# Bulgarian translation of cthulhu po-file. # Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc. # Copyright (C) 2012, 2013, 2021, 2022 Free Software Foundation, Inc. # Copyright (C) 2015 Zahari Yurukov # This file is distributed under the same license as the cthulhu package. # Alexander Shopov , 2006, 2007, 2008, 2009, 2010, 2011. # Alexander Shopov , 2012, 2013, 2021, 2022. # Damyan Ivanov , 2010, 2011. # Krasimir Chonov , 2011. # Zahari Yurukov , 2015. # msgid "" msgstr "" "Project-Id-Version: cthulhu master\n" "Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/cthulhu/issues\n" "POT-Creation-Date: 2022-09-11 19:28+0000\n" "PO-Revision-Date: 2022-09-12 14:22+0200\n" "Last-Translator: Alexander Shopov \n" "Language-Team: Bulgarian \n" "Language: bg\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: cthulhu-autostart.desktop.in:4 msgid "Cthulhu Screen Reader" msgstr "Cthulhu — екранен четец" #. Translators: short braille for the rolename of an invalid GUI object. #. We strive to keep it under three characters to preserve real estate. #: src/cthulhu/braille_rolenames.py:36 msgid "???" msgstr "???" #. Translators: short braille for the rolename of an alert dialog. #. NOTE for all the short braille words: they we strive to keep them #. around three characters to preserve real estate on the braille #. display. The letters are chosen to make them unique across all #. other rolenames, and they typically act like an abbreviation. #: src/cthulhu/braille_rolenames.py:43 msgid "alrt" msgstr "пржд" #. Translators: short braille for the rolename of an animation widget. #: src/cthulhu/braille_rolenames.py:46 msgid "anim" msgstr "анмц" #. Translators: short braille for the rolename of an arrow widget. #: src/cthulhu/braille_rolenames.py:49 msgid "arw" msgstr "стрл" #. Translators: short braille for the rolename of a calendar widget. #: src/cthulhu/braille_rolenames.py:52 msgid "cal" msgstr "клнд" #. Translators: short braille for the rolename of a canvas widget. #: src/cthulhu/braille_rolenames.py:55 msgid "cnv" msgstr "плтн" #. Translators: short braille for the rolename of a caption (e.g., #. table caption). #: src/cthulhu/braille_rolenames.py:59 msgid "cptn" msgstr "зглв" #. Translators: short braille for the rolename of a checkbox. #. Translators: short braille for the rolename of a check menu item. #: src/cthulhu/braille_rolenames.py:62 src/cthulhu/braille_rolenames.py:65 msgid "chk" msgstr "потм" #. Translators: short braille for the rolename of a color chooser. #: src/cthulhu/braille_rolenames.py:68 msgid "clrchsr" msgstr "изцв" #. Translators: short braille for the rolename of a column header. #. Translators: short braille for the rolename of a table column header. #: src/cthulhu/braille_rolenames.py:71 src/cthulhu/braille_rolenames.py:230 msgid "colhdr" msgstr "згкл" #. Translators: short braille for the rolename of a combo box. #: src/cthulhu/braille_rolenames.py:74 msgid "cbo" msgstr "пщсп" #. Translators: short braille for the rolename of a date editor. #: src/cthulhu/braille_rolenames.py:77 msgid "dat" msgstr "рддт" #. Translators: short braille for the rolename of a desktop icon. #. Translators: short braille for the rolename of a icon. #: src/cthulhu/braille_rolenames.py:80 src/cthulhu/braille_rolenames.py:131 msgid "icn" msgstr "икн" #. Translators: short braille for the rolename of a desktop frame. #. Translators: short braille for the rolename of a frame. #: src/cthulhu/braille_rolenames.py:83 src/cthulhu/braille_rolenames.py:119 msgid "frm" msgstr "рмк" #. Translators: short braille for the rolename of a dial. #. You should attempt to treat it as an abbreviation of #. the translated word for "dial". It is OK to use an #. unabbreviated word as long as it is relatively short. #: src/cthulhu/braille_rolenames.py:89 msgctxt "shortbraille" msgid "dial" msgstr "цфрб" #. Translators: short braille for the rolename of a dialog. #: src/cthulhu/braille_rolenames.py:92 msgid "dlg" msgstr "длг" #. Translators: short braille for the rolename of a directory pane. #: src/cthulhu/braille_rolenames.py:95 msgid "dip" msgstr "пнлп" #. Translators: short braille for the rolename of an HTML document frame. #. Translators: short braille for the rolename of an html container. #: src/cthulhu/braille_rolenames.py:98 src/cthulhu/braille_rolenames.py:128 msgid "html" msgstr "html" #. Translators: short braille for the rolename of a drawing area. #: src/cthulhu/braille_rolenames.py:101 msgid "draw" msgstr "рсвн" #. Translators: short braille for the rolename of a file chooser. #: src/cthulhu/braille_rolenames.py:104 msgid "fchsr" msgstr "фл" #. Translators: short braille for the rolename of a filler. #: src/cthulhu/braille_rolenames.py:107 msgid "flr" msgstr "плнт" #. Translators: short braille for the rolename of a font chooser. #: src/cthulhu/braille_rolenames.py:110 msgid "fnt" msgstr "шрфт" #. Translators: short braille for the rolename of a form. #. You should attempt to treat it as an abbreviation of #. the translated word for "form". It is OK to use an #. unabbreviated word as long as it is relatively short. #: src/cthulhu/braille_rolenames.py:116 msgctxt "shortbraille" msgid "form" msgstr "фрмл" #. Translators: short braille for the rolename of a glass pane. #: src/cthulhu/braille_rolenames.py:122 msgid "gpn" msgstr "стпнл" #. Translators: short braille for the rolename of a heading. #: src/cthulhu/braille_rolenames.py:125 msgid "hdng" msgstr "зглв" #. Translators: short braille for the rolename of a image. #: src/cthulhu/braille_rolenames.py:134 msgid "img" msgstr "избр" #. Translators: short braille for the rolename of an internal frame. #: src/cthulhu/braille_rolenames.py:137 msgid "ifrm" msgstr "врмк" #. Translators: short braille for the rolename of a label. #: src/cthulhu/braille_rolenames.py:140 msgid "lbl" msgstr "еткт" #. Translators: short braille for the rolename of a layered pane. #: src/cthulhu/braille_rolenames.py:143 msgid "lyrdpn" msgstr "отгпнл" #. Translators: short braille for the rolename of a link. #: src/cthulhu/braille_rolenames.py:146 msgid "lnk" msgstr "врзк" #. Translators: short braille for the rolename of a list. #: src/cthulhu/braille_rolenames.py:149 msgid "lst" msgstr "спск" #. Translators: short braille for the rolename of a list item. #: src/cthulhu/braille_rolenames.py:152 msgid "lstitm" msgstr "елсп" #. Translators: short braille for the rolename of a menu. #: src/cthulhu/braille_rolenames.py:155 msgid "mnu" msgstr "мю" #. Translators: short braille for the rolename of a menu bar. #: src/cthulhu/braille_rolenames.py:158 msgid "mnubr" msgstr "лнмю" #. Translators: short braille for the rolename of a menu item. #: src/cthulhu/braille_rolenames.py:161 msgid "mnuitm" msgstr "елмю" #. Translators: short braille for the rolename of an option pane. #: src/cthulhu/braille_rolenames.py:164 msgid "optnpn" msgstr "нсрпнл" #. Translators: short braille for the rolename of a page tab. #: src/cthulhu/braille_rolenames.py:167 msgid "pgt" msgstr "тбстрн" #. Translators: short braille for the rolename of a page tab list. #: src/cthulhu/braille_rolenames.py:170 msgid "tblst" msgstr "сптбв" #. Translators: short braille for the rolename of a panel. #: src/cthulhu/braille_rolenames.py:173 msgid "pnl" msgstr "пнл" #. Translators: short braille for the rolename of a password field. #: src/cthulhu/braille_rolenames.py:176 msgid "pwd" msgstr "прл" #. Translators: short braille for the rolename of a popup menu. #: src/cthulhu/braille_rolenames.py:179 msgid "popmnu" msgstr "измю" #. Translators: short braille for the rolename of a progress bar. #: src/cthulhu/braille_rolenames.py:182 msgid "pgbar" msgstr "лнпрг" #. Translators: short braille for the rolename of a push button. #: src/cthulhu/braille_rolenames.py:185 msgid "btn" msgstr "бт" #. Translators: short braille for the rolename of a radio button. #: src/cthulhu/braille_rolenames.py:188 msgid "radio" msgstr "рдбт" #. Translators: short braille for the rolename of a radio menu item. #: src/cthulhu/braille_rolenames.py:191 msgid "rdmnuitm" msgstr "елрд" #. Translators: short braille for the rolename of a root pane. #: src/cthulhu/braille_rolenames.py:194 msgid "rtpn" msgstr "глпн" #. Translators: short braille for the rolename of a row header. #. Translators: short braille for the rolename of a table row header. #: src/cthulhu/braille_rolenames.py:197 src/cthulhu/braille_rolenames.py:233 msgid "rwhdr" msgstr "зрт" #. Translators: short braille for the rolename of a scroll bar. #: src/cthulhu/braille_rolenames.py:200 msgid "scbr" msgstr "лнпр" #. Translators: short braille for the rolename of a scroll pane. #: src/cthulhu/braille_rolenames.py:203 msgid "scpn" msgstr "прпнл" #. Translators: short braille for the rolename of a section (e.g., in html). #: src/cthulhu/braille_rolenames.py:206 msgid "sctn" msgstr "рздл" #. Translators: short braille for the rolename of a separator. #: src/cthulhu/braille_rolenames.py:209 msgid "seprtr" msgstr "рздт" #. Translators: short braille for the rolename of a slider. #: src/cthulhu/braille_rolenames.py:212 msgid "sldr" msgstr "плзч" #. Translators: short braille for the rolename of a split pane. #: src/cthulhu/braille_rolenames.py:215 msgid "spltpn" msgstr "рзпнл" #. Translators: short braille for the rolename of a spin button. #: src/cthulhu/braille_rolenames.py:218 msgid "spin" msgstr "бтстр" #. Translators: short braille for the rolename of a statusbar. #: src/cthulhu/braille_rolenames.py:221 msgid "statbr" msgstr "лнсст" #. Translators: short braille for the rolename of a table. #: src/cthulhu/braille_rolenames.py:224 msgid "tbl" msgstr "тблц" #. Translators: short braille for the rolename of a table cell. #: src/cthulhu/braille_rolenames.py:227 msgid "cll" msgstr "клтк" #. Translators: short braille for the rolename of a tear off menu item. #: src/cthulhu/braille_rolenames.py:236 msgid "tomnuitm" msgstr "мюотк" #. Translators: short braille for the rolename of a terminal. #: src/cthulhu/braille_rolenames.py:239 msgid "term" msgstr "трмн" #. Translators: short braille for the rolename of a text entry field. #: src/cthulhu/braille_rolenames.py:242 msgid "txt" msgstr "ткст" #. Translators: short braille for the rolename of a toggle button. #: src/cthulhu/braille_rolenames.py:245 msgid "tglbtn" msgstr "првбт" #. Translators: short braille for the rolename of a toolbar. #: src/cthulhu/braille_rolenames.py:248 msgid "tbar" msgstr "лнинс" #. Translators: short braille for the rolename of a tooltip. #: src/cthulhu/braille_rolenames.py:251 msgid "tip" msgstr "пдск" #. Translators: short braille for the rolename of a tree. #: src/cthulhu/braille_rolenames.py:254 msgid "tre" msgstr "дрв" #. Translators: short braille for the rolename of a tree table. #: src/cthulhu/braille_rolenames.py:257 msgid "trtbl" msgstr "дрвтбл" #. Translators: short braille for when the rolename of an object is unknown. #: src/cthulhu/braille_rolenames.py:260 msgid "unk" msgstr "нзн" #. Translators: short braille for the rolename of a viewport. #: src/cthulhu/braille_rolenames.py:263 msgid "vwprt" msgstr "вдчст" #. Translators: short braille for the rolename of a window. #: src/cthulhu/braille_rolenames.py:266 msgid "wnd" msgstr "прзц" #. Translators: short braille for the rolename of a header. #: src/cthulhu/braille_rolenames.py:269 msgid "hdr" msgstr "гклт" #. Translators: short braille for the rolename of a footer. #: src/cthulhu/braille_rolenames.py:272 msgid "ftr" msgstr "дклт" #. Translators: short braille for the rolename of a paragraph. #: src/cthulhu/braille_rolenames.py:275 msgid "para" msgstr "абз" #. Translators: short braille for the rolename of a application. #: src/cthulhu/braille_rolenames.py:278 msgid "app" msgstr "пргр" #. Translators: short braille for the rolename of a autocomplete. #: src/cthulhu/braille_rolenames.py:281 msgid "auto" msgstr "автм" #. Translators: short braille for the rolename of an editbar. #: src/cthulhu/braille_rolenames.py:284 msgid "edtbr" msgstr "лнрдк" #. Translators: short braille for the rolename of an embedded component. #: src/cthulhu/braille_rolenames.py:287 msgid "emb" msgstr "влжн" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:36 msgid "Czech Grade 1" msgstr "чешки, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:40 msgid "Spanish Grade 1" msgstr "испански, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:44 msgid "Canada French Grade 2" msgstr "френски в Канада, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:48 msgid "France French Grade 2" msgstr "френски във Франция, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:52 msgid "Latvian Grade 1" msgstr "латвийски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:56 msgid "Netherlands Dutch Grade 1" msgstr "нидерландски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:60 msgid "Norwegian Grade 0" msgstr "норвежки, ниво 0" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:64 msgid "Norwegian Grade 1" msgstr "норвежки, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:68 msgid "Norwegian Grade 2" msgstr "норвежки, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:72 msgid "Norwegian Grade 3" msgstr "норвежки, ниво 3" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:76 msgid "Polish Grade 1" msgstr "полски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:80 msgid "Portuguese Grade 1" msgstr "португалски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:84 msgid "Swedish Grade 1" msgstr "шведски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:88 msgid "Arabic Grade 1" msgstr "арабски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:92 msgid "Welsh Grade 1" msgstr "уелски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:96 msgid "Welsh Grade 2" msgstr "уелски, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:100 msgid "German Grade 0" msgstr "немски, ниво 0" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:104 msgid "German Grade 1" msgstr "немски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:108 msgid "German Grade 2" msgstr "немски, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:112 msgid "U.K. English Grade 2" msgstr "английски в ОК, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:116 msgid "U.K. English Grade 1" msgstr "английски в ОК, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:120 msgid "U.S. English Grade 1" msgstr "английски в САЩ, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:124 msgid "U.S. English Grade 2" msgstr "английски в САЩ, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:128 msgid "Canada French Grade 1" msgstr "френски в Канада, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:132 msgid "France French Grade 1" msgstr "френски във Франция, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:136 msgid "Greek Grade 1" msgstr "гръцки, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:140 msgid "Hindi Grade 1" msgstr "хинди, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:144 msgid "Hungarian 8 dot computer" msgstr "унгарски, с 8 точки" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:148 msgid "Hungarian Grade 1" msgstr "унгарски, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:152 msgid "Hungarian Grade 2" msgstr "унгарски, ниво 2" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:156 msgid "Italian Grade 1" msgstr "италиански, ниво 1" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:160 msgid "Belgium Dutch Grade 1" msgstr "нидерландски в Белгия, ниво 1" #. Translators: this is the spoken word for the space character #. #: src/cthulhu/chnames.py:41 src/cthulhu/keynames.py:143 msgid "space" msgstr "интервал" #. Translators: this is the spoken word for the newline character #. #: src/cthulhu/chnames.py:45 msgid "newline" msgstr "нов ред" #. Translators: this is the spoken word for the tab character #. #. Translators: this is how someone would speak the name of the tab key #. #: src/cthulhu/chnames.py:49 src/cthulhu/keynames.py:135 msgid "tab" msgstr "табулация" #. Translators: this is the spoken word for the character '!' (U+0021) #. #: src/cthulhu/chnames.py:53 msgid "exclaim" msgstr "удивителна" #. Translators: this is the spoken word for the character '"' (U+0022) #. #: src/cthulhu/chnames.py:57 msgid "quote" msgstr "кавички" #. Translators: this is the spoken word for the character '#' (U+0023) #. #: src/cthulhu/chnames.py:61 msgid "number" msgstr "диез" #. Translators: this is the spoken word for the character '$' (U+0024) #. #: src/cthulhu/chnames.py:65 msgid "dollar" msgstr "долар" #. Translators: this is the spoken word for the character '%' (U+0025) #. #: src/cthulhu/chnames.py:69 msgid "percent" msgstr "процент" #. Translators: this is the spoken word for the character '&' (U+0026) #. #: src/cthulhu/chnames.py:73 msgid "and" msgstr "амперсанд" #. Translators: this is the spoken word for the character ''' (U+0027) #. #: src/cthulhu/chnames.py:77 msgid "apostrophe" msgstr "апостроф" #. Translators: this is the spoken word for the character '(' (U+0028) #. #: src/cthulhu/chnames.py:81 msgid "left paren" msgstr "лява скоба" #. Translators: this is the spoken word for the character ')' (U+0029) #. #: src/cthulhu/chnames.py:85 msgid "right paren" msgstr "дясна скоба" #. Translators: this is the spoken word for the character '*' (U+002a) #. #: src/cthulhu/chnames.py:89 msgid "star" msgstr "звезда" #. Translators: this is the spoken word for the character '+' (U+002b) #. #. Translators: this is how someone would speak the name of the plus key #. #: src/cthulhu/chnames.py:93 src/cthulhu/keynames.py:303 msgid "plus" msgstr "плюс" #. Translators: this is the spoken word for the character ',' (U+002c) #. #: src/cthulhu/chnames.py:97 msgid "comma" msgstr "запетая" #. Translators: this is the spoken word for the character '-' (U+002d) #. #: src/cthulhu/chnames.py:101 msgid "dash" msgstr "тире" #. Translators: this is the spoken word for the character '.' (U+002e) #. #: src/cthulhu/chnames.py:105 msgid "dot" msgstr "точка" #. Translators: this is the spoken word for the character '/' (U+002f) #. #: src/cthulhu/chnames.py:109 msgid "slash" msgstr "наклонена черта" #. Translators: this is the spoken word for the character ':' (U+003a) #. #: src/cthulhu/chnames.py:113 msgid "colon" msgstr "двоеточие" #. Translators: this is the spoken word for the character ';' (U+003b) #. #: src/cthulhu/chnames.py:117 msgid "semicolon" msgstr "точка и запетая" #. Translators: this is the spoken word for the character '< ' (U+003c) #. #: src/cthulhu/chnames.py:121 msgid "less" msgstr "по-малко" #. Translators: this is the spoken word for the character '=' (U+003d) #. #: src/cthulhu/chnames.py:125 msgid "equals" msgstr "равно" #. Translators: this is the spoken word for the character '> ' (U+003e) #. #: src/cthulhu/chnames.py:129 msgid "greater" msgstr "по-голямо" #. Translators: this is the spoken word for the character '?' (U+003f) #. #: src/cthulhu/chnames.py:133 msgid "question" msgstr "въпросителна" #. Translators: this is the spoken word for the character '@' (U+0040) #. #: src/cthulhu/chnames.py:137 msgid "at" msgstr "кльомба" #. Translators: this is the spoken word for the character '[' (U+005b) #. #: src/cthulhu/chnames.py:141 msgid "left bracket" msgstr "лява квадратна скоба" #. Translators: this is the spoken word for the character '\' (U+005c) #. #: src/cthulhu/chnames.py:145 msgid "backslash" msgstr "обратна наклонена черта" #. Translators: this is the spoken word for the character ']' (U+005d) #. #: src/cthulhu/chnames.py:149 msgid "right bracket" msgstr "дясна квадратна скоба" #. Translators: this is the spoken word for the character '^' (U+005e) #. #: src/cthulhu/chnames.py:153 msgid "caret" msgstr "колибка" #. Translators: this is the spoken word for the character '_' (U+005f) #. #: src/cthulhu/chnames.py:157 msgid "underline" msgstr "долна черта" #. Translators: this is the spoken word for the character '`' (U+0060) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the grave glyph #. #: src/cthulhu/chnames.py:161 src/cthulhu/keynames.py:260 msgid "grave" msgstr "тежко ударение" #. Translators: this is the spoken word for the character '{' (U+007b) #. #: src/cthulhu/chnames.py:165 msgid "left brace" msgstr "лява фигурна скоба" #. Translators: this is the spoken word for the character '|' (U+007c) #. #: src/cthulhu/chnames.py:169 msgid "vertical bar" msgstr "вертикална черта" #. Translators: this is the spoken word for the character '}' (U+007d) #. #: src/cthulhu/chnames.py:173 msgid "right brace" msgstr "дясна фигурна скоба" #. Translators: this is the spoken word for the character '~' (U+007e) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the tilde glyph #. #: src/cthulhu/chnames.py:177 src/cthulhu/keynames.py:275 msgid "tilde" msgstr "тилда" #. Translators: this is the spoken character for the no break space #. character (e.g., " " in HTML -- U+00a0) #. #: src/cthulhu/chnames.py:182 msgid "no break space" msgstr "непрекъсваем интервал" #. Translators: this is the spoken word for the character '¡' (U+00a1) #. #: src/cthulhu/chnames.py:186 msgid "inverted exclamation point" msgstr "обърната удивителна" #. Translators: this is the spoken word for the character '¢' (U+00a2) #. #: src/cthulhu/chnames.py:190 msgid "cents" msgstr "центове" #. Translators: this is the spoken word for the character '£' (U+00a3) #. #: src/cthulhu/chnames.py:194 msgid "pounds" msgstr "лири" #. Translators: this is the spoken word for the character '¤' (U+00a4) #. #: src/cthulhu/chnames.py:198 msgid "currency sign" msgstr "валута" #. Translators: this is the spoken word for the character '¥' (U+00a5) #. #: src/cthulhu/chnames.py:202 msgid "yen" msgstr "йени" #. Translators: this is the spoken word for the character '¦' (U+00a6) #. #: src/cthulhu/chnames.py:206 msgid "broken bar" msgstr "вертикална прекъсната черта" #. Translators: this is the spoken word for the character '§' (U+00a7) #. #: src/cthulhu/chnames.py:210 msgid "section" msgstr "параграф" #. Translators: this is the spoken word for the character '¨' (U+00a8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the diaeresis glyph #. #: src/cthulhu/chnames.py:214 src/cthulhu/keynames.py:280 msgid "diaeresis" msgstr "трема" #. Translators: this is the spoken word for the character '©' (U+00a9) #. #: src/cthulhu/chnames.py:218 msgid "copyright" msgstr "авторски права" #. Translators: this is the spoken word for the character 'ª' (U+00aa) #. #: src/cthulhu/chnames.py:222 msgid "superscript a" msgstr "горен индекс а" #. Translators: this is the spoken word for the character '«' (U+00ab) #. #: src/cthulhu/chnames.py:226 msgid "left double angle bracket" msgstr "леви френски кавички" #. Translators: this is the spoken word for the character '¬' (U+00ac) #. #: src/cthulhu/chnames.py:230 msgid "logical not" msgstr "логическо не" #. Translators: this is the spoken word for the character '­' (U+00ad) #. #: src/cthulhu/chnames.py:234 msgid "soft hyphen" msgstr "меко тире" #. Translators: this is the spoken word for the character '®' (U+00ae) #. #: src/cthulhu/chnames.py:238 msgid "registered" msgstr "регистрирана марка" #. Translators: this is the spoken word for the character '¯' (U+00af) #. #: src/cthulhu/chnames.py:242 msgid "macron" msgstr "горна черта" #. Translators: this is the spoken word for the character '°' (U+00b0) #. #: src/cthulhu/chnames.py:246 msgid "degrees" msgstr "градуси" #. Translators: this is the spoken word for the character '±' (U+00b1) #. #: src/cthulhu/chnames.py:250 msgid "plus or minus" msgstr "плюс или минус" #. Translators: this is the spoken word for the character '²' (U+00b2) #. #: src/cthulhu/chnames.py:254 msgid "superscript 2" msgstr "горен индекс 2" #. Translators: this is the spoken word for the character '³' (U+00b3) #. #: src/cthulhu/chnames.py:258 msgid "superscript 3" msgstr "горен индекс 3" #. Translators: this is the spoken word for the character '´' (U+00b4) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the acute glyph #. #: src/cthulhu/chnames.py:262 src/cthulhu/keynames.py:265 msgid "acute" msgstr "остро ударение" #. Translators: this is the spoken word for the character 'µ' (U+00b5) #. #: src/cthulhu/chnames.py:266 msgid "mu" msgstr "мю" #. Translators: this is the spoken word for the character '¶' (U+00b6) #. #: src/cthulhu/chnames.py:270 msgid "paragraph marker" msgstr "край на абзац" #. Translators: this is the spoken word for the character '·' (U+00b7) #. #: src/cthulhu/chnames.py:274 msgid "middle dot" msgstr "средна точка" #. Translators: this is the spoken word for the character '¸' (U+00b8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the cedilla glyph #. #: src/cthulhu/chnames.py:278 src/cthulhu/keynames.py:290 msgid "cedilla" msgstr "седий" #. Translators: this is the spoken word for the character '¹' (U+00b9) #. #: src/cthulhu/chnames.py:282 msgid "superscript 1" msgstr "горен индекс 1" #. Translators: this is the spoken word for the character 'º' (U+00ba) #. #: src/cthulhu/chnames.py:286 msgid "ordinal" msgstr "числително редно" #. Translators: this is the spoken word for the character '»' (U+00bb) #. #: src/cthulhu/chnames.py:290 msgid "right double angle bracket" msgstr "десни френски кавички" #. Translators: this is the spoken word for the character '¼' (U+00bc) #. #: src/cthulhu/chnames.py:294 msgid "one fourth" msgstr "четвъртина" #. Translators: this is the spoken word for the character '½' (U+00bd) #. #: src/cthulhu/chnames.py:298 msgid "one half" msgstr "половина" #. Translators: this is the spoken word for the character '¾' (U+00be) #. #: src/cthulhu/chnames.py:302 msgid "three fourths" msgstr "три четвърти" #. Translators: this is the spoken word for the character '¿' (U+00bf) #. #: src/cthulhu/chnames.py:306 msgid "inverted question mark" msgstr "обърната въпросителна" #. Translators: this is the spoken word for the character 'á' (U+00e1) #. #: src/cthulhu/chnames.py:310 msgid "a acute" msgstr "малко а с остро ударение" #. Translators: this is the spoken word for the character 'À' (U+00c0) #. #: src/cthulhu/chnames.py:314 msgid "A GRAVE" msgstr "главно а с тежко ударение" #. Translators: this is the spoken word for the character 'Á' (U+00c1) #. #: src/cthulhu/chnames.py:318 msgid "A ACUTE" msgstr "главно а с остро ударение" #. Translators: this is the spoken word for the character 'Â' (U+00c2) #. #: src/cthulhu/chnames.py:322 msgid "A CIRCUMFLEX" msgstr "главно а с двойно ударение" #. Translators: this is the spoken word for the character 'Ã' (U+00c3) #. #: src/cthulhu/chnames.py:326 msgid "A TILDE" msgstr "главно а с тилда" #. Translators: this is the spoken word for the character 'Ä' (U+00c4) #. #: src/cthulhu/chnames.py:330 msgid "A UMLAUT" msgstr "главно а с преглас" #. Translators: this is the spoken word for the character 'Å' (U+00c5) #. #: src/cthulhu/chnames.py:334 msgid "A RING" msgstr "главно а с кръгче" #. Translators: this is the spoken word for the character 'Æ' (U+00c6) #. #: src/cthulhu/chnames.py:338 msgid "A E" msgstr "главен дифтонг а е" #. Translators: this is the spoken word for the character 'Ç' (U+00c7) #. #: src/cthulhu/chnames.py:342 msgid "C CEDILLA" msgstr "главно це със седий" #. Translators: this is the spoken word for the character 'È' (U+00c8) #. #: src/cthulhu/chnames.py:346 msgid "E GRAVE" msgstr "Главно е с тежко ударение" #. Translators: this is the spoken word for the character 'É' (U+00c9) #. #: src/cthulhu/chnames.py:350 msgid "E ACUTE" msgstr "главно е с остро ударение" #. Translators: this is the spoken word for the character 'Ê' (U+00ca) #. #: src/cthulhu/chnames.py:354 msgid "E CIRCUMFLEX" msgstr "главно е с двойно ударение" #. Translators: this is the spoken word for the character 'Ë' (U+00cb) #. #: src/cthulhu/chnames.py:358 msgid "E UMLAUT" msgstr "главно е с преглас" #. Translators: this is the spoken word for the character 'Ì' (U+00cc) #. #: src/cthulhu/chnames.py:362 msgid "I GRAVE" msgstr "главно и с тежко ударение" #. Translators: this is the spoken word for the character 'Í' (U+00cd) #. #: src/cthulhu/chnames.py:366 msgid "I ACUTE" msgstr "главно и с остро ударение" #. Translators: this is the spoken word for the character 'Î' (U+00ce) #. #: src/cthulhu/chnames.py:370 msgid "I CIRCUMFLEX" msgstr "главно и с двойно ударение" #. Translators: this is the spoken word for the character 'Ï' (U+00cf) #. #: src/cthulhu/chnames.py:374 msgid "I UMLAUT" msgstr "главно и с преглас" #. Translators: this is the spoken word for the character 'Ð' (U+00d0) #. #: src/cthulhu/chnames.py:378 msgid "ETH" msgstr "главно ет" #. Translators: this is the spoken word for the character 'Ñ' (U+00d1) #. #: src/cthulhu/chnames.py:382 msgid "N TILDE" msgstr "главно ен с тилда" #. Translators: this is the spoken word for the character 'Ò' (U+00d2) #. #: src/cthulhu/chnames.py:386 msgid "O GRAVE" msgstr "Главно о с тежко ударение" #. Translators: this is the spoken word for the character 'Ó' (U+00d3) #. #: src/cthulhu/chnames.py:390 msgid "O ACUTE" msgstr "главно о с остро ударение" #. Translators: this is the spoken word for the character 'Ô' (U+00d4) #. #: src/cthulhu/chnames.py:394 msgid "O CIRCUMFLEX" msgstr "главно о с двойно ударение" #. Translators: this is the spoken word for the character 'Õ' (U+00d5) #. #: src/cthulhu/chnames.py:398 msgid "O TILDE" msgstr "главно о с тилда" #. Translators: this is the spoken word for the character 'Ö' (U+00d6) #. #: src/cthulhu/chnames.py:402 msgid "O UMLAUT" msgstr "главно о с преглас" #. Translators: this is the spoken word for the character '×' (U+00d7) #. #: src/cthulhu/chnames.py:406 msgid "times" msgstr "умножение" #. Translators: this is the spoken word for the character 'Ø' (U+00d8) #. #: src/cthulhu/chnames.py:410 msgid "O STROKE" msgstr "главно о с черта" #. Translators: this is the spoken word for the character 'Ù' (U+00d9) #. #: src/cthulhu/chnames.py:414 msgid "U GRAVE" msgstr "Главно у с тежко ударение" #. Translators: this is the spoken word for the character 'Ú' (U+00da) #. #: src/cthulhu/chnames.py:418 msgid "U ACUTE" msgstr "главно у с остро ударение" #. Translators: this is the spoken word for the character 'Û' (U+00db) #. #: src/cthulhu/chnames.py:422 msgid "U CIRCUMFLEX" msgstr "главно у с двойно ударение" #. Translators: this is the spoken word for the character 'Ü' (U+00dc) #. #: src/cthulhu/chnames.py:426 msgid "U UMLAUT" msgstr "главно у с преглас" #. Translators: this is the spoken word for the character 'Ý' (U+00dd) #. #: src/cthulhu/chnames.py:430 msgid "Y ACUTE" msgstr "главно игрек с остро ударение" #. Translators: this is the spoken word for the character 'Þ' (U+00de) #. #: src/cthulhu/chnames.py:434 msgid "THORN" msgstr "главно торн" #. Translators: this is the spoken word for the character 'ß' (U+00df) #. #: src/cthulhu/chnames.py:438 msgid "s sharp" msgstr "ес цет" #. Translators: this is the spoken word for the character 'à' (U+00e0) #. #: src/cthulhu/chnames.py:442 msgid "a grave" msgstr "малко а с тежко ударение" #. Translators: this is the spoken word for the character 'â' (U+00e2) #. #: src/cthulhu/chnames.py:446 msgid "a circumflex" msgstr "малко а с двойно ударение" #. Translators: this is the spoken word for the character 'ã' (U+00e3) #. #: src/cthulhu/chnames.py:450 msgid "a tilde" msgstr "малко а с тилда" #. Translators: this is the spoken word for the character 'ä' (U+00e4) #. #: src/cthulhu/chnames.py:454 msgid "a umlaut" msgstr "малко а с преглас" #. Translators: this is the spoken word for the character 'å' (U+00e5) #. #: src/cthulhu/chnames.py:458 msgid "a ring" msgstr "малко а с кръгче" #. Translators: this is the spoken word for the character 'æ' (U+00e6) #. #: src/cthulhu/chnames.py:462 msgid "a e" msgstr "малък дифтонг а е" #. Translators: this is the spoken word for the character 'ç' (U+00e7) #. #: src/cthulhu/chnames.py:466 msgid "c cedilla" msgstr "малко це със седий" #. Translators: this is the spoken word for the character 'è' (U+00e8) #. #: src/cthulhu/chnames.py:470 msgid "e grave" msgstr "малко е с тежко ударение" #. Translators: this is the spoken word for the character 'é' (U+00e9) #. #: src/cthulhu/chnames.py:474 msgid "e acute" msgstr "малко е с остро ударение" #. Translators: this is the spoken word for the character 'ê' (U+00ea) #. #: src/cthulhu/chnames.py:478 msgid "e circumflex" msgstr "малко е с двойно ударение" #. Translators: this is the spoken word for the character 'ë' (U+00eb) #. #: src/cthulhu/chnames.py:482 msgid "e umlaut" msgstr "малко е с преглас" #. Translators: this is the spoken word for the character 'ì' (U+00ec) #. #: src/cthulhu/chnames.py:486 msgid "i grave" msgstr "малко и с тежко ударение" #. Translators: this is the spoken word for the character 'í' (U+00ed) #. #: src/cthulhu/chnames.py:490 msgid "i acute" msgstr "малко и с остро ударение" #. Translators: this is the spoken word for the character 'î' (U+00ee) #. #: src/cthulhu/chnames.py:494 msgid "i circumflex" msgstr "малко и с двойно ударение" #. Translators: this is the spoken word for the character 'ï' (U+00ef) #. #: src/cthulhu/chnames.py:498 msgid "i umlaut" msgstr "малко и с преглас" #. Translators: this is the spoken word for the character 'ð' (U+00f0) #. #: src/cthulhu/chnames.py:502 msgid "eth" msgstr "малко ет" #. Translators: this is the spoken word for the character 'ñ' (U+00f1) #. #: src/cthulhu/chnames.py:506 msgid "n tilde" msgstr "малко ен с тилда" #. Translators: this is the spoken word for the character 'ò' (U+00f2) #. #: src/cthulhu/chnames.py:510 msgid "o grave" msgstr "малко о с тежко ударение" #. Translators: this is the spoken word for the character 'ó' (U+00f3) #. #: src/cthulhu/chnames.py:514 msgid "o acute" msgstr "малко о с остро ударение" #. Translators: this is the spoken word for the character 'ô' (U+00f4) #. #: src/cthulhu/chnames.py:518 msgid "o circumflex" msgstr "малко о с двойно ударение" #. Translators: this is the spoken word for the character 'õ' (U+00f5) #. #: src/cthulhu/chnames.py:522 msgid "o tilde" msgstr "главно о с тилда" #. Translators: this is the spoken word for the character 'ö' (U+00f6) #. #: src/cthulhu/chnames.py:526 msgid "o umlaut" msgstr "малко о с преглас" #. Translators: this is the spoken word for the character '÷' (U+00f7) #. #: src/cthulhu/chnames.py:530 msgid "divided by" msgstr "деление" #. Translators: this is the spoken word for the character 'ø' (U+00f8) #. #: src/cthulhu/chnames.py:534 msgid "o stroke" msgstr "малко о с черта" #. Translators: this is the spoken word for the character 'þ' (U+00fe) #. #: src/cthulhu/chnames.py:538 msgid "thorn" msgstr "малко торн" #. Translators: this is the spoken word for the character 'ú' (U+00fa) #. #: src/cthulhu/chnames.py:542 msgid "u acute" msgstr "малко у с остро ударение" #. Translators: this is the spoken word for the character 'ù' (U+00f9) #. #: src/cthulhu/chnames.py:546 msgid "u grave" msgstr "малко у с тежко ударение" #. Translators: this is the spoken word for the character 'û' (U+00fb) #. #: src/cthulhu/chnames.py:550 msgid "u circumflex" msgstr "малко у с двойно ударение" #. Translators: this is the spoken word for the character 'ü' (U+00fc) #. #: src/cthulhu/chnames.py:554 msgid "u umlaut" msgstr "малко у с преглас" #. Translators: this is the spoken word for the character 'ý' (U+00fd) #. #: src/cthulhu/chnames.py:558 msgid "y acute" msgstr "малко игрек с остро ударение" #. Translators: this is the spoken word for the character 'ÿ' (U+00ff) #. #: src/cthulhu/chnames.py:562 msgid "y umlaut" msgstr "малко игрек с преглас" #. Translators: this is the spoken word for the character 'Ÿ' (U+0178) #. #: src/cthulhu/chnames.py:566 msgid "Y UMLAUT" msgstr "главно игрек с преглас" #. Translators: this is the spoken word for the character 'ƒ' (U+0192) #. #: src/cthulhu/chnames.py:570 msgid "florin" msgstr "флорин" #. Translators: this is the spoken word for the character '–' (U+2013) #. #: src/cthulhu/chnames.py:574 msgid "en dash" msgstr "средно тире" #. Translators: this is the spoken word for the left single quote: ‘ #. (U+2018) #. #: src/cthulhu/chnames.py:579 msgid "left single quote" msgstr "лява единична кавичка" #. Translators: this is the spoken word for the right single quote: ’ #. (U+2019) #. #: src/cthulhu/chnames.py:584 msgid "right single quote" msgstr "дясна единична кавичка" #. Translators: this is the spoken word for the character '‚' (U+201a) #. #: src/cthulhu/chnames.py:588 msgid "single low quote" msgstr "долна лява кавичка" #. Translators: this is the spoken word for the character '“' (U+201c) #. #: src/cthulhu/chnames.py:592 msgid "left double quote" msgstr "леви двойни кавички" #. Translators: this is the spoken word for the character '”' (U+201d) #. #: src/cthulhu/chnames.py:596 msgid "right double quote" msgstr "десни двойни кавички" #. Translators: this is the spoken word for the character '„' (U+201e) #. #: src/cthulhu/chnames.py:600 msgid "double low quote" msgstr "долни двойни кавички" #. Translators: this is the spoken word for the character '†' (U+2020) #. #: src/cthulhu/chnames.py:604 msgid "dagger" msgstr "кама" #. Translators: this is the spoken word for the character '‡' (U+2021) #. #: src/cthulhu/chnames.py:608 msgid "double dagger" msgstr "двойна кама" #. Translators: this is the spoken word for the character '•' (U+2022) #. #: src/cthulhu/chnames.py:612 msgid "bullet" msgstr "водач" #. Translators: this is the spoken word for the character '‣' (U+2023) #. #: src/cthulhu/chnames.py:616 msgid "triangular bullet" msgstr "триъгълен водач" #. Translators: this is the spoken word for the character '‰' (U+2030) #. #: src/cthulhu/chnames.py:620 msgid "per mille" msgstr "промил" #. Translators: this is the spoken word for the character '′' (U+2032) #. #: src/cthulhu/chnames.py:624 msgid "prime" msgstr "прима" #. Translators: this is the spoken word for the character '″' (U+2033) #. #: src/cthulhu/chnames.py:628 msgid "double prime" msgstr "двойна прима" #. Translators: this is the spoken word for the character '‴' (U+2034) #. #: src/cthulhu/chnames.py:632 msgid "triple prime" msgstr "тройна прима" #. Translators: this is the spoken word for the character '⁃' (U+2043) #. #: src/cthulhu/chnames.py:636 msgid "hyphen bullet" msgstr "водач тире" #. Translators: this is the spoken word for the character '€' (U+20ac) #. #: src/cthulhu/chnames.py:640 msgid "euro" msgstr "евро" #. Translators: this is the spoken word for the character '™' (U+2122) #. #: src/cthulhu/chnames.py:644 msgid "trademark" msgstr "търговска марка" #. Translators: this is the spoken word for the character '✓' (U+2713) #. It can be used as a bullet in a list. #. #: src/cthulhu/chnames.py:649 msgid "check mark" msgstr "отметка" #. Translators: this is the spoken word for the character '✔' (U+2714) #. It can be used as a bullet in a list. #. #: src/cthulhu/chnames.py:654 msgid "heavy check mark" msgstr "силна отметка" #. Translators: this is the spoken word for the character 'x' (U+2717) #. This symbol is included here because it can be used as a bullet in #. an OOo list. The goal is to inform the user of the appearance of #. the bullet, while making it clear that it is a bullet and not simply #. the typed letter 'x'. "Ballot x" might confuse the user. Hence the #. use of "x-shaped bullet". #. #: src/cthulhu/chnames.py:663 msgid "x-shaped bullet" msgstr "водач хикс" #. Translators: this is the spoken word for the character '⁰' (U+2070) #. #: src/cthulhu/chnames.py:667 msgid "superscript 0" msgstr "горен индекс 0" #. Translators: this is the spoken word for the character '⁴' (U+2074) #. #: src/cthulhu/chnames.py:671 msgid "superscript 4" msgstr "горен индекс 4" #. Translators: this is the spoken word for the character '⁵' (U+2075) #. #: src/cthulhu/chnames.py:675 msgid "superscript 5" msgstr "горен индекс 5" #. Translators: this is the spoken word for the character '⁶' (U+2076) #. #: src/cthulhu/chnames.py:679 msgid "superscript 6" msgstr "горен индекс 6" #. Translators: this is the spoken word for the character '⁷' (U+2077) #. #: src/cthulhu/chnames.py:683 msgid "superscript 7" msgstr "горен индекс 7" #. Translators: this is the spoken word for the character '⁸' (U+2078) #. #: src/cthulhu/chnames.py:687 msgid "superscript 8" msgstr "горен индекс 8" #. Translators: this is the spoken word for the character '⁹' (U+2079) #. #: src/cthulhu/chnames.py:691 msgid "superscript 9" msgstr "горен индекс 9" #. Translators: this is the spoken word for the character '⁺' (U+207a) #. #: src/cthulhu/chnames.py:695 msgid "superscript plus" msgstr "горен индекс плюс" #. Translators: this is the spoken word for the character '⁻' (U+207b) #. #: src/cthulhu/chnames.py:699 msgid "superscript minus" msgstr "горен индекс минус" #. Translators: this is the spoken word for the character '⁼' (U+207c) #. #: src/cthulhu/chnames.py:703 msgid "superscript equals" msgstr "горен индекс равно" #. Translators: this is the spoken word for the character '⁽' (U+207d) #. #: src/cthulhu/chnames.py:707 msgid "superscript left paren" msgstr "горен индекс лява скоба" #. Translators: this is the spoken word for the character '⁾' (U+207e) #. #: src/cthulhu/chnames.py:711 msgid "superscript right paren" msgstr "горен индекс дясна скоба" #. Translators: this is the spoken word for the character 'ⁿ' (U+207f) #. #: src/cthulhu/chnames.py:715 msgid "superscript n" msgstr "горен индекс ен" #. Translators: this is the spoken word for the character '₀' (U+2080) #. #: src/cthulhu/chnames.py:719 msgid "subscript 0" msgstr "долен индекс 0" #. Translators: this is the spoken word for the character '₁' (U+2081) #. #: src/cthulhu/chnames.py:723 msgid "subscript 1" msgstr "долен индекс 1" #. Translators: this is the spoken word for the character '₂' (U+2082) #. #: src/cthulhu/chnames.py:727 msgid "subscript 2" msgstr "долен индекс 2" #. Translators: this is the spoken word for the character '₃' (U+2083) #. #: src/cthulhu/chnames.py:731 msgid "subscript 3" msgstr "долен индекс 3" #. Translators: this is the spoken word for the character '₄' (U+2084) #. #: src/cthulhu/chnames.py:735 msgid "subscript 4" msgstr "долен индекс 4" #. Translators: this is the spoken word for the character '₅' (U+2085) #. #: src/cthulhu/chnames.py:739 msgid "subscript 5" msgstr "долен индекс 5" #. Translators: this is the spoken word for the character '₆' (U+2086) #. #: src/cthulhu/chnames.py:743 msgid "subscript 6" msgstr "долен индекс 6" #. Translators: this is the spoken word for the character '₇' (U+2087) #. #: src/cthulhu/chnames.py:747 msgid "subscript 7" msgstr "долен индекс 7" #. Translators: this is the spoken word for the character '₈' (U+2088) #. #: src/cthulhu/chnames.py:751 msgid "subscript 8" msgstr "долен индекс 8" #. Translators: this is the spoken word for the character '₉' (U+2089) #. #: src/cthulhu/chnames.py:755 msgid "subscript 9" msgstr "долен индекс 9" #. Translators: this is the spoken word for the character '₊' (U+208a) #. #: src/cthulhu/chnames.py:759 msgid "subscript plus" msgstr "долен индекс плюс" #. Translators: this is the spoken word for the character '₋' (U+208b) #. #: src/cthulhu/chnames.py:763 msgid "subscript minus" msgstr "долен индекс минус" #. Translators: this is the spoken word for the character '₌' (U+208c) #. #: src/cthulhu/chnames.py:767 msgid "subscript equals" msgstr "долен индекс равно" #. Translators: this is the spoken word for the character '₍' (U+208d) #. #: src/cthulhu/chnames.py:771 msgid "subscript left paren" msgstr "долен индекс лява скоба" #. Translators: this is the spoken word for the character '₎' (U+208e) #. #: src/cthulhu/chnames.py:775 msgid "subscript right paren" msgstr "долен индекс дясна скоба" #. Translators: StarOffice/OOo includes private-use unicode character U+E00A #. as a bullet which looks like the black square: ■ (U+25A0). Therefore, #. please use the same translation for this character. #. #: src/cthulhu/chnames.py:781 msgid "black square" msgstr "запълнен квадрат" #. Translators: StarOffice/OOo includes private-use unicode character U+E00C #. as a bullet which looks like the black diamond: ◆ (U+25C6). Therefore, #. please use the same translation for this character. #. #: src/cthulhu/chnames.py:787 msgid "black diamond" msgstr "запълнен ромб" #. Translators: This refers to U+FFFC, the "object replacement character." #. This character appears in the accessible text of documents and serves as #. indication of the presence of an object within the text (e.g. an image #. or form field inside a paragraph). In an application which has full #. accessibility support for embedded objects, Cthulhu should present the object #. and NOT speak this character. However, for applications where this support #. is missing, the user can arrow to this character and Cthulhu should not be #. silent. This string is what Cthulhu will speak to the user should this occur. #. More information about this character can be found at: #. * http://www.fileformat.info/info/unicode/char/fffc/index.htm #. * http://en.wikipedia.org/wiki/Specials_(Unicode_block) #. #: src/cthulhu/chnames.py:801 msgid "object replacement character" msgstr "заместващ знак" #. Translators: this command will move the mouse pointer to the current item #. without clicking on it. #: src/cthulhu/cmdnames.py:37 msgid "Route the pointer to the current item" msgstr "Позициониране на показалеца върху текущия елемент" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Left click means to generate a left mouse button click on the current item. #: src/cthulhu/cmdnames.py:45 msgid "Perform left click on current flat review item" msgstr "Ляво щракване върху елемента от равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Right click means to generate a right mouse button click on the current item. #: src/cthulhu/cmdnames.py:53 msgid "Perform right click on current flat review item" msgstr "Дясно щракване върху елемента от равнинния преглед" #. Translators: the Cthulhu "SayAll" command allows the user to press a key and have #. the entire document in a window be automatically spoken to the user. If the #. user presses any key during a SayAll operation, the speech will be interrupted #. and the cursor will be positioned at the point where the speech was interrupted. #: src/cthulhu/cmdnames.py:59 msgid "Speak entire document" msgstr "Прочитане на целия документ" #. Translators: the 'flat review' feature of Cthulhu allows the user to explore the #. text in a window in a 2D fashion. That is, Cthulhu treats all the text from all #. objects in a window (e.g., buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows the user to explore this text #. by the {previous,next} {line,word,character}. This string is the name of a command #. which causes Cthulhu to speak the entire contents of the window using flat review. #: src/cthulhu/cmdnames.py:67 msgid "Speak entire window using flat review" msgstr "Прочитане на целия прозорец в равнинен преглед" #. Translators: the "Where Am I" feature of Cthulhu allows a user to press a key and #. then have information about their current context spoken and brailled to them. #. For example, the information may include the name of the current pushbutton #. with focus as well as its mnemonic. #: src/cthulhu/cmdnames.py:73 msgid "Perform the basic Where Am I operation" msgstr "Изпълнение на основна операция „Къде съм?“" #. Translators: the "Where Am I" feature of Cthulhu allows a user to press a key and #. then have information about their current context spoken and brailled to them. #. For example, the information may include the name of the current pushbutton #. with focus as well as its mnemonic. #: src/cthulhu/cmdnames.py:79 msgid "Perform the detailed Where Am I operation" msgstr "Изпълнение на разширена операция „Къде съм?“" #. Translators: This is the description of a dedicated command to speak the #. current selection / highlighted object(s). For instance, in a text object, #. "selection" refers to the selected/highlighted text. In a spreadsheet, it #. refers to the selected/highlighted cells. In an file manager, it refers to #. the selected/highlighted icons. Etc. #: src/cthulhu/cmdnames.py:86 msgid "Speak the current selection" msgstr "Прочитане на текущия избор" #. Translators: This is the description of a dedicated command to speak details #. about a link, such as the uri and type of link. #: src/cthulhu/cmdnames.py:90 msgid "Speak link details" msgstr "Прочитане на информация за връзката" #. Translators: This command will cause the window's status bar contents to be #. spoken. #: src/cthulhu/cmdnames.py:94 msgid "Speak the status bar" msgstr "Прочитане на лентата за състоянието" #. Translators: This command will cause the window's title to be spoken. #: src/cthulhu/cmdnames.py:97 msgid "Speak the title bar" msgstr "Прочитане на лентата за заглавието" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. #: src/cthulhu/cmdnames.py:102 msgid "Open the Find dialog" msgstr "Отваряне на диалоговия прозорец за търсене" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This string is used for finding the next occurrence of a #. string. #: src/cthulhu/cmdnames.py:108 msgid "Search for the next instance of a string" msgstr "Търсене на следващата поява на търсения низ" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This string is used for finding the previous occurrence of a #. string. #: src/cthulhu/cmdnames.py:114 msgid "Search for the previous instance of a string" msgstr "Търсене на предишната поява на търсения низ" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:121 msgid "Enter and exit flat review mode" msgstr "Влизане и излизане от режим на равнинен преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The home position is the beginning of the content in the window. #: src/cthulhu/cmdnames.py:129 msgid "Move flat review to the home position" msgstr "Преместване на равнинния преглед в началото" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The home position is the last bit of information in the window. #: src/cthulhu/cmdnames.py:137 msgid "Move flat review to the end position" msgstr "Преместване на равнинния преглед в края" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:145 msgid "Move flat review to the beginning of the previous line" msgstr "Преместване на равнинния преглед в началото на предишния ред" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:152 msgid "Speak the current flat review line" msgstr "Прочитане на текущия ред в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current line character #. by character. #: src/cthulhu/cmdnames.py:161 msgid "Spell the current flat review line" msgstr "Прочитане по букви на текущия ред в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current line character #. by character phonetically, saying "Alpha" for "a", "Bravo" for "b" and so on. #: src/cthulhu/cmdnames.py:171 msgid "Phonetically spell the current flat review line" msgstr "Фонетично прочитане по букви на текущия ред в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:178 msgid "Move flat review to the beginning of the next line" msgstr "Преместване на равнинния преглед в началото на следващия ред" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go backwards in the window until you reach the top (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:187 msgid "Move flat review to the previous item or word" msgstr "Преместване на равнинния преглед към предишния елемент или дума" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will speak the current word or item. #: src/cthulhu/cmdnames.py:195 msgid "Speak the current flat review item or word" msgstr "Прочитане на текущия елемент или дума в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current word or item #. character by character. #: src/cthulhu/cmdnames.py:204 msgid "Spell the current flat review item or word" msgstr "Побуквено прочитане на текущия елемент или дума в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current word or item #. character by character phonetically, saying "Alpha" for "a", "Bravo" for "b" #. and so on. #: src/cthulhu/cmdnames.py:215 msgid "Phonetically spell the current flat review item or word" msgstr "" "Фонетично побуквено прочитане на текущия елемент или дума в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Next will go forwards in the window until you reach the end (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:224 msgid "Move flat review to the next item or word" msgstr "Преместване на равнинния преглед към следващия елемент или дума" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Above in this case means geographically above, as if you drew a vertical #. line upward on the screen. #: src/cthulhu/cmdnames.py:233 msgid "Move flat review to the word above the current word" msgstr "Преместване на равнинния преглед към думата над текущата" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. With respect to this command, the flat review object is typically something #. like a pushbutton, a label, or some other GUI widget. The 'speaks' means it #. will speak the text associated with the object. #: src/cthulhu/cmdnames.py:243 msgid "Speak the current flat review object" msgstr "Прочитане на текущия обект в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Below in this case means geographically below, as if you drew a vertical #. line downward on the screen. #: src/cthulhu/cmdnames.py:252 msgid "Move flat review to the word below the current word" msgstr "Преместване на равнинния преглед към думата под текущата" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go backwards in the window until you reach the top (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:261 msgid "Move flat review to the previous character" msgstr "Преместване на равнинния преглед към предишния знак" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will speak the current character #: src/cthulhu/cmdnames.py:269 msgid "Speak the current flat review character" msgstr "Прочитане на текущия знак в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to present the character phonetically, #. saying "Alpha" for "a", "Bravo" for "b" and so on. #: src/cthulhu/cmdnames.py:279 msgid "Phonetically speak the current flat review character" msgstr "Фонетично прочитане на текущия знак в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to present the character's unicode #. value. #: src/cthulhu/cmdnames.py:289 msgid "Speak unicode value of the current flat review character" msgstr "Прочитане на стойността по Уникод на текущия знак в равнинния преглед" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go forwards in the window until you reach the end (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:298 msgid "Move flat review to the next character" msgstr "Преместване на равнинния преглед към следващия знак" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will move to and present the end of the line. #: src/cthulhu/cmdnames.py:306 msgid "Move flat review to the end of the line" msgstr "Преместване на равнинния преглед към края на реда" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The bottom left is the bottom left of the window currently being reviewed. #: src/cthulhu/cmdnames.py:314 msgid "Move flat review to the bottom left" msgstr "Преместване на равнинния преглед надолу и наляво" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command lets the user copy the contents currently being reviewed to the #. clipboard. #: src/cthulhu/cmdnames.py:323 msgid "Copy the contents under flat review to the clipboard" msgstr "Копиране на съдържанието от равнинния преглед в буфера за обмен" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command lets the user append the contents currently being reviewed to #. the existing contents of the clipboard. #: src/cthulhu/cmdnames.py:333 msgid "Append the contents under flat review to the clipboard" msgstr "Добавяне на съдържанието от равнинния преглед към буфера за обмен" #. Translators: when users are navigating a table, they sometimes want the #. entire row of a table read; other times they just want the current cell #. to be presented to them. #: src/cthulhu/cmdnames.py:339 msgid "Toggle whether to read just the current table cell or the whole row" msgstr "Превключване дали да се прочита само текущата клетка или целия ред" #. Translators: the attributes being presented are the text attributes, such as #. bold, italic, font name, font size, etc. #: src/cthulhu/cmdnames.py:344 msgid "Read the attributes associated with the current text character" msgstr "Прочитане на атрибутите свързани с текущия текстов знак" #. Translators: a refreshable braille display is an external hardware device that #. presents braille characters to the user. There are a limited number of cells #. on the display (typically 40 cells). Cthulhu provides the feature to build up a #. longer logical line and allow the user to press buttons on the braille display #. so they can pan left and right over this line. #: src/cthulhu/cmdnames.py:351 msgid "Pan the braille display to the left" msgstr "Преместване на изгледа на брайловия екран наляво" #. Translators: a refreshable braille display is an external hardware device that #. presents braille characters to the user. There are a limited number of cells #. on the display (typically 40 cells). Cthulhu provides the feature to build up a #. longer logical line and allow the user to press buttons on the braille display #. so they can pan left and right over this line. #: src/cthulhu/cmdnames.py:358 msgid "Pan the braille display to the right" msgstr "Преместване на изгледа на брайловия екран надясно" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Flat review is modal, and the user can be exploring the window without #. changing which object in the window which has focus. The feature used here #. will return the flat review to the object with focus. #: src/cthulhu/cmdnames.py:368 msgid "Return to object with keyboard focus" msgstr "Връщане към обекта с клавиатурния фокус" #. Translators: braille can be displayed in many ways. Contracted braille #. provides a more efficient means to represent text, especially long #. documents. The feature used here is an option to toggle between contracted #. and uncontracted. #: src/cthulhu/cmdnames.py:374 msgid "Turn contracted braille on and off" msgstr "Превключване на съкратен брайл" #. Translators: hardware braille displays often have buttons near each braille #. cell. These are called cursor routing keys and are a way for a user to tell #. the machine they are interested in a particular character on the display. #: src/cthulhu/cmdnames.py:379 msgid "Process a cursor routing key" msgstr "Обработка на клавиш за позиция" #. Translators: this is used to indicate the start point of a text selection. #: src/cthulhu/cmdnames.py:382 msgid "Mark the beginning of a text selection" msgstr "Отбелязване на начало на избран текст" #. Translators: this is used to indicate the end point of a text selection. #: src/cthulhu/cmdnames.py:385 msgid "Mark the end of a text selection" msgstr "Отбелязване на край на избран текст" #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. #: src/cthulhu/cmdnames.py:392 msgid "Enter learn mode. Press escape to exit learn mode" msgstr "" "Влизане в режим на обучение. За излизане от него натиснете клавиша „Escape“" #. Translators: the speech rate is how fast the speech synthesis engine will #. generate speech. #: src/cthulhu/cmdnames.py:396 msgid "Decrease the speech rate" msgstr "Намаляване на скоростта на гласа" #. Translators: the speech rate is how fast the speech synthesis engine will #. generate speech. #: src/cthulhu/cmdnames.py:400 msgid "Increase the speech rate" msgstr "Увеличаване на скоростта на гласа" #. Translators: the speech pitch is how high or low in pitch/frequency the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:404 msgid "Decrease the speech pitch" msgstr "Намаляване на височината на гласа" #. Translators: the speech pitch is how high or low in pitch/frequency the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:408 msgid "Increase the speech pitch" msgstr "Увеличаване на височината на гласа" #. Translators: the speech volume is how high or low in gain/volume the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:412 msgid "Increase the speech volume" msgstr "Увеличаване на силата на гласа" #. Translators: the speech volume is how high or low in gain/volume the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:416 msgid "Decrease the speech volume" msgstr "Намаляване на силата на гласа" #. Translators: Cthulhu allows the user to turn speech synthesis on or off. #. We call it 'silencing'. #: src/cthulhu/cmdnames.py:420 msgid "Toggle the silencing of speech" msgstr "Превключване на заглушаването на речта" #. Translators: Cthulhu's verbosity levels control how much (or how little) #. Cthulhu will speak when presenting objects as the user navigates within #. applications and reads content. The levels can be toggled via command. #. This string describes that command. #: src/cthulhu/cmdnames.py:426 msgid "Toggle speech verbosity level" msgstr "Превключване на нивата на многословност на речта" #. Translators: this string is associated with the keyboard shortcut to quit #. Cthulhu. #: src/cthulhu/cmdnames.py:430 msgid "Quit the screen reader" msgstr "Спиране на екранния четец" #. Translators: the preferences configuration dialog is the dialog that allows #. users to set their preferences for Cthulhu. #: src/cthulhu/cmdnames.py:434 msgid "Display the preferences configuration dialog" msgstr "Показване на диалоговия прозорец за настройка" #. Translators: the preferences configuration dialog is the dialog that allows #. users to set their preferences for a specific application within Cthulhu. #: src/cthulhu/cmdnames.py:439 msgid "Display the application preferences configuration dialog" msgstr "Показване на диалоговия прозорец за настройка за текущото приложение" #. Translators: Cthulhu allows the user to enable/disable speaking of indentation #. and justification. #: src/cthulhu/cmdnames.py:444 msgid "Toggle the speaking of indentation and justification" msgstr "Превключване на прочитането на отстъпа и подравняването" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). This string to be translated refers to an Cthulhu command for quickly #. toggling between the two options. #: src/cthulhu/cmdnames.py:450 msgid "Change spoken number style" msgstr "Към следващия начин за четене на числа" #. Translators: Cthulhu allows users to cycle through punctuation levels. None, #. some, most, or all, punctuation will be spoken. #: src/cthulhu/cmdnames.py:454 msgid "Cycle to the next speaking of punctuation level" msgstr "Към следващата степен при прочитане на пунктуацията" #. Translators: Cthulhu has a feature whereby users can set up different "profiles," #. which are collection of settings which apply to a given task, such as a #. "Spanish" profile which would use Spanish text-to-speech and Spanish braille #. and selected when reading Spanish content. This string to be translated refers #. to an Cthulhu command which makes it possible for users to quickly cycle amongst #. their saved profiles without having to get into a GUI. #: src/cthulhu/cmdnames.py:462 msgid "Cycle to the next settings profile" msgstr "Към следващия профил от настройки" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via text- #. to-speech. Speech Dispatcher has a feature to control how capital letters are #. presented: Do nothing at all, say the word 'capital' prior to presenting a #. capital letter, or play a tone which Speech Dispatcher refers to as a sound #. 'icon'. This string to be translated refers to an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/cmdnames.py:471 msgid "Cycle to the next capitalization style" msgstr "Към следващия стил за подсказване на регистъра на буквите" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; "world" spoken when #. the period is pressed. #. - sentence echo: "Hello world" spoken when the period is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo. The following string refers to a command that allows the user to quickly #. choose which type of echo is being used. #: src/cthulhu/cmdnames.py:483 msgid "Cycle to the next key echo level" msgstr "Към следващата степен на уведомяване при натискане на клавиш" #. Translators: this is a debug message that Cthulhu users will not normally see. It #. describes a debug routine that allows the user to adjust the level of debug #. information that Cthulhu generates at run time. #: src/cthulhu/cmdnames.py:488 msgid "Cycle the debug level at run time" msgstr "" "Към следващото ниво на съобщенията за отстраняване на грешки по време на " "работа" #. Translators: this command announces information regarding the relationship of #. the given bookmark to the current position. Note that in this context, the #. "bookmark" is storing the location of an accessible object, typically on a web #. page. #: src/cthulhu/cmdnames.py:495 msgid "Bookmark where am I with respect to current position" msgstr "Отбелязване на това положение спрямо текущото" #. Translators: this event handler cycles through the registered bookmarks and #. takes the user to the previous bookmark location. Note that in this context, #. the "bookmark" is storing the location of an accessible object, typically on #. a web page. #: src/cthulhu/cmdnames.py:501 msgid "Go to previous bookmark location" msgstr "Към местоположението на предишната отметка" #. Translators: this command moves the user to the location stored at the bookmark. #. Note that in this context, the "bookmark" is storing the location of an #. accessible object, typically on a web page. #: src/cthulhu/cmdnames.py:506 msgid "Go to bookmark" msgstr "Към отметка" #. Translators: this event handler cycles through the registered bookmarks and #. takes the user to the next bookmark location. Note that in this context, the #. "bookmark" is storing the location of an accessible object, typically on a web #. page. #: src/cthulhu/cmdnames.py:512 msgid "Go to next bookmark location" msgstr "Към местоположението на следващата отметка" #. Translators: this event handler binds an in-page accessible object location to #. the given input key command. #: src/cthulhu/cmdnames.py:516 msgid "Add bookmark" msgstr "Добавяне на отметка" #. Translators: this event handler saves all bookmarks for the current application #. to disk. #: src/cthulhu/cmdnames.py:520 msgid "Save bookmarks" msgstr "Запазване на отметките" #. Translators: Cthulhu allows the item under the pointer to be spoken. This toggles #. the feature without the need to get into a GUI. #: src/cthulhu/cmdnames.py:524 msgid "Toggle mouse review mode" msgstr "Превключване на режима на преглед с мишката" #. Translators: Cthulhu has a command to present the current time in speech and in #. braille. #: src/cthulhu/cmdnames.py:528 msgid "Present current time" msgstr "Прочитане на часа" #. Translators: Cthulhu has a command to present the current date in speech and in #. braille. #: src/cthulhu/cmdnames.py:532 msgid "Present current date" msgstr "Прочитане на датата" #. Translators: Cthulhu has a command to present the pixel size and location of #. the current object. This string is how this command is described in the list #. of keyboard shortcuts. #: src/cthulhu/cmdnames.py:537 msgid "Present size and location of current object" msgstr "Прочитане на размера и местоположението на текущия обект" #. Translators: Cthulhu normally intercepts all keyboard commands and only passes #. them along to the current application when they are not Cthulhu commands. This #. command causes the next command issued to be passed along to the current #. application, bypassing Cthulhu's interception of it. #: src/cthulhu/cmdnames.py:544 msgid "Pass the next command on to the current application" msgstr "Предаване на следващата команда на текущото приложение" #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. This string to be translated is associated with the #. keyboard commands used to review those previous messages. #: src/cthulhu/cmdnames.py:549 msgid "Speak and braille a previous chat room message" msgstr "Прочитане и показване на брайл на предишното съобщение в стаята" #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Cthulhu; others find that announcement #. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated #. is associated with the command to toggle typing status presentation on or off. #: src/cthulhu/cmdnames.py:557 msgid "Toggle whether we announce when our buddies are typing" msgstr "" "Превключване дали да има уведомяване, когато контактите пишат съобщение" #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be #. translated is associated with the command to toggle specific room history on #. or off. #: src/cthulhu/cmdnames.py:567 msgid "Toggle whether we provide chat room specific message histories" msgstr "Превключване дали стаите за чата да са с отделни истории" #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Cthulhu #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is associated with #. the command to toggle room name presentation on or off. #: src/cthulhu/cmdnames.py:578 msgid "" "Toggle whether we prefix chat room messages with the name of the chat room" msgstr "" "Превключване дали съобщенията да се предхождат от имената на стаите за чата" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the left. #: src/cthulhu/cmdnames.py:584 msgid "Line Left" msgstr "Ред наляво" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the right. #: src/cthulhu/cmdnames.py:589 msgid "Line Right" msgstr "Ред надясно" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls up. #: src/cthulhu/cmdnames.py:594 msgid "Line Up" msgstr "Ред нагоре" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls down. #: src/cthulhu/cmdnames.py:599 msgid "Line Down" msgstr "Ред надолу" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, it instructs the braille display to freeze. #: src/cthulhu/cmdnames.py:604 msgid "Freeze" msgstr "Застиване" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the top left of the window. #: src/cthulhu/cmdnames.py:609 msgid "Top Left" msgstr "Горен ляв" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the bottom left of the window. #: src/cthulhu/cmdnames.py:614 msgid "Bottom Left" msgstr "Долен ляв" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to position containing the cursor. #: src/cthulhu/cmdnames.py:619 msgid "Cursor Position" msgstr "Позиция на курсора" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display toggles between six-dot braille and eight-dot braille. #: src/cthulhu/cmdnames.py:624 msgid "Six Dots" msgstr "Шест точки" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents a whole set of buttons known as cursor routing keys and are a way #. for a user to move the application's caret to the position indicated on the #. display. #: src/cthulhu/cmdnames.py:631 msgid "Cursor Routing" msgstr "Превъртане на курсора" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents the start of a selection operation. It is called "Cut Begin" to map #. to what BrlTTY users are used to: in character cell mode operation on virtual #. consoles, the act of copying text is erroneously called a "cut" operation. #: src/cthulhu/cmdnames.py:638 msgid "Cut Begin" msgstr "Начало на изрязване" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents marking the endpoint of a selection. It is called "Cut Line" to map #. to what BrlTTY users are used to: in character cell mode operation on virtual #. consoles, the act of copying text is erroneously called a "cut" operation. #: src/cthulhu/cmdnames.py:645 msgid "Cut Line" msgstr "Изрязване на ред" #. Translators: this is a command which causes Cthulhu to present the last received #. notification message. #: src/cthulhu/cmdnames.py:649 msgid "Present last notification message" msgstr "Повтаряне на последното съобщение" #. Translators: this is a command which causes Cthulhu to present a list of all the #. notification messages received. #: src/cthulhu/cmdnames.py:653 msgid "Present notification messages list" msgstr "Списък със съобщения" #. Translators: this is a command which causes Cthulhu to present the previous #. notification message. #: src/cthulhu/cmdnames.py:657 msgid "Present previous notification message" msgstr "Повтаряне на предишното съобщение" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:660 msgid "Go to next character" msgstr "Към следващия знак" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:663 msgid "Go to previous character" msgstr "Към предишния знак" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:666 msgid "Go to next word" msgstr "Към следващата дума" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:669 msgid "Go to previous word" msgstr "Към предишната дума" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:672 msgid "Go to next line" msgstr "Към следващия ред" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:675 msgid "Go to previous line" msgstr "Към предишния ред" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:678 msgid "Go to the top of the file" msgstr "Към началото на файл" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:681 msgid "Go to the bottom of the file" msgstr "Към края на файл" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:684 msgid "Go to the beginning of the line" msgstr "Към началото на реда" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:687 msgid "Go to the end of the line" msgstr "Към края на реда" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:690 msgid "Go to the next object" msgstr "Към следващия обект" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:693 msgid "Go to the previous object" msgstr "Към предишния обект" #. Translators: this is for causing a collapsed combo box which was reached #. by Cthulhu's caret navigation to be expanded. #: src/cthulhu/cmdnames.py:698 msgid "Cause the current combo box to be expanded" msgstr "Разгъване на текущия падащ списък" #. Translators: Gecko native caret navigation is where Firefox (or Thunderbird) #. itself controls how the arrow keys move the caret around HTML content. It's #. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers #. the user the ability to toggle which application is controlling the caret. #: src/cthulhu/cmdnames.py:705 msgid "Switch between native and screen-reader caret navigation" msgstr "" "Превключване между придвижването с вградения курсор и виртуалния курсор на " "екранния четец" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This string refers to a command #. to cycle through the different "politeness" levels. #: src/cthulhu/cmdnames.py:714 msgid "Advance live region politeness setting" msgstr "Увеличаване на вежливостта на живия район" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This string refers to a command #. to turn off live regions by default. #: src/cthulhu/cmdnames.py:724 msgid "Set default live region politeness level to off" msgstr "Стандартното ниво на вежливост на живите райони да е изключено" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. This string refers to a command for reviewing up to nine stored previous live #. messages. #: src/cthulhu/cmdnames.py:730 msgid "Review live region announcement" msgstr "Преглеждане на съобщенията от живите райони" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. This string refers to an Cthulhu command which allows the user to toggle whether #. or not Cthulhu pays attention to changes in live regions. Note that turning off #. monitoring of live events is NOT the same as turning the politeness level #. to "off". The user can opt to have no notifications presented (politeness #. level of "off") and still manually review recent updates to live regions via #. Cthulhu commands for doing so -- as long as the monitoring of live regions is #. enabled. #: src/cthulhu/cmdnames.py:741 msgid "Monitor live regions" msgstr "Наблюдение на живите райони" #. Translators: hovering the mouse over certain objects on a web page causes a #. new object to appear such as a pop-up menu. This command will move the user #. to the object which just appeared as a result of the user hovering the mouse. #. If the user is already in the mouse over object, this command will hide the #. mouse over and return the user to the object he/she was in. #: src/cthulhu/cmdnames.py:748 msgid "Move focus into and away from the current mouse over" msgstr "" "Преместване на фокуса към/от новопоявил се обект поради позициониране на " "мишката" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This string refers to #. the command to set the row. #: src/cthulhu/cmdnames.py:753 msgid "Set the row to use as dynamic column headers" msgstr "Задаване на реда за използване като динамични заглавия на колоните" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This string refers to #. the command to unset the row so it is no longer treated as if it contained #. column headers. #: src/cthulhu/cmdnames.py:759 msgid "Clear the dynamic column headers" msgstr "Изчистване на реда за използване като динамични заглавия на колоните" #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing row headers. This #. string refers to the command to set the column. #: src/cthulhu/cmdnames.py:764 msgid "Set the column to use as dynamic row headers" msgstr "Задаване на колоната за използване като динамични заглавия на редовете" #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. string refers to the command to unset the column so it is no longer treated #. as if it contained row headers. #: src/cthulhu/cmdnames.py:770 msgid "Clear the dynamic row headers" msgstr "" "Изчистване на колоната за използване като динамични заглавия на редовете" #. Translators: This string refers to an Cthulhu command. The "input line" refers #. to the place where one enters formulas for a spreadsheet. #: src/cthulhu/cmdnames.py:774 msgid "Present the contents of the input line" msgstr "Прочитане на съдържанието на реда за въвеждане" #. Translators: the structural navigation keys are designed to move the caret #. around the document content by object type. Thus H moves you to the next #. heading, Shift H to the previous heading, T to the next table, and so on. #. This feature needs to be toggle-able so that it does not interfere with normal #. writing functions. #: src/cthulhu/cmdnames.py:781 msgid "Toggle structural navigation keys" msgstr "Включване на клавишите за придвижване по структурата" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:784 msgid "Go to previous blockquote" msgstr "Към предишния цитат в каре" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:787 msgid "Go to next blockquote" msgstr "Към следващия цитат в каре" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:790 msgid "Display a list of blockquotes" msgstr "Показване на списък с цитатите в каре" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:793 msgid "Go to previous button" msgstr "Към предишния бутон" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:796 msgid "Go to next button" msgstr "Към следващия бутон" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:799 msgid "Display a list of buttons" msgstr "Показване на списък с бутоните" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:802 msgid "Go to previous check box" msgstr "Към предишното поле за отметка" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:805 msgid "Go to next check box" msgstr "Към следващото поле за отметка" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:808 msgid "Display a list of check boxes" msgstr "Показване на списък с полетата за отметка" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:812 msgid "Go to previous clickable" msgstr "Към предишния елемент за щракане" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:816 msgid "Go to next clickable" msgstr "Към следващия елемент за щракане" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:820 msgid "Display a list of clickables" msgstr "Показване на списък с елементите за щракане" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:823 msgid "Go to previous combo box" msgstr "Към предишния падащ списък" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:826 msgid "Go to next combo box" msgstr "Към следващия падащ списък" #. Translators: This string describes a document navigation command which moves #. to the start of the current container. Examples of containers include tables, #. lists, and blockquotes. #: src/cthulhu/cmdnames.py:831 msgid "Go to start of container" msgstr "Към началото на контейнера" # TODO преместване -> към #. Translators: This string describes a document navigation command which moves #. to the end of the current container. Examples of containers include tables, #. lists, and blockquotes. #: src/cthulhu/cmdnames.py:836 msgid "Go to end of container" msgstr "Към края на контейнера" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:839 msgid "Display a list of combo boxes" msgstr "Показване на списък с падащите списъци" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:842 msgid "Go to previous entry" msgstr "Към предишното поле за писане" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:845 msgid "Go to next entry" msgstr "Към следващото поле за писане" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:848 msgid "Display a list of entries" msgstr "Показване на списък с полетата за писане" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:851 msgid "Go to previous form field" msgstr "Към предишното поле от формуляр" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:854 msgid "Go to next form field" msgstr "Към следващото поле от формуляр" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:857 msgid "Display a list of form fields" msgstr "Показване на списък с полетата от формуляр" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:860 msgid "Go to previous heading" msgstr "Към предишното заглавие" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:863 msgid "Go to next heading" msgstr "Към следващото заглавие" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:866 msgid "Display a list of headings" msgstr "Показване на списък със заглавията" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:870 #, python-format msgid "Go to previous heading at level %d" msgstr "Към предишното заглавие от ниво %d" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:874 #, python-format msgid "Go to next heading at level %d" msgstr "Към следващото заглавие от ниво %d" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:878 #, python-format msgid "Display a list of headings at level %d" msgstr "Показване на списък със заглавията от ниво %d" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:881 msgid "Go to previous image" msgstr "Към предишното изображение" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:884 msgid "Go to next image" msgstr "Към следващото изображение" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:887 msgid "Display a list of images" msgstr "Показване на списък с изображенията" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:892 msgid "Go to previous landmark" msgstr "Към предишния ориентир" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:897 msgid "Go to next landmark" msgstr "Към следващия ориентир" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:902 msgid "Display a list of landmarks" msgstr "Показване на списък с ориентирите" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:907 msgid "Go to previous large object" msgstr "Към предишния голям обект" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:912 msgid "Go to next large object" msgstr "Към следващия голям обект" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:917 msgid "Display a list of large objects" msgstr "Показване на списък с големите обекти" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:920 msgid "Go to previous link" msgstr "Към предишната връзка" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:923 msgid "Go to next link" msgstr "Към следващата връзка" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:926 msgid "Display a list of links" msgstr "Показване на списък с връзките" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:929 msgid "Go to previous list" msgstr "Към предишния списък" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:932 msgid "Go to next list" msgstr "Към следващия списък" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:935 msgid "Display a list of lists" msgstr "Показване на списък със списъците" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:938 msgid "Go to previous list item" msgstr "Към предишния елемент от списък" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:941 msgid "Go to next list item" msgstr "Към следващия елемент от списък" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:944 msgid "Display a list of list items" msgstr "Показване на списък с елементи от списъци" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:949 msgid "Go to previous live region" msgstr "Към предишния жив район" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:954 msgid "Go to next live region" msgstr "Към следващия жив район" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:959 msgid "Go to the last live region which made an announcement" msgstr "Към последния жив район, изпратил уведомление" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:962 msgid "Go to previous paragraph" msgstr "Към предишния абзац" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:965 msgid "Go to next paragraph" msgstr "Към следващия абзац" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:968 msgid "Display a list of paragraphs" msgstr "Показване на списък с абзаците" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:971 msgid "Go to previous radio button" msgstr "Към предишния радио бутон" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:974 msgid "Go to next radio button" msgstr "Към следващия радио бутон" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:977 msgid "Display a list of radio buttons" msgstr "Показване на списък с радио бутоните" #. Translators: this is for navigating among separators (e.g.
) in a #. document. #: src/cthulhu/cmdnames.py:981 msgid "Go to previous separator" msgstr "Към предишния разделител" #. Translators: this is for navigating among separators (e.g.
) in a #. document. #: src/cthulhu/cmdnames.py:985 msgid "Go to next separator" msgstr "Към следващия разделител" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:988 msgid "Go to previous table" msgstr "Към предишната таблица" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:991 msgid "Go to next table" msgstr "Към следващата таблица" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:994 msgid "Display a list of tables" msgstr "Показване на списък с таблиците" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:997 msgid "Go down one cell" msgstr "Една клетка надолу" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1000 msgid "Go to the first cell in a table" msgstr "Към първата клетка в таблица" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1003 msgid "Go to the last cell in a table" msgstr "Към последната клетка в таблица" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1006 msgid "Go left one cell" msgstr "Една клетка наляво" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1009 msgid "Go right one cell" msgstr "Една клетка надясно" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1012 msgid "Go up one cell" msgstr "Една клетка нагоре" #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is associated with the Cthulhu #. command to manually toggle layout mode on/off. #: src/cthulhu/cmdnames.py:1025 msgid "Toggle layout mode" msgstr "Превключване на режима по подредба" #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is associated with the Cthulhu command to manually switch #. between these two modes. #: src/cthulhu/cmdnames.py:1041 msgid "Switch between browse mode and focus mode" msgstr "Превключване между режимите на фокус и на разглеждане" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" focus mode which disables all automatic toggling. #. This string is associated with the Cthulhu command to enable sticky focus mode. #: src/cthulhu/cmdnames.py:1052 msgid "Enable sticky focus mode" msgstr "Включване на лепкав режим на фокус" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" browse mode which disables all automatic toggling. #. This string is associated with the Cthulhu command to enable sticky browse mode. #: src/cthulhu/cmdnames.py:1063 msgid "Enable sticky browse mode" msgstr "Включване на лепкав режим на фокус" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1066 msgid "Go to previous unvisited link" msgstr "Към предишната непосетена връзка" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1069 msgid "Go to next unvisited link" msgstr "Към следващата непосетена връзка" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1072 msgid "Display a list of unvisited links" msgstr "Показване на списък с непосетените връзки" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1075 msgid "Go to previous visited link" msgstr "Към предишната посетена връзка" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1078 msgid "Go to next visited link" msgstr "Към следващата посетена връзка" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1081 msgid "Display a list of visited links" msgstr "Показване на списък с посетените връзки" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:35 msgctxt "color name" msgid "alice blue" msgstr "много, много светло синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:40 msgctxt "color name" msgid "antique white" msgstr "антично бяло" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:45 msgctxt "color name" msgid "aquamarine" msgstr "аквамарин" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:50 msgctxt "color name" msgid "azure" msgstr "азурно" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:55 msgctxt "color name" msgid "beige" msgstr "бежово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:60 msgctxt "color name" msgid "bisque" msgstr "светло кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:65 msgctxt "color name" msgid "black" msgstr "черно" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:70 msgctxt "color name" msgid "blanched almond" msgstr "бланширано бадемено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:75 msgctxt "color name" msgid "blue" msgstr "синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:80 msgctxt "color name" msgid "blue violet" msgstr "виолетово синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:85 msgctxt "color name" msgid "brown" msgstr "кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:90 msgctxt "color name" msgid "burlywood" msgstr "дървено кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:95 msgctxt "color name" msgid "cadet blue" msgstr "кадетово-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:100 msgctxt "color name" msgid "chartreuse" msgstr "резедаво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:105 msgctxt "color name" msgid "chocolate" msgstr "шоколадово-кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:110 msgctxt "color name" msgid "coral" msgstr "коралово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:115 msgctxt "color name" msgid "cornflower blue" msgstr "метличино синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:120 msgctxt "color name" msgid "cornsilk" msgstr "жълто като царевична коса" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:125 msgctxt "color name" msgid "crimson" msgstr "пурпурно" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:130 msgctxt "color name" msgid "cyan" msgstr "цианено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:135 msgctxt "color name" msgid "dark blue" msgstr "тъмно синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:140 msgctxt "color name" msgid "dark cyan" msgstr "тъмно лилаво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:145 msgctxt "color name" msgid "dark goldenrod" msgstr "тъмно златно" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:150 msgctxt "color name" msgid "dark gray" msgstr "тъмно сиво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:155 msgctxt "color name" msgid "dark green" msgstr "тъмно зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:160 msgctxt "color name" msgid "dark khaki" msgstr "тъмно жълто-кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:165 msgctxt "color name" msgid "dark magenta" msgstr "тъмен фуксин" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:170 msgctxt "color name" msgid "dark olive green" msgstr "тъмно маслинено-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:175 msgctxt "color name" msgid "dark orange" msgstr "тъмно оранжево" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:180 msgctxt "color name" msgid "dark orchid" msgstr "тъмно орхидеено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:185 msgctxt "color name" msgid "dark red" msgstr "тъмно червено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:190 msgctxt "color name" msgid "dark salmon" msgstr "тъмна сьомга" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:195 msgctxt "color name" msgid "dark sea green" msgstr "тъмно морско зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:200 msgctxt "color name" msgid "dark slate blue" msgstr "тъмно шистово синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:205 msgctxt "color name" msgid "dark slate gray" msgstr "тъмно шистово сиво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:210 msgctxt "color name" msgid "dark turquoise" msgstr "тъмно тюркоазено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:215 msgctxt "color name" msgid "dark violet" msgstr "тъмно виолетово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:220 msgctxt "color name" msgid "deep pink" msgstr "дълбоко розово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:225 msgctxt "color name" msgid "deep sky blue" msgstr "тъмно небесно синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:230 msgctxt "color name" msgid "dim gray" msgstr "замъглено сиво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:235 msgctxt "color name" msgid "dodger blue" msgstr "богато синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:240 msgctxt "color name" msgid "fire brick" msgstr "тухлено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:245 msgctxt "color name" msgid "floral white" msgstr "флорално бяло" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:250 msgctxt "color name" msgid "forest green" msgstr "горско-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:255 msgctxt "color name" msgid "fuchsia" msgstr "цикламено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:260 msgctxt "color name" msgid "gainsboro" msgstr "много светло сиво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#HTML_color_names. #: src/cthulhu/colornames.py:265 msgctxt "color name" msgid "ghost white" msgstr "призрачно-бяло" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:270 msgctxt "color name" msgid "gold" msgstr "златно" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:275 msgctxt "color name" msgid "goldenrod" msgstr "златисто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:280 msgctxt "color name" msgid "gray" msgstr "сиво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:285 msgctxt "color name" msgid "green" msgstr "зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:290 msgctxt "color name" msgid "green yellow" msgstr "зелено-жълто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:295 msgctxt "color name" msgid "honeydew" msgstr "медена роса" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:300 msgctxt "color name" msgid "hot pink" msgstr "горещо-розово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:305 msgctxt "color name" msgid "indian red" msgstr "индианско-червено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:310 msgctxt "color name" msgid "indigo" msgstr "индигово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:315 msgctxt "color name" msgid "ivory" msgstr "слонова кост" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:320 msgctxt "color name" msgid "khaki" msgstr "кафяво-жълто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:325 msgctxt "color name" msgid "lavender" msgstr "лавандулово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:330 msgctxt "color name" msgid "lavender blush" msgstr "ръжено-лавандулово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:335 msgctxt "color name" msgid "lawn green" msgstr "тревно-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:340 msgctxt "color name" msgid "lemon chiffon" msgstr "лимонено-жълто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:345 msgctxt "color name" msgid "light blue" msgstr "светло синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:350 msgctxt "color name" msgid "light coral" msgstr "светъл корал" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:355 msgctxt "color name" msgid "light cyan" msgstr "светъл циан" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:360 msgctxt "color name" msgid "light goldenrod yellow" msgstr "светло златисто-жълто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:365 msgctxt "color name" msgid "light gray" msgstr "светло сиво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:370 msgctxt "color name" msgid "light green" msgstr "светло зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:375 msgctxt "color name" msgid "light pink" msgstr "светло розово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:380 msgctxt "color name" msgid "light salmon" msgstr "светла сьомга" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:385 msgctxt "color name" msgid "light sea green" msgstr "светло морско-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:390 msgctxt "color name" msgid "light sky blue" msgstr "светло небесно-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:395 msgctxt "color name" msgid "light slate gray" msgstr "светло шистово-сиво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:400 msgctxt "color name" msgid "light steel blue" msgstr "светло стоманено-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:405 msgctxt "color name" msgid "light yellow" msgstr "светло жълто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:410 msgctxt "color name" msgid "lime" msgstr "светло резедаво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:415 msgctxt "color name" msgid "lime green" msgstr "резедаво-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:420 msgctxt "color name" msgid "linen" msgstr "ленено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:425 msgctxt "color name" msgid "magenta" msgstr "фуксин" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:430 msgctxt "color name" msgid "maroon" msgstr "кестеняво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:435 msgctxt "color name" msgid "medium aquamarine" msgstr "среден аквамарин" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:440 msgctxt "color name" msgid "medium blue" msgstr "средно синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:445 msgctxt "color name" msgid "medium orchid" msgstr "средно орхидеено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:450 msgctxt "color name" msgid "medium purple" msgstr "средно лилаво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:455 msgctxt "color name" msgid "medium sea green" msgstr "средно морско-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:460 msgctxt "color name" msgid "medium slate blue" msgstr "средно шистово-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:465 msgctxt "color name" msgid "medium spring green" msgstr "средно пролетно-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:470 msgctxt "color name" msgid "medium turquoise" msgstr "средно тюркоазено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:475 msgctxt "color name" msgid "medium violet red" msgstr "средно виолетово-червено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:480 msgctxt "color name" msgid "midnight blue" msgstr "среднощно-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:485 msgctxt "color name" msgid "mint cream" msgstr "ментово-сметаново" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:490 msgctxt "color name" msgid "misty rose" msgstr "мъглява роза" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:495 msgctxt "color name" msgid "moccasin" msgstr "мокасиново" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:500 msgctxt "color name" msgid "navajo white" msgstr "навахо бяло" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:505 msgctxt "color name" msgid "navy" msgstr "морско-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:510 msgctxt "color name" msgid "old lace" msgstr "дантелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:515 msgctxt "color name" msgid "olive" msgstr "маслинено-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:520 msgctxt "color name" msgid "olive drab" msgstr "маслиново-бозаво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:525 msgctxt "color name" msgid "orange" msgstr "оранжево" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:530 msgctxt "color name" msgid "orange red" msgstr "оранжево-червено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:535 msgctxt "color name" msgid "orchid" msgstr "орхидеено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:540 msgctxt "color name" msgid "pale goldenrod" msgstr "бледо златисто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:545 msgctxt "color name" msgid "pale green" msgstr "бледо зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:550 msgctxt "color name" msgid "pale turquoise" msgstr "бледо тюркоазено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:555 msgctxt "color name" msgid "pale violet red" msgstr "бледо виолетово-червено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:560 msgctxt "color name" msgid "papaya whip" msgstr "папаено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:565 msgctxt "color name" msgid "peach puff" msgstr "прасковено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:570 msgctxt "color name" msgid "peru" msgstr "перуанско" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:575 msgctxt "color name" msgid "pink" msgstr "розово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:580 msgctxt "color name" msgid "plum" msgstr "лилаво-виолетово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:585 msgctxt "color name" msgid "powder blue" msgstr "бледо синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:590 msgctxt "color name" msgid "purple" msgstr "лилаво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:595 msgctxt "color name" msgid "red" msgstr "червено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:600 msgctxt "color name" msgid "rosy brown" msgstr "розово-кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:605 msgctxt "color name" msgid "royal blue" msgstr "дълбоко-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:610 msgctxt "color name" msgid "saddle brown" msgstr "седлено-кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:615 msgctxt "color name" msgid "salmon" msgstr "сьомга" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:620 msgctxt "color name" msgid "sandy brown" msgstr "пясъчно-кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:625 msgctxt "color name" msgid "sea green" msgstr "морско-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:630 msgctxt "color name" msgid "seashell" msgstr "черупково-бяло" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:635 msgctxt "color name" msgid "sienna" msgstr "охра" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:640 msgctxt "color name" msgid "silver" msgstr "сребърно" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:645 msgctxt "color name" msgid "sky blue" msgstr "небесно-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:650 msgctxt "color name" msgid "slate blue" msgstr "шистово-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:655 msgctxt "color name" msgid "slate gray" msgstr "шистово-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:660 msgctxt "color name" msgid "snow" msgstr "снежно" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:665 msgctxt "color name" msgid "spring green" msgstr "пролетно-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:670 msgctxt "color name" msgid "steel blue" msgstr "стоманено-синьо" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:675 msgctxt "color name" msgid "tan" msgstr "бронзово-кафяво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:680 msgctxt "color name" msgid "teal" msgstr "тъмно-зелено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:685 msgctxt "color name" msgid "thistle" msgstr "магарешко-лилаво" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:690 msgctxt "color name" msgid "tomato" msgstr "доматено-червено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:695 msgctxt "color name" msgid "turquoise" msgstr "тюркоазено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:700 msgctxt "color name" msgid "violet" msgstr "виолетово" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:705 msgctxt "color name" msgid "wheat" msgstr "пшеничено" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:710 msgctxt "color name" msgid "white" msgstr "бяло" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:715 msgctxt "color name" msgid "white smoke" msgstr "бял дим" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:720 msgctxt "color name" msgid "yellow" msgstr "жълто" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:725 msgctxt "color name" msgid "yellow green" msgstr "жълто-зелено" #. Translators: This string appears on a button in a dialog. "Activating" the #. selected item will perform the action that one would expect to occur if the #. object were clicked on with the mouse. If the object is a link, activating #. it will bring you to a new page. If the object is a button, activating it #. will press the button. If the object is a combobox, activating it will expand #. it to show all of its contents. And so on. #: src/cthulhu/guilabels.py:40 msgid "_Activate" msgstr "_Активиране" #. Translators: Cthulhu has a number of commands that override the default behavior #. within an application. For instance, on a web page Cthulhu's Structural Navigation #. command "h" moves you to the next heading. What should happen when you press #. "h" in an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" should not #. move you to the next heading. Because Cthulhu doesn't know what you want to do, #. it has two modes: In browse mode, Cthulhu treats key presses as commands to read #. the content; in focus mode, Cthulhu treats key presses as something that should be #. handled by the focused widget. Cthulhu optionally can attempt to detect which mode #. is appropriate for the current situation and switch automatically. This string #. is a label for a GUI option to enable such automatic switching when structural #. navigation commands are used. As an example, if this setting were enabled, #. pressing "e" to move to the next entry would move focus there and also turn #. focus mode on so that the next press of "e" would type an "e" into the entry. #. If this setting is not enabled, the second press of "e" would continue to be #. a navigation command to move amongst entries. #: src/cthulhu/guilabels.py:58 msgid "Automatic focus mode during structural navigation" msgstr "Автоматичен режим на фокус при придвижване по структура" #. Translators: Cthulhu has a number of commands that override the default behavior #. within an application. For instance, if you are at the bottom of an entry and #. press Down arrow, should you leave the entry? It depends on if you want to #. resume reading content or if you are editing the text in the entry. Because #. Cthulhu doesn't know what you want to do, it has two modes: In browse mode, Cthulhu #. treats key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. Cthulhu #. optionally can attempt to detect which mode is appropriate for the current #. situation and switch automatically. This string is a label for a GUI option to #. enable such automatic switching when caret navigation commands are used. As an #. example, if this setting were enabled, pressing Down Arrow would allow you to #. move into an entry but once you had done so, Cthulhu would switch to Focus mode #. and subsequent presses of Down Arrow would be controlled by the web browser #. and not by Cthulhu. If this setting is not enabled, Cthulhu would continue to control #. what happens when you press an arrow key, thus making it possible to arrow out #. of the entry. #: src/cthulhu/guilabels.py:76 msgid "Automatic focus mode during caret navigation" msgstr "Автоматичен режим на фокус при придвижване с курсора" #. Translators: Cthulhu has a number of commands that override the default behavior #. within an application. For instance, if you are at the bottom of an entry and #. press Down arrow, should you leave the entry? It depends on if you want to #. resume reading content or if you are editing the text in the entry. Because #. Cthulhu doesn't know what you want to do, it has two modes: In browse mode, Cthulhu #. treats key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. Cthulhu #. optionally can attempt to detect which mode is appropriate for the current #. situation and switch automatically. This string is a label for a GUI option to #. enable such automatic switching when native navigation commands are used. #. Here "native" means "not Cthulhu"; it could be a browser navigation command such #. as the Tab key, or it might be a web page behavior, such as the search field #. automatically gaining focus when the page loads. #: src/cthulhu/guilabels.py:91 msgid "Automatic focus mode during native navigation" msgstr "Автоматичен режим на фокус при придвижване с курсора" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dot 7 is the dot in the bottom left corner. If the user selects #. this option, Dot 7 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:97 src/cthulhu/cthulhu-setup.ui:2308 #: src/cthulhu/cthulhu-setup.ui:2408 src/cthulhu/cthulhu-setup.ui:3327 msgid "Dot _7" msgstr "_7-ма точка" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dot 8 is the dot in the bottom right corner. If the user selects #. this option, Dot 8 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:103 src/cthulhu/cthulhu-setup.ui:2324 #: src/cthulhu/cthulhu-setup.ui:2424 src/cthulhu/cthulhu-setup.ui:3343 msgid "Dot _8" msgstr "_8-ма точка" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dots 7-8 are the dots at the bottom. If the user selects this #. option, Dots 7-8 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:109 src/cthulhu/cthulhu-setup.ui:2340 #: src/cthulhu/cthulhu-setup.ui:2440 src/cthulhu/cthulhu-setup.ui:3359 msgid "Dots 7 an_d 8" msgstr "7-ма _и 8-ма точки" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:112 src/cthulhu/cthulhu-setup.ui:176 msgid "_Cancel" msgstr "_Отказ" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:115 msgid "_Jump to" msgstr "_Към" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:118 src/cthulhu/cthulhu-setup.ui:192 msgid "_OK" msgstr "_Добре" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Cthulhu's Preferences. #: src/cthulhu/guilabels.py:126 msgctxt "capitalization style" msgid "Icon" msgstr "Икона" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Cthulhu's Preferences. #: src/cthulhu/guilabels.py:134 msgctxt "capitalization style" msgid "None" msgstr "Никакво" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Cthulhu's Preferences. #: src/cthulhu/guilabels.py:142 msgctxt "capitalization style" msgid "Spell" msgstr "Указване на главни" #. Translators: If this checkbox is checked, then Cthulhu will tell you when one of #. your buddies is typing a message. #: src/cthulhu/guilabels.py:146 msgid "Announce when your _buddies are typing" msgstr "_Уведомяване, когато контактите пишат съобщение." #. Translators: If this checkbox is checked, then Cthulhu will provide the user with #. chat room specific message histories rather than just a single history which #. contains the latest messages from all the chat rooms that they are in. #: src/cthulhu/guilabels.py:151 msgid "Provide chat room specific _message histories" msgstr "Стаите за _чата да са с отделни истории." #. Translators: This is the label of a panel holding options for how messages in #. this application's chat rooms should be spoken. The options are: Speak messages #. from all channels (i.e. even if the chat application doesn't have focus); speak #. messages from a channel only if it is the active channel; speak messages from #. any channel, but only if the chat application has focus. #: src/cthulhu/guilabels.py:158 msgid "Speak messages from" msgstr "Прочитане на съобщенията от" #. Translators: This is the label of a radio button. If it is selected, Cthulhu will #. speak all new chat messages as they appear irrespective of whether or not the #. chat application currently has focus. This is the default behaviour. #: src/cthulhu/guilabels.py:163 msgid "All cha_nnels" msgstr "_Всички канали" #. Translators: This is the label of a radio button. If it is selected, Cthulhu will #. speak all new chat messages as they appear if and only if the chat application #. has focus. The string substitution is for the application name (e.g Pidgin). #: src/cthulhu/guilabels.py:168 #, python-format msgid "All channels when an_y %s window is active" msgstr "Всички канали, когато е активен _произволен прозорец на %s" #. Translators: This is the label of a radio button. If it is selected, Cthulhu will #. only speak new chat messages for the currently active channel, irrespective of #. whether the chat application has focus. #: src/cthulhu/guilabels.py:173 msgid "A channel only if its _window is active" msgstr "Канал, само ако прозорецът му е _активен" #. Translators: If this checkbox is checked, then Cthulhu will speak the name of the #. chat room prior to presenting an incoming message. #: src/cthulhu/guilabels.py:177 msgid "_Speak Chat Room name" msgstr "_Прочитане на името на стаята" #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. #: src/cthulhu/guilabels.py:189 msgid "Enable layout mode for content" msgstr "Включване на режим на екранна подредба за съдържанието" #. Translators: Cthulhu's keybindings support double and triple "clicks" or key #. presses, similar to using a mouse. This string appears in Cthulhu's preferences #. dialog after a keybinding which requires a double click. #. Translators: Cthulhu keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: src/cthulhu/guilabels.py:194 src/cthulhu/keybindings.py:200 msgid "double click" msgstr "двукратно натискане" #. Translators: Cthulhu's keybindings support double and triple "clicks" or key #. presses, similar to using a mouse. This string appears in Cthulhu's preferences #. dialog after a keybinding which requires a triple click. #. Translators: Cthulhu keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: src/cthulhu/guilabels.py:199 src/cthulhu/keybindings.py:206 msgid "triple click" msgstr "трикратно натискане" #. Translators: This is a label which will appear in the list of available speech #. engines as a special item. It refers to the default engine configured within #. the speech subsystem. Apart from this item, the user will have a chance to #. select a particular speech engine by its real name (Festival, IBMTTS, etc.) #: src/cthulhu/guilabels.py:205 msgid "Default Synthesizer" msgstr "Стандартен синтезатор" #. Translators: This is a label for a column header in Cthulhu's pronunciation #. dictionary. The pronunciation dictionary allows the user to correct words #. which the speech synthesizer mispronounces (e.g. a person's name, a technical #. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing #. an alternative string. The "Actual String" here refers to the word to be #. corrected as it would actually appear in text being read. Example: "LOL". #: src/cthulhu/guilabels.py:213 msgid "Actual String" msgstr "Срещнат низ" #. Translators: This is a label for a column header in Cthulhu's pronunciation #. dictionary. The pronunciation dictionary allows the user to correct words #. which the speech synthesizer mispronounces (e.g. a person's name, a technical #. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing #. an alternative string. The "Replacement String" here refers to how the user #. would like the "Actual String" to be pronounced by the speech synthesizer. #. Example: "L O L" or "Laughing Out Loud" (for Actual String "LOL"). #: src/cthulhu/guilabels.py:222 msgid "Replacement String" msgstr "Низ за замяна" #. Translators: Cthulhu has an "echo" feature to present text as it is being written #. by the user. While Cthulhu's "key echo" options present the actual keyboard keys #. being pressed, "character echo" presents the character/string of length 1 that #. is inserted as a result of the keypress. #. Translators: When this option is enabled, inserted text of length 1 is spoken. #: src/cthulhu/guilabels.py:228 src/cthulhu/cthulhu-setup.ui:2809 msgid "Enable echo by cha_racter" msgstr "Прочитане по _знаци" #. Translators: Cthulhu has an "echo" feature to present text as it is being written #. by the user. This string refers to a "key echo" option. When this option is #. enabled, dead keys will be announced when pressed. #. Translators: When this option is enabled, dead keys will be announced when pressed. #: src/cthulhu/guilabels.py:233 src/cthulhu/cthulhu-setup.ui:2783 msgid "Enable non-spacing _diacritical keys" msgstr "Прочитане на диакрити_чните знаци" #. Translators: Cthulhu has a "find" feature which allows the user to search the #. active application for on screen text and widgets. This label is associated #. with the setting to begin the search from the current location rather than #. from the top of the screen. #: src/cthulhu/guilabels.py:239 src/cthulhu/cthulhu-find.ui:150 msgid "C_urrent location" msgstr "_Текущото местоположение" #. Translators: This is the label for a spinbutton. This option allows the user #. to specify the number of matched characters that must be present before Cthulhu #. speaks the line that contains the results from an application's Find toolbar. #: src/cthulhu/guilabels.py:244 msgid "Minimum length of matched text:" msgstr "Минимална дължина на текста, който съвпада:" #. Translators: This is the label of a panel containing options for what Cthulhu #. presents when the user is in the Find toolbar of an application, e.g. Firefox. #: src/cthulhu/guilabels.py:248 msgid "Find Options" msgstr "Настройки на търсенето" #. Translators: This is the label for a checkbox. This option controls whether #. the line that contains the match from an application's Find toolbar should #. always be spoken, or only spoken if it is a different line than the line #. which contained the last match. #: src/cthulhu/guilabels.py:254 msgid "Onl_y speak changed lines during find" msgstr "При _съвпадение да се прочитат само променените редове" #. Translators: This is the label for a checkbox. This option controls whether or #. not Cthulhu will automatically speak the line that contains the match while the #. user is performing a search from the Find toolbar of an application, e.g. #. Firefox. #: src/cthulhu/guilabels.py:260 msgid "Speak results during _find" msgstr "Прочитане на резултатите при _намиране на съвпадение" #. Translators: Command is a table column header where the cells in the column #. are a sentence that briefly describes what action Cthulhu will take if and when #. the user invokes that keyboard command. #: src/cthulhu/guilabels.py:265 msgid "Command" msgstr "Команда" #. Translators: Key Binding is a table column header where the cells in the #. column represent keyboard combinations the user can press to invoke Cthulhu #. commands. #: src/cthulhu/guilabels.py:270 msgid "Key Binding" msgstr "Присвоени клавиши" #. Translators: This string is a label for the group of Cthulhu commands which #. can be used in any setting, task, or application. They are not specific #. to, for instance, web browsing. #: src/cthulhu/guilabels.py:275 msgctxt "keybindings" msgid "Default" msgstr "Стандартни" #. Translators: An external braille device has buttons on it that permit the #. user to create input gestures from the braille device. The braille bindings #. are what determine the actions Cthulhu will take when the user presses these #. buttons. #: src/cthulhu/guilabels.py:281 msgid "Braille Bindings" msgstr "Функции на брайловите клавиши" #. Translators: This string is a label for the group of Cthulhu commands which #. do not currently have an associated key binding. #: src/cthulhu/guilabels.py:285 msgid "Unbound" msgstr "Без клавишна комбинация" #. Translators: Modified is a table column header in Cthulhu's preferences dialog. #. This column contains a checkbox which indicates whether a key binding #. for an Cthulhu command has been changed by the user to something other than its #. default value. #: src/cthulhu/guilabels.py:291 msgctxt "keybindings" msgid "Modified" msgstr "Променена" #. Translators: This label refers to the keyboard layout (desktop or laptop). #: src/cthulhu/guilabels.py:294 src/cthulhu/cthulhu-setup.ui:242 msgid "_Desktop" msgstr "_Настолен компютър" #. Translators: Cthulhu's preferences can be configured on a per-application basis, #. allowing users to customize Cthulhu's behavior, keybindings, etc. to work one #. way in LibreOffice and another way in a chat application. This string is the #. title of Cthulhu's application-specific preferences dialog for an application. #. The string substituted in is the accessible name of the application (e.g. #. "Gedit", "Firefox", etc. #: src/cthulhu/guilabels.py:302 #, python-format msgid "Screen Reader Preferences for %s" msgstr "Настройки на екранния четец за %s" #. Translators: This is a table column header. This column consists of a single #. checkbox. If the checkbox is checked, Cthulhu will indicate the associated item #. or attribute by "marking" it in braille. "Marking" is not the same as writing #. out the word; instead marking refers to adding some other indicator, e.g. #. "underlining" with braille dots 7-8 a word that is bold. #: src/cthulhu/guilabels.py:309 msgid "Mark in braille" msgstr "Отбелязване на брайл" #. Translators: "Present Unless" is a column header of the text attributes panel #. of the Cthulhu preferences dialog. On this panel, the user can select a set of #. text attributes that they would like spoken and/or indicated in braille. #. Because the list of attributes could get quite lengthy, we provide the option #. to always speak/braille a text attribute *unless* its value is equal to the #. value given by the user in this column of the list. For example, given the #. text attribute "underline" and a present unless value of "none", the user is #. stating that he/she would like to have underlined text announced for all cases #. (single, double, low, etc.) except when the value of underline is none (i.e. #. when it's not underlined). "Present" here is being used as a verb. #: src/cthulhu/guilabels.py:321 msgid "Present Unless" msgstr "Прочитане, освен ако" #. Translators: This is a table column header. The "Speak" column consists of a #. single checkbox. If the checkbox is checked, Cthulhu will speak the associated #. item or attribute (e.g. saying "Bold" as part of the information presented #. when the user gives the Cthulhu command to obtain the format and font details of #. the current text). #: src/cthulhu/guilabels.py:328 msgid "Speak" msgstr "Прочитане" #. Translators: This is the title of a message dialog informing the user that #. he/she attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:335 msgid "Save Profile As Conflict" msgstr "Запазване като конфликтен профил" #. Translators: This is the label of a message dialog informing the user that #. he/she attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:342 msgid "User Profile Conflict!" msgstr "Конфликт в потребителския профил!" #. Translators: This is the message in a dialog informing the user that he/she #. attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:349 #, python-format msgid "" "Profile %s already exists.\n" "Continue updating the existing profile with these new changes?" msgstr "" "Профилът %s вече съществува.\n" "Да се продължи ли обновяването на съществуващия профил с промените?" #. Translators: This text is displayed in a message dialog when a user indicates #. he/she wants to switch to a new user profile which will cause him/her to lose #. settings which have been altered but not yet saved. A "user profile" is a #. collection of settings which apply to a given task such as a "Spanish" profile #. which would use Spanish text-to-speech and Spanish braille and selected when #. reading Spanish content. #: src/cthulhu/guilabels.py:359 msgid "Load user profile" msgstr "Зареждане на потребителски профил" #. Translators: This text is displayed in a message dialog when a user indicates #. he/she wants to switch to a new user profile which will cause him/her to lose #. settings which have been altered but not yet saved. A "user profile" is a #. collection of settings which apply to a given task such as a "Spanish" profile #. which would use Spanish text-to-speech and Spanish braille and selected when #. reading Spanish content. #: src/cthulhu/guilabels.py:368 msgid "" "You are about to change the active profile. If you\n" "have just made changes in your preferences, they will\n" "be dropped at profile load.\n" "\n" "Continue loading profile discarding previous changes?" msgstr "" "Ще променяте активния профил. Ако сте\n" "променяли настройките, те ще бъдат изтрити\n" "при зареждането на модула.\n" "\n" "Да се зареди ли профила и да се забравят ли\n" "промените?" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. The #. following string is the title of a dialog in which users can save a newly- #. defined profile. #: src/cthulhu/guilabels.py:379 msgid "Save Profile As" msgstr "Запазване като" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. The #. following string is the label for a text entry in which the user enters the #. name of a new settings profile being saved via the 'Save Profile As' dialog. #: src/cthulhu/guilabels.py:387 msgid "_Profile Name:" msgstr "_Име на профила:" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. #. The following is a label in a dialog informing the user that he/she #. is about to remove a user profile, and action that cannot be undone. #: src/cthulhu/guilabels.py:395 msgid "Remove user profile" msgstr "Изтриване на потребителски профил" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. #. The following is a message in a dialog informing the user that he/she #. is about to remove a user profile, an action that cannot be undone. #: src/cthulhu/guilabels.py:403 #, python-format msgid "" "You are about to remove profile %s. All unsaved settings and settings saved " "in this profile will be lost. Do you want to continue and remove this " "profile and all related settings?" msgstr "" "Ще изтриете потребителския профил „%s“. Всички настройки записани в него ще " "изчезнат. Искате ли да продължите?" #. Translators: Cthulhu has a setting which determines which progress bar updates #. should be announced. Choosing "All" means that Cthulhu will present progress bar #. updates regardless of what application and window they happen to be in. #. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. Choosing All means that Cthulhu will present progress bar updates regardless of what application and window they happen to be in. #: src/cthulhu/guilabels.py:411 src/cthulhu/cthulhu-setup.ui:63 msgctxt "ProgressBar" msgid "All" msgstr "всички" #. Translators: Cthulhu has a setting which determines which progress bar updates #. should be announced. Choosing "Application" means that Cthulhu will present #. progress bar updates as long as the progress bar is in the active application #. (but not necessarily in the current window). #: src/cthulhu/guilabels.py:417 msgctxt "ProgressBar" msgid "Application" msgstr "програмата" #. Translators: Cthulhu has a setting which determines which progress bar updates #. should be announced. Choosing "Window" means that Cthulhu will present progress #. bar updates as long as the progress bar is in the active window. #: src/cthulhu/guilabels.py:422 msgctxt "ProgressBar" msgid "Window" msgstr "прозореца" #. Translators: If this setting is chosen, no punctuation symbols will be spoken #. as a user reads a document. #. Translators: this refers to how much punctuation will be spoken by Cthulhu when presenting text on the screen. #: src/cthulhu/guilabels.py:426 src/cthulhu/cthulhu-setup.ui:1547 msgctxt "punctuation level" msgid "_None" msgstr "Ни_кои" #. Translators: If this setting is chosen, common punctuation symbols (like #. comma, period, question mark) will not be spoken as a user reads a document, #. but less common symbols (such as #, @, $) will. #: src/cthulhu/guilabels.py:431 src/cthulhu/cthulhu-setup.ui:1563 msgid "So_me" msgstr "Н_якои" #. Translators: If this setting is chosen, the majority of punctuation symbols #. will be spoken as a user reads a document. #: src/cthulhu/guilabels.py:435 src/cthulhu/cthulhu-setup.ui:1579 msgid "M_ost" msgstr "Пов_ечето" #. Translators: If this setting is chosen and the user is reading over an entire #. document, Cthulhu will pause at the end of each line. #: src/cthulhu/guilabels.py:439 src/cthulhu/cthulhu-setup.ui:49 msgid "Line" msgstr "Ред" #. Translators: If this setting is chosen and the user is reading over an entire #. document, Cthulhu will pause at the end of each sentence. #: src/cthulhu/guilabels.py:443 src/cthulhu/cthulhu-setup.ui:52 msgid "Sentence" msgstr "Изречение" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a blockquote. #: src/cthulhu/guilabels.py:449 msgctxt "structural navigation" msgid "Blockquote" msgstr "Цитат" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a button. #: src/cthulhu/guilabels.py:455 msgctxt "structural navigation" msgid "Button" msgstr "Бутон" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the caption of a table. #: src/cthulhu/guilabels.py:461 msgctxt "structural navigation" msgid "Caption" msgstr "Надпис" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a check box. #: src/cthulhu/guilabels.py:467 msgctxt "structural navigation" msgid "Check Box" msgstr "Поле за отметка" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text displayed for a web element with an "onClick" handler. #: src/cthulhu/guilabels.py:473 msgctxt "structural navigation" msgid "Clickable" msgstr "За щракане" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the selected item in a combo box. #: src/cthulhu/guilabels.py:479 msgctxt "structural navigation" msgid "Combo Box" msgstr "Падащ списък" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the description of an element. #: src/cthulhu/guilabels.py:485 msgctxt "structural navigation" msgid "Description" msgstr "Описание" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a heading. #: src/cthulhu/guilabels.py:491 msgctxt "structural navigation" msgid "Heading" msgstr "Заглавие" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text (alt text, title, etc.) associated with an image. #: src/cthulhu/guilabels.py:497 msgctxt "structural navigation" msgid "Image" msgstr "Изображение" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a form field. #: src/cthulhu/guilabels.py:503 msgctxt "structural navigation" msgid "Label" msgstr "Етикет" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a landmark. ARIA role landmarks are the W3C defined HTML #. tag attribute 'role' used to identify important part of webpage like banners, #. main context, search etc. #: src/cthulhu/guilabels.py:511 msgctxt "structural navigation" msgid "Landmark" msgstr "Ориентир" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of a column which #. contains the level of a heading. Level will be a "1" for

, a "2" for

, #. and so on. #: src/cthulhu/guilabels.py:518 msgctxt "structural navigation" msgid "Level" msgstr "Ниво" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a link. #: src/cthulhu/guilabels.py:524 msgctxt "structural navigation" msgid "Link" msgstr "Връзка" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a list. #: src/cthulhu/guilabels.py:530 msgctxt "structural navigation" msgid "List" msgstr "Списък" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a list item. #: src/cthulhu/guilabels.py:536 msgctxt "structural navigation" msgid "List Item" msgstr "Елемент от списък" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of an object. #: src/cthulhu/guilabels.py:542 msgctxt "structural navigation" msgid "Object" msgstr "Обект" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a paragraph. #: src/cthulhu/guilabels.py:548 msgctxt "structural navigation" msgid "Paragraph" msgstr "Абзац" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a radio button. #: src/cthulhu/guilabels.py:554 msgctxt "structural navigation" msgid "Radio Button" msgstr "Радио бутон" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the role of a widget. Examples include "heading", "paragraph", #. "table", "combo box", etc. #: src/cthulhu/guilabels.py:561 msgctxt "structural navigation" msgid "Role" msgstr "Тип" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the selected item of a form field. #: src/cthulhu/guilabels.py:567 msgctxt "structural navigation" msgid "Selected Item" msgstr "Избран елемент" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the state of a widget. Examples include "checked"/"not checked", #. "selected"/"not selected", "visited/not visited", etc. #: src/cthulhu/guilabels.py:574 msgctxt "structural navigation" msgid "State" msgstr "Състояние" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of an entry. #: src/cthulhu/guilabels.py:580 msgctxt "structural navigation" msgid "Text" msgstr "Текст" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the URI of a link. #: src/cthulhu/guilabels.py:586 msgctxt "structural navigation" msgid "URI" msgstr "Адрес" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the value of a form field. #: src/cthulhu/guilabels.py:592 msgctxt "structural navigation" msgid "Value" msgstr "Стойност" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:597 msgctxt "structural navigation" msgid "Blockquotes" msgstr "Цитати" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:602 msgctxt "structural navigation" msgid "Buttons" msgstr "Бутони" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:607 msgctxt "structural navigation" msgid "Check Boxes" msgstr "Полета за отметка" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. "Clickables" are web elements which have an "onClick" handler. #: src/cthulhu/guilabels.py:613 msgctxt "structural navigation" msgid "Clickables" msgstr "За щракане" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:618 msgctxt "structural navigation" msgid "Combo Boxes" msgstr "Падащи списъци" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:623 msgctxt "structural navigation" msgid "Entries" msgstr "Полета за писане" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:628 msgctxt "structural navigation" msgid "Form Fields" msgstr "Полета от формуляр" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:633 msgctxt "structural navigation" msgid "Headings" msgstr "Заглавия" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:638 msgctxt "structural navigation" msgid "Images" msgstr "Изображения" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. Level will be a "1" for

, a "2" for

, and so on. #: src/cthulhu/guilabels.py:644 #, python-format msgctxt "structural navigation" msgid "Headings at Level %d" msgstr "Заглавия от ниво %d" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #: src/cthulhu/guilabels.py:651 msgctxt "structural navigation" msgid "Landmarks" msgstr "Ориентири" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/guilabels.py:658 msgctxt "structural navigation" msgid "Large Objects" msgstr "Големи обекти" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:663 msgctxt "structural navigation" msgid "Links" msgstr "Връзки" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:668 msgctxt "structural navigation" msgid "Lists" msgstr "Списъци" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:673 msgctxt "structural navigation" msgid "List Items" msgstr "Елементи от списък" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:678 msgctxt "structural navigation" msgid "Paragraphs" msgstr "Абзаци" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:683 msgctxt "structural navigation" msgid "Radio Buttons" msgstr "Радио бутони" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:688 msgctxt "structural navigation" msgid "Tables" msgstr "Таблици" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:693 msgctxt "structural navigation" msgid "Unvisited Links" msgstr "Непосетени връзки" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:698 msgctxt "structural navigation" msgid "Visited Links" msgstr "Посетени връзки" #. Translators: This is the title of a panel holding options for how to navigate #. HTML content (e.g., Cthulhu caret navigation, positioning of caret, structural #. navigation, etc.). #: src/cthulhu/guilabels.py:703 msgid "Page Navigation" msgstr "Придвижване в страниците" #. Translators: When the user loads a new web page, they can optionally have Cthulhu #. automatically start reading the page from beginning to end. This is the label #. of a checkbox in which users can indicate their preference. #: src/cthulhu/guilabels.py:709 msgid "Automatically start speaking a page when it is first _loaded" msgstr "_Автоматично прочитане на страницата при първоначално зареждане" #. Translators: When the user loads a new web page, they can optionally have Cthulhu #. automatically summarize details about the page, such as the number of elements #. (landmarks, forms, links, tables, etc.). #: src/cthulhu/guilabels.py:714 msgid "_Present summary of a page when it is first loaded" msgstr "" "_Автоматично прочитане на обобщение на страницата при първоначално зареждане" #. Translators: Different speech systems and speech engines work differently when #. it comes to handling pauses (e.g. sentence boundaries). This property allows #. the user to specify whether speech should be sent to the speech synthesis #. system immediately when a pause directive is encountered or if it should be #. queued up and sent to the speech synthesis system once the entire set of #. utterances has been calculated. #. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries). This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is encountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated. #: src/cthulhu/guilabels.py:722 src/cthulhu/cthulhu-setup.ui:1342 msgid "Break speech into ch_unks between pauses" msgstr "_Разделяне на речта на части между паузите" #. Translators: This string will appear in the list of available voices for the #. current speech engine. "%s" will be replaced by the name of the current speech #. engine, such as "Festival default voice" or "IBMTTS default voice". It refers #. to the default voice configured for given speech engine within the speech #. subsystem. Apart from this item, the list will contain the names of all #. available "real" voices provided by the speech engine. #: src/cthulhu/guilabels.py:730 #, python-format msgid "%s default voice" msgstr "Стандартният глас на %s" #. Translators: This refers to the voice used by Cthulhu when presenting the content #. of the screen and other messages. #: src/cthulhu/guilabels.py:734 msgctxt "VoiceType" msgid "Default" msgstr "Стандартен" #. Translators: This refers to the voice used by Cthulhu when presenting one or more #. characters which is part of a hyperlink. #: src/cthulhu/guilabels.py:738 msgctxt "VoiceType" msgid "Hyperlink" msgstr "Хипервръзки" #. Translators: This refers to the voice used by Cthulhu when presenting information #. which is not displayed on the screen as text, but is still being communicated #. by the system in some visual fashion. For instance, Cthulhu says "misspelled" to #. indicate the presence of the red squiggly line found under a spelling error; #. Cthulhu might say "3 of 6" when a user Tabs into a list of six items and the #. third item is selected. And so on. #: src/cthulhu/guilabels.py:746 msgctxt "VoiceType" msgid "System" msgstr "Системни" #. Translators: This refers to the voice used by Cthulhu when presenting one or more #. characters which is written in uppercase. #: src/cthulhu/guilabels.py:750 msgctxt "VoiceType" msgid "Uppercase" msgstr "Главни" #. Translators this label refers to the name of particular speech synthesis #. system. (http://devel.freebsoft.org/speechd) #: src/cthulhu/guilabels.py:754 msgid "Speech Dispatcher" msgstr "Speech Dispatcher" #. Translators: This is a label for a group of options related to Cthulhu's behavior #. when presenting an application's spell check dialog. #: src/cthulhu/guilabels.py:758 msgctxt "OptionGroup" msgid "Spell Check" msgstr "Правописна проверка" #. Translators: This is a label for a checkbox associated with an Cthulhu setting. #. When this option is enabled, Cthulhu will spell out the current error in addition #. to speaking it. For example, if the misspelled word is "foo," enabling this #. setting would cause Cthulhu to speak "f o o" after speaking "foo". #: src/cthulhu/guilabels.py:764 msgid "Spell _error" msgstr "Грешно _изписано" #. Translators: This is a label for a checkbox associated with an Cthulhu setting. #. When this option is enabled, Cthulhu will spell out the current suggestion in #. addition to speaking it. For example, if the misspelled word is "foo," and #. the first suggestion is "for" enabling this setting would cause Cthulhu to speak #. "f o r" after speaking "for". #: src/cthulhu/guilabels.py:771 msgid "Spell _suggestion" msgstr "Предложение за _правопис" #. Translators: This is a label for a checkbox associated with an Cthulhu setting. #. When this option is enabled, Cthulhu will present the context (surrounding text, #. typically the sentence or line) in which the mistake occurred. #: src/cthulhu/guilabels.py:776 msgid "Present _context of error" msgstr "Текущ _контекст на грешката" #. Translators: This is a label for an option to tell Cthulhu whether or not it #. should speak the coordinates of the current spreadsheet cell. Coordinates are #. the row and column position within the spreadsheet (i.e. A1, B1, C2 ...) #: src/cthulhu/guilabels.py:781 msgid "Speak spreadsheet cell coordinates" msgstr "Прочитане на координатите на клетката в електронната таблица" #. Translators: This is a label for an option which controls what Cthulhu speaks when #. presenting selection changes in a spreadsheet. By default, Cthulhu will speak just #. what changed. For instance, if cells A1 through A8 are already selected, and the #. user adds A9 to the selection, Cthulhu by default would just say "A9 selected." #. Some users, however, prefer to have Cthulhu always announce the entire selected range, #. i.e. in the same scenario say "A1 through A9 selected." Those users should enable #. this option. #: src/cthulhu/guilabels.py:790 msgid "Always speak selected spreadsheet range" msgstr "Избраната област в електронната таблица винаги да се прочита" #. Translators: This is a label for an option for whether or not to speak the #. header of a table cell in document content. #: src/cthulhu/guilabels.py:794 msgid "Announce cell _header" msgstr "Прочитане на _заглавните клетки" #. Translators: This is the title of a panel containing options for specifying #. how to navigate tables in document content. #: src/cthulhu/guilabels.py:798 msgid "Table Navigation" msgstr "Придвижване в таблици" #. Translators: This is a label for an option to tell Cthulhu to skip over empty/ #. blank cells when navigating tables in document content. #: src/cthulhu/guilabels.py:802 msgid "Skip _blank cells" msgstr "Прескачане на _празните клетки" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented to #. them. This label is associated with the default presentation to be used. #: src/cthulhu/guilabels.py:807 msgid "Speak _cell" msgstr "Прочитане на _клетка" #. Translators: This is a label for an option to tell Cthulhu whether or not it #. should speak table cell coordinates in document content. #: src/cthulhu/guilabels.py:811 msgid "Speak _cell coordinates" msgstr "Прочитане на _координатите на клетките" #. Translators: This is a label for an option to tell Cthulhu whether or not it #. should speak the span size of a table cell (e.g., how many rows and columns #. a particular table cell spans in a table). #: src/cthulhu/guilabels.py:816 msgid "Speak _multiple cell spans" msgstr "Прочитане на _обхвата на слетите клетки" #. Translators: This is a table column header. "Attribute" here refers to text #. attributes such as bold, underline, family-name, etc. #: src/cthulhu/guilabels.py:820 msgid "Attribute Name" msgstr "Име на атрибут" #. Translators: Gecko native caret navigation is where Firefox itself controls #. how the arrow keys move the caret around HTML content. It's often broken, so #. Cthulhu needs to provide its own support. As such, Cthulhu offers the user the #. ability to switch between the Firefox mode and the Cthulhu mode. This is the #. label of a checkbox in which users can indicate their default preference. #: src/cthulhu/guilabels.py:827 msgid "Control caret navigation" msgstr "Придвижване с _курсора на Cthulhu" #. Translators: Cthulhu provides keystrokes to navigate HTML content in a structural #. manner: go to previous/next header, list item, table, etc. This is the label #. of a checkbox in which users can indicate their default preference. #: src/cthulhu/guilabels.py:832 msgid "Enable _structural navigation" msgstr "Включване на клавишите за _придвижване по структурата." #. Translators: This refers to the amount of information Cthulhu provides about a #. particular object that receives focus. #: src/cthulhu/guilabels.py:836 src/cthulhu/cthulhu-setup.ui:1480 #: src/cthulhu/cthulhu-setup.ui:2224 msgid "Brie_f" msgstr "_Съкратена" #. Translators: this is how someone would speak the name of the shift key #. #: src/cthulhu/keynames.py:42 msgctxt "keyboard" msgid "Shift" msgstr "Shift" #. Translators: this is how someone would speak the name of the alt key #. #: src/cthulhu/keynames.py:46 msgctxt "keyboard" msgid "Alt" msgstr "Alt" #. Translators: this is how someone would speak the name of the control key #. #: src/cthulhu/keynames.py:50 msgctxt "keyboard" msgid "Control" msgstr "Control" #. Translators: this is how someone would speak the name of the left shift key #. #: src/cthulhu/keynames.py:54 msgid "left shift" msgstr "ляв shift" #. Translators: this is how someone would speak the name of the left alt key #. #: src/cthulhu/keynames.py:58 msgid "left alt" msgstr "ляв alt" #. Translators: this is how someone would speak the name of the left ctrl key #. #: src/cthulhu/keynames.py:62 msgid "left control" msgstr "ляв control" #. Translators: this is how someone would speak the name of the right shift key #. #: src/cthulhu/keynames.py:66 msgid "right shift" msgstr "десен shift" #. Translators: this is how someone would speak the name of the right alt key #. #: src/cthulhu/keynames.py:70 msgid "right alt" msgstr "десен alt" #. Translators: this is how someone would speak the name of the right ctrl key #. #: src/cthulhu/keynames.py:74 msgid "right control" msgstr "десен control" #. Translators: this is how someone would speak the name of the left meta key #. #: src/cthulhu/keynames.py:78 msgid "left meta" msgstr "ляв meta" #. Translators: this is how someone would speak the name of the right meta key #. #: src/cthulhu/keynames.py:82 msgid "right meta" msgstr "десен meta" #. Translators: this is how someone would speak the name of the num lock key #. #: src/cthulhu/keynames.py:86 msgid "num lock" msgstr "num lock" #. Translators: this is how someone would speak the name of the caps lock key #. #: src/cthulhu/keynames.py:90 msgid "caps lock" msgstr "caps lock" #. Translators: this is how someone would speak the name of the shift lock key #. There is no reason to make it different from the translation for "caps lock" #. #: src/cthulhu/keynames.py:95 msgid "shift lock" msgstr "shift lock" #. Translators: this is how someone would speak the name of the scroll lock key #. #: src/cthulhu/keynames.py:99 msgid "scroll lock" msgstr "scroll lock" #. Translators: this is how someone would speak the name of the page up key #. #: src/cthulhu/keynames.py:103 src/cthulhu/keynames.py:107 src/cthulhu/keynames.py:111 #: src/cthulhu/keynames.py:115 msgid "page up" msgstr "page up" #. Translators: this is how someone would speak the name of the page down key #. #: src/cthulhu/keynames.py:119 src/cthulhu/keynames.py:123 src/cthulhu/keynames.py:127 #: src/cthulhu/keynames.py:131 msgid "page down" msgstr "page down" #. Translators: this is how someone would speak the name of the left tab key #. #: src/cthulhu/keynames.py:139 msgid "left tab" msgstr "лява табулация" #. Translators: this is how someone would speak the name of the backspace key #. #: src/cthulhu/keynames.py:147 msgid "backspace" msgstr "backspace" #. Translators: this is how someone would speak the name of the return key #. #: src/cthulhu/keynames.py:151 msgid "return" msgstr "return" #. Translators: this is how someone would speak the name of the enter key #. #: src/cthulhu/keynames.py:155 msgid "enter" msgstr "enter" #. Translators: this is how someone would speak the name of the up arrow key #. #: src/cthulhu/keynames.py:159 src/cthulhu/keynames.py:163 msgid "up" msgstr "нагоре" #. Translators: this is how someone would speak the name of the down arrow key #. #: src/cthulhu/keynames.py:167 src/cthulhu/keynames.py:171 msgid "down" msgstr "надолу" #. Translators: this is how someone would speak the name of the left arrow key #. #: src/cthulhu/keynames.py:175 src/cthulhu/keynames.py:179 msgid "left" msgstr "наляво" #. Translators: this is how someone would speak the name of the right arrow key #. #: src/cthulhu/keynames.py:183 src/cthulhu/keynames.py:187 msgid "right" msgstr "надясно" #. Translators: this is how someone would speak the name of the left super key #. #: src/cthulhu/keynames.py:191 msgid "left super" msgstr "ляв super" #. Translators: this is how someone would speak the name of the right super key #. #: src/cthulhu/keynames.py:195 msgid "right super" msgstr "десен super" #. Translators: this is how someone would speak the name of the menu key #. #: src/cthulhu/keynames.py:199 msgid "menu" msgstr "меню" #. Translators: this is how someone would speak the name of the ISO shift key #. #: src/cthulhu/keynames.py:203 msgid "Alt Gr" msgstr "десен Alt" #. Translators: this is how someone would speak the name of the help key #. #: src/cthulhu/keynames.py:207 msgid "help" msgstr "помощ" #. Translators: this is how someone would speak the name of the multi key #. #: src/cthulhu/keynames.py:211 msgid "multi" msgstr "мулти" #. Translators: this is how someone would speak the name of the mode switch key #. #: src/cthulhu/keynames.py:215 msgid "mode switch" msgstr "смяна на режима" #. Translators: this is how someone would speak the name of the escape key #. #: src/cthulhu/keynames.py:219 msgid "escape" msgstr "escape" #. Translators: this is how someone would speak the name of the insert key #. #: src/cthulhu/keynames.py:223 src/cthulhu/keynames.py:227 msgid "insert" msgstr "insert" #. Translators: this is how someone would speak the name of the delete key #. #: src/cthulhu/keynames.py:231 src/cthulhu/keynames.py:235 msgid "delete" msgstr "delete" #. Translators: this is how someone would speak the name of the home key #. #: src/cthulhu/keynames.py:239 src/cthulhu/keynames.py:243 msgid "home" msgstr "home" #. Translators: this is how someone would speak the name of the end key #. #: src/cthulhu/keynames.py:247 src/cthulhu/keynames.py:251 msgid "end" msgstr "end" #. Translators: this is how someone would speak the name of the begin key #. #: src/cthulhu/keynames.py:255 msgid "begin" msgstr "begin" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the circumflex glyph #. #: src/cthulhu/keynames.py:270 msgid "circumflex" msgstr "двойно ударение" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the ring glyph #. #: src/cthulhu/keynames.py:285 msgid "ring" msgstr "кръгче" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the stroke glyph #. #: src/cthulhu/keynames.py:295 msgid "stroke" msgstr "черта" #. Translators: this is how someone would speak the name of the minus key #. #: src/cthulhu/keynames.py:299 msgid "minus" msgstr "минус" #. Translators: this is presented in a GUI to represent the #. "insert" key when used as the Cthulhu modifier. #: src/cthulhu/keybindings.py:145 msgid "Insert" msgstr "Insert" #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. #: src/cthulhu/keybindings.py:149 src/cthulhu/keybindings.py:154 msgid "Caps_Lock" msgstr "CapsLock" #. Translators: this is presented in a GUI to represent the #. "right alt" modifier. #. #: src/cthulhu/keybindings.py:161 msgid "Alt_R" msgstr "Десен Alt" #. Translators: this is presented in a GUI to represent the #. "super" modifier. #. #: src/cthulhu/keybindings.py:166 msgid "Super" msgstr "Super" #. Translators: this is presented in a GUI to represent the #. "meta 2" modifier. #. #: src/cthulhu/keybindings.py:171 msgid "Meta2" msgstr "Meta2" #. Translators: this is presented in a GUI to represent the #. "left alt" modifier. #. #: src/cthulhu/keybindings.py:178 msgid "Alt_L" msgstr "Ляв Alt" #. Translators: this is presented in a GUI to represent the #. "control" modifier. #. #: src/cthulhu/keybindings.py:183 msgid "Ctrl" msgstr "Ctrl" #. Translators: this is presented in a GUI to represent the #. "shift " modifier. #. #: src/cthulhu/keybindings.py:188 msgid "Shift" msgstr "Shift" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1120 #, python-format msgctxt "math symbol" msgid "bold %s" msgstr "получер %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1130 #, python-format msgctxt "math symbol" msgid "italic %s" msgstr "курсив %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1140 #, python-format msgctxt "math symbol" msgid "bold italic %s" msgstr "получер курсив %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1150 #, python-format msgctxt "math symbol" msgid "script %s" msgstr "индекс %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1160 #, python-format msgctxt "math symbol" msgid "bold script %s" msgstr "получер индекс %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1170 #, python-format msgctxt "math symbol" msgid "fraktur %s" msgstr "готически %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1180 #, python-format msgctxt "math symbol" msgid "double-struck %s" msgstr "%s с черта" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1190 #, python-format msgctxt "math symbol" msgid "bold fraktur %s" msgstr "получер готически %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1200 #, python-format msgctxt "math symbol" msgid "sans-serif %s" msgstr "безсерифен %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1210 #, python-format msgctxt "math symbol" msgid "sans-serif bold %s" msgstr "безсерифен получер %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1220 #, python-format msgctxt "math symbol" msgid "sans-serif italic %s" msgstr "серифен курсив %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1230 #, python-format msgctxt "math symbol" msgid "sans-serif bold italic %s" msgstr "безсерифен получер курсив %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1240 #, python-format msgctxt "math symbol" msgid "monospace %s" msgstr "равноширок %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1250 #, python-format msgctxt "math symbol" msgid "dotless %s" msgstr "безточков %s" #. Translators: this is the spoken representation for the character '←' (U+2190) #: src/cthulhu/mathsymbols.py:1253 msgctxt "math symbol" msgid "left arrow" msgstr "стрелка наляво" #. Translators: this is the spoken representation for the character '↑' (U+2191) #: src/cthulhu/mathsymbols.py:1256 msgctxt "math symbol" msgid "up arrow" msgstr "стрелка нагоре" #. Translators: this is the spoken representation for the character '→' (U+2192) #: src/cthulhu/mathsymbols.py:1259 msgctxt "math symbol" msgid "right arrow" msgstr "стрелка надясно" #. Translators: this is the spoken representation for the character '↓' (U+2193) #: src/cthulhu/mathsymbols.py:1262 msgctxt "math symbol" msgid "down arrow" msgstr "стрелка надолу" #. Translators: this is the spoken representation for the character '↔' (U+2194) #: src/cthulhu/mathsymbols.py:1265 msgctxt "math symbol" msgid "left right arrow" msgstr "стрелка наляво-надясно" #. Translators: this is the spoken representation for the character '↕' (U+2195) #: src/cthulhu/mathsymbols.py:1268 msgctxt "math symbol" msgid "up down arrow" msgstr "стрелка нагоре-надолу" #. Translators: this is the spoken representation for the character '↖' (U+2196) #: src/cthulhu/mathsymbols.py:1271 msgctxt "math symbol" msgid "north west arrow" msgstr "стрелка на северозапад" #. Translators: this is the spoken representation for the character '↗' (U+2197) #: src/cthulhu/mathsymbols.py:1274 msgctxt "math symbol" msgid "north east arrow" msgstr "стрелка на североизток" #. Translators: this is the spoken representation for the character '↘' (U+2198) #: src/cthulhu/mathsymbols.py:1277 msgctxt "math symbol" msgid "south east arrow" msgstr "стрелка на югоизток" #. Translators: this is the spoken representation for the character '↤' (U+21a4) #: src/cthulhu/mathsymbols.py:1280 msgctxt "math symbol" msgid "left arrow from bar" msgstr "стрелка с черта наляво" #. Translators: this is the spoken representation for the character '↥' (U+21a5) #: src/cthulhu/mathsymbols.py:1283 msgctxt "math symbol" msgid "up arrow from bar" msgstr "стрелка с черта нагоре" #. Translators: this is the spoken representation for the character '↦' (U+21a6) #: src/cthulhu/mathsymbols.py:1286 msgctxt "math symbol" msgid "right arrow from bar" msgstr "стрелка с черта надясно" #. Translators: this is the spoken representation for the character '↧' (U+21a7) #: src/cthulhu/mathsymbols.py:1289 msgctxt "math symbol" msgid "down arrow from bar" msgstr "стрелка с черта надолу" #. Translators: this is the spoken representation for the character '⇐' (U+21d0) #: src/cthulhu/mathsymbols.py:1292 msgctxt "math symbol" msgid "left double arrow" msgstr "двойна стрелка наляво" #. Translators: this is the spoken representation for the character '⇑' (U+21d1) #: src/cthulhu/mathsymbols.py:1295 msgctxt "math symbol" msgid "up double arrow" msgstr "двойна стрелка нагоре" #. Translators: this is the spoken representation for the character '⇒' (U+21d2) #: src/cthulhu/mathsymbols.py:1298 msgctxt "math symbol" msgid "right double arrow" msgstr "двойна стрелка надясно" #. Translators: this is the spoken representation for the character '⇓' (U+21d3) #: src/cthulhu/mathsymbols.py:1301 msgctxt "math symbol" msgid "down double arrow" msgstr "двойна стрелка надолу" #. Translators: this is the spoken representation for the character '⇔' (U+21d4) #: src/cthulhu/mathsymbols.py:1304 msgctxt "math symbol" msgid "left right double arrow" msgstr "двойна стрелка наляво-надясно" #. Translators: this is the spoken representation for the character '⇕' (U+21d5) #: src/cthulhu/mathsymbols.py:1307 msgctxt "math symbol" msgid "up down double arrow" msgstr "двойна стрелка нагоре надолу" #. Translators: this is the spoken representation for the character '⇖' (U+21d6) #: src/cthulhu/mathsymbols.py:1310 msgctxt "math symbol" msgid "north west double arrow" msgstr "двойна стрелка на северозапад" #. Translators: this is the spoken representation for the character '⇗' (U+21d7) #: src/cthulhu/mathsymbols.py:1313 msgctxt "math symbol" msgid "north east double arrow" msgstr "двойна стрелка на североизток" #. Translators: this is the spoken representation for the character '⇘' (U+21d8) #: src/cthulhu/mathsymbols.py:1316 msgctxt "math symbol" msgid "south east double arrow" msgstr "дойна стрелка на югоизток" #. Translators: this is the spoken representation for the character '⇙' (U+21d9) #: src/cthulhu/mathsymbols.py:1319 msgctxt "math symbol" msgid "south west double arrow" msgstr "двойна стрелка на югозапад" #. Translators: this is the spoken representation for the character '➔' (U+2794) #: src/cthulhu/mathsymbols.py:1322 msgctxt "math symbol" msgid "right-pointing arrow" msgstr "стрелка, сочеща надясно" #. Translators: this is the spoken representation for the character '➢' (U+27a2) #: src/cthulhu/mathsymbols.py:1325 msgctxt "math symbol" msgid "right-pointing arrowhead" msgstr "стрелка без тяло надясно" #. Translators: this is the spoken word for the character '-' (U+002d) when used #. as a MathML operator. #. Translators: this is the spoken representation for the character '−' (U+2212) #: src/cthulhu/mathsymbols.py:1329 src/cthulhu/mathsymbols.py:1417 msgctxt "math symbol" msgid "minus" msgstr "минус" #. Translators: this is the spoken word for the character '<' (U+003c) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1333 msgctxt "math symbol" msgid "less than" msgstr "по-малко от" #. Translators: this is the spoken word for the character '>' (U+003e) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1337 msgctxt "math symbol" msgid "greater than" msgstr "по-голямо от" #. Translators: this is the spoken word for the character '^' (U+005e) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1341 msgctxt "math symbol" msgid "circumflex" msgstr "двойно ударение" #. Translators: this is the spoken word for the character 'ˇ' (U+02c7) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1345 msgctxt "math symbol" msgid "háček" msgstr "карон" #. Translators: this is the spoken word for the character '˘' (U+02d8) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1349 msgctxt "math symbol" msgid "breve" msgstr "кратко ударение" #. Translators: this is the spoken word for the character '˙' (U+02d9) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1353 msgctxt "math symbol" msgid "dot" msgstr "точка" #. Translators: this is the spoken word for the character '‖' (U+2016) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1357 msgctxt "math symbol" msgid "double vertical line" msgstr "двойна вертикална черта" #. Translators: this is the spoken representation for the character '…' (U+2026) #: src/cthulhu/mathsymbols.py:1360 msgctxt "math symbol" msgid "horizontal ellipsis" msgstr "хоризонтално многоточие" #. Translators: this is the spoken representation for the character '∀' (U+2200) #: src/cthulhu/mathsymbols.py:1363 msgctxt "math symbol" msgid "for all" msgstr "за всички" #. Translators: this is the spoken representation for the character '∁' (U+2201) #: src/cthulhu/mathsymbols.py:1366 msgctxt "math symbol" msgid "complement" msgstr "допълнение" #. Translators: this is the spoken representation for the character '∂' (U+2202) #: src/cthulhu/mathsymbols.py:1369 msgctxt "math symbol" msgid "partial differential" msgstr "частен диференциал" #. Translators: this is the spoken representation for the character '∃' (U+2203) #: src/cthulhu/mathsymbols.py:1372 msgctxt "math symbol" msgid "there exists" msgstr "съществува" #. Translators: this is the spoken representation for the character '∄' (U+2204) #: src/cthulhu/mathsymbols.py:1375 msgctxt "math symbol" msgid "there does not exist" msgstr "не съществува" #. Translators: this is the spoken representation for the character '∅' (U+2205) #: src/cthulhu/mathsymbols.py:1378 msgctxt "math symbol" msgid "empty set" msgstr "празно множество" #. Translators: this is the spoken representation for the character '∆' (U+2206) #: src/cthulhu/mathsymbols.py:1381 msgctxt "math symbol" msgid "increment" msgstr "инкремент" #. Translators: this is the spoken representation for the character '∇' (U+2207) #: src/cthulhu/mathsymbols.py:1384 msgctxt "math symbol" msgid "nabla" msgstr "набла" #. Translators: this is the spoken representation for the character '∈' (U+2208) #: src/cthulhu/mathsymbols.py:1387 msgctxt "math symbol" msgid "element of" msgstr "принадлежи на" #. Translators: this is the spoken representation for the character '∉' (U+2209) #: src/cthulhu/mathsymbols.py:1390 msgctxt "math symbol" msgid "not an element of" msgstr "не принадлежи на" #. Translators: this is the spoken representation for the character '∊' (U+220a) #: src/cthulhu/mathsymbols.py:1393 msgctxt "math symbol" msgid "small element of" msgstr "малко елемент от" #. Translators: this is the spoken representation for the character '∋' (U+220b) #: src/cthulhu/mathsymbols.py:1396 msgctxt "math symbol" msgid "contains as a member" msgstr "съдържа" #. Translators: this is the spoken representation for the character '∌' (U+220c) #: src/cthulhu/mathsymbols.py:1399 msgctxt "math symbol" msgid "does not contain as a member" msgstr "не съдържа" #. Translators: this is the spoken representation for the character '∍' (U+220d) #: src/cthulhu/mathsymbols.py:1402 msgctxt "math symbol" msgid "small contains as a member" msgstr "малко съдържа" #. Translators: this is the spoken representation for the character '∎' (U+220e) #: src/cthulhu/mathsymbols.py:1405 msgctxt "math symbol" msgid "end of proof" msgstr "край на доказателството" #. Translators: this is the spoken representation for the character '∏' (U+220f) #: src/cthulhu/mathsymbols.py:1408 msgctxt "math symbol" msgid "product" msgstr "произведение" #. Translators: this is the spoken representation for the character '∐' (U+2210) #: src/cthulhu/mathsymbols.py:1411 msgctxt "math symbol" msgid "coproduct" msgstr "копродукт" #. Translators: this is the spoken representation for the character '∑' (U+2211) #: src/cthulhu/mathsymbols.py:1414 msgctxt "math symbol" msgid "sum" msgstr "сума" #. Translators: this is the spoken representation for the character '∓' (U+2213) #: src/cthulhu/mathsymbols.py:1420 msgctxt "math symbol" msgid "minus or plus" msgstr "минус-плюс" #. Translators: this is the spoken representation for the character '∔' (U+2214) #: src/cthulhu/mathsymbols.py:1423 msgctxt "math symbol" msgid "dot plus" msgstr "точка плюс" #. Translators: this is the spoken representation for the character '∕' (U+2215) #: src/cthulhu/mathsymbols.py:1426 msgctxt "math symbol" msgid "division slash" msgstr "делено на" #. Translators: this is the spoken representation for the character '∖' (U+2216) #: src/cthulhu/mathsymbols.py:1429 msgctxt "math symbol" msgid "set minus" msgstr "изваждане за множества" #. Translators: this is the spoken representation for the character '∗' (U+2217) #: src/cthulhu/mathsymbols.py:1432 msgctxt "math symbol" msgid "asterisk operator" msgstr "умножено по" #. Translators: this is the spoken representation for the character '∘' (U+2218) #: src/cthulhu/mathsymbols.py:1435 msgctxt "math symbol" msgid "ring operator" msgstr "пръстен" #. Translators: this is the spoken representation for the character '∙' (U+2219) #: src/cthulhu/mathsymbols.py:1438 msgctxt "math symbol" msgid "bullet operator" msgstr "средна точка" #. Translators: this is the spoken representation for the character '√' (U+221a) #: src/cthulhu/mathsymbols.py:1441 msgctxt "math symbol" msgid "square root" msgstr "корен квадратен" #. Translators: this is the spoken representation for the character '∛' (U+221b) #: src/cthulhu/mathsymbols.py:1444 msgctxt "math symbol" msgid "cube root" msgstr "корен кубичен" #. Translators: this is the spoken representation for the character '∜' (U+221c) #: src/cthulhu/mathsymbols.py:1447 msgctxt "math symbol" msgid "fourth root" msgstr "корен четвърти" #. Translators: this is the spoken representation for the character '∝' (U+221d) #: src/cthulhu/mathsymbols.py:1450 msgctxt "math symbol" msgid "proportional to" msgstr "пропорционално на" #. Translators: this is the spoken representation for the character '∞' (U+221e) #: src/cthulhu/mathsymbols.py:1453 msgctxt "math symbol" msgid "infinity" msgstr "безкрайност" #. Translators: this is the spoken representation for the character '∟' (U+221f) #: src/cthulhu/mathsymbols.py:1456 msgctxt "math symbol" msgid "right angle" msgstr "десен ъгъл" #. Translators: this is the spoken representation for the character '∠' (U+2220) #: src/cthulhu/mathsymbols.py:1459 msgctxt "math symbol" msgid "angle" msgstr "ъгъл" #. Translators: this is the spoken representation for the character '∡' (U+2221) #: src/cthulhu/mathsymbols.py:1462 msgctxt "math symbol" msgid "measured angle" msgstr "измерен ъгъл" #. Translators: this is the spoken representation for the character '∢' (U+2222) #: src/cthulhu/mathsymbols.py:1465 msgctxt "math symbol" msgid "spherical angle" msgstr "сферичен ъгъл" #. Translators: this is the spoken representation for the character '∣' (U+2223) #: src/cthulhu/mathsymbols.py:1468 msgctxt "math symbol" msgid "divides" msgstr "е множител на" #. Translators: this is the spoken representation for the character '∤' (U+2224) #: src/cthulhu/mathsymbols.py:1471 msgctxt "math symbol" msgid "does not divide" msgstr "не е множител на" #. Translators: this is the spoken representation for the character '∥' (U+2225) #: src/cthulhu/mathsymbols.py:1474 msgctxt "math symbol" msgid "parallel to" msgstr "успоредно на" #. Translators: this is the spoken representation for the character '∦' (U+2226) #: src/cthulhu/mathsymbols.py:1477 msgctxt "math symbol" msgid "not parallel to" msgstr "не успоредно на" #. Translators: this is the spoken representation for the character '∧' (U+2227) #. Translators: this is the spoken representation for the character '⋀' (U+22c0) #: src/cthulhu/mathsymbols.py:1480 src/cthulhu/mathsymbols.py:1939 msgctxt "math symbol" msgid "logical and" msgstr "логическо и" #. Translators: this is the spoken representation for the character '∨' (U+2228) #. Translators: this is the spoken representation for the character '⋁' (U+22c1) #: src/cthulhu/mathsymbols.py:1483 src/cthulhu/mathsymbols.py:1942 msgctxt "math symbol" msgid "logical or" msgstr "логическо или" #. Translators: this is the spoken representation for the character '∩' (U+2229) #. Translators: this is the spoken representation for the character '⋂' (U+22c2) #: src/cthulhu/mathsymbols.py:1486 src/cthulhu/mathsymbols.py:1945 msgctxt "math symbol" msgid "intersection" msgstr "сечение" #. Translators: this is the spoken representation for the character '∪' (U+222a) #. Translators: this is the spoken representation for the character '⋃' (U+22c3) #: src/cthulhu/mathsymbols.py:1489 src/cthulhu/mathsymbols.py:1948 msgctxt "math symbol" msgid "union" msgstr "обединение" #. Translators: this is the spoken representation for the character '∫' (U+222b) #: src/cthulhu/mathsymbols.py:1492 msgctxt "math symbol" msgid "integral" msgstr "интеграл" #. Translators: this is the spoken representation for the character '∬' (U+222c) #: src/cthulhu/mathsymbols.py:1495 msgctxt "math symbol" msgid "double integral" msgstr "двоен интеграл" #. Translators: this is the spoken representation for the character '∭' (U+222d) #: src/cthulhu/mathsymbols.py:1498 msgctxt "math symbol" msgid "triple integral" msgstr "троен интеграл" #. Translators: this is the spoken representation for the character '∮' (U+222e) #: src/cthulhu/mathsymbols.py:1501 msgctxt "math symbol" msgid "contour integral" msgstr "контурен интеграл" #. Translators: this is the spoken representation for the character '∯' (U+222f) #: src/cthulhu/mathsymbols.py:1504 msgctxt "math symbol" msgid "surface integral" msgstr "двоен контурен интеграл" #. Translators: this is the spoken representation for the character '∰' (U+2230) #: src/cthulhu/mathsymbols.py:1507 msgctxt "math symbol" msgid "volume integral" msgstr "троен контурен интеграл" #. Translators: this is the spoken representation for the character '∱' (U+2231) #: src/cthulhu/mathsymbols.py:1510 msgctxt "math symbol" msgid "clockwise integral" msgstr "интеграл по часовниковата стрелка" #. Translators: this is the spoken representation for the character '∲' (U+2232) #: src/cthulhu/mathsymbols.py:1513 msgctxt "math symbol" msgid "clockwise contour integral" msgstr "контурен интеграл по часовниковата стрелка" #. Translators: this is the spoken representation for the character '∳' (U+2233) #: src/cthulhu/mathsymbols.py:1516 msgctxt "math symbol" msgid "anticlockwise contour integral" msgstr "контурен интеграл обратно на часовниковата стрелка" #. Translators: this is the spoken representation for the character '∴' (U+2234) #: src/cthulhu/mathsymbols.py:1519 msgctxt "math symbol" msgid "therefore" msgstr "затова" #. Translators: this is the spoken representation for the character '∵' (U+2235) #: src/cthulhu/mathsymbols.py:1522 msgctxt "math symbol" msgid "because" msgstr "защото" #. Translators: this is the spoken representation for the character '∶' (U+2236) #: src/cthulhu/mathsymbols.py:1525 msgctxt "math symbol" msgid "ratio" msgstr "отношение" #. Translators: this is the spoken representation for the character '∷' (U+2237) #: src/cthulhu/mathsymbols.py:1528 msgctxt "math symbol" msgid "proportion" msgstr "пропорция" #. Translators: this is the spoken representation for the character '∸' (U+2238) #: src/cthulhu/mathsymbols.py:1531 msgctxt "math symbol" msgid "dot minus" msgstr "точка минус" #. Translators: this is the spoken representation for the character '∹' (U+2239) #: src/cthulhu/mathsymbols.py:1534 msgctxt "math symbol" msgid "excess" msgstr "разлика" #. Translators: this is the spoken representation for the character '∺' (U+223a) #: src/cthulhu/mathsymbols.py:1537 msgctxt "math symbol" msgid "geometric proportion" msgstr "геометрична пропорция" #. Translators: this is the spoken representation for the character '∻' (U+223b) #: src/cthulhu/mathsymbols.py:1540 msgctxt "math symbol" msgid "homothetic" msgstr "хомотетичен" #. Translators: this is the spoken representation for the character '∼' (U+223c) #: src/cthulhu/mathsymbols.py:1543 msgctxt "math symbol" msgid "tilde" msgstr "тилда" #. Translators: this is the spoken representation for the character '∽' (U+223d) #: src/cthulhu/mathsymbols.py:1546 msgctxt "math symbol" msgid "reversed tilde" msgstr "обърната тилда" #. Translators: this is the spoken representation for the character '∾' (U+223e) #: src/cthulhu/mathsymbols.py:1549 msgctxt "math symbol" msgid "inverted lazy S" msgstr "обърнато мързеливо S" #. Translators: this is the spoken representation for the character '∿' (U+223f) #: src/cthulhu/mathsymbols.py:1552 msgctxt "math symbol" msgid "sine wave" msgstr "синусоида" #. Translators: this is the spoken representation for the character '≀' (U+2240) #: src/cthulhu/mathsymbols.py:1555 msgctxt "math symbol" msgid "wreath product" msgstr "кръгово произведение" #. Translators: this is the spoken representation for the character '≁' (U+2241) #: src/cthulhu/mathsymbols.py:1558 msgctxt "math symbol" msgid "not tilde" msgstr "не тилда" #. Translators: this is the spoken representation for the character '≂' (U+2242) #: src/cthulhu/mathsymbols.py:1561 msgctxt "math symbol" msgid "minus tilde" msgstr "минус тилда" #. Translators: this is the spoken representation for the character '≃' (U+2243) #: src/cthulhu/mathsymbols.py:1564 msgctxt "math symbol" msgid "asymptotically equal to" msgstr "асимптотично равно на" #. Translators: this is the spoken representation for the character '≄' (U+2244) #: src/cthulhu/mathsymbols.py:1567 msgctxt "math symbol" msgid "not asymptotically equal to" msgstr "не асимптотично равно на" #. Translators: this is the spoken representation for the character '≅' (U+2245) #: src/cthulhu/mathsymbols.py:1570 msgctxt "math symbol" msgid "approximately equal to" msgstr "приблизително равно на" #. Translators: this is the spoken representation for the character '≆' (U+2246) #: src/cthulhu/mathsymbols.py:1573 msgctxt "math symbol" msgid "approximately but not actually equal to" msgstr "приблизително, но не точно, равно на" #. Translators: this is the spoken representation for the character '≇' (U+2247) #: src/cthulhu/mathsymbols.py:1576 msgctxt "math symbol" msgid "neither approximately nor actually equal to" msgstr "различно от" #. Translators: this is the spoken representation for the character '≈' (U+2248) #: src/cthulhu/mathsymbols.py:1579 msgctxt "math symbol" msgid "almost equal to" msgstr "почти равно на" #. Translators: this is the spoken representation for the character '≉' (U+2249) #: src/cthulhu/mathsymbols.py:1582 msgctxt "math symbol" msgid "not almost equal to" msgstr "не почти равно на" #. Translators: this is the spoken representation for the character '≊' (U+224a) #: src/cthulhu/mathsymbols.py:1585 msgctxt "math symbol" msgid "almost equal or equal to" msgstr "почти равно или равно на" #. Translators: this is the spoken representation for the character '≋' (U+224b) #: src/cthulhu/mathsymbols.py:1588 msgctxt "math symbol" msgid "triple tilde" msgstr "тройна тилда" #. Translators: this is the spoken representation for the character '≌' (U+224c) #: src/cthulhu/mathsymbols.py:1591 msgctxt "math symbol" msgid "all equal to" msgstr "всичко равно на" #. Translators: this is the spoken representation for the character '≍' (U+224d) #: src/cthulhu/mathsymbols.py:1594 msgctxt "math symbol" msgid "equivalent to" msgstr "равносилно на" #. Translators: this is the spoken representation for the character '≎' (U+224e) #: src/cthulhu/mathsymbols.py:1597 msgctxt "math symbol" msgid "geometrically equivalent to" msgstr "геометрично равносилно на" #. Translators: this is the spoken representation for the character '≏' (U+224f) #: src/cthulhu/mathsymbols.py:1600 msgctxt "math symbol" msgid "difference between" msgstr "разлика между" #. Translators: this is the spoken representation for the character '≐' (U+2250) #: src/cthulhu/mathsymbols.py:1603 msgctxt "math symbol" msgid "approaches the limit" msgstr "доближава границата" #. Translators: this is the spoken representation for the character '≑' (U+2251) #: src/cthulhu/mathsymbols.py:1606 msgctxt "math symbol" msgid "geometrically equal to" msgstr "геометрично равно на" #. Translators: this is the spoken representation for the character '≒' (U+2252) #: src/cthulhu/mathsymbols.py:1609 msgctxt "math symbol" msgid "approximately equal to or the image of" msgstr "приблизително равно на или изображение на" #. Translators: this is the spoken representation for the character '≓' (U+2253) #: src/cthulhu/mathsymbols.py:1612 msgctxt "math symbol" msgid "image of or approximately equal to" msgstr "изображение на или приблизително равно на" #. Translators: this is the spoken representation for the character '≔' (U+2254) #: src/cthulhu/mathsymbols.py:1615 msgctxt "math symbol" msgid "colon equals" msgstr "двоеточие равно" #. Translators: this is the spoken representation for the character '≕' (U+2255) #: src/cthulhu/mathsymbols.py:1618 msgctxt "math symbol" msgid "equals colon" msgstr "равно двоеточие" #. Translators: this is the spoken representation for the character '≖' (U+2256) #: src/cthulhu/mathsymbols.py:1621 msgctxt "math symbol" msgid "ring in equal to" msgstr "пръстен в равно на" #. Translators: this is the spoken representation for the character '≗' (U+2257) #: src/cthulhu/mathsymbols.py:1624 msgctxt "math symbol" msgid "ring equal to" msgstr "пръстен над равно на" #. Translators: this is the spoken representation for the character '≘' (U+2258) #: src/cthulhu/mathsymbols.py:1627 msgctxt "math symbol" msgid "corresponds to" msgstr "отговаря на" #. Translators: this is the spoken representation for the character '≙' (U+2259) #: src/cthulhu/mathsymbols.py:1630 msgctxt "math symbol" msgid "estimates" msgstr "приблизителни оценки" #. Translators: this is the spoken representation for the character '≚' (U+225a) #: src/cthulhu/mathsymbols.py:1633 msgctxt "math symbol" msgid "equiangular to" msgstr "с равни ъгли спрямо" #. Translators: this is the spoken representation for the character '≛' (U+225b) #: src/cthulhu/mathsymbols.py:1636 msgctxt "math symbol" msgid "star equals" msgstr "звезда равно" #. Translators: this is the spoken representation for the character '≜' (U+225c) #: src/cthulhu/mathsymbols.py:1639 msgctxt "math symbol" msgid "delta equal to" msgstr "делта равно" #. Translators: this is the spoken representation for the character '≝' (U+225d) #: src/cthulhu/mathsymbols.py:1642 msgctxt "math symbol" msgid "equal to by definition" msgstr "равно по дефиниция" #. Translators: this is the spoken representation for the character '≞' (U+225e) #: src/cthulhu/mathsymbols.py:1645 msgctxt "math symbol" msgid "measured by" msgstr "измерено по" #. Translators: this is the spoken representation for the character '≟' (U+225f) #: src/cthulhu/mathsymbols.py:1648 msgctxt "math symbol" msgid "questioned equal to" msgstr "въпросителен равно на" #. Translators: this is the spoken representation for the character '≠' (U+2260) #: src/cthulhu/mathsymbols.py:1651 msgctxt "math symbol" msgid "not equal to" msgstr "не равно на" #. Translators: this is the spoken representation for the character '≡' (U+2261) #: src/cthulhu/mathsymbols.py:1654 msgctxt "math symbol" msgid "identical to" msgstr "идентично на" #. Translators: this is the spoken representation for the character '≢' (U+2262) #: src/cthulhu/mathsymbols.py:1657 msgctxt "math symbol" msgid "not identical to" msgstr "неидентично на" #. Translators: this is the spoken representation for the character '≣' (U+2263) #: src/cthulhu/mathsymbols.py:1660 msgctxt "math symbol" msgid "strictly equivalent to" msgstr "стриктно равносилно на" #. Translators: this is the spoken representation for the character '≤' (U+2264) #: src/cthulhu/mathsymbols.py:1663 msgctxt "math symbol" msgid "less than or equal to" msgstr "по-малко или равно на" #. Translators: this is the spoken representation for the character '≥' (U+2265) #: src/cthulhu/mathsymbols.py:1666 msgctxt "math symbol" msgid "greater than or equal to" msgstr "по-голямо или равно на" #. Translators: this is the spoken representation for the character '≦' (U+2266) #: src/cthulhu/mathsymbols.py:1669 msgctxt "math symbol" msgid "less than over equal to" msgstr "по-малко равно" #. Translators: this is the spoken representation for the character '≧' (U+2267) #: src/cthulhu/mathsymbols.py:1672 msgctxt "math symbol" msgid "greater than over equal to" msgstr "по-голямо равно" #. Translators: this is the spoken representation for the character '≨' (U+2268) #: src/cthulhu/mathsymbols.py:1675 msgctxt "math symbol" msgid "less than but not equal to" msgstr "по-малко, но не равно на" #. Translators: this is the spoken representation for the character '≩' (U+2269) #: src/cthulhu/mathsymbols.py:1678 msgctxt "math symbol" msgid "greater than but not equal to" msgstr "по-голямо, но не равно на" #. Translators: this is the spoken representation for the character '≪' (U+226a) #: src/cthulhu/mathsymbols.py:1681 msgctxt "math symbol" msgid "much less than" msgstr "много по-малко от" #. Translators: this is the spoken representation for the character '≫' (U+226b) #: src/cthulhu/mathsymbols.py:1684 msgctxt "math symbol" msgid "much greater than" msgstr "много по-голямо от" #. Translators: this is the spoken representation for the character '≬' (U+226c) #: src/cthulhu/mathsymbols.py:1687 msgctxt "math symbol" msgid "between" msgstr "между" #. Translators: this is the spoken representation for the character '≭' (U+226d) #: src/cthulhu/mathsymbols.py:1690 msgctxt "math symbol" msgid "not equivalent to" msgstr "неравносилно на" #. Translators: this is the spoken representation for the character '≮' (U+226e) #: src/cthulhu/mathsymbols.py:1693 msgctxt "math symbol" msgid "not less than" msgstr "не по-малко от" #. Translators: this is the spoken representation for the character '≯' (U+226f) #: src/cthulhu/mathsymbols.py:1696 msgctxt "math symbol" msgid "not greater than" msgstr "не по-голямо" #. Translators: this is the spoken representation for the character '≰' (U+2270) #: src/cthulhu/mathsymbols.py:1699 msgctxt "math symbol" msgid "neither less than nor equal to" msgstr "нито по-малко, нито равно на" #. Translators: this is the spoken representation for the character '≱' (U+2271) #: src/cthulhu/mathsymbols.py:1702 msgctxt "math symbol" msgid "neither greater than nor equal to" msgstr "нито по-голямо, нито равно на" #. Translators: this is the spoken representation for the character '≲' (U+2272) #: src/cthulhu/mathsymbols.py:1705 msgctxt "math symbol" msgid "less than or equivalent to" msgstr "по-малко или равносилно на" #. Translators: this is the spoken representation for the character '≳' (U+2273) #: src/cthulhu/mathsymbols.py:1708 msgctxt "math symbol" msgid "greater than or equivalent to" msgstr "по-голямо или равносилно на" #. Translators: this is the spoken representation for the character '≴' (U+2274) #: src/cthulhu/mathsymbols.py:1711 msgctxt "math symbol" msgid "neither less than nor equivalent to" msgstr "нито по-малко, нито равносилно на" #. Translators: this is the spoken representation for the character '≵' (U+2275) #: src/cthulhu/mathsymbols.py:1714 msgctxt "math symbol" msgid "neither greater than nor equivalent to" msgstr "нито по-голямо, нито равносилно на" #. Translators: this is the spoken representation for the character '≶' (U+2276) #: src/cthulhu/mathsymbols.py:1717 msgctxt "math symbol" msgid "less than or greater than" msgstr "по-малко или по-голямо" #. Translators: this is the spoken representation for the character '≷' (U+2277) #: src/cthulhu/mathsymbols.py:1720 msgctxt "math symbol" msgid "greater than or less than" msgstr "по-голямо или по-малко" #. Translators: this is the spoken representation for the character '≸' (U+2278) #: src/cthulhu/mathsymbols.py:1723 msgctxt "math symbol" msgid "neither less than nor greater than" msgstr "нито по-малко, нито по-голямо" #. Translators: this is the spoken representation for the character '≹' (U+2279) #: src/cthulhu/mathsymbols.py:1726 msgctxt "math symbol" msgid "neither greater than nor less than" msgstr "нито по-голямо, нито по-малко" #. Translators: this is the spoken representation for the character '≺' (U+227a) #: src/cthulhu/mathsymbols.py:1729 msgctxt "math symbol" msgid "precedes" msgstr "предхожда" #. Translators: this is the spoken representation for the character '≻' (U+227b) #: src/cthulhu/mathsymbols.py:1732 msgctxt "math symbol" msgid "succeeds" msgstr "задминава" #. Translators: this is the spoken representation for the character '≼' (U+227c) #: src/cthulhu/mathsymbols.py:1735 msgctxt "math symbol" msgid "precedes or equal to" msgstr "предхожда или е равно на" #. Translators: this is the spoken representation for the character '≽' (U+227d) #: src/cthulhu/mathsymbols.py:1738 msgctxt "math symbol" msgid "succeeds or equal to" msgstr "задминава или е равно на" #. Translators: this is the spoken representation for the character '≾' (U+227e) #: src/cthulhu/mathsymbols.py:1741 msgctxt "math symbol" msgid "precedes or equivalent to" msgstr "предхожда или е равносилно на" #. Translators: this is the spoken representation for the character '≿' (U+227f) #: src/cthulhu/mathsymbols.py:1744 msgctxt "math symbol" msgid "succeeds or equivalent to" msgstr "задминава или е равносилно на" #. Translators: this is the spoken representation for the character '⊀' (U+2280) #: src/cthulhu/mathsymbols.py:1747 msgctxt "math symbol" msgid "does not precede" msgstr "не предхожда" #. Translators: this is the spoken representation for the character '⊁' (U+2281) #: src/cthulhu/mathsymbols.py:1750 msgctxt "math symbol" msgid "does not succeed" msgstr "не задминава" #. Translators: this is the spoken representation for the character '⊂' (U+2282) #: src/cthulhu/mathsymbols.py:1753 msgctxt "math symbol" msgid "subset of" msgstr "подмножество от" #. Translators: this is the spoken representation for the character '⊃' (U+2283) #: src/cthulhu/mathsymbols.py:1756 msgctxt "math symbol" msgid "superset of" msgstr "надмножество на" #. Translators: this is the spoken representation for the character '⊄' (U+2284) #: src/cthulhu/mathsymbols.py:1759 msgctxt "math symbol" msgid "not a subset of" msgstr "не е подмножество от" #. Translators: this is the spoken representation for the character '⊅' (U+2285) #: src/cthulhu/mathsymbols.py:1762 msgctxt "math symbol" msgid "not a superset of" msgstr "не е надмножество на" #. Translators: this is the spoken representation for the character '⊆' (U+2286) #: src/cthulhu/mathsymbols.py:1765 msgctxt "math symbol" msgid "subset of or equal to" msgstr "подмножество или равно на" #. Translators: this is the spoken representation for the character '⊇' (U+2287) #: src/cthulhu/mathsymbols.py:1768 msgctxt "math symbol" msgid "superset of or equal to" msgstr "надмножество или равно на" #. Translators: this is the spoken representation for the character '⊈' (U+2288) #: src/cthulhu/mathsymbols.py:1771 msgctxt "math symbol" msgid "neither a subset of nor equal to" msgstr "нито подмножество, нито равно на" #. Translators: this is the spoken representation for the character '⊉' (U+2289) #: src/cthulhu/mathsymbols.py:1774 msgctxt "math symbol" msgid "neither a superset of nor equal to" msgstr "нито надмножество, нито равно на" #. Translators: this is the spoken representation for the character '⊊' (U+228a) #: src/cthulhu/mathsymbols.py:1777 msgctxt "math symbol" msgid "subset of with not equal to" msgstr "подмножество, но не равно на" #. Translators: this is the spoken representation for the character '⊋' (U+228b) #: src/cthulhu/mathsymbols.py:1780 msgctxt "math symbol" msgid "superset of with not equal to" msgstr "надмножество, но не равно на" #. Translators: this is the spoken representation for the character '⊌' (U+228c) #: src/cthulhu/mathsymbols.py:1783 msgctxt "math symbol" msgid "multiset" msgstr "мултимножество" #. Translators: this is the spoken representation for the character '⊍' (U+228d) #: src/cthulhu/mathsymbols.py:1786 msgctxt "math symbol" msgid "multiset multiplication" msgstr "умножаване на мултимножества" #. Translators: this is the spoken representation for the character '⊎' (U+228e) #: src/cthulhu/mathsymbols.py:1789 msgctxt "math symbol" msgid "multiset union" msgstr "обединение на мултимножества" #. Translators: this is the spoken representation for the character '⊏' (U+228f) #: src/cthulhu/mathsymbols.py:1792 msgctxt "math symbol" msgid "square image of" msgstr "квадратен образ на" #. Translators: this is the spoken representation for the character '⊐' (U+2290) #: src/cthulhu/mathsymbols.py:1795 msgctxt "math symbol" msgid "square original of" msgstr "квадратен оригинал на" #. Translators: this is the spoken representation for the character '⊑' (U+2291) #: src/cthulhu/mathsymbols.py:1798 msgctxt "math symbol" msgid "square image of or equal to" msgstr "квадратен оригинал на или равно на" #. Translators: this is the spoken representation for the character '⊒' (U+2292) #: src/cthulhu/mathsymbols.py:1801 msgctxt "math symbol" msgid "square original of or equal to" msgstr "квадрат на или равно" #. Translators: this is the spoken representation for the character '⊓' (U+2293) #: src/cthulhu/mathsymbols.py:1804 msgctxt "math symbol" msgid "square cap" msgstr "квадратна шапка" #. Translators: this is the spoken representation for the character '⊔' (U+2294) #: src/cthulhu/mathsymbols.py:1807 msgctxt "math symbol" msgid "square cup" msgstr "квадратна чашка" #. Translators: this is the spoken representation for the character '⊕' (U+2295) #. Translators: this is the spoken representation for the character '⨁' (U+2a01) #: src/cthulhu/mathsymbols.py:1810 src/cthulhu/mathsymbols.py:2158 msgctxt "math symbol" msgid "circled plus" msgstr "плюс в кръг" #. Translators: this is the spoken representation for the character '⊖' (U+2296) #: src/cthulhu/mathsymbols.py:1813 msgctxt "math symbol" msgid "circled minus" msgstr "минус в кръг" #. Translators: this is the spoken representation for the character '⊗' (U+2297) #. Translators: this is the spoken representation for the character '⨂' (U+2a02) #: src/cthulhu/mathsymbols.py:1816 src/cthulhu/mathsymbols.py:2161 msgctxt "math symbol" msgid "circled times" msgstr "умножение в кръг" #. Translators: this is the spoken representation for the character '⊘' (U+2298) #: src/cthulhu/mathsymbols.py:1819 msgctxt "math symbol" msgid "circled division slash" msgstr "ограден знак за деление" #. Translators: this is the spoken representation for the character '⊙' (U+2299) #: src/cthulhu/mathsymbols.py:1822 msgctxt "math symbol" msgid "circled dot operator" msgstr "оградена точка" #. Translators: this is the spoken representation for the character '⊚' (U+229a) #: src/cthulhu/mathsymbols.py:1825 msgctxt "math symbol" msgid "circled ring operator" msgstr "пръстен в кръг" #. Translators: this is the spoken representation for the character '⊛' (U+229b) #: src/cthulhu/mathsymbols.py:1828 msgctxt "math symbol" msgid "circled asterisk operator" msgstr "звездичка в кръг" #. Translators: this is the spoken representation for the character '⊜' (U+229c) #: src/cthulhu/mathsymbols.py:1831 msgctxt "math symbol" msgid "circled equals" msgstr "равно в кръг" #. Translators: this is the spoken representation for the character '⊝' (U+229d) #: src/cthulhu/mathsymbols.py:1834 msgctxt "math symbol" msgid "circled dash" msgstr "тире в кръг" #. Translators: this is the spoken representation for the character '⊞' (U+229e) #: src/cthulhu/mathsymbols.py:1837 msgctxt "math symbol" msgid "squared plus" msgstr "плюс в квадрат" #. Translators: this is the spoken representation for the character '⊟' (U+229f) #: src/cthulhu/mathsymbols.py:1840 msgctxt "math symbol" msgid "squared minus" msgstr "минус в квадрат" #. Translators: this is the spoken representation for the character '⊠' (U+22a0) #: src/cthulhu/mathsymbols.py:1843 msgctxt "math symbol" msgid "squared times" msgstr "умножение в квадрат" #. Translators: this is the spoken representation for the character '⊡' (U+22a1) #: src/cthulhu/mathsymbols.py:1846 msgctxt "math symbol" msgid "squared dot operator" msgstr "точка в квадрат" #. Translators: this is the spoken representation for the character '⊢' (U+22a2) #: src/cthulhu/mathsymbols.py:1849 msgctxt "math symbol" msgid "right tack" msgstr "дясно кабърче" #. Translators: this is the spoken representation for the character '⊣' (U+22a3) #: src/cthulhu/mathsymbols.py:1852 msgctxt "math symbol" msgid "left tack" msgstr "ляво кабърче" #. Translators: this is the spoken representation for the character '⊤' (U+22a4) #: src/cthulhu/mathsymbols.py:1855 msgctxt "math symbol" msgid "down tack" msgstr "долно кабърче" #. Translators: this is the spoken representation for the character '⊥' (U+22a5) #: src/cthulhu/mathsymbols.py:1858 msgctxt "math symbol" msgid "up tack" msgstr "горно кабърче" #. Translators: this is the spoken representation for the character '⊦' (U+22a6) #: src/cthulhu/mathsymbols.py:1861 msgctxt "math symbol" msgid "assertion" msgstr "твърдение" #. Translators: this is the spoken representation for the character '⊧' (U+22a7) #: src/cthulhu/mathsymbols.py:1864 msgctxt "math symbol" msgid "models" msgstr "образци" #. Translators: this is the spoken representation for the character '⊨' (U+22a8) #: src/cthulhu/mathsymbols.py:1867 msgctxt "math symbol" msgid "true" msgstr "истина" #. Translators: this is the spoken representation for the character '⊩' (U+22a9) #: src/cthulhu/mathsymbols.py:1870 msgctxt "math symbol" msgid "forces" msgstr "принуждава" #. Translators: this is the spoken representation for the character '⊪' (U+22aa) #: src/cthulhu/mathsymbols.py:1873 msgctxt "math symbol" msgid "triple vertical bar right turnstile" msgstr "двойно превъртяна тройна вертикална черта" #. Translators: this is the spoken representation for the character '⊫' (U+22ab) #: src/cthulhu/mathsymbols.py:1876 msgctxt "math symbol" msgid "double vertical bar double right turnstile" msgstr "двойно превъртяна двойна вертикална черта" #. Translators: this is the spoken representation for the character '⊬' (U+22ac) #: src/cthulhu/mathsymbols.py:1879 msgctxt "math symbol" msgid "does not prove" msgstr "не доказва" #. Translators: this is the spoken representation for the character '⊭' (U+22ad) #: src/cthulhu/mathsymbols.py:1882 msgctxt "math symbol" msgid "not true" msgstr "неистина" #. Translators: this is the spoken representation for the character '⊮' (U+22ae) #: src/cthulhu/mathsymbols.py:1885 msgctxt "math symbol" msgid "does not force" msgstr "не принуждава" #. Translators: this is the spoken representation for the character '⊯' (U+22af) #: src/cthulhu/mathsymbols.py:1888 msgctxt "math symbol" msgid "negated double vertical bar double right turnstile" msgstr "отрицателна двойно превъртяна двойна вертикална черта" #. Translators: this is the spoken representation for the character '⊰' (U+22b0) #: src/cthulhu/mathsymbols.py:1891 msgctxt "math symbol" msgid "precedes under relation" msgstr "предхожда по отношение" #. Translators: this is the spoken representation for the character '⊱' (U+22b1) #: src/cthulhu/mathsymbols.py:1894 msgctxt "math symbol" msgid "succeeds under relation" msgstr "задминава по отношение" #. Translators: this is the spoken representation for the character '⊲' (U+22b2) #: src/cthulhu/mathsymbols.py:1897 msgctxt "math symbol" msgid "normal subgroup of" msgstr "обикновена подгрупа" #. Translators: this is the spoken representation for the character '⊳' (U+22b3) #: src/cthulhu/mathsymbols.py:1900 msgctxt "math symbol" msgid "contains as normal subgroup" msgstr "съдържа като обикновена подгрупа" #. Translators: this is the spoken representation for the character '⊴' (U+22b4) #: src/cthulhu/mathsymbols.py:1903 msgctxt "math symbol" msgid "normal subgroup of or equal to" msgstr "обикновена подгрупа на или равно на" #. Translators: this is the spoken representation for the character '⊵' (U+22b5) #: src/cthulhu/mathsymbols.py:1906 msgctxt "math symbol" msgid "contains as normal subgroup of or equal to" msgstr "съдържа като обикновена подгрупа на или равно на" #. Translators: this is the spoken representation for the character '⊶' (U+22b6) #: src/cthulhu/mathsymbols.py:1909 msgctxt "math symbol" msgid "original of" msgstr "оригинал на" #. Translators: this is the spoken representation for the character '⊷' (U+22b7) #: src/cthulhu/mathsymbols.py:1912 msgctxt "math symbol" msgid "image of" msgstr "изображение на" #. Translators: this is the spoken representation for the character '⊸' (U+22b8) #: src/cthulhu/mathsymbols.py:1915 msgctxt "math symbol" msgid "multimap" msgstr "множествена карта" #. Translators: this is the spoken representation for the character '⊹' (U+22b9) #: src/cthulhu/mathsymbols.py:1918 msgctxt "math symbol" msgid "hermitian conjugate matrix" msgstr "ермитна конюгатна матрица" #. Translators: this is the spoken representation for the character '⊺' (U+22ba) #: src/cthulhu/mathsymbols.py:1921 msgctxt "math symbol" msgid "intercalate" msgstr "вмъкване" #. Translators: this is the spoken representation for the character '⊻' (U+22bb) #: src/cthulhu/mathsymbols.py:1924 msgctxt "math symbol" msgid "xor" msgstr "обратно или" #. Translators: this is the spoken representation for the character '⊼' (U+22bc) #: src/cthulhu/mathsymbols.py:1927 msgctxt "math symbol" msgid "nand" msgstr "не и" #. Translators: this is the spoken representation for the character '⊽' (U+22bd) #: src/cthulhu/mathsymbols.py:1930 msgctxt "math symbol" msgid "nor" msgstr "не или" #. Translators: this is the spoken representation for the character '⊾' (U+22be) #: src/cthulhu/mathsymbols.py:1933 msgctxt "math symbol" msgid "right angle with arc" msgstr "десен ъгъл с дъга" #. Translators: this is the spoken representation for the character '⊿' (U+22bf) #: src/cthulhu/mathsymbols.py:1936 msgctxt "math symbol" msgid "right triangle" msgstr "десен триъгълник" #. Translators: this is the spoken representation for the character '⋄' (U+22c4) #: src/cthulhu/mathsymbols.py:1951 msgctxt "math symbol" msgid "diamond operator" msgstr "диамант" #. Translators: this is the spoken representation for the character '⋅' (U+22c5) #: src/cthulhu/mathsymbols.py:1954 msgctxt "math symbol" msgid "dot operator" msgstr "точка" #. Translators: this is the spoken representation for the character '⋆' (U+22c6) #: src/cthulhu/mathsymbols.py:1957 msgctxt "math symbol" msgid "star operator" msgstr "звезда" #. Translators: this is the spoken representation for the character '⋇' (U+22c7) #: src/cthulhu/mathsymbols.py:1960 msgctxt "math symbol" msgid "division times" msgstr "делител" #. Translators: this is the spoken representation for the character '⋈' (U+22c8) #: src/cthulhu/mathsymbols.py:1963 msgctxt "math symbol" msgid "bowtie" msgstr "папийонка" #. Translators: this is the spoken representation for the character '⋉' (U+22c9) #: src/cthulhu/mathsymbols.py:1966 msgctxt "math symbol" msgid "left normal factor semidirect product" msgstr "ляво полудиректно произведение с обикновен фактор" #. Translators: this is the spoken representation for the character '⋊' (U+22ca) #: src/cthulhu/mathsymbols.py:1969 msgctxt "math symbol" msgid "right normal factor semidirect product" msgstr "дясно полудиректно произведение с обикновен фактор" #. Translators: this is the spoken representation for the character '⋋' (U+22cb) #: src/cthulhu/mathsymbols.py:1972 msgctxt "math symbol" msgid "left semidirect product" msgstr "ляво полудиректно произведение" #. Translators: this is the spoken representation for the character '⋌' (U+22cc) #: src/cthulhu/mathsymbols.py:1975 msgctxt "math symbol" msgid "right semidirect product" msgstr "дясно полудиректно произведение" #. Translators: this is the spoken representation for the character '⋍' (U+22cd) #: src/cthulhu/mathsymbols.py:1978 msgctxt "math symbol" msgid "reversed tilde equals" msgstr "обърнато приблизително равно" #. Translators: this is the spoken representation for the character '⋎' (U+22ce) #: src/cthulhu/mathsymbols.py:1981 msgctxt "math symbol" msgid "curly logical or" msgstr "къдраво логическо или" #. Translators: this is the spoken representation for the character '⋏' (U+22cf) #: src/cthulhu/mathsymbols.py:1984 msgctxt "math symbol" msgid "curly logical and" msgstr "къдраво логическо и" #. Translators: this is the spoken representation for the character '⋐' (U+22d0) #: src/cthulhu/mathsymbols.py:1987 msgctxt "math symbol" msgid "double subset" msgstr "двойно подмножество" #. Translators: this is the spoken representation for the character '⋑' (U+22d1) #: src/cthulhu/mathsymbols.py:1990 msgctxt "math symbol" msgid "double superset" msgstr "двойно супермножество" #. Translators: this is the spoken representation for the character '⋒' (U+22d2) #: src/cthulhu/mathsymbols.py:1993 msgctxt "math symbol" msgid "double intersection" msgstr "двойно сечение" #. Translators: this is the spoken representation for the character '⋓' (U+22d3) #: src/cthulhu/mathsymbols.py:1996 msgctxt "math symbol" msgid "double union" msgstr "двойно обединение" #. Translators: this is the spoken representation for the character '⋔' (U+22d4) #: src/cthulhu/mathsymbols.py:1999 msgctxt "math symbol" msgid "pitchfork" msgstr "вила" #. Translators: this is the spoken representation for the character '⋕' (U+22d5) #: src/cthulhu/mathsymbols.py:2002 msgctxt "math symbol" msgid "equal and parallel to" msgstr "равно и успоредно на" #. Translators: this is the spoken representation for the character '⋖' (U+22d6) #: src/cthulhu/mathsymbols.py:2005 msgctxt "math symbol" msgid "less than with dot" msgstr "по-малко с точка" #. Translators: this is the spoken representation for the character '⋗' (U+22d7) #: src/cthulhu/mathsymbols.py:2008 msgctxt "math symbol" msgid "greater than with dot" msgstr "по-голямо с точка" #. Translators: this is the spoken representation for the character '⋘' (U+22d8) #: src/cthulhu/mathsymbols.py:2011 msgctxt "math symbol" msgid "very much less than" msgstr "много по-малко от" #. Translators: this is the spoken representation for the character '⋙' (U+22d9) #: src/cthulhu/mathsymbols.py:2014 msgctxt "math symbol" msgid "very much greater than" msgstr "много по-голямо от" #. Translators: this is the spoken representation for the character '⋚' (U+22da) #: src/cthulhu/mathsymbols.py:2017 msgctxt "math symbol" msgid "less than equal to or greater than" msgstr "по-малко, равно или по-голямо" #. Translators: this is the spoken representation for the character '⋛' (U+22db) #: src/cthulhu/mathsymbols.py:2020 msgctxt "math symbol" msgid "greater than equal to or less than" msgstr "по-голямо, равно или по-малко" #. Translators: this is the spoken representation for the character '⋜' (U+22dc) #: src/cthulhu/mathsymbols.py:2023 msgctxt "math symbol" msgid "equal to or less than" msgstr "по-малко или равно на" #. Translators: this is the spoken representation for the character '⋝' (U+22dd) #: src/cthulhu/mathsymbols.py:2026 msgctxt "math symbol" msgid "equal to or greater than" msgstr "по-голямо или равно на" #. Translators: this is the spoken representation for the character '⋝' (U+22de) #: src/cthulhu/mathsymbols.py:2029 msgctxt "math symbol" msgid "equal to or precedes" msgstr "равно или предхожда" #. Translators: this is the spoken representation for the character '⋝' (U+22df) #: src/cthulhu/mathsymbols.py:2032 msgctxt "math symbol" msgid "equal to or succeeds" msgstr "равно или задминава" #. Translators: this is the spoken representation for the character '⋠' (U+22e0) #: src/cthulhu/mathsymbols.py:2035 msgctxt "math symbol" msgid "does not precede or equal" msgstr "не предхожда или е равно на" #. Translators: this is the spoken representation for the character '⋡' (U+22e1) #: src/cthulhu/mathsymbols.py:2038 msgctxt "math symbol" msgid "does not succeed or equal" msgstr "не задминава или е равно на" #. Translators: this is the spoken representation for the character '⋢' (U+22e2) #: src/cthulhu/mathsymbols.py:2041 msgctxt "math symbol" msgid "not square image of or equal to" msgstr "не е квадратно изображение на или равно на" #. Translators: this is the spoken representation for the character '⋣' (U+22e3) #: src/cthulhu/mathsymbols.py:2044 msgctxt "math symbol" msgid "not square original of or equal to" msgstr "не е оригинален квадрат или равно на" #. Translators: this is the spoken representation for the character '⋤' (U+22e4) #: src/cthulhu/mathsymbols.py:2047 msgctxt "math symbol" msgid "square image of or not equal to" msgstr "квадратно изображение на или не равно на" #. Translators: this is the spoken representation for the character '⋥' (U+22e5) #: src/cthulhu/mathsymbols.py:2050 msgctxt "math symbol" msgid "square original of or not equal to" msgstr "оригинален квадрат или не равно на" #. Translators: this is the spoken representation for the character '⋦' (U+22e6) #: src/cthulhu/mathsymbols.py:2053 msgctxt "math symbol" msgid "less than but not equivalent to" msgstr "по-малко, но не е еквивалентно на" #. Translators: this is the spoken representation for the character '⋧' (U+22e7) #: src/cthulhu/mathsymbols.py:2056 msgctxt "math symbol" msgid "greater than but not equivalent to" msgstr "по-голямо, но не е еквивалентно на" #. Translators: this is the spoken representation for the character '⋨' (U+22e8) #: src/cthulhu/mathsymbols.py:2059 msgctxt "math symbol" msgid "precedes but not equivalent to" msgstr "предхожда, но не е еквивалентно на" #. Translators: this is the spoken representation for the character '⋩' (U+22e9) #: src/cthulhu/mathsymbols.py:2062 msgctxt "math symbol" msgid "succeeds but not equivalent to" msgstr "задминава, но не е еквивалентно на" #. Translators: this is the spoken representation for the character '⋪' (U+22ea) #: src/cthulhu/mathsymbols.py:2065 msgctxt "math symbol" msgid "not normal subgroup of" msgstr "не е обикновена подгрупа на" #. Translators: this is the spoken representation for the character '⋫' (U+22eb) #: src/cthulhu/mathsymbols.py:2068 msgctxt "math symbol" msgid "does not contain as normal subgroup" msgstr "не съдържа като обикновена подгрупа" #. Translators: this is the spoken representation for the character '⋬' (U+22ec) #: src/cthulhu/mathsymbols.py:2071 msgctxt "math symbol" msgid "not normal subgroup of or equal to" msgstr "не е обикновена подгрупа или равно на" #. Translators: this is the spoken representation for the character '⋭' (U+22ed) #: src/cthulhu/mathsymbols.py:2074 msgctxt "math symbol" msgid "does not contain as normal subgroup or equal" msgstr "не съдържа като обикновена подгрупа или равно на" #. Translators: this is the spoken representation for the character '⋮' (U+22ee) #: src/cthulhu/mathsymbols.py:2077 msgctxt "math symbol" msgid "vertical ellipsis" msgstr "вертикално многоточие" #. Translators: this is the spoken representation for the character '⋯' (U+22ef) #: src/cthulhu/mathsymbols.py:2080 msgctxt "math symbol" msgid "midline horizontal ellipsis" msgstr "хоризонтално многоточие на средната линия" #. Translators: this is the spoken representation for the character '⋰' (U+22f0) #: src/cthulhu/mathsymbols.py:2083 msgctxt "math symbol" msgid "up right diagonal ellipsis" msgstr "многоточие на десен горен диагонал" #. Translators: this is the spoken representation for the character '⋱' (U+22f1) #: src/cthulhu/mathsymbols.py:2086 msgctxt "math symbol" msgid "down right diagonal ellipsis" msgstr "многоточие на десен долен диагонал" #. Translators: this is the spoken representation for the character '⋲' (U+22f2) #: src/cthulhu/mathsymbols.py:2089 msgctxt "math symbol" msgid "element of with long horizontal stroke" msgstr "принадлежи на с дълга хоризонтална черта" #. Translators: this is the spoken representation for the character '⋳' (U+22f3) #: src/cthulhu/mathsymbols.py:2092 msgctxt "math symbol" msgid "element of with vertical bar at end of horizontal stroke" msgstr "принадлежи на с вертикална черта накрая на хоризонтална черта" #. Translators: this is the spoken representation for the character '⋴' (U+22f4) #: src/cthulhu/mathsymbols.py:2095 msgctxt "math symbol" msgid "small element of with vertical bar at end of horizontal stroke" msgstr "малко принадлежи на с вертикална черта накрая на хоризонтална черта" #. Translators: this is the spoken representation for the character '⋵' (U+22f5) #: src/cthulhu/mathsymbols.py:2098 msgctxt "math symbol" msgid "element of with dot above" msgstr "принадлежи на с точка отгоре" #. Translators: this is the spoken representation for the character '⋶' (U+22f6) #: src/cthulhu/mathsymbols.py:2101 msgctxt "math symbol" msgid "element of with overbar" msgstr "принадлежи на с черта отгоре" #. Translators: this is the spoken representation for the character '⋷' (U+22f7) #: src/cthulhu/mathsymbols.py:2104 msgctxt "math symbol" msgid "small element of with overbar" msgstr "малко принадлежи на с черта отгоре" #. Translators: this is the spoken representation for the character '⋸' (U+22f8) #: src/cthulhu/mathsymbols.py:2107 msgctxt "math symbol" msgid "element of with underbar" msgstr "принадлежи на с черта отдолу" #. Translators: this is the spoken representation for the character '⋹' (U+22f9) #: src/cthulhu/mathsymbols.py:2110 msgctxt "math symbol" msgid "element of with two horizontal strokes" msgstr "принадлежи на с две хоризонтални черти" #. Translators: this is the spoken representation for the character '⋺' (U+22fa) #: src/cthulhu/mathsymbols.py:2113 msgctxt "math symbol" msgid "contains with long horizontal stroke" msgstr "съдържа с дълга хоризонтална черта" #. Translators: this is the spoken representation for the character '⋻' (U+22fb) #: src/cthulhu/mathsymbols.py:2116 msgctxt "math symbol" msgid "contains with vertical bar at end of horizontal stroke" msgstr "съдържа с вертикална черта на края на хоризонтална черта" #. Translators: this is the spoken representation for the character '⋼' (U+22fc) #: src/cthulhu/mathsymbols.py:2119 msgctxt "math symbol" msgid "small contains with vertical bar at end of horizontal stroke" msgstr "малко съдържа с вертикална черта на края на хоризонтална черта" #. Translators: this is the spoken representation for the character '⋽' (U+22fd) #: src/cthulhu/mathsymbols.py:2122 msgctxt "math symbol" msgid "contains with overbar" msgstr "съдържа с черта отгоре" #. Translators: this is the spoken representation for the character '⋾' (U+22fe) #: src/cthulhu/mathsymbols.py:2125 msgctxt "math symbol" msgid "small contains with overbar" msgstr "малко съдържа с черта отгоре" #. Translators: this is the spoken representation for the character '⋿' (U+22ff) #: src/cthulhu/mathsymbols.py:2128 msgctxt "math symbol" msgid "z notation bag membership" msgstr "членство при z-нотация" #. Translators: this is the spoken representation for the character '⌈' (U+2308) #: src/cthulhu/mathsymbols.py:2131 msgctxt "math symbol" msgid "left ceiling" msgstr "лява скоба за закръгляне нагоре" #. Translators: this is the spoken representation for the character '⌉' (U+2309) #: src/cthulhu/mathsymbols.py:2134 msgctxt "math symbol" msgid "right ceiling" msgstr "дясна скоба за закръгляне нагоре" #. Translators: this is the spoken representation for the character '⌊' (U+230a) #: src/cthulhu/mathsymbols.py:2137 msgctxt "math symbol" msgid "left floor" msgstr "лява скоба за закръгляне надолу" #. Translators: this is the spoken representation for the character '⌋' (U+230b) #: src/cthulhu/mathsymbols.py:2140 msgctxt "math symbol" msgid "right floor" msgstr "дясна скоба за закръгляне надолу" #. Translators: this is the spoken representation for the character '⏞' (U+23de) #: src/cthulhu/mathsymbols.py:2143 msgctxt "math symbol" msgid "top brace" msgstr "горна фигурна скоба" #. Translators: this is the spoken representation for the character '⏟' (U+23df) #: src/cthulhu/mathsymbols.py:2146 msgctxt "math symbol" msgid "bottom brace" msgstr "долна фигурна скоба" #. Translators: this is the spoken representation for the character '⟨' (U+27e8) #: src/cthulhu/mathsymbols.py:2149 msgctxt "math symbol" msgid "left angle bracket" msgstr "лява френска кавичка" #. Translators: this is the spoken representation for the character '⟩' (U+27e9) #: src/cthulhu/mathsymbols.py:2152 msgctxt "math symbol" msgid "right angle bracket" msgstr "дясна френска кавичка" #. Translators: this is the spoken representation for the character '⨀' (U+2a00) #: src/cthulhu/mathsymbols.py:2155 msgctxt "math symbol" msgid "circled dot" msgstr "точка в кръг" #. Translators: this is the spoken representation for the character '⨃' (U+2a03) #: src/cthulhu/mathsymbols.py:2163 msgctxt "math symbol" msgid "union with dot" msgstr "обединение с точка" #. Translators: this is the spoken representation for the character '⨄' (U+2a04) #: src/cthulhu/mathsymbols.py:2165 msgctxt "math symbol" msgid "union with plus" msgstr "обединение с плюс" #. Translators: this is the spoken representation for the character '⨅' (U+2a05) #: src/cthulhu/mathsymbols.py:2167 msgctxt "math symbol" msgid "square intersection" msgstr "квадратно сечение" #. Translators: this is the spoken representation for the character '⨆' (U+2a06) #: src/cthulhu/mathsymbols.py:2169 msgctxt "math symbol" msgid "square union" msgstr "квадратно обединение" #. Translators: this is the spoken representation for the character '■' (U+25a0) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2173 msgctxt "math symbol" msgid "black square" msgstr "черно квадратче" #. Translators: this is the spoken representation for the character '□' (U+25a1) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2177 msgctxt "math symbol" msgid "white square" msgstr "бяло квадратче" #. Translators: this is the spoken representation for the character '◆' (U+25c6) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2181 msgctxt "math symbol" msgid "black diamond" msgstr "черно каро" #. Translators: this is the spoken representation for the character '○' (U+25cb) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2185 msgctxt "math symbol" msgid "white circle" msgstr "бяло кръгче" #. Translators: this is the spoken representation for the character '●' (U+25cf) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2189 msgctxt "math symbol" msgid "black circle" msgstr "черно кръгче" #. Translators: this is the spoken representation for the character '◦' (U+25e6) #: src/cthulhu/mathsymbols.py:2192 msgctxt "math symbol" msgid "white bullet" msgstr "бял водач" #. Translators: this is the spoken representation for the character '◾' (U+25fe) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2196 msgctxt "math symbol" msgid "black medium small square" msgstr "малко, черно квадратче в средата" #. Translators: this is the spoken representation for the character '̱' (U+0331) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2202 #, python-format msgctxt "math symbol" msgid "%s with underline" msgstr "%s с долна черта" #. Translators: this is the spoken representation for the character '̸' (U+0338) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2208 #, python-format msgctxt "math symbol" msgid "%s with slash" msgstr "%s с наклонена черта" #. Translators: this is the spoken representation for the character '⃒' (U+20D2) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2214 #, python-format msgctxt "math symbol" msgid "%s with vertical line" msgstr "%s с вертикална черта" #. Translators: Sometimes when we attempt to get the name of an accessible #. software application, we fail because the app or one of its elements is #. defunct. This is a generic name so that we can still refer to this element #. in messages. #: src/cthulhu/messages.py:40 msgctxt "generic name" msgid "application" msgstr "програма" #. Translators: This is presented when the user has navigated to an empty line. #: src/cthulhu/messages.py:43 msgid "blank" msgstr "празен ред" #. Translators: This refers to font weight. #: src/cthulhu/messages.py:46 msgid "bold" msgstr "получер" #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when a new bookmark has been entered into the list #. of bookmarks. #: src/cthulhu/messages.py:53 msgid "bookmark entered" msgstr "посещаване на отметка" #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when the active list of bookmarks have been saved to #. disk. #: src/cthulhu/messages.py:60 msgid "bookmarks saved" msgstr "отметките са записани" #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when an error was encountered, preventing the active #. list of bookmarks being saved to disk. #: src/cthulhu/messages.py:67 msgid "bookmarks could not be saved" msgstr "отметките не бяха записани" #. Translators: Cthulhu normally intercepts all keyboard commands and only passes #. them along to the current application when they are not Cthulhu commands. This #. command causes the next command issued to be passed along to the current #. application, bypassing Cthulhu's interception of it. #: src/cthulhu/messages.py:73 msgid "Bypass mode enabled." msgstr "Режимът на пропускане е включен." #. Translators: this is an indication that Cthulhu is unable to obtain the display/ #. results area of the calculator being used (e.g. gcalctool). #: src/cthulhu/messages.py:77 msgid "Unable to get calculator display" msgstr "Не може да се получи областта за резултата на калкулатора" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Cthulhu command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:87 msgctxt "capitalization style" msgid "icon" msgstr "звук" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:97 msgid "Capitalization style set to icon." msgstr "Подсказване на регистъра със звук." #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Cthulhu command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:107 msgctxt "capitalization style" msgid "none" msgstr "без" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:117 msgid "Capitalization style set to none." msgstr "Без подсказване на регистъра." #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Cthulhu command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:127 msgctxt "capitalization style" msgid "spell" msgstr "„главно“" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:137 msgid "Capitalization style set to spell." msgstr "Подсказване на регистъра с „главно“." #. Translators: Native application caret navigation does not always work as the #. Cthulhu user wants. As such, Cthulhu offers the user the ability to toggle between #. the application controlling the caret and Cthulhu controlling it. This message #. is presented to indicate that the application's native caret navigation is #. active / not being overridden by Cthulhu. #: src/cthulhu/messages.py:144 msgid "The application is controlling the caret." msgstr "Приложението управлява курсора." #. Translators: Gecko native caret navigation is where Firefox (or Thunderbird) #. itself controls how the arrow keys move the caret around HTML content. It's #. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers #. the user the ability to toggle which application is controlling the caret. #: src/cthulhu/messages.py:150 msgid "The screen reader is controlling the caret." msgstr "Екранният четец управлява курсора." #. Translators: this is the name of a cell in a spreadsheet. #: src/cthulhu/messages.py:153 #, python-format msgid "Cell %s" msgstr "Клетка %s" #. Translators: this message is spoken to announce that a table cell just became #. selected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the cell name. In the case of a spreadsheet the cell name #. will be something like "B3". #: src/cthulhu/messages.py:159 #, python-format msgctxt "cell" msgid "%s selected" msgstr "избрана е %s" #. Translators: this message is spoken to announce that multiple table cells just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the name of the first cell in the range. The second string #. substitution is for the name of the last cell in the range. An example message #. for Calc would be "A1 through A30 selected". #: src/cthulhu/messages.py:166 #, python-format msgctxt "cell" msgid "%s through %s selected" msgstr "избрани са %s до %s" #. Translators: this message is spoken to announce that multiple table cells just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the name of the first cell in the range. The second string #. substitution is for the name of the last cell in the range. An example message #. for Calc would be "A1 through A30 unselected". #: src/cthulhu/messages.py:173 #, python-format msgctxt "cell" msgid "%s through %s unselected" msgstr "без избиране на %s до %s" #. Translators: this message is spoken to announce that a table cell just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the cell name. In the case of a spreadsheet the cell name #. will be something like "B3". #: src/cthulhu/messages.py:179 #, python-format msgctxt "cell" msgid "%s unselected" msgstr "без избиране на %s" #. Translators: This is the description of command line option '-d, --disable' #. which allows the user to specify an option to disable as Cthulhu is started. #: src/cthulhu/messages.py:183 msgid "Prevent use of option" msgstr "Изключване на опция" #. Translators: this is the description of command line option '-e, --enable' #. which allows the user to specify an option to enable as Cthulhu is started. #: src/cthulhu/messages.py:187 msgid "Force use of option" msgstr "Включване на опция" #. Translators: This string indicates to the user what should be provided when #. using the '-e, --enable' or '-d, --disable' command line options. #: src/cthulhu/messages.py:191 msgid "OPTION" msgstr "ОПЦИЯ" #. Translators: This string appears when using 'Cthulhu -h' at the command line. #. It serves as a sort of title and is followed by a detailed list of Cthulhu's #. optional command-line arguments. #: src/cthulhu/messages.py:196 msgid "Optional arguments" msgstr "Незадължителни аргументи" #. Translators: This string appears when using 'Cthulhu -h' at the command line. #. It is followed by a brief list of Cthulhu's optional command-line arguments. #: src/cthulhu/messages.py:200 msgid "Usage: " msgstr "Употреба: " #. Translators: This message is displayed when the user starts Cthulhu from the #. command line and includes an invalid option or argument. After the message, #. the list of invalid items, as typed by the user, is displayed. #: src/cthulhu/messages.py:205 msgid "The following are not valid: " msgstr "Следните аргументи не са правилни: " #. Translators: This is the description of command line option '-l, --list-apps' #. which prints the names of running applications which can be seen by assistive #. technologies such as Cthulhu and Accerciser. #: src/cthulhu/messages.py:210 msgid "Print the known running applications" msgstr "Извеждане на познатите стартирани програми" #. Translators: This is the description of command line option '-p, --profile' #. which allows you to specify a profile to be loaded. A profile stores a group #. of Cthulhu settings configured by the user for a particular purpose, such as a #. 'Spanish' profile which would include Spanish braille and text-to-speech. #. An Cthulhu settings file contains one or more profiles. #: src/cthulhu/messages.py:217 msgid "Load profile" msgstr "Зареждане на профил" #. Translators: This message is presented to the user when the specified profile #. could not be loaded. A profile stores a group of Cthulhu settings configured for #. a particular purpose, such as a Spanish profile which would include Spanish #. braille and Spanish text-to-speech. The string substituted in is the user- #. provided profile name. #: src/cthulhu/messages.py:224 #, python-format msgid "Profile could not be loaded: %s" msgstr "Профилът не беше зареден: %s" #. Translators: This message is presented to the user who attempts to launch Cthulhu #. from some other environment than the graphical desktop. #: src/cthulhu/messages.py:229 msgid "" "Cannot start the screen reader because it cannot connect to the Desktop." msgstr "" "Екранният четец не може да се стартира, защото не може да се свърже с " "графичната среда." #. Translators: This message is presented to the user who attempts to launch Cthulhu #. but the launch fails due to an error related to the settings manager. #: src/cthulhu/messages.py:234 msgid "Could not activate the settings manager. Exiting." msgstr "Мениджърът за настройки не може да бъде активиран. Излизане." #. Translators: This message is presented to the user when he/she tries to launch #. Cthulhu, but Cthulhu is already running. #: src/cthulhu/messages.py:239 msgid "" "Another screen reader process is already running for this session.\n" "Run “cthulhu --replace” to replace that process with a new one." msgstr "" "В тази сесия екранният четец вече е стартиран.\n" "Може да го рестартирате със следната команда: „cthulhu --replace“." #. Translators: This string indicates to the user what should be provided when #. using the '-p, --profile' command line option. #: src/cthulhu/messages.py:245 msgid "NAME" msgstr "ИМЕ" #. Translators: This is the description of command line option '-u, --user-prefs' #. that allows you to specify an alternate location from which to load the user #. preferences. #: src/cthulhu/messages.py:250 msgid "Use alternate directory for user preferences" msgstr "Използване на различна папка за потребителски настройки" #. Translators: This string indicates to the user what should be provided when #. using the '-u, --user-prefs' command line option. #: src/cthulhu/messages.py:254 msgid "DIR" msgstr "ПАПКА" #. Translators: This is the description of command line option '-v, --version' #. which prints the version of Cthulhu. E.g. '1.23.4'. #: src/cthulhu/messages.py:258 msgid "Version of this application" msgstr "Версията на програмата" #. Translators: This is the description of command line option '-r, --replace' #. which tells Cthulhu to replace any existing Cthulhu process that might be running. #: src/cthulhu/messages.py:262 msgid "Replace a currently running instance of this screen reader" msgstr "Замяна на текущо стартирания екранен четец" #. Translators: this is the description of command line option '-h, --help' #. which lists all the available command line options. #: src/cthulhu/messages.py:266 msgid "Show this help message and exit" msgstr "Извеждане на това съобщение и спиране на програмата" #. Translators: This is the description of command line option '--debug' which #. causes debugging output for Cthulhu to be sent to a file. The YYYY-MM-DD-HH:MM:SS #. portion of the string indicates the file name will be formed from the current #. date and time with 'debug' in front and '.out' at the end. The 'debug' and #. '.out' portions of this string should not be translated (i.e. it should always #. start with 'debug' and end with '.out', regardless of the locale.). #: src/cthulhu/messages.py:274 msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out" msgstr "" "Запазване на съобщенията за отстраняване на грешки във файл debug-ГГГГ-ММ-ДД-" "ЧЧ:ММ:СС.out" #. Translators: This is the description of command line option '--debug-file' #. which allows the user to override the default date-based name of the debugging #. output file. #: src/cthulhu/messages.py:279 msgid "Send debug output to the specified file" msgstr "Запазване на съобщенията за отстраняване на грешки в указания файл" #. Translators: This string indicates to the user what should be provided when #. using the '--debug-file' command line option. #: src/cthulhu/messages.py:283 msgid "FILE" msgstr "ФАЙЛ" #. Translators: This is the description of command line option '-t, --text-setup' #. that will initially display a list of questions in text form, that the user #. will need to answer, before Cthulhu will startup. For this to happen properly, #. Cthulhu will need to be run from a terminal window. #: src/cthulhu/messages.py:289 msgid "Set up user preferences (text version)" msgstr "Задаване на настройки на Cthulhu (текстова версия)" #. Translators: This is the description of command line option '-s, --setup' #. that will place the user in Cthulhu's GUI preferences dialog. #: src/cthulhu/messages.py:293 msgid "Set up user preferences (GUI version)" msgstr "Задаване на потребителски настройки (графична версия)" #. Translators: This text is the description displayed when Cthulhu is launched #. from the command line and the help text is displayed. #: src/cthulhu/messages.py:297 msgid "Report bugs to cthulhu-list@gnome.org." msgstr "Докладвайте грешките на адрес: cthulhu-list@gnome.org." #. Translators: Cthulhu normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just deleted. This message #. is the full/verbose indication. #: src/cthulhu/messages.py:305 msgid "Cut selection to clipboard." msgstr "Избраното е изрязано в буфера за обмен." #. Translators: Cthulhu normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just deleted. This message #. is the brief indication. #: src/cthulhu/messages.py:313 msgctxt "clipboard" msgid "cut" msgstr "изрязано" #. Translators: This message is the detailed message presented when the contents #. of the clipboard have changed and match the current selection. #: src/cthulhu/messages.py:317 msgid "Copied selection to clipboard." msgstr "Избраното е копирано в буфера за обмен." #. Translators: This message is the brief message presented when the contents #. of the clipboard have changed and match the current selection. #: src/cthulhu/messages.py:321 msgctxt "clipboard" msgid "copied" msgstr "копирано" #. Translators: Cthulhu normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just inserted. This message #. is the full/verbose indication. #: src/cthulhu/messages.py:329 msgid "Pasted contents from clipboard." msgstr "Съдържанието е поставено от буфера за обмен." #. Translators: Cthulhu normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just inserted. This message #. is the brief indication. #: src/cthulhu/messages.py:337 msgctxt "clipboard" msgid "pasted" msgstr "поставено" #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Cthulhu; others find that announcement #. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated #. is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:344 msgid "Do not announce when your buddies are typing." msgstr "Без уведомяване, когато контактите пишат съобщение." #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Cthulhu; others find that announcement #. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated #. is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:351 msgid "announce when your buddies are typing." msgstr "Уведомяване, когато контактите пишат съобщение." #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. This string to be #. translated is presented to the user to clarify where an incoming message #. came from. The name of the chat room is the string substitution. #: src/cthulhu/messages.py:359 #, python-format msgid "Message from chat room %s" msgstr "Съобщение от стая %s" #. Translators: This message is presented to inform the user that a new chat #. conversation has been added to the existing conversations. The "tab" here #. refers to the tab which contains the label for a GtkNotebook page. The #. label on the tab is the string substitution. #: src/cthulhu/messages.py:365 #, python-format msgid "New chat tab %s" msgstr "Нов подпрозорец за разговор %s" #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Cthulhu #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is presented when #. the value of the setting is toggled. #: src/cthulhu/messages.py:374 msgid "Do not speak chat room name." msgstr "Без прочитане на името на стаята." #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Cthulhu #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is presented when #. the value of the setting is toggled. #: src/cthulhu/messages.py:383 msgid "speak chat room name." msgstr "прочитане на името на стаята." #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be #. translated is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:392 msgid "Do not provide chat room specific message histories." msgstr "Стаите за чата да не са с отделни истории." #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be #. translated is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:400 msgid "Provide chat room specific message histories." msgstr "Стаите за чата да са с отделни истории." #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked for deletion in a document, such as content which #. is inside an HTML 'del' element, or the removed code in a diff. #: src/cthulhu/messages.py:422 msgctxt "content" msgid "deletion start" msgstr "начало на триене" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked for deletion in a document, such as content which #. is inside an HTML 'del' element, or the removed code in a diff. #: src/cthulhu/messages.py:427 msgctxt "content" msgid "deletion end" msgstr "край на триене" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked for insertion in a document, such as content which #. is inside an HTML 'ins' element, or the added code in a diff. #: src/cthulhu/messages.py:432 msgctxt "content" msgid "insertion start" msgstr "начало на вмъкване" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked for deletion in a document, such as content which #. is inside an HTML 'ins' element, or the added code in a diff. #: src/cthulhu/messages.py:437 msgctxt "content" msgid "insertion end" msgstr "край на вмъкване" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked/highlighted in a document, such as content which #. is inside an HTML 'mark' element. #: src/cthulhu/messages.py:442 msgctxt "content" msgid "highlight start" msgstr "начало на маркирано" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked/highlighted in a document, such as content which #. is inside an HTML 'mark' element. #: src/cthulhu/messages.py:447 msgctxt "content" msgid "highlight end" msgstr "край на маркирано" #. Translators: This phrase is spoken to inform the user that the content being #. presented is the end of an inline suggestion a document. A "suggestion" is a #. proposed change. This change can include the insertion and/or deletion #. of content, and would typically be seen in a collaborative editor, such as #. in Google Docs. #: src/cthulhu/messages.py:454 msgctxt "content" msgid "suggestion end" msgstr "край на предложение" #. Translators: This is for navigating document content by moving to the start #. or end of a container. Examples of containers include tables, lists, and #. blockquotes. When moving to the end of a container, Cthulhu attempts to place #. the caret at the content which follows that container. If this is cannot be #. done (e.g. because the container is the last element on the page), Cthulhu will #. instead present this message as an indication that the container was not #. exited as expected. #: src/cthulhu/messages.py:463 msgid "End of container." msgstr "Край на контейнер." #. Translators: This is for navigating document content by moving to the start #. or end of a container. Examples of containers include tables, lists, and #. blockquotes. If the user attempts to use this command in an object which is #. not a container, this message will be presented. #: src/cthulhu/messages.py:469 msgid "Not in a container." msgstr "Не е в контейнер." #. Translators: This message is presented when the user selects all of the items #. in a container that supports selection, such as a GUI table or a list of icons. #: src/cthulhu/messages.py:473 msgid "all items selected" msgstr "всички елементи са избрани" #. Translators: The "default" button in a dialog box is the button that gets #. activated when Enter is pressed anywhere within that dialog box. #: src/cthulhu/messages.py:477 #, python-format msgid "Default button is %s" msgstr "Стандартният бутон е %s" #. Translators: This string is part of the presentation of an item that includes #. one or several consecutive subscripted characters. For example, 'X' followed #. by 'subscript 2' followed by 'subscript 3' should be presented to the user as #. 'X subscript 23'. #: src/cthulhu/messages.py:483 #, python-format msgid " subscript %s" msgstr " долен индекс %s" #. Translators: This string is part of the presentation of an item that includes #. one or several consecutive superscripted characters. For example, 'X' followed #. by 'superscript 2' followed by 'superscript 3' should be presented to the user #. as 'X superscript 23'. #: src/cthulhu/messages.py:489 #, python-format msgid " superscript %s" msgstr " горен индекс %s" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects the entire #. document by pressing Ctrl+A. #: src/cthulhu/messages.py:495 msgid "entire document selected" msgstr "избран е целият документ" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the entire document had been #. selected but the user presses a key (e.g. an arrow key) causing the #. selection to be completely removed. #: src/cthulhu/messages.py:502 msgid "entire document unselected" msgstr "целият документ не е избран" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the document by pressing Ctrl+Shift+End. #: src/cthulhu/messages.py:508 msgid "document selected from cursor position" msgstr "документът е избран след положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text by pressing Ctrl+Shift+End. #: src/cthulhu/messages.py:514 msgid "document unselected from cursor position" msgstr "документът не е избран след положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the document by pressing Ctrl+Shift+Home. #: src/cthulhu/messages.py:520 msgid "document selected to cursor position" msgstr "документът е избран до положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text by pressing Ctrl+Shift+Home. #: src/cthulhu/messages.py:526 msgid "document unselected to cursor position" msgstr "документът не е избран до положението на курсора" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This message is #. presented when the user sets the row to a particular row number. #: src/cthulhu/messages.py:531 #, python-format msgid "Dynamic column header set for row %d" msgstr "Ред %d е зададен за заглавия на колоните" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This message is #. presented when the user unsets the row so it is no longer treated as if it #. contained column headers. #: src/cthulhu/messages.py:537 msgid "Dynamic column header cleared." msgstr "Динамичните заглавия на колоните са изчистени." #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. message is presented when the user sets the column to a particular column #. number. #: src/cthulhu/messages.py:543 #, python-format msgid "Dynamic row header set for column %s" msgstr "Колона %s е зададена за заглавия на редовете" #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. message is presented when the user unsets the column so it is no longer #. treated as if it contained row headers. #: src/cthulhu/messages.py:549 msgid "Dynamic row header cleared." msgstr "Динамичните заглавия на редовете са изчистени." #. Translators: this is used to announce that the current input line in a #. spreadsheet is blank/empty. #: src/cthulhu/messages.py:553 msgid "empty" msgstr "празен" #. Translators: This is the size of a file in kilobytes #: src/cthulhu/messages.py:556 #, python-format msgid "%.2f kilobytes" msgstr "%.2f килобайта" #. Translators: This is the size of a file in megabytes #: src/cthulhu/messages.py:559 #, python-format msgid "%.2f megabytes" msgstr "%.2f мегабайта" #. Translators: This message is presented to the user after performing a file #. search to indicate there were no matches. #: src/cthulhu/messages.py:563 msgid "No files found." msgstr "Не са открити файлове." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she successfully appended the contents under #. flat review onto the existing contents of the clipboard. #: src/cthulhu/messages.py:571 msgid "Appended contents to clipboard." msgstr "Добавяне на съдържанието към буфера за обмен." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she successfully copied the contents under flat #. review to the clipboard. #: src/cthulhu/messages.py:579 msgid "Copied contents to clipboard." msgstr "Съдържанието е копирано в буфера за обмен." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she attempted to use a flat review command when #. not using flat review. #: src/cthulhu/messages.py:587 msgid "Not using flat review." msgstr "Не се използва равнинен преглед." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know he/she just entered flat review. #: src/cthulhu/messages.py:594 msgid "Entering flat review." msgstr "Влизане в режим на равнинен преглед." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know he/she just entered flat review. #: src/cthulhu/messages.py:601 msgid "Leaving flat review." msgstr "Излизане от режим на равнинен преглед." #. Translators: this means a particular cell in a spreadsheet has a formula #. (e.g., "=sum(a1:d1)") #: src/cthulhu/messages.py:605 msgid "has formula" msgstr "съдържа формула" #. Translators: this message will be presented to indicate the focused object #. will cause a dialog to appear if activated. #: src/cthulhu/messages.py:609 msgid "opens dialog" msgstr "отваряне на диалогов прозорец" #. Translators: this message will be presented to indicate the focused object #. will cause a grid to appear if activated. A grid is an interactive table. #: src/cthulhu/messages.py:613 msgid "opens grid" msgstr "отваряне на таблица" #. Translators: this message will be presented to indicate the focused object #. will cause a listbox to appear if activated. #: src/cthulhu/messages.py:617 msgid "opens listbox" msgstr "отваряне на списък" #. Translators: this message will be presented to indicate the focused object #. will cause a menu to appear if activated. #: src/cthulhu/messages.py:621 msgid "opens menu" msgstr "отваряне на списък" #. Translators: this message will be presented to indicate the focused object #. will cause a tree to appear if activated. A tree is a list with sub-levels #. which can be expanded or collapsed, similar to the list of folders in an #. email client. #: src/cthulhu/messages.py:627 msgid "opens tree" msgstr "отваряне на дърво" #. Translators: The following string is spoken to let the user know that he/she #. is on a link within an image map. An image map is an image/graphic which has #. been divided into regions. Each region can be clicked on and has an associated #. link. Please see http://en.wikipedia.org/wiki/Imagemap for more information #. and examples. #: src/cthulhu/messages.py:634 msgid "image map link" msgstr "връзка от карта към изображение" #. Translators: This is a spoken and/or brailled message letting the user know #. that the key combination (e.g., Ctrl+Alt+f) they just entered has already been #. bound to another command and is thus unavailable. The string substituted in is #. the name of the command which already has the binding. #: src/cthulhu/messages.py:640 #, python-format msgid "The key entered is already bound to %s" msgstr "Въведеният клавиш вече е присвоен на %s" #. Translators: This is a spoken and/or brailled message letting the user know #. that Cthulhu has recorded a new key combination (e.g. Alt+Ctrl+g) as a result of #. their input. The string substituted in is the new key combination. #: src/cthulhu/messages.py:645 #, python-format msgid "Key captured: %s. Press enter to confirm." msgstr "Въведен клавиш: „%s“. За да потвърдите, натиснете „Enter“." #. Translators: This is a spoken and/or brailled message letting the user know #. that Cthulhu has assigned a new key combination (e.g. Alt+Ctrl+g) as a result of #. their input. The string substituted in is the new key combination. #: src/cthulhu/messages.py:650 #, python-format msgid "The new key is: %s" msgstr "Новият клавиш е: %s" #. Translators: This is a spoken and/or brailled message letting the user know #. Cthulhu is about to delete an existing key combination (e.g. Alt+Ctrl+g) as a #. result of their input. #: src/cthulhu/messages.py:655 msgid "Key binding deleted. Press enter to confirm." msgstr "Изтрита е клавишна комбинация. За да потвърдите, натиснете „Enter“." #. Translators: This is a spoken and/or brailled message letting the user know #. Cthulhu has deleted an existing key combination (e.g. Alt+Ctrl+g) as a result of #. their input. #: src/cthulhu/messages.py:660 msgid "The keybinding has been removed." msgstr "Клавишната комбинация е премахната." #. Translators: This is a spoken and/or brailled message asking the user to press #. a new key combination (e.g., Alt+Ctrl+g) to create a new key binding for an #. Cthulhu command. #: src/cthulhu/messages.py:665 msgid "enter new key" msgstr "въведете нов клавиш" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:679 msgctxt "key echo" msgid "key" msgstr "по клавиши" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:691 msgid "Echo set to key." msgstr "Прочитане по клавиши." #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:705 msgctxt "key echo" msgid "None" msgstr "Никакво" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:717 msgid "Echo set to None." msgstr "Без прочитане при писане." #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:731 msgctxt "key echo" msgid "key and word" msgstr "по клавиши и думи" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:743 msgid "Echo set to key and word." msgstr "Прочитане по клавиши и думи." #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:757 msgctxt "key echo" msgid "sentence" msgstr "по изречения" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:769 msgid "Echo set to sentence." msgstr "Прочитане по цели изречения." #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:783 msgctxt "key echo" msgid "word" msgstr "по думи" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:795 msgid "Echo set to word." msgstr "Прочитане по цели думи." #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:809 msgctxt "key echo" msgid "word and sentence" msgstr "по думи и изречения" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:821 msgid "Echo set to word and sentence." msgstr "Прочитане по думи и изречения." #. Translators: This phrase is spoken to inform the user of all of the MathML #. enclosure notations associated with a given mathematical expression. For #. instance, the expression x+y could be enclosed by a box, or enclosed by a #. circle. It could also be enclosed by a box and a circle and long division #. sign and have a line on the left and on the right and a vertical strike. #. (Though let's hope not.) Given that we do not know the enclosures, their #. order, or their combination, we'll present them as a list. The string #. substitution is for that list of enclosure types. For more information #. about the MathML 'menclose' element and its notation types, see: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:833 #, python-format msgctxt "math enclosure" msgid "Enclosed by: %s" msgstr "Обградено в: %s" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:841 msgctxt "math enclosure" msgid "an actuarial symbol" msgstr "актюерски знак" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:849 msgctxt "math enclosure" msgid "a box" msgstr "квадрат" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:857 msgctxt "math enclosure" msgid "a circle" msgstr "кръг" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:865 msgctxt "math enclosure" msgid "a long division sign" msgstr "знак за деление" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:873 msgctxt "math enclosure" msgid "a radical" msgstr "радикал" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:881 msgctxt "math enclosure" msgid "a rounded box" msgstr "закръглен квадрат" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:889 msgctxt "math enclosure" msgid "a horizontal strike" msgstr "хоризонтална черта" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:897 msgctxt "math enclosure" msgid "a vertical strike" msgstr "вертикална черта" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:905 msgctxt "math enclosure" msgid "a down diagonal strike" msgstr "дясна диагонална черта" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:913 msgctxt "math enclosure" msgid "an up diagonal strike" msgstr "горна диагонална черта" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:921 msgctxt "math enclosure" msgid "a northeast arrow" msgstr "стрелка на североизток" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:929 msgctxt "math enclosure" msgid "a line at the bottom" msgstr "черта отдолу" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:937 msgctxt "math enclosure" msgid "a line on the left" msgstr "черта отляво" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:945 msgctxt "math enclosure" msgid "a line on the right" msgstr "черта отдясно" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:953 msgctxt "math enclosure" msgid "a line at the top" msgstr "черта отгоре" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:961 msgctxt "math enclosure" msgid "a phasor angle" msgstr "фазов ъгъл" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #. This particular string is for the "madruwb" notation type. #: src/cthulhu/messages.py:970 msgctxt "math enclosure" msgid "an arabic factorial symbol" msgstr "арабски факториел" #. Translators: This phrase is spoken to inform the user of all of the MathML #. enclosure notations associated with a given mathematical expression. For #. instance, the expression x+y could be enclosed by a box, or enclosed by a #. circle. It could also be enclosed by a box and a circle and long division #. sign and have a line on the left and on the right and a vertical strike. #. (Though let's hope not.) Given that we do not know the enclosures, their #. order, or their combination, we'll present them as a list. This string #. will be inserted before the final item in the list if there is more than #. one enclosure notation. For more information about the MathML 'menclose' #. element and its notation types, see: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:983 msgctxt "math enclosure" msgid "and" msgstr "и" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical fraction. For instance, given x+1/y+2, Cthulhu #. would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:988 msgid "fraction start" msgstr "начало на дроб" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical fraction whose bar is not displayed. See #. https://en.wikipedia.org/wiki/Combination for an example. Note that the #. comma is inserted here to cause a very brief pause in the speech. Otherwise, #. in English, the resulting speech sounds like we have a fraction which lacks #. the start of the bar. If this is a non-issue for your language, the comma and #. the pause which results is not needed. You should be able to test this with #. "spd-say " in a terminal on a machine where speech-dispatcher #. is installed. #: src/cthulhu/messages.py:999 msgid "fraction without bar, start" msgstr "начало на дроб без черта" #. Translators: This word refers to the line separating the numerator from the #. denominator in a mathematical fraction. For instance, given x+1/y+2, Cthulhu #. would would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1004 msgctxt "math fraction" msgid "over" msgstr "над" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical fraction. For instance, given x+1/y+2, #. Cthulhu would would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1009 msgid "fraction end" msgstr "край на дроб" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is a square root. For instance, for √9 Cthulhu would say "square root #. of 9, root end" (assuming the user settings indicate that root endings should #. be spoken). Note that the radicand, which follows the "of", is unknown and #. might not even be a simple string; it might be the square root of another #. expression such as a fraction. #: src/cthulhu/messages.py:1017 msgid "square root of" msgstr "корен квадратен от" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is a cube root. For instance, for the cube root of 9 Cthulhu would #. say "cube root of 9, root end" (assuming the user settings indicate that root #. endings should be spoken). Note that the radicand, which follows the "of", #. is unknown and might not even be a simple string; it might be the cube root #. of another expression such as a fraction. #: src/cthulhu/messages.py:1025 msgid "cube root of" msgstr "корен кубичен от" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is an nth root. https://en.wikipedia.org/wiki/Nth_root. For instance, #. for the fourth root of 9, Cthulhu would say "fourth root of 9, root end" (assuming #. the user settings indicate that root endings should be spoken). Note that the #. index, which precedes this string, is unknown and might not even be a simple #. expression like "fourth"; the index might instead be a fraction. #: src/cthulhu/messages.py:1033 msgid "root of" msgstr "корен от" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical root (square root, cube root, nth root). #. It is primarily intended to be spoken when the index of the root is not a #. simple expression. For instance, for the fourth root of 9, simply speaking #. "fourth root of 9" may be sufficient for the user. But if the index is not #. 4, but instead the fraction x/4, beginning the phrase with "root start" can #. help the user better understand that x/4 is the index of the root. #: src/cthulhu/messages.py:1042 msgid "root start" msgstr "начало на корен" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical root (square root, cube root, nth root). #. For instance, for the cube root of 9, Cthulhu would say "cube root of 9, root #. end" (assuming the user settings indicate that root endings should be spoken). #: src/cthulhu/messages.py:1048 msgid "root end" msgstr "край на корен" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is subscripted text in a mathematical expression. Note that the #. subscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. #: src/cthulhu/messages.py:1055 msgctxt "math script generic" msgid "subscript" msgstr "долен индекс" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is superscripted text in a mathematical expression. Note that the #. superscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. #: src/cthulhu/messages.py:1062 msgctxt "math script generic" msgid "superscript" msgstr "горен индекс" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is subscripted text which precedes the base in a mathematical #. expression. See, for instance, the MathML mmultiscripts element: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts #. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts #: src/cthulhu/messages.py:1069 msgctxt "math script" msgid "pre-subscript" msgstr "преден долен индекс" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is superscripted text which precedes the base in a mathematical #. expression. See, for instance, the MathML mmultiscripts element: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts #. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts #: src/cthulhu/messages.py:1076 msgctxt "math script" msgid "pre-superscript" msgstr "преден горен индекс" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is underscripted text in a mathematical expression. Note that the #. underscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. Examples of underscripts: #. http://www.w3.org/TR/MathML/chapter3.html#presm.munder #. https://reference.wolfram.com/language/ref/Underscript.html #: src/cthulhu/messages.py:1085 msgctxt "math script generic" msgid "underscript" msgstr "индекс отдолу" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is overscripted text in a mathematical expression. Note that the #. overscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. Examples of overscripts: #. http://www.w3.org/TR/MathML/chapter3.html#presm.mover #. https://reference.wolfram.com/language/ref/Overscript.html #: src/cthulhu/messages.py:1094 msgctxt "math script generic" msgid "overscript" msgstr "индекс отгоре" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical table. #: src/cthulhu/messages.py:1098 msgctxt "math table" msgid "table end" msgstr "край на таблица" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical table which is nested inside another #. mathematical table. #: src/cthulhu/messages.py:1103 msgctxt "math table" msgid "nested table end" msgstr "край на вложена таблица" #. Translators: Inaccessible means that the application cannot be read by Cthulhu. #. This usually means the application is not friendly to the assistive technology #. infrastructure. #: src/cthulhu/messages.py:1108 msgid "inaccessible" msgstr "недостъпен" #. Translators: This brief message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1113 msgctxt "indentation and justification" msgid "Disabled" msgstr "Изключване" #. Translators: This detailed message indicates that indentation and #. justification will not be spoken. #: src/cthulhu/messages.py:1118 msgid "Speaking of indentation and justification disabled." msgstr "Прочитането на отстъпа и подравняването е изключено." #. Translators: This brief message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1123 msgctxt "indentation and justification" msgid "Enabled" msgstr "Включване" #. Translators: This detailed message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1128 msgid "Speaking of indentation and justification enabled." msgstr "Прочитането на отстъпа и подравняването е включено." #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. This message is what is presented on the braille display when #. entering Learn Mode. #: src/cthulhu/messages.py:1136 msgid "Learn mode. Press escape to exit." msgstr "Режим на обучение. За излизане от него натиснете клавиша „Escape“." #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. This message is what is spoken to the user when entering Learn #. Mode. #: src/cthulhu/messages.py:1145 msgid "" "Entering learn mode. Press any key to hear its function. To view the " "screen reader’s documentation, press F1. To get a list of the screen " "reader’s default shortcuts, press F2. To get a list of the screen reader’s " "shortcuts for the current application, press F3. To exit learn mode, press " "the escape key." msgstr "" "Влизане в режим на обучение. Натиснете произволен клавиш, за да чуете " "неговата функция. За показване на документацията на екранния четец, " "натиснете „F1“. За списък с клавишните команди на екранния четец по " "подразбиране, натиснете „F2“. За списък с клавишните команди на екранния " "четец за текущото приложение, натиснете „F3“. За да излезете от режима на " "обучение, натиснете „Escape“." #. Translators: This message is presented when a user is navigating within a #. blockquote and then navigates out of it. #: src/cthulhu/messages.py:1154 msgid "leaving blockquote." msgstr "излизане от цитат в каре." #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This message is presented when a user just navigated out of a container holding #. detailed information about another object. #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/messages.py:1165 msgid "leaving details." msgstr "излизане от допълнителна информация." #. Translators: This message is presented when a user is navigating within #. an object and then navigates out of it. The word or phrase that follows #. "leaving" should be consistent with the translation provided for the #. corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1171 msgctxt "role" msgid "leaving feed." msgstr "напускане на актуализации." #. Translators: This message is presented when a user is navigating within #. an object and then navigates out of it. The word or phrase that follows #. "leaving" should be consistent with the translation provided for the #. corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1177 msgctxt "role" msgid "leaving figure." msgstr "излизане от фигура." # напускане или излизане #. Translators: This message is presented when a user is navigating within a #. form and then navigates out of it. #: src/cthulhu/messages.py:1181 msgid "leaving form." msgstr "напускане на формуляр." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1187 msgctxt "role" msgid "leaving banner." msgstr "напускане на плакат." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1193 msgctxt "role" msgid "leaving complementary content." msgstr "напускане на допълнително съдържание." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1199 msgctxt "role" msgid "leaving information." msgstr "напускане на информация." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1205 msgctxt "role" msgid "leaving main content." msgstr "напускане на основно съдържание." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1211 msgctxt "role" msgid "leaving navigation." msgstr "напускана на навигация." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1217 msgctxt "role" msgid "leaving region." msgstr "напускане на район." #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1223 msgctxt "role" msgid "leaving search." msgstr "напускане на търсене." #. Translators: This message is presented when a user is navigating within a #. list and then navigates out of it. #: src/cthulhu/messages.py:1227 msgid "leaving list." msgstr "напускане на списък." #. Translators: This message is presented when a user is navigating within a #. panel and then navigates out of it. A panel is a generic container of #. objects, such as a group of related form fields. #: src/cthulhu/messages.py:1232 msgid "leaving panel." msgstr "напускане на панел." #. Translators: This message is presented when a user is navigating within a #. table and then navigates out of it. #: src/cthulhu/messages.py:1236 msgid "leaving table." msgstr "напускане на таблица." #. Translators: This message is presented when a user is navigating within a #. tooltip in a web application and then navigates out of it. #: src/cthulhu/messages.py:1240 msgid "leaving tooltip." msgstr "напускане на подсказка." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1246 msgctxt "role" msgid "leaving abstract." msgstr "напускане на резюме." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1252 msgctxt "role" msgid "leaving acknowledgments." msgstr "напускане на признание." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1258 msgctxt "role" msgid "leaving afterword." msgstr "напускане на послеслов." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1264 msgctxt "role" msgid "leaving appendix." msgstr "напускане на приложение." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1270 msgctxt "role" msgid "leaving bibliography." msgstr "напускане на библиография." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1276 msgctxt "role" msgid "leaving chapter." msgstr "напускане на глава." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1282 msgctxt "role" msgid "leaving colophon." msgstr "напускане на издателско каре." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1288 msgctxt "role" msgid "leaving conclusion." msgstr "напускане на извод." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1294 msgctxt "role" msgid "leaving credit." msgstr "напускане на благодарност." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1300 msgctxt "role" msgid "leaving credits." msgstr "напускане на благодарности." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1306 msgctxt "role" msgid "leaving dedication." msgstr "напускане на посвещение." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1312 msgctxt "role" msgid "leaving endnotes." msgstr "напускане на бележки в края." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1318 msgctxt "role" msgid "leaving epigraph." msgstr "напускане на епиграф." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1324 msgctxt "role" msgid "leaving epilogue." msgstr "напускане на епилог." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1330 msgctxt "role" msgid "leaving errata." msgstr "напускане на печатни грешки." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1336 msgctxt "role" msgid "leaving example." msgstr "напускане на пример." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1342 msgctxt "role" msgid "leaving foreword." msgstr "напускане на предговор." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1348 msgctxt "role" msgid "leaving glossary." msgstr "напускане на речник." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1354 msgctxt "role" msgid "leaving index." msgstr "напускане на индекс." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1360 msgctxt "role" msgid "leaving introduction." msgstr "напускане на въведение." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1366 msgctxt "role" msgid "leaving page list." msgstr "напускане на списък със страници." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1372 msgctxt "role" msgid "leaving part." msgstr "напускане на част." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1378 msgctxt "role" msgid "leaving preface." msgstr "напускане на предговор." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1384 msgctxt "role" msgid "leaving prologue." msgstr "напускане на пролог." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1390 msgctxt "role" msgid "leaving pullquote." msgstr "напускане на изведен цитат." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1396 msgctxt "role" msgid "leaving QNA." msgstr "напускане на ВиО." #. Translators: This message is presented when a user is navigating within a #. suggestion and then navigates out of it. A "suggestion" is a container with #. a proposed change. This change can include the insertion and/or deletion #. of content, and would typically be seen in a collaborative editor, such as #. in Google Docs. #: src/cthulhu/messages.py:1403 msgctxt "role" msgid "leaving suggestion." msgstr "напускане на предложение." #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1409 msgctxt "role" msgid "leaving table of contents." msgstr "напускане на съдържание." #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the line by pressing Shift+Down. #: src/cthulhu/messages.py:1415 msgid "line selected down from cursor position" msgstr "редът е избран след положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the line by pressing Shift+Up. #: src/cthulhu/messages.py:1421 msgid "line selected up from cursor position" msgstr "редът е избран до положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the end of the paragraph by #. pressing Shift+Down. #: src/cthulhu/messages.py:1428 msgid "line unselected down from cursor position" msgstr "редът не е избран след положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the start of the paragraph by #. pressing Shift+Up. #: src/cthulhu/messages.py:1435 msgid "line unselected up from cursor position" msgstr "редът не е избран до положението на курсора" #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. This message is what is presented in speech and braille when #. exiting Learn Mode. #: src/cthulhu/messages.py:1443 msgid "Exiting learn mode." msgstr "Излизане от режима на обучение." #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the line by pressing Ctrl+Shift+Page_Up. #: src/cthulhu/messages.py:1449 msgid "line selected from start to previous cursor position" msgstr "редът е избран от началото до предишното положение на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the line by pressing Ctrl+Shift+Page_Down. #: src/cthulhu/messages.py:1455 msgid "line selected to end from previous cursor position" msgstr "редът е избран след предишното положение на курсора до края" #. Translators: this indicates that this piece of text is a hypertext link. #: src/cthulhu/messages.py:1458 msgid "link" msgstr "връзка" #. Translators: this is an indication that a given link points to an object #. that is on the same page. #: src/cthulhu/messages.py:1462 msgid "same page" msgstr "същата страница" #. Translators: this is an indication that a given link points to an object #. that is at the same site (but not on the same page as the link). #: src/cthulhu/messages.py:1466 msgid "same site" msgstr "същия сайт" #. Translators: this is an indication that a given link points to an object #. that is at a different site than that of the link. #: src/cthulhu/messages.py:1470 msgid "different site" msgstr "различен сайт" #. Translators: this refers to a link to a file, where the first item is the #. protocol (ftp, ftps, or file) and the second item the name of the file being #. linked to. #: src/cthulhu/messages.py:1475 #, python-format msgid "%(uri)s link to %(file)s" msgstr "%(uri)s е връзка към %(file)s" #. Translators: this message conveys the protocol of a link eg. http, mailto. #: src/cthulhu/messages.py:1478 #, python-format msgid "%s link" msgstr "връзка по %s" #. Translators: this message conveys the protocol of a link eg. http, mailto. #. along with the visited state of that link. #: src/cthulhu/messages.py:1482 #, python-format msgid "visited %s link" msgstr "посетена връзка %s" #. Translators: The following string instructs the user how to navigate amongst #. the list of commands presented in learn mode, as well as how to exit the list #. when finished. #: src/cthulhu/messages.py:1488 msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit." msgstr "" "Използвайте стрелките нагоре и надолу за придвижване в списъка. Натиснете " "клавиша „Escape“ за изход." #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed to #. "off" for all of the live regions. #: src/cthulhu/messages.py:1498 msgid "All live regions set to off" msgstr "Всички живи райони са изключени" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level for all live #. regions has been restored to their original values. #: src/cthulhu/messages.py:1508 msgid "live regions politeness levels restored" msgstr "Нивата на учтивост на живите райони са възстановени" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user of the "politeness" level for the current live region. #: src/cthulhu/messages.py:1517 #, python-format msgid "politeness level %s" msgstr "ниво на учтивост %s" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1527 msgid "setting live region to assertive" msgstr "задаване на нивото на живите райони на подкрепящо" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1537 msgid "setting live region to off" msgstr "изключване на живите райони" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1547 msgid "setting live region to polite" msgstr "задаване на нивото на живите райони на учтиво" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1557 msgid "setting live region to rude" msgstr "задаване на нивото на живите райони на грубо" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented in response to a command that toggles whether or not Cthulhu pays #. attention to changes in live regions. Note that turning off monitoring of live #. events is NOT the same as turning the politeness level to "off". The user can #. opt to have no notifications presented (politeness level of "off") and still #. manually review recent updates to live regions via Cthulhu commands for doing so #. -- as long as the monitoring of live regions is enabled. #: src/cthulhu/messages.py:1568 msgid "Live regions monitoring off" msgstr "Наблюдението на живи райони е изключено" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented in response to a command that toggles whether or not Cthulhu pays #. attention to changes in live regions. Note that turning off monitoring of live #. events is NOT the same as turning the politeness level to "off". The user can #. opt to have no notifications presented (politeness level of "off") and still #. manually review recent updates to live regions via Cthulhu commands for doing so #. -- as long as the monitoring of live regions is enabled. #: src/cthulhu/messages.py:1579 msgid "Live regions monitoring on" msgstr "Наблюдението на живи райони е включено" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented to inform the user that a cached message is not available for the #. the current live region. #: src/cthulhu/messages.py:1586 msgid "no live message saved" msgstr "не са запазени живи съобщения" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented to inform the user that Cthulhu's live region features have been #. turned off. #: src/cthulhu/messages.py:1593 msgid "Live region support is off" msgstr "Поддръжката на живи райони е изключена" #. Translators: Cthulhu has a command that allows the user to move the mouse pointer #. to the current object. This is a brief message which will be presented if for #. some reason Cthulhu cannot identify/find the current location. #: src/cthulhu/messages.py:1598 msgctxt "location" msgid "Not found" msgstr "Не е открито" #. Translators: Cthulhu has a command that allows the user to move the mouse pointer #. to the current object. This is a detailed message which will be presented if #. for some reason Cthulhu cannot identify/find the current location. #: src/cthulhu/messages.py:1603 msgid "Could not find current location." msgstr "Текущото местоположение не може да бъде открито." #. Translators: This string is used to present the state of a locking key, such #. as Caps Lock. If Caps Lock is "off", then letters typed will appear in #. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This #. string is also applied to Num Lock and potentially will be applied to similar #. keys in the future. #: src/cthulhu/messages.py:1610 msgctxt "locking key state" msgid "off" msgstr "изключен" #. Translators: This string is used to present the state of a locking key, such #. as Caps Lock. If Caps Lock is "off", then letters typed will appear in #. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This #. string is also applied to Num Lock and potentially will be applied to similar #. keys in the future. #: src/cthulhu/messages.py:1617 msgctxt "locking key state" msgid "on" msgstr "включен" #. Translators: This is to inform the user of the presence of the red squiggly #. line which indicates that a given word is not spelled correctly. #: src/cthulhu/messages.py:1621 msgid "misspelled" msgstr "правопис" #. Translators: Cthulhu tries to provide more compelling output of the spell check #. dialog in some applications. The first thing it does is let the user know #. what the misspelled word is. #: src/cthulhu/messages.py:1626 #, python-format msgid "Misspelled word: %s" msgstr "Грешно изписана дума: %s" #. Translators: Cthulhu tries to provide more compelling output of the spell check #. dialog in some applications. The second thing it does is give the phrase #. containing the misspelled word in the document. This is known as the context. #: src/cthulhu/messages.py:1631 #, python-format msgid "Context is %s" msgstr "Контекстът е %s" #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is the message presented when Cthulhu switches to browse mode. #: src/cthulhu/messages.py:1646 msgid "Browse mode" msgstr "Режим на разглеждане" #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is the message presented when Cthulhu switches to focus mode. #: src/cthulhu/messages.py:1661 msgid "Focus mode" msgstr "Режим на фокус" #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is a tutorial message presented to the user who has just #. navigated to a widget in browse mode to inform them of the keystroke #. they must press to enable focus mode for the purposes of interacting #. with the widget. The substituted string is a human-consumable keybinding #. such as "Alt+Shift+A." #: src/cthulhu/messages.py:1680 #, python-format msgid "To enable focus mode press %s." msgstr "Натиснете %s, за да преминете в режим на фокус." #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" focus mode which disables all automatic toggling. #. This string is the message presented when Cthulhu switches to sticky focus mode. #: src/cthulhu/messages.py:1691 msgid "Focus mode is sticky." msgstr "Лепкав режим на фокус." #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" browse mode which disables all automatic toggling. #. This string is the message presented when Cthulhu switches to sticky browse mode. #: src/cthulhu/messages.py:1702 msgid "Browse mode is sticky." msgstr "Лепкав режим на разглеждане." #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is presented when the user #. switches to layout mode via an Cthulhu command. #: src/cthulhu/messages.py:1715 msgid "Layout mode." msgstr "Режим по подредба." #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is presented when the user #. toggles layout mode off via an Cthulhu command and switches to the aforementioned #. object-based presentation. #: src/cthulhu/messages.py:1729 msgid "Object mode." msgstr "Режим по обекти." #. Translators: Hovering the mouse over certain objects on a web page causes a #. new object to appear such as a pop-up menu. Cthulhu has a command will move the #. user to the object which just appeared as a result of the user hovering the #. mouse. If this command fails, Cthulhu will present this message. #: src/cthulhu/messages.py:1735 msgid "Mouse over object not found." msgstr "Не е открит новопоявил се елемент." #. Translators: Cthulhu has a feature to speak the item under the pointer. This feature, #. known as mouse review, can be enabled and disabled via command. The following is #. the message which Cthulhu will present when mouse review is toggled off via command. #: src/cthulhu/messages.py:1740 msgid "Mouse review disabled." msgstr "Режимът на преглед с мишката е изключен." #. Translators: Cthulhu has a feature to speak the item under the pointer. This feature, #. known as mouse review, can be enabled and disabled via command. The following is #. the message which Cthulhu will present when mouse review is toggled on via command. #: src/cthulhu/messages.py:1745 msgid "Mouse review enabled." msgstr "Режимът на преглед с мишката е включен." #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is a message that will be #. presented to the user when an error (such as the operation timing out) kept us #. from getting these objects. #: src/cthulhu/messages.py:1752 msgid "Error: Could not create list of objects." msgstr "Грешка: списъкът с обекти не може да бъде създаден." #. Translators: This message describes a list item in a document. Nesting level #. is how "deep" the item is (e.g., a level of 2 represents a list item inside a #. list that's inside another list). #: src/cthulhu/messages.py:1757 src/cthulhu/object_properties.py:60 #, python-format msgid "Nesting level %d" msgstr "Ниво на вложеност %d" #. Translators: Cthulhu has a command that moves the mouse pointer to the current #. location on a web page. If moving the mouse pointer caused an item to appear #. such as a pop-up menu, we want to present that fact. #: src/cthulhu/messages.py:1762 msgid "New item has been added" msgstr "Появил се е нов елемент" #. Translators: This is intended to be a short phrase to present the fact that no #. no accessible component has keyboard focus. #: src/cthulhu/messages.py:1766 msgid "No focus" msgstr "Няма фокус" #. Translators: This message presents the fact that no accessible application has #. has keyboard focus. #: src/cthulhu/messages.py:1770 msgid "No application has focus." msgstr "Няма програма на фокус." #. Translators: This is for navigating document content by moving from blockquote #. to blockquote. This is a detailed message which will be presented to the user #. if no more blockquotes can be found. #: src/cthulhu/messages.py:1775 msgid "No more blockquotes." msgstr "Няма повече цитати в каре." #. Translators: This is for navigating document content by moving from button #. to button. This is a detailed message which will be presented to the user #. if no more buttons can be found. #: src/cthulhu/messages.py:1780 msgid "No more buttons." msgstr "Няма повече бутони." #. Translators: This is for navigating document content by moving from check #. box to check box. This is a detailed message which will be presented to the #. user if no more check boxes can be found. #: src/cthulhu/messages.py:1785 msgid "No more check boxes." msgstr "Няма повече полета за отметка." #. Translators: This is for navigating document content by moving from 'large #. object' to 'large object'. A 'large object' is a logical chunk of text, #. such as a paragraph, a list, a table, etc. This is a detailed message which #. will be presented to the user if no more check boxes can be found. #: src/cthulhu/messages.py:1791 msgid "No more large objects." msgstr "Няма повече големи обекти." #. Translators: This is for navigating document content by moving amongst web #. elements which have an "onClick" action. This is a detailed message which #. will be presented to the user if no more clickable elements can be found. #: src/cthulhu/messages.py:1796 msgid "No more clickables." msgstr "Няма повече елементи за щракане." #. Translators: This is for navigating document content by moving from combo #. box to combo box. This is a detailed message which will be presented to the #. user if no more combo boxes can be found. #: src/cthulhu/messages.py:1801 msgid "No more combo boxes." msgstr "Няма повече падащи списъци." #. Translators: This is for navigating document content by moving from entry #. to entry. This is a detailed message which will be presented to the user #. if no more entries can be found. #: src/cthulhu/messages.py:1806 msgid "No more entries." msgstr "Няма повече полета за писане." #. Translators: This is for navigating document content by moving from form #. field to form field. This is a detailed message which will be presented to #. the user if no more form fields can be found. #: src/cthulhu/messages.py:1811 msgid "No more form fields." msgstr "Няма повече полета от формуляр." #. Translators: This is for navigating document content by moving from heading #. to heading. This is a detailed message which will be presented to the user #. if no more headings can be found. #: src/cthulhu/messages.py:1816 msgid "No more headings." msgstr "Няма повече заглавия." #. Translators: This is for navigating document content by moving from heading #. to heading at a particular level (i.e. only

or only

, etc.). This #. is a detailed message which will be presented to the user if no more headings #. at the desired level can be found. #: src/cthulhu/messages.py:1822 #, python-format msgid "No more headings at level %d." msgstr "Няма повече заглавия от ниво %d." #. Translators: This is for navigating document content by moving from image #. to image. This is a detailed message which will be presented to the user #. if no more images can be found. #: src/cthulhu/messages.py:1827 msgid "No more images." msgstr "Няма повече изображения." #. Translators: this is for navigating to the previous ARIA role landmark. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #. This is an indication that one was not found. #: src/cthulhu/messages.py:1833 msgid "No landmark found." msgstr "Не са открити ориентири." #. Translators: This is for navigating document content by moving from link to #. link (regardless of visited state). This is a detailed message which will be #. presented to the user if no more links can be found. #: src/cthulhu/messages.py:1838 msgid "No more links." msgstr "Няма повече връзки." #. Translators: This is for navigating document content by moving from bulleted/ #. numbered list to bulleted/numbered list. This is a detailed message which will #. be presented to the user if no more lists can be found. #: src/cthulhu/messages.py:1843 msgid "No more lists." msgstr "Няма повече списъци." #. Translators: This is for navigating document content by moving from bulleted/ #. numbered list item to bulleted/numbered list item. This is a detailed message #. which will be presented to the user if no more list items can be found. #: src/cthulhu/messages.py:1848 msgid "No more list items." msgstr "Няма повече елементи в списъка." #. Translators: This is for navigating document content by moving from live #. region to live region. A live region is an area of a web page that is #. periodically updated, e.g. stock ticker. This is a detailed message which #. will be presented to the user if no more live regions can be found. For #. more info, see http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/messages.py:1855 msgid "No more live regions." msgstr "Няма повече живи райони." #. Translators: This is for navigating document content by moving from paragraph #. to paragraph. This is a detailed message which will be presented to the user #. if no more paragraphs can be found. #: src/cthulhu/messages.py:1860 msgid "No more paragraphs." msgstr "Няма повече абзаци." #. Translators: This is for navigating document content by moving from radio #. button to radio button. This is a detailed message which will be presented to #. the user if no more radio buttons can be found. #: src/cthulhu/messages.py:1865 msgid "No more radio buttons." msgstr "Няма повече радио бутони." #. Translators: This is for navigating document content by moving from separator #. to separator (e.g.
tags). This is a detailed message which will be #. presented to the user if no more separators can be found. #: src/cthulhu/messages.py:1870 msgid "No more separators." msgstr "Няма повече разделители." #. Translators: This is for navigating document content by moving from table to #. to table. This is a detailed message which will be presented to the user if #. no more tables can be found. #: src/cthulhu/messages.py:1875 msgid "No more tables." msgstr "Няма повече таблици." #. Translators: This is for navigating document content by moving from unvisited #. link to unvisited link. This is a detailed message which will be presented to #. the user if no more unvisited links can be found. #: src/cthulhu/messages.py:1880 msgid "No more unvisited links." msgstr "Няма повече непосетени връзки." #. Translators: This is for navigating document content by moving from visited #. link to visited link. This is a detailed message which will be presented to #. the user if no more visited links can be found. #: src/cthulhu/messages.py:1885 msgid "No more visited links." msgstr "Няма повече посетени връзки." #. Translators: Cthulhu has a dedicated command to speak the currently-selected #. text. This message is what Cthulhu will present if the user performs this #. command when no text is selected. #: src/cthulhu/messages.py:1890 msgid "No selected text." msgstr "Няма избран текст." #. Translators: Cthulhu has a dedicated command to speak detailed information #. about the currently-focused link. This message is what Cthulhu will present #. if the user performs this command when not on a link. #: src/cthulhu/messages.py:1895 msgid "Not on a link." msgstr "Не е връзка." #. Translators: This message alerts the user to the fact that what will be #. presented next came from a notification. #: src/cthulhu/messages.py:1899 msgid "Notification" msgstr "Уведомяване" #. Translators: This is a brief message presented to the user when the bottom of #. the list of notifications is reached. #: src/cthulhu/messages.py:1903 msgctxt "notification" msgid "Bottom" msgstr "Край" #. Translators: This message is presented to the user to confirm the list of #. notifications mode is being exited. #: src/cthulhu/messages.py:1907 msgid "Exiting list notification messages mode." msgstr "Изход от списъка със съобщения." #. Translators: This is a brief message presented to the user when the top of the #. list of notifications is reached. #: src/cthulhu/messages.py:1911 msgctxt "notification" msgid "Top" msgstr "Начало" #. Translators: This is a tutorial message for the notification list mode. #: src/cthulhu/messages.py:1914 msgid "Press h for help.\n" msgstr "Натиснете h за помощ.\n" #. Translators: The following string instructs the user how to navigate within #. the list notifications mode. #: src/cthulhu/messages.py:1919 msgid "" "Use Up, Down, Home or End to navigate in the list.\n" "Press Escape to exit.\n" "Press Space to repeat the last message read.\n" "Press one digit to read a specific message.\n" msgstr "" "Използвайте стрелките нагоре и надолу и клавишите „Home“ и „End“ за " "придвижване в списъка.\n" "Натиснете клавиша „Escape“ за изход.\n" "Натиснете клавиша Интервал за повтаряне на последното прочетено съобщение.\n" "Натиснете цифра за прочитане на конкретно съобщение.\n" #. Translators: This message is presented to the user when the notifications list #. is empty. #: src/cthulhu/messages.py:1926 msgid "No notification messages" msgstr "Няма съобщения" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the brief message spoken when the #. user has enabled speaking numbers as digits. #: src/cthulhu/messages.py:1933 msgctxt "number style" msgid "digits" msgstr "цифри" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the verbose message spoken when #. the user has enabled speaking numbers as digits. #: src/cthulhu/messages.py:1940 msgid "Speak numbers as digits." msgstr "Прочитане на числата по цифри." #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the brief message spoken when the #. user has enabled speaking numbers as words. #: src/cthulhu/messages.py:1947 msgctxt "number style" msgid "words" msgstr "като думи" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the verbose message spoken when #. the user has enabled speaking numbers as words. #: src/cthulhu/messages.py:1954 msgid "Speak numbers as words." msgstr "Прочитане на числата като думи." #. Translators: This brief message is presented to indicate the state of widgets #. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated #. with text formatting (bold, italics, underlining, justification, etc.). #: src/cthulhu/messages.py:1959 msgid "off" msgstr "изключен" #. Translators: This brief message is presented to indicate the state of widgets #. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated #. with text formatting (bold, italics, underlining, justification, etc.). #: src/cthulhu/messages.py:1964 msgid "on" msgstr "включен" #. Translators: This message is presented to the user when a web page or similar #. item has started loading. #: src/cthulhu/messages.py:1968 msgid "Loading. Please wait." msgstr "Зареждане, изчакайте." #. Translators: This message is presented to the user when a web page or similar #. item has finished loading. #: src/cthulhu/messages.py:1972 msgid "Finished loading." msgstr "Зареждането приключи." #. Translators: This message is presented to the user when a web page or similar #. item has finished loading. The string substitution is for the name of the #. object which has just finished loading (most likely the page's title). #: src/cthulhu/messages.py:1977 #, python-format msgid "Finished loading %s." msgstr "Зареждането на „%s“ приключи." #. Translators: When the user loads a new web page, they can optionally have Cthulhu #. automatically summarize details about the page, such as the number of elements #. (landmarks, forms, links, tables, etc.). The following string precedes the #. presentation of the summary. The string substitution is a list of items, such #. as "10 headings, 1 form, 52 links". #: src/cthulhu/messages.py:1984 #, python-format msgid "Page has %s." msgstr "В страницата има %s" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the page by pressing Shift+Page_Down. #: src/cthulhu/messages.py:1990 msgid "page selected from cursor position" msgstr "страницата е избрана от положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the page by pressing Shift+Page_Up. #: src/cthulhu/messages.py:1996 msgid "page selected to cursor position" msgstr "страницата е избрана до положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects a previously #. selected page by pressing Shift+Page_Down. #: src/cthulhu/messages.py:2002 msgid "page unselected from cursor position" msgstr "страницата не е избрана от положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects a previously #. selected page by pressing Shift+Page_Up. #: src/cthulhu/messages.py:2008 msgid "page unselected to cursor position" msgstr "страницата не е избрана до положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the paragraph by pressing Ctrl+Shift+Down. #: src/cthulhu/messages.py:2014 msgid "paragraph selected down from cursor position" msgstr "абзацът е избран от положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the paragraph by pressing Ctrl+Shift+UP. #: src/cthulhu/messages.py:2020 msgid "paragraph selected up from cursor position" msgstr "абзацът е избран до положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the end of the paragraph by #. pressing Ctrl+Shift+Down. #: src/cthulhu/messages.py:2027 msgid "paragraph unselected down from cursor position" msgstr "абзацът не е избран от положението на курсора" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the start of the paragraph by #. pressing Ctrl+Shift+UP. #: src/cthulhu/messages.py:2034 msgid "paragraph unselected up from cursor position" msgstr "абзацът не е избран до положението на курсора" #. Translators: This message appears in a warning dialog when the user performs #. the command to get into Cthulhu's preferences dialog when the preferences dialog #. is already open. #: src/cthulhu/messages.py:2040 msgid "" "You already have an instance of an Cthulhu preferences dialog open.\n" "Please close it before opening a new one." msgstr "" "Вече е отворен прозорец с настройки на Cthulhu.\n" "Затворете го, преди да отворите нов." #. Translators: This message is an indication of the position of the focused #. slide and the total number of slides in the presentation. #: src/cthulhu/messages.py:2045 #, python-format msgid "slide %(position)d of %(count)d" msgstr "кадър %(position)d от %(count)d" #. Translators: This is a detailed message which will be presented as the user #. cycles amongst his/her saved profiles. A "profile" is a collection of settings #. which apply to a given task, such as a "Spanish" profile which would use #. Spanish text-to-speech and Spanish braille and selected when reading Spanish #. content. The string representing the profile name is created by the user. #: src/cthulhu/messages.py:2052 #, python-format msgid "Profile set to %s." msgstr "Зададен е профилът „%s“." #. Translators: This is an error message presented when the user attempts to #. cycle among his/her saved profiles, but no profiles can be found. A profile #. is a collection of settings which apply to a given task, such as a "Spanish" #. profile which would use Spanish text-to-speech and Spanish braille and #. selected when reading Spanish content. #: src/cthulhu/messages.py:2059 msgid "No profiles found." msgstr "Не са открити профили." #. Translators: this is an index value so that we can present value changes #. regarding a specific progress bar in environments where there are multiple #. progress bars (e.g. in the Firefox downloads dialog). #: src/cthulhu/messages.py:2064 #, python-format msgid "Progress bar %d." msgstr "Лента на напредъка %d." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2070 msgctxt "spoken punctuation" msgid "All" msgstr "Всички" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2076 msgid "Punctuation level set to all." msgstr "Прочитане на всички препинателни знаци." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2082 msgctxt "spoken punctuation" msgid "Most" msgstr "Повечето" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2088 msgid "Punctuation level set to most." msgstr "Прочитане на повечето препинателни знаци." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2094 msgctxt "spoken punctuation" msgid "None" msgstr "Никои" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2100 msgid "Punctuation level set to none." msgstr "Без прочитане на препинателни знаци." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2106 msgctxt "spoken punctuation" msgid "Some" msgstr "Някои" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2112 msgid "Punctuation level set to some." msgstr "Прочитане на някои препинателни знаци." #. Translators: This message is presented to indicate that a search has begun #. or is still taking place. #: src/cthulhu/messages.py:2116 msgid "Searching." msgstr "Търсене." #. Translators: This message is presented to indicate a search executed by the #. user has been completed. #: src/cthulhu/messages.py:2120 msgid "Search complete." msgstr "Търсенето завърши." #. Translators: This message is presented to the user when Cthulhu's preferences #. have been reloaded. #: src/cthulhu/messages.py:2124 msgid "Screen reader settings reloaded." msgstr "Настройките на екранния четец са презаредени." #. Translators: Cthulhu has a dedicated command to speak the currently-selected #. text. This message is spoken by Cthulhu before speaking the text which is #. selected. The string substitution is for the selected text. #: src/cthulhu/messages.py:2129 #, python-format msgid "Selected text is: %s" msgstr "Избраният текст е: %s" #. Translators: Cthulhu normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the previously-selected contents, Cthulhu will indicate that #. fact instead of presenting the full string which was just deleted. #: src/cthulhu/messages.py:2136 msgid "Selection deleted." msgstr "Избраното е изтрито." #. Translators: Cthulhu normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document is also already selected, it is likely that the insertion is #. due to having been restored (e.g. the user selected text, deleted it, #. and then pressed Ctrl+Z to undo that deletion). In this instance, Cthulhu #. will indicate the restoration rather than presenting the full string #. which was just inserted. #: src/cthulhu/messages.py:2146 msgid "Selection restored." msgstr "Избраното е възстановено." #. Translators: This message is presented to the user when text had been #. selected in a document and no longer is, e.g. as the result of navigating #. without holding down the shift key. #: src/cthulhu/messages.py:2151 msgid "Text unselected." msgstr "Текстът не е избран." #. Translators: Cthulhu has a command which presents the size and position of the #. current object in pixels. This string refers to the brief/non-verbose output #. presented in response to the command. The string substitutions are all for #. quantities (in pixels). #: src/cthulhu/messages.py:2157 #, python-format msgid "Size: %d, %d. Location: %d, %d." msgstr "Размер: %d, %d. Местоположение: %d, %d." #. Translators: Cthulhu has a command which presents the size and position of the #. current object in pixels. This string refers to the full/verbose output #. presented in response to the command. The string substitutions are all for #. quantities (in pixels). #: src/cthulhu/messages.py:2163 #, python-format msgid "Width: %d. Height: %d. %d from left. %d from top." msgstr "Широчина: %d. Височина: %d. %d наляво. %d отгоре." #. Translators: This message is presented to the user when speech synthesis #. has been temporarily turned off. #: src/cthulhu/messages.py:2167 msgid "Speech disabled." msgstr "Гласът е изключен." #. Translators: This message is presented to the user when speech synthesis #. has been turned back on. #: src/cthulhu/messages.py:2171 msgid "Speech enabled." msgstr "Гласът е включен." #. Translators: This string announces speech rate change. #: src/cthulhu/messages.py:2174 msgid "faster." msgstr "по-бързо." #. Translators: This string announces speech rate change. #: src/cthulhu/messages.py:2177 msgid "slower." msgstr "по-бавно." #. Translators: This string announces speech pitch change. #: src/cthulhu/messages.py:2180 msgid "higher." msgstr "по-високо." #. Translators: This string announces speech pitch change. #: src/cthulhu/messages.py:2183 msgid "lower." msgstr "по-ниско." #. Translators: This string announces speech volume change. #: src/cthulhu/messages.py:2186 msgid "louder." msgstr "по-силно." #. Translators: This string announces speech volume change. #: src/cthulhu/messages.py:2189 msgid "softer." msgstr "по-тихо." #. Translators: Cthulhu's verbosity levels control how much (or how little) #. Cthulhu will speak when presenting objects as the user navigates within #. applications and reads content. The two levels are "brief" and "verbose". #. The following string is a message spoken to the user upon toggling #. this setting via command. #: src/cthulhu/messages.py:2196 msgctxt "Speech" msgid "Verbosity level: brief" msgstr "Ниво на многословност: кратко" #. Translators: Cthulhu's verbosity levels control how much (or how little) #. Cthulhu will speak when presenting objects as the user navigates within #. applications and reads content. The two levels are "brief" and "verbose". #. The following string is a message spoken to the user upon toggling #. this setting via command. #: src/cthulhu/messages.py:2203 msgctxt "Speech" msgid "Verbosity level: verbose" msgstr "Ниво на многословност: подробно" #. Translators: We replace the ellipses (both manual and UTF-8) with a spoken #. string. The extra space you see at the beginning is because we need the #. speech synthesis engine to speak the new string well. For example, "Open..." #. turns into "Open dot dot dot". #: src/cthulhu/messages.py:2209 msgid " dot dot dot" msgstr "многоточие" #. Translators: This message is presented to the user when Cthulhu is launched. #: src/cthulhu/messages.py:2212 msgid "Screen reader on." msgstr "Екранният четец е включен." #. Translators: This message is presented to the user when Cthulhu is quit. #: src/cthulhu/messages.py:2215 msgid "Screen reader off." msgstr "Екранният четец е изключен." #. Translators: This message means speech synthesis is not installed or working. #: src/cthulhu/messages.py:2218 msgid "Speech is unavailable." msgstr "Речевата функция не е налична." #. Translators: Cthulhu has a command to present the contents of the status bar. #. This is a brief message which will be presented if Cthulhu cannot find the #. status bar (e.g. because there isn't one). #: src/cthulhu/messages.py:2223 msgctxt "status bar" msgid "Not found" msgstr "Не е открито" #. Translators: Cthulhu has a command to present the contents of the status bar. #. This is a detailed message which will be presented if Cthulhu cannot find the #. status bar (e.g. because there isn't one). #: src/cthulhu/messages.py:2228 msgid "Status bar not found" msgstr "Лентата за състоянието не е открита" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This message lets them know a string they were searching #. for was not found. #: src/cthulhu/messages.py:2234 msgid "string not found" msgstr "низът не е открит" #. Translators: The structural navigation keys are designed to move the caret #. around document content by object type. H moves you to the next heading, #. Shift H to the previous heading, T to the next table, and so on. Some users #. prefer to turn this off to use Firefox's search when typing feature. This #. message is presented when the user toggles the structural navigation feature #. of Cthulhu. It should be a brief informative message. #: src/cthulhu/messages.py:2242 msgid "Structural navigation keys off." msgstr "Клавишите за придвижване по структурата са изключени." #. Translators: The structural navigation keys are designed to move the caret #. around document content by object type. H moves you to the next heading, #. Shift H to the previous heading, T to the next table, and so on. Some users #. prefer to turn this off to use Firefox's search when typing feature. This #. message is presented when the user toggles the structural navigation feature #. of Cthulhu. It should be a brief informative message. #: src/cthulhu/messages.py:2250 msgid "Structural navigation keys on." msgstr "Клавишите за придвижване по структурата са включени." #. Translators: Cthulhu has a command that allows the user to move to the next #. structural navigation object. In Cthulhu, "structural navigation" refers to #. quickly moving through a document by jumping amongst objects of a given #. type, such as from link to link, or from heading to heading, or from form #. field to form field. This is a brief message which will be presented to the #. user if the desired structural navigation object could not be found. #: src/cthulhu/messages.py:2258 msgctxt "structural navigation" msgid "Not found" msgstr "Няма повече" #. Translators: This message describes the (row, col) position of a table cell. #: src/cthulhu/messages.py:2261 #, python-format msgid "Row %(row)d, column %(column)d." msgstr "Ред %(row)d, колона %(column)d." #. Translators: This message is presented to indicate the user is in the last #. cell of a table in a document. #: src/cthulhu/messages.py:2265 msgid "End of table" msgstr "Край на таблица" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented. #. This string is a message presented to the user when this setting is toggled. #: src/cthulhu/messages.py:2270 msgid "Speak cell" msgstr "Прочитане на клетка" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented. #. This string is a message presented to the user when this setting is toggled. #: src/cthulhu/messages.py:2275 msgid "Speak row" msgstr "Прочитане на ред" #. Translators: a uniform table is one in which each table cell occupies one row #. and one column (i.e. a perfect grid). In contrast, a non-uniform table is one #. in which at least one table cell occupies more than one row and/or column. #: src/cthulhu/messages.py:2280 msgid "Non-uniform" msgstr "нееднородна" #. Translators: This is for navigating document content by moving from table cell #. to table cell. If the user gives a table navigation command but is not in a #. table, presents this message. #: src/cthulhu/messages.py:2285 msgid "Not in a table." msgstr "Не е в таблица." #. Translators: This is a message presented to users when the columns in a table #. have been reordered. #: src/cthulhu/messages.py:2289 msgid "Columns reordered" msgstr "Колоните са пренаредени" #. Translators: This is a message presented to users when the rows in a table #. have been reordered. #: src/cthulhu/messages.py:2293 msgid "Rows reordered" msgstr "Редовете са пренаредени" #. Translators: this is in reference to a column in a table. The substitution #. is the index (e.g. the first column is "column 1"). #: src/cthulhu/messages.py:2297 #, python-format msgid "column %d" msgstr "колона %d" #. Translators: this is in reference to a column in a table. If the user is in #. the first column of a table with five columns, the position is "column 1 of 5" #: src/cthulhu/messages.py:2301 #, python-format msgid "column %(index)d of %(total)d" msgstr "колона %(index)d от %(total)d" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the cell below the current cell and is already in the last row. #: src/cthulhu/messages.py:2306 msgid "Bottom of column." msgstr "Край на колона." #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the cell above the current cell and is already in the first row. #: src/cthulhu/messages.py:2311 msgid "Top of column." msgstr "Начало на колона." #. Translators: this message is spoken to announce that a table column just became #. selected (e.g as a result of navigation via Shift + Arrows). The string substitution #. is the column label (e.g. "B"). #: src/cthulhu/messages.py:2316 #, python-format msgid "Column %s selected" msgstr "Колона %s е избрана" #. Translators: this message is spoken to announce that multiple table columns just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first column in the range. The second string #. substitution is the label in the last column in the range. An example message for #. Calc would be "Columns B through F selected". #: src/cthulhu/messages.py:2323 #, python-format msgid "Columns %s through %s selected" msgstr "Колони от %s до %s са избрани" #. Translators: this message is spoken to announce that multiple table columns just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first column in the range. The second string #. substitution is the label in the last column in the range. An example message for #. Calc would be "Columns B through F unselected". #: src/cthulhu/messages.py:2330 #, python-format msgid "Columns %s through %s unselected" msgstr "Колони от %s до %s не са избрани" #. Translators: this message is spoken to announce that a table column just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string substitution #. is the column label (e.g. "B"). #: src/cthulhu/messages.py:2335 #, python-format msgid "Column %s unselected" msgstr "Колона %s не е избрана" #. Translators: this is in reference to a row in a table. The substitution is #. the index (e.g. the first row is "row 1"). #: src/cthulhu/messages.py:2339 #, python-format msgid "row %d" msgstr "%d-и ред" #. Translators: this is in reference to a row in a table. If the user is in the #. the first row of a table with five rows, the position is "row 1 of 5" #: src/cthulhu/messages.py:2343 #, python-format msgid "row %(index)d of %(total)d" msgstr "ред %(index)d от %(total)d" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the left of the current cell and is already in the first column. #: src/cthulhu/messages.py:2348 msgid "Beginning of row." msgstr "Начало на ред." #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the right of the current cell and is already in the last column. #: src/cthulhu/messages.py:2353 msgid "End of row." msgstr "Край на ред." #. Translators: This message is presented to the user to confirm that he/she just #. deleted a table row. #: src/cthulhu/messages.py:2357 msgid "Row deleted." msgstr "Изтриване на ред." #. Translators: This message is presented to the user to confirm that he/she just #. deleted the last row of a table. #: src/cthulhu/messages.py:2361 msgid "Last row deleted." msgstr "Изтриване на последния ред." #. Translators: This message is presented to the user to confirm that he/she just #. inserted a table row. #: src/cthulhu/messages.py:2365 msgid "Row inserted." msgstr "Вмъкване на ред." #. Translators: This message is presented to the user to confirm that he/she just #. inserted a table row at the end of the table. This typically happens when the #. user presses Tab from within the last cell of the table. #: src/cthulhu/messages.py:2370 msgid "Row inserted at the end of the table." msgstr "Добавяне на ред в края на таблицата." #. Translators: this message is spoken to announce that a table row just became selected #. (e.g as a result of navigation via Shift + Arrows). The string substitution is the row #. label (e.g. "2"). #: src/cthulhu/messages.py:2375 #, python-format msgid "Row %s selected" msgstr "Ред %s е избран" #. Translators: this message is spoken to announce that multiple table rows just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first row in the range. The second string #. substitution is the label of the last row in the range. An example message for #. Calc would be "Rows 2 through 10 selected". #: src/cthulhu/messages.py:2382 #, python-format msgid "Rows %s through %s selected" msgstr "Редове от %s до %s са избрани" #. Translators: this message is spoken to announce that multiple table rows just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first row in the range. The second string #. substitution is the label of the last row in the range. An example message for #. Calc would be "Rows 2 through 10 unselected". #: src/cthulhu/messages.py:2389 #, python-format msgid "Rows %s through %s unselected" msgstr "Редове от %s до %s не са избрани" #. Translators: this message is spoken to announce that a table row just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the row label (e.g. "2"). #: src/cthulhu/messages.py:2394 #, python-format msgid "Row %s unselected" msgstr "Ред %s не е избран" #. Translators: when the user selects (highlights) text in a document, Cthulhu lets #. them know. #: src/cthulhu/messages.py:2398 msgctxt "text" msgid "selected" msgstr "избрано" #. Translators: when the user unselects (un-highlights) text in a document, Cthulhu #. lets them know. #: src/cthulhu/messages.py:2402 msgctxt "text" msgid "unselected" msgstr "не е избрано" #. Translators: Cthulhu has a feature to speak the time when the user presses a #. shortcut key. This is one of the alternative formats that the user may wish #. it to be presented with. #: src/cthulhu/messages.py:2413 msgid "%H hours, %M minutes and %S seconds" msgstr "%H часа, %M минути и %S секунди." #. Translators: Cthulhu has a feature to speak the time when the user presses a #. shortcut key. This is one of the alternative formats that the user may wish #. it to be presented with. #: src/cthulhu/messages.py:2418 msgid "%H hours and %M minutes" msgstr "%H часа и %M минути" #. Translators: this is information about a unicode character reported to the #. user. The value is the unicode number value of this character in hex. #: src/cthulhu/messages.py:2422 #, python-format msgid "Unicode %s" msgstr "Уникод %s" #. Translators: This string is presented when an application's undo command is #. used in a document resulting in a change to that document's contents. #: src/cthulhu/messages.py:2426 msgctxt "command" msgid "undo" msgstr "отмяна" #. Translators: This string is presented when an application's redo command is #. used in a document resulting in a change to that document's contents. #: src/cthulhu/messages.py:2430 msgctxt "command" msgid "redo" msgstr "повтаряне" #. Translators: This message presents the Cthulhu version number. #: src/cthulhu/messages.py:2433 #, python-format msgid "Screen reader version %s." msgstr "Екранен четец, версия %s." #. Translators: This is presented when the user has navigated to a line with only #. whitespace characters (space, tab, etc.) on it. #: src/cthulhu/messages.py:2437 msgid "white space" msgstr "празно място" #. Translators: when the user is attempting to locate a particular object and the #. top of a page or list is reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to inform the user when this #. is taking place. #: src/cthulhu/messages.py:2443 msgid "Wrapping to bottom." msgstr "След началото — от края." #. Translators: when the user is attempting to locate a particular object and the #. bottom of a page or list is reached without that object being found, we "wrap" #. to the top and continue looking downwards. We need to inform the user when #. this is taking place. #: src/cthulhu/messages.py:2449 msgid "Wrapping to top." msgstr "След края — от началото." #. Translators, normally layered panes and tables have items in them. Thus it is #. noteworthy when this is not the case. This message is presented to the user to #. indicate the current layered pane or table contains zero items. #: src/cthulhu/messages.py:2454 msgid "0 items" msgstr "0 елемента" #. Translators: The cell here refers to a cell within a table within a #. document. We need to announce when the cell occupies or "spans" more #. than a single row and/or column. #: src/cthulhu/messages.py:2462 src/cthulhu/messages.py:2481 #, python-format msgid "Cell spans %d row" msgid_plural "Cell spans %d rows" msgstr[0] "Клетката заема %d ред" msgstr[1] "Клетката заема %d реда" #. Translators: this represents the number of columns in a table. #: src/cthulhu/messages.py:2467 #, python-format msgid " %d column" msgid_plural " %d columns" msgstr[0] "%d колона" msgstr[1] "%d колони" #. Translators: The cell here refers to a cell within a table within a #. document. We need to announce when the cell occupies or "spans" more #. than a single row and/or column. #: src/cthulhu/messages.py:2474 #, python-format msgid "Cell spans %d column" msgid_plural "Cell spans %d columns" msgstr[0] "Клетката заема %d колона" msgstr[1] "Клетката заема %d колони" #. Translators: People can enter a string of text that is too wide to be #. fully displayed in a spreadsheet cell. This message will be spoken if #. such a cell is encountered. #: src/cthulhu/messages.py:2491 #, python-format msgid "%d character too long" msgid_plural "%d characters too long" msgstr[0] "по-дълго с %d знак" msgstr[1] "по-дълго с %d знака" #. Translators: This message informs the user how many unfocused alert and #. dialog windows a newly (re)focused application has. It is added at the #. end of a braille message containing the app which just claimed focus. #: src/cthulhu/messages.py:2499 #, python-format msgid "(%d dialog)" msgid_plural "(%d dialogs)" msgstr[0] "(%d диалог)" msgstr[1] "(%d диалога)" #. Translators: This message informs the user how many unfocused alert and #. dialog windows a newly (re)focused application has. It is added at the #. end of a spoken message containing the app which just claimed focus. #: src/cthulhu/messages.py:2505 #, python-format msgid "%d unfocused dialog" msgid_plural "%d unfocused dialogs" msgstr[0] "%d диалог без фокус" msgstr[1] "%d диалога без фокус" #. Translators: This is the size of a file in bytes #: src/cthulhu/messages.py:2509 #, python-format msgid "%d byte" msgid_plural "%d bytes" msgstr[0] "%d байт" msgstr[1] "%d байта" #. Translators: This message informs the user who many files were found as #. a result of a search. #: src/cthulhu/messages.py:2514 #, python-format msgid "%d file found" msgid_plural "%d files found" msgstr[0] "Открит е %d файл" msgstr[1] "Открити са %d файла" #. Translators: This message presents the number of forms in a document. #: src/cthulhu/messages.py:2521 #, python-format msgid "%d form" msgid_plural "%d forms" msgstr[0] "%d формуляр" msgstr[1] "%d формуляра" #. Translators: This message presents the number of headings in a document. #: src/cthulhu/messages.py:2528 #, python-format msgid "%d heading" msgid_plural "%d headings" msgstr[0] "%d заглавие" msgstr[1] "%d заглавия" #. Translators: This message presents the number of items in a layered pane #. or table. #: src/cthulhu/messages.py:2533 #, python-format msgid "%d item" msgid_plural "%d items" msgstr[0] "%d елемент" msgstr[1] "%d елемента" #. Translators: This message presents the number of landmarks in a document. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #: src/cthulhu/messages.py:2542 #, python-format msgid "%d landmark" msgid_plural "%d landmarks" msgstr[0] "%d ориентир" msgstr[1] "%d ориентира" #. Translators: Cthulhu has several commands that search for, and present a list #. of, objects based on one or more criteria. This is a message that will be #. presented to the user to indicate how many matching items were found. #: src/cthulhu/messages.py:2548 #, python-format msgid "%d item found" msgid_plural "%d items found" msgstr[0] "Открит е %d елемент" msgstr[1] "Открити са %d елемента" #. Translators: This message is presented when a user is navigating within a #. series of nested blockquotes, such as can be seen in deep email threads, #. and then navigates out of several levels at once. #: src/cthulhu/messages.py:2554 #, python-format msgid "Leaving %d blockquote." msgid_plural "Leaving %d blockquotes." msgstr[0] "Излизане от %d цитат в каре." msgstr[1] "Излизане от %d цитати в каре." #. Translators: This message is presented when a user is navigating within a #. series of nested lists and then navigates out of several levels at once. #: src/cthulhu/messages.py:2559 #, python-format msgid "Leaving %d list." msgid_plural "Leaving %d lists." msgstr[0] "Излизане от %d списък." msgstr[1] "Излизане от %d списъци." #. Translators: This message describes a list in web content for which the #. size is unknown. Examples include unlimited scrolling news/article feeds #. on social media sites, and message lists on services such as gmail where #. you're currently viewing messages 1-100 out of some huge, unspecified #. number. Normally Cthulhu announces "list with n items" when the count is #. known. This is the corresponding message for the unknown-count scenario. #: src/cthulhu/messages.py:2569 msgid "List of unknown size" msgstr "Списък с неизвестен размер" #. Translators: This message describes a bulleted or numbered list. #: src/cthulhu/messages.py:2572 #, python-format msgid "List with %d item" msgid_plural "List with %d items" msgstr[0] "Списък с %d елемент" msgstr[1] "Списък с %d елемента" #. Translators: This message describes a news/article feed whose size is #. unknown, such as can be found on social media sites that have unlimited #. scrolling, adding and/or removing items as the user moves up or down. #. Normally Cthulhu announces "feed with n articles" when the count is known. #. This is the corresponding message for the unknown-count scenario. #: src/cthulhu/messages.py:2581 msgid "Feed of unknown size" msgstr "Актуализации с неизвестен размер" #. Translators: This message describes the number of articles (news items, #. social media posts, etc.) in a feed. #: src/cthulhu/messages.py:2585 #, python-format msgid "Feed with %d article" msgid_plural "Feed with %d articles" msgstr[0] "Актуализация с %d статия" msgstr[1] "Актуализация с %d статии" #. Translators: This message describes a description list. #. See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl #. Note that the "term" here corresponds to the "dt" element #: src/cthulhu/messages.py:2591 #, python-format msgid "Description list with %d term" msgid_plural "Description list with %d terms" msgstr[0] "Списък с описания с %d елемент" msgstr[1] "Списък с описания с %d елемента" #. Translators: This message describes a description list. #. A given term ("dt" element) can have 0 or more values ("dd" elements). #. This message presents the number values a particular term has. #. See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl #: src/cthulhu/messages.py:2599 #, python-format msgid "%d value" msgid_plural "%d values" msgstr[0] "%d стойност" msgstr[1] "%d стойности" #. Translators: this represents the number of rows in a mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #: src/cthulhu/messages.py:2604 #, python-format msgid "math table with %d row" msgid_plural "math table with %d rows" msgstr[0] "математическа таблица с %d ред" msgstr[1] "математическа таблица с %d реда" #. Translators: this represents the number of columns in a mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #. Translators: this represents the number of rows in a mathematic table #. which is nested inside another mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #. Translators: this represents the number of columns in a table. #: src/cthulhu/messages.py:2609 src/cthulhu/messages.py:2625 #: src/cthulhu/messages.py:2733 #, python-format msgid "%d column" msgid_plural "%d columns" msgstr[0] "%d колона" msgstr[1] "%d колони" #. Translators: this represents the number of rows in a mathematical table #. which is nested inside another mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #: src/cthulhu/messages.py:2619 #, python-format msgid "nested math table with %d row" msgid_plural "nested math table with %d rows" msgstr[0] "вложена таблица с %d ред" msgstr[1] "вложена таблица с %d реда" #. Translators: This message is presented to inform the user of the number of #. messages in a list. #: src/cthulhu/messages.py:2634 #, python-format msgid "%d message.\n" msgid_plural "%d messages.\n" msgstr[0] "%d съобщение.\n" msgstr[1] "%d съобщения.\n" #. Translators: This message is presented to inform the user of the value of #. a slider, progress bar, or other such component. #: src/cthulhu/messages.py:2639 #, python-format msgid "%d percent." msgid_plural "%d percent." msgstr[0] "%d процент." msgstr[1] "%d процента." #. Translators: This message announces the percentage of the document that #. has been read. The value is calculated by knowing the index of the current #. position divided by the total number of objects on the page. #: src/cthulhu/messages.py:2645 #, python-format msgid "%d percent of document read" msgid_plural "%d percent of document read" msgstr[0] "%d процент от документа са прочетени" msgstr[1] "%d процента от документа са прочетени" #. Translators: this represents a text attribute expressed in pixels, such as #. a margin, indentation, font size, etc. #: src/cthulhu/messages.py:2652 #, python-format msgid "%d pixel" msgid_plural "%d pixels" msgstr[0] "%d пиксел" msgstr[1] "%d пиксела" #. Translators: Cthulhu will tell you how many characters are repeated on a line #. of text. For example: "22 space characters". The %d is the number and the #. %s is the spoken word for the character. #: src/cthulhu/messages.py:2658 #, python-format msgid "%(count)d %(repeatChar)s character" msgid_plural "%(count)d %(repeatChar)s characters" msgstr[0] "%(count)d знак %(repeatChar)s" msgstr[1] "%(count)d знака %(repeatChar)s" #. Translators: This message is presented to indicate the number of selected #. objects (e.g. icons) and the total number of those objects. #: src/cthulhu/messages.py:2665 #, python-format msgid "%(index)d of %(total)d item selected" msgid_plural "%(index)d of %(total)d items selected" msgstr[0] "избран е %(index)d от %(total)d елемента" msgstr[1] "избрани са %(index)d от %(total)d елемента" #. Translators: This message is presented when the user is in a list of #. shortcuts associated with Cthulhu commands which are not specific to the #. current application. It appears as the title of the dialog containing #. the list. #: src/cthulhu/messages.py:2674 #, python-format msgid "%d Screen reader default shortcut found." msgid_plural "%d Screen reader default shortcuts found." msgstr[0] "Открита е %d клавишна комбинация на екранния четец." msgstr[1] "Открита са %d клавишни комбинации на екранния четец" #. Translators: This message is presented when the user is in a list of #. shortcuts associated with Cthulhu commands specific to the current #. application. It appears as the title of the dialog containing the list. #: src/cthulhu/messages.py:2682 #, python-format msgid "%(count)d Screen reader shortcut for %(application)s found." msgid_plural "%(count)d Screen reader shortcuts for %(application)s found." msgstr[0] "" "Открита е %(count)d клавишна комбинация за %(application)s на екранния четец." msgstr[1] "" "Открити са %(count)d клавишни комбинации за %(application)s на екранния " "четец." #. Translators: This message is presented to inform the user of the number of #. space characters in a string. #: src/cthulhu/messages.py:2689 #, python-format msgid "%d space" msgid_plural "%d spaces" msgstr[0] "%d интервал" msgstr[1] "%d интервала" #. Translators: This message is presented to inform the user of the number of #. tab characters in a string. #: src/cthulhu/messages.py:2694 #, python-format msgid "%d tab" msgid_plural "%d tabs" msgstr[0] "%d табулация" msgstr[1] "%d табулации" #. Translators: This message presents the number of tables in a document. #: src/cthulhu/messages.py:2701 #, python-format msgid "%d table" msgid_plural "%d tables" msgstr[0] "%d таблица" msgstr[1] "%d таблици" #. Translators: This message describes a table for which both the #. number of rows and the number of columns are unknown. Normally #. Cthulhu announces the table dimensions (e.g. "table with 100 rows #. 15 columns"). When both counts are unknown, it presents this. #: src/cthulhu/messages.py:2710 msgid "table of unknown size" msgstr "таблица с неизвестен размер" #. Translators: This message describes a table for which the number of #. rows is unknown, but the number of columns is known. This might occur #. in a vertically infinitely scrollable table or grid on the web. #: src/cthulhu/messages.py:2715 #, python-format msgid "table with %d column, row count unknown" msgid_plural "table with %d columns, row count unknown" msgstr[0] "таблица с %d колона, неизвестен брой редове" msgstr[1] "таблица с %d колони, неизвестен брой редове" #. Translators: This message describes a table for which the number of #. columns is unknown, but the number of rows is known. This might occur #. in a horizontally infinitely scrollable table or grid on the web. #: src/cthulhu/messages.py:2723 #, python-format msgid "table with %d row, column count unknown" msgid_plural "table with %d rows, column count unknown" msgstr[0] "таблица с %d ред, неизвестен брой колони" msgstr[1] "таблица с %d реда, неизвестен брой колони" #. Translators: this represents the number of rows in a table. #: src/cthulhu/messages.py:2728 #, python-format msgid "table with %d row" msgid_plural "table with %d rows" msgstr[0] "таблица с %d ред" msgstr[1] "таблица с %d реда" #. Translators: This message presents the number of unvisited links in a #. document. #: src/cthulhu/messages.py:2745 #, python-format msgid "%d unvisited link" msgid_plural "%d unvisited links" msgstr[0] "%d непосетена връзка" msgstr[1] "%d непосетени връзки" #. Translators: This message presents the number of visited links in a #. document. #: src/cthulhu/messages.py:2753 #, python-format msgid "%d visited link" msgid_plural "%d visited links" msgstr[0] "%d посетена връзка" msgstr[1] "%d посетени връзки" #. Translators: this is the action name for the 'toggle' action. It must be the #. same string used in the *.po file for gail. #: src/cthulhu/object_properties.py:36 msgid "toggle" msgstr "превключване" #. Translators: this is a indication of the focused icon and the count of the #. total number of icons within an icon panel. An example of an icon panel is #. the Nautilus folder view. #: src/cthulhu/object_properties.py:41 #, python-format msgid "on %(index)d of %(total)d" msgstr "върху %(index)d от %(total)d" #. Translators: this refers to the position of an item in a list or group of #. objects, such as menu items in a menu, radio buttons in a radio button group, #. combobox item in a combobox, etc. #: src/cthulhu/object_properties.py:46 #, python-format msgid "%(index)d of %(total)d" msgstr "%(index)d от %(total)d" #. Translators: this refers to the position of an item in a list for which the #. size is unknown. Examples include unlimited scrolling news/article feeds #. on social media sites, and message lists on services such as gmail where #. you're currently viewing messages 1-100 out of some huge, unspecified #. number. Normally Cthulhu announces both the position of the item and the #. total number (e.g. "3 of 5"). This is the corresponding message for the #. unknown-count scenario. #: src/cthulhu/object_properties.py:55 #, python-format msgid "item %(index)d" msgstr "елемент %(index)d" #. Translators: This message describes a list item in a document. Nesting level #. is how "deep" the item is (e.g., a level of 2 represents a list item inside a #. list that's inside another list). This string is specifically for braille. #. Because braille displays lack real estate, we're using a shorter string than #. we use for speech. #: src/cthulhu/object_properties.py:67 #, python-format msgid "LEVEL %d" msgstr "НИВО %d" #. Translators: This represents the depth of a node in a TreeView (i.e. how many #. ancestors the node has). This is the spoken version. #: src/cthulhu/object_properties.py:71 #, python-format msgid "tree level %d" msgstr "ниво в дървото %d" #. Translators: This represents the depth of a node in a TreeView (i.e. how many #. ancestors the node has). This is the braille version. #: src/cthulhu/object_properties.py:75 #, python-format msgid "TREE LEVEL %d" msgstr "НИВО В ДЪРВОТО %d" #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This relationship will be presented for the object containing the details, e.g. #. when arrowing into or out of it. The string substitution is for the object to #. which the detailed information applies. For instance, when navigating into #. the details for an image named Pythagorean Theorem, Cthulhu would present: #. "details for Pythagorean Theorem image". #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/object_properties.py:89 #, python-format msgid "details for %s" msgstr "допълнителна информация за %s" #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This relationship will be presented for the object which has details to tell #. the user the type of object where the details can be found so that they can #. more quickly navigate to it. The string substitution is for the object to #. which the detailed information applies. For instance, when navigating to #. a password field which has details in a list named "Requirements", Cthulhu would #. present: "has details in Requirements list". #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/object_properties.py:104 #, python-format msgid "has details in %s" msgstr "има допълнителна информация в %s" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a container with a proposed change. This change can #. include the insertion and/or deletion of content, and would typically be seen #. in a collaborative editor, such as in Google Docs. #: src/cthulhu/object_properties.py:111 msgctxt "role" msgid "suggestion" msgstr "предложение" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason for including the editable state as part of the role is to make it #. possible for users to quickly identify combo boxes in which a value can be #. typed or arrowed to. #: src/cthulhu/object_properties.py:118 msgid "editable combo box" msgstr "редактируем падащ списък" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role is to describe elements in web content which have the contenteditable #. attribute set to true, indicating that the element can be edited by the user. #: src/cthulhu/object_properties.py:124 msgid "editable content" msgstr "редактируемо съдържание" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The feed role is a scrollable list of articles where scrolling may cause #. articles to be added to or removed from either end of the list. #. https://w3c.github.io/aria/#feed #: src/cthulhu/object_properties.py:131 msgctxt "role" msgid "feed" msgstr "актуализации" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The figure role is a perceivable section of content that typically contains a #. graphical document, images, code snippets, or example text. #. https://w3c.github.io/aria/#figure #: src/cthulhu/object_properties.py:138 msgctxt "role" msgid "figure" msgstr "фигура" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the abstract in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-abstract #: src/cthulhu/object_properties.py:144 msgctxt "role" msgid "abstract" msgstr "резюме" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the acknowledgments in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-acknowledgments #: src/cthulhu/object_properties.py:150 msgctxt "role" msgid "acknowledgments" msgstr "признания" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the afterword in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-afterword #: src/cthulhu/object_properties.py:156 msgctxt "role" msgid "afterword" msgstr "послеслов" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the appendix in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-appendix #: src/cthulhu/object_properties.py:162 msgctxt "role" msgid "appendix" msgstr "приложение" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a bibliography entry in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-biblioentry #: src/cthulhu/object_properties.py:168 msgctxt "role" msgid "bibliography entry" msgstr "библиографски запис" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the bibliography in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-bibliography #: src/cthulhu/object_properties.py:174 msgctxt "role" msgid "bibliography" msgstr "библиография" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a chapter in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-chapter #: src/cthulhu/object_properties.py:180 msgctxt "role" msgid "chapter" msgstr "глава" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the colophon in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-colophon #: src/cthulhu/object_properties.py:186 msgctxt "role" msgid "colophon" msgstr "издателско каре" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the conclusion in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-conclusion #: src/cthulhu/object_properties.py:192 msgctxt "role" msgid "conclusion" msgstr "извод" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the cover in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-cover #: src/cthulhu/object_properties.py:198 msgctxt "role" msgid "cover" msgstr "заглавна страница" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a single credit in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-credit #: src/cthulhu/object_properties.py:204 msgctxt "role" msgid "credit" msgstr "благодарност" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the credits in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-credits #: src/cthulhu/object_properties.py:210 msgctxt "role" msgid "credits" msgstr "благодарности" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the dedication in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-dedication #: src/cthulhu/object_properties.py:216 msgctxt "role" msgid "dedication" msgstr "посвещение" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a single endnote in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-endnote #: src/cthulhu/object_properties.py:222 msgctxt "role" msgid "endnote" msgstr "бележка в края" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the endnotes in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-endnotes #: src/cthulhu/object_properties.py:228 msgctxt "role" msgid "endnotes" msgstr "бележки в края" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the epigraph in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-epigraph #: src/cthulhu/object_properties.py:234 msgctxt "role" msgid "epigraph" msgstr "епиграф" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the epilogue in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-epilogue #: src/cthulhu/object_properties.py:240 msgctxt "role" msgid "epilogue" msgstr "епилог" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the errata in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-errata #: src/cthulhu/object_properties.py:246 msgctxt "role" msgid "errata" msgstr "печатни грешки" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to an example in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-example #: src/cthulhu/object_properties.py:252 msgctxt "role" msgid "example" msgstr "пример" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the foreword in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-foreword #: src/cthulhu/object_properties.py:258 msgctxt "role" msgid "foreword" msgstr "предговор" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the glossary in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-glossary #: src/cthulhu/object_properties.py:264 msgctxt "role" msgid "glossary" msgstr "речник" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the index in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-index #: src/cthulhu/object_properties.py:270 msgctxt "role" msgid "index" msgstr "индекс" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the introduction in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-introduction #: src/cthulhu/object_properties.py:276 msgctxt "role" msgid "introduction" msgstr "въведение" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a pagebreak in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pagebreak #: src/cthulhu/object_properties.py:282 msgctxt "role" msgid "page break" msgstr "нова страница" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a page list in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pagelist #: src/cthulhu/object_properties.py:288 msgctxt "role" msgid "page list" msgstr "списък със страници" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a named part in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-part #: src/cthulhu/object_properties.py:294 msgctxt "role" msgid "part" msgstr "част" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the preface in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-preface #: src/cthulhu/object_properties.py:300 msgctxt "role" msgid "preface" msgstr "предговор" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the prologue in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-prologue #: src/cthulhu/object_properties.py:306 msgctxt "role" msgid "prologue" msgstr "пролог" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a pullquote in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pullquote #: src/cthulhu/object_properties.py:312 msgctxt "role" msgid "pullquote" msgstr "изведен цитат" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a questions-and-answers section in a digitally-published #. document. https://w3c.github.io/dpub-aria/#doc-qna #. In English, "QNA" is generally recognized by native speakers. If your language #. lacks the equivalent, please prefer the shortest phrase which clearly conveys #. the meaning. #: src/cthulhu/object_properties.py:321 msgctxt "role" msgid "QNA" msgstr "ВиО" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the subtitle in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-subtitle #: src/cthulhu/object_properties.py:327 msgctxt "role" msgid "subtitle" msgstr "субтитри" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the table of contents in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-toc #: src/cthulhu/object_properties.py:333 msgctxt "role" msgid "table of contents" msgstr "таблица на съдържанието" #. Translators: The 'h' in this string represents a heading level attribute for #. content that you might find in something such as HTML content (e.g.,

). #. The translated form is meant to be a single character followed by a numeric #. heading level, where the single character is to indicate 'heading'. #: src/cthulhu/object_properties.py:339 #, python-format msgid "h%d" msgstr "з%d" #. Translators: The %(level)d is in reference to a heading level in HTML (e.g., #. For

, the level is 3) and the %(role)s is in reference to a previously #. translated rolename for the heading. #: src/cthulhu/object_properties.py:344 #, python-format msgid "%(role)s level %(level)d" msgstr "%(role)s от ниво %(level)d" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:351 msgid "horizontal scroll bar" msgstr "хоризонтална лента за придвижване" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:358 msgid "vertical scroll bar" msgstr "вертикална лента за придвижване" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A slider is a widget which looks like a bar and displays a value as a range. #. A common example of a slider can be found in UI for modifying volume levels. #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:367 msgid "horizontal slider" msgstr "хоризонтален плъзгач" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A slider is a widget which looks like a bar and displays a value as a range. #. A common example of a slider can be found in UI for modifying volume levels. #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:376 msgid "vertical slider" msgstr "вертикален плъзгач" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A splitter is a bar that divides a container into two parts. It is often, but #. not necessarily, user resizable. A common example of a splitter can be found #. in email applications, where there is a container on the left which holds a #. list of all the mail folders and a container on the right which lists all of #. the messages in the selected folder. The bar which you click on and drag to #. resize these containers is the splitter. The reason we include the orientation #. as part of the role is because in some applications and toolkits, it can #. dictate which keyboard keys should be used to modify the value of the widget. #: src/cthulhu/object_properties.py:388 msgid "horizontal splitter" msgstr "хоризонталeн разделител" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A splitter is a bar that divides a container into two parts. It is often, but #. not necessarily, user resizable. A common example of a splitter can be found #. in email applications, where there is a container on the left which holds a #. list of all the mail folders and a container on the right which lists all of #. the messages in the selected folder. The bar which you click on and drag to #. resize these containers is the splitter. The reason we include the orientation #. as part of the role is because in some applications and toolkits, it can #. dictate which keyboard keys should be used to modify the value of the widget. #: src/cthulhu/object_properties.py:400 msgid "vertical splitter" msgstr "вертикалeн разделител" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "switch" role is a "light switch" style toggle, such as can be seen in #. https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:406 msgctxt "role" msgid "switch" msgstr "смяна" #. Translators: This is an alternative name for the parent object of a series #. of icons. #: src/cthulhu/object_properties.py:410 msgid "Icon panel" msgstr "Панел с икони" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "banner" role is defined in the ARIA specification as "A region that #. contains mostly site-oriented content, rather than page-specific content." #. See https://www.w3.org/TR/wai-aria-1.1/#banner #: src/cthulhu/object_properties.py:417 msgctxt "role" msgid "banner" msgstr "плакат" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "complementary" role is defined in the ARIA specification as "A supporting #. section of the document, designed to be complementary to the main content at a #. similar level in the DOM hierarchy, but remains meaningful when separated from #. the main content." See https://www.w3.org/TR/wai-aria-1.1/#complementary #: src/cthulhu/object_properties.py:425 msgctxt "role" msgid "complementary content" msgstr "допълнително съдържание" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "contentinfo" role is defined in the ARIA specification as "A large #. perceivable region that contains information about the parent document. #. Examples of information included in this region of the page are copyrights and #. links to privacy statements." See https://www.w3.org/TR/wai-aria-1.1/#contentinfo #: src/cthulhu/object_properties.py:433 msgctxt "role" msgid "information" msgstr "информация" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "main" role is defined in the ARIA specification as "The main content of #. a document." See https://www.w3.org/TR/wai-aria-1.1/#main #: src/cthulhu/object_properties.py:439 msgctxt "role" msgid "main content" msgstr "основно съдържание" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "navigation" role is defined in the ARIA specification as "A collection of #. navigational elements (usually links) for navigating the document or related #. documents." See https://www.w3.org/TR/wai-aria-1.1/#navigation #: src/cthulhu/object_properties.py:446 msgctxt "role" msgid "navigation" msgstr "придвижване" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "region" role is defined in the ARIA specification as "A perceivable #. section containing content that is relevant to a specific, author-specified #. purpose and sufficiently important that users will likely want to be able to #. navigate to the section easily and to have it listed in a summary of the page." #. See https://www.w3.org/TR/wai-aria-1.1/#region #: src/cthulhu/object_properties.py:455 msgctxt "role" msgid "region" msgstr "район" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "search" role is defined in the ARIA specification as "A landmark region #. that contains a collection of items and objects that, as a whole, combine to #. create a search facility." See https://www.w3.org/TR/wai-aria-1.1/#search #: src/cthulhu/object_properties.py:462 msgctxt "role" msgid "search" msgstr "търсене" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason for including the visited state as part of the role is to make it #. possible for users to quickly identify if the link is associated with content #. already read. #: src/cthulhu/object_properties.py:469 msgid "visited link" msgstr "посетена връзка" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A menu button is button widget that causes a menu to appear when the user #. activates the button. #: src/cthulhu/object_properties.py:475 msgid "menu button" msgstr "бутон в меню" #. Translators: This string refers to a row or column whose sort-order has been set #. to ascending. #: src/cthulhu/object_properties.py:479 msgid "sorted ascending" msgstr "подредени възходящо" #. Translators: This string refers to a row or column whose sort-order has been set #. to descending. #: src/cthulhu/object_properties.py:483 msgid "sorted descending" msgstr "подредени низходящо" #. Translators: This string refers to a row or column whose sort-order has been set, #. but the nature of the sort order is unknown or something other than ascending or #. descending. #: src/cthulhu/object_properties.py:488 msgid "sorted" msgstr "подредени" #. Translators: This is a state which applies to elements in document content #. which have an "onClick" action. #: src/cthulhu/object_properties.py:492 msgid "clickable" msgstr "за натискане" #. Translators: This is a state which applies to items which can be expanded #. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed #. means the item's children are not showing; expanded means they are. #: src/cthulhu/object_properties.py:497 msgid "collapsed" msgstr "свит" #. Translators: This is a state which applies to items which can be expanded #. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed #. means the item's children are not showing; expanded means they are. #: src/cthulhu/object_properties.py:502 msgid "expanded" msgstr "разгънат" #. Translators: This is a state which applies to elements in document content #. which have a longdesc attribute. http://www.w3.org/TR/WCAG20-TECHS/H45.html #: src/cthulhu/object_properties.py:506 msgid "has long description" msgstr "има подробно описание" #. Translators: This is a state which applies to the orientation of widgets #. such as sliders and scroll bars. #: src/cthulhu/object_properties.py:510 msgid "horizontal" msgstr "хоризонтален" #. Translators: This is a state which applies to the orientation of widgets #. such as sliders and scroll bars. #: src/cthulhu/object_properties.py:514 msgid "vertical" msgstr "вертикален" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:517 msgctxt "checkbox" msgid "checked" msgstr "с отметка" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:520 msgctxt "checkbox" msgid "not checked" msgstr "без отметка" #. Translators: This is a state which applies to a switch. For an example of #. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:524 msgctxt "switch" msgid "on" msgstr "включен" #. Translators: This is a state which applies to a switch. For an example of #. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:528 msgctxt "switch" msgid "off" msgstr "изключен" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:531 msgctxt "checkbox" msgid "partially checked" msgstr "частично отметнат" #. Translators: This is a state which applies to a toggle button. #: src/cthulhu/object_properties.py:534 msgctxt "togglebutton" msgid "pressed" msgstr "натиснат" #. Translators: This is a state which applies to a toggle button. #: src/cthulhu/object_properties.py:537 msgctxt "togglebutton" msgid "not pressed" msgstr "ненатиснат" #. Translators: This is a state which applies to an item or option #. in a selectable list. #: src/cthulhu/object_properties.py:541 msgctxt "listitem" msgid "not selected" msgstr "неизбран" #. Translators: This is a state which applies to a radio button. #: src/cthulhu/object_properties.py:544 msgctxt "radiobutton" msgid "selected" msgstr "избран" #. Translators: This is a state which applies to a radio button. #: src/cthulhu/object_properties.py:547 msgctxt "radiobutton" msgid "not selected" msgstr "неизбран" #. Translators: This is a state which applies to a table cell. #: src/cthulhu/object_properties.py:550 msgctxt "tablecell" msgid "not selected" msgstr "неизбрана" #. Translators: This is a state which applies to a link. #: src/cthulhu/object_properties.py:553 msgctxt "link state" msgid "visited" msgstr "посетена" #. Translators: This is a state which applies to a link. #: src/cthulhu/object_properties.py:556 msgctxt "link state" msgid "unvisited" msgstr "непосетена" #. Translators: This state represents an item on the screen that has been set #. insensitive (or grayed out). #: src/cthulhu/object_properties.py:560 src/cthulhu/object_properties.py:564 msgid "grayed" msgstr "посивено" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_EDITABLE set to inform the user that this field can be filled out. #. It is assumed that form fields will be editable; if they lack this state, #. we need to present that information to the user. This string is the spoken #. version. #: src/cthulhu/object_properties.py:571 msgctxt "text" msgid "read only" msgstr "само за четене" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_EDITABLE set to inform the user that this field can be filled out. #. It is assumed that form fields will be editable; if they lack this state, #. we need to present that information to the user. This string is the braille #. version. (Because braille displays have limited real estate, we abbreviate.) #: src/cthulhu/object_properties.py:578 msgctxt "text" msgid "rdonly" msgstr "сзч" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_REQUIRED set to inform the user that this field must be filled out. #: src/cthulhu/object_properties.py:582 src/cthulhu/object_properties.py:586 msgid "required" msgstr "задължително" #. Translators: "multi-select" refers to a web form list in which more than #. one item can be selected at a time. #: src/cthulhu/object_properties.py:590 msgid "multi-select" msgstr "множествен избор" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when all we #. know is that an error has occurred, but not the type of error. #: src/cthulhu/object_properties.py:595 msgctxt "error" msgid "invalid entry" msgstr "неправилен запис" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when all we know is that an error has occurred, but not the type of error. #. We prefer a smaller string than in speech because braille displays have a #. limited size. #: src/cthulhu/object_properties.py:602 msgctxt "error" msgid "invalid" msgstr "неправилен" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when the error #. is related to spelling. #: src/cthulhu/object_properties.py:607 msgctxt "error" msgid "invalid spelling" msgstr "неправилно изписване" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when the error is related to spelling. We prefer a smaller string than in #. speech because braille displays have a limited size. #: src/cthulhu/object_properties.py:613 msgctxt "error" msgid "spelling" msgstr "правопис" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when the error #. is related to grammar. #: src/cthulhu/object_properties.py:618 msgctxt "error" msgid "invalid grammar" msgstr "неправилна граматика" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when the error is related to grammar. We prefer a smaller string than in #. speech because braille displays have a limited size. #: src/cthulhu/object_properties.py:624 msgctxt "error" msgid "grammar" msgstr "граматика" #: src/cthulhu/cthulhu-find.ui:7 msgid "Find" msgstr "Търсене" #: src/cthulhu/cthulhu-find.ui:13 msgid "Screen Reader Find Dialog" msgstr "Прозорец за търсене на екранния четец" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-find.ui:29 msgid "_Close" msgstr "_Затваряне" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-find.ui:45 msgid "_Find" msgstr "_Търсене" #: src/cthulhu/cthulhu-find.ui:85 msgid "_Search for:" msgstr "_Търсене на:" #: src/cthulhu/cthulhu-find.ui:92 src/cthulhu/cthulhu-find.ui:110 msgid "Search for:" msgstr "Търсене на:" #: src/cthulhu/cthulhu-find.ui:166 msgid "_Top of window" msgstr "_Горната част на прозореца" #: src/cthulhu/cthulhu-find.ui:175 msgid "Top of window" msgstr "Горната част на прозореца" #: src/cthulhu/cthulhu-find.ui:193 src/cthulhu/cthulhu-find.ui:196 msgid "Start from:" msgstr "Започване от:" #: src/cthulhu/cthulhu-find.ui:226 msgid "_Wrap around" msgstr "_След края — от началото" #: src/cthulhu/cthulhu-find.ui:242 msgid "Search _backwards" msgstr "Търсене наза_д" #: src/cthulhu/cthulhu-find.ui:263 msgid "Search direction:" msgstr "Посока на търсене:" #: src/cthulhu/cthulhu-find.ui:291 msgid "_Match case" msgstr "_Зачитане на малки/главни" #: src/cthulhu/cthulhu-find.ui:306 msgid "Match _entire word only" msgstr "Търсене само на _цели думи" #: src/cthulhu/cthulhu-find.ui:327 msgid "Options:" msgstr "Настройки:" #: src/cthulhu/cthulhu-setup.ui:29 msgid "Default" msgstr "Стандартен" #: src/cthulhu/cthulhu-setup.ui:32 msgid "Uppercase" msgstr "Главни" #: src/cthulhu/cthulhu-setup.ui:35 msgid "Hyperlink" msgstr "Хипервръзки" #: src/cthulhu/cthulhu-setup.ui:38 msgid "System" msgstr "Системни" #: src/cthulhu/cthulhu-setup.ui:66 msgid "Application" msgstr "Програма" #: src/cthulhu/cthulhu-setup.ui:69 msgid "Window" msgstr "Прозорец" #: src/cthulhu/cthulhu-setup.ui:127 msgid "Screen Reader Preferences" msgstr "Настройки на екранния четец" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:144 msgid "_Help" msgstr "Помо_щ" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:160 msgid "_Apply" msgstr "_Прилагане" #: src/cthulhu/cthulhu-setup.ui:258 msgid "_Laptop" msgstr "_Лаптоп" #: src/cthulhu/cthulhu-setup.ui:280 msgid "Keyboard Layout" msgstr "Клавиатурна подредба" #: src/cthulhu/cthulhu-setup.ui:314 msgid "Active _Profile:" msgstr "_Активен профил:" #: src/cthulhu/cthulhu-setup.ui:331 msgid "Start-up Profile:" msgstr "Начален профил:" #. This button will load the selected settings profile in the application. #: src/cthulhu/cthulhu-setup.ui:379 msgid "_Load" msgstr "_Зареждане" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:393 msgid "Save _As" msgstr "Запазване _като" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:407 msgid "_Remove" msgstr "Пре_махване" #: src/cthulhu/cthulhu-setup.ui:436 msgid "Profiles" msgstr "Профили" #: src/cthulhu/cthulhu-setup.ui:465 msgid "_Present tooltips" msgstr "_Прочитане на подсказките" #: src/cthulhu/cthulhu-setup.ui:481 msgid "Speak object under mo_use" msgstr "Изговаряне на обекта под показалеца на _мишката" #: src/cthulhu/cthulhu-setup.ui:504 msgid "Mouse" msgstr "Мишка" #: src/cthulhu/cthulhu-setup.ui:538 msgid "_Time format:" msgstr "Формат на _часа:" #: src/cthulhu/cthulhu-setup.ui:555 msgid "Dat_e format:" msgstr "Формат на _датата:" #: src/cthulhu/cthulhu-setup.ui:611 msgid "Time and Date" msgstr "Час и дата" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically speak the current percentage. #: src/cthulhu/cthulhu-setup.ui:640 msgid "_Speak updates" msgstr "_Прочитане на напредъка" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically display the current percentage in braille. #: src/cthulhu/cthulhu-setup.ui:659 msgid "_Braille updates" msgstr "Напредък през _брайл" #: src/cthulhu/cthulhu-setup.ui:684 msgid "10" msgstr "10" #. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar. #: src/cthulhu/cthulhu-setup.ui:700 msgctxt "ProgressBar" msgid "Frequency (secs):" msgstr "Честота (сек.):" #. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window. #: src/cthulhu/cthulhu-setup.ui:714 msgid "Applies to:" msgstr "Прилагане към:" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically emit beeps which increase in pitch as the value of the progress bar increases. #: src/cthulhu/cthulhu-setup.ui:750 msgid "Bee_p updates" msgstr "_Звук при напредък" #. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Cthulhu should speak and how often Cthulhu should speak them. #: src/cthulhu/cthulhu-setup.ui:775 msgid "Progress Bar Updates" msgstr "Промени по лентата за прогреса" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if rewind and fast forward is enabled, Up Arrow and Down Arrow can be used within Say All to quickly move within the document to re-hear something which was just read or skip past something of no interest. #: src/cthulhu/cthulhu-setup.ui:805 msgid "Enable _rewind and fast forward in Say All" msgstr "Включване на клавишите за пре_въртане при „Прочитане на всичко“" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if structural navigation is enabled for Say All, users can use commands such as H/Shift+H to jump to the next/previous heading, P/Shift+P to jump to the next/previous paragraph, T/Shift+T to jump to the next/previous table, and so on. Thus this setting is like fast forward and rewind, but with semantic awareness for web documents and similar content. #: src/cthulhu/cthulhu-setup.ui:821 msgid "Enable _structural navigation in Say All" msgstr "" "Включване на клавишите за _придвижване по структурата при „Прочитане на " "всичко“" #. Translators: Say all by refers to the way that Cthulhu will say (speak) an amount of text -- in particular, where Cthulhu where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line. If Cthulhu were speaking a work of fiction, it would probably be best to do say all by sentence so it sounds more natural. If Cthulhu were speaking something like a page of computer commands, doing a say all by line would work better. #: src/cthulhu/cthulhu-setup.ui:847 msgid "Say All B_y:" msgstr "_Прочитане на всичко по:" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a blockquote has been entered before speaking the text. At the end of the text, Cthulhu will announce that the blockquote is being exited. #: src/cthulhu/cthulhu-setup.ui:886 msgid "Announce block_quotes in Say All" msgstr "Обявяване на _цитатите в карe при „Прочитане на всичко“" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a list with x items has been entered before speaking the content of that list. At the end of the list content, Cthulhu will announce that the list is being exited. #: src/cthulhu/cthulhu-setup.ui:903 msgid "Announce li_sts in Say All" msgstr "Обявяване на _списъците при „Прочитане на всичко“" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered before speaking the content of that table. At the end of the table content, Cthulhu will announce that the table is being exited. #: src/cthulhu/cthulhu-setup.ui:920 msgid "Announce _tables in Say All" msgstr "Обявяване на _таблиците при „Прочитане на всичко“" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a panel has been entered before speaking the new location. At the end of the panel contents, Cthulhu will announce that the panel is being exited. A panel is a generic container of objects, such as a group of related form fields. #: src/cthulhu/cthulhu-setup.ui:937 msgid "Announce _panels in Say All" msgstr "Обявяване на _панелите при „Прочитане на всичко“" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a form has been entered before speaking the contents of that form. At the end of the form, Cthulhu will announce that the form is being exited. #: src/cthulhu/cthulhu-setup.ui:954 msgid "Announce _forms in Say All" msgstr "Обявяване на _формулярите при „Прочитане на всичко“" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce when an ARIA landmark has been entered or exited. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc. #: src/cthulhu/cthulhu-setup.ui:971 msgid "Announce land_marks in Say All" msgstr "Обявяване на _ориентирите при „Прочитане на всичко“" #: src/cthulhu/cthulhu-setup.ui:994 msgid "Say All" msgstr "_Прочитане на всичко" #: src/cthulhu/cthulhu-setup.ui:1013 msgid "General" msgstr "Общи" #: src/cthulhu/cthulhu-setup.ui:1047 msgid "Vo_lume:" msgstr "Сила на _звука:" #: src/cthulhu/cthulhu-setup.ui:1095 msgid "Pi_tch:" msgstr "В_исочина:" #: src/cthulhu/cthulhu-setup.ui:1126 msgid "_Rate:" msgstr "Скорос_т:" #: src/cthulhu/cthulhu-setup.ui:1152 msgid "_Person:" msgstr "_Човек:" #: src/cthulhu/cthulhu-setup.ui:1178 msgid "_Language:" msgstr "_Език:" #: src/cthulhu/cthulhu-setup.ui:1204 msgid "Speech synthesi_zer:" msgstr "Речев _синтезатор:" #: src/cthulhu/cthulhu-setup.ui:1230 msgid "Speech _system:" msgstr "Речева _система:" #. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the combo box in which the user selects a voice type to configure. #: src/cthulhu/cthulhu-setup.ui:1263 msgid "_Voice type:" msgstr "_Вид на гласа:" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all; say the word 'capital' prior to presenting a capital letter (which Speech Dispatcher refers to as 'spell'), or play a tone (which Speech Dispatcher refers to as a sound 'icon'). Cthulhu refers to these things as 'capitalization style'. This string is the text of the label through which users can choose which of style they would prefer. #: src/cthulhu/cthulhu-setup.ui:1277 msgid "_Capitalization style:" msgstr "Подсказване на _регистъра:" #. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the group of all of the controls associated with configuring a particular voice type. #: src/cthulhu/cthulhu-setup.ui:1313 msgid "Voice Type Settings" msgstr "Настройки на вида глас" #. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis. #: src/cthulhu/cthulhu-setup.ui:1358 msgid "Speak multicase strings as wor_ds" msgstr "Прочитане на низовете със смесен регистър като отделни _думи" #. Translators: If this setting is enabled, 123 will be spoken as the individual digits 1 2 3; otherwise, it will be sent to the synthesizer and (likely) spoken as one hundred and twenty three. #: src/cthulhu/cthulhu-setup.ui:1374 msgid "Speak _numbers as digits" msgstr "Прочитане на числата по _цифри" #: src/cthulhu/cthulhu-setup.ui:1399 msgid "Global Voice Settings" msgstr "Глобални настройки на гласа" #: src/cthulhu/cthulhu-setup.ui:1420 msgid "Voice" msgstr "Глас" #: src/cthulhu/cthulhu-setup.ui:1436 msgid "_Enable speech" msgstr "Вкл_ючване на речта" #: src/cthulhu/cthulhu-setup.ui:1496 src/cthulhu/cthulhu-setup.ui:2240 msgid "Ver_bose" msgstr "Пови_шена" #: src/cthulhu/cthulhu-setup.ui:1518 src/cthulhu/cthulhu-setup.ui:2262 msgid "Verbosity" msgstr "Многословност" #: src/cthulhu/cthulhu-setup.ui:1595 msgid "_All" msgstr "_Всичко" #: src/cthulhu/cthulhu-setup.ui:1617 msgid "Punctuation Level" msgstr "Ниво на пунктуация" #. Translators: If this setting is enabled, Cthulhu will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. checkbox) or its state (e.g. not checked) or say misspelled to indicate the presence of red squiggly spelling error lines -- things which Cthulhu normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability. #: src/cthulhu/cthulhu-setup.ui:1658 msgid "Only speak displayed text" msgstr "Прочитане само на текста от екрана" #: src/cthulhu/cthulhu-setup.ui:1678 msgid "Speak blank lines" msgstr "Прочитане на празните редове" #: src/cthulhu/cthulhu-setup.ui:1694 msgid "Speak _indentation and justification" msgstr "Про_читане на отместването по ред и подравняването" #: src/cthulhu/cthulhu-setup.ui:1709 msgid "Spea_k object mnemonics" msgstr "Прочитане на м_немониката на обекта" #. Translators: This checkbox toggles whether or not Cthulhu says the child position (e.g., item 6 of 7). #: src/cthulhu/cthulhu-setup.ui:1725 msgid "Speak child p_osition" msgstr "Прочитане на позицията на _дъщерния елемент" #: src/cthulhu/cthulhu-setup.ui:1741 msgid "Speak tutorial messages" msgstr "Прочитане на обучителните съобщения" #. Translators: Cthulhu has system messages which are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via speech, such as confirming the toggling of an Cthulhu setting via command. In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer that brief alternative can uncheck this checkbox. #: src/cthulhu/cthulhu-setup.ui:1757 msgid "_System messages are detailed" msgstr "_Подробни системни съобщения" #. Translators: Cthulhu has a command to present font and formatting information, including foreground and background color. The setting associated with this checkbox determines how Cthulhu will speak colors: As rgb values or as names (e.g. light blue). #: src/cthulhu/cthulhu-setup.ui:1774 msgid "S_peak colors as names" msgstr "Прочитане на _цветовете като имена" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a blockquote has been entered as the user arrows into it and before speaking the text. Upon navigating out of the blockquote, Cthulhu will announce that the blockquote has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1791 msgid "Announce block_quotes during navigation" msgstr "Обявяване на _цитатите в каре при придвижване" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a list with x items has been entered as the user arrows into it and before speaking the list content. Upon navigating out of the list, Cthulhu will announce that the list has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1808 msgid "Announce _lists during navigation" msgstr "Обявяване на _списъците при придвижване" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered as the user arrows into it and before speaking the table content. Upon navigating out of the table, Cthulhu will announce that the table has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1825 msgid "Announce _tables during navigation" msgstr "Обявяване на _таблиците при придвижване" #. Translators: The misspelled-word indicator is the red squiggly line that appears underneath misspelled words in editable text fields. If this setting is enabled, when a user first moves into a word with this indicator, or types a misspelled word causing this indicator to appear, Cthulhu will announce that the word is misspelled. #: src/cthulhu/cthulhu-setup.ui:1842 msgid "Speak _misspelled-word indicator" msgstr "Прочитане на _индикацията за сгрешена дума" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a panel has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the panel, Cthulhu will announce that the panel has been exited prior to speaking the new location. A panel is a generic container of objects, such as a group of related form fields. #: src/cthulhu/cthulhu-setup.ui:1859 msgid "Announce _panels during navigation" msgstr "Обявяване на _формулярите при придвижване" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce the ARIA landmark that has been entered as the user arrows into it and before speaking the text. Upon navigating out of the landmark, Cthulhu will announce that the landmark has been exited prior to speaking the new location. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc. #: src/cthulhu/cthulhu-setup.ui:1876 msgid "Announce land_marks during navigation" msgstr "Уведомяване за _формулярите при придвижване" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a form has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the form, Cthulhu will announce that the form has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1893 msgid "Announce _forms during navigation" msgstr "Уведомяване за _формулярите при придвижване" #. Translators: If this checkbox is checked, Cthulhu will speak the accessible description of an object. Whereas the accessible name of an object tends to be short and typically corresponds to what is displayed on screen, the contents of the accessible description tend to be longer, e.g. matching the text of the tooltip, and are sometimes redundant to the accessible name. Therefore, we allow the user to opt out of this additional information. #: src/cthulhu/cthulhu-setup.ui:1910 msgid "Speak _description" msgstr "Прочитене на _описанието" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a spreadsheet. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1933 msgid "Speak full row in sp_readsheets" msgstr "Четене на цели редове в _електронните таблици" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a document table. In this context, document tables include tables such as those found in Writer documents as well as HTML table elements, but exclude spreadsheet tables such as found in Calc. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1950 msgid "Speak full row in _document tables" msgstr "Четене на цели редове в таблиците в _документа" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a GUI table, such as a GtkTreeView. Document tables, such as those found in Writer and web content, and spreadsheet tables such as those found in Calc are not considered GUI tables. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1967 msgid "Speak full row in _GUI tables" msgstr "Четене на цели редове в таблиците от _интерфейса" #: src/cthulhu/cthulhu-setup.ui:1990 msgid "Spoken Context" msgstr "Контекст при изговаряне" #: src/cthulhu/cthulhu-setup.ui:2026 msgid "Speech" msgstr "Реч" #: src/cthulhu/cthulhu-setup.ui:2046 msgid "Enable Braille _support" msgstr "Включване на поддръжка на _брайл" #: src/cthulhu/cthulhu-setup.ui:2089 msgid "_Abbreviated role names" msgstr "_Съкратени имена на видовете графични обекти" #: src/cthulhu/cthulhu-setup.ui:2104 msgid "Disable _end of line symbol" msgstr "Изключване на знака за _край на ред" #. Translators: This string is associated with a combo box which allows the user to select the set of symbols to be used when Cthulhu presents print strings on a refreshable braille display. Braille symbols vary from language to language due in part to what print letters exist for that language. The other reason braille symbols vary is due to which braille contractions get used. Contractions are shorter forms of commonly-used letter combinations and words. For instance in English there is a single braille symbol for ing (dots 3-4-6), and the letter e (dots 1-5) all by itself represents the word every. The list of rules which dictate what contractions should be used and whether or not they can be used in a particular context are stored in tables provided by liblouis. #: src/cthulhu/cthulhu-setup.ui:2128 msgid "Contraction _Table:" msgstr "_Таблица на съкращенията:" #: src/cthulhu/cthulhu-setup.ui:2159 msgid "_Enable Contracted Braille" msgstr "_Включване на съкратения брайл" #. Translators: If this option is enabled, Cthulhu will adjust the text shown on the braille display so that only full words are shown. If it is not enabled, Cthulhu uses all of the cells on the display, but some words might not be fully shown requiring the user to scroll to see the remainder. #: src/cthulhu/cthulhu-setup.ui:2174 msgid "Enable _word wrap" msgstr "_Разделяне на редовете" #: src/cthulhu/cthulhu-setup.ui:2195 msgid "Display Settings" msgstr "Настройки на показването" #. Translators: This option refers to the dot or dots in braille which will be used to underline certain characters. #: src/cthulhu/cthulhu-setup.ui:2292 src/cthulhu/cthulhu-setup.ui:2392 #: src/cthulhu/cthulhu-setup.ui:3311 msgctxt "braille dots" msgid "_None" msgstr "Ня_ма" #: src/cthulhu/cthulhu-setup.ui:2362 msgid "Selection Indicator" msgstr "Индикатор за маркиран текст" #: src/cthulhu/cthulhu-setup.ui:2462 msgid "Hyperlink Indicator" msgstr "Индикатор за хипервръзка" #. Translators: Braille flash messages are similar in nature to notifications or announcements in that they are temporarily shown on the refreshable braille display. Upon removal of the message, the original contents of the braille display are restored. This checkbox allows the user to toggle this feature. #: src/cthulhu/cthulhu-setup.ui:2491 msgid "Enable flash _messages" msgstr "Съобщения по _брайл" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. This label is for the spin button through which a user can customize how long (in seconds) these temporary messages should be displayed. #: src/cthulhu/cthulhu-setup.ui:2514 msgid "D_uration (secs):" msgstr "Про_дължителност [сек.]:" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. Some users, however, would prefer to have the message remain displayed until they explicitly dismiss it. This can be accomplished by making flash messages persistent by checking this checkbox. #: src/cthulhu/cthulhu-setup.ui:2548 msgid "Messages are _persistent" msgstr "_Изрично скриване на съобщенията" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer the brief alternative can uncheck this checkbox. #: src/cthulhu/cthulhu-setup.ui:2565 msgid "Messages are _detailed" msgstr "_Подробни съобщения" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. #: src/cthulhu/cthulhu-setup.ui:2588 msgid "Flash Message Settings" msgstr "Настройки на съобщенията по брайл" #: src/cthulhu/cthulhu-setup.ui:2625 msgid "Braille" msgstr "Брайл" #: src/cthulhu/cthulhu-setup.ui:2639 msgid "Enable _key echo" msgstr "_Включване на прочитането на клавиши" #: src/cthulhu/cthulhu-setup.ui:2663 msgid "Enable _alphabetic keys" msgstr "Включване на клавишите за _букви" #: src/cthulhu/cthulhu-setup.ui:2678 msgid "Enable n_umeric keys" msgstr "Включване на клавишите за _цифри" #: src/cthulhu/cthulhu-setup.ui:2693 msgid "Enable _punctuation keys" msgstr "Включване на клавишите за _пунктуация" #: src/cthulhu/cthulhu-setup.ui:2708 msgid "Enable _space" msgstr "Включване на клавиша за _интервал" #: src/cthulhu/cthulhu-setup.ui:2723 msgid "Enable _modifier keys" msgstr "Включване на _модификаторите на клавиши" #: src/cthulhu/cthulhu-setup.ui:2738 msgid "Enable _function keys" msgstr "Включване на _функционалните клавиши" #: src/cthulhu/cthulhu-setup.ui:2753 msgid "Enable ac_tion keys" msgstr "Включване на де_йстващите клавиши" #: src/cthulhu/cthulhu-setup.ui:2768 msgid "Enable _navigation keys" msgstr "Включване на клавишите за _придвижване" #: src/cthulhu/cthulhu-setup.ui:2824 msgid "Enable echo by _word" msgstr "Прочитане по _думи" #: src/cthulhu/cthulhu-setup.ui:2839 msgid "Enable echo by _sentence" msgstr "Прочитане по _изречения" #: src/cthulhu/cthulhu-setup.ui:2861 msgid "Echo" msgstr "Прочитане" #: src/cthulhu/cthulhu-setup.ui:2885 msgid "Screen Reader _Modifier Key(s):" msgstr "_Клавиши-модификаторни за екранния четец:" #: src/cthulhu/cthulhu-setup.ui:2953 msgid "Key Bindings" msgstr "Функции на клавишите" #: src/cthulhu/cthulhu-setup.ui:3002 msgid "Pronunciation Dictionary" msgstr "Речник за прочитане" #: src/cthulhu/cthulhu-setup.ui:3020 msgid "_New entry" msgstr "_Нов елемент" #: src/cthulhu/cthulhu-setup.ui:3035 msgid "_Delete" msgstr "_Изтриване" #: src/cthulhu/cthulhu-setup.ui:3063 msgid "Pronunciation" msgstr "Прочитане" #: src/cthulhu/cthulhu-setup.ui:3102 msgid "_Speak all" msgstr "_Прочитане на всичко" #: src/cthulhu/cthulhu-setup.ui:3116 msgid "Speak _none" msgstr "_Нищо да не се прочита" #: src/cthulhu/cthulhu-setup.ui:3130 msgid "_Reset" msgstr "_Изчистване" #: src/cthulhu/cthulhu-setup.ui:3181 msgid "Text attributes" msgstr "Атрибути на текста" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3215 msgid "Move to _bottom" msgstr "Преместване в _края" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3230 msgid "Move _down one" msgstr "Преместване надо_лу" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3245 msgid "Move _up one" msgstr "Преместване на_горе" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3260 msgid "Move to _top" msgstr "Преместване в _началото" #: src/cthulhu/cthulhu-setup.ui:3281 msgid "Adjust selected attribute" msgstr "Промяна на избраните атрибути" #: src/cthulhu/cthulhu-setup.ui:3381 msgid "Braille Indicator" msgstr "Брайлов индикатор" #: src/cthulhu/cthulhu-setup.ui:3408 msgid "Text Attributes" msgstr "Атрибути на текста" #. Translators: this is a structure to assist in the generation of #. spoken military-style spelling. For example, 'abc' becomes 'alpha #. bravo charlie'. #. #. It is a simple structure that consists of pairs of #. #. letter : word(s) #. #. where the letter and word(s) are separate by colons and each #. pair is separated by commas. For example, we see: #. #. a : alpha, b : bravo, c : charlie, #. #. And so on. The complete set should consist of all the letters from #. the alphabet for your language paired with the common #. military/phonetic word(s) used to describe that letter. #. #. The Wikipedia entry #. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few #. interesting tidbits about local conventions in the sections #. "Additions in German, Danish and Norwegian" and "Variants". #. #: src/cthulhu/phonnames.py:53 msgid "" "a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : " "golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : " "november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, " "u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu" msgstr "" "a: алфа, b: браво, c: чарли, d: делта, e: еко, f: фокстрот, g: голф, h: " "хотъл, i: индия, j: джулиет, k: кило, l: лима, m: майк, n: новембър, o: " "оскар, p: папа, q: куебек, r: ромио, s: сиера, t: танго, u: юниформ, v: " "виктор, w: уиски, x: ексрей, y: янки, z: зулу" #. Translators: this attribute specifies the background color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:61 msgctxt "textattr" msgid "background color" msgstr "цвят на фона" #. Translators: this attribute specifies whether to make the background #. color for each character the height of the highest font used on the #. current line, or the height of the font used for the current character. #. It will be a "true" or "false" value. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:70 msgctxt "textattr" msgid "background full height" msgstr "пълна височина на фона" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the background color. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:77 msgctxt "textattr" msgid "background stipple" msgstr "шарка на фона" #. Translators: this attribute specifies the direction of the text. #. Values are "none", "ltr" or "rtl". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:84 msgctxt "textattr" msgid "direction" msgstr "посока" #. Translators: this attribute specifies whether the text is editable. #. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:91 msgctxt "textattr" msgid "editable" msgstr "редактируем" #. Translators: this attribute specifies the font family name of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:97 msgctxt "textattr" msgid "family name" msgstr "име на фамилията" #. Translators: this attribute specifies the foreground color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:104 msgctxt "textattr" msgid "foreground color" msgstr "основен цвят" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the foreground color. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:111 msgctxt "textattr" msgid "foreground stipple" msgstr "основна шарка" #. Translators: this attribute specifies the effect applied to the font #. used by the text. #. See: #. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:119 msgctxt "textattr" msgid "font effect" msgstr "шрифтов ефект" #. Translators: this attribute specifies the indentation of the text #. (in pixels). #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:126 msgctxt "textattr" msgid "indent" msgstr "отстъп" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #: src/cthulhu/text_attribute_names.py:132 msgctxt "textattr" msgid "mistake" msgstr "грешка" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: this attribute specifies whether the text is invisible. #. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:143 msgctxt "textattr" msgid "invisible" msgstr "невидим" #. Translators: this attribute specifies how the justification of the text. #. Values are "left", "right", "center" or "fill". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:150 msgctxt "textattr" msgid "justification" msgstr "подравняване" #. Translators: this attribute specifies the language that the text is #. written in. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:157 msgctxt "textattr" msgid "language" msgstr "език" #. Translators: this attribute specifies the pixel width of the left margin. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:163 msgctxt "textattr" msgid "left margin" msgstr "ляво поле" #. Translators: this attribute specifies the height of the line of text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:170 msgctxt "textattr" msgid "line height" msgstr "височина на реда" #. Translators: this attribute refers to the named style which is associated #. with the entire paragraph and which controls the default formatting #. (font, text size, alignment, etc.) of that paragraph. Examples of #. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote", #. "Text Body", "Title", and "Subtitle". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:180 msgctxt "textattr" msgid "paragraph style" msgstr "стил на абзаца" #. Translators: this attribute specifies the pixels of blank space to #. leave above each newline-terminated line. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:187 msgctxt "textattr" msgid "pixels above lines" msgstr "пиксели преди реда" #. Translators: this attribute specifies the pixels of blank space to #. leave below each newline-terminated line. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:194 msgctxt "textattr" msgid "pixels below lines" msgstr "пиксели под реда" #. Translators: this attribute specifies the pixels of blank space to #. leave between wrapped lines inside the same newline-terminated line #. (paragraph). #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:202 msgctxt "textattr" msgid "pixels inside wrap" msgstr "пиксели между редовете" #. Translators: this attribute specifies the pixel width of the right margin. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:208 msgctxt "textattr" msgid "right margin" msgstr "дясно поле" #. Translators: this attribute specifies the number of pixels that the #. text characters are risen above the baseline. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:215 msgctxt "textattr" msgid "rise" msgstr "издигане" #. Translators: this attribute specifies the scale of the characters. The #. value is a string representation of a double. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:222 msgctxt "textattr" msgid "scale" msgstr "мащаб" #. Translators: this attribute specifies the size of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:228 msgctxt "textattr" msgid "size" msgstr "размер" #. Translators: this attribute specifies the stretch of he text, if set. #. Values are "ultra_condensed", "extra_condensed", "condensed", #. "semi_condensed", "normal", "semi_expanded", "expanded", #. "extra_expanded" or "ultra_expanded". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:237 msgctxt "textattr" msgid "stretch" msgstr "разтягане" #. Translators: this attribute specifies whether the text is strike though #. (in other words, whether there is a line drawn through it). Values are #. "true" or "false". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:245 msgctxt "textattr" msgid "strike through" msgstr "зачертаване" #. Translators: this attribute specifies the slant style of the text, #. if set. Values are "normal", "oblique" or "italic". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:252 msgctxt "textattr" msgid "style" msgstr "стил" #. Translators: this attribute specifies the decoration of the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:259 msgctxt "textattr" msgid "text decoration" msgstr "декорации на текста" #. Translators: this attribute specifies the angle at which the text is #. displayed (i.e. rotated from the norm) and is represented in degrees #. of rotation. #. See: #. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:268 msgctxt "textattr" msgid "text rotation" msgstr "завъртане на текста" #. Translators: this attribute specifies the shadow effects applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:275 msgctxt "textattr" msgid "text shadow" msgstr "сянка на текста" #. Translators: this attributes specifies whether the text is underlined. #. Values are "none", "single", "double" or "low". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:282 msgctxt "textattr" msgid "underline" msgstr "подчертаване" #. Translators: this attribute specifies the capitalization variant of #. the text, if set. Values are "normal" or "small_caps". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:289 msgctxt "textattr" msgid "variant" msgstr "вариант" #. Translators: this attributes specifies what vertical alignment property #. has been applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:296 msgctxt "textattr" msgid "vertical align" msgstr "вертикално подравняване" #. Translators: this attribute specifies the weight of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight #. #: src/cthulhu/text_attribute_names.py:303 msgctxt "textattr" msgid "weight" msgstr "чернота" #. Translators: this attribute specifies the wrap mode of the text, if any. #. Values are "none", "char" or "word". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:310 msgctxt "textattr" msgid "wrap mode" msgstr "режим на пренасяне" #. Translators: this attribute specifies the way the text is written. #. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr", #. "rl" and "tb". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:319 msgctxt "textattr" msgid "writing mode" msgstr "посока на писане" #. The following are the known values of some of these text attributes. #. These values were found in the Atk documentation at: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. No doubt there will be more, and as they are found, they can be added #. to this table so they can be translated. #. #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:335 msgctxt "textattr" msgid "true" msgstr "истина" #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:343 msgctxt "textattr" msgid "false" msgstr "лъжа" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect", "underline", "text-shadow", "wrap mode" #. and "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:352 msgctxt "textattr" msgid "none" msgstr "без" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:359 msgctxt "textattr" msgid "engrave" msgstr "гравирано" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:366 msgctxt "textattr" msgid "emboss" msgstr "релефно" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:373 msgctxt "textattr" msgid "outline" msgstr "контурно" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:380 msgctxt "textattr" msgid "overline" msgstr "надчертано" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:387 msgctxt "textattr" msgid "line through" msgstr "зачертано" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:394 msgctxt "textattr" msgid "blink" msgstr "мигане" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-shadow". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:401 msgctxt "textattr" msgid "black" msgstr "черна сянка" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:408 msgctxt "textattr" msgid "single" msgstr "единично" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:415 msgctxt "textattr" msgid "double" msgstr "двойно" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:422 msgctxt "textattr" msgid "low" msgstr "ниско" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:429 msgctxt "textattr" msgid "char" msgstr "след знак" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:436 msgctxt "textattr" msgid "word" msgstr "след дума" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR, #. defined in the Gtk documentation as "Wrap text, breaking lines in #. between words, or if that is not enough, also between graphemes." #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode #. #: src/cthulhu/text_attribute_names.py:446 msgctxt "textattr" msgid "word char" msgstr "след знак" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:453 msgctxt "textattr" msgid "ltr" msgstr "надясно" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:460 msgctxt "textattr" msgid "rtl" msgstr "наляво" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:467 msgctxt "textattr" msgid "left" msgstr "отляво" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:474 msgctxt "textattr" msgid "right" msgstr "отдясно" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:481 msgctxt "textattr" msgid "center" msgstr "центриране" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". In Gecko, when no justification has #. be explicitly set, they report a justification of "start". #. #: src/cthulhu/text_attribute_names.py:487 msgctxt "textattr" msgid "no justification" msgstr "без подравняване" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:494 msgctxt "textattr" msgid "fill" msgstr "запълване" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:501 msgctxt "textattr" msgid "ultra condensed" msgstr "съвсем сбито" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:508 msgctxt "textattr" msgid "extra condensed" msgstr "много сбито" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:515 msgctxt "textattr" msgid "condensed" msgstr "сбито" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:522 msgctxt "textattr" msgid "semi condensed" msgstr "полусбито" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch" and "variant". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:529 msgctxt "textattr" msgid "normal" msgstr "нормално" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:536 msgctxt "textattr" msgid "semi expanded" msgstr "полуразширено" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:543 msgctxt "textattr" msgid "expanded" msgstr "разширено" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:550 msgctxt "textattr" msgid "extra expanded" msgstr "много разширено" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:557 msgctxt "textattr" msgid "ultra expanded" msgstr "съвсем разширено" #. Translators: this is one of the text attribute values for the following #. text attributes: "variant". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:564 msgctxt "textattr" msgid "small caps" msgstr "малки главни" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:571 msgctxt "textattr" msgid "oblique" msgstr "наклонено" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:578 msgctxt "textattr" msgid "italic" msgstr "курсив" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:585 msgctxt "textattr" msgid "Default" msgstr "Стандартен" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:592 msgctxt "textattr" msgid "Text body" msgstr "Текст" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:599 msgctxt "textattr" msgid "Heading" msgstr "Заглавие" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:607 msgctxt "textattr" msgid "baseline" msgstr "по реда" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:614 msgctxt "textattr" msgid "sub" msgstr "като долен индекс" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:621 msgctxt "textattr" msgid "super" msgstr "като горен индекс" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:628 msgctxt "textattr" msgid "top" msgstr "отгоре" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:635 msgctxt "textattr" msgid "text-top" msgstr "над текста" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:642 msgctxt "textattr" msgid "middle" msgstr "по средата" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:649 msgctxt "textattr" msgid "bottom" msgstr "отдолу" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:656 msgctxt "textattr" msgid "text-bottom" msgstr "под текста" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align" and "writing-mode". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:664 msgctxt "textattr" msgid "inherit" msgstr "наследяване" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:671 msgctxt "textattr" msgid "lr-tb" msgstr "ЛД-ГД" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:678 msgctxt "textattr" msgid "rl-tb" msgstr "ДЛ-ГД" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:685 msgctxt "textattr" msgid "tb-rl" msgstr "ГД-ДЛ" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:692 msgctxt "textattr" msgid "tb-lr" msgstr "ГД-ЛД" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:699 msgctxt "textattr" msgid "bt-rl" msgstr "ДГ-ДЛ" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:706 msgctxt "textattr" msgid "bt-lr" msgstr "ДГ-ЛД" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:713 msgctxt "textattr" msgid "lr" msgstr "ЛД" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:720 msgctxt "textattr" msgid "rl" msgstr "ДЛ" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:727 msgctxt "textattr" msgid "tb" msgstr "ГД" #. Translators: this is one of the text attribute values for the following #. text attributes: "strikethrough." It refers to the line style. #. #: src/cthulhu/text_attribute_names.py:732 msgctxt "textattr" msgid "solid" msgstr "непрекъснато" #. Translators: this is one of the text attribute values for the following #. text attributes: "invalid". It is an indication that the text is not #. spelled correctly. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: This is the text-spelling attribute. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:739 src/cthulhu/text_attribute_names.py:744 msgctxt "textattr" msgid "spelling" msgstr "правопис" #. Translators: this is a tip for the user on how to toggle a checkbox. #: src/cthulhu/tutorialgenerator.py:161 msgid "Press space to toggle." msgstr "За превключване натиснете интервал." #. Translators: this is a tip for the user on how to interact #. with a combobox. #: src/cthulhu/tutorialgenerator.py:188 msgid "Press space to expand, and use up and down to select an item." msgstr "За разгъване натиснете интервал, за избор — стрелките нагоре и надолу." #. Translators: If this application has more than one unfocused alert or #. dialog window, inform user of how to refocus these. #: src/cthulhu/tutorialgenerator.py:219 msgid "Press alt+f6 to give focus to child windows." msgstr "За фокусиране на дъщерните прозорци натиснете Alt+F6." #. Translators: this gives tips on how to navigate items in a #. layered pane. #: src/cthulhu/tutorialgenerator.py:283 msgid "To move to items, use either the arrow keys or type ahead searching." msgstr "" "За придвижване към елемент използвайте стрелките или автоматичното дописване." #. Translators: this is the tutorial string for when first landing #. on the desktop, describing how to access the system menus. #: src/cthulhu/tutorialgenerator.py:289 msgid "To get to the system menus press the alt+f1 key." msgstr "За придвижване към системните менюта използвайте Alt+F1." #. Translators: this is the tutorial string when navigating lists. #: src/cthulhu/tutorialgenerator.py:326 msgid "Use up and down to select an item." msgstr "За избор на елемент използвайте стрелките нагоре и надолу." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to collapse the node. #: src/cthulhu/tutorialgenerator.py:356 src/cthulhu/tutorialgenerator.py:536 msgid "To collapse, press shift plus left." msgstr "За свиване използвайте Shift+стрелка наляво." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to expand the node. #: src/cthulhu/tutorialgenerator.py:362 src/cthulhu/tutorialgenerator.py:542 msgid "To expand, press shift plus right." msgstr "За разгъване използвайте Shift+стрелка надясно." #. Translators: this is the tutorial string for activating a menu item #: src/cthulhu/tutorialgenerator.py:394 msgid "To activate press return." msgstr "За активиране натиснете Enter." #. Translators: This is the tutorial string for when landing #. on text fields. #: src/cthulhu/tutorialgenerator.py:424 msgid "Type in text." msgstr "Въведете текст." #. Translators: this is the tutorial string for landing #. on a page tab, we are informing the #. user how to navigate these. #: src/cthulhu/tutorialgenerator.py:452 msgid "Use left and right to view other tabs." msgstr "" "За разглеждането на другите подпрозорци използвайте стрелките наляво и " "надясно." #. Translators: this is the tutorial string for activating a push button. #: src/cthulhu/tutorialgenerator.py:477 msgid "To activate press space." msgstr "За активиране натиснете интервал." #. Translators: this is the tutorial string for when landing #. on a spin button. #: src/cthulhu/tutorialgenerator.py:505 msgid "" "Use up or down arrow to select value. Or type in the desired numerical value." msgstr "" "За избор на стойност използвайте стрелките нагоре и надолу или просто " "въведете число." #. Translators: this is a tip for the user, how to navigate radiobuttons. #: src/cthulhu/tutorialgenerator.py:668 msgid "Use arrow keys to change." msgstr "За промяна използвайте стрелките." #. Translators: this is a tip for the user, how to navigate menus. #: src/cthulhu/tutorialgenerator.py:693 msgid "" "To navigate, press left or right arrow. To move through items press up or " "down arrow." msgstr "" "За придвижване използвайте стрелките наляво и надясно, за избор на елемент " "използвайте стрелките нагоре и надолу." #. Translators: this is a tip for the user, how to #. navigate into sub menus. #: src/cthulhu/tutorialgenerator.py:698 msgid "To enter sub menu, press right arrow." msgstr "За влизане в подменю използвайте стрелка надясно." #. Translators: this is the tutorial string for when landing #. on a slider. #: src/cthulhu/tutorialgenerator.py:730 msgid "" "To decrease press left arrow, to increase press right arrow. To go to " "minimum press home, and for maximum press end." msgstr "" "За намаляване използвайте стрелка наляво, за увеличаване — стрелка надясно, " "за минимума — Home, за максимума — End."