#ifndef CTHULHU_SPEECH_HISTORY_UI_H #define CTHULHU_SPEECH_HISTORY_UI_H int history_init(int monitor); void history_set_items(char **items, int count, int selected); void history_append(const char *text); void history_present(void); void history_iterate(void); int history_action(void); const char *history_selected(void); int history_selected_row(void); int history_copy(void); void history_clear(void); void history_close(void); #endif