# Croatian translation for gnome-cthulhu
# Copyright (c) 2010 Rosetta Contributors and Canonical Ltd 2010
# This file is distributed under the same license as the gnome-cthulhu package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2010.
#
msgid ""
msgstr ""
"Project-Id-Version: gnome-cthulhu\n"
"Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/cthulhu/issues\n"
"POT-Creation-Date: 2019-09-24 11:20+0000\n"
"PO-Revision-Date: 2019-09-26 22:11+0100\n"
"Last-Translator: yvonimir stanecic <yvonimirek222\"zandex.com>\n"
"Language-Team: Croatian <hr@li.org>\n"
"Language: hr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Launchpad-Export-Date: 2016-09-15 12:40+0000\n"
"X-Generator: Poedit 1.6.10\n"

#: cthulhu-autostart.desktop.in:4
msgid "Cthulhu screen reader"
msgstr "Cthulhu čitač zaslona"

#. Translators: short braille for the rolename of an invalid GUI object.
#. We strive to keep it under three characters to preserve real estate.
#: src/cthulhu/braille_rolenames.py:36
msgid "???"
msgstr "???"

#. Translators: short braille for the rolename of an alert dialog.
#. NOTE for all the short braille words: they we strive to keep them
#. around three characters to preserve real estate on the braille
#. display.  The letters are chosen to make them unique across all
#. other rolenames, and they typically act like an abbreviation.
#: src/cthulhu/braille_rolenames.py:43
msgid "alrt"
msgstr "upoz."

#. Translators: short braille for the rolename of an animation widget.
#: src/cthulhu/braille_rolenames.py:46
msgid "anim"
msgstr "anim."

#. Translators: short braille for the rolename of an arrow widget.
#: src/cthulhu/braille_rolenames.py:49
msgid "arw"
msgstr "v.strel."

#. Translators: short braille for the rolename of a calendar widget.
#: src/cthulhu/braille_rolenames.py:52
msgid "cal"
msgstr "kal."

#. Translators: short braille for the rolename of a canvas widget.
#: src/cthulhu/braille_rolenames.py:55
msgid "cnv"
msgstr "plat."

#. Translators: short braille for the rolename of a caption (e.g.,
#. table caption).
#: src/cthulhu/braille_rolenames.py:59
msgid "cptn"
msgstr "natp."

#. Translators: short braille for the rolename of a checkbox.
#. Translators: short braille for the rolename of a check menu item.
#: src/cthulhu/braille_rolenames.py:62 src/cthulhu/braille_rolenames.py:65
msgid "chk"
msgstr "pot.okv."

#. Translators: short braille for the rolename of a color chooser.
#: src/cthulhu/braille_rolenames.py:68
msgid "clrchsr"
msgstr "izb.boj."

#. Translators: short braille for the rolename of a column header.
#. Translators: short braille for the rolename of a table column header.
#: src/cthulhu/braille_rolenames.py:71 src/cthulhu/braille_rolenames.py:230
msgid "colhdr"
msgstr "zag.stup."

#. Translators: short braille for the rolename of a combo box.
#: src/cthulhu/braille_rolenames.py:74
msgid "cbo"
msgstr "odab.okv."

#. Translators: short braille for the rolename of a date editor.
#: src/cthulhu/braille_rolenames.py:77
msgid "dat"
msgstr "dat."

#. Translators: short braille for the rolename of a desktop icon.
#. Translators: short braille for the rolename of a icon.
#: src/cthulhu/braille_rolenames.py:80 src/cthulhu/braille_rolenames.py:131
msgid "icn"
msgstr "iko."

#. Translators: short braille for the rolename of a desktop frame.
#. Translators: short braille for the rolename of a frame.
#: src/cthulhu/braille_rolenames.py:83 src/cthulhu/braille_rolenames.py:119
msgid "frm"
msgstr "okv."

#. Translators: short braille for the rolename of a dial.
#. You should attempt to treat it as an abbreviation of
#. the translated word for "dial".  It is OK to use an
#. unabbreviated word as long as it is relatively short.
#: src/cthulhu/braille_rolenames.py:89
msgctxt "shortbraille"
msgid "dial"
msgstr "bir."

#. Translators: short braille for the rolename of a dialog.
#: src/cthulhu/braille_rolenames.py:92
msgid "dlg"
msgstr "dij."

#. Translators: short braille for the rolename of a directory pane.
#: src/cthulhu/braille_rolenames.py:95
msgid "dip"
msgstr "o.dir."

#. Translators: short braille for the rolename of an HTML document frame.
#. Translators: short braille for the rolename of an html container.
#: src/cthulhu/braille_rolenames.py:98 src/cthulhu/braille_rolenames.py:128
msgid "html"
msgstr "html"

#. Translators: short braille for the rolename of a drawing area.
#: src/cthulhu/braille_rolenames.py:101
msgid "draw"
msgstr "crt."

#. Translators: short braille for the rolename of a file chooser.
#: src/cthulhu/braille_rolenames.py:104
msgid "fchsr"
msgstr "izb.datot."

#. Translators: short braille for the rolename of a filler.
#: src/cthulhu/braille_rolenames.py:107
msgid "flr"
msgstr "pun."

#. Translators: short braille for the rolename of a font chooser.
#: src/cthulhu/braille_rolenames.py:110
msgid "fnt"
msgstr "fon."

#. Translators: short braille for the rolename of a form.
#. You should attempt to treat it as an abbreviation of
#. the translated word for "form".  It is OK to use an
#. unabbreviated word as long as it is relatively short.
#: src/cthulhu/braille_rolenames.py:116
msgctxt "shortbraille"
msgid "form"
msgstr "obraz."

#. Translators: short braille for the rolename of a glass pane.
#: src/cthulhu/braille_rolenames.py:122
msgid "gpn"
msgstr "proz.o."

#. Translators: short braille for the rolename of a heading.
#: src/cthulhu/braille_rolenames.py:125
msgid "hdng"
msgstr "nasl."

#. Translators: short braille for the rolename of a image.
#: src/cthulhu/braille_rolenames.py:134
msgid "img"
msgstr "slik."

#. Translators: short braille for the rolename of an internal frame.
#: src/cthulhu/braille_rolenames.py:137
msgid "ifrm"
msgstr "unu.okv."

#. Translators: short braille for the rolename of a label.
#: src/cthulhu/braille_rolenames.py:140
msgid "lbl"
msgstr "ozn."

#. Translators: short braille for the rolename of a layered pane.
#: src/cthulhu/braille_rolenames.py:143
msgid "lyrdpn"
msgstr "sloj.p."

#. Translators: short braille for the rolename of a link.
#: src/cthulhu/braille_rolenames.py:146
msgid "lnk"
msgstr "l."

#. Translators: short braille for the rolename of a list.
#: src/cthulhu/braille_rolenames.py:149
msgid "lst"
msgstr "pop."

#. Translators: short braille for the rolename of a list item.
#: src/cthulhu/braille_rolenames.py:152
msgid "lstitm"
msgstr "sta.pop."

#. Translators: short braille for the rolename of a menu.
#: src/cthulhu/braille_rolenames.py:155
msgid "mnu"
msgstr "izb."

#. Translators: short braille for the rolename of a menu bar.
#: src/cthulhu/braille_rolenames.py:158
msgid "mnubr"
msgstr "t.izb."

#. Translators: short braille for the rolename of a menu item.
#: src/cthulhu/braille_rolenames.py:161
msgid "mnuitm"
msgstr "sta.izb."

#. Translators: short braille for the rolename of an option pane.
#: src/cthulhu/braille_rolenames.py:164
msgid "optnpn"
msgstr "o.mog."

#. Translators: short braille for the rolename of a page tab.
#: src/cthulhu/braille_rolenames.py:167
msgid "pgt"
msgstr "str.kar."

#. Translators: short braille for the rolename of a page tab list.
#: src/cthulhu/braille_rolenames.py:170
msgid "tblst"
msgstr "pop.kar."

#. Translators: short braille for the rolename of a panel.
#: src/cthulhu/braille_rolenames.py:173
msgid "pnl"
msgstr "plo."

#. Translators: short braille for the rolename of a password field.
#: src/cthulhu/braille_rolenames.py:176
msgid "pwd"
msgstr "zap."

#. Translators: short braille for the rolename of a popup menu.
#: src/cthulhu/braille_rolenames.py:179
msgid "popmnu"
msgstr "isk.izb."

#. Translators: short braille for the rolename of a progress bar.
#: src/cthulhu/braille_rolenames.py:182
msgid "pgbar"
msgstr "t.nap."

#. Translators: short braille for the rolename of a push button.
#: src/cthulhu/braille_rolenames.py:185
msgid "btn"
msgstr "g."

#. Translators: short braille for the rolename of a radio button.
#: src/cthulhu/braille_rolenames.py:188
msgid "radio"
msgstr "radio"

#. Translators: short braille for the rolename of a radio menu item.
#: src/cthulhu/braille_rolenames.py:191
msgid "rdmnuitm"
msgstr "rad.sta.izb."

#. Translators: short braille for the rolename of a root pane.
#: src/cthulhu/braille_rolenames.py:194
msgid "rtpn"
msgstr "kor.p."

#. Translators: short braille for the rolename of a row header.
#. Translators: short braille for the rolename of a table row header.
#: src/cthulhu/braille_rolenames.py:197 src/cthulhu/braille_rolenames.py:233
msgid "rwhdr"
msgstr "zag.r."

#. Translators: short braille for the rolename of a scroll bar.
#: src/cthulhu/braille_rolenames.py:200
msgid "scbr"
msgstr "kliz.t."

#. Translators: short braille for the rolename of a scroll pane.
#: src/cthulhu/braille_rolenames.py:203
msgid "scpn"
msgstr "kliz.o."

#. Translators: short braille for the rolename of a section (e.g., in html).
#: src/cthulhu/braille_rolenames.py:206
msgid "sctn"
msgstr "pogl."

#. Translators: short braille for the rolename of a separator.
#: src/cthulhu/braille_rolenames.py:209
msgid "seprtr"
msgstr "rast."

#. Translators: short braille for the rolename of a slider.
#: src/cthulhu/braille_rolenames.py:212
msgid "sldr"
msgstr "kliz."

#. Translators: short braille for the rolename of a split pane.
#: src/cthulhu/braille_rolenames.py:215
msgid "spltpn"
msgstr "o.odv."

#. Translators: short braille for the rolename of a spin button.
#: src/cthulhu/braille_rolenames.py:218
msgid "spin"
msgstr "rot."

#. Translators: short braille for the rolename of a statusbar.
#: src/cthulhu/braille_rolenames.py:221
msgid "statbr"
msgstr "stat.t."

#. Translators: short braille for the rolename of a table.
#: src/cthulhu/braille_rolenames.py:224
msgid "tbl"
msgstr "tabl."

#. Translators: short braille for the rolename of a table cell.
#: src/cthulhu/braille_rolenames.py:227
msgid "cll"
msgstr "ćel."

#. Translators: short braille for the rolename of a tear off menu item.
#: src/cthulhu/braille_rolenames.py:236
msgid "tomnuitm"
msgstr "otk.izb."

#. Translators: short braille for the rolename of a terminal.
#: src/cthulhu/braille_rolenames.py:239
msgid "term"
msgstr "term."

#. Translators: short braille for the rolename of a text entry field.
#: src/cthulhu/braille_rolenames.py:242
msgid "txt"
msgstr "teks."

#. Translators: short braille for the rolename of a toggle button.
#: src/cthulhu/braille_rolenames.py:245
msgid "tglbtn"
msgstr "g.preb."

#. Translators: short braille for the rolename of a toolbar.
#: src/cthulhu/braille_rolenames.py:248
msgid "tbar"
msgstr "alat.t."

#. Translators: short braille for the rolename of a tooltip.
#: src/cthulhu/braille_rolenames.py:251
msgid "tip"
msgstr "alat.sav."

#. Translators: short braille for the rolename of a tree.
#: src/cthulhu/braille_rolenames.py:254
msgid "tre"
msgstr "stab."

#. Translators: short braille for the rolename of a tree table.
#: src/cthulhu/braille_rolenames.py:257
msgid "trtbl"
msgstr "tab.stab."

#. Translators: short braille for when the rolename of an object is unknown.
#: src/cthulhu/braille_rolenames.py:260
msgid "unk"
msgstr "nep."

#. Translators: short braille for the rolename of a viewport.
#: src/cthulhu/braille_rolenames.py:263
msgid "vwprt"
msgstr "poj.pog."

#. Translators: short braille for the rolename of a window.
#: src/cthulhu/braille_rolenames.py:266
msgid "wnd"
msgstr "pro."

#. Translators: short braille for the rolename of a header.
#: src/cthulhu/braille_rolenames.py:269
msgid "hdr"
msgstr "zag."

#. Translators: short braille for the rolename of a footer.
#: src/cthulhu/braille_rolenames.py:272
msgid "ftr"
msgstr "pod."

#. Translators: short braille for the rolename of a paragraph.
#: src/cthulhu/braille_rolenames.py:275
msgid "para"
msgstr "odl."

#. Translators: short braille for the rolename of a application.
#: src/cthulhu/braille_rolenames.py:278
msgid "app"
msgstr "aplik."

#. Translators: short braille for the rolename of a autocomplete.
#: src/cthulhu/braille_rolenames.py:281
msgid "auto"
msgstr "automatski"

#. Translators: short braille for the rolename of an editbar.
#: src/cthulhu/braille_rolenames.py:284
msgid "edtbr"
msgstr "t.uređ."

#. Translators: short braille for the rolename of an embedded component.
#: src/cthulhu/braille_rolenames.py:287
msgid "emb"
msgstr "ugr."

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:36
msgid "Czech Grade 1"
msgstr "Češki standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:40
msgid "Spanish Grade 1"
msgstr "Španjolski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:44
msgid "Canada French Grade 2"
msgstr "Francuski Kanada kratkopis"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:48
msgid "France French Grade 2"
msgstr "Francuski Francuska kratkopis"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:52
msgid "Latvian Grade 1"
msgstr "Latvijski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:56
msgid "Netherlands Dutch Grade 1"
msgstr "Nizozemska Nizozemski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:60
msgid "Norwegian Grade 0"
msgstr "Norveški stupanj 0"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:64
msgid "Norwegian Grade 1"
msgstr "Norveški standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:68
msgid "Norwegian Grade 2"
msgstr "Norveški kratkopis"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:72
msgid "Norwegian Grade 3"
msgstr "Norveški stupanj 3"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:76
msgid "Polish Grade 1"
msgstr "Poljski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:80
msgid "Portuguese Grade 1"
msgstr "Portugalski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:84
msgid "Swedish Grade 1"
msgstr "Švedski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:88
msgid "Arabic Grade 1"
msgstr "Arapski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:92
msgid "Welsh Grade 1"
msgstr "Velški standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:96
msgid "Welsh Grade 2"
msgstr "Velški kratkopis"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:100
msgid "German Grade 0"
msgstr "Njemački stupanj 0"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:104
msgid "German Grade 1"
msgstr "Njemački standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:108
msgid "German Grade 2"
msgstr "Njemački kratkopis"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:112
msgid "U.K. English Grade 2"
msgstr "Britanski engleski kratkopis"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:116
msgid "U.K. English Grade 1"
msgstr "Britanski engleski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:120
msgid "U.S. English Grade 1"
msgstr "Američki engleski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:124
msgid "U.S. English Grade 2"
msgstr "Američki engleski kratkopis"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:128
msgid "Canada French Grade 1"
msgstr "Kanadski francuski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:132
msgid "France French Grade 1"
msgstr "Francuska francuski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:136
msgid "Greek Grade 1"
msgstr "Grčki standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:140
msgid "Hindi Grade 1"
msgstr "Hindski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:144
msgid "Hungarian 8 dot computer"
msgstr "Mađarski 8-točkasta kompjutorska"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:148
msgid "Hungarian Grade 1"
msgstr "Mađarski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:152
msgid "Italian Grade 1"
msgstr "Talijanski standardna brajica"

#. Translators: These is the name of a braille translation table. To learn more
#. about braille translation tables, see http://en.wikipedia.org/wiki/Braille.
#: src/cthulhu/brltablenames.py:156
msgid "Belgium Dutch Grade 1"
msgstr "Belgija nizozemski standardna brajica"

#. Translators: this is the spoken word for the space character
#.
#: src/cthulhu/chnames.py:41 src/cthulhu/keynames.py:143
msgid "space"
msgstr "razmak"

#. Translators: this is the spoken word for the newline character
#.
#: src/cthulhu/chnames.py:45
msgid "newline"
msgstr "novi redak"

#. Translators: this is the spoken word for the tab character
#.
#. Translators: this is how someone would speak the name of the tab key
#.
#: src/cthulhu/chnames.py:49 src/cthulhu/keynames.py:135
msgid "tab"
msgstr "tabulator"

#. Translators: this is the spoken word for the character '!' (U+0021)
#.
#: src/cthulhu/chnames.py:53
msgid "exclaim"
msgstr "uskličnik"

#. Translators: this is the spoken word for the character '"' (U+0022)
#.
#: src/cthulhu/chnames.py:57
msgid "quote"
msgstr "navodnik"

#. Translators: this is the spoken word for the character '#' (U+0023)
#.
#: src/cthulhu/chnames.py:61
msgid "number"
msgstr "broj"

#. Translators: this is the spoken word for the character '$' (U+0024)
#.
#: src/cthulhu/chnames.py:65
msgid "dollar"
msgstr "dolar"

#. Translators: this is the spoken word for the character '%' (U+0025)
#.
#: src/cthulhu/chnames.py:69
msgid "percent"
msgstr "posto"

#. Translators: this is the spoken word for the character '&' (U+0026)
#.
#: src/cthulhu/chnames.py:73
msgid "and"
msgstr "i"

#. Translators: this is the spoken word for the character ''' (U+0027)
#.
#: src/cthulhu/chnames.py:77
msgid "apostrophe"
msgstr "izostavnik"

#. Translators: this is the spoken word for the character '(' (U+0028)
#.
#: src/cthulhu/chnames.py:81
msgid "left paren"
msgstr "lijeva zagrada"

#. Translators: this is the spoken word for the character ')' (U+0029)
#.
#: src/cthulhu/chnames.py:85
msgid "right paren"
msgstr "desna zagrada"

#. Translators: this is the spoken word for the character '*' (U+002a)
#.
#: src/cthulhu/chnames.py:89
msgid "star"
msgstr "zvjezdica"

#. Translators: this is the spoken word for the character '+' (U+002b)
#.
#. Translators: this is how someone would speak the name of the plus key
#.
#: src/cthulhu/chnames.py:93 src/cthulhu/keynames.py:303
msgid "plus"
msgstr "plus"

#. Translators: this is the spoken word for the character ',' (U+002c)
#.
#: src/cthulhu/chnames.py:97
msgid "comma"
msgstr "zarez"

#. Translators: this is the spoken word for the character '-' (U+002d)
#.
#: src/cthulhu/chnames.py:101
msgid "dash"
msgstr "povlaka"

#. Translators: this is the spoken word for the character '.' (U+002e)
#.
#: src/cthulhu/chnames.py:105
msgid "dot"
msgstr "točka"

#. Translators: this is the spoken word for the character '/' (U+002f)
#.
#: src/cthulhu/chnames.py:109
msgid "slash"
msgstr "kosa crta"

#. Translators: this is the spoken word for the character ':' (U+003a)
#.
#: src/cthulhu/chnames.py:113
msgid "colon"
msgstr "dvotočka"

#. Translators: this is the spoken word for the character ';' (U+003b)
#.
#: src/cthulhu/chnames.py:117
msgid "semicolon"
msgstr "točka zarez"

#. Translators: this is the spoken word for the character '< ' (U+003c)
#.
#: src/cthulhu/chnames.py:121
msgid "less"
msgstr "manje"

#. Translators: this is the spoken word for the character '=' (U+003d)
#.
#: src/cthulhu/chnames.py:125
msgid "equals"
msgstr "jednako"

#. Translators: this is the spoken word for the character '> ' (U+003e)
#.
#: src/cthulhu/chnames.py:129
msgid "greater"
msgstr "veće"

#. Translators: this is the spoken word for the character '?' (U+003f)
#.
#: src/cthulhu/chnames.py:133
msgid "question"
msgstr "upitnik"

#. Translators: this is the spoken word for the character '@' (U+0040)
#.
#: src/cthulhu/chnames.py:137
msgid "at"
msgstr "pri"

#. Translators: this is the spoken word for the character '[' (U+005b)
#.
#: src/cthulhu/chnames.py:141
msgid "left bracket"
msgstr "lijeva uglata"

#. Translators: this is the spoken word for the character '\' (U+005c)
#.
#: src/cthulhu/chnames.py:145
msgid "backslash"
msgstr "obrnuta kosa crta"

#. Translators: this is the spoken word for the character ']' (U+005d)
#.
#: src/cthulhu/chnames.py:149
msgid "right bracket"
msgstr "desna uglata"

#. Translators: this is the spoken word for the character '^' (U+005e)
#.
#: src/cthulhu/chnames.py:153
msgid "caret"
msgstr "znak za umetanje"

#. Translators: this is the spoken word for the character '_' (U+005f)
#.
#: src/cthulhu/chnames.py:157
msgid "underline"
msgstr "potcrtano"

#. Translators: this is the spoken word for the character '`' (U+0060)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the grave glyph
#.
#: src/cthulhu/chnames.py:161 src/cthulhu/keynames.py:260
msgid "grave"
msgstr "akcent"

#. Translators: this is the spoken word for the character '{' (U+007b)
#.
#: src/cthulhu/chnames.py:165
msgid "left brace"
msgstr "lijeva vitičasta"

#. Translators: this is the spoken word for the character '|' (U+007c)
#.
#: src/cthulhu/chnames.py:169
msgid "vertical bar"
msgstr "okomita crta"

#. Translators: this is the spoken word for the character '}' (U+007d)
#.
#: src/cthulhu/chnames.py:173
msgid "right brace"
msgstr "desna vitičasta"

#. Translators: this is the spoken word for the character '~' (U+007e)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the tilde glyph
#.
#: src/cthulhu/chnames.py:177 src/cthulhu/keynames.py:275
msgid "tilde"
msgstr "tilda"

#. Translators: this is the spoken character for the no break space
#. character (e.g., "&nbsp;" in HTML -- U+00a0)
#.
#: src/cthulhu/chnames.py:182
msgid "no break space"
msgstr "razmak bez prekida"

#. Translators: this is the spoken word for the character '¡' (U+00a1)
#.
#: src/cthulhu/chnames.py:186
msgid "inverted exclamation point"
msgstr "obrnuti uskličnik"

#. Translators: this is the spoken word for the character '¢' (U+00a2)
#.
#: src/cthulhu/chnames.py:190
msgid "cents"
msgstr "centi"

#. Translators: this is the spoken word for the character '£' (U+00a3)
#.
#: src/cthulhu/chnames.py:194
msgid "pounds"
msgstr "funti"

#. Translators: this is the spoken word for the character '¤' (U+00a4)
#.
#: src/cthulhu/chnames.py:198
msgid "currency sign"
msgstr "znak za valutu"

#. Translators: this is the spoken word for the character '¥' (U+00a5)
#.
#: src/cthulhu/chnames.py:202
msgid "yen"
msgstr "yen"

#. Translators: this is the spoken word for the character '¦' (U+00a6)
#.
#: src/cthulhu/chnames.py:206
msgid "broken bar"
msgstr "isprekidana crta"

#. Translators: this is the spoken word for the character '§' (U+00a7)
#.
#: src/cthulhu/chnames.py:210
msgid "section"
msgstr "odlomak"

#. Translators: this is the spoken word for the character '¨' (U+00a8)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the diaeresis glyph
#.
#: src/cthulhu/chnames.py:214 src/cthulhu/keynames.py:280
msgid "diaeresis"
msgstr "diaeresis"

#. Translators: this is the spoken word for the character '©' (U+00a9)
#.
#: src/cthulhu/chnames.py:218
msgid "copyright"
msgstr "autorska prava"

#. Translators: this is the spoken word for the character 'ª' (U+00aa)
#.
#: src/cthulhu/chnames.py:222
msgid "superscript a"
msgstr "eksponent a"

#. Translators: this is the spoken word for the character '«' (U+00ab)
#.
#: src/cthulhu/chnames.py:226
msgid "left double angle bracket"
msgstr "otvoreni navodnici"

#. Translators: this is the spoken word for the character '¬' (U+00ac)
#.
#: src/cthulhu/chnames.py:230
msgid "logical not"
msgstr "logično ne"

#. Translators: this is the spoken word for the character '­' (U+00ad)
#.
#: src/cthulhu/chnames.py:234
msgid "soft hyphen"
msgstr "meka crtica"

#. Translators: this is the spoken word for the character '®' (U+00ae)
#.
#: src/cthulhu/chnames.py:238
msgid "registered"
msgstr "registracija"

#. Translators: this is the spoken word for the character '¯' (U+00af)
#.
#: src/cthulhu/chnames.py:242
msgid "macron"
msgstr "makron"

#. Translators: this is the spoken word for the character '°' (U+00b0)
#.
#: src/cthulhu/chnames.py:246
msgid "degrees"
msgstr "stupnjeva"

#. Translators: this is the spoken word for the character '±' (U+00b1)
#.
#: src/cthulhu/chnames.py:250
msgid "plus or minus"
msgstr "plus ili minus"

#. Translators: this is the spoken word for the character '²' (U+00b2)
#.
#: src/cthulhu/chnames.py:254
msgid "superscript 2"
msgstr "eksponent 2"

#. Translators: this is the spoken word for the character '³' (U+00b3)
#.
#: src/cthulhu/chnames.py:258
msgid "superscript 3"
msgstr "eksponent 3"

#. Translators: this is the spoken word for the character '´' (U+00b4)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the acute glyph
#.
#: src/cthulhu/chnames.py:262 src/cthulhu/keynames.py:265
msgid "acute"
msgstr "akut"

#. Translators: this is the spoken word for the character 'µ' (U+00b5)
#.
#: src/cthulhu/chnames.py:266
msgid "mu"
msgstr "mu"

#. Translators: this is the spoken word for the character '¶' (U+00b6)
#.
#: src/cthulhu/chnames.py:270
msgid "paragraph marker"
msgstr "oznaka odlomka"

#. Translators: this is the spoken word for the character '·' (U+00b7)
#.
#: src/cthulhu/chnames.py:274
msgid "middle dot"
msgstr "srednja točka"

#. Translators: this is the spoken word for the character '¸' (U+00b8)
#.
#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the cedilla glyph
#.
#: src/cthulhu/chnames.py:278 src/cthulhu/keynames.py:290
msgid "cedilla"
msgstr "cedila"

#. Translators: this is the spoken word for the character '¹' (U+00b9)
#.
#: src/cthulhu/chnames.py:282
msgid "superscript 1"
msgstr "eksponent 1"

#. Translators: this is the spoken word for the character 'º' (U+00ba)
#.
#: src/cthulhu/chnames.py:286
msgid "ordinal"
msgstr "redni broj"

#. Translators: this is the spoken word for the character '»' (U+00bb)
#.
#: src/cthulhu/chnames.py:290
msgid "right double angle bracket"
msgstr "zatvoreni navodnici"

#. Translators: this is the spoken word for the character '¼' (U+00bc)
#.
#: src/cthulhu/chnames.py:294
msgid "one fourth"
msgstr "jedna četvrtina"

#. Translators: this is the spoken word for the character '½' (U+00bd)
#.
#: src/cthulhu/chnames.py:298
msgid "one half"
msgstr "jedna polovina"

#. Translators: this is the spoken word for the character '¾' (U+00be)
#.
#: src/cthulhu/chnames.py:302
msgid "three fourths"
msgstr "tri četvrtine"

#. Translators: this is the spoken word for the character '¿' (U+00bf)
#.
#: src/cthulhu/chnames.py:306
msgid "inverted question mark"
msgstr "obrnuti upitnik"

#. Translators: this is the spoken word for the character 'á' (U+00e1)
#.
#: src/cthulhu/chnames.py:310
msgid "a acute"
msgstr "a akute"

#. Translators: this is the spoken word for the character 'À' (U+00c0)
#.
#: src/cthulhu/chnames.py:314
msgid "A GRAVE"
msgstr "A GRAV"

#. Translators: this is the spoken word for the character 'Á' (U+00c1)
#.
#: src/cthulhu/chnames.py:318
msgid "A ACUTE"
msgstr "A AKUT"

#. Translators: this is the spoken word for the character 'Â' (U+00c2)
#.
#: src/cthulhu/chnames.py:322
msgid "A CIRCUMFLEX"
msgstr "A CIRKUMFLEKS"

#. Translators: this is the spoken word for the character 'Ã' (U+00c3)
#.
#: src/cthulhu/chnames.py:326
msgid "A TILDE"
msgstr "A TILDA"

#. Translators: this is the spoken word for the character 'Ä' (U+00c4)
#.
#: src/cthulhu/chnames.py:330
msgid "A UMLAUT"
msgstr "A UMLAUT"

#. Translators: this is the spoken word for the character 'Å' (U+00c5)
#.
#: src/cthulhu/chnames.py:334
msgid "A RING"
msgstr "A RING"

#. Translators: this is the spoken word for the character 'Æ' (U+00c6)
#.
#: src/cthulhu/chnames.py:338
msgid "A E"
msgstr "A E"

#. Translators: this is the spoken word for the character 'Ç' (U+00c7)
#.
#: src/cthulhu/chnames.py:342
msgid "C CEDILLA"
msgstr "C CEDILA"

#. Translators: this is the spoken word for the character 'È' (U+00c8)
#.
#: src/cthulhu/chnames.py:346
msgid "E GRAVE"
msgstr "E GRAV"

#. Translators: this is the spoken word for the character 'É' (U+00c9)
#.
#: src/cthulhu/chnames.py:350
msgid "E ACUTE"
msgstr "E AKUT"

#. Translators: this is the spoken word for the character 'Ê' (U+00ca)
#.
#: src/cthulhu/chnames.py:354
msgid "E CIRCUMFLEX"
msgstr "E CIRKUMFLEKS"

#. Translators: this is the spoken word for the character 'Ë' (U+00cb)
#.
#: src/cthulhu/chnames.py:358
msgid "E UMLAUT"
msgstr "E UMLAUT"

#. Translators: this is the spoken word for the character 'Ì' (U+00cc)
#.
#: src/cthulhu/chnames.py:362
msgid "I GRAVE"
msgstr "I GRAV"

#. Translators: this is the spoken word for the character 'Í' (U+00cd)
#.
#: src/cthulhu/chnames.py:366
msgid "I ACUTE"
msgstr "I AKUT"

#. Translators: this is the spoken word for the character 'Î' (U+00ce)
#.
#: src/cthulhu/chnames.py:370
msgid "I CIRCUMFLEX"
msgstr "I CIRKUMFLEKS"

#. Translators: this is the spoken word for the character 'Ï' (U+00cf)
#.
#: src/cthulhu/chnames.py:374
msgid "I UMLAUT"
msgstr "I UMLAUT"

#. Translators: this is the spoken word for the character 'Ð' (U+00d0)
#.
#: src/cthulhu/chnames.py:378
msgid "ETH"
msgstr "ETH"

#. Translators: this is the spoken word for the character 'Ñ' (U+00d1)
#.
#: src/cthulhu/chnames.py:382
msgid "N TILDE"
msgstr "N TILDA"

#. Translators: this is the spoken word for the character 'Ò' (U+00d2)
#.
#: src/cthulhu/chnames.py:386
msgid "O GRAVE"
msgstr "O GRAV"

#. Translators: this is the spoken word for the character 'Ó' (U+00d3)
#.
#: src/cthulhu/chnames.py:390
msgid "O ACUTE"
msgstr "O AKUT"

#. Translators: this is the spoken word for the character 'Ô' (U+00d4)
#.
#: src/cthulhu/chnames.py:394
msgid "O CIRCUMFLEX"
msgstr "O CIRKUMFLEKS"

#. Translators: this is the spoken word for the character 'Õ' (U+00d5)
#.
#: src/cthulhu/chnames.py:398
msgid "O TILDE"
msgstr "O TILDA"

#. Translators: this is the spoken word for the character 'Ö' (U+00d6)
#.
#: src/cthulhu/chnames.py:402
msgid "O UMLAUT"
msgstr "O UMLAUT"

#. Translators: this is the spoken word for the character '×' (U+00d7)
#.
#: src/cthulhu/chnames.py:406
msgid "times"
msgstr "puta"

#. Translators: this is the spoken word for the character 'Ø' (U+00d8)
#.
#: src/cthulhu/chnames.py:410
msgid "O STROKE"
msgstr "O POTEZ"

#. Translators: this is the spoken word for the character 'Ù' (U+00d9)
#.
#: src/cthulhu/chnames.py:414
msgid "U GRAVE"
msgstr "U GRAV"

#. Translators: this is the spoken word for the character 'Ú' (U+00da)
#.
#: src/cthulhu/chnames.py:418
msgid "U ACUTE"
msgstr "U AKUT"

#. Translators: this is the spoken word for the character 'Û' (U+00db)
#.
#: src/cthulhu/chnames.py:422
msgid "U CIRCUMFLEX"
msgstr "U CIRKUMFLEKS"

#. Translators: this is the spoken word for the character 'Ü' (U+00dc)
#.
#: src/cthulhu/chnames.py:426
msgid "U UMLAUT"
msgstr "U UMLAUT"

#. Translators: this is the spoken word for the character 'Ý' (U+00dd)
#.
#: src/cthulhu/chnames.py:430
msgid "Y ACUTE"
msgstr "Y AKUT"

#. Translators: this is the spoken word for the character 'Þ' (U+00de)
#.
#: src/cthulhu/chnames.py:434
msgid "THORN"
msgstr "BODLJA"

#. Translators: this is the spoken word for the character 'ß' (U+00df)
#.
#: src/cthulhu/chnames.py:438
msgid "s sharp"
msgstr "s oštro"

#. Translators: this is the spoken word for the character 'à' (U+00e0)
#.
#: src/cthulhu/chnames.py:442
msgid "a grave"
msgstr "a grav"

#. Translators: this is the spoken word for the character 'â' (U+00e2)
#.
#: src/cthulhu/chnames.py:446
msgid "a circumflex"
msgstr "a cirkumfleks"

#. Translators: this is the spoken word for the character 'ã' (U+00e3)
#.
#: src/cthulhu/chnames.py:450
msgid "a tilde"
msgstr "a tilda"

#. Translators: this is the spoken word for the character 'ä' (U+00e4)
#.
#: src/cthulhu/chnames.py:454
msgid "a umlaut"
msgstr "a umlaut"

#. Translators: this is the spoken word for the character 'å' (U+00e5)
#.
#: src/cthulhu/chnames.py:458
msgid "a ring"
msgstr "a ring"

#. Translators: this is the spoken word for the character 'æ' (U+00e6)
#.
#: src/cthulhu/chnames.py:462
msgid "a e"
msgstr "a e"

#. Translators: this is the spoken word for the character 'ç' (U+00e7)
#.
#: src/cthulhu/chnames.py:466
msgid "c cedilla"
msgstr "c cedila"

#. Translators: this is the spoken word for the character 'è' (U+00e8)
#.
#: src/cthulhu/chnames.py:470
msgid "e grave"
msgstr "e grav"

#. Translators: this is the spoken word for the character 'é' (U+00e9)
#.
#: src/cthulhu/chnames.py:474
msgid "e acute"
msgstr "e akut"

#. Translators: this is the spoken word for the character 'ê' (U+00ea)
#.
#: src/cthulhu/chnames.py:478
msgid "e circumflex"
msgstr "e cirkumfleks"

#. Translators: this is the spoken word for the character 'ë' (U+00eb)
#.
#: src/cthulhu/chnames.py:482
msgid "e umlaut"
msgstr "e umlaut"

#. Translators: this is the spoken word for the character 'ì' (U+00ec)
#.
#: src/cthulhu/chnames.py:486
msgid "i grave"
msgstr "i grav"

#. Translators: this is the spoken word for the character 'í' (U+00ed)
#.
#: src/cthulhu/chnames.py:490
msgid "i acute"
msgstr "i akut"

#. Translators: this is the spoken word for the character 'î' (U+00ee)
#.
#: src/cthulhu/chnames.py:494
msgid "i circumflex"
msgstr "i cirkumfleks"

#. Translators: this is the spoken word for the character 'ï' (U+00ef)
#.
#: src/cthulhu/chnames.py:498
msgid "i umlaut"
msgstr "i umlaut"

#. Translators: this is the spoken word for the character 'ð' (U+00f0)
#.
#: src/cthulhu/chnames.py:502
msgid "eth"
msgstr "eth"

#. Translators: this is the spoken word for the character 'ñ' (U+00f1)
#.
#: src/cthulhu/chnames.py:506
msgid "n tilde"
msgstr "n tilda"

#. Translators: this is the spoken word for the character 'ò' (U+00f2)
#.
#: src/cthulhu/chnames.py:510
msgid "o grave"
msgstr "o grav"

#. Translators: this is the spoken word for the character 'ó' (U+00f3)
#.
#: src/cthulhu/chnames.py:514
msgid "o acute"
msgstr "o akut"

#. Translators: this is the spoken word for the character 'ô' (U+00f4)
#.
#: src/cthulhu/chnames.py:518
msgid "o circumflex"
msgstr "o cirkumfleks"

#. Translators: this is the spoken word for the character 'õ' (U+00f5)
#.
#: src/cthulhu/chnames.py:522
msgid "o tilde"
msgstr "o tilda"

#. Translators: this is the spoken word for the character 'ö' (U+00f6)
#.
#: src/cthulhu/chnames.py:526
msgid "o umlaut"
msgstr "o umlaut"

#. Translators: this is the spoken word for the character '÷' (U+00f7)
#.
#: src/cthulhu/chnames.py:530
msgid "divided by"
msgstr "podijeljeno sa"

#. Translators: this is the spoken word for the character 'ø' (U+00f8)
#.
#: src/cthulhu/chnames.py:534
msgid "o stroke"
msgstr "o potez"

#. Translators: this is the spoken word for the character 'þ' (U+00fe)
#.
#: src/cthulhu/chnames.py:538
msgid "thorn"
msgstr "bodlja"

#. Translators: this is the spoken word for the character 'ú' (U+00fa)
#.
#: src/cthulhu/chnames.py:542
msgid "u acute"
msgstr "u akut"

#. Translators: this is the spoken word for the character 'ù' (U+00f9)
#.
#: src/cthulhu/chnames.py:546
msgid "u grave"
msgstr "u grav"

#. Translators: this is the spoken word for the character 'û' (U+00fb)
#.
#: src/cthulhu/chnames.py:550
msgid "u circumflex"
msgstr "u cirkumfleks"

#. Translators: this is the spoken word for the character 'ü' (U+00fc)
#.
#: src/cthulhu/chnames.py:554
msgid "u umlaut"
msgstr "u umlaut"

#. Translators: this is the spoken word for the character 'ý' (U+00fd)
#.
#: src/cthulhu/chnames.py:558
msgid "y acute"
msgstr "y akut"

#. Translators: this is the spoken word for the character 'ÿ' (U+00ff)
#.
#: src/cthulhu/chnames.py:562
msgid "y umlaut"
msgstr "y umlaut"

#. Translators: this is the spoken word for the character 'Ÿ' (U+0178)
#.
#: src/cthulhu/chnames.py:566
msgid "Y UMLAUT"
msgstr "Y UMLAUT"

#. Translators: this is the spoken word for the character 'ƒ' (U+0192)
#.
#: src/cthulhu/chnames.py:570
msgid "florin"
msgstr "florin"

#. Translators: this is the spoken word for the character '–' (U+2013)
#.
#: src/cthulhu/chnames.py:574
msgid "en dash"
msgstr "en crtica"

#. Translators: this is the spoken word for the left single quote: ‘
#. (U+2018)
#.
#: src/cthulhu/chnames.py:579
msgid "left single quote"
msgstr "lijevi jednostruki navodnik"

#. Translators: this is the spoken word for the right single quote: ’
#. (U+2019)
#.
#: src/cthulhu/chnames.py:584
msgid "right single quote"
msgstr "desni jednostruki navodnik"

#. Translators: this is the spoken word for the character '‚' (U+201a)
#.
#: src/cthulhu/chnames.py:588
msgid "single low quote"
msgstr "jednostruki spušteni navodnik"

#. Translators: this is the spoken word for the character '“' (U+201c)
#.
#: src/cthulhu/chnames.py:592
msgid "left double quote"
msgstr "lijevi dvostruki navodnik"

#. Translators: this is the spoken word for the character '”' (U+201d)
#.
#: src/cthulhu/chnames.py:596
msgid "right double quote"
msgstr "desni dvostruki navodnik"

#. Translators: this is the spoken word for the character '„' (U+201e)
#.
#: src/cthulhu/chnames.py:600
msgid "double low quote"
msgstr "dvostruki spušteni navodnik"

#. Translators: this is the spoken word for the character '†' (U+2020)
#.
#: src/cthulhu/chnames.py:604
msgid "dagger"
msgstr "bodež"

#. Translators: this is the spoken word for the character '‡' (U+2021)
#.
#: src/cthulhu/chnames.py:608
msgid "double dagger"
msgstr "dvostruki bodež"

#. Translators: this is the spoken word for the character '•' (U+2022)
#.
#: src/cthulhu/chnames.py:612
msgid "bullet"
msgstr "kružić"

#. Translators: this is the spoken word for the character '‣' (U+2023)
#.
#: src/cthulhu/chnames.py:616
msgid "triangular bullet"
msgstr "trokutasti kružić"

#. Translators: this is the spoken word for the character '‰' (U+2030)
#.
#: src/cthulhu/chnames.py:620
msgid "per mille"
msgstr "promili"

#. Translators: this is the spoken word for the character '′' (U+2032)
#.
#: src/cthulhu/chnames.py:624
msgid "prime"
msgstr "glavni"

#. Translators: this is the spoken word for the character '″' (U+2033)
#.
#: src/cthulhu/chnames.py:628
msgid "double prime"
msgstr "dvostruki glavni"

#. Translators: this is the spoken word for the character '‴' (U+2034)
#.
#: src/cthulhu/chnames.py:632
msgid "triple prime"
msgstr "trostruka crta"

#. Translators: this is the spoken word for the character '⁃' (U+2043)
#.
#: src/cthulhu/chnames.py:636
msgid "hyphen bullet"
msgstr "Crtica kružić"

#. Translators: this is the spoken word for the character '€' (U+20ac)
#.
#: src/cthulhu/chnames.py:640
msgid "euro"
msgstr "euro"

#. Translators: this is the spoken word for the character '™' (U+2122)
#.
#: src/cthulhu/chnames.py:644
msgid "trademark"
msgstr "proizvođač"

#. Translators: this is the spoken word for the character '✓' (U+2713)
#. It can be used as a bullet in a list.
#.
#: src/cthulhu/chnames.py:649
msgid "check mark"
msgstr "kvačica"

#. Translators: this is the spoken word for the character '✔' (U+2714)
#. It can be used as a bullet in a list.
#.
#: src/cthulhu/chnames.py:654
msgid "heavy check mark"
msgstr "teška kvačica"

#. Translators: this is the spoken word for the character 'x' (U+2717)
#. This symbol is included here because it can be used as a bullet in
#. an OOo list.  The goal is to inform the user of the appearance of
#. the bullet, while making it clear that it is a bullet and not simply
#. the typed letter 'x'.  "Ballot x" might confuse the user.  Hence the
#. use of "x-shaped bullet".
#.
#: src/cthulhu/chnames.py:663
msgid "x-shaped bullet"
msgstr "x-uobličeni kružić"

#. Translators: this is the spoken word for the character '⁰' (U+2070)
#.
#: src/cthulhu/chnames.py:667
msgid "superscript 0"
msgstr "eksponent 0"

#. Translators: this is the spoken word for the character '⁴' (U+2074)
#.
#: src/cthulhu/chnames.py:671
msgid "superscript 4"
msgstr "eksponent 4"

#. Translators: this is the spoken word for the character '⁵' (U+2075)
#.
#: src/cthulhu/chnames.py:675
msgid "superscript 5"
msgstr "eksponent 5"

#. Translators: this is the spoken word for the character '⁶' (U+2076)
#.
#: src/cthulhu/chnames.py:679
msgid "superscript 6"
msgstr "eksponent 6"

#. Translators: this is the spoken word for the character '⁷' (U+2077)
#.
#: src/cthulhu/chnames.py:683
msgid "superscript 7"
msgstr "eksponent 7"

#. Translators: this is the spoken word for the character '⁸' (U+2078)
#.
#: src/cthulhu/chnames.py:687
msgid "superscript 8"
msgstr "eksponent 8"

#. Translators: this is the spoken word for the character '⁹' (U+2079)
#.
#: src/cthulhu/chnames.py:691
msgid "superscript 9"
msgstr "eksponent 9"

#. Translators: this is the spoken word for the character '⁺' (U+207a)
#.
#: src/cthulhu/chnames.py:695
msgid "superscript plus"
msgstr "eksponent plus"

#. Translators: this is the spoken word for the character '⁻' (U+207b)
#.
#: src/cthulhu/chnames.py:699
msgid "superscript minus"
msgstr "eksponent minus"

#. Translators: this is the spoken word for the character '⁼' (U+207c)
#.
#: src/cthulhu/chnames.py:703
msgid "superscript equals"
msgstr "eksponent jednako"

#. Translators: this is the spoken word for the character '⁽' (U+207d)
#.
#: src/cthulhu/chnames.py:707
msgid "superscript left paren"
msgstr "eksponent lijeva zagrada"

#. Translators: this is the spoken word for the character '⁾' (U+207e)
#.
#: src/cthulhu/chnames.py:711
msgid "superscript right paren"
msgstr "eksponent desna zagrada"

#. Translators: this is the spoken word for the character 'ⁿ' (U+207f)
#.
#: src/cthulhu/chnames.py:715
msgid "superscript n"
msgstr "eksponent n"

#. Translators: this is the spoken word for the character '₀' (U+2080)
#.
#: src/cthulhu/chnames.py:719
msgid "subscript 0"
msgstr "indeks 0"

#. Translators: this is the spoken word for the character '₁' (U+2081)
#.
#: src/cthulhu/chnames.py:723
msgid "subscript 1"
msgstr "indeks 1"

#. Translators: this is the spoken word for the character '₂' (U+2082)
#.
#: src/cthulhu/chnames.py:727
msgid "subscript 2"
msgstr "indeks 2"

#. Translators: this is the spoken word for the character '₃' (U+2083)
#.
#: src/cthulhu/chnames.py:731
msgid "subscript 3"
msgstr "indeks 3"

#. Translators: this is the spoken word for the character '₄' (U+2084)
#.
#: src/cthulhu/chnames.py:735
msgid "subscript 4"
msgstr "indeks 4"

#. Translators: this is the spoken word for the character '₅' (U+2085)
#.
#: src/cthulhu/chnames.py:739
msgid "subscript 5"
msgstr "indeks 5"

#. Translators: this is the spoken word for the character '₆' (U+2086)
#.
#: src/cthulhu/chnames.py:743
msgid "subscript 6"
msgstr "indeks 6"

#. Translators: this is the spoken word for the character '₇' (U+2087)
#.
#: src/cthulhu/chnames.py:747
msgid "subscript 7"
msgstr "indeks 7"

#. Translators: this is the spoken word for the character '₈' (U+2088)
#.
#: src/cthulhu/chnames.py:751
msgid "subscript 8"
msgstr "indeks 8"

#. Translators: this is the spoken word for the character '₉' (U+2089)
#.
#: src/cthulhu/chnames.py:755
msgid "subscript 9"
msgstr "indeks 9"

#. Translators: this is the spoken word for the character '₊' (U+208a)
#.
#: src/cthulhu/chnames.py:759
msgid "subscript plus"
msgstr "indeks plus"

#. Translators: this is the spoken word for the character '₋' (U+208b)
#.
#: src/cthulhu/chnames.py:763
msgid "subscript minus"
msgstr "indeks minus"

#. Translators: this is the spoken word for the character '₌' (U+208c)
#.
#: src/cthulhu/chnames.py:767
msgid "subscript equals"
msgstr "indeks jednako"

#. Translators: this is the spoken word for the character '₍' (U+208d)
#.
#: src/cthulhu/chnames.py:771
msgid "subscript left paren"
msgstr "indeks lijeva zagrada"

#. Translators: this is the spoken word for the character '₎' (U+208e)
#.
#: src/cthulhu/chnames.py:775
msgid "subscript right paren"
msgstr "indeks desna zagrada"

#. Translators:  StarOffice/OOo includes private-use unicode character U+E00A
#. as a bullet which looks like the black square: ■ (U+25A0).  Therefore,
#. please use the same translation for this character.
#.
#: src/cthulhu/chnames.py:781
msgid "black square"
msgstr "crni kvadrat"

#. Translators:  StarOffice/OOo includes private-use unicode character U+E00C
#. as a bullet which looks like the black diamond: ◆ (U+25C6).  Therefore,
#. please use the same translation for this character.
#.
#: src/cthulhu/chnames.py:787
msgid "black diamond"
msgstr "crni dijamant"

#. Translators: This refers to U+FFFC, the "object replacement character."
#. This character appears in the accessible text of documents and serves as
#. indication of the presence of an object within the text (e.g. an image
#. or form field inside a paragraph). In an application which has full
#. accessibility support for embedded objects, Cthulhu should present the object
#. and NOT speak this character. However, for applications where this support
#. is missing, the user can arrow to this character and Cthulhu should not be
#. silent. This string is what Cthulhu will speak to the user should this occur.
#. More information about this character can be found at:
#. * http://www.fileformat.info/info/unicode/char/fffc/index.htm
#. * http://en.wikipedia.org/wiki/Specials_(Unicode_block)
#.
#: src/cthulhu/chnames.py:801
msgid "object replacement character"
msgstr "znak zamjene objekta"

#. Translators: this command will move the mouse pointer to the current item
#. without clicking on it.
#: src/cthulhu/cmdnames.py:37
msgid "Routes the pointer to the current item."
msgstr "Usmjerava pokazivač na trenutnu stavku."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Left click means to generate a left mouse button click on the current item.
#: src/cthulhu/cmdnames.py:45
msgid "Performs left click on current flat review item."
msgstr "Vrši lijevi klik na trenutnu stavku fiksnog prikaza."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Right click means to generate a right mouse button click on the current item.
#: src/cthulhu/cmdnames.py:53
msgid "Performs right click on current flat review item."
msgstr "Vrši desni klik na trenutnu stavku fiksnog prikaza."

#. Translators: the Cthulhu "SayAll" command allows the user to press a key and have
#. the entire document in a window be automatically spoken to the user. If the
#. user presses any key during a SayAll operation, the speech will be interrupted
#. and the cursor will be positioned at the point where the speech was interrupted.
#: src/cthulhu/cmdnames.py:59
msgid "Speaks entire document."
msgstr "Izgovara cijeli dokument."

#. Translators: the 'flat review' feature of Cthulhu allows the user to explore the
#. text in a window in a 2D fashion. That is, Cthulhu treats all the text from all
#. objects in a window (e.g., buttons, labels, etc.) as a sequence of words in a
#. sequence of lines. The flat review feature allows the user to explore this text
#. by the {previous,next} {line,word,character}. This string is the name of a command
#. which causes Cthulhu to speak the entire contents of the window using flat review.
#: src/cthulhu/cmdnames.py:67
msgid "Speaks entire window using flat review."
msgstr "Izgovara cijeli prozor koristeći pregled ekrana."

#. Translators: the "Where am I" feature of Cthulhu allows a user to press a key and
#. then have information about their current context spoken and brailled to them.
#. For example, the information may include the name of the current pushbutton
#. with focus as well as its mnemonic.
#: src/cthulhu/cmdnames.py:73
msgid "Performs the basic where am I operation."
msgstr "Izvršava osnovnu operaciju Gdje Sam."

#. Translators: the "Where am I" feature of Cthulhu allows a user to press a key and
#. then have information about their current context spoken and brailled to them.
#. For example, the information may include the name of the current pushbutton
#. with focus as well as its mnemonic.
#: src/cthulhu/cmdnames.py:79
msgid "Performs the detailed where am I operation."
msgstr "Izvršava detaljnu operaciju Gdje Sam."

#. Translators: This is the description of a dedicated command to speak the
#. current selection / highlighted object(s). For instance, in a text object,
#. "selection" refers to the selected/highlighted text. In a spreadsheet, it
#. refers to the selected/highlighted cells. In an file manager, it refers to
#. the selected/highlighted icons. Etc.
#: src/cthulhu/cmdnames.py:86
msgid "Speaks the current selection."
msgstr "Izgovara trenutno označeno."

#. Translators: This is the description of a dedicated command to speak details
#. about a link, such as the uri and type of link.
#: src/cthulhu/cmdnames.py:90
msgid "Speaks link details."
msgstr "izgovara detalje o poveznici."

#. Translators: This command will cause the window's status bar contents to be
#. spoken.
#: src/cthulhu/cmdnames.py:94
msgid "Speaks the status bar."
msgstr "Izgovara statusnu traku."

#. Translators: This command will cause the window's title to be spoken.
#: src/cthulhu/cmdnames.py:97
msgid "Speaks the title bar."
msgstr "Izgovara naslovnu traku."

#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text. For example, they may want to find
#. the "OK" button.
#: src/cthulhu/cmdnames.py:102
msgid "Opens the Find dialog."
msgstr "Otvara dijalog traženja."

#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text. For example, they may want to find
#. the "OK" button. This string is used for finding the next occurrence of a
#. string.
#: src/cthulhu/cmdnames.py:108
msgid "Searches for the next instance of a string."
msgstr "Traži sljedeću pojavu niza znakova."

#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text. For example, they may want to find
#. the "OK" button. This string is used for finding the previous occurrence of a
#. string.
#: src/cthulhu/cmdnames.py:114
msgid "Searches for the previous instance of a string."
msgstr "Traži prethodnu pojavu niza znakova."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: src/cthulhu/cmdnames.py:121
msgid "Enters and exits flat review mode."
msgstr "Ulazi i izlazi iz načina fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. The home position is the beginning of the content in the window.
#: src/cthulhu/cmdnames.py:129
msgid "Moves flat review to the home position."
msgstr "Premiješta fiksni pregled na početni položaj."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. The home position is the last bit of information in the window.
#: src/cthulhu/cmdnames.py:137
msgid "Moves flat review to the end position."
msgstr "Premiješta fiksni pregled na krajnji položaj."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: src/cthulhu/cmdnames.py:145
msgid "Moves flat review to the beginning of the previous line."
msgstr "Premiješta fiksni pregled na početak prethodnog retka."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: src/cthulhu/cmdnames.py:152
msgid "Speaks the current flat review line."
msgstr "Izgovara trenutni redak fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current line character
#. by character.
#: src/cthulhu/cmdnames.py:161
msgid "Spells the current flat review line."
msgstr "Slovka trenutni redak fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current line character
#. by character phonetically, saying "Alpha" for "a", "Bravo" for "b" and so on.
#: src/cthulhu/cmdnames.py:171
msgid "Phonetically spells the current flat review line."
msgstr "Fonetski slovka trenutni redak fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#: src/cthulhu/cmdnames.py:178
msgid "Moves flat review to the beginning of the next line."
msgstr "Premiješta fiksni pregled na početak sljedećeg retka."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Previous will go backwards in the window until you reach the top (i.e., it
#. will wrap across lines if necessary).
#: src/cthulhu/cmdnames.py:187
msgid "Moves flat review to the previous item or word."
msgstr "Premiješta fiksni pregled na prethodnu stavku ili riječ."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command will speak the current word or item.
#: src/cthulhu/cmdnames.py:195
msgid "Speaks the current flat review item or word."
msgstr "Izgovara trenutnu stavku ili riječ fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current word or item
#. character by character.
#: src/cthulhu/cmdnames.py:204
msgid "Spells the current flat review item or word."
msgstr "Slovka trenutnu stavku ili riječ fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to spell the current word or item
#. character by character phonetically, saying "Alpha" for "a", "Bravo" for "b"
#. and so on.
#: src/cthulhu/cmdnames.py:215
msgid "Phonetically spells the current flat review item or word."
msgstr "Fonetski slovka trenutnu stavku ili riječ fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Next will go forwards in the window until you reach the end (i.e., it
#. will wrap across lines if necessary).
#: src/cthulhu/cmdnames.py:224
msgid "Moves flat review to the next item or word."
msgstr "Premiješta fiksni pregled na sljedeću stavku ili riječ."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Above in this case means geographically above, as if you drew a vertical
#. line upward on the screen.
#: src/cthulhu/cmdnames.py:233
msgid "Moves flat review to the word above the current word."
msgstr "Premiješta fiksni pregled na riječ iznad trenutne riječi."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. With respect to this command, the flat review object is typically something
#. like a pushbutton, a label, or some other GUI widget. The 'speaks' means it
#. will speak the text associated with the object.
#: src/cthulhu/cmdnames.py:243
msgid "Speaks the current flat review object."
msgstr "Izgovara trenutni objekt fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Below in this case means geographically below, as if you drew a vertical
#. line downward on the screen.
#: src/cthulhu/cmdnames.py:252
msgid "Moves flat review to the word below the current word."
msgstr "Premiješta fiksni pregled na riječ ispod trenutne riječi."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Previous will go backwards in the window until you reach the top (i.e., it
#. will wrap across lines if necessary).
#: src/cthulhu/cmdnames.py:261
msgid "Moves flat review to the previous character."
msgstr "Premiješta fiksni pregled na prethodni znak."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command will speak the current character
#: src/cthulhu/cmdnames.py:269
msgid "Speaks the current flat review character."
msgstr "Izgovara trenutni znak fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to present the character phonetically,
#. saying "Alpha" for "a", "Bravo" for "b" and so on.
#: src/cthulhu/cmdnames.py:279
msgid "Phonetically speaks the current flat review character."
msgstr "Fonetski izgovara trenutni znak fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This particular command will cause Cthulhu to present the character's unicode
#. value.
#: src/cthulhu/cmdnames.py:289
msgid "Speaks unicode value of the current flat review character."
msgstr "Izgovara unicode vrijednost za trenutni znak fiksnog pregleda."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Previous will go forwards in the window until you reach the end (i.e., it
#. will wrap across lines if necessary).
#: src/cthulhu/cmdnames.py:298
msgid "Moves flat review to the next character."
msgstr "Premiješta fiksni pregled na sljedeći znak."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command will move to and present the end of the line.
#: src/cthulhu/cmdnames.py:306
msgid "Moves flat review to the end of the line."
msgstr "Premiješta fiksni pregled na kraj retka."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. The bottom left is the bottom left of the window currently being reviewed.
#: src/cthulhu/cmdnames.py:314
msgid "Moves flat review to the bottom left."
msgstr "Premiješta fiksni pregled dolje lijevo."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command lets the user copy the contents currently being reviewed to the
#. clipboard.
#: src/cthulhu/cmdnames.py:323
msgid "Copies the contents under flat review to the clipboard."
msgstr "Kopira sadržaj pod fiksnim pregledom u međuspremnik."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. This command lets the user append the contents currently being reviewed to
#. the existing contents of the clipboard.
#: src/cthulhu/cmdnames.py:333
msgid "Appends the contents under flat review to the clipboard."
msgstr "Dodaje sadržaj pod fiksnim pregledom u međuspremnik."

#. Translators: when users are navigating a table, they sometimes want the
#. entire row of a table read; other times they just want the current cell
#. to be presented to them.
#: src/cthulhu/cmdnames.py:339
msgid "Toggles whether to read just the current table cell or the whole row."
msgstr ""
"Naizmjence uključuje da li će se čitati samo trenutna ćelija tablice ili "
"cijeli red."

#. Translators: the attributes being presented are the text attributes, such as
#. bold, italic, font name, font size, etc.
#: src/cthulhu/cmdnames.py:344
msgid "Reads the attributes associated with the current text character."
msgstr "Čita atribute povezane s trenutnim znakom teksta."

#. Translators: a refreshable braille display is an external hardware device that
#. presents braille characters to the user. There are a limited number of cells
#. on the display (typically 40 cells).  Cthulhu provides the feature to build up a
#. longer logical line and allow the user to press buttons on the braille display
#. so they can pan left and right over this line.
#: src/cthulhu/cmdnames.py:351
msgid "Pans the braille display to the left."
msgstr "Pomiče brajični prikaz u lijevo."

#. Translators: a refreshable braille display is an external hardware device that
#. presents braille characters to the user. There are a limited number of cells
#. on the display (typically 40 cells).  Cthulhu provides the feature to build up a
#. longer logical line and allow the user to press buttons on the braille display
#. so they can pan left and right over this line.
#: src/cthulhu/cmdnames.py:358
msgid "Pans the braille display to the right."
msgstr "Pomiče brajični prikaz u desno."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  The flat review feature allows
#. the user to explore this text by the {previous,next} {line,word,character}.
#. Flat review is modal, and the user can be exploring the window without
#. changing which object in the window which has focus. The feature used here
#. will return the flat review to the object with focus.
#: src/cthulhu/cmdnames.py:368
msgid "Returns to object with keyboard focus."
msgstr "Vraća na objekt sa tipkovničkim fokusom."

#. Translators: braille can be displayed in many ways. Contracted braille
#. provides a more efficient means to represent text, especially long
#. documents. The feature used here is an option to toggle between contracted
#. and uncontracted.
#: src/cthulhu/cmdnames.py:374
msgid "Turns contracted braille on and off."
msgstr "Uključuje ili isključuje brajicu na kratkopisu."

#. Translators: hardware braille displays often have buttons near each braille
#. cell. These are called cursor routing keys and are a way for a user to tell
#. the machine they are interested in a particular character on the display.
#: src/cthulhu/cmdnames.py:379
msgid "Processes a cursor routing key."
msgstr "Procesuira tipku za usmjerenje kursora."

#. Translators: this is used to indicate the start point of a text selection.
#: src/cthulhu/cmdnames.py:382
msgid "Marks the beginning of a text selection."
msgstr "Označava početak odabira teksta."

#. Translators: this is used to indicate the end point of a text selection.
#: src/cthulhu/cmdnames.py:385
msgid "Marks the end of a text selection."
msgstr "Označava kraj odabira teksta."

#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be. The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler.
#: src/cthulhu/cmdnames.py:392
msgid "Enters learn mode.  Press escape to exit learn mode."
msgstr ""
"Ulazi u način učenja.  Pritisnite tipku Escape za izlaz iz načina učenja."

#. Translators: the speech rate is how fast the speech synthesis engine will
#. generate speech.
#: src/cthulhu/cmdnames.py:396
msgid "Decreases the speech rate."
msgstr "Smanjuje brzinu govora."

#. Translators: the speech rate is how fast the speech synthesis engine will
#. generate speech.
#: src/cthulhu/cmdnames.py:400
msgid "Increases the speech rate."
msgstr "Povećava brzinu govora."

#. Translators: the speech pitch is how high or low in pitch/frequency the
#. speech synthesis engine will generate speech.
#: src/cthulhu/cmdnames.py:404
msgid "Decreases the speech pitch."
msgstr "Smanjuje visinu govora."

#. Translators: the speech pitch is how high or low in pitch/frequency the
#. speech synthesis engine will generate speech.
#: src/cthulhu/cmdnames.py:408
msgid "Increases the speech pitch."
msgstr "Povećava visinu govora."

#. Translators: the speech volume is how high or low in gain/volume the
#. speech synthesis engine will generate speech.
#: src/cthulhu/cmdnames.py:412
msgid "Increases the speech volume."
msgstr "Povečava glasnoću govora."

#. Translators: the speech volume is how high or low in gain/volume the
#. speech synthesis engine will generate speech.
#: src/cthulhu/cmdnames.py:416
msgid "Decreases the speech volume."
msgstr "Smanjuje glasnoću govora."

#. Translators: Cthulhu allows the user to turn speech synthesis on or off.
#. We call it 'silencing'.
#: src/cthulhu/cmdnames.py:420
msgid "Toggles the silencing of speech."
msgstr "Naizmjence uključuje utišavanje govora."

#. Translators: Cthulhu's verbosity levels control how much (or how little)
#. Cthulhu will speak when presenting objects as the user navigates within
#. applications and reads content. The levels can be toggled via command.
#. This string describes that command.
#: src/cthulhu/cmdnames.py:426
msgid "Toggles speech verbosity level."
msgstr "Mijenja razinu opširnosti govora."

#. Translators: this string is associated with the keyboard shortcut to quit
#. Cthulhu.
#: src/cthulhu/cmdnames.py:430
msgid "Quits the screen reader"
msgstr "Zatvara čitač zaslona"

#. Translators: the preferences configuration dialog is the dialog that allows
#. users to set their preferences for Cthulhu.
#: src/cthulhu/cmdnames.py:434
msgid "Displays the preferences configuration dialog."
msgstr "Prikazuje dijalog podešavanja postavki."

#. Translators: the preferences configuration dialog is the dialog that allows
#. users to set their preferences for a specific application within Cthulhu.
#: src/cthulhu/cmdnames.py:439
msgid "Displays the application preferences configuration dialog."
msgstr "Prikazuje dijalog podešavanja postavki za aplikaciju."

#. Translators: Cthulhu allows the user to enable/disable speaking of indentation
#. and justification.
#: src/cthulhu/cmdnames.py:444
msgid "Toggles the speaking of indentation and justification."
msgstr "Mijenja izgovor uvlaka i poravnanja."

#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). This string to be translated refers to an Cthulhu command for quickly
#. toggling between the two options.
#: src/cthulhu/cmdnames.py:450
msgid "Changes spoken number style."
msgstr "Mijenja stil izgovora brojeva."

#. Translators: Cthulhu allows users to cycle through punctuation levels. None,
#. some, most, or all, punctuation will be spoken.
#: src/cthulhu/cmdnames.py:454
msgid "Cycles to the next speaking of punctuation level."
msgstr "Prebacuje na sljedeću razinu izgovora interpunkcije."

#. Translators: Cthulhu has a feature whereby users can set up different "profiles,"
#. which are collection of settings which apply to a given task, such as a
#. "Spanish" profile which would use Spanish text-to-speech and Spanish braille
#. and selected when reading Spanish content. This string to be translated refers
#. to an Cthulhu command which makes it possible for users to quickly cycle amongst
#. their saved profiles without having to get into a GUI.
#: src/cthulhu/cmdnames.py:462
msgid "Cycles to the next settings profile."
msgstr "Prebacuje na sljedeći profil postavki."

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via text-
#. to-speech. Speech Dispatcher has a feature to control how capital letters are
#. presented: Do nothing at all, say the word 'capital' prior to presenting a
#. capital letter, or play a tone which Speech Dispatcher refers to as a sound
#. 'icon'. This string to be translated refers to an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: src/cthulhu/cmdnames.py:471
msgid "Cycles to the next capitalization style."
msgstr "Prebacuje na sljedeći način pisanja velikih slova."

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed; "world" spoken when
#. the period is pressed.
#. - sentence echo: "Hello world" spoken when the period is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo. The following string refers to a command that allows the user to quickly
#. choose which type of echo is being used.
#: src/cthulhu/cmdnames.py:483
msgid "Cycles to the next key echo level."
msgstr "Prebacuje na sljedeću razinu odjeka tipkovnice."

#. Translators: this is a debug message that Cthulhu users will not normally see. It
#. describes a debug routine that allows the user to adjust the level of debug
#. information that Cthulhu generates at run time.
#: src/cthulhu/cmdnames.py:488
msgid "Cycles the debug level at run time."
msgstr "Prebacuje razinu uklanjanja pogrešaka u trenutku izvođenja."

#. Translators: this command announces information regarding the relationship of
#. the given bookmark to the current position. Note that in this context, the
#. "bookmark" is storing the location of an accessible object, typically on a web
#. page.
#: src/cthulhu/cmdnames.py:495
msgid "Bookmark where am I with respect to current position."
msgstr "Oznaka za Gdje sam s obzirom na trenutni položaj."

#. Translators: this event handler cycles through the registered bookmarks and
#. takes the user to the previous bookmark location. Note that in this context,
#. the "bookmark" is storing the location of an accessible object, typically on
#. a web page.
#: src/cthulhu/cmdnames.py:501
msgid "Go to previous bookmark location."
msgstr "Idi na prethodno mjesto oznake."

#. Translators: this command moves the user to the location stored at the bookmark.
#. Note that in this context, the "bookmark" is storing the location of an
#. accessible object, typically on a web page.
#: src/cthulhu/cmdnames.py:506
msgid "Go to bookmark."
msgstr "Idi na oznaku."

#. Translators: this event handler cycles through the registered bookmarks and
#. takes the user to the next bookmark location. Note that in this context, the
#. "bookmark" is storing the location of an accessible object, typically on a web
#. page.
#: src/cthulhu/cmdnames.py:512
msgid "Go to next bookmark location."
msgstr "Idi na sljedeće mjesto oznake."

#. Translators: this event handler binds an in-page accessible object location to
#. the given input key command.
#: src/cthulhu/cmdnames.py:516
msgid "Add bookmark."
msgstr "Dodaj oznaku."

#. Translators: this event handler saves all bookmarks for the current application
#. to disk.
#: src/cthulhu/cmdnames.py:520
msgid "Save bookmarks."
msgstr "Spremi oznake."

#. Translators: Cthulhu allows the item under the pointer to be spoken. This toggles
#. the feature without the need to get into a GUI.
#: src/cthulhu/cmdnames.py:524
msgid "Toggle mouse review mode."
msgstr "Naizmjence uključi način pregleda miša."

#. Translators: Cthulhu has a command to present the current time in speech and in
#. braille.
#: src/cthulhu/cmdnames.py:528
msgid "Present current time."
msgstr "Sadašnje trenutno vrijeme."

#. Translators: Cthulhu has a command to present the current date in speech and in
#. braille.
#: src/cthulhu/cmdnames.py:532
msgid "Present current date."
msgstr "Sadašnji tekući datum."

#. Translators: Cthulhu has a command to present the pixel size and location of
#. the current object. This string is how this command is described in the list
#. of keyboard shortcuts.
#: src/cthulhu/cmdnames.py:537
msgid "Present size and location of current object."
msgstr "Predočuje veličinu i položaj trenutnog objekta."

#. Translators: Cthulhu normally intercepts all keyboard commands and only passes
#. them along to the current application when they are not Cthulhu commands. This
#. command causes the next command issued to be passed along to the current
#. application, bypassing Cthulhu's interception of it.
#: src/cthulhu/cmdnames.py:544
msgid "Passes the next command on to the current application."
msgstr "Prosljeđuje sljedeću naredbu trenutnoj aplikaciji."

#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. This string to be translated is associated with the
#. keyboard commands used to review those previous messages.
#: src/cthulhu/cmdnames.py:549
msgid "Speak and braille a previous chat room message."
msgstr "Izgovori i prikaži na brajici prethodnu poruku u sobi za čavrljanje."

#. Translators: In chat applications, it is often possible to see that a "buddy"
#. is typing currently (e.g. via a keyboard icon or status text). Some users like
#. to have this typing status announced by Cthulhu; others find that announcement
#. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated
#. is associated with the command to toggle typing status presentation on or off.
#: src/cthulhu/cmdnames.py:557
msgid "Toggle whether we announce when our buddies are typing."
msgstr ""
"Naizmjence uključi hoćemo li najavljivati kada naši prijatelji tipkaju."

#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. Some users prefer to have this message history combined
#. (e.g. the last ten messages which came in, no matter what room they came
#. from). Other users prefer to have specific room history (e.g. the last ten
#. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be
#. translated is associated with the command to toggle specific room history on
#. or off.
#: src/cthulhu/cmdnames.py:567
msgid "Toggle whether we provide chat room specific message histories."
msgstr ""
"Naizmjence uključi hoćemo li pružati povijesti poruka za navedene sobe za "
"čavrljanje."

#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. For this reason, Cthulhu
#. has an option to present the name of the room first ("#a11y <joanie> hello!"
#. instead of "<joanie> hello!"). This string to be translated is associated with
#. the command to toggle room name presentation on or off.
#: src/cthulhu/cmdnames.py:578
msgid ""
"Toggle whether we prefix chat room messages with the name of the chat room."
msgstr ""
"Naizmjence uključi hoćemo li staviti prefiks sa nazivom sobe za čavrljanje "
"uz poruke u sobama za čavrljanje."

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the left.
#: src/cthulhu/cmdnames.py:584
msgid "Line Left"
msgstr "Redak lijevo"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the right.
#: src/cthulhu/cmdnames.py:589
msgid "Line Right"
msgstr "Redak desno"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls up.
#: src/cthulhu/cmdnames.py:594
msgid "Line Up"
msgstr "Redak gore"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls down.
#: src/cthulhu/cmdnames.py:599
msgid "Line Down"
msgstr "Redak dolje"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, it instructs the braille display to freeze.
#: src/cthulhu/cmdnames.py:604
msgid "Freeze"
msgstr "Zamrzni se"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the top left of the window.
#: src/cthulhu/cmdnames.py:609
msgid "Top Left"
msgstr "Gore lijevo"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to the bottom left of the window.
#: src/cthulhu/cmdnames.py:614
msgid "Bottom Left"
msgstr "Dolje lijevo"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display scrolls to position containing the cursor.
#: src/cthulhu/cmdnames.py:619
msgid "Cursor Position"
msgstr "Položaj pokazivača"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). When pressing the
#. button, the display toggles between six-dot braille and eight-dot braille.
#: src/cthulhu/cmdnames.py:624
msgid "Six Dots"
msgstr "Šest točkica"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). This command
#. represents a whole set of buttons known as cursor routing keys and are a way
#. for a user to move the application's caret to the position indicated on the
#. display.
#: src/cthulhu/cmdnames.py:631
msgid "Cursor Routing"
msgstr "Usmjeravanje kursora"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). This command
#. represents the start of a selection operation. It is called "Cut Begin" to map
#. to what BrlTTY users are used to: in character cell mode operation on virtual
#. consoles, the act of copying text is erroneously called a "cut" operation.
#: src/cthulhu/cmdnames.py:638
msgid "Cut Begin"
msgstr "Početak rezanja"

#. Translators: this is a command for a button on a refreshable braille display
#. (an external hardware device used by people who are blind). This command
#. represents marking the endpoint of a selection. It is called "Cut Line" to map
#. to what BrlTTY users are used to: in character cell mode operation on virtual
#. consoles, the act of copying text is erroneously called a "cut" operation.
#: src/cthulhu/cmdnames.py:645
msgid "Cut Line"
msgstr "Izreži redak"

#. Translators: this is a command which causes Cthulhu to present the last received
#. notification message.
#: src/cthulhu/cmdnames.py:649
msgid "Present last notification message."
msgstr "Prikaži zadnju poruku obavijesti."

#. Translators: this is a command which causes Cthulhu to present a list of all the
#. notification messages received.
#: src/cthulhu/cmdnames.py:653
msgid "Present notification messages list"
msgstr "Prikaži popis poruka obavijesti"

#. Translators: this is a command which causes Cthulhu to present the previous
#. notification message.
#: src/cthulhu/cmdnames.py:657
msgid "Present previous notification message."
msgstr "Prikaži prethodnu poruku obavijesti."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:660
msgid "Goes to next character."
msgstr "Ide na sljedeći znak."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:663
msgid "Goes to previous character."
msgstr "Ide na prethodni znak."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:666
msgid "Goes to next word."
msgstr "Ide na sljedeću riječ."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:669
msgid "Goes to previous word."
msgstr "Ide na prethodnu riječ."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:672
msgid "Goes to next line."
msgstr "Ide na sljedeći redak."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:675
msgid "Goes to previous line."
msgstr "Ide na prethodni redak."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:678
msgid "Goes to the top of the file."
msgstr "Ide na početak datoteke."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:681
msgid "Goes to the bottom of the file."
msgstr "Ide na kraj datoteke."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:684
msgid "Goes to the beginning of the line."
msgstr "Ide na početak retka."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:687
msgid "Goes to the end of the line."
msgstr "Ide na kraj retka."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:690
msgid "Goes to the next object."
msgstr "Ide na sljedeći objekt."

#. Translators: this is a command related to navigating within a document.
#: src/cthulhu/cmdnames.py:693
msgid "Goes to the previous object."
msgstr "Ide na prethodni objekt."

#. Translators: this is for causing a collapsed combo box which was reached
#. by Cthulhu's caret navigation to be expanded.
#: src/cthulhu/cmdnames.py:698
msgid "Causes the current combo box to be expanded."
msgstr "Izaziva trenutni odabirni okvir da se proširi."

#. Translators: Gecko native caret navigation is where Firefox (or Thunderbird)
#. itself controls how the arrow keys move the caret around HTML content. It's
#. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers
#. the user the ability to toggle which application is controlling the caret.
#: src/cthulhu/cmdnames.py:705
msgid "Switches between native and screen-reader caret navigation."
msgstr ""
"Prebacuje između prirodnog i čitač-zaslona kretanja sistemskog kursora."

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This string refers to a command
#. to cycle through the different "politeness" levels.
#: src/cthulhu/cmdnames.py:714
msgid "Advance live region politeness setting."
msgstr "Unaprijedi postavku uglađenosti žive regije."

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This string refers to a command
#. to turn off live regions by default.
#: src/cthulhu/cmdnames.py:724
msgid "Set default live region politeness level to off."
msgstr "Postavi zadanu razinu postavke uglađenosti žive regije na isključeno."

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. This string refers to a command for reviewing up to nine stored previous live
#. messages.
#: src/cthulhu/cmdnames.py:730
msgid "Review live region announcement."
msgstr "Pregledaj najavu žive regije."

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. This string refers to an Cthulhu command which allows the user to toggle whether
#. or not Cthulhu pays attention to changes in live regions. Note that turning off
#. monitoring of live events is NOT the same as turning the politeness level
#. to "off". The user can opt to have no notifications presented (politeness
#. level of "off") and still manually review recent updates to live regions via
#. Cthulhu commands for doing so -- as long as the monitoring of live regions is
#. enabled.
#: src/cthulhu/cmdnames.py:741
msgid "Monitor live regions."
msgstr "Očitaj žive regije."

#. Translators: hovering the mouse over certain objects on a web page causes a
#. new object to appear such as a pop-up menu. This command will move the user
#. to the object which just appeared as a result of the user hovering the mouse.
#. If the user is already in the mouse over object, this command will hide the
#. mouse over and return the user to the object he/she was in.
#: src/cthulhu/cmdnames.py:748
msgid "Moves focus into and away from the current mouse over."
msgstr "Premiješta fokus na i dalje od trenutnog objekta oko kojeg kruži miš."

#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This string refers to
#. the command to set the row.
#: src/cthulhu/cmdnames.py:753
msgid "Set the row to use as dynamic column headers."
msgstr "Postavi redak koji se koristi kao dinamička zaglavlja stupca."

#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This string refers to
#. the command to unset the row so it is no longer treated as if it contained
#. column headers.
#: src/cthulhu/cmdnames.py:759
msgid "Clears the dynamic column headers."
msgstr "Briše dinamička zaglavlja stupca."

#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing row headers. This
#. string refers to the command to set the column.
#: src/cthulhu/cmdnames.py:764
msgid "Set the column to use as dynamic row headers."
msgstr "Postavi stupac koji se koristi kao dinamička zaglavlja redova."

#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing column headers. This
#. string refers to the command to unset the column so it is no longer treated
#. as if it contained row headers.
#: src/cthulhu/cmdnames.py:770
msgid "Clears the dynamic row headers"
msgstr "Briše dinamička zaglavlja redaka"

#. Translators: This string refers to an Cthulhu command. The "input line" refers
#. to the place where one enters formulas for a spreadsheet.
#: src/cthulhu/cmdnames.py:774
msgid "Presents the contents of the input line."
msgstr "Prikazuje sadržaj polja za unos."

#. Translators: the structural navigation keys are designed to move the caret
#. around the document content by object type. Thus H moves you to the next
#. heading, Shift H to the previous heading, T to the next table, and so on.
#. This feature needs to be toggle-able so that it does not interfere with normal
#. writing functions.
#: src/cthulhu/cmdnames.py:781
msgid "Toggles structural navigation keys."
msgstr "Naizmjence uključuje tipke strukturne navigacije."

#. Translators: this is for navigating among blockquotes in a document.
#: src/cthulhu/cmdnames.py:784
msgid "Goes to previous blockquote."
msgstr "Ide na prethodni citat."

#. Translators: this is for navigating among blockquotes in a document.
#: src/cthulhu/cmdnames.py:787
msgid "Goes to next blockquote."
msgstr "Ide na sljedeći citat."

#. Translators: this is for navigating among blockquotes in a document.
#: src/cthulhu/cmdnames.py:790
msgid "Displays a list of blockquotes."
msgstr "Prikazuje popis citata."

#. Translators: this is for navigating among buttons in a document.
#: src/cthulhu/cmdnames.py:793
msgid "Goes to previous button."
msgstr "Ide na prethodni gumb."

#. Translators: this is for navigating among buttons in a document.
#: src/cthulhu/cmdnames.py:796
msgid "Goes to next button."
msgstr "Ide na sljedeći gumb."

#. Translators: this is for navigating among buttons in a document.
#: src/cthulhu/cmdnames.py:799
msgid "Displays a list of buttons."
msgstr "Prikazuje popis gumbi."

#. Translators: this is for navigating among check boxes in a document.
#: src/cthulhu/cmdnames.py:802
msgid "Goes to previous check box."
msgstr "Ide na prethodni potvrdni okvir."

#. Translators: this is for navigating among check boxes in a document.
#: src/cthulhu/cmdnames.py:805
msgid "Goes to next check box."
msgstr "Ide na sljedeći potvrdni okvir."

#. Translators: this is for navigating among check boxes in a document.
#: src/cthulhu/cmdnames.py:808
msgid "Displays a list of check boxes."
msgstr "Prikazuje popis potvrdnih okvira."

#. Translators: this is for navigating among clickable objects in a document.
#. A "clickable" is a web element with an "onClick" handler.
#: src/cthulhu/cmdnames.py:812
msgid "Goes to previous clickable."
msgstr "Ide na prethodni klikajući objekt."

#. Translators: this is for navigating among clickable objects in a document.
#. A "clickable" is a web element with an "onClick" handler.
#: src/cthulhu/cmdnames.py:816
msgid "Goes to next clickable."
msgstr "Ide na sljedeći klikajući objekt."

#. Translators: this is for navigating among clickable objects in a document.
#. A "clickable" is a web element with an "onClick" handler.
#: src/cthulhu/cmdnames.py:820
msgid "Displays a list of clickables."
msgstr "Prikazuje popis klikajućih objekata."

#. Translators: this is for navigating among combo boxes in a document.
#: src/cthulhu/cmdnames.py:823
msgid "Goes to previous combo box."
msgstr "Ide na prethodni odabirni okvir."

#. Translators: this is for navigating among combo boxes in a document.
#: src/cthulhu/cmdnames.py:826
msgid "Goes to next combo box."
msgstr "Ide na sljedeći odabirni okvir."

#. Translators: This string describes a document navigation command which moves
#. to the start of the current container. Examples of containers include tables,
#. lists, and blockquotes.
#: src/cthulhu/cmdnames.py:831
msgid "Goes to start of container."
msgstr "Premješta na početak sadrživača."

#. Translators: This string describes a document navigation command which moves
#. to the end of the current container. Examples of containers include tables,
#. lists, and blockquotes.
#: src/cthulhu/cmdnames.py:836
msgid "Goes to end of container."
msgstr "Premješta na kraj sadrživača."

#. Translators: this is for navigating among combo boxes in a document.
#: src/cthulhu/cmdnames.py:839
msgid "Displays a list of combo boxes."
msgstr "Prikazuje popis odabirnih okvira."

#. Translators: this is for navigating among entries in a document.
#: src/cthulhu/cmdnames.py:842
msgid "Goes to previous entry."
msgstr "Ide na prethodno polje za unos."

#. Translators: this is for navigating among entries in a document.
#: src/cthulhu/cmdnames.py:845
msgid "Goes to next entry."
msgstr "Ide na sljedeće polje za unos."

#. Translators: this is for navigating among entries in a document.
#: src/cthulhu/cmdnames.py:848
msgid "Displays a list of entries."
msgstr "Prikazuje popis polja za unos."

#. Translators: this is for navigating among form fields in a document.
#: src/cthulhu/cmdnames.py:851
msgid "Goes to previous form field."
msgstr "Ide na prethodno polje obrasca."

#. Translators: this is for navigating among form fields in a document.
#: src/cthulhu/cmdnames.py:854
msgid "Goes to next form field."
msgstr "Ide na sljedeće polje obrasca."

#. Translators: this is for navigating among form fields in a document.
#: src/cthulhu/cmdnames.py:857
msgid "Displays a list of form fields."
msgstr "Prikazuje popis polja obrasca."

#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#: src/cthulhu/cmdnames.py:860
msgid "Goes to previous heading."
msgstr "Ide na prethodni naslov."

#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#: src/cthulhu/cmdnames.py:863
msgid "Goes to next heading."
msgstr "Ide na sljedeći naslov."

#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#: src/cthulhu/cmdnames.py:866
msgid "Displays a list of headings."
msgstr "Prikazuje popis naslova."

#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#. <h1> is a heading at level 1, <h2> is a heading at level 2, etc.
#: src/cthulhu/cmdnames.py:870
#, python-format
msgid "Goes to previous heading at level %d."
msgstr "Ide na prethodni naslov na %d razini."

#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#. <h1> is a heading at level 1, <h2> is a heading at level 2, etc.
#: src/cthulhu/cmdnames.py:874
#, python-format
msgid "Goes to next heading at level %d."
msgstr "Ide na sljedeći naslov na %d razini."

#. Translators: this is for navigating among headings (e.g. <h1>) in a document.
#. <h1> is a heading at level 1, <h2> is a heading at level 2, etc.
#: src/cthulhu/cmdnames.py:878
#, python-format
msgid "Displays a list of headings at level %d."
msgstr "Prikazuje popis naslova na %d razini."

#. Translators: this is for navigating among images in a document.
#: src/cthulhu/cmdnames.py:881
msgid "Goes to previous image."
msgstr "Ide na prethodnu sliku."

#. Translators: this is for navigating among images in a document.
#: src/cthulhu/cmdnames.py:884
msgid "Goes to next image."
msgstr "Ide na sljedeću sliku."

#. Translators: this is for navigating among images in a document.
#: src/cthulhu/cmdnames.py:887
msgid "Displays a list of images."
msgstr "Prikazuje popis slika."

#. Translators: this is for navigating among ARIA landmarks in a document. ARIA
#. role landmarks are the W3C defined HTML tag attribute 'role' used to identify
#. important part of webpage like banners, main context, search etc.
#: src/cthulhu/cmdnames.py:892
msgid "Goes to previous landmark."
msgstr "Ide na prethodni orijentir."

#. Translators: this is for navigating among ARIA landmarks in a document. ARIA
#. role landmarks are the W3C defined HTML tag attribute 'role' used to identify
#. important part of webpage like banners, main context, search etc.
#: src/cthulhu/cmdnames.py:897
msgid "Goes to next landmark."
msgstr "Ide na sljedeći orijentir."

#. Translators: this is for navigating among ARIA landmarks in a document. ARIA
#. role landmarks are the W3C defined HTML tag attribute 'role' used to identify
#. important part of webpage like banners, main context, search etc.
#: src/cthulhu/cmdnames.py:902
msgid "Displays a list of landmarks."
msgstr "Prikazuje popis orijentira."

#. Translators: this is for navigating among large objects in a document.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: src/cthulhu/cmdnames.py:907
msgid "Goes to previous large object."
msgstr "Ide na prethodni veliki objekt."

#. Translators: this is for navigating among large objects in a document.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: src/cthulhu/cmdnames.py:912
msgid "Goes to next large object."
msgstr "Ide na sljedeći veliki objekt."

#. Translators: this is for navigating among large objects in a document.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: src/cthulhu/cmdnames.py:917
msgid "Displays a list of large objects."
msgstr "Prikazuje popis velikih objekata."

#. Translators: this is for navigating among links in a document.
#: src/cthulhu/cmdnames.py:920
msgid "Goes to previous link."
msgstr "Ide na prethodnu poveznicu."

#. Translators: this is for navigating among links in a document.
#: src/cthulhu/cmdnames.py:923
msgid "Goes to next link."
msgstr "Ide na sljedeću poveznicu."

#. Translators: this is for navigating among links in a document.
#: src/cthulhu/cmdnames.py:926
msgid "Displays a list of links."
msgstr "Prikazuje popis poveznica."

#. Translators: this is for navigating among lists in a document.
#: src/cthulhu/cmdnames.py:929
msgid "Goes to previous list."
msgstr "Ide na prethodni popis."

#. Translators: this is for navigating among lists in a document.
#: src/cthulhu/cmdnames.py:932
msgid "Goes to next list."
msgstr "Ide na sljedeći popis."

#. Translators: this is for navigating among lists in a document.
#: src/cthulhu/cmdnames.py:935
msgid "Displays a list of lists."
msgstr "Prikazuje popis popisa."

#. Translators: this is for navigating among list items in a document.
#: src/cthulhu/cmdnames.py:938
msgid "Goes to previous list item."
msgstr "Ide na prethodni popisni element."

#. Translators: this is for navigating among list items in a document.
#: src/cthulhu/cmdnames.py:941
msgid "Goes to next list item."
msgstr "Ide na sljedeći popisni element."

#. Translators: this is for navigating among list items in a document.
#: src/cthulhu/cmdnames.py:944
msgid "Displays a list of list items."
msgstr "Prikazuje popis popisnih elemenata."

#. Translators: this is for navigating among live regions in a document. A live
#. region is an area of a web page that is periodically updated, e.g. a stock
#. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: src/cthulhu/cmdnames.py:949
msgid "Goes to previous live region."
msgstr "Ide na prethodnu živu regiju."

#. Translators: this is for navigating among live regions in a document. A live
#. region is an area of a web page that is periodically updated, e.g. a stock
#. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: src/cthulhu/cmdnames.py:954
msgid "Goes to next live region."
msgstr "Ide na sljedeću živu regiju."

#. Translators: this is for navigating among live regions in a document. A live
#. region is an area of a web page that is periodically updated, e.g. a stock
#. ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: src/cthulhu/cmdnames.py:959
msgid "Goes to the last live region which made an announcement."
msgstr "Ide na zadnju najavljenu živu regiju."

#. Translators: this is for navigating among paragraphs in a document.
#: src/cthulhu/cmdnames.py:962
msgid "Goes to previous paragraph."
msgstr "Ide na prethodni odlomak."

#. Translators: this is for navigating among paragraphs in a document.
#: src/cthulhu/cmdnames.py:965
msgid "Goes to next paragraph."
msgstr "Ide na sljedeći odlomak."

#. Translators: this is for navigating among paragraphs in a document.
#: src/cthulhu/cmdnames.py:968
msgid "Displays a list of paragraphs."
msgstr "Prikazuje popis odlomaka."

#. Translators: this is for navigating among radio buttons in a document.
#: src/cthulhu/cmdnames.py:971
msgid "Goes to previous radio button."
msgstr "Ide na prethodni radio gumb."

#. Translators: this is for navigating among radio buttons in a document.
#: src/cthulhu/cmdnames.py:974
msgid "Goes to next radio button."
msgstr "Ide na sljedeći radio gumb."

#. Translators: this is for navigating among radio buttons in a document.
#: src/cthulhu/cmdnames.py:977
msgid "Displays a list of radio buttons."
msgstr "Prikazuje listu radio gumbi."

#. Translators: this is for navigating among separators (e.g. <hr>) in a
#. document.
#: src/cthulhu/cmdnames.py:981
msgid "Goes to previous separator."
msgstr "Ide na prethodni rastavljač."

#. Translators: this is for navigating among separators (e.g. <hr>) in a
#. document.
#: src/cthulhu/cmdnames.py:985
msgid "Goes to next separator."
msgstr "Ide na sljedeći rastavljač."

#. Translators: this is for navigating among tables in a document.
#: src/cthulhu/cmdnames.py:988
msgid "Goes to previous table."
msgstr "Ide na prethodnu tablicu."

#. Translators: this is for navigating among tables in a document.
#: src/cthulhu/cmdnames.py:991
msgid "Goes to next table."
msgstr "Ide na sljedeću tablicu."

#. Translators: this is for navigating among tables in a document.
#: src/cthulhu/cmdnames.py:994
msgid "Displays a list of tables."
msgstr "Prikazuje popis tablica."

#. Translators: this is for navigating among table cells in a document.
#: src/cthulhu/cmdnames.py:997
msgid "Goes down one cell."
msgstr "Ide za jednu ćeliju dolje."

#. Translators: this is for navigating among table cells in a document.
#: src/cthulhu/cmdnames.py:1000
msgid "Goes to the first cell in a table."
msgstr "Ide na prvu ćeliju u tablici."

#. Translators: this is for navigating among table cells in a document.
#: src/cthulhu/cmdnames.py:1003
msgid "Goes to the last cell in a table."
msgstr "Ide na zadnju ćeliju u tablici."

#. Translators: this is for navigating among table cells in a document.
#: src/cthulhu/cmdnames.py:1006
msgid "Goes left one cell."
msgstr "Ide za jednu ćeliju ulijevo."

#. Translators: this is for navigating among table cells in a document.
#: src/cthulhu/cmdnames.py:1009
msgid "Goes right one cell."
msgstr "Ide za jednu ćeliju udesno."

#. Translators: this is for navigating among table cells in a document.
#: src/cthulhu/cmdnames.py:1012
msgid "Goes up one cell."
msgstr "Ide za jednu ćeliju gore."

#. Translators: When presenting the content of a line on a web page, Cthulhu by
#. default presents the full line, including any links or form fields on that
#. line, in order to reflect the on-screen layout as seen by sighted users.
#. Not all users like this presentation, however, and prefer to have objects
#. treated as if they were on individual lines, such as is done by Windows
#. screen readers, so that unrelated objects (e.g. links in a navbar) are not
#. all jumbled together. As a result, this is now configurable. If layout mode
#. is enabled, Cthulhu will present the full line as it appears on the screen; if
#. it is disabled, Cthulhu will treat each object as if it were on a separate line,
#. both for presentation and navigation. This string is associated with the Cthulhu
#. command to manually toggle layout mode on/off.
#: src/cthulhu/cmdnames.py:1025
msgid "Toggles layout mode."
msgstr "Uključuje ili isključuje način pregleda."

#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is associated with the Cthulhu command to manually switch
#. between these two modes.
#: src/cthulhu/cmdnames.py:1041
msgid "Switches between browse mode and focus mode."
msgstr "Prebacuje između načina surfanja i načina fokusa."

#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" focus mode which disables all automatic toggling.
#. This string is associated with the Cthulhu command to enable sticky focus mode.
#: src/cthulhu/cmdnames.py:1052
msgid "Enables sticky focus mode."
msgstr "Omogućuje ljepljivi način fokusa."

#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" browse mode which disables all automatic toggling.
#. This string is associated with the Cthulhu command to enable sticky browse mode.
#: src/cthulhu/cmdnames.py:1063
msgid "Enables sticky browse mode."
msgstr "Omogućuje ljepljivi način pregleda."

#. Translators: this is for navigating among unvisited links in a document.
#: src/cthulhu/cmdnames.py:1066
msgid "Goes to previous unvisited link."
msgstr "Ide na prethodni neposjećenu poveznicu."

#. Translators: this is for navigating among unvisited links in a document.
#: src/cthulhu/cmdnames.py:1069
msgid "Goes to next unvisited link."
msgstr "Ide na sljedeći neposjeću poveznicu."

#. Translators: this is for navigating among unvisited links in a document.
#: src/cthulhu/cmdnames.py:1072
msgid "Displays a list of unvisited links."
msgstr "Prikazuje popis neposjećenih poveznica."

#. Translators: this is for navigating among visited links in a document.
#: src/cthulhu/cmdnames.py:1075
msgid "Goes to previous visited link."
msgstr "Ide na prethodni posjećenu poveznicu."

#. Translators: this is for navigating among visited links in a document.
#: src/cthulhu/cmdnames.py:1078
msgid "Goes to next visited link."
msgstr "Ide na sljedeći posjećenu poveznicu."

#. Translators: this is for navigating among visited links in a document.
#: src/cthulhu/cmdnames.py:1081
msgid "Displays a list of visited links."
msgstr "Prikazuje popis posjećenih poveznica."

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:35
msgctxt "color name"
msgid "alice blue"
msgstr "blijedo plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:40
msgctxt "color name"
msgid "antique white"
msgstr "starinski bijela"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:45
msgctxt "color name"
msgid "aquamarine"
msgstr "akvamarin"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:50
msgctxt "color name"
msgid "azure"
msgstr "nebesko modrilo"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:55
msgctxt "color name"
msgid "beige"
msgstr "bež boja"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:60
msgctxt "color name"
msgid "bisque"
msgstr "bisque"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:65
msgctxt "color name"
msgid "black"
msgstr "crna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:70
msgctxt "color name"
msgid "blanched almond"
msgstr "blijedi badem"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:75
msgctxt "color name"
msgid "blue"
msgstr "plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:80
msgctxt "color name"
msgid "blue violet"
msgstr "plavo ljubičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:85
msgctxt "color name"
msgid "brown"
msgstr "smeđa"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:90
msgctxt "color name"
msgid "burlywood"
msgstr "burlywood"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:95
msgctxt "color name"
msgid "cadet blue"
msgstr "kadet plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:100
msgctxt "color name"
msgid "chartreuse"
msgstr "chartreuse"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:105
msgctxt "color name"
msgid "chocolate"
msgstr "čokolada"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:110
msgctxt "color name"
msgid "coral"
msgstr "koralj"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:115
msgctxt "color name"
msgid "cornflower blue"
msgstr "različak plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:120
msgctxt "color name"
msgid "cornsilk"
msgstr "svilenasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:125
msgctxt "color name"
msgid "crimson"
msgstr "tamnocrvena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:130
msgctxt "color name"
msgid "cyan"
msgstr "cijan"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:135
msgctxt "color name"
msgid "dark blue"
msgstr "tamno plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:140
msgctxt "color name"
msgid "dark cyan"
msgstr "tamnocijan"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:145
msgctxt "color name"
msgid "dark goldenrod"
msgstr "tamno zlatni štap"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:150
msgctxt "color name"
msgid "dark gray"
msgstr "tamno siva"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:155
msgctxt "color name"
msgid "dark green"
msgstr "tamno zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:160
msgctxt "color name"
msgid "dark khaki"
msgstr "tamno žutomrka"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:165
msgctxt "color name"
msgid "dark magenta"
msgstr "tamno magenta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:170
msgctxt "color name"
msgid "dark olive green"
msgstr "tamno maslinasto zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:175
msgctxt "color name"
msgid "dark orange"
msgstr "tamnonarančasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:180
msgctxt "color name"
msgid "dark orchid"
msgstr "tamno orhideja"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:185
msgctxt "color name"
msgid "dark red"
msgstr "tamno crvena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:190
msgctxt "color name"
msgid "dark salmon"
msgstr "tamno losos"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:195
msgctxt "color name"
msgid "dark sea green"
msgstr "tamno zeleno more"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:200
msgctxt "color name"
msgid "dark slate blue"
msgstr "tamno plava škriljevca"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:205
msgctxt "color name"
msgid "dark slate gray"
msgstr "tamno sive boje škriljevca"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:210
msgctxt "color name"
msgid "dark turquoise"
msgstr "tamno tirkizna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:215
msgctxt "color name"
msgid "dark violet"
msgstr "tamno ljubičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:220
msgctxt "color name"
msgid "deep pink"
msgstr "duboko ružičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:225
msgctxt "color name"
msgid "deep sky blue"
msgstr "duboko plavo nebo"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:230
msgctxt "color name"
msgid "dim gray"
msgstr "Dim siva"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:235
msgctxt "color name"
msgid "dodger blue"
msgstr "Dodger plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:240
msgctxt "color name"
msgid "fire brick"
msgstr "vatrostalna opeka"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:245
msgctxt "color name"
msgid "floral white"
msgstr "cvjetno bijela"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:250
msgctxt "color name"
msgid "forest green"
msgstr "šumsko zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:255
msgctxt "color name"
msgid "fuchsia"
msgstr "fuksija"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:260
msgctxt "color name"
msgid "gainsboro"
msgstr "gainsboro"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#HTML_color_names.
#: src/cthulhu/colornames.py:265
msgctxt "color name"
msgid "ghost white"
msgstr "sablasno bijela"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:270
msgctxt "color name"
msgid "gold"
msgstr "zlatna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:275
msgctxt "color name"
msgid "goldenrod"
msgstr "zlatni štap"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:280
msgctxt "color name"
msgid "gray"
msgstr "siva"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:285
msgctxt "color name"
msgid "green"
msgstr "zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:290
msgctxt "color name"
msgid "green yellow"
msgstr "zeleno žuta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:295
msgctxt "color name"
msgid "honeydew"
msgstr "medljika"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:300
msgctxt "color name"
msgid "hot pink"
msgstr "vruće ružičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:305
msgctxt "color name"
msgid "indian red"
msgstr "Indijski crvena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:310
msgctxt "color name"
msgid "indigo"
msgstr "indigo"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:315
msgctxt "color name"
msgid "ivory"
msgstr "bjelokosti"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:320
msgctxt "color name"
msgid "khaki"
msgstr "žutomrka boja"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:325
msgctxt "color name"
msgid "lavender"
msgstr "lavanda"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:330
msgctxt "color name"
msgid "lavender blush"
msgstr "lavanda rumenilo"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:335
msgctxt "color name"
msgid "lawn green"
msgstr "zeleni travnjak"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:340
msgctxt "color name"
msgid "lemon chiffon"
msgstr "limun šifona"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:345
msgctxt "color name"
msgid "light blue"
msgstr "svjetlo plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:350
msgctxt "color name"
msgid "light coral"
msgstr "Svjetli koralj"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:355
msgctxt "color name"
msgid "light cyan"
msgstr "svijetlo cijan"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:360
msgctxt "color name"
msgid "light goldenrod yellow"
msgstr "svjetlo žuto zlatni štap"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:365
msgctxt "color name"
msgid "light gray"
msgstr "svjetlo siva"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:370
msgctxt "color name"
msgid "light green"
msgstr "svjetlo zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:375
msgctxt "color name"
msgid "light pink"
msgstr "svjetlo ružičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:380
msgctxt "color name"
msgid "light salmon"
msgstr "Svjetli losos"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:385
msgctxt "color name"
msgid "light sea green"
msgstr "svjetlo zeleno more"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:390
msgctxt "color name"
msgid "light sky blue"
msgstr "svijetlo plavo nebo"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:395
msgctxt "color name"
msgid "light slate gray"
msgstr "Svjetlo siva škriljevca"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:400
msgctxt "color name"
msgid "light steel blue"
msgstr "svijetlo plavi čelik"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:405
msgctxt "color name"
msgid "light yellow"
msgstr "svijetlo žuta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:410
msgctxt "color name"
msgid "lime"
msgstr "limeta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:415
msgctxt "color name"
msgid "lime green"
msgstr "limeta zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:420
msgctxt "color name"
msgid "linen"
msgstr "lan"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:425
msgctxt "color name"
msgid "magenta"
msgstr "magenta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:430
msgctxt "color name"
msgid "maroon"
msgstr "kestenjasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:435
msgctxt "color name"
msgid "medium aquamarine"
msgstr "srednja Aquamarine"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:440
msgctxt "color name"
msgid "medium blue"
msgstr "srednje plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:445
msgctxt "color name"
msgid "medium orchid"
msgstr "srednja orhideja"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:450
msgctxt "color name"
msgid "medium purple"
msgstr "srednje ljubičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:455
msgctxt "color name"
msgid "medium sea green"
msgstr "srednje zeleno more"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:460
msgctxt "color name"
msgid "medium slate blue"
msgstr "srednje plava škriljevca"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:465
msgctxt "color name"
msgid "medium spring green"
msgstr "srednje zeleno proljeće"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:470
msgctxt "color name"
msgid "medium turquoise"
msgstr "srednje tirkizna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:475
msgctxt "color name"
msgid "medium violet red"
msgstr "srednje ljubičasto crvena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:480
msgctxt "color name"
msgid "midnight blue"
msgstr "ponočno plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:485
msgctxt "color name"
msgid "mint cream"
msgstr "krem"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:490
msgctxt "color name"
msgid "misty rose"
msgstr "maglovita ruža"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:495
msgctxt "color name"
msgid "moccasin"
msgstr "moccasin"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:500
msgctxt "color name"
msgid "navajo white"
msgstr "navajo bijela"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:505
msgctxt "color name"
msgid "navy"
msgstr "pomorska sila"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:510
msgctxt "color name"
msgid "old lace"
msgstr "stara čipka"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:515
msgctxt "color name"
msgid "olive"
msgstr "maslinasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:520
msgctxt "color name"
msgid "olive drab"
msgstr "maslinasto sivilo"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:525
msgctxt "color name"
msgid "orange"
msgstr "narančasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:530
msgctxt "color name"
msgid "orange red"
msgstr "narančasto crvena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:535
msgctxt "color name"
msgid "orchid"
msgstr "orhideja"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:540
msgctxt "color name"
msgid "pale goldenrod"
msgstr "blijedi zlatni štap"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:545
msgctxt "color name"
msgid "pale green"
msgstr "blijedo zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:550
msgctxt "color name"
msgid "pale turquoise"
msgstr "blijedo tirkizna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:555
msgctxt "color name"
msgid "pale violet red"
msgstr "blijedo ljubičasto crvena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:560
msgctxt "color name"
msgid "papaya whip"
msgstr "papaya bič"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:565
msgctxt "color name"
msgid "peach puff"
msgstr "breskve lisnato"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:570
msgctxt "color name"
msgid "peru"
msgstr "peru"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:575
msgctxt "color name"
msgid "pink"
msgstr "ružičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:580
msgctxt "color name"
msgid "plum"
msgstr "tamnoljubičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:585
msgctxt "color name"
msgid "powder blue"
msgstr "plavi prah"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:590
msgctxt "color name"
msgid "purple"
msgstr "ljubičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:595
msgctxt "color name"
msgid "red"
msgstr "crvena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:600
msgctxt "color name"
msgid "rosy brown"
msgstr "ružičasto smeđa"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:605
msgctxt "color name"
msgid "royal blue"
msgstr "kraljevska plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:610
msgctxt "color name"
msgid "saddle brown"
msgstr "sedlasto smeđa"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:615
msgctxt "color name"
msgid "salmon"
msgstr "losos"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:620
msgctxt "color name"
msgid "sandy brown"
msgstr "pješčano smeđa"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:625
msgctxt "color name"
msgid "sea green"
msgstr "morsko zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:630
msgctxt "color name"
msgid "seashell"
msgstr "školjka"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:635
msgctxt "color name"
msgid "sienna"
msgstr "oker"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:640
msgctxt "color name"
msgid "silver"
msgstr "srebrna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:645
msgctxt "color name"
msgid "sky blue"
msgstr "nebesko plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:650
msgctxt "color name"
msgid "slate blue"
msgstr "škriljavo plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:655
msgctxt "color name"
msgid "slate gray"
msgstr "škriljavo siva"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:660
msgctxt "color name"
msgid "snow"
msgstr "snježna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:665
msgctxt "color name"
msgid "spring green"
msgstr "proljetno zelena"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:670
msgctxt "color name"
msgid "steel blue"
msgstr "čelično plava"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:675
msgctxt "color name"
msgid "tan"
msgstr "tan"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:680
msgctxt "color name"
msgid "teal"
msgstr "grogotovac"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:685
msgctxt "color name"
msgid "thistle"
msgstr "čičak"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:690
msgctxt "color name"
msgid "tomato"
msgstr "rajčica"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:695
msgctxt "color name"
msgid "turquoise"
msgstr "tirkizna"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:700
msgctxt "color name"
msgid "violet"
msgstr "ljubičasta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:705
msgctxt "color name"
msgid "wheat"
msgstr "pšenica"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:710
msgctxt "color name"
msgid "white"
msgstr "bijela"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:715
msgctxt "color name"
msgid "white smoke"
msgstr "bijeli dim"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:720
msgctxt "color name"
msgid "yellow"
msgstr "žuta"

#. Translators: This refers to a CSS color name. The name, hex value, and color
#. can be found at http://www.w3schools.com/cssref/css_colornames.asp and at
#. http://en.wikipedia.org/wiki/Web_colors#X11_color_names.
#: src/cthulhu/colornames.py:725
msgctxt "color name"
msgid "yellow green"
msgstr "žuto zelena"

#. Translators: This string appears on a button in a dialog. "Activating" the
#. selected item will perform the action that one would expect to occur if the
#. object were clicked on with the mouse. If the object is a link, activating
#. it will bring you to a new page. If the object is a button, activating it
#. will press the button. If the object is a combobox, activating it will expand
#. it to show all of its contents. And so on.
#: src/cthulhu/guilabels.py:40
msgid "_Activate"
msgstr "_Aktiviraj"

#. Translators: Cthulhu has a number of commands that override the default behavior
#. within an application. For instance, on a web page Cthulhu's Structural Navigation
#. command "h" moves you to the next heading. What should happen when you press
#. "h" in an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h" should not
#. move you to the next heading. Because Cthulhu doesn't know what you want to do,
#. it has two modes: In browse mode, Cthulhu treats key presses as commands to read
#. the content; in focus mode, Cthulhu treats key presses as something that should be
#. handled by the focused widget. Cthulhu optionally can attempt to detect which mode
#. is appropriate for the current situation and switch automatically. This string
#. is a label for a GUI option to enable such automatic switching when structural
#. navigation commands are used. As an example, if this setting were enabled,
#. pressing "e" to move to the next entry would move focus there and also turn
#. focus mode on so that the next press of "e" would type an "e" into the entry.
#. If this setting is not enabled, the second press of "e" would continue to be
#. a navigation command to move amongst entries.
#: src/cthulhu/guilabels.py:58
msgid "Automatic focus mode during structural navigation"
msgstr "Način automatskog fokusa tijekom strukturne navigacije"

#. Translators: Cthulhu has a number of commands that override the default behavior
#. within an application. For instance, if you are at the bottom of an entry and
#. press Down arrow, should you leave the entry? It depends on if you want to
#. resume reading content or if you are editing the text in the entry. Because
#. Cthulhu doesn't know what you want to do, it has two modes: In browse mode, Cthulhu
#. treats key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget. Cthulhu
#. optionally can attempt to detect which mode is appropriate for the current
#. situation and switch automatically. This string is a label for a GUI option to
#. enable such automatic switching when caret navigation commands are used. As an
#. example, if this setting were enabled, pressing Down Arrow would allow you to
#. move into an entry but once you had done so, Cthulhu would switch to Focus mode
#. and subsequent presses of Down Arrow would be controlled by the web browser
#. and not by Cthulhu. If this setting is not enabled, Cthulhu would continue to control
#. what happens when you press an arrow key, thus making it possible to arrow out
#. of the entry.
#: src/cthulhu/guilabels.py:76
msgid "Automatic focus mode during caret navigation"
msgstr "Način automatskog fokusa tijekom navigacije sistemskim kursorom"

#. Translators: A single braille cell on a refreshable braille display consists
#. of 8 dots. Dot 7 is the dot in the bottom left corner. If the user selects
#. this option, Dot 7 will be used to 'underline' text of interest, e.g. when
#. "marking"/indicating that a given word is bold.
#: src/cthulhu/guilabels.py:82 src/cthulhu/cthulhu-setup.ui:2308
#: src/cthulhu/cthulhu-setup.ui:2408 src/cthulhu/cthulhu-setup.ui:3327
msgid "Dot _7"
msgstr "Točkica _7"

#. Translators: A single braille cell on a refreshable braille display consists
#. of 8 dots. Dot 8 is the dot in the bottom right corner. If the user selects
#. this option, Dot 8 will be used to 'underline' text of interest,  e.g. when
#. "marking"/indicating that a given word is bold.
#: src/cthulhu/guilabels.py:88 src/cthulhu/cthulhu-setup.ui:2324
#: src/cthulhu/cthulhu-setup.ui:2424 src/cthulhu/cthulhu-setup.ui:3343
msgid "Dot _8"
msgstr "Točkica _8"

#. Translators: A single braille cell on a refreshable braille display consists
#. of 8 dots. Dots 7-8 are the dots at the bottom. If the user selects this
#. option, Dots 7-8 will be used to 'underline' text of interest,  e.g. when
#. "marking"/indicating that a given word is bold.
#: src/cthulhu/guilabels.py:94 src/cthulhu/cthulhu-setup.ui:2340
#: src/cthulhu/cthulhu-setup.ui:2440 src/cthulhu/cthulhu-setup.ui:3359
msgid "Dots 7 an_d 8"
msgstr "Točkice 7 _i 8"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/guilabels.py:97 src/cthulhu/cthulhu-setup.ui:176
msgid "_Cancel"
msgstr "_Odustani"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/guilabels.py:100
msgid "_Jump to"
msgstr "_Skoči na"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/guilabels.py:103 src/cthulhu/cthulhu-setup.ui:192
msgid "_OK"
msgstr "_U redu"

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter (which Speech Dispatcher refers to as 'spell'),
#. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This
#. string to be translated appears as a combo box item in Cthulhu's Preferences.
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the brief/
#. non-verbose output presented in response to the use of an Cthulhu command which
#. makes it possible for users to quickly cycle amongst these alternatives
#. without having to get into a GUI.
#: src/cthulhu/guilabels.py:111 src/cthulhu/messages.py:87
msgctxt "capitalization style"
msgid "icon"
msgstr "ikona"

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter (which Speech Dispatcher refers to as 'spell'),
#. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This
#. string to be translated appears as a combo box item in Cthulhu's Preferences.
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the brief/
#. non-verbose output presented in response to the use of an Cthulhu command which
#. makes it possible for users to quickly cycle amongst these alternatives
#. without having to get into a GUI.
#: src/cthulhu/guilabels.py:119 src/cthulhu/messages.py:107
msgctxt "capitalization style"
msgid "none"
msgstr "nijedan"

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter (which Speech Dispatcher refers to as 'spell'),
#. or play a tone (which Speech Dispatcher refers to as a sound 'icon'.) This
#. string to be translated appears as a combo box item in Cthulhu's Preferences.
#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the brief/
#. non-verbose output presented in response to the use of an Cthulhu command which
#. makes it possible for users to quickly cycle amongst these alternatives
#. without having to get into a GUI.
#: src/cthulhu/guilabels.py:127 src/cthulhu/messages.py:127
msgctxt "capitalization style"
msgid "spell"
msgstr "slovkanje"

#. Translators: If this checkbox is checked, then Cthulhu will tell you when one of
#. your buddies is typing a message.
#: src/cthulhu/guilabels.py:131
msgid "Announce when your _buddies are typing"
msgstr "Najavi kada moji _prijatelji tipkaju"

#. Translators: If this checkbox is checked, then Cthulhu will provide the user with
#. chat room specific message histories rather than just a single history which
#. contains the latest messages from all the chat rooms that they are in.
#: src/cthulhu/guilabels.py:136
msgid "Provide chat room specific _message histories"
msgstr "Pružanje povijesti _poruka za određene sobe za čavrljanje"

#. Translators: This is the label of a panel holding options for how messages in
#. this application's chat rooms should be spoken. The options are: Speak messages
#. from all channels (i.e. even if the chat application doesn't have focus); speak
#. messages from a channel only if it is the active channel; speak messages from
#. any channel, but only if the chat application has focus.
#: src/cthulhu/guilabels.py:143
msgid "Speak messages from"
msgstr "Izgovori poruke od strane"

#. Translators: This is the label of a radio button. If it is selected, Cthulhu will
#. speak all new chat messages as they appear irrespective of whether or not the
#. chat application currently has focus. This is the default behaviour.
#: src/cthulhu/guilabels.py:148
msgid "All cha_nnels"
msgstr "Svih ka_nala"

#. Translators: This is the label of a radio button. If it is selected, Cthulhu will
#. speak all new chat messages as they appear if and only if the chat application
#. has focus. The string substitution is for the application name (e.g Pidgin).
#: src/cthulhu/guilabels.py:153
#, python-format
msgid "All channels when an_y %s window is active"
msgstr "Svih kanala kada je _bilo koji %s prozor aktivan"

#. Translators: This is the label of a radio button. If it is selected, Cthulhu will
#. only speak new chat messages for the currently active channel, irrespective of
#. whether the chat application has focus.
#: src/cthulhu/guilabels.py:158
msgid "A channel only if its _window is active"
msgstr "Samo kanala ako je njegov p_rozor aktivan"

#. Translators: If this checkbox is checked, then Cthulhu will speak the name of the
#. chat room prior to presenting an incoming message.
#: src/cthulhu/guilabels.py:162
msgid "_Speak Chat Room name"
msgstr "K_aži ime sobe za čavrljanje"

#. Translators: When presenting the content of a line on a web page, Cthulhu by
#. default presents the full line, including any links or form fields on that
#. line, in order to reflect the on-screen layout as seen by sighted users.
#. Not all users like this presentation, however, and prefer to have objects
#. treated as if they were on individual lines, such as is done by Windows
#. screen readers, so that unrelated objects (e.g. links in a navbar) are not
#. all jumbled together. As a result, this is now configurable. If layout mode
#. is enabled, Cthulhu will present the full line as it appears on the screen; if
#. it is disabled, Cthulhu will treat each object as if it were on a separate line,
#. both for presentation and navigation.
#: src/cthulhu/guilabels.py:174
msgid "Enable layout mode for content"
msgstr "Omogući način izgleda za sadržaj"

#. Translators: Cthulhu's keybindings support double and triple "clicks" or key
#. presses, similar to using a mouse. This string appears in Cthulhu's preferences
#. dialog after a keybinding which requires a double click.
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: src/cthulhu/guilabels.py:179 src/cthulhu/keybindings.py:195
msgid "double click"
msgstr "dvostruki klik"

#. Translators: Cthulhu's keybindings support double and triple "clicks" or key
#. presses, similar to using a mouse. This string appears in Cthulhu's preferences
#. dialog after a keybinding which requires a triple click.
#. Translators: Cthulhu keybindings support double
#. and triple "clicks" or key presses, similar to
#. using a mouse.
#.
#: src/cthulhu/guilabels.py:184 src/cthulhu/keybindings.py:201
msgid "triple click"
msgstr "trostruki klik"

#. Translators: This is a label which will appear in the list of available speech
#. engines as a special item. It refers to the default engine configured within
#. the speech subsystem. Apart from this item, the user will have a chance to
#. select a particular speech engine by its real name (Festival, IBMTTS, etc.)
#: src/cthulhu/guilabels.py:190
msgid "Default Synthesizer"
msgstr "Zadana govorna jedinica"

#. Translators: This is a label for a column header in Cthulhu's pronunciation
#. dictionary. The pronunciation dictionary allows the user to correct words
#. which the speech synthesizer mispronounces (e.g. a person's name, a technical
#. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing
#. an alternative string. The "Actual String" here refers to the word to be
#. corrected as it would actually appear in text being read. Example: "LOL".
#: src/cthulhu/guilabels.py:198
msgid "Actual String"
msgstr "Aktualan niz znakova"

#. Translators: This is a label for a column header in Cthulhu's pronunciation
#. dictionary. The pronunciation dictionary allows the user to correct words
#. which the speech synthesizer mispronounces (e.g. a person's name, a technical
#. word) or doesn't pronounce as the user desires (e.g. an acronym) by providing
#. an alternative string. The "Replacement String" here refers to how the user
#. would like the "Actual String" to be pronounced by the speech synthesizer.
#. Example: "L O L" or "Laughing Out Loud" (for Actual String "LOL").
#: src/cthulhu/guilabels.py:207
msgid "Replacement String"
msgstr "Zamjenski niz znakova"

#. Translators: Cthulhu has an "echo" feature to present text as it is being written
#. by the user. While Cthulhu's "key echo" options present the actual keyboard keys
#. being pressed, "character echo" presents the character/string of length 1 that
#. is inserted as a result of the keypress.
#. Translators: When this option is enabled, inserted text of length 1 is spoken.
#: src/cthulhu/guilabels.py:213 src/cthulhu/cthulhu-setup.ui:2809
msgid "Enable echo by cha_racter"
msgstr "Omogući odjek _znakova"

#. Translators: Cthulhu has an "echo" feature to present text as it is being written
#. by the user. This string refers to a "key echo" option. When this option is
#. enabled, dead keys will be announced when pressed.
#. Translators: When this option is enabled, dead keys will be announced when pressed.
#: src/cthulhu/guilabels.py:218 src/cthulhu/cthulhu-setup.ui:2783
msgid "Enable non-spacing _diacritical keys"
msgstr "Omogući _dijakritičke tipke bez razmaka"

#. Translators: Cthulhu has a "find" feature which allows the user to search the
#. active application for on screen text and widgets. This label is associated
#. with the setting to begin the search from the current location rather than
#. from the top of the screen.
#: src/cthulhu/guilabels.py:224 src/cthulhu/cthulhu-find.ui:150
msgid "C_urrent location"
msgstr "_Trenutna lokacija"

#. Translators: This is the label for a spinbutton. This option allows the user
#. to specify the number of matched characters that must be present before Cthulhu
#. speaks the line that contains the results from an application's Find toolbar.
#: src/cthulhu/guilabels.py:229
msgid "Minimum length of matched text:"
msgstr "Najmanja duljina usklađenog teksta:"

#. Translators: This is the label of a panel containing options for what Cthulhu
#. presents when the user is in the Find toolbar of an application, e.g. Firefox.
#: src/cthulhu/guilabels.py:233
msgid "Find Options"
msgstr "Mogućnosti traženja"

#. Translators: This is the label for a checkbox. This option controls whether
#. the line that contains the match from an application's Find toolbar should
#. always be spoken, or only spoken if it is a different line than the line
#. which contained the last match.
#: src/cthulhu/guilabels.py:239
msgid "Onl_y speak changed lines during find"
msgstr "Govori s_amo promijenjene retke tijekom traženja"

#. Translators: This is the label for a checkbox. This option controls whether or
#. not Cthulhu will automatically speak the line that contains the match while the
#. user is performing a search from the Find toolbar of an application, e.g.
#. Firefox.
#: src/cthulhu/guilabels.py:245
msgid "Speak results during _find"
msgstr "Govori _rezultate tijekom traženja"

#. Translators: Function is a table column header where the cells in the column
#. are a sentence that briefly describes what action Cthulhu will take if and when
#. the user invokes that keyboard command.
#: src/cthulhu/guilabels.py:250
msgid "Function"
msgstr "Funkcija"

#. Translators: Key Binding is a table column header where the cells in the
#. column represent keyboard combinations the user can press to invoke Cthulhu
#. commands.
#: src/cthulhu/guilabels.py:255
msgid "Key Binding"
msgstr "Prečac tipkovnice"

#. Translators: This string is a label for the group of Cthulhu commands which
#. can be used in any setting, task, or application. They are not specific
#. to, for instance, web browsing.
#: src/cthulhu/guilabels.py:260
msgctxt "keybindings"
msgid "Default"
msgstr "Zadan"

#. Translators: An external braille device has buttons on it that permit the
#. user to create input gestures from the braille device. The braille bindings
#. are what determine the actions Cthulhu will take when the user presses these
#. buttons.
#: src/cthulhu/guilabels.py:266
msgid "Braille Bindings"
msgstr "Brajični vezovi"

#. Translators: This string is a label for the group of Cthulhu commands which
#. do not currently have an associated key binding.
#: src/cthulhu/guilabels.py:270
msgid "Unbound"
msgstr "Nevezano"

#. Translators: Modified is a table column header in Cthulhu's preferences dialog.
#. This column contains a checkbox which indicates whether a key binding
#. for an Cthulhu command has been changed by the user to something other than its
#. default value.
#: src/cthulhu/guilabels.py:276
msgctxt "keybindings"
msgid "Modified"
msgstr "Promijenjeno"

#. Translators: This label refers to the keyboard layout (desktop or laptop).
#: src/cthulhu/guilabels.py:279 src/cthulhu/cthulhu-setup.ui:242
msgid "_Desktop"
msgstr "_Stolno računalo"

#. Translators: Cthulhu's preferences can be configured on a per-application basis,
#. allowing users to customize Cthulhu's behavior, keybindings, etc. to work one
#. way in LibreOffice and another way in a chat application. This string is the
#. title of Cthulhu's application-specific preferences dialog for an application.
#. The string substituted in is the accessible name of the application (e.g.
#. "Gedit", "Firefox", etc.
#: src/cthulhu/guilabels.py:287
#, python-format
msgid "Screen Reader Preferences for %s"
msgstr "Postavke čitača zaslona za %s"

#. Translators: This is a table column header. This column consists of a single
#. checkbox. If the checkbox is checked, Cthulhu will indicate the associated item
#. or attribute by "marking" it in braille. "Marking" is not the same as writing
#. out the word; instead marking refers to adding some other indicator, e.g.
#. "underlining" with braille dots 7-8 a word that is bold.
#: src/cthulhu/guilabels.py:294
msgid "Mark in braille"
msgstr "Obilježi na brajici"

#. Translators: "Present Unless" is a column header of the text attributes panel
#. of the Cthulhu preferences dialog. On this panel, the user can select a set of
#. text attributes that they would like spoken and/or indicated in braille.
#. Because the list of attributes could get quite lengthy, we provide the option
#. to always speak/braille a text attribute *unless* its value is equal to the
#. value given by the user in this column of the list. For example, given the
#. text attribute "underline" and a present unless value of "none", the user is
#. stating that he/she would like to have underlined text announced for all cases
#. (single, double, low, etc.) except when the value of underline is none (i.e.
#. when it's not underlined). "Present" here is being used as a verb.
#: src/cthulhu/guilabels.py:306
msgid "Present Unless"
msgstr "Prikaži osim ako"

#. Translators: This is a table column header. The "Speak" column consists of a
#. single checkbox. If the checkbox is checked, Cthulhu will speak the associated
#. item or attribute (e.g. saying "Bold" as part of the information presented
#. when the user gives the Cthulhu command to obtain the format and font details of
#. the current text).
#: src/cthulhu/guilabels.py:313
msgid "Speak"
msgstr "Govori"

#. Translators: This is the title of a message dialog informing the user that
#. he/she attempted to save a new user profile under a name which already exists.
#. A "user profile" is a collection of settings which apply to a given task, such
#. as a "Spanish" profile which would use Spanish text-to-speech and Spanish
#. braille and selected when reading Spanish content.
#: src/cthulhu/guilabels.py:320
msgid "Save Profile As Conflict"
msgstr "Spremi profil kao sukob"

#. Translators: This is the label of a message dialog informing the user that
#. he/she attempted to save a new user profile under a name which already exists.
#. A "user profile" is a collection of settings which apply to a given task, such
#. as a "Spanish" profile which would use Spanish text-to-speech and Spanish
#. braille and selected when reading Spanish content.
#: src/cthulhu/guilabels.py:327
msgid "User Profile Conflict!"
msgstr "Sukob u korisničkom profilu!"

#. Translators: This is the message in a dialog informing the user that he/she
#. attempted to save a new user profile under a name which already exists.
#. A "user profile" is a collection of settings which apply to a given task, such
#. as a "Spanish" profile which would use Spanish text-to-speech and Spanish
#. braille and selected when reading Spanish content.
#: src/cthulhu/guilabels.py:334
#, python-format
msgid ""
"Profile %s already exists.\n"
"Continue updating the existing profile with these new changes?"
msgstr ""
"Profil %s već postoji.\n"
"Nastaviti ažuriranje postojećeg profila s ovim novim promjenama?"

#. Translators: This text is displayed in a message dialog when a user indicates
#. he/she wants to switch to a new user profile which will cause him/her to lose
#. settings which have been altered but not yet saved. A "user profile" is a
#. collection of settings which apply to a given task such as a "Spanish" profile
#. which would use Spanish text-to-speech and Spanish braille and selected when
#. reading Spanish content.
#: src/cthulhu/guilabels.py:344
msgid "Load user profile"
msgstr "Učitaj korisnički profil"

#. Translators: This text is displayed in a message dialog when a user indicates
#. he/she wants to switch to a new user profile which will cause him/her to lose
#. settings which have been altered but not yet saved. A "user profile" is a
#. collection of settings which apply to a given task such as a "Spanish" profile
#. which would use Spanish text-to-speech and Spanish braille and selected when
#. reading Spanish content.
#: src/cthulhu/guilabels.py:353
msgid ""
"You are about to change the active profile. If you\n"
"have just made changes in your preferences, they will\n"
"be dropped at profile load.\n"
"\n"
"Continue loading profile discarding previous changes?"
msgstr ""
"Spremate se mijenjati aktivni profil. Ako ste\n"
"upravo napravili promjene u vašim postavkama, iste će\n"
"biti ispuštene pri učitavanju profila.\n"
"\n"
"Nastavi učitavanje profila odbacujući prethodne promjene?"

#. Translators: Profiles in Cthulhu make it possible for users to quickly switch
#. amongst a group of pre-defined settings (e.g. an 'English' profile for reading
#. text written in English using an English-language speech synthesizer and
#. braille rules, and a similar 'Spanish' profile for reading Spanish text. The
#. following string is the title of a dialog in which users can save a newly-
#. defined profile.
#: src/cthulhu/guilabels.py:364
msgid "Save Profile As"
msgstr "Spremi profil kao"

#. Translators: Profiles in Cthulhu make it possible for users to quickly switch
#. amongst a group of pre-defined settings (e.g. an 'English' profile for reading
#. text written in English using an English-language speech synthesizer and
#. braille rules, and a similar 'Spanish' profile for reading Spanish text. The
#. following string is the label for a text entry in which the user enters the
#. name of a new settings profile being saved via the 'Save Profile As' dialog.
#: src/cthulhu/guilabels.py:372
msgid "_Profile Name:"
msgstr "Naziv _profila:"

#. Translators: Profiles in Cthulhu make it possible for users to quickly switch
#. amongst a group of pre-defined settings (e.g. an 'English' profile for reading
#. text written in English using an English-language speech synthesizer and
#. braille rules, and a similar 'Spanish' profile for reading Spanish text.
#. The following is a title in a dialog informing the user that he/she
#. is about to remove a user profile, and action that cannot be undone.
#: src/cthulhu/guilabels.py:380
msgid "Remove User Profile"
msgstr "Ukloni korisnički profil"

#. Translators: Profiles in Cthulhu make it possible for users to quickly switch
#. amongst a group of pre-defined settings (e.g. an 'English' profile for reading
#. text written in English using an English-language speech synthesizer and
#. braille rules, and a similar 'Spanish' profile for reading Spanish text.
#. The following is a label in a dialog informing the user that he/she
#. is about to remove a user profile, and action that cannot be undone.
#: src/cthulhu/guilabels.py:388
msgid "Remove user profile"
msgstr "Ukloni korisnički profil"

#. Translators: Profiles in Cthulhu make it possible for users to quickly switch
#. amongst a group of pre-defined settings (e.g. an 'English' profile for reading
#. text written in English using an English-language speech synthesizer and
#. braille rules, and a similar 'Spanish' profile for reading Spanish text.
#. The following is a message in a dialog informing the user that he/she
#. is about to remove a user profile, an action that cannot be undone.
#: src/cthulhu/guilabels.py:396
#, python-format
msgid ""
"You are about to remove profile %s. All unsaved settings and settings saved "
"in this profile will be lost. Do you want to continue and remove this "
"profile and all related settings?"
msgstr ""
"Upravo ćete izbrisati profil %s. Sve nespremljene postavke, te postavke koje "
"su spremljene u ovom profilu bit će izgubljene. Jeste li sigurni da želite "
"izbrisati ovaj profil sa svim pripadajućim postavkama?"

#. Translators: Cthulhu has a setting which determines which progress bar updates
#. should be announced. Choosing "All" means that Cthulhu will present progress bar
#. updates regardless of what application and window they happen to be in.
#. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. Choosing All means that Cthulhu will present progress bar updates regardless of what application and window they happen to be in.
#: src/cthulhu/guilabels.py:404 src/cthulhu/cthulhu-setup.ui:63
msgctxt "ProgressBar"
msgid "All"
msgstr "Sve"

#. Translators: Cthulhu has a setting which determines which progress bar updates
#. should be announced. Choosing "Application" means that Cthulhu will present
#. progress bar updates as long as the progress bar is in the active application
#. (but not necessarily in the current window).
#: src/cthulhu/guilabels.py:410
msgctxt "ProgressBar"
msgid "Application"
msgstr "Aplikacija"

#. Translators: Cthulhu has a setting which determines which progress bar updates
#. should be announced. Choosing "Window" means that Cthulhu will present progress
#. bar updates as long as the progress bar is in the active window.
#: src/cthulhu/guilabels.py:415
msgctxt "ProgressBar"
msgid "Window"
msgstr "Prozor"

#. Translators: If this setting is chosen, no punctuation symbols will be spoken
#. as a user reads a document.
#. Translators: this refers to how much punctuation will be spoken by Cthulhu when presenting text on the screen.
#: src/cthulhu/guilabels.py:419 src/cthulhu/cthulhu-setup.ui:1547
msgctxt "punctuation level"
msgid "_None"
msgstr "_Nijedan"

#. Translators: If this setting is chosen, common punctuation symbols (like
#. comma, period, question mark) will not be spoken as a user reads a document,
#. but less common symbols (such as #, @, $) will.
#: src/cthulhu/guilabels.py:424 src/cthulhu/cthulhu-setup.ui:1563
msgid "So_me"
msgstr "Ne_što"

#. Translators: If this setting is chosen, the majority of punctuation symbols
#. will be spoken as a user reads a document.
#: src/cthulhu/guilabels.py:428 src/cthulhu/cthulhu-setup.ui:1579
msgid "M_ost"
msgstr "_Većina"

#. Translators: If this setting is chosen and the user is reading over an entire
#. document, Cthulhu will pause at the end of each line.
#: src/cthulhu/guilabels.py:432 src/cthulhu/cthulhu-setup.ui:49
msgid "Line"
msgstr "Redak"

#. Translators: If this setting is chosen and the user is reading over an entire
#. document, Cthulhu will pause at the end of each sentence.
#: src/cthulhu/guilabels.py:436 src/cthulhu/cthulhu-setup.ui:52
msgid "Sentence"
msgstr "Rečenica"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a blockquote.
#: src/cthulhu/guilabels.py:442
msgctxt "structural navigation"
msgid "Blockquote"
msgstr "Citat"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a button.
#: src/cthulhu/guilabels.py:448
msgctxt "structural navigation"
msgid "Button"
msgstr "Tipka"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the caption of a table.
#: src/cthulhu/guilabels.py:454
msgctxt "structural navigation"
msgid "Caption"
msgstr "Natpis"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the label of a check box.
#: src/cthulhu/guilabels.py:460
msgctxt "structural navigation"
msgid "Check Box"
msgstr "Potvrdni okvir"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text displayed for a web element with an "onClick" handler.
#: src/cthulhu/guilabels.py:466
msgctxt "structural navigation"
msgid "Clickable"
msgstr "Može se pritisnuti"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the selected item in a combo box.
#: src/cthulhu/guilabels.py:472
msgctxt "structural navigation"
msgid "Combo Box"
msgstr "Odabirni okvir"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the description of an element.
#: src/cthulhu/guilabels.py:478
msgctxt "structural navigation"
msgid "Description"
msgstr "Opis"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a heading.
#: src/cthulhu/guilabels.py:484
msgctxt "structural navigation"
msgid "Heading"
msgstr "Zaglavlje"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text (alt text, title, etc.) associated with an image.
#: src/cthulhu/guilabels.py:490
msgctxt "structural navigation"
msgid "Image"
msgstr "Slika"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the label of a form field.
#: src/cthulhu/guilabels.py:496
msgctxt "structural navigation"
msgid "Label"
msgstr "Oznaka"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a landmark. ARIA role landmarks are the W3C defined HTML
#. tag attribute 'role' used to identify important part of webpage like banners,
#. main context, search etc.
#: src/cthulhu/guilabels.py:504
msgctxt "structural navigation"
msgid "Landmark"
msgstr "Orijentir"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of a column which
#. contains the level of a heading. Level will be a "1" for <h1>, a "2" for <h2>,
#. and so on.
#: src/cthulhu/guilabels.py:511
msgctxt "structural navigation"
msgid "Level"
msgstr "Razina"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a link.
#: src/cthulhu/guilabels.py:517
msgctxt "structural navigation"
msgid "Link"
msgstr "Poveznica"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a list.
#: src/cthulhu/guilabels.py:523
msgctxt "structural navigation"
msgid "List"
msgstr "Popis"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a list item.
#: src/cthulhu/guilabels.py:529
msgctxt "structural navigation"
msgid "List Item"
msgstr "Popisni element"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of an object.
#: src/cthulhu/guilabels.py:535
msgctxt "structural navigation"
msgid "Object"
msgstr "Objekt"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of a paragraph.
#: src/cthulhu/guilabels.py:541
msgctxt "structural navigation"
msgid "Paragraph"
msgstr "Odlomak"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the label of a radio button.
#: src/cthulhu/guilabels.py:547
msgctxt "structural navigation"
msgid "Radio Button"
msgstr "Radio gumb"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the role of a widget. Examples include "heading", "paragraph",
#. "table", "combo box", etc.
#: src/cthulhu/guilabels.py:554
msgctxt "structural navigation"
msgid "Role"
msgstr "Uloga"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the selected item of a form field.
#: src/cthulhu/guilabels.py:560
msgctxt "structural navigation"
msgid "Selected Item"
msgstr "Odabrana stavka"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the state of a widget. Examples include "checked"/"not checked",
#. "selected"/"not selected", "visited/not visited", etc.
#: src/cthulhu/guilabels.py:567
msgctxt "structural navigation"
msgid "State"
msgstr "Stanje"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the text of an entry.
#: src/cthulhu/guilabels.py:573
msgctxt "structural navigation"
msgid "Text"
msgstr "Tekst"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the URI of a link.
#: src/cthulhu/guilabels.py:579
msgctxt "structural navigation"
msgid "URI"
msgstr "URI"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title for a column which
#. contains the value of a form field.
#: src/cthulhu/guilabels.py:585
msgctxt "structural navigation"
msgid "Value"
msgstr "Vrijednost"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:590
msgctxt "structural navigation"
msgid "Blockquotes"
msgstr "Citati"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:595
msgctxt "structural navigation"
msgid "Buttons"
msgstr "Gumbi"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:600
msgctxt "structural navigation"
msgid "Check Boxes"
msgstr "Potvrdni okviri"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. "Clickables" are web elements which have an "onClick" handler.
#: src/cthulhu/guilabels.py:606
msgctxt "structural navigation"
msgid "Clickables"
msgstr "Klikajući elementi"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:611
msgctxt "structural navigation"
msgid "Combo Boxes"
msgstr "Odabirni okviri"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:616
msgctxt "structural navigation"
msgid "Entries"
msgstr "Polja za unos"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:621
msgctxt "structural navigation"
msgid "Form Fields"
msgstr "Polja obrasca"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:626
msgctxt "structural navigation"
msgid "Headings"
msgstr "Naslovi"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:631
msgctxt "structural navigation"
msgid "Images"
msgstr "Slike"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. Level will be a "1" for <h1>, a "2" for <h2>, and so on.
#: src/cthulhu/guilabels.py:637
#, python-format
msgctxt "structural navigation"
msgid "Headings at Level %d"
msgstr "Naslovi na razini %d"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to
#. identify important part of webpage like banners, main context, search etc.
#: src/cthulhu/guilabels.py:644
msgctxt "structural navigation"
msgid "Landmarks"
msgstr "Orijentiri"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#. A 'large object' is a logical chunk of text, such as a paragraph, a list,
#. a table, etc.
#: src/cthulhu/guilabels.py:651
msgctxt "structural navigation"
msgid "Large Objects"
msgstr "Veliki objekti"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:656
msgctxt "structural navigation"
msgid "Links"
msgstr "Poveznice"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:661
msgctxt "structural navigation"
msgid "Lists"
msgstr "Popisi"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:666
msgctxt "structural navigation"
msgid "List Items"
msgstr "Popisni elementi"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:671
msgctxt "structural navigation"
msgid "Paragraphs"
msgstr "Odlomci"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:676
msgctxt "structural navigation"
msgid "Radio Buttons"
msgstr "Radio gumbi"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:681
msgctxt "structural navigation"
msgid "Tables"
msgstr "Tablice"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:686
msgctxt "structural navigation"
msgid "Unvisited Links"
msgstr "Neposjećeni linkovi"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is the title of such a dialog box.
#: src/cthulhu/guilabels.py:691
msgctxt "structural navigation"
msgid "Visited Links"
msgstr "Posjećene poveznice"

#. Translators: This is the title of a panel holding options for how to navigate
#. HTML content (e.g., Cthulhu caret navigation, positioning of caret, structural
#. navigation, etc.).
#: src/cthulhu/guilabels.py:696
msgid "Page Navigation"
msgstr "Navigacija kroz stranicu"

#. Translators: When the user loads a new web page, they can optionally have Cthulhu
#. automatically start reading the page from beginning to end. This is the label
#. of a checkbox in which users can indicate their preference.
#: src/cthulhu/guilabels.py:702
msgid "Automatically start speaking a page when it is first _loaded"
msgstr "Automatski počni izgovarati stranicu kada je prvi put _učitana"

#. Translators: When the user loads a new web page, they can optionally have Cthulhu
#. automatically summarize details about the page, such as the number of elements
#. (landmarks, forms, links, tables, etc.).
#: src/cthulhu/guilabels.py:707
msgid "_Present summary of a page when it is first loaded"
msgstr "_Izgovara broj elemenata na stranici kada se ista prvi put učita"

#. Translators: Different speech systems and speech engines work differently when
#. it comes to handling pauses (e.g. sentence boundaries). This property allows
#. the user to specify whether speech should be sent to the speech synthesis
#. system immediately when a pause directive is encountered or if it should be
#. queued up and sent to the speech synthesis system once the entire set of
#. utterances has been calculated.
#. Translators: different speech systems and speech engines work differently when it comes to handling pauses (e.g., sentence boundaries).  This property allows the user to specify whether speech should be sent to the speech synthesis system immediately when a pause directive is encountered or if it should be queued up and sent to the speech synthesis system once the entire set of utterances has been calculated.
#: src/cthulhu/guilabels.py:715 src/cthulhu/cthulhu-setup.ui:1342
msgid "Break speech into ch_unks between pauses"
msgstr "Prelomi govor u _komade između pauza"

#. Translators: This string will appear in the list of available voices for the
#. current speech engine. "%s" will be replaced by the name of the current speech
#. engine, such as "Festival default voice" or "IBMTTS default voice". It refers
#. to the default voice configured for given speech engine within the speech
#. subsystem. Apart from this item, the list will contain the names of all
#. available "real" voices provided by the speech engine.
#: src/cthulhu/guilabels.py:723
#, python-format
msgid "%s default voice"
msgstr "Zadani glas %s"

#. Translators: This refers to the voice used by Cthulhu when presenting the content
#. of the screen and other messages.
#: src/cthulhu/guilabels.py:727
msgctxt "VoiceType"
msgid "Default"
msgstr "Zadan"

#. Translators: This refers to the voice used by Cthulhu when presenting one or more
#. characters which is part of a hyperlink.
#: src/cthulhu/guilabels.py:731
msgctxt "VoiceType"
msgid "Hyperlink"
msgstr "Poveznica"

#. Translators: This refers to the voice used by Cthulhu when presenting information
#. which is not displayed on the screen as text, but is still being communicated
#. by the system in some visual fashion. For instance, Cthulhu says "misspelled" to
#. indicate the presence of the red squiggly line found under a spelling error;
#. Cthulhu might say "3 of 6" when a user Tabs into a list of six items and the
#. third item is selected. And so on.
#: src/cthulhu/guilabels.py:739
msgctxt "VoiceType"
msgid "System"
msgstr "Sustav"

#. Translators: This refers to the voice used by Cthulhu when presenting one or more
#. characters which is written in uppercase.
#: src/cthulhu/guilabels.py:743
msgctxt "VoiceType"
msgid "Uppercase"
msgstr "Velika slova"

#. Translators this label refers to the name of particular speech synthesis
#. system. (http://devel.freebsoft.org/speechd)
#: src/cthulhu/guilabels.py:747
msgid "Speech Dispatcher"
msgstr "Speech Dispatcher"

#. Translators: This is a label for a group of options related to Cthulhu's behavior
#. when presenting an application's spell check dialog.
#: src/cthulhu/guilabels.py:751
msgctxt "OptionGroup"
msgid "Spell Check"
msgstr "Provjera pravopisa"

#. Translators: This is a label for a checkbox associated with an Cthulhu setting.
#. When this option is enabled, Cthulhu will spell out the current error in addition
#. to speaking it. For example, if the misspelled word is "foo," enabling this
#. setting would cause Cthulhu to speak "f o o" after speaking "foo".
#: src/cthulhu/guilabels.py:757
msgid "Spell _error"
msgstr "Pravopisna po_greška"

#. Translators: This is a label for a checkbox associated with an Cthulhu setting.
#. When this option is enabled, Cthulhu will spell out the current suggestion in
#. addition to speaking it. For example, if the misspelled word is "foo," and
#. the first suggestion is "for" enabling this setting would cause Cthulhu to speak
#. "f o r" after speaking "for".
#: src/cthulhu/guilabels.py:764
msgid "Spell _suggestion"
msgstr "Prijed_log pravopisa"

#. Translators: This is a label for a checkbox associated with an Cthulhu setting.
#. When this option is enabled, Cthulhu will present the context (surrounding text,
#. typically the sentence or line) in which the mistake occurred.
#: src/cthulhu/guilabels.py:769
msgid "Present _context of error"
msgstr "Prikaži _kontekst pogreške"

#. Translators: This is a label for an option to tell Cthulhu whether or not it
#. should speak the coordinates of the current spreadsheet cell. Coordinates are
#. the row and column position within the spreadsheet (i.e. A1, B1, C2 ...)
#: src/cthulhu/guilabels.py:774
msgid "Speak spreadsheet cell coordinates"
msgstr "Izgovori koordinate ćelija u proračunskoj tablici"

#. Translators: This is a label for an option which controls what Cthulhu speaks when
#. presenting selection changes in a spreadsheet. By default, Cthulhu will speak just
#. what changed. For instance, if cells A1 through A8 are already selected, and the
#. user adds A9 to the selection, Cthulhu by default would just say "A9 selected."
#. Some users, however, prefer to have Cthulhu always announce the entire selected range,
#. i.e. in the same scenario say "A1 through A9 selected." Those users should enable
#. this option.
#: src/cthulhu/guilabels.py:783
msgid "Always speak selected spreadsheet range"
msgstr "Uvijek izgovaraj raspon označenih ćelija u tablici"

#. Translators: This is a label for an option for whether or not to speak the
#. header of a table cell in document content.
#: src/cthulhu/guilabels.py:787
msgid "Announce cell _header"
msgstr "Najavi _zaglavlje ćelije"

#. Translators: This is the title of a panel containing options for specifying
#. how to navigate tables in document content.
#: src/cthulhu/guilabels.py:791
msgid "Table Navigation"
msgstr "Navigacija kroz tablicu"

#. Translators: This is a label for an option to tell Cthulhu to skip over empty/
#. blank cells when navigating tables in document content.
#: src/cthulhu/guilabels.py:795
msgid "Skip _blank cells"
msgstr "Preskoči _prazne ćelije"

#. Translators: When users are navigating a table, they sometimes want the entire
#. row of a table read; other times they want just the current cell presented to
#. them. This label is associated with the default presentation to be used.
#: src/cthulhu/guilabels.py:800
msgid "Speak _cell"
msgstr "Izgovori _ćeliju"

#. Translators: This is a label for an option to tell Cthulhu whether or not it
#. should speak table cell coordinates in document content.
#: src/cthulhu/guilabels.py:804
msgid "Speak _cell coordinates"
msgstr "Izgovori koordinate _ćelije"

#. Translators: This is a label for an option to tell Cthulhu whether or not it
#. should speak the span size of a table cell (e.g., how many rows and columns
#. a particular table cell spans in a table).
#: src/cthulhu/guilabels.py:809
msgid "Speak _multiple cell spans"
msgstr "Izgovori raspone _višestrukih ćelija"

#. Translators: This is a table column header. "Attribute" here refers to text
#. attributes such as bold, underline, family-name, etc.
#: src/cthulhu/guilabels.py:813
msgid "Attribute Name"
msgstr "Naziv svojstva"

#. Translators: Gecko native caret navigation is where Firefox itself controls
#. how the arrow keys move the caret around HTML content. It's often broken, so
#. Cthulhu needs to provide its own support. As such, Cthulhu offers the user the
#. ability to switch between the Firefox mode and the Cthulhu mode. This is the
#. label of a checkbox in which users can indicate their default preference.
#: src/cthulhu/guilabels.py:820
msgid "Control caret navigation"
msgstr "Kontrola navigacije znaka za umetanje"

#. Translators: Cthulhu provides keystrokes to navigate HTML content in a structural
#. manner: go to previous/next header, list item, table, etc. This is the label
#. of a checkbox in which users can indicate their default preference.
#: src/cthulhu/guilabels.py:825
msgid "Enable _structural navigation"
msgstr "Omogući _strukturnu navigaciju"

#. Translators: This refers to the amount of information Cthulhu provides about a
#. particular object that receives focus.
#: src/cthulhu/guilabels.py:829 src/cthulhu/cthulhu-setup.ui:1480
#: src/cthulhu/cthulhu-setup.ui:2224
msgid "Brie_f"
msgstr "Skraćen_o"

#. Translators: this is how someone would speak the name of the shift key
#.
#: src/cthulhu/keynames.py:42
msgctxt "keyboard"
msgid "Shift"
msgstr "Shift"

#. Translators: this is how someone would speak the name of the alt key
#.
#: src/cthulhu/keynames.py:46
msgctxt "keyboard"
msgid "Alt"
msgstr "Alt"

#. Translators: this is how someone would speak the name of the control key
#.
#: src/cthulhu/keynames.py:50
msgctxt "keyboard"
msgid "Control"
msgstr "Ctrl"

#. Translators: this is how someone would speak the name of the left shift key
#.
#: src/cthulhu/keynames.py:54
msgid "left shift"
msgstr "lijevi shift"

#. Translators: this is how someone would speak the name of the left alt key
#.
#: src/cthulhu/keynames.py:58
msgid "left alt"
msgstr "lijevi alt"

#. Translators: this is how someone would speak the name of the left ctrl key
#.
#: src/cthulhu/keynames.py:62
msgid "left control"
msgstr "lijevi control"

#. Translators: this is how someone would speak the name of the right shift key
#.
#: src/cthulhu/keynames.py:66
msgid "right shift"
msgstr "desni shift"

#. Translators: this is how someone would speak the name of the right alt key
#.
#: src/cthulhu/keynames.py:70
msgid "right alt"
msgstr "desni alt"

#. Translators: this is how someone would speak the name of the right ctrl key
#.
#: src/cthulhu/keynames.py:74
msgid "right control"
msgstr "desni control"

#. Translators: this is how someone would speak the name of the left meta key
#.
#: src/cthulhu/keynames.py:78
msgid "left meta"
msgstr "lijeva meta"

#. Translators: this is how someone would speak the name of the right meta key
#.
#: src/cthulhu/keynames.py:82
msgid "right meta"
msgstr "desna meta"

#. Translators: this is how someone would speak the name of the num lock key
#.
#: src/cthulhu/keynames.py:86
msgid "num lock"
msgstr "numerički blok"

#. Translators: this is how someone would speak the name of the caps lock key
#.
#: src/cthulhu/keynames.py:90
msgid "caps lock"
msgstr "velika slova"

#. Translators: this is how someone would speak the name of the shift lock key
#. There is no reason to make it different from the translation for "caps lock"
#.
#: src/cthulhu/keynames.py:95
msgid "shift lock"
msgstr "shift lock"

#. Translators: this is how someone would speak the name of the scroll lock key
#.
#: src/cthulhu/keynames.py:99
msgid "scroll lock"
msgstr "klizni blok"

#. Translators: this is how someone would speak the name of the page up key
#.
#: src/cthulhu/keynames.py:103 src/cthulhu/keynames.py:107 src/cthulhu/keynames.py:111
#: src/cthulhu/keynames.py:115
msgid "page up"
msgstr "stranica gore"

#. Translators: this is how someone would speak the name of the page down key
#.
#: src/cthulhu/keynames.py:119 src/cthulhu/keynames.py:123 src/cthulhu/keynames.py:127
#: src/cthulhu/keynames.py:131
msgid "page down"
msgstr "stranica dolje"

#. Translators: this is how someone would speak the name of the left tab key
#.
#: src/cthulhu/keynames.py:139
msgid "left tab"
msgstr "lijevi tab"

#. Translators: this is how someone would speak the name of the backspace key
#.
#: src/cthulhu/keynames.py:147
msgid "backspace"
msgstr "povratno brisanje"

#. Translators: this is how someone would speak the name of the return key
#.
#: src/cthulhu/keynames.py:151
msgid "return"
msgstr "kraj retka"

#. Translators: this is how someone would speak the name of the enter key
#.
#: src/cthulhu/keynames.py:155
msgid "enter"
msgstr "enter"

#. Translators: this is how someone would speak the name of the up arrow key
#.
#: src/cthulhu/keynames.py:159 src/cthulhu/keynames.py:163
msgid "up"
msgstr "gore"

#. Translators: this is how someone would speak the name of the down arrow key
#.
#: src/cthulhu/keynames.py:167 src/cthulhu/keynames.py:171
msgid "down"
msgstr "dolje"

#. Translators: this is how someone would speak the name of the left arrow key
#.
#: src/cthulhu/keynames.py:175 src/cthulhu/keynames.py:179
msgid "left"
msgstr "lijevo"

#. Translators: this is how someone would speak the name of the right arrow key
#.
#: src/cthulhu/keynames.py:183 src/cthulhu/keynames.py:187
msgid "right"
msgstr "desno"

#. Translators: this is how someone would speak the name of the left super key
#.
#: src/cthulhu/keynames.py:191
msgid "left super"
msgstr "lijeva super tipka"

#. Translators: this is how someone would speak the name of the right super key
#.
#: src/cthulhu/keynames.py:195
msgid "right super"
msgstr "desna super tipka"

#. Translators: this is how someone would speak the name of the menu key
#.
#: src/cthulhu/keynames.py:199
msgid "menu"
msgstr "izbornik"

#. Translators: this is how someone would speak the name of the ISO shift key
#.
#: src/cthulhu/keynames.py:203
msgid "Alt Gr"
msgstr "Alt Gr"

#. Translators: this is how someone would speak the name of the help key
#.
#: src/cthulhu/keynames.py:207
msgid "help"
msgstr "pomoć"

#. Translators: this is how someone would speak the name of the multi key
#.
#: src/cthulhu/keynames.py:211
msgid "multi"
msgstr "multi"

#. Translators: this is how someone would speak the name of the mode switch key
#.
#: src/cthulhu/keynames.py:215
msgid "mode switch"
msgstr "prebacivač načina"

#. Translators: this is how someone would speak the name of the escape key
#.
#: src/cthulhu/keynames.py:219
msgid "escape"
msgstr "izlaz"

#. Translators: this is how someone would speak the name of the insert key
#.
#: src/cthulhu/keynames.py:223 src/cthulhu/keynames.py:227
msgid "insert"
msgstr "umetanje"

#. Translators: this is how someone would speak the name of the delete key
#.
#: src/cthulhu/keynames.py:231 src/cthulhu/keynames.py:235
msgid "delete"
msgstr "izbriši"

#. Translators: this is how someone would speak the name of the home key
#.
#: src/cthulhu/keynames.py:239 src/cthulhu/keynames.py:243
msgid "home"
msgstr "početak"

#. Translators: this is how someone would speak the name of the end key
#.
#: src/cthulhu/keynames.py:247 src/cthulhu/keynames.py:251
msgid "end"
msgstr "kraj"

#. Translators: this is how someone would speak the name of the begin key
#.
#: src/cthulhu/keynames.py:255
msgid "begin"
msgstr "počni"

#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the circumflex glyph
#.
#: src/cthulhu/keynames.py:270
msgid "circumflex"
msgstr "cirkumfleks"

#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the ring glyph
#.
#: src/cthulhu/keynames.py:285
msgid "ring"
msgstr "prsten"

#. Translators: this is how someone would speak the name of the
#. non-spacing diacritical key for the stroke glyph
#.
#: src/cthulhu/keynames.py:295
msgid "stroke"
msgstr "potez"

#. Translators: this is how someone would speak the name of the minus key
#.
#: src/cthulhu/keynames.py:299
msgid "minus"
msgstr "minus"

#. Translators: this is presented in a GUI to represent the
#. "insert" key when used as the Cthulhu modifier.
#: src/cthulhu/keybindings.py:140
msgid "Insert"
msgstr "Insert"

#. Translators: this is presented in a GUI to represent the
#. "caps lock" modifier.
#. Translators: this is presented in a GUI to represent the
#. "caps lock" modifier.
#.
#: src/cthulhu/keybindings.py:144 src/cthulhu/keybindings.py:149
msgid "Caps_Lock"
msgstr "Velika_slova"

#. Translators: this is presented in a GUI to represent the
#. "right alt" modifier.
#.
#: src/cthulhu/keybindings.py:156
msgid "Alt_R"
msgstr "Desni_Alt"

#. Translators: this is presented in a GUI to represent the
#. "super" modifier.
#.
#: src/cthulhu/keybindings.py:161
msgid "Super"
msgstr "Super"

#. Translators: this is presented in a GUI to represent the
#. "meta 2" modifier.
#.
#: src/cthulhu/keybindings.py:166
msgid "Meta2"
msgstr "Meta2"

#. Translators: this is presented in a GUI to represent the
#. "left alt" modifier.
#.
#: src/cthulhu/keybindings.py:173
msgid "Alt_L"
msgstr "Lijevi_Alt"

#. Translators: this is presented in a GUI to represent the
#. "control" modifier.
#.
#: src/cthulhu/keybindings.py:178
msgid "Ctrl"
msgstr "Ctrl"

#. Translators: this is presented in a GUI to represent the
#. "shift " modifier.
#.
#: src/cthulhu/keybindings.py:183
msgid "Shift"
msgstr "Shift"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1120
#, python-format
msgctxt "math symbol"
msgid "bold %s"
msgstr "podebljano %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1130
#, python-format
msgctxt "math symbol"
msgid "italic %s"
msgstr "ukošeno %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1140
#, python-format
msgctxt "math symbol"
msgid "bold italic %s"
msgstr "Podebljano kurziv %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1150
#, python-format
msgctxt "math symbol"
msgid "script %s"
msgstr "skripta %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1160
#, python-format
msgctxt "math symbol"
msgid "bold script %s"
msgstr "podebljano pismo %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1170
#, python-format
msgctxt "math symbol"
msgid "fraktur %s"
msgstr "fraktur %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1180
#, python-format
msgctxt "math symbol"
msgid "double-struck %s"
msgstr "dvostruko precrtano %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1190
#, python-format
msgctxt "math symbol"
msgid "bold fraktur %s"
msgstr "podebljano fraktur %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1200
#, python-format
msgctxt "math symbol"
msgid "sans-serif %s"
msgstr "sans-serif %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1210
#, python-format
msgctxt "math symbol"
msgid "sans-serif bold %s"
msgstr "sans-serif podebljani%s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1220
#, python-format
msgctxt "math symbol"
msgid "sans-serif italic %s"
msgstr "sans-serif ukošeni%s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1230
#, python-format
msgctxt "math symbol"
msgid "sans-serif bold italic %s"
msgstr "sans-serif ukošeni i podebljani %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1240
#, python-format
msgctxt "math symbol"
msgid "monospace %s"
msgstr "monospace %s"

#. Translators: Unicode has a large set of characters consisting of a common
#. alphanumeric symbol and a style. For instance, character 1D400 is a bold A,
#. 1D468 is a bold italic A, 1D4D0 is a bold script A,, etc., etc. These styles
#. can have specific meanings in mathematics and thus should be spoken along
#. with the alphanumeric character. However, given the vast quantity of these
#. characters, string substitution is being used with the substituted string
#. being a single alphanumeric character. The full set of symbols can be found
#. at http://www.unicode.org/charts/PDF/U1D400.pdf.
#: src/cthulhu/mathsymbols.py:1250
#, python-format
msgctxt "math symbol"
msgid "dotless %s"
msgstr "bez točkica%s"

#. Translators: this is the spoken representation for the character '←' (U+2190)
#: src/cthulhu/mathsymbols.py:1253
msgctxt "math symbol"
msgid "left arrow"
msgstr "strelica lijevo"

#. Translators: this is the spoken representation for the character '↑' (U+2191)
#: src/cthulhu/mathsymbols.py:1256
msgctxt "math symbol"
msgid "up arrow"
msgstr "strelica prema gore"

#. Translators: this is the spoken representation for the character '→' (U+2192)
#: src/cthulhu/mathsymbols.py:1259
msgctxt "math symbol"
msgid "right arrow"
msgstr "strelica desno"

#. Translators: this is the spoken representation for the character '↓' (U+2193)
#: src/cthulhu/mathsymbols.py:1262
msgctxt "math symbol"
msgid "down arrow"
msgstr "strelica prema dolje"

#. Translators: this is the spoken representation for the character '↔' (U+2194)
#: src/cthulhu/mathsymbols.py:1265
msgctxt "math symbol"
msgid "left right arrow"
msgstr "strelica lijevo desno"

#. Translators: this is the spoken representation for the character '↕' (U+2195)
#: src/cthulhu/mathsymbols.py:1268
msgctxt "math symbol"
msgid "up down arrow"
msgstr "strelica gore dolje"

#. Translators: this is the spoken representation for the character '↖' (U+2196)
#: src/cthulhu/mathsymbols.py:1271
msgctxt "math symbol"
msgid "north west arrow"
msgstr "strelica prema gore lijevo"

#. Translators: this is the spoken representation for the character '↗' (U+2197)
#: src/cthulhu/mathsymbols.py:1274
msgctxt "math symbol"
msgid "north east arrow"
msgstr "strelica prema gore desno"

#. Translators: this is the spoken representation for the character '↘' (U+2198)
#: src/cthulhu/mathsymbols.py:1277
msgctxt "math symbol"
msgid "south east arrow"
msgstr "strelica prema dolje desno"

#. Translators: this is the spoken representation for the character '↤' (U+21a4)
#: src/cthulhu/mathsymbols.py:1280
msgctxt "math symbol"
msgid "left arrow from bar"
msgstr "lijeva trakasta strelica"

#. Translators: this is the spoken representation for the character '↥' (U+21a5)
#: src/cthulhu/mathsymbols.py:1283
msgctxt "math symbol"
msgid "up arrow from bar"
msgstr "trakasta strelica prema ogre"

#. Translators: this is the spoken representation for the character '↦' (U+21a6)
#: src/cthulhu/mathsymbols.py:1286
msgctxt "math symbol"
msgid "right arrow from bar"
msgstr "trakasta strelica prema desno"

#. Translators: this is the spoken representation for the character '↧' (U+21a7)
#: src/cthulhu/mathsymbols.py:1289
msgctxt "math symbol"
msgid "down arrow from bar"
msgstr "Trakasta strelica prema dolje"

#. Translators: this is the spoken representation for the character '⇐' (U+21d0)
#: src/cthulhu/mathsymbols.py:1292
msgctxt "math symbol"
msgid "left double arrow"
msgstr "Lijeva dvostruka strelica"

#. Translators: this is the spoken representation for the character '⇑' (U+21d1)
#: src/cthulhu/mathsymbols.py:1295
msgctxt "math symbol"
msgid "up double arrow"
msgstr "Dvostruka strelica prema gore"

#. Translators: this is the spoken representation for the character '⇒' (U+21d2)
#: src/cthulhu/mathsymbols.py:1298
msgctxt "math symbol"
msgid "right double arrow"
msgstr "Dvostruka strelica prema desno"

#. Translators: this is the spoken representation for the character '⇓' (U+21d3)
#: src/cthulhu/mathsymbols.py:1301
msgctxt "math symbol"
msgid "down double arrow"
msgstr "dvostruka strelica prema dolje"

#. Translators: this is the spoken representation for the character '⇔' (U+21d4)
#: src/cthulhu/mathsymbols.py:1304
msgctxt "math symbol"
msgid "left right double arrow"
msgstr "dvostruka strelica lijevo desno"

#. Translators: this is the spoken representation for the character '⇕' (U+21d5)
#: src/cthulhu/mathsymbols.py:1307
msgctxt "math symbol"
msgid "up down double arrow"
msgstr "dvostruka strelica gore dolje"

#. Translators: this is the spoken representation for the character '⇖' (U+21d6)
#: src/cthulhu/mathsymbols.py:1310
msgctxt "math symbol"
msgid "north west double arrow"
msgstr "sjeverozapadna dvostruka strelica"

#. Translators: this is the spoken representation for the character '⇗' (U+21d7)
#: src/cthulhu/mathsymbols.py:1313
msgctxt "math symbol"
msgid "north east double arrow"
msgstr "sjeveroistočna dvostruka strelica"

#. Translators: this is the spoken representation for the character '⇘' (U+21d8)
#: src/cthulhu/mathsymbols.py:1316
msgctxt "math symbol"
msgid "south east double arrow"
msgstr "jugoistočna dvostruka strelica"

#. Translators: this is the spoken representation for the character '⇙' (U+21d9)
#: src/cthulhu/mathsymbols.py:1319
msgctxt "math symbol"
msgid "south west double arrow"
msgstr "jugozapadna dvostruka strelica"

#. Translators: this is the spoken representation for the character '➔' (U+2794)
#: src/cthulhu/mathsymbols.py:1322
msgctxt "math symbol"
msgid "right-pointing arrow"
msgstr "strelica pokazuje u desno"

#. Translators: this is the spoken representation for the character '➢' (U+27a2)
#: src/cthulhu/mathsymbols.py:1325
msgctxt "math symbol"
msgid "right-pointing arrowhead"
msgstr "vrh strelice pokazuje u desno"

#. Translators: this is the spoken word for the character '-' (U+002d) when used
#. as a MathML operator.
#. Translators: this is the spoken representation for the character '−' (U+2212)
#: src/cthulhu/mathsymbols.py:1329 src/cthulhu/mathsymbols.py:1417
msgctxt "math symbol"
msgid "minus"
msgstr "minus"

#. Translators: this is the spoken word for the character '<' (U+003c) when used
#. as a MathML operator.
#: src/cthulhu/mathsymbols.py:1333
msgctxt "math symbol"
msgid "less than"
msgstr "manje od"

#. Translators: this is the spoken word for the character '>' (U+003e) when used
#. as a MathML operator.
#: src/cthulhu/mathsymbols.py:1337
msgctxt "math symbol"
msgid "greater than"
msgstr "veće od"

#. Translators: this is the spoken word for the character '^' (U+005e) when used
#. as a MathML operator.
#: src/cthulhu/mathsymbols.py:1341
msgctxt "math symbol"
msgid "circumflex"
msgstr "cirkumfleks"

#. Translators: this is the spoken word for the character 'ˇ' (U+02c7) when used
#. as a MathML operator.
#: src/cthulhu/mathsymbols.py:1345
msgctxt "math symbol"
msgid "háček"
msgstr "kvačica"

#. Translators: this is the spoken word for the character '˘' (U+02d8) when used
#. as a MathML operator.
#: src/cthulhu/mathsymbols.py:1349
msgctxt "math symbol"
msgid "breve"
msgstr "Brevis"

#. Translators: this is the spoken word for the character '˙' (U+02d9) when used
#. as a MathML operator.
#: src/cthulhu/mathsymbols.py:1353
msgctxt "math symbol"
msgid "dot"
msgstr "točka"

#. Translators: this is the spoken word for the character '‖' (U+2016) when used
#. as a MathML operator.
#: src/cthulhu/mathsymbols.py:1357
msgctxt "math symbol"
msgid "double vertical line"
msgstr "dvostruka okomita crta"

#. Translators: this is the spoken representation for the character '…' (U+2026)
#: src/cthulhu/mathsymbols.py:1360
msgctxt "math symbol"
msgid "horizontal ellipsis"
msgstr "tri točke"

#. Translators: this is the spoken representation for the character '∀' (U+2200)
#: src/cthulhu/mathsymbols.py:1363
msgctxt "math symbol"
msgid "for all"
msgstr "za svaki"

#. Translators: this is the spoken representation for the character '∁' (U+2201)
#: src/cthulhu/mathsymbols.py:1366
msgctxt "math symbol"
msgid "complement"
msgstr "komplement skupa"

#. Translators: this is the spoken representation for the character '∂' (U+2202)
#: src/cthulhu/mathsymbols.py:1369
msgctxt "math symbol"
msgid "partial differential"
msgstr "parcijalna derivacija"

#. Translators: this is the spoken representation for the character '∃' (U+2203)
#: src/cthulhu/mathsymbols.py:1372
msgctxt "math symbol"
msgid "there exists"
msgstr "postoji"

#. Translators: this is the spoken representation for the character '∄' (U+2204)
#: src/cthulhu/mathsymbols.py:1375
msgctxt "math symbol"
msgid "there does not exist"
msgstr "ne postoji"

#. Translators: this is the spoken representation for the character '∅' (U+2205)
#: src/cthulhu/mathsymbols.py:1378
msgctxt "math symbol"
msgid "empty set"
msgstr "prazan skup"

#. Translators: this is the spoken representation for the character '∆' (U+2206)
#: src/cthulhu/mathsymbols.py:1381
msgctxt "math symbol"
msgid "increment"
msgstr "delta"

#. Translators: this is the spoken representation for the character '∇' (U+2207)
#: src/cthulhu/mathsymbols.py:1384
msgctxt "math symbol"
msgid "nabla"
msgstr "gradijan"

#. Translators: this is the spoken representation for the character '∈' (U+2208)
#: src/cthulhu/mathsymbols.py:1387
msgctxt "math symbol"
msgid "element of"
msgstr "element skupa"

#. Translators: this is the spoken representation for the character '∉' (U+2209)
#: src/cthulhu/mathsymbols.py:1390
msgctxt "math symbol"
msgid "not an element of"
msgstr "nije element skupa"

#. Translators: this is the spoken representation for the character '∊' (U+220a)
#: src/cthulhu/mathsymbols.py:1393
msgctxt "math symbol"
msgid "small element of"
msgstr "mali element skupa"

#. Translators: this is the spoken representation for the character '∋' (U+220b)
#: src/cthulhu/mathsymbols.py:1396
msgctxt "math symbol"
msgid "contains as a member"
msgstr "sadrži"

#. Translators: this is the spoken representation for the character '∌' (U+220c)
#: src/cthulhu/mathsymbols.py:1399
msgctxt "math symbol"
msgid "does not contain as a member"
msgstr "ne sadrži"

#. Translators: this is the spoken representation for the character '∍' (U+220d)
#: src/cthulhu/mathsymbols.py:1402
msgctxt "math symbol"
msgid "small contains as a member"
msgstr "sadrži simbol manjih dimenzija"

#. Translators: this is the spoken representation for the character '∎' (U+220e)
#: src/cthulhu/mathsymbols.py:1405
msgctxt "math symbol"
msgid "end of proof"
msgstr "kraj dokaza"

#. Translators: this is the spoken representation for the character '∏' (U+220f)
#: src/cthulhu/mathsymbols.py:1408
msgctxt "math symbol"
msgid "product"
msgstr "Proizvod:"

#. Translators: this is the spoken representation for the character '∐' (U+2210)
#: src/cthulhu/mathsymbols.py:1411
msgctxt "math symbol"
msgid "coproduct"
msgstr "koprodukt"

#. Translators: this is the spoken representation for the character '∑' (U+2211)
#: src/cthulhu/mathsymbols.py:1414
msgctxt "math symbol"
msgid "sum"
msgstr "suma"

#. Translators: this is the spoken representation for the character '∓' (U+2213)
#: src/cthulhu/mathsymbols.py:1420
msgctxt "math symbol"
msgid "minus or plus"
msgstr "plus ili minus"

#. Translators: this is the spoken representation for the character '∔' (U+2214)
#: src/cthulhu/mathsymbols.py:1423
msgctxt "math symbol"
msgid "dot plus"
msgstr "plus s točkicom"

#. Translators: this is the spoken representation for the character '∕' (U+2215)
#: src/cthulhu/mathsymbols.py:1426
msgctxt "math symbol"
msgid "division slash"
msgstr ""

#. Translators: this is the spoken representation for the character '∖' (U+2216)
#: src/cthulhu/mathsymbols.py:1429
msgctxt "math symbol"
msgid "set minus"
msgstr ""

#. Translators: this is the spoken representation for the character '∗' (U+2217)
#: src/cthulhu/mathsymbols.py:1432
msgctxt "math symbol"
msgid "asterisk operator"
msgstr ""

#. Translators: this is the spoken representation for the character '∘' (U+2218)
#: src/cthulhu/mathsymbols.py:1435
msgctxt "math symbol"
msgid "ring operator"
msgstr ""

#. Translators: this is the spoken representation for the character '∙' (U+2219)
#: src/cthulhu/mathsymbols.py:1438
msgctxt "math symbol"
msgid "bullet operator"
msgstr ""

#. Translators: this is the spoken representation for the character '√' (U+221a)
#: src/cthulhu/mathsymbols.py:1441
msgctxt "math symbol"
msgid "square root"
msgstr "korijen"

#. Translators: this is the spoken representation for the character '∛' (U+221b)
#: src/cthulhu/mathsymbols.py:1444
msgctxt "math symbol"
msgid "cube root"
msgstr "korijen kocka"

#. Translators: this is the spoken representation for the character '∜' (U+221c)
#: src/cthulhu/mathsymbols.py:1447
msgctxt "math symbol"
msgid "fourth root"
msgstr ""

#. Translators: this is the spoken representation for the character '∝' (U+221d)
#: src/cthulhu/mathsymbols.py:1450
msgctxt "math symbol"
msgid "proportional to"
msgstr ""

#. Translators: this is the spoken representation for the character '∞' (U+221e)
#: src/cthulhu/mathsymbols.py:1453
msgctxt "math symbol"
msgid "infinity"
msgstr "beskrajnost"

#. Translators: this is the spoken representation for the character '∟' (U+221f)
#: src/cthulhu/mathsymbols.py:1456
msgctxt "math symbol"
msgid "right angle"
msgstr "Desni kut"

#. Translators: this is the spoken representation for the character '∠' (U+2220)
#: src/cthulhu/mathsymbols.py:1459
msgctxt "math symbol"
msgid "angle"
msgstr "Kut"

#. Translators: this is the spoken representation for the character '∡' (U+2221)
#: src/cthulhu/mathsymbols.py:1462
msgctxt "math symbol"
msgid "measured angle"
msgstr ""

#. Translators: this is the spoken representation for the character '∢' (U+2222)
#: src/cthulhu/mathsymbols.py:1465
msgctxt "math symbol"
msgid "spherical angle"
msgstr ""

#. Translators: this is the spoken representation for the character '∣' (U+2223)
#: src/cthulhu/mathsymbols.py:1468
msgctxt "math symbol"
msgid "divides"
msgstr ""

#. Translators: this is the spoken representation for the character '∤' (U+2224)
#: src/cthulhu/mathsymbols.py:1471
msgctxt "math symbol"
msgid "does not divide"
msgstr ""

#. Translators: this is the spoken representation for the character '∥' (U+2225)
#: src/cthulhu/mathsymbols.py:1474
msgctxt "math symbol"
msgid "parallel to"
msgstr ""

#. Translators: this is the spoken representation for the character '∦' (U+2226)
#: src/cthulhu/mathsymbols.py:1477
msgctxt "math symbol"
msgid "not parallel to"
msgstr ""

#. Translators: this is the spoken representation for the character '∧' (U+2227)
#. Translators: this is the spoken representation for the character '⋀' (U+22c0)
#: src/cthulhu/mathsymbols.py:1480 src/cthulhu/mathsymbols.py:1939
msgctxt "math symbol"
msgid "logical and"
msgstr ""

#. Translators: this is the spoken representation for the character '∨' (U+2228)
#. Translators: this is the spoken representation for the character '⋁' (U+22c1)
#: src/cthulhu/mathsymbols.py:1483 src/cthulhu/mathsymbols.py:1942
msgctxt "math symbol"
msgid "logical or"
msgstr ""

#. Translators: this is the spoken representation for the character '∩' (U+2229)
#. Translators: this is the spoken representation for the character '⋂' (U+22c2)
#: src/cthulhu/mathsymbols.py:1486 src/cthulhu/mathsymbols.py:1945
msgctxt "math symbol"
msgid "intersection"
msgstr "Presjek"

#. Translators: this is the spoken representation for the character '∪' (U+222a)
#. Translators: this is the spoken representation for the character '⋃' (U+22c3)
#: src/cthulhu/mathsymbols.py:1489 src/cthulhu/mathsymbols.py:1948
msgctxt "math symbol"
msgid "union"
msgstr "Unija"

#. Translators: this is the spoken representation for the character '∫' (U+222b)
#: src/cthulhu/mathsymbols.py:1492
msgctxt "math symbol"
msgid "integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∬' (U+222c)
#: src/cthulhu/mathsymbols.py:1495
msgctxt "math symbol"
msgid "double integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∭' (U+222d)
#: src/cthulhu/mathsymbols.py:1498
msgctxt "math symbol"
msgid "triple integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∮' (U+222e)
#: src/cthulhu/mathsymbols.py:1501
msgctxt "math symbol"
msgid "contour integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∯' (U+222f)
#: src/cthulhu/mathsymbols.py:1504
msgctxt "math symbol"
msgid "surface integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∰' (U+2230)
#: src/cthulhu/mathsymbols.py:1507
msgctxt "math symbol"
msgid "volume integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∱' (U+2231)
#: src/cthulhu/mathsymbols.py:1510
msgctxt "math symbol"
msgid "clockwise integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∲' (U+2232)
#: src/cthulhu/mathsymbols.py:1513
msgctxt "math symbol"
msgid "clockwise contour integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∳' (U+2233)
#: src/cthulhu/mathsymbols.py:1516
msgctxt "math symbol"
msgid "anticlockwise contour integral"
msgstr ""

#. Translators: this is the spoken representation for the character '∴' (U+2234)
#: src/cthulhu/mathsymbols.py:1519
msgctxt "math symbol"
msgid "therefore"
msgstr ""

#. Translators: this is the spoken representation for the character '∵' (U+2235)
#: src/cthulhu/mathsymbols.py:1522
msgctxt "math symbol"
msgid "because"
msgstr ""

#. Translators: this is the spoken representation for the character '∶' (U+2236)
#: src/cthulhu/mathsymbols.py:1525
msgctxt "math symbol"
msgid "ratio"
msgstr "Omjer"

#. Translators: this is the spoken representation for the character '∷' (U+2237)
#: src/cthulhu/mathsymbols.py:1528
msgctxt "math symbol"
msgid "proportion"
msgstr ""

#. Translators: this is the spoken representation for the character '∸' (U+2238)
#: src/cthulhu/mathsymbols.py:1531
msgctxt "math symbol"
msgid "dot minus"
msgstr ""

#. Translators: this is the spoken representation for the character '∹' (U+2239)
#: src/cthulhu/mathsymbols.py:1534
msgctxt "math symbol"
msgid "excess"
msgstr ""

#. Translators: this is the spoken representation for the character '∺' (U+223a)
#: src/cthulhu/mathsymbols.py:1537
msgctxt "math symbol"
msgid "geometric proportion"
msgstr ""

#. Translators: this is the spoken representation for the character '∻' (U+223b)
#: src/cthulhu/mathsymbols.py:1540
msgctxt "math symbol"
msgid "homothetic"
msgstr ""

#. Translators: this is the spoken representation for the character '∼' (U+223c)
#: src/cthulhu/mathsymbols.py:1543
msgctxt "math symbol"
msgid "tilde"
msgstr "tilda"

#. Translators: this is the spoken representation for the character '∽' (U+223d)
#: src/cthulhu/mathsymbols.py:1546
msgctxt "math symbol"
msgid "reversed tilde"
msgstr ""

#. Translators: this is the spoken representation for the character '∾' (U+223e)
#: src/cthulhu/mathsymbols.py:1549
msgctxt "math symbol"
msgid "inverted lazy S"
msgstr ""

#. Translators: this is the spoken representation for the character '∿' (U+223f)
#: src/cthulhu/mathsymbols.py:1552
msgctxt "math symbol"
msgid "sine wave"
msgstr ""

#. Translators: this is the spoken representation for the character '≀' (U+2240)
#: src/cthulhu/mathsymbols.py:1555
msgctxt "math symbol"
msgid "wreath product"
msgstr ""

#. Translators: this is the spoken representation for the character '≁' (U+2241)
#: src/cthulhu/mathsymbols.py:1558
msgctxt "math symbol"
msgid "not tilde"
msgstr ""

#. Translators: this is the spoken representation for the character '≂' (U+2242)
#: src/cthulhu/mathsymbols.py:1561
msgctxt "math symbol"
msgid "minus tilde"
msgstr ""

#. Translators: this is the spoken representation for the character '≃' (U+2243)
#: src/cthulhu/mathsymbols.py:1564
msgctxt "math symbol"
msgid "asymptotically equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≄' (U+2244)
#: src/cthulhu/mathsymbols.py:1567
msgctxt "math symbol"
msgid "not asymptotically equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≅' (U+2245)
#: src/cthulhu/mathsymbols.py:1570
msgctxt "math symbol"
msgid "approximately equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≆' (U+2246)
#: src/cthulhu/mathsymbols.py:1573
msgctxt "math symbol"
msgid "approximately but not actually equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≇' (U+2247)
#: src/cthulhu/mathsymbols.py:1576
msgctxt "math symbol"
msgid "neither approximately nor actually equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≈' (U+2248)
#: src/cthulhu/mathsymbols.py:1579
msgctxt "math symbol"
msgid "almost equal to"
msgstr "gotovo jednako"

#. Translators: this is the spoken representation for the character '≉' (U+2249)
#: src/cthulhu/mathsymbols.py:1582
msgctxt "math symbol"
msgid "not almost equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≊' (U+224a)
#: src/cthulhu/mathsymbols.py:1585
msgctxt "math symbol"
msgid "almost equal or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≋' (U+224b)
#: src/cthulhu/mathsymbols.py:1588
msgctxt "math symbol"
msgid "triple tilde"
msgstr ""

#. Translators: this is the spoken representation for the character '≌' (U+224c)
#: src/cthulhu/mathsymbols.py:1591
msgctxt "math symbol"
msgid "all equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≍' (U+224d)
#: src/cthulhu/mathsymbols.py:1594
msgctxt "math symbol"
msgid "equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≎' (U+224e)
#: src/cthulhu/mathsymbols.py:1597
msgctxt "math symbol"
msgid "geometrically equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≏' (U+224f)
#: src/cthulhu/mathsymbols.py:1600
msgctxt "math symbol"
msgid "difference between"
msgstr ""

#. Translators: this is the spoken representation for the character '≐' (U+2250)
#: src/cthulhu/mathsymbols.py:1603
msgctxt "math symbol"
msgid "approaches the limit"
msgstr ""

#. Translators: this is the spoken representation for the character '≑' (U+2251)
#: src/cthulhu/mathsymbols.py:1606
msgctxt "math symbol"
msgid "geometrically equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≒' (U+2252)
#: src/cthulhu/mathsymbols.py:1609
msgctxt "math symbol"
msgid "approximately equal to or the image of"
msgstr ""

#. Translators: this is the spoken representation for the character '≓' (U+2253)
#: src/cthulhu/mathsymbols.py:1612
msgctxt "math symbol"
msgid "image of or approximately equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≔' (U+2254)
#: src/cthulhu/mathsymbols.py:1615
msgctxt "math symbol"
msgid "colon equals"
msgstr ""

#. Translators: this is the spoken representation for the character '≕' (U+2255)
#: src/cthulhu/mathsymbols.py:1618
msgctxt "math symbol"
msgid "equals colon"
msgstr ""

#. Translators: this is the spoken representation for the character '≖' (U+2256)
#: src/cthulhu/mathsymbols.py:1621
msgctxt "math symbol"
msgid "ring in equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≗' (U+2257)
#: src/cthulhu/mathsymbols.py:1624
msgctxt "math symbol"
msgid "ring equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≘' (U+2258)
#: src/cthulhu/mathsymbols.py:1627
msgctxt "math symbol"
msgid "corresponds to"
msgstr ""

#. Translators: this is the spoken representation for the character '≙' (U+2259)
#: src/cthulhu/mathsymbols.py:1630
msgctxt "math symbol"
msgid "estimates"
msgstr ""

#. Translators: this is the spoken representation for the character '≚' (U+225a)
#: src/cthulhu/mathsymbols.py:1633
msgctxt "math symbol"
msgid "equiangular to"
msgstr ""

#. Translators: this is the spoken representation for the character '≛' (U+225b)
#: src/cthulhu/mathsymbols.py:1636
msgctxt "math symbol"
msgid "star equals"
msgstr ""

#. Translators: this is the spoken representation for the character '≜' (U+225c)
#: src/cthulhu/mathsymbols.py:1639
msgctxt "math symbol"
msgid "delta equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≝' (U+225d)
#: src/cthulhu/mathsymbols.py:1642
msgctxt "math symbol"
msgid "equal to by definition"
msgstr ""

#. Translators: this is the spoken representation for the character '≞' (U+225e)
#: src/cthulhu/mathsymbols.py:1645
msgctxt "math symbol"
msgid "measured by"
msgstr ""

#. Translators: this is the spoken representation for the character '≟' (U+225f)
#: src/cthulhu/mathsymbols.py:1648
msgctxt "math symbol"
msgid "questioned equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≠' (U+2260)
#: src/cthulhu/mathsymbols.py:1651
msgctxt "math symbol"
msgid "not equal to"
msgstr "nije jednako"

#. Translators: this is the spoken representation for the character '≡' (U+2261)
#: src/cthulhu/mathsymbols.py:1654
msgctxt "math symbol"
msgid "identical to"
msgstr ""

#. Translators: this is the spoken representation for the character '≢' (U+2262)
#: src/cthulhu/mathsymbols.py:1657
msgctxt "math symbol"
msgid "not identical to"
msgstr ""

#. Translators: this is the spoken representation for the character '≣' (U+2263)
#: src/cthulhu/mathsymbols.py:1660
msgctxt "math symbol"
msgid "strictly equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≤' (U+2264)
#: src/cthulhu/mathsymbols.py:1663
msgctxt "math symbol"
msgid "less than or equal to"
msgstr "manje od ili jednako"

#. Translators: this is the spoken representation for the character '≥' (U+2265)
#: src/cthulhu/mathsymbols.py:1666
msgctxt "math symbol"
msgid "greater than or equal to"
msgstr "veće od ili jednako"

#. Translators: this is the spoken representation for the character '≦' (U+2266)
#: src/cthulhu/mathsymbols.py:1669
msgctxt "math symbol"
msgid "less than over equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≧' (U+2267)
#: src/cthulhu/mathsymbols.py:1672
msgctxt "math symbol"
msgid "greater than over equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≨' (U+2268)
#: src/cthulhu/mathsymbols.py:1675
msgctxt "math symbol"
msgid "less than but not equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≩' (U+2269)
#: src/cthulhu/mathsymbols.py:1678
msgctxt "math symbol"
msgid "greater than but not equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≪' (U+226a)
#: src/cthulhu/mathsymbols.py:1681
msgctxt "math symbol"
msgid "much less than"
msgstr ""

#. Translators: this is the spoken representation for the character '≫' (U+226b)
#: src/cthulhu/mathsymbols.py:1684
msgctxt "math symbol"
msgid "much greater than"
msgstr ""

#. Translators: this is the spoken representation for the character '≬' (U+226c)
#: src/cthulhu/mathsymbols.py:1687
msgctxt "math symbol"
msgid "between"
msgstr ""

#. Translators: this is the spoken representation for the character '≭' (U+226d)
#: src/cthulhu/mathsymbols.py:1690
msgctxt "math symbol"
msgid "not equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≮' (U+226e)
#: src/cthulhu/mathsymbols.py:1693
msgctxt "math symbol"
msgid "not less than"
msgstr ""

#. Translators: this is the spoken representation for the character '≯' (U+226f)
#: src/cthulhu/mathsymbols.py:1696
msgctxt "math symbol"
msgid "not greater than"
msgstr ""

#. Translators: this is the spoken representation for the character '≰' (U+2270)
#: src/cthulhu/mathsymbols.py:1699
msgctxt "math symbol"
msgid "neither less than nor equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≱' (U+2271)
#: src/cthulhu/mathsymbols.py:1702
msgctxt "math symbol"
msgid "neither greater than nor equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≲' (U+2272)
#: src/cthulhu/mathsymbols.py:1705
msgctxt "math symbol"
msgid "less than or equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≳' (U+2273)
#: src/cthulhu/mathsymbols.py:1708
msgctxt "math symbol"
msgid "greater than or equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≴' (U+2274)
#: src/cthulhu/mathsymbols.py:1711
msgctxt "math symbol"
msgid "neither less than nor equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≵' (U+2275)
#: src/cthulhu/mathsymbols.py:1714
msgctxt "math symbol"
msgid "neither greater than nor equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≶' (U+2276)
#: src/cthulhu/mathsymbols.py:1717
msgctxt "math symbol"
msgid "less than or greater than"
msgstr ""

#. Translators: this is the spoken representation for the character '≷' (U+2277)
#: src/cthulhu/mathsymbols.py:1720
msgctxt "math symbol"
msgid "greater than or less than"
msgstr ""

#. Translators: this is the spoken representation for the character '≸' (U+2278)
#: src/cthulhu/mathsymbols.py:1723
msgctxt "math symbol"
msgid "neither less than nor greater than"
msgstr ""

#. Translators: this is the spoken representation for the character '≹' (U+2279)
#: src/cthulhu/mathsymbols.py:1726
msgctxt "math symbol"
msgid "neither greater than nor less than"
msgstr ""

#. Translators: this is the spoken representation for the character '≺' (U+227a)
#: src/cthulhu/mathsymbols.py:1729
msgctxt "math symbol"
msgid "precedes"
msgstr ""

#. Translators: this is the spoken representation for the character '≻' (U+227b)
#: src/cthulhu/mathsymbols.py:1732
msgctxt "math symbol"
msgid "succeeds"
msgstr ""

#. Translators: this is the spoken representation for the character '≼' (U+227c)
#: src/cthulhu/mathsymbols.py:1735
msgctxt "math symbol"
msgid "precedes or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≽' (U+227d)
#: src/cthulhu/mathsymbols.py:1738
msgctxt "math symbol"
msgid "succeeds or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '≾' (U+227e)
#: src/cthulhu/mathsymbols.py:1741
msgctxt "math symbol"
msgid "precedes or equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '≿' (U+227f)
#: src/cthulhu/mathsymbols.py:1744
msgctxt "math symbol"
msgid "succeeds or equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊀' (U+2280)
#: src/cthulhu/mathsymbols.py:1747
msgctxt "math symbol"
msgid "does not precede"
msgstr ""

#. Translators: this is the spoken representation for the character '⊁' (U+2281)
#: src/cthulhu/mathsymbols.py:1750
msgctxt "math symbol"
msgid "does not succeed"
msgstr ""

#. Translators: this is the spoken representation for the character '⊂' (U+2282)
#: src/cthulhu/mathsymbols.py:1753
msgctxt "math symbol"
msgid "subset of"
msgstr ""

#. Translators: this is the spoken representation for the character '⊃' (U+2283)
#: src/cthulhu/mathsymbols.py:1756
msgctxt "math symbol"
msgid "superset of"
msgstr ""

#. Translators: this is the spoken representation for the character '⊄' (U+2284)
#: src/cthulhu/mathsymbols.py:1759
msgctxt "math symbol"
msgid "not a subset of"
msgstr ""

#. Translators: this is the spoken representation for the character '⊅' (U+2285)
#: src/cthulhu/mathsymbols.py:1762
msgctxt "math symbol"
msgid "not a superset of"
msgstr ""

#. Translators: this is the spoken representation for the character '⊆' (U+2286)
#: src/cthulhu/mathsymbols.py:1765
msgctxt "math symbol"
msgid "subset of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊇' (U+2287)
#: src/cthulhu/mathsymbols.py:1768
msgctxt "math symbol"
msgid "superset of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊈' (U+2288)
#: src/cthulhu/mathsymbols.py:1771
msgctxt "math symbol"
msgid "neither a subset of nor equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊉' (U+2289)
#: src/cthulhu/mathsymbols.py:1774
msgctxt "math symbol"
msgid "neither a superset of nor equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊊' (U+228a)
#: src/cthulhu/mathsymbols.py:1777
msgctxt "math symbol"
msgid "subset of with not equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊋' (U+228b)
#: src/cthulhu/mathsymbols.py:1780
msgctxt "math symbol"
msgid "superset of with not equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊌' (U+228c)
#: src/cthulhu/mathsymbols.py:1783
msgctxt "math symbol"
msgid "multiset"
msgstr ""

#. Translators: this is the spoken representation for the character '⊍' (U+228d)
#: src/cthulhu/mathsymbols.py:1786
msgctxt "math symbol"
msgid "multiset multiplication"
msgstr ""

#. Translators: this is the spoken representation for the character '⊎' (U+228e)
#: src/cthulhu/mathsymbols.py:1789
msgctxt "math symbol"
msgid "multiset union"
msgstr ""

#. Translators: this is the spoken representation for the character '⊏' (U+228f)
#: src/cthulhu/mathsymbols.py:1792
msgctxt "math symbol"
msgid "square image of"
msgstr ""

#. Translators: this is the spoken representation for the character '⊐' (U+2290)
#: src/cthulhu/mathsymbols.py:1795
msgctxt "math symbol"
msgid "square original of"
msgstr ""

#. Translators: this is the spoken representation for the character '⊑' (U+2291)
#: src/cthulhu/mathsymbols.py:1798
msgctxt "math symbol"
msgid "square image of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊒' (U+2292)
#: src/cthulhu/mathsymbols.py:1801
msgctxt "math symbol"
msgid "square original of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊓' (U+2293)
#: src/cthulhu/mathsymbols.py:1804
msgctxt "math symbol"
msgid "square cap"
msgstr "Četvrtasti završetak"

#. Translators: this is the spoken representation for the character '⊔' (U+2294)
#: src/cthulhu/mathsymbols.py:1807
msgctxt "math symbol"
msgid "square cup"
msgstr ""

#. Translators: this is the spoken representation for the character '⊕' (U+2295)
#. Translators: this is the spoken representation for the character '⨁' (U+2a01)
#: src/cthulhu/mathsymbols.py:1810 src/cthulhu/mathsymbols.py:2158
msgctxt "math symbol"
msgid "circled plus"
msgstr ""

#. Translators: this is the spoken representation for the character '⊖' (U+2296)
#: src/cthulhu/mathsymbols.py:1813
msgctxt "math symbol"
msgid "circled minus"
msgstr ""

#. Translators: this is the spoken representation for the character '⊗' (U+2297)
#. Translators: this is the spoken representation for the character '⨂' (U+2a02)
#: src/cthulhu/mathsymbols.py:1816 src/cthulhu/mathsymbols.py:2161
msgctxt "math symbol"
msgid "circled times"
msgstr ""

#. Translators: this is the spoken representation for the character '⊘' (U+2298)
#: src/cthulhu/mathsymbols.py:1819
msgctxt "math symbol"
msgid "circled division slash"
msgstr ""

#. Translators: this is the spoken representation for the character '⊙' (U+2299)
#: src/cthulhu/mathsymbols.py:1822
msgctxt "math symbol"
msgid "circled dot operator"
msgstr ""

#. Translators: this is the spoken representation for the character '⊚' (U+229a)
#: src/cthulhu/mathsymbols.py:1825
msgctxt "math symbol"
msgid "circled ring operator"
msgstr ""

#. Translators: this is the spoken representation for the character '⊛' (U+229b)
#: src/cthulhu/mathsymbols.py:1828
msgctxt "math symbol"
msgid "circled asterisk operator"
msgstr ""

#. Translators: this is the spoken representation for the character '⊜' (U+229c)
#: src/cthulhu/mathsymbols.py:1831
msgctxt "math symbol"
msgid "circled equals"
msgstr ""

#. Translators: this is the spoken representation for the character '⊝' (U+229d)
#: src/cthulhu/mathsymbols.py:1834
msgctxt "math symbol"
msgid "circled dash"
msgstr ""

#. Translators: this is the spoken representation for the character '⊞' (U+229e)
#: src/cthulhu/mathsymbols.py:1837
msgctxt "math symbol"
msgid "squared plus"
msgstr ""

#. Translators: this is the spoken representation for the character '⊟' (U+229f)
#: src/cthulhu/mathsymbols.py:1840
msgctxt "math symbol"
msgid "squared minus"
msgstr ""

#. Translators: this is the spoken representation for the character '⊠' (U+22a0)
#: src/cthulhu/mathsymbols.py:1843
msgctxt "math symbol"
msgid "squared times"
msgstr ""

#. Translators: this is the spoken representation for the character '⊡' (U+22a1)
#: src/cthulhu/mathsymbols.py:1846
msgctxt "math symbol"
msgid "squared dot operator"
msgstr ""

#. Translators: this is the spoken representation for the character '⊢' (U+22a2)
#: src/cthulhu/mathsymbols.py:1849
msgctxt "math symbol"
msgid "right tack"
msgstr ""

#. Translators: this is the spoken representation for the character '⊣' (U+22a3)
#: src/cthulhu/mathsymbols.py:1852
msgctxt "math symbol"
msgid "left tack"
msgstr ""

#. Translators: this is the spoken representation for the character '⊤' (U+22a4)
#: src/cthulhu/mathsymbols.py:1855
msgctxt "math symbol"
msgid "down tack"
msgstr ""

#. Translators: this is the spoken representation for the character '⊥' (U+22a5)
#: src/cthulhu/mathsymbols.py:1858
msgctxt "math symbol"
msgid "up tack"
msgstr ""

#. Translators: this is the spoken representation for the character '⊦' (U+22a6)
#: src/cthulhu/mathsymbols.py:1861
msgctxt "math symbol"
msgid "assertion"
msgstr ""

#. Translators: this is the spoken representation for the character '⊧' (U+22a7)
#: src/cthulhu/mathsymbols.py:1864
msgctxt "math symbol"
msgid "models"
msgstr "Model"

#. Translators: this is the spoken representation for the character '⊨' (U+22a8)
#: src/cthulhu/mathsymbols.py:1867
msgctxt "math symbol"
msgid "true"
msgstr "točno"

#. Translators: this is the spoken representation for the character '⊩' (U+22a9)
#: src/cthulhu/mathsymbols.py:1870
msgctxt "math symbol"
msgid "forces"
msgstr ""

#. Translators: this is the spoken representation for the character '⊪' (U+22aa)
#: src/cthulhu/mathsymbols.py:1873
msgctxt "math symbol"
msgid "triple vertical bar right turnstile"
msgstr ""

#. Translators: this is the spoken representation for the character '⊫' (U+22ab)
#: src/cthulhu/mathsymbols.py:1876
msgctxt "math symbol"
msgid "double vertical bar double right turnstile"
msgstr ""

#. Translators: this is the spoken representation for the character '⊬' (U+22ac)
#: src/cthulhu/mathsymbols.py:1879
msgctxt "math symbol"
msgid "does not prove"
msgstr ""

#. Translators: this is the spoken representation for the character '⊭' (U+22ad)
#: src/cthulhu/mathsymbols.py:1882
msgctxt "math symbol"
msgid "not true"
msgstr ""

#. Translators: this is the spoken representation for the character '⊮' (U+22ae)
#: src/cthulhu/mathsymbols.py:1885
msgctxt "math symbol"
msgid "does not force"
msgstr ""

#. Translators: this is the spoken representation for the character '⊯' (U+22af)
#: src/cthulhu/mathsymbols.py:1888
msgctxt "math symbol"
msgid "negated double vertical bar double right turnstile"
msgstr ""

#. Translators: this is the spoken representation for the character '⊰' (U+22b0)
#: src/cthulhu/mathsymbols.py:1891
msgctxt "math symbol"
msgid "precedes under relation"
msgstr ""

#. Translators: this is the spoken representation for the character '⊱' (U+22b1)
#: src/cthulhu/mathsymbols.py:1894
msgctxt "math symbol"
msgid "succeeds under relation"
msgstr ""

#. Translators: this is the spoken representation for the character '⊲' (U+22b2)
#: src/cthulhu/mathsymbols.py:1897
msgctxt "math symbol"
msgid "normal subgroup of"
msgstr ""

#. Translators: this is the spoken representation for the character '⊳' (U+22b3)
#: src/cthulhu/mathsymbols.py:1900
msgctxt "math symbol"
msgid "contains as normal subgroup"
msgstr ""

#. Translators: this is the spoken representation for the character '⊴' (U+22b4)
#: src/cthulhu/mathsymbols.py:1903
msgctxt "math symbol"
msgid "normal subgroup of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊵' (U+22b5)
#: src/cthulhu/mathsymbols.py:1906
msgctxt "math symbol"
msgid "contains as normal subgroup of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⊶' (U+22b6)
#: src/cthulhu/mathsymbols.py:1909
msgctxt "math symbol"
msgid "original of"
msgstr "Original"

#. Translators: this is the spoken representation for the character '⊷' (U+22b7)
#: src/cthulhu/mathsymbols.py:1912
msgctxt "math symbol"
msgid "image of"
msgstr "Slika"

#. Translators: this is the spoken representation for the character '⊸' (U+22b8)
#: src/cthulhu/mathsymbols.py:1915
msgctxt "math symbol"
msgid "multimap"
msgstr ""

#. Translators: this is the spoken representation for the character '⊹' (U+22b9)
#: src/cthulhu/mathsymbols.py:1918
msgctxt "math symbol"
msgid "hermitian conjugate matrix"
msgstr ""

#. Translators: this is the spoken representation for the character '⊺' (U+22ba)
#: src/cthulhu/mathsymbols.py:1921
msgctxt "math symbol"
msgid "intercalate"
msgstr ""

#. Translators: this is the spoken representation for the character '⊻' (U+22bb)
#: src/cthulhu/mathsymbols.py:1924
msgctxt "math symbol"
msgid "xor"
msgstr "XOR"

#. Translators: this is the spoken representation for the character '⊼' (U+22bc)
#: src/cthulhu/mathsymbols.py:1927
msgctxt "math symbol"
msgid "nand"
msgstr ""

#. Translators: this is the spoken representation for the character '⊽' (U+22bd)
#: src/cthulhu/mathsymbols.py:1930
msgctxt "math symbol"
msgid "nor"
msgstr ""

#. Translators: this is the spoken representation for the character '⊾' (U+22be)
#: src/cthulhu/mathsymbols.py:1933
msgctxt "math symbol"
msgid "right angle with arc"
msgstr ""

#. Translators: this is the spoken representation for the character '⊿' (U+22bf)
#: src/cthulhu/mathsymbols.py:1936
msgctxt "math symbol"
msgid "right triangle"
msgstr ""

#. Translators: this is the spoken representation for the character '⋄' (U+22c4)
#: src/cthulhu/mathsymbols.py:1951
msgctxt "math symbol"
msgid "diamond operator"
msgstr ""

#. Translators: this is the spoken representation for the character '⋅' (U+22c5)
#: src/cthulhu/mathsymbols.py:1954
msgctxt "math symbol"
msgid "dot operator"
msgstr ""

#. Translators: this is the spoken representation for the character '⋆' (U+22c6)
#: src/cthulhu/mathsymbols.py:1957
msgctxt "math symbol"
msgid "star operator"
msgstr ""

#. Translators: this is the spoken representation for the character '⋇' (U+22c7)
#: src/cthulhu/mathsymbols.py:1960
msgctxt "math symbol"
msgid "division times"
msgstr ""

#. Translators: this is the spoken representation for the character '⋈' (U+22c8)
#: src/cthulhu/mathsymbols.py:1963
msgctxt "math symbol"
msgid "bowtie"
msgstr ""

#. Translators: this is the spoken representation for the character '⋉' (U+22c9)
#: src/cthulhu/mathsymbols.py:1966
msgctxt "math symbol"
msgid "left normal factor semidirect product"
msgstr ""

#. Translators: this is the spoken representation for the character '⋊' (U+22ca)
#: src/cthulhu/mathsymbols.py:1969
msgctxt "math symbol"
msgid "right normal factor semidirect product"
msgstr ""

#. Translators: this is the spoken representation for the character '⋋' (U+22cb)
#: src/cthulhu/mathsymbols.py:1972
msgctxt "math symbol"
msgid "left semidirect product"
msgstr ""

#. Translators: this is the spoken representation for the character '⋌' (U+22cc)
#: src/cthulhu/mathsymbols.py:1975
msgctxt "math symbol"
msgid "right semidirect product"
msgstr ""

#. Translators: this is the spoken representation for the character '⋍' (U+22cd)
#: src/cthulhu/mathsymbols.py:1978
msgctxt "math symbol"
msgid "reversed tilde equals"
msgstr ""

#. Translators: this is the spoken representation for the character '⋎' (U+22ce)
#: src/cthulhu/mathsymbols.py:1981
msgctxt "math symbol"
msgid "curly logical or"
msgstr ""

#. Translators: this is the spoken representation for the character '⋏' (U+22cf)
#: src/cthulhu/mathsymbols.py:1984
msgctxt "math symbol"
msgid "curly logical and"
msgstr ""

#. Translators: this is the spoken representation for the character '⋐' (U+22d0)
#: src/cthulhu/mathsymbols.py:1987
msgctxt "math symbol"
msgid "double subset"
msgstr ""

#. Translators: this is the spoken representation for the character '⋑' (U+22d1)
#: src/cthulhu/mathsymbols.py:1990
msgctxt "math symbol"
msgid "double superset"
msgstr ""

#. Translators: this is the spoken representation for the character '⋒' (U+22d2)
#: src/cthulhu/mathsymbols.py:1993
msgctxt "math symbol"
msgid "double intersection"
msgstr ""

#. Translators: this is the spoken representation for the character '⋓' (U+22d3)
#: src/cthulhu/mathsymbols.py:1996
msgctxt "math symbol"
msgid "double union"
msgstr ""

#. Translators: this is the spoken representation for the character '⋔' (U+22d4)
#: src/cthulhu/mathsymbols.py:1999
msgctxt "math symbol"
msgid "pitchfork"
msgstr ""

#. Translators: this is the spoken representation for the character '⋕' (U+22d5)
#: src/cthulhu/mathsymbols.py:2002
msgctxt "math symbol"
msgid "equal and parallel to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋖' (U+22d6)
#: src/cthulhu/mathsymbols.py:2005
msgctxt "math symbol"
msgid "less than with dot"
msgstr ""

#. Translators: this is the spoken representation for the character '⋗' (U+22d7)
#: src/cthulhu/mathsymbols.py:2008
msgctxt "math symbol"
msgid "greater than with dot"
msgstr ""

#. Translators: this is the spoken representation for the character '⋘' (U+22d8)
#: src/cthulhu/mathsymbols.py:2011
msgctxt "math symbol"
msgid "very much less than"
msgstr ""

#. Translators: this is the spoken representation for the character '⋙' (U+22d9)
#: src/cthulhu/mathsymbols.py:2014
msgctxt "math symbol"
msgid "very much greater than"
msgstr ""

#. Translators: this is the spoken representation for the character '⋚' (U+22da)
#: src/cthulhu/mathsymbols.py:2017
msgctxt "math symbol"
msgid "less than equal to or greater than"
msgstr ""

#. Translators: this is the spoken representation for the character '⋛' (U+22db)
#: src/cthulhu/mathsymbols.py:2020
msgctxt "math symbol"
msgid "greater than equal to or less than"
msgstr ""

#. Translators: this is the spoken representation for the character '⋜' (U+22dc)
#: src/cthulhu/mathsymbols.py:2023
msgctxt "math symbol"
msgid "equal to or less than"
msgstr "manje od ili jednako"

#. Translators: this is the spoken representation for the character '⋝' (U+22dd)
#: src/cthulhu/mathsymbols.py:2026
msgctxt "math symbol"
msgid "equal to or greater than"
msgstr "veće od ili jednako"

#. Translators: this is the spoken representation for the character '⋝' (U+22de)
#: src/cthulhu/mathsymbols.py:2029
msgctxt "math symbol"
msgid "equal to or precedes"
msgstr ""

#. Translators: this is the spoken representation for the character '⋝' (U+22df)
#: src/cthulhu/mathsymbols.py:2032
msgctxt "math symbol"
msgid "equal to or succeeds"
msgstr ""

#. Translators: this is the spoken representation for the character '⋠' (U+22e0)
#: src/cthulhu/mathsymbols.py:2035
msgctxt "math symbol"
msgid "does not precede or equal"
msgstr ""

#. Translators: this is the spoken representation for the character '⋡' (U+22e1)
#: src/cthulhu/mathsymbols.py:2038
msgctxt "math symbol"
msgid "does not succeed or equal"
msgstr ""

#. Translators: this is the spoken representation for the character '⋢' (U+22e2)
#: src/cthulhu/mathsymbols.py:2041
msgctxt "math symbol"
msgid "not square image of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋣' (U+22e3)
#: src/cthulhu/mathsymbols.py:2044
msgctxt "math symbol"
msgid "not square original of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋤' (U+22e4)
#: src/cthulhu/mathsymbols.py:2047
msgctxt "math symbol"
msgid "square image of or not equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋥' (U+22e5)
#: src/cthulhu/mathsymbols.py:2050
msgctxt "math symbol"
msgid "square original of or not equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋦' (U+22e6)
#: src/cthulhu/mathsymbols.py:2053
msgctxt "math symbol"
msgid "less than but not equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋧' (U+22e7)
#: src/cthulhu/mathsymbols.py:2056
msgctxt "math symbol"
msgid "greater than but not equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋨' (U+22e8)
#: src/cthulhu/mathsymbols.py:2059
msgctxt "math symbol"
msgid "precedes but not equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋩' (U+22e9)
#: src/cthulhu/mathsymbols.py:2062
msgctxt "math symbol"
msgid "succeeds but not equivalent to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋪' (U+22ea)
#: src/cthulhu/mathsymbols.py:2065
msgctxt "math symbol"
msgid "not normal subgroup of"
msgstr ""

#. Translators: this is the spoken representation for the character '⋫' (U+22eb)
#: src/cthulhu/mathsymbols.py:2068
msgctxt "math symbol"
msgid "does not contain as normal subgroup"
msgstr ""

#. Translators: this is the spoken representation for the character '⋬' (U+22ec)
#: src/cthulhu/mathsymbols.py:2071
msgctxt "math symbol"
msgid "not normal subgroup of or equal to"
msgstr ""

#. Translators: this is the spoken representation for the character '⋭' (U+22ed)
#: src/cthulhu/mathsymbols.py:2074
msgctxt "math symbol"
msgid "does not contain as normal subgroup or equal"
msgstr ""

#. Translators: this is the spoken representation for the character '⋮' (U+22ee)
#: src/cthulhu/mathsymbols.py:2077
msgctxt "math symbol"
msgid "vertical ellipsis"
msgstr ""

#. Translators: this is the spoken representation for the character '⋯' (U+22ef)
#: src/cthulhu/mathsymbols.py:2080
msgctxt "math symbol"
msgid "midline horizontal ellipsis"
msgstr ""

#. Translators: this is the spoken representation for the character '⋰' (U+22f0)
#: src/cthulhu/mathsymbols.py:2083
msgctxt "math symbol"
msgid "up right diagonal ellipsis"
msgstr ""

#. Translators: this is the spoken representation for the character '⋱' (U+22f1)
#: src/cthulhu/mathsymbols.py:2086
msgctxt "math symbol"
msgid "down right diagonal ellipsis"
msgstr ""

#. Translators: this is the spoken representation for the character '⋲' (U+22f2)
#: src/cthulhu/mathsymbols.py:2089
msgctxt "math symbol"
msgid "element of with long horizontal stroke"
msgstr ""

#. Translators: this is the spoken representation for the character '⋳' (U+22f3)
#: src/cthulhu/mathsymbols.py:2092
msgctxt "math symbol"
msgid "element of with vertical bar at end of horizontal stroke"
msgstr ""

#. Translators: this is the spoken representation for the character '⋴' (U+22f4)
#: src/cthulhu/mathsymbols.py:2095
msgctxt "math symbol"
msgid "small element of with vertical bar at end of horizontal stroke"
msgstr ""

#. Translators: this is the spoken representation for the character '⋵' (U+22f5)
#: src/cthulhu/mathsymbols.py:2098
msgctxt "math symbol"
msgid "element of with dot above"
msgstr ""

#. Translators: this is the spoken representation for the character '⋶' (U+22f6)
#: src/cthulhu/mathsymbols.py:2101
msgctxt "math symbol"
msgid "element of with overbar"
msgstr ""

#. Translators: this is the spoken representation for the character '⋷' (U+22f7)
#: src/cthulhu/mathsymbols.py:2104
msgctxt "math symbol"
msgid "small element of with overbar"
msgstr ""

#. Translators: this is the spoken representation for the character '⋸' (U+22f8)
#: src/cthulhu/mathsymbols.py:2107
msgctxt "math symbol"
msgid "element of with underbar"
msgstr ""

#. Translators: this is the spoken representation for the character '⋹' (U+22f9)
#: src/cthulhu/mathsymbols.py:2110
msgctxt "math symbol"
msgid "element of with two horizontal strokes"
msgstr ""

#. Translators: this is the spoken representation for the character '⋺' (U+22fa)
#: src/cthulhu/mathsymbols.py:2113
msgctxt "math symbol"
msgid "contains with long horizontal stroke"
msgstr ""

#. Translators: this is the spoken representation for the character '⋻' (U+22fb)
#: src/cthulhu/mathsymbols.py:2116
msgctxt "math symbol"
msgid "contains with vertical bar at end of horizontal stroke"
msgstr ""

#. Translators: this is the spoken representation for the character '⋼' (U+22fc)
#: src/cthulhu/mathsymbols.py:2119
msgctxt "math symbol"
msgid "small contains with vertical bar at end of horizontal stroke"
msgstr ""

#. Translators: this is the spoken representation for the character '⋽' (U+22fd)
#: src/cthulhu/mathsymbols.py:2122
msgctxt "math symbol"
msgid "contains with overbar"
msgstr ""

#. Translators: this is the spoken representation for the character '⋾' (U+22fe)
#: src/cthulhu/mathsymbols.py:2125
msgctxt "math symbol"
msgid "small contains with overbar"
msgstr ""

#. Translators: this is the spoken representation for the character '⋿' (U+22ff)
#: src/cthulhu/mathsymbols.py:2128
msgctxt "math symbol"
msgid "z notation bag membership"
msgstr ""

#. Translators: this is the spoken representation for the character '⌈' (U+2308)
#: src/cthulhu/mathsymbols.py:2131
msgctxt "math symbol"
msgid "left ceiling"
msgstr ""

#. Translators: this is the spoken representation for the character '⌉' (U+2309)
#: src/cthulhu/mathsymbols.py:2134
msgctxt "math symbol"
msgid "right ceiling"
msgstr ""

#. Translators: this is the spoken representation for the character '⌊' (U+230a)
#: src/cthulhu/mathsymbols.py:2137
msgctxt "math symbol"
msgid "left floor"
msgstr ""

#. Translators: this is the spoken representation for the character '⌋' (U+230b)
#: src/cthulhu/mathsymbols.py:2140
msgctxt "math symbol"
msgid "right floor"
msgstr ""

#. Translators: this is the spoken representation for the character '⏞' (U+23de)
#: src/cthulhu/mathsymbols.py:2143
msgctxt "math symbol"
msgid "top brace"
msgstr ""

#. Translators: this is the spoken representation for the character '⏟' (U+23df)
#: src/cthulhu/mathsymbols.py:2146
msgctxt "math symbol"
msgid "bottom brace"
msgstr ""

#. Translators: this is the spoken representation for the character '⟨' (U+27e8)
#: src/cthulhu/mathsymbols.py:2149
msgctxt "math symbol"
msgid "left angle bracket"
msgstr ""

#. Translators: this is the spoken representation for the character '⟩' (U+27e9)
#: src/cthulhu/mathsymbols.py:2152
msgctxt "math symbol"
msgid "right angle bracket"
msgstr ""

#. Translators: this is the spoken representation for the character '⨀' (U+2a00)
#: src/cthulhu/mathsymbols.py:2155
msgctxt "math symbol"
msgid "circled dot"
msgstr ""

#. Translators: this is the spoken representation for the character '⨃' (U+2a03)
#: src/cthulhu/mathsymbols.py:2163
msgctxt "math symbol"
msgid "union with dot"
msgstr ""

#. Translators: this is the spoken representation for the character '⨄' (U+2a04)
#: src/cthulhu/mathsymbols.py:2165
msgctxt "math symbol"
msgid "union with plus"
msgstr ""

#. Translators: this is the spoken representation for the character '⨅' (U+2a05)
#: src/cthulhu/mathsymbols.py:2167
msgctxt "math symbol"
msgid "square intersection"
msgstr ""

#. Translators: this is the spoken representation for the character '⨆' (U+2a06)
#: src/cthulhu/mathsymbols.py:2169
msgctxt "math symbol"
msgid "square union"
msgstr ""

#. Translators: this is the spoken representation for the character '■' (U+25a0)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: src/cthulhu/mathsymbols.py:2173
msgctxt "math symbol"
msgid "black square"
msgstr "crni kvadrat"

#. Translators: this is the spoken representation for the character '□' (U+25a1)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: src/cthulhu/mathsymbols.py:2177
msgctxt "math symbol"
msgid "white square"
msgstr "bijeli kvadrat"

#. Translators: this is the spoken representation for the character '◆' (U+25c6)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: src/cthulhu/mathsymbols.py:2181
msgctxt "math symbol"
msgid "black diamond"
msgstr "crni dijamant"

#. Translators: this is the spoken representation for the character '○' (U+25cb)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: src/cthulhu/mathsymbols.py:2185
msgctxt "math symbol"
msgid "white circle"
msgstr "bijeli krug"

#. Translators: this is the spoken representation for the character '●' (U+25cf)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: src/cthulhu/mathsymbols.py:2189
msgctxt "math symbol"
msgid "black circle"
msgstr "crni krug"

#. Translators: this is the spoken representation for the character '◦' (U+25e6)
#: src/cthulhu/mathsymbols.py:2192
msgctxt "math symbol"
msgid "white bullet"
msgstr "bijeli kružić"

#. Translators: this is the spoken representation for the character '◾' (U+25fe)
#. when used as a geometric shape (i.e. as opposed to a bullet in a list).
#: src/cthulhu/mathsymbols.py:2196
msgctxt "math symbol"
msgid "black medium small square"
msgstr ""

#. Translators: this is the spoken representation for the character '̱' (U+0331)
#. which combines with the preceding character. '%s' is a placeholder for the
#. preceding character. Some examples of combined symbols can be seen in this
#. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table.
#: src/cthulhu/mathsymbols.py:2202
#, python-format
msgctxt "math symbol"
msgid "%s with underline"
msgstr ""

#. Translators: this is the spoken representation for the character '̸' (U+0338)
#. which combines with the preceding character. '%s' is a placeholder for the
#. preceding character. Some examples of combined symbols can be seen in this
#. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table.
#: src/cthulhu/mathsymbols.py:2208
#, python-format
msgctxt "math symbol"
msgid "%s with slash"
msgstr ""

#. Translators: this is the spoken representation for the character '⃒' (U+20D2)
#. which combines with the preceding character. '%s' is a placeholder for the
#. preceding character. Some examples of combined symbols can be seen in this
#. table: http://www.w3.org/TR/MathML3/appendixc.html#oper-dict.entries-table.
#: src/cthulhu/mathsymbols.py:2214
#, python-format
msgctxt "math symbol"
msgid "%s with vertical line"
msgstr ""

#. Translators: Sometimes when we attempt to get the name of an accessible
#. software application, we fail because the app or one of its elements is
#. defunct. This is a generic name so that we can still refer to this element
#. in messages.
#: src/cthulhu/messages.py:40
msgctxt "generic name"
msgid "application"
msgstr "aplikacija"

#. Translators: This is presented when the user has navigated to an empty line.
#: src/cthulhu/messages.py:43
msgid "blank"
msgstr "prazno"

#. Translators: This refers to font weight.
#: src/cthulhu/messages.py:46
msgid "bold"
msgstr "podebljano"

#. Translators: Cthulhu has a feature in which users can store/save a particular
#. location in an application window and return to it later by pressing a
#. keystroke. These stored/saved locations are "bookmarks". This string is
#. presented to the user when a new bookmark has been entered into the list
#. of bookmarks.
#: src/cthulhu/messages.py:53
msgid "bookmark entered"
msgstr "oznaka unesena"

#. Translators: Cthulhu has a feature in which users can store/save a particular
#. location in an application window and return to it later by pressing a
#. keystroke. These stored/saved locations are "bookmarks". This string is
#. presented to the user when the active list of bookmarks have been saved to
#. disk.
#: src/cthulhu/messages.py:60
msgid "bookmarks saved"
msgstr "oznake spremljene"

#. Translators: Cthulhu has a feature in which users can store/save a particular
#. location in an application window and return to it later by pressing a
#. keystroke. These stored/saved locations are "bookmarks". This string is
#. presented to the user when an error was encountered, preventing the active
#. list of bookmarks being saved to disk.
#: src/cthulhu/messages.py:67
msgid "bookmarks could not be saved"
msgstr "nije moguće spremiti oznake"

#. Translators: Cthulhu normally intercepts all keyboard commands and only passes
#. them along to the current application when they are not Cthulhu commands. This
#. command causes the next command issued to be passed along to the current
#. application, bypassing Cthulhu's interception of it.
#: src/cthulhu/messages.py:73
msgid "Bypass mode enabled."
msgstr "Način zaobilaska je omogućen."

#. Translators: this is an indication that Cthulhu is unable to obtain the display/
#. results area of the calculator being used (e.g. gcalctool).
#: src/cthulhu/messages.py:77
msgid "Unable to get calculator display"
msgstr "Nije moguće dobiti zaslon kalkulatora"

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the full/verbose
#. output presented in response to the use of an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: src/cthulhu/messages.py:97
msgid "Capitalization style set to icon."
msgstr "Način izgovora velikih slova je postavljen na ikonu."

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the full/verbose
#. output presented in response to the use of an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: src/cthulhu/messages.py:117
msgid "Capitalization style set to none."
msgstr "Način izgovora velikih slova je postavljen na ništa."

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via
#. text-to-speech. Speech Dispatcher has a feature to control how capital
#. letters are presented: Do nothing at all, say the word 'capital' prior to
#. presenting a capital letter, or play a tone which Speech Dispatcher refers
#. to as a sound 'icon'. This string to be translated refers to the full/verbose
#. output presented in response to the use of an Cthulhu command which makes it
#. possible for users to quickly cycle amongst these alternatives without having
#. to get into a GUI.
#: src/cthulhu/messages.py:137
msgid "Capitalization style set to spell."
msgstr "Način izgovora velikih slova je postavljen na slovkanje."

#. Translators: Native application caret navigation does not always work as the
#. Cthulhu user wants. As such, Cthulhu offers the user the ability to toggle between
#. the application controlling the caret and Cthulhu controlling it. This message
#. is presented to indicate that the application's native caret navigation is
#. active / not being overridden by Cthulhu.
#: src/cthulhu/messages.py:144
msgid "The application is controlling the caret."
msgstr ""

#. Translators: Gecko native caret navigation is where Firefox (or Thunderbird)
#. itself controls how the arrow keys move the caret around HTML content. It's
#. often broken, so Cthulhu needs to provide its own support. As such, Cthulhu offers
#. the user the ability to toggle which application is controlling the caret.
#: src/cthulhu/messages.py:150
msgid "The screen reader is controlling the caret."
msgstr "Čitač zaslona kontrolira znak za umetanje."

#. Translators: this is the name of a cell in a spreadsheet.
#: src/cthulhu/messages.py:153
#, python-format
msgid "Cell %s"
msgstr "Ćelija %s"

#. Translators: this message is spoken to announce that a table cell just became
#. selected (e.g as a result of navigation via Shift + Arrows). The string
#. substitution is the cell name. In the case of a spreadsheet the cell name
#. will be something like "B3".
#: src/cthulhu/messages.py:159
#, python-format
msgctxt "cell"
msgid "%s selected"
msgstr "%s odabrano"

#. Translators: this message is spoken to announce that multiple table cells just
#. became selected (e.g as a result of navigation via Shift + Arrows). The first
#. string substitution is the name of the first cell in the range. The second string
#. substitution is for the name of the last cell in the range. An example message
#. for Calc would be "A1 through A30 selected".
#: src/cthulhu/messages.py:166
#, python-format
msgctxt "cell"
msgid "%s through %s selected"
msgstr ""

#. Translators: this message is spoken to announce that multiple table cells just
#. became unselected (e.g as a result of navigation via Shift + Arrows). The first
#. string substitution is the name of the first cell in the range. The second string
#. substitution is for the name of the last cell in the range. An example message
#. for Calc would be "A1 through A30 unselected".
#: src/cthulhu/messages.py:173
#, python-format
msgctxt "cell"
msgid "%s through %s unselected"
msgstr ""

#. Translators: this message is spoken to announce that a table cell just became
#. unselected (e.g as a result of navigation via Shift + Arrows). The string
#. substitution is the cell name. In the case of a spreadsheet the cell name
#. will be something like "B3".
#: src/cthulhu/messages.py:179
#, python-format
msgctxt "cell"
msgid "%s unselected"
msgstr "%s nije odabrano"

#. Translators: This is the description of command line option '-d, --disable'
#. which allows the user to specify an option to disable as Cthulhu is started.
#: src/cthulhu/messages.py:183
msgid "Prevent use of option"
msgstr "Spriječi korištenje opcije"

#. Translators: this is the description of command line option '-e, --enable'
#. which allows the user to specify an option to enable as Cthulhu is started.
#: src/cthulhu/messages.py:187
msgid "Force use of option"
msgstr "Prisili korištenje mogućnosti"

#. Translators: This string indicates to the user what should be provided when
#. using the '-e, --enable' or '-d, --disable' command line options.
#: src/cthulhu/messages.py:191
msgid "OPTION"
msgstr "MOGUĆNOSTI"

#. Translators: This string appears when using 'Cthulhu -h' at the command line.
#. It serves as a sort of title and is followed by a detailed list of Cthulhu's
#. optional command-line arguments.
#: src/cthulhu/messages.py:196
msgid "Optional arguments"
msgstr ""

#. Translators: This string appears when using 'Cthulhu -h' at the command line.
#. It is followed by a brief list of Cthulhu's optional command-line arguments.
#: src/cthulhu/messages.py:200
msgid "Usage: "
msgstr "Upotreba: "

#. Translators: This message is displayed when the user starts Cthulhu from the
#. command line and includes an invalid option or argument. After the message,
#. the list of invalid items, as typed by the user, is displayed.
#: src/cthulhu/messages.py:205
msgid "The following are not valid: "
msgstr "Sljedeće ne vrijedi: "

#. Translators: This is the description of command line option '-l, --list-apps'
#. which prints the names of running applications which can be seen by assistive
#. technologies such as Cthulhu and Accerciser.
#: src/cthulhu/messages.py:210
msgid "Print the known running applications"
msgstr "Ispiši poznate pokrenute aplikacije"

#. Translators: This is the description of command line option '-p, --profile'
#. which allows you to specify a profile to be loaded. A profile stores a group
#. of Cthulhu settings configured by the user for a particular purpose, such as a
#. 'Spanish' profile which would include Spanish braille and text-to-speech.
#. An Cthulhu settings file contains one or more profiles.
#: src/cthulhu/messages.py:217
msgid "Load profile"
msgstr "Učitaj profil"

#. Translators: This message is presented to the user when the specified profile
#. could not be loaded. A profile stores a group of Cthulhu settings configured for
#. a particular purpose, such as a Spanish profile which would include Spanish
#. braille and Spanish text-to-speech. The string substituted in is the user-
#. provided profile name.
#: src/cthulhu/messages.py:224
#, python-format
msgid "Profile could not be loaded: %s"
msgstr "Nije moguće učitati profil: %s"

#. Translators: This message is presented to the user who attempts to launch Cthulhu
#. from some other environment than the graphical desktop.
#: src/cthulhu/messages.py:229
msgid ""
"Cannot start the screen reader because it cannot connect to the Desktop."
msgstr ""
"Čitač zaslona se ne može pokrenuti, jer se isti ne može povezati sa "
"grafičkim sučeljem."

#. Translators: This message is presented to the user who attempts to launch Cthulhu
#. but the launch fails due to an error related to the settings manager.
#: src/cthulhu/messages.py:234
msgid "Could not activate the settings manager. Exiting."
msgstr "Nije se moglo aktivirati upravitelja postavki. Izlazak."

#. Translators: This message is presented to the user when he/she tries to launch
#. Cthulhu, but Cthulhu is already running.
#: src/cthulhu/messages.py:239
msgid ""
"Another screen reader process is already running for this session.\n"
"Run “cthulhu --replace” to replace that process with a new one."
msgstr ""
"Drugi je proces čitača zaslona pokrenut za ovo radno okruženje.\n"
"Izvršite “cthulhu --replace” kako biste ga zamijenili novim."

#. Translators: This string indicates to the user what should be provided when
#. using the '-p, --profile' command line option.
#: src/cthulhu/messages.py:245
msgid "NAME"
msgstr "NAZIV"

#. Translators: This is the description of command line option '-u, --user-prefs'
#. that allows you to specify an alternate location from which to load the user
#. preferences.
#: src/cthulhu/messages.py:250
msgid "Use alternate directory for user preferences"
msgstr "Koristi alternativni direktorij za korisničke postavke"

#. Translators: This string indicates to the user what should be provided when
#. using the '-u, --user-prefs' command line option.
#: src/cthulhu/messages.py:254
msgid "DIR"
msgstr "DIR"

#. Translators: This is the description of command line option '-r, --replace'
#. which tells Cthulhu to replace any existing Cthulhu process that might be running.
#: src/cthulhu/messages.py:258
msgid "Replace a currently running instance of this screen reader"
msgstr "Zamijeni trenutno pokrenuti primjerak ovog čitača zaslona"

#. Translators: this is the description of command line option '-h, --help'
#. which lists all the available command line options.
#: src/cthulhu/messages.py:262
msgid "Show this help message and exit"
msgstr ""

#. Translators: This is the description of command line option '--debug' which
#. causes debugging output for Cthulhu to be sent to a file. The YYYY-MM-DD-HH:MM:SS
#. portion of the string indicates the file name will be formed from the current
#. date and time with 'debug' in front and '.out' at the end. The 'debug' and
#. '.out' portions of this string should not be translated (i.e. it should always
#. start with 'debug' and end with '.out', regardless of the locale.).
#: src/cthulhu/messages.py:270
msgid "Send debug output to debug-YYYY-MM-DD-HH:MM:SS.out"
msgstr ""
"Pošalji izlazne informacije za uklanjanje grešaka na debug-YYYY-MM-DD-HH:MM:"
"SS.out"

#. Translators: This is the description of command line option '--debug-file'
#. which allows the user to override the default date-based name of the debugging
#. output file.
#: src/cthulhu/messages.py:275
msgid "Send debug output to the specified file"
msgstr "Pošalji izlazne informacije za uklanjanje grešaka u navedenu datoteku"

#. Translators: This string indicates to the user what should be provided when
#. using the '--debug-file' command line option.
#: src/cthulhu/messages.py:279
msgid "FILE"
msgstr "DATOTEKA"

#. Translators: This is the description of command line option '-t, --text-setup'
#. that will initially display a list of questions in text form, that the user
#. will need to answer, before Cthulhu will startup. For this to happen properly,
#. Cthulhu will need to be run from a terminal window.
#: src/cthulhu/messages.py:285
msgid "Set up user preferences (text version)"
msgstr "Namještanje korisničkih postavki (tekstualna inačica)"

#. Translators: This is the description of command line option '-s, --setup'
#. that will place the user in Cthulhu's GUI preferences dialog.
#: src/cthulhu/messages.py:289
msgid "Set up user preferences (GUI version)"
msgstr "Namještanje korisničkih postavki (GUI inačica)"

#. Translators: This text is the description displayed when Cthulhu is launched
#. from the command line and the help text is displayed.
#: src/cthulhu/messages.py:293
msgid "Report bugs to cthulhu-list@gnome.org."
msgstr "Prijavite greške na cthulhu-list@gnome.org."

#. Translators: Cthulhu normal speaks the text which was just deleted from a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been deleted from a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just deleted. This message
#. is the full/verbose indication.
#: src/cthulhu/messages.py:301
msgid "Cut selection to clipboard."
msgstr ""

#. Translators: Cthulhu normal speaks the text which was just deleted from a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been deleted from a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just deleted. This message
#. is the brief indication.
#: src/cthulhu/messages.py:309
msgctxt "clipboard"
msgid "cut"
msgstr ""

#. Translators: This message is the detailed message presented when the contents
#. of the clipboard have changed and match the current selection.
#: src/cthulhu/messages.py:313
msgid "Copied selection to clipboard."
msgstr ""

#. Translators: This message is the brief message presented when the contents
#. of the clipboard have changed and match the current selection.
#: src/cthulhu/messages.py:317
msgctxt "clipboard"
msgid "copied"
msgstr ""

#. Translators: Cthulhu normal speaks the text which was just inserted into a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been inserted into a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just inserted. This message
#. is the full/verbose indication.
#: src/cthulhu/messages.py:325
msgid "Pasted contents from clipboard."
msgstr ""

#. Translators: Cthulhu normal speaks the text which was just inserted into a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been inserted into a
#. document matches the clipboard contents, Cthulhu will indicate that fact
#. instead of presenting the full string which was just inserted. This message
#. is the brief indication.
#: src/cthulhu/messages.py:333
msgctxt "clipboard"
msgid "pasted"
msgstr ""

#. Translators: In chat applications, it is often possible to see that a "buddy"
#. is typing currently (e.g. via a keyboard icon or status text). Some users like
#. to have this typing status announced by Cthulhu; others find that announcement
#. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated
#. is presented when the value of the setting is toggled.
#: src/cthulhu/messages.py:340
msgid "Do not announce when your buddies are typing."
msgstr "Nemoj najaviti kada moji prijatelji tipkaju."

#. Translators: In chat applications, it is often possible to see that a "buddy"
#. is typing currently (e.g. via a keyboard icon or status text). Some users like
#. to have this typing status announced by Cthulhu; others find that announcement
#. unpleasant. Therefore, it is a setting in Cthulhu. This string to be translated
#. is presented when the value of the setting is toggled.
#: src/cthulhu/messages.py:347
msgid "announce when your buddies are typing."
msgstr "Najavi kada moji prijatelji tipkaju."

#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. This string to be
#. translated is presented to the user to clarify where an incoming message
#. came from. The name of the chat room is the string substitution.
#: src/cthulhu/messages.py:355
#, python-format
msgid "Message from chat room %s"
msgstr "Poruka iz sobe za čavrljanje %s"

#. Translators: This message is presented to inform the user that a new chat
#. conversation has been added to the existing conversations. The "tab" here
#. refers to the tab which contains the label for a GtkNotebook page. The
#. label on the tab is the string substitution.
#: src/cthulhu/messages.py:361
#, python-format
msgid "New chat tab %s"
msgstr "Nova kartica čavrljanja %s"

#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. For this reason, Cthulhu
#. has an option to present the name of the room first ("#a11y <joanie> hello!"
#. instead of "<joanie> hello!"). This string to be translated is presented when
#. the value of the setting is toggled.
#: src/cthulhu/messages.py:370
msgid "Do not speak chat room name."
msgstr "Ne govori ime sobe za čavrljanje."

#. Translators: In chat applications, Cthulhu automatically presents incoming
#. messages in speech and braille. If a user is in multiple conversations or
#. channels at the same time, it can be confusing to know what room or channel
#. a given message came from just from hearing/reading it. For this reason, Cthulhu
#. has an option to present the name of the room first ("#a11y <joanie> hello!"
#. instead of "<joanie> hello!"). This string to be translated is presented when
#. the value of the setting is toggled.
#: src/cthulhu/messages.py:379
msgid "speak chat room name."
msgstr "Govori ime sobe za čavrljanje."

#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. Some users prefer to have this message history combined
#. (e.g. the last ten messages which came in, no matter what room they came
#. from). Other users prefer to have specific room history (e.g. the last ten
#. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be
#. translated is presented when the value of the setting is toggled.
#: src/cthulhu/messages.py:388
msgid "Do not provide chat room specific message histories."
msgstr "Ne pružaj povijesti _poruka za određene sobe za čavrljanje."

#. Translators: Cthulhu has a command to review previous chat room messages in
#. speech and braille. Some users prefer to have this message history combined
#. (e.g. the last ten messages which came in, no matter what room they came
#. from). Other users prefer to have specific room history (e.g. the last ten
#. messages from #a11y). Therefore, this is a setting in Cthulhu. This string to be
#. translated is presented when the value of the setting is toggled.
#: src/cthulhu/messages.py:396
msgid "Provide chat room specific message histories."
msgstr "Pružaj povijesti _poruka za određene sobe za čavrljanje."

#. Translators: This is for navigating document content by moving to the start
#. or end of a container. Examples of containers include tables, lists, and
#. blockquotes. When moving to the end of a container, Cthulhu attempts to place
#. the caret at the content which follows that container. If this is cannot be
#. done (e.g. because the container is the last element on the page), Cthulhu will
#. instead present this message as an indication that the container was not
#. exited as expected.
#: src/cthulhu/messages.py:422
msgid "End of container."
msgstr "kraj sadrživača."

#. Translators: This is for navigating document content by moving to the start
#. or end of a container. Examples of containers include tables, lists, and
#. blockquotes. If the user attempts to use this command in an object which is
#. not a container, this message will be presented.
#: src/cthulhu/messages.py:428
msgid "Not in a container."
msgstr "Nije u sadrživaču."

#. Translators: This message is presented when the user selects all of the items
#. in a container that supports selection, such as a GUI table or a list of icons.
#: src/cthulhu/messages.py:432
msgid "all items selected"
msgstr "Sve su stavke označene"

#. Translators: The "default" button in a dialog box is the button that gets
#. activated when Enter is pressed anywhere within that dialog box.
#: src/cthulhu/messages.py:436
#, python-format
msgid "Default button is %s"
msgstr "Zadani gumb je %s"

#. Translators: This string is part of the presentation of an item that includes
#. one or several consecutive subscripted characters. For example, 'X' followed
#. by 'subscript 2' followed by 'subscript 3' should be presented to the user as
#. 'X subscript 23'.
#: src/cthulhu/messages.py:442
#, python-format
msgid " subscript %s"
msgstr " indeks %s"

#. Translators: This string is part of the presentation of an item that includes
#. one or several consecutive superscripted characters. For example, 'X' followed
#. by 'superscript 2' followed by 'superscript 3' should be presented to the user
#. as 'X superscript 23'.
#: src/cthulhu/messages.py:448
#, python-format
msgid " superscript %s"
msgstr " eksponent %s"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects the entire
#. document by pressing Ctrl+A.
#: src/cthulhu/messages.py:454
msgid "entire document selected"
msgstr "Odabran je cijeli dokument"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the entire document had been
#. selected but the user presses a key (e.g. an arrow key) causing the
#. selection to be completely removed.
#: src/cthulhu/messages.py:461
msgid "entire document unselected"
msgstr "Odabir za cijeli dokument je poništen"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the document by pressing Ctrl+Shift+End.
#: src/cthulhu/messages.py:467
msgid "document selected from cursor position"
msgstr "Dokument je odabran od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text by pressing Ctrl+Shift+End.
#: src/cthulhu/messages.py:473
msgid "document unselected from cursor position"
msgstr "Dokument nije odabran od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the document by pressing Ctrl+Shift+Home.
#: src/cthulhu/messages.py:479
msgid "document selected to cursor position"
msgstr "Dokument je odabran do položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text by pressing Ctrl+Shift+Home.
#: src/cthulhu/messages.py:485
msgid "document unselected to cursor position"
msgstr "Dokument nije odabran do položaja pokazivača"

#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This message is
#. presented when the user sets the row to a particular row number.
#: src/cthulhu/messages.py:490
#, python-format
msgid "Dynamic column header set for row %d"
msgstr "Dinamičko zaglavlje stupca postavljeno je za red %d"

#. Translators: Cthulhu allows you to dynamically define which row of a spreadsheet
#. or table should be treated as containing column headers. This message is
#. presented when the user unsets the row so it is no longer treated as if it
#. contained column headers.
#: src/cthulhu/messages.py:496
msgid "Dynamic column header cleared."
msgstr "Dinamičko zaglavlje stupca je pročišćeno."

#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing column headers. This
#. message is presented when the user sets the column to a particular column
#. number.
#: src/cthulhu/messages.py:502
#, python-format
msgid "Dynamic row header set for column %s"
msgstr "Dinamičko zaglavlje reda postavljeno je za stupac %s"

#. Translators: Cthulhu allows you to dynamically define which column of a
#. spreadsheet or table should be treated as containing column headers. This
#. message is presented when the user unsets the column so it is no longer
#. treated as if it contained row headers.
#: src/cthulhu/messages.py:508
msgid "Dynamic row header cleared."
msgstr "Dinamičko zaglavlje reda je pročišćeno."

#. Translators: this is used to announce that the current input line in a
#. spreadsheet is blank/empty.
#: src/cthulhu/messages.py:512
msgid "empty"
msgstr "prazno"

#. Translators: This is the size of a file in kilobytes
#: src/cthulhu/messages.py:515
#, python-format
msgid "%.2f kilobytes"
msgstr "%.2f kilobajta"

#. Translators: This is the size of a file in megabytes
#: src/cthulhu/messages.py:518
#, python-format
msgid "%.2f megabytes"
msgstr "%.2f megabajta"

#. Translators: This message is presented to the user after performing a file
#. search to indicate there were no matches.
#: src/cthulhu/messages.py:522
msgid "No files found."
msgstr "Datoteke nisu pronađene."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  This message is presented to
#. let the user know that he/she successfully appended the contents under
#. flat review onto the existing contents of the clipboard.
#: src/cthulhu/messages.py:530
msgid "Appended contents to clipboard."
msgstr "Sadržaj dodan u međuspremnik."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  This message is presented to
#. let the user know that he/she successfully copied the contents under flat
#. review to the clipboard.
#: src/cthulhu/messages.py:538
msgid "Copied contents to clipboard."
msgstr "Sadržaj kopiran u međuspremnik."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  This message is presented to
#. let the user know that he/she attempted to use a flat review command when
#. not using flat review.
#: src/cthulhu/messages.py:546
msgid "Not using flat review."
msgstr "Ne koristi se fiksni pregled."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  This message is presented to
#. let the user know he/she just entered flat review.
#: src/cthulhu/messages.py:553
msgid "Entering flat review."
msgstr "Ulaz u fiksni pregled."

#. Translators: the 'flat review' feature of Cthulhu allows the blind user to
#. explore the text in a window in a 2D fashion.  That is, Cthulhu treats all
#. the text from all objects in a window (e.g., buttons, labels, etc.) as a
#. sequence of words in a sequence of lines.  This message is presented to
#. let the user know he/she just entered flat review.
#: src/cthulhu/messages.py:560
msgid "Leaving flat review."
msgstr "Napuštanje fiksnog pregleda."

#. Translators: this means a particular cell in a spreadsheet has a formula
#. (e.g., "=sum(a1:d1)")
#: src/cthulhu/messages.py:564
msgid "has formula"
msgstr "sadrži formulu"

#. Translators: The following string is spoken to let the user know that he/she
#. is on a link within an image map. An image map is an image/graphic which has
#. been divided into regions. Each region can be clicked on and has an associated
#. link. Please see http://en.wikipedia.org/wiki/Imagemap for more information
#. and examples.
#: src/cthulhu/messages.py:571
msgid "image map link"
msgstr "poveznica mape slike"

#. Translators: This is a spoken and/or brailled message letting the user know
#. that the key combination (e.g., Ctrl+Alt+f) they just entered has already been
#. bound to another command and is thus unavailable. The string substituted in is
#. the name of the command which already has the binding.
#: src/cthulhu/messages.py:577
#, python-format
msgid "The key entered is already bound to %s"
msgstr "Unešena tipka je već povezana sa %s"

#. Translators: This is a spoken and/or brailled message letting the user know
#. that Cthulhu has recorded a new key combination (e.g. Alt+Ctrl+g) as a result of
#. their input. The string substituted in is the new key combination.
#: src/cthulhu/messages.py:582
#, python-format
msgid "Key captured: %s. Press enter to confirm."
msgstr "Snimljena tipka: %s. Pritisnite enter za potvrdu."

#. Translators: This is a spoken and/or brailled message letting the user know
#. that Cthulhu has assigned a new key combination (e.g. Alt+Ctrl+g) as a result of
#. their input. The string substituted in is the new key combination.
#: src/cthulhu/messages.py:587
#, python-format
msgid "The new key is: %s"
msgstr "Nova tipka je: %s"

#. Translators: This is a spoken and/or brailled message letting the user know
#. Cthulhu is about to delete an existing key combination (e.g. Alt+Ctrl+g) as a
#. result of their input.
#: src/cthulhu/messages.py:592
msgid "Key binding deleted. Press enter to confirm."
msgstr "Prečac tipkovnice je obrisan. Pritisnite enter za potvrdu."

#. Translators: This is a spoken and/or brailled message letting the user know
#. Cthulhu has deleted an existing key combination (e.g. Alt+Ctrl+g) as a result of
#. their input.
#: src/cthulhu/messages.py:597
msgid "The keybinding has been removed."
msgstr "Prečac tipkovnice je uklonjen."

#. Translators: This is a spoken and/or brailled message asking the user to press
#. a new key combination (e.g., Alt+Ctrl+g) to create a new key binding for an
#. Cthulhu command.
#: src/cthulhu/messages.py:602
msgid "enter new key"
msgstr "Unesite novu tipku"

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: src/cthulhu/messages.py:616
msgctxt "key echo"
msgid "key"
msgstr "tipke"

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: src/cthulhu/messages.py:628
msgid "Key echo set to key."
msgstr "Odjek tipki postavljen je na tipke."

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: src/cthulhu/messages.py:642
msgctxt "key echo"
msgid "None"
msgstr "Nijedna"

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: src/cthulhu/messages.py:654
msgid "Key echo set to None."
msgstr "Odjek tipki postavljen je na ništa."

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: src/cthulhu/messages.py:668
msgctxt "key echo"
msgid "key and word"
msgstr "tipke i riječi"

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: src/cthulhu/messages.py:680
msgid "Key echo set to key and word."
msgstr "Odjek tipki postavljen je na tipke i riječi."

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: src/cthulhu/messages.py:694
msgctxt "key echo"
msgid "sentence"
msgstr "rečenice"

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: src/cthulhu/messages.py:706
msgid "Key echo set to sentence."
msgstr "Odjek tipki postavljen je na rečenice."

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: src/cthulhu/messages.py:720
msgctxt "key echo"
msgid "word"
msgstr "riječ"

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: src/cthulhu/messages.py:732
msgid "Key echo set to word."
msgstr "Odjek tipki postavljen je na riječi."

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command. The
#. following string is a brief message which will be presented to the user who
#. is cycling amongst the various echo options.
#: src/cthulhu/messages.py:746
msgctxt "key echo"
msgid "word and sentence"
msgstr "riječi i rečenice"

#. Translators: Cthulhu has an "echo" setting which allows the user to configure
#. what is spoken in response to a key press. Given a user who typed "Hello
#. world.":
#. - key echo: "H e l l o space w o r l d period"
#. - word echo: "Hello" spoken when the space is pressed;
#. "world" spoken when the period is pressed.
#. - sentence echo: "Hello world" spoken when the period
#. is pressed.
#. A user can choose to have no echo, one type of echo, or multiple types of
#. echo and can cycle through the various levels quickly via a command.
#: src/cthulhu/messages.py:758
msgid "Key echo set to word and sentence."
msgstr "Odjek tipki postavljen je na riječi i rečenice."

#. Translators: This phrase is spoken to inform the user of all of the MathML
#. enclosure notations associated with a given mathematical expression. For
#. instance, the expression x+y could be enclosed by a box, or enclosed by a
#. circle. It could also be enclosed by a box and a circle and long division
#. sign and have a line on the left and on the right and a vertical strike.
#. (Though let's hope not.) Given that we do not know the enclosures, their
#. order, or their combination, we'll present them as a list. The string
#. substitution is for that list of enclosure types. For more information
#. about the MathML 'menclose' element and its notation types, see:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:770
#, python-format
msgctxt "math enclosure"
msgid "Enclosed by: %s"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:778
msgctxt "math enclosure"
msgid "an actuarial symbol"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:786
msgctxt "math enclosure"
msgid "a box"
msgstr "Poštanski pretinac"

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:794
msgctxt "math enclosure"
msgid "a circle"
msgstr "Krug"

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:802
msgctxt "math enclosure"
msgid "a long division sign"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:810
msgctxt "math enclosure"
msgid "a radical"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:818
msgctxt "math enclosure"
msgid "a rounded box"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:826
msgctxt "math enclosure"
msgid "a horizontal strike"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:834
msgctxt "math enclosure"
msgid "a vertical strike"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:842
msgctxt "math enclosure"
msgid "a down diagonal strike"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:850
msgctxt "math enclosure"
msgid "an up diagonal strike"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:858
msgctxt "math enclosure"
msgid "a northeast arrow"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:866
msgctxt "math enclosure"
msgid "a line at the bottom"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:874
msgctxt "math enclosure"
msgid "a line on the left"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:882
msgctxt "math enclosure"
msgid "a line on the right"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:890
msgctxt "math enclosure"
msgid "a line at the top"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:898
msgctxt "math enclosure"
msgid "a phasor angle"
msgstr ""

#. Translators: This phrase is spoken to describe one MathML enclosure notation
#. associated with a mathematical expression. Because an expression, such as
#. x+y, can have one or many enclosure notations (box, circle, long division,
#. line on the left, vertical strike), we present them as a list of notations.
#. For more information about the MathML 'menclose' element and its notation
#. types, see: http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#. This particular string is for the "madruwb" notation type.
#: src/cthulhu/messages.py:907
msgctxt "math enclosure"
msgid "an arabic factorial symbol"
msgstr ""

#. Translators: This phrase is spoken to inform the user of all of the MathML
#. enclosure notations associated with a given mathematical expression. For
#. instance, the expression x+y could be enclosed by a box, or enclosed by a
#. circle. It could also be enclosed by a box and a circle and long division
#. sign and have a line on the left and on the right and a vertical strike.
#. (Though let's hope not.) Given that we do not know the enclosures, their
#. order, or their combination, we'll present them as a list. This string
#. will be inserted before the final item in the list if there is more than
#. one enclosure notation. For more information about the MathML 'menclose'
#. element and its notation types, see:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.menclose
#: src/cthulhu/messages.py:920
msgctxt "math enclosure"
msgid "and"
msgstr "i"

#. Translators: This phrase is spoken to inform the user that what is about to
#. be said is part of a mathematical fraction. For instance, given x+1/y+2, Cthulhu
#. would say "fraction start, x+1 over y+2, fraction end."
#: src/cthulhu/messages.py:925
msgid "fraction start"
msgstr ""

#. Translators: This phrase is spoken to inform the user that what is about to
#. be said is part of a mathematical fraction whose bar is not displayed. See
#. https://en.wikipedia.org/wiki/Combination for an example. Note that the
#. comma is inserted here to cause a very brief pause in the speech. Otherwise,
#. in English, the resulting speech sounds like we have a fraction which lacks
#. the start of the bar. If this is a non-issue for your language, the comma and
#. the pause which results is not needed. You should be able to test this with
#. "spd-say <your text here>" in a terminal on a machine where speech-dispatcher
#. is installed.
#: src/cthulhu/messages.py:936
msgid "fraction without bar, start"
msgstr ""

#. Translators: This word refers to the line separating the numerator from the
#. denominator in a mathematical fraction. For instance, given x+1/y+2, Cthulhu
#. would would say "fraction start, x+1 over y+2, fraction end."
#: src/cthulhu/messages.py:941
msgctxt "math fraction"
msgid "over"
msgstr "Iznad"

#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical fraction. For instance, given x+1/y+2,
#. Cthulhu would would say "fraction start, x+1 over y+2, fraction end."
#: src/cthulhu/messages.py:946
msgid "fraction end"
msgstr ""

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is a square root. For instance, for √9 Cthulhu would say "square root
#. of 9, root end" (assuming the user settings indicate that root endings should
#. be spoken). Note that the radicand, which follows the "of", is unknown and
#. might not even be a simple string; it might be the square root of another
#. expression such as a fraction.
#: src/cthulhu/messages.py:954
msgid "square root of"
msgstr "korijen"

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is a cube root. For instance, for the cube root of 9 Cthulhu would
#. say "cube root of 9, root end" (assuming the user settings indicate that root
#. endings should  be spoken). Note that the radicand, which follows the "of",
#. is unknown and might not even be a simple string; it might be the cube root
#. of another expression such as a fraction.
#: src/cthulhu/messages.py:962
msgid "cube root of"
msgstr "korijen kocka"

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is an nth root. https://en.wikipedia.org/wiki/Nth_root. For instance,
#. for the fourth root of 9, Cthulhu would say "fourth root of 9, root end" (assuming
#. the user settings indicate that root endings should be spoken). Note that the
#. index, which precedes this string, is unknown and might not even be a simple
#. expression like "fourth"; the index might instead be a fraction.
#: src/cthulhu/messages.py:970
msgid "root of"
msgstr "KORIJEN"

#. Translators: This phrase is spoken to inform the user that what is about to
#. be said is part of a mathematical root (square root, cube root, nth root).
#. It is primarily intended to be spoken when the index of the root is not a
#. simple expression. For instance, for the fourth root of 9, simply speaking
#. "fourth root of 9" may be sufficient for the user. But if the index is not
#. 4, but instead the fraction x/4, beginning the phrase with "root start" can
#. help the user better understand that x/4 is the index of the root.
#: src/cthulhu/messages.py:979
msgid "root start"
msgstr ""

#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical root (square root, cube root, nth root).
#. For instance, for the cube root of 9, Cthulhu would say "cube root of 9, root
#. end" (assuming the user settings indicate that root endings should be spoken).
#: src/cthulhu/messages.py:985
msgid "root end"
msgstr ""

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is subscripted text in a mathematical expression. Note that the
#. subscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen.
#: src/cthulhu/messages.py:992
msgctxt "math script generic"
msgid "subscript"
msgstr "indeks 0"

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is superscripted text in a mathematical expression. Note that the
#. superscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen.
#: src/cthulhu/messages.py:999
msgctxt "math script generic"
msgid "superscript"
msgstr "eksponent a"

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is subscripted text which precedes the base in a mathematical
#. expression. See, for instance, the MathML mmultiscripts element:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts
#. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts
#: src/cthulhu/messages.py:1006
msgctxt "math script"
msgid "pre-subscript"
msgstr ""

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is superscripted text which precedes the base in a mathematical
#. expression. See, for instance, the MathML mmultiscripts element:
#. http://www.w3.org/TR/MathML3/chapter3.html#presm.mmultiscripts
#. https://developer.mozilla.org/en-US/docs/Web/MathML/Element/mmultiscripts
#: src/cthulhu/messages.py:1013
msgctxt "math script"
msgid "pre-superscript"
msgstr ""

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is underscripted text in a mathematical expression. Note that the
#. underscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen. Examples of underscripts:
#. http://www.w3.org/TR/MathML/chapter3.html#presm.munder
#. https://reference.wolfram.com/language/ref/Underscript.html
#: src/cthulhu/messages.py:1022
msgctxt "math script generic"
msgid "underscript"
msgstr ""

#. Translators: This phrase is spoken to inform the user that what is about to
#. be spoken is overscripted text in a mathematical expression. Note that the
#. overscript might be simple text or may itself be a mathematical expression,
#. and in this instance we have no additional context through which a more user-
#. friendly word or phrase can reliably be chosen. Examples of overscripts:
#. http://www.w3.org/TR/MathML/chapter3.html#presm.mover
#. https://reference.wolfram.com/language/ref/Overscript.html
#: src/cthulhu/messages.py:1031
msgctxt "math script generic"
msgid "overscript"
msgstr ""

#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical table.
#: src/cthulhu/messages.py:1035
msgctxt "math table"
msgid "table end"
msgstr "Kraj tablice"

#. Translators: This phrase is spoken to inform the user that the last spoken
#. phrase is the end of a mathematical table which is nested inside another
#. mathematical table.
#: src/cthulhu/messages.py:1040
msgctxt "math table"
msgid "nested table end"
msgstr ""

#. Translators: Inaccessible means that the application cannot be read by Cthulhu.
#. This usually means the application is not friendly to the assistive technology
#. infrastructure.
#: src/cthulhu/messages.py:1045
msgid "inaccessible"
msgstr "nepristupačno"

#. Translators: This brief message indicates that indentation and
#. justification will be spoken.
#: src/cthulhu/messages.py:1050
msgctxt "indentation and justification"
msgid "Disabled"
msgstr "Onemogućeno"

#. Translators: This detailed message indicates that indentation and
#. justification will not be spoken.
#: src/cthulhu/messages.py:1055
msgid "Speaking of indentation and justification disabled."
msgstr "Izgovor uvlaka i poravnanja je onemogućen."

#. Translators: This brief message indicates that indentation and
#. justification will be spoken.
#: src/cthulhu/messages.py:1060
msgctxt "indentation and justification"
msgid "Enabled"
msgstr "Omogućeno"

#. Translators: This detailed message indicates that indentation and
#. justification will be spoken.
#: src/cthulhu/messages.py:1065
msgid "Speaking of indentation and justification enabled."
msgstr "Izgovor uvlaka i poravnanja je omogućen."

#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be.  The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler. This message is what is presented on the braille display when
#. entering Learn Mode.
#: src/cthulhu/messages.py:1073
msgid "Learn mode.  Press escape to exit."
msgstr "Način učenja.  Pritisnite escape za izlaz."

#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be.  The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler. This message is what is spoken to the user when entering Learn
#. Mode.
#: src/cthulhu/messages.py:1082
msgid ""
"Entering learn mode.  Press any key to hear its function.  To view the "
"screen reader’s documentation, press F1. To get a list of the screen "
"reader’s default shortcuts, press F2. To get a list of the screen reader’s "
"shortcuts for the current application, press F3. To exit learn mode, press "
"the escape key."
msgstr ""
"Ulazim u način učenja.  Pritisnite bilo koju tipku da biste čuli njenu "
"funkciju.  Kako biste pročitali pomoč čitača zaslona, pritisnite F1. Kako "
"biste dobili informacije o podrazumjevanim tipkovničkim prečacima čitača "
"zaslona, pritisnite F2. Kako biste dobili informacije o prečacima čitača "
"ekrana koji važe za trenutni program, pritisnite F3. Za izlaz iz načina "
"učenja, pritisnite escape."

#. Translators: This message is presented when a user is navigating within a
#. blockquote and then navigates out of it.
#: src/cthulhu/messages.py:1091
msgid "leaving blockquote."
msgstr "napuštanje citata."

#. Translators: This message is presented when a user is navigating within
#. an object and then navigates out of it. The word or phrase that follows
#. "leaving" should be consistent with the translation provided for the
#. corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1097
msgctxt "role"
msgid "leaving feed."
msgstr "napuštanje feeda."

#. Translators: This message is presented when a user is navigating within
#. an object and then navigates out of it. The word or phrase that follows
#. "leaving" should be consistent with the translation provided for the
#. corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1103
msgctxt "role"
msgid "leaving figure."
msgstr "napuštanje sheme."

#. Translators: This message is presented when a user is navigating within a
#. form and then navigates out of it.
#: src/cthulhu/messages.py:1107
msgid "leaving form."
msgstr "napuštanje obrasca."

#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1113
msgctxt "role"
msgid "leaving banner."
msgstr "napuštanje banera."

#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1119
msgctxt "role"
msgid "leaving complementary content."
msgstr ""

#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1125
msgctxt "role"
msgid "leaving information."
msgstr "Napuštanje informacije."

#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1131
msgctxt "role"
msgid "leaving main content."
msgstr "napuštanje glavnog sadržaja."

#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1137
msgctxt "role"
msgid "leaving navigation."
msgstr "napuštanje navigacije."

#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1143
msgctxt "role"
msgid "leaving region."
msgstr "napuštanje regije."

#. Translators: This message is presented when a user is navigating within
#. a type of landmark and then navigates out of it. The word or phrase that
#. follows "leaving" should be consistent with the translation provided for
#. the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1149
msgctxt "role"
msgid "leaving search."
msgstr "napuštanje pretrage."

#. Translators: This message is presented when a user is navigating within a
#. list and then navigates out of it.
#: src/cthulhu/messages.py:1153
msgid "leaving list."
msgstr "napuštanje spiska."

#. Translators: This message is presented when a user is navigating within a
#. panel and then navigates out of it. A panel is a generic container of
#. objects, such as a group of related form fields.
#: src/cthulhu/messages.py:1158
msgid "leaving panel."
msgstr "napuštanje panela."

#. Translators: This message is presented when a user is navigating within a
#. table and then navigates out of it.
#: src/cthulhu/messages.py:1162
msgid "leaving table."
msgstr "Napuštanje tablice."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1168
msgctxt "role"
msgid "leaving abstract."
msgstr "Napuštanje sažetka."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1174
msgctxt "role"
msgid "leaving acknowledgments."
msgstr "Napuštanje zahvala."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1180
msgctxt "role"
msgid "leaving afterword."
msgstr "Napuštanje poslijeslovlja."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1186
msgctxt "role"
msgid "leaving appendix."
msgstr "napuštanje priloga."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1192
msgctxt "role"
msgid "leaving bibliography."
msgstr "napuštanje popisa literature."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1198
msgctxt "role"
msgid "leaving chapter."
msgstr "napuštanje poglavlja."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1204
msgctxt "role"
msgid "leaving colophon."
msgstr "izlazak iz stupca."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1210
msgctxt "role"
msgid "leaving conclusion."
msgstr "napuštanje zaključka."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1216
msgctxt "role"
msgid "leaving credit."
msgstr "Napuštanje zahvale."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1222
msgctxt "role"
msgid "leaving credits."
msgstr "Napuštanje poglavlja \"zahvale\"."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1228
msgctxt "role"
msgid "leaving dedication."
msgstr "Napuštanje posvete."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1234
msgctxt "role"
msgid "leaving endnotes."
msgstr "napuštanje krajnjih bilješki."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1240
msgctxt "role"
msgid "leaving epigraph."
msgstr "napuštanje epigrafa."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1246
msgctxt "role"
msgid "leaving epilogue."
msgstr "napuštanje epiloga."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1252
msgctxt "role"
msgid "leaving errata."
msgstr "napuštanje ispravaka pogrešaka."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1258
msgctxt "role"
msgid "leaving example."
msgstr "napuštanje primjera."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1264
msgctxt "role"
msgid "leaving foreword."
msgstr "napuštanje predgovora."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1270
msgctxt "role"
msgid "leaving glossary."
msgstr "napuštanje pojmovnika."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1276
msgctxt "role"
msgid "leaving index."
msgstr "napuštanje kazala."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1282
msgctxt "role"
msgid "leaving introduction."
msgstr ""

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1288
msgctxt "role"
msgid "leaving page list."
msgstr "napuštanje spiska stranica."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1294
msgctxt "role"
msgid "leaving part."
msgstr "napuštanje dijela."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1300
msgctxt "role"
msgid "leaving preface."
msgstr "napuštanje predgovora."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1306
msgctxt "role"
msgid "leaving prologue."
msgstr "Napuštanje prologa."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1312
msgctxt "role"
msgid "leaving pullquote."
msgstr "napuštanje navoda."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1318
msgctxt "role"
msgid "leaving QNA."
msgstr "NapuštanjeQNA."

#. Translators: This message is presented when a user is navigating within
#. a document container and then navigates out of it. The word or phrase
#. that follows "leaving" should be consistent with the translation provided
#. for the corresponding term with context "role" found in object_properties.py
#: src/cthulhu/messages.py:1324
msgctxt "role"
msgid "leaving table of contents."
msgstr "Napuštanje sadržaja"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the line by pressing Shift+Down.
#: src/cthulhu/messages.py:1330
msgid "line selected down from cursor position"
msgstr "Odabran redak prema dolje od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the line by pressing Shift+Up.
#: src/cthulhu/messages.py:1336
msgid "line selected up from cursor position"
msgstr "Odabran redak prema gore od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the end of the paragraph by
#. pressing Shift+Down.
#: src/cthulhu/messages.py:1343
msgid "line unselected down from cursor position"
msgstr "Nije odabran redak prema dolje od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the start of the paragraph by
#. pressing Shift+Up.
#: src/cthulhu/messages.py:1350
msgid "line unselected up from cursor position"
msgstr "Nije odabran redak prema gore od položaja pokazivača"

#. Translators: Cthulhu has a "Learn Mode" that will allow the user to type any key
#. on the keyboard and hear what the effects of that key would be.  The effects
#. might be what Cthulhu would do if it had a handler for the particular key
#. combination, or they might just be to echo the name of the key if Cthulhu doesn't
#. have a handler. This message is what is presented in speech and braille when
#. exiting Learn Mode.
#: src/cthulhu/messages.py:1358
msgid "Exiting learn mode."
msgstr "Izlazim iz način učenja."

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the line by pressing Ctrl+Shift+Page_Up.
#: src/cthulhu/messages.py:1364
msgid "line selected from start to previous cursor position"
msgstr "Redak je odabran od početka do prethodnog položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the line by pressing Ctrl+Shift+Page_Down.
#: src/cthulhu/messages.py:1370
msgid "line selected to end from previous cursor position"
msgstr "Redak je odabran do kraja od prethodnog položaja pokazivača"

#. Translators: this indicates that this piece of text is a hypertext link.
#: src/cthulhu/messages.py:1373
msgid "link"
msgstr "poveznica"

#. Translators: this is an indication that a given link points to an object
#. that is on the same page.
#: src/cthulhu/messages.py:1377
msgid "same page"
msgstr "na ovoj stranici"

#. Translators: this is an indication that a given link points to an object
#. that is at the same site (but not on the same page as the link).
#: src/cthulhu/messages.py:1381
msgid "same site"
msgstr "na istom mjestu"

#. Translators: this is an indication that a given link points to an object
#. that is at a different site than that of the link.
#: src/cthulhu/messages.py:1385
msgid "different site"
msgstr "drugačije mjesto"

#. Translators: this refers to a link to a file, where the first item is the
#. protocol (ftp, ftps, or file) and the second item the name of the file being
#. linked to.
#: src/cthulhu/messages.py:1390
#, python-format
msgid "%(uri)s link to %(file)s"
msgstr "%(uri)s poveznica na %(file)s"

#. Translators: this message conveys the protocol of a link eg. http, mailto.
#: src/cthulhu/messages.py:1393
#, python-format
msgid "%s link"
msgstr "poveznica %s"

#. Translators: this message conveys the protocol of a link eg. http, mailto.
#. along with the visited state of that link.
#: src/cthulhu/messages.py:1397
#, python-format
msgid "visited %s link"
msgstr ""

#. Translators: The following string instructs the user how to navigate amongst
#. the list of commands presented in learn mode, as well as how to exit the list
#. when finished.
#: src/cthulhu/messages.py:1403
msgid "Use Up and Down Arrow to navigate the list. Press Escape to exit."
msgstr ""
"Koristite strelicu gore i dolje za pomicanje kroz popis. Pritisnite Escape "
"za izlaz."

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed to
#. "off" for all of the live regions.
#: src/cthulhu/messages.py:1413
msgid "All live regions set to off"
msgstr "Sve žive regije su postavljene na isključeno"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level for all live
#. regions has been restored to their original values.
#: src/cthulhu/messages.py:1423
msgid "live regions politeness levels restored"
msgstr "Razine uglađenosti živih regija su vraćene"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user of the "politeness" level for the current live region.
#: src/cthulhu/messages.py:1432
#, python-format
msgid "politeness level %s"
msgstr "Razina uglađenosti %s"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: src/cthulhu/messages.py:1442
msgid "setting live region to assertive"
msgstr "postavljanje žive regije na pouzdano"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: src/cthulhu/messages.py:1452
msgid "setting live region to off"
msgstr "postavljanje žive regije na isključeno"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: src/cthulhu/messages.py:1462
msgid "setting live region to polite"
msgstr "postavljanje žive regije na uglađeno"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. The "politeness" level is an indication of when the user wishes to be notified
#. about a change to live region content. Examples include: never ("off"), when
#. idle ("polite"), and when there is a change ("assertive"). Cthulhu has several
#. features to facilitate accessing live regions. This message is presented to
#. inform the user that Cthulhu's live region's "politeness" level has changed for
#. the current live region.
#: src/cthulhu/messages.py:1472
msgid "setting live region to rude"
msgstr "postavljanje žive regije na snažno"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented in response to a command that toggles whether or not Cthulhu pays
#. attention to changes in live regions. Note that turning off monitoring of live
#. events is NOT the same as turning the politeness level to "off". The user can
#. opt to have no notifications presented (politeness level of "off") and still
#. manually review recent updates to live regions via Cthulhu commands for doing so
#. -- as long as the monitoring of live regions is enabled.
#: src/cthulhu/messages.py:1483
msgid "Live regions monitoring off"
msgstr "Očitavanje živih regija je isključeno"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented in response to a command that toggles whether or not Cthulhu pays
#. attention to changes in live regions. Note that turning off monitoring of live
#. events is NOT the same as turning the politeness level to "off". The user can
#. opt to have no notifications presented (politeness level of "off") and still
#. manually review recent updates to live regions via Cthulhu commands for doing so
#. -- as long as the monitoring of live regions is enabled.
#: src/cthulhu/messages.py:1494
msgid "Live regions monitoring on"
msgstr "Očitavanje živih regija je uključeno"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented to inform the user that a cached message is not available for the
#. the current live region.
#: src/cthulhu/messages.py:1501
msgid "no live message saved"
msgstr "Živa poruka nije spremljena"

#. Translators: A live region is an area of a web page that is periodically
#. updated, e.g. stock ticker. http://www.w3.org/TR/wai-aria/terms#def_liveregion
#. Cthulhu has several features to facilitate accessing live regions. This message
#. is presented to inform the user that Cthulhu's live region features have been
#. turned off.
#: src/cthulhu/messages.py:1508
msgid "Live region support is off"
msgstr "Podrška za žive regije je isključena"

#. Translators: Cthulhu has a command that allows the user to move the mouse pointer
#. to the current object. This is a brief message which will be presented if for
#. some reason Cthulhu cannot identify/find the current location.
#: src/cthulhu/messages.py:1513
msgctxt "location"
msgid "Not found"
msgstr "Nije pronađeno"

#. Translators: Cthulhu has a command that allows the user to move the mouse pointer
#. to the current object. This is a detailed message which will be presented if
#. for some reason Cthulhu cannot identify/find the current location.
#: src/cthulhu/messages.py:1518
msgid "Could not find current location."
msgstr "Ne mogu pronaći trenutnu lokaciju."

#. Translators: This string is used to present the state of a locking key, such
#. as Caps Lock. If Caps Lock is "off", then letters typed will appear in
#. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This
#. string is also applied to Num Lock and potentially will be applied to similar
#. keys in the future.
#: src/cthulhu/messages.py:1525
msgctxt "locking key state"
msgid "off"
msgstr "isključen"

#. Translators: This string is used to present the state of a locking key, such
#. as Caps Lock. If Caps Lock is "off", then letters typed will appear in
#. lowercase; if Caps Lock is "on", they will instead appear in uppercase. This
#. string is also applied to Num Lock and potentially will be applied to similar
#. keys in the future.
#: src/cthulhu/messages.py:1532
msgctxt "locking key state"
msgid "on"
msgstr "uključen"

#. Translators: This is to inform the user of the presence of the red squiggly
#. line which indicates that a given word is not spelled correctly.
#: src/cthulhu/messages.py:1536
msgid "misspelled"
msgstr "pogrešno"

#. Translators: Cthulhu tries to provide more compelling output of the spell check
#. dialog in some applications. The first thing it does is let the user know
#. what the misspelled word is.
#: src/cthulhu/messages.py:1541
#, python-format
msgid "Misspelled word: %s"
msgstr "Pogrešno napisana riječ: %s"

#. Translators: Cthulhu tries to provide more compelling output of the spell check
#. dialog in some applications. The second thing it does is give the phrase
#. containing the misspelled word in the document. This is known as the context.
#: src/cthulhu/messages.py:1546
#, python-format
msgid "Context is %s"
msgstr "Kontekst je %s"

#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is the message presented when Cthulhu switches to browse mode.
#: src/cthulhu/messages.py:1561
msgid "Browse mode"
msgstr "Način surfanja"

#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is the message presented when Cthulhu switches to focus mode.
#: src/cthulhu/messages.py:1576
msgid "Focus mode"
msgstr "Način fokusa"

#. Translators: Cthulhu has a number of commands that override the default
#. behavior within an application. For instance, on a web page, "h" moves
#. you to the next heading. What should happen when you press an "h" in
#. an entry on a web page depends: If you want to resume reading content,
#. "h" should move to the next heading; if you want to enter text, "h"
#. should not not move you to the next heading. Similarly, if you are
#. at the bottom of an entry and press Down arrow, should you leave the
#. entry? Again, it depends on if you want to resume reading content or
#. if you are editing the text in the entry. Because Cthulhu doesn't know
#. what you want to do, it has two modes: In browse mode, Cthulhu treats
#. key presses as commands to read the content; in focus mode, Cthulhu treats
#. key presses as something that should be handled by the focused widget.
#. This string is a tutorial message presented to the user who has just
#. navigated to a widget in browse mode to inform them of the keystroke
#. they must press to enable focus mode for the purposes of interacting
#. with the widget. The substituted string is a human-consumable keybinding
#. such as "Alt+Shift+A."
#: src/cthulhu/messages.py:1595
#, python-format
msgid "To enable focus mode press %s."
msgstr "Za omogućavanje načina fokusa fokusa, pritisnite %s."

#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" focus mode which disables all automatic toggling.
#. This string is the message presented when Cthulhu switches to sticky focus mode.
#: src/cthulhu/messages.py:1606
msgid "Focus mode is sticky."
msgstr "Način fokusa je ljepljiv."

#. Translators: (Please see the previous, detailed translator notes about
#. Focus mode and Browse mode.) In order to minimize the amount of work Cthulhu
#. users need to do to switch between focus mode and browse mode, Cthulhu attempts
#. to automatically switch to the mode which is appropriate to the current
#. web element. Sometimes, however, this automatic mode switching is not what
#. the user wants. A good example being web apps which have their own keyboard
#. navigation and use interaction model. As a result, Cthulhu has a command which
#. enables setting a "sticky" browse mode which disables all automatic toggling.
#. This string is the message presented when Cthulhu switches to sticky browse mode.
#: src/cthulhu/messages.py:1617
msgid "Browse mode is sticky."
msgstr "Način pregleda je ljepljiv."

#. Translators: When presenting the content of a line on a web page, Cthulhu by
#. default presents the full line, including any links or form fields on that
#. line, in order to reflect the on-screen layout as seen by sighted users.
#. Not all users like this presentation, however, and prefer to have objects
#. treated as if they were on individual lines, such as is done by Windows
#. screen readers, so that unrelated objects (e.g. links in a navbar) are not
#. all jumbled together. As a result, this is now configurable. If layout mode
#. is enabled, Cthulhu will present the full line as it appears on the screen; if
#. it is disabled, Cthulhu will treat each object as if it were on a separate line,
#. both for presentation and navigation. This string is presented when the user
#. switches to layout mode via an Cthulhu command.
#: src/cthulhu/messages.py:1630
msgid "Layout mode."
msgstr "Način izgleda"

#. Translators: When presenting the content of a line on a web page, Cthulhu by
#. default presents the full line, including any links or form fields on that
#. line, in order to reflect the on-screen layout as seen by sighted users.
#. Not all users like this presentation, however, and prefer to have objects
#. treated as if they were on individual lines, such as is done by Windows
#. screen readers, so that unrelated objects (e.g. links in a navbar) are not
#. all jumbled together. As a result, this is now configurable. If layout mode
#. is enabled, Cthulhu will present the full line as it appears on the screen; if
#. it is disabled, Cthulhu will treat each object as if it were on a separate line,
#. both for presentation and navigation. This string is presented when the user
#. toggles layout mode off via an Cthulhu command and switches to the aforementioned
#. object-based presentation.
#: src/cthulhu/messages.py:1644
msgid "Object mode."
msgstr "Objektni način"

#. Translators: Hovering the mouse over certain objects on a web page causes a
#. new object to appear such as a pop-up menu. Cthulhu has a command will move the
#. user to the object which just appeared as a result of the user hovering the
#. mouse. If this command fails, Cthulhu will present this message.
#: src/cthulhu/messages.py:1650
msgid "Mouse over object not found."
msgstr "Objekt iznad miša nije pronađen."

#. Translators: Cthulhu has a feature to speak the item under the pointer. This feature,
#. known as mouse review, can be enabled and disabled via command. The following is
#. the message which Cthulhu will present when mouse review is toggled off via command.
#: src/cthulhu/messages.py:1655
msgid "Mouse review disabled."
msgstr "pregled mišem je isključen"

#. Translators: Cthulhu has a feature to speak the item under the pointer. This feature,
#. known as mouse review, can be enabled and disabled via command. The following is
#. the message which Cthulhu will present when mouse review is toggled on via command.
#: src/cthulhu/messages.py:1660
msgid "Mouse review enabled."
msgstr "Pregled mišem je omogućen"

#. Translators: Cthulhu has a command that presents a list of structural navigation
#. objects in a dialog box so that users can navigate more quickly than they
#. could with native keyboard navigation. This is a message that will be
#. presented to the user when an error (such as the operation timing out) kept us
#. from getting these objects.
#: src/cthulhu/messages.py:1667
msgid "Error: Could not create list of objects."
msgstr "Greška: nije moguće stvoriti popis objekata."

#. Translators: This message describes a list item in a document. Nesting level
#. is how "deep" the item is (e.g., a level of 2 represents a list item inside a
#. list that's inside another list).
#: src/cthulhu/messages.py:1672 src/cthulhu/object_properties.py:51
#, python-format
msgid "Nesting level %d"
msgstr "razina gniježđenja %d"

#. Translators: Cthulhu has a command that moves the mouse pointer to the current
#. location on a web page. If moving the mouse pointer caused an item to appear
#. such as a pop-up menu, we want to present that fact.
#: src/cthulhu/messages.py:1677
msgid "New item has been added"
msgstr "Nova stavka je dodana"

#. Translators: This is intended to be a short phrase to present the fact that no
#. no accessible component has keyboard focus.
#: src/cthulhu/messages.py:1681
msgid "No focus"
msgstr "Nema fokusa"

#. Translators: This message presents the fact that no accessible application has
#. has keyboard focus.
#: src/cthulhu/messages.py:1685
msgid "No application has focus."
msgstr "Nijedna aplikacija nije fokusirana."

#. Translators: This is for navigating document content by moving from blockquote
#. to blockquote. This is a detailed message which will be presented to the user
#. if no more blockquotes can be found.
#: src/cthulhu/messages.py:1690
msgid "No more blockquotes."
msgstr "Nema više citata."

#. Translators: This is for navigating document content by moving from button
#. to button. This is a detailed message which will be presented to the user
#. if no more buttons can be found.
#: src/cthulhu/messages.py:1695
msgid "No more buttons."
msgstr "Nema više gumbi."

#. Translators: This is for navigating document content by moving from check
#. box to check box. This is a detailed message which will be presented to the
#. user if no more check boxes can be found.
#: src/cthulhu/messages.py:1700
msgid "No more check boxes."
msgstr "Nema više potvrdnih okvira."

#. Translators: This is for navigating document content by moving from 'large
#. object' to 'large object'. A 'large object' is a logical chunk of text,
#. such as a paragraph, a list, a table, etc. This is a detailed message which
#. will be presented to the user if no more check boxes can be found.
#: src/cthulhu/messages.py:1706
msgid "No more large objects."
msgstr "Nema više velikih objekata."

#. Translators: This is for navigating document content by moving amongst web
#. elements which have an "onClick" action. This is a detailed message which
#. will be presented to the user if no more clickable elements can be found.
#: src/cthulhu/messages.py:1711
msgid "No more clickables."
msgstr "Nema više klikajućih objekata."

#. Translators: This is for navigating document content by moving from combo
#. box to combo box. This is a detailed message which will be presented to the
#. user if no more combo boxes can be found.
#: src/cthulhu/messages.py:1716
msgid "No more combo boxes."
msgstr "Nema više odabirnih okvira."

#. Translators: This is for navigating document content by moving from entry
#. to entry. This is a detailed message which will be presented to the user
#. if no more entries can be found.
#: src/cthulhu/messages.py:1721
msgid "No more entries."
msgstr "Nema više polja za unos."

#. Translators: This is for navigating document content by moving from form
#. field to form field. This is a detailed message which will be presented to
#. the user if no more form fields can be found.
#: src/cthulhu/messages.py:1726
msgid "No more form fields."
msgstr "Nema više polja obrasca."

#. Translators: This is for navigating document content by moving from heading
#. to heading. This is a detailed message which will be presented to the user
#. if no more headings can be found.
#: src/cthulhu/messages.py:1731
msgid "No more headings."
msgstr "Nema više naslova."

#. Translators: This is for navigating document content by moving from heading
#. to heading at a particular level (i.e. only <h1> or only <h2>, etc.). This
#. is a detailed message which will be presented to the user if no more headings
#. at the desired level can be found.
#: src/cthulhu/messages.py:1737
#, python-format
msgid "No more headings at level %d."
msgstr "Nema više naslova na razini %d."

#. Translators: This is for navigating document content by moving from image
#. to image. This is a detailed message which will be presented to the user
#. if no more images can be found.
#: src/cthulhu/messages.py:1742
msgid "No more images."
msgstr "Nema više slika."

#. Translators: this is for navigating to the previous ARIA role landmark.
#. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to
#. identify important part of webpage like banners, main context, search etc.
#. This is an indication that one was not found.
#: src/cthulhu/messages.py:1748
msgid "No landmark found."
msgstr "Nije pronađen orijentir."

#. Translators: This is for navigating document content by moving from link to
#. link (regardless of visited state). This is a detailed message which will be
#. presented to the user if no more links can be found.
#: src/cthulhu/messages.py:1753
msgid "No more links."
msgstr "Nema više poveznica."

#. Translators: This is for navigating document content by moving from bulleted/
#. numbered list to bulleted/numbered list. This is a detailed message which will
#. be presented to the user if no more lists can be found.
#: src/cthulhu/messages.py:1758
msgid "No more lists."
msgstr "Nema više popisa."

#. Translators: This is for navigating document content by moving from bulleted/
#. numbered list item to bulleted/numbered list item. This is a detailed message
#. which will be presented to the user if no more list items can be found.
#: src/cthulhu/messages.py:1763
msgid "No more list items."
msgstr "Nema više popisnih elemenata."

#. Translators: This is for navigating document content by moving from live
#. region to live region. A live region is an area of a web page that is
#. periodically updated, e.g. stock ticker. This is a detailed message which
#. will be presented to the user if no more live regions can be found. For
#. more info, see http://www.w3.org/TR/wai-aria/terms#def_liveregion
#: src/cthulhu/messages.py:1770
msgid "No more live regions."
msgstr "Nema više živih regija."

#. Translators: This is for navigating document content by moving from paragraph
#. to paragraph. This is a detailed message which will be presented to the user
#. if no more paragraphs can be found.
#: src/cthulhu/messages.py:1775
msgid "No more paragraphs."
msgstr "Nema više odlomaka."

#. Translators: This is for navigating document content by moving from radio
#. button to radio button. This is a detailed message which will be presented to
#. the user if no more radio buttons can be found.
#: src/cthulhu/messages.py:1780
msgid "No more radio buttons."
msgstr "Nema više radio gumbi."

#. Translators: This is for navigating document content by moving from separator
#. to separator (e.g. <hr> tags). This is a detailed message which will be
#. presented to the user if no more separators can be found.
#: src/cthulhu/messages.py:1785
msgid "No more separators."
msgstr "Nema više rastavljača."

#. Translators: This is for navigating document content by moving from table to
#. to table. This is a detailed message which will be presented to the user if
#. no more tables can be found.
#: src/cthulhu/messages.py:1790
msgid "No more tables."
msgstr "Nema više tablica."

#. Translators: This is for navigating document content by moving from unvisited
#. link to unvisited link. This is a detailed message which will be presented to
#. the user if no more unvisited links can be found.
#: src/cthulhu/messages.py:1795
msgid "No more unvisited links."
msgstr "Nema više neposjećenih poveznica."

#. Translators: This is for navigating document content by moving from visited
#. link to visited link. This is a detailed message which will be presented to
#. the user if no more visited links can be found.
#: src/cthulhu/messages.py:1800
msgid "No more visited links."
msgstr "Nema više posjećenih poveznica."

#. Translators: Cthulhu has a dedicated command to speak the currently-selected
#. text. This message is what Cthulhu will present if the user performs this
#. command when no text is selected.
#: src/cthulhu/messages.py:1805
msgid "No selected text."
msgstr ""

#. Translators: Cthulhu has a dedicated command to speak detailed information
#. about the currently-focused link. This message is what Cthulhu will present
#. if the user performs this command when not on a link.
#: src/cthulhu/messages.py:1810
msgid "Not on a link."
msgstr ""

#. Translators: This message alerts the user to the fact that what will be
#. presented next came from a notification.
#: src/cthulhu/messages.py:1814
msgid "Notification"
msgstr "Obavijest"

#. Translators: This is a brief message presented to the user when the bottom of
#. the list of notifications is reached.
#: src/cthulhu/messages.py:1818
msgctxt "notification"
msgid "Bottom"
msgstr "Dno"

#. Translators: This message is presented to the user to confirm the list of
#. notifications mode is being exited.
#: src/cthulhu/messages.py:1822
msgid "Exiting list notification messages mode."
msgstr "Izlazim iz način popisa poruka obavijesti."

#. Translators: This is a brief message presented to the user when the top of the
#. list of notifications is reached.
#: src/cthulhu/messages.py:1826
msgctxt "notification"
msgid "Top"
msgstr "Vrh"

#. Translators: This is a tutorial message for the notification list mode.
#: src/cthulhu/messages.py:1829
msgid "Press h for help.\n"
msgstr "Pritisnite h za pomoć.\n"

#. Translators: The following string instructs the user how to navigate within
#. the list notifications mode.
#: src/cthulhu/messages.py:1834
msgid ""
"Use Up, Down, Home or End to navigate in the list.\n"
"Press Escape to exit.\n"
"Press Space to repeat the last message read.\n"
"Press one digit to read a specific message.\n"
msgstr ""
"Koristite tipke Gore, Dolje, Home ili End za kretanje po popisu.\n"
"Pritisnite Escape za izlaz.\n"
"Pritisnite razmaknicu za ponavljanje zadnje pročitane poruke.\n"
"Pritisnite jednu znamenku za čitanje određene poruke.\n"

#. Translators: This message is presented to the user when the notifications list
#. is empty.
#: src/cthulhu/messages.py:1841
msgid "No notification messages"
msgstr "Nema poruka obavijesti"

#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the brief message spoken when the
#. user has enabled speaking numbers as digits.
#: src/cthulhu/messages.py:1848
msgctxt "number style"
msgid "digits"
msgstr ""

#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the verbose message spoken when
#. the user has enabled speaking numbers as digits.
#: src/cthulhu/messages.py:1855
msgid "Speak numbers as digits."
msgstr ""

#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the brief message spoken when the
#. user has enabled speaking numbers as words.
#: src/cthulhu/messages.py:1862
msgctxt "number style"
msgid "words"
msgstr ""

#. Translators: Cthulhu has a setting through which users can control how a number is
#. spoken. The options are digits ("1 2 3") and words ("one hundred and twenty
#. three"). There is an associated Cthulhu command for quickly toggling between the
#. two options. This string to be translated is the verbose message spoken when
#. the user has enabled speaking numbers as words.
#: src/cthulhu/messages.py:1869
msgid "Speak numbers as words."
msgstr ""

#. Translators: This brief message is presented to indicate the state of widgets
#. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated
#. with text formatting (bold, italics, underlining, justification, etc.).
#: src/cthulhu/messages.py:1874
msgid "off"
msgstr "isključen"

#. Translators: This brief message is presented to indicate the state of widgets
#. (checkboxes, push buttons, toggle buttons) on a toolbar which are associated
#. with text formatting (bold, italics, underlining, justification, etc.).
#: src/cthulhu/messages.py:1879
msgid "on"
msgstr "uključen"

#. Translators: This message is presented to the user when a web page or similar
#. item has started loading.
#: src/cthulhu/messages.py:1883
msgid "Loading.  Please wait."
msgstr "Učitava se.  Molim pričekajte."

#. Translators: This message is presented to the user when a web page or similar
#. item has finished loading.
#: src/cthulhu/messages.py:1887
msgid "Finished loading."
msgstr "Učitavanje završeno."

#. Translators: This message is presented to the user when a web page or similar
#. item has finished loading. The string substitution is for the name of the
#. object which has just finished loading (most likely the page's title).
#: src/cthulhu/messages.py:1892
#, python-format
msgid "Finished loading %s."
msgstr "Završeno je učitavanje za %s."

#. Translators: When the user loads a new web page, they can optionally have Cthulhu
#. automatically summarize details about the page, such as the number of elements
#. (landmarks, forms, links, tables, etc.). The following string precedes the
#. presentation of the summary. The string substitution is a list of items, such
#. as "10 headings, 1 form, 52 links".
#: src/cthulhu/messages.py:1899
#, python-format
msgid "Page has %s."
msgstr ""

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the page by pressing Shift+Page_Down.
#: src/cthulhu/messages.py:1905
msgid "page selected from cursor position"
msgstr "Stranica je odabrana od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the page by pressing Shift+Page_Up.
#: src/cthulhu/messages.py:1911
msgid "page selected to cursor position"
msgstr "Stranica je odabrana do položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects a previously
#. selected page by pressing Shift+Page_Down.
#: src/cthulhu/messages.py:1917
msgid "page unselected from cursor position"
msgstr "Stranica nije odabrana od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects a previously
#. selected page by pressing Shift+Page_Up.
#: src/cthulhu/messages.py:1923
msgid "page unselected to cursor position"
msgstr "Stranica nije odabrana do položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the end of the paragraph by pressing Ctrl+Shift+Down.
#: src/cthulhu/messages.py:1929
msgid "paragraph selected down from cursor position"
msgstr "Odlomak je odabran prema dolje od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user selects from the
#. current location to the start of the paragraph by pressing Ctrl+Shift+UP.
#: src/cthulhu/messages.py:1935
msgid "paragraph selected up from cursor position"
msgstr "Odlomak je odabran prema gore od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the end of the paragraph by
#. pressing Ctrl+Shift+Down.
#: src/cthulhu/messages.py:1942
msgid "paragraph unselected down from cursor position"
msgstr "Odlomak nije odabran prema dolje od položaja pokazivača"

#. Translators: when the user selects (highlights) or unselects text in a
#. document, Cthulhu will speak information about what they have selected or
#. unselected. This message is presented when the user unselects previously
#. selected text from the current location to the start of the paragraph by
#. pressing Ctrl+Shift+UP.
#: src/cthulhu/messages.py:1949
msgid "paragraph unselected up from cursor position"
msgstr "Odlomak nije odabran prema gore od položaja pokazivača"

#. Translators: This message appears in a warning dialog when the user performs
#. the command to get into Cthulhu's preferences dialog when the preferences dialog
#. is already open.
#: src/cthulhu/messages.py:1955
msgid ""
"You already have an instance of an Cthulhu preferences dialog open.\n"
"Please close it before opening a new one."
msgstr ""
"Već imate otvoren primjerak dijaloga Cthulhu postavki.\n"
"Molimo zatvorite ga prije otvaranja novog."

#. Translators: This message is an indication of the position of the focused
#. slide and the total number of slides in the presentation.
#: src/cthulhu/messages.py:1960
#, python-format
msgid "slide %(position)d of %(count)d"
msgstr "slajd %(position)d od %(count)d"

#. Translators: This is a detailed message which will be presented as the user
#. cycles amongst his/her saved profiles. A "profile" is a collection of settings
#. which apply to a given task, such as a "Spanish" profile which would use
#. Spanish text-to-speech and Spanish braille and selected when reading Spanish
#. content. The string representing the profile name is created by the user.
#: src/cthulhu/messages.py:1967
#, python-format
msgid "Profile set to %s."
msgstr "Profil je postavljen na %s."

#. Translators: This is an error message presented when the user attempts to
#. cycle among his/her saved profiles, but no profiles can be found. A profile
#. is a collection of settings which apply to a given task, such as a "Spanish"
#. profile which would use Spanish text-to-speech and Spanish braille and
#. selected when reading Spanish content.
#: src/cthulhu/messages.py:1974
msgid "No profiles found."
msgstr "Profili nisu pronađeni."

#. Translators: this is an index value so that we can present value changes
#. regarding a specific progress bar in environments where there are multiple
#. progress bars (e.g. in the Firefox downloads dialog).
#: src/cthulhu/messages.py:1979
#, python-format
msgid "Progress bar %d."
msgstr "Traka napredovanja %d."

#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:1985
msgctxt "spoken punctuation"
msgid "All"
msgstr "Sve"

#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:1991
msgid "Punctuation level set to all."
msgstr "Razina interpunkcije postavljena je na sve."

#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:1997
msgctxt "spoken punctuation"
msgid "Most"
msgstr "Većina"

#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:2003
msgid "Punctuation level set to most."
msgstr "Razina interpunkcije postavljena je na većinu."

#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:2009
msgctxt "spoken punctuation"
msgid "None"
msgstr "Nijedna"

#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:2015
msgid "Punctuation level set to none."
msgstr "Razina interpunkcije postavljena je na ništa."

#. Translators: This brief message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:2021
msgctxt "spoken punctuation"
msgid "Some"
msgstr "Nešto"

#. Translators: This detailed message will be presented as the user cycles
#. through the different levels of spoken punctuation. The options are:
#. All punctuation marks will be spoken, None will be spoken, Most will be
#. spoken, or Some will be spoken.
#: src/cthulhu/messages.py:2027
msgid "Punctuation level set to some."
msgstr "Razina interpunkcije postavljena je na nešto."

#. Translators: This message is presented to indicate that a search has begun
#. or is still taking place.
#: src/cthulhu/messages.py:2031
msgid "Searching."
msgstr "Traženje."

#. Translators: This message is presented to indicate a search executed by the
#. user has been completed.
#: src/cthulhu/messages.py:2035
msgid "Search complete."
msgstr "Traženje završeno."

#. Translators: This message is presented to the user when Cthulhu's preferences
#. have been reloaded.
#: src/cthulhu/messages.py:2039
msgid "Screen reader settings reloaded."
msgstr "Postavke čitača zaslona su iznova učitane."

#. Translators: Cthulhu has a dedicated command to speak the currently-selected
#. text. This message is spoken by Cthulhu before speaking the text which is
#. selected. The string substitution is for the selected text.
#: src/cthulhu/messages.py:2044
#, python-format
msgid "Selected text is: %s"
msgstr ""

#. Translators: Cthulhu normal speaks the text which was just deleted from a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been deleted from a
#. document matches the previously-selected contents, Cthulhu will indicate that
#. fact instead of presenting the full string which was just deleted.
#: src/cthulhu/messages.py:2051
msgid "Selection deleted."
msgstr ""

#. Translators: Cthulhu normal speaks the text which was just inserted into a
#. document via command. Depending on the circumstances, that might be a
#. large string. Therefore, if the text which has just been inserted into a
#. document is also already selected, it is likely that the insertion is
#. due to having been restored (e.g. the user selected text, deleted it,
#. and then pressed Ctrl+Z to undo that deletion). In this instance, Cthulhu
#. will indicate the restoration rather than presenting the full string
#. which was just inserted.
#: src/cthulhu/messages.py:2061
msgid "Selection restored."
msgstr ""

#. Translators: Cthulhu has a command which presents the size and position of the
#. current object in pixels. This string refers to the brief/non-verbose output
#. presented in response to the command. The string substitutions are all for
#. quantities (in pixels).
#: src/cthulhu/messages.py:2067
#, python-format
msgid "Size: %d, %d. Location: %d, %d."
msgstr ""

#. Translators: Cthulhu has a command which presents the size and position of the
#. current object in pixels. This string refers to the full/verbose output
#. presented in response to the command. The string substitutions are all for
#. quantities (in pixels).
#: src/cthulhu/messages.py:2073
#, python-format
msgid "Width: %d. Height: %d. %d from left. %d from top."
msgstr "Širina: %d. Visina: %d. %d od lijeve strane. %d od vrha."

#. Translators: This message is presented to the user when speech synthesis
#. has been temporarily turned off.
#: src/cthulhu/messages.py:2077
msgid "Speech disabled."
msgstr "Govor je onemogućen."

#. Translators: This message is presented to the user when speech synthesis
#. has been turned back on.
#: src/cthulhu/messages.py:2081
msgid "Speech enabled."
msgstr "Govor je omogućen."

#. Translators: This string announces speech rate change.
#: src/cthulhu/messages.py:2084
msgid "faster."
msgstr "brže."

#. Translators: This string announces speech rate change.
#: src/cthulhu/messages.py:2087
msgid "slower."
msgstr "sporije."

#. Translators: This string announces speech pitch change.
#: src/cthulhu/messages.py:2090
msgid "higher."
msgstr "više."

#. Translators: This string announces speech pitch change.
#: src/cthulhu/messages.py:2093
msgid "lower."
msgstr "dublje."

#. Translators: This string announces speech volume change.
#: src/cthulhu/messages.py:2096
msgid "louder."
msgstr "Glasnije"

#. Translators: This string announces speech volume change.
#: src/cthulhu/messages.py:2099
msgid "softer."
msgstr "Tiše"

#. Translators: Cthulhu's verbosity levels control how much (or how little)
#. Cthulhu will speak when presenting objects as the user navigates within
#. applications and reads content. The two levels are "brief" and "verbose".
#. The following string is a message spoken to the user upon toggling
#. this setting via command.
#: src/cthulhu/messages.py:2106
msgctxt "Speech"
msgid "Verbosity level: brief"
msgstr "Razina opširnosti: kratko"

#. Translators: Cthulhu's verbosity levels control how much (or how little)
#. Cthulhu will speak when presenting objects as the user navigates within
#. applications and reads content. The two levels are "brief" and "verbose".
#. The following string is a message spoken to the user upon toggling
#. this setting via command.
#: src/cthulhu/messages.py:2113
msgctxt "Speech"
msgid "Verbosity level: verbose"
msgstr "Razina opširnosti: opširno"

#. Translators: We replace the ellipses (both manual and UTF-8) with a spoken
#. string. The extra space you see at the beginning is because we need the
#. speech synthesis engine to speak the new string well. For example, "Open..."
#. turns into "Open dot dot dot".
#: src/cthulhu/messages.py:2119
msgid " dot dot dot"
msgstr " tri točkice"

#. Translators: This message is presented to the user when Cthulhu is launched.
#: src/cthulhu/messages.py:2122
msgid "Screen reader on."
msgstr "Čitač zaslona je uključen."

#. Translators: This message is presented to the user when Cthulhu is quit.
#: src/cthulhu/messages.py:2125
msgid "Screen reader off."
msgstr "Čitač zaslona je isključen."

#. Translators: This message means speech synthesis is not installed or working.
#: src/cthulhu/messages.py:2128
msgid "Speech is unavailable."
msgstr "Govor je nedostupan."

#. Translators: the Cthulhu "Find" dialog allows a user to search for text in a
#. window and then move focus to that text.  For example, they may want to find
#. the "OK" button.  This message lets them know a string they were searching
#. for was not found.
#: src/cthulhu/messages.py:2134
msgid "string not found"
msgstr "Niz nije pronađen"

#. Translators: The structural navigation keys are designed to move the caret
#. around document content by object type. H moves you to the next heading,
#. Shift H to the previous heading, T to the next table, and so on. Some users
#. prefer to turn this off to use Firefox's search when typing feature. This
#. message is presented when the user toggles the structural navigation feature
#. of Cthulhu. It should be a brief informative message.
#: src/cthulhu/messages.py:2142
msgid "Structural navigation keys off."
msgstr "Tipke strukturne navigacije su isključene."

#. Translators: The structural navigation keys are designed to move the caret
#. around document content by object type. H moves you to the next heading,
#. Shift H to the previous heading, T to the next table, and so on. Some users
#. prefer to turn this off to use Firefox's search when typing feature. This
#. message is presented when the user toggles the structural navigation feature
#. of Cthulhu. It should be a brief informative message.
#: src/cthulhu/messages.py:2150
msgid "Structural navigation keys on."
msgstr "Tipke strukturne navigacije su uključene."

#. Translators: Cthulhu has a command that allows the user to move to the next
#. structural navigation object. In Cthulhu, "structural navigation" refers to
#. quickly moving through a document by jumping amongst objects of a given
#. type, such as from link to link, or from heading to heading, or from form
#. field to form field. This is a brief message which will be presented to the
#. user if the desired structural navigation object could not be found.
#: src/cthulhu/messages.py:2158
msgctxt "structural navigation"
msgid "Not found"
msgstr "Nije pronađeno"

#. Translators: This message describes the (row, col) position of a table cell.
#: src/cthulhu/messages.py:2161
#, python-format
msgid "Row %(row)d, column %(column)d."
msgstr "Redak %(row)d, stupac %(column)d."

#. Translators: This message is presented to indicate the user is in the last
#. cell of a table in a document.
#: src/cthulhu/messages.py:2165
msgid "End of table"
msgstr "Kraj tablice"

#. Translators: When users are navigating a table, they sometimes want the entire
#. row of a table read; other times they want just the current cell presented.
#. This string is a message presented to the user when this setting is toggled.
#: src/cthulhu/messages.py:2170
msgid "Speak cell"
msgstr "Govori ćeliju"

#. Translators: When users are navigating a table, they sometimes want the entire
#. row of a table read; other times they want just the current cell presented.
#. This string is a message presented to the user when this setting is toggled.
#: src/cthulhu/messages.py:2175
msgid "Speak row"
msgstr "Govori redak"

#. Translators: a uniform table is one in which each table cell occupies one row
#. and one column (i.e. a perfect grid). In contrast, a non-uniform table is one
#. in which at least one table cell occupies more than one row and/or column.
#: src/cthulhu/messages.py:2180
msgid "Non-uniform"
msgstr "Nejednolika"

#. Translators: This is for navigating document content by moving from table cell
#. to table cell. If the user gives a table navigation command but is not in a
#. table, presents this message.
#: src/cthulhu/messages.py:2185
msgid "Not in a table."
msgstr "Nije u tablici."

#. Translators: This is a message presented to users when the columns in a table
#. have been reordered.
#: src/cthulhu/messages.py:2189
msgid "Columns reordered"
msgstr "Stupci su preraspoređeni"

#. Translators: This is a message presented to users when the rows in a table
#. have been reordered.
#: src/cthulhu/messages.py:2193
msgid "Rows reordered"
msgstr "Redovi su preraspoređeni"

#. Translators: this is in reference to a column in a table. The substitution
#. is the index (e.g. the first column is "column 1").
#: src/cthulhu/messages.py:2197
#, python-format
msgid "column %d"
msgstr "stupac %d"

#. Translators: this is in reference to a column in a table. If the user is in
#. the first column of a table with five columns, the position is "column 1 of 5"
#: src/cthulhu/messages.py:2201
#, python-format
msgid "column %(index)d of %(total)d"
msgstr "stupac %(index)d od %(total)d"

#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the cell below the current cell and is already in the last row.
#: src/cthulhu/messages.py:2206
msgid "Bottom of column."
msgstr "Dno stupca."

#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the cell above the current cell and is already in the first row.
#: src/cthulhu/messages.py:2211
msgid "Top of column."
msgstr "Vrh stupca."

#. Translators: this message is spoken to announce that a table column just became
#. selected (e.g as a result of navigation via Shift + Arrows). The string substitution
#. is the column label (e.g. "B").
#: src/cthulhu/messages.py:2216
#, python-format
msgid "Column %s selected"
msgstr "Stupac %s označen"

#. Translators: this message is spoken to announce that multiple table columns just
#. became selected (e.g as a result of navigation via Shift + Arrows). The first
#. string substitution is the label of the first column in the range. The second string
#. substitution is the label in the last column in the range. An example message for
#. Calc would be "Columns B through F selected".
#: src/cthulhu/messages.py:2223
#, python-format
msgid "Columns %s through %s selected"
msgstr "Stupci %s do %s su označeni"

#. Translators: this message is spoken to announce that multiple table columns just
#. became unselected (e.g as a result of navigation via Shift + Arrows). The first
#. string substitution is the label of the first column in the range. The second string
#. substitution is the label in the last column in the range. An example message for
#. Calc would be "Columns B through F unselected".
#: src/cthulhu/messages.py:2230
#, python-format
msgid "Columns %s through %s unselected"
msgstr "stupci %s do %s nisu označeni"

#. Translators: this message is spoken to announce that a table column just became
#. unselected (e.g as a result of navigation via Shift + Arrows). The string substitution
#. is the column label (e.g. "B").
#: src/cthulhu/messages.py:2235
#, python-format
msgid "Column %s unselected"
msgstr "Stupac %s Nije označen"

#. Translators: this is in reference to a row in a table. The substitution is
#. the index (e.g. the first row is "row 1").
#: src/cthulhu/messages.py:2239
#, python-format
msgid "row %d"
msgstr "redak %d"

#. Translators: this is in reference to a row in a table. If the user is in the
#. the first row of a table with five rows, the position is "row 1 of 5"
#: src/cthulhu/messages.py:2243
#, python-format
msgid "row %(index)d of %(total)d"
msgstr "red %(index)d od %(total)d"

#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the left of the current cell and is already in the first column.
#: src/cthulhu/messages.py:2248
msgid "Beginning of row."
msgstr "Početak reda."

#. Translators: This is for navigating document content by moving from table cell
#. to table cell. This is the message presented when the user attempts to move to
#. the right of the current cell and is already in the last column.
#: src/cthulhu/messages.py:2253
msgid "End of row."
msgstr "Kraj reda."

#. Translators: This message is presented to the user to confirm that he/she just
#. deleted a table row.
#: src/cthulhu/messages.py:2257
msgid "Row deleted."
msgstr "Redak je obrisan."

#. Translators: This message is presented to the user to confirm that he/she just
#. deleted the last row of a table.
#: src/cthulhu/messages.py:2261
msgid "Last row deleted."
msgstr "Zadnji red je obrisan."

#. Translators: This message is presented to the user to confirm that he/she just
#. inserted a table row.
#: src/cthulhu/messages.py:2265
msgid "Row inserted."
msgstr "Redak je umetnut."

#. Translators: This message is presented to the user to confirm that he/she just
#. inserted a table row at the end of the table. This typically happens when the
#. user presses Tab from within the last cell of the table.
#: src/cthulhu/messages.py:2270
msgid "Row inserted at the end of the table."
msgstr "Redak je umetnut na kraju tablice."

#. Translators: this message is spoken to announce that a table row just became selected
#. (e.g as a result of navigation via Shift + Arrows). The string substitution is the row
#. label (e.g. "2").
#: src/cthulhu/messages.py:2275
#, python-format
msgid "Row %s selected"
msgstr "Redak %s označen"

#. Translators: this message is spoken to announce that multiple table rows just
#. became selected (e.g as a result of navigation via Shift + Arrows). The first
#. string substitution is the label of the first row in the range. The second string
#. substitution is the label of the last row in the range. An example message for
#. Calc would be "Rows 2 through 10 selected".
#: src/cthulhu/messages.py:2282
#, python-format
msgid "Rows %s through %s selected"
msgstr "Redci %s do %s su označeni"

#. Translators: this message is spoken to announce that multiple table rows just
#. became unselected (e.g as a result of navigation via Shift + Arrows). The first
#. string substitution is the label of the first row in the range. The second string
#. substitution is the label of the last row in the range. An example message for
#. Calc would be "Rows 2 through 10 unselected".
#: src/cthulhu/messages.py:2289
#, python-format
msgid "Rows %s through %s unselected"
msgstr "Redci %s do %s nisu označeni"

#. Translators: this message is spoken to announce that a table row just became
#. unselected (e.g as a result of navigation via Shift + Arrows). The string
#. substitution is the row label (e.g. "2").
#: src/cthulhu/messages.py:2294
#, python-format
msgid "Row %s unselected"
msgstr "Redak %s nije označen"

#. Translators: when the user selects (highlights) text in a document, Cthulhu lets
#. them know.
#: src/cthulhu/messages.py:2298
msgctxt "text"
msgid "selected"
msgstr "odabrano"

#. Translators: when the user unselects (un-highlights) text in a document, Cthulhu
#. lets them know.
#: src/cthulhu/messages.py:2302
msgctxt "text"
msgid "unselected"
msgstr "nije odabrano"

#. Translators: Cthulhu has a feature to speak the time when the user presses a
#. shortcut key. This is one of the alternative formats that the user may wish
#. it to be presented with.
#: src/cthulhu/messages.py:2313
msgid "%H hours, %M minutes and %S seconds."
msgstr "%H sati, %M minuta i %S sekundi."

#. Translators: Cthulhu has a feature to speak the time when the user presses a
#. shortcut key. This is one of the alternative formats that the user may wish
#. it to be presented with.
#: src/cthulhu/messages.py:2318
msgid "%H hours and %M minutes."
msgstr "%H sati i %M minuta."

#. Translators: this is information about a unicode character reported to the
#. user.  The value is the unicode number value of this character in hex.
#: src/cthulhu/messages.py:2322
#, python-format
msgid "Unicode %s"
msgstr "Junikod %s"

#. Translators: This string is presented when an application's undo command is
#. used in a document resulting in a change to that document's contents.
#: src/cthulhu/messages.py:2326
msgctxt "command"
msgid "undo"
msgstr "poništi"

#. Translators: This string is presented when an application's redo command is
#. used in a document resulting in a change to that document's contents.
#: src/cthulhu/messages.py:2330
msgctxt "command"
msgid "redo"
msgstr "ponovi"

#. Translators: This message presents the Cthulhu version number.
#: src/cthulhu/messages.py:2333
#, python-format
msgid "Screen reader version %s."
msgstr "Čitač zaslona inačica %s."

#. Translators: This is presented when the user has navigated to a line with only
#. whitespace characters (space, tab, etc.) on it.
#: src/cthulhu/messages.py:2337
msgid "white space"
msgstr "nevidljivi znak"

#. Translators: when the user is attempting to locate a particular object and the
#. top of a page or list is reached without that object being found, we "wrap" to
#. the bottom and continue looking upwards. We need to inform the user when this
#. is taking place.
#: src/cthulhu/messages.py:2343
msgid "Wrapping to bottom."
msgstr "Prijelaz na dno."

#. Translators: when the user is attempting to locate a particular object and the
#. bottom of a page or list is reached without that object being found, we "wrap"
#. to the top and continue looking downwards. We need to inform the user when
#. this is taking place.
#: src/cthulhu/messages.py:2349
msgid "Wrapping to top."
msgstr "Prijelaz na vrh."

#. Translators, normally layered panes and tables have items in them. Thus it is
#. noteworthy when this is not the case. This message is presented to the user to
#. indicate the current layered pane or table contains zero items.
#: src/cthulhu/messages.py:2354
msgid "0 items"
msgstr "0 stavki"

#. Translators: The cell here refers to a cell within a table within a
#. document. We need to announce when the cell occupies or "spans" more
#. than a single row and/or column.
#: src/cthulhu/messages.py:2362 src/cthulhu/messages.py:2381
#, python-format
msgid "Cell spans %d row"
msgid_plural "Cell spans %d rows"
msgstr[0] "Rasponi ćelija %d redak"
msgstr[1] "Rasponi ćelija %d redka"
msgstr[2] "Rasponi ćelija %d redaka"

#. Translators: this represents the number of columns in a table.
#: src/cthulhu/messages.py:2367
#, python-format
msgid " %d column"
msgid_plural " %d columns"
msgstr[0] " %d stupac"
msgstr[1] " %d stupca"
msgstr[2] " %d stupaca"

#. Translators: The cell here refers to a cell within a table within a
#. document. We need to announce when the cell occupies or "spans" more
#. than a single row and/or column.
#: src/cthulhu/messages.py:2374
#, python-format
msgid "Cell spans %d column"
msgid_plural "Cell spans %d columns"
msgstr[0] "Rasponi ćelija %d stupac"
msgstr[1] "Rasponi ćelija %d stupca"
msgstr[2] "Rasponi ćelija %d stupaca"

#. Translators: People can enter a string of text that is too wide to be
#. fully displayed in a spreadsheet cell. This message will be spoken if
#. such a cell is encountered.
#: src/cthulhu/messages.py:2391
#, python-format
msgid "%d character too long"
msgid_plural "%d characters too long"
msgstr[0] "%d znak je predugačak"
msgstr[1] "%d znaka je predugačko"
msgstr[2] "%d znakova je predugačko"

#. Translators: This message informs the user how many unfocused alert and
#. dialog windows a newly (re)focused application has. It is added at the
#. end of a braille message containing the app which just claimed focus.
#: src/cthulhu/messages.py:2399
#, python-format
msgid "(%d dialog)"
msgid_plural "(%d dialogs)"
msgstr[0] "(%d dijalog)"
msgstr[1] "(%d dijaloga)"
msgstr[2] "(%d dijaloga)"

#. Translators: This message informs the user how many unfocused alert and
#. dialog windows a newly (re)focused application has. It is added at the
#. end of a spoken message containing the app which just claimed focus.
#: src/cthulhu/messages.py:2405
#, python-format
msgid "%d unfocused dialog"
msgid_plural "%d unfocused dialogs"
msgstr[0] "%d nefokusirani dijalog"
msgstr[1] "%d nefokusirana dijaloga"
msgstr[2] "%d nefokusiranih dijaloga"

#. Translators: This is the size of a file in bytes
#: src/cthulhu/messages.py:2409
#, python-format
msgid "%d byte"
msgid_plural "%d bytes"
msgstr[0] "%d bajt"
msgstr[1] "%d bajta"
msgstr[2] "%d bajtova"

#. Translators: This message informs the user who many files were found as
#. a result of a search.
#: src/cthulhu/messages.py:2414
#, python-format
msgid "%d file found"
msgid_plural "%d files found"
msgstr[0] "pronađena %d datoteka"
msgstr[1] "pronađene %d datoteke"
msgstr[2] "pronađeno %d datoteka"

#. Translators: This message presents the number of forms in a document.
#: src/cthulhu/messages.py:2421
#, python-format
msgid "%d form"
msgid_plural "%d forms"
msgstr[0] "%d obrazac"
msgstr[1] "%d obrazca"
msgstr[2] "%d obrazaca"

#. Translators: This message presents the number of headings in a document.
#: src/cthulhu/messages.py:2428
#, python-format
msgid "%d heading"
msgid_plural "%d headings"
msgstr[0] "%d naslov"
msgstr[1] "%d naslova"
msgstr[2] "%d naslova"

#. Translators: This message presents the number of items in a layered pane
#. or table.
#: src/cthulhu/messages.py:2433
#, python-format
msgid "%d item"
msgid_plural "%d items"
msgstr[0] "%d stavka"
msgstr[1] "%d stavke"
msgstr[2] "%d stavaka"

#. Translators: This message presents the number of landmarks in a document.
#. ARIA role landmarks are the W3C defined HTML tag attribute 'role' used to
#. identify important part of webpage like banners, main context, search etc.
#: src/cthulhu/messages.py:2442
#, python-format
msgid "%d landmark"
msgid_plural "%d landmarks"
msgstr[0] "%d orjentir"
msgstr[1] "%d orjentira"
msgstr[2] "%d orjentira"

#. Translators: Cthulhu has several commands that search for, and present a list
#. of, objects based on one or more criteria. This is a message that will be
#. presented to the user to indicate how many matching items were found.
#: src/cthulhu/messages.py:2448
#, python-format
msgid "%d item found"
msgid_plural "%d items found"
msgstr[0] "pronađena %d stavka"
msgstr[1] "pronađene %d stavke"
msgstr[2] "pronađeno %d stavaka"

#. Translators: This message is presented when a user is navigating within a
#. series of nested blockquotes, such as can be seen in deep email threads,
#. and then navigates out of several levels at once.
#: src/cthulhu/messages.py:2454
#, python-format
msgid "Leaving %d blockquote."
msgid_plural "Leaving %d blockquotes."
msgstr[0] "napuštam %d citat."
msgstr[1] "napuštam %d citate."
msgstr[2] "napuštam %d citate."

#. Translators: This message is presented when a user is navigating within a
#. series of nested lists and then navigates out of several levels at once.
#: src/cthulhu/messages.py:2459
#, python-format
msgid "Leaving %d list."
msgid_plural "Leaving %d lists."
msgstr[0] "Napuštam %d popis"
msgstr[1] "napuštam %d popisa."
msgstr[2] "napuštam %d popisa."

#. Translators: This message describes a bulleted or numbered list.
#: src/cthulhu/messages.py:2463
#, python-format
msgid "List with %d item"
msgid_plural "List with %d items"
msgstr[0] "popis od %d stavke"
msgstr[1] "popis od %d stavke"
msgstr[2] "popis od %d stavaka"

#. Translators: this represents the number of rows in a mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#: src/cthulhu/messages.py:2468
#, python-format
msgid "math table with %d row"
msgid_plural "math table with %d rows"
msgstr[0] "Matematička tablica s %d retkom"
msgstr[1] "matematička tablica sa %d redaka"
msgstr[2] "Matematička tablica sa %d redaka"

#. Translators: this represents the number of columns in a mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#. Translators: this represents the number of rows in a mathematic table
#. which is nested inside another mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#. Translators: this represents the number of columns in a table.
#: src/cthulhu/messages.py:2473 src/cthulhu/messages.py:2489
#: src/cthulhu/messages.py:2573
#, python-format
msgid "%d column"
msgid_plural "%d columns"
msgstr[0] "%d stupac"
msgstr[1] "%d stupca"
msgstr[2] "%d stupaca"

#. Translators: this represents the number of rows in a mathematical table
#. which is nested inside another mathematical table.
#. See http://www.w3.org/TR/MathML3/chapter3.html#presm.mtable
#: src/cthulhu/messages.py:2483
#, python-format
msgid "nested math table with %d row"
msgid_plural "nested math table with %d rows"
msgstr[0] "Ugrađena matematička tablica s %d retkom"
msgstr[1] "ugrađena matematička tablica s %d redaka"
msgstr[2] "ugrađena matematička tablica sa %d redaka"

#. Translators: This message is presented to inform the user of the number of
#. messages in a list.
#: src/cthulhu/messages.py:2498
#, python-format
msgid "%d message.\n"
msgid_plural "%d messages.\n"
msgstr[0] "%d poruka.\n"
msgstr[1] "%d poruke.\n"
msgstr[2] "%d poruka.\n"

#. Translators: This message is presented to inform the user of the value of
#. a slider, progress bar, or other such component.
#: src/cthulhu/messages.py:2503
#, python-format
msgid "%d percent."
msgid_plural "%d percent."
msgstr[0] "%d posto."
msgstr[1] "%d posto."
msgstr[2] "%d posto."

#. Translators: This message announces the percentage of the document that
#. has been read. The value is calculated by knowing the index of the current
#. position divided by the total number of objects on the page.
#: src/cthulhu/messages.py:2509
#, python-format
msgid "%d percent of document read"
msgid_plural "%d percent of document read"
msgstr[0] "%d posto pročitanog dokumenta"
msgstr[1] "%d posto pročitanog dokumenta"
msgstr[2] "%d posto pročitanog dokumenta"

#. Translators: this represents a text attribute expressed in pixels, such as
#. a margin, indentation, font size, etc.
#: src/cthulhu/messages.py:2516
#, python-format
msgid "%d pixel"
msgid_plural "%d pixels"
msgstr[0] "%d piksel"
msgstr[1] "%d piksela"
msgstr[2] "%d piksela"

#. Translators: Cthulhu will tell you how many characters are repeated on a line
#. of text. For example: "22 space characters". The %d is the number and the
#. %s is the spoken word for the character.
#: src/cthulhu/messages.py:2522
#, python-format
msgid "%(count)d %(repeatChar)s character"
msgid_plural "%(count)d %(repeatChar)s characters"
msgstr[0] "%(count)d %(repeatChar)s znak"
msgstr[1] "%(count)d %(repeatChar)s znaka"
msgstr[2] "%(count)d %(repeatChar)s znakova"

#. Translators: This message is presented to indicate the number of selected
#. objects (e.g. icons) and the total number of those objects.
#: src/cthulhu/messages.py:2529
#, python-format
msgid "%(index)d of %(total)d item selected"
msgid_plural "%(index)d of %(total)d items selected"
msgstr[0] "%(index)d od %(total)d stavke odabrano"
msgstr[1] "%(index)d od %(total)d stavka odabrano"
msgstr[2] "%(index)d od %(total)d stavka odabrano"

#. Translators: This message is presented when the user is in a list of
#. shortcuts associated with Cthulhu commands which are not specific to the
#. current application. It appears as the title of the dialog containing
#. the list.
#: src/cthulhu/messages.py:2538
#, python-format
msgid "%d Screen reader default shortcut found."
msgid_plural "%d Screen reader default shortcuts found."
msgstr[0] "Pronađen %d zadani prečac čitača zaslona."
msgstr[1] "Pronađena %d zadana prečaca čitača zaslona."
msgstr[2] "Pronađeno %d zadanih prečaca čitača zaslona."

#. Translators: This message is presented when the user is in a list of
#. shortcuts associated with Cthulhu commands specific to the current
#. application. It appears as the title of the dialog containing the list.
#: src/cthulhu/messages.py:2546
#, python-format
msgid "%(count)d Screen reader shortcut for %(application)s found."
msgid_plural "%(count)d Screen reader shortcuts for %(application)s found."
msgstr[0] "Pronađen %(count)d prečac čitača zaslona za %(application)s."
msgstr[1] "Pronađena %(count)d prečaca čitača zaslona za %(application)s."
msgstr[2] "Pronađea %(count)d prečaca čitača zaslona za %(application)s."

#. Translators: This message is presented to inform the user of the number of
#. space characters in a string.
#: src/cthulhu/messages.py:2553
#, python-format
msgid "%d space"
msgid_plural "%d spaces"
msgstr[0] "%d razmak"
msgstr[1] "%d razmaka"
msgstr[2] "%d razmaka"

#. Translators: This message is presented to inform the user of the number of
#. tab characters in a string.
#: src/cthulhu/messages.py:2558
#, python-format
msgid "%d tab"
msgid_plural "%d tabs"
msgstr[0] "%d tabulator"
msgstr[1] "%d tabulatora"
msgstr[2] "%d tabulatora"

#. Translators: This message presents the number of tables in a document.
#: src/cthulhu/messages.py:2565
#, python-format
msgid "%d table"
msgid_plural "%d tables"
msgstr[0] "%d tablica"
msgstr[1] "%d tablice"
msgstr[2] "%d tablica"

#. Translators: this represents the number of rows in a table.
#: src/cthulhu/messages.py:2569
#, python-format
msgid "table with %d row"
msgid_plural "table with %d rows"
msgstr[0] "tablica od %d redka"
msgstr[1] "tablica od %d redka"
msgstr[2] "tablica od %d redaka"

#. Translators: This message presents the number of unvisited links in a
#. document.
#: src/cthulhu/messages.py:2585
#, python-format
msgid "%d unvisited link"
msgid_plural "%d unvisited links"
msgstr[0] "%d neposjećena poveznica"
msgstr[1] "%d neposjećene poveznice"
msgstr[2] "%d neposjećenih poveznica"

#. Translators: This message presents the number of visited links in a
#. document.
#: src/cthulhu/messages.py:2593
#, python-format
msgid "%d visited link"
msgid_plural "%d visited links"
msgstr[0] "%d posjećena poveznica"
msgstr[1] "%d posjećene poveznice"
msgstr[2] "%d posjećenih poveznica"

#. Translators: this is the action name for the 'toggle' action. It must be the
#. same string used in the *.po file for gail.
#: src/cthulhu/object_properties.py:36
msgid "toggle"
msgstr "naizmjence uključi"

#. Translators: this is a indication of the focused icon and the count of the
#. total number of icons within an icon panel. An example of an icon panel is
#. the Nautilus folder view.
#: src/cthulhu/object_properties.py:41
#, python-format
msgid "on %(index)d of %(total)d"
msgstr "na %(index)d od %(total)d"

#. Translators: this refers to the position of an item in a list or group of
#. objects, such as menu items in a menu, radio buttons in a radio button group,
#. combobox item in a combobox, etc.
#: src/cthulhu/object_properties.py:46
#, python-format
msgid "%(index)d of %(total)d"
msgstr "%(index)d od %(total)d"

#. Translators: This message describes a list item in a document. Nesting level
#. is how "deep" the item is (e.g., a level of 2 represents a list item inside a
#. list that's inside another list). This string is specifically for braille.
#. Because braille displays lack real estate, we're using a shorter string than
#. we use for speech.
#: src/cthulhu/object_properties.py:58
#, python-format
msgid "LEVEL %d"
msgstr "RAZINA %d"

#. Translators: This represents the depth of a node in a TreeView (i.e. how many
#. ancestors the node has). This is the spoken version.
#: src/cthulhu/object_properties.py:62
#, python-format
msgid "tree level %d"
msgstr "razina stabla %d"

#. Translators: This represents the depth of a node in a TreeView (i.e. how many
#. ancestors the node has). This is the braille version.
#: src/cthulhu/object_properties.py:66
#, python-format
msgid "TREE LEVEL %d"
msgstr "RAZINA STABLA %d"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason for including the editable state as part of the role is to make it
#. possible for users to quickly identify combo boxes in which a value can be
#. typed or arrowed to.
#: src/cthulhu/object_properties.py:73
msgid "editable combo box"
msgstr "uređivajući odabirni okvir"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role is to describe elements in web content which have the contenteditable
#. attribute set to true, indicating that the element can be edited by the user.
#: src/cthulhu/object_properties.py:79
msgid "editable content"
msgstr "za uređivanje"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The feed role is a scrollable list of articles where scrolling may cause
#. articles to be added to or removed from either end of the list.
#. http://rawgit.com/w3c/aria/master/aria/aria.html#feed
#: src/cthulhu/object_properties.py:86
msgctxt "role"
msgid "feed"
msgstr "feed"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The figure role is a perceivable section of content that typically contains a
#. graphical document, images, code snippets, or example text.
#. http://rawgit.com/w3c/aria/master/aria/aria.html#figure
#: src/cthulhu/object_properties.py:93
msgctxt "role"
msgid "figure"
msgstr "ilustracija"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the abstract in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-abstract
#: src/cthulhu/object_properties.py:99
msgctxt "role"
msgid "abstract"
msgstr "sažetak"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the acknowledgments in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-acknowledgments
#: src/cthulhu/object_properties.py:105
msgctxt "role"
msgid "acknowledgments"
msgstr "Zahvale"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the afterword in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-afterword
#: src/cthulhu/object_properties.py:111
msgctxt "role"
msgid "afterword"
msgstr "pogovor"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the appendix in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-appendix
#: src/cthulhu/object_properties.py:117
msgctxt "role"
msgid "appendix"
msgstr "Dodatak"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a bibliography entry in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-biblioentry
#: src/cthulhu/object_properties.py:123
msgctxt "role"
msgid "bibliography entry"
msgstr "upis u popisu literature"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the bibliography in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-bibliography
#: src/cthulhu/object_properties.py:129
msgctxt "role"
msgid "bibliography"
msgstr "Popis literature"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a chapter in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-chapter
#: src/cthulhu/object_properties.py:135
msgctxt "role"
msgid "chapter"
msgstr "poglavlje"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the colophon in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-colophon
#: src/cthulhu/object_properties.py:141
msgctxt "role"
msgid "colophon"
msgstr "dvotočka"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the conclusion in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-conclusion
#: src/cthulhu/object_properties.py:147
msgctxt "role"
msgid "conclusion"
msgstr "zaključak"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the cover in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-cover
#: src/cthulhu/object_properties.py:153
msgctxt "role"
msgid "cover"
msgstr "korica"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a single credit in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-credit
#: src/cthulhu/object_properties.py:159
msgctxt "role"
msgid "credit"
msgstr "zahvala"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the credits in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-credits
#: src/cthulhu/object_properties.py:165
msgctxt "role"
msgid "credits"
msgstr "zahvale"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the dedication in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-dedication
#: src/cthulhu/object_properties.py:171
msgctxt "role"
msgid "dedication"
msgstr "posveta"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a single endnote in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-endnote
#: src/cthulhu/object_properties.py:177
msgctxt "role"
msgid "endnote"
msgstr "rubna bilješka"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the endnotes in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-endnotes
#: src/cthulhu/object_properties.py:183
msgctxt "role"
msgid "endnotes"
msgstr "rubne bilješke"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the epigraph in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-epigraph
#: src/cthulhu/object_properties.py:189
msgctxt "role"
msgid "epigraph"
msgstr "epigraf"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the epilogue in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-epilogue
#: src/cthulhu/object_properties.py:195
msgctxt "role"
msgid "epilogue"
msgstr "epilog"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the errata in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-errata
#: src/cthulhu/object_properties.py:201
msgctxt "role"
msgid "errata"
msgstr "greške"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to an example in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-example
#: src/cthulhu/object_properties.py:207
msgctxt "role"
msgid "example"
msgstr "primjer"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a single footnote in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-footnote
#: src/cthulhu/object_properties.py:213
msgctxt "role"
msgid "footnote"
msgstr "podnožje"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the foreword in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-foreword
#: src/cthulhu/object_properties.py:219
msgctxt "role"
msgid "foreword"
msgstr "predgovor"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the glossary in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-glossary
#: src/cthulhu/object_properties.py:225
msgctxt "role"
msgid "glossary"
msgstr "pojmovnik"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the index in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-index
#: src/cthulhu/object_properties.py:231
msgctxt "role"
msgid "index"
msgstr "kazalo"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the introduction in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-introduction
#: src/cthulhu/object_properties.py:237
msgctxt "role"
msgid "introduction"
msgstr "uvod"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a pagebreak in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-pagebreak
#: src/cthulhu/object_properties.py:243
msgctxt "role"
msgid "page break"
msgstr "prijelom stranice"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a page list in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-pagelist
#: src/cthulhu/object_properties.py:249
msgctxt "role"
msgid "page list"
msgstr "popis stranica"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a named part in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-part
#: src/cthulhu/object_properties.py:255
msgctxt "role"
msgid "part"
msgstr "dio"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the preface in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-preface
#: src/cthulhu/object_properties.py:261
msgctxt "role"
msgid "preface"
msgstr "uvod"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the prologue in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-prologue
#: src/cthulhu/object_properties.py:267
msgctxt "role"
msgid "prologue"
msgstr "prolog"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a pullquote in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-pullquote
#: src/cthulhu/object_properties.py:273
msgctxt "role"
msgid "pullquote"
msgstr "navodnik"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to a questions-and-answers section in a digitally-published
#. document. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-qna
#. In English, "QNA" is generally recognized by native speakers. If your language
#. lacks the equivalent, please prefer the shortest phrase which clearly conveys
#. the meaning.
#: src/cthulhu/object_properties.py:282
msgctxt "role"
msgid "QNA"
msgstr "PIO"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the subtitle in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-subtitle
#: src/cthulhu/object_properties.py:288
msgctxt "role"
msgid "subtitle"
msgstr "titl"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. This role refers to the table of contents in a digitally-published document.
#. https://rawgit.com/w3c/aria/master/aria/dpub.html#doc-toc
#: src/cthulhu/object_properties.py:294
msgctxt "role"
msgid "table of contents"
msgstr "sadržaj"

#. Translators: The 'h' in this string represents a heading level attribute for
#. content that you might find in something such as HTML content (e.g., <h1>).
#. The translated form is meant to be a single character followed by a numeric
#. heading level, where the single character is to indicate 'heading'.
#: src/cthulhu/object_properties.py:300
#, python-format
msgid "h%d"
msgstr "n%d"

#. Translators: The %(level)d is in reference to a heading level in HTML (e.g.,
#. For <h3>, the level is 3) and the %(role)s is in reference to a previously
#. translated rolename for the heading.
#: src/cthulhu/object_properties.py:305
#, python-format
msgid "%(role)s level %(level)d"
msgstr "%(role)s razina %(level)d"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: src/cthulhu/object_properties.py:312
msgid "horizontal scroll bar"
msgstr "vodoravna traka prelistavanja"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: src/cthulhu/object_properties.py:319
msgid "vertical scroll bar"
msgstr "okomita traka prelistavanja"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A slider is a widget which looks like a bar and displays a value as a range.
#. A common example of a slider can be found in UI for modifying volume levels.
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: src/cthulhu/object_properties.py:328
msgid "horizontal slider"
msgstr "vodoravni klizač"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A slider is a widget which looks like a bar and displays a value as a range.
#. A common example of a slider can be found in UI for modifying volume levels.
#. The reason we include the orientation as part of the role is because in some
#. applications and toolkits, it can dictate which keyboard keys should be used
#. to modify the value of the widget.
#: src/cthulhu/object_properties.py:337
msgid "vertical slider"
msgstr "Okomiti klizač"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A splitter is a bar that divides a container into two parts. It is often, but
#. not necessarily, user resizable. A common example of a splitter can be found
#. in email applications, where there is a container on the left which holds a
#. list of all the mail folders and a container on the right which lists all of
#. the messages in the selected folder. The bar which you click on and drag to
#. resize these containers is the splitter. The reason we include the orientation
#. as part of the role is because in some applications and toolkits, it can
#. dictate which keyboard keys should be used to modify the value of the widget.
#: src/cthulhu/object_properties.py:349
msgid "horizontal splitter"
msgstr "vodoravni razdjelnik"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A splitter is a bar that divides a container into two parts. It is often, but
#. not necessarily, user resizable. A common example of a splitter can be found
#. in email applications, where there is a container on the left which holds a
#. list of all the mail folders and a container on the right which lists all of
#. the messages in the selected folder. The bar which you click on and drag to
#. resize these containers is the splitter. The reason we include the orientation
#. as part of the role is because in some applications and toolkits, it can
#. dictate which keyboard keys should be used to modify the value of the widget.
#: src/cthulhu/object_properties.py:361
msgid "vertical splitter"
msgstr "okomiti razdjelnik"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "switch" role is a "light switch" style toggle, such as can be seen in
#. https://developer.gnome.org/gtk3/stable/GtkSwitch.html
#: src/cthulhu/object_properties.py:367
msgctxt "role"
msgid "switch"
msgstr "preklopnik"

#. Translators: This is an alternative name for the parent object of a series
#. of icons.
#: src/cthulhu/object_properties.py:371
msgid "Icon panel"
msgstr "Ploča ikona"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "banner" role is defined in the ARIA specification as "A region that
#. contains mostly site-oriented content, rather than page-specific content."
#. See https://www.w3.org/TR/wai-aria-1.1/#banner
#: src/cthulhu/object_properties.py:378
msgctxt "role"
msgid "banner"
msgstr "baner"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "complementary" role is defined in the ARIA specification as "A supporting
#. section of the document, designed to be complementary to the main content at a
#. similar level in the DOM hierarchy, but remains meaningful when separated from
#. the main content." See https://www.w3.org/TR/wai-aria-1.1/#complementary
#: src/cthulhu/object_properties.py:386
msgctxt "role"
msgid "complementary content"
msgstr "komplementaran sadržaj"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "contentinfo" role is defined in the ARIA specification as "A large
#. perceivable region that contains information about the parent document.
#. Examples of information included in this region of the page are copyrights and
#. links to privacy statements." See https://www.w3.org/TR/wai-aria-1.1/#contentinfo
#: src/cthulhu/object_properties.py:394
msgctxt "role"
msgid "information"
msgstr "informacija"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "main" role is defined in the ARIA specification as "The main content of
#. a document." See https://www.w3.org/TR/wai-aria-1.1/#main
#: src/cthulhu/object_properties.py:400
msgctxt "role"
msgid "main content"
msgstr "glavni sadržaj"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "navigation" role is defined in the ARIA specification as "A collection of
#. navigational elements (usually links) for navigating the document or related
#. documents." See https://www.w3.org/TR/wai-aria-1.1/#navigation
#: src/cthulhu/object_properties.py:407
msgctxt "role"
msgid "navigation"
msgstr "kretanje"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "region" role is defined in the ARIA specification as "A perceivable
#. section containing content that is relevant to a specific, author-specified
#. purpose and sufficiently important that users will likely want to be able to
#. navigate to the section easily and to have it listed in a summary of the page."
#. See https://www.w3.org/TR/wai-aria-1.1/#region
#: src/cthulhu/object_properties.py:416
msgctxt "role"
msgid "region"
msgstr "regija"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The "search" role is defined in the ARIA specification as "A landmark region
#. that contains a collection of items and objects that, as a whole, combine to
#. create a search facility." See https://www.w3.org/TR/wai-aria-1.1/#search
#: src/cthulhu/object_properties.py:423
msgctxt "role"
msgid "search"
msgstr "pretraga"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. The reason for including the visited state as part of the role is to make it
#. possible for users to quickly identify if the link is associated with content
#. already read.
#: src/cthulhu/object_properties.py:430
msgid "visited link"
msgstr "Posjećena veza"

#. Translators: This string should be treated as a role describing an object.
#. Examples of roles include "checkbox", "radio button", "paragraph", and "link."
#. A menu button is button widget that causes a menu to appear when the user
#. activates the button.
#: src/cthulhu/object_properties.py:436
msgid "menu button"
msgstr "gumb izbornika"

#. Translators: This is a state which applies to elements in document content
#. which have an "onClick" action.
#: src/cthulhu/object_properties.py:440
msgid "clickable"
msgstr "klikajući"

#. Translators: This is a state which applies to items which can be expanded
#. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed
#. means the item's children are not showing; expanded means they are.
#: src/cthulhu/object_properties.py:445
msgid "collapsed"
msgstr "skupljeno"

#. Translators: This is a state which applies to items which can be expanded
#. or collapsed such as combo boxes and nodes/groups in a treeview. Collapsed
#. means the item's children are not showing; expanded means they are.
#: src/cthulhu/object_properties.py:450
msgid "expanded"
msgstr "prošireno"

#. Translators: This is a state which applies to elements in document content
#. which have a longdesc attribute. http://www.w3.org/TR/WCAG20-TECHS/H45.html
#: src/cthulhu/object_properties.py:454
msgid "has long description"
msgstr "sadrži dugi opis"

#. Translators: This is a state which applies to the orientation of widgets
#. such as sliders and scroll bars.
#: src/cthulhu/object_properties.py:458
msgid "horizontal"
msgstr "vodoravno"

#. Translators: This is a state which applies to the orientation of widgets
#. such as sliders and scroll bars.
#: src/cthulhu/object_properties.py:462
msgid "vertical"
msgstr "okomito"

#. Translators: This is a state which applies to a check box.
#: src/cthulhu/object_properties.py:465
msgctxt "checkbox"
msgid "checked"
msgstr "označen"

#. Translators: This is a state which applies to a check box.
#: src/cthulhu/object_properties.py:468
msgctxt "checkbox"
msgid "not checked"
msgstr "nije označen"

#. Translators: This is a state which applies to a switch. For an example of
#. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html
#: src/cthulhu/object_properties.py:472
msgctxt "switch"
msgid "on"
msgstr "Uključeno"

#. Translators: This is a state which applies to a switch. For an example of
#. a switch, see https://developer.gnome.org/gtk3/stable/GtkSwitch.html
#: src/cthulhu/object_properties.py:476
msgctxt "switch"
msgid "off"
msgstr "isključeno"

#. Translators: This is a state which applies to a check box.
#: src/cthulhu/object_properties.py:479
msgctxt "checkbox"
msgid "partially checked"
msgstr "djelomično označen"

#. Translators: This is a state which applies to a toggle button.
#: src/cthulhu/object_properties.py:482
msgctxt "togglebutton"
msgid "pressed"
msgstr "pritisnuta"

#. Translators: This is a state which applies to a toggle button.
#: src/cthulhu/object_properties.py:485
msgctxt "togglebutton"
msgid "not pressed"
msgstr "nije pritisnut"

#. Translators: This is a state which applies to a radio button.
#: src/cthulhu/object_properties.py:488
msgctxt "radiobutton"
msgid "selected"
msgstr "odabrano"

#. Translators: This is a state which applies to a radio button.
#: src/cthulhu/object_properties.py:491
msgctxt "radiobutton"
msgid "not selected"
msgstr "nije odabran"

#. Translators: This is a state which applies to a table cell.
#: src/cthulhu/object_properties.py:494
msgctxt "tablecell"
msgid "not selected"
msgstr "nije odabran"

#. Translators: This is a state which applies to a link.
#: src/cthulhu/object_properties.py:497
msgctxt "link state"
msgid "visited"
msgstr "posjećen"

#. Translators: This is a state which applies to a link.
#: src/cthulhu/object_properties.py:500
msgctxt "link state"
msgid "unvisited"
msgstr "neposjećen"

#. Translators: This state represents an item on the screen that has been set
#. insensitive (or grayed out).
#: src/cthulhu/object_properties.py:504 src/cthulhu/object_properties.py:508
msgid "grayed"
msgstr "neupotrebljivo"

#. Translators: Certain objects (such as form controls on web pages) can have
#. STATE_EDITABLE set to inform the user that this field can be filled out.
#. It is assumed that form fields will be editable; if they lack this state,
#. we need to present that information to the user. This string is the spoken
#. version.
#: src/cthulhu/object_properties.py:515
msgctxt "text"
msgid "read only"
msgstr "samo za čitanje"

#. Translators: Certain objects (such as form controls on web pages) can have
#. STATE_EDITABLE set to inform the user that this field can be filled out.
#. It is assumed that form fields will be editable; if they lack this state,
#. we need to present that information to the user. This string is the braille
#. version. (Because braille displays have limited real estate, we abbreviate.)
#: src/cthulhu/object_properties.py:522
msgctxt "text"
msgid "rdonly"
msgstr "samo.čit."

#. Translators: Certain objects (such as form controls on web pages) can have
#. STATE_REQUIRED set to inform the user that this field must be filled out.
#: src/cthulhu/object_properties.py:526 src/cthulhu/object_properties.py:530
msgid "required"
msgstr "potrebno"

#. Translators: "multi-select" refers to a web form list in which more than
#. one item can be selected at a time.
#: src/cthulhu/object_properties.py:534
msgid "multi-select"
msgstr "višestruki odabir"

#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is spoken when all we
#. know is that an error has occurred, but not the type of error.
#: src/cthulhu/object_properties.py:539
msgctxt "error"
msgid "invalid entry"
msgstr "nepravilan unos"

#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is displayed in braille
#. when all we know is that an error has occurred, but not the type of error.
#. We prefer a smaller string than in speech because braille displays have a
#. limited size.
#: src/cthulhu/object_properties.py:546
msgctxt "error"
msgid "invalid"
msgstr "nepr"

#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is spoken when the error
#. is related to spelling.
#: src/cthulhu/object_properties.py:551
msgctxt "error"
msgid "invalid spelling"
msgstr "Pogrešno napisano"

#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is displayed in braille
#. when the error is related to spelling. We prefer a smaller string than in
#. speech because braille displays have a limited size.
#: src/cthulhu/object_properties.py:557
msgctxt "error"
msgid "spelling"
msgstr "P.Gr"

#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is spoken when the error
#. is related to grammar.
#: src/cthulhu/object_properties.py:562
msgctxt "error"
msgid "invalid grammar"
msgstr "nepravilno gramatički"

#. Translators: STATE_INVALID_ENTRY indicates that the associated object, such
#. as a form field, has an error. The following string is displayed in braille
#. when the error is related to grammar. We prefer a smaller string than in
#. speech because braille displays have a limited size.
#: src/cthulhu/object_properties.py:568
msgctxt "error"
msgid "grammar"
msgstr "slovn."

#: src/cthulhu/cthulhu-find.ui:7
msgid "Find"
msgstr "Pronađi"

#: src/cthulhu/cthulhu-find.ui:13
msgid "Screen Reader Find Dialog"
msgstr "Dijalog čitača zaslona za traženje"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/cthulhu-find.ui:29
msgid "_Close"
msgstr "_Zatvori"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/cthulhu-find.ui:45
msgid "_Find"
msgstr "_Pretraži"

#: src/cthulhu/cthulhu-find.ui:85
msgid "_Search for:"
msgstr "_Pretraži za:"

#: src/cthulhu/cthulhu-find.ui:92 src/cthulhu/cthulhu-find.ui:110
msgid "Search for:"
msgstr "Traži ovo:"

#: src/cthulhu/cthulhu-find.ui:166
msgid "_Top of window"
msgstr "_Vrh prozora"

#: src/cthulhu/cthulhu-find.ui:175
msgid "Top of window"
msgstr "Vrh prozora"

#: src/cthulhu/cthulhu-find.ui:193 src/cthulhu/cthulhu-find.ui:196
msgid "Start from:"
msgstr "Počni od:"

#: src/cthulhu/cthulhu-find.ui:226
msgid "_Wrap around"
msgstr "_Omotaj oko"

#: src/cthulhu/cthulhu-find.ui:242
msgid "Search _backwards"
msgstr "Traži _unatrag"

#: src/cthulhu/cthulhu-find.ui:263
msgid "Search direction:"
msgstr "Smjer pretrage:"

#: src/cthulhu/cthulhu-find.ui:291
msgid "_Match case"
msgstr "_Traži velika i mala slova"

#: src/cthulhu/cthulhu-find.ui:306
msgid "Match _entire word only"
msgstr "Traži samo _cijelu riječ"

#: src/cthulhu/cthulhu-find.ui:327
msgid "Results must:"
msgstr "Rezultati moraju biti:"

#: src/cthulhu/cthulhu-setup.ui:29
msgid "Default"
msgstr "Zadan"

#: src/cthulhu/cthulhu-setup.ui:32
msgid "Uppercase"
msgstr "Velika slova"

#: src/cthulhu/cthulhu-setup.ui:35
msgid "Hyperlink"
msgstr "Poveznica"

#: src/cthulhu/cthulhu-setup.ui:38
msgid "System"
msgstr "Sustav"

#: src/cthulhu/cthulhu-setup.ui:66
msgid "Application"
msgstr "Aplikacija"

#: src/cthulhu/cthulhu-setup.ui:69
msgid "Window"
msgstr "Prozor"

#: src/cthulhu/cthulhu-setup.ui:127
msgid "Screen Reader Preferences"
msgstr "Postavke čitača zaslona"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/cthulhu-setup.ui:144
msgid "_Help"
msgstr "_Pomoć"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/cthulhu-setup.ui:160
msgid "_Apply"
msgstr "_Primijeni"

#: src/cthulhu/cthulhu-setup.ui:258
msgid "_Laptop"
msgstr "_Prijenosno računalo"

#: src/cthulhu/cthulhu-setup.ui:280
msgid "Keyboard Layout"
msgstr "Raspored tipkovnice"

#: src/cthulhu/cthulhu-setup.ui:314
msgid "Active _Profile:"
msgstr "Aktivni _profil:"

#: src/cthulhu/cthulhu-setup.ui:331
msgid "Start-up Profile:"
msgstr "Profil pri pokretanju:"

#. This button will load the selected settings profile in the application.
#: src/cthulhu/cthulhu-setup.ui:379
msgid "_Load"
msgstr "_Učitaj"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/cthulhu-setup.ui:393
msgid "Save _As"
msgstr "Spremi _kao"

#. Translators: This is the label for a button in a dialog.
#: src/cthulhu/cthulhu-setup.ui:407
msgid "_Remove"
msgstr "_Ukloni"

#: src/cthulhu/cthulhu-setup.ui:436
msgid "Profiles"
msgstr "Profili"

#: src/cthulhu/cthulhu-setup.ui:465
msgid "_Present tooltips"
msgstr "_Prikaži alatne savjetnike"

#: src/cthulhu/cthulhu-setup.ui:481
msgid "Speak object under mo_use"
msgstr "Izgovori objekt ispod _miša"

#: src/cthulhu/cthulhu-setup.ui:504
msgid "Mouse"
msgstr "Miš"

#: src/cthulhu/cthulhu-setup.ui:538
msgid "_Time format:"
msgstr "Oblik _vremena:"

#: src/cthulhu/cthulhu-setup.ui:555
msgid "Dat_e format:"
msgstr "Format _datuma:"

#: src/cthulhu/cthulhu-setup.ui:611
msgid "Time and Date"
msgstr "Vrijeme i datum"

#. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically speak the current percentage.
#: src/cthulhu/cthulhu-setup.ui:640
msgid "_Speak updates"
msgstr "_Izgovaraj postotke"

#. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically display the current percentage in braille.
#: src/cthulhu/cthulhu-setup.ui:659
msgid "_Braille updates"
msgstr "_prikaži postotke na brajičnom retku"

#: src/cthulhu/cthulhu-setup.ui:684
msgid "10"
msgstr "10"

#. Translators: Here this is a label for a spin button through which a user can customize the frequency in seconds an announcement should be made regarding the current value of a progress bar.
#: src/cthulhu/cthulhu-setup.ui:700
msgctxt "ProgressBar"
msgid "Frequency (secs):"
msgstr "Učestalost (u sekundama):"

#. Translators: Cthulhu has a setting which determines which progress bar updates should be announced. The options are all progress bars, only progress bars in the active application, or only progress bars in the current window.
#: src/cthulhu/cthulhu-setup.ui:714
msgid "Restrict to:"
msgstr "Ograničiti na:"

#. Translators: This is an option in the Preferences dialog box related to the presentation of progress bar updates. If this checkbox is checked, Cthulhu will periodically emit beeps which increase in pitch as the value of the progress bar increases.
#: src/cthulhu/cthulhu-setup.ui:750
msgid "Bee_p updates"
msgstr "_pišti pri obnavljanju napretka"

#. Translators: This is a label in the Preferences dialog box. It applies to several options related to which progress bars Cthulhu should speak and how often Cthulhu should speak them.
#: src/cthulhu/cthulhu-setup.ui:775
msgid "Progress Bar Updates"
msgstr "Aktualizacije trake napredovanja"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if rewind and fast forward is enabled, Up Arrow and Down Arrow can be used within Say All to quickly move within the document to re-hear something which was just read or skip past something of no interest.
#: src/cthulhu/cthulhu-setup.ui:805
msgid "Enable _rewind and fast forward in Say All"
msgstr "Omogući _premotavanje u naprijed i u nazad pri čitanju svega"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Normally, pressing any key will interrupt Say All presentation. However, if structural navigation is enabled for Say All, users can use commands such as H/Shift+H to jump to the next/previous heading, P/Shift+P to jump to the next/previous paragraph, T/Shift+T to jump to the next/previous table, and so on. Thus this setting is like fast forward and rewind, but with semantic awareness for web documents and similar content.
#: src/cthulhu/cthulhu-setup.ui:821
msgid "Enable _structural navigation in Say All"
msgstr "Omogući _strukturnu navigaciju prilikom čitanja svega"

#. Translators: Say all by refers to the way that Cthulhu will say (speak) an amount of text -- in particular, where Cthulhu where insert pauses. There are currently two choices (supplied by a combo box to the right of this label): say all by sentence and say all by line.  If Cthulhu were speaking a work of fiction, it would probably be best to do say all by sentence so it sounds more natural. If Cthulhu were speaking something like a page of computer commands, doing a say all by line would work better.
#: src/cthulhu/cthulhu-setup.ui:847
msgid "Say All B_y:"
msgstr "Reci sve _po:"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a blockquote has been entered before speaking the text. At the end of the text, Cthulhu will announce that the blockquote is being exited.
#: src/cthulhu/cthulhu-setup.ui:886
msgid "Announce block_quotes in Say All"
msgstr "Čitaj _citate pri čitanju svega"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a list with x items has been entered before speaking the content of that list. At the end of the list content, Cthulhu will announce that the list is being exited.
#: src/cthulhu/cthulhu-setup.ui:903
msgid "Announce li_sts in Say All"
msgstr "Izgovaraj _popise pri čitanju svega"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered before speaking the content of that table. At the end of the table content, Cthulhu will announce that the table is being exited.
#: src/cthulhu/cthulhu-setup.ui:920
msgid "Announce _tables in Say All"
msgstr "Izgovaraj _tablice u načinu čitaj sve"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a panel has been entered before speaking the new location. At the end of the panel contents, Cthulhu will announce that the panel is being exited. A panel is a generic container of objects, such as a group of related form fields.
#: src/cthulhu/cthulhu-setup.ui:937
msgid "Announce _panels in Say All"
msgstr "Izgovaraj _panele u načinu čitaj sve"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce that a form has been entered before speaking the contents of that form. At the end of the form, Cthulhu will announce that the form is being exited.
#: src/cthulhu/cthulhu-setup.ui:954
msgid "Announce _forms in Say All"
msgstr "Izgovaraj _obrasce u načinu čitaj sve"

#. Translators: Cthulhu has a Say All feature which speaks the entire document. Some users want to hear additional information about what is being spoken. If this checkbox is checked, Cthulhu will announce when an ARIA landmark has been entered or exited. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc.
#: src/cthulhu/cthulhu-setup.ui:971
msgid "Announce land_marks in Say All"
msgstr "Izvještavaj o orjentirima u načinu č_itaj sve"

#: src/cthulhu/cthulhu-setup.ui:994
msgid "Say All"
msgstr "Čitaj sve"

#: src/cthulhu/cthulhu-setup.ui:1013
msgid "General"
msgstr "Općenito"

#: src/cthulhu/cthulhu-setup.ui:1047
msgid "Vo_lume:"
msgstr "G_lasnoća:"

#: src/cthulhu/cthulhu-setup.ui:1095
msgid "Pi_tch:"
msgstr "_Visina:"

#: src/cthulhu/cthulhu-setup.ui:1126
msgid "_Rate:"
msgstr "_Frekvencija:"

#: src/cthulhu/cthulhu-setup.ui:1152
msgid "_Person:"
msgstr "_Osoba:"

#: src/cthulhu/cthulhu-setup.ui:1178
msgid "_Language:"
msgstr "_Jezik:"

#: src/cthulhu/cthulhu-setup.ui:1204
msgid "Speech synthesi_zer:"
msgstr "Govorna _jedinica:"

#: src/cthulhu/cthulhu-setup.ui:1230
msgid "Speech _system:"
msgstr "_Sustav govora:"

#. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the combo box in which the user selects a voice type to configure.
#: src/cthulhu/cthulhu-setup.ui:1263
msgid "_Voice type:"
msgstr "Vrsta _glasa:"

#. Translators: Cthulhu uses Speech Dispatcher to present content to users via text-to-speech. Speech Dispatcher has a feature to control how capital letters are presented: Do nothing at all; say the word 'capital' prior to presenting a capital letter (which Speech Dispatcher refers to as 'spell'), or play a tone (which Speech Dispatcher refers to as a sound 'icon'). Cthulhu refers to these things as 'capitalization style'. This string is the text of the label through which users can choose which of style they would prefer.
#: src/cthulhu/cthulhu-setup.ui:1277
msgid "_Capitalization style:"
msgstr "_način izvještavanja o velikim slovima:"

#. Translators: Having multiple voice types in Cthulhu makes it possible for the user to more quickly identify properties of text non-visually, such as the fact that text is written in capital letters or is a link; or that text is actually visible on the screen as opposed to an Cthulhu-specific message. The available voice types in Cthulhu include: default, uppercase, hyperlink, and system -- each of which can be configured by the user to sound the way he/she finds most helpful. This string is displayed in the label for the group of all of the controls associated with configuring a particular voice type.
#: src/cthulhu/cthulhu-setup.ui:1313
msgid "Voice Type Settings"
msgstr "Postavke za vrstu glasa"

#. Translators: multicase strings are StringsWithWordsMashedTogetherLikeThis.
#: src/cthulhu/cthulhu-setup.ui:1358
msgid "Speak multicase strings as wor_ds"
msgstr "Izgovaraj _riječi s kombinacijama velikih i malih slova"

#. Translators: If this setting is enabled, 123 will be spoken as the individual digits 1 2 3; otherwise, it will be sent to the synthesizer and (likely) spoken as one hundred and twenty three.
#: src/cthulhu/cthulhu-setup.ui:1374
msgid "Speak _numbers as digits"
msgstr "Izgovaraj _brojeve kao znamenke"

#: src/cthulhu/cthulhu-setup.ui:1399
msgid "Global Voice Settings"
msgstr "Globalne postavke glasa"

#: src/cthulhu/cthulhu-setup.ui:1420
msgid "Voice"
msgstr "Glas"

#: src/cthulhu/cthulhu-setup.ui:1436
msgid "_Enable speech"
msgstr "_Omogući govor"

#: src/cthulhu/cthulhu-setup.ui:1496 src/cthulhu/cthulhu-setup.ui:2240
msgid "Ver_bose"
msgstr "Op_širno"

#: src/cthulhu/cthulhu-setup.ui:1518 src/cthulhu/cthulhu-setup.ui:2262
msgid "Verbosity"
msgstr "Opširnost"

#: src/cthulhu/cthulhu-setup.ui:1595
msgid "_All"
msgstr "_Sve"

#: src/cthulhu/cthulhu-setup.ui:1617
msgid "Punctuation Level"
msgstr "Razina interpunkcije"

#. Translators: If this setting is enabled, Cthulhu will only speak text which is actually displayed on the screen. It will NOT speak things like the role of an item (e.g. checkbox) or its state (e.g. not checked) or say misspelled to indicate the presence of red squiggly spelling error lines -- things which Cthulhu normally speaks. This setting is primarily intended for low vision users and sighted users with a learning disability.
#: src/cthulhu/cthulhu-setup.ui:1658
msgid "Only speak displayed text"
msgstr "Govori samo prikazani tekst"

#: src/cthulhu/cthulhu-setup.ui:1678
msgid "Speak blank lines"
msgstr "Govori prazne retke"

#: src/cthulhu/cthulhu-setup.ui:1694
msgid "Speak _indentation and justification"
msgstr "Govori uvlake i poravnanje"

#: src/cthulhu/cthulhu-setup.ui:1709
msgid "Spea_k object mnemonics"
msgstr "Govori _mnemotehniku objekta"

#. Translators: This checkbox toggles whether or not Cthulhu says the child position (e.g., item 6 of 7).
#: src/cthulhu/cthulhu-setup.ui:1725
msgid "Speak child p_osition"
msgstr "Govori unutrašnji polo_žaj"

#: src/cthulhu/cthulhu-setup.ui:1741
msgid "Speak tutorial messages"
msgstr "Govori _učiteljske poruke"

#. Translators: Cthulhu has system messages which are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via speech, such as confirming the toggling of an Cthulhu setting via command.  In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer that brief alternative can uncheck this checkbox.
#: src/cthulhu/cthulhu-setup.ui:1757
msgid "_System messages are detailed"
msgstr "_Poruke sustava su detaljne"

#. Translators: Cthulhu has a command to present font and formatting information, including foreground and background color. The setting associated with this checkbox determines how Cthulhu will speak colors: As rgb values or as names (e.g. light blue).
#: src/cthulhu/cthulhu-setup.ui:1774
msgid "S_peak colors as names"
msgstr "Izgovaraj _boje kao imena"

#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content.  If this checkbox is checked, Cthulhu will announce that a blockquote has been entered as the user arrows into it and before speaking the text. Upon navigating out of the blockquote, Cthulhu will announce that the blockquote has been exited prior to speaking the new location.
#: src/cthulhu/cthulhu-setup.ui:1791
msgid "Announce block_quotes during navigation"
msgstr "izgovaraj _citate prilikom kretanja"

#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content.  If this checkbox is checked, Cthulhu will announce that a list with x items has been entered as the user arrows into it and before speaking the list content. Upon navigating out of the list, Cthulhu will announce that the list has been exited prior to speaking the new location.
#: src/cthulhu/cthulhu-setup.ui:1808
msgid "Announce _lists during navigation"
msgstr "Izgovaraj_popise prilikom kretanja"

#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content.  If this checkbox is checked, Cthulhu will announce that a table with x rows and y columns has been entered as the user arrows into it and before speaking the table content. Upon navigating out of the table, Cthulhu will announce that the table has been exited prior to speaking the new location.
#: src/cthulhu/cthulhu-setup.ui:1825
msgid "Announce _tables during navigation"
msgstr "Izvještavaj o _tablicama prilikom kretanja"

#. Translators: The misspelled-word indicator is the red squiggly line that appears underneath misspelled words in editable text fields. If this setting is enabled, when a user first moves into a word with this indicator, or types a misspelled word causing this indicator to appear, Cthulhu will announce that the word is misspelled.
#: src/cthulhu/cthulhu-setup.ui:1842
msgid "Speak _misspelled-word indicator"
msgstr "Izgovaraj pokazatelj o _krivo napisanoj riječi"

#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content.  If this checkbox is checked, Cthulhu will announce that a panel has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the panel, Cthulhu will announce that the panel has been exited prior to speaking the new location. A panel is a generic container of objects, such as a group of related form fields.
#: src/cthulhu/cthulhu-setup.ui:1859
msgid "Announce _panels during navigation"
msgstr "Izgovaraj _panele prilikom kretanja"

#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content.  If this checkbox is checked, Cthulhu will announce the ARIA landmark that has been entered as the user arrows into it and before speaking the text. Upon navigating out of the landmark, Cthulhu will announce that the landmark has been exited prior to speaking the new location. ARIA landmarks are the W3C defined HTML tag attribute 'role' used to identify important part of webpage like banners, main context, search, etc.
#: src/cthulhu/cthulhu-setup.ui:1876
msgid "Announce land_marks during navigation"
msgstr "izvještavaj o _orjentirima prilikom kretanja"

#. Translators: Cthulhu can optionally speak additional details as the user navigates (e.g. via the arrow keys) within document content. If this checkbox is checked, Cthulhu will announce that a form has been entered as the user arrows into it and before speaking the new location. Upon navigating out of the form, Cthulhu will announce that the form has been exited prior to speaking the new location.
#: src/cthulhu/cthulhu-setup.ui:1893
msgid "Announce _forms during navigation"
msgstr "izgovaraj _obrazce prilikom kretanja"

#. Translators: If this checkbox is checked, Cthulhu will speak the accessible description of an object. Whereas the accessible name of an object tends to be short and typically corresponds to what is displayed on screen, the contents of the accessible description tend to be longer, e.g. matching the text of the tooltip, and are sometimes redundant to the accessible name. Therefore, we allow the user to opt out of this additional information.
#: src/cthulhu/cthulhu-setup.ui:1910
msgid "Speak _description"
msgstr "izgovaraj _opis"

#. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a spreadsheet. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus.
#: src/cthulhu/cthulhu-setup.ui:1933
msgid "Speak full row in sp_readsheets"
msgstr "Izgovaraj potpuni redak u _proračunskim tablicama"

#. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a document table. In this context, document tables include tables such as those found in Writer documents as well as HTML table elements, but exclude spreadsheet tables such as found in Calc. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus.
#: src/cthulhu/cthulhu-setup.ui:1950
msgid "Speak full row in _document tables"
msgstr "Izgovaraj potpuni redak u _tablicama dokumenata"

#. Translators: This checkbox is associated with the setting that determines what happens if a user presses Up or Down arrow to move row by row in a GUI table, such as a GtkTreeView. Document tables, such as those found in Writer and web content, and spreadsheet tables such as those found in Calc are not considered GUI tables. If this setting is enabled, Cthulhu will speak the entire row; if it is disabled, Cthulhu will only speak the cell with focus.
#: src/cthulhu/cthulhu-setup.ui:1967
msgid "Speak full row in _GUI tables"
msgstr "Izgovaraj potpuni redak u _GUI tablicama"

#: src/cthulhu/cthulhu-setup.ui:1990
msgid "Spoken Context"
msgstr "Izgovoreni kontekst"

#: src/cthulhu/cthulhu-setup.ui:2026
msgid "Speech"
msgstr "Govor"

#: src/cthulhu/cthulhu-setup.ui:2046
msgid "Enable Braille _support"
msgstr "Omogući po_dršku za brajicu"

#: src/cthulhu/cthulhu-setup.ui:2089
msgid "_Abbreviated role names"
msgstr "S_kraćeni nazivi uloga"

#: src/cthulhu/cthulhu-setup.ui:2104
msgid "Disable _end of line symbol"
msgstr "Onemogući simbol za kra_j retka"

#. Translators: This string is associated with a combo box which allows the user to select the set of symbols to be used when Cthulhu presents print strings on a refreshable braille display. Braille symbols vary from language to language due in part to what print letters exist for that language. The other reason braille symbols vary is due to which braille contractions get used. Contractions are shorter forms of commonly-used letter combinations and words. For instance in English there is a single braille symbol for ing (dots 3-4-6), and the letter e (dots 1-5) all by itself represents the word every. The list of rules which dictate what contractions should be used and whether or not they can be used in a particular context are stored in tables provided by liblouis.
#: src/cthulhu/cthulhu-setup.ui:2128
msgid "Contraction _Table:"
msgstr "_Tablica kratkopisa:"

#: src/cthulhu/cthulhu-setup.ui:2159
msgid "_Enable Contracted Braille"
msgstr "_Omogući brajični kratkopis"

#. Translators: If this option is enabled, Cthulhu will adjust the text shown on the braille display so that only full words are shown. If it is not enabled, Cthulhu uses all of the cells on the display, but some words might not be fully shown requiring the user to scroll to see the remainder.
#: src/cthulhu/cthulhu-setup.ui:2174
msgid "Enable _word wrap"
msgstr "Omogući prelamanje retka"

#: src/cthulhu/cthulhu-setup.ui:2195
msgid "Display Settings"
msgstr "Postavke prikaza"

#. Translators: This option refers to the dot or dots in braille which will be used to underline certain characters.
#: src/cthulhu/cthulhu-setup.ui:2292 src/cthulhu/cthulhu-setup.ui:2392
#: src/cthulhu/cthulhu-setup.ui:3311
msgctxt "braille dots"
msgid "_None"
msgstr "_Nijedan"

#: src/cthulhu/cthulhu-setup.ui:2362
msgid "Selection Indicator"
msgstr "Pokazatelj odabira"

#: src/cthulhu/cthulhu-setup.ui:2462
msgid "Hyperlink Indicator"
msgstr "Pokazatelj poveznica"

#. Translators: Braille flash messages are similar in nature to notifications or announcements in that they are temporarily shown on the refreshable braille display. Upon removal of the message, the original contents of the braille display are restored. This checkbox allows the user to toggle this feature.
#: src/cthulhu/cthulhu-setup.ui:2491
msgid "Enable flash _messages"
msgstr "Uključi _brze poruke"

#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. This label is for the spin button through which a user can customize how long (in seconds) these temporary messages should be displayed.
#: src/cthulhu/cthulhu-setup.ui:2514
msgid "Messa_ge duration (secs):"
msgstr "_dužina poruke (u sekundama):"

#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. Some users, however, would prefer to have the message remain displayed until they explicitly dismiss it. This can be accomplished by making flash messages persistent by checking this checkbox.
#: src/cthulhu/cthulhu-setup.ui:2548
msgid "Messages are _persistent"
msgstr "poruke su _postojane"

#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored. In instances where the message to be displayed is long/detailed, Cthulhu provides a brief alternative. Users who prefer the brief alternative can uncheck this checkbox.
#: src/cthulhu/cthulhu-setup.ui:2565
msgid "Messages are _detailed"
msgstr "poruke su _detaljne"

#. Translators: Braille flash messages are similar in nature to notifications or announcements. They are most commonly used for Cthulhu to communicate Cthulhu-specific information to the user via braille, such as confirming the toggling of an Cthulhu setting via command. The reason they are called flash messages by screen readers is that they are shown on the refreshable braille display for only a brief time, after which the original contents of the display are restored.
#: src/cthulhu/cthulhu-setup.ui:2588
msgid "Flash Message Settings"
msgstr "Postavke brzih poruka"

#: src/cthulhu/cthulhu-setup.ui:2625
msgid "Braille"
msgstr "Brajica"

#: src/cthulhu/cthulhu-setup.ui:2639
msgid "Enable _key echo"
msgstr "Omogući odjek _tipkovnice"

#: src/cthulhu/cthulhu-setup.ui:2663
msgid "Enable _alphabetic keys"
msgstr "Omogući _abecedne tipke"

#: src/cthulhu/cthulhu-setup.ui:2678
msgid "Enable n_umeric keys"
msgstr "Omogući n_umeričke tipke"

#: src/cthulhu/cthulhu-setup.ui:2693
msgid "Enable _punctuation keys"
msgstr "Omogući _interpunkcijske tipke"

#: src/cthulhu/cthulhu-setup.ui:2708
msgid "Enable _space"
msgstr "Omogući _razmaknicu"

#: src/cthulhu/cthulhu-setup.ui:2723
msgid "Enable _modifier keys"
msgstr "Omogući tipke _modifikatora"

#: src/cthulhu/cthulhu-setup.ui:2738
msgid "Enable _function keys"
msgstr "Omogući _funkcijske tipke"

#: src/cthulhu/cthulhu-setup.ui:2753
msgid "Enable ac_tion keys"
msgstr "Omogući ak_cijske tipke"

#: src/cthulhu/cthulhu-setup.ui:2768
msgid "Enable _navigation keys"
msgstr "Omogući _navigacijske tipke"

#: src/cthulhu/cthulhu-setup.ui:2824
msgid "Enable echo by _word"
msgstr "Omogući odjek _riječi"

#: src/cthulhu/cthulhu-setup.ui:2839
msgid "Enable echo by _sentence"
msgstr "Omogući odjek _rečenica"

#: src/cthulhu/cthulhu-setup.ui:2861
msgid "Key Echo"
msgstr "Odjek tipkovnice"

#: src/cthulhu/cthulhu-setup.ui:2885
msgid "Screen Reader _Modifier Key(s):"
msgstr "Tipka ili tipke _modifikatora za čitač zaslona:"

#: src/cthulhu/cthulhu-setup.ui:2953
msgid "Key Bindings"
msgstr "Prečai tipkovnice"

#: src/cthulhu/cthulhu-setup.ui:3002
msgid "Pronunciation Dictionary"
msgstr "Rječnik izgovaranja"

#: src/cthulhu/cthulhu-setup.ui:3020
msgid "_New entry"
msgstr "_Novi upis"

#: src/cthulhu/cthulhu-setup.ui:3035
msgid "_Delete"
msgstr "_Obriši"

#: src/cthulhu/cthulhu-setup.ui:3063
msgid "Pronunciation"
msgstr "Izgovor"

#: src/cthulhu/cthulhu-setup.ui:3102
msgid "_Speak all"
msgstr "_Govori sve"

#: src/cthulhu/cthulhu-setup.ui:3116
msgid "Speak _none"
msgstr "Ne govori _ništa"

#: src/cthulhu/cthulhu-setup.ui:3130
msgid "_Reset"
msgstr "_Vrati izvorno"

#: src/cthulhu/cthulhu-setup.ui:3181
msgid "Text attributes"
msgstr "Tekstovna svojstva"

#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _bottom button, move that attribute to the bottom of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: src/cthulhu/cthulhu-setup.ui:3215
msgid "Move to _bottom"
msgstr "Pomakni na _kraj"

#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _down one button, move that attribute down one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: src/cthulhu/cthulhu-setup.ui:3230
msgid "Move _down one"
msgstr "Pomakni za jedan _dolje"

#. Translators: This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move _up one button, move that attribute up one line in the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: src/cthulhu/cthulhu-setup.ui:3245
msgid "Move _up one"
msgstr "Pomakni za jedan _gore"

#. Translators:  This label is on a button on the Text Attributes pane of the Cthulhu Preferences dialog. On that pane there is a long list of possible text attributes. The user can select one and then, by using the Move to _top button, move that attribute to the top of the list. The ordering in the list is important as Cthulhu will speak the selected text attributes in the given order.
#: src/cthulhu/cthulhu-setup.ui:3260
msgid "Move to _top"
msgstr "Pomakni na _početak"

#: src/cthulhu/cthulhu-setup.ui:3281
msgid "Adjust selected attributes"
msgstr "Prilagodi odabrane atribute"

#: src/cthulhu/cthulhu-setup.ui:3381
msgid "Braille Indicator"
msgstr "Brajični pokazatelj"

#: src/cthulhu/cthulhu-setup.ui:3408
msgid "Text Attributes"
msgstr "Tekstovna svojstva"

#. Translators: this is a structure to assist in the generation of
#. spoken military-style spelling.  For example, 'abc' becomes 'alpha
#. bravo charlie'.
#.
#. It is a simple structure that consists of pairs of
#.
#. letter : word(s)
#.
#. where the letter and word(s) are separate by colons and each
#. pair is separated by commas.  For example, we see:
#.
#. a : alpha, b : bravo, c : charlie,
#.
#. And so on.  The complete set should consist of all the letters from
#. the alphabet for your language paired with the common
#. military/phonetic word(s) used to describe that letter.
#.
#. The Wikipedia entry
#. http://en.wikipedia.org/wiki/NATO_phonetic_alphabet has a few
#. interesting tidbits about local conventions in the sections
#. "Additions in German, Danish and Norwegian" and "Variants".
#.
#: src/cthulhu/phonnames.py:53
msgid ""
"a : alpha, b : bravo, c : charlie, d : delta, e : echo, f : foxtrot, g : "
"golf, h : hotel, i : india, j : juliet, k : kilo, l : lima, m : mike, n : "
"november, o : oscar, p : papa, q : quebec, r : romeo, s : sierra, t : tango, "
"u : uniform, v : victor, w : whiskey, x : xray, y : yankee, z : zulu"
msgstr ""
"a : alan, b : biokovo, c : cavtat, č : čakovec, ć : ćilipi, d : dubrovnik, "
"đ : đakovo, e : europa, f : frankopan, g : gospić, h : hrvatska, i : istra, "
"j : jadran, k : karlovac, l : lika, m : mostar, n : novska, o : osijek, p : "
"pula, q : quorum, r : rijeka, s : split, š : šibenik, t : trogir, u : učka, "
"v : vukovar, w : dvostrukove, x : iks, y : ipsilon, z : zagreb, ž : županja"

#. Translators: this attribute specifies the background color of the text.
#. The value is an RGB value of the format "u,u,u".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:61
msgctxt "textattr"
msgid "background color"
msgstr "boja pozadine"

#. Translators: this attribute specifies whether to make the background
#. color for each character the height of the highest font used on the
#. current line, or the height of the font used for the current character.
#. It will be a "true" or "false" value.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:70
msgctxt "textattr"
msgid "background full height"
msgstr "puna visina pozadine"

#. Translators: this attribute specifies whether a GdkBitmap is set for
#. stippling the background color. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:77
msgctxt "textattr"
msgid "background stipple"
msgstr "uzorak pozadine"

#. Translators: this attribute specifies the direction of the text.
#. Values are "none", "ltr" or "rtl".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:84
msgctxt "textattr"
msgid "direction"
msgstr "smjer"

#. Translators: this attribute specifies whether the text is editable.
#. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:91
msgctxt "textattr"
msgid "editable"
msgstr "za uređivanje"

#. Translators: this attribute specifies the font family name of the text.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:97
msgctxt "textattr"
msgid "family name"
msgstr "naziv podrijetla"

#. Translators: this attribute specifies the foreground color of the text.
#. The value is an RGB value of the format "u,u,u".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:104
msgctxt "textattr"
msgid "foreground color"
msgstr "boja slova"

#. Translators: this attribute specifies whether a GdkBitmap is set for
#. stippling the foreground color. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:111
msgctxt "textattr"
msgid "foreground stipple"
msgstr "uzorak slova"

#. Translators: this attribute specifies the effect applied to the font
#. used by the text.
#. See:
#. http://www.w3.org/TR/2002/WD-css3-fonts-20020802/#font-effect
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:119
msgctxt "textattr"
msgid "font effect"
msgstr "efekt slova"

#. Translators: this attribute specifies the indentation of the text
#. (in pixels).
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:126
msgctxt "textattr"
msgid "indent"
msgstr "uvlaka"

#. Translators: this attribute specifies there is something "wrong" with
#. the text, such as it being a misspelled word. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#: src/cthulhu/text_attribute_names.py:132
msgctxt "textattr"
msgid "mistake"
msgstr "greška"

#. Translators: this attribute specifies there is something "wrong" with
#. the text, such as it being a misspelled word. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#. Translators: this attribute specifies whether the text is invisible.
#. It will be a "true" or "false" value.
#. See
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:143
msgctxt "textattr"
msgid "invisible"
msgstr "nevidljivo"

#. Translators: this attribute specifies how the justification of the text.
#. Values are "left", "right", "center" or "fill".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:150
msgctxt "textattr"
msgid "justification"
msgstr "poravnanje"

#. Translators: this attribute specifies the language that the text is
#. written in.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:157
msgctxt "textattr"
msgid "language"
msgstr "jezik"

#. Translators: this attribute specifies the pixel width of the left margin.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:163
msgctxt "textattr"
msgid "left margin"
msgstr "lijevi rub"

#. Translators: this attribute specifies the height of the line of text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-line-height
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:170
msgctxt "textattr"
msgid "line height"
msgstr "širina retka"

#. Translators: this attribute refers to the named style which is associated
#. with the entire paragraph and which controls the default formatting
#. (font, text size, alignment, etc.) of that paragraph. Examples of
#. paragraph styles include "Heading 1", "Heading 2", "Caption", "Footnote",
#. "Text Body", "Title", and "Subtitle".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:180
msgctxt "textattr"
msgid "paragraph style"
msgstr "stil odlomka"

#. Translators: this attribute specifies the pixels of blank space to
#. leave above each newline-terminated line.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:187
msgctxt "textattr"
msgid "pixels above lines"
msgstr "pikseli iznad redaka"

#. Translators: this attribute specifies the pixels of blank space to
#. leave below each newline-terminated line.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:194
msgctxt "textattr"
msgid "pixels below lines"
msgstr "pikseli ispod redaka"

#. Translators: this attribute specifies the pixels of blank space to
#. leave between wrapped lines inside the same newline-terminated line
#. (paragraph).
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:202
msgctxt "textattr"
msgid "pixels inside wrap"
msgstr "pikseli unutar prijeloma"

#. Translators: this attribute specifies the pixel width of the right margin.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:208
msgctxt "textattr"
msgid "right margin"
msgstr "desni rub"

#. Translators: this attribute specifies the number of pixels that the
#. text characters are risen above the baseline.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:215
msgctxt "textattr"
msgid "rise"
msgstr "dizanje"

#. Translators: this attribute specifies the scale of the characters. The
#. value is a string representation of a double.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:222
msgctxt "textattr"
msgid "scale"
msgstr "skala"

#. Translators: this attribute specifies the size of the text.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:228
msgctxt "textattr"
msgid "size"
msgstr "veličina"

#. Translators: this attribute specifies the stretch of he text, if set.
#. Values are "ultra_condensed", "extra_condensed", "condensed",
#. "semi_condensed", "normal", "semi_expanded", "expanded",
#. "extra_expanded" or "ultra_expanded".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:237
msgctxt "textattr"
msgid "stretch"
msgstr "rastezanje"

#. Translators: this attribute specifies whether the text is strike though
#. (in other words, whether there is a line drawn through it). Values are
#. "true" or "false".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:245
msgctxt "textattr"
msgid "strike through"
msgstr "precrtano"

#. Translators: this attribute specifies the slant style of the text,
#. if set. Values are "normal", "oblique" or "italic".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:252
msgctxt "textattr"
msgid "style"
msgstr "stil"

#. Translators: this attribute specifies the decoration of the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-decoration
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:259
msgctxt "textattr"
msgid "text decoration"
msgstr "dekoracija teksta"

#. Translators: this attribute specifies the angle at which the text is
#. displayed (i.e. rotated from the norm) and is represented in degrees
#. of rotation.
#. See:
#. http://www.w3.org/TR/2003/CR-css3-text-20030514/#glyph-orientation-horizontal
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:268
msgctxt "textattr"
msgid "text rotation"
msgstr "zakretanje teksta"

#. Translators: this attribute specifies the shadow effects applied to the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/text.html#propdef-text-shadow
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:275
msgctxt "textattr"
msgid "text shadow"
msgstr "sjena teksta"

#. Translators: this attributes specifies whether the text is underlined.
#. Values are "none", "single", "double" or "low".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:282
msgctxt "textattr"
msgid "underline"
msgstr "potcrtano"

#. Translators: this attribute specifies the capitalization variant of
#. the text, if set. Values are "normal" or "small_caps".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:289
msgctxt "textattr"
msgid "variant"
msgstr "varijanta"

#. Translators: this attributes specifies what vertical alignment property
#. has been applied to the text.
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:296
msgctxt "textattr"
msgid "vertical align"
msgstr "okomito poravnanje"

#. Translators: this attribute specifies the weight of the text.
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/fonts.html#propdef-font-weight
#.
#: src/cthulhu/text_attribute_names.py:303
msgctxt "textattr"
msgid "weight"
msgstr "težina"

#. Translators: this attribute specifies the wrap mode of the text, if any.
#. Values are "none", "char" or "word".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:310
msgctxt "textattr"
msgid "wrap mode"
msgstr "način prijeloma"

#. Translators: this attribute specifies the way the text is written.
#. Values are "lr-tb", "rl-tb", "tb-rl", "tb-lr", "bt-rl", "bt-lr", "lr",
#. "rl" and "tb".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:319
msgctxt "textattr"
msgid "writing mode"
msgstr "način pisanja"

#. The following are the known values of some of these text attributes.
#. These values were found in the Atk documentation at:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. No doubt there will be more, and as they are found, they can be added
#. to this table so they can be translated.
#.
#. Translators: this is one of the text attribute values for the following
#. text attributes: "invisible", "editable", bg-full-height", "strikethrough",
#. "bg-stipple" and "fg-stipple".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:335
msgctxt "textattr"
msgid "true"
msgstr "točno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "invisible", "editable", bg-full-height", "strikethrough",
#. "bg-stipple" and "fg-stipple".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:343
msgctxt "textattr"
msgid "false"
msgstr "false"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect", "underline", "text-shadow", "wrap mode"
#. and "direction".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:352
msgctxt "textattr"
msgid "none"
msgstr "nijedan"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:359
msgctxt "textattr"
msgid "engrave"
msgstr "ugravirati"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:366
msgctxt "textattr"
msgid "emboss"
msgstr "izbočeno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "font-effect".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:373
msgctxt "textattr"
msgid "outline"
msgstr "obris"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:380
msgctxt "textattr"
msgid "overline"
msgstr "nadvlaka"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:387
msgctxt "textattr"
msgid "line through"
msgstr "precrtavanje"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-decoration".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:394
msgctxt "textattr"
msgid "blink"
msgstr "treptanje"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "text-shadow".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:401
msgctxt "textattr"
msgid "black"
msgstr "crna"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:408
msgctxt "textattr"
msgid "single"
msgstr "jednostruki"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:415
msgctxt "textattr"
msgid "double"
msgstr "dvostruki"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "underline".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:422
msgctxt "textattr"
msgid "low"
msgstr "nisko"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:429
msgctxt "textattr"
msgid "char"
msgstr "char"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:436
msgctxt "textattr"
msgid "word"
msgstr "riječ"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "wrap mode." It corresponds to GTK_WRAP_WORD_CHAR,
#. defined in the Gtk documentation as "Wrap text, breaking lines in
#. between words, or if that is not enough, also between graphemes."
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#. http://library.gnome.org/devel/gtk/stable/GtkTextTag.html#GtkWrapMode
#.
#: src/cthulhu/text_attribute_names.py:446
msgctxt "textattr"
msgid "word char"
msgstr "riječ znak"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "direction".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:453
msgctxt "textattr"
msgid "ltr"
msgstr "ltr"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "direction".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:460
msgctxt "textattr"
msgid "rtl"
msgstr "rtl"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:467
msgctxt "textattr"
msgid "left"
msgstr "lijevo"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:474
msgctxt "textattr"
msgid "right"
msgstr "desno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:481
msgctxt "textattr"
msgid "center"
msgstr "centrirano"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification". In Gecko, when no justification has
#. be explicitly set, they report a justification of "start".
#.
#: src/cthulhu/text_attribute_names.py:487
msgctxt "textattr"
msgid "no justification"
msgstr "bez poravnanja"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "justification".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:494
msgctxt "textattr"
msgid "fill"
msgstr "popunjeno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:501
msgctxt "textattr"
msgid "ultra condensed"
msgstr "ultra kondenzirano"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:508
msgctxt "textattr"
msgid "extra condensed"
msgstr "posebno kondenzirano"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:515
msgctxt "textattr"
msgid "condensed"
msgstr "kondenzirano"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:522
msgctxt "textattr"
msgid "semi condensed"
msgstr "polu kondenzirano"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch" and "variant".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:529
msgctxt "textattr"
msgid "normal"
msgstr "normalno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:536
msgctxt "textattr"
msgid "semi expanded"
msgstr "polu prošireno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:543
msgctxt "textattr"
msgid "expanded"
msgstr "prošireno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:550
msgctxt "textattr"
msgid "extra expanded"
msgstr "posebno prošireno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "stretch".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:557
msgctxt "textattr"
msgid "ultra expanded"
msgstr "ultra prošireno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "variant".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:564
msgctxt "textattr"
msgid "small caps"
msgstr "mala slova"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "style".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:571
msgctxt "textattr"
msgid "oblique"
msgstr "nakrivljeno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "style".
#. See:
#. http://developer.gnome.org/atk/stable/AtkText.html#AtkTextAttribute
#.
#: src/cthulhu/text_attribute_names.py:578
msgctxt "textattr"
msgid "italic"
msgstr "kurziv"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:585
msgctxt "textattr"
msgid "Default"
msgstr "Zadan"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:592
msgctxt "textattr"
msgid "Text body"
msgstr "Tijelo teksta"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "paragraph-style".
#. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:599
msgctxt "textattr"
msgid "Heading"
msgstr "Zaglavlje"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:607
msgctxt "textattr"
msgid "baseline"
msgstr "osnovica"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:614
msgctxt "textattr"
msgid "sub"
msgstr "sub"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:621
msgctxt "textattr"
msgid "super"
msgstr "super"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:628
msgctxt "textattr"
msgid "top"
msgstr "gore"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:635
msgctxt "textattr"
msgid "text-top"
msgstr "tekst gore"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:642
msgctxt "textattr"
msgid "middle"
msgstr "sredina"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:649
msgctxt "textattr"
msgid "bottom"
msgstr "dolje"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#.
#: src/cthulhu/text_attribute_names.py:656
msgctxt "textattr"
msgid "text-bottom"
msgstr "tekst dolje"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "vertical-align" and "writing-mode".
#. See:
#. http://www.w3.org/TR/1998/REC-CSS2-19980512/visudet.html#propdef-vertical-align
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:664
msgctxt "textattr"
msgid "inherit"
msgstr "nasljeđe"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:671
msgctxt "textattr"
msgid "lr-tb"
msgstr "lr-tb"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:678
msgctxt "textattr"
msgid "rl-tb"
msgstr "rl-tb"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:685
msgctxt "textattr"
msgid "tb-rl"
msgstr "tb-rl"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:692
msgctxt "textattr"
msgid "tb-lr"
msgstr "tb-lr"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:699
msgctxt "textattr"
msgid "bt-rl"
msgstr "bt-rl"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:706
msgctxt "textattr"
msgid "bt-lr"
msgstr "bt-lr"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:713
msgctxt "textattr"
msgid "lr"
msgstr "lr"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:720
msgctxt "textattr"
msgid "rl"
msgstr "rl"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "writing-mode".
#. See:
#. http://www.w3.org/TR/2001/WD-css3-text-20010517/#PrimaryTextAdvanceDirection
#.
#: src/cthulhu/text_attribute_names.py:727
msgctxt "textattr"
msgid "tb"
msgstr "tb"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "strikethrough." It refers to the line style.
#.
#: src/cthulhu/text_attribute_names.py:732
msgctxt "textattr"
msgid "solid"
msgstr "solidno"

#. Translators: this is one of the text attribute values for the following
#. text attributes: "invalid". It is an indication that the text is not
#. spelled correctly. See:
#. https://developer.mozilla.org/en/Accessibility/AT-APIs/Gecko/TextAttrs
#.
#. Translators: This is the text-spelling attribute. See:
#. http://wiki.services.openoffice.org/wiki/Accessibility/TextAttributes
#.
#: src/cthulhu/text_attribute_names.py:739 src/cthulhu/text_attribute_names.py:744
msgctxt "textattr"
msgid "spelling"
msgstr "pravopis"

#. Translators: this is a tip for the user on how to toggle a checkbox.
#: src/cthulhu/tutorialgenerator.py:161
msgid "Press space to toggle."
msgstr "Pritisnite razmaknicu za mijenjanje."

#. Translators: this is a tip for the user on how to interact
#. with a combobox.
#: src/cthulhu/tutorialgenerator.py:188
msgid "Press space to expand, and use up and down to select an item."
msgstr ""
"Pritisnite razmak za proširenje, i koristite strelice gore i dolje za odabir "
"stavke."

#. Translators: If this application has more than one unfocused alert or
#. dialog window, inform user of how to refocus these.
#: src/cthulhu/tutorialgenerator.py:219
msgid "Press alt+f6 to give focus to child windows."
msgstr "Pritisnite alt+f6 da biste fokusirali unutrašnje prozore."

#. Translators: this gives tips on how to navigate items in a
#. layered pane.
#: src/cthulhu/tutorialgenerator.py:283
msgid "To move to items, use either the arrow keys or type ahead searching."
msgstr ""
"Za pomicanje po stavkama, koristite strelice na tipkovnici ili tipkajte za "
"pretragu."

#. Translators: this is the tutorial string for when first landing
#. on the desktop, describing how to access the system menus.
#: src/cthulhu/tutorialgenerator.py:289
msgid "To get to the system menus press the alt+f1 key."
msgstr "Za ulazak u izbornike sustava, pritisnite tipkovni prečac alt+f1."

#. Translators: this is the tutorial string when navigating lists.
#: src/cthulhu/tutorialgenerator.py:326
msgid "Use up and down to select an item."
msgstr "Rabite strelice gore i dolje za odabir stavke."

#. Translators: this represents the state of a node in a tree.
#. 'expanded' means the children are showing.
#. 'collapsed' means the children are not showing.
#. this string informs the user how to collapse the node.
#: src/cthulhu/tutorialgenerator.py:356 src/cthulhu/tutorialgenerator.py:536
msgid "To collapse, press shift plus left."
msgstr "Za skupljanje, pritisnite shift plus strelicu lijevo."

#. Translators: this represents the state of a node in a tree.
#. 'expanded' means the children are showing.
#. 'collapsed' means the children are not showing.
#. this string informs the user how to expand the node.
#: src/cthulhu/tutorialgenerator.py:362 src/cthulhu/tutorialgenerator.py:542
msgid "To expand, press shift plus right."
msgstr "Za proširivanje, pritisnite shift plus strelicu desno."

#. Translators: this is the tutorial string for activating a menu item
#: src/cthulhu/tutorialgenerator.py:394
msgid "To activate press return."
msgstr "Za aktivaciju, pritisnite enter."

#. Translators: This is the tutorial string for when landing
#. on text fields.
#: src/cthulhu/tutorialgenerator.py:424
msgid "Type in text."
msgstr "Upišite tekst."

#. Translators: this is the tutorial string for landing
#. on a page tab, we are informing the
#. user how to navigate these.
#: src/cthulhu/tutorialgenerator.py:452
msgid "Use left and right to view other tabs."
msgstr "Rabite strelice lijevo i desno da biste pregledali ostale kartice."

#. Translators: this is the tutorial string for activating a push button.
#: src/cthulhu/tutorialgenerator.py:477
msgid "To activate press space."
msgstr "Za aktivaciju, pritisnite razmak."

#. Translators: this is the tutorial string for when landing
#. on a spin button.
#: src/cthulhu/tutorialgenerator.py:505
msgid ""
"Use up or down arrow to select value. Or type in the desired numerical value."
msgstr ""
"Rabite strelicu gore ili dolje da biste odabrali vrijednost. Ili, upišite "
"željenu numeričku vrijednost."

#. Translators: this is a tip for the user, how to navigate radiobuttons.
#: src/cthulhu/tutorialgenerator.py:668
msgid "Use arrow keys to change."
msgstr "Rabite strelice na tipkovnici za mijenjanje."

#. Translators: this is a tip for the user, how to navigate menus.
#: src/cthulhu/tutorialgenerator.py:693
msgid ""
"To navigate, press left or right arrow. To move through items press up or "
"down arrow."
msgstr ""
"Za navigaciju rabite strelice lijevo ili desno. Za kretanje kroz stavke "
"pritisnite strelicu gore ili dolje."

#. Translators: this is a tip for the user, how to
#. navigate into sub menus.
#: src/cthulhu/tutorialgenerator.py:698
msgid "To enter sub menu, press right arrow."
msgstr "Za ulaz u podizbornik pritisnite strelicu desno."

#. Translators: this is the tutorial string for when landing
#. on a slider.
#: src/cthulhu/tutorialgenerator.py:730
msgid ""
"To decrease press left arrow, to increase press right arrow. To go to "
"minimum press home, and for maximum press end."
msgstr ""
"Za smanjivanje pritisnite strelicu lijevo, a da biste povečali pritisnite "
"strelicu desno. Da biste došli na minimum pritisnite home, a za maksimum "
"pritisnite end."

#~ msgid "Screen Reader"
#~ msgstr "Čitač zaslona"

#~ msgid ""
#~ "Provide access to graphical desktop environments via synthesized speech "
#~ "and/or refreshable braille"
#~ msgstr ""
#~ "Osigurava pristup grafičkom desktop okruženju putem sintetiziranog govora "
#~ "i/ili osvježujuće brajice"

#~ msgid "screen reader;speech;braille;"
#~ msgstr "čitač zaslona;govor;brajica;"

#~ msgid "Read the latest n messages in the incoming messages text area."
#~ msgstr "Čitaj najnovijih n poruka u tekstualnom području za dolazne poruke."

#~ msgid "Work online / offline"
#~ msgstr "Rad na mreži / izvanmrežno"

#~ msgid "Display more options"
#~ msgstr "Prikaži više mogućnosti"
