #~ msgstr "Billinial" #~ msgid "Desaturate blue" #~ msgstr "Desaturar azul" #~ msgid "Desaturate green" #~ msgstr "Desaturar verde" #~ msgid "Desaturate red" #~ msgstr "Desaturar bermeyu" #~ msgid "Gree_n:" #~ msgstr "_Verde:" #~ msgid "Negative hue shift" #~ msgstr "Cambéu de matiz negativu" #~ msgid "None" #~ msgstr "Dengún" #~ msgid "Positive hue shift" #~ msgstr "Cambéu de matiz positivu" #~ msgid "R_ed:" #~ msgstr "_Bermeyu:" #~ msgid "S_ource display:" #~ msgstr "Pantalla _orixe:" #~ msgid "Saturate blue" #~ msgstr "Saturar azul" #~ msgid "Saturate green" #~ msgstr "Saturar verde" #~ msgid "Saturate red" #~ msgstr "Saturar bermeyu" #~ msgid "Target displa_y:" #~ msgstr "Pantalla _destín:" #~ msgid "_Blue:" #~ msgstr "_Azul:" #~ msgid "_Color Filtering:" #~ msgstr "Peñera del _color:" #~ msgid "_Green:" #~ msgstr "_Verde:" #~ msgid "_Red:" #~ msgstr "_Bermeyu:" #~ msgid "_Smoothing:" #~ msgstr "_Suavizáu:" #~ msgid "Automatically start cthulhu when you log in? Enter y or n: " #~ msgstr "¿Aniciar Orca automáticamente al entamar sesión? Introduz s o n: " #~ msgid "Centered" #~ msgstr "Centráu" #~ msgid "Proportional" #~ msgstr "Proporcional" #~ msgid "Push" #~ msgstr "Emburriar" #~ msgid "Orca Screen Reader / Magnifier" #~ msgstr "Llector de pantalla y magnificador Orca" #~ msgid "Warning" #~ msgstr "Avisu" #~ msgid "" #~ "You already have an instance of an Orca preferences dialog open.\n" #~ "\n" #~ "Please close it before opening a new one." #~ msgstr "" #~ "Yá tien una instancia del diálogu de preferencies d'Orca abierta.\n" #~ "\n" #~ "Por favor zárrala enantes d'abrir una nueva." #~ msgid "" #~ "Quit Orca?\n" #~ "\n" #~ "This will stop all speech output and screen magnification.\n" #~ "\n" #~ msgstr "" #~ "¿Colar d'Orca?\n" #~ "\n" #~ "Esto va finar tola salida de voz y la magnificación de la pantalla.\n" #~ "\n" #~ msgid "%" #~ msgstr "%" #~ msgid "Border color:" #~ msgstr "Color del berbesu:" #~ msgid "Border size:" #~ msgstr "Tamañu del berbesu:" #~ msgid "Brightness:" #~ msgstr "Rellumu:" #~ msgid "Contrast:" #~ msgstr "Contraste:" #~ msgid "Cross-hair color:" #~ msgstr "Color de la cruz:" #~ msgid "Cross-hair si_ze:" #~ msgstr "_Tamañu de la cruz:" #~ msgid "Cursor color:" #~ msgstr "Color del cursor:" #~ msgid "Cursor size:" #~ msgstr "Tamañu del cursor:" #~ msgid "Custom siz_e" #~ msgstr "_Tamañu personalizáu" #~ msgid "Disable gksu _keyboard grab" #~ msgstr "Desactivar captura de _tecláu dende gksu" #~ msgid "Edge mar_gin:" #~ msgstr "Mar_xe del berbesu:" #~ msgid "Enable _magnifier" #~ msgstr "Activar _magnificador" #~ msgid "Enable bor_der" #~ msgstr "Activar _berbesu" #~ msgid "Enable c_ursor" #~ msgstr "Activar _cursor" #~ msgid "Enable cross-h_air" #~ msgstr "Activar c_ruz" #~ msgid "Enable cross-hair cl_ip" #~ msgstr "Activar cl_ip de la cruz" #~ msgid "Hide s_ystem pointer" #~ msgstr "Anubrir el punteru del s_istema" #~ msgid "In_vert colors" #~ msgstr "_Invertir colores" #~ msgid "Magnifier" #~ msgstr "Magnificador" #~ msgid "Mouse poi_nter:" #~ msgstr "Pu_nteru del mur:" #~ msgid "Pointer follows focus" #~ msgstr "El punteru sigui al focu" #~ msgid "Pointer follows zoomer" #~ msgstr "El punteru sigui al ampliador" #~ msgid "Scale _factor:" #~ msgstr "Factor d'_escala:" #~ msgid "Start Orca when you lo_gin" #~ msgstr "Aniciar Orca al _entamar la sesión" #~ msgid "Te_xt cursor:" #~ msgstr "Cursor de te_stu:" #~ msgid "_Bottom:" #~ msgstr "_Abaxo:" #~ msgid "_Control and menu item:" #~ msgstr "_Control y elementu de menú:" #~ msgid "_Left:" #~ msgstr "_Esquierda:" #~ msgid "_Position:" #~ msgstr "_Posición:" #~ msgid "_Right:" #~ msgstr "_Drecha:" #~ msgid "_Top:" #~ msgstr "_Arriba:" #~ msgid "_Voice settings:" #~ msgstr "_Configuración de voz:" #~ msgid "pixels" #~ msgstr "píxeles" #~ msgid "" #~ "Copyright (c) 2005-2010 Sun Microsystems Inc. \n" #~ "Copyright (c) 2005-2008 Google Inc. \n" #~ "Copyright (c) 2008, 2009 Eitan Isaacson \n" #~ "Copyright (c) 2006-2009 Brailcom, o.p.s. \n" #~ "Copyright (c) 2001, 2002 BAUM Retec, A.G." #~ msgstr "" #~ "Copyright (c) 2005-2010 Sun Microsystems Inc. \n" #~ "Copyright (c) 2005-2008 Google Inc. \n" #~ "Copyright (c) 2008, 2009 Eitan Isaacson \n" #~ "Copyright (c) 2006-2009 Brailcom, o.p.s. \n" #~ "Copyright (c) 2001, 2002 BAUM Retec, A.G." #~ msgid "Tracking and Alignment" #~ msgstr "Seguimientu y alliniación" #~ msgctxt "Magnification" #~ msgid "Cursor" #~ msgstr "Cursor" #~ msgctxt "Magnification" #~ msgid "Color" #~ msgstr "Color" #~ msgctxt "Magnification" #~ msgid "Cross-hair" #~ msgstr "Cruz" #~ msgctxt "Magnification" #~ msgid "Border" #~ msgstr "Berbesu" #~ msgctxt "Magnification" #~ msgid "Zoomer" #~ msgstr "Ampliador" #~ msgctxt "Magnification" #~ msgid "Advanced..." #~ msgstr "Avanzáu..."