# Esperanto translation for gnome-cthulhu. # Copyright (C) 2010 Free Software Foundation, Inc. # This file is distributed under the same license as the gnome-cthulhu package. # Michael MORONI < >, 2011. # Nicolas MAIA < >, 2015 # Kristjan SCHMIDT , 2010-2023. # msgid "" msgstr "" "Project-Id-Version: gnome-cthulhu\n" "Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/cthulhu/issues\n" "POT-Creation-Date: 2023-09-15 13:44+0000\n" "PO-Revision-Date: 2023-09-15 20:08+0200\n" "Last-Translator: Kristjan SCHMIDT \n" "Language-Team: Esperanto \n" "Language: eo\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 3.2.2\n" "X-Project-Style: gnome\n" #: cthulhu-autostart.desktop.in:4 msgid "Cthulhu Screen Reader" msgstr "Ekranlegilo Orko" #. Translators: short braille for the rolename of an invalid GUI object. #. We strive to keep it under three characters to preserve real estate. #: src/cthulhu/braille_rolenames.py:38 msgid "???" msgstr "???" #. Translators: short braille for the rolename of an alert dialog. #. NOTE for all the short braille words: they we strive to keep them #. around three characters to preserve real estate on the braille #. display. The letters are chosen to make them unique across all #. other rolenames, and they typically act like an abbreviation. #: src/cthulhu/braille_rolenames.py:45 msgid "alrt" msgstr "" #. Translators: short braille for the rolename of an animation widget. #: src/cthulhu/braille_rolenames.py:48 msgid "anim" msgstr "" #. Translators: short braille for the rolename of an arrow widget. #: src/cthulhu/braille_rolenames.py:51 msgid "arw" msgstr "" #. Translators: short braille for the rolename of a calendar widget. #: src/cthulhu/braille_rolenames.py:54 msgid "cal" msgstr "" #. Translators: short braille for the rolename of a canvas widget. #: src/cthulhu/braille_rolenames.py:57 msgid "cnv" msgstr "" #. Translators: short braille for the rolename of a caption (e.g., #. table caption). #: src/cthulhu/braille_rolenames.py:61 msgid "cptn" msgstr "" #. Translators: short braille for the rolename of a checkbox. #. Translators: short braille for the rolename of a check menu item. #: src/cthulhu/braille_rolenames.py:64 src/cthulhu/braille_rolenames.py:67 msgid "chk" msgstr "" #. Translators: short braille for the rolename of a color chooser. #: src/cthulhu/braille_rolenames.py:70 msgid "clrchsr" msgstr "" #. Translators: short braille for the rolename of a column header. #. Translators: short braille for the rolename of a table column header. #: src/cthulhu/braille_rolenames.py:73 src/cthulhu/braille_rolenames.py:232 msgid "colhdr" msgstr "" #. Translators: short braille for the rolename of a combo box. #: src/cthulhu/braille_rolenames.py:76 msgid "cbo" msgstr "" #. Translators: short braille for the rolename of a date editor. #: src/cthulhu/braille_rolenames.py:79 msgid "dat" msgstr "" #. Translators: short braille for the rolename of a desktop icon. #. Translators: short braille for the rolename of a icon. #: src/cthulhu/braille_rolenames.py:82 src/cthulhu/braille_rolenames.py:133 msgid "icn" msgstr "" #. Translators: short braille for the rolename of a desktop frame. #. Translators: short braille for the rolename of a frame. #: src/cthulhu/braille_rolenames.py:85 src/cthulhu/braille_rolenames.py:121 msgid "frm" msgstr "" #. Translators: short braille for the rolename of a dial. #. You should attempt to treat it as an abbreviation of #. the translated word for "dial". It is OK to use an #. unabbreviated word as long as it is relatively short. #: src/cthulhu/braille_rolenames.py:91 msgctxt "shortbraille" msgid "dial" msgstr "diskelektilo" #. Translators: short braille for the rolename of a dialog. #: src/cthulhu/braille_rolenames.py:94 msgid "dlg" msgstr "dlg" #. Translators: short braille for the rolename of a directory pane. #: src/cthulhu/braille_rolenames.py:97 msgid "dip" msgstr "" #. Translators: short braille for the rolename of an HTML document frame. #. Translators: short braille for the rolename of an html container. #: src/cthulhu/braille_rolenames.py:100 src/cthulhu/braille_rolenames.py:130 msgid "html" msgstr "html" #. Translators: short braille for the rolename of a drawing area. #: src/cthulhu/braille_rolenames.py:103 msgid "draw" msgstr "desegni" #. Translators: short braille for the rolename of a file chooser. #: src/cthulhu/braille_rolenames.py:106 msgid "fchsr" msgstr "" #. Translators: short braille for the rolename of a filler. #: src/cthulhu/braille_rolenames.py:109 msgid "flr" msgstr "" #. Translators: short braille for the rolename of a font chooser. #: src/cthulhu/braille_rolenames.py:112 msgid "fnt" msgstr "" #. Translators: short braille for the rolename of a form. #. You should attempt to treat it as an abbreviation of #. the translated word for "form". It is OK to use an #. unabbreviated word as long as it is relatively short. #: src/cthulhu/braille_rolenames.py:118 msgctxt "shortbraille" msgid "form" msgstr "formularo" #. Translators: short braille for the rolename of a glass pane. #: src/cthulhu/braille_rolenames.py:124 msgid "gpn" msgstr "" #. Translators: short braille for the rolename of a heading. #: src/cthulhu/braille_rolenames.py:127 msgid "hdng" msgstr "" #. Translators: short braille for the rolename of a image. #: src/cthulhu/braille_rolenames.py:136 msgid "img" msgstr "" #. Translators: short braille for the rolename of an internal frame. #: src/cthulhu/braille_rolenames.py:139 msgid "ifrm" msgstr "" #. Translators: short braille for the rolename of a label. #: src/cthulhu/braille_rolenames.py:142 msgid "lbl" msgstr "" #. Translators: short braille for the rolename of a layered pane. #: src/cthulhu/braille_rolenames.py:145 msgid "lyrdpn" msgstr "" #. Translators: short braille for the rolename of a link. #: src/cthulhu/braille_rolenames.py:148 msgid "lnk" msgstr "" #. Translators: short braille for the rolename of a list. #: src/cthulhu/braille_rolenames.py:151 msgid "lst" msgstr "lst" #. Translators: short braille for the rolename of a list item. #: src/cthulhu/braille_rolenames.py:154 msgid "lstitm" msgstr "" #. Translators: short braille for the rolename of a menu. #: src/cthulhu/braille_rolenames.py:157 msgid "mnu" msgstr "mnu" #. Translators: short braille for the rolename of a menu bar. #: src/cthulhu/braille_rolenames.py:160 msgid "mnubr" msgstr "mnubr" #. Translators: short braille for the rolename of a menu item. #: src/cthulhu/braille_rolenames.py:163 msgid "mnuitm" msgstr "mnuer" #. Translators: short braille for the rolename of an option pane. #: src/cthulhu/braille_rolenames.py:166 msgid "optnpn" msgstr "" #. Translators: short braille for the rolename of a page tab. #: src/cthulhu/braille_rolenames.py:169 msgid "pgt" msgstr "" #. Translators: short braille for the rolename of a page tab list. #: src/cthulhu/braille_rolenames.py:172 msgid "tblst" msgstr "" #. Translators: short braille for the rolename of a panel. #: src/cthulhu/braille_rolenames.py:175 msgid "pnl" msgstr "pnl" #. Translators: short braille for the rolename of a password field. #: src/cthulhu/braille_rolenames.py:178 msgid "pwd" msgstr "pvt" #. Translators: short braille for the rolename of a popup menu. #: src/cthulhu/braille_rolenames.py:181 msgid "popmnu" msgstr "" #. Translators: short braille for the rolename of a progress bar. #: src/cthulhu/braille_rolenames.py:184 msgid "pgbar" msgstr "pgbrt" #. Translators: short braille for the rolename of a push button. #: src/cthulhu/braille_rolenames.py:187 msgid "btn" msgstr "btn" #. Translators: short braille for the rolename of a radio button. #: src/cthulhu/braille_rolenames.py:190 msgid "radio" msgstr "radio" #. Translators: short braille for the rolename of a radio menu item. #: src/cthulhu/braille_rolenames.py:193 msgid "rdmnuitm" msgstr "rdmnuer" #. Translators: short braille for the rolename of a root pane. #: src/cthulhu/braille_rolenames.py:196 msgid "rtpn" msgstr "" #. Translators: short braille for the rolename of a row header. #. Translators: short braille for the rolename of a table row header. #: src/cthulhu/braille_rolenames.py:199 src/cthulhu/braille_rolenames.py:235 msgid "rwhdr" msgstr "" #. Translators: short braille for the rolename of a scroll bar. #: src/cthulhu/braille_rolenames.py:202 msgid "scbr" msgstr "" #. Translators: short braille for the rolename of a scroll pane. #: src/cthulhu/braille_rolenames.py:205 msgid "scpn" msgstr "" #. Translators: short braille for the rolename of a section (e.g., in html). #: src/cthulhu/braille_rolenames.py:208 msgid "sctn" msgstr "" #. Translators: short braille for the rolename of a separator. #: src/cthulhu/braille_rolenames.py:211 msgid "seprtr" msgstr "" #. Translators: short braille for the rolename of a slider. #: src/cthulhu/braille_rolenames.py:214 msgid "sldr" msgstr "" #. Translators: short braille for the rolename of a split pane. #: src/cthulhu/braille_rolenames.py:217 msgid "spltpn" msgstr "" #. Translators: short braille for the rolename of a spin button. #: src/cthulhu/braille_rolenames.py:220 msgid "spin" msgstr "" #. Translators: short braille for the rolename of a statusbar. #: src/cthulhu/braille_rolenames.py:223 msgid "statbr" msgstr "" #. Translators: short braille for the rolename of a table. #: src/cthulhu/braille_rolenames.py:226 msgid "tbl" msgstr "" #. Translators: short braille for the rolename of a table cell. #: src/cthulhu/braille_rolenames.py:229 msgid "cll" msgstr "" #. Translators: short braille for the rolename of a tear off menu item. #: src/cthulhu/braille_rolenames.py:238 msgid "tomnuitm" msgstr "" #. Translators: short braille for the rolename of a terminal. #: src/cthulhu/braille_rolenames.py:241 msgid "term" msgstr "term" #. Translators: short braille for the rolename of a text entry field. #: src/cthulhu/braille_rolenames.py:244 msgid "txt" msgstr "tkt" #. Translators: short braille for the rolename of a toggle button. #: src/cthulhu/braille_rolenames.py:247 msgid "tglbtn" msgstr "" #. Translators: short braille for the rolename of a toolbar. #: src/cthulhu/braille_rolenames.py:250 msgid "tbar" msgstr "ibret" #. Translators: short braille for the rolename of a tooltip. #: src/cthulhu/braille_rolenames.py:253 msgid "tip" msgstr "" #. Translators: short braille for the rolename of a tree. #: src/cthulhu/braille_rolenames.py:256 msgid "tre" msgstr "arb" #. Translators: short braille for the rolename of a tree table. #: src/cthulhu/braille_rolenames.py:259 msgid "trtbl" msgstr "" #. Translators: short braille for when the rolename of an object is unknown. #: src/cthulhu/braille_rolenames.py:262 msgid "unk" msgstr "nek" #. Translators: short braille for the rolename of a viewport. #: src/cthulhu/braille_rolenames.py:265 msgid "vwprt" msgstr "" #. Translators: short braille for the rolename of a window. #: src/cthulhu/braille_rolenames.py:268 msgid "wnd" msgstr "fnt" #. Translators: short braille for the rolename of a header. #: src/cthulhu/braille_rolenames.py:271 msgid "hdr" msgstr "" #. Translators: short braille for the rolename of a footer. #: src/cthulhu/braille_rolenames.py:274 msgid "ftr" msgstr "ppied" #. Translators: short braille for the rolename of a paragraph. #: src/cthulhu/braille_rolenames.py:277 msgid "para" msgstr "para" #. Translators: short braille for the rolename of a application. #: src/cthulhu/braille_rolenames.py:280 msgid "app" msgstr "apl" #. Translators: short braille for the rolename of a autocomplete. #: src/cthulhu/braille_rolenames.py:283 msgid "auto" msgstr "aŭto" #. Translators: short braille for the rolename of an editbar. #: src/cthulhu/braille_rolenames.py:286 msgid "edtbr" msgstr "redbr" #. Translators: short braille for the rolename of an embedded component. #: src/cthulhu/braille_rolenames.py:289 msgid "emb" msgstr "enk" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:36 msgid "Czech Grade 1" msgstr "Ĉeĥa unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:40 msgid "Spanish Grade 1" msgstr "Hispana unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:44 msgid "Canada French Grade 2" msgstr "Franca kiel en Kanado duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:48 msgid "France French Grade 2" msgstr "Franca kiel en Francio duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:52 msgid "Latvian Grade 1" msgstr "Latva unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:56 msgid "Netherlands Dutch Grade 1" msgstr "Nederlanda kiel en Nederlando unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:60 msgid "Norwegian Grade 0" msgstr "Norvega nulagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:64 msgid "Norwegian Grade 1" msgstr "Norvega unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:68 msgid "Norwegian Grade 2" msgstr "Norvega duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:72 msgid "Norwegian Grade 3" msgstr "Norvega triagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:76 msgid "Polish Grade 1" msgstr "Pola unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:80 msgid "Portuguese Grade 1" msgstr "Portugala unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:84 msgid "Swedish Grade 1" msgstr "Sveda unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:88 msgid "Arabic Grade 1" msgstr "Araba unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:92 msgid "Welsh Grade 1" msgstr "Kimra unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:96 msgid "Welsh Grade 2" msgstr "Kimra duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:100 msgid "German Grade 0" msgstr "Germana nulagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:104 msgid "German Grade 1" msgstr "Germana unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:108 msgid "German Grade 2" msgstr "Germana duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:112 msgid "U.K. English Grade 2" msgstr "Angla kiel en Britio duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:116 msgid "U.K. English Grade 1" msgstr "Angla kiel en Britio unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:120 msgid "U.S. English Grade 1" msgstr "Angla kiel en Usono unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:124 msgid "U.S. English Grade 2" msgstr "Angla kiel en Usono duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:128 msgid "Canada French Grade 1" msgstr "Franca kiel en Kanado unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:132 msgid "France French Grade 1" msgstr "Franca kiel en Francio unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:136 msgid "Greek Grade 1" msgstr "Greka unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:140 msgid "Hindi Grade 1" msgstr "Hindia unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:144 msgid "Hungarian 8 dot computer" msgstr "Hungara 8-punkta komputilo" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:148 msgid "Hungarian Grade 1" msgstr "Hungara unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:152 msgid "Hungarian Grade 2" msgstr "Hungara duagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:156 msgid "Italian Grade 1" msgstr "Itala unuagrade" #. Translators: This is the name of a braille translation table. To learn more #. about braille translation tables, see http://en.wikipedia.org/wiki/Braille. #: src/cthulhu/brltablenames.py:160 msgid "Belgium Dutch Grade 1" msgstr "Belgio nederlanda klaso 1" #. Translators: this is the spoken word for the space character #. #: src/cthulhu/chnames.py:41 src/cthulhu/keynames.py:143 msgid "space" msgstr "spaco" #. Translators: this is the spoken word for the newline character #. #: src/cthulhu/chnames.py:45 msgid "newline" msgstr "nova lineo" #. Translators: this is the spoken word for the tab character #. #. Translators: this is how someone would speak the name of the tab key #. #: src/cthulhu/chnames.py:49 src/cthulhu/keynames.py:135 msgid "tab" msgstr "langeto" #. Translators: this is the spoken word for the character '!' (U+0021) #. #: src/cthulhu/chnames.py:53 msgid "exclaim" msgstr "krisigno" #. Translators: this is the spoken word for the character '"' (U+0022) #. #: src/cthulhu/chnames.py:57 msgid "quote" msgstr "citilo" #. Translators: this is the spoken word for the character '#' (U+0023) #. #: src/cthulhu/chnames.py:61 msgid "number" msgstr "numero" #. Translators: this is the spoken word for the character '$' (U+0024) #. #: src/cthulhu/chnames.py:65 msgid "dollar" msgstr "dolaro" #. Translators: this is the spoken word for the character '%' (U+0025) #. #: src/cthulhu/chnames.py:69 msgid "percent" msgstr "elcento" #. Translators: this is the spoken word for the character '&' (U+0026) #. #: src/cthulhu/chnames.py:73 msgid "and" msgstr "kaj" #. Translators: this is the spoken word for the character ''' (U+0027) #. #: src/cthulhu/chnames.py:77 msgid "apostrophe" msgstr "apostrofo" #. Translators: this is the spoken word for the character '(' (U+0028) #. #: src/cthulhu/chnames.py:81 msgid "left paren" msgstr "maldekstra krampo" #. Translators: this is the spoken word for the character ')' (U+0029) #. #: src/cthulhu/chnames.py:85 msgid "right paren" msgstr "dekstra krampo" #. Translators: this is the spoken word for the character '*' (U+002a) #. #: src/cthulhu/chnames.py:89 msgid "star" msgstr "stelo" #. Translators: this is the spoken word for the character '+' (U+002b) #. #. Translators: this is how someone would speak the name of the plus key #. #: src/cthulhu/chnames.py:93 src/cthulhu/keynames.py:303 msgid "plus" msgstr "plus" #. Translators: this is the spoken word for the character ',' (U+002c) #. #: src/cthulhu/chnames.py:97 msgid "comma" msgstr "komo" #. Translators: this is the spoken word for the character '-' (U+002d) #. #: src/cthulhu/chnames.py:101 msgid "dash" msgstr "haltostreko" #. Translators: this is the spoken word for the character '.' (U+002e) #. #: src/cthulhu/chnames.py:105 msgid "dot" msgstr "punkto" #. Translators: this is the spoken word for the character '/' (U+002f) #. #: src/cthulhu/chnames.py:109 msgid "slash" msgstr "oblikvo" #. Translators: this is the spoken word for the character ':' (U+003a) #. #: src/cthulhu/chnames.py:113 msgid "colon" msgstr "dupunkto" #. Translators: this is the spoken word for the character ';' (U+003b) #. #: src/cthulhu/chnames.py:117 msgid "semicolon" msgstr "punktokomo" #. Translators: this is the spoken word for the character '< ' (U+003c) #. #: src/cthulhu/chnames.py:121 msgid "less" msgstr "malpli-signo" #. Translators: this is the spoken word for the character '=' (U+003d) #. #: src/cthulhu/chnames.py:125 msgid "equals" msgstr "egalsigno" #. Translators: this is the spoken word for the character '> ' (U+003e) #. #: src/cthulhu/chnames.py:129 msgid "greater" msgstr "pli-signo" #. Translators: this is the spoken word for the character '?' (U+003f) #. #: src/cthulhu/chnames.py:133 msgid "question" msgstr "demando" #. Translators: this is the spoken word for the character '@' (U+0040) #. #: src/cthulhu/chnames.py:137 msgid "at" msgstr "heliko" #. Translators: this is the spoken word for the character '[' (U+005b) #. #: src/cthulhu/chnames.py:141 msgid "left bracket" msgstr "maldekstra kvadrata krampo" #. Translators: this is the spoken word for the character '\' (U+005c) #. #: src/cthulhu/chnames.py:145 msgid "backslash" msgstr "deklivo" #. Translators: this is the spoken word for the character ']' (U+005d) #. #: src/cthulhu/chnames.py:149 msgid "right bracket" msgstr "dekstra kvadrata krampo" #. Translators: this is the spoken word for the character '^' (U+005e) #. #: src/cthulhu/chnames.py:153 msgid "caret" msgstr "ĉapelo" #. Translators: this is the spoken word for the character '_' (U+005f) #. #: src/cthulhu/chnames.py:157 msgid "underline" msgstr "substreko" #. Translators: this is the spoken word for the character '`' (U+0060) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the grave glyph #. #: src/cthulhu/chnames.py:161 src/cthulhu/keynames.py:260 msgid "grave" msgstr "maldekstra korno" #. Translators: this is the spoken word for the character '{' (U+007b) #. #: src/cthulhu/chnames.py:165 msgid "left brace" msgstr "maldekstra kurba krampo" #. Translators: this is the spoken word for the character '|' (U+007c) #. #: src/cthulhu/chnames.py:169 msgid "vertical bar" msgstr "vertikala streko" #. Translators: this is the spoken word for the character '}' (U+007d) #. #: src/cthulhu/chnames.py:173 msgid "right brace" msgstr "dekstra kurba krampo" #. Translators: this is the spoken word for the character '~' (U+007e) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the tilde glyph #. #: src/cthulhu/chnames.py:177 src/cthulhu/keynames.py:275 msgid "tilde" msgstr "tildo" #. Translators: this is the spoken character for the no break space #. character (e.g., " " in HTML -- U+00a0) #. #: src/cthulhu/chnames.py:182 msgid "no break space" msgstr "nerompebla spaceto" #. Translators: this is the spoken word for the character '¡' (U+00a1) #. #: src/cthulhu/chnames.py:186 msgid "inverted exclamation point" msgstr "inversa krisigno" #. Translators: this is the spoken word for the character '¢' (U+00a2) #. #: src/cthulhu/chnames.py:190 msgid "cents" msgstr "cendoj" #. Translators: this is the spoken word for the character '£' (U+00a3) #. #: src/cthulhu/chnames.py:194 msgid "pounds" msgstr "pundoj" #. Translators: this is the spoken word for the character '¤' (U+00a4) #. #: src/cthulhu/chnames.py:198 msgid "currency sign" msgstr "valutsigno" #. Translators: this is the spoken word for the character '¥' (U+00a5) #. #: src/cthulhu/chnames.py:202 msgid "yen" msgstr "eno" #. Translators: this is the spoken word for the character '¦' (U+00a6) #. #: src/cthulhu/chnames.py:206 msgid "broken bar" msgstr "rompita stango" #. Translators: this is the spoken word for the character '§' (U+00a7) #. #: src/cthulhu/chnames.py:210 msgid "section" msgstr "sekcio" #. Translators: this is the spoken word for the character '¨' (U+00a8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the diaeresis glyph #. #: src/cthulhu/chnames.py:214 src/cthulhu/keynames.py:280 msgid "diaeresis" msgstr "" #. Translators: this is the spoken word for the character '©' (U+00a9) #. #: src/cthulhu/chnames.py:218 msgid "copyright" msgstr "kopirajto" #. Translators: this is the spoken word for the character 'ª' (U+00aa) #. #: src/cthulhu/chnames.py:222 msgid "superscript a" msgstr "superskribo a" #. Translators: this is the spoken word for the character '«' (U+00ab) #. #: src/cthulhu/chnames.py:226 msgid "left double angle bracket" msgstr "maldekstra duobla angula krampo" #. Translators: this is the spoken word for the character '¬' (U+00ac) #. #: src/cthulhu/chnames.py:230 msgid "logical not" msgstr "logika neo" #. Translators: this is the spoken word for the character '­' (U+00ad) #. #: src/cthulhu/chnames.py:234 msgid "soft hyphen" msgstr "mola streketo" #. Translators: this is the spoken word for the character '®' (U+00ae) #. #: src/cthulhu/chnames.py:238 msgid "registered" msgstr "" #. Translators: this is the spoken word for the character '¯' (U+00af) #. #: src/cthulhu/chnames.py:242 msgid "macron" msgstr "makrono" #. Translators: this is the spoken word for the character '°' (U+00b0) #. #: src/cthulhu/chnames.py:246 msgid "degrees" msgstr "gradoj" #. Translators: this is the spoken word for the character '±' (U+00b1) #. #: src/cthulhu/chnames.py:250 msgid "plus or minus" msgstr "plus-minus-signo" #. Translators: this is the spoken word for the character '²' (U+00b2) #. #: src/cthulhu/chnames.py:254 msgid "superscript 2" msgstr "superskribo 2" #. Translators: this is the spoken word for the character '³' (U+00b3) #. #: src/cthulhu/chnames.py:258 msgid "superscript 3" msgstr "superskribo 3" #. Translators: this is the spoken word for the character '´' (U+00b4) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the acute glyph #. #: src/cthulhu/chnames.py:262 src/cthulhu/keynames.py:265 msgid "acute" msgstr "dekstra korno" #. Translators: this is the spoken word for the character 'µ' (U+00b5) #. #: src/cthulhu/chnames.py:266 msgid "mu" msgstr "muo" #. Translators: this is the spoken word for the character '¶' (U+00b6) #. #: src/cthulhu/chnames.py:270 msgid "paragraph marker" msgstr "alinea markilo" #. Translators: this is the spoken word for the character '·' (U+00b7) #. #: src/cthulhu/chnames.py:274 msgid "middle dot" msgstr "meza punkto" #. Translators: this is the spoken word for the character '¸' (U+00b8) #. #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the cedilla glyph #. #: src/cthulhu/chnames.py:278 src/cthulhu/keynames.py:290 msgid "cedilla" msgstr "subhoko" #. Translators: this is the spoken word for the character '¹' (U+00b9) #. #: src/cthulhu/chnames.py:282 msgid "superscript 1" msgstr "superskribo 1" #. Translators: this is the spoken word for the character 'º' (U+00ba) #. #: src/cthulhu/chnames.py:286 msgid "ordinal" msgstr "" #. Translators: this is the spoken word for the character '»' (U+00bb) #. #: src/cthulhu/chnames.py:290 msgid "right double angle bracket" msgstr "dekstra duobla angula krampo" #. Translators: this is the spoken word for the character '¼' (U+00bc) #. #: src/cthulhu/chnames.py:294 msgid "one fourth" msgstr "kvarono" #. Translators: this is the spoken word for the character '½' (U+00bd) #. #: src/cthulhu/chnames.py:298 msgid "one half" msgstr "duono" #. Translators: this is the spoken word for the character '¾' (U+00be) #. #: src/cthulhu/chnames.py:302 msgid "three fourths" msgstr "tri kvaronoj" #. Translators: this is the spoken word for the character '¿' (U+00bf) #. #: src/cthulhu/chnames.py:306 msgid "inverted question mark" msgstr "inversa demandosigno" #. Translators: this is the spoken word for the character 'á' (U+00e1) #. #: src/cthulhu/chnames.py:310 msgid "a acute" msgstr "a dekstra korno" #. Translators: this is the spoken word for the character 'À' (U+00c0) #. #: src/cthulhu/chnames.py:314 msgid "A GRAVE" msgstr "A MALDEKTRA KORNO" #. Translators: this is the spoken word for the character 'Á' (U+00c1) #. #: src/cthulhu/chnames.py:318 msgid "A ACUTE" msgstr "A DEKSTRA KORNO" #. Translators: this is the spoken word for the character 'Â' (U+00c2) #. #: src/cthulhu/chnames.py:322 msgid "A CIRCUMFLEX" msgstr "A CIRKUMFLEKSO" #. Translators: this is the spoken word for the character 'Ã' (U+00c3) #. #: src/cthulhu/chnames.py:326 msgid "A TILDE" msgstr "A TILDO" #. Translators: this is the spoken word for the character 'Ä' (U+00c4) #. #: src/cthulhu/chnames.py:330 msgid "A UMLAUT" msgstr "A UMLAŬTO" #. Translators: this is the spoken word for the character 'Å' (U+00c5) #. #: src/cthulhu/chnames.py:334 msgid "A RING" msgstr "A RINGO" #. Translators: this is the spoken word for the character 'Æ' (U+00c6) #. #: src/cthulhu/chnames.py:338 msgid "A E" msgstr "A E" #. Translators: this is the spoken word for the character 'Ç' (U+00c7) #. #: src/cthulhu/chnames.py:342 msgid "C CEDILLA" msgstr "C CEDILO" #. Translators: this is the spoken word for the character 'È' (U+00c8) #. #: src/cthulhu/chnames.py:346 msgid "E GRAVE" msgstr "E MALDEKTRA KORNO" #. Translators: this is the spoken word for the character 'É' (U+00c9) #. #: src/cthulhu/chnames.py:350 msgid "E ACUTE" msgstr "E DEKSTRA KORNO" #. Translators: this is the spoken word for the character 'Ê' (U+00ca) #. #: src/cthulhu/chnames.py:354 msgid "E CIRCUMFLEX" msgstr "E CIRKUMFLEKSO" #. Translators: this is the spoken word for the character 'Ë' (U+00cb) #. #: src/cthulhu/chnames.py:358 msgid "E UMLAUT" msgstr "E UMLAŬTO" #. Translators: this is the spoken word for the character 'Ì' (U+00cc) #. #: src/cthulhu/chnames.py:362 msgid "I GRAVE" msgstr "I MALDEKTRA KORNO" #. Translators: this is the spoken word for the character 'Í' (U+00cd) #. #: src/cthulhu/chnames.py:366 msgid "I ACUTE" msgstr "I DEKSTRA KORNO" #. Translators: this is the spoken word for the character 'Î' (U+00ce) #. #: src/cthulhu/chnames.py:370 msgid "I CIRCUMFLEX" msgstr "I CIRKUMFLEKSO" #. Translators: this is the spoken word for the character 'Ï' (U+00cf) #. #: src/cthulhu/chnames.py:374 msgid "I UMLAUT" msgstr "I UMLAŬTO" #. Translators: this is the spoken word for the character 'Ð' (U+00d0) #. #: src/cthulhu/chnames.py:378 msgid "ETH" msgstr "" #. Translators: this is the spoken word for the character 'Ñ' (U+00d1) #. #: src/cthulhu/chnames.py:382 msgid "N TILDE" msgstr "N TILDO" #. Translators: this is the spoken word for the character 'Ò' (U+00d2) #. #: src/cthulhu/chnames.py:386 msgid "O GRAVE" msgstr "O MALDEKTRA KORNO" #. Translators: this is the spoken word for the character 'Ó' (U+00d3) #. #: src/cthulhu/chnames.py:390 msgid "O ACUTE" msgstr "O DEKSTRA KORNO" #. Translators: this is the spoken word for the character 'Ô' (U+00d4) #. #: src/cthulhu/chnames.py:394 msgid "O CIRCUMFLEX" msgstr "O CIRKUMFLEKSO" #. Translators: this is the spoken word for the character 'Õ' (U+00d5) #. #: src/cthulhu/chnames.py:398 msgid "O TILDE" msgstr "O TILDO" #. Translators: this is the spoken word for the character 'Ö' (U+00d6) #. #: src/cthulhu/chnames.py:402 msgid "O UMLAUT" msgstr "O UMLAŬTO" #. Translators: this is the spoken word for the character '×' (U+00d7) #. #: src/cthulhu/chnames.py:406 msgid "times" msgstr "oble" #. Translators: this is the spoken word for the character 'Ø' (U+00d8) #. #: src/cthulhu/chnames.py:410 msgid "O STROKE" msgstr "STREKO-O" #. Translators: this is the spoken word for the character 'Ù' (U+00d9) #. #: src/cthulhu/chnames.py:414 msgid "U GRAVE" msgstr "U MALDEKTRA KORNO" #. Translators: this is the spoken word for the character 'Ú' (U+00da) #. #: src/cthulhu/chnames.py:418 msgid "U ACUTE" msgstr "U DEKSTRA KORNO" #. Translators: this is the spoken word for the character 'Û' (U+00db) #. #: src/cthulhu/chnames.py:422 msgid "U CIRCUMFLEX" msgstr "U CIRKUMFLEKSO" #. Translators: this is the spoken word for the character 'Ü' (U+00dc) #. #: src/cthulhu/chnames.py:426 msgid "U UMLAUT" msgstr "U UMLAŬTO" #. Translators: this is the spoken word for the character 'Ý' (U+00dd) #. #: src/cthulhu/chnames.py:430 msgid "Y ACUTE" msgstr "Y DEKSTRA KORNO" #. Translators: this is the spoken word for the character 'Þ' (U+00de) #. #: src/cthulhu/chnames.py:434 msgid "THORN" msgstr "" #. Translators: this is the spoken word for the character 'ß' (U+00df) #. #: src/cthulhu/chnames.py:438 msgid "s sharp" msgstr "" #. Translators: this is the spoken word for the character 'à' (U+00e0) #. #: src/cthulhu/chnames.py:442 msgid "a grave" msgstr "a maldekstra korno" #. Translators: this is the spoken word for the character 'â' (U+00e2) #. #: src/cthulhu/chnames.py:446 msgid "a circumflex" msgstr "a cirkumflekso" #. Translators: this is the spoken word for the character 'ã' (U+00e3) #. #: src/cthulhu/chnames.py:450 msgid "a tilde" msgstr "a tildo" #. Translators: this is the spoken word for the character 'ä' (U+00e4) #. #: src/cthulhu/chnames.py:454 msgid "a umlaut" msgstr "a umlaŭto" #. Translators: this is the spoken word for the character 'å' (U+00e5) #. #: src/cthulhu/chnames.py:458 msgid "a ring" msgstr "ringo" #. Translators: this is the spoken word for the character 'æ' (U+00e6) #. #: src/cthulhu/chnames.py:462 msgid "a e" msgstr "a e" #. Translators: this is the spoken word for the character 'ç' (U+00e7) #. #: src/cthulhu/chnames.py:466 msgid "c cedilla" msgstr "c cedilo" #. Translators: this is the spoken word for the character 'è' (U+00e8) #. #: src/cthulhu/chnames.py:470 msgid "e grave" msgstr "e maldekstra korno" #. Translators: this is the spoken word for the character 'é' (U+00e9) #. #: src/cthulhu/chnames.py:474 msgid "e acute" msgstr "e dekstra korno" #. Translators: this is the spoken word for the character 'ê' (U+00ea) #. #: src/cthulhu/chnames.py:478 msgid "e circumflex" msgstr "e cirkumflekso" #. Translators: this is the spoken word for the character 'ë' (U+00eb) #. #: src/cthulhu/chnames.py:482 msgid "e umlaut" msgstr "e umlaŭto" #. Translators: this is the spoken word for the character 'ì' (U+00ec) #. #: src/cthulhu/chnames.py:486 msgid "i grave" msgstr "i maldekstra korno" #. Translators: this is the spoken word for the character 'í' (U+00ed) #. #: src/cthulhu/chnames.py:490 msgid "i acute" msgstr "i dekstra korno" #. Translators: this is the spoken word for the character 'î' (U+00ee) #. #: src/cthulhu/chnames.py:494 msgid "i circumflex" msgstr "i cirkumflekso" #. Translators: this is the spoken word for the character 'ï' (U+00ef) #. #: src/cthulhu/chnames.py:498 msgid "i umlaut" msgstr "i umlaŭto" #. Translators: this is the spoken word for the character 'ð' (U+00f0) #. #: src/cthulhu/chnames.py:502 msgid "eth" msgstr "" #. Translators: this is the spoken word for the character 'ñ' (U+00f1) #. #: src/cthulhu/chnames.py:506 msgid "n tilde" msgstr "n tildo" #. Translators: this is the spoken word for the character 'ò' (U+00f2) #. #: src/cthulhu/chnames.py:510 msgid "o grave" msgstr "o maldekstra korno" #. Translators: this is the spoken word for the character 'ó' (U+00f3) #. #: src/cthulhu/chnames.py:514 msgid "o acute" msgstr "o dekstra korno" #. Translators: this is the spoken word for the character 'ô' (U+00f4) #. #: src/cthulhu/chnames.py:518 msgid "o circumflex" msgstr "o cirkumflekso" #. Translators: this is the spoken word for the character 'õ' (U+00f5) #. #: src/cthulhu/chnames.py:522 msgid "o tilde" msgstr "o tildo" #. Translators: this is the spoken word for the character 'ö' (U+00f6) #. #: src/cthulhu/chnames.py:526 msgid "o umlaut" msgstr "o umlaŭto" #. Translators: this is the spoken word for the character '÷' (U+00f7) #. #: src/cthulhu/chnames.py:530 msgid "divided by" msgstr "dividita de" #. Translators: this is the spoken word for the character 'ø' (U+00f8) #. #: src/cthulhu/chnames.py:534 msgid "o stroke" msgstr "streko-o" #. Translators: this is the spoken word for the character 'þ' (U+00fe) #. #: src/cthulhu/chnames.py:538 msgid "thorn" msgstr "" #. Translators: this is the spoken word for the character 'ú' (U+00fa) #. #: src/cthulhu/chnames.py:542 msgid "u acute" msgstr "u dekstra korno" #. Translators: this is the spoken word for the character 'ù' (U+00f9) #. #: src/cthulhu/chnames.py:546 msgid "u grave" msgstr "u maldekstra korno" #. Translators: this is the spoken word for the character 'û' (U+00fb) #. #: src/cthulhu/chnames.py:550 msgid "u circumflex" msgstr "u cirkumflekso" #. Translators: this is the spoken word for the character 'ü' (U+00fc) #. #: src/cthulhu/chnames.py:554 msgid "u umlaut" msgstr "u umlaŭto" #. Translators: this is the spoken word for the character 'ý' (U+00fd) #. #: src/cthulhu/chnames.py:558 msgid "y acute" msgstr "y dekstra korno" #. Translators: this is the spoken word for the character 'ÿ' (U+00ff) #. #: src/cthulhu/chnames.py:562 msgid "y umlaut" msgstr "y umlaŭto" #. Translators: this is the spoken word for the character 'Ÿ' (U+0178) #. #: src/cthulhu/chnames.py:566 msgid "Y UMLAUT" msgstr "Y UMLAŬTO" #. Translators: this is the spoken word for the character 'ƒ' (U+0192) #. #: src/cthulhu/chnames.py:570 msgid "florin" msgstr "florino" #. Translators: this is the spoken word for the character '–' (U+2013) #. #: src/cthulhu/chnames.py:574 #, fuzzy msgid "en dash" msgstr "haltostreko" #. Translators: this is the spoken word for the left single quote: ‘ #. (U+2018) #. #: src/cthulhu/chnames.py:579 #, fuzzy msgid "left single quote" msgstr "unuope" #. Translators: this is the spoken word for the right single quote: ’ #. (U+2019) #. #: src/cthulhu/chnames.py:584 #, fuzzy msgid "right single quote" msgstr "unuope" #. Translators: this is the spoken word for the character '‚' (U+201a) #. #: src/cthulhu/chnames.py:588 #, fuzzy msgid "single low quote" msgstr "unuope" #. Translators: this is the spoken word for the character '“' (U+201c) #. #: src/cthulhu/chnames.py:592 #, fuzzy msgid "left double quote" msgstr "duoble" #. Translators: this is the spoken word for the character '”' (U+201d) #. #: src/cthulhu/chnames.py:596 #, fuzzy msgid "right double quote" msgstr "duoble" #. Translators: this is the spoken word for the character '„' (U+201e) #. #: src/cthulhu/chnames.py:600 #, fuzzy msgid "double low quote" msgstr "duoble" #. Translators: this is the spoken word for the character '†' (U+2020) #. #: src/cthulhu/chnames.py:604 msgid "dagger" msgstr "" #. Translators: this is the spoken word for the character '‡' (U+2021) #. #: src/cthulhu/chnames.py:608 msgid "double dagger" msgstr "duobla obeluso" #. Translators: this is the spoken word for the character '•' (U+2022) #. #: src/cthulhu/chnames.py:612 msgid "bullet" msgstr "bulmarko" #. Translators: this is the spoken word for the character '‣' (U+2023) #. #: src/cthulhu/chnames.py:616 msgid "triangular bullet" msgstr "triangula bulmarko" #. Translators: this is the spoken word for the character '‰' (U+2030) #. #: src/cthulhu/chnames.py:620 msgid "per mille" msgstr "elmilo" #. Translators: this is the spoken word for the character '′' (U+2032) #. #: src/cthulhu/chnames.py:624 msgid "prime" msgstr "" #. Translators: this is the spoken word for the character '″' (U+2033) #. #: src/cthulhu/chnames.py:628 #, fuzzy msgid "double prime" msgstr "duoble" #. Translators: this is the spoken word for the character '‴' (U+2034) #. #: src/cthulhu/chnames.py:632 #, fuzzy msgid "triple prime" msgstr "triobla alklako" #. Translators: this is the spoken word for the character '⁃' (U+2043) #. #: src/cthulhu/chnames.py:636 msgid "hyphen bullet" msgstr "steketa bulmarko" #. Translators: this is the spoken word for the character '€' (U+20ac) #. #: src/cthulhu/chnames.py:640 msgid "euro" msgstr "eŭro" #. Translators: this is the spoken word for the character '™' (U+2122) #. #: src/cthulhu/chnames.py:644 msgid "trademark" msgstr "registrita marko" #. Translators: this is the spoken word for the character '✓' (U+2713) #. It can be used as a bullet in a list. #. #: src/cthulhu/chnames.py:649 msgid "check mark" msgstr "marko" #. Translators: this is the spoken word for the character '✔' (U+2714) #. It can be used as a bullet in a list. #. #: src/cthulhu/chnames.py:654 msgid "heavy check mark" msgstr "peza marko" #. Translators: this is the spoken word for the character 'x' (U+2717) #. This symbol is included here because it can be used as a bullet in #. an OOo list. The goal is to inform the user of the appearance of #. the bullet, while making it clear that it is a bullet and not simply #. the typed letter 'x'. "Ballot x" might confuse the user. Hence the #. use of "x-shaped bullet". #. #: src/cthulhu/chnames.py:663 msgid "x-shaped bullet" msgstr "" #. Translators: this is the spoken word for the character '⁰' (U+2070) #. #: src/cthulhu/chnames.py:667 msgid "superscript 0" msgstr "superskribo 0" #. Translators: this is the spoken word for the character '⁴' (U+2074) #. #: src/cthulhu/chnames.py:671 msgid "superscript 4" msgstr "superskribo 4" #. Translators: this is the spoken word for the character '⁵' (U+2075) #. #: src/cthulhu/chnames.py:675 msgid "superscript 5" msgstr "superskribo 5" #. Translators: this is the spoken word for the character '⁶' (U+2076) #. #: src/cthulhu/chnames.py:679 msgid "superscript 6" msgstr "superskribo 6" #. Translators: this is the spoken word for the character '⁷' (U+2077) #. #: src/cthulhu/chnames.py:683 msgid "superscript 7" msgstr "superskribo 7" #. Translators: this is the spoken word for the character '⁸' (U+2078) #. #: src/cthulhu/chnames.py:687 msgid "superscript 8" msgstr "superskribo 8" #. Translators: this is the spoken word for the character '⁹' (U+2079) #. #: src/cthulhu/chnames.py:691 msgid "superscript 9" msgstr "superskribo 9" #. Translators: this is the spoken word for the character '⁺' (U+207a) #. #: src/cthulhu/chnames.py:695 msgid "superscript plus" msgstr "superskribo plus" #. Translators: this is the spoken word for the character '⁻' (U+207b) #. #: src/cthulhu/chnames.py:699 msgid "superscript minus" msgstr "superskribo minus" #. Translators: this is the spoken word for the character '⁼' (U+207c) #. #: src/cthulhu/chnames.py:703 msgid "superscript equals" msgstr "superskribo egalas" #. Translators: this is the spoken word for the character '⁽' (U+207d) #. #: src/cthulhu/chnames.py:707 #, fuzzy msgid "superscript left paren" msgstr "maldekstra krampo" #. Translators: this is the spoken word for the character '⁾' (U+207e) #. #: src/cthulhu/chnames.py:711 #, fuzzy msgid "superscript right paren" msgstr "dekstra krampo" #. Translators: this is the spoken word for the character 'ⁿ' (U+207f) #. #: src/cthulhu/chnames.py:715 msgid "superscript n" msgstr "superskribo n" #. Translators: this is the spoken word for the character '₀' (U+2080) #. #: src/cthulhu/chnames.py:719 msgid "subscript 0" msgstr "subskribo 0" #. Translators: this is the spoken word for the character '₁' (U+2081) #. #: src/cthulhu/chnames.py:723 msgid "subscript 1" msgstr "subskribo 1" #. Translators: this is the spoken word for the character '₂' (U+2082) #. #: src/cthulhu/chnames.py:727 msgid "subscript 2" msgstr "subskribo 2" #. Translators: this is the spoken word for the character '₃' (U+2083) #. #: src/cthulhu/chnames.py:731 msgid "subscript 3" msgstr "subskribo 3" #. Translators: this is the spoken word for the character '₄' (U+2084) #. #: src/cthulhu/chnames.py:735 msgid "subscript 4" msgstr "subskribo 4" #. Translators: this is the spoken word for the character '₅' (U+2085) #. #: src/cthulhu/chnames.py:739 msgid "subscript 5" msgstr "subskribo 5" #. Translators: this is the spoken word for the character '₆' (U+2086) #. #: src/cthulhu/chnames.py:743 msgid "subscript 6" msgstr "subskribo 6" #. Translators: this is the spoken word for the character '₇' (U+2087) #. #: src/cthulhu/chnames.py:747 msgid "subscript 7" msgstr "subskribo 7" #. Translators: this is the spoken word for the character '₈' (U+2088) #. #: src/cthulhu/chnames.py:751 msgid "subscript 8" msgstr "subskribo 8" #. Translators: this is the spoken word for the character '₉' (U+2089) #. #: src/cthulhu/chnames.py:755 msgid "subscript 9" msgstr "subskribo 9" #. Translators: this is the spoken word for the character '₊' (U+208a) #. #: src/cthulhu/chnames.py:759 msgid "subscript plus" msgstr "subskribo plus" #. Translators: this is the spoken word for the character '₋' (U+208b) #. #: src/cthulhu/chnames.py:763 msgid "subscript minus" msgstr "subskribo minus" #. Translators: this is the spoken word for the character '₌' (U+208c) #. #: src/cthulhu/chnames.py:767 msgid "subscript equals" msgstr "subskribo egalas" #. Translators: this is the spoken word for the character '₍' (U+208d) #. #: src/cthulhu/chnames.py:771 #, fuzzy msgid "subscript left paren" msgstr "subskribo maldekstra gepatro" #. Translators: this is the spoken word for the character '₎' (U+208e) #. #: src/cthulhu/chnames.py:775 #, fuzzy msgid "subscript right paren" msgstr "subskribo dekstra gepatro" #. Translators: StarOffice/OOo includes private-use unicode character U+E00A #. as a bullet which looks like the black square: ■ (U+25A0). Therefore, #. please use the same translation for this character. #. #: src/cthulhu/chnames.py:781 msgid "black square" msgstr "nigra kvadrato" #. Translators: StarOffice/OOo includes private-use unicode character U+E00C #. as a bullet which looks like the black diamond: ◆ (U+25C6). Therefore, #. please use the same translation for this character. #. #: src/cthulhu/chnames.py:787 msgid "black diamond" msgstr "nigra diamanto" #. Translators: This refers to U+FFFC, the "object replacement character." #. This character appears in the accessible text of documents and serves as #. indication of the presence of an object within the text (e.g. an image #. or form field inside a paragraph). In an application which has full #. accessibility support for embedded objects, Cthulhu should present the object #. and NOT speak this character. However, for applications where this support #. is missing, the user can arrow to this character and Cthulhu should not be #. silent. This string is what Cthulhu will speak to the user should this occur. #. More information about this character can be found at: #. * http://www.fileformat.info/info/unicode/char/fffc/index.htm #. * http://en.wikipedia.org/wiki/Specials_(Unicode_block) #. #: src/cthulhu/chnames.py:801 msgid "object replacement character" msgstr "objektan anstataŭan karakteron" #. Translators: this command will move the mouse pointer to the current item #. without clicking on it. #: src/cthulhu/cmdnames.py:37 #, fuzzy #| msgid "Routes the pointer to the current item." msgid "Route the pointer to the current item" msgstr "Krei novan eron en la nuna komponanto" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Left click means to generate a left mouse button click on the current item. #: src/cthulhu/cmdnames.py:45 msgid "Perform left click on current flat review item" msgstr "Faru maldekstran klakon sur nuna ebena revizia objekto" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Right click means to generate a right mouse button click on the current item. #: src/cthulhu/cmdnames.py:53 msgid "Perform right click on current flat review item" msgstr "Faru dekstran klakon sur nuna ebena revizia objekto" #. Translators: the Cthulhu "SayAll" command allows the user to press a key and have #. the entire document in a window be automatically spoken to the user. If the #. user presses any key during a SayAll operation, the speech will be interrupted #. and the cursor will be positioned at the point where the speech was interrupted. #: src/cthulhu/cmdnames.py:59 msgid "Speak entire document" msgstr "Paroli tutan dokumenton" #. Translators: the 'flat review' feature of Cthulhu allows the user to explore the #. text in a window in a 2D fashion. That is, Cthulhu treats all the text from all #. objects in a window (e.g., buttons, labels, etc.) as a sequence of words in a #. sequence of lines. The flat review feature allows the user to explore this text #. by the {previous,next} {line,word,character}. This string is the name of a command #. which causes Cthulhu to speak the entire contents of the window using flat review. #: src/cthulhu/cmdnames.py:67 msgid "Speak entire window using flat review" msgstr "Paroli tutan fenestron uzante ebenan revizion" #. Translators: the "Where Am I" feature of Cthulhu allows a user to press a key and #. then have information about their current context spoken and brailled to them. #. For example, the information may include the name of the current pushbutton #. with focus as well as its mnemonic. #: src/cthulhu/cmdnames.py:73 msgid "Perform the basic Where Am I operation" msgstr "Fari la bazan operacion \"Kie mi estas\"" #. Translators: the "Where Am I" feature of Cthulhu allows a user to press a key and #. then have information about their current context spoken and brailled to them. #. For example, the information may include the name of the current pushbutton #. with focus as well as its mnemonic. #: src/cthulhu/cmdnames.py:79 msgid "Perform the detailed Where Am I operation" msgstr "Fari la detalan operacion \"Kie mi estas\"" #. Translators: This is the description of a dedicated command to speak the #. current selection / highlighted object(s). For instance, in a text object, #. "selection" refers to the selected/highlighted text. In a spreadsheet, it #. refers to the selected/highlighted cells. In an file manager, it refers to #. the selected/highlighted icons. Etc. #: src/cthulhu/cmdnames.py:86 msgid "Speak the current selection" msgstr "Paroli la nunan elekton" #. Translators: This is the description of a dedicated command to speak details #. about a link, such as the uri and type of link. #: src/cthulhu/cmdnames.py:90 #, fuzzy #| msgid "Speaks entire document." msgid "Speak link details" msgstr "Detaloj" #. Translators: This command will cause the dialog's default button name to be #. spoken and displayed in braille. The "default" button in a dialog box is the #. button that gets activated when Enter is pressed anywhere within that dialog #. box. #: src/cthulhu/cmdnames.py:96 #, fuzzy msgid "Present the default button" msgstr "Defaŭlta butono estas %s" #. Translators: This command will cause the window's status bar contents to be #. spoken and displayed in braille. #: src/cthulhu/cmdnames.py:100 #, fuzzy #| msgid "Speaks the status bar." msgid "Present the status bar" msgstr "Montri la statbreton" #. Translators: This command will cause the window's title to be spoken and #. displayed in braille. #: src/cthulhu/cmdnames.py:104 #, fuzzy #| msgid "Speaks the title bar." msgid "Present the title bar" msgstr "Sen titolo" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. #: src/cthulhu/cmdnames.py:109 #, fuzzy #| msgid "Opens the Find dialog." msgid "Open the Find dialog" msgstr "Ekranlegila serĉdialogo" #. Translators: Cthulhu has a command which presents a menu with accessible actions #. that can be performed on the current object. This is the name of that command. #: src/cthulhu/cmdnames.py:113 msgid "Show actions menu" msgstr "Montri menuon de agoj" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This string is used for finding the next occurrence of a #. string. #: src/cthulhu/cmdnames.py:119 #, fuzzy #| msgid "Searches for the next instance of a string." msgid "Search for the next instance of a string" msgstr "Serĉi sekvan okazon de la nuna serĉĉeno" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This string is used for finding the previous occurrence of a #. string. #: src/cthulhu/cmdnames.py:125 #, fuzzy #| msgid "Searches for the previous instance of a string." msgid "Search for the previous instance of a string" msgstr "Serĉi antaŭan okazon de la nuna serĉĉeno" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:132 #, fuzzy msgid "Enter and exit flat review mode" msgstr "Eniri kaj eliri platan revizian reĝimon" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This switch allows the user to restrict the flat review function to a specific object. #: src/cthulhu/cmdnames.py:140 msgid "Toggle restricting flat review to the current object" msgstr "Ŝalti limigi platan revizion al la nuna objekto" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The home position is the beginning of the content in the window. #: src/cthulhu/cmdnames.py:148 msgid "Move flat review to the home position" msgstr "Movi platan revizion al la hejma pozicio" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The home position is the last bit of information in the window. #: src/cthulhu/cmdnames.py:156 msgid "Move flat review to the end position" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:164 msgid "Move flat review to the beginning of the previous line" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:171 msgid "Speak the current flat review line" msgstr "Parolu la nunan ebenan revizian linion" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current line character #. by character. #: src/cthulhu/cmdnames.py:180 msgid "Spell the current flat review line" msgstr "Literumi la nunan platan revizian linion" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current line character #. by character phonetically, saying "Alpha" for "a", "Bravo" for "b" and so on. #: src/cthulhu/cmdnames.py:190 msgid "Phonetically spell the current flat review line" msgstr "Fonetike literumi la nunan platan revizian linion" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #: src/cthulhu/cmdnames.py:197 msgid "Move flat review to the beginning of the next line" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go backwards in the window until you reach the top (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:206 msgid "Move flat review to the previous item or word" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will speak the current word or item. #: src/cthulhu/cmdnames.py:214 msgid "Speak the current flat review item or word" msgstr "Paroli la nunan ebenan recenzon aŭ vorton" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current word or item #. character by character. #: src/cthulhu/cmdnames.py:223 #, fuzzy #| msgid "Speaks the current flat review line." msgid "Spell the current flat review item or word" msgstr "Laŭtlegi la aktualan vicon." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to spell the current word or item #. character by character phonetically, saying "Alpha" for "a", "Bravo" for "b" #. and so on. #: src/cthulhu/cmdnames.py:234 #, fuzzy #| msgid "Speaks the current flat review line." msgid "Phonetically spell the current flat review item or word" msgstr "Laŭtlegi la aktualan vicon." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Next will go forwards in the window until you reach the end (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:243 msgid "Move flat review to the next item or word" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Above in this case means geographically above, as if you drew a vertical #. line upward on the screen. #: src/cthulhu/cmdnames.py:252 msgid "Move flat review to the word above the current word" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. With respect to this command, the flat review object is typically something #. like a pushbutton, a label, or some other GUI widget. The 'speaks' means it #. will speak the text associated with the object. #: src/cthulhu/cmdnames.py:262 #, fuzzy #| msgid "Speaks the current flat review line." msgid "Speak the current flat review object" msgstr "Laŭtlegi la aktualan vicon." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Below in this case means geographically below, as if you drew a vertical #. line downward on the screen. #: src/cthulhu/cmdnames.py:271 msgid "Move flat review to the word below the current word" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go backwards in the window until you reach the top (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:280 msgid "Move flat review to the previous character" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will speak the current character #: src/cthulhu/cmdnames.py:288 #, fuzzy #| msgid "Speaks the current flat review line." msgid "Speak the current flat review character" msgstr "Laŭtlegi la aktualan vicon." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to present the character phonetically, #. saying "Alpha" for "a", "Bravo" for "b" and so on. #: src/cthulhu/cmdnames.py:298 #, fuzzy #| msgid "Speaks the current flat review line." msgid "Phonetically speak the current flat review character" msgstr "Laŭtlegi la aktualan vicon." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This particular command will cause Cthulhu to present the character's unicode #. value. #: src/cthulhu/cmdnames.py:308 #, fuzzy #| msgid "Speaks the current flat review line." msgid "Speak unicode value of the current flat review character" msgstr "Laŭtlegi la aktualan vicon." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Previous will go forwards in the window until you reach the end (i.e., it #. will wrap across lines if necessary). #: src/cthulhu/cmdnames.py:317 msgid "Move flat review to the next character" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command will move to and present the end of the line. #: src/cthulhu/cmdnames.py:325 msgid "Move flat review to the end of the line" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. The bottom left is the bottom left of the window currently being reviewed. #: src/cthulhu/cmdnames.py:333 msgid "Move flat review to the bottom left" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command lets the user copy the contents currently being reviewed to the #. clipboard. #: src/cthulhu/cmdnames.py:342 msgid "Copy the contents under flat review to the clipboard" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. This command lets the user append the contents currently being reviewed to #. the existing contents of the clipboard. #: src/cthulhu/cmdnames.py:352 msgid "Append the contents under flat review to the clipboard" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Normally the contents are navigated without leaving the application being #. reviewed. There is a command which will place the entire contents of the #. flat review representation into a text view to make it easy to review #. and copy the text. This string describes that command. #: src/cthulhu/cmdnames.py:363 msgid "Show flat review contents" msgstr "" #. Translators: when users are navigating a table, they sometimes want the #. entire row of a table read; other times they just want the current cell #. to be presented to them. #: src/cthulhu/cmdnames.py:369 msgid "Toggle whether to read just the current table cell or the whole row" msgstr "" #. Translators: the attributes being presented are the text attributes, such as #. bold, italic, font name, font size, etc. #: src/cthulhu/cmdnames.py:374 msgid "Read the attributes associated with the current text character" msgstr "" #. Translators: a refreshable braille display is an external hardware device that #. presents braille characters to the user. There are a limited number of cells #. on the display (typically 40 cells). Cthulhu provides the feature to build up a #. longer logical line and allow the user to press buttons on the braille display #. so they can pan left and right over this line. #: src/cthulhu/cmdnames.py:381 #, fuzzy msgid "Pan the braille display to the left" msgstr "Brajla (maldekstra mano, invertita dikfingro)" #. Translators: a refreshable braille display is an external hardware device that #. presents braille characters to the user. There are a limited number of cells #. on the display (typically 40 cells). Cthulhu provides the feature to build up a #. longer logical line and allow the user to press buttons on the braille display #. so they can pan left and right over this line. #: src/cthulhu/cmdnames.py:388 #, fuzzy msgid "Pan the braille display to the right" msgstr "Brajla (dekstra mano, invertita dikfingro)" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Flat review is modal, and the user can be exploring the window without #. changing which object in the window which has focus. The feature used here #. will return the flat review to the object with focus. #: src/cthulhu/cmdnames.py:398 msgid "Return to object with keyboard focus" msgstr "" #. Translators: braille can be displayed in many ways. Contracted braille #. provides a more efficient means to represent text, especially long #. documents. The feature used here is an option to toggle between contracted #. and uncontracted. #: src/cthulhu/cmdnames.py:404 msgid "Turn contracted braille on and off" msgstr "" #. Translators: hardware braille displays often have buttons near each braille #. cell. These are called cursor routing keys and are a way for a user to tell #. the machine they are interested in a particular character on the display. #: src/cthulhu/cmdnames.py:409 msgid "Process a cursor routing key" msgstr "" #. Translators: this is used to indicate the start point of a text selection. #: src/cthulhu/cmdnames.py:412 msgid "Mark the beginning of a text selection" msgstr "" #. Translators: this is used to indicate the end point of a text selection. #: src/cthulhu/cmdnames.py:415 msgid "Mark the end of a text selection" msgstr "" #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. #: src/cthulhu/cmdnames.py:422 msgid "Enter learn mode. Press escape to exit learn mode" msgstr "" #. Translators: the speech rate is how fast the speech synthesis engine will #. generate speech. #: src/cthulhu/cmdnames.py:426 #, fuzzy #| msgid "Speaks the selected text." msgid "Decrease the speech rate" msgstr "_Rapido:" #. Translators: the speech rate is how fast the speech synthesis engine will #. generate speech. #: src/cthulhu/cmdnames.py:430 #, fuzzy #| msgid "Speaks the selected text." msgid "Increase the speech rate" msgstr "_Rapido:" #. Translators: the speech pitch is how high or low in pitch/frequency the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:434 #, fuzzy msgid "Decrease the speech pitch" msgstr "Parolado" #. Translators: the speech pitch is how high or low in pitch/frequency the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:438 #, fuzzy msgid "Increase the speech pitch" msgstr "Parolado" #. Translators: the speech volume is how high or low in gain/volume the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:442 #, fuzzy msgid "Increase the speech volume" msgstr "Parolado" #. Translators: the speech volume is how high or low in gain/volume the #. speech synthesis engine will generate speech. #: src/cthulhu/cmdnames.py:446 #, fuzzy msgid "Decrease the speech volume" msgstr "Parolado" #. Translators: Cthulhu allows the user to turn speech synthesis on or off. #. We call it 'silencing'. #: src/cthulhu/cmdnames.py:450 #, fuzzy msgid "Toggle the silencing of speech" msgstr "baskuligi" #. Translators: Cthulhu's verbosity levels control how much (or how little) #. Cthulhu will speak when presenting objects as the user navigates within #. applications and reads content. The levels can be toggled via command. #. This string describes that command. #: src/cthulhu/cmdnames.py:456 msgid "Toggle speech verbosity level" msgstr "" #. Translators: this string is associated with the keyboard shortcut to quit #. Cthulhu. #: src/cthulhu/cmdnames.py:460 #, fuzzy #| msgid "Quits the screen reader" msgid "Quit the screen reader" msgstr "Ekranlegilo enŝaltite." #. Translators: the preferences configuration dialog is the dialog that allows #. users to set their preferences for Cthulhu. #: src/cthulhu/cmdnames.py:464 msgid "Display the preferences configuration dialog" msgstr "" #. Translators: the preferences configuration dialog is the dialog that allows #. users to set their preferences for a specific application within Cthulhu. #: src/cthulhu/cmdnames.py:469 msgid "Display the application preferences configuration dialog" msgstr "" #. Translators: Cthulhu allows the user to enable/disable speaking of indentation #. and justification. #: src/cthulhu/cmdnames.py:474 msgid "Toggle the speaking of indentation and justification" msgstr "" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). This string to be translated refers to an Cthulhu command for quickly #. toggling between the two options. #: src/cthulhu/cmdnames.py:480 msgid "Change spoken number style" msgstr "" #. Translators: Cthulhu allows users to cycle through punctuation levels. None, #. some, most, or all, punctuation will be spoken. #: src/cthulhu/cmdnames.py:484 msgid "Cycle to the next speaking of punctuation level" msgstr "" #. Translators: Cthulhu allows users to cycle through the speech synthesizers #. available on their system, such as espeak, voxin, mbrola, etc. This string #. is the description of the command. #: src/cthulhu/cmdnames.py:489 msgid "Cycle to the next speech synthesizer" msgstr "" #. Translators: Cthulhu has a feature whereby users can set up different "profiles," #. which are collection of settings which apply to a given task, such as a #. "Spanish" profile which would use Spanish text-to-speech and Spanish braille #. and selected when reading Spanish content. This string to be translated refers #. to an Cthulhu command which makes it possible for users to quickly cycle amongst #. their saved profiles without having to get into a GUI. #: src/cthulhu/cmdnames.py:497 msgid "Cycle to the next settings profile" msgstr "" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via text- #. to-speech. Speech Dispatcher has a feature to control how capital letters are #. presented: Do nothing at all, say the word 'capital' prior to presenting a #. capital letter, or play a tone which Speech Dispatcher refers to as a sound #. 'icon'. This string to be translated refers to an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/cmdnames.py:506 msgid "Cycle to the next capitalization style" msgstr "" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; "world" spoken when #. the period is pressed. #. - sentence echo: "Hello world" spoken when the period is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo. The following string refers to a command that allows the user to quickly #. choose which type of echo is being used. #: src/cthulhu/cmdnames.py:518 msgid "Cycle to the next key echo level" msgstr "" #. Translators: this is a debug message that Cthulhu users will not normally see. It #. describes a debug routine that allows the user to adjust the level of debug #. information that Cthulhu generates at run time. #: src/cthulhu/cmdnames.py:523 msgid "Cycle the debug level at run time" msgstr "" #. Translators: this command announces information regarding the relationship of #. the given bookmark to the current position. Note that in this context, the #. "bookmark" is storing the location of an accessible object, typically on a web #. page. #: src/cthulhu/cmdnames.py:530 msgid "Bookmark where am I with respect to current position" msgstr "" #. Translators: this event handler cycles through the registered bookmarks and #. takes the user to the previous bookmark location. Note that in this context, #. the "bookmark" is storing the location of an accessible object, typically on #. a web page. #: src/cthulhu/cmdnames.py:536 msgid "Go to previous bookmark location" msgstr "" #. Translators: this command moves the user to the location stored at the bookmark. #. Note that in this context, the "bookmark" is storing the location of an #. accessible object, typically on a web page. #: src/cthulhu/cmdnames.py:541 #, fuzzy #| msgid "Add bookmark." msgid "Go to bookmark" msgstr "eniris legosignon" #. Translators: this event handler cycles through the registered bookmarks and #. takes the user to the next bookmark location. Note that in this context, the #. "bookmark" is storing the location of an accessible object, typically on a web #. page. #: src/cthulhu/cmdnames.py:547 msgid "Go to next bookmark location" msgstr "" #. Translators: this event handler binds an in-page accessible object location to #. the given input key command. #: src/cthulhu/cmdnames.py:551 msgid "Add bookmark" msgstr "Aldoni legosignon" #. Translators: this event handler saves all bookmarks for the current application #. to disk. #: src/cthulhu/cmdnames.py:555 #, fuzzy #| msgid "Save bookmarks." msgid "Save bookmarks" msgstr "konservis legosignon" #. Translators: Cthulhu allows the item under the pointer to be spoken. This toggles #. the feature without the need to get into a GUI. #: src/cthulhu/cmdnames.py:559 #, fuzzy msgid "Toggle mouse review mode" msgstr "_Mastrumu AI-moduson" #. Translators: Cthulhu has a command to present the current time in speech and in #. braille. #: src/cthulhu/cmdnames.py:563 #, fuzzy #| msgid "Present current date." msgid "Present current time" msgstr "tempo relativa je alia tempo" #. Translators: Cthulhu has a command to present the current date in speech and in #. braille. #: src/cthulhu/cmdnames.py:567 #, fuzzy #| msgid "Present current date." msgid "Present current date" msgstr "Dato" #. Translators: Cthulhu has a command to present the pixel size and location of #. the current object. This string is how this command is described in the list #. of keyboard shortcuts. #: src/cthulhu/cmdnames.py:572 msgid "Present size and location of current object" msgstr "" #. Translators: Cthulhu normally intercepts all keyboard commands and only passes #. them along to the current application when they are not Cthulhu commands. This #. command causes the next command issued to be passed along to the current #. application, bypassing Cthulhu's interception of it. #: src/cthulhu/cmdnames.py:579 msgid "Pass the next command on to the current application" msgstr "" #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. This string to be translated is associated with the #. keyboard commands used to review those previous messages. #: src/cthulhu/cmdnames.py:584 msgid "Speak and braille a previous chat room message" msgstr "" #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Cthulhu; others find that announcement #. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated #. is associated with the command to toggle typing status presentation on or off. #: src/cthulhu/cmdnames.py:592 #, fuzzy #| msgid "Do not announce when your buddies are typing." msgid "Toggle whether we announce when our buddies are typing" msgstr "Ne anonci kiam viaj amikoj skribas." #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be #. translated is associated with the command to toggle specific room history on #. or off. #: src/cthulhu/cmdnames.py:602 msgid "Toggle whether we provide chat room specific message histories" msgstr "" #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Cthulhu #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is associated with #. the command to toggle room name presentation on or off. #: src/cthulhu/cmdnames.py:613 msgid "Toggle whether we prefix chat room messages with the name of the chat room" msgstr "" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the left. #: src/cthulhu/cmdnames.py:619 msgid "Line Left" msgstr "Lineo maldekstre" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the right. #: src/cthulhu/cmdnames.py:624 msgid "Line Right" msgstr "Lineo dekstre" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls up. #: src/cthulhu/cmdnames.py:629 msgid "Line Up" msgstr "Lineo supre" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls down. #: src/cthulhu/cmdnames.py:634 msgid "Line Down" msgstr "Lineo malsupre" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, it instructs the braille display to freeze. #: src/cthulhu/cmdnames.py:639 msgid "Freeze" msgstr "Fiksi" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the top left of the window. #: src/cthulhu/cmdnames.py:644 msgid "Top Left" msgstr "Supre maldekstre" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to the bottom left of the window. #: src/cthulhu/cmdnames.py:649 msgid "Bottom Left" msgstr "Malsupre maldekstre" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display scrolls to position containing the cursor. #: src/cthulhu/cmdnames.py:654 msgid "Cursor Position" msgstr "Kursoropozicio" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). When pressing the #. button, the display toggles between six-dot braille and eight-dot braille. #: src/cthulhu/cmdnames.py:659 msgid "Six Dots" msgstr "6 punktoj" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents a whole set of buttons known as cursor routing keys and are a way #. for a user to move the application's caret to the position indicated on the #. display. #: src/cthulhu/cmdnames.py:666 #, fuzzy msgid "Cursor Routing" msgstr "Montrilo" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents the start of a selection operation. It is called "Cut Begin" to map #. to what BrlTTY users are used to: in character cell mode operation on virtual #. consoles, the act of copying text is erroneously called a "cut" operation. #: src/cthulhu/cmdnames.py:673 #, fuzzy msgid "Cut Begin" msgstr "eltondi" #. Translators: this is a command for a button on a refreshable braille display #. (an external hardware device used by people who are blind). This command #. represents marking the endpoint of a selection. It is called "Cut Line" to map #. to what BrlTTY users are used to: in character cell mode operation on virtual #. consoles, the act of copying text is erroneously called a "cut" operation. #: src/cthulhu/cmdnames.py:680 #, fuzzy msgid "Cut Line" msgstr "Linio" #. Translators: this is a command which causes Cthulhu to present the last received #. notification message. #: src/cthulhu/cmdnames.py:684 #, fuzzy msgid "Present last notification message" msgstr "lasta mesaĝo estis ripetita por %d fojoj" #. Translators: this is a command which causes Cthulhu to present a list of all the #. notification messages received. #: src/cthulhu/cmdnames.py:688 #, fuzzy msgid "Present notification messages list" msgstr "_Listo pri la ĉeestantaj unuoj..." #. Translators: this is a command which causes Cthulhu to present the previous #. notification message. #: src/cthulhu/cmdnames.py:692 #, fuzzy msgid "Present previous notification message" msgstr "Montri la antaŭan mesaĝon" #. Translators: this is a command which causes Cthulhu to present the next #. notification message. #: src/cthulhu/cmdnames.py:696 #, fuzzy msgid "Present next notification message" msgstr "Montri la sekvan mesaĝon" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:699 #, fuzzy msgid "Go to next character" msgstr "Signara _kodoprezento" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:702 #, fuzzy msgid "Go to previous character" msgstr "_Iri al" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:705 #, fuzzy msgid "Go to next word" msgstr "vorto" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:708 #, fuzzy msgid "Go to previous word" msgstr "_Iri al" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:711 #, fuzzy msgid "Go to next line" msgstr "_Sekva" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:714 #, fuzzy msgid "Go to previous line" msgstr "_Iri al" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:717 #, fuzzy msgid "Go to the top of the file" msgstr "Supre" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:720 #, fuzzy msgid "Go to the bottom of the file" msgstr "Malsupre" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:723 #, fuzzy msgid "Go to the beginning of the line" msgstr "Iri al la komenco de la mesaĝo" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:726 msgid "Go to the end of the line" msgstr "Iri al la fino de la linio" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:729 msgid "Go to the next object" msgstr "Iri al la sekva objekto" #. Translators: this is a command related to navigating within a document. #: src/cthulhu/cmdnames.py:732 msgid "Go to the previous object" msgstr "Iri al la antaŭa objekto" #. Translators: this is for causing a collapsed combo box which was reached #. by Cthulhu's caret navigation to be expanded. #: src/cthulhu/cmdnames.py:737 msgid "Cause the current combo box to be expanded" msgstr "" #. Translators: Gecko native caret navigation is where Firefox (or Thunderbird) #. itself controls how the arrow keys move the caret around HTML content. It's #. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers #. the user the ability to toggle which application is controlling the caret. #: src/cthulhu/cmdnames.py:744 msgid "Switch between native and screen-reader caret navigation" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This string refers to a command #. to cycle through the different "politeness" levels. #: src/cthulhu/cmdnames.py:753 msgid "Advance live region politeness setting" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This string refers to a command #. to turn off live regions by default. #: src/cthulhu/cmdnames.py:763 msgid "Set default live region politeness level to off" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. This string refers to a command for reviewing up to nine stored previous live #. messages. #: src/cthulhu/cmdnames.py:769 msgid "Review live region announcement" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. This string refers to an Cthulhu command which allows the user to toggle whether #. or not Cthulhu pays attention to changes in live regions. Note that turning off #. monitoring of live events is NOT the same as turning the politeness level #. to "off". The user can opt to have no notifications presented (politeness #. level of "off") and still manually review recent updates to live regions via #. Cthulhu commands for doing so -- as long as the monitoring of live regions is #. enabled. #: src/cthulhu/cmdnames.py:780 msgid "Monitor live regions" msgstr "" #. Translators: hovering the mouse over certain objects on a web page causes a #. new object to appear such as a pop-up menu. This command will move the user #. to the object which just appeared as a result of the user hovering the mouse. #. If the user is already in the mouse over object, this command will hide the #. mouse over and return the user to the object he/she was in. #: src/cthulhu/cmdnames.py:787 msgid "Move focus into and away from the current mouse over" msgstr "" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This string refers to #. the command to set the row. #: src/cthulhu/cmdnames.py:792 msgid "Set the row to use as dynamic column headers" msgstr "" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This string refers to #. the command to unset the row so it is no longer treated as if it contained #. column headers. #: src/cthulhu/cmdnames.py:798 msgid "Clear the dynamic column headers" msgstr "" #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing row headers. This #. string refers to the command to set the column. #: src/cthulhu/cmdnames.py:803 msgid "Set the column to use as dynamic row headers" msgstr "" #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. string refers to the command to unset the column so it is no longer treated #. as if it contained row headers. #: src/cthulhu/cmdnames.py:809 msgid "Clear the dynamic row headers" msgstr "Malplenigi la dinamikajn vicokapojn" #. Translators: This string refers to an Cthulhu command. The "input line" refers #. to the place where one enters formulas for a spreadsheet. #: src/cthulhu/cmdnames.py:813 msgid "Present the contents of the input line" msgstr "" #. Translators: the structural navigation keys are designed to move the caret #. around the document content by object type. Thus H moves you to the next #. heading, Shift H to the previous heading, T to the next table, and so on. #. This feature needs to be toggle-able so that it does not interfere with normal #. writing functions. #: src/cthulhu/cmdnames.py:820 msgid "Toggle structural navigation keys" msgstr "" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:823 #, fuzzy msgid "Go to previous blockquote" msgstr "_Iri al" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:826 #, fuzzy msgid "Go to next blockquote" msgstr "_Sekva" #. Translators: this is for navigating among blockquotes in a document. #: src/cthulhu/cmdnames.py:829 #, fuzzy msgid "Display a list of blockquotes" msgstr "_Ekrano" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:832 #, fuzzy msgid "Go to previous button" msgstr "Butono" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:835 #, fuzzy msgid "Go to next button" msgstr "_Iri al" #. Translators: this is for navigating among buttons in a document. #: src/cthulhu/cmdnames.py:838 #, fuzzy msgid "Display a list of buttons" msgstr "Montri fenestrajn butonojn nur per teksto" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:841 #, fuzzy msgid "Go to previous check box" msgstr "Elektobutono" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:844 #, fuzzy msgid "Go to next check box" msgstr "Elektobutono" #. Translators: this is for navigating among check boxes in a document. #: src/cthulhu/cmdnames.py:847 msgid "Display a list of check boxes" msgstr "" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:851 #, fuzzy msgid "Go to previous clickable" msgstr "_Antaŭa" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:855 #, fuzzy #| msgid "clickable" msgid "Go to next clickable" msgstr "_Iri al" #. Translators: this is for navigating among clickable objects in a document. #. A "clickable" is a web element with an "onClick" handler. #: src/cthulhu/cmdnames.py:859 #, fuzzy msgid "Display a list of clickables" msgstr "_Ekrano" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:862 msgid "Go to previous combo box" msgstr "" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:865 #, fuzzy msgid "Go to next combo box" msgstr "Iri al la sekva kombokesto" #. Translators: This string describes a document navigation command which moves #. to the start of the current container. Examples of containers include tables, #. lists, and blockquotes. #: src/cthulhu/cmdnames.py:870 #, fuzzy msgid "Go to start of container" msgstr "Komenco" #. Translators: This string describes a document navigation command which moves #. to the end of the current container. Examples of containers include tables, #. lists, and blockquotes. #: src/cthulhu/cmdnames.py:875 msgid "Go to end of container" msgstr "Iri al fino de ujo" #. Translators: this is for navigating among combo boxes in a document. #: src/cthulhu/cmdnames.py:878 msgid "Display a list of combo boxes" msgstr "" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:881 #, fuzzy msgid "Go to previous entry" msgstr "_Iri al" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:884 #, fuzzy msgid "Go to next entry" msgstr "_Iri al" #. Translators: this is for navigating among entries in a document. #: src/cthulhu/cmdnames.py:887 #, fuzzy msgid "Display a list of entries" msgstr "Montri" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:890 msgid "Go to previous form field" msgstr "" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:893 msgid "Go to next form field" msgstr "" #. Translators: this is for navigating among form fields in a document. #: src/cthulhu/cmdnames.py:896 msgid "Display a list of form fields" msgstr "" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:899 #, fuzzy msgid "Go to previous heading" msgstr "_Antaŭa" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:902 #, fuzzy msgid "Go to next heading" msgstr "_Iri al" #. Translators: this is for navigating among headings (e.g.

) in a document. #: src/cthulhu/cmdnames.py:905 #, fuzzy #| msgid "Display Settings" msgid "Display a list of headings" msgstr "Titoloj" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:909 #, python-format msgid "Go to previous heading at level %d" msgstr "" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:913 #, python-format msgid "Go to next heading at level %d" msgstr "" #. Translators: this is for navigating among headings (e.g.

) in a document. #.

is a heading at level 1,

is a heading at level 2, etc. #: src/cthulhu/cmdnames.py:917 #, python-format msgid "Display a list of headings at level %d" msgstr "" #. Translators: this is for navigating among iframes in a document. #: src/cthulhu/cmdnames.py:920 msgid "Go to previous internal frame" msgstr "" #. Translators: this is for navigating among iframes in a document. #: src/cthulhu/cmdnames.py:923 msgid "Go to next internal frame" msgstr "" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:926 msgid "Display a list of internal frames" msgstr "" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:929 #, fuzzy msgid "Go to previous image" msgstr "_Iri al" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:932 #, fuzzy msgid "Go to next image" msgstr "_Sekva" #. Translators: this is for navigating among images in a document. #: src/cthulhu/cmdnames.py:935 #, fuzzy #| msgid "Display Settings" msgid "Display a list of images" msgstr "Montri" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:940 #, fuzzy msgid "Go to previous landmark" msgstr "_Iri al" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:945 #, fuzzy msgid "Go to next landmark" msgstr "_Sekva" #. Translators: this is for navigating among ARIA landmarks in a document. ARIA #. role landmarks are the W3C defined HTML tag attribute 'role' used to identify #. important part of webpage like banners, main context, search etc. #: src/cthulhu/cmdnames.py:950 #, fuzzy msgid "Display a list of landmarks" msgstr "_Ekrano" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:955 msgid "Go to previous large object" msgstr "" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:960 msgid "Go to next large object" msgstr "" #. Translators: this is for navigating among large objects in a document. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/cmdnames.py:965 #, fuzzy msgid "Display a list of large objects" msgstr "Grandaj objektoj" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:968 #, fuzzy msgid "Go to previous link" msgstr "_Iri al" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:971 #, fuzzy msgid "Go to next link" msgstr "_Sekva" #. Translators: this is for navigating among links in a document. #: src/cthulhu/cmdnames.py:974 #, fuzzy #| msgid "Display Settings" msgid "Display a list of links" msgstr "Ligiloj" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:977 #, fuzzy msgid "Go to previous list" msgstr "_Iri al" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:980 #, fuzzy msgid "Go to next list" msgstr "_Sekva" #. Translators: this is for navigating among lists in a document. #: src/cthulhu/cmdnames.py:983 #, fuzzy msgid "Display a list of lists" msgstr "Listoj" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:986 #, fuzzy msgid "Go to previous list item" msgstr "Listero" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:989 #, fuzzy msgid "Go to next list item" msgstr "Listero" #. Translators: this is for navigating among list items in a document. #: src/cthulhu/cmdnames.py:992 #, fuzzy msgid "Display a list of list items" msgstr "Listeroj" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:997 msgid "Go to previous live region" msgstr "" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:1002 msgid "Go to next live region" msgstr "" #. Translators: this is for navigating among live regions in a document. A live #. region is an area of a web page that is periodically updated, e.g. a stock #. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/cmdnames.py:1007 msgid "Go to the last live region which made an announcement" msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1011 msgid "Go to the parent of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1015 msgid "Go to the first child of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1019 msgid "Go to the next sibling of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. #: src/cthulhu/cmdnames.py:1023 msgid "Go to the previous sibling of the object with navigator focus." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. Users are also able to synthesize a click on the objects. #: src/cthulhu/cmdnames.py:1027 msgid "Click on the object with navigator focus." msgstr "Alklaku la objekton kun navigila fokuso." #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This hierarchy can be simplified, and the simplification can be #. toggled on and off. #: src/cthulhu/cmdnames.py:1032 msgid "Toggle simplified object navigation." msgstr "" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:1035 #, fuzzy msgid "Go to previous paragraph" msgstr "_Antaŭa" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:1038 #, fuzzy msgid "Go to next paragraph" msgstr "_Iri al" #. Translators: this is for navigating among paragraphs in a document. #: src/cthulhu/cmdnames.py:1041 #, fuzzy msgid "Display a list of paragraphs" msgstr "Paragrafoj" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:1044 #, fuzzy msgid "Go to previous radio button" msgstr "Radiobutono" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:1047 #, fuzzy msgid "Go to next radio button" msgstr "Radiobutono" #. Translators: this is for navigating among radio buttons in a document. #: src/cthulhu/cmdnames.py:1050 #, fuzzy msgid "Display a list of radio buttons" msgstr "Radiobutonoj" #. Translators: this is for navigating among separators (e.g.
) in a #. document. #: src/cthulhu/cmdnames.py:1054 #, fuzzy msgid "Go to previous separator" msgstr "_Iri al" #. Translators: this is for navigating among separators (e.g.
) in a #. document. #: src/cthulhu/cmdnames.py:1058 #, fuzzy msgid "Go to next separator" msgstr "_Sekva" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:1061 #, fuzzy msgid "Go to previous table" msgstr "_Antaŭa" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:1064 #, fuzzy msgid "Go to next table" msgstr "_Iri al" #. Translators: this is for navigating among tables in a document. #: src/cthulhu/cmdnames.py:1067 #, fuzzy msgid "Display a list of tables" msgstr "Tabeloj" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1070 #, fuzzy msgid "Go down one cell" msgstr "Movi la elektitajn kapojn sube per unu vico" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1073 #, fuzzy msgid "Go to the first cell in a table" msgstr "Tabela ĉelo" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1076 #, fuzzy msgid "Go to the last cell in a table" msgstr "Tabela ĉelo" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1079 msgid "Go left one cell" msgstr "" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1082 msgid "Go right one cell" msgstr "Iri dekstren unu ĉelon" #. Translators: this is for navigating among table cells in a document. #: src/cthulhu/cmdnames.py:1085 #, fuzzy msgid "Go up one cell" msgstr "Movi la elektitajn kapojn supre per unu vico" #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is associated with the Cthulhu #. command to manually toggle layout mode on/off. #: src/cthulhu/cmdnames.py:1098 #, fuzzy msgid "Toggle layout mode" msgstr "Angla (dividi/multobligi alternigas la aranĝon)" #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is associated with the Cthulhu command to manually switch #. between these two modes. #: src/cthulhu/cmdnames.py:1114 msgid "Switch between browse mode and focus mode" msgstr "" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" focus mode which disables all automatic toggling. #. This string is associated with the Cthulhu command to enable sticky focus mode. #: src/cthulhu/cmdnames.py:1125 #, fuzzy msgid "Enable sticky focus mode" msgstr "Ŝalti/malŝalti tajpmontrilan navigadon" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" browse mode which disables all automatic toggling. #. This string is associated with the Cthulhu command to enable sticky browse mode. #: src/cthulhu/cmdnames.py:1136 #, fuzzy msgid "Enable sticky browse mode" msgstr "Ŝalti/malŝalti tajpmontrilan navigadon" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1139 msgid "Go to previous unvisited link" msgstr "" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1142 msgid "Go to next unvisited link" msgstr "Iri al sekva nevizitita ligilo" #. Translators: this is for navigating among unvisited links in a document. #: src/cthulhu/cmdnames.py:1145 msgid "Display a list of unvisited links" msgstr "" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1148 msgid "Go to previous visited link" msgstr "Iri al antaŭa nevizitita ligilo" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1151 #, fuzzy #| msgid "visited link" msgid "Go to next visited link" msgstr "_Vizitita ligilo:" #. Translators: this is for navigating among visited links in a document. #: src/cthulhu/cmdnames.py:1154 msgid "Display a list of visited links" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:35 #, fuzzy msgctxt "color name" msgid "alice blue" msgstr "_Bluo:" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:40 msgctxt "color name" msgid "antique white" msgstr "antikva blanka" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:45 msgctxt "color name" msgid "aquamarine" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:50 msgctxt "color name" msgid "azure" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:55 msgctxt "color name" msgid "beige" msgstr "flavgriza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:60 msgctxt "color name" msgid "bisque" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:65 msgctxt "color name" msgid "black" msgstr "nigra" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:70 msgctxt "color name" msgid "blanched almond" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:75 msgctxt "color name" msgid "blue" msgstr "blua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:80 msgctxt "color name" msgid "blue violet" msgstr "blua violeta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:85 msgctxt "color name" msgid "brown" msgstr "bruna" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:90 msgctxt "color name" msgid "burlywood" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:95 msgctxt "color name" msgid "cadet blue" msgstr "kadeta blua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:100 msgctxt "color name" msgid "chartreuse" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:105 msgctxt "color name" msgid "chocolate" msgstr "ĉokolada" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:110 msgctxt "color name" msgid "coral" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:115 #, fuzzy msgctxt "color name" msgid "cornflower blue" msgstr "blua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:120 msgctxt "color name" msgid "cornsilk" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:125 msgctxt "color name" msgid "crimson" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:130 msgctxt "color name" msgid "cyan" msgstr "cejana" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:135 msgctxt "color name" msgid "dark blue" msgstr "malhelblua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:140 msgctxt "color name" msgid "dark cyan" msgstr "malhela cejana" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:145 #, fuzzy msgctxt "color name" msgid "dark goldenrod" msgstr "malhela oranĝkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:150 msgctxt "color name" msgid "dark gray" msgstr "malhela griza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:155 msgctxt "color name" msgid "dark green" msgstr "malhela verda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:160 msgctxt "color name" msgid "dark khaki" msgstr "malhela kakia" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:165 msgctxt "color name" msgid "dark magenta" msgstr "malhela magento" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:170 msgctxt "color name" msgid "dark olive green" msgstr "malhela olivverda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:175 msgctxt "color name" msgid "dark orange" msgstr "malhela oranĝkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:180 #, fuzzy msgctxt "color name" msgid "dark orchid" msgstr "malhela oranĝkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:185 msgctxt "color name" msgid "dark red" msgstr "malhela ruĝa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:190 #, fuzzy msgctxt "color name" msgid "dark salmon" msgstr "malhela salmokolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:195 msgctxt "color name" msgid "dark sea green" msgstr "malhela marverda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:200 msgctxt "color name" msgid "dark slate blue" msgstr "malhela ardezbluo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:205 #, fuzzy msgctxt "color name" msgid "dark slate gray" msgstr "malhelega griza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:210 #, fuzzy msgctxt "color name" msgid "dark turquoise" msgstr "malhela oranĝkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:215 #, fuzzy msgctxt "color name" msgid "dark violet" msgstr "blua violeta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:220 msgctxt "color name" msgid "deep pink" msgstr "profunde rozkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:225 #, fuzzy msgctxt "color name" msgid "deep sky blue" msgstr "ĉiela blua #2" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:230 msgctxt "color name" msgid "dim gray" msgstr "malklara griza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:235 #, fuzzy msgctxt "color name" msgid "dodger blue" msgstr "blua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:240 #, fuzzy msgctxt "color name" msgid "fire brick" msgstr "Pafĉesigo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:245 #, fuzzy msgctxt "color name" msgid "floral white" msgstr "_Blanko" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:250 #, fuzzy msgctxt "color name" msgid "forest green" msgstr "Arbaro" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:255 msgctxt "color name" msgid "fuchsia" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:260 msgctxt "color name" msgid "gainsboro" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#HTML_color_names. #: src/cthulhu/colornames.py:265 #, fuzzy msgctxt "color name" msgid "ghost white" msgstr "_Blanko" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:270 msgctxt "color name" msgid "gold" msgstr "ora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:275 msgctxt "color name" msgid "goldenrod" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:280 msgctxt "color name" msgid "gray" msgstr "griza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:285 msgctxt "color name" msgid "green" msgstr "verda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:290 msgctxt "color name" msgid "green yellow" msgstr "verda flava" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:295 msgctxt "color name" msgid "honeydew" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:300 #, fuzzy msgctxt "color name" msgid "hot pink" msgstr "rozkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:305 msgctxt "color name" msgid "indian red" msgstr "hindia ruĝa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:310 msgctxt "color name" msgid "indigo" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:315 #, fuzzy msgctxt "color name" msgid "ivory" msgstr "Eburo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:320 msgctxt "color name" msgid "khaki" msgstr "kakia" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:325 msgctxt "color name" msgid "lavender" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:330 msgctxt "color name" msgid "lavender blush" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:335 #, fuzzy msgctxt "color name" msgid "lawn green" msgstr "_Verdo:" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:340 msgctxt "color name" msgid "lemon chiffon" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:345 msgctxt "color name" msgid "light blue" msgstr "helblua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:350 #, fuzzy #| msgid "right brace" msgctxt "color name" msgid "light coral" msgstr "bruneta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:355 msgctxt "color name" msgid "light cyan" msgstr "helcejana" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:360 #, fuzzy msgctxt "color name" msgid "light goldenrod yellow" msgstr "helflava" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:365 #, fuzzy #| msgid "right brace" msgctxt "color name" msgid "light gray" msgstr "griza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:370 msgctxt "color name" msgid "light green" msgstr "helverda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:375 #, fuzzy #| msgid "right paren" msgctxt "color name" msgid "light pink" msgstr "rozkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:380 #, fuzzy #| msgid "right paren" msgctxt "color name" msgid "light salmon" msgstr "heloranĝa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:385 #, fuzzy #| msgid "right paren" msgctxt "color name" msgid "light sea green" msgstr "helverda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:390 #, fuzzy msgctxt "color name" msgid "light sky blue" msgstr "helblua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:395 #, fuzzy msgctxt "color name" msgid "light slate gray" msgstr "griza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:400 #, fuzzy msgctxt "color name" msgid "light steel blue" msgstr "helblua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:405 msgctxt "color name" msgid "light yellow" msgstr "helflava" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:410 msgctxt "color name" msgid "lime" msgstr "limonverda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:415 #, fuzzy msgctxt "color name" msgid "lime green" msgstr "limonverda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:420 #, fuzzy #| msgid "newline" msgctxt "color name" msgid "linen" msgstr "nova lineo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:425 msgctxt "color name" msgid "magenta" msgstr "malva" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:430 msgctxt "color name" msgid "maroon" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:435 #, fuzzy msgctxt "color name" msgid "medium aquamarine" msgstr "Meza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:440 #, fuzzy msgctxt "color name" msgid "medium blue" msgstr "Meza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:445 #, fuzzy msgctxt "color name" msgid "medium orchid" msgstr "Meza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:450 #, fuzzy msgctxt "color name" msgid "medium purple" msgstr "Meza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:455 #, fuzzy msgctxt "color name" msgid "medium sea green" msgstr "verda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:460 #, fuzzy msgctxt "color name" msgid "medium slate blue" msgstr "blua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:465 #, fuzzy msgctxt "color name" msgid "medium spring green" msgstr "verda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:470 #, fuzzy msgctxt "color name" msgid "medium turquoise" msgstr "Meza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:475 #, fuzzy msgctxt "color name" msgid "medium violet red" msgstr "ruĝa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:480 #, fuzzy msgctxt "color name" msgid "midnight blue" msgstr "Meznokto" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:485 msgctxt "color name" msgid "mint cream" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:490 msgctxt "color name" msgid "misty rose" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:495 msgctxt "color name" msgid "moccasin" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:500 #, fuzzy msgctxt "color name" msgid "navajo white" msgstr "_Blanko" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:505 msgctxt "color name" msgid "navy" msgstr "marblua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:510 #, fuzzy msgctxt "color name" msgid "old lace" msgstr "Malnova tjurka" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:515 msgctxt "color name" msgid "olive" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:520 msgctxt "color name" msgid "olive drab" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:525 msgctxt "color name" msgid "orange" msgstr "oranĝkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:530 #, fuzzy msgctxt "color name" msgid "orange red" msgstr "ruĝ-oranĝa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:535 msgctxt "color name" msgid "orchid" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:540 msgctxt "color name" msgid "pale goldenrod" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:545 msgctxt "color name" msgid "pale green" msgstr "pala verda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:550 msgctxt "color name" msgid "pale turquoise" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:555 msgctxt "color name" msgid "pale violet red" msgstr "pala violruĝa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:560 msgctxt "color name" msgid "papaya whip" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:565 msgctxt "color name" msgid "peach puff" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:570 msgctxt "color name" msgid "peru" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:575 msgctxt "color name" msgid "pink" msgstr "rozkolora" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:580 msgctxt "color name" msgid "plum" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:585 msgctxt "color name" msgid "powder blue" msgstr "pulvorblua" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:590 msgctxt "color name" msgid "purple" msgstr "purpura" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:595 msgctxt "color name" msgid "red" msgstr "ruĝa" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:600 msgctxt "color name" msgid "rosy brown" msgstr "rozbruna" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:605 msgctxt "color name" msgid "royal blue" msgstr "reĝa bluo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:610 #, fuzzy msgctxt "color name" msgid "saddle brown" msgstr "bruna" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:615 msgctxt "color name" msgid "salmon" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:620 #, fuzzy msgctxt "color name" msgid "sandy brown" msgstr "bruna" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:625 #, fuzzy #| msgid "degrees" msgctxt "color name" msgid "sea green" msgstr "verda" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:630 msgctxt "color name" msgid "seashell" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:635 msgctxt "color name" msgid "sienna" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:640 msgctxt "color name" msgid "silver" msgstr "arĝenta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:645 #, fuzzy msgctxt "color name" msgid "sky blue" msgstr "ĉiela blua #2" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:650 #, fuzzy msgctxt "color name" msgid "slate blue" msgstr "_Bluo:" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:655 #, fuzzy msgctxt "color name" msgid "slate gray" msgstr "griza" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:660 msgctxt "color name" msgid "snow" msgstr "negâ" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:665 #, fuzzy msgctxt "color name" msgid "spring green" msgstr "_Verdo:" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:670 #, fuzzy msgctxt "color name" msgid "steel blue" msgstr "Ŝtalo" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:675 #, fuzzy #| msgid "btn" msgctxt "color name" msgid "tan" msgstr "btn" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:680 msgctxt "color name" msgid "teal" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:685 msgctxt "color name" msgid "thistle" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:690 msgctxt "color name" msgid "tomato" msgstr "tomato" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:695 msgctxt "color name" msgid "turquoise" msgstr "" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:700 #, fuzzy msgctxt "color name" msgid "violet" msgstr "blua violeta" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:705 #, fuzzy msgctxt "color name" msgid "wheat" msgstr "Tritiko" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:710 msgctxt "color name" msgid "white" msgstr "blanka" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:715 #, fuzzy msgctxt "color name" msgid "white smoke" msgstr "_Blanko" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:720 msgctxt "color name" msgid "yellow" msgstr "flava" #. Translators: This refers to a CSS color name. The name, hex value, and color #. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at #. http://en.wikipedia.org/wiki/Web_colors#X11_color_names. #: src/cthulhu/colornames.py:725 #, fuzzy msgctxt "color name" msgid "yellow green" msgstr "verda flava" #. Translators: This string appears on a button in a dialog. "Activating" the #. selected item will perform the action that one would expect to occur if the #. object were clicked on with the mouse. If the object is a link, activating #. it will bring you to a new page. If the object is a button, activating it #. will press the button. If the object is a combobox, activating it will expand #. it to show all of its contents. And so on. #: src/cthulhu/guilabels.py:40 msgid "_Activate" msgstr "_Aktivigi" #. Translators: Cthulhu has a number of commands that override the default behavior #. within an application. For instance, on a web page Cthulhu's Structural Navigation #. command "h" moves you to the next heading. What should happen when you press #. "h" in an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" should not #. move you to the next heading. Because Cthulhu doesn't know what you want to do, #. it has two modes: In browse mode, Cthulhu treats key presses as commands to read #. the content; in focus mode, Cthulhu treats key presses as something that should be #. handled by the focused widget. Cthulhu optionally can attempt to detect which mode #. is appropriate for the current situation and switch automatically. This string #. is a label for a GUI option to enable such automatic switching when structural #. navigation commands are used. As an example, if this setting were enabled, #. pressing "e" to move to the next entry would move focus there and also turn #. focus mode on so that the next press of "e" would type an "e" into the entry. #. If this setting is not enabled, the second press of "e" would continue to be #. a navigation command to move amongst entries. #: src/cthulhu/guilabels.py:58 msgid "Automatic focus mode during structural navigation" msgstr "" #. Translators: Cthulhu has a number of commands that override the default behavior #. within an application. For instance, if you are at the bottom of an entry and #. press Down arrow, should you leave the entry? It depends on if you want to #. resume reading content or if you are editing the text in the entry. Because #. Cthulhu doesn't know what you want to do, it has two modes: In browse mode, Cthulhu #. treats key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. Cthulhu #. optionally can attempt to detect which mode is appropriate for the current #. situation and switch automatically. This string is a label for a GUI option to #. enable such automatic switching when caret navigation commands are used. As an #. example, if this setting were enabled, pressing Down Arrow would allow you to #. move into an entry but once you had done so, Cthulhu would switch to Focus mode #. and subsequent presses of Down Arrow would be controlled by the web browser #. and not by Cthulhu. If this setting is not enabled, Cthulhu would continue to control #. what happens when you press an arrow key, thus making it possible to arrow out #. of the entry. #: src/cthulhu/guilabels.py:76 msgid "Automatic focus mode during caret navigation" msgstr "" #. Translators: Cthulhu has a number of commands that override the default behavior #. within an application. For instance, if you are at the bottom of an entry and #. press Down arrow, should you leave the entry? It depends on if you want to #. resume reading content or if you are editing the text in the entry. Because #. Cthulhu doesn't know what you want to do, it has two modes: In browse mode, Cthulhu #. treats key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. Cthulhu #. optionally can attempt to detect which mode is appropriate for the current #. situation and switch automatically. This string is a label for a GUI option to #. enable such automatic switching when native navigation commands are used. #. Here "native" means "not Cthulhu"; it could be a browser navigation command such #. as the Tab key, or it might be a web page behavior, such as the search field #. automatically gaining focus when the page loads. #: src/cthulhu/guilabels.py:91 msgid "Automatic focus mode during native navigation" msgstr "" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dot 7 is the dot in the bottom left corner. If the user selects #. this option, Dot 7 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:97 src/cthulhu/cthulhu-setup.ui:2308 src/cthulhu/cthulhu-setup.ui:2408 src/cthulhu/cthulhu-setup.ui:3327 msgid "Dot _7" msgstr "Punkto _7" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dot 8 is the dot in the bottom right corner. If the user selects #. this option, Dot 8 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:103 src/cthulhu/cthulhu-setup.ui:2324 src/cthulhu/cthulhu-setup.ui:2424 src/cthulhu/cthulhu-setup.ui:3343 msgid "Dot _8" msgstr "Punkto _8" #. Translators: A single braille cell on a refreshable braille display consists #. of 8 dots. Dots 7-8 are the dots at the bottom. If the user selects this #. option, Dots 7-8 will be used to 'underline' text of interest, e.g. when #. "marking"/indicating that a given word is bold. #: src/cthulhu/guilabels.py:109 src/cthulhu/cthulhu-setup.ui:2340 src/cthulhu/cthulhu-setup.ui:2440 src/cthulhu/cthulhu-setup.ui:3359 msgid "Dots 7 an_d 8" msgstr "" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:112 src/cthulhu/cthulhu-setup.ui:176 msgid "_Cancel" msgstr "_Nuligi" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:115 msgid "_Jump to" msgstr "_Salti al" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/guilabels.py:118 src/cthulhu/cthulhu-setup.ui:192 msgid "_OK" msgstr "B_one" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Cthulhu's Preferences. #: src/cthulhu/guilabels.py:126 msgctxt "capitalization style" msgid "Icon" msgstr "Bildsimbolo" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Cthulhu's Preferences. #: src/cthulhu/guilabels.py:134 msgctxt "capitalization style" msgid "None" msgstr "Neniu" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter (which Speech Dispatcher refers to as 'spell'), #. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This #. string to be translated appears as a combo box item in Cthulhu's Preferences. #: src/cthulhu/guilabels.py:142 msgctxt "capitalization style" msgid "Spell" msgstr "Literumado" #. Translators: If this checkbox is checked, then Cthulhu will tell you when one of #. your buddies is typing a message. #: src/cthulhu/guilabels.py:146 msgid "Announce when your _buddies are typing" msgstr "Anonci kiam _amikoj skribas" #. Translators: If this checkbox is checked, then Cthulhu will provide the user with #. chat room specific message histories rather than just a single history which #. contains the latest messages from all the chat rooms that they are in. #: src/cthulhu/guilabels.py:151 msgid "Provide chat room specific _message histories" msgstr "" #. Translators: This is the label of a panel holding options for how messages in #. this application's chat rooms should be spoken. The options are: Speak messages #. from all channels (i.e. even if the chat application doesn't have focus); speak #. messages from a channel only if it is the active channel; speak messages from #. any channel, but only if the chat application has focus. #: src/cthulhu/guilabels.py:158 msgid "Speak messages from" msgstr "Voĉlegi mesaĝojn de" #. Translators: This is the label of a radio button. If it is selected, Cthulhu will #. speak all new chat messages as they appear irrespective of whether or not the #. chat application currently has focus. This is the default behaviour. #: src/cthulhu/guilabels.py:163 msgid "All cha_nnels" msgstr "Ĉiuj ka_anloj" #. Translators: This is the label of a radio button. If it is selected, Cthulhu will #. speak all new chat messages as they appear if and only if the chat application #. has focus. The string substitution is for the application name (e.g Pidgin). #: src/cthulhu/guilabels.py:168 #, python-format msgid "All channels when an_y %s window is active" msgstr "" #. Translators: This is the label of a radio button. If it is selected, Cthulhu will #. only speak new chat messages for the currently active channel, irrespective of #. whether the chat application has focus. #: src/cthulhu/guilabels.py:173 msgid "A channel only if its _window is active" msgstr "" #. Translators: If this checkbox is checked, then Cthulhu will speak the name of the #. chat room prior to presenting an incoming message. #: src/cthulhu/guilabels.py:177 msgid "_Speak Chat Room name" msgstr "_Voĉlegi la nomon de la babilejo" #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. #: src/cthulhu/guilabels.py:189 msgid "Enable layout mode for content" msgstr "Ebligu aranĝan reĝimon por enhavo" #. Translators: Cthulhu's keybindings support double and triple "clicks" or key #. presses, similar to using a mouse. This string appears in Cthulhu's preferences #. dialog after a keybinding which requires a double click. #. Translators: Cthulhu keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: src/cthulhu/guilabels.py:194 src/cthulhu/keybindings.py:199 msgid "double click" msgstr "duobla alklako" #. Translators: Cthulhu's keybindings support double and triple "clicks" or key #. presses, similar to using a mouse. This string appears in Cthulhu's preferences #. dialog after a keybinding which requires a triple click. #. Translators: Cthulhu keybindings support double #. and triple "clicks" or key presses, similar to #. using a mouse. #. #: src/cthulhu/guilabels.py:199 src/cthulhu/keybindings.py:205 msgid "triple click" msgstr "triobla alklako" #. Translators: This is a label which will appear in the list of available speech #. engines as a special item. It refers to the default engine configured within #. the speech subsystem. Apart from this item, the user will have a chance to #. select a particular speech engine by its real name (Festival, IBMTTS, etc.) #: src/cthulhu/guilabels.py:205 msgid "Default Synthesizer" msgstr "Defaŭlta sintezilo" #. Translators: This is a label for a column header in Cthulhu's pronunciation #. dictionary. The pronunciation dictionary allows the user to correct words #. which the speech synthesizer mispronounces (e.g. a person's name, a technical #. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing #. an alternative string. The "Actual String" here refers to the word to be #. corrected as it would actually appear in text being read. Example: "LOL". #: src/cthulhu/guilabels.py:213 msgid "Actual String" msgstr "Aktuala ĉeno" #. Translators: This is a label for a column header in Cthulhu's pronunciation #. dictionary. The pronunciation dictionary allows the user to correct words #. which the speech synthesizer mispronounces (e.g. a person's name, a technical #. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing #. an alternative string. The "Replacement String" here refers to how the user #. would like the "Actual String" to be pronounced by the speech synthesizer. #. Example: "L O L" or "Laughing Out Loud" (for Actual String "LOL"). #: src/cthulhu/guilabels.py:222 #, fuzzy msgid "Replacement String" msgstr "ĉeno ne trovita" #. Translators: Cthulhu has an "echo" feature to present text as it is being written #. by the user. While Cthulhu's "key echo" options present the actual keyboard keys #. being pressed, "character echo" presents the character/string of length 1 that #. is inserted as a result of the keypress. #. Translators: When this option is enabled, inserted text of length 1 is spoken. #: src/cthulhu/guilabels.py:228 src/cthulhu/cthulhu-setup.ui:2809 msgid "Enable echo by cha_racter" msgstr "" #. Translators: Cthulhu has an "echo" feature to present text as it is being written #. by the user. This string refers to a "key echo" option. When this option is #. enabled, dead keys will be announced when pressed. #. Translators: When this option is enabled, dead keys will be announced when pressed. #: src/cthulhu/guilabels.py:233 src/cthulhu/cthulhu-setup.ui:2783 msgid "Enable non-spacing _diacritical keys" msgstr "" #. Translators: Cthulhu has a "find" feature which allows the user to search the #. active application for on screen text and widgets. This label is associated #. with the setting to begin the search from the current location rather than #. from the top of the screen. #: src/cthulhu/guilabels.py:239 src/cthulhu/cthulhu-find.ui:150 msgid "C_urrent location" msgstr "N_una loko" #. Translators: This is the label for a spinbutton. This option allows the user #. to specify the number of matched characters that must be present before Cthulhu #. speaks the line that contains the results from an application's Find toolbar. #: src/cthulhu/guilabels.py:244 msgid "Minimum length of matched text:" msgstr "" #. Translators: This is the label of a panel containing options for what Cthulhu #. presents when the user is in the Find toolbar of an application, e.g. Firefox. #: src/cthulhu/guilabels.py:248 msgid "Find Options" msgstr "Serĉagordoj" #. Translators: This is the label for a checkbox. This option controls whether #. the line that contains the match from an application's Find toolbar should #. always be spoken, or only spoken if it is a different line than the line #. which contained the last match. #: src/cthulhu/guilabels.py:254 msgid "Onl_y speak changed lines during find" msgstr "" #. Translators: This is the label for a checkbox. This option controls whether or #. not Cthulhu will automatically speak the line that contains the match while the #. user is performing a search from the Find toolbar of an application, e.g. #. Firefox. #: src/cthulhu/guilabels.py:260 msgid "Speak results during _find" msgstr "" #. Translators: Command is a table column header where the cells in the column #. are a sentence that briefly describes what action Cthulhu will take if and when #. the user invokes that keyboard command. #: src/cthulhu/guilabels.py:265 msgid "Command" msgstr "Komando" #. Translators: Key Binding is a table column header where the cells in the #. column represent keyboard combinations the user can press to invoke Cthulhu #. commands. #: src/cthulhu/guilabels.py:270 msgid "Key Binding" msgstr "Klavkombinoj" #. Translators: This string is a label for the group of Cthulhu commands which #. can be used in any setting, task, or application. They are not specific #. to, for instance, web browsing. #: src/cthulhu/guilabels.py:275 msgctxt "keybindings" msgid "Default" msgstr "Defaŭlte" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to its "learn mode". Please use the same translation as done #. in cmdnames.py #: src/cthulhu/guilabels.py:280 #, fuzzy msgctxt "keybindings" msgid "Learn mode" msgstr "Reĝimo" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to presenting and performing the accessible actions associated #. with the current object. #: src/cthulhu/guilabels.py:285 msgid "Actions" msgstr "Agoj" #. Translators: An external braille device has buttons on it that permit the #. user to create input gestures from the braille device. The braille bindings #. are what determine the actions Cthulhu will take when the user presses these #. buttons. #: src/cthulhu/guilabels.py:291 #, fuzzy msgid "Braille Bindings" msgstr "Klavkombinoj" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to saving and jumping among objects via "bookmarks". #: src/cthulhu/guilabels.py:295 msgid "Bookmarks" msgstr "Preferaĵoj" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to presenting the date and time. #: src/cthulhu/guilabels.py:299 #, fuzzy msgid "Date and time" msgstr "Dato kaj horo" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to presenting the object under the mouse pointer in speech #. and/or braille. The translation should be consistent with the string #. used in cmdnames.py. #: src/cthulhu/guilabels.py:305 #, fuzzy msgid "Mouse review" msgstr "Muso" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to object navigation. #: src/cthulhu/guilabels.py:309 #, fuzzy #| msgctxt "role" #| msgid "navigation" msgid "Object navigation" msgstr "navigado" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to presenting information about the current location, such as #. the title, status bar, and default button of the current window; the #. name, role, and location of the currently-focused object; the selected #. text in the currently-focused object; etc. #: src/cthulhu/guilabels.py:316 #, fuzzy msgid "Object details" msgstr "Objektdetaloj" #. Translators: This string is a label for the group of Cthulhu commands which #. do not currently have an associated key binding. #: src/cthulhu/guilabels.py:320 msgid "Unbound" msgstr "Sendepende" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to Cthulhu's "flat review" feature. This feature allows the blind #. user to explore the text in a window in a 2D fashion. That is, Cthulhu treats #. all the text from all objects in a window (e.g., buttons, labels, etc.) as #. a sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Those commands are all listed under this group label. #: src/cthulhu/guilabels.py:329 #, fuzzy msgid "Flat review" msgstr "Recenzo" #. Translators: This string is a label for the group of Cthulhu commands which #. are related to Cthulhu's speech and verbosity settings. This group of commands #. allows on-the-fly configuration of how much (or little) Cthulhu says about a #. particular object, as well certain aspects of the voice with which things #. are spoken. #: src/cthulhu/guilabels.py:336 #, fuzzy msgid "Speech and verbosity" msgstr "Parolado" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. The flat review feature allows #. the user to explore this text by the {previous,next} {line,word,character}. #. Normally the contents are navigated without leaving the application being #. reviewed. There is a command which will place the entire contents of the #. flat review representation into a text view to make it easy to review #. and copy the text. This string is the title of the window with the text view. #: src/cthulhu/guilabels.py:347 #, fuzzy msgid "Flat review contents" msgstr "_Enhavoj" #. Translators: Modified is a table column header in Cthulhu's preferences dialog. #. This column contains a checkbox which indicates whether a key binding #. for an Cthulhu command has been changed by the user to something other than its #. default value. #: src/cthulhu/guilabels.py:353 msgctxt "keybindings" msgid "Modified" msgstr "Modifite" #. Translators: This label refers to the keyboard layout (desktop or laptop). #: src/cthulhu/guilabels.py:356 src/cthulhu/cthulhu-setup.ui:242 msgid "_Desktop" msgstr "_Labortablo" #. Translators: Cthulhu has a feature to list all of the notification messages #. received, similar to the functionality gnome-shell provides when you press #. Super+M, but it works in all desktop environments. Cthulhu's list is a table #. with two columns, one column for the text of the notification and one #. column for the time of the notification. This string is a column header #. for the text of the notifications. #: src/cthulhu/guilabels.py:364 msgctxt "notification presenter" msgid "Notifications" msgstr "Sciigoj" #. Translators: Cthulhu has a feature to list all of the notification messages #. received, similar to the functionality gnome-shell provides when you press #. Super+M, but it works in all desktop environments. Cthulhu's list is a table #. with two columns, one column for the text of the notification and one #. column for the time of the notification. This string is a column header #. for the time, which will be relative (e.g. "10 minutes ago") or absolute. #: src/cthulhu/guilabels.py:372 msgctxt "notification presenter" msgid "Received" msgstr "Ricevita" #. Translators: This string is a label for the group of Cthulhu commands which #. are associated with presenting notifications. #: src/cthulhu/guilabels.py:376 #, fuzzy #| msgid "Notification" msgid "Notification presenter" msgstr "Atentigo" #. Translators: Cthulhu's preferences can be configured on a per-application basis, #. allowing users to customize Cthulhu's behavior, keybindings, etc. to work one #. way in LibreOffice and another way in a chat application. This string is the #. title of Cthulhu's application-specific preferences dialog for an application. #. The string substituted in is the accessible name of the application (e.g. #. "Gedit", "Firefox", etc. #: src/cthulhu/guilabels.py:384 #, python-format msgid "Screen Reader Preferences for %s" msgstr "Ekranligilaj agordoj por %s" #. Translators: This is a table column header. This column consists of a single #. checkbox. If the checkbox is checked, Cthulhu will indicate the associated item #. or attribute by "marking" it in braille. "Marking" is not the same as writing #. out the word; instead marking refers to adding some other indicator, e.g. #. "underlining" with braille dots 7-8 a word that is bold. #: src/cthulhu/guilabels.py:391 #, fuzzy msgid "Mark in braille" msgstr "Brajlo" #. Translators: "Present Unless" is a column header of the text attributes panel #. of the Cthulhu preferences dialog. On this panel, the user can select a set of #. text attributes that they would like spoken and/or indicated in braille. #. Because the list of attributes could get quite lengthy, we provide the option #. to always speak/braille a text attribute *unless* its value is equal to the #. value given by the user in this column of the list. For example, given the #. text attribute "underline" and a present unless value of "none", the user is #. stating that he/she would like to have underlined text announced for all cases #. (single, double, low, etc.) except when the value of underline is none (i.e. #. when it's not underlined). "Present" here is being used as a verb. #: src/cthulhu/guilabels.py:403 #, fuzzy msgid "Present Unless" msgstr "Ĉeestantaj unuoj" #. Translators: This is a table column header. The "Speak" column consists of a #. single checkbox. If the checkbox is checked, Cthulhu will speak the associated #. item or attribute (e.g. saying "Bold" as part of the information presented #. when the user gives the Cthulhu command to obtain the format and font details of #. the current text). #: src/cthulhu/guilabels.py:410 msgid "Speak" msgstr "Diri" #. Translators: This is the title of a message dialog informing the user that #. he/she attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:417 #, fuzzy msgid "Save Profile As Conflict" msgstr "Konservi koloran _profilon" #. Translators: This is the label of a message dialog informing the user that #. he/she attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:424 #, fuzzy msgid "User Profile Conflict!" msgstr "Uzanto:" #. Translators: This is the message in a dialog informing the user that he/she #. attempted to save a new user profile under a name which already exists. #. A "user profile" is a collection of settings which apply to a given task, such #. as a "Spanish" profile which would use Spanish text-to-speech and Spanish #. braille and selected when reading Spanish content. #: src/cthulhu/guilabels.py:431 #, python-format msgid "" "Profile %s already exists.\n" "Continue updating the existing profile with these new changes?" msgstr "" "Profilo %s jam ekzistas.\n" "Ĉu daŭre ĝisdatigi la ekzistantan profilon kun ĉi tiuj novaj ŝanĝoj?" #. Translators: This text is displayed in a message dialog when a user indicates #. he/she wants to switch to a new user profile which will cause him/her to lose #. settings which have been altered but not yet saved. A "user profile" is a #. collection of settings which apply to a given task such as a "Spanish" profile #. which would use Spanish text-to-speech and Spanish braille and selected when #. reading Spanish content. #: src/cthulhu/guilabels.py:441 #, fuzzy msgid "Load user profile" msgstr "Ŝar_gi" #. Translators: This text is displayed in a message dialog when a user indicates #. he/she wants to switch to a new user profile which will cause him/her to lose #. settings which have been altered but not yet saved. A "user profile" is a #. collection of settings which apply to a given task such as a "Spanish" profile #. which would use Spanish text-to-speech and Spanish braille and selected when #. reading Spanish content. #: src/cthulhu/guilabels.py:450 msgid "" "You are about to change the active profile. If you\n" "have just made changes in your preferences, they will\n" "be dropped at profile load.\n" "\n" "Continue loading profile discarding previous changes?" msgstr "" "Vi estas ŝanĝonta la aktivan profilon. Se vi\n" "ĵus faris ŝanĝojn en viaj preferoj, ili perdiĝos\n" "dum profilŝarĝo.\n" "\n" "Ĉu daŭre ŝargi profilon forĵeti antaŭajn ŝanĝojn?" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. The #. following string is the title of a dialog in which users can save a newly- #. defined profile. #: src/cthulhu/guilabels.py:461 msgid "Save Profile As" msgstr "Konservi profilon kiel" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. The #. following string is the label for a text entry in which the user enters the #. name of a new settings profile being saved via the 'Save Profile As' dialog. #: src/cthulhu/guilabels.py:469 msgid "_Profile Name:" msgstr "_Profilnomo:" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. #. The following is a label in a dialog informing the user that he/she #. is about to remove a user profile, and action that cannot be undone. #: src/cthulhu/guilabels.py:477 #, fuzzy msgid "Remove user profile" msgstr "Fo_rigi" #. Translators: Profiles in Cthulhu make it possible for users to quickly switch #. amongst a group of pre-defined settings (e.g. an 'English' profile for reading #. text written in English using an English-language speech synthesizer and #. braille rules, and a similar 'Spanish' profile for reading Spanish text. #. The following is a message in a dialog informing the user that he/she #. is about to remove a user profile, an action that cannot be undone. #: src/cthulhu/guilabels.py:485 #, python-format msgid "" "You are about to remove profile %s. All unsaved settings and settings saved in this profile will be lost. Do you " "want to continue and remove this profile and all related settings?" msgstr "" #. Translators: Cthulhu has a setting which determines which progress bar updates #. should be announced. Choosing "All" means that Cthulhu will present progress bar #. updates regardless of what application and window they happen to be in. #. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. Choosing All means that Cthulhu will present progress bar updates regardless of what application and window they happen to be in. #: src/cthulhu/guilabels.py:493 src/cthulhu/cthulhu-setup.ui:63 msgctxt "ProgressBar" msgid "All" msgstr "Ĉiuj" #. Translators: Cthulhu has a setting which determines which progress bar updates #. should be announced. Choosing "Application" means that Cthulhu will present #. progress bar updates as long as the progress bar is in the active application #. (but not necessarily in the current window). #: src/cthulhu/guilabels.py:499 msgctxt "ProgressBar" msgid "Application" msgstr "Aplikaĵo" #. Translators: Cthulhu has a setting which determines which progress bar updates #. should be announced. Choosing "Window" means that Cthulhu will present progress #. bar updates as long as the progress bar is in the active window. #: src/cthulhu/guilabels.py:504 msgctxt "ProgressBar" msgid "Window" msgstr "Fenestro" #. Translators: If this setting is chosen, no punctuation symbols will be spoken #. as a user reads a document. #. Translators: this refers to how much punctuation will be spoken by Cthulhu when presenting text on the screen. #: src/cthulhu/guilabels.py:508 src/cthulhu/cthulhu-setup.ui:1547 msgctxt "punctuation level" msgid "_None" msgstr "_Neniu" #. Translators: If this setting is chosen, common punctuation symbols (like #. comma, period, question mark) will not be spoken as a user reads a document, #. but less common symbols (such as #, @, $) will. #: src/cthulhu/guilabels.py:513 src/cthulhu/cthulhu-setup.ui:1563 msgid "So_me" msgstr "_Kelkaj" #. Translators: If this setting is chosen, the majority of punctuation symbols #. will be spoken as a user reads a document. #: src/cthulhu/guilabels.py:517 src/cthulhu/cthulhu-setup.ui:1579 msgid "M_ost" msgstr "_Plej multaj" #. Translators: If this setting is chosen and the user is reading over an entire #. document, Cthulhu will pause at the end of each line. #: src/cthulhu/guilabels.py:521 src/cthulhu/cthulhu-setup.ui:49 msgid "Line" msgstr "Linio" #. Translators: If this setting is chosen and the user is reading over an entire #. document, Cthulhu will pause at the end of each sentence. #: src/cthulhu/guilabels.py:525 src/cthulhu/cthulhu-setup.ui:52 msgid "Sentence" msgstr "Frazo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a blockquote. #: src/cthulhu/guilabels.py:531 msgctxt "structural navigation" msgid "Blockquote" msgstr "" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a button. #: src/cthulhu/guilabels.py:537 msgctxt "structural navigation" msgid "Button" msgstr "Butono" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the caption of a table. #: src/cthulhu/guilabels.py:543 msgctxt "structural navigation" msgid "Caption" msgstr "" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a check box. #: src/cthulhu/guilabels.py:549 msgctxt "structural navigation" msgid "Check Box" msgstr "Elektobutono" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text displayed for a web element with an "onClick" handler. #: src/cthulhu/guilabels.py:555 msgctxt "structural navigation" msgid "Clickable" msgstr "Alklakebla" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the selected item in a combo box. #: src/cthulhu/guilabels.py:561 #, fuzzy msgctxt "structural navigation" msgid "Combo Box" msgstr "Elektobutono" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the description of an element. #: src/cthulhu/guilabels.py:567 msgctxt "structural navigation" msgid "Description" msgstr "Priskribo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a heading. #: src/cthulhu/guilabels.py:573 msgctxt "structural navigation" msgid "Heading" msgstr "Titolo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the title associated with an iframe. #: src/cthulhu/guilabels.py:579 #, fuzzy msgctxt "structural navigation" msgid "Internal Frame" msgstr "Interna eraro." #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text (alt text, title, etc.) associated with an image. #: src/cthulhu/guilabels.py:585 msgctxt "structural navigation" msgid "Image" msgstr "Bildo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a form field. #: src/cthulhu/guilabels.py:591 msgctxt "structural navigation" msgid "Label" msgstr "Etikedo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a landmark. ARIA role landmarks are the W3C defined HTML #. tag attribute 'role' used to identify important part of webpage like banners, #. main context, search etc. #: src/cthulhu/guilabels.py:599 #, fuzzy #| msgid "trademark" msgctxt "structural navigation" msgid "Landmark" msgstr "Registrita marko" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of a column which #. contains the level of a heading. Level will be a "1" for

, a "2" for

, #. and so on. #: src/cthulhu/guilabels.py:606 msgctxt "structural navigation" msgid "Level" msgstr "Nivelo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a link. #: src/cthulhu/guilabels.py:612 msgctxt "structural navigation" msgid "Link" msgstr "Ligilo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a list. #: src/cthulhu/guilabels.py:618 msgctxt "structural navigation" msgid "List" msgstr "Listo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a list item. #: src/cthulhu/guilabels.py:624 msgctxt "structural navigation" msgid "List Item" msgstr "Listero" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of an object. #: src/cthulhu/guilabels.py:630 msgctxt "structural navigation" msgid "Object" msgstr "Objekto" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of a paragraph. #: src/cthulhu/guilabels.py:636 msgctxt "structural navigation" msgid "Paragraph" msgstr "Paragrafo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the label of a radio button. #: src/cthulhu/guilabels.py:642 msgctxt "structural navigation" msgid "Radio Button" msgstr "Radiobutono" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the role of a widget. Examples include "heading", "paragraph", #. "table", "combo box", etc. #: src/cthulhu/guilabels.py:649 msgctxt "structural navigation" msgid "Role" msgstr "Rolo" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the selected item of a form field. #: src/cthulhu/guilabels.py:655 msgctxt "structural navigation" msgid "Selected Item" msgstr "Elektita ero" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the state of a widget. Examples include "checked"/"not checked", #. "selected"/"not selected", "visited/not visited", etc. #: src/cthulhu/guilabels.py:662 msgctxt "structural navigation" msgid "State" msgstr "Stato" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the text of an entry. #: src/cthulhu/guilabels.py:668 msgctxt "structural navigation" msgid "Text" msgstr "Teksto" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the URI of a link. #: src/cthulhu/guilabels.py:674 msgctxt "structural navigation" msgid "URI" msgstr "URI" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title for a column which #. contains the value of a form field. #: src/cthulhu/guilabels.py:680 msgctxt "structural navigation" msgid "Value" msgstr "Valoro" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:685 msgctxt "structural navigation" msgid "Blockquotes" msgstr "" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:690 msgctxt "structural navigation" msgid "Buttons" msgstr "Butonoj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:695 #, fuzzy msgctxt "structural navigation" msgid "Check Boxes" msgstr "Elektobutono" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. "Clickables" are web elements which have an "onClick" handler. #: src/cthulhu/guilabels.py:701 #, fuzzy #| msgctxt "structural navigation" #| msgid "Tables" msgctxt "structural navigation" msgid "Clickables" msgstr "Tabeloj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:706 msgctxt "structural navigation" msgid "Combo Boxes" msgstr "" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:711 #, fuzzy msgctxt "structural navigation" msgid "Entries" msgstr "_Protokoleroj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:716 #, fuzzy msgctxt "structural navigation" msgid "Form Fields" msgstr "Montri kampojn" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:721 msgctxt "structural navigation" msgid "Headings" msgstr "Titoloj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:726 #, fuzzy msgctxt "structural navigation" msgid "Internal Frames" msgstr "Interna eraro." #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:731 msgctxt "structural navigation" msgid "Images" msgstr "Bildoj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. Level will be a "1" for

, a "2" for

, and so on. #: src/cthulhu/guilabels.py:737 #, fuzzy, python-format msgctxt "structural navigation" msgid "Headings at Level %d" msgstr "NIVELO %d" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #: src/cthulhu/guilabels.py:744 #, fuzzy #| msgid "trademark" msgctxt "structural navigation" msgid "Landmarks" msgstr "Registrita marko" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #. A 'large object' is a logical chunk of text, such as a paragraph, a list, #. a table, etc. #: src/cthulhu/guilabels.py:751 msgctxt "structural navigation" msgid "Large Objects" msgstr "Grandaj objektoj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:756 msgctxt "structural navigation" msgid "Links" msgstr "Ligiloj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:761 msgctxt "structural navigation" msgid "Lists" msgstr "Listoj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:766 msgctxt "structural navigation" msgid "List Items" msgstr "Listeroj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:771 msgctxt "structural navigation" msgid "Paragraphs" msgstr "Paragrafoj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:776 msgctxt "structural navigation" msgid "Radio Buttons" msgstr "Radiobutonoj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:781 msgctxt "structural navigation" msgid "Tables" msgstr "Tabeloj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:786 #, fuzzy msgctxt "structural navigation" msgid "Unvisited Links" msgstr "Ligiloj" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is the title of such a dialog box. #: src/cthulhu/guilabels.py:791 #, fuzzy msgctxt "structural navigation" msgid "Visited Links" msgstr "vizitite" #. Translators: This is the title of a panel holding options for how to navigate #. HTML content (e.g., Cthulhu caret navigation, positioning of caret, structural #. navigation, etc.). #: src/cthulhu/guilabels.py:796 msgid "Page Navigation" msgstr "Paĝa foliumado" #. Translators: When the user loads a new web page, they can optionally have Cthulhu #. automatically start reading the page from beginning to end. This is the label #. of a checkbox in which users can indicate their preference. #: src/cthulhu/guilabels.py:802 msgid "Automatically start speaking a page when it is first _loaded" msgstr "" #. Translators: When the user loads a new web page, they can optionally have Cthulhu #. automatically summarize details about the page, such as the number of elements #. (landmarks, forms, links, tables, etc.). #: src/cthulhu/guilabels.py:807 msgid "_Present summary of a page when it is first loaded" msgstr "" #. Translators: Different speech systems and speech engines work differently when #. it comes to handling pauses (e.g. sentence boundaries). This property allows #. the user to specify whether speech should be sent to the speech synthesis #. system immediately when a pause directive is encountered or if it should be #. queued up and sent to the speech synthesis system once the entire set of #. utterances has been calculated. #. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries). This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is encountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated. #: src/cthulhu/guilabels.py:815 src/cthulhu/cthulhu-setup.ui:1342 msgid "Break speech into ch_unks between pauses" msgstr "" #. Translators: This string will appear in the list of available voices for the #. current speech engine. "%s" will be replaced by the name of the current speech #. engine, such as "Festival default voice" or "IBMTTS default voice". It refers #. to the default voice configured for given speech engine within the speech #. subsystem. Apart from this item, the list will contain the names of all #. available "real" voices provided by the speech engine. #: src/cthulhu/guilabels.py:823 #, fuzzy, python-format msgid "%s default voice" msgstr "Implicita (%s)" #. Translators: This refers to the voice used by Cthulhu when presenting the content #. of the screen and other messages. #: src/cthulhu/guilabels.py:827 msgctxt "VoiceType" msgid "Default" msgstr "Defaŭlte" #. Translators: This refers to the voice used by Cthulhu when presenting one or more #. characters which is part of a hyperlink. #: src/cthulhu/guilabels.py:831 msgctxt "VoiceType" msgid "Hyperlink" msgstr "Ligilo" #. Translators: This refers to the voice used by Cthulhu when presenting information #. which is not displayed on the screen as text, but is still being communicated #. by the system in some visual fashion. For instance, Cthulhu says "misspelled" to #. indicate the presence of the red squiggly line found under a spelling error; #. Cthulhu might say "3 of 6" when a user Tabs into a list of six items and the #. third item is selected. And so on. #: src/cthulhu/guilabels.py:839 msgctxt "VoiceType" msgid "System" msgstr "Sistemo" #. Translators: This refers to the voice used by Cthulhu when presenting one or more #. characters which is written in uppercase. #: src/cthulhu/guilabels.py:843 msgctxt "VoiceType" msgid "Uppercase" msgstr "Majuskle" #. Translators this label refers to the name of particular speech synthesis #. system. (http://devel.freebsoft.org/speechd) #: src/cthulhu/guilabels.py:847 #, fuzzy msgid "Speech Dispatcher" msgstr "Parolado" #. Translators: This is a label for a group of options related to Cthulhu's behavior #. when presenting an application's spell check dialog. #: src/cthulhu/guilabels.py:851 #, fuzzy msgctxt "OptionGroup" msgid "Spell Check" msgstr "Enteksta literumada kontrolo" #. Translators: This is a label for a checkbox associated with an Cthulhu setting. #. When this option is enabled, Cthulhu will spell out the current error in addition #. to speaking it. For example, if the misspelled word is "foo," enabling this #. setting would cause Cthulhu to speak "f o o" after speaking "foo". #: src/cthulhu/guilabels.py:857 #, fuzzy msgid "Spell _error" msgstr "literumado" #. Translators: This is a label for a checkbox associated with an Cthulhu setting. #. When this option is enabled, Cthulhu will spell out the current suggestion in #. addition to speaking it. For example, if the misspelled word is "foo," and #. the first suggestion is "for" enabling this setting would cause Cthulhu to speak #. "f o r" after speaking "for". #: src/cthulhu/guilabels.py:864 #, fuzzy msgid "Spell _suggestion" msgstr "literumado" #. Translators: This is a label for a checkbox associated with an Cthulhu setting. #. When this option is enabled, Cthulhu will present the context (surrounding text, #. typically the sentence or line) in which the mistake occurred. #: src/cthulhu/guilabels.py:869 #, fuzzy msgid "Present _context of error" msgstr "Ĉeestantaj unuoj" #. Translators: This is a label for an option to tell Cthulhu whether or not it #. should speak the coordinates of the current spreadsheet cell. Coordinates are #. the row and column position within the spreadsheet (i.e. A1, B1, C2 ...) #: src/cthulhu/guilabels.py:874 msgid "Speak spreadsheet cell coordinates" msgstr "" #. Translators: This is a label for an option which controls what Cthulhu speaks when #. presenting selection changes in a spreadsheet. By default, Cthulhu will speak just #. what changed. For instance, if cells A1 through A8 are already selected, and the #. user adds A9 to the selection, Cthulhu by default would just say "A9 selected." #. Some users, however, prefer to have Cthulhu always announce the entire selected range, #. i.e. in the same scenario say "A1 through A9 selected." Those users should enable #. this option. #: src/cthulhu/guilabels.py:883 msgid "Always speak selected spreadsheet range" msgstr "" #. Translators: This is a label for an option for whether or not to speak the #. header of a table cell in document content. #: src/cthulhu/guilabels.py:887 #, fuzzy msgid "Announce cell _header" msgstr "Kapo" #. Translators: This is the title of a panel containing options for specifying #. how to navigate tables in document content. #: src/cthulhu/guilabels.py:891 #, fuzzy msgid "Table Navigation" msgstr "_Tabelo…" #. Translators: This is a label for an option to tell Cthulhu to skip over empty/ #. blank cells when navigating tables in document content. #: src/cthulhu/guilabels.py:895 #, fuzzy msgid "Skip _blank cells" msgstr "malplene" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented to #. them. This label is associated with the default presentation to be used. #: src/cthulhu/guilabels.py:900 #, fuzzy msgid "Speak _cell" msgstr "Ĉ_elo…" #. Translators: This is a label for an option to tell Cthulhu whether or not it #. should speak table cell coordinates in document content. #: src/cthulhu/guilabels.py:904 #, fuzzy msgid "Speak _cell coordinates" msgstr "Eraraj mapaj koordinatoj." #. Translators: This is a label for an option to tell Cthulhu whether or not it #. should speak the span size of a table cell (e.g., how many rows and columns #. a particular table cell spans in a table). #: src/cthulhu/guilabels.py:909 msgid "Speak _multiple cell spans" msgstr "" #. Translators: This is a table column header. "Attribute" here refers to text #. attributes such as bold, underline, family-name, etc. #: src/cthulhu/guilabels.py:913 #, fuzzy msgid "Attribute Name" msgstr "Atribui mesaĝon" #. Translators: Gecko native caret navigation is where Firefox itself controls #. how the arrow keys move the caret around HTML content. It's often broken, so #. Cthulhu needs to provide its own support. As such, Cthulhu offers the user the #. ability to switch between the Firefox mode and the Cthulhu mode. This is the #. label of a checkbox in which users can indicate their default preference. #: src/cthulhu/guilabels.py:920 #, fuzzy msgid "Control caret navigation" msgstr "navigado" #. Translators: Cthulhu provides keystrokes to navigate HTML content in a structural #. manner: go to previous/next header, list item, table, etc. This is the label #. of a checkbox in which users can indicate their default preference. #: src/cthulhu/guilabels.py:925 #, fuzzy msgid "Enable _structural navigation" msgstr "Strukturoj por kosmoŝipo" #. Translators: This refers to the amount of information Cthulhu provides about a #. particular object that receives focus. #: src/cthulhu/guilabels.py:929 src/cthulhu/cthulhu-setup.ui:1480 src/cthulhu/cthulhu-setup.ui:2224 #, fuzzy msgid "Brie_f" msgstr "_F#" #. Translators: Cthulhu has a feature to list all of the notification messages #. received, similar to the functionality gnome-shell provides when you press #. Super+M, but it works in all desktop environments. This string is the title #. of the dialog that contains the list of notification messages. The string #. substitution is for the number of messages in the list. #: src/cthulhu/guilabels.py:939 #, python-format msgid "%d notification" msgid_plural "%d notifications" msgstr[0] "%d atentigo" msgstr[1] "%d atentigoj" #. Translators: this is how someone would speak the name of the shift key #. #: src/cthulhu/keynames.py:42 msgctxt "keyboard" msgid "Shift" msgstr "Majuskliga klavo" #. Translators: this is how someone would speak the name of the alt key #. #: src/cthulhu/keynames.py:46 msgctxt "keyboard" msgid "Alt" msgstr "Alt" #. Translators: this is how someone would speak the name of the control key #. #: src/cthulhu/keynames.py:50 msgctxt "keyboard" msgid "Control" msgstr "Stirklavo" #. Translators: this is how someone would speak the name of the left shift key #. #: src/cthulhu/keynames.py:54 #, fuzzy msgid "left shift" msgstr "Maldekstra Shift" #. Translators: this is how someone would speak the name of the left alt key #. #: src/cthulhu/keynames.py:58 #, fuzzy msgid "left alt" msgstr "Maldekstra Alt" #. Translators: this is how someone would speak the name of the left ctrl key #. #: src/cthulhu/keynames.py:62 #, fuzzy msgid "left control" msgstr "Stirklavo" #. Translators: this is how someone would speak the name of the right shift key #. #: src/cthulhu/keynames.py:66 #, fuzzy msgid "right shift" msgstr "Dekstra Shift" #. Translators: this is how someone would speak the name of the right alt key #. #: src/cthulhu/keynames.py:70 #, fuzzy msgid "right alt" msgstr "Dekstra Alt" #. Translators: this is how someone would speak the name of the right ctrl key #. #: src/cthulhu/keynames.py:74 #, fuzzy msgid "right control" msgstr "Stirklavo" #. Translators: this is how someone would speak the name of the left meta key #. #: src/cthulhu/keynames.py:78 #, fuzzy msgid "left meta" msgstr "Maldekstra Ctrl kiel Meta" #. Translators: this is how someone would speak the name of the right meta key #. #: src/cthulhu/keynames.py:82 #, fuzzy msgid "right meta" msgstr "dekstre" #. Translators: this is how someone would speak the name of the num lock key #. #: src/cthulhu/keynames.py:86 #, fuzzy msgid "num lock" msgstr "Num Lock" #. Translators: this is how someone would speak the name of the caps lock key #. #: src/cthulhu/keynames.py:90 #, fuzzy msgid "caps lock" msgstr "Caps Lock" #. Translators: this is how someone would speak the name of the shift lock key #. There is no reason to make it different from the translation for "caps lock" #. #: src/cthulhu/keynames.py:95 #, fuzzy msgid "shift lock" msgstr "Caps Lock alternigas Shift Lock (influante ĉiujn klavojn)" #. Translators: this is how someone would speak the name of the scroll lock key #. #: src/cthulhu/keynames.py:99 #, fuzzy msgid "scroll lock" msgstr "Ruluma Baskulo" #. Translators: this is how someone would speak the name of the page up key #. #: src/cthulhu/keynames.py:103 src/cthulhu/keynames.py:107 src/cthulhu/keynames.py:111 src/cthulhu/keynames.py:115 #, fuzzy msgid "page up" msgstr "Paĝa _agordo…" #. Translators: this is how someone would speak the name of the page down key #. #: src/cthulhu/keynames.py:119 src/cthulhu/keynames.py:123 src/cthulhu/keynames.py:127 src/cthulhu/keynames.py:131 #, fuzzy msgid "page down" msgstr "malsupre" #. Translators: this is how someone would speak the name of the left tab key #. #: src/cthulhu/keynames.py:139 #, fuzzy msgid "left tab" msgstr "langeto" #. Translators: this is how someone would speak the name of the backspace key #. #: src/cthulhu/keynames.py:147 #, fuzzy msgid "backspace" msgstr "Igi Caps Lock kroman Retroklavon" #. Translators: this is how someone would speak the name of the return key #. #: src/cthulhu/keynames.py:151 #, fuzzy msgid "return" msgstr "Por enŝalti premu la enigklavon." #. Translators: this is how someone would speak the name of the enter key #. #: src/cthulhu/keynames.py:155 #, fuzzy msgid "enter" msgstr "Enigu URLon ĉi tie" #. Translators: this is how someone would speak the name of the up arrow key #. #: src/cthulhu/keynames.py:159 src/cthulhu/keynames.py:163 msgid "up" msgstr "supre" #. Translators: this is how someone would speak the name of the down arrow key #. #: src/cthulhu/keynames.py:167 src/cthulhu/keynames.py:171 msgid "down" msgstr "malsupre" #. Translators: this is how someone would speak the name of the left arrow key #. #: src/cthulhu/keynames.py:175 src/cthulhu/keynames.py:179 msgid "left" msgstr "maldekstre" #. Translators: this is how someone would speak the name of the right arrow key #. #: src/cthulhu/keynames.py:183 src/cthulhu/keynames.py:187 msgid "right" msgstr "dekstre" #. Translators: this is how someone would speak the name of the left super key #. #: src/cthulhu/keynames.py:191 #, fuzzy msgid "left super" msgstr "Maldekstra superklavo" #. Translators: this is how someone would speak the name of the right super key #. #: src/cthulhu/keynames.py:195 #, fuzzy msgid "right super" msgstr "Dekstra superklavo" #. Translators: this is how someone would speak the name of the menu key #. #: src/cthulhu/keynames.py:199 msgid "menu" msgstr "menuo" #. Translators: this is how someone would speak the name of the ISO shift key #. #: src/cthulhu/keynames.py:203 #, fuzzy msgid "Alt Gr" msgstr "gr" #. Translators: this is how someone would speak the name of the help key #. #: src/cthulhu/keynames.py:207 msgid "help" msgstr "helpo" #. Translators: this is how someone would speak the name of the multi key #. #: src/cthulhu/keynames.py:211 msgid "multi" msgstr "" #. Translators: this is how someone would speak the name of the mode switch key #. #: src/cthulhu/keynames.py:215 #, fuzzy msgid "mode switch" msgstr "ŝaltilo" #. Translators: this is how someone would speak the name of the escape key #. #: src/cthulhu/keynames.py:219 #, fuzzy msgid "escape" msgstr "Forkuro" #. Translators: this is how someone would speak the name of the insert key #. #: src/cthulhu/keynames.py:223 src/cthulhu/keynames.py:227 msgid "insert" msgstr "enigi" #. Translators: this is how someone would speak the name of the delete key #. #: src/cthulhu/keynames.py:231 src/cthulhu/keynames.py:235 msgid "delete" msgstr "forigi" #. Translators: this is how someone would speak the name of the home key #. #: src/cthulhu/keynames.py:239 src/cthulhu/keynames.py:243 msgid "home" msgstr "hejmo" #. Translators: this is how someone would speak the name of the end key #. #: src/cthulhu/keynames.py:247 src/cthulhu/keynames.py:251 msgid "end" msgstr "fino" #. Translators: this is how someone would speak the name of the begin key #. #: src/cthulhu/keynames.py:255 msgid "begin" msgstr "komenco" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the circumflex glyph #. #: src/cthulhu/keynames.py:270 msgid "circumflex" msgstr "cirkumflekso" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the ring glyph #. #: src/cthulhu/keynames.py:285 msgid "ring" msgstr "ringo" #. Translators: this is how someone would speak the name of the #. non-spacing diacritical key for the stroke glyph #. #: src/cthulhu/keynames.py:295 msgid "stroke" msgstr "oblikvo" #. Translators: this is how someone would speak the name of the minus key #. #: src/cthulhu/keynames.py:299 msgid "minus" msgstr "minus" #. Translators: this is presented in a GUI to represent the #. "insert" key when used as the Cthulhu modifier. #: src/cthulhu/keybindings.py:144 msgid "Insert" msgstr "Enmeti" #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. Translators: this is presented in a GUI to represent the #. "caps lock" modifier. #. #: src/cthulhu/keybindings.py:148 src/cthulhu/keybindings.py:153 #, fuzzy msgid "Caps_Lock" msgstr "Caps Lock" #. Translators: this is presented in a GUI to represent the #. "right alt" modifier. #. #: src/cthulhu/keybindings.py:160 msgid "Alt_R" msgstr "Alt_R" #. Translators: this is presented in a GUI to represent the #. "super" modifier. #. #: src/cthulhu/keybindings.py:165 msgid "Super" msgstr "Super" #. Translators: this is presented in a GUI to represent the #. "meta 2" modifier. #. #: src/cthulhu/keybindings.py:170 msgid "Meta2" msgstr "" #. Translators: this is presented in a GUI to represent the #. "left alt" modifier. #. #: src/cthulhu/keybindings.py:177 msgid "Alt_L" msgstr "Alt_L" #. Translators: this is presented in a GUI to represent the #. "control" modifier. #. #: src/cthulhu/keybindings.py:182 msgid "Ctrl" msgstr "Stirklavo" #. Translators: this is presented in a GUI to represent the #. "shift " modifier. #. #: src/cthulhu/keybindings.py:187 msgid "Shift" msgstr "Majuskliga klavo" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1130 #, python-format msgctxt "math symbol" msgid "bold %s" msgstr "dike %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1140 #, python-format msgctxt "math symbol" msgid "italic %s" msgstr "kursive %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1150 #, fuzzy, python-format msgctxt "math symbol" msgid "bold italic %s" msgstr "kursive %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1160 #, fuzzy, python-format msgctxt "math symbol" msgid "script %s" msgstr "Estas neeble legi la skripton '%s'." #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1170 #, fuzzy, python-format msgctxt "math symbol" msgid "bold script %s" msgstr "Estas neeble legi la skripton '%s'." #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1180 #, fuzzy, python-format msgctxt "math symbol" msgid "fraktur %s" msgstr "%s — %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1190 #, fuzzy, python-format msgctxt "math symbol" msgid "double-struck %s" msgstr "duoble" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1200 #, fuzzy, python-format msgctxt "math symbol" msgid "bold fraktur %s" msgstr "dike %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1210 #, fuzzy, python-format msgctxt "math symbol" msgid "sans-serif %s" msgstr "%s — %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1220 #, fuzzy, python-format msgctxt "math symbol" msgid "sans-serif bold %s" msgstr "dike %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1230 #, fuzzy, python-format msgctxt "math symbol" msgid "sans-serif italic %s" msgstr "kursive %s" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1240 #, python-format msgctxt "math symbol" msgid "sans-serif bold italic %s" msgstr "" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1250 #, fuzzy, python-format msgctxt "math symbol" msgid "monospace %s" msgstr "Egallarĝa teksto" #. Translators: Unicode has a large set of characters consisting of a common #. alphanumeric symbol and a style. For instance, character 1D400 is a bold A, #. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles #. can have specific meanings in mathematics and thus should be spoken along #. with the alphanumeric character. However, given the vast quantity of these #. characters, string substitution is being used with the substituted string #. being a single alphanumeric character. The full set of symbols can be found #. at http://www.unicode.org/charts/PDF/U1D400.pdf. #: src/cthulhu/mathsymbols.py:1260 #, fuzzy, python-format msgctxt "math symbol" msgid "dotless %s" msgstr "%s — %s" #. Translators: this is the spoken representation for the character '←' (U+2190) #: src/cthulhu/mathsymbols.py:1263 #, fuzzy #| msgid "left paren" msgctxt "math symbol" msgid "left arrow" msgstr "" "Por malpliigi premu maldekstran sagon, por pliigi premu dekstran sagon. Por iri al minimumo premu hejmon, kaj por " "maksimumo premu finon." #. Translators: this is the spoken representation for the character '↑' (U+2191) #: src/cthulhu/mathsymbols.py:1266 #, fuzzy msgctxt "math symbol" msgid "up arrow" msgstr "Sago" #. Translators: this is the spoken representation for the character '→' (U+2192) #: src/cthulhu/mathsymbols.py:1269 msgctxt "math symbol" msgid "right arrow" msgstr "dekstra sago" #. Translators: this is the spoken representation for the character '↓' (U+2193) #: src/cthulhu/mathsymbols.py:1272 msgctxt "math symbol" msgid "down arrow" msgstr "malsupren sago" #. Translators: this is the spoken representation for the character '↔' (U+2194) #: src/cthulhu/mathsymbols.py:1275 msgctxt "math symbol" msgid "left right arrow" msgstr "maldekstra dekstra sago" #. Translators: this is the spoken representation for the character '↕' (U+2195) #: src/cthulhu/mathsymbols.py:1278 msgctxt "math symbol" msgid "up down arrow" msgstr "supren malsupren sago" #. Translators: this is the spoken representation for the character '↖' (U+2196) #: src/cthulhu/mathsymbols.py:1281 msgctxt "math symbol" msgid "north west arrow" msgstr "nordokcidenta sago" #. Translators: this is the spoken representation for the character '↗' (U+2197) #: src/cthulhu/mathsymbols.py:1284 msgctxt "math symbol" msgid "north east arrow" msgstr "nordorienta sago" #. Translators: this is the spoken representation for the character '↘' (U+2198) #: src/cthulhu/mathsymbols.py:1287 msgctxt "math symbol" msgid "south east arrow" msgstr "sudorienta sago" #. Translators: this is the spoken representation for the character '↤' (U+21a4) #: src/cthulhu/mathsymbols.py:1290 msgctxt "math symbol" msgid "left arrow from bar" msgstr "" #. Translators: this is the spoken representation for the character '↥' (U+21a5) #: src/cthulhu/mathsymbols.py:1293 msgctxt "math symbol" msgid "up arrow from bar" msgstr "supren sago de stango" #. Translators: this is the spoken representation for the character '↦' (U+21a6) #: src/cthulhu/mathsymbols.py:1296 msgctxt "math symbol" msgid "right arrow from bar" msgstr "dekstra sago de stango" #. Translators: this is the spoken representation for the character '↧' (U+21a7) #: src/cthulhu/mathsymbols.py:1299 msgctxt "math symbol" msgid "down arrow from bar" msgstr "" #. Translators: this is the spoken representation for the character '⇐' (U+21d0) #: src/cthulhu/mathsymbols.py:1302 msgctxt "math symbol" msgid "left double arrow" msgstr "maldekstra duobla sago" #. Translators: this is the spoken representation for the character '⇑' (U+21d1) #: src/cthulhu/mathsymbols.py:1305 msgctxt "math symbol" msgid "up double arrow" msgstr "supren duobla sago" #. Translators: this is the spoken representation for the character '⇒' (U+21d2) #: src/cthulhu/mathsymbols.py:1308 msgctxt "math symbol" msgid "right double arrow" msgstr "dekstra duobla sago" #. Translators: this is the spoken representation for the character '⇓' (U+21d3) #: src/cthulhu/mathsymbols.py:1311 msgctxt "math symbol" msgid "down double arrow" msgstr "malsupren duobla sago" #. Translators: this is the spoken representation for the character '⇔' (U+21d4) #: src/cthulhu/mathsymbols.py:1314 #, fuzzy msgctxt "math symbol" msgid "left right double arrow" msgstr "Plenigi (maldekstre de dekstre)" #. Translators: this is the spoken representation for the character '⇕' (U+21d5) #: src/cthulhu/mathsymbols.py:1317 #, fuzzy msgctxt "math symbol" msgid "up down double arrow" msgstr "Uzu supren kaj malsupren por elekti eron." #. Translators: this is the spoken representation for the character '⇖' (U+21d6) #: src/cthulhu/mathsymbols.py:1320 msgctxt "math symbol" msgid "north west double arrow" msgstr "" #. Translators: this is the spoken representation for the character '⇗' (U+21d7) #: src/cthulhu/mathsymbols.py:1323 msgctxt "math symbol" msgid "north east double arrow" msgstr "" #. Translators: this is the spoken representation for the character '⇘' (U+21d8) #: src/cthulhu/mathsymbols.py:1326 msgctxt "math symbol" msgid "south east double arrow" msgstr "" #. Translators: this is the spoken representation for the character '⇙' (U+21d9) #: src/cthulhu/mathsymbols.py:1329 msgctxt "math symbol" msgid "south west double arrow" msgstr "" #. Translators: this is the spoken representation for the character '➔' (U+2794) #: src/cthulhu/mathsymbols.py:1332 #, fuzzy msgctxt "math symbol" msgid "right-pointing arrow" msgstr "Sago" #. Translators: this is the spoken representation for the character '➢' (U+27a2) #: src/cthulhu/mathsymbols.py:1335 #, fuzzy msgctxt "math symbol" msgid "right-pointing arrowhead" msgstr "Dekstra Ctrl+dekstra Shift" #. Translators: this is the spoken word for the character '-' (U+002d) when used #. as a MathML operator. #. Translators: this is the spoken representation for the character '−' (U+2212) #: src/cthulhu/mathsymbols.py:1339 src/cthulhu/mathsymbols.py:1427 msgctxt "math symbol" msgid "minus" msgstr "minus" #. Translators: this is the spoken word for the character '<' (U+003c) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1343 #, fuzzy #| msgid "less" msgctxt "math symbol" msgid "less than" msgstr "Malpli ol" #. Translators: this is the spoken word for the character '>' (U+003e) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1347 #, fuzzy #| msgid "greater" msgctxt "math symbol" msgid "greater than" msgstr "pli granda ol" #. Translators: this is the spoken word for the character '^' (U+005e) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1351 msgctxt "math symbol" msgid "circumflex" msgstr "cirkumflekso" #. Translators: this is the spoken word for the character 'ˇ' (U+02c7) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1355 msgctxt "math symbol" msgid "háček" msgstr "" #. Translators: this is the spoken word for the character '˘' (U+02d8) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1359 msgctxt "math symbol" msgid "breve" msgstr "" #. Translators: this is the spoken word for the character '˙' (U+02d9) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1363 msgctxt "math symbol" msgid "dot" msgstr "punkto" #. Translators: this is the spoken word for the character '‖' (U+2016) when used #. as a MathML operator. #: src/cthulhu/mathsymbols.py:1367 #, fuzzy msgctxt "math symbol" msgid "double vertical line" msgstr "%s kun vertikala linio" #. Translators: this is the spoken representation for the character '…' (U+2026) #: src/cthulhu/mathsymbols.py:1370 #, fuzzy #| msgid "horizontal" msgctxt "math symbol" msgid "horizontal ellipsis" msgstr "_Horizontale:" #. Translators: this is the spoken representation for the character '∀' (U+2200) #: src/cthulhu/mathsymbols.py:1373 msgctxt "math symbol" msgid "for all" msgstr "por ĉiuj" #. Translators: this is the spoken representation for the character '∁' (U+2201) #: src/cthulhu/mathsymbols.py:1376 msgctxt "math symbol" msgid "complement" msgstr "" #. Translators: this is the spoken representation for the character '∂' (U+2202) #: src/cthulhu/mathsymbols.py:1379 msgctxt "math symbol" msgid "partial differential" msgstr "" #. Translators: this is the spoken representation for the character '∃' (U+2203) #: src/cthulhu/mathsymbols.py:1382 #, fuzzy msgctxt "math symbol" msgid "there exists" msgstr "ekzistas" #. Translators: this is the spoken representation for the character '∄' (U+2204) #: src/cthulhu/mathsymbols.py:1385 #, fuzzy msgctxt "math symbol" msgid "there does not exist" msgstr "ne ekzistas" #. Translators: this is the spoken representation for the character '∅' (U+2205) #: src/cthulhu/mathsymbols.py:1388 #, fuzzy #| msgid "empty" msgctxt "math symbol" msgid "empty set" msgstr "malplene" #. Translators: this is the spoken representation for the character '∆' (U+2206) #: src/cthulhu/mathsymbols.py:1391 msgctxt "math symbol" msgid "increment" msgstr "" #. Translators: this is the spoken representation for the character '∇' (U+2207) #: src/cthulhu/mathsymbols.py:1394 msgctxt "math symbol" msgid "nabla" msgstr "nabla simbolo" #. Translators: this is the spoken representation for the character '∈' (U+2208) #: src/cthulhu/mathsymbols.py:1397 msgctxt "math symbol" msgid "element of" msgstr "" #. Translators: this is the spoken representation for the character '∉' (U+2209) #: src/cthulhu/mathsymbols.py:1400 msgctxt "math symbol" msgid "not an element of" msgstr "" #. Translators: this is the spoken representation for the character '∊' (U+220a) #: src/cthulhu/mathsymbols.py:1403 #, fuzzy msgctxt "math symbol" msgid "small element of" msgstr "Eta mirindaĵo" #. Translators: this is the spoken representation for the character '∋' (U+220b) #: src/cthulhu/mathsymbols.py:1406 #, fuzzy msgctxt "math symbol" msgid "contains as a member" msgstr "Membro" #. Translators: this is the spoken representation for the character '∌' (U+220c) #: src/cthulhu/mathsymbols.py:1409 #, fuzzy msgctxt "math symbol" msgid "does not contain as a member" msgstr "ne entenas" #. Translators: this is the spoken representation for the character '∍' (U+220d) #: src/cthulhu/mathsymbols.py:1412 #, fuzzy msgctxt "math symbol" msgid "small contains as a member" msgstr "Membro" #. Translators: this is the spoken representation for the character '∎' (U+220e) #: src/cthulhu/mathsymbols.py:1415 #, fuzzy msgctxt "math symbol" msgid "end of proof" msgstr "fino" #. Translators: this is the spoken representation for the character '∏' (U+220f) #: src/cthulhu/mathsymbols.py:1418 msgctxt "math symbol" msgid "product" msgstr "produkto" #. Translators: this is the spoken representation for the character '∐' (U+2210) #: src/cthulhu/mathsymbols.py:1421 msgctxt "math symbol" msgid "coproduct" msgstr "kunprodukto" #. Translators: this is the spoken representation for the character '∑' (U+2211) #: src/cthulhu/mathsymbols.py:1424 msgctxt "math symbol" msgid "sum" msgstr "sum" #. Translators: this is the spoken representation for the character '∓' (U+2213) #: src/cthulhu/mathsymbols.py:1430 msgctxt "math symbol" msgid "minus or plus" msgstr "minus aŭ plus" #. Translators: this is the spoken representation for the character '∔' (U+2214) #: src/cthulhu/mathsymbols.py:1433 #, fuzzy #| msgid "plus" msgctxt "math symbol" msgid "dot plus" msgstr "punkto" #. Translators: this is the spoken representation for the character '∕' (U+2215) #: src/cthulhu/mathsymbols.py:1436 #, fuzzy msgctxt "math symbol" msgid "division slash" msgstr "oblikvo" #. Translators: this is the spoken representation for the character '∖' (U+2216) #: src/cthulhu/mathsymbols.py:1439 #, fuzzy #| msgid "plus or minus" msgctxt "math symbol" msgid "set minus" msgstr "minus" #. Translators: this is the spoken representation for the character '∗' (U+2217) #: src/cthulhu/mathsymbols.py:1442 #, fuzzy msgctxt "math symbol" msgid "asterisk operator" msgstr "Servil-operatoro: %s" #. Translators: this is the spoken representation for the character '∘' (U+2218) #: src/cthulhu/mathsymbols.py:1445 #, fuzzy msgctxt "math symbol" msgid "ring operator" msgstr "ringo" #. Translators: this is the spoken representation for the character '∙' (U+2219) #: src/cthulhu/mathsymbols.py:1448 #, fuzzy msgctxt "math symbol" msgid "bullet operator" msgstr "Mesaĝo el operatoro de la gastiga komputilo" #. Translators: this is the spoken representation for the character '√' (U+221a) #: src/cthulhu/mathsymbols.py:1451 #, fuzzy msgctxt "math symbol" msgid "square root" msgstr "kvadrata kuniĝo" #. Translators: this is the spoken representation for the character '∛' (U+221b) #: src/cthulhu/mathsymbols.py:1454 msgctxt "math symbol" msgid "cube root" msgstr "" #. Translators: this is the spoken representation for the character '∜' (U+221c) #: src/cthulhu/mathsymbols.py:1457 #, fuzzy msgctxt "math symbol" msgid "fourth root" msgstr "kvara" #. Translators: this is the spoken representation for the character '∝' (U+221d) #: src/cthulhu/mathsymbols.py:1460 msgctxt "math symbol" msgid "proportional to" msgstr "" #. Translators: this is the spoken representation for the character '∞' (U+221e) #: src/cthulhu/mathsymbols.py:1463 msgctxt "math symbol" msgid "infinity" msgstr "" #. Translators: this is the spoken representation for the character '∟' (U+221f) #: src/cthulhu/mathsymbols.py:1466 #, fuzzy #| msgid "right paren" msgctxt "math symbol" msgid "right angle" msgstr "dekstra angula krampo" #. Translators: this is the spoken representation for the character '∠' (U+2220) #: src/cthulhu/mathsymbols.py:1469 #, fuzzy #| msgid "single" msgctxt "math symbol" msgid "angle" msgstr "Angulo:" #. Translators: this is the spoken representation for the character '∡' (U+2221) #: src/cthulhu/mathsymbols.py:1472 #, fuzzy msgctxt "math symbol" msgid "measured angle" msgstr "mezurita per" #. Translators: this is the spoken representation for the character '∢' (U+2222) #: src/cthulhu/mathsymbols.py:1475 #, fuzzy msgctxt "math symbol" msgid "spherical angle" msgstr "Angulo:" #. Translators: this is the spoken representation for the character '∣' (U+2223) #: src/cthulhu/mathsymbols.py:1478 msgctxt "math symbol" msgid "divides" msgstr "" #. Translators: this is the spoken representation for the character '∤' (U+2224) #: src/cthulhu/mathsymbols.py:1481 #, fuzzy msgctxt "math symbol" msgid "does not divide" msgstr "ne komencas per" #. Translators: this is the spoken representation for the character '∥' (U+2225) #: src/cthulhu/mathsymbols.py:1484 msgctxt "math symbol" msgid "parallel to" msgstr "" #. Translators: this is the spoken representation for the character '∦' (U+2226) #: src/cthulhu/mathsymbols.py:1487 msgctxt "math symbol" msgid "not parallel to" msgstr "" #. Translators: this is the spoken representation for the character '∧' (U+2227) #. Translators: this is the spoken representation for the character '⋀' (U+22c0) #: src/cthulhu/mathsymbols.py:1490 src/cthulhu/mathsymbols.py:1949 #, fuzzy #| msgid "logical not" msgctxt "math symbol" msgid "logical and" msgstr "logika neo" #. Translators: this is the spoken representation for the character '∨' (U+2228) #. Translators: this is the spoken representation for the character '⋁' (U+22c1) #: src/cthulhu/mathsymbols.py:1493 src/cthulhu/mathsymbols.py:1952 #, fuzzy #| msgid "logical not" msgctxt "math symbol" msgid "logical or" msgstr "logika neo" #. Translators: this is the spoken representation for the character '∩' (U+2229) #. Translators: this is the spoken representation for the character '⋂' (U+22c2) #: src/cthulhu/mathsymbols.py:1496 src/cthulhu/mathsymbols.py:1955 msgctxt "math symbol" msgid "intersection" msgstr "intersekciĝo" #. Translators: this is the spoken representation for the character '∪' (U+222a) #. Translators: this is the spoken representation for the character '⋃' (U+22c3) #: src/cthulhu/mathsymbols.py:1499 src/cthulhu/mathsymbols.py:1958 msgctxt "math symbol" msgid "union" msgstr "kuniĝo" #. Translators: this is the spoken representation for the character '∫' (U+222b) #: src/cthulhu/mathsymbols.py:1502 msgctxt "math symbol" msgid "integral" msgstr "" #. Translators: this is the spoken representation for the character '∬' (U+222c) #: src/cthulhu/mathsymbols.py:1505 msgctxt "math symbol" msgid "double integral" msgstr "duobla integralo" #. Translators: this is the spoken representation for the character '∭' (U+222d) #: src/cthulhu/mathsymbols.py:1508 msgctxt "math symbol" msgid "triple integral" msgstr "triobla integralo" #. Translators: this is the spoken representation for the character '∮' (U+222e) #: src/cthulhu/mathsymbols.py:1511 msgctxt "math symbol" msgid "contour integral" msgstr "" #. Translators: this is the spoken representation for the character '∯' (U+222f) #: src/cthulhu/mathsymbols.py:1514 msgctxt "math symbol" msgid "surface integral" msgstr "surfaca integralo" #. Translators: this is the spoken representation for the character '∰' (U+2230) #: src/cthulhu/mathsymbols.py:1517 msgctxt "math symbol" msgid "volume integral" msgstr "" #. Translators: this is the spoken representation for the character '∱' (U+2231) #: src/cthulhu/mathsymbols.py:1520 msgctxt "math symbol" msgid "clockwise integral" msgstr "" #. Translators: this is the spoken representation for the character '∲' (U+2232) #: src/cthulhu/mathsymbols.py:1523 msgctxt "math symbol" msgid "clockwise contour integral" msgstr "" #. Translators: this is the spoken representation for the character '∳' (U+2233) #: src/cthulhu/mathsymbols.py:1526 msgctxt "math symbol" msgid "anticlockwise contour integral" msgstr "" #. Translators: this is the spoken representation for the character '∴' (U+2234) #: src/cthulhu/mathsymbols.py:1529 #, fuzzy msgctxt "math symbol" msgid "therefore" msgstr "tial" #. Translators: this is the spoken representation for the character '∵' (U+2235) #: src/cthulhu/mathsymbols.py:1532 msgctxt "math symbol" msgid "because" msgstr "ĉar" #. Translators: this is the spoken representation for the character '∶' (U+2236) #: src/cthulhu/mathsymbols.py:1535 msgctxt "math symbol" msgid "ratio" msgstr "proporcio" #. Translators: this is the spoken representation for the character '∷' (U+2237) #: src/cthulhu/mathsymbols.py:1538 msgctxt "math symbol" msgid "proportion" msgstr "" #. Translators: this is the spoken representation for the character '∸' (U+2238) #: src/cthulhu/mathsymbols.py:1541 #, fuzzy #| msgid "plus or minus" msgctxt "math symbol" msgid "dot minus" msgstr "punkto" #. Translators: this is the spoken representation for the character '∹' (U+2239) #: src/cthulhu/mathsymbols.py:1544 msgctxt "math symbol" msgid "excess" msgstr "" #. Translators: this is the spoken representation for the character '∺' (U+223a) #: src/cthulhu/mathsymbols.py:1547 msgctxt "math symbol" msgid "geometric proportion" msgstr "" #. Translators: this is the spoken representation for the character '∻' (U+223b) #: src/cthulhu/mathsymbols.py:1550 msgctxt "math symbol" msgid "homothetic" msgstr "" #. Translators: this is the spoken representation for the character '∼' (U+223c) #: src/cthulhu/mathsymbols.py:1553 msgctxt "math symbol" msgid "tilde" msgstr "tildo" #. Translators: this is the spoken representation for the character '∽' (U+223d) #: src/cthulhu/mathsymbols.py:1556 #, fuzzy msgctxt "math symbol" msgid "reversed tilde" msgstr "a tildo" #. Translators: this is the spoken representation for the character '∾' (U+223e) #: src/cthulhu/mathsymbols.py:1559 msgctxt "math symbol" msgid "inverted lazy S" msgstr "renversita maldiligenta S" #. Translators: this is the spoken representation for the character '∿' (U+223f) #: src/cthulhu/mathsymbols.py:1562 msgctxt "math symbol" msgid "sine wave" msgstr "" #. Translators: this is the spoken representation for the character '≀' (U+2240) #: src/cthulhu/mathsymbols.py:1565 #, fuzzy msgctxt "math symbol" msgid "wreath product" msgstr "produkto" #. Translators: this is the spoken representation for the character '≁' (U+2241) #: src/cthulhu/mathsymbols.py:1568 #, fuzzy #| msgid "tilde" msgctxt "math symbol" msgid "not tilde" msgstr "a tildo" #. Translators: this is the spoken representation for the character '≂' (U+2242) #: src/cthulhu/mathsymbols.py:1571 #, fuzzy #| msgid "tilde" msgctxt "math symbol" msgid "minus tilde" msgstr "a tildo" #. Translators: this is the spoken representation for the character '≃' (U+2243) #: src/cthulhu/mathsymbols.py:1574 #, fuzzy msgctxt "math symbol" msgid "asymptotically equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≄' (U+2244) #: src/cthulhu/mathsymbols.py:1577 #, fuzzy msgctxt "math symbol" msgid "not asymptotically equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≅' (U+2245) #: src/cthulhu/mathsymbols.py:1580 #, fuzzy msgctxt "math symbol" msgid "approximately equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≆' (U+2246) #: src/cthulhu/mathsymbols.py:1583 #, fuzzy msgctxt "math symbol" msgid "approximately but not actually equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≇' (U+2247) #: src/cthulhu/mathsymbols.py:1586 msgctxt "math symbol" msgid "neither approximately nor actually equal to" msgstr "" #. Translators: this is the spoken representation for the character '≈' (U+2248) #: src/cthulhu/mathsymbols.py:1589 #, fuzzy msgctxt "math symbol" msgid "almost equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≉' (U+2249) #: src/cthulhu/mathsymbols.py:1592 #, fuzzy msgctxt "math symbol" msgid "not almost equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≊' (U+224a) #: src/cthulhu/mathsymbols.py:1595 #, fuzzy msgctxt "math symbol" msgid "almost equal or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≋' (U+224b) #: src/cthulhu/mathsymbols.py:1598 #, fuzzy msgctxt "math symbol" msgid "triple tilde" msgstr "triobla alklako" #. Translators: this is the spoken representation for the character '≌' (U+224c) #: src/cthulhu/mathsymbols.py:1601 #, fuzzy msgctxt "math symbol" msgid "all equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≍' (U+224d) #: src/cthulhu/mathsymbols.py:1604 msgctxt "math symbol" msgid "equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≎' (U+224e) #: src/cthulhu/mathsymbols.py:1607 msgctxt "math symbol" msgid "geometrically equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≏' (U+224f) #: src/cthulhu/mathsymbols.py:1610 #, fuzzy msgctxt "math symbol" msgid "difference between" msgstr "_Optimigi (Diferenco)" #. Translators: this is the spoken representation for the character '≐' (U+2250) #: src/cthulhu/mathsymbols.py:1613 msgctxt "math symbol" msgid "approaches the limit" msgstr "alproksimiĝas al la limo" #. Translators: this is the spoken representation for the character '≑' (U+2251) #: src/cthulhu/mathsymbols.py:1616 #, fuzzy msgctxt "math symbol" msgid "geometrically equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≒' (U+2252) #: src/cthulhu/mathsymbols.py:1619 #, fuzzy msgctxt "math symbol" msgid "approximately equal to or the image of" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≓' (U+2253) #: src/cthulhu/mathsymbols.py:1622 #, fuzzy msgctxt "math symbol" msgid "image of or approximately equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≔' (U+2254) #: src/cthulhu/mathsymbols.py:1625 #, fuzzy #| msgid "equals" msgctxt "math symbol" msgid "colon equals" msgstr "egalsigno" #. Translators: this is the spoken representation for the character '≕' (U+2255) #: src/cthulhu/mathsymbols.py:1628 #, fuzzy #| msgid "equals" msgctxt "math symbol" msgid "equals colon" msgstr "egalsigno" #. Translators: this is the spoken representation for the character '≖' (U+2256) #: src/cthulhu/mathsymbols.py:1631 #, fuzzy msgctxt "math symbol" msgid "ring in equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≗' (U+2257) #: src/cthulhu/mathsymbols.py:1634 #, fuzzy msgctxt "math symbol" msgid "ring equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≘' (U+2258) #: src/cthulhu/mathsymbols.py:1637 msgctxt "math symbol" msgid "corresponds to" msgstr "respondas al" #. Translators: this is the spoken representation for the character '≙' (U+2259) #: src/cthulhu/mathsymbols.py:1640 msgctxt "math symbol" msgid "estimates" msgstr "taksoj" #. Translators: this is the spoken representation for the character '≚' (U+225a) #: src/cthulhu/mathsymbols.py:1643 #, fuzzy #| msgid "triangular bullet" msgctxt "math symbol" msgid "equiangular to" msgstr "triangula bulmarko" #. Translators: this is the spoken representation for the character '≛' (U+225b) #: src/cthulhu/mathsymbols.py:1646 #, fuzzy #| msgid "equals" msgctxt "math symbol" msgid "star equals" msgstr "stelo" #. Translators: this is the spoken representation for the character '≜' (U+225c) #: src/cthulhu/mathsymbols.py:1649 msgctxt "math symbol" msgid "delta equal to" msgstr "delto egala al" #. Translators: this is the spoken representation for the character '≝' (U+225d) #: src/cthulhu/mathsymbols.py:1652 msgctxt "math symbol" msgid "equal to by definition" msgstr "egala al per difino" #. Translators: this is the spoken representation for the character '≞' (U+225e) #: src/cthulhu/mathsymbols.py:1655 msgctxt "math symbol" msgid "measured by" msgstr "mezurita per" #. Translators: this is the spoken representation for the character '≟' (U+225f) #: src/cthulhu/mathsymbols.py:1658 #, fuzzy msgctxt "math symbol" msgid "questioned equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≠' (U+2260) #: src/cthulhu/mathsymbols.py:1661 msgctxt "math symbol" msgid "not equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≡' (U+2261) #: src/cthulhu/mathsymbols.py:1664 msgctxt "math symbol" msgid "identical to" msgstr "identa al" #. Translators: this is the spoken representation for the character '≢' (U+2262) #: src/cthulhu/mathsymbols.py:1667 msgctxt "math symbol" msgid "not identical to" msgstr "ne identa al" #. Translators: this is the spoken representation for the character '≣' (U+2263) #: src/cthulhu/mathsymbols.py:1670 msgctxt "math symbol" msgid "strictly equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≤' (U+2264) #: src/cthulhu/mathsymbols.py:1673 #, fuzzy msgctxt "math symbol" msgid "less than or equal to" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≥' (U+2265) #: src/cthulhu/mathsymbols.py:1676 #, fuzzy msgctxt "math symbol" msgid "greater than or equal to" msgstr "estas pli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≦' (U+2266) #: src/cthulhu/mathsymbols.py:1679 #, fuzzy msgctxt "math symbol" msgid "less than over equal to" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≧' (U+2267) #: src/cthulhu/mathsymbols.py:1682 #, fuzzy msgctxt "math symbol" msgid "greater than over equal to" msgstr "estas pli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≨' (U+2268) #: src/cthulhu/mathsymbols.py:1685 #, fuzzy msgctxt "math symbol" msgid "less than but not equal to" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≩' (U+2269) #: src/cthulhu/mathsymbols.py:1688 #, fuzzy msgctxt "math symbol" msgid "greater than but not equal to" msgstr "estas pli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≪' (U+226a) #: src/cthulhu/mathsymbols.py:1691 #, fuzzy msgctxt "math symbol" msgid "much less than" msgstr "pli malgranda ol" #. Translators: this is the spoken representation for the character '≫' (U+226b) #: src/cthulhu/mathsymbols.py:1694 #, fuzzy msgctxt "math symbol" msgid "much greater than" msgstr "pli granda ol" #. Translators: this is the spoken representation for the character '≬' (U+226c) #: src/cthulhu/mathsymbols.py:1697 msgctxt "math symbol" msgid "between" msgstr "inter" #. Translators: this is the spoken representation for the character '≭' (U+226d) #: src/cthulhu/mathsymbols.py:1700 msgctxt "math symbol" msgid "not equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≮' (U+226e) #: src/cthulhu/mathsymbols.py:1703 #, fuzzy msgctxt "math symbol" msgid "not less than" msgstr "pli malgranda ol" #. Translators: this is the spoken representation for the character '≯' (U+226f) #: src/cthulhu/mathsymbols.py:1706 #, fuzzy #| msgid "greater" msgctxt "math symbol" msgid "not greater than" msgstr "pli granda ol" #. Translators: this is the spoken representation for the character '≰' (U+2270) #: src/cthulhu/mathsymbols.py:1709 #, fuzzy msgctxt "math symbol" msgid "neither less than nor equal to" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≱' (U+2271) #: src/cthulhu/mathsymbols.py:1712 #, fuzzy msgctxt "math symbol" msgid "neither greater than nor equal to" msgstr "estas pli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≲' (U+2272) #: src/cthulhu/mathsymbols.py:1715 #, fuzzy msgctxt "math symbol" msgid "less than or equivalent to" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≳' (U+2273) #: src/cthulhu/mathsymbols.py:1718 #, fuzzy msgctxt "math symbol" msgid "greater than or equivalent to" msgstr "estas pli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '≴' (U+2274) #: src/cthulhu/mathsymbols.py:1721 msgctxt "math symbol" msgid "neither less than nor equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≵' (U+2275) #: src/cthulhu/mathsymbols.py:1724 msgctxt "math symbol" msgid "neither greater than nor equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≶' (U+2276) #: src/cthulhu/mathsymbols.py:1727 msgctxt "math symbol" msgid "less than or greater than" msgstr "malpli ol aŭ pli granda ol" #. Translators: this is the spoken representation for the character '≷' (U+2277) #: src/cthulhu/mathsymbols.py:1730 msgctxt "math symbol" msgid "greater than or less than" msgstr "pli granda ol aŭ malpli ol" #. Translators: this is the spoken representation for the character '≸' (U+2278) #: src/cthulhu/mathsymbols.py:1733 msgctxt "math symbol" msgid "neither less than nor greater than" msgstr "" #. Translators: this is the spoken representation for the character '≹' (U+2279) #: src/cthulhu/mathsymbols.py:1736 msgctxt "math symbol" msgid "neither greater than nor less than" msgstr "" #. Translators: this is the spoken representation for the character '≺' (U+227a) #: src/cthulhu/mathsymbols.py:1739 msgctxt "math symbol" msgid "precedes" msgstr "" #. Translators: this is the spoken representation for the character '≻' (U+227b) #: src/cthulhu/mathsymbols.py:1742 msgctxt "math symbol" msgid "succeeds" msgstr "" #. Translators: this is the spoken representation for the character '≼' (U+227c) #: src/cthulhu/mathsymbols.py:1745 #, fuzzy msgctxt "math symbol" msgid "precedes or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≽' (U+227d) #: src/cthulhu/mathsymbols.py:1748 #, fuzzy msgctxt "math symbol" msgid "succeeds or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '≾' (U+227e) #: src/cthulhu/mathsymbols.py:1751 msgctxt "math symbol" msgid "precedes or equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '≿' (U+227f) #: src/cthulhu/mathsymbols.py:1754 msgctxt "math symbol" msgid "succeeds or equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '⊀' (U+2280) #: src/cthulhu/mathsymbols.py:1757 #, fuzzy msgctxt "math symbol" msgid "does not precede" msgstr "ne entenas" #. Translators: this is the spoken representation for the character '⊁' (U+2281) #: src/cthulhu/mathsymbols.py:1760 #, fuzzy msgctxt "math symbol" msgid "does not succeed" msgstr "ne entenas" #. Translators: this is the spoken representation for the character '⊂' (U+2282) #: src/cthulhu/mathsymbols.py:1763 msgctxt "math symbol" msgid "subset of" msgstr "" #. Translators: this is the spoken representation for the character '⊃' (U+2283) #: src/cthulhu/mathsymbols.py:1766 #, fuzzy #| msgid "super" msgctxt "math symbol" msgid "superset of" msgstr "super" #. Translators: this is the spoken representation for the character '⊄' (U+2284) #: src/cthulhu/mathsymbols.py:1769 msgctxt "math symbol" msgid "not a subset of" msgstr "" #. Translators: this is the spoken representation for the character '⊅' (U+2285) #: src/cthulhu/mathsymbols.py:1772 msgctxt "math symbol" msgid "not a superset of" msgstr "" #. Translators: this is the spoken representation for the character '⊆' (U+2286) #: src/cthulhu/mathsymbols.py:1775 #, fuzzy msgctxt "math symbol" msgid "subset of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⊇' (U+2287) #: src/cthulhu/mathsymbols.py:1778 #, fuzzy msgctxt "math symbol" msgid "superset of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⊈' (U+2288) #: src/cthulhu/mathsymbols.py:1781 msgctxt "math symbol" msgid "neither a subset of nor equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊉' (U+2289) #: src/cthulhu/mathsymbols.py:1784 msgctxt "math symbol" msgid "neither a superset of nor equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊊' (U+228a) #: src/cthulhu/mathsymbols.py:1787 #, fuzzy msgctxt "math symbol" msgid "subset of with not equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⊋' (U+228b) #: src/cthulhu/mathsymbols.py:1790 #, fuzzy msgctxt "math symbol" msgid "superset of with not equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⊌' (U+228c) #: src/cthulhu/mathsymbols.py:1793 msgctxt "math symbol" msgid "multiset" msgstr "" #. Translators: this is the spoken representation for the character '⊍' (U+228d) #: src/cthulhu/mathsymbols.py:1796 msgctxt "math symbol" msgid "multiset multiplication" msgstr "" #. Translators: this is the spoken representation for the character '⊎' (U+228e) #: src/cthulhu/mathsymbols.py:1799 #, fuzzy msgctxt "math symbol" msgid "multiset union" msgstr "kuniĝo kun punkto" #. Translators: this is the spoken representation for the character '⊏' (U+228f) #: src/cthulhu/mathsymbols.py:1802 #, fuzzy msgctxt "math symbol" msgid "square image of" msgstr "kvadrata intersekco" #. Translators: this is the spoken representation for the character '⊐' (U+2290) #: src/cthulhu/mathsymbols.py:1805 msgctxt "math symbol" msgid "square original of" msgstr "kvadrata originalo de" #. Translators: this is the spoken representation for the character '⊑' (U+2291) #: src/cthulhu/mathsymbols.py:1808 #, fuzzy msgctxt "math symbol" msgid "square image of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⊒' (U+2292) #: src/cthulhu/mathsymbols.py:1811 #, fuzzy msgctxt "math symbol" msgid "square original of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⊓' (U+2293) #: src/cthulhu/mathsymbols.py:1814 #, fuzzy msgctxt "math symbol" msgid "square cap" msgstr "kvadrata kuniĝo" #. Translators: this is the spoken representation for the character '⊔' (U+2294) #: src/cthulhu/mathsymbols.py:1817 #, fuzzy msgctxt "math symbol" msgid "square cup" msgstr "kvadrata kuniĝo" #. Translators: this is the spoken representation for the character '⊕' (U+2295) #. Translators: this is the spoken representation for the character '⨁' (U+2a01) #: src/cthulhu/mathsymbols.py:1820 src/cthulhu/mathsymbols.py:2171 #, fuzzy msgctxt "math symbol" msgid "circled plus" msgstr "rondigita punkto" #. Translators: this is the spoken representation for the character '⊖' (U+2296) #: src/cthulhu/mathsymbols.py:1823 #, fuzzy msgctxt "math symbol" msgid "circled minus" msgstr "rondigita punkto" #. Translators: this is the spoken representation for the character '⊗' (U+2297) #. Translators: this is the spoken representation for the character '⨂' (U+2a02) #: src/cthulhu/mathsymbols.py:1826 src/cthulhu/mathsymbols.py:2174 #, fuzzy msgctxt "math symbol" msgid "circled times" msgstr "rondigita punkto" #. Translators: this is the spoken representation for the character '⊘' (U+2298) #: src/cthulhu/mathsymbols.py:1829 #, fuzzy msgctxt "math symbol" msgid "circled division slash" msgstr "rondigita punkto" #. Translators: this is the spoken representation for the character '⊙' (U+2299) #: src/cthulhu/mathsymbols.py:1832 #, fuzzy msgctxt "math symbol" msgid "circled dot operator" msgstr "rondigita punkto" #. Translators: this is the spoken representation for the character '⊚' (U+229a) #: src/cthulhu/mathsymbols.py:1835 #, fuzzy msgctxt "math symbol" msgid "circled ring operator" msgstr "rondigita punkto" #. Translators: this is the spoken representation for the character '⊛' (U+229b) #: src/cthulhu/mathsymbols.py:1838 msgctxt "math symbol" msgid "circled asterisk operator" msgstr "cirkulita asterisko operatoro" #. Translators: this is the spoken representation for the character '⊜' (U+229c) #: src/cthulhu/mathsymbols.py:1841 #, fuzzy #| msgid "equals" msgctxt "math symbol" msgid "circled equals" msgstr "egalsigno" #. Translators: this is the spoken representation for the character '⊝' (U+229d) #: src/cthulhu/mathsymbols.py:1844 #, fuzzy msgctxt "math symbol" msgid "circled dash" msgstr "haltostreko" #. Translators: this is the spoken representation for the character '⊞' (U+229e) #: src/cthulhu/mathsymbols.py:1847 #, fuzzy msgctxt "math symbol" msgid "squared plus" msgstr "plus" #. Translators: this is the spoken representation for the character '⊟' (U+229f) #: src/cthulhu/mathsymbols.py:1850 #, fuzzy #| msgid "plus or minus" msgctxt "math symbol" msgid "squared minus" msgstr "minus" #. Translators: this is the spoken representation for the character '⊠' (U+22a0) #: src/cthulhu/mathsymbols.py:1853 #, fuzzy msgctxt "math symbol" msgid "squared times" msgstr "aldona tempo ĉiuj" #. Translators: this is the spoken representation for the character '⊡' (U+22a1) #: src/cthulhu/mathsymbols.py:1856 msgctxt "math symbol" msgid "squared dot operator" msgstr "kvadrata punkto operatoro" #. Translators: this is the spoken representation for the character '⊢' (U+22a2) #: src/cthulhu/mathsymbols.py:1859 msgctxt "math symbol" msgid "right tack" msgstr "" #. Translators: this is the spoken representation for the character '⊣' (U+22a3) #: src/cthulhu/mathsymbols.py:1862 msgctxt "math symbol" msgid "left tack" msgstr "" #. Translators: this is the spoken representation for the character '⊤' (U+22a4) #: src/cthulhu/mathsymbols.py:1865 #, fuzzy #| msgid "down" msgctxt "math symbol" msgid "down tack" msgstr "_Malsupre" #. Translators: this is the spoken representation for the character '⊥' (U+22a5) #: src/cthulhu/mathsymbols.py:1868 #, fuzzy msgctxt "math symbol" msgid "up tack" msgstr "_Supre" #. Translators: this is the spoken representation for the character '⊦' (U+22a6) #: src/cthulhu/mathsymbols.py:1871 msgctxt "math symbol" msgid "assertion" msgstr "" #. Translators: this is the spoken representation for the character '⊧' (U+22a7) #: src/cthulhu/mathsymbols.py:1874 msgctxt "math symbol" msgid "models" msgstr "" #. Translators: this is the spoken representation for the character '⊨' (U+22a8) #: src/cthulhu/mathsymbols.py:1877 msgctxt "math symbol" msgid "true" msgstr "vere" #. Translators: this is the spoken representation for the character '⊩' (U+22a9) #: src/cthulhu/mathsymbols.py:1880 msgctxt "math symbol" msgid "forces" msgstr "" #. Translators: this is the spoken representation for the character '⊪' (U+22aa) #: src/cthulhu/mathsymbols.py:1883 msgctxt "math symbol" msgid "triple vertical bar right turnstile" msgstr "" #. Translators: this is the spoken representation for the character '⊫' (U+22ab) #: src/cthulhu/mathsymbols.py:1886 msgctxt "math symbol" msgid "double vertical bar double right turnstile" msgstr "" #. Translators: this is the spoken representation for the character '⊬' (U+22ac) #: src/cthulhu/mathsymbols.py:1889 #, fuzzy msgctxt "math symbol" msgid "does not prove" msgstr "ne ekzistas" #. Translators: this is the spoken representation for the character '⊭' (U+22ad) #: src/cthulhu/mathsymbols.py:1892 #, fuzzy #| msgid "true" msgctxt "math symbol" msgid "not true" msgstr "vere" #. Translators: this is the spoken representation for the character '⊮' (U+22ae) #: src/cthulhu/mathsymbols.py:1895 #, fuzzy msgctxt "math symbol" msgid "does not force" msgstr "ne ekzistas" #. Translators: this is the spoken representation for the character '⊯' (U+22af) #: src/cthulhu/mathsymbols.py:1898 msgctxt "math symbol" msgid "negated double vertical bar double right turnstile" msgstr "" #. Translators: this is the spoken representation for the character '⊰' (U+22b0) #: src/cthulhu/mathsymbols.py:1901 #, fuzzy msgctxt "math symbol" msgid "precedes under relation" msgstr "formiĝanta" #. Translators: this is the spoken representation for the character '⊱' (U+22b1) #: src/cthulhu/mathsymbols.py:1904 #, fuzzy msgctxt "math symbol" msgid "succeeds under relation" msgstr "formiĝanta" #. Translators: this is the spoken representation for the character '⊲' (U+22b2) #: src/cthulhu/mathsymbols.py:1907 #, fuzzy msgctxt "math symbol" msgid "normal subgroup of" msgstr "" "normal\n" "normal " #. Translators: this is the spoken representation for the character '⊳' (U+22b3) #: src/cthulhu/mathsymbols.py:1910 #, fuzzy msgctxt "math symbol" msgid "contains as normal subgroup" msgstr "entenas" #. Translators: this is the spoken representation for the character '⊴' (U+22b4) #: src/cthulhu/mathsymbols.py:1913 #, fuzzy msgctxt "math symbol" msgid "normal subgroup of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⊵' (U+22b5) #: src/cthulhu/mathsymbols.py:1916 msgctxt "math symbol" msgid "contains as normal subgroup of or equal to" msgstr "" #. Translators: this is the spoken representation for the character '⊶' (U+22b6) #: src/cthulhu/mathsymbols.py:1919 msgctxt "math symbol" msgid "original of" msgstr "originalo de" #. Translators: this is the spoken representation for the character '⊷' (U+22b7) #: src/cthulhu/mathsymbols.py:1922 #, fuzzy msgctxt "math symbol" msgid "image of" msgstr "_Neniu bildo" #. Translators: this is the spoken representation for the character '⊸' (U+22b8) #: src/cthulhu/mathsymbols.py:1925 msgctxt "math symbol" msgid "multimap" msgstr "" #. Translators: this is the spoken representation for the character '⊹' (U+22b9) #: src/cthulhu/mathsymbols.py:1928 msgctxt "math symbol" msgid "hermitian conjugate matrix" msgstr "" #. Translators: this is the spoken representation for the character '⊺' (U+22ba) #: src/cthulhu/mathsymbols.py:1931 msgctxt "math symbol" msgid "intercalate" msgstr "" #. Translators: this is the spoken representation for the character '⊻' (U+22bb) #: src/cthulhu/mathsymbols.py:1934 msgctxt "math symbol" msgid "xor" msgstr "" #. Translators: this is the spoken representation for the character '⊼' (U+22bc) #: src/cthulhu/mathsymbols.py:1937 msgctxt "math symbol" msgid "nand" msgstr "" #. Translators: this is the spoken representation for the character '⊽' (U+22bd) #: src/cthulhu/mathsymbols.py:1940 #, fuzzy msgctxt "math symbol" msgid "nor" msgstr "nek" #. Translators: this is the spoken representation for the character '⊾' (U+22be) #: src/cthulhu/mathsymbols.py:1943 #, fuzzy msgctxt "math symbol" msgid "right angle with arc" msgstr "dekstra angula krampo" #. Translators: this is the spoken representation for the character '⊿' (U+22bf) #: src/cthulhu/mathsymbols.py:1946 msgctxt "math symbol" msgid "right triangle" msgstr "dekstra triangulo" #. Translators: this is the spoken representation for the character '⋄' (U+22c4) #: src/cthulhu/mathsymbols.py:1961 msgctxt "math symbol" msgid "diamond operator" msgstr "diamanta funkciigisto" #. Translators: this is the spoken representation for the character '⋅' (U+22c5) #: src/cthulhu/mathsymbols.py:1964 msgctxt "math symbol" msgid "dot operator" msgstr "punkta operatoro" #. Translators: this is the spoken representation for the character '⋆' (U+22c6) #: src/cthulhu/mathsymbols.py:1967 #, fuzzy msgctxt "math symbol" msgid "star operator" msgstr "stelo" #. Translators: this is the spoken representation for the character '⋇' (U+22c7) #: src/cthulhu/mathsymbols.py:1970 #, fuzzy msgctxt "math symbol" msgid "division times" msgstr "aldona tempo ĉiuj" #. Translators: this is the spoken representation for the character '⋈' (U+22c8) #: src/cthulhu/mathsymbols.py:1973 msgctxt "math symbol" msgid "bowtie" msgstr "" #. Translators: this is the spoken representation for the character '⋉' (U+22c9) #: src/cthulhu/mathsymbols.py:1976 msgctxt "math symbol" msgid "left normal factor semidirect product" msgstr "" #. Translators: this is the spoken representation for the character '⋊' (U+22ca) #: src/cthulhu/mathsymbols.py:1979 msgctxt "math symbol" msgid "right normal factor semidirect product" msgstr "" #. Translators: this is the spoken representation for the character '⋋' (U+22cb) #: src/cthulhu/mathsymbols.py:1982 #, fuzzy msgctxt "math symbol" msgid "left semidirect product" msgstr "produkto" #. Translators: this is the spoken representation for the character '⋌' (U+22cc) #: src/cthulhu/mathsymbols.py:1985 #, fuzzy msgctxt "math symbol" msgid "right semidirect product" msgstr "produkto" #. Translators: this is the spoken representation for the character '⋍' (U+22cd) #: src/cthulhu/mathsymbols.py:1988 #, fuzzy msgctxt "math symbol" msgid "reversed tilde equals" msgstr "a tildo" #. Translators: this is the spoken representation for the character '⋎' (U+22ce) #: src/cthulhu/mathsymbols.py:1991 #, fuzzy #| msgid "logical not" msgctxt "math symbol" msgid "curly logical or" msgstr "logika neo" #. Translators: this is the spoken representation for the character '⋏' (U+22cf) #: src/cthulhu/mathsymbols.py:1994 #, fuzzy #| msgid "logical not" msgctxt "math symbol" msgid "curly logical and" msgstr "logika neo" #. Translators: this is the spoken representation for the character '⋐' (U+22d0) #: src/cthulhu/mathsymbols.py:1997 #, fuzzy #| msgid "double" msgctxt "math symbol" msgid "double subset" msgstr "duoble" #. Translators: this is the spoken representation for the character '⋑' (U+22d1) #: src/cthulhu/mathsymbols.py:2000 #, fuzzy #| msgid "double dagger" msgctxt "math symbol" msgid "double superset" msgstr "duoble" #. Translators: this is the spoken representation for the character '⋒' (U+22d2) #: src/cthulhu/mathsymbols.py:2003 msgctxt "math symbol" msgid "double intersection" msgstr "duobla intersekco" #. Translators: this is the spoken representation for the character '⋓' (U+22d3) #: src/cthulhu/mathsymbols.py:2006 msgctxt "math symbol" msgid "double union" msgstr "duobla kuniĝo" #. Translators: this is the spoken representation for the character '⋔' (U+22d4) #: src/cthulhu/mathsymbols.py:2009 msgctxt "math symbol" msgid "pitchfork" msgstr "forko" #. Translators: this is the spoken representation for the character '⋕' (U+22d5) #: src/cthulhu/mathsymbols.py:2012 #, fuzzy msgctxt "math symbol" msgid "equal and parallel to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋖' (U+22d6) #: src/cthulhu/mathsymbols.py:2015 #, fuzzy msgctxt "math symbol" msgid "less than with dot" msgstr "pli malgranda ol" #. Translators: this is the spoken representation for the character '⋗' (U+22d7) #: src/cthulhu/mathsymbols.py:2018 #, fuzzy msgctxt "math symbol" msgid "greater than with dot" msgstr "pli granda ol" #. Translators: this is the spoken representation for the character '⋘' (U+22d8) #: src/cthulhu/mathsymbols.py:2021 #, fuzzy msgctxt "math symbol" msgid "very much less than" msgstr "pli malgranda ol" #. Translators: this is the spoken representation for the character '⋙' (U+22d9) #: src/cthulhu/mathsymbols.py:2024 #, fuzzy msgctxt "math symbol" msgid "very much greater than" msgstr "pli granda ol" #. Translators: this is the spoken representation for the character '⋚' (U+22da) #: src/cthulhu/mathsymbols.py:2027 #, fuzzy msgctxt "math symbol" msgid "less than equal to or greater than" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '⋛' (U+22db) #: src/cthulhu/mathsymbols.py:2030 #, fuzzy msgctxt "math symbol" msgid "greater than equal to or less than" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '⋜' (U+22dc) #: src/cthulhu/mathsymbols.py:2033 #, fuzzy msgctxt "math symbol" msgid "equal to or less than" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '⋝' (U+22dd) #: src/cthulhu/mathsymbols.py:2036 #, fuzzy msgctxt "math symbol" msgid "equal to or greater than" msgstr "estas pli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '⋝' (U+22de) #: src/cthulhu/mathsymbols.py:2039 #, fuzzy msgctxt "math symbol" msgid "equal to or precedes" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋝' (U+22df) #: src/cthulhu/mathsymbols.py:2042 #, fuzzy msgctxt "math symbol" msgid "equal to or succeeds" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋠' (U+22e0) #: src/cthulhu/mathsymbols.py:2045 #, fuzzy msgctxt "math symbol" msgid "does not precede or equal" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋡' (U+22e1) #: src/cthulhu/mathsymbols.py:2048 #, fuzzy msgctxt "math symbol" msgid "does not succeed or equal" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋢' (U+22e2) #: src/cthulhu/mathsymbols.py:2051 #, fuzzy msgctxt "math symbol" msgid "not square image of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋣' (U+22e3) #: src/cthulhu/mathsymbols.py:2054 #, fuzzy msgctxt "math symbol" msgid "not square original of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋤' (U+22e4) #: src/cthulhu/mathsymbols.py:2057 #, fuzzy msgctxt "math symbol" msgid "square image of or not equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋥' (U+22e5) #: src/cthulhu/mathsymbols.py:2060 #, fuzzy msgctxt "math symbol" msgid "square original of or not equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋦' (U+22e6) #: src/cthulhu/mathsymbols.py:2063 #, fuzzy msgctxt "math symbol" msgid "less than but not equivalent to" msgstr "estas malpli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '⋧' (U+22e7) #: src/cthulhu/mathsymbols.py:2066 #, fuzzy msgctxt "math symbol" msgid "greater than but not equivalent to" msgstr "estas pli granda ol aŭ egale al" #. Translators: this is the spoken representation for the character '⋨' (U+22e8) #: src/cthulhu/mathsymbols.py:2069 msgctxt "math symbol" msgid "precedes but not equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '⋩' (U+22e9) #: src/cthulhu/mathsymbols.py:2072 msgctxt "math symbol" msgid "succeeds but not equivalent to" msgstr "" #. Translators: this is the spoken representation for the character '⋪' (U+22ea) #: src/cthulhu/mathsymbols.py:2075 #, fuzzy msgctxt "math symbol" msgid "not normal subgroup of" msgstr "" "normal\n" "normal " #. Translators: this is the spoken representation for the character '⋫' (U+22eb) #: src/cthulhu/mathsymbols.py:2078 #, fuzzy msgctxt "math symbol" msgid "does not contain as normal subgroup" msgstr "ne entenas" #. Translators: this is the spoken representation for the character '⋬' (U+22ec) #: src/cthulhu/mathsymbols.py:2081 #, fuzzy msgctxt "math symbol" msgid "not normal subgroup of or equal to" msgstr "ne egala al" #. Translators: this is the spoken representation for the character '⋭' (U+22ed) #: src/cthulhu/mathsymbols.py:2084 msgctxt "math symbol" msgid "does not contain as normal subgroup or equal" msgstr "" #. Translators: this is the spoken representation for the character '⋮' (U+22ee) #: src/cthulhu/mathsymbols.py:2087 msgctxt "math symbol" msgid "vertical ellipsis" msgstr "vertikala elipso" #. Translators: this is the spoken representation for the character '⋯' (U+22ef) #: src/cthulhu/mathsymbols.py:2090 msgctxt "math symbol" msgid "midline horizontal ellipsis" msgstr "mezlinia horizontala elipso" #. Translators: this is the spoken representation for the character '⋰' (U+22f0) #: src/cthulhu/mathsymbols.py:2093 msgctxt "math symbol" msgid "up right diagonal ellipsis" msgstr "" #. Translators: this is the spoken representation for the character '⋱' (U+22f1) #: src/cthulhu/mathsymbols.py:2096 msgctxt "math symbol" msgid "down right diagonal ellipsis" msgstr "" #. Translators: this is the spoken representation for the character '⋲' (U+22f2) #: src/cthulhu/mathsymbols.py:2099 msgctxt "math symbol" msgid "element of with long horizontal stroke" msgstr "" #: src/cthulhu/mathsymbols.py:2103 msgctxt "math symbol" msgid "element of with vertical bar at end of horizontal stroke" msgstr "" #: src/cthulhu/mathsymbols.py:2107 msgctxt "math symbol" msgid "small element of with vertical bar at end of horizontal stroke" msgstr "" #. Translators: this is the spoken representation for the character '⋵' (U+22f5) #: src/cthulhu/mathsymbols.py:2110 msgctxt "math symbol" msgid "element of with dot above" msgstr "elemento de kun punkto supre" #. Translators: this is the spoken representation for the character '⋶' (U+22f6) #: src/cthulhu/mathsymbols.py:2113 msgctxt "math symbol" msgid "element of with overbar" msgstr "" #. Translators: this is the spoken representation for the character '⋷' (U+22f7) #: src/cthulhu/mathsymbols.py:2116 #, fuzzy msgctxt "math symbol" msgid "small element of with overbar" msgstr "nigra mezgranda kvadrato" #. Translators: this is the spoken representation for the character '⋸' (U+22f8) #: src/cthulhu/mathsymbols.py:2119 msgctxt "math symbol" msgid "element of with underbar" msgstr "" #. Translators: this is the spoken representation for the character '⋹' (U+22f9) #: src/cthulhu/mathsymbols.py:2122 msgctxt "math symbol" msgid "element of with two horizontal strokes" msgstr "" #. Translators: this is the spoken representation for the character '⋺' (U+22fa) #: src/cthulhu/mathsymbols.py:2125 msgctxt "math symbol" msgid "contains with long horizontal stroke" msgstr "" #. Translators: this is the spoken representation for the character '⋻' (U+22fb) #: src/cthulhu/mathsymbols.py:2128 msgctxt "math symbol" msgid "contains with vertical bar at end of horizontal stroke" msgstr "" #: src/cthulhu/mathsymbols.py:2132 msgctxt "math symbol" msgid "small contains with vertical bar at end of horizontal stroke" msgstr "" #. Translators: this is the spoken representation for the character '⋽' (U+22fd) #: src/cthulhu/mathsymbols.py:2135 #, fuzzy msgctxt "math symbol" msgid "contains with overbar" msgstr "entenas" #. Translators: this is the spoken representation for the character '⋾' (U+22fe) #: src/cthulhu/mathsymbols.py:2138 #, fuzzy msgctxt "math symbol" msgid "small contains with overbar" msgstr "malgrandaj ĉapoj" #. Translators: this is the spoken representation for the character '⋿' (U+22ff) #: src/cthulhu/mathsymbols.py:2141 msgctxt "math symbol" msgid "z notation bag membership" msgstr "" #. Translators: this is the spoken representation for the character '⌈' (U+2308) #: src/cthulhu/mathsymbols.py:2144 msgctxt "math symbol" msgid "left ceiling" msgstr "maldekstra plafono" #. Translators: this is the spoken representation for the character '⌉' (U+2309) #: src/cthulhu/mathsymbols.py:2147 msgctxt "math symbol" msgid "right ceiling" msgstr "dekstra plafono" #. Translators: this is the spoken representation for the character '⌊' (U+230a) #: src/cthulhu/mathsymbols.py:2150 msgctxt "math symbol" msgid "left floor" msgstr "maldekstra planko" #. Translators: this is the spoken representation for the character '⌋' (U+230b) #: src/cthulhu/mathsymbols.py:2153 msgctxt "math symbol" msgid "right floor" msgstr "dekstra planko" #. Translators: this is the spoken representation for the character '⏞' (U+23de) #: src/cthulhu/mathsymbols.py:2156 msgctxt "math symbol" msgid "top brace" msgstr "supra krampo" #. Translators: this is the spoken representation for the character '⏟' (U+23df) #: src/cthulhu/mathsymbols.py:2159 msgctxt "math symbol" msgid "bottom brace" msgstr "malsupra krampo" #. Translators: this is the spoken representation for the character '⟨' (U+27e8) #: src/cthulhu/mathsymbols.py:2162 msgctxt "math symbol" msgid "left angle bracket" msgstr "maldekstra angula krampo" #. Translators: this is the spoken representation for the character '⟩' (U+27e9) #: src/cthulhu/mathsymbols.py:2165 msgctxt "math symbol" msgid "right angle bracket" msgstr "dekstra angula krampo" #. Translators: this is the spoken representation for the character '⨀' (U+2a00) #: src/cthulhu/mathsymbols.py:2168 msgctxt "math symbol" msgid "circled dot" msgstr "rondigita punkto" #. Translators: this is the spoken representation for the character '⨃' (U+2a03) #: src/cthulhu/mathsymbols.py:2176 msgctxt "math symbol" msgid "union with dot" msgstr "kuniĝo kun punkto" #. Translators: this is the spoken representation for the character '⨄' (U+2a04) #: src/cthulhu/mathsymbols.py:2178 msgctxt "math symbol" msgid "union with plus" msgstr "kuniĝo kun pluso" #. Translators: this is the spoken representation for the character '⨅' (U+2a05) #: src/cthulhu/mathsymbols.py:2180 msgctxt "math symbol" msgid "square intersection" msgstr "kvadrata intersekco" #. Translators: this is the spoken representation for the character '⨆' (U+2a06) #: src/cthulhu/mathsymbols.py:2182 msgctxt "math symbol" msgid "square union" msgstr "kvadrata kuniĝo" #. Translators: this is the spoken representation for the character '■' (U+25a0) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2186 msgctxt "math symbol" msgid "black square" msgstr "nigra kvadrato" #. Translators: this is the spoken representation for the character '□' (U+25a1) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2190 msgctxt "math symbol" msgid "white square" msgstr "blanka kvadrato" #. Translators: this is the spoken representation for the character '◆' (U+25c6) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2194 msgctxt "math symbol" msgid "black diamond" msgstr "nigra diamanto" #. Translators: this is the spoken representation for the character '○' (U+25cb) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2198 msgctxt "math symbol" msgid "white circle" msgstr "blanka cirklo" #. Translators: this is the spoken representation for the character '●' (U+25cf) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2202 msgctxt "math symbol" msgid "black circle" msgstr "nigra cirklo" #. Translators: this is the spoken representation for the character '◦' (U+25e6) #: src/cthulhu/mathsymbols.py:2205 msgctxt "math symbol" msgid "white bullet" msgstr "blanka kuglo" #. Translators: this is the spoken representation for the character '◾' (U+25fe) #. when used as a geometric shape (i.e. as opposed to a bullet in a list). #: src/cthulhu/mathsymbols.py:2209 msgctxt "math symbol" msgid "black medium small square" msgstr "nigra mezgranda kvadrato" #. Translators: this is the spoken representation for the character '̱' (U+0331) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2215 #, python-format msgctxt "math symbol" msgid "%s with underline" msgstr "%s kun substreko" #. Translators: this is the spoken representation for the character '̸' (U+0338) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2221 #, python-format msgctxt "math symbol" msgid "%s with slash" msgstr "%s kun oblikvo" #. Translators: this is the spoken representation for the character '⃒' (U+20D2) #. which combines with the preceding character. '%s' is a placeholder for the #. preceding character. Some examples of combined symbols can be seen in this #. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table. #: src/cthulhu/mathsymbols.py:2227 #, python-format msgctxt "math symbol" msgid "%s with vertical line" msgstr "%s kun vertikala linio" #. Translators: Sometimes when we attempt to get the name of an accessible #. software application, we fail because the app or one of its elements is #. defunct. This is a generic name so that we can still refer to this element #. in messages. #: src/cthulhu/messages.py:40 msgctxt "generic name" msgid "application" msgstr "aplikaĵo" #. Translators: This is presented when the user has navigated to an empty line. #: src/cthulhu/messages.py:43 msgid "blank" msgstr "malplene" #. Translators: This refers to font weight. #: src/cthulhu/messages.py:46 msgid "bold" msgstr "dike" #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when a new bookmark has been entered into the list #. of bookmarks. #: src/cthulhu/messages.py:53 msgid "bookmark entered" msgstr "eniris legosignon" #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when the active list of bookmarks have been saved to #. disk. #: src/cthulhu/messages.py:60 msgid "bookmarks saved" msgstr "konservis legosignon" #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when an error was encountered, preventing the active #. list of bookmarks being saved to disk. #: src/cthulhu/messages.py:67 msgid "bookmarks could not be saved" msgstr "ne eblas konservi legosignon" #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when they try to go to a bookmark, but don't have #. any bookmarks. #: src/cthulhu/messages.py:74 msgid "No bookmarks found." msgstr "Neniuj legosignoj trovitaj." #. Translators: Cthulhu has a feature in which users can store/save a particular #. location in an application window and return to it later by pressing a #. keystroke. These stored/saved locations are "bookmarks". This string is #. presented to the user when they try to go to a bookmark at a particular #. index (e.g. bookmark 1 or bookmark 2) but there is no bookmark stored at #. that index. #: src/cthulhu/messages.py:82 msgid "Bookmark not found." msgstr "Legomarko ne trovita." #. Translators: Cthulhu normally intercepts all keyboard commands and only passes #. them along to the current application when they are not Cthulhu commands. This #. command causes the next command issued to be passed along to the current #. application, bypassing Cthulhu's interception of it. #: src/cthulhu/messages.py:88 msgid "Bypass mode enabled." msgstr "Preterpasa reĝimo ebligita." #. Translators: this is an indication that Cthulhu is unable to obtain the display/ #. results area of the calculator being used (e.g. gcalctool). #: src/cthulhu/messages.py:92 msgid "Unable to get calculator display" msgstr "" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Cthulhu command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:102 msgctxt "capitalization style" msgid "icon" msgstr "piktogramo" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:112 #, fuzzy msgid "Capitalization style set to icon." msgstr "BONE. Normala stilo estas ebligita." #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Cthulhu command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:122 msgctxt "capitalization style" msgid "none" msgstr "neniu" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:132 #, fuzzy msgid "Capitalization style set to none." msgstr "BONE. Normala stilo estas ebligita." #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the brief/ #. non-verbose output presented in response to the use of an Cthulhu command which #. makes it possible for users to quickly cycle amongst these alternatives #. without having to get into a GUI. #: src/cthulhu/messages.py:142 msgctxt "capitalization style" msgid "spell" msgstr "literumado" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via #. text-to-speech. Speech Dispatcher has a feature to control how capital #. letters are presented: Do nothing at all, say the word 'capital' prior to #. presenting a capital letter, or play a tone which Speech Dispatcher refers #. to as a sound 'icon'. This string to be translated refers to the full/verbose #. output presented in response to the use of an Cthulhu command which makes it #. possible for users to quickly cycle amongst these alternatives without having #. to get into a GUI. #: src/cthulhu/messages.py:152 #, fuzzy msgid "Capitalization style set to spell." msgstr "BONE. Normala stilo estas ebligita." #. Translators: Native application caret navigation does not always work as the #. Cthulhu user wants. As such, Cthulhu offers the user the ability to toggle between #. the application controlling the caret and Cthulhu controlling it. This message #. is presented to indicate that the application's native caret navigation is #. active / not being overridden by Cthulhu. #: src/cthulhu/messages.py:159 msgid "The application is controlling the caret." msgstr "La aplikaĵo kontrolas la signon." #. Translators: Gecko native caret navigation is where Firefox (or Thunderbird) #. itself controls how the arrow keys move the caret around HTML content. It's #. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers #. the user the ability to toggle which application is controlling the caret. #: src/cthulhu/messages.py:165 msgid "The screen reader is controlling the caret." msgstr "La ekranlegilo kontrolas la signon." #. Translators: this is the name of a cell in a spreadsheet. #: src/cthulhu/messages.py:168 #, python-format msgid "Cell %s" msgstr "Ĉelo %s" #. Translators: this message is spoken to announce that a table cell just became #. selected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the cell name. In the case of a spreadsheet the cell name #. will be something like "B3". #: src/cthulhu/messages.py:174 #, python-format msgctxt "cell" msgid "%s selected" msgstr "%s elektita" #. Translators: this message is spoken to announce that multiple table cells just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the name of the first cell in the range. The second string #. substitution is for the name of the last cell in the range. An example message #. for Calc would be "A1 through A30 selected". #: src/cthulhu/messages.py:181 #, python-format msgctxt "cell" msgid "%s through %s selected" msgstr "" #. Translators: this message is spoken to announce that multiple table cells just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the name of the first cell in the range. The second string #. substitution is for the name of the last cell in the range. An example message #. for Calc would be "A1 through A30 unselected". #: src/cthulhu/messages.py:188 #, python-format msgctxt "cell" msgid "%s through %s unselected" msgstr "" #. Translators: this message is spoken to announce that a table cell just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the cell name. In the case of a spreadsheet the cell name #. will be something like "B3". #: src/cthulhu/messages.py:194 #, python-format msgctxt "cell" msgid "%s unselected" msgstr "%s neelektita" #. Translators: This is the description of command line option '-d, --disable' #. which allows the user to specify an option to disable as Cthulhu is started. #: src/cthulhu/messages.py:198 msgid "Prevent use of option" msgstr "Malhelpi uzon de opcio" #. Translators: this is the description of command line option '-e, --enable' #. which allows the user to specify an option to enable as Cthulhu is started. #: src/cthulhu/messages.py:202 msgid "Force use of option" msgstr "Devigi uzon de opcio" #. Translators: This string indicates to the user what should be provided when #. using the '-e, --enable' or '-d, --disable' command line options. #: src/cthulhu/messages.py:206 msgid "OPTION" msgstr "OPCIO" #. Translators: This string appears when using 'Cthulhu -h' at the command line. #. It serves as a sort of title and is followed by a detailed list of Cthulhu's #. optional command-line arguments. #: src/cthulhu/messages.py:211 msgid "Optional arguments" msgstr "Nedevigataj argumentoj" #. Translators: This string appears when using 'Cthulhu -h' at the command line. #. It is followed by a brief list of Cthulhu's optional command-line arguments. #: src/cthulhu/messages.py:215 msgid "Usage: " msgstr "Uzo: " #. Translators: This message is displayed when the user starts Cthulhu from the #. command line and includes an invalid option or argument. After the message, #. the list of invalid items, as typed by the user, is displayed. #: src/cthulhu/messages.py:220 msgid "The following are not valid: " msgstr "" #. Translators: This is the description of command line option '-l, --list-apps' #. which prints the names of running applications which can be seen by assistive #. technologies such as Cthulhu and Accerciser. #: src/cthulhu/messages.py:225 msgid "Print the known running applications" msgstr "" #. Translators: This is the description of command line option '-p, --profile' #. which allows you to specify a profile to be loaded. A profile stores a group #. of Cthulhu settings configured by the user for a particular purpose, such as a #. 'Spanish' profile which would include Spanish braille and text-to-speech. #. An Cthulhu settings file contains one or more profiles. #: src/cthulhu/messages.py:232 msgid "Load profile" msgstr "Ŝargi profilon" #. Translators: This message is presented to the user when the specified profile #. could not be loaded. A profile stores a group of Cthulhu settings configured for #. a particular purpose, such as a Spanish profile which would include Spanish #. braille and Spanish text-to-speech. The string substituted in is the user- #. provided profile name. #: src/cthulhu/messages.py:239 #, python-format msgid "Profile could not be loaded: %s" msgstr "Ne eblis ŝargi profilon: %s" #. Translators: This message is presented to the user who attempts to launch Cthulhu #. from some other environment than the graphical desktop. #: src/cthulhu/messages.py:244 msgid "Cannot start the screen reader because it cannot connect to the Desktop." msgstr "" #. Translators: This message is presented to the user who attempts to launch Cthulhu #. but the launch fails due to an error related to the settings manager. #: src/cthulhu/messages.py:249 msgid "Could not activate the settings manager. Exiting." msgstr "Ne eblis aktivigi la agord-administrilon. Elirante." #. Translators: This message is presented to the user when he/she tries to launch #. Cthulhu, but Cthulhu is already running. #: src/cthulhu/messages.py:254 msgid "" "Another screen reader process is already running for this session.\n" "Run “cthulhu --replace” to replace that process with a new one." msgstr "" #. Translators: This string indicates to the user what should be provided when #. using the '-p, --profile' command line option. #: src/cthulhu/messages.py:260 msgid "NAME" msgstr "NOMO" #. Translators: This is the description of command line option '-u, --user-prefs' #. that allows you to specify an alternate location from which to load the user #. preferences. #: src/cthulhu/messages.py:265 msgid "Use alternate directory for user preferences" msgstr "" #. Translators: This string indicates to the user what should be provided when #. using the '-u, --user-prefs' command line option. #: src/cthulhu/messages.py:269 msgid "DIR" msgstr "DOSIERUJO" #. Translators: This is the description of command line option '-v, --version' #. which prints the version of Cthulhu. E.g. '1.23.4'. #: src/cthulhu/messages.py:273 msgid "Version of this application" msgstr "Versio de ĉi tiu aplikaĵo" #. Translators: This is the description of command line option '-r, --replace' #. which tells Cthulhu to replace any existing Cthulhu process that might be running. #: src/cthulhu/messages.py:277 msgid "Replace a currently running instance of this screen reader" msgstr "" #. Translators: this is the description of command line option '-h, --help' #. which lists all the available command line options. #: src/cthulhu/messages.py:281 msgid "Show this help message and exit" msgstr "Montri ĉi tiun helpmesaĝon kaj eliri" #. Translators: This is the description of command line option '--debug' which #. causes debugging output for Cthulhu to be sent to a file. The YYYY-MM-DD-HH:MM:SS #. portion of the string indicates the file name will be formed from the current #. date and time with 'debug' in front and '.out' at the end. The 'debug' and #. '.out' portions of this string should not be translated (i.e. it should always #. start with 'debug' and end with '.out', regardless of the locale.). #: src/cthulhu/messages.py:289 msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out" msgstr "" #. Translators: This is the description of command line option '--debug-file' #. which allows the user to override the default date-based name of the debugging #. output file. #: src/cthulhu/messages.py:294 msgid "Send debug output to the specified file" msgstr "" #. Translators: This string indicates to the user what should be provided when #. using the '--debug-file' command line option. #: src/cthulhu/messages.py:298 msgid "FILE" msgstr "DOSIERO" #. Translators: This is the description of command line option '-t, --text-setup' #. that will initially display a list of questions in text form, that the user #. will need to answer, before Cthulhu will startup. For this to happen properly, #. Cthulhu will need to be run from a terminal window. #: src/cthulhu/messages.py:304 msgid "Set up user preferences (text version)" msgstr "" #. Translators: This is the description of command line option '-s, --setup' #. that will place the user in Cthulhu's GUI preferences dialog. #: src/cthulhu/messages.py:308 msgid "Set up user preferences (GUI version)" msgstr "" #. Translators: This text is the description displayed when Cthulhu is launched #. from the command line and the help text is displayed. #: src/cthulhu/messages.py:312 msgid "Report bugs to cthulhu-list@gnome.org." msgstr "Raporti cimojn al cthulhu-list@gnome.org." #. Translators: Cthulhu normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just deleted. This message #. is the full/verbose indication. #: src/cthulhu/messages.py:320 msgid "Cut selection to clipboard." msgstr "Tranĉis elekton al tondujo." #. Translators: Cthulhu normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just deleted. This message #. is the brief indication. #: src/cthulhu/messages.py:328 msgctxt "clipboard" msgid "cut" msgstr "eltondi" #. Translators: This message is the detailed message presented when the contents #. of the clipboard have changed and match the current selection. #: src/cthulhu/messages.py:332 msgid "Copied selection to clipboard." msgstr "Kopiis elekton al tondujo." #. Translators: This message is the brief message presented when the contents #. of the clipboard have changed and match the current selection. #: src/cthulhu/messages.py:336 msgctxt "clipboard" msgid "copied" msgstr "kopiita" #. Translators: Cthulhu normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just inserted. This message #. is the full/verbose indication. #: src/cthulhu/messages.py:344 msgid "Pasted contents from clipboard." msgstr "Algluis enhavon de tondujo." #. Translators: Cthulhu normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document matches the clipboard contents, Cthulhu will indicate that fact #. instead of presenting the full string which was just inserted. This message #. is the brief indication. #: src/cthulhu/messages.py:352 msgctxt "clipboard" msgid "pasted" msgstr "" #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Cthulhu; others find that announcement #. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated #. is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:359 msgid "Do not announce when your buddies are typing." msgstr "Ne anonci kiam viaj amikoj skribas." #. Translators: In chat applications, it is often possible to see that a "buddy" #. is typing currently (e.g. via a keyboard icon or status text). Some users like #. to have this typing status announced by Cthulhu; others find that announcement #. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated #. is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:366 msgid "announce when your buddies are typing." msgstr "anonci kiam viaj amikoj skribas." #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. This string to be #. translated is presented to the user to clarify where an incoming message #. came from. The name of the chat room is the string substitution. #: src/cthulhu/messages.py:374 #, python-format msgid "Message from chat room %s" msgstr "Mesaĝo de babilejo %s" #. Translators: This message is presented to inform the user that a new chat #. conversation has been added to the existing conversations. The "tab" here #. refers to the tab which contains the label for a GtkNotebook page. The #. label on the tab is the string substitution. #: src/cthulhu/messages.py:380 #, python-format msgid "New chat tab %s" msgstr "Nova babileja langeto %s" #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Cthulhu #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is presented when #. the value of the setting is toggled. #: src/cthulhu/messages.py:389 msgid "Do not speak chat room name." msgstr "Ne voĉlegi la nomon de la babilejo." #. Translators: In chat applications, Cthulhu automatically presents incoming #. messages in speech and braille. If a user is in multiple conversations or #. channels at the same time, it can be confusing to know what room or channel #. a given message came from just from hearing/reading it. For this reason, Cthulhu #. has an option to present the name of the room first ("#a11y hello!" #. instead of " hello!"). This string to be translated is presented when #. the value of the setting is toggled. #: src/cthulhu/messages.py:398 msgid "speak chat room name." msgstr "voĉlegi la nomon de la babilejo." #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be #. translated is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:407 msgid "Do not provide chat room specific message histories." msgstr "" #. Translators: Cthulhu has a command to review previous chat room messages in #. speech and braille. Some users prefer to have this message history combined #. (e.g. the last ten messages which came in, no matter what room they came #. from). Other users prefer to have specific room history (e.g. the last ten #. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be #. translated is presented when the value of the setting is toggled. #: src/cthulhu/messages.py:415 msgid "Provide chat room specific message histories." msgstr "" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked for deletion in a document, such as content which #. is inside an HTML 'del' element, or the removed code in a diff. #: src/cthulhu/messages.py:437 #, fuzzy msgctxt "content" msgid "deletion start" msgstr "Komenco" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked for deletion in a document, such as content which #. is inside an HTML 'del' element, or the removed code in a diff. #: src/cthulhu/messages.py:442 #, fuzzy #| msgid "delete" msgctxt "content" msgid "deletion end" msgstr "Marki la elektitajn mesaĝojn por forigado" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked for insertion in a document, such as content which #. is inside an HTML 'ins' element, or the added code in a diff. #: src/cthulhu/messages.py:447 #, fuzzy msgctxt "content" msgid "insertion start" msgstr "je la komenco" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked for deletion in a document, such as content which #. is inside an HTML 'ins' element, or the added code in a diff. #: src/cthulhu/messages.py:452 #, fuzzy msgctxt "content" msgid "insertion end" msgstr "fino" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is content marked/highlighted in a document, such as content which #. is inside an HTML 'mark' element. #: src/cthulhu/messages.py:457 #, fuzzy msgctxt "content" msgid "highlight start" msgstr "Komenco" #. Translators: This phrase is spoken to inform the user that they have reached #. the end of content marked/highlighted in a document, such as content which #. is inside an HTML 'mark' element. #: src/cthulhu/messages.py:462 #, fuzzy #| msgid "right paren" msgctxt "content" msgid "highlight end" msgstr "Emfazi _citojn kun" #. Translators: This phrase is spoken to inform the user that the content being #. presented is the end of an inline suggestion a document. A "suggestion" is a #. proposed change. This change can include the insertion and/or deletion #. of content, and would typically be seen in a collaborative editor, such as #. in Google Docs. #: src/cthulhu/messages.py:469 #, fuzzy #| msgid "question" msgctxt "content" msgid "suggestion end" msgstr "fino" #. Translators: This is for navigating document content by moving to the start #. or end of a container. Examples of containers include tables, lists, and #. blockquotes. When moving to the end of a container, Cthulhu attempts to place #. the caret at the content which follows that container. If this is cannot be #. done (e.g. because the container is the last element on the page), Cthulhu will #. instead present this message as an indication that the container was not #. exited as expected. #: src/cthulhu/messages.py:478 msgid "End of container." msgstr "Fino de ujo." #. Translators: This is for navigating document content by moving to the start #. or end of a container. Examples of containers include tables, lists, and #. blockquotes. If the user attempts to use this command in an object which is #. not a container, this message will be presented. #: src/cthulhu/messages.py:484 msgid "Not in a container." msgstr "" #. Translators: This message is presented when the user selects all of the items #. in a container that supports selection, such as a GUI table or a list of icons. #: src/cthulhu/messages.py:488 #, fuzzy #| msgctxt "radiobutton" #| msgid "not selected" msgid "all items selected" msgstr "Sendi atendajn erojn en ĉiuj kontoj" #. Translators: The "default" button in a dialog box is the button that gets #. activated when Enter is pressed anywhere within that dialog box. The string #. substitution is the name of the button (e.g. "OK" or "Close"). #: src/cthulhu/messages.py:493 #, python-format msgid "Default button is %s" msgstr "Defaŭlta butono estas %s" #. Translators: The "default" button in a dialog box is the button that gets #. activated when Enter is pressed anywhere within that dialog box. This #. message is presented when the default button was found but is insensitive / #. grayed out / cannot be activated. The string substitution is the name of #. the button (e.g. "OK" or "Close"). When translating "Grayed," please use #. the same word used for the string in object_properties.py. #: src/cthulhu/messages.py:501 #, fuzzy, python-format #| msgid "Default button is %s" msgid "Default button is %s. Grayed" msgstr "Defaŭlta butono estas %s" #. Translators: The "default" button in a dialog box is the button that gets #. activated when Enter is pressed anywhere within that dialog box. Cthulhu has #. a command to present the default button. This is the message Cthulhu will #. present if it could not find the default button. #: src/cthulhu/messages.py:507 #, fuzzy #| msgid "Default button is %s" msgid "Default button not found" msgstr "Defaŭlta butono estas %s" #. Translators: This string is part of the presentation of an item that includes #. one or several consecutive subscripted characters. For example, 'X' followed #. by 'subscript 2' followed by 'subscript 3' should be presented to the user as #. 'X subscript 23'. #: src/cthulhu/messages.py:513 #, python-format msgid " subscript %s" msgstr "subskribo %s" #. Translators: This string is part of the presentation of an item that includes #. one or several consecutive superscripted characters. For example, 'X' followed #. by 'superscript 2' followed by 'superscript 3' should be presented to the user #. as 'X superscript 23'. #: src/cthulhu/messages.py:519 #, python-format msgid " superscript %s" msgstr "superskribo %s" #. Translators: this message is presented when the user tries to perform a command #. specific to dialog boxes, such as presenting the default button, but is not in #. a dialog. #: src/cthulhu/messages.py:524 #, fuzzy msgid "Not in a dialog" msgstr "Fermu fenestron" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects the entire #. document by pressing Ctrl+A. #: src/cthulhu/messages.py:530 msgid "entire document selected" msgstr "tuta dokumento elektita" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the entire document had been #. selected but the user presses a key (e.g. an arrow key) causing the #. selection to be completely removed. #: src/cthulhu/messages.py:537 #, fuzzy #| msgid "entire document selected" msgid "entire document unselected" msgstr "tuta dokumento elektita" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the document by pressing Ctrl+Shift+End. #: src/cthulhu/messages.py:543 msgid "document selected from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text by pressing Ctrl+Shift+End. #: src/cthulhu/messages.py:549 msgid "document unselected from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the document by pressing Ctrl+Shift+Home. #: src/cthulhu/messages.py:555 msgid "document selected to cursor position" msgstr "dokumento elektita al la pozicio de la kursoro" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text by pressing Ctrl+Shift+Home. #: src/cthulhu/messages.py:561 #, fuzzy msgid "document unselected to cursor position" msgstr "Kursoropozicio" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This message is #. presented when the user sets the row to a particular row number. #: src/cthulhu/messages.py:566 #, python-format msgid "Dynamic column header set for row %d" msgstr "" #. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet #. or table should be treated as containing column headers. This message is #. presented when the user unsets the row so it is no longer treated as if it #. contained column headers. #: src/cthulhu/messages.py:572 msgid "Dynamic column header cleared." msgstr "" #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. message is presented when the user sets the column to a particular column #. number. #: src/cthulhu/messages.py:578 #, python-format msgid "Dynamic row header set for column %s" msgstr "" #. Translators: Cthulhu allows you to dynamically define which column of a #. spreadsheet or table should be treated as containing column headers. This #. message is presented when the user unsets the column so it is no longer #. treated as if it contained row headers. #: src/cthulhu/messages.py:584 msgid "Dynamic row header cleared." msgstr "" #. Translators: this is used to announce that the current input line in a #. spreadsheet is blank/empty. #: src/cthulhu/messages.py:588 msgid "empty" msgstr "malplene" #. Translators: This is the size of a file in kilobytes #: src/cthulhu/messages.py:591 #, python-format msgid "%.2f kilobytes" msgstr "" #. Translators: This is the size of a file in megabytes #: src/cthulhu/messages.py:594 #, python-format msgid "%.2f megabytes" msgstr "" #. Translators: This message is presented to the user after performing a file #. search to indicate there were no matches. #: src/cthulhu/messages.py:598 msgid "No files found." msgstr "Neniu dosiero trovita." #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she successfully appended the contents under #. flat review onto the existing contents of the clipboard. #: src/cthulhu/messages.py:606 #, fuzzy msgid "Appended contents to clipboard." msgstr "_Enhavoj" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she successfully copied the contents under flat #. review to the clipboard. #: src/cthulhu/messages.py:614 #, fuzzy msgid "Copied contents to clipboard." msgstr "_Enhavoj" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that he/she attempted to use a flat review command when #. not using flat review. #: src/cthulhu/messages.py:622 #, fuzzy msgid "Not using flat review." msgstr "Recenzo" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know he/she just entered flat review. #: src/cthulhu/messages.py:629 #, fuzzy msgid "Entering flat review." msgstr "Recenzo" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know he/she just entered flat review. #: src/cthulhu/messages.py:636 #, fuzzy msgid "Leaving flat review." msgstr "Recenzo" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that flat review is being restricted to the current #. object of interest. #: src/cthulhu/messages.py:644 msgid "Flat review restricted to the current object" msgstr "" #. Translators: the 'flat review' feature of Cthulhu allows the blind user to #. explore the text in a window in a 2D fashion. That is, Cthulhu treats all #. the text from all objects in a window (e.g., buttons, labels, etc.) as a #. sequence of words in a sequence of lines. This message is presented to #. let the user know that flat review is unrestricted, #. that is, the entire window can be explored. #: src/cthulhu/messages.py:652 #, fuzzy msgid "Flat review unrestricted" msgstr "Recenzo" #. Translators: this means a particular cell in a spreadsheet has a formula #. (e.g., "=sum(a1:d1)") #: src/cthulhu/messages.py:656 #, fuzzy msgid "has formula" msgstr "Havas ambasadon" #. Translators: this message will be presented to indicate the focused object #. will cause a dialog to appear if activated. #: src/cthulhu/messages.py:660 #, fuzzy #| msgid "Opens the Find dialog." msgid "opens dialog" msgstr "Malfermas dialogon por elekti la dosierujon al kiu vi volas iri" #. Translators: this message will be presented to indicate the focused object #. will cause a grid to appear if activated. A grid is an interactive table. #: src/cthulhu/messages.py:664 #, fuzzy msgid "opens grid" msgstr "_Krado" #. Translators: this message will be presented to indicate the focused object #. will cause a listbox to appear if activated. #: src/cthulhu/messages.py:668 msgid "opens listbox" msgstr "" #. Translators: this message will be presented to indicate the focused object #. will cause a menu to appear if activated. #: src/cthulhu/messages.py:672 #, fuzzy msgid "opens menu" msgstr "menuo" #. Translators: this message will be presented to indicate the focused object #. will cause a tree to appear if activated. A tree is a list with sub-levels #. which can be expanded or collapsed, similar to the list of folders in an #. email client. #: src/cthulhu/messages.py:678 #, fuzzy msgid "opens tree" msgstr "Arbeca vido" #. Translators: The following string is spoken to let the user know that he/she #. is on a link within an image map. An image map is an image/graphic which has #. been divided into regions. Each region can be clicked on and has an associated #. link. Please see http://en.wikipedia.org/wiki/Imagemap for more information #. and examples. #: src/cthulhu/messages.py:685 #, fuzzy msgid "image map link" msgstr "_Neniu bildo" #. Translators: This is a spoken and/or brailled message letting the user know #. that the key combination (e.g., Ctrl+Alt+f) they just entered has already been #. bound to another command and is thus unavailable. The string substituted in is #. the name of the command which already has the binding. #: src/cthulhu/messages.py:691 #, python-format msgid "The key entered is already bound to %s" msgstr "" #. Translators: This is a spoken and/or brailled message letting the user know #. that Cthulhu has recorded a new key combination (e.g. Alt+Ctrl+g) as a result of #. their input. The string substituted in is the new key combination. #: src/cthulhu/messages.py:696 #, python-format msgid "Key captured: %s. Press enter to confirm." msgstr "" #. Translators: This is a spoken and/or brailled message letting the user know #. that Cthulhu has assigned a new key combination (e.g. Alt+Ctrl+g) as a result of #. their input. The string substituted in is the new key combination. #: src/cthulhu/messages.py:701 #, python-format msgid "The new key is: %s" msgstr "La nova klavo estas: %s" #. Translators: This is a spoken and/or brailled message letting the user know #. Cthulhu is about to delete an existing key combination (e.g. Alt+Ctrl+g) as a #. result of their input. #: src/cthulhu/messages.py:706 msgid "Key binding deleted. Press enter to confirm." msgstr "" #. Translators: This is a spoken and/or brailled message letting the user know #. Cthulhu has deleted an existing key combination (e.g. Alt+Ctrl+g) as a result of #. their input. #: src/cthulhu/messages.py:711 #, fuzzy msgid "The keybinding has been removed." msgstr "Dosiero “%s” estas forigita." #. Translators: This is a spoken and/or brailled message asking the user to press #. a new key combination (e.g., Alt+Ctrl+g) to create a new key binding for an #. Cthulhu command. #: src/cthulhu/messages.py:716 #, fuzzy msgid "enter new key" msgstr "Enigu novan pasvorton por la atestila datumbazo" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:730 msgctxt "key echo" msgid "key" msgstr "ŝlosilo" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:742 #, fuzzy msgid "Echo set to key." msgstr "Difini daton" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:756 msgctxt "key echo" msgid "None" msgstr "Neniu" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:768 #, fuzzy msgid "Echo set to None." msgstr "Neniu" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:782 msgctxt "key echo" msgid "key and word" msgstr "klavo kaj vorto" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:794 #, fuzzy #| msgctxt "key echo" #| msgid "key and word" msgid "Echo set to key and word." msgstr "klavo kaj vorto" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:808 msgctxt "key echo" msgid "sentence" msgstr "frazo" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:820 #, fuzzy msgid "Echo set to sentence." msgstr "Frazo" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:834 msgctxt "key echo" msgid "word" msgstr "vorto" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:846 #, fuzzy msgid "Echo set to word." msgstr "vorto" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. The #. following string is a brief message which will be presented to the user who #. is cycling amongst the various echo options. #: src/cthulhu/messages.py:860 msgctxt "key echo" msgid "word and sentence" msgstr "vorto kaj frazo" #. Translators: Cthulhu has an "echo" setting which allows the user to configure #. what is spoken in response to a key press. Given a user who typed "Hello #. world.": #. - key echo: "H e l l o space w o r l d period" #. - word echo: "Hello" spoken when the space is pressed; #. "world" spoken when the period is pressed. #. - sentence echo: "Hello world" spoken when the period #. is pressed. #. A user can choose to have no echo, one type of echo, or multiple types of #. echo and can cycle through the various levels quickly via a command. #: src/cthulhu/messages.py:872 #, fuzzy #| msgctxt "key echo" #| msgid "word and sentence" msgid "Echo set to word and sentence." msgstr "vorto kaj frazo" #. Translators: This phrase is spoken to inform the user of all of the MathML #. enclosure notations associated with a given mathematical expression. For #. instance, the expression x+y could be enclosed by a box, or enclosed by a #. circle. It could also be enclosed by a box and a circle and long division #. sign and have a line on the left and on the right and a vertical strike. #. (Though let's hope not.) Given that we do not know the enclosures, their #. order, or their combination, we'll present them as a list. The string #. substitution is for that list of enclosure types. For more information #. about the MathML 'menclose' element and its notation types, see: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:884 #, fuzzy, python-format msgctxt "math enclosure" msgid "Enclosed by: %s" msgstr "['attachment','attaching','attached','enclosed','aldonaĵo','aldonis','aldonas','aldonos','aldoni','aldonus']" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:892 #, fuzzy msgctxt "math enclosure" msgid "an actuarial symbol" msgstr "Simbolo" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:900 #, fuzzy msgctxt "math enclosure" msgid "a box" msgstr "_Poŝtujo:" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:908 #, fuzzy #| msgid "a circumflex" msgctxt "math enclosure" msgid "a circle" msgstr "Cirklo" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:916 #, fuzzy msgctxt "math enclosure" msgid "a long division sign" msgstr "tro longa" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:924 msgctxt "math enclosure" msgid "a radical" msgstr "" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:932 #, fuzzy msgctxt "math enclosure" msgid "a rounded box" msgstr "Grupigi laŭ _ujo" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:940 #, fuzzy #| msgid "horizontal" msgctxt "math enclosure" msgid "a horizontal strike" msgstr "_Horizontale:" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:948 #, fuzzy #| msgid "vertical bar" msgctxt "math enclosure" msgid "a vertical strike" msgstr "_Vertikale:" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:956 #, fuzzy msgctxt "math enclosure" msgid "a down diagonal strike" msgstr "Lineo malsupre" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:964 #, fuzzy msgctxt "math enclosure" msgid "an up diagonal strike" msgstr "Lineo supre" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:972 #, fuzzy msgctxt "math enclosure" msgid "a northeast arrow" msgstr "Sago" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:980 #, fuzzy msgctxt "math enclosure" msgid "a line at the bottom" msgstr "Linio" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:988 #, fuzzy msgctxt "math enclosure" msgid "a line on the left" msgstr "Lineo maldekstre" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:996 #, fuzzy msgctxt "math enclosure" msgid "a line on the right" msgstr "Lineo dekstre" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:1004 #, fuzzy msgctxt "math enclosure" msgid "a line at the top" msgstr "Supre" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:1012 #, fuzzy msgctxt "math enclosure" msgid "a phasor angle" msgstr "Angulo:" #. Translators: This phrase is spoken to describe one MathML enclosure notation #. associated with a mathematical expression. Because an expression, such as #. x+y, can have one or many enclosure notations (box, circle, long division, #. line on the left, vertical strike), we present them as a list of notations. #. For more information about the MathML 'menclose' element and its notation #. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #. This particular string is for the "madruwb" notation type. #: src/cthulhu/messages.py:1021 #, fuzzy msgctxt "math enclosure" msgid "an arabic factorial symbol" msgstr "Simbolo" #. Translators: This phrase is spoken to inform the user of all of the MathML #. enclosure notations associated with a given mathematical expression. For #. instance, the expression x+y could be enclosed by a box, or enclosed by a #. circle. It could also be enclosed by a box and a circle and long division #. sign and have a line on the left and on the right and a vertical strike. #. (Though let's hope not.) Given that we do not know the enclosures, their #. order, or their combination, we'll present them as a list. This string #. will be inserted before the final item in the list if there is more than #. one enclosure notation. For more information about the MathML 'menclose' #. element and its notation types, see: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose #: src/cthulhu/messages.py:1034 msgctxt "math enclosure" msgid "and" msgstr "kaj" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical fraction. For instance, given x+1/y+2, Cthulhu #. would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1039 #, fuzzy msgid "fraction start" msgstr "je la komenco" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical fraction whose bar is not displayed. See #. https://en.wikipedia.org/wiki/Combination for an example. Note that the #. comma is inserted here to cause a very brief pause in the speech. Otherwise, #. in English, the resulting speech sounds like we have a fraction which lacks #. the start of the bar. If this is a non-issue for your language, the comma and #. the pause which results is not needed. You should be able to test this with #. "spd-say " in a terminal on a machine where speech-dispatcher #. is installed. #: src/cthulhu/messages.py:1050 msgid "fraction without bar, start" msgstr "" #. Translators: This word refers to the line separating the numerator from the #. denominator in a mathematical fraction. For instance, given x+1/y+2, Cthulhu #. would would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1055 msgctxt "math fraction" msgid "over" msgstr "super" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical fraction. For instance, given x+1/y+2, #. Cthulhu would would say "fraction start, x+1 over y+2, fraction end." #: src/cthulhu/messages.py:1060 #, fuzzy msgid "fraction end" msgstr "fino" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is a square root. For instance, for √9 Cthulhu would say "square root #. of 9, root end" (assuming the user settings indicate that root endings should #. be spoken). Note that the radicand, which follows the "of", is unknown and #. might not even be a simple string; it might be the square root of another #. expression such as a fraction. #: src/cthulhu/messages.py:1068 #, fuzzy msgid "square root of" msgstr "kvadrata kuniĝo" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is a cube root. For instance, for the cube root of 9 Cthulhu would #. say "cube root of 9, root end" (assuming the user settings indicate that root #. endings should be spoken). Note that the radicand, which follows the "of", #. is unknown and might not even be a simple string; it might be the cube root #. of another expression such as a fraction. #: src/cthulhu/messages.py:1076 msgid "cube root of" msgstr "" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is an nth root. https://en.wikipedia.org/wiki/Nth_root. For instance, #. for the fourth root of 9, Cthulhu would say "fourth root of 9, root end" (assuming #. the user settings indicate that root endings should be spoken). Note that the #. index, which precedes this string, is unknown and might not even be a simple #. expression like "fourth"; the index might instead be a fraction. #: src/cthulhu/messages.py:1084 msgid "root of" msgstr "" #. Translators: This phrase is spoken to inform the user that what is about to #. be said is part of a mathematical root (square root, cube root, nth root). #. It is primarily intended to be spoken when the index of the root is not a #. simple expression. For instance, for the fourth root of 9, simply speaking #. "fourth root of 9" may be sufficient for the user. But if the index is not #. 4, but instead the fraction x/4, beginning the phrase with "root start" can #. help the user better understand that x/4 is the index of the root. #: src/cthulhu/messages.py:1093 #, fuzzy msgid "root start" msgstr "je la komenco" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical root (square root, cube root, nth root). #. For instance, for the cube root of 9, Cthulhu would say "cube root of 9, root #. end" (assuming the user settings indicate that root endings should be spoken). #: src/cthulhu/messages.py:1099 #, fuzzy msgid "root end" msgstr "fino" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is subscripted text in a mathematical expression. Note that the #. subscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. #: src/cthulhu/messages.py:1106 #, fuzzy msgctxt "math script generic" msgid "subscript" msgstr "Malalta skribo" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is superscripted text in a mathematical expression. Note that the #. superscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. #: src/cthulhu/messages.py:1113 msgctxt "math script generic" msgid "superscript" msgstr "alta skribo" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is subscripted text which precedes the base in a mathematical #. expression. See, for instance, the MathML mmultiscripts element: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts #. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts #: src/cthulhu/messages.py:1120 #, fuzzy msgctxt "math script" msgid "pre-subscript" msgstr "Malalta skribo" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is superscripted text which precedes the base in a mathematical #. expression. See, for instance, the MathML mmultiscripts element: #. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts #. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts #: src/cthulhu/messages.py:1127 #, fuzzy msgctxt "math script" msgid "pre-superscript" msgstr "alta skribo" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is underscripted text in a mathematical expression. Note that the #. underscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. Examples of underscripts: #. http://www.w3.org/TR/MathML/chapter3.html#presm.munder #. https://reference.wolfram.com/language/ref/Underscript.html #: src/cthulhu/messages.py:1136 msgctxt "math script generic" msgid "underscript" msgstr "malalta skribo" #. Translators: This phrase is spoken to inform the user that what is about to #. be spoken is overscripted text in a mathematical expression. Note that the #. overscript might be simple text or may itself be a mathematical expression, #. and in this instance we have no additional context through which a more user- #. friendly word or phrase can reliably be chosen. Examples of overscripts: #. http://www.w3.org/TR/MathML/chapter3.html#presm.mover #. https://reference.wolfram.com/language/ref/Overscript.html #: src/cthulhu/messages.py:1145 msgctxt "math script generic" msgid "overscript" msgstr "" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical table. #: src/cthulhu/messages.py:1149 #, fuzzy #| msgctxt "indentation and justification" #| msgid "Enabled" msgctxt "math table" msgid "table end" msgstr "_Tabelo…" #. Translators: This phrase is spoken to inform the user that the last spoken #. phrase is the end of a mathematical table which is nested inside another #. mathematical table. #: src/cthulhu/messages.py:1154 #, fuzzy msgctxt "math table" msgid "nested table end" msgstr "fino" #. Translators: Inaccessible means that the application cannot be read by Cthulhu. #. This usually means the application is not friendly to the assistive technology #. infrastructure. #: src/cthulhu/messages.py:1159 msgid "inaccessible" msgstr "" #. Translators: This brief message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1164 msgctxt "indentation and justification" msgid "Disabled" msgstr "Elŝaltite" #. Translators: This detailed message indicates that indentation and #. justification will not be spoken. #: src/cthulhu/messages.py:1169 msgid "Speaking of indentation and justification disabled." msgstr "" #. Translators: This brief message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1174 msgctxt "indentation and justification" msgid "Enabled" msgstr "Enŝaltite" #. Translators: This detailed message indicates that indentation and #. justification will be spoken. #: src/cthulhu/messages.py:1179 msgid "Speaking of indentation and justification enabled." msgstr "" #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. This message is what is presented on the braille display when #. entering Learn Mode. #: src/cthulhu/messages.py:1187 msgid "Learn mode. Press escape to exit." msgstr "" #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. This message is what is spoken to the user when entering Learn #. Mode. #: src/cthulhu/messages.py:1196 msgid "" "Entering learn mode. Press any key to hear its function. To view the screen reader’s documentation, press F1. To " "get a list of the screen reader’s default shortcuts, press F2. To get a list of the screen reader’s shortcuts for " "the current application, press F3. To exit learn mode, press the escape key." msgstr "" #. Translators: This message is presented when a user is navigating within a #. blockquote and then navigates out of it. #: src/cthulhu/messages.py:1205 #, fuzzy msgid "leaving blockquote." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This message is presented when a user just navigated out of a container holding #. detailed information about another object. #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/messages.py:1216 #, fuzzy #| msgid "Speaks entire document." msgid "leaving details." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. an object and then navigates out of it. The word or phrase that follows #. "leaving" should be consistent with the translation provided for the #. corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1222 #, fuzzy msgctxt "role" msgid "leaving feed." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. an object and then navigates out of it. The word or phrase that follows #. "leaving" should be consistent with the translation provided for the #. corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1228 #, fuzzy msgctxt "role" msgid "leaving figure." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within a #. form and then navigates out of it. #: src/cthulhu/messages.py:1232 #, fuzzy msgid "leaving form." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1238 #, fuzzy msgctxt "role" msgid "leaving banner." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1244 #, fuzzy msgctxt "role" msgid "leaving complementary content." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1250 #, fuzzy msgctxt "role" msgid "leaving information." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1256 #, fuzzy msgctxt "role" msgid "leaving main content." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1262 #, fuzzy msgctxt "role" msgid "leaving navigation." msgstr "navigado" #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1268 #, fuzzy msgctxt "role" msgid "leaving region." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a type of landmark and then navigates out of it. The word or phrase that #. follows "leaving" should be consistent with the translation provided for #. the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1274 #, fuzzy msgctxt "role" msgid "leaving search." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within a #. list and then navigates out of it. #: src/cthulhu/messages.py:1278 #, fuzzy msgid "leaving list." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within a #. panel and then navigates out of it. A panel is a generic container of #. objects, such as a group of related form fields. #: src/cthulhu/messages.py:1283 #, fuzzy msgid "leaving panel." msgstr "Piktogrampanelo" #. Translators: This message is presented when a user is navigating within a #. table and then navigates out of it. #: src/cthulhu/messages.py:1287 #, fuzzy msgid "leaving table." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within a #. tooltip in a web application and then navigates out of it. #: src/cthulhu/messages.py:1291 #, fuzzy msgid "leaving tooltip." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1297 #, fuzzy msgctxt "role" msgid "leaving abstract." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1303 #, fuzzy msgctxt "role" msgid "leaving acknowledgments." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1309 #, fuzzy msgctxt "role" msgid "leaving afterword." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1315 #, fuzzy msgctxt "role" msgid "leaving appendix." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1321 #, fuzzy msgctxt "role" msgid "leaving bibliography." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1327 #, fuzzy msgctxt "role" msgid "leaving chapter." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1333 #, fuzzy msgctxt "role" msgid "leaving colophon." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1339 #, fuzzy msgctxt "role" msgid "leaving conclusion." msgstr "konkludo" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1345 #, fuzzy msgctxt "role" msgid "leaving credit." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1351 msgctxt "role" msgid "leaving credits." msgstr "" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1357 #, fuzzy msgctxt "role" msgid "leaving dedication." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1363 #, fuzzy msgctxt "role" msgid "leaving endnotes." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1369 #, fuzzy msgctxt "role" msgid "leaving epigraph." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1375 #, fuzzy msgctxt "role" msgid "leaving epilogue." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1381 #, fuzzy msgctxt "role" msgid "leaving errata." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1387 #, fuzzy msgctxt "role" msgid "leaving example." msgstr " Ekzemplo pri interbatalo 1" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1393 #, fuzzy msgctxt "role" msgid "leaving foreword." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1399 #, fuzzy msgctxt "role" msgid "leaving glossary." msgstr "glosaro" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1405 #, fuzzy msgctxt "role" msgid "leaving index." msgstr "indekso" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1411 #, fuzzy msgctxt "role" msgid "leaving introduction." msgstr "enkonduko" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1417 #, fuzzy msgctxt "role" msgid "leaving page list." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1423 #, fuzzy msgctxt "role" msgid "leaving part." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1429 #, fuzzy msgctxt "role" msgid "leaving preface." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1435 #, fuzzy msgctxt "role" msgid "leaving prologue." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1441 #, fuzzy msgctxt "role" msgid "leaving pullquote." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1447 #, fuzzy msgctxt "role" msgid "leaving QNA." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within a #. suggestion and then navigates out of it. A "suggestion" is a container with #. a proposed change. This change can include the insertion and/or deletion #. of content, and would typically be seen in a collaborative editor, such as #. in Google Docs. #: src/cthulhu/messages.py:1454 #, fuzzy msgctxt "role" msgid "leaving suggestion." msgstr "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within #. a document container and then navigates out of it. The word or phrase #. that follows "leaving" should be consistent with the translation provided #. for the corresponding term with context "role" found in object_properties.py #: src/cthulhu/messages.py:1460 #, fuzzy msgctxt "role" msgid "leaving table of contents." msgstr "_Tabelo…" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the line by pressing Shift+Down. #: src/cthulhu/messages.py:1466 msgid "line selected down from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the line by pressing Shift+Up. #: src/cthulhu/messages.py:1472 msgid "line selected up from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the end of the paragraph by #. pressing Shift+Down. #: src/cthulhu/messages.py:1479 msgid "line unselected down from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the start of the paragraph by #. pressing Shift+Up. #: src/cthulhu/messages.py:1486 msgid "line unselected up from cursor position" msgstr "" #. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key #. on the keyboard and hear what the effects of that key would be. The effects #. might be what Cthulhu would do if it had a handler for the particular key #. combination, or they might just be to echo the name of the key if Cthulhu doesn't #. have a handler. This message is what is presented in speech and braille when #. exiting Learn Mode. #: src/cthulhu/messages.py:1494 #, fuzzy msgid "Exiting learn mode." msgstr "Ne eblis aktivigi la agord-administrilon. Elirante." #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the line by pressing Ctrl+Shift+Page_Up. #: src/cthulhu/messages.py:1500 msgid "line selected from start to previous cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the line by pressing Ctrl+Shift+Page_Down. #: src/cthulhu/messages.py:1506 msgid "line selected to end from previous cursor position" msgstr "" #. Translators: this indicates that this piece of text is a hypertext link. #: src/cthulhu/messages.py:1509 msgid "link" msgstr "ligilo" #. Translators: this is an indication that a given link points to an object #. that is on the same page. #: src/cthulhu/messages.py:1513 msgid "same page" msgstr "sama paĝo" #. Translators: this is an indication that a given link points to an object #. that is at the same site (but not on the same page as the link). #: src/cthulhu/messages.py:1517 msgid "same site" msgstr "sama retejo" #. Translators: this is an indication that a given link points to an object #. that is at a different site than that of the link. #: src/cthulhu/messages.py:1521 msgid "different site" msgstr "malsama retejo" #. Translators: this refers to a link to a file, where the first item is the #. protocol (ftp, ftps, or file) and the second item the name of the file being #. linked to. #: src/cthulhu/messages.py:1526 #, python-format msgid "%(uri)s link to %(file)s" msgstr "%(uri)s ligas al %(file)s" #. Translators: this message conveys the protocol of a link eg. http, mailto. #: src/cthulhu/messages.py:1529 #, python-format msgid "%s link" msgstr "%s-ligilo" #. Translators: this message conveys the protocol of a link eg. http, mailto. #. along with the visited state of that link. #: src/cthulhu/messages.py:1533 #, fuzzy, python-format #| msgid "%s link" msgid "visited %s link" msgstr "_Vizitita ligilo:" #. Translators: The following string instructs the user how to navigate amongst #. the list of commands presented in learn mode, as well as how to exit the list #. when finished. #: src/cthulhu/messages.py:1539 msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit." msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed to #. "off" for all of the live regions. #: src/cthulhu/messages.py:1549 msgid "All live regions set to off" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level for all live #. regions has been restored to their original values. #: src/cthulhu/messages.py:1559 msgid "live regions politeness levels restored" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user of the "politeness" level for the current live region. #: src/cthulhu/messages.py:1568 #, fuzzy, python-format msgid "politeness level %s" msgstr "Nivelo: %s.
" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1578 msgid "setting live region to assertive" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1588 msgid "setting live region to off" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1598 msgid "setting live region to polite" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. The "politeness" level is an indication of when the user wishes to be notified #. about a change to live region content. Examples include: never ("off"), when #. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several #. features to facilitate accessing live regions. This message is presented to #. inform the user that Cthulhu's live region's "politeness" level has changed for #. the current live region. #: src/cthulhu/messages.py:1608 msgid "setting live region to rude" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented in response to a command that toggles whether or not Cthulhu pays #. attention to changes in live regions. Note that turning off monitoring of live #. events is NOT the same as turning the politeness level to "off". The user can #. opt to have no notifications presented (politeness level of "off") and still #. manually review recent updates to live regions via Cthulhu commands for doing so #. -- as long as the monitoring of live regions is enabled. #: src/cthulhu/messages.py:1619 msgid "Live regions monitoring off" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented in response to a command that toggles whether or not Cthulhu pays #. attention to changes in live regions. Note that turning off monitoring of live #. events is NOT the same as turning the politeness level to "off". The user can #. opt to have no notifications presented (politeness level of "off") and still #. manually review recent updates to live regions via Cthulhu commands for doing so #. -- as long as the monitoring of live regions is enabled. #: src/cthulhu/messages.py:1630 msgid "Live regions monitoring on" msgstr "" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented to inform the user that a cached message is not available for the #. the current live region. #: src/cthulhu/messages.py:1637 #, fuzzy msgid "no live message saved" msgstr "Konservite" #. Translators: A live region is an area of a web page that is periodically #. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion #. Cthulhu has several features to facilitate accessing live regions. This message #. is presented to inform the user that Cthulhu's live region features have been #. turned off. #: src/cthulhu/messages.py:1644 msgid "Live region support is off" msgstr "" #. Translators: Cthulhu has a command that allows the user to move the mouse pointer #. to the current object. This is a brief message which will be presented if for #. some reason Cthulhu cannot identify/find the current location. #: src/cthulhu/messages.py:1649 msgctxt "location" msgid "Not found" msgstr "Ne trovite" #. Translators: Cthulhu has a command that allows the user to move the mouse pointer #. to the current object. This is a detailed message which will be presented if #. for some reason Cthulhu cannot identify/find the current location. #: src/cthulhu/messages.py:1654 #, fuzzy msgid "Could not find current location." msgstr "Serĉi sekvan okazon de la nuna serĉĉeno" #. Translators: This string is used to present the state of a locking key, such #. as Caps Lock. If Caps Lock is "off", then letters typed will appear in #. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This #. string is also applied to Num Lock and potentially will be applied to similar #. keys in the future. #: src/cthulhu/messages.py:1661 msgctxt "locking key state" msgid "off" msgstr "elŝaltite" #. Translators: This string is used to present the state of a locking key, such #. as Caps Lock. If Caps Lock is "off", then letters typed will appear in #. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This #. string is also applied to Num Lock and potentially will be applied to similar #. keys in the future. #: src/cthulhu/messages.py:1668 msgctxt "locking key state" msgid "on" msgstr "enŝaltite" #. Translators: This is to inform the user of the presence of the red squiggly #. line which indicates that a given word is not spelled correctly. #: src/cthulhu/messages.py:1672 msgid "misspelled" msgstr "misliterumite" #. Translators: Cthulhu tries to provide more compelling output of the spell check #. dialog in some applications. The first thing it does is let the user know #. what the misspelled word is. #: src/cthulhu/messages.py:1677 #, fuzzy, python-format msgid "Misspelled word: %s" msgstr "Malatenti misliterumitan vorton" #. Translators: Cthulhu tries to provide more compelling output of the spell check #. dialog in some applications. The second thing it does is give the phrase #. containing the misspelled word in the document. This is known as the context. #: src/cthulhu/messages.py:1682 #, python-format msgid "Context is %s" msgstr "Kunteksto estas %s" #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is the message presented when Cthulhu switches to browse mode. #: src/cthulhu/messages.py:1697 #, fuzzy msgid "Browse mode" msgstr "_Foliumu..." #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is the message presented when Cthulhu switches to focus mode. #: src/cthulhu/messages.py:1712 #, fuzzy msgid "Focus mode" msgstr "Reĝimo" #. Translators: Cthulhu has a number of commands that override the default #. behavior within an application. For instance, on a web page, "h" moves #. you to the next heading. What should happen when you press an "h" in #. an entry on a web page depends: If you want to resume reading content, #. "h" should move to the next heading; if you want to enter text, "h" #. should not move you to the next heading. Similarly, if you are #. at the bottom of an entry and press Down arrow, should you leave the #. entry? Again, it depends on if you want to resume reading content or #. if you are editing the text in the entry. Because Cthulhu doesn't know #. what you want to do, it has two modes: In browse mode, Cthulhu treats #. key presses as commands to read the content; in focus mode, Cthulhu treats #. key presses as something that should be handled by the focused widget. #. This string is a tutorial message presented to the user who has just #. navigated to a widget in browse mode to inform them of the keystroke #. they must press to enable focus mode for the purposes of interacting #. with the widget. The substituted string is a human-consumable keybinding #. such as "Alt+Shift+A." #: src/cthulhu/messages.py:1731 #, python-format msgid "To enable focus mode press %s." msgstr "" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" focus mode which disables all automatic toggling. #. This string is the message presented when Cthulhu switches to sticky focus mode. #: src/cthulhu/messages.py:1742 #, fuzzy msgid "Focus mode is sticky." msgstr "Reĝimo" #. Translators: (Please see the previous, detailed translator notes about #. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu #. users need to do to switch between focus mode and browse mode, Cthulhu attempts #. to automatically switch to the mode which is appropriate to the current #. web element. Sometimes, however, this automatic mode switching is not what #. the user wants. A good example being web apps which have their own keyboard #. navigation and use interaction model. As a result, Cthulhu has a command which #. enables setting a "sticky" browse mode which disables all automatic toggling. #. This string is the message presented when Cthulhu switches to sticky browse mode. #: src/cthulhu/messages.py:1753 #, fuzzy msgid "Browse mode is sticky." msgstr "_Foliumu..." #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is presented when the user #. switches to layout mode via an Cthulhu command. #: src/cthulhu/messages.py:1766 #, fuzzy msgid "Layout mode." msgstr "Reĝimo" #. Translators: When presenting the content of a line on a web page, Cthulhu by #. default presents the full line, including any links or form fields on that #. line, in order to reflect the on-screen layout as seen by sighted users. #. Not all users like this presentation, however, and prefer to have objects #. treated as if they were on individual lines, such as is done by Windows #. screen readers, so that unrelated objects (e.g. links in a navbar) are not #. all jumbled together. As a result, this is now configurable. If layout mode #. is enabled, Cthulhu will present the full line as it appears on the screen; if #. it is disabled, Cthulhu will treat each object as if it were on a separate line, #. both for presentation and navigation. This string is presented when the user #. toggles layout mode off via an Cthulhu command and switches to the aforementioned #. object-based presentation. #: src/cthulhu/messages.py:1780 #, fuzzy #| msgctxt "structural navigation" #| msgid "Object" msgid "Object mode." msgstr "Objekto" #. Translators: This message is presented to the user when the command to move #. the mouse pointer to a particular object is believed to have succeeded. #: src/cthulhu/messages.py:1784 #, fuzzy msgid "Pointer moved to object." msgstr "Musmontrilo" #. Translators: Hovering the mouse over certain objects on a web page causes a #. new object to appear such as a pop-up menu. Cthulhu has a command will move the #. user to the object which just appeared as a result of the user hovering the #. mouse. If this command fails, Cthulhu will present this message. #: src/cthulhu/messages.py:1790 msgid "Mouse over object not found." msgstr "" #. Translators: Cthulhu has a feature to speak the item under the pointer. This feature, #. known as mouse review, can be enabled and disabled via command. The following is #. the message which Cthulhu will present when mouse review is toggled off via command. #: src/cthulhu/messages.py:1795 #, fuzzy msgid "Mouse review disabled." msgstr "Muso" #. Translators: Cthulhu has a feature to speak the item under the pointer. This feature, #. known as mouse review, can be enabled and disabled via command. The following is #. the message which Cthulhu will present when mouse review is toggled on via command. #: src/cthulhu/messages.py:1800 #, fuzzy msgid "Mouse review enabled." msgstr "Muso" #. Translators: Cthulhu has a command that presents a list of structural navigation #. objects in a dialog box so that users can navigate more quickly than they #. could with native keyboard navigation. This is a message that will be #. presented to the user when an error (such as the operation timing out) kept us #. from getting these objects. #: src/cthulhu/messages.py:1807 msgid "Error: Could not create list of objects." msgstr "" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no children. #: src/cthulhu/messages.py:1812 #, fuzzy msgid "No children." msgstr "Serĉante idojn de kolekto…" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no next sibling. #: src/cthulhu/messages.py:1817 #, fuzzy msgid "No next." msgstr "_Sekva" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no parent. #: src/cthulhu/messages.py:1822 #, fuzzy #| msgid "%d percent." #| msgid_plural "%d percent." msgid "No parent." msgstr "Neniu respondo aŭ gepatro" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This message is spoken when the current node in the hierarchy #. has no previous sibling. #: src/cthulhu/messages.py:1827 #, fuzzy msgid "No previous." msgstr "_Antaŭa" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This hierarchy can be simplified to aid with navigation. This #. message is spoken when the simplified view is enabled. #: src/cthulhu/messages.py:1832 #, fuzzy msgid "Simplified navigation enabled." msgstr "Simpligite" #. Translators: the object navigator allows users to explore UI objects presented #. as a hierarchy. This hierarchy can be simplified to aid with navigation. This #. message is spoken when the simplified view is disabled. #: src/cthulhu/messages.py:1837 #, fuzzy msgid "Simplified navigation disabled." msgstr "Simpligite" #. Translators: This message describes a list item in a document. Nesting level #. is how "deep" the item is (e.g., a level of 2 represents a list item inside a #. list that's inside another list). #: src/cthulhu/messages.py:1842 src/cthulhu/object_properties.py:60 #, fuzzy, python-format msgid "Nesting level %d" msgstr "NIVELO %d" #. Translators: Cthulhu has a command that moves the mouse pointer to the current #. location on a web page. If moving the mouse pointer caused an item to appear #. such as a pop-up menu, we want to present that fact. #: src/cthulhu/messages.py:1847 msgid "New item has been added" msgstr "" #. Translators: Cthulhu has a command which presents a menu with accessible actions #. that can be performed on the current object. This is the message that Cthulhu #. presents when the object has no actions. The string substitution will be the #. name of the object if it has a name (e.g. "OK" or "Close") or it's accessible, #. localized rolename if it does not. #: src/cthulhu/messages.py:1854 #, fuzzy, python-format #| msgid "No application has focus." msgid "No actions found on: %s" msgstr "Trovis rendevuon en la kalendaro “%s”" #. Translators: This is intended to be a short phrase to present the fact that no #. no accessible component has keyboard focus. #: src/cthulhu/messages.py:1858 msgid "No focus" msgstr "Sen fokuso" #. Translators: This message presents the fact that no accessible application has #. has keyboard focus. #: src/cthulhu/messages.py:1862 msgid "No application has focus." msgstr "Neniu aplikaĵo havas fokuson." #. Translators: This is for navigating document content by moving from blockquote #. to blockquote. This is a detailed message which will be presented to the user #. if no more blockquotes can be found. #: src/cthulhu/messages.py:1867 #, fuzzy msgid "No more blockquotes." msgstr "Pli…" #. Translators: This is for navigating document content by moving from button #. to button. This is a detailed message which will be presented to the user #. if no more buttons can be found. #: src/cthulhu/messages.py:1872 #, fuzzy msgid "No more buttons." msgstr "Pli…" #. Translators: This is for navigating document content by moving from check #. box to check box. This is a detailed message which will be presented to the #. user if no more check boxes can be found. #: src/cthulhu/messages.py:1877 #, fuzzy msgid "No more check boxes." msgstr "Elektobutono" #. Translators: This is for navigating document content by moving from 'large #. object' to 'large object'. A 'large object' is a logical chunk of text, #. such as a paragraph, a list, a table, etc. This is a detailed message which #. will be presented to the user if no more check boxes can be found. #: src/cthulhu/messages.py:1883 #, fuzzy msgid "No more large objects." msgstr "Grandaj objektoj" #. Translators: This is for navigating document content by moving amongst web #. elements which have an "onClick" action. This is a detailed message which #. will be presented to the user if no more clickable elements can be found. #: src/cthulhu/messages.py:1888 #, fuzzy msgid "No more clickables." msgstr "Pli…" #. Translators: This is for navigating document content by moving from combo #. box to combo box. This is a detailed message which will be presented to the #. user if no more combo boxes can be found. #: src/cthulhu/messages.py:1893 #, fuzzy msgid "No more combo boxes." msgstr "Pli…" #. Translators: This is for navigating document content by moving from entry #. to entry. This is a detailed message which will be presented to the user #. if no more entries can be found. #: src/cthulhu/messages.py:1898 #, fuzzy msgid "No more entries." msgstr "_Protokoleroj" #. Translators: This is for navigating document content by moving from form #. field to form field. This is a detailed message which will be presented to #. the user if no more form fields can be found. #: src/cthulhu/messages.py:1903 #, fuzzy msgid "No more form fields." msgstr "Montri kampojn" #. Translators: This is for navigating document content by moving from heading #. to heading. This is a detailed message which will be presented to the user #. if no more headings can be found. #: src/cthulhu/messages.py:1908 #, fuzzy msgid "No more headings." msgstr "Titoloj" #. Translators: This is for navigating document content by moving from heading #. to heading at a particular level (i.e. only

or only

, etc.). This #. is a detailed message which will be presented to the user if no more headings #. at the desired level can be found. #: src/cthulhu/messages.py:1914 #, fuzzy, python-format msgid "No more headings at level %d." msgstr "NIVELO %d" #. Translators: This is for navigating document content by moving from iframe #. to iframe. This is a detailed message which will be presented to the user #. if no more iframes can be found. #: src/cthulhu/messages.py:1919 #, fuzzy msgid "No more internal frames." msgstr "Pli…" #. Translators: This is for navigating document content by moving from image #. to image. This is a detailed message which will be presented to the user #. if no more images can be found. #: src/cthulhu/messages.py:1924 #, fuzzy msgid "No more images." msgstr "Pli…" #. Translators: this is for navigating to the previous ARIA role landmark. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #. This is an indication that one was not found. #: src/cthulhu/messages.py:1930 #, fuzzy msgid "No landmark found." msgstr "Ne trovite" #. Translators: This is for navigating document content by moving from link to #. link (regardless of visited state). This is a detailed message which will be #. presented to the user if no more links can be found. #: src/cthulhu/messages.py:1935 #, fuzzy msgid "No more links." msgstr "Ligiloj" #. Translators: This is for navigating document content by moving from bulleted/ #. numbered list to bulleted/numbered list. This is a detailed message which will #. be presented to the user if no more lists can be found. #: src/cthulhu/messages.py:1940 #, fuzzy msgid "No more lists." msgstr "Pli…" #. Translators: This is for navigating document content by moving from bulleted/ #. numbered list item to bulleted/numbered list item. This is a detailed message #. which will be presented to the user if no more list items can be found. #: src/cthulhu/messages.py:1945 #, fuzzy msgid "No more list items." msgstr "Listeroj" #. Translators: This is for navigating document content by moving from live #. region to live region. A live region is an area of a web page that is #. periodically updated, e.g. stock ticker. This is a detailed message which #. will be presented to the user if no more live regions can be found. For #. more info, see http://www.w3.org/TR/wai-aria/terms#def_liveregion #: src/cthulhu/messages.py:1952 #, fuzzy msgid "No more live regions." msgstr "Pli…" #. Translators: This is for navigating document content by moving from paragraph #. to paragraph. This is a detailed message which will be presented to the user #. if no more paragraphs can be found. #: src/cthulhu/messages.py:1957 #, fuzzy msgid "No more paragraphs." msgstr "Paragrafoj" #. Translators: This is for navigating document content by moving from radio #. button to radio button. This is a detailed message which will be presented to #. the user if no more radio buttons can be found. #: src/cthulhu/messages.py:1962 #, fuzzy msgid "No more radio buttons." msgstr "Radiobutonoj" #. Translators: This is for navigating document content by moving from separator #. to separator (e.g.
tags). This is a detailed message which will be #. presented to the user if no more separators can be found. #: src/cthulhu/messages.py:1967 #, fuzzy msgid "No more separators." msgstr "Pli…" #. Translators: This is for navigating document content by moving from table to #. to table. This is a detailed message which will be presented to the user if #. no more tables can be found. #: src/cthulhu/messages.py:1972 #, fuzzy msgid "No more tables." msgstr "Tabeloj" #. Translators: This is for navigating document content by moving from unvisited #. link to unvisited link. This is a detailed message which will be presented to #. the user if no more unvisited links can be found. #: src/cthulhu/messages.py:1977 #, fuzzy msgid "No more unvisited links." msgstr "Ligiloj" #. Translators: This is for navigating document content by moving from visited #. link to visited link. This is a detailed message which will be presented to #. the user if no more visited links can be found. #: src/cthulhu/messages.py:1982 #, fuzzy msgid "No more visited links." msgstr "vizitite" #. Translators: Cthulhu has a dedicated command to speak the currently-selected #. text. This message is what Cthulhu will present if the user performs this #. command when no text is selected. #: src/cthulhu/messages.py:1987 msgid "No selected text." msgstr "Neniu teksto estas elektita." #. Translators: Cthulhu has a dedicated command to speak detailed information #. about the currently-focused link. This message is what Cthulhu will present #. if the user performs this command when not on a link. #: src/cthulhu/messages.py:1992 #, fuzzy msgid "Not on a link." msgstr "_Ligilo…" #. Translators: This message alerts the user to the fact that what will be #. presented next came from a notification. #: src/cthulhu/messages.py:1996 msgid "Notification" msgstr "Atentigo" #. Translators: This is a brief message presented to the user when the bottom of #. the list of notifications is reached. #: src/cthulhu/messages.py:2000 msgctxt "notification" msgid "Bottom" msgstr "Malsupre" #. Translators: This is a brief message presented to the user when the top of the #. list of notifications is reached. #: src/cthulhu/messages.py:2004 msgctxt "notification" msgid "Top" msgstr "Supre" #. Translators: This message is presented to the user when the notifications list #. is empty. #: src/cthulhu/messages.py:2008 #, fuzzy msgid "No notification messages" msgstr "Atentigo" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the brief message spoken when the #. user has enabled speaking numbers as digits. #: src/cthulhu/messages.py:2015 #, fuzzy msgctxt "number style" msgid "digits" msgstr "Ciferklavaro ĉiam enigas ciferojn (kiel en macOS)" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the verbose message spoken when #. the user has enabled speaking numbers as digits. #: src/cthulhu/messages.py:2022 #, fuzzy msgid "Speak numbers as digits." msgstr "Voĉlegi _numerojn kiel ciferoj" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the brief message spoken when the #. user has enabled speaking numbers as words. #: src/cthulhu/messages.py:2029 msgctxt "number style" msgid "words" msgstr "vortoj" #. Translators: Cthulhu has a setting through which users can control how a number is #. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty #. three"). There is an associated Cthulhu command for quickly toggling between the #. two options. This string to be translated is the verbose message spoken when #. the user has enabled speaking numbers as words. #: src/cthulhu/messages.py:2036 msgid "Speak numbers as words." msgstr "Voĉlegi numerojn kiel vortoj." #. Translators: This brief message is presented to indicate the state of widgets #. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated #. with text formatting (bold, italics, underlining, justification, etc.). #: src/cthulhu/messages.py:2041 msgid "off" msgstr "elŝaltite" #. Translators: This brief message is presented to indicate the state of widgets #. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated #. with text formatting (bold, italics, underlining, justification, etc.). #: src/cthulhu/messages.py:2046 msgid "on" msgstr "enŝaltite" #. Translators: This message is presented to the user when a web page or similar #. item has started loading. #: src/cthulhu/messages.py:2050 msgid "Loading. Please wait." msgstr "Ŝarĝante. Bonvole atendu." #. Translators: This message is presented to the user when a web page or similar #. item has finished loading. #: src/cthulhu/messages.py:2054 msgid "Finished loading." msgstr "Ŝarĝado finis." #. Translators: This message is presented to the user when a web page or similar #. item has finished loading. The string substitution is for the name of the #. object which has just finished loading (most likely the page's title). #: src/cthulhu/messages.py:2059 #, python-format msgid "Finished loading %s." msgstr "Ŝarĝado de %s finis." #. Translators: When the user loads a new web page, they can optionally have Cthulhu #. automatically summarize details about the page, such as the number of elements #. (landmarks, forms, links, tables, etc.). The following string precedes the #. presentation of the summary. The string substitution is a list of items, such #. as "10 headings, 1 form, 52 links". #: src/cthulhu/messages.py:2066 #, fuzzy, python-format msgid "Page has %s." msgstr "“%s” havas nevalidan strukturon" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the page by pressing Shift+Page_Down. #: src/cthulhu/messages.py:2072 msgid "page selected from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the page by pressing Shift+Page_Up. #: src/cthulhu/messages.py:2078 #, fuzzy msgid "page selected to cursor position" msgstr "Kursoropozicio" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects a previously #. selected page by pressing Shift+Page_Down. #: src/cthulhu/messages.py:2084 msgid "page unselected from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects a previously #. selected page by pressing Shift+Page_Up. #: src/cthulhu/messages.py:2090 #, fuzzy msgid "page unselected to cursor position" msgstr "Kursoropozicio" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the end of the paragraph by pressing Ctrl+Shift+Down. #: src/cthulhu/messages.py:2096 msgid "paragraph selected down from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user selects from the #. current location to the start of the paragraph by pressing Ctrl+Shift+UP. #: src/cthulhu/messages.py:2102 msgid "paragraph selected up from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the end of the paragraph by #. pressing Ctrl+Shift+Down. #: src/cthulhu/messages.py:2109 msgid "paragraph unselected down from cursor position" msgstr "" #. Translators: when the user selects (highlights) or unselects text in a #. document, Cthulhu will speak information about what they have selected or #. unselected. This message is presented when the user unselects previously #. selected text from the current location to the start of the paragraph by #. pressing Ctrl+Shift+UP. #: src/cthulhu/messages.py:2116 msgid "paragraph unselected up from cursor position" msgstr "" #. Translators: This message appears in a warning dialog when the user performs #. the command to get into Cthulhu's preferences dialog when the preferences dialog #. is already open. #: src/cthulhu/messages.py:2122 msgid "" "You already have an instance of an Cthulhu preferences dialog open.\n" "Please close it before opening a new one." msgstr "" #. Translators: This message is an indication of the position of the focused #. slide and the total number of slides in the presentation. #: src/cthulhu/messages.py:2127 #, python-format msgid "slide %(position)d of %(count)d" msgstr "" #. Translators: This is a detailed message which will be presented as the user #. cycles amongst his/her saved profiles. A "profile" is a collection of settings #. which apply to a given task, such as a "Spanish" profile which would use #. Spanish text-to-speech and Spanish braille and selected when reading Spanish #. content. The string representing the profile name is created by the user. #: src/cthulhu/messages.py:2134 #, fuzzy, python-format msgid "Profile set to %s." msgstr "%s estas agordita je 'for' moduso." #. Translators: This is an error message presented when the user attempts to #. cycle among his/her saved profiles, but no profiles can be found. A profile #. is a collection of settings which apply to a given task, such as a "Spanish" #. profile which would use Spanish text-to-speech and Spanish braille and #. selected when reading Spanish content. #: src/cthulhu/messages.py:2141 #, fuzzy msgid "No profiles found." msgstr "Profiloj" #. Translators: this is an index value so that we can present value changes #. regarding a specific progress bar in environments where there are multiple #. progress bars (e.g. in the Firefox downloads dialog). #: src/cthulhu/messages.py:2146 #, python-format msgid "Progress bar %d." msgstr "Plenumskalo %d." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2152 msgctxt "spoken punctuation" msgid "All" msgstr "Ĉiuj" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2158 #, fuzzy msgid "Punctuation level set to all." msgstr "La apriora nivelo de lerteco por IA estas agordita je '%s'." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2164 msgctxt "spoken punctuation" msgid "Most" msgstr "Plej multe" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2170 #, fuzzy msgid "Punctuation level set to most." msgstr "La apriora nivelo de lerteco por IA estas agordita je '%s'." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2176 msgctxt "spoken punctuation" msgid "None" msgstr "Neniu" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2182 #, fuzzy msgid "Punctuation level set to none." msgstr "La apriora nivelo de lerteco por IA estas agordita je '%s'." #. Translators: This brief message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2188 msgctxt "spoken punctuation" msgid "Some" msgstr "Iom" #. Translators: This detailed message will be presented as the user cycles #. through the different levels of spoken punctuation. The options are: #. All punctuation marks will be spoken, None will be spoken, Most will be #. spoken, or Some will be spoken. #: src/cthulhu/messages.py:2194 #, fuzzy msgid "Punctuation level set to some." msgstr "La apriora nivelo de lerteco por IA estas agordita je '%s'." #. Translators: This message is presented to indicate that a search has begun #. or is still taking place. #: src/cthulhu/messages.py:2198 msgid "Searching." msgstr "Serĉante." #. Translators: This message is presented to indicate a search executed by the #. user has been completed. #: src/cthulhu/messages.py:2202 msgid "Search complete." msgstr "Serĉado finis." #. Translators: This message is presented to the user when Cthulhu's preferences #. have been reloaded. #: src/cthulhu/messages.py:2206 #, fuzzy msgid "Screen reader settings reloaded." msgstr "Ekranlegilo Orko" #. Translators: Cthulhu has a dedicated command to speak the currently-selected #. text. This message is spoken by Cthulhu before speaking the text which is #. selected. The string substitution is for the selected text. #: src/cthulhu/messages.py:2211 #, python-format msgid "Selected text is: %s" msgstr "Elektita teksto estas: %s" #. Translators: Cthulhu normal speaks the text which was just deleted from a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been deleted from a #. document matches the previously-selected contents, Cthulhu will indicate that #. fact instead of presenting the full string which was just deleted. #: src/cthulhu/messages.py:2218 #, fuzzy msgid "Selection deleted." msgstr "Forigita" #. Translators: Cthulhu normal speaks the text which was just inserted into a #. document via command. Depending on the circumstances, that might be a #. large string. Therefore, if the text which has just been inserted into a #. document is also already selected, it is likely that the insertion is #. due to having been restored (e.g. the user selected text, deleted it, #. and then pressed Ctrl+Z to undo that deletion). In this instance, Cthulhu #. will indicate the restoration rather than presenting the full string #. which was just inserted. #: src/cthulhu/messages.py:2228 #, fuzzy msgid "Selection restored." msgstr "_Elekto" #. Translators: This message is presented to the user when text had been #. selected in a document and no longer is, e.g. as the result of navigating #. without holding down the shift key. #: src/cthulhu/messages.py:2233 #, fuzzy #| msgctxt "text" #| msgid "unselected" msgid "Text unselected." msgstr "neelektite" #. Translators: Cthulhu has a command which presents the size and position of the #. current object in pixels. This string refers to the brief/non-verbose output #. presented in response to the command. The string substitutions are all for #. quantities (in pixels). #: src/cthulhu/messages.py:2239 #, fuzzy, python-format msgid "Size: %d, %d. Location: %d, %d." msgstr "Lokiĝo: (%d, %d) [%d]" #. Translators: Cthulhu has a command which presents the size and position of the #. current object in pixels. This string refers to the full/verbose output #. presented in response to the command. The string substitutions are all for #. quantities (in pixels). #: src/cthulhu/messages.py:2245 #, python-format msgid "Width: %d. Height: %d. %d from left. %d from top." msgstr "" #. Translators: This message is presented to the user when speech synthesis #. has been temporarily turned off. #: src/cthulhu/messages.py:2249 #, fuzzy msgid "Speech disabled." msgstr "Elŝaltite" #. Translators: This message is presented to the user when speech synthesis #. has been turned back on. #: src/cthulhu/messages.py:2253 #, fuzzy msgid "Speech enabled." msgstr "Enŝaltite" #. Translators: This string announces speech rate change. #: src/cthulhu/messages.py:2256 msgid "faster." msgstr "pli rapide." #. Translators: This string announces speech rate change. #: src/cthulhu/messages.py:2259 msgid "slower." msgstr "pli malrapide." #. Translators: This string announces speech pitch change. #: src/cthulhu/messages.py:2262 msgid "higher." msgstr "pli alte." #. Translators: This string announces speech pitch change. #: src/cthulhu/messages.py:2265 msgid "lower." msgstr "pli malalte." #. Translators: This string announces speech volume change. #: src/cthulhu/messages.py:2268 msgid "louder." msgstr "pli laŭte." #. Translators: This string announces speech volume change. #: src/cthulhu/messages.py:2271 #, fuzzy #| msgid "faster." msgid "softer." msgstr "pli rapide." #. Translators: Cthulhu's verbosity levels control how much (or how little) #. Cthulhu will speak when presenting objects as the user navigates within #. applications and reads content. The two levels are "brief" and "verbose". #. The following string is a message spoken to the user upon toggling #. this setting via command. #: src/cthulhu/messages.py:2278 #, fuzzy msgctxt "Speech" msgid "Verbosity level: brief" msgstr "_Nivelo:" #. Translators: Cthulhu's verbosity levels control how much (or how little) #. Cthulhu will speak when presenting objects as the user navigates within #. applications and reads content. The two levels are "brief" and "verbose". #. The following string is a message spoken to the user upon toggling #. this setting via command. #: src/cthulhu/messages.py:2285 #, fuzzy msgctxt "Speech" msgid "Verbosity level: verbose" msgstr "_Nivelo:" #. Translators: We replace the ellipses (both manual and UTF-8) with a spoken #. string. The extra space you see at the beginning is because we need the #. speech synthesis engine to speak the new string well. For example, "Open..." #. turns into "Open dot dot dot". #: src/cthulhu/messages.py:2291 msgid " dot dot dot" msgstr " punkto punkto punkto" #. Translators: This message is presented to the user when Cthulhu is launched. #: src/cthulhu/messages.py:2294 msgid "Screen reader on." msgstr "Ekranlegilo enŝaltite." #. Translators: This message is presented to the user when Cthulhu is quit. #: src/cthulhu/messages.py:2297 msgid "Screen reader off." msgstr "Ekranlegilo elŝaltite." #. Translators: This message means speech synthesis is not installed or working. #: src/cthulhu/messages.py:2300 #, fuzzy msgid "Speech is unavailable." msgstr "Parolado" #. Translators: Cthulhu has a command to present the contents of the status bar. #. This is a brief message which will be presented if Cthulhu cannot find the #. status bar (e.g. because there isn't one). #: src/cthulhu/messages.py:2305 msgctxt "status bar" msgid "Not found" msgstr "Ne trovite" #. Translators: Cthulhu has a command to present the contents of the status bar. #. This is a detailed message which will be presented if Cthulhu cannot find the #. status bar (e.g. because there isn't one). #: src/cthulhu/messages.py:2310 #, fuzzy #| msgid "string not found" msgid "Status bar not found" msgstr "Montri la statbreton" #. Translators: the Cthulhu "Find" dialog allows a user to search for text in a #. window and then move focus to that text. For example, they may want to find #. the "OK" button. This message lets them know a string they were searching #. for was not found. #: src/cthulhu/messages.py:2316 msgid "string not found" msgstr "ĉeno ne trovita" #. Translators: The structural navigation keys are designed to move the caret #. around document content by object type. H moves you to the next heading, #. Shift H to the previous heading, T to the next table, and so on. Some users #. prefer to turn this off to use Firefox's search when typing feature. This #. message is presented when the user toggles the structural navigation feature #. of Cthulhu. It should be a brief informative message. #: src/cthulhu/messages.py:2324 msgid "Structural navigation keys off." msgstr "" #. Translators: The structural navigation keys are designed to move the caret #. around document content by object type. H moves you to the next heading, #. Shift H to the previous heading, T to the next table, and so on. Some users #. prefer to turn this off to use Firefox's search when typing feature. This #. message is presented when the user toggles the structural navigation feature #. of Cthulhu. It should be a brief informative message. #: src/cthulhu/messages.py:2332 #, fuzzy msgid "Structural navigation keys on." msgstr "Strukturoj por kosmoŝipo" #. Translators: Cthulhu has a command that allows the user to move to the next #. structural navigation object. In Cthulhu, "structural navigation" refers to #. quickly moving through a document by jumping amongst objects of a given #. type, such as from link to link, or from heading to heading, or from form #. field to form field. This is a brief message which will be presented to the #. user if the desired structural navigation object could not be found. #: src/cthulhu/messages.py:2340 msgctxt "structural navigation" msgid "Not found" msgstr "Ne trovite" #. Translators: This message describes the (row, col) position of a table cell. #: src/cthulhu/messages.py:2343 #, fuzzy, python-format msgid "Row %(row)d, column %(column)d." msgstr "Movi elektitajn kolumn-nomojn supren per unu vico" #. Translators: This message is presented to indicate the user is in the last #. cell of a table in a document. #: src/cthulhu/messages.py:2347 #, fuzzy msgid "End of table" msgstr "_Tabelo…" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented. #. This string is a message presented to the user when this setting is toggled. #: src/cthulhu/messages.py:2352 #, fuzzy msgid "Speak cell" msgstr "Ĉ_elo…" #. Translators: When users are navigating a table, they sometimes want the entire #. row of a table read; other times they want just the current cell presented. #. This string is a message presented to the user when this setting is toggled. #: src/cthulhu/messages.py:2357 #, fuzzy msgid "Speak row" msgstr "_Vico" #. Translators: a uniform table is one in which each table cell occupies one row #. and one column (i.e. a perfect grid). In contrast, a non-uniform table is one #. in which at least one table cell occupies more than one row and/or column. #: src/cthulhu/messages.py:2362 #, fuzzy msgid "Non-uniform" msgstr "neniu kongruo" #. Translators: This is for navigating document content by moving from table cell #. to table cell. If the user gives a table navigation command but is not in a #. table, presents this message. #: src/cthulhu/messages.py:2367 #, fuzzy msgid "Not in a table." msgstr "_Tabelo…" #. Translators: This is a message presented to users when the columns in a table #. have been reordered. #: src/cthulhu/messages.py:2371 #, fuzzy msgid "Columns reordered" msgstr "Kolumnoj sur ĉiu vico" #. Translators: This is a message presented to users when the rows in a table #. have been reordered. #: src/cthulhu/messages.py:2375 #, fuzzy msgid "Rows reordered" msgstr " Vicoj " #. Translators: this is in reference to a column in a table. The substitution #. is the index (e.g. the first column is "column 1"). #: src/cthulhu/messages.py:2379 #, fuzzy, python-format msgid "column %d" msgstr "Kolumno" #. Translators: this is in reference to a column in a table. If the user is in #. the first column of a table with five columns, the position is "column 1 of 5" #: src/cthulhu/messages.py:2383 #, fuzzy, python-format msgid "column %(index)d of %(total)d" msgstr "Enspezo: %d Elspezo: %d" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the cell below the current cell and is already in the last row. #: src/cthulhu/messages.py:2388 #, fuzzy msgid "Bottom of column." msgstr "Kolumno" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the cell above the current cell and is already in the first row. #: src/cthulhu/messages.py:2393 #, fuzzy msgid "Top of column." msgstr "Kolumno" #. Translators: this message is spoken to announce that a table column just became #. selected (e.g as a result of navigation via Shift + Arrows). The string substitution #. is the column label (e.g. "B"). #: src/cthulhu/messages.py:2398 #, fuzzy, python-format #| msgctxt "text" #| msgid "unselected" msgid "Column %s selected" msgstr "Aranĝi kolumno_jn…" #. Translators: this message is spoken to announce that multiple table columns just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first column in the range. The second string #. substitution is the label in the last column in the range. An example message for #. Calc would be "Columns B through F selected". #: src/cthulhu/messages.py:2405 #, fuzzy, python-format msgid "Columns %s through %s selected" msgstr "%s tra %s asignis taskon al vi:" #. Translators: this message is spoken to announce that multiple table columns just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first column in the range. The second string #. substitution is the label in the last column in the range. An example message for #. Calc would be "Columns B through F unselected". #: src/cthulhu/messages.py:2412 #, fuzzy, python-format msgid "Columns %s through %s unselected" msgstr "%s tra %s asignis taskon al vi:" #. Translators: this message is spoken to announce that a table column just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string substitution #. is the column label (e.g. "B"). #: src/cthulhu/messages.py:2417 #, fuzzy, python-format #| msgctxt "text" #| msgid "unselected" msgid "Column %s unselected" msgstr "Aranĝi kolumno_jn…" #. Translators: this is in reference to a row in a table. The substitution is #. the index (e.g. the first row is "row 1"). #: src/cthulhu/messages.py:2421 #, fuzzy, python-format msgid "row %d" msgstr "_Vico" #. Translators: this is in reference to a row in a table. If the user is in the #. the first row of a table with five rows, the position is "row 1 of 5" #: src/cthulhu/messages.py:2425 #, fuzzy, python-format msgid "row %(index)d of %(total)d" msgstr "Enspezo: %d Elspezo: %d" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the left of the current cell and is already in the first column. #: src/cthulhu/messages.py:2430 #, fuzzy msgid "Beginning of row." msgstr "Iri al la komenco de la mesaĝo" #. Translators: This is for navigating document content by moving from table cell #. to table cell. This is the message presented when the user attempts to move to #. the right of the current cell and is already in the last column. #: src/cthulhu/messages.py:2435 #, fuzzy msgid "End of row." msgstr "fino" #. Translators: This message is presented to the user to confirm that he/she just #. deleted a table row. #: src/cthulhu/messages.py:2439 #, fuzzy msgid "Row deleted." msgstr "Forigita" #. Translators: This message is presented to the user to confirm that he/she just #. deleted the last row of a table. #: src/cthulhu/messages.py:2443 #, fuzzy msgid "Last row deleted." msgstr "_Lasta:" #. Translators: This message is presented to the user to confirm that he/she just #. inserted a table row. #: src/cthulhu/messages.py:2447 #, fuzzy msgid "Row inserted." msgstr "_Vico" #. Translators: This message is presented to the user to confirm that he/she just #. inserted a table row at the end of the table. This typically happens when the #. user presses Tab from within the last cell of the table. #: src/cthulhu/messages.py:2452 msgid "Row inserted at the end of the table." msgstr "" #. Translators: this message is spoken to announce that a table row just became selected #. (e.g as a result of navigation via Shift + Arrows). The string substitution is the row #. label (e.g. "2"). #: src/cthulhu/messages.py:2457 #, fuzzy, python-format #| msgctxt "radiobutton" #| msgid "not selected" msgid "Row %s selected" msgstr "Vico" #. Translators: this message is spoken to announce that multiple table rows just #. became selected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first row in the range. The second string #. substitution is the label of the last row in the range. An example message for #. Calc would be "Rows 2 through 10 selected". #: src/cthulhu/messages.py:2464 #, fuzzy, python-format msgid "Rows %s through %s selected" msgstr "%s tra %s asignis taskon al vi:" #. Translators: this message is spoken to announce that multiple table rows just #. became unselected (e.g as a result of navigation via Shift + Arrows). The first #. string substitution is the label of the first row in the range. The second string #. substitution is the label of the last row in the range. An example message for #. Calc would be "Rows 2 through 10 unselected". #: src/cthulhu/messages.py:2471 #, fuzzy, python-format msgid "Rows %s through %s unselected" msgstr "%s tra %s nuligis la sekvan kunsidon:" #. Translators: this message is spoken to announce that a table row just became #. unselected (e.g as a result of navigation via Shift + Arrows). The string #. substitution is the row label (e.g. "2"). #: src/cthulhu/messages.py:2476 #, fuzzy, python-format #| msgctxt "text" #| msgid "unselected" msgid "Row %s unselected" msgstr "Vica am_plekso:" #. Translators: when the user selects (highlights) text in a document, Cthulhu lets #. them know. #: src/cthulhu/messages.py:2480 msgctxt "text" msgid "selected" msgstr "elektite" #. Translators: when the user unselects (un-highlights) text in a document, Cthulhu #. lets them know. #: src/cthulhu/messages.py:2484 msgctxt "text" msgid "unselected" msgstr "neelektite" #. Translators: Cthulhu has a feature to speak the time when the user presses a #. shortcut key. This is one of the alternative formats that the user may wish #. it to be presented with. #: src/cthulhu/messages.py:2495 msgid "%H hours, %M minutes and %S seconds" msgstr "" #. Translators: Cthulhu has a feature to speak the time when the user presses a #. shortcut key. This is one of the alternative formats that the user may wish #. it to be presented with. #: src/cthulhu/messages.py:2500 #, fuzzy msgid "%H hours and %M minutes" msgstr "Hodiaŭ %H:%M" #. Translators: this is information about a unicode character reported to the #. user. The value is the unicode number value of this character in hex. #: src/cthulhu/messages.py:2504 #, python-format msgid "Unicode %s" msgstr "Unikodo %s" #. Translators: This string is presented when an application's undo command is #. used in a document resulting in a change to that document's contents. #: src/cthulhu/messages.py:2508 msgctxt "command" msgid "undo" msgstr "malfari" #. Translators: This string is presented when an application's redo command is #. used in a document resulting in a change to that document's contents. #: src/cthulhu/messages.py:2512 msgctxt "command" msgid "redo" msgstr "refari" #. Translators: This message presents the Cthulhu version number. #: src/cthulhu/messages.py:2515 #, python-format msgid "Screen reader version %s." msgstr "Ekranlegila versio %s." #. Translators: This is presented when the user has navigated to a line with only #. whitespace characters (space, tab, etc.) on it. #: src/cthulhu/messages.py:2519 #, fuzzy msgid "white space" msgstr "spaco" #. Translators: when the user is attempting to locate a particular object and the #. top of a page or list is reached without that object being found, we "wrap" to #. the bottom and continue looking upwards. We need to inform the user when this #. is taking place. #: src/cthulhu/messages.py:2525 #, fuzzy msgid "Wrapping to bottom." msgstr "Malsupre" #. Translators: when the user is attempting to locate a particular object and the #. bottom of a page or list is reached without that object being found, we "wrap" #. to the top and continue looking downwards. We need to inform the user when #. this is taking place. #: src/cthulhu/messages.py:2531 #, fuzzy msgid "Wrapping to top." msgstr "Supre" #. Translators, normally layered panes and tables have items in them. Thus it is #. noteworthy when this is not the case. This message is presented to the user to #. indicate the current layered pane or table contains zero items. #: src/cthulhu/messages.py:2536 #, fuzzy msgid "0 items" msgstr "{0}" #. Translators: The cell here refers to a cell within a table within a #. document. We need to announce when the cell occupies or "spans" more #. than a single row and/or column. #: src/cthulhu/messages.py:2544 src/cthulhu/messages.py:2563 #, python-format msgid "Cell spans %d row" msgid_plural "Cell spans %d rows" msgstr[0] "Ĉelo ampleksas %d vicon" msgstr[1] "Ĉelo ampleksas %d vicojn" #. Translators: this represents the number of columns in a table. #: src/cthulhu/messages.py:2549 #, fuzzy, python-format msgid " %d column" msgid_plural " %d columns" msgstr[0] "Kolumno" msgstr[1] "Kolumnoj sur ĉiu vico" #. Translators: The cell here refers to a cell within a table within a #. document. We need to announce when the cell occupies or "spans" more #. than a single row and/or column. #: src/cthulhu/messages.py:2556 #, python-format msgid "Cell spans %d column" msgid_plural "Cell spans %d columns" msgstr[0] "" msgstr[1] "" #. Translators: People can enter a string of text that is too wide to be #. fully displayed in a spreadsheet cell. This message will be spoken if #. such a cell is encountered. #: src/cthulhu/messages.py:2573 #, fuzzy, python-format msgid "%d character too long" msgid_plural "%d characters too long" msgstr[0] "tro longa" msgstr[1] "tro longa" #. Translators: This message informs the user how many unfocused alert and #. dialog windows a newly (re)focused application has. It is added at the #. end of a braille message containing the app which just claimed focus. #: src/cthulhu/messages.py:2581 #, python-format msgid "(%d dialog)" msgid_plural "(%d dialogs)" msgstr[0] "(%d dialogo)" msgstr[1] "(%d dialogoj)" #. Translators: This message informs the user how many unfocused alert and #. dialog windows a newly (re)focused application has. It is added at the #. end of a spoken message containing the app which just claimed focus. #: src/cthulhu/messages.py:2587 #, fuzzy, python-format msgid "%d unfocused dialog" msgid_plural "%d unfocused dialogs" msgstr[0] "(%d dialogo)" msgstr[1] "(%d dialogoj)" #. Translators: This is the size of a file in bytes #: src/cthulhu/messages.py:2591 #, python-format msgid "%d byte" msgid_plural "%d bytes" msgstr[0] "" msgstr[1] "" #. Translators: This message informs the user who many files were found as #. a result of a search. #: src/cthulhu/messages.py:2596 #, fuzzy, python-format msgid "%d file found" msgid_plural "%d files found" msgstr[0] "trovis %d elementon" msgstr[1] "Neniu dosiero trovita." #. Translators: This message presents the number of forms in a document. #: src/cthulhu/messages.py:2603 #, fuzzy, python-format msgid "%d form" msgid_plural "%d forms" msgstr[0] "formularo" msgstr[1] "%d × %d" #. Translators: This message presents the number of headings in a document. #: src/cthulhu/messages.py:2610 #, fuzzy, python-format msgid "%d heading" msgid_plural "%d headings" msgstr[0] "Titolo" msgstr[1] "Titoloj" #. Translators: This message presents the number of items in a layered pane #. or table. #: src/cthulhu/messages.py:2615 #, python-format msgid "%d item" msgid_plural "%d items" msgstr[0] "%d elemento" msgstr[1] "%d elementoj" #. Translators: This message presents the number of landmarks in a document. #. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to #. identify important part of webpage like banners, main context, search etc. #: src/cthulhu/messages.py:2624 #, fuzzy, python-format msgid "%d landmark" msgid_plural "%d landmarks" msgstr[0] "%d × %d" msgstr[1] "%d × %d" #. Translators: Cthulhu has several commands that search for, and present a list #. of, objects based on one or more criteria. This is a message that will be #. presented to the user to indicate how many matching items were found. #: src/cthulhu/messages.py:2630 #, python-format msgid "%d item found" msgid_plural "%d items found" msgstr[0] "trovis %d elementon" msgstr[1] "trovis %d elementojn" #. Translators: This message is presented when a user is navigating within a #. series of nested blockquotes, such as can be seen in deep email threads, #. and then navigates out of several levels at once. #: src/cthulhu/messages.py:2636 #, fuzzy, python-format msgid "Leaving %d blockquote." msgid_plural "Leaving %d blockquotes." msgstr[0] "Forlaso de loka ludo estas la fino de la ludo mem!" msgstr[1] "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message is presented when a user is navigating within a #. series of nested lists and then navigates out of several levels at once. #: src/cthulhu/messages.py:2641 #, fuzzy, python-format msgid "Leaving %d list." msgid_plural "Leaving %d lists." msgstr[0] "_Forigi la notoliston" msgstr[1] "Forlaso de loka ludo estas la fino de la ludo mem!" #. Translators: This message describes a list in web content for which the #. size is unknown. Examples include unlimited scrolling news/article feeds #. on social media sites, and message lists on services such as gmail where #. you're currently viewing messages 1-100 out of some huge, unspecified #. number. Normally Cthulhu announces "list with n items" when the count is #. known. This is the corresponding message for the unknown-count scenario. #: src/cthulhu/messages.py:2651 #, fuzzy msgid "List of unknown size" msgstr "_Grando:" #. Translators: This message describes a bulleted or numbered list. #: src/cthulhu/messages.py:2654 #, fuzzy, python-format msgid "List with %d item" msgid_plural "List with %d items" msgstr[0] "%d elemento" msgstr[1] "%d elementoj" #. Translators: This message describes a news/article feed whose size is #. unknown, such as can be found on social media sites that have unlimited #. scrolling, adding and/or removing items as the user moves up or down. #. Normally Cthulhu announces "feed with n articles" when the count is known. #. This is the corresponding message for the unknown-count scenario. #: src/cthulhu/messages.py:2663 #, fuzzy msgid "Feed of unknown size" msgstr "_Grando:" #. Translators: This message describes the number of articles (news items, #. social media posts, etc.) in a feed. #: src/cthulhu/messages.py:2667 #, fuzzy, python-format msgid "Feed with %d article" msgid_plural "Feed with %d articles" msgstr[0] "%d × %d" msgstr[1] "%d × %d" #. Translators: This message describes a description list. #. See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl #. Note that the "term" here corresponds to the "dt" element #: src/cthulhu/messages.py:2673 #, fuzzy, python-format msgid "Description list with %d term" msgid_plural "Description list with %d terms" msgstr[0] "Priskribolisto" msgstr[1] "Priskribolisto" #. Translators: This message describes a description list. #. A given term ("dt" element) can have 0 or more values ("dd" elements). #. This message presents the number values a particular term has. #. See https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl #: src/cthulhu/messages.py:2681 #, fuzzy, python-format #| msgctxt "structural navigation" #| msgid "Value" msgid "%d value" msgid_plural "%d values" msgstr[0] "_Valoro:" msgstr[1] "Valoroj" #. Translators: this represents the number of rows in a mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #: src/cthulhu/messages.py:2686 #, python-format msgid "math table with %d row" msgid_plural "math table with %d rows" msgstr[0] "" msgstr[1] "" #. Translators: this represents the number of columns in a mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #. Translators: this represents the number of rows in a mathematic table #. which is nested inside another mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #. Translators: this represents the number of columns in a table. #: src/cthulhu/messages.py:2691 src/cthulhu/messages.py:2707 src/cthulhu/messages.py:2815 #, fuzzy, python-format msgid "%d column" msgid_plural "%d columns" msgstr[0] "Kolumno" msgstr[1] "Kolumnoj sur ĉiu vico" #. Translators: this represents the number of rows in a mathematical table #. which is nested inside another mathematical table. #. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable #: src/cthulhu/messages.py:2701 #, python-format msgid "nested math table with %d row" msgid_plural "nested math table with %d rows" msgstr[0] "" msgstr[1] "" #. Translators: This message is presented to inform the user of the number of #. messages in a list. #: src/cthulhu/messages.py:2716 #, python-format msgid "%d message.\n" msgid_plural "%d messages.\n" msgstr[0] "%d mesaĝo.\n" msgstr[1] "%d mesaĝoj.\n" #. Translators: This message is presented to inform the user of the value of #. a slider, progress bar, or other such component. #: src/cthulhu/messages.py:2721 #, python-format msgid "%d percent." msgid_plural "%d percent." msgstr[0] "%d elcento." msgstr[1] "%d elcentoj." #. Translators: This message announces the percentage of the document that #. has been read. The value is calculated by knowing the index of the current #. position divided by the total number of objects on the page. #: src/cthulhu/messages.py:2727 #, fuzzy, python-format msgid "%d percent of document read" msgid_plural "%d percent of document read" msgstr[0] "%d elcento." msgstr[1] "%d elcento." #. Translators: this represents a text attribute expressed in pixels, such as #. a margin, indentation, font size, etc. #: src/cthulhu/messages.py:2734 #, python-format msgid "%d pixel" msgid_plural "%d pixels" msgstr[0] "%d bildero" msgstr[1] "%d bilderoj" #. Translators: Cthulhu will tell you how many characters are repeated on a line #. of text. For example: "22 space characters". The %d is the number and the #. %s is the spoken word for the character. #: src/cthulhu/messages.py:2740 #, python-format msgid "%(count)d %(repeatChar)s character" msgid_plural "%(count)d %(repeatChar)s characters" msgstr[0] "" msgstr[1] "" #. Translators: This message is presented to indicate the number of selected #. objects (e.g. icons) and the total number of those objects. #: src/cthulhu/messages.py:2747 #, python-format msgid "%(index)d of %(total)d item selected" msgid_plural "%(index)d of %(total)d items selected" msgstr[0] "" msgstr[1] "" #. Translators: This message is presented when the user is in a list of #. shortcuts associated with Cthulhu commands which are not specific to the #. current application. It appears as the title of the dialog containing #. the list. #: src/cthulhu/messages.py:2756 #, python-format msgid "%d Screen reader default shortcut found." msgid_plural "%d Screen reader default shortcuts found." msgstr[0] "" msgstr[1] "" #. Translators: This message is presented when the user is in a list of #. shortcuts associated with Cthulhu commands specific to the current #. application. It appears as the title of the dialog containing the list. #: src/cthulhu/messages.py:2764 #, python-format msgid "%(count)d Screen reader shortcut for %(application)s found." msgid_plural "%(count)d Screen reader shortcuts for %(application)s found." msgstr[0] "" msgstr[1] "" #. Translators: This message is presented to inform the user of the number of #. space characters in a string. #: src/cthulhu/messages.py:2771 #, fuzzy, python-format msgid "%d space" msgid_plural "%d spaces" msgstr[0] "spaco" msgstr[1] "%d × %d" #. Translators: This message is presented to inform the user of the number of #. tab characters in a string. #: src/cthulhu/messages.py:2776 #, fuzzy, python-format msgid "%d tab" msgid_plural "%d tabs" msgstr[0] "langeto" msgstr[1] "Ebligu la langetojn de la raportoj pri la stato" #. Translators: This message presents the number of tables in a document. #: src/cthulhu/messages.py:2783 #, fuzzy, python-format msgid "%d table" msgid_plural "%d tables" msgstr[0] "_Tabelo…" msgstr[1] "Tabeloj" #. Translators: This message describes a table for which both the #. number of rows and the number of columns are unknown. Normally #. Cthulhu announces the table dimensions (e.g. "table with 100 rows #. 15 columns"). When both counts are unknown, it presents this. #: src/cthulhu/messages.py:2792 #, fuzzy #| msgctxt "indentation and justification" #| msgid "Enabled" msgid "table of unknown size" msgstr "Nekonato" #. Translators: This message describes a table for which the number of #. rows is unknown, but the number of columns is known. This might occur #. in a vertically infinitely scrollable table or grid on the web. #: src/cthulhu/messages.py:2797 #, python-format msgid "table with %d column, row count unknown" msgid_plural "table with %d columns, row count unknown" msgstr[0] "" msgstr[1] "" #. Translators: This message describes a table for which the number of #. columns is unknown, but the number of rows is known. This might occur #. in a horizontally infinitely scrollable table or grid on the web. #: src/cthulhu/messages.py:2805 #, python-format msgid "table with %d row, column count unknown" msgid_plural "table with %d rows, column count unknown" msgstr[0] "" msgstr[1] "" #. Translators: this represents the number of rows in a table. #: src/cthulhu/messages.py:2810 #, fuzzy, python-format msgid "table with %d row" msgid_plural "table with %d rows" msgstr[0] "_Tabelo…" msgstr[1] " Vicoj " #. Translators: This message informs the user how long ago something took #. place in terms of seconds. #: src/cthulhu/messages.py:2824 #, python-format msgid "%d second ago" msgid_plural "%d seconds ago" msgstr[0] "antaŭ %d sekundo" msgstr[1] "antaŭ %d sekundoj" #. Translators: This message informs the user how long ago something took #. place in terms of minutes. #: src/cthulhu/messages.py:2829 #, python-format msgid "%d minute ago" msgid_plural "%d minutes ago" msgstr[0] "antaŭ %d minuto" msgstr[1] "antaŭ %d minutoj" #. Translators: This message informs the user how long ago something took #. place in terms of hours. #: src/cthulhu/messages.py:2834 #, python-format msgid "%d hour ago" msgid_plural "%d hours ago" msgstr[0] "antaŭ %d horo" msgstr[1] "antaŭ %d horoj" #. Translators: This message informs the user how long ago something took #. place in terms of days. #: src/cthulhu/messages.py:2839 #, python-format msgid "%d day ago" msgid_plural "%d days ago" msgstr[0] "antaŭ %d tago" msgstr[1] "antaŭ %d tagoj" #. Translators: This message presents the number of unvisited links in a #. document. #: src/cthulhu/messages.py:2847 #, fuzzy, python-format msgid "%d unvisited link" msgid_plural "%d unvisited links" msgstr[0] "nevizitite" msgstr[1] "Ligiloj" #. Translators: This message presents the number of visited links in a #. document. #: src/cthulhu/messages.py:2855 #, fuzzy, python-format msgid "%d visited link" msgid_plural "%d visited links" msgstr[0] "_Vizitita ligilo:" msgstr[1] "vizitite" #. Translators: this is the action name for the 'toggle' action. It must be the #. same string used in the *.po file for gail. #: src/cthulhu/object_properties.py:36 msgid "toggle" msgstr "baskuligi" #. Translators: this is a indication of the focused icon and the count of the #. total number of icons within an icon panel. An example of an icon panel is #. the Nautilus folder view. #: src/cthulhu/object_properties.py:41 #, fuzzy, python-format msgid "on %(index)d of %(total)d" msgstr "Enspezo: %d Elspezo: %d" #. Translators: this refers to the position of an item in a list or group of #. objects, such as menu items in a menu, radio buttons in a radio button group, #. combobox item in a combobox, etc. #: src/cthulhu/object_properties.py:46 #, fuzzy, python-format msgid "%(index)d of %(total)d" msgstr "Enspezo: %d Elspezo: %d" #. Translators: this refers to the position of an item in a list for which the #. size is unknown. Examples include unlimited scrolling news/article feeds #. on social media sites, and message lists on services such as gmail where #. you're currently viewing messages 1-100 out of some huge, unspecified #. number. Normally Cthulhu announces both the position of the item and the #. total number (e.g. "3 of 5"). This is the corresponding message for the #. unknown-count scenario. #: src/cthulhu/object_properties.py:55 #, fuzzy, python-format msgid "item %(index)d" msgstr "indekso" #. Translators: This message describes a list item in a document. Nesting level #. is how "deep" the item is (e.g., a level of 2 represents a list item inside a #. list that's inside another list). This string is specifically for braille. #. Because braille displays lack real estate, we're using a shorter string than #. we use for speech. #: src/cthulhu/object_properties.py:67 #, python-format msgid "LEVEL %d" msgstr "NIVELO %d" #. Translators: This represents the depth of a node in a TreeView (i.e. how many #. ancestors the node has). This is the spoken version. #: src/cthulhu/object_properties.py:71 #, fuzzy, python-format msgid "tree level %d" msgstr "NIVELO %d" #. Translators: This represents the depth of a node in a TreeView (i.e. how many #. ancestors the node has). This is the braille version. #: src/cthulhu/object_properties.py:75 #, fuzzy, python-format msgid "TREE LEVEL %d" msgstr "NIVELO %d" #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This relationship will be presented for the object containing the details, e.g. #. when arrowing into or out of it. The string substitution is for the object to #. which the detailed information applies. For instance, when navigating into #. the details for an image named Pythagorean Theorem, Cthulhu would present: #. "details for Pythagorean Theorem image". #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/object_properties.py:89 #, fuzzy, python-format msgid "details for %s" msgstr "Detaloj" #. Translators: In web content, authors can identify an element which contains #. detailed information about another element. For instance, for a password #. field, there may be a list of requirements (number of characters, number of #. special symbols, etc.). For an image, there may be an extended description #. before or after the image. Often there are visual clues connecting the #. detailed information to its related object. We need to convey this non-visually. #. This relationship will be presented for the object which has details to tell #. the user the type of object where the details can be found so that they can #. more quickly navigate to it. The string substitution is for the object to #. which the detailed information applies. For instance, when navigating to #. a password field which has details in a list named "Requirements", Cthulhu would #. present: "has details in Requirements list". #. See https://w3c.github.io/aria/#aria-details #: src/cthulhu/object_properties.py:104 #, fuzzy, python-format msgid "has details in %s" msgstr "Detaloj" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a container with a proposed change. This change can #. include the insertion and/or deletion of content, and would typically be seen #. in a collaborative editor, such as in Google Docs. #: src/cthulhu/object_properties.py:111 #, fuzzy #| msgid "question" msgctxt "role" msgid "suggestion" msgstr "demando" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason for including the editable state as part of the role is to make it #. possible for users to quickly identify combo boxes in which a value can be #. typed or arrowed to. #: src/cthulhu/object_properties.py:118 #, fuzzy #| msgid "editable" msgid "editable combo box" msgstr "redakteble" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role is to describe elements in web content which have the contenteditable #. attribute set to true, indicating that the element can be edited by the user. #: src/cthulhu/object_properties.py:124 #, fuzzy #| msgctxt "indentation and justification" #| msgid "Enabled" msgid "editable content" msgstr "redakteble" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The feed role is a scrollable list of articles where scrolling may cause #. articles to be added to or removed from either end of the list. #. https://w3c.github.io/aria/#feed #: src/cthulhu/object_properties.py:131 msgctxt "role" msgid "feed" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The figure role is a perceivable section of content that typically contains a #. graphical document, images, code snippets, or example text. #. https://w3c.github.io/aria/#figure #: src/cthulhu/object_properties.py:138 msgctxt "role" msgid "figure" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the abstract in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-abstract #: src/cthulhu/object_properties.py:144 #, fuzzy msgctxt "role" msgid "abstract" msgstr "Kvar-nivela klavo kun abstraktaj apartigiloj" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the acknowledgments in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-acknowledgments #: src/cthulhu/object_properties.py:150 msgctxt "role" msgid "acknowledgments" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the afterword in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-afterword #: src/cthulhu/object_properties.py:156 #, fuzzy #| msgctxt "key echo" #| msgid "word" msgctxt "role" msgid "afterword" msgstr "vorto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the appendix in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-appendix #: src/cthulhu/object_properties.py:162 msgctxt "role" msgid "appendix" msgstr "apendico" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a bibliography entry in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-biblioentry #: src/cthulhu/object_properties.py:168 #, fuzzy msgctxt "role" msgid "bibliography entry" msgstr "Tekstenigo por enigi daton" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the bibliography in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-bibliography #: src/cthulhu/object_properties.py:174 msgctxt "role" msgid "bibliography" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a chapter in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-chapter #: src/cthulhu/object_properties.py:180 msgctxt "role" msgid "chapter" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the colophon in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-colophon #: src/cthulhu/object_properties.py:186 #, fuzzy #| msgid "colon" msgctxt "role" msgid "colophon" msgstr "dupunkto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the conclusion in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-conclusion #: src/cthulhu/object_properties.py:192 msgctxt "role" msgid "conclusion" msgstr "konkludo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the cover in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-cover #: src/cthulhu/object_properties.py:198 msgctxt "role" msgid "cover" msgstr "kovrilo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a single credit in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-credit #: src/cthulhu/object_properties.py:204 msgctxt "role" msgid "credit" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the credits in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-credits #: src/cthulhu/object_properties.py:210 #, fuzzy msgctxt "role" msgid "credits" msgstr "" "Aisano\n" "Eliovir\n" "Kim RIBEIRO\n" "Leo ARIAS\n" "Matt PEPERELL\n" "Michael MORONI\n" "Patrick (Petriko) OUDEJANS\n" "Serge LEBLANC\n" "Simon TITE\n" "Yekrats\n" "chops\n" "maku\n" "trio\n" "Kristjan SCHMIDT\n" "Daniel PUENTES\n" "Carmen Bianca BAKKER \n" "Tirifto " #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the dedication in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-dedication #: src/cthulhu/object_properties.py:216 #, fuzzy #| msgid "Application" msgctxt "role" msgid "dedication" msgstr "dediĉo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a single endnote in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-endnote #: src/cthulhu/object_properties.py:222 msgctxt "role" msgid "endnote" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the endnotes in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-endnotes #: src/cthulhu/object_properties.py:228 msgctxt "role" msgid "endnotes" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the epigraph in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-epigraph #: src/cthulhu/object_properties.py:234 msgctxt "role" msgid "epigraph" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the epilogue in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-epilogue #: src/cthulhu/object_properties.py:240 msgctxt "role" msgid "epilogue" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the errata in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-errata #: src/cthulhu/object_properties.py:246 msgctxt "role" msgid "errata" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to an example in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-example #: src/cthulhu/object_properties.py:252 #, fuzzy msgctxt "role" msgid "example" msgstr " Ekzemplo pri interbatalo 1" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the foreword in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-foreword #: src/cthulhu/object_properties.py:258 #, fuzzy #| msgctxt "key echo" #| msgid "word" msgctxt "role" msgid "foreword" msgstr "vorto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the glossary in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-glossary #: src/cthulhu/object_properties.py:264 msgctxt "role" msgid "glossary" msgstr "glosaro" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the index in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-index #: src/cthulhu/object_properties.py:270 msgctxt "role" msgid "index" msgstr "indekso" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the introduction in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-introduction #: src/cthulhu/object_properties.py:276 msgctxt "role" msgid "introduction" msgstr "enkonduko" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a pagebreak in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pagebreak #: src/cthulhu/object_properties.py:282 #, fuzzy msgctxt "role" msgid "page break" msgstr "nerompebla spaceto" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a page list in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pagelist #: src/cthulhu/object_properties.py:288 #, fuzzy msgctxt "role" msgid "page list" msgstr "Paĝo…" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a named part in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-part #: src/cthulhu/object_properties.py:294 #, fuzzy msgctxt "role" msgid "part" msgstr "Aranĝi parton kiel HTML" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the preface in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-preface #: src/cthulhu/object_properties.py:300 msgctxt "role" msgid "preface" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the prologue in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-prologue #: src/cthulhu/object_properties.py:306 msgctxt "role" msgid "prologue" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a pullquote in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-pullquote #: src/cthulhu/object_properties.py:312 #, fuzzy #| msgid "quote" msgctxt "role" msgid "pullquote" msgstr "citilo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to a questions-and-answers section in a digitally-published #. document. https://w3c.github.io/dpub-aria/#doc-qna #. In English, "QNA" is generally recognized by native speakers. If your language #. lacks the equivalent, please prefer the shortest phrase which clearly conveys #. the meaning. #: src/cthulhu/object_properties.py:321 msgctxt "role" msgid "QNA" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the subtitle in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-subtitle #: src/cthulhu/object_properties.py:327 msgctxt "role" msgid "subtitle" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. This role refers to the table of contents in a digitally-published document. #. https://w3c.github.io/dpub-aria/#doc-toc #: src/cthulhu/object_properties.py:333 #, fuzzy #| msgctxt "indentation and justification" #| msgid "Enabled" msgctxt "role" msgid "table of contents" msgstr "_Tabelo…" #. Translators: The 'h' in this string represents a heading level attribute for #. content that you might find in something such as HTML content (e.g.,

). #. The translated form is meant to be a single character followed by a numeric #. heading level, where the single character is to indicate 'heading'. #: src/cthulhu/object_properties.py:339 #, python-format msgid "h%d" msgstr "h%d" #. Translators: The %(level)d is in reference to a heading level in HTML (e.g., #. For

, the level is 3) and the %(role)s is in reference to a previously #. translated rolename for the heading. #: src/cthulhu/object_properties.py:344 #, fuzzy, python-format msgid "%(role)s level %(level)d" msgstr "Nivelo: %s.
" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:351 #, fuzzy #| msgid "horizontal" msgid "horizontal scroll bar" msgstr "_Horizontale:" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:358 #, fuzzy #| msgid "vertical bar" msgid "vertical scroll bar" msgstr "vertikala streko" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A slider is a widget which looks like a bar and displays a value as a range. #. A common example of a slider can be found in UI for modifying volume levels. #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:367 #, fuzzy #| msgid "horizontal" msgid "horizontal slider" msgstr "_Horizontale:" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A slider is a widget which looks like a bar and displays a value as a range. #. A common example of a slider can be found in UI for modifying volume levels. #. The reason we include the orientation as part of the role is because in some #. applications and toolkits, it can dictate which keyboard keys should be used #. to modify the value of the widget. #: src/cthulhu/object_properties.py:376 #, fuzzy #| msgid "vertical bar" msgid "vertical slider" msgstr "_Vertikale:" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A splitter is a bar that divides a container into two parts. It is often, but #. not necessarily, user resizable. A common example of a splitter can be found #. in email applications, where there is a container on the left which holds a #. list of all the mail folders and a container on the right which lists all of #. the messages in the selected folder. The bar which you click on and drag to #. resize these containers is the splitter. The reason we include the orientation #. as part of the role is because in some applications and toolkits, it can #. dictate which keyboard keys should be used to modify the value of the widget. #: src/cthulhu/object_properties.py:388 #, fuzzy #| msgid "horizontal" msgid "horizontal splitter" msgstr "_Horizontale:" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A splitter is a bar that divides a container into two parts. It is often, but #. not necessarily, user resizable. A common example of a splitter can be found #. in email applications, where there is a container on the left which holds a #. list of all the mail folders and a container on the right which lists all of #. the messages in the selected folder. The bar which you click on and drag to #. resize these containers is the splitter. The reason we include the orientation #. as part of the role is because in some applications and toolkits, it can #. dictate which keyboard keys should be used to modify the value of the widget. #: src/cthulhu/object_properties.py:400 #, fuzzy #| msgid "vertical bar" msgid "vertical splitter" msgstr "_Vertikale:" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "switch" role is a "light switch" style toggle, such as can be seen in #. https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:406 msgctxt "role" msgid "switch" msgstr "ŝaltilo" #. Translators: This is an alternative name for the parent object of a series #. of icons. #: src/cthulhu/object_properties.py:410 msgid "Icon panel" msgstr "Piktogrampanelo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "banner" role is defined in the ARIA specification as "A region that #. contains mostly site-oriented content, rather than page-specific content." #. See https://www.w3.org/TR/wai-aria-1.1/#banner #: src/cthulhu/object_properties.py:417 msgctxt "role" msgid "banner" msgstr "" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "complementary" role is defined in the ARIA specification as "A supporting #. section of the document, designed to be complementary to the main content at a #. similar level in the DOM hierarchy, but remains meaningful when separated from #. the main content." See https://www.w3.org/TR/wai-aria-1.1/#complementary #: src/cthulhu/object_properties.py:425 #, fuzzy msgctxt "role" msgid "complementary content" msgstr "Laboristoj: Kontentaj" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "contentinfo" role is defined in the ARIA specification as "A large #. perceivable region that contains information about the parent document. #. Examples of information included in this region of the page are copyrights and #. links to privacy statements." See https://www.w3.org/TR/wai-aria-1.1/#contentinfo #: src/cthulhu/object_properties.py:433 msgctxt "role" msgid "information" msgstr "informo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "main" role is defined in the ARIA specification as "The main content of #. a document." See https://www.w3.org/TR/wai-aria-1.1/#main #: src/cthulhu/object_properties.py:439 #, fuzzy msgctxt "role" msgid "main content" msgstr "enhavo de bildo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "navigation" role is defined in the ARIA specification as "A collection of #. navigational elements (usually links) for navigating the document or related #. documents." See https://www.w3.org/TR/wai-aria-1.1/#navigation #: src/cthulhu/object_properties.py:446 msgctxt "role" msgid "navigation" msgstr "navigado" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "region" role is defined in the ARIA specification as "A perceivable #. section containing content that is relevant to a specific, author-specified #. purpose and sufficiently important that users will likely want to be able to #. navigate to the section easily and to have it listed in a summary of the page." #. See https://www.w3.org/TR/wai-aria-1.1/#region #: src/cthulhu/object_properties.py:455 #, fuzzy msgctxt "role" msgid "region" msgstr "Monda regiono" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The "search" role is defined in the ARIA specification as "A landmark region #. that contains a collection of items and objects that, as a whole, combine to #. create a search facility." See https://www.w3.org/TR/wai-aria-1.1/#search #: src/cthulhu/object_properties.py:462 msgctxt "role" msgid "search" msgstr "serĉo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. The reason for including the visited state as part of the role is to make it #. possible for users to quickly identify if the link is associated with content #. already read. #: src/cthulhu/object_properties.py:469 msgid "visited link" msgstr "vizitita ligilo" #. Translators: This string should be treated as a role describing an object. #. Examples of roles include "checkbox", "radio button", "paragraph", and "link." #. A menu button is button widget that causes a menu to appear when the user #. activates the button. #: src/cthulhu/object_properties.py:475 msgid "menu button" msgstr "menubutono" #. Translators: This string refers to a row or column whose sort-order has been set #. to ascending. #: src/cthulhu/object_properties.py:479 #, fuzzy msgid "sorted ascending" msgstr "(Kreskanta)" #. Translators: This string refers to a row or column whose sort-order has been set #. to descending. #: src/cthulhu/object_properties.py:483 #, fuzzy msgid "sorted descending" msgstr "(Malkreskanta)" #. Translators: This string refers to a row or column whose sort-order has been set, #. but the nature of the sort order is unknown or something other than ascending or #. descending. #: src/cthulhu/object_properties.py:488 #, fuzzy msgid "sorted" msgstr "Ne ordigita" #. Translators: This is a state which applies to elements in document content #. which have an "onClick" action. #: src/cthulhu/object_properties.py:492 msgid "clickable" msgstr "alklakebla" #. Translators: This is a state which applies to items which can be expanded #. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed #. means the item's children are not showing; expanded means they are. #: src/cthulhu/object_properties.py:497 msgid "collapsed" msgstr "" #. Translators: This is a state which applies to items which can be expanded #. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed #. means the item's children are not showing; expanded means they are. #: src/cthulhu/object_properties.py:502 #, fuzzy msgid "expanded" msgstr "ege vastigita" #. Translators: This is a state which applies to elements in document content #. which have a longdesc attribute. http://www.w3.org/TR/WCAG20-TECHS/H45.html #: src/cthulhu/object_properties.py:506 msgid "has long description" msgstr "havas longan priskribon" #. Translators: This is a state which applies to the orientation of widgets #. such as sliders and scroll bars. #: src/cthulhu/object_properties.py:510 msgid "horizontal" msgstr "horizontale" #. Translators: This is a state which applies to the orientation of widgets #. such as sliders and scroll bars. #: src/cthulhu/object_properties.py:514 msgid "vertical" msgstr "vertikale" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:517 #, fuzzy msgctxt "checkbox" msgid "checked" msgstr "" "Evolucio serĉis agordojn por enporti el la sekvaj aplikaĵoj: Pine, Netscape, Elm, iCalendar, KMail. Neniuj " "enporteblaj agordoj trovitaj. Se vi ŝatus reprovi, bonvolu alklaki la “Reen”-butonon." #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:520 #, fuzzy #| msgctxt "radiobutton" #| msgid "not selected" msgctxt "checkbox" msgid "not checked" msgstr "" "Evolucio serĉis agordojn por enporti el la sekvaj aplikaĵoj: Pine, Netscape, Elm, iCalendar, KMail. Neniuj " "enporteblaj agordoj trovitaj. Se vi ŝatus reprovi, bonvolu alklaki la “Reen”-butonon." #. Translators: This is a state which applies to a switch. For an example of #. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:524 msgctxt "switch" msgid "on" msgstr "enŝaltite" #. Translators: This is a state which applies to a switch. For an example of #. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html #: src/cthulhu/object_properties.py:528 msgctxt "switch" msgid "off" msgstr "elŝaltite" #. Translators: This is a state which applies to a check box. #: src/cthulhu/object_properties.py:531 #, fuzzy msgctxt "checkbox" msgid "partially checked" msgstr "parte subskribita per GPG" #. Translators: This is a state which applies to a toggle button. #: src/cthulhu/object_properties.py:534 msgctxt "togglebutton" msgid "pressed" msgstr "premita" #. Translators: This is a state which applies to a toggle button. #: src/cthulhu/object_properties.py:537 msgctxt "togglebutton" msgid "not pressed" msgstr "ne premita" #. Translators: This is a state which applies to an item or option #. in a selectable list. #: src/cthulhu/object_properties.py:541 msgctxt "listitem" msgid "not selected" msgstr "ne elektita" #. Translators: This is a state which applies to a radio button. #: src/cthulhu/object_properties.py:544 msgctxt "radiobutton" msgid "selected" msgstr "elektite" #. Translators: This is a state which applies to a radio button. #: src/cthulhu/object_properties.py:547 msgctxt "radiobutton" msgid "not selected" msgstr "ne elektite" #. Translators: This is a state which applies to a table cell. #: src/cthulhu/object_properties.py:550 msgctxt "tablecell" msgid "not selected" msgstr "ne elektite" #. Translators: This is a state which applies to a link. #: src/cthulhu/object_properties.py:553 msgctxt "link state" msgid "visited" msgstr "vizitite" #. Translators: This is a state which applies to a link. #: src/cthulhu/object_properties.py:556 msgctxt "link state" msgid "unvisited" msgstr "nevizitite" #. Translators: This state represents an item on the screen that has been set #. insensitive (or grayed out). #: src/cthulhu/object_properties.py:560 src/cthulhu/object_properties.py:564 msgid "grayed" msgstr "" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_EDITABLE set to inform the user that this field can be filled out. #. It is assumed that form fields will be editable; if they lack this state, #. we need to present that information to the user. This string is the spoken #. version. #: src/cthulhu/object_properties.py:571 msgctxt "text" msgid "read only" msgstr "nurlege" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_EDITABLE set to inform the user that this field can be filled out. #. It is assumed that form fields will be editable; if they lack this state, #. we need to present that information to the user. This string is the braille #. version. (Because braille displays have limited real estate, we abbreviate.) #: src/cthulhu/object_properties.py:578 msgctxt "text" msgid "rdonly" msgstr "" #. Translators: Certain objects (such as form controls on web pages) can have #. STATE_REQUIRED set to inform the user that this field must be filled out. #: src/cthulhu/object_properties.py:582 src/cthulhu/object_properties.py:586 #, fuzzy msgid "required" msgstr "Necesas almenaŭ unu alestanto." #. Translators: "multi-select" refers to a web form list in which more than #. one item can be selected at a time. #: src/cthulhu/object_properties.py:590 #, fuzzy msgid "multi-select" msgstr "_Elekti..." #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when all we #. know is that an error has occurred, but not the type of error. #: src/cthulhu/object_properties.py:595 #, fuzzy msgctxt "error" msgid "invalid entry" msgstr "nevalide" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when all we know is that an error has occurred, but not the type of error. #. We prefer a smaller string than in speech because braille displays have a #. limited size. #: src/cthulhu/object_properties.py:602 msgctxt "error" msgid "invalid" msgstr "nevalide" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when the error #. is related to spelling. #: src/cthulhu/object_properties.py:607 msgctxt "error" msgid "invalid spelling" msgstr "nevalida literumado" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when the error is related to spelling. We prefer a smaller string than in #. speech because braille displays have a limited size. #: src/cthulhu/object_properties.py:613 msgctxt "error" msgid "spelling" msgstr "literumado" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is spoken when the error #. is related to grammar. #: src/cthulhu/object_properties.py:618 #, fuzzy msgctxt "error" msgid "invalid grammar" msgstr "nevalide" #. Translators: STATE_INVALID_ENTRY indicates that the associated object, such #. as a form field, has an error. The following string is displayed in braille #. when the error is related to grammar. We prefer a smaller string than in #. speech because braille displays have a limited size. #: src/cthulhu/object_properties.py:624 msgctxt "error" msgid "grammar" msgstr "" #: src/cthulhu/cthulhu-find.ui:7 msgid "Find" msgstr "Serĉi" #: src/cthulhu/cthulhu-find.ui:13 msgid "Screen Reader Find Dialog" msgstr "Ekranlegila serĉdialogo" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-find.ui:29 msgid "_Close" msgstr "_Fermi" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-find.ui:45 msgid "_Find" msgstr "_Serĉi" #: src/cthulhu/cthulhu-find.ui:85 msgid "_Search for:" msgstr "_Serĉi por:" #: src/cthulhu/cthulhu-find.ui:92 src/cthulhu/cthulhu-find.ui:110 msgid "Search for:" msgstr "Serĉi por:" #: src/cthulhu/cthulhu-find.ui:166 #, fuzzy msgid "_Top of window" msgstr "Supre" #: src/cthulhu/cthulhu-find.ui:175 #, fuzzy msgid "Top of window" msgstr "Supre" #: src/cthulhu/cthulhu-find.ui:193 src/cthulhu/cthulhu-find.ui:196 #, fuzzy msgid "Start from:" msgstr "Eble ni ne povas startigi ĝin de ĉi tie." #: src/cthulhu/cthulhu-find.ui:226 msgid "_Wrap around" msgstr "Ĉ_irkaŭflui" #: src/cthulhu/cthulhu-find.ui:242 msgid "Search _backwards" msgstr "Serĉi _malantaŭen" #: src/cthulhu/cthulhu-find.ui:263 msgid "Search direction:" msgstr "Serĉ-direkton:" #: src/cthulhu/cthulhu-find.ui:291 msgid "_Match case" msgstr "_Uskleca kongruo" #: src/cthulhu/cthulhu-find.ui:306 msgid "Match _entire word only" msgstr "Kongrui nur _tutan vorton" #: src/cthulhu/cthulhu-find.ui:327 msgid "Options:" msgstr "Opcioj:" #: src/cthulhu/cthulhu-setup.ui:29 msgid "Default" msgstr "Defaŭlte" #: src/cthulhu/cthulhu-setup.ui:32 msgid "Uppercase" msgstr "Majuskle" #: src/cthulhu/cthulhu-setup.ui:35 msgid "Hyperlink" msgstr "Ligilo" #: src/cthulhu/cthulhu-setup.ui:38 msgid "System" msgstr "Sistemo" #: src/cthulhu/cthulhu-setup.ui:66 msgid "Application" msgstr "Aplikaĵo" #: src/cthulhu/cthulhu-setup.ui:69 msgid "Window" msgstr "Fenestro" #: src/cthulhu/cthulhu-setup.ui:127 msgid "Screen Reader Preferences" msgstr "Ekranlegilo-agordoj" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:144 msgid "_Help" msgstr "_Helpo" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:160 msgid "_Apply" msgstr "_Apliki" #: src/cthulhu/cthulhu-setup.ui:258 #, fuzzy msgid "_Laptop" msgstr "Tekokomputilo Acer" #: src/cthulhu/cthulhu-setup.ui:280 msgid "Keyboard Layout" msgstr "Klavararanĝo" #: src/cthulhu/cthulhu-setup.ui:314 msgid "Active _Profile:" msgstr "Aktiva _profilo:" #: src/cthulhu/cthulhu-setup.ui:331 #, fuzzy msgid "Start-up Profile:" msgstr "Startigo" #. This button will load the selected settings profile in the application. #: src/cthulhu/cthulhu-setup.ui:379 msgid "_Load" msgstr "Ŝar_gi" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:393 msgid "Save _As" msgstr "Konservi _kiel" #. Translators: This is the label for a button in a dialog. #: src/cthulhu/cthulhu-setup.ui:407 msgid "_Remove" msgstr "Fo_rigi" #: src/cthulhu/cthulhu-setup.ui:436 msgid "Profiles" msgstr "Profiloj" #: src/cthulhu/cthulhu-setup.ui:465 #, fuzzy msgid "_Present tooltips" msgstr "Ĉeestantaj unuoj" #: src/cthulhu/cthulhu-setup.ui:481 msgid "Speak object under mo_use" msgstr "" #: src/cthulhu/cthulhu-setup.ui:504 msgid "Mouse" msgstr "Muso" #: src/cthulhu/cthulhu-setup.ui:538 #, fuzzy msgid "_Time format:" msgstr "Tempoaranĝo:" #: src/cthulhu/cthulhu-setup.ui:555 #, fuzzy msgid "Dat_e format:" msgstr "_Aranĝi kiel…" #: src/cthulhu/cthulhu-setup.ui:611 #, fuzzy msgid "Time and Date" msgstr "Dato kaj horo" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically speak the current percentage. #: src/cthulhu/cthulhu-setup.ui:640 #, fuzzy msgid "_Speak updates" msgstr "_Brajlo-ĝisdatigoj" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically display the current percentage in braille. #: src/cthulhu/cthulhu-setup.ui:659 msgid "_Braille updates" msgstr "_Brajlo-ĝisdatigoj" #: src/cthulhu/cthulhu-setup.ui:684 msgid "10" msgstr "10" #. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar. #: src/cthulhu/cthulhu-setup.ui:700 #, fuzzy msgctxt "ProgressBar" msgid "Frequency (secs):" msgstr "?mins/secs:%02dm %02ds" #. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window. #: src/cthulhu/cthulhu-setup.ui:714 #, fuzzy #| msgid "Application" msgid "Applies to:" msgstr "Aplikaĵo" #. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically emit beeps which increase in pitch as the value of the progress bar increases. #: src/cthulhu/cthulhu-setup.ui:750 #, fuzzy msgid "Bee_p updates" msgstr "" "

Priskribo:

\n" "\n" #. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Cthulhu should speak and how often Cthulhu should speak them. #: src/cthulhu/cthulhu-setup.ui:775 msgid "Progress Bar Updates" msgstr "Progresbretaj ĝisdatigoj" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if rewind and fast forward is enabled, Up Arrow and Down Arrow can be used within Say All to quickly move within the document to re-hear something which was just read or skip past something of no interest. #: src/cthulhu/cthulhu-setup.ui:805 msgid "Enable _rewind and fast forward in Say All" msgstr "" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if structural navigation is enabled for Say All, users can use commands such as H/Shift+H to jump to the next/previous heading, P/Shift+P to jump to the next/previous paragraph, T/Shift+T to jump to the next/previous table, and so on. Thus this setting is like fast forward and rewind, but with semantic awareness for web documents and similar content. #: src/cthulhu/cthulhu-setup.ui:821 msgid "Enable _structural navigation in Say All" msgstr "" #. Translators: Say all by refers to the way that Cthulhu will say (speak) an amount of text -- in particular, where Cthulhu where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line. If Cthulhu were speaking a work of fiction, it would probably be best to do say all by sentence so it sounds more natural. If Cthulhu were speaking something like a page of computer commands, doing a say all by line would work better. #: src/cthulhu/cthulhu-setup.ui:847 #, fuzzy msgid "Say All B_y:" msgstr "%B %Y" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a blockquote has been entered before speaking the text. At the end of the text, Cthulhu will announce that the blockquote is being exited. #: src/cthulhu/cthulhu-setup.ui:886 msgid "Announce block_quotes in Say All" msgstr "" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a list with x items has been entered before speaking the content of that list. At the end of the list content, Cthulhu will announce that the list is being exited. #: src/cthulhu/cthulhu-setup.ui:903 msgid "Announce li_sts in Say All" msgstr "" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered before speaking the content of that table. At the end of the table content, Cthulhu will announce that the table is being exited. #: src/cthulhu/cthulhu-setup.ui:920 #, fuzzy msgid "Announce _tables in Say All" msgstr "Diri ĉion" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a panel has been entered before speaking the new location. At the end of the panel contents, Cthulhu will announce that the panel is being exited. A panel is a generic container of objects, such as a group of related form fields. #: src/cthulhu/cthulhu-setup.ui:937 #, fuzzy msgid "Announce _panels in Say All" msgstr "Diri ĉion" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a form has been entered before speaking the contents of that form. At the end of the form, Cthulhu will announce that the form is being exited. #: src/cthulhu/cthulhu-setup.ui:954 #, fuzzy msgid "Announce _forms in Say All" msgstr "Diri ĉion" #. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce when an ARIA landmark has been entered or exited. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc. #: src/cthulhu/cthulhu-setup.ui:971 msgid "Announce land_marks in Say All" msgstr "" #: src/cthulhu/cthulhu-setup.ui:994 msgid "Say All" msgstr "Diri ĉion" #: src/cthulhu/cthulhu-setup.ui:1013 msgid "General" msgstr "Ĝenerale" #: src/cthulhu/cthulhu-setup.ui:1047 msgid "Vo_lume:" msgstr "_Sonforteco:" #: src/cthulhu/cthulhu-setup.ui:1095 msgid "Pi_tch:" msgstr "In_terpaŝo:" #: src/cthulhu/cthulhu-setup.ui:1126 msgid "_Rate:" msgstr "_Rapido:" #: src/cthulhu/cthulhu-setup.ui:1152 msgid "_Person:" msgstr "_Persono:" #: src/cthulhu/cthulhu-setup.ui:1178 msgid "_Language:" msgstr "_Lingvo:" #: src/cthulhu/cthulhu-setup.ui:1204 #, fuzzy msgid "Speech synthesi_zer:" msgstr "Parolado" #: src/cthulhu/cthulhu-setup.ui:1230 #, fuzzy msgid "Speech _system:" msgstr "Parolado" #. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the combo box in which the user selects a voice type to configure. #: src/cthulhu/cthulhu-setup.ui:1263 #, fuzzy msgid "_Voice type:" msgstr "Voĉo" #. Translators: Cthulhu uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all; say the word 'capital' prior to presenting a capital letter (which Speech Dispatcher refers to as 'spell'), or play a tone (which Speech Dispatcher refers to as a sound 'icon'). Cthulhu refers to these things as 'capitalization style'. This string is the text of the label through which users can choose which of style they would prefer. #: src/cthulhu/cthulhu-setup.ui:1277 #, fuzzy msgid "_Capitalization style:" msgstr "Kapitaligo" #. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the group of all of the controls associated with configuring a particular voice type. #: src/cthulhu/cthulhu-setup.ui:1313 #, fuzzy msgid "Voice Type Settings" msgstr "Ĝeneralaj voĉ-agordoj" #. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis. #: src/cthulhu/cthulhu-setup.ui:1358 msgid "Speak multicase strings as wor_ds" msgstr "" #. Translators: If this setting is enabled, 123 will be spoken as the individual digits 1 2 3; otherwise, it will be sent to the synthesizer and (likely) spoken as one hundred and twenty three. #: src/cthulhu/cthulhu-setup.ui:1374 msgid "Speak _numbers as digits" msgstr "Voĉlegi _numerojn kiel ciferoj" #: src/cthulhu/cthulhu-setup.ui:1399 msgid "Global Voice Settings" msgstr "Ĝeneralaj voĉ-agordoj" #: src/cthulhu/cthulhu-setup.ui:1420 msgid "Voice" msgstr "Voĉo" #: src/cthulhu/cthulhu-setup.ui:1436 #, fuzzy msgid "_Enable speech" msgstr "Parolado" #: src/cthulhu/cthulhu-setup.ui:1496 src/cthulhu/cthulhu-setup.ui:2240 #, fuzzy msgid "Ver_bose" msgstr "Ver_tikala bazo:" #: src/cthulhu/cthulhu-setup.ui:1518 src/cthulhu/cthulhu-setup.ui:2262 msgid "Verbosity" msgstr "" #: src/cthulhu/cthulhu-setup.ui:1595 msgid "_All" msgstr "Ĉi_o" #: src/cthulhu/cthulhu-setup.ui:1617 #, fuzzy msgid "Punctuation Level" msgstr "Nivelo" #. Translators: If this setting is enabled, Cthulhu will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. checkbox) or its state (e.g. not checked) or say misspelled to indicate the presence of red squiggly spelling error lines -- things which Cthulhu normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability. #: src/cthulhu/cthulhu-setup.ui:1658 #, fuzzy msgid "Only speak displayed text" msgstr "Nur _teksto" #: src/cthulhu/cthulhu-setup.ui:1678 #, fuzzy msgid "Speak blank lines" msgstr "" "Horizontalaj\n" "linioj" #: src/cthulhu/cthulhu-setup.ui:1694 #, fuzzy msgid "Speak _indentation and justification" msgstr "Voĉlegi _priskribon" #: src/cthulhu/cthulhu-setup.ui:1709 msgid "Spea_k object mnemonics" msgstr "" #. Translators: This checkbox toggles whether or not Cthulhu says the child position (e.g., item 6 of 7). #: src/cthulhu/cthulhu-setup.ui:1725 msgid "Speak child p_osition" msgstr "" #: src/cthulhu/cthulhu-setup.ui:1741 #, fuzzy msgid "Speak tutorial messages" msgstr "Voĉlegi mesaĝojn de" #. Translators: Cthulhu has system messages which are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via speech, such as confirming the toggling of an Cthulhu setting via command. In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer that brief alternative can uncheck this checkbox. #: src/cthulhu/cthulhu-setup.ui:1757 #, fuzzy msgid "_System messages are detailed" msgstr "Detala erar-mesaĝo:" #. Translators: Cthulhu has a command to present font and formatting information, including foreground and background color. The setting associated with this checkbox determines how Cthulhu will speak colors: As rgb values or as names (e.g. light blue). #: src/cthulhu/cthulhu-setup.ui:1774 msgid "S_peak colors as names" msgstr "_Voĉlegi kolorojn per la nomoj" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a blockquote has been entered as the user arrows into it and before speaking the text. Upon navigating out of the blockquote, Cthulhu will announce that the blockquote has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1791 msgid "Announce block_quotes during navigation" msgstr "" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a list with x items has been entered as the user arrows into it and before speaking the list content. Upon navigating out of the list, Cthulhu will announce that the list has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1808 msgid "Announce _lists during navigation" msgstr "" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered as the user arrows into it and before speaking the table content. Upon navigating out of the table, Cthulhu will announce that the table has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1825 msgid "Announce _tables during navigation" msgstr "" #. Translators: The misspelled-word indicator is the red squiggly line that appears underneath misspelled words in editable text fields. If this setting is enabled, when a user first moves into a word with this indicator, or types a misspelled word causing this indicator to appear, Cthulhu will announce that the word is misspelled. #: src/cthulhu/cthulhu-setup.ui:1842 #, fuzzy msgid "Speak _misspelled-word indicator" msgstr "Malatenti misliterumitan vorton" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a panel has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the panel, Cthulhu will announce that the panel has been exited prior to speaking the new location. A panel is a generic container of objects, such as a group of related form fields. #: src/cthulhu/cthulhu-setup.ui:1859 msgid "Announce _panels during navigation" msgstr "" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce the ARIA landmark that has been entered as the user arrows into it and before speaking the text. Upon navigating out of the landmark, Cthulhu will announce that the landmark has been exited prior to speaking the new location. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc. #: src/cthulhu/cthulhu-setup.ui:1876 msgid "Announce land_marks during navigation" msgstr "" #. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a form has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the form, Cthulhu will announce that the form has been exited prior to speaking the new location. #: src/cthulhu/cthulhu-setup.ui:1893 msgid "Announce _forms during navigation" msgstr "" #. Translators: If this checkbox is checked, Cthulhu will speak the accessible description of an object. Whereas the accessible name of an object tends to be short and typically corresponds to what is displayed on screen, the contents of the accessible description tend to be longer, e.g. matching the text of the tooltip, and are sometimes redundant to the accessible name. Therefore, we allow the user to opt out of this additional information. #: src/cthulhu/cthulhu-setup.ui:1910 msgid "Speak _description" msgstr "Voĉlegi _priskribon" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a spreadsheet. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1933 msgid "Speak full row in sp_readsheets" msgstr "" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a document table. In this context, document tables include tables such as those found in Writer documents as well as HTML table elements, but exclude spreadsheet tables such as found in Calc. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1950 msgid "Speak full row in _document tables" msgstr "" #. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a GUI table, such as a GtkTreeView. Document tables, such as those found in Writer and web content, and spreadsheet tables such as those found in Calc are not considered GUI tables. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus. #: src/cthulhu/cthulhu-setup.ui:1967 msgid "Speak full row in _GUI tables" msgstr "" #: src/cthulhu/cthulhu-setup.ui:1990 #, fuzzy msgid "Spoken Context" msgstr "Kunteksto estas %s" #: src/cthulhu/cthulhu-setup.ui:2026 msgid "Speech" msgstr "Parolado" #: src/cthulhu/cthulhu-setup.ui:2046 #, fuzzy msgid "Enable Braille _support" msgstr "Brajlo" #: src/cthulhu/cthulhu-setup.ui:2089 #, fuzzy msgid "_Abbreviated role names" msgstr "Rolo" #: src/cthulhu/cthulhu-setup.ui:2104 msgid "Disable _end of line symbol" msgstr "" #. Translators: This string is associated with a combo box which allows the user to select the set of symbols to be used when Cthulhu presents print strings on a refreshable braille display. Braille symbols vary from language to language due in part to what print letters exist for that language. The other reason braille symbols vary is due to which braille contractions get used. Contractions are shorter forms of commonly-used letter combinations and words. For instance in English there is a single braille symbol for ing (dots 3-4-6), and the letter e (dots 1-5) all by itself represents the word every. The list of rules which dictate what contractions should be used and whether or not they can be used in a particular context are stored in tables provided by liblouis. #: src/cthulhu/cthulhu-setup.ui:2128 #, fuzzy msgid "Contraction _Table:" msgstr "_Tabelo…" #: src/cthulhu/cthulhu-setup.ui:2159 #, fuzzy msgid "_Enable Contracted Braille" msgstr "Brajlo" #. Translators: If this option is enabled, Cthulhu will adjust the text shown on the braille display so that only full words are shown. If it is not enabled, Cthulhu uses all of the cells on the display, but some words might not be fully shown requiring the user to scroll to see the remainder. #: src/cthulhu/cthulhu-setup.ui:2174 #, fuzzy #| msgctxt "ProgressBarUpdates" #| msgid "Enable_d" msgid "Enable _word wrap" msgstr "vorto" #: src/cthulhu/cthulhu-setup.ui:2195 msgid "Display Settings" msgstr "Ekran-agordoj" #. Translators: This option refers to the dot or dots in braille which will be used to underline certain characters. #: src/cthulhu/cthulhu-setup.ui:2292 src/cthulhu/cthulhu-setup.ui:2392 src/cthulhu/cthulhu-setup.ui:3311 msgctxt "braille dots" msgid "_None" msgstr "_Neniu" #: src/cthulhu/cthulhu-setup.ui:2362 #, fuzzy msgid "Selection Indicator" msgstr "_Elekto" #: src/cthulhu/cthulhu-setup.ui:2462 #, fuzzy msgid "Hyperlink Indicator" msgstr "Ligilo" #. Translators: Braille flash messages are similar in nature to notifications or announcements in that they are temporarily shown on the refreshable braille display. Upon removal of the message, the original contents of the braille display are restored. This checkbox allows the user to toggle this feature. #: src/cthulhu/cthulhu-setup.ui:2491 #, fuzzy msgid "Enable flash _messages" msgstr "Ŝalti D-Bus-mesaĝojn." #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. This label is for the spin button through which a user can customize how long (in seconds) these temporary messages should be displayed. #: src/cthulhu/cthulhu-setup.ui:2514 #, fuzzy msgid "D_uration (secs):" msgstr "Sat_ureco" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. Some users, however, would prefer to have the message remain displayed until they explicitly dismiss it. This can be accomplished by making flash messages persistent by checking this checkbox. #: src/cthulhu/cthulhu-setup.ui:2548 #, fuzzy msgid "Messages are _persistent" msgstr "Mesaĝoj al" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer the brief alternative can uncheck this checkbox. #: src/cthulhu/cthulhu-setup.ui:2565 #, fuzzy msgid "Messages are _detailed" msgstr "Detala erar-mesaĝo:" #. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. #: src/cthulhu/cthulhu-setup.ui:2588 #, fuzzy #| msgid "Global Voice Settings" msgid "Flash Message Settings" msgstr "_Agordoj" #: src/cthulhu/cthulhu-setup.ui:2625 msgid "Braille" msgstr "Brajlo" #: src/cthulhu/cthulhu-setup.ui:2639 #, fuzzy msgid "Enable _key echo" msgstr "ŝlosilo" #: src/cthulhu/cthulhu-setup.ui:2663 #, fuzzy msgid "Enable _alphabetic keys" msgstr "Enŝalti _spacon" #: src/cthulhu/cthulhu-setup.ui:2678 msgid "Enable n_umeric keys" msgstr "" #: src/cthulhu/cthulhu-setup.ui:2693 #, fuzzy msgid "Enable _punctuation keys" msgstr "Angla (UK, Dvorako, kun interpunkcio de UK)" #: src/cthulhu/cthulhu-setup.ui:2708 msgid "Enable _space" msgstr "Enŝalti _spacon" #: src/cthulhu/cthulhu-setup.ui:2723 #, fuzzy msgid "Enable _modifier keys" msgstr "Enŝalti _spacon" #: src/cthulhu/cthulhu-setup.ui:2738 #, fuzzy msgid "Enable _function keys" msgstr "Ŝalti aŭtomatajn kontaktojn" #: src/cthulhu/cthulhu-setup.ui:2753 #, fuzzy msgid "Enable ac_tion keys" msgstr "Aldoni _agon" #: src/cthulhu/cthulhu-setup.ui:2768 msgid "Enable _navigation keys" msgstr "Ebligi _navigajn klavojn" #: src/cthulhu/cthulhu-setup.ui:2824 #, fuzzy msgid "Enable echo by _word" msgstr "Enŝalti _spacon" #: src/cthulhu/cthulhu-setup.ui:2839 #, fuzzy msgid "Enable echo by _sentence" msgstr "Frazo" #: src/cthulhu/cthulhu-setup.ui:2861 msgid "Echo" msgstr "" #: src/cthulhu/cthulhu-setup.ui:2885 msgid "Screen Reader _Modifier Key(s):" msgstr "Ekranlegila(j) _modifo-klavo(j):" #: src/cthulhu/cthulhu-setup.ui:2953 msgid "Key Bindings" msgstr "Klavkombinoj" #: src/cthulhu/cthulhu-setup.ui:3002 #, fuzzy msgid "Pronunciation Dictionary" msgstr "Prononco" #: src/cthulhu/cthulhu-setup.ui:3020 msgid "_New entry" msgstr "_Nova enigo" #: src/cthulhu/cthulhu-setup.ui:3035 msgid "_Delete" msgstr "_Forigi" #: src/cthulhu/cthulhu-setup.ui:3063 msgid "Pronunciation" msgstr "Prononco" #: src/cthulhu/cthulhu-setup.ui:3102 msgid "_Speak all" msgstr "_Voĉlegi ĉion" #: src/cthulhu/cthulhu-setup.ui:3116 msgid "Speak _none" msgstr "Voĉlegi _nenion" #: src/cthulhu/cthulhu-setup.ui:3130 msgid "_Reset" msgstr "_Reagordi" #: src/cthulhu/cthulhu-setup.ui:3181 msgid "Text attributes" msgstr "Tekstaj atributoj" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3215 #, fuzzy msgid "Move to _bottom" msgstr "Movi la elektitajn kapojn al subo" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3230 #, fuzzy msgid "Move _down one" msgstr "Movi malsupren" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3245 #, fuzzy msgid "Move _up one" msgstr "Movi supren" #. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order. #: src/cthulhu/cthulhu-setup.ui:3260 #, fuzzy msgid "Move to _top" msgstr "Movi la elektitajn kapojn al supro" #: src/cthulhu/cthulhu-setup.ui:3281 #, fuzzy msgid "Adjust selected attribute" msgstr "Atribui mesaĝon" #: src/cthulhu/cthulhu-setup.ui:3381 #, fuzzy msgid "Braille Indicator" msgstr "Brajlo" #: src/cthulhu/cthulhu-setup.ui:3408 msgid "Text Attributes" msgstr "Tekstaj atributoj" #. Translators: this is a structure to assist in the generation of #. spoken military-style spelling. For example, 'abc' becomes 'alpha #. bravo charlie'. #. #. It is a simple structure that consists of pairs of #. #. letter : word(s) #. #. where the letter and word(s) are separate by colons and each #. pair is separated by commas. For example, we see: #. #. a : alpha, b : bravo, c : charlie, #. #. And so on. The complete set should consist of all the letters from #. the alphabet for your language paired with the common #. military/phonetic word(s) used to describe that letter. #. #. The Wikipedia entry #. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few #. interesting tidbits about local conventions in the sections #. "Additions in German, Danish and Norwegian" and "Variants". #. #: src/cthulhu/phonnames.py:53 msgid "" "a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : golf, h : hotel, i : india, j : juliet, " "k : kilo, l : lima, m : mike, n : november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, u : " "uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu" msgstr "" #. Translators: this attribute specifies the background color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:61 msgctxt "textattr" msgid "background color" msgstr "fonkoloro" #. Translators: this attribute specifies whether to make the background #. color for each character the height of the highest font used on the #. current line, or the height of the font used for the current character. #. It will be a "true" or "false" value. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:70 #, fuzzy msgctxt "textattr" msgid "background full height" msgstr "fono plena alteco" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the background color. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:77 #, fuzzy msgctxt "textattr" msgid "background stipple" msgstr "fona punkto" #. Translators: this attribute specifies the direction of the text. #. Values are "none", "ltr" or "rtl". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:84 msgctxt "textattr" msgid "direction" msgstr "direkto" #. Translators: this attribute specifies whether the text is editable. #. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:91 msgctxt "textattr" msgid "editable" msgstr "redakteble" #. Translators: this attribute specifies the font family name of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:97 msgctxt "textattr" msgid "family name" msgstr "familia nomo" #. Translators: this attribute specifies the foreground color of the text. #. The value is an RGB value of the format "u,u,u". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:104 msgctxt "textattr" msgid "foreground color" msgstr "malfona koloro" #. Translators: this attribute specifies whether a GdkBitmap is set for #. stippling the foreground color. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:111 #, fuzzy msgctxt "textattr" msgid "foreground stipple" msgstr "malfono" #. Translators: this attribute specifies the effect applied to the font #. used by the text. #. See: #. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:119 msgctxt "textattr" msgid "font effect" msgstr "tiparo-efekto" #. Translators: this attribute specifies the indentation of the text #. (in pixels). #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:126 msgctxt "textattr" msgid "indent" msgstr "krommarĝeno" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #: src/cthulhu/text_attribute_names.py:132 msgctxt "textattr" msgid "mistake" msgstr "eraro" #. Translators: this attribute specifies there is something "wrong" with #. the text, such as it being a misspelled word. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: this attribute specifies whether the text is invisible. #. It will be a "true" or "false" value. #. See #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:143 msgctxt "textattr" msgid "invisible" msgstr "nevideble" #. Translators: this attribute specifies how the justification of the text. #. Values are "left", "right", "center" or "fill". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:150 msgctxt "textattr" msgid "justification" msgstr "" #. Translators: this attribute specifies the language that the text is #. written in. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:157 msgctxt "textattr" msgid "language" msgstr "lingvo" #. Translators: this attribute specifies the pixel width of the left margin. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:163 msgctxt "textattr" msgid "left margin" msgstr "maldekstra marĝeno" #. Translators: this attribute specifies the height of the line of text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:170 msgctxt "textattr" msgid "line height" msgstr "linia alteco" #. Translators: this attribute refers to the named style which is associated #. with the entire paragraph and which controls the default formatting #. (font, text size, alignment, etc.) of that paragraph. Examples of #. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote", #. "Text Body", "Title", and "Subtitle". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:180 msgctxt "textattr" msgid "paragraph style" msgstr "alinea stilo" #. Translators: this attribute specifies the pixels of blank space to #. leave above each newline-terminated line. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:187 #, fuzzy msgctxt "textattr" msgid "pixels above lines" msgstr "" "Horizontalaj\n" "linioj" #. Translators: this attribute specifies the pixels of blank space to #. leave below each newline-terminated line. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:194 #, fuzzy msgctxt "textattr" msgid "pixels below lines" msgstr "" "Horizontalaj\n" "linioj" #. Translators: this attribute specifies the pixels of blank space to #. leave between wrapped lines inside the same newline-terminated line #. (paragraph). #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:202 #, fuzzy msgctxt "textattr" msgid "pixels inside wrap" msgstr "Rastrumeroj" #. Translators: this attribute specifies the pixel width of the right margin. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:208 msgctxt "textattr" msgid "right margin" msgstr "dekstra marĝeno" #. Translators: this attribute specifies the number of pixels that the #. text characters are risen above the baseline. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:215 msgctxt "textattr" msgid "rise" msgstr "" #. Translators: this attribute specifies the scale of the characters. The #. value is a string representation of a double. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:222 msgctxt "textattr" msgid "scale" msgstr "skalo" #. Translators: this attribute specifies the size of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:228 msgctxt "textattr" msgid "size" msgstr "grando" #. Translators: this attribute specifies the stretch of he text, if set. #. Values are "ultra_condensed", "extra_condensed", "condensed", #. "semi_condensed", "normal", "semi_expanded", "expanded", #. "extra_expanded" or "ultra_expanded". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:237 #, fuzzy msgctxt "textattr" msgid "stretch" msgstr "streĉi" #. Translators: this attribute specifies whether the text is strike though #. (in other words, whether there is a line drawn through it). Values are #. "true" or "false". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:245 msgctxt "textattr" msgid "strike through" msgstr "" #. Translators: this attribute specifies the slant style of the text, #. if set. Values are "normal", "oblique" or "italic". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:252 msgctxt "textattr" msgid "style" msgstr "stilo" #. Translators: this attribute specifies the decoration of the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:259 msgctxt "textattr" msgid "text decoration" msgstr "teksta dekoracio" #. Translators: this attribute specifies the angle at which the text is #. displayed (i.e. rotated from the norm) and is represented in degrees #. of rotation. #. See: #. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:268 msgctxt "textattr" msgid "text rotation" msgstr "rotacio de teksto" #. Translators: this attribute specifies the shadow effects applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:275 msgctxt "textattr" msgid "text shadow" msgstr "teksta ombro" #. Translators: this attributes specifies whether the text is underlined. #. Values are "none", "single", "double" or "low". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:282 msgctxt "textattr" msgid "underline" msgstr "substreko" #. Translators: this attribute specifies the capitalization variant of #. the text, if set. Values are "normal" or "small_caps". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:289 msgctxt "textattr" msgid "variant" msgstr "variaĵo" #. Translators: this attributes specifies what vertical alignment property #. has been applied to the text. #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:296 #, fuzzy msgctxt "textattr" msgid "vertical align" msgstr "glatigi sojlon" #. Translators: this attribute specifies the weight of the text. #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight #. #: src/cthulhu/text_attribute_names.py:303 msgctxt "textattr" msgid "weight" msgstr "" #. Translators: this attribute specifies the wrap mode of the text, if any. #. Values are "none", "char" or "word". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:310 #, fuzzy msgctxt "textattr" msgid "wrap mode" msgstr "reĝimo de ĉirkaŭfluo" #. Translators: this attribute specifies the way the text is written. #. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr", #. "rl" and "tb". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:319 msgctxt "textattr" msgid "writing mode" msgstr "skriba reĝimo" #. The following are the known values of some of these text attributes. #. These values were found in the Atk documentation at: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. No doubt there will be more, and as they are found, they can be added #. to this table so they can be translated. #. #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:335 msgctxt "textattr" msgid "true" msgstr "vere" #. Translators: this is one of the text attribute values for the following #. text attributes: "invisible", "editable", bg-full-height", "strikethrough", #. "bg-stipple" and "fg-stipple". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:343 msgctxt "textattr" msgid "false" msgstr "false" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect", "underline", "text-shadow", "wrap mode" #. and "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:352 msgctxt "textattr" msgid "none" msgstr "neniu" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:359 msgctxt "textattr" msgid "engrave" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:366 msgctxt "textattr" msgid "emboss" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "font-effect". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:373 msgctxt "textattr" msgid "outline" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:380 msgctxt "textattr" msgid "overline" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:387 #, fuzzy msgctxt "textattr" msgid "line through" msgstr "linio tra" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-decoration". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:394 msgctxt "textattr" msgid "blink" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "text-shadow". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:401 msgctxt "textattr" msgid "black" msgstr "nigra" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:408 msgctxt "textattr" msgid "single" msgstr "unuope" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:415 msgctxt "textattr" msgid "double" msgstr "duoble" #. Translators: this is one of the text attribute values for the following #. text attributes: "underline". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:422 msgctxt "textattr" msgid "low" msgstr "malalte" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:429 msgctxt "textattr" msgid "char" msgstr "signo" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:436 msgctxt "textattr" msgid "word" msgstr "vorto" #. Translators: this is one of the text attribute values for the following #. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR, #. defined in the Gtk documentation as "Wrap text, breaking lines in #. between words, or if that is not enough, also between graphemes." #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode #. #: src/cthulhu/text_attribute_names.py:446 #, fuzzy msgctxt "textattr" msgid "word char" msgstr "signo" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:453 msgctxt "textattr" msgid "ltr" msgstr "maldekstre al dekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "direction". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:460 msgctxt "textattr" msgid "rtl" msgstr "dekstre al maldekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:467 msgctxt "textattr" msgid "left" msgstr "maldekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:474 msgctxt "textattr" msgid "right" msgstr "dekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:481 msgctxt "textattr" msgid "center" msgstr "centre" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". In Gecko, when no justification has #. be explicitly set, they report a justification of "start". #. #: src/cthulhu/text_attribute_names.py:487 msgctxt "textattr" msgid "no justification" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "justification". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:494 msgctxt "textattr" msgid "fill" msgstr "plenigi" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:501 #, fuzzy msgctxt "textattr" msgid "ultra condensed" msgstr "ege vastigita" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:508 #, fuzzy msgctxt "textattr" msgid "extra condensed" msgstr "aldona tempo ĉiuj" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:515 msgctxt "textattr" msgid "condensed" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:522 msgctxt "textattr" msgid "semi condensed" msgstr "" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch" and "variant". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:529 msgctxt "textattr" msgid "normal" msgstr "normale" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:536 #, fuzzy msgctxt "textattr" msgid "semi expanded" msgstr "ege vastigita" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:543 #, fuzzy msgctxt "textattr" msgid "expanded" msgstr "ege vastigita" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:550 #, fuzzy msgctxt "textattr" msgid "extra expanded" msgstr "ege vastigita" #. Translators: this is one of the text attribute values for the following #. text attributes: "stretch". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:557 msgctxt "textattr" msgid "ultra expanded" msgstr "ege vastigita" #. Translators: this is one of the text attribute values for the following #. text attributes: "variant". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:564 msgctxt "textattr" msgid "small caps" msgstr "malgrandaj ĉapoj" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:571 msgctxt "textattr" msgid "oblique" msgstr "oblikva" #. Translators: this is one of the text attribute values for the following #. text attributes: "style". #. See: #. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute #. #: src/cthulhu/text_attribute_names.py:578 msgctxt "textattr" msgid "italic" msgstr "kursive" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:585 msgctxt "textattr" msgid "Default" msgstr "Defaŭlte" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:592 msgctxt "textattr" msgid "Text body" msgstr "Teksta korpo" #. Translators: this is one of the text attribute values for the following #. text attributes: "paragraph-style". #. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:599 msgctxt "textattr" msgid "Heading" msgstr "Titolo" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:607 msgctxt "textattr" msgid "baseline" msgstr "bazlinio" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:614 msgctxt "textattr" msgid "sub" msgstr "sub" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:621 msgctxt "textattr" msgid "super" msgstr "super" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:628 msgctxt "textattr" msgid "top" msgstr "supre" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:635 msgctxt "textattr" msgid "text-top" msgstr "teksto sube" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:642 msgctxt "textattr" msgid "middle" msgstr "meze" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:649 msgctxt "textattr" msgid "bottom" msgstr "malsupre" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. #: src/cthulhu/text_attribute_names.py:656 msgctxt "textattr" msgid "text-bottom" msgstr "teksto malsupre" #. Translators: this is one of the text attribute values for the following #. text attributes: "vertical-align" and "writing-mode". #. See: #. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:664 msgctxt "textattr" msgid "inherit" msgstr "heredis" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:671 msgctxt "textattr" msgid "lr-tb" msgstr "maldekstre-dekstre supre-malsupre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:678 msgctxt "textattr" msgid "rl-tb" msgstr "dekstre-maldekstre supre-malsupre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:685 msgctxt "textattr" msgid "tb-rl" msgstr "supre-malsupre dekstre-maldekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:692 msgctxt "textattr" msgid "tb-lr" msgstr "supre-malsupre maldekstre-dekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:699 msgctxt "textattr" msgid "bt-rl" msgstr "malsupre-supre dekstre-maldekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:706 msgctxt "textattr" msgid "bt-lr" msgstr "malsupre-supre maldekstre-dekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:713 msgctxt "textattr" msgid "lr" msgstr "maldekstre-dekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:720 msgctxt "textattr" msgid "rl" msgstr "dekstre-maldekstre" #. Translators: this is one of the text attribute values for the following #. text attributes: "writing-mode". #. See: #. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection #. #: src/cthulhu/text_attribute_names.py:727 msgctxt "textattr" msgid "tb" msgstr "supre-malsupre" #. Translators: this is one of the text attribute values for the following #. text attributes: "strikethrough." It refers to the line style. #. #: src/cthulhu/text_attribute_names.py:732 msgctxt "textattr" msgid "solid" msgstr "solide" #. Translators: this is one of the text attribute values for the following #. text attributes: "invalid". It is an indication that the text is not #. spelled correctly. See: #. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs #. #. Translators: This is the text-spelling attribute. See: #. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes #. #: src/cthulhu/text_attribute_names.py:739 src/cthulhu/text_attribute_names.py:744 msgctxt "textattr" msgid "spelling" msgstr "literumado" #. Translators: this is a tip for the user on how to toggle a checkbox. #: src/cthulhu/tutorialgenerator.py:166 msgid "Press space to toggle." msgstr "Premu spacon por ŝanĝi." #. Translators: this is a tip for the user on how to interact #. with a combobox. #: src/cthulhu/tutorialgenerator.py:193 msgid "Press space to expand, and use up and down to select an item." msgstr "Premu spacon por pligrandigi, kaj uzu supren kaj malsupren por elekti eron." #. Translators: If this application has more than one unfocused alert or #. dialog window, inform user of how to refocus these. #: src/cthulhu/tutorialgenerator.py:221 msgid "Press alt+f6 to give focus to child windows." msgstr "Premu alt+f6 por fokusigi idajn fenestrojn." #. Translators: this gives tips on how to navigate items in a #. layered pane. #: src/cthulhu/tutorialgenerator.py:283 msgid "To move to items, use either the arrow keys or type ahead searching." msgstr "Por movi al eroj, uzu aŭ la sagoklavojn aŭ tajpu antaŭen serĉadon." #. Translators: this is the tutorial string for when first landing #. on the desktop, describing how to access the system menus. #: src/cthulhu/tutorialgenerator.py:289 msgid "To get to the system menus press the alt+f1 key." msgstr "Por atingi la sistemajn menuojn premu la klavon alt+f1." #. Translators: this is the tutorial string when navigating lists. #: src/cthulhu/tutorialgenerator.py:323 msgid "Use up and down to select an item." msgstr "Uzu supren kaj malsupren por elekti eron." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to collapse the node. #: src/cthulhu/tutorialgenerator.py:353 src/cthulhu/tutorialgenerator.py:532 msgid "To collapse, press shift plus left." msgstr "Por kolapsi, premu majusklon plus maldekstren." #. Translators: this represents the state of a node in a tree. #. 'expanded' means the children are showing. #. 'collapsed' means the children are not showing. #. this string informs the user how to expand the node. #: src/cthulhu/tutorialgenerator.py:359 src/cthulhu/tutorialgenerator.py:538 msgid "To expand, press shift plus right." msgstr "Por pligrandigi, premu majusklon plus dekstren." #. Translators: this is the tutorial string for activating a menu item #: src/cthulhu/tutorialgenerator.py:390 msgid "To activate press return." msgstr "Por enŝalti premu la enigklavon." #. Translators: This is the tutorial string for when landing #. on text fields. #: src/cthulhu/tutorialgenerator.py:420 msgid "Type in text." msgstr "Enigi tekston." #. Translators: this is the tutorial string for landing #. on a page tab, we are informing the #. user how to navigate these. #: src/cthulhu/tutorialgenerator.py:448 msgid "Use left and right to view other tabs." msgstr "Uzi la maldekstran kaj dekstran klavon por rigardi aliajn langetojn." #. Translators: this is the tutorial string for activating a push button. #: src/cthulhu/tutorialgenerator.py:473 msgid "To activate press space." msgstr "Por enŝalti premi spacon." #. Translators: this is the tutorial string for when landing #. on a spin button. #: src/cthulhu/tutorialgenerator.py:501 msgid "Use up or down arrow to select value. Or type in the desired numerical value." msgstr "Uzu supren aŭ malsupren por elekti valoron. Aŭ tajpu la deziratan nombran valoron." #. Translators: this is a tip for the user, how to navigate radiobuttons. #: src/cthulhu/tutorialgenerator.py:644 msgid "Use arrow keys to change." msgstr "Uzi sagklavojn por ŝanĝi." #. Translators: this is a tip for the user, how to navigate menus. #: src/cthulhu/tutorialgenerator.py:669 msgid "To navigate, press left or right arrow. To move through items press up or down arrow." msgstr "Por navigi, premu maldekstran aŭ dekstran sagon. Por movi tra eroj premu supren aŭ malsupren sagon." #. Translators: this is a tip for the user, how to #. navigate into sub menus. #: src/cthulhu/tutorialgenerator.py:674 msgid "To enter sub menu, press right arrow." msgstr "Por eniri la submenuon, premu la dekstran sagon." #. Translators: this is the tutorial string for when landing #. on a slider. #: src/cthulhu/tutorialgenerator.py:709 msgid "" "To decrease press left arrow, to increase press right arrow. To go to minimum press home, and for maximum press " "end." msgstr "" "Por malpliigi premu maldekstran sagon, por pliigi premu dekstran sagon. Por iri al minimumo premu hejmon, kaj por " "maksimumo premu finon." #~ msgid "Press h for help.\n" #~ msgstr "Premu h por helpo.\n" #~ msgid "Screen Reader" #~ msgstr "Ekranlegilo" #~ msgid "screen reader;speech;braille;" #~ msgstr "ekranlegilo;parolo;brajlo;" #~ msgid "^[Yy1]" #~ msgstr "^[Jj1]" #~ msgid "^[Nn0]" #~ msgstr "^[Nn0]" #~ msgid "Enable Braille? Enter y or n: " #~ msgstr "Ĉu ebligi Brajlon? Entajpu j aŭ n: " #~| msgid "Please enter y or n." #~ msgid "Enable space? Enter y or n: " #~ msgstr "Ĉu ebligi spaceton? Enigu j aŭ n: " #~ msgid "Enter choice: " #~ msgstr "Enigu elekton: " #~ msgid "Please enter a valid number." #~ msgstr "Bonvole enigu validan numeron." #~ msgid "Please enter y or n." #~ msgstr "Bonvole enigu j aŭ n." #~ msgid "Select desired keyboard layout." #~ msgstr "Elektu la deziratan klavararanĝon." #~ msgid "1. Desktop" #~ msgstr "1. Surtabla komputilo" #~ msgid "2. Laptop" #~ msgstr "2. Tekkomputilo" #~ msgid "Select desired speech system:" #~ msgstr "Elektu voĉlegadan sistemon:" #~ msgid "No servers available.\n" #~ msgstr "Neniuj serviloj disponeblas.\n" #~ msgid "No voices available.\n" #~ msgstr "Neniuj voĉoj disponeblas.\n" #~ msgid "umlaut" #~ msgstr "umlaŭto" #~ msgid "acute accent" #~ msgstr "dekstra korno" #~ msgid "comparison unknown" #~ msgstr "komparo ne eblas" #~ msgid "bookmark is current object" #~ msgstr "legosigno estas la aktuala objekto" #~ msgid "bookmark and current object have same parent" #~ msgstr "legosigno kaj la aktuala objekto havas la saman geparton" #~ msgid "shared ancestor %s" #~ msgstr "komuna praulo %s" #~ msgid "Read" #~ msgstr "Legite" #~ msgid "Change to:" #~ msgstr "Ŝanĝi al:" #~ msgid "Misspelled word:" #~ msgstr "Misliterumita vorto:" #~ msgid "Completed spell checking" #~ msgstr "Plenumita literumada kontrolo" #~ msgid "Spell checking is complete." #~ msgstr "Literumada kontrolo finis." #~ msgid "Check Spelling" #~ msgstr "Literumada kontrolilo" #~ msgid "Phrase not found" #~ msgstr "Frazo ne trovita" #~ msgid "Phrase found." #~ msgstr "Frazon trovis." #~ msgid "Stop" #~ msgstr "Haltigi" #~ msgid "%s panel" #~ msgstr "%s panelo" #~ msgid "open" #~ msgstr "malfermi"